Internet Engineering Task Force (IETF)                      T. Bray, Ed.
Request for Comments: 7158                                  Google, Inc.
Obsoletes: 4627                                               March 2013
Category: Standards Track
ISSN: 2070-1721


    The JavaScript Object Notation (JSON) Data Interchange Format

Abstract

  JavaScript Object Notation (JSON) is a lightweight, text-based,
  language-independent data interchange format.  It was derived from
  the ECMAScript Programming Language Standard.  JSON defines a small
  set of formatting rules for the portable representation of structured
  data.

  This document removes inconsistencies with other specifications of
  JSON, repairs specification errors, and offers experience-based
  interoperability guidance.

Status of This Memo

  This is an Internet Standards Track document.

  This document is a product of the Internet Engineering Task Force
  (IETF).  It represents the consensus of the IETF community.  It has
  received public review and has been approved for publication by the
  Internet Engineering Steering Group (IESG).  Further information on
  Internet Standards is available in Section 2 of RFC 5741.

  Information about the current status of this document, any errata,
  and how to provide feedback on it may be obtained at
  http://www.rfc-editor.org/info/rfc7158.

















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Copyright Notice

  Copyright (c) 2013 IETF Trust and the persons identified as the
  document authors.  All rights reserved.

  This document is subject to BCP 78 and the IETF Trust's Legal
  Provisions Relating to IETF Documents
  (http://trustee.ietf.org/license-info) in effect on the date of
  publication of this document.  Please review these documents
  carefully, as they describe your rights and restrictions with respect
  to this document.  Code Components extracted from this document must
  include Simplified BSD License text as described in Section 4.e of
  the Trust Legal Provisions and are provided without warranty as
  described in the Simplified BSD License.

  This document may contain material from IETF Documents or IETF
  Contributions published or made publicly available before November
  10, 2008.  The person(s) controlling the copyright in some of this
  material may not have granted the IETF Trust the right to allow
  modifications of such material outside the IETF Standards Process.
  Without obtaining an adequate license from the person(s) controlling
  the copyright in such materials, this document may not be modified
  outside the IETF Standards Process, and derivative works of it may
  not be created outside the IETF Standards Process, except to format
  it for publication as an RFC or to translate it into languages other
  than English.

























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Table of Contents

  1. Introduction ....................................................3
     1.1. Conventions Used in This Document ..........................4
     1.2. Specifications of JSON .....................................4
     1.3. Introduction to This Revision ..............................4
  2. JSON Grammar ....................................................4
  3. Values ..........................................................5
  4. Objects .........................................................6
  5. Arrays ..........................................................6
  6. Numbers .........................................................6
  7. Strings .........................................................8
  8. String and Character Issues .....................................9
     8.1. Character Encoding .........................................9
     8.2. Unicode Characters .........................................9
     8.3. String Comparison ..........................................9
  9. Parsers ........................................................10
  10. Generators ....................................................10
  11. IANA Considerations ...........................................10
  12. Security Considerations .......................................11
  13. Examples ......................................................12
  14. Contributors ..................................................13
  15. References ....................................................13
     15.1. Normative References .....................................13
     15.2. Informative References ...................................13
  Appendix A. Changes from RFC 4627 .................................15

1.  Introduction

  JavaScript Object Notation (JSON) is a text format for the
  serialization of structured data.  It is derived from the object
  literals of JavaScript, as defined in the ECMAScript Programming
  Language Standard, Third Edition [ECMA-262].

  JSON can represent four primitive types (strings, numbers, booleans,
  and null) and two structured types (objects and arrays).

  A string is a sequence of zero or more Unicode characters [UNICODE].
  Note that this citation references the latest version of Unicode
  rather than a specific release.  It is not expected that future
  changes in the UNICODE specification will impact the syntax of JSON.

  An object is an unordered collection of zero or more name/value
  pairs, where a name is a string and a value is a string, number,
  boolean, null, object, or array.

  An array is an ordered sequence of zero or more values.




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  The terms "object" and "array" come from the conventions of
  JavaScript.

  JSON's design goals were for it to be minimal, portable, textual, and
  a subset of JavaScript.

1.1.  Conventions Used in This Document

  The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
  "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
  document are to be interpreted as described in [RFC2119].

  The grammatical rules in this document are to be interpreted as
  described in [RFC5234].

1.2.  Specifications of JSON

  This document updates [RFC4627], which describes JSON and registers
  the media type "application/json".

  A description of JSON in ECMAScript terms appears in Version 5.1 of
  the ECMAScript specification [ECMA-262], Section 15.12.  JSON is also
  described in [ECMA-404].

  All of the specifications of JSON syntax agree on the syntactic
  elements of the language.

1.3.  Introduction to This Revision

  In the years since the publication of RFC 4627, JSON has found very
  wide use.  This experience has revealed certain patterns, which,
  while allowed by its specifications, have caused interoperability
  problems.

  Also, a small number of errata have been reported (see RFC Errata IDs
  607 [Err607] and 3607 [Err3607]).

  This document's goal is to apply the errata, remove inconsistencies
  with other specifications of JSON, and highlight practices that can
  lead to interoperability problems.

2.  JSON Grammar

  A JSON text is a sequence of tokens.  The set of tokens includes six
  structural characters, strings, numbers, and three literal names.

  A JSON text is a serialized value.  Note that certain previous
  specifications of JSON constrained a JSON text to be an object or an



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  array.  Implementations that generate only objects or arrays where a
  JSON text is called for will be interoperable in the sense that all
  implementations will accept these as conforming JSON texts.

     JSON-text = ws value ws

  These are the six structural characters:

     begin-array     = ws %x5B ws  ; [ left square bracket

     begin-object    = ws %x7B ws  ; { left curly bracket

     end-array       = ws %x5D ws  ; ] right square bracket

     end-object      = ws %x7D ws  ; } right curly bracket

     name-separator  = ws %x3A ws  ; : colon

     value-separator = ws %x2C ws  ; , comma

  Insignificant whitespace is allowed before or after any of the six
  structural characters.

     ws = *(
             %x20 /              ; Space
             %x09 /              ; Horizontal tab
             %x0A /              ; Line feed or New line
             %x0D )              ; Carriage return

3.  Values

  A JSON value MUST be an object, array, number, or string, or one of
  the following three literal names:

     false null true

  The literal names MUST be lowercase.  No other literal names are
  allowed.

     value = false / null / true / object / array / number / string

     false = %x66.61.6c.73.65   ; false

     null  = %x6e.75.6c.6c      ; null

     true  = %x74.72.75.65      ; true





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4.  Objects

  An object structure is represented as a pair of curly brackets
  surrounding zero or more name/value pairs (or members).  A name is a
  string.  A single colon comes after each name, separating the name
  from the value.  A single comma separates a value from a following
  name.  The names within an object SHOULD be unique.

     object = begin-object [ member *( value-separator member ) ]
              end-object

     member = string name-separator value

  An object whose names are all unique is interoperable in the sense
  that all software implementations receiving that object will agree on
  the name-value mappings.  When the names within an object are not
  unique, the behavior of software that receives such an object is
  unpredictable.  Many implementations report the last name/value pair
  only.  Other implementations report an error or fail to parse the
  object, and some implementations report all of the name/value pairs,
  including duplicates.

  JSON parsing libraries have been observed to differ as to whether or
  not they make the ordering of object members visible to calling
  software.  Implementations whose behavior does not depend on member
  ordering will be interoperable in the sense that they will not be
  affected by these differences.

5.  Arrays

  An array structure is represented as square brackets surrounding zero
  or more values (or elements).  Elements are separated by commas.

  array = begin-array [ value *( value-separator value ) ] end-array

  There is no requirement that the values in an array be of the same
  type.

6.  Numbers

  The representation of numbers is similar to that used in most
  programming languages.  A number is represented in base 10 using
  decimal digits.  It contains an integer component that may be
  prefixed with an optional minus sign, which may be followed by a
  fraction part and/or an exponent part.  Leading zeros are not
  allowed.

  A fraction part is a decimal point followed by one or more digits.



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  An exponent part begins with the letter E in upper or lower case,
  which may be followed by a plus or minus sign.  The E and optional
  sign are followed by one or more digits.

  Numeric values that cannot be represented in the grammar below (such
  as Infinity and NaN) are not permitted.

     number = [ minus ] int [ frac ] [ exp ]

     decimal-point = %x2E       ; .

     digit1-9 = %x31-39         ; 1-9

     e = %x65 / %x45            ; e E

     exp = e [ minus / plus ] 1*DIGIT

     frac = decimal-point 1*DIGIT

     int = zero / ( digit1-9 *DIGIT )

     minus = %x2D               ; -

     plus = %x2B                ; +

     zero = %x30                ; 0

  This specification allows implementations to set limits on the range
  and precision of numbers accepted.  Since software that implements
  IEEE 754-2008 binary64 (double precision) numbers [IEEE754] is
  generally available and widely used, good interoperability can be
  achieved by implementations that expect no more precision or range
  than these provide, in the sense that implementations will
  approximate JSON numbers within the expected precision.  A JSON
  number such as 1E400 or 3.141592653589793238462643383279 may indicate
  potential interoperability problems, since it suggests that the
  software that created it expects receiving software to have greater
  capabilities for numeric magnitude and precision than is widely
  available.

  Note that when such software is used, numbers that are integers and
  are in the range [-(2**53)+1, (2**53)-1] are interoperable in the
  sense that implementations will agree exactly on their numeric
  values.







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7.  Strings

  The representation of strings is similar to conventions used in the C
  family of programming languages.  A string begins and ends with
  quotation marks.  All Unicode characters may be placed within the
  quotation marks, except for the characters that must be escaped:
  quotation mark, reverse solidus, and the control characters (U+0000
  through U+001F).

  Any character may be escaped.  If the character is in the Basic
  Multilingual Plane (U+0000 through U+FFFF), then it may be
  represented as a six-character sequence: a reverse solidus, followed
  by the lowercase letter u, followed by four hexadecimal digits that
  encode the character's code point.  The hexadecimal letters A though
  F can be upper or lower case.  So, for example, a string containing
  only a single reverse solidus character may be represented as
  "\u005C".

  Alternatively, there are two-character sequence escape
  representations of some popular characters.  So, for example, a
  string containing only a single reverse solidus character may be
  represented more compactly as "\\".

  To escape an extended character that is not in the Basic Multilingual
  Plane, the character is represented as a 12-character sequence,
  encoding the UTF-16 surrogate pair.  So, for example, a string
  containing only the G clef character (U+1D11E) may be represented as
  "\uD834\uDD1E".

     string = quotation-mark *char quotation-mark

     char = unescaped /
         escape (
             %x22 /          ; "    quotation mark  U+0022
             %x5C /          ; \    reverse solidus U+005C
             %x2F /          ; /    solidus         U+002F
             %x62 /          ; b    backspace       U+0008
             %x66 /          ; f    form feed       U+000C
             %x6E /          ; n    line feed       U+000A
             %x72 /          ; r    carriage return U+000D
             %x74 /          ; t    tab             U+0009
             %x75 4HEXDIG )  ; uXXXX                U+XXXX

     escape = %x5C              ; \

     quotation-mark = %x22      ; "

     unescaped = %x20-21 / %x23-5B / %x5D-10FFFF



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8.  String and Character Issues

8.1.  Character Encoding

  JSON text SHALL be encoded in UTF-8, UTF-16, or UTF-32.  The default
  encoding is UTF-8, and JSON texts that are encoded in UTF-8 are
  interoperable in the sense that they will be read successfully by the
  maximum number of implementations; there are many implementations
  that cannot successfully read texts in other encodings (such as
  UTF-16 and UTF-32).

  Implementations MUST NOT add a byte order mark to the beginning of a
  JSON text.  In the interests of interoperability, implementations
  that parse JSON texts MAY ignore the presence of a byte order mark
  rather than treating it as an error.

8.2.  Unicode Characters

  When all the strings represented in a JSON text are composed entirely
  of Unicode characters [UNICODE] (however escaped), then that JSON
  text is interoperable in the sense that all software implementations
  that parse it will agree on the contents of names and of string
  values in objects and arrays.

  However, the ABNF in this specification allows member names and
  string values to contain bit sequences that cannot encode Unicode
  characters; for example, "\uDEAD" (a single unpaired UTF-16
  surrogate).  Instances of this have been observed, for example, when
  a library truncates a UTF-16 string without checking whether the
  truncation split a surrogate pair.  The behavior of software that
  receives JSON texts containing such values is unpredictable; for
  example, implementations might return different values for the length
  of a string value or even suffer fatal runtime exceptions.

8.3.  String Comparison

  Software implementations are typically required to test names of
  object members for equality.  Implementations that transform the
  textual representation into sequences of Unicode code units and then
  perform the comparison numerically, code unit by code unit, are
  interoperable in the sense that implementations will agree in all
  cases on equality or inequality of two strings.  For example,
  implementations that compare strings with escaped characters
  unconverted may incorrectly find that "a\\b" and "a\u005Cb" are not
  equal.






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9.  Parsers

  A JSON parser transforms a JSON text into another representation.  A
  JSON parser MUST accept all texts that conform to the JSON grammar.
  A JSON parser MAY accept non-JSON forms or extensions.

  An implementation may set limits on the size of texts that it
  accepts.  An implementation may set limits on the maximum depth of
  nesting.  An implementation may set limits on the range and precision
  of numbers.  An implementation may set limits on the length and
  character contents of strings.

10.  Generators

  A JSON generator produces JSON text.  The resulting text MUST
  strictly conform to the JSON grammar.

11.  IANA Considerations

  The MIME media type for JSON text is application/json.

  Type name:  application

  Subtype name:  json

  Required parameters:  n/a

  Optional parameters:  n/a

  Encoding considerations:  binary

  Security considerations:  See [RFC7158], Section 12.

  Interoperability considerations:  Described in [RFC7158]

  Published specification:  [RFC7158]

  Applications that use this media type:
     JSON has been used to exchange data between applications written
     in all of these programming languages: ActionScript, C, C#,
     Clojure, ColdFusion, Common Lisp, E, Erlang, Go, Java, JavaScript,
     Lua, Objective CAML, Perl, PHP, Python, Rebol, Ruby, Scala, and
     Scheme.








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  Additional information:
     Magic number(s): n/a
     File extension(s): .json
     Macintosh file type code(s): TEXT

  Person & email address to contact for further information:
     IESG
     <[email protected]>

  Intended usage:  COMMON

  Restrictions on usage:  none

  Author:
     Douglas Crockford
     <[email protected]>

  Change controller:
     IESG
     <[email protected]>

  Note:  No "charset" parameter is defined for this registration.
     Adding one really has no effect on compliant recipients.

12.  Security Considerations

  Generally, there are security issues with scripting languages.  JSON
  is a subset of JavaScript but excludes assignment and invocation.

  Since JSON's syntax is borrowed from JavaScript, it is possible to
  use that language's "eval()" function to parse JSON texts.  This
  generally constitutes an unacceptable security risk, since the text
  could contain executable code along with data declarations.  The same
  consideration applies to the use of eval()-like functions in any
  other programming language in which JSON texts conform to that
  language's syntax.















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13.  Examples

  This is a JSON object:

     {
       "Image": {
           "Width":  800,
           "Height": 600,
           "Title":  "View from 15th Floor",
           "Thumbnail": {
               "Url":    "http://www.example.com/image/481989943",
               "Height": 125,
               "Width":  100
           },
           "Animated" : false,
           "IDs": [116, 943, 234, 38793]
         }
     }

  Its Image member is an object whose Thumbnail member is an object and
  whose IDs member is an array of numbers.

  This is a JSON array containing two objects:

     [
       {
          "precision": "zip",
          "Latitude":  37.7668,
          "Longitude": -122.3959,
          "Address":   "",
          "City":      "SAN FRANCISCO",
          "State":     "CA",
          "Zip":       "94107",
          "Country":   "US"
       },
       {
          "precision": "zip",
          "Latitude":  37.371991,
          "Longitude": -122.026020,
          "Address":   "",
          "City":      "SUNNYVALE",
          "State":     "CA",
          "Zip":       "94085",
          "Country":   "US"
       }
     ]





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  Here are three small JSON texts containing only values:

  "Hello world!"

  42

  true

14.  Contributors

  RFC 4627 was written by Douglas Crockford.  This document was
  constructed by making a relatively small number of changes to that
  document; thus, the vast majority of the text here is his.

15.  References

15.1.  Normative References

  [IEEE754]  IEEE, "IEEE Standard for Floating-Point Arithmetic", IEEE
             Standard 754, August 2008,
             <http://grouper.ieee.org/groups/754/>.

  [RFC2119]  Bradner, S., "Key words for use in RFCs to Indicate
             Requirement Levels", BCP 14, RFC 2119, March 1997.

  [RFC5234]  Crocker, D. and P. Overell, "Augmented BNF for Syntax
             Specifications: ABNF", STD 68, RFC 5234, January 2008.

  [UNICODE]  The Unicode Consortium, "The Unicode Standard",
             <http://www.unicode.org/versions/latest/>.

15.2.  Informative References

  [ECMA-262] Ecma International, "ECMAScript Language Specification
             Edition 5.1", Standard ECMA-262, June 2011,
             <http://www.ecma-international.org/publications/standards/
             Ecma-262.htm>.

  [ECMA-404] Ecma International, "The JSON Data Interchange Format",
             Standard ECMA-404, October 2013,
             <http://www.ecma-international.org/publications/standards/
             Ecma-404.htm>.

  [Err3607]  RFC Errata, Errata ID 3607, RFC 3607,
             <http://www.rfc-editor.org>.






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  [Err607]   RFC Errata, Errata ID 607, RFC 607,
             <http://www.rfc-editor.org>.

  [RFC4627]  Crockford, D., "The application/json Media Type for
             JavaScript Object Notation (JSON)", RFC 4627, July 2006.














































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Appendix A.  Changes from RFC 4627

  This section lists changes between this document and the text in RFC
  4627.

  o  Changed the title and abstract of the document.

  o  Changed the reference to [UNICODE] to be not version specific.

  o  Added a "Specifications of JSON" section.

  o  Added an "Introduction to This Revision" section.

  o  Changed the definition of "JSON text" so that it can be any JSON
     value, removing the constraint that it be an object or array.

  o  Added language about duplicate object member names, member
     ordering, and interoperability.

  o  Clarified the absence of a requirement that values in an array be
     of the same JSON type.

  o  Applied erratum #607 from RFC 4627 to correctly align the artwork
     for the definition of "object".

  o  Changed "as sequences of digits" to "in the grammar below" in the
     "Numbers" section, and made base-10-ness explicit.

  o  Added language about number interoperability as a function of
     IEEE754, and added an IEEE754 reference.

  o  Added language about interoperability and Unicode characters and
     about string comparisons.  To do this, turned the old "Encoding"
     section into a "String and Character Issues" section, with three
     subsections: "Character Encoding", "Unicode Characters", and
     "String Comparison".

  o  Changed guidance in the "Parsers" section to point out that
     implementations may set limits on the range "and precision" of
     numbers.

  o  Updated and tidied the "IANA Considerations" section.

  o  Made a real "Security Considerations" section and lifted the text
     out of the previous "IANA Considerations" section.






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RFC 7158                          JSON                        March 2013


  o  Applied erratum #3607 from RFC 4627 by removing the security
     consideration that begins "A JSON text can be safely passed" and
     the JavaScript code that went with that consideration.

  o  Added a note to the "Security Considerations" section pointing out
     the risks of using the "eval()" function in JavaScript or any
     other language in which JSON texts conform to that language's
     syntax.

  o  Added a note to the "IANA Considerations" clarifying the absence
     of a "charset" parameter for the application/json media type.

  o  Changed "100" to 100 and added a boolean field, both in the first
     example.

  o  Added examples of JSON texts with simple values, neither objects
     nor arrays.

  o  Added a "Contributors" section crediting Douglas Crockford.

  o  Added a reference to RFC 4627.

  o  Moved the ECMAScript reference from Normative to Informative and
     updated it to reference ECMAScript 5.1, and added a reference to
     ECMA 404.

Author's Address

  Tim Bray (editor)
  Google, Inc.

  EMail: [email protected]



















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