Network Working Group                                   D. Eastlake, 3rd
Request for Comments: 4086                         Motorola Laboratories
BCP: 106                                                     J. Schiller
Obsoletes: 1750                                                      MIT
Category: Best Current Practice                               S. Crocker
                                                              June 2005

                 Randomness Requirements for Security

Status of This Memo

  This document specifies an Internet Best Current Practices for the
  Internet Community, and requests discussion and suggestions for
  improvements.  Distribution of this memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (2005).

Abstract

  Security systems are built on strong cryptographic algorithms that
  foil pattern analysis attempts.  However, the security of these
  systems is dependent on generating secret quantities for passwords,
  cryptographic keys, and similar quantities.  The use of pseudo-random
  processes to generate secret quantities can result in pseudo-
  security.  A sophisticated attacker may find it easier to reproduce
  the environment that produced the secret quantities and to search the
  resulting small set of possibilities than to locate the quantities in
  the whole of the potential number space.

  Choosing random quantities to foil a resourceful and motivated
  adversary is surprisingly difficult.  This document points out many
  pitfalls in using poor entropy sources or traditional pseudo-random
  number generation techniques for generating such quantities.  It
  recommends the use of truly random hardware techniques and shows that
  the existing hardware on many systems can be used for this purpose.
  It provides suggestions to ameliorate the problem when a hardware
  solution is not available, and it gives examples of how large such
  quantities need to be for some applications.











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RFC 4086         Randomness Requirements for Security          June 2005


Table of Contents

  1. Introduction and Overview .......................................3
  2. General Requirements ............................................4
  3. Entropy Sources .................................................7
     3.1. Volume Required ............................................7
     3.2. Existing Hardware Can Be Used For Randomness ...............8
          3.2.1. Using Existing Sound/Video Input ....................8
          3.2.2. Using Existing Disk Drives ..........................8
     3.3. Ring Oscillator Sources ....................................9
     3.4. Problems with Clocks and Serial Numbers ...................10
     3.5. Timing and Value of External Events .......................11
     3.6. Non-hardware Sources of Randomness ........................12
  4. De-skewing .....................................................12
     4.1. Using Stream Parity to De-Skew ............................13
     4.2. Using Transition Mappings to De-Skew ......................14
     4.3. Using FFT to De-Skew ......................................15
     4.4. Using Compression to De-Skew ..............................15
  5. Mixing .........................................................16
     5.1. A Trivial Mixing Function .................................17
     5.2. Stronger Mixing Functions .................................18
     5.3. Using S-Boxes for Mixing ..................................19
     5.4. Diffie-Hellman as a Mixing Function .......................19
     5.5. Using a Mixing Function to Stretch Random Bits ............20
     5.6. Other Factors in Choosing a Mixing Function ...............20
  6. Pseudo-random Number Generators ................................21
     6.1. Some Bad Ideas ............................................21
          6.1.1. The Fallacy of Complex Manipulation ................21
          6.1.2. The Fallacy of Selection from a Large Database .....22
          6.1.3. Traditional Pseudo-random Sequences ................23
     6.2. Cryptographically Strong Sequences ........................24
          6.2.1. OFB and CTR Sequences ..............................25
          6.2.2. The Blum Blum Shub Sequence Generator ..............26
     6.3. Entropy Pool Techniques ...................................27
  7. Randomness Generation Examples and Standards ...................28
     7.1. Complete Randomness Generators ............................28
          7.1.1. US DoD Recommendations for Password Generation .....28
          7.1.2. The /dev/random Device .............................29
          7.1.3. Windows CryptGenRandom .............................30
     7.2. Generators Assuming a Source of Entropy ...................31
          7.2.1. X9.82 Pseudo-Random Number Generation ..............31
          7.2.2. X9.17 Key Generation ...............................33
          7.2.3. DSS Pseudo-random Number Generation ................34
  8. Examples of Randomness Required ................................34
     8.1. Password Generation .......................................35
     8.2. A Very High Security Cryptographic Key ....................36
  9. Conclusion .....................................................38
 10. Security Considerations ........................................38



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 11. Acknowledgments ................................................39
 Appendix A: Changes from RFC 1750 ..................................40
 Informative References .............................................41

1.  Introduction and Overview

  Software cryptography is coming into wider use, although there is a
  long way to go until it becomes pervasive.  Systems such as SSH,
  IPSEC, TLS, S/MIME, PGP, DNSSEC, and Kerberos are maturing and
  becoming a part of the network landscape [SSH] [IPSEC] [TLS] [S/MIME]
  [MAIL_PGP*] [DNSSEC*].  For comparison, when the previous version of
  this document [RFC1750] was issued in 1994, the only Internet
  cryptographic security specification in the IETF was the Privacy
  Enhanced Mail protocol [MAIL_PEM*].

  These systems provide substantial protection against snooping and
  spoofing.  However, there is a potential flaw.  At the heart of all
  cryptographic systems is the generation of secret, unguessable (i.e.,
  random) numbers.

  The lack of generally available facilities for generating such random
  numbers (that is, the lack of general availability of truly
  unpredictable sources) forms an open wound in the design of
  cryptographic software.  For the software developer who wants to
  build a key or password generation procedure that runs on a wide
  range of hardware, this is a very real problem.

  Note that the requirement is for data that an adversary has a very
  low probability of guessing or determining.  This can easily fail if
  pseudo-random data is used that meets only traditional statistical
  tests for randomness, or that is based on limited-range sources such
  as clocks.  Sometimes such pseudo-random quantities can be guessed by
  an adversary searching through an embarrassingly small space of
  possibilities.

  This Best Current Practice document describes techniques for
  producing random quantities that will be resistant to attack.  It
  recommends that future systems include hardware random number
  generation or provide access to existing hardware that can be used
  for this purpose.  It suggests methods for use if such hardware is
  not available, and it gives some estimates of the number of random
  bits required for sample applications.









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RFC 4086         Randomness Requirements for Security          June 2005


2.  General Requirements

  Today, a commonly encountered randomness requirement is to pick a
  user password, usually a simple character string.  Obviously, a
  password that can be guessed does not provide security.  For re-
  usable passwords, it is desirable that users be able to remember the
  password.  This may make it advisable to use pronounceable character
  strings or phrases composed of ordinary words.  But this affects only
  the format of the password information, not the requirement that the
  password be very hard to guess.

  Many other requirements come from the cryptographic arena.
  Cryptographic techniques can be used to provide a variety of
  services, including confidentiality and authentication.  Such
  services are based on quantities, traditionally called "keys", that
  are unknown to and unguessable by an adversary.

  There are even TCP/IP protocol uses for randomness in picking initial
  sequence numbers [RFC1948].

  Generally speaking, the above examples also illustrate two different
  types of random quantities that may be wanted.  In the case of
  human-usable passwords, the only important characteristic is that
  they be unguessable.  It is not important that they may be composed
  of ASCII characters, so the top bit of every byte is zero, for
  example.  On the other hand, for fixed length keys and the like, one
  normally wants quantities that appear to be truly random, that is,
  quantities whose bits will pass statistical randomness tests.

  In some cases, such as the use of symmetric encryption with the one-
  time pads or an algorithm like the US Advanced Encryption Standard
  [AES], the parties who wish to communicate confidentially and/or with
  authentication must all know the same secret key.  In other cases,
  where asymmetric or "public key" cryptographic techniques are used,
  keys come in pairs.  One key of the pair is private and must be kept
  secret by one party; the other is public and can be published to the
  world.  It is computationally infeasible to determine the private key
  from the public key, and knowledge of the public key is of no help to
  an adversary [ASYMMETRIC].  See general references [SCHNEIER,
  FERGUSON, KAUFMAN].

  The frequency and volume of the requirement for random quantities
  differs greatly for different cryptographic systems.  With pure RSA,
  random quantities are required only when a new key pair is generated;
  thereafter, any number of messages can be signed without a further
  need for randomness.  The public key Digital Signature Algorithm
  devised by the US National Institute of Standards and Technology
  (NIST) requires good random numbers for each signature [DSS].  And



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  encrypting with a one-time pad (in principle the strongest possible
  encryption technique) requires randomness of equal volume to all the
  messages to be processed.  See general references [SCHNEIER,
  FERGUSON, KAUFMAN].

  In most of these cases, an adversary can try to determine the
  "secret" key by trial and error.  This is possible as long as the key
  is enough smaller than the message that the correct key can be
  uniquely identified.  The probability of an adversary succeeding at
  this must be made acceptably low, depending on the particular
  application.  The size of the space the adversary must search is
  related to the amount of key "information" present, in an
  information-theoretic sense [SHANNON].  This depends on the number of
  different secret values possible and the probability of each value,
  as follows:

                             -----
                             \
       Bits of information =  \     - p   * log  ( p  )
                              /        i       2    i
                             /
                             -----

  where i counts from 1 to the number of possible secret values and p
  sub i is the probability of the value numbered i.  (Because p sub i
  is less than one, the log will be negative, so each term in the sum
  will be non-negative.)

  If there are 2^n different values of equal probability, then n bits
  of information are present and an adversary would have to try, on the
  average, half of the values, or 2^(n-1), before guessing the secret
  quantity.  If the probability of different values is unequal, then
  there is less information present, and fewer guesses will, on
  average, be required by an adversary.  In particular, any values that
  an adversary can know to be impossible or of low probability can be
  initially ignored by the adversary, who will search through the more
  probable values first.

  For example, consider a cryptographic system that uses 128-bit keys.
  If these keys are derived using a fixed pseudo-random number
  generator that is seeded with an 8-bit seed, then an adversary needs
  to search through only 256 keys (by running the pseudo-random number
  generator with every possible seed), not 2^128 keys as may at first
  appear to be the case.  Only 8 bits of "information" are in these
  128-bit keys.






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  While the above analysis is correct on average, it can be misleading
  in some cases for cryptographic analysis where what is really
  important is the work factor for an adversary.  For example, assume
  that there is a pseudo-random number generator generating 128-bit
  keys, as in the previous paragraph, but that it generates zero half
  of the time and a random selection from the remaining 2^128 - 1
  values the rest of the time.  The Shannon equation above says that
  there are 64 bits of information in one of these key values, but an
  adversary, simply by trying the value zero, can break the security of
  half of the uses, albeit a random half.  Thus, for cryptographic
  purposes, it is also useful to look at other measures, such as min-
  entropy, defined as

       Min-entropy =  - log  ( maximum ( p  ) )
                                          i

  where i is as above.  Using this equation, we get 1 bit of min-
  entropy for our new hypothetical distribution, as opposed to 64 bits
  of classical Shannon entropy.

  A continuous spectrum of entropies, sometimes called Renyi entropy,
  has been defined, specified by the parameter r.  Here r = 1 is
  Shannon entropy and r = infinity is min-entropy.  When r = zero, it
  is just log (n), where n is the number of non-zero probabilities.
  Renyi entropy is a non-increasing function of r, so min-entropy is
  always the most conservative measure of entropy and usually the best
  to use for cryptographic evaluation [LUBY].

  Statistically tested randomness in the traditional sense is NOT the
  same as the unpredictability required for security use.

  For example, the use of a widely available constant sequence, such as
  the random table from the CRC Standard Mathematical Tables, is very
  weak against an adversary.  An adversary who learns of or guesses it
  can easily break all security, future and past, based on the sequence
  [CRC].  As another example, using AES with a constant key to encrypt
  successive integers such as 1, 2, 3, ... will produce output that
  also has excellent statistical randomness properties but is
  predictable.  On the other hand, taking successive rolls of a six-
  sided die and encoding the resulting values in ASCII would produce
  statistically poor output with a substantial unpredictable component.
  So note that passing or failing statistical tests doesn't reveal
  whether something is unpredictable or predictable.








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3.  Entropy Sources

  Entropy sources tend to be very implementation dependent.  Once one
  has gathered sufficient entropy, it can be used as the seed to
  produce the required amount of cryptographically strong pseudo-
  randomness, as described in Sections 6 and 7, after being de-skewed
  or mixed as necessary, as described in Sections 4 and 5.

  Is there any hope for true, strong, portable randomness in the
  future?  There might be.  All that's needed is a physical source of
  unpredictable numbers.

  Thermal noise (sometimes called Johnson noise in integrated circuits)
  or a radioactive decay source and a fast, free-running oscillator
  would do the trick directly [GIFFORD].  This is a trivial amount of
  hardware, and it could easily be included as a standard part of a
  computer system's architecture.  Most audio (or video) input devices
  are usable [TURBID].  Furthermore, any system with a spinning disk or
  ring oscillator and a stable (crystal) time source or the like has an
  adequate source of randomness ([DAVIS] and Section 3.3).  All that's
  needed is the common perception among computer vendors that this
  small additional hardware and the software to access it is necessary
  and useful.

  ANSI X9 is currently developing a standard that includes a part
  devoted to entropy sources.  See Part 2 of [X9.82].

3.1.  Volume Required

  How much unpredictability is needed?  Is it possible to quantify the
  requirement in terms of, say, number of random bits per second?

  The answer is that not very much is needed.  For AES, the key can be
  128 bits, and, as we show in an example in Section 8, even the
  highest security system is unlikely to require strong keying material
  of much over 200 bits.  If a series of keys is needed, they can be
  generated from a strong random seed (starting value) using a
  cryptographically strong sequence, as explained in Section 6.2.  A
  few hundred random bits generated at start-up or once a day is enough
  if such techniques are used.  Even if the random bits are generated
  as slowly as one per second and it is not possible to overlap the
  generation process, it should be tolerable in most high-security
  applications to wait 200 seconds occasionally.

  These numbers are trivial to achieve.  It could be achieved by a
  person repeatedly tossing a coin, and almost any hardware based
  process is likely to be much faster.




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RFC 4086         Randomness Requirements for Security          June 2005


3.2.  Existing Hardware Can Be Used For Randomness

  As described below, many computers come with hardware that can, with
  care, be used to generate truly random quantities.

3.2.1.  Using Existing Sound/Video Input

  Many computers are built with inputs that digitize some real-world
  analog source, such as sound from a microphone or video input from a
  camera.  The "input" from a sound digitizer with no source plugged in
  or from a camera with the lens cap on is essentially thermal noise.
  If the system has enough gain to detect anything, such input can
  provide reasonably high quality random bits.  This method is
  extremely dependent on the hardware implementation.

  For example, on some UNIX-based systems, one can read from the
  /dev/audio device with nothing plugged into the microphone jack or
  with the microphone receiving only low level background noise.  Such
  data is essentially random noise, although it should not be trusted
  without some checking, in case of hardware failure, and it will have
  to be de-skewed.

  Combining this approach with compression to de-skew (see Section 4),
  one can generate a huge amount of medium-quality random data with the
  UNIX-style command line:

       cat /dev/audio | compress - >random-bits-file

  A detailed examination of this type of randomness source appears in
  [TURBID].

3.2.2.  Using Existing Disk Drives

  Disk drives have small random fluctuations in their rotational speed
  due to chaotic air turbulence [DAVIS, Jakobsson].  The addition of
  low-level disk seek-time instrumentation produces a series of
  measurements that contain this randomness.  Such data is usually
  highly correlated, so significant processing is needed, as described
  in Section 5.2 below.  Nevertheless, experimentation a decade ago
  showed that, with such processing, even slow disk drives on the
  slower computers of that day could easily produce 100 bits a minute
  or more of excellent random data.

  Every increase in processor speed, which increases the resolution
  with which disk motion can be timed or increases the rate of disk
  seeks, increases the rate of random bit generation possible with this
  technique.  At the time of this paper and with modern hardware, a
  more typical rate of random bit production would be in excess of



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RFC 4086         Randomness Requirements for Security          June 2005


  10,000 bits a second.  This technique is used in random number
  generators included in many operating system libraries.

  Note: the inclusion of cache memories in disk controllers has little
  effect on this technique if very short seek times, which represent
  cache hits, are simply ignored.

3.3.  Ring Oscillator Sources

  If an integrated circuit is being designed or field-programmed, an
  odd number of gates can be connected in series to produce a free-
  running ring oscillator.  By sampling a point in the ring at a fixed
  frequency (for example, one determined by a stable crystal
  oscillator), some amount of entropy can be extracted due to
  variations in the free-running oscillator timing.  It is possible to
  increase the rate of entropy by XOR'ing sampled values from a few
  ring oscillators with relatively prime lengths.  It is sometimes
  recommended that an odd number of rings be used so that, even if the
  rings somehow become synchronously locked to each other, there will
  still be sampled bit transitions.  Another possible source to sample
  is the output of a noisy diode.

  Sampled bits from such sources will have to be heavily de-skewed, as
  disk rotation timings must be (see Section 4).  An engineering study
  would be needed to determine the amount of entropy being produced
  depending on the particular design.  In any case, these can be good
  sources whose cost is a trivial amount of hardware by modern
  standards.

  As an example, IEEE 802.11i suggests the circuit below, with due
  attention in the design to isolation of the rings from each other and
  from clocked circuits to avoid undesired synchronization, etc., and
  with extensive post processing [IEEE_802.11i].


















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RFC 4086         Randomness Requirements for Security          June 2005


            |\     |\                |\
        +-->| >0-->| >0-- 19 total --| >0--+-------+
        |   |/     |/                |/    |       |
        |                                  |       |
        +----------------------------------+       V
                                                +-----+
            |\     |\                |\         |     | output
        +-->| >0-->| >0-- 23 total --| >0--+--->| XOR |------>
        |   |/     |/                |/    |    |     |
        |                                  |    +-----+
        +----------------------------------+      ^ ^
                                                  | |
            |\     |\                |\           | |
        +-->| >0-->| >0-- 29 total --| >0--+------+ |
        |   |/     |/                |/    |        |
        |                                  |        |
        +----------------------------------+        |
                                                    |
            Other randomness, if available ---------+

3.4.  Problems with Clocks and Serial Numbers

  Computer clocks and similar operating system or hardware values,
  provide significantly fewer real bits of unpredictability than might
  appear from their specifications.

  Tests have been done on clocks on numerous systems, and it was found
  that their behavior can vary widely and in unexpected ways.  One
  version of an operating system running on one set of hardware may
  actually provide, say, microsecond resolution in a clock, while a
  different configuration of the "same" system may always provide the
  same lower bits and only count in the upper bits at much lower
  resolution.  This means that successive reads of the clock may
  produce identical values even if enough time has passed that the
  value "should" change based on the nominal clock resolution.  There
  are also cases where frequently reading a clock can produce
  artificial sequential values, because of extra code that checks for
  the clock being unchanged between two reads and increases it by one!
  Designing portable application code to generate unpredictable numbers
  based on such system clocks is particularly challenging because the
  system designer does not always know the properties of the system
  clock.

  Use of a hardware serial number (such as an Ethernet MAC address) may
  also provide fewer bits of uniqueness than one would guess.  Such
  quantities are usually heavily structured, and subfields may have
  only a limited range of possible values, or values may be easily
  guessable based on approximate date of manufacture or other data.



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  For example, it is likely that a company that manufactures both
  computers and Ethernet adapters will, at least internally, use its
  own adapters, which significantly limits the range of built-in
  addresses.

  Problems such as those described above make the production of code to
  generate unpredictable quantities difficult if the code is to be
  ported across a variety of computer platforms and systems.

3.5.  Timing and Value of External Events

  It is possible to measure the timing and content of mouse movement,
  key strokes, and similar user events.  This is a reasonable source of
  unguessable data, with some qualifications.  On some machines, input
  such as key strokes is buffered.  Even though the user's inter-
  keystroke timing may have sufficient variation and unpredictability,
  there might not be an easy way to access that variation.  Another
  problem is that no standard method exists for sampling timing
  details.  This makes it hard to use this technique to build standard
  software intended for distribution to a large range of machines.

  The amount of mouse movement and the actual key strokes are usually
  easier to access than timings, but they may yield less
  unpredictability because the user may provide highly repetitive
  input.

  Other external events, such as network packet arrival times and
  lengths, can also be used, but only with great care.  In particular,
  the possibility of manipulation of such network traffic measurements
  by an adversary and the lack of history at system start-up must be
  carefully considered.  If this input is subject to manipulation, it
  must not be trusted as a source of entropy.

  In principle, almost any external sensor, such as raw radio reception
  or temperature sensing in appropriately equipped computers, can be
  used.  But in each case, careful consideration must be given to how
  much this data is subject to adversarial manipulation and to how much
  entropy it can actually provide.

  The above techniques are quite powerful against attackers that have
  no access to the quantities being measured.  For example, these
  techniques would be powerful against offline attackers who had no
  access to one's environment and who were trying to crack one's random
  seed after the fact.  In all cases, the more accurately one can
  measure the timing or value of an external sensor, the more rapidly
  one can generate bits.





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RFC 4086         Randomness Requirements for Security          June 2005


3.6.  Non-hardware Sources of Randomness

  The best source of input entropy would be a hardware-based random
  source such as ring oscillators, disk drive timing, thermal noise, or
  radioactive decay.  However, if none of these is available, there are
  other possibilities.  These include system clocks, system or
  input/output buffers, user/system/hardware/network serial numbers or
  addresses and timing, and user input.  Unfortunately, each of these
  sources can produce very limited or predictable values under some
  circumstances.

  Some of the sources listed above would be quite strong on multi-user
  systems, where each user of the system is in essence a source of
  randomness.  However, on a small single-user or embedded system,
  especially at start-up, it might be possible for an adversary to
  assemble a similar configuration.  This could give the adversary
  inputs to the mixing process that were well-enough correlated to
  those used originally to make exhaustive search practical.

  The use of multiple random inputs with a strong mixing function is
  recommended and can overcome weakness in any particular input.  The
  timing and content of requested "random" user keystrokes can yield
  hundreds of random bits, but conservative assumptions need to be
  made.  For example, one reasonably conservative assumption would be
  that an inter-keystroke interval provides at most a few bits of
  randomness, but only when the interval is unique in the sequence of
  intervals up to that point.  A similar assumption would be that a key
  code provides a few bits of randomness, but only when the code is
  unique in the sequence.  Thus, an interval or key code that
  duplicated a previous value would be assumed to provide no additional
  randomness.  The results of mixing these timings with typed
  characters could be further combined with clock values and other
  inputs.

  This strategy may make practical portable code for producing good
  random numbers for security, even if some of the inputs are very weak
  on some of the target systems.  However, it may still fail against a
  high-grade attack on small, single-user, or embedded systems,
  especially if the adversary has ever been able to observe the
  generation process in the past.  A hardware-based random source is
  still preferable.

4.  De-skewing

  Is there any specific requirement on the shape of the distribution of
  quantities gathered for the entropy to produce the random numbers?
  The good news is that the distribution need not be uniform.  All that
  is needed to bound performance is a conservative estimate of how



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  non-uniform it is.  Simple techniques to de-skew a bit stream are
  given below, and stronger cryptographic techniques are described in
  Section 5.2.

4.1.  Using Stream Parity to De-Skew

  As a simple but not particularly practical example, consider taking a
  sufficiently long string of bits and mapping the string to "zero" or
  "one".  The mapping will not yield a perfectly uniform distribution,
  but it can be as close as desired.  One mapping that serves the
  purpose is to take the parity of the string.  This has the advantages
  that it is robust across all degrees of skew up to the estimated
  maximum skew and that it is trivial to implement in hardware.

  The following analysis gives the number of bits that must be sampled:

  Suppose that the ratio of ones to zeros is ( 0.5 + E ) to
  ( 0.5 - E ), where E is between 0 and 0.5 and is a measure of the
  "eccentricity" of the distribution.  Consider the distribution of the
  parity function of N bit samples.  The respective probabilities that
  the parity will be one or zero will be the sum of the odd or even
  terms in the binomial expansion of (p + q)^N, where p = 0.5 + E, the
  probability of a one, and q = 0.5 - E, the probability of a zero.

  These sums can be computed easily as

                        N            N
       1/2 * ( ( p + q )  + ( p - q )  )

  and
                        N            N
       1/2 * ( ( p + q )  - ( p - q )  ).

  (Which formula corresponds to the probability that the parity will be
  1 depends on whether N is odd or even.)

  Since p + q = 1 and p - q = 2E, these expressions reduce to

                      N
       1/2 * [1 + (2E)  ]

  and
                      N
       1/2 * [1 - (2E)  ].

  Neither of these will ever be exactly 0.5 unless E is zero, but we
  can bring them arbitrarily close to 0.5.  If we want the
  probabilities to be within some delta d of 0.5, e.g., then



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                           N
       ( 0.5 + ( 0.5 * (2E)  ) )  <  0.5 + d.

  Solving for N yields N > log(2d)/log(2E). (Note that 2E is less than
  1, so its log is negative.  Division by a negative number reverses
  the sense of an inequality.)

  The following table gives the length N of the string that must be
  sampled for various degrees of skew in order to come within 0.001 of
  a 50/50 distribution.

               +---------+--------+-------+
               | Prob(1) |    E   |    N  |
               +---------+--------+-------+
               |   0.5   |  0.00  |    1  |
               |   0.6   |  0.10  |    4  |
               |   0.7   |  0.20  |    7  |
               |   0.8   |  0.30  |   13  |
               |   0.9   |  0.40  |   28  |
               |   0.95  |  0.45  |   59  |
               |   0.99  |  0.49  |  308  |
               +---------+--------+-------+

  The last entry shows that even if the distribution is skewed 99% in
  favor of ones, the parity of a string of 308 samples will be within
  0.001 of a 50/50 distribution.  But, as we shall see in section 5.2,
  there are much stronger techniques that extract more of the available
  entropy.

4.2.  Using Transition Mappings to De-Skew

  Another technique, originally due to von Neumann [VON_NEUMANN], is to
  examine a bit stream as a sequence of non-overlapping pairs.  One
  could then discard any 00 or 11 pairs found, interpret 01 as a 0 and
  10 as a 1.  Assume that the probability of a 1 is 0.5+E and that the
  probability of a 0 is 0.5-E, where E is the eccentricity of the
  source as described in the previous section.  Then the probability of
  each pair is shown in the following table:

           +------+-----------------------------------------+
           | pair |            probability                  |
           +------+-----------------------------------------+
           |  00  | (0.5 - E)^2          =  0.25 - E + E^2  |
           |  01  | (0.5 - E)*(0.5 + E)  =  0.25     - E^2  |
           |  10  | (0.5 + E)*(0.5 - E)  =  0.25     - E^2  |
           |  11  | (0.5 + E)^2          =  0.25 + E + E^2  |
           +------+-----------------------------------------+




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  This technique will completely eliminate any bias but requires an
  indeterminate number of input bits for any particular desired number
  of output bits.  The probability of any particular pair being
  discarded is 0.5 + 2E^2, so the expected number of input bits to
  produce X output bits is X/(0.25 - E^2).

  This technique assumes that the bits are from a stream where each bit
  has the same probability of being a 0 or 1 as any other bit in the
  stream and that bits are uncorrelated, i.e., that the bits come from
  identical independent distributions.  If alternate bits are from two
  correlated sources, for example, the above analysis breaks down.

  The above technique also provides another illustration of how a
  simple statistical analysis can mislead if one is not always on the
  lookout for patterns that could be exploited by an adversary.  If the
  algorithm were misread slightly so that overlapping successive bits
  pairs were used instead of non-overlapping pairs, the statistical
  analysis given would be the same.  However, instead of providing an
  unbiased, uncorrelated series of random 1s and 0s, it would produce a
  totally predictable sequence of exactly alternating 1s and 0s.

4.3.  Using FFT to De-Skew

  When real-world data consists of strongly correlated bits, it may
  still contain useful amounts of entropy.  This entropy can be
  extracted through various transforms, the most powerful of which are
  described in section 5.2 below.

  Using the Fourier transform of the data or its optimized variant, the
  FFT, is interesting primarily for theoretical reasons.  It can be
  shown that this technique will discard strong correlations.  If
  adequate data is processed and if remaining correlations decay,
  spectral lines that approach statistical independence and normally
  distributed randomness can be produced [BRILLINGER].

4.4.  Using Compression to De-Skew

  Reversible compression techniques also provide a crude method of de-
  skewing a skewed bit stream.  This follows directly from the
  definition of reversible compression and the formula in Section 2 for
  the amount of information in a sequence.  Since the compression is
  reversible, the same amount of information must be present in the
  shorter output as was present in the longer input.  By the Shannon
  information equation, this is only possible if, on average, the
  probabilities of the different shorter sequences are more uniformly
  distributed than were the probabilities of the longer sequences.
  Therefore, the shorter sequences must be de-skewed relative to the
  input.



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  However, many compression techniques add a somewhat predictable
  preface to their output stream and may insert a similar sequence
  periodically in their output or otherwise introduce subtle patterns
  of their own.  They should be considered only rough techniques
  compared to those described in Section 5.2.  At a minimum, the
  beginning of the compressed sequence should be skipped and only later
  bits should used for applications requiring roughly-random bits.

5.  Mixing

  What is the best overall strategy for obtaining unguessable random
  numbers in the absence of a strong, reliable hardware entropy source?
  It is to obtain input from a number of uncorrelated sources and to
  mix them with a strong mixing function.  Such a function will
  preserve the entropy present in any of the sources, even if other
  quantities being combined happen to be fixed or easily guessable (low
  entropy).  This approach may be advisable even with a good hardware
  source, as hardware can also fail.  However, this should be weighed
  against a possible increase in the chance of overall failure due to
  added software complexity.

  Once one has used good sources, such as some of those listed in
  Section 3, and mixed them as described in this section, one has a
  strong seed.  This can then be used to produce large quantities of
  cryptographically strong material as described in Sections 6 and 7.

  A strong mixing function is one that combines inputs and produces an
  output in which each output bit is a different complex non-linear
  function of all the input bits.  On average, changing any input bit
  will change about half the output bits.  But because the relationship
  is complex and non-linear, no particular output bit is guaranteed to
  change when any particular input bit is changed.

  Consider the problem of converting a stream of bits that is skewed
  towards 0 or 1 or which has a somewhat predictable pattern to a
  shorter stream which is more random, as discussed in Section 4.  This
  is simply another case where a strong mixing function is desired, to
  mix the input bits and produce a smaller number of output bits.  The
  technique given in Section 4.1, using the parity of a number of bits,
  is simply the result of successively XORing them.  This is examined
  as a trivial mixing function, immediately below.  Use of stronger
  mixing functions to extract more of the randomness in a stream of
  skewed bits is examined in Section 5.2.  See also [NASLUND].








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5.1.  A Trivial Mixing Function

  For expository purposes we describe a trivial example for single bit
  inputs using the Exclusive Or (XOR) function.  This function is
  equivalent to addition without carry, as show in the table below.
  This is a degenerate case in which the one output bit always changes
  for a change in either input bit.  But, despite its simplicity, it
  provides a useful illustration.

               +-----------+-----------+----------+
               |  input 1  |  input 2  |  output  |
               +-----------+-----------+----------+
               |     0     |     0     |     0    |
               |     0     |     1     |     1    |
               |     1     |     0     |     1    |
               |     1     |     1     |     0    |
               +-----------+-----------+----------+

  If inputs 1 and 2 are uncorrelated and combined in this fashion, then
  the output will be an even better (less skewed) random bit than the
  inputs are.  If we assume an "eccentricity" E as defined in Section
  4.1 above, then the output eccentricity relates to the input
  eccentricity as follows:

       E       = 2 * E        * E
        output        input 1    input 2

  Since E is never greater than 1/2, the eccentricity is always
  improved, except in the case in which at least one input is a totally
  skewed constant.  This is illustrated in the following table, where
  the top and left side values are the two input eccentricities and the
  entries are the output eccentricity:

    +--------+--------+--------+--------+--------+--------+--------+
    |    E   |  0.00  |  0.10  |  0.20  |  0.30  |  0.40  |  0.50  |
    +--------+--------+--------+--------+--------+--------+--------+
    |  0.00  |  0.00  |  0.00  |  0.00  |  0.00  |  0.00  |  0.00  |
    |  0.10  |  0.00  |  0.02  |  0.04  |  0.06  |  0.08  |  0.10  |
    |  0.20  |  0.00  |  0.04  |  0.08  |  0.12  |  0.16  |  0.20  |
    |  0.30  |  0.00  |  0.06  |  0.12  |  0.18  |  0.24  |  0.30  |
    |  0.40  |  0.00  |  0.08  |  0.16  |  0.24  |  0.32  |  0.40  |
    |  0.50  |  0.00  |  0.10  |  0.20  |  0.30  |  0.40  |  0.50  |
    +--------+--------+--------+--------+--------+--------+--------+

  However, note that the above calculations assume that the inputs are
  not correlated.  If the inputs were, say, the parity of the number of
  minutes from midnight on two clocks accurate to a few seconds, then
  each might appear random if sampled at random intervals much longer



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  than a minute.  Yet if they were both sampled and combined with XOR,
  the result would be zero most of the time.

5.2.  Stronger Mixing Functions

  The US Government Advanced Encryption Standard [AES] is an example of
  a strong mixing function for multiple bit quantities.  It takes up to
  384 bits of input (128 bits of "data" and 256 bits of "key") and
  produces 128 bits of output, each of which is dependent on a complex
  non-linear function of all input bits.  Other encryption functions
  with this characteristic, such as [DES], can also be used by
  considering them to mix all of their key and data input bits.

  Another good family of mixing functions is the "message digest" or
  hashing functions such as the US Government Secure Hash Standards
  [SHA*] and the MD4, MD5 [MD4, MD5] series.  These functions all take
  a practically unlimited amount of input and produce a relatively
  short fixed-length output mixing all the input bits.  The MD* series
  produces 128 bits of output, SHA-1 produces 160 bits, and other SHA
  functions produce up to 512 bits.

  Although the message digest functions are designed for variable
  amounts of input, AES and other encryption functions can also be used
  to combine any number of inputs.  If 128 bits of output is adequate,
  the inputs can be packed into a 128-bit data quantity and successive
  AES "keys", padding with zeros if needed; the quantity is then
  successively encrypted by the "keys" using AES in Electronic Codebook
  Mode.  Alternatively, the input could be packed into one 128-bit key
  and multiple data blocks and a CBC-MAC could be calculated [MODES].

  More complex mixing should be used if more than 128 bits of output
  are needed and one wants to employ AES (but note that it is
  absolutely impossible to get more bits of "randomness" out than are
  put in).  For example, suppose that inputs are packed into three
  quantities, A, B, and C.  One may use AES to encrypt A with B and
  then with C as keys to produce the first part of the output, then
  encrypt B with C and then A for more output and, if necessary,
  encrypt C with A and then B for yet more output.  Still more output
  can be produced by reversing the order of the keys given above.  The
  same can be done with the hash functions, hashing various subsets of
  the input data or different copies of the input data with different
  prefixes and/or suffixes to produce multiple outputs.

  For an example of using a strong mixing function, reconsider the case
  of a string of 308 bits, each of which is biased 99% toward zero.
  The parity technique given in Section 4.1 reduces this to one bit,
  with only a 1/1000 deviance from being equally likely a zero or one.
  But, applying the equation for information given in Section 2, this



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  308-bit skewed sequence contains over 5 bits of information.  Thus,
  hashing it with SHA-1 and taking the bottom 5 bits of the result
  would yield 5 unbiased random bits and not the single bit given by
  calculating the parity of the string.  Alternatively, for some
  applications, you could use the entire hash output to retain almost
  all of the 5+ bits of entropy in a 160-bit quantity.

5.3.  Using S-Boxes for Mixing

  Many modern block encryption functions, including DES and AES,
  incorporate modules known as S-Boxes (substitution boxes).  These
  produce a smaller number of outputs from a larger number of inputs
  through a complex non-linear mixing function that has the effect of
  concentrating limited entropy from the inputs into the output.

  S-Boxes sometimes incorporate bent Boolean functions (functions of an
  even number of bits producing one output bit with maximum non-
  linearity).  Looking at the output for all input pairs differing in
  any particular bit position, exactly half the outputs are different.
  An S-Box in which each output bit is produced by a bent function such
  that any linear combination of these functions is also a bent
  function is called a "perfect S-Box".

  S-boxes and various repeated applications or cascades of such boxes
  can be used for mixing [SBOX1, SBOX2].

5.4.  Diffie-Hellman as a Mixing Function

  Diffie-Hellman exponential key exchange is a technique that yields a
  shared secret between two parties.  It can be computationally
  infeasible for a third party to determine this secret even if they
  can observe all the messages between the two communicating parties.
  This shared secret is a mixture of initial quantities generated by
  each of the parties [D-H].

  If these initial quantities are random and uncorrelated, then the
  shared secret combines their entropy but, of course, can not produce
  more randomness than the size of the shared secret generated.

  Although this is true if the Diffie-Hellman computation is performed
  privately, an adversary who can observe either of the public keys and
  knows the modulus being used need only search through the space of
  the other secret key in order to be able to calculate the shared
  secret [D-H].  So, conservatively, it would be best to consider
  public Diffie-Hellman to produce a quantity whose guessability
  corresponds to the worse of the two inputs.  Because of this and the
  fact that Diffie-Hellman is computationally intensive, its use as a
  mixing function is not recommended.



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5.5.  Using a Mixing Function to Stretch Random Bits

  Although it is not necessary for a mixing function to produce the
  same or fewer output bits than its inputs, mixing bits cannot
  "stretch" the amount of random unpredictability present in the
  inputs.  Thus, four inputs of 32 bits each, in which there are 12
  bits worth of unpredictability (such as 4,096 equally probable
  values) in each input, cannot produce more than 48 bits worth of
  unpredictable output.  The output can be expanded to hundreds or
  thousands of bits by, for example, mixing with successive integers,
  but the clever adversary's search space is still 2^48 possibilities.
  Furthermore, mixing to fewer bits than are input will tend to
  strengthen the randomness of the output.

  The last table in Section 5.1 shows that mixing a random bit with a
  constant bit with Exclusive Or will produce a random bit.  While this
  is true, it does not provide a way to "stretch" one random bit into
  more than one.  If, for example, a random bit is mixed with a 0 and
  then with a 1, this produces a two bit sequence but it will always be
  either 01 or 10.  Since there are only two possible values, there is
  still only the one bit of original randomness.

5.6.  Other Factors in Choosing a Mixing Function

  For local use, AES has the advantages that it has been widely tested
  for flaws, is reasonably efficient in software, and is widely
  documented and implemented with hardware and software implementations
  available all over the world including open source code.  The SHA*
  family have had a little less study and tend to require more CPU
  cycles than AES but there is no reason to believe they are flawed.
  Both SHA* and MD5 were derived from the earlier MD4 algorithm.  They
  all have source code available [SHA*, MD4, MD5].  Some signs of
  weakness have been found in MD4 and MD5.  In particular, MD4 has only
  three rounds and there are several independent breaks of the first
  two or last two rounds.  And some collisions have been found in MD5
  output.

  AES was selected by a robust, public, and international process.  It
  and SHA* have been vouched for by the US National Security Agency
  (NSA) on the basis of criteria that mostly remain secret, as was DES.
  While this has been the cause of much speculation and doubt,
  investigation of DES over the years has indicated that NSA
  involvement in modifications to its design, which originated with
  IBM, was primarily to strengthen it.  There has been no announcement
  of a concealed or special weakness being found in DES.  It is likely
  that the NSA modifications to MD4 to produce the SHA algorithms
  similarly strengthened these algorithms, possibly against threats not
  yet known in the public cryptographic community.



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  Where input lengths are unpredictable, hash algorithms are more
  convenient to use than block encryption algorithms since they are
  generally designed to accept variable length inputs.  Block
  encryption algorithms generally require an additional padding
  algorithm to accommodate inputs that are not an even multiple of the
  block size.

  As of the time of this document, the authors know of no patent claims
  to the basic AES, DES, SHA*, MD4, and MD5 algorithms other than
  patents for which an irrevocable royalty free license has been
  granted to the world.  There may, of course, be essential patents of
  which the authors are unaware or patents on implementations or uses
  or other relevant patents issued or to be issued.

6.  Pseudo-random Number Generators

  When a seed has sufficient entropy, from input as described in
  Section 3 and possibly de-skewed and mixed as described in Sections 4
  and 5, one can algorithmically extend that seed to produce a large
  number of cryptographically-strong random quantities.  Such
  algorithms are platform independent and can operate in the same
  fashion on any computer.  For the algorithms to be secure, their
  input and internal workings must be protected from adversarial
  observation.

  The design of such pseudo-random number generation algorithms, like
  the design of symmetric encryption algorithms, is not a task for
  amateurs.  Section 6.1 below lists a number of bad ideas that failed
  algorithms have used.  To learn what works, skip Section 6.1 and just
  read the remainder of this section and Section 7, which describes and
  references some standard pseudo random number generation algorithms.
  See Section 7 and Part 3 of [X9.82].

6.1.  Some Bad Ideas

  The subsections below describe a number of ideas that might seem
  reasonable but that lead to insecure pseudo-random number generation.

6.1.1.  The Fallacy of Complex Manipulation

  One approach that may give a misleading appearance of
  unpredictability is to take a very complex algorithm (or an excellent
  traditional pseudo-random number generator with good statistical
  properties) and to calculate a cryptographic key by starting with
  limited data such as the computer system clock value as the seed.
  Adversaries who knew roughly when the generator was started would
  have a relatively small number of seed values to test, as they would
  know likely values of the system clock.  Large numbers of pseudo-



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  random bits could be generated, but the search space that an
  adversary would need to check could be quite small.

  Thus, very strong or complex manipulation of data will not help if
  the adversary can learn what the manipulation is and if there is not
  enough entropy in the starting seed value.  They can usually use the
  limited number of results stemming from a limited number of seed
  values to defeat security.

  Another serious strategic error is to assume that a very complex
  pseudo-random number generation algorithm will produce strong random
  numbers, when there has been no theory behind or analysis of the
  algorithm.  There is a excellent example of this fallacy near the
  beginning of Chapter 3 in [KNUTH], where the author describes a
  complex algorithm.  It was intended that the machine language program
  corresponding to the algorithm would be so complicated that a person
  trying to read the code without comments wouldn't know what the
  program was doing.  Unfortunately, actual use of this algorithm
  showed that it almost immediately converged to a single repeated
  value in one case and a small cycle of values in another case.

  Not only does complex manipulation not help you if you have a limited
  range of seeds, but blindly-chosen complex manipulation can destroy
  the entropy in a good seed!

6.1.2.  The Fallacy of Selection from a Large Database

  Another approach that can give a misleading appearance of
  unpredictability is to randomly select a quantity from a database and
  to assume that its strength is related to the total number of bits in
  the database.  For example, typical USENET servers process many
  megabytes of information per day [USENET_1, USENET_2].  Assume that a
  random quantity was selected by fetching 32 bytes of data from a
  random starting point in this data.  This does not yield 32*8 = 256
  bits worth of unguessability.  Even if much of the data is human
  language that contains no more than 2 or 3 bits of information per
  byte, it doesn't yield 32*2 = 64 bits of unguessability.  For an
  adversary with access to the same Usenet database, the unguessability
  rests only on the starting point of the selection.  That is perhaps a
  little over a couple of dozen bits of unguessability.

  The same argument applies to selecting sequences from the data on a
  publicly available CD/DVD recording or any other large public
  database.  If the adversary has access to the same database, this
  "selection from a large volume of data" step buys little.  However,
  if a selection can be made from data to which the adversary has no
  access, such as system buffers on an active multi-user system, it may
  be of help.



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6.1.3.  Traditional Pseudo-random Sequences

  This section talks about traditional sources of deterministic or
  "pseudo-random" numbers.  These typically start with a "seed"
  quantity and use simple numeric or logical operations to produce a
  sequence of values.  Note that none of the techniques discussed in
  this section is suitable for cryptographic use.  They are presented
  for general information.

  [KNUTH] has a classic exposition on pseudo-random numbers.
  Applications he mentions are simulations of natural phenomena,
  sampling, numerical analysis, testing computer programs, decision
  making, and games.  None of these have the same characteristics as
  the sorts of security uses we are talking about.  Only in the last
  two could there be an adversary trying to find the random quantity.
  However, in these cases, the adversary normally has only a single
  chance to use a guessed value.  In guessing passwords or attempting
  to break an encryption scheme, the adversary normally has many,
  perhaps unlimited, chances at guessing the correct value.  Sometimes
  the adversary can store the message to be broken and repeatedly
  attack it.  Adversaries are also be assumed to be aided by a
  computer.

  For testing the "randomness" of numbers, Knuth suggests a variety of
  measures, including statistical and spectral.  These tests check
  things like autocorrelation between different parts of a "random"
  sequence or distribution of its values.  But these tests could be met
  by a constant stored random sequence, such as the "random" sequence
  printed in the CRC Standard Mathematical Tables [CRC].  Despite
  meeting all the tests suggested by Knuth, that sequence is unsuitable
  for cryptographic us, as adversaries must be assumed to have copies
  of all commonly published "random" sequences and to be able to spot
  the source and predict future values.

  A typical pseudo-random number generation technique is the linear
  congruence pseudo-random number generator.  This technique uses
  modular arithmetic, where the value numbered N+1 is calculated from
  the value numbered N by

       V    = ( V  * a + b )(Mod c)
        N+1      N

  The above technique has a strong relationship to linear shift
  register pseudo-random number generators, which are well understood
  cryptographically [SHIFT*].  In such generators, bits are introduced
  at one end of a shift register as the Exclusive Or (binary sum
  without carry) of bits from selected fixed taps into the register.
  For example, consider the following:



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     +----+     +----+     +----+                      +----+
     | B  | <-- | B  | <-- | B  | <--  . . . . . . <-- | B  | <-+
     |  0 |     |  1 |     |  2 |                      |  n |   |
     +----+     +----+     +----+                      +----+   |
       |                     |            |                     |
       |                     |            V                  +-----+
       |                     V            +----------------> |     |
       V                     +-----------------------------> | XOR |
       +---------------------------------------------------> |     |
                                                             +-----+

      V    = ( ( V  * 2 ) + B  XOR  B ... )(Mod 2^n)
       N+1         N         0       2

  The quality of traditional pseudo-random number generator algorithms
  is measured by statistical tests on such sequences.  Carefully-chosen
  values a, b, c, and initial V or carefully-chosen placement of the
  shift register tap in the above simple process can produce excellent
  statistics.

  These sequences may be adequate in simulations (Monte Carlo
  experiments) as long as the sequence is orthogonal to the structure
  of the space being explored.  Even there, subtle patterns may cause
  problems.  However, such sequences are clearly bad for use in
  security applications.  They are fully predictable if the initial
  state is known.  Depending on the form of the pseudo-random number
  generator, the sequence may be determinable from observation of a
  short portion of the sequence [SCHNEIER, STERN].  For example, with
  the generators above, one can determine V(n+1) given knowledge of
  V(n).  In fact, it has been shown that with these techniques, even if
  only one bit of the pseudo-random values are released, the seed can
  be determined from short sequences.

  Not only have linear congruent generators been broken, but techniques
  are now known for breaking all polynomial congruent generators
  [KRAWCZYK].

6.2.  Cryptographically Strong Sequences

  In cases where a series of random quantities must be generated, an
  adversary may learn some values in the sequence.  In general,
  adversaries should not be able to predict other values from the ones
  that they know.

  The correct technique is to start with a strong random seed, to take
  cryptographically strong steps from that seed [FERGUSON, SCHNEIER],
  and not to reveal the complete state of the generator in the sequence
  elements.  If each value in the sequence can be calculated in a fixed



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  way from the previous value, then when any value is compromised, all
  future values can be determined.  This would be the case, for
  example, if each value were a constant function of the previously
  used values, even if the function were a very strong, non-invertible
  message digest function.

  (Note that if a technique for generating a sequence of key values is
  fast enough, it can trivially be used as the basis for a
  confidentiality system.  If two parties use the same sequence
  generation technique and start with the same seed material, they will
  generate identical sequences.  These could, for example, be XOR'ed at
  one end with data being sent to encrypt it, and XOR'ed with this data
  as received to decrypt it, due to the reversible properties of the
  XOR operation.  This is commonly referred to as a simple stream
  cipher.)

6.2.1.  OFB and CTR Sequences

  One way to produce a strong sequence is to take a seed value and hash
  the quantities produced by concatenating the seed with successive
  integers, or the like, and then to mask the values obtained so as to
  limit the amount of generator state available to the adversary.

  It may also be possible to use an "encryption" algorithm with a
  random key and seed value to encrypt successive integers, as in
  counter (CTR) mode encryption.  Alternatively, one can feedback all
  of the output value from encryption into the value to be encrypted
  for the next iteration.  This is a particular example of output
  feedback mode (OFB) [MODES].

  An example is shown below in which shifting and masking are used to
  combine part of the output feedback with part of the old input.  This
  type of partial feedback should be avoided for reasons described
  below.

















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           +---------------+
           |       V       |
           |  |     n      |--+
           +--+------------+  |
                 |            |     +---------+
            shift|            +---> |         |      +-----+
              +--+                  | Encrypt | <--- | Key |
              |           +-------- |         |      +-----+
              |           |         +---------+
              V           V
           +------------+--+
           |      V     |  |
           |       n+1     |
           +---------------+

  Note that if a shift of one is used, this is the same as the shift
  register technique described in Section 6.1.3, but with the all-
  important difference that the feedback is determined by a complex
  non-linear function of all bits rather than by a simple linear or
  polynomial combination of output from a few bit position taps.

  Donald W. Davies showed that this sort of shifted partial output
  feedback significantly weakens an algorithm, compared to feeding all
  the output bits back as input.  In particular, for DES, repeatedly
  encrypting a full 64-bit quantity will give an expected repeat in
  about 2^63 iterations.  Feeding back anything less than 64 (and more
  than 0) bits will give an expected repeat in between 2^31 and 2^32
  iterations!

  To predict values of a sequence from others when the sequence was
  generated by these techniques is equivalent to breaking the
  cryptosystem or to inverting the "non-invertible" hashing with only
  partial information available.  The less information revealed in each
  iteration, the harder it will be for an adversary to predict the
  sequence.  Thus it is best to use only one bit from each value.  It
  has been shown that in some cases this makes it impossible to break a
  system even when the cryptographic system is invertible and could be
  broken if all of each generated value were revealed.

6.2.2.  The Blum Blum Shub Sequence Generator

  Currently the generator which has the strongest public proof of
  strength is called the Blum Blum Shub generator, named after its
  inventors [BBS].  It is also very simple and is based on quadratic
  residues.  Its only disadvantage is that it is computationally
  intensive compared to the traditional techniques given in Section
  6.1.3.  This is not a major drawback if it is used for moderately-
  infrequent purposes, such as generating session keys.



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  Simply choose two large prime numbers (say, p and q) that each gives
  a remainder of 3 when divided by 4.  Let n = p * q.  Then choose a
  random number, x, that is relatively prime to n.  The initial seed
  for the generator and the method for calculating subsequent values
  are then:

                   2
        s    =  ( x  )(Mod n)
         0
                   2
        s    = ( s   )(Mod n)
         i+1      i

  Be careful to use only a few bits from the bottom of each s.  It is
  always safe to use only the lowest-order bit.  If one uses no more
  than the:

        log  ( log  ( s  ) )
           2      2    i

  low-order bits, then predicting any additional bits from a sequence
  generated in this manner is provably as hard as factoring n.  As long
  as the initial x is secret, n can be made public if desired.

  An interesting characteristic of this generator is that any of the s
  values can be directly calculated.  In particular,

              ( (2^i) (Mod ((p-1)*(q-1)) ) )
     s  = ( s                                )(Mod n)
      i      0

  This means that in applications where many keys are generated in this
  fashion, it is not necessary to save them all.  Each key can be
  effectively indexed and recovered from that small index and the
  initial s and n.

6.3.  Entropy Pool Techniques

  Many modern pseudo-random number sources, such as those described in
  Sections 7.1.2 and 7.1.3 utilize the technique of maintaining a
  "pool" of bits and providing operations for strongly mixing input
  with some randomness into the pool and extracting pseudo-random bits
  from the pool.  This is illustrated in the figure below.








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            +--------+    +------+    +---------+
        --->| Mix In |--->| POOL |--->| Extract |--->
            |  Bits  |    |      |    |   Bits  |
            +--------+    +------+    +---------+
                              ^           V
                              |           |
                              +-----------+

  Bits to be fed into the pool can come from any of the various
  hardware, environmental, or user input sources discussed above.  It
  is also common to save the state of the pool on system shutdown and
  to restore it on re-starting, when stable storage is available.

  Care must be taken that enough entropy has been added to the pool to
  support particular output uses desired.  See [RSA_BULL1] for similar
  suggestions.

7.  Randomness Generation Examples and Standards

  Several public standards and widely deployed examples are now in
  place for the generation of keys or other cryptographically random
  quantities.  Some, in section 7.1, include an entropy source.
  Others, described in section 7.2, provide the pseudo-random number
  strong-sequence generator but assume the input of a random seed or
  input from a source of entropy.

7.1.  Complete Randomness Generators

  Three standards are described below.  The two older standards use
  DES, with its 64-bit block and key size limit, but any equally strong
  or stronger mixing function could be substituted [DES].  The third is
  a more modern and stronger standard based on SHA-1 [SHA*].  Lastly,
  the widely deployed modern UNIX and Windows random number generators
  are described.

7.1.1.  US DoD Recommendations for Password Generation

  The United States Department of Defense has specific recommendations
  for password generation [DoD].  It suggests using the US Data
  Encryption Standard [DES] in Output Feedback Mode [MODES] as follows:











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        Use an initialization vector determined from
             the system clock,
             system ID,
             user ID, and
             date and time;
        use a key determined from
             system interrupt registers,
             system status registers, and
             system counters; and,
        as plain text, use an external randomly generated 64-bit
        quantity such as the ASCII bytes for 8 characters typed
        in by a system administrator.

  The password can then be calculated from the 64 bit "cipher text"
  generated by DES in 64-bit Output Feedback Mode.  As many bits as are
  needed can be taken from these 64 bits and expanded into a
  pronounceable word, phrase, or other format if a human being needs to
  remember the password.

7.1.2.  The /dev/random Device

  Several versions of the UNIX operating system provide a kernel-
  resident random number generator.  Some of these generators use
  events captured by the Kernel during normal system operation.

  For example, on some versions of Linux, the generator consists of a
  random pool of 512 bytes represented as 128 words of 4 bytes each.
  When an event occurs, such as a disk drive interrupt, the time of the
  event is XOR'ed into the pool, and the pool is stirred via a
  primitive polynomial of degree 128.  The pool itself is treated as a
  ring buffer, with new data being XOR'ed (after stirring with the
  polynomial) across the entire pool.

  Each call that adds entropy to the pool estimates the amount of
  likely true entropy the input contains.  The pool itself contains a
  accumulator that estimates the total over all entropy of the pool.

  Input events come from several sources, as listed below.
  Unfortunately, for server machines without human operators, the first
  and third are not available, and entropy may be added slowly in that
  case.

  1. Keyboard interrupts.  The time of the interrupt and the scan code
     are added to the pool.  This in effect adds entropy from the human
     operator by measuring inter-keystroke arrival times.

  2. Disk completion and other interrupts.  A system being used by a
     person will likely have a hard-to-predict pattern of disk



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     accesses.  (But not all disk drivers support capturing this timing
     information with sufficient accuracy to be useful.)

  3. Mouse motion.  The timing and mouse position are added in.

  When random bytes are required, the pool is hashed with SHA-1 [SHA*]
  to yield the returned bytes of randomness.  If more bytes are
  required than the output of SHA-1 (20 bytes), then the hashed output
  is stirred back into the pool and a new hash is performed to obtain
  the next 20 bytes.  As bytes are removed from the pool, the estimate
  of entropy is correspondingly decremented.

  To ensure a reasonably random pool upon system startup, the standard
  startup and shutdown scripts save the pool to a disk file at shutdown
  and read this file at system startup.

  There are two user-exported interfaces. /dev/random returns bytes
  from the pool but blocks when the estimated entropy drops to zero.
  As entropy is added to the pool from events, more data becomes
  available via /dev/random.  Random data obtained from such a
  /dev/random device is suitable for key generation for long term keys,
  if enough random bits are in the pool or are added in a reasonable
  amount of time.

  /dev/urandom works like /dev/random; however, it provides data even
  when the entropy estimate for the random pool drops to zero.  This
  may be adequate for session keys or for other key generation tasks
  for which blocking to await more random bits is not acceptable.  The
  risk of continuing to take data even when the pool's entropy estimate
  is small in that past output may be computable from current output,
  provided that an attacker can reverse SHA-1.  Given that SHA-1 is
  designed to be non-invertible, this is a reasonable risk.

  To obtain random numbers under Linux, Solaris, or other UNIX systems
  equipped with code as described above, all an application has to do
  is open either /dev/random or /dev/urandom and read the desired
  number of bytes.

  (The Linux Random device was written by Theodore Ts'o.  It was based
  loosely on the random number generator in PGP 2.X and PGP 3.0 (aka
  PGP 5.0).)

7.1.3.  Windows CryptGenRandom

  Microsoft's recommendation to users of the widely deployed Windows
  operating system is generally to use the CryptGenRandom pseudo-random
  number generation call with the CryptAPI cryptographic service
  provider.  This takes a handle to a cryptographic service provider



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  library, a pointer to a buffer by which the caller can provide
  entropy and into which the generated pseudo-randomness is returned,
  and an indication of how many octets of randomness are desired.

  The Windows CryptAPI cryptographic service provider stores a seed
  state variable with every user.  When CryptGenRandom is called, this
  is combined with any randomness provided in the call and with various
  system and user data such as the process ID, thread ID, system clock,
  system time, system counter, memory status, free disk clusters, and
  hashed user environment block.  This data is all fed to SHA-1, and
  the output is used to seed an RC4 key stream.  That key stream is
  used to produce the pseudo-random data requested and to update the
  user's seed state variable.

  Users of Windows ".NET" will probably find it easier to use the
  RNGCryptoServiceProvider.GetBytes method interface.

  For further information, see [WSC].

7.2.  Generators Assuming a Source of Entropy

  The pseudo-random number generators described in the following three
  sections all assume that a seed value with sufficient entropy is
  provided to them.  They then generate a strong sequence (see Section
  6.2) from that seed.

7.2.1.  X9.82 Pseudo-Random Number Generation

  The ANSI X9F1 committee is in the final stages of creating a standard
  for random number generation covering both true randomness generators
  and pseudo-random number generators.  It includes a number of
  pseudo-random number generators based on hash functions, one of which
  will probably be based on HMAC SHA hash constructs [RFC2104].  The
  draft version of this generator is described below, omitting a number
  of optional features [X9.82].

  In the subsections below, the HMAC hash construct is simply referred
  to as HMAC but, of course, a particular standard SHA function must be
  selected in an particular use.  Generally speaking, if the strength
  of the pseudo-random values to be generated is to be N bits, the SHA
  function chosen must generate N or more bits of output, and a source
  of at least N bits of input entropy will be required.  The same hash
  function must be used throughout an instantiation of this generator.








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7.2.1.1.  Notation

  In the following sections, the notation give below is used:

     hash_length is the output size of the underlying hash function in
        use.

     input_entropy is the input bit string that provides entropy to the
        generator.

     K is a bit string of size hash_length that is part of the state of
        the generator and is updated at least once each time random
        bits are generated.

     V is a bit string of size hash_length and is part of the state of
        the generator.  It is updated each time hash_length bits of
        output are generated.

     "|" represents concatenation.

7.2.1.2.  Initializing the Generator

  Set V to all zero bytes, except the low-order bit of each byte is set
     to one.

  Set K to all zero bytes, then set:

        K = HMAC ( K, V | 0x00 | input_entropy )

        V = HMAC ( K, V )

        K = HMAC ( K, V | 0x01 | input_entropy )

        V = HMAC ( K, V )

  Note: All SHA algorithms produce an integral number of bytes, so the
  lengths of K and V will be integral numbers of bytes.

7.2.1.3.  Generating Random Bits

  When output is called for, simply set:

        V = HMAC ( K, V )

  and use the leading bits from V.  If more bits are needed than the
  length of V, set "temp" to a null bit string and then repeatedly
  perform:




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        V = HMAC ( K, V )
        temp = temp | V

  stopping as soon as temp is equal to or longer than the number of
  random bits requested.  Use the requested number of leading bits from
  temp.  The definition of the algorithm prohibits requesting more than
  2^35 bits.

  After extracting and saving the pseudo-random output bits as
  described above, before returning you must also perform two more
  HMACs as follows:

        K = HMAC ( K, V | 0x00 )
        V = HMAC ( K, V )

7.2.2.  X9.17 Key Generation

        The American National Standards Institute has specified the
        following method for generating a sequence of keys [X9.17]:

     s  is the initial 64 bit seed.
      0

     g  is the sequence of generated 64-bit key quantities
      n

     k is a random key reserved for generating this key sequence.

     t is the time at which a key is generated, to as fine a resolution
        as is available (up to 64 bits).

     DES ( K, Q ) is the DES encryption of quantity Q with key K.

  Then:

        g    = DES ( k, DES ( k, t ) XOR s  )
         n                                n

        s    = DES ( k, DES ( k, t ) XOR  g  )
         n+1                               n


  If g sub n is to be used as a DES key, then every eighth bit should
  be adjusted for parity for that use, but the entire 64 bit unmodified
  g should be used in calculating the next s.






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7.2.3.  DSS Pseudo-random Number Generation

  Appendix 3 of the NIST Digital Signature Standard [DSS] provides a
  method of producing a sequence of pseudo-random 160 bit quantities
  for use as private keys or the like.  This has been modified by
  Change Notice 1 [DSS_CN1] to produce the following algorithm for
  generating general-purpose pseudo-random numbers:

        t = 0x 67452301 EFCDAB89 98BADCFE 10325476 C3D2E1F0

        XKEY  = initial seed
            0

        For j = 0 to ...

            XVAL = ( XKEY  + optional user input ) (Mod 2^512)
                         j

            X  = G( t, XVAL )
             j

            XKEY   = ( 1 + XKEY  + X  ) (Mod 2^512)
                j+1            j    j


  The quantities X thus produced are the pseudo-random sequence of
  160-bit values.  Two functions can be used for "G" above.  Each
  produces a 160-bit value and takes two arguments, a 160-bit value and
  a 512 bit value.

  The first is based on SHA-1 and works by setting the 5 linking
  variables, denoted H with subscripts in the SHA-1 specification, to
  the first argument divided into fifths.  Then steps (a) through (e)
  of section 7 of the NIST SHA-1 specification are run over the second
  argument as if it were a 512-bit data block.  The values of the
  linking variable after those steps are then concatenated to produce
  the output of G [SHA*].

  As an alternative method, NIST also defined an alternate G function
  based on multiple applications of the DES encryption function [DSS].

8.  Examples of Randomness Required

  Below are two examples showing rough calculations of randomness
  needed for security.  The first is for moderate security passwords,
  while the second assumes a need for a very high-security
  cryptographic key.




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  In addition, [ORMAN] and [RSA_BULL13] provide information on the
  public key lengths that should be used for exchanging symmetric keys.

8.1.  Password Generation

  Assume that user passwords change once a year and that it is desired
  that the probability that an adversary could guess the password for a
  particular account be less than one in a thousand.  Further assume
  that sending a password to the system is the only way to try a
  password.  Then the crucial question is how often an adversary can
  try possibilities.  Assume that delays have been introduced into a
  system so that an adversary can make at most one password try every
  six seconds.  That's 600 per hour, or about 15,000 per day, or about
  5,000,000 tries in a year.  Assuming any sort of monitoring, it is
  unlikely that someone could actually try continuously for a year.
  Even if log files are only checked monthly, 500,000 tries is more
  plausible before the attack is noticed and steps are taken to change
  passwords and make it harder to try more passwords.

  To have a one-in-a-thousand chance of guessing the password in
  500,000 tries implies a universe of at least 500,000,000 passwords,
  or about 2^29.  Thus, 29 bits of randomness are needed.  This can
  probably be achieved by using the US DoD-recommended inputs for
  password generation, as it has 8 inputs that probably average over 5
  bits of randomness each (see section 7.1).  Using a list of 1,000
  words, the password could be expressed as a three-word phrase
  (1,000,000,000 possibilities).  By using case-insensitive letters and
  digits, six characters would suffice ((26+10)^6 = 2,176,782,336
  possibilities).

  For a higher-security password, the number of bits required goes up.
  To decrease the probability by 1,000 requires increasing the universe
  of passwords by the same factor, which adds about 10 bits.  Thus, to
  have only a one in a million chance of a password being guessed under
  the above scenario would require 39 bits of randomness and a password
  that was a four-word phrase from a 1,000 word list, or eight
  letters/digits.  To go to a one-in-10^9 chance, 49 bits of randomness
  are needed, implying a five-word phrase or a ten-letter/digit
  password.

  In a real system, of course, there are other factors.  For example,
  the larger and harder to remember passwords are, the more likely
  users will bed to write them down, resulting in an additional risk of
  compromise.







Eastlake, et al.            Standards Track                    [Page 35]

RFC 4086         Randomness Requirements for Security          June 2005


8.2.  A Very High Security Cryptographic Key

  Assume that a very high security key is needed for symmetric
  encryption/decryption between two parties.  Assume also that an
  adversary can observe communications and knows the algorithm being
  used.  Within the field of random possibilities, the adversary can
  try key values in hopes of finding the one in use.  Assume further
  that brute force trial of keys is the best the adversary can do.

8.2.1.  Effort per Key Trial

  How much effort will it take to try each key?  For very high-security
  applications, it is best to assume a low value of effort.  Even if it
  would clearly take tens of thousands of computer cycles or more to
  try a single key, there may be some pattern that enables huge blocks
  of key values to be tested with much less effort per key.  Thus, it
  is probably best to assume no more than a couple of hundred cycles
  per key.  (There is no clear lower bound on this, as computers
  operate in parallel on a number of bits and a poor encryption
  algorithm could allow many keys or even groups of keys to be tested
  in parallel.  However, we need to assume some value and can hope that
  a reasonably strong algorithm has been chosen for our hypothetical
  high-security task.)

  If the adversary can command a highly parallel processor or a large
  network of work stations, 10^11 cycles per second is probably a
  minimum assumption today.  Looking forward a few years, there should
  be at least an order of magnitude improvement.  Thus, it is
  reasonable to assume that 10^10 keys could be checked per second, or
  3.6*10^12 per hour or 6*10^14 per week, or 2.4*10^15 per month.  This
  implies a need for a minimum of 63 bits of randomness in keys, to be
  sure that they cannot be found in a month.  Even then it is possible
  that, a few years from now, a highly determined and resourceful
  adversary could break the key in 2 weeks; on average, they need try
  only half the keys.

  These questions are considered in detail in "Minimal Key Lengths for
  Symmetric Ciphers to Provide Adequate Commercial Security: A Report
  by an Ad Hoc Group of Cryptographers and Computer Scientists"
  [KeyStudy] that was sponsored by the Business Software Alliance.  It
  concluded that a reasonable key length in 1995 for very high security
  is in the range of 75 to 90 bits and, since the cost of cryptography
  does not vary much with the key size, it recommends 90 bits.  To
  update these recommendations, just add 2/3 of a bit per year for
  Moore's law [MOORE].  This translates to a determination, in the year
  2004, a reasonable key length is in the 81- to 96-bit range.  In
  fact, today, it is increasingly common to use keys longer than 96




Eastlake, et al.            Standards Track                    [Page 36]

RFC 4086         Randomness Requirements for Security          June 2005


  bits, such as 128-bit (or longer) keys with AES and keys with
  effective lengths of 112-bits with triple-DES.

8.2.2.  Meet-in-the-Middle Attacks

  If chosen or known plain text and the resulting encrypted text are
  available, a "meet-in-the-middle" attack is possible if the structure
  of the encryption algorithm allows it.  (In a known plain text
  attack, the adversary knows all or part (possibly some standard
  header or trailer fields) of the messages being encrypted.  In a
  chosen plain text attack, the adversary can force some chosen plain
  text to be encrypted, possibly by "leaking" an exciting text that is
  sent by the adversary over an encrypted channel because the text is
  so interesting.

  The following is an oversimplified explanation of the meet-in-the-
  middle attack:  the adversary can half-encrypt the known or chosen
  plain text with all possible first half-keys, sort the output, and
  then half-decrypt the encoded text with all the second half-keys.  If
  a match is found, the full key can be assembled from the halves and
  used to decrypt other parts of the message or other messages.  At its
  best, this type of attack can halve the exponent of the work required
  by the adversary while adding a very large but roughly constant
  factor of effort.  Thus, if this attack can be mounted, a doubling of
  the amount of randomness in the very strong key to a minimum of 192
  bits (96*2) is required for the year 2004, based on the [KeyStudy]
  analysis.

  This amount of randomness is well beyond the limit of that in the
  inputs recommended by the US DoD for password generation and could
  require user-typing timing, hardware random number generation, or
  other sources of randomness.

  The meet-in-the-middle attack assumes that the cryptographic
  algorithm can be decomposed in this way.  Hopefully no modern
  algorithm has this weakness, but there may be cases where we are not
  sure of that or even of what algorithm a key will be used with.  Even
  if a basic algorithm is not subject to a meet-in-the-middle attack,
  an attempt to produce a stronger algorithm by applying the basic
  algorithm twice (or two different algorithms sequentially) with
  different keys will gain less added security than would be expected.
  Such a composite algorithm would be subject to a meet-in-the-middle
  attack.

  Enormous resources may be required to mount a meet-in-the-middle
  attack, but they are probably within the range of the national
  security services of a major nation.  Essentially all nations spy on
  other nations' traffic.



Eastlake, et al.            Standards Track                    [Page 37]

RFC 4086         Randomness Requirements for Security          June 2005


8.2.3.  Other Considerations

  [KeyStudy] also considers the possibilities of special-purpose code-
  breaking hardware and having an adequate safety margin.

  Note that key length calculations such as those above are
  controversial and depend on various assumptions about the
  cryptographic algorithms in use.  In some cases, a professional with
  a deep knowledge of algorithm-breaking techniques and of the strength
  of the algorithm in use could be satisfied with less than half of the
  192 bit key size derived above.

  For further examples of conservative design principles, see
  [FERGUSON].

9.  Conclusion

  Generation of unguessable "random" secret quantities for security use
  is an essential but difficult task.

  Hardware techniques for producing the needed entropy would be
  relatively simple.  In particular, the volume and quality would not
  need to be high, and existing computer hardware, such as audio input
  or disk drives, can be used.

  Widely-available computational techniques can process low-quality
  random quantities from multiple sources, or a larger quantity of such
  low-quality input from one source, to produce a smaller quantity of
  higher-quality keying material.  In the absence of hardware sources
  of randomness, a variety of user and software sources can frequently,
  with care, be used instead.  However, most modern systems already
  have hardware, such as disk drives or audio input, that could be used
  to produce high-quality randomness.

  Once a sufficient quantity of high-quality seed key material (a
  couple of hundred bits) is available, computational techniques are
  available to produce cryptographically-strong sequences of
  computationally-unpredictable quantities from this seed material.

10.  Security Considerations

  The entirety of this document concerns techniques and recommendations
  for generating unguessable "random" quantities for use as passwords,
  cryptographic keys, initialization vectors, sequence numbers, and
  similar security applications.






Eastlake, et al.            Standards Track                    [Page 38]

RFC 4086         Randomness Requirements for Security          June 2005


11.  Acknowledgements

  Special thanks to Paul Hoffman and John Kelsey for their extensive
  comments and to Peter Gutmann, who has permitted the incorporation of
  material from his paper "Software Generation of Practically Strong
  Random Numbers".

  The following people (in alphabetic order) have contributed
  substantially to this document:

     Steve Bellovin, Daniel Brown, Don Davis, Peter Gutmann, Tony
     Hansen, Sandy Harris, Paul Hoffman, Scott Hollenback, Russ
     Housley, Christian Huitema, John Kelsey, Mats Naslund, and Damir
     Rajnovic.

  The following people (in alphabetic order) contributed to RFC 1750,
  the predecessor of this document:

     David M.  Balenson, Don T.  Davis, Carl Ellison, Marc Horowitz,
     Christian Huitema, Charlie Kaufman, Steve Kent, Hal Murray, Neil
     Haller, Richard Pitkin, Tim Redmond, and Doug Tygar.






























Eastlake, et al.            Standards Track                    [Page 39]

RFC 4086         Randomness Requirements for Security          June 2005


Appendix A: Changes from RFC 1750

  1. Additional acknowledgements have been added.

  2. Insertion of section 5.3 on mixing with S-boxes.

  3. Addition of section 3.3 on Ring Oscillator randomness sources.

  4. Addition of AES and the members of the SHA series producing more
     than 160 bits.  Use of AES has been emphasized and the use of DES
     de-emphasized.

  5. Addition of section 6.3 on entropy pool techniques.

  6. Addition of section 7.2.3 on the pseudo-random number generation
     techniques given in FIPS 186-2 (with Change Notice 1), 7.2.1 on
     those given in X9.82, section 7.1.2 on the random number
     generation techniques of the /dev/random device in Linux and other
     UNIX systems, and section 7.1.3 on random number generation
     techniques in the Windows operating system.

  7. Addition of references to the "Minimal Key Lengths for Symmetric
     Ciphers to Provide Adequate Commercial Security" study published
     in January 1996 [KeyStudy] and to [RFC1948].

  8. Added caveats to using Diffie-Hellman as a mixing function and,
     because of those caveats and its computationally intensive nature,
     recommend against its use.

  9. Addition of references to the X9.82 effort and the [TURBID] and
     [NASLUND] papers.

 10. Addition of discussion of min-entropy and Renyi entropy and
     references to the [LUBY] book.

 11. Major restructuring, minor wording changes, and a variety of
     reference updates.














Eastlake, et al.            Standards Track                    [Page 40]

RFC 4086         Randomness Requirements for Security          June 2005


Informative References

  [AES]          "Specification of the Advanced Encryption Standard
                  (AES)", United States of America, US National
                  Institute of Standards and Technology, FIPS 197,
                  November 2001.

  [ASYMMETRIC]    Simmons, G., Ed., "Secure Communications and
                  Asymmetric Cryptosystems", AAAS Selected Symposium
                  69, ISBN 0-86531-338-5, Westview Press, 1982.

  [BBS]           Blum, L., Blum, M., and M. Shub, "A Simple
                  Unpredictable Pseudo-Random Number Generator", SIAM
                  Journal on Computing, v. 15, n. 2, 1986.

  [BRILLINGER]    Brillinger, D., "Time Series: Data Analysis and
                  Theory", Holden-Day, 1981.

  [CRC]           "C.R.C. Standard Mathematical Tables", Chemical
                  Rubber Publishing Company.

  [DAVIS]         Davis, D., Ihaka, R., and P. Fenstermacher,
                  "Cryptographic Randomness from Air Turbulence in Disk
                  Drives", Advances in Cryptology - Crypto '94,
                  Springer-Verlag Lecture Notes in Computer Science
                  #839, 1984.

  [DES]           "Data Encryption Standard", US National Institute of
                  Standards and Technology, FIPS 46-3, October 1999.
                  Also, "Data Encryption Algorithm", American National
                  Standards Institute, ANSI X3.92-1981.  See also FIPS
                  112, "Password Usage", which includes FORTRAN code
                  for performing DES.

  [D-H]           Rescorla, E., "Diffie-Hellman Key Agreement Method",
                  RFC 2631, June 1999.

  [DNSSEC1]       Arends, R., Austein, R., Larson, M., Massey, D., and
                  S. Rose, "DNS Security Introduction and
                  Requirements", RFC 4033, March 2005.

  [DNSSEC2]       Arends, R., Austein, R., Larson, M., Massey, D., and
                  S. Rose, "Resource Records for the DNS Security
                  Extensions", RFC 4034, March 2005.

  [DNSSEC3]       Arends, R., Austein, R., Larson, M., Massey, D., and
                  S. Rose, "Protocol Modifications for the DNS Security
                  Extensions", RFC 4035, March 2005.



Eastlake, et al.            Standards Track                    [Page 41]

RFC 4086         Randomness Requirements for Security          June 2005


  [DoD]           "Password Management Guideline", United States of
                  America, Department of Defense, Computer Security
                  Center, CSC-STD-002-85, April 1885.

                  (See also "Password Usage", FIPS 112, which
                  incorporates CSC-STD-002-85 as one of its appendices.
                  FIPS 112 is currently available at:
                  http://www.idl.nist.gov/fipspubs/fip112.htm.)

  [DSS]           "Digital Signature Standard (DSS)", US National
                  Institute of Standards and Technology, FIPS 186-2,
                  January 2000.

  [DSS_CN1]       "Digital Signature Standard Change Notice 1", US
                  National Institute of Standards and Technology, FIPS
                  186-2 Change Notice 1, 5, October 2001.

  [FERGUSON]      Ferguson, N. and B. Schneier, "Practical
                  Cryptography",  Wiley Publishing Inc., ISBN
                  047122894X, April 2003.

  [GIFFORD]       Gifford, D., "Natural Random Number", MIT/LCS/TM-371,
                  September 1988.

  [IEEE_802.11i]  "Amendment to Standard for Telecommunications and
                  Information Exchange Between Systems - LAN/MAN
                  Specific Requirements - Part 11: Wireless Medium
                  Access Control (MAC) and physical layer (PHY)
                  specifications: Medium Access Control (MAC) Security
                  Enhancements", IEEE, January 2004.

  [IPSEC]         Kent, S. and R. Atkinson, "Security Architecture for
                  the Internet Protocol", RFC 2401, November 1998.

  [Jakobsson]     Jakobsson, M., Shriver, E., Hillyer, B., and A.
                  Juels, "A practical secure random bit generator",
                  Proceedings of the Fifth ACM Conference on Computer
                  and Communications Security, 1998.

  [KAUFMAN]       Kaufman, C., Perlman, R., and M. Speciner, "Network
                  Security:  Private Communication in a Public World",
                  Prentis Hall PTR, ISBN 0-13-046019-2, 2nd Edition
                  2002.








Eastlake, et al.            Standards Track                    [Page 42]

RFC 4086         Randomness Requirements for Security          June 2005


  [KeyStudy]      Blaze, M., Diffie, W., Riverst, R., Schneier, B.
                  Shimomura, T., Thompson, E., and M.  Weiner, "Minimal
                  Key Lengths for Symmetric Ciphers to Provide Adequate
                  Commercial Security: A Report by an Ad Hoc Group of
                  Cryptographers and Computer Scientists", January
                  1996.  Currently available at:
                  http://www.crypto.com/papers/keylength.txt and
                  http://www.securitydocs.com/library/441.

  [KNUTH]         Knuth, D., "The Art of Computer Programming", Volume
                  2:  Seminumerical Algorithms, Chapter 3: Random
                  Numbers, Addison-Wesley Publishing Company, 3rd
                  Edition, November 1997.

  [KRAWCZYK]      Krawczyk, H., "How to Predict Congruential
                  Generators", Journal of Algorithms, V. 13, N. 4,
                  December 1992.

  [LUBY]          Luby, M., "Pseudorandomness and Cryptographic
                  Applications", Princeton University Press, ISBN
                  0691025460, 8 January 1996.

  [MAIL_PEM1]     Linn, J., "Privacy Enhancement for Internet
                  Electronic Mail: Part I: Message Encryption and
                  Authentication Procedures", RFC 1421, February 1993.

  [MAIL_PEM2]     Kent, S., "Privacy Enhancement for Internet
                  Electronic Mail: Part II: Certificate-Based Key
                  Management", RFC 1422, February 1993.

  [MAIL_PEM3]     Balenson, D., "Privacy Enhancement for Internet
                  Electronic Mail: Part III: Algorithms, Modes, and
                  Identifiers", RFC 1423, February 1993.

  [MAIL_PEM4]     Kaliski, B., "Privacy Enhancement for Internet
                  Electronic Mail: Part IV: Key Certification and
                  Related Services", RFC 1424, February 1993.

  [MAIL_PGP1]     Callas, J., Donnerhacke, L., Finney, H., and R.
                  Thayer, "OpenPGP Message Format", RFC 2440, November
                  1998.

  [MAIL_PGP2]     Elkins, M., Del Torto, D., Levien, R., and T.
                  Roessler, "MIME Security with OpenPGP", RFC 3156,
                  August 2001.






Eastlake, et al.            Standards Track                    [Page 43]

RFC 4086         Randomness Requirements for Security          June 2005


  [S/MIME]        RFCs 2632 through 2634:

                  Ramsdell, B., "S/MIME Version 3 Certificate
                  Handling", RFC 2632, June 1999.

                  Ramsdell, B., "S/MIME Version 3 Message
                  Specification", RFC 2633, June 1999.

                  Hoffman, P., "Enhanced Security Services for S/MIME",
                  RFC 2634, June 1999.

  [MD4]           Rivest, R., "The MD4 Message-Digest Algorithm", RFC
                  1320, April 1992.

  [MD5]           Rivest, R., "The MD5 Message-Digest Algorithm ", RFC
                  1321, April 1992.

  [MODES]         "DES Modes of Operation", US National Institute of
                  Standards and Technology, FIPS 81, December 1980.
                  Also:  "Data Encryption Algorithm - Modes of
                  Operation", American National Standards Institute,
                  ANSI X3.106-1983.

  [MOORE]         Moore's Law: the exponential increase in the logic
                  density of silicon circuits.  Originally formulated
                  by Gordon Moore in 1964 as a doubling every year
                  starting in 1962, in the late 1970s the rate fell to
                  a doubling every 18 months and has remained there
                  through the date of this document.  See "The New
                  Hacker's Dictionary", Third Edition, MIT Press, ISBN
                  0-262-18178-9, Eric S.  Raymond, 1996.

  [NASLUND]       Naslund, M. and A. Russell, "Extraction of Optimally
                  Unbiased Bits from a Biased Source", IEEE
                  Transactions on Information Theory. 46(3), May 2000.

  [ORMAN]         Orman, H. and P. Hoffman, "Determining Strengths For
                  Public Keys Used For Exchanging Symmetric Keys", BCP
                  86, RFC 3766, April 2004.

  [RFC1750]       Eastlake 3rd, D., Crocker, S., and J. Schiller,
                  "Randomness Recommendations for Security", RFC 1750,
                  December 1994.

  [RFC1948]       Bellovin, S., "Defending Against Sequence Number
                  Attacks", RFC 1948, May 1996.





Eastlake, et al.            Standards Track                    [Page 44]

RFC 4086         Randomness Requirements for Security          June 2005


  [RFC2104]       Krawczyk, H., Bellare, M., and R. Canetti, "HMAC:
                  Keyed-Hashing for Message Authentication", RFC 2104,
                  February 1997.

  [RSA_BULL1]     "Suggestions for Random Number Generation in
                  Software", RSA Laboratories Bulletin #1, January
                  1996.

  [RSA_BULL13]    Silverman, R., "A Cost-Based Security Analysis of
                  Symmetric and Asymmetric Key Lengths", RSA
                  Laboratories Bulletin #13, April 2000 (revised
                  November 2001).

  [SBOX1]         Mister, S. and C. Adams, "Practical S-box Design",
                  Selected Areas in Cryptography, 1996.

  [SBOX2]         Nyberg, K., "Perfect Non-linear S-boxes", Advances in
                  Cryptography, Eurocrypt '91 Proceedings, Springer-
                  Verland, 1991.

  [SCHNEIER]      Schneier, B., "Applied Cryptography: Protocols,
                  Algorithms, and Source Code in C", 2nd Edition, John
                  Wiley & Sons, 1996.

  [SHANNON]       Shannon, C., "The Mathematical Theory of
                  Communication", University of Illinois Press, 1963.
                  Originally from:  Bell System Technical Journal, July
                  and October, 1948.

  [SHIFT1]        Golub, S., "Shift Register Sequences", Aegean Park
                  Press, Revised Edition, 1982.

  [SHIFT2]        Barker, W., "Cryptanalysis of Shift-Register
                  Generated Stream Cypher Systems", Aegean Park Press,
                  1984.

  [SHA]           "Secure Hash Standard", US National Institute of
                  Science and Technology, FIPS 180-2, 1 August 2002.

  [SHA_RFC]       Eastlake 3rd, D. and P. Jones, "US Secure Hash
                  Algorithm 1 (SHA1)", RFC 3174, September 2001.

  [SSH]           Products of the SECSH Working Group, Works in
                  Progress, 2005.

  [STERN]         Stern, J., "Secret Linear Congruential Generators are
                  not Cryptographically Secure", Proc. IEEE STOC, 1987.




Eastlake, et al.            Standards Track                    [Page 45]

RFC 4086         Randomness Requirements for Security          June 2005


  [TLS]           Dierks, T. and C. Allen, "The TLS Protocol Version
                  1.0", RFC 2246, January 1999.

  [TURBID]        Denker, J., "High Entropy Symbol Generator",
                  <http://www.av8n.com/turbid/paper/turbid.htm>, 2003.

  [USENET_1]      Kantor, B. and P. Lapsley, "Network News Transfer
                  Protocol", RFC 977, February 1986.

  [USENET_2]      Barber, S., "Common NNTP Extensions", RFC 2980,
                  October 2000.

  [VON_NEUMANN]   Von Nuemann, J., "Various techniques used in
                  connection with random digits", Von Neumann's
                  Collected Works, Vol. 5, Pergamon Press, 1963.

  [WSC]           Howard, M. and D. LeBlanc, "Writing Secure Code,
                  Second Edition", Microsoft Press, ISBN 0735617228,
                  December 2002.

  [X9.17]         "American National Standard for Financial Institution
                  Key Management (Wholesale)", American Bankers
                  Association, 1985.

  [X9.82]         "Random Number Generation", American National
                  Standards Institute, ANSI X9F1, Work in Progress.
                     Part 1 - Overview and General Principles.
                     Part 2 - Non-Deterministic Random Bit Generators
                     Part 3 - Deterministic Random Bit Generators






















Eastlake, et al.            Standards Track                    [Page 46]

RFC 4086         Randomness Requirements for Security          June 2005


Authors' Addresses

  Donald E. Eastlake 3rd
  Motorola Laboratories
  155 Beaver Street
  Milford, MA 01757 USA

  Phone: +1 508-786-7554 (w)
         +1 508-634-2066 (h)
  EMail: [email protected]


  Jeffrey I. Schiller
  MIT, Room E40-311
  77 Massachusetts Avenue
  Cambridge, MA 02139-4307 USA

  Phone: +1 617-253-0161
  EMail: [email protected]


  Steve Crocker

  EMail: [email protected]



























Eastlake, et al.            Standards Track                    [Page 47]

RFC 4086         Randomness Requirements for Security          June 2005


Full Copyright Statement

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Eastlake, et al.            Standards Track                    [Page 48]