Network Working Group                                     12 January 1972
Request for Comment: 292                                Jim Michener, MAC
NIC 8302                                                Ira Cotton, MITRE
References: 282, 285                              Karl Kelley, U. of Ill.
Updates: None                                     Dave Liddle, Owens Ill.
Obsoletes: None                                             Ed Meyer, MAC


                  GRAPHICS PROTOCOL - LEVEL 0 ONLY

INTRODUCTION

  This document reflects opinions expressed and decisions reached at
  the second meeting of the Network Graphics Group, held at the
  Stanford Artificial Intelligence Laboratory in late November 1971.
  It describes part of a proposed Network Standard Graphics Protocol
  for transmitting graphics data within the ARPA network.  The
  particular aspects of the protocol covered in this document relate to
  the form and content of graphics information sent from a source of
  graphical information (an application program, say, in the "Serving
  Host") to a display package for output to a graphics console (at the
  "Using Host").  This will take the form of a sequence of 8-bit bytes,
  and will be called the graphics output byte stream.  In particular,
  only the simplest forms of graphics data will be covered in this, the
  first version of this document.  The next version, already in
  preparation, will be much more complete.  In any case this is not
  intended to describe a finished protocol; rather it should serve as a
  basis for graphics experimentation on the network.

  This document does not include form or content of graphics input
  (data sent from the Using Host to the Serving Host) nor does it cover
  how the connection is established between the hosts.  A proposal for
  the former will be generated eventually by this committee; the latter
  is the job of the Connection Committee (of the Network Graphics
  Group).

  This RFC describes the commands which are available in the protocol
  in terms of the effect they would have at the receiving (Using Host)
  end.  Clearly, some subroutine package is desirable at the Serving
  Host for use by applications package in transmitting graphics data,
  but on this topic this RFC does not intend to comment.

  It may be observed by the reader that no facility is specified in
  this protocol allowing the Using Host to report logical errors in the
  graphics output byte stream to the Serving Host.  Such a facility
  would have to be intergrated with the graphics _input_ byte stream,
  since it involves most of the problems related to synchrony of
  independent hosts.



Michener                                                        [Page 1]

RFC 292                Graphics Protocol Level 0            January 1972


BACKGROUND

  The reader should probably peruse RFC 282: "Graphics Meeting Report"
  by Mike Padlipsky to obtain some of the framework surrounding this
  discussion of network graphics.  Also it might be valuable to make
  note of the model described in RFC 285: "Network Graphics" by Donald
  Huff.

LEVEL AND GROUND RULES PERTAINING THERETO

  Functions within the graphics protocol will be classified into a
  number of levels depending partly on how difficult it is to implement
  those functions.  It is intended that any host which claims to
  implement the functions of level N must implement all lower levels as
  well.  Thus, it is envisioned that sites will implement levels
  incremently.  Implementations will be improved as a continuing
  process to include more and more functions, and it is intended that
  each implementation will be able to identify its own level to a
  graphics protocol at a remote site which is requesting a graphics
  interchange.  A side result is that each site will be able to
  determine its own priorities in committing programmers to the
  graphics protocol as opposed to other efforts.

  It is also our intention that implementation of level N will require
  no knowledge of level N+1.  Thus a site can implement a level in the
  (reasonably) firm knowledge that no changes at higher levels will
  alter the level implemented.  At some time it may be decided by the
  Network Graphics Group to redefine a level which has previously been
  firmed up.  It is not our intention that this shall happen but one
  must recognize that the proposed Graphics Protocol is experimental
  and may have to be changed.

  One further ground rule:  a stream of commands and data which is
  valid at a given level, K, shall produce "identical" results on any
  interpreter of level K or higher.  By this we mean that as defined
  operations, similar pictures should result.  Aspects of the protocol
  which are not strictly defined (at this time) include character size,
  character position relative to the beam, how control characters in
  text output affect the terminal and what happens when the beam is
  moved or a line drawn outside of the logical screen boundary.  This
  rule forces upwards compatibility, so that an application written
  using features of low numbered level will still work at sites which
  have moved on to implement higher levels.  Additionally, any aspects
  of this protocol which are explicitly "left unspecified" in the
  detailed operations descriptions below _shall_ be explicitly
  specified in any public description of an actual implementation.

  We now describe the framework which will be common to all levels.



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RFC 292                Graphics Protocol Level 0            January 1972


BASIC DATA FORMS

  Information in the Network Standard Graphics Protocol will be
  expressed as a sequence of 8-bit bytes.  A command will consist of a
  command byte followed by zero or more arguments.  The same command
  byte will always take the same number of arguments in the same form.
  The length of each argument may be fixed or variable depending on the
  argument.

  A simple type of argument is a "value," which is an 8-bit integer.
  Another type of argument is a "string" which is a count followed by
  (count)number of 8-bit bytes.  If the count is between 0 and 127, it
  is sent in a single byte.  If the count is between 128 and 2**15-1
  (** means exponentiation), it is sent in two bytes with the high
  order bit of the first byte set to one.  The first byte contains the
  seven high order bits of the number, and the second byte contains the
  eight low order bits.  A string is the only type of argument of a
  command which can vary in length.

  Coordinate data engendered considerable discussion at the second
  Network Graphics Group meeting.  It was decided that a two-
  dimensional Logical Coordinate System was required, and each
  interpreter for the graphic command byte stream would be responsible
  for mapping this coordinate system to physical device coordinates.
  It was decided that data in the logical coordinate system would be in
  twos-complement notation, that it would be fractional, that each edge
  of the screen would have unit length, and that the origin would
  correspond to the center of the screen on the output device.  The
  vertical (horizontal) edges of the screen of the  output device
  correspond to the lines X (Y) = -1/2 or X=+1/2-e where e is a small
  positive number determined by the precision of the fractional data.
  Particularly the points (-1/2,-1/2) (-1/2,1/2-e), (1/2-e, -1/2) and
  (1/2-e, 1/2-e) shall be visible points at the corners of the logical
  screen.  (In the case of a non-square display surface, the
  implementer may make his own decision, but it is recommended that the
  largest possible _square_ area be utilized.)  Thus we shall say that
  the Logical Coordinate System contains points whose coordinates range
  from -1/2 to a little less than +1/2.

  Commands which take coordinate data will be available in various
  modes.  In absolute mode, a position is specified by giving its
  coordinates in the Logical Coordinate System.  In relative mode, the
  _difference_ between the coordinates of the position and the
  coordinates of the current position must be specified.  Thus a







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RFC 292                Graphics Protocol Level 0            January 1972


  coordinate datum which is an argument for an absolute mode operation
  should be in the range -1/2 to +1/2-e, while one for a relative mode
  operation should be in the range -1+e to +1-e.

  Interest was expressed at the second Graphics Group Meeting in
  eventually allowing a very large coordinate space (many bits of
  precision in each fractional coordinate).  This is to be done by
  permitting the length, in 8-bit bytes, of each coordinate datum to be
  set (as a mode).  It was decided at the meeting that two bytes per
  coordinate would suffice for now.  Thus "e" in the above discussion
  is 2**(15) (one in the least significant bit of a 15-bit plus sign
  fractional coordinate).

  Text data will be transmitted as an argument of various commands for
  display on the output device.  Network ASCII will be used to
  represent characters.  At the lowest-levels of the protocol only one
  character size will be available -- whatever is "normal" on the
  display device.  If the device had no "normal" size, 72 characters
  per line would be desirable.  Later, variable character size may be
  introduced.

  Also, at the lowest levels, control characters will be passed along
  to the device for it to do the best it can.  However, the consensus
  of the graphics meeting was that at some reasonably low (but non-
  zero) level carriage return, line feed, and backspace should be
  interpreted to do the right thing.

COMMAND CODES

  Each command in the graphics protocol will be assigned a non-negative
  value which will represent this command in the byte stream.  The
  algorithm whereby values and commands are associated is, it turns
  out, a very touchy subject.  There are five or ten different criteria
  for a "best" algorithm, each criterion different in emphasis.  This
  Gordian knot will be cut, in this proposal, by ordering the commands
  approximately according to level, and then just numbering them.  In
  addition, if several closely related commands occur at the same
  level, some attempt will be made to encode variations of meanings in
  terms of bit configurations.  Even if some later consideration causes
  a change in ordering to be proposed, it is this committee's feeling
  that the numbering should not be altered.  However, until this matter
  is firmly settled, it is strongly advised that any implementation
  take into account the possibility of reassignment of command codes.








Michener                                                        [Page 4]

RFC 292                Graphics Protocol Level 0            January 1972


PARTICULAR PROPOSAL FOR LEVEL 0 PROTOCOL

  It is proposed that level 0 be kept very simple.  This is so that
  implementation can be quickly accomplished and experimentation with
  the protocol begun.  Another reason is that the least powerful hosts
  and even programmable terminals should be able to implement it.  In
  accordance with this, the "rule" was made that a command be
  implemented only if the output is a function solely of the current
  command and the "beam position" current at the start of the command.
  In other words the interpreter for level 0 need have no internal
  storage for "modes" or pushdown stacks.  With this restriction it is
  hoped that a very simple implementation will be possible for level 0.
  In particular, perhaps one could eventually build a hardware
  translator from level 0 code to one's own particular terminal's code.

  Note that in the opcode assignment for level 0, bits 4, 2, and 1 have
  special meaning for the move, line and dot commands.  In particular,
  the 1 bit encodes absolute versus relative data mode, the 4 bit
  encodes whether any visible output occurs, and the 2 bit determines
  whether the visible output is a line or a dot.

LEVEL 0: COMMAND SUMMARY

  The following is a list of commands (and their syntax)in level zero.
  Detailed descriptions of these commands follow in the next section.
  Commands dealing with protocol may be added by the Connection
  Committee.  (They currently request opcodes in the range 128 to 255.)

  (As described in Basic Data Forms, above, <x>, <y>, <x delta> and <y
  delta> are two-byte coordinate values,  <string> is a count followed
  by (count) many bytes and <value> is an eight bit number.)

  Decimal    Octal        Binary        Format

  0             0         00000000   Null
  1             1         00000001   Erase screen and reset beam
  2             2         00000010   Move Absolute <x> <y>
  3             3         00000011   Move Relative <x> <y>
  4             4         00000100   Draw Absolute <x> <y>
  5             5         00000101   Draw Relative <x delta> <y delta>
  6             8         00000110   Dot Absolute <x> <y>
  7             7         00000111   Dot Relative <x delta> <y delta>
  8            10         00001000   Text <string>
  9            11         00001001   TextR <string>
  10           12         00001010   End of Picture
  11           13         00001011   Escape <value> <string>





Michener                                                        [Page 5]

RFC 292                Graphics Protocol Level 0            January 1972


LEVEL 0:  COMMAND DESCRIPTIONS

     0     Null Statement ("null")
     This statement has no arguments and no effect, either.

     1     Erase screen and reset beam to origin ("Erase").
     This command indicates that a new picture is about to be drawn.
     It should always be (eventually) paired with a following End of
     Picture command.

     2     Move beam invisibly to absolute position
     ("Move Absolute") <x coordinate> <y coordinate>.
     Nothing is drawn; the beam is positioned to the specified absolute
     x,y position.

     3     Move beam invisibly by relative amount
     ("Move Relative") <x delta> <y delta>.
     Nothing is drawn; the beam is shifted by the specified amount in x
     and y.

     4     Draw line to absolute position
     ("Draw Absolute") <x coordinate> <y coordinate>.
     A line is drawn from the current beam position to the specified
     absolute x, y position.

     5     Draw line to relative position
     ("Draw Relative") <x delta> <y delta>.
     A line is drawn from the current beam position to the position
     delta x and delta y away.

     6     Display a Dot at absolute position
     ("Dot Absolute") <x coordinate> <y coordinate>.
     The beam is moved invisibly to absolute position x, y and a dot is
     displayed there.

     7     Display a Dot at Relative position
     ("Dot Relative") <x delta> <y delta>.
     The beam is moved invisibly by the specified amount in x and y and
     a dot is displayed there.

     8     Display text ("Text") <string>.
     At the current beam position, display some characters at the
     normal size for the device being operated.  <string> consists of a
     <count> followed by count many characters.  If there is no "normal
     size," choose the size so that seventy-two characters are
     displayed per line.  The characters in the string are coded in
     network ASCII: all codes between 0 and 127 (decimal) inclusive are
     permitted.  (At level zero, what happens to control characters is



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RFC 292                Graphics Protocol Level 0            January 1972


     left unspecified.)  Where the beam is, following execution of this
     command, is left unspecified, except that another Display Text
     command immediately following will append its text to the previous
     string.  (The use of the TEXT command is _discouraged_; use TextR
     instead.)  The position of the first character relative to the
     initial beam position is left unspecified.

     9     Display text and restore beam ("TextR") <string>.
     At the current beam position, display a string of characters at
     the normal size for the device being operated then reposition the
     beam to where it was before the command.  <string> consists of a
     <count> followed by count many characters.  If there is no "normal
     size," choose the size so that seventy-two characters are
     displayed per line.  The characters in the string are coded in
     network ASCII; all codes between 0 and 127 (decimal) inclusive are
     permitted.  (At level zero, what happens to control characters is
     left unspecified.)  The position of the first character relative
     to the initial beam position is left unspecified.

     10     End of Picture ("Endpic").
     This command denotes the end of a new picture.  It must be paired
     with a preceding Erase command.

     11     Escape to device specifics ("Escdev") <value> <string>.
     If "value" is the code assigned (by the Protocol Committee) to the
     device being operated, then transmit the eight-bit bytes in
     <string> (which starts with a <count> indicating the number of
     bytes) to the device without examining them.  Otherwise ignore
     this command.  If the device does not accept 8-bit information,
     reformat the data in some device specific way; an example would be
     throwing away the high order bit for a seven bit device, or
     gathering 5 8-bit bytes into one 36-bit word, again discarding the
     high order bits, perhaps.  The action of the bytes in the string
     should leave alone (or at least restore) any hardware beam
     position registers in the device which the interpreter might
     conceivably depend on.

     This command really should not be used; it was included at level 0
     so that specific applications can do mode setting and other device
     specific manipulations.  For example ARDS terminals may optionally
     have several, independently addressable output scopes.  The
     selection mechanism changes state only when a particular sequence
     of ASCII characters reaches the terminal.  Thus ESCDEV would be
     used to select which scopes(s) is/are to be affected by following
     commands.  (The current state is invisible to the graphics package
     at the Using Host.)

     Further, suppose that another make of terminal has a similar



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RFC 292                Graphics Protocol Level 0            January 1972


     option, which responds to a different code sequence.  This
     possibility is the motivation for conditionally ignoring the
     ESCDEV command based on the "<value>" specified.  Given that a
     particular application will only be used to output to either an
     ARDS or this second make (with the multiple scope option), then
     the application could always send two ESCDEV commands, one
     applicable only to ARDS terminals, and the other applicable only
     to the second make.











































Michener                                                        [Page 8]

RFC 292                Graphics Protocol Level 0            January 1972


           APPENDIX 1:  BNF FOR THE GRAPHICS PROTOCOL BYTE STREAM

  Key to below:
  Non-terminals are represented in <>.
  Terminals which are keywords standing for particular eight-bit values
  are in capitals.
  Terminals whose meaning should be clear to the reader are in lower
  case.  Note that "empty_string" means "zero bytes," and not "a
  <string> whose <count> is zero".

  <graphics output byte stream> ::= empty_string
                     | <picture> <graphics output byte stream>
  <picture> ::= <new picture stt> <sttgroup> <end stt>
  <stt group> ::= empty_string | <stt> <stt group>.
  <stt> ::= <control stt> | <display stt>
  <control stt> ::= <escape to device stt>
                     | <null stt>
  <display stt> ::= <move absolute stt>
                     | <move relative stt>
                     | <draw absolute stt>
                     | <draw relative stt>
                     | <dot absolute stt>
                     | <dot relative stt>
                     | <text and restore beam stt>
                     | <text stt>

  <new picture stt> ::= ERASE
  <escape to device stt> ::=ESCDEV <device code> <string>
  <null stt>::= NULL
  <end stt>::= ENDPIC
  <move absolute stt> ::= MOVEA <x coordinate> <y coordinate>
  <move relative stt> ::= MOVER <x delta> <y delta>
  <draw absolute stt> ::= DRAWA <x coordinate> <y coordinate>
  <draw relative stt> ::= DRAWR <x delta> <y delta>
  <dot absolute stt> ::= DOTA <x coordinate> <y coordinate>
  <dot relative stt> ::= DOTR<x delta> <y delta>
  <text and restore beam stt> ::= TEXTR <string>
  <text stt> ::= TEXT <string>
  <x coordinate> ::= <coordinate>
  <y coordinate> ::= <coordinate>
  <x delta> ::= <double coordinate>
  <y delta> ::= <double coordinate>
  <coordinate> ::= singed,_two's-complement,_fraction_in_range
                    -1/2_to_less_than_+1/2
  <double coordinate> ::= signed,_two's_complement,_fraction,
                    range_strictly_between_-1_and_+1





Michener                                                        [Page 9]

RFC 292                Graphics Protocol Level 0            January 1972


  <count ::= 7-bit_non-negative_integer
                    | 15-bit_non-negative_integer_represented_in
                    "excess_2**15"_notation
  <string> ::= <count> count_8-bit_bytes
  <device code> ::= <value>
  <value> ::= 8-bit_integer











         [This RFC was put into machine readable form for entry]
     [into the online RFC archives by Kelly Tardif, Viag�nie 10/99]
































Michener                                                       [Page 10]