Network Working Group                                           C. Kalt
Request for Comments: 2813                                   April 2000
Updates: 1459
Category: Informational


                 Internet Relay Chat: Server Protocol

Status of this Memo

  This memo provides information for the Internet community.  It does
  not specify an Internet standard of any kind.  Distribution of this
  memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (2000).  All Rights Reserved.

Abstract

  While based on the client-server model, the IRC (Internet Relay Chat)
  protocol allows servers to connect to each other effectively forming
  a network.

  This document defines the protocol used by servers to talk to each
  other.  It was originally a superset of the client protocol but has
  evolved differently.

  First formally documented in May 1993 as part of RFC 1459 [IRC], most
  of the changes brought since then can be found in this document as
  development was focused on making the protocol scale better.  Better
  scalability has allowed existing world-wide networks to keep growing
  and reach sizes which defy the old specification.


















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RFC 2813          Internet Relay Chat: Server Protocol        April 2000


Table of Contents

  1.  Introduction ...............................................   3
  2.  Global database ............................................   3
     2.1  Servers ................................................   3
     2.2  Clients ................................................   4
        2.2.1  Users .............................................   4
        2.2.2  Services ..........................................   4
     2.3  Channels ...............................................   4
  3.  The IRC Server Specification ...............................   5
     3.1  Overview ...............................................   5
     3.2  Character codes ........................................   5
     3.3  Messages ...............................................   5
        3.3.1  Message format in Augmented BNF ...................   6
     3.4  Numeric replies ........................................   7
  4.  Message Details ............................................   7
     4.1  Connection Registration ................................   8
        4.1.1  Password message ..................................   8
        4.1.2  Server message ....................................   9
        4.1.3  Nick ..............................................  10
        4.1.4  Service message ...................................  11
        4.1.5  Quit ..............................................  12
        4.1.6  Server quit message ...............................  13
     4.2  Channel operations .....................................  14
        4.2.1  Join message ......................................  14
        4.2.2  Njoin message .....................................  15
        4.2.3  Mode message ......................................  16
  5.  Implementation details  ....................................  16
     5.1  Connection 'Liveness' ..................................  16
     5.2  Accepting a client to server connection ................  16
        5.2.1  Users .............................................  16
        5.2.2  Services ..........................................  17
     5.3  Establishing a server-server connection. ...............  17
        5.3.1  Link options ......................................  17
           5.3.1.1  Compressed server to server links ............  18
           5.3.1.2  Anti abuse protections .......................  18
        5.3.2  State information exchange when connecting ........  18
     5.4  Terminating server-client connections ..................  19
     5.5  Terminating server-server connections ..................  19
     5.6  Tracking nickname changes ..............................  19
     5.7  Tracking recently used nicknames .......................  20
     5.8  Flood control of clients ...............................  20
     5.9  Non-blocking lookups ...................................  21
        5.9.1  Hostname (DNS) lookups ............................  21
        5.9.2  Username (Ident) lookups ..........................  21
  6.  Current problems ...........................................  21
     6.1  Scalability ............................................  21
     6.2  Labels .................................................  22



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RFC 2813          Internet Relay Chat: Server Protocol        April 2000


        6.2.1  Nicknames .........................................  22
        6.2.2  Channels ..........................................  22
        6.2.3  Servers ...........................................  22
     6.3  Algorithms .............................................  22
  7.  Security Considerations ....................................  23
     7.1  Authentication .........................................  23
     7.2  Integrity ..............................................  23
  8.  Current support and availability ...........................  24
  9.  Acknowledgements ...........................................  24
  10.  References ................................................  24
  11.  Author's Address ..........................................  25
  12. Full Copyright Statement ...................................  26

1. Introduction

  This document is intended for people working on implementing an IRC
  server but will also be useful to anyone implementing an IRC service.

  Servers provide the three basic services required for realtime
  conferencing defined by the "Internet Relay Chat: Architecture"
  [IRC-ARCH]: client locator (via the client protocol [IRC-CLIENT]),
  message relaying (via the server protocol defined in this document)
  and channel hosting and management (following specific rules [IRC-
  CHAN]).

2. Global database

  Although the IRC Protocol defines a fairly distributed model, each
  server maintains a "global state database" about the whole IRC
  network.  This database is, in theory, identical on all servers.

2.1 Servers

  Servers are uniquely identified by their name which has a maximum
  length of sixty three (63) characters.  See the protocol grammar
  rules (section 3.3.1) for what may and may not be used in a server
  name.

  Each server is typically known by all other servers, however it is
  possible to define a "hostmask" to group servers together according
  to their name.  Inside the hostmasked area, all the servers have a
  name which matches the hostmask, and any other server with a name
  matching the hostmask SHALL NOT be connected to the IRC network
  outside the hostmasked area.  Servers which are outside the area have
  no knowledge of the individual servers present inside the area,
  instead they are presented with a virtual server which has the
  hostmask for name.




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2.2 Clients

  For each client, all servers MUST have the following information: a
  netwide unique identifier (whose format depends on the type of
  client) and the server to which the client is connected.

2.2.1 Users

  Each user is distinguished from other users by a unique nickname
  having a maximum length of nine (9) characters.  See the protocol
  grammar rules (section 3.3.1) for what may and may not be used in a
  nickname.  In addition to the nickname, all servers MUST have the
  following information about all users: the name of the host that the
  user is running on, the username of the user on that host, and the
  server to which the client is connected.

2.2.2 Services

  Each service is distinguished from other services by a service name
  composed of a nickname and a server name.  The nickname has a maximum
  length of nine (9) characters.  See the protocol grammar rules
  (section 3.3.1) for what may and may not be used in a nickname.  The
  server name used to compose the service name is the name of the
  server to which the service is connected.  In addition to this
  service name all servers MUST know the service type.

  Services differ from users by the format of their identifier, but
  more importantly services and users don't have the same type of
  access to the server: services can request part or all of the global
  state information that a server maintains, but have a more restricted
  set of commands available to them (See "IRC Client Protocol" [IRC-
  CLIENT] for details on which) and are not allowed to join channels.
  Finally services are not usually subject to the "Flood control"
  mechanism described in section 5.8.

2.3 Channels

  Alike services, channels have a scope [IRC-CHAN] and are not
  necessarily known to all servers.  When a channel existence is known
  to a server, the server MUST keep track of the channel members, as
  well as the channel modes.










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RFC 2813          Internet Relay Chat: Server Protocol        April 2000


3. The IRC Server Specification

3.1 Overview

  The protocol as described herein is for use with server to server
  connections.  For client to server connections, see the IRC Client
  Protocol specification.

  There are, however, more restrictions on client connections (which
  are considered to be untrustworthy) than on server connections.

3.2 Character codes

  No specific character set is specified. The protocol is based on a a
  set of codes which are composed of eight (8) bits, making up an
  octet.  Each message may be composed of any number of these octets;
  however, some octet values are used for control codes which act as
  message delimiters.

  Regardless of being an 8-bit protocol, the delimiters and keywords
  are such that protocol is mostly usable from US-ASCII terminal and a
  telnet connection.

  Because of IRC's Scandinavian origin, the characters {}|^ are
  considered to be the lower case equivalents of the characters []\~,
  respectively. This is a critical issue when determining the
  equivalence of two nicknames, or channel names.

3.3 Messages

  Servers and clients send each other messages which may or may not
  generate a reply.  Most communication between servers do not generate
  any reply, as servers mostly perform routing tasks for the clients.

  Each IRC message may consist of up to three main parts: the prefix
  (OPTIONAL), the command, and the command parameters (maximum of
  fifteen (15)).  The prefix, command, and all parameters are separated
  by one ASCII space character (0x20) each.

  The presence of a prefix is indicated with a single leading ASCII
  colon character (':', 0x3b), which MUST be the first character of the
  message itself.  There MUST be NO gap (whitespace) between the colon
  and the prefix.  The prefix is used by servers to indicate the true
  origin of the message.  If the prefix is missing from the message, it
  is assumed to have originated from the connection from which it was
  received.  Clients SHOULD not use a prefix when sending a message
  from themselves; if they use one, the only valid prefix is the
  registered nickname associated with the client.



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  When a server receives a message, it MUST identify its source using
  the (eventually assumed) prefix.  If the prefix cannot be found in
  the server's internal database, it MUST be discarded, and if the
  prefix indicates the message comes from an (unknown) server, the link
  from which the message was received MUST be dropped.  Dropping a link
  in such circumstances is a little excessive but necessary to maintain
  the integrity of the network and to prevent future problems.  Another
  common error condition is that the prefix found in the server's
  internal database identifies a different source (typically a source
  registered from a different link than from which the message
  arrived).  If the message was received from a server link and the
  prefix identifies a client, a KILL message MUST be issued for the
  client and sent to all servers.  In other cases, the link from which
  the message arrived SHOULD be dropped for clients, and MUST be
  dropped for servers.  In all cases, the message MUST be discarded.

  The command MUST either be a valid IRC command or a three (3) digit
  number represented in ASCII text.

  IRC messages are always lines of characters terminated with a CR-LF
  (Carriage Return - Line Feed) pair, and these messages SHALL NOT
  exceed 512 characters in length, counting all characters including
  the trailing CR-LF. Thus, there are 510 characters maximum allowed
  for the command and its parameters.  There is no provision for
  continuation message lines.  See section 5 for more details about
  current implementations.

3.3.1 Message format in Augmented BNF

  The protocol messages must be extracted from the contiguous stream of
  octets.  The current solution is to designate two characters, CR and
  LF, as message separators.  Empty messages are silently ignored,
  which permits use of the sequence CR-LF between messages without
  extra problems.

  The extracted message is parsed into the components <prefix>,
  <command> and list of parameters (<params>).

  The Augmented BNF representation for this is found in "IRC Client
  Protocol" [IRC-CLIENT].

  The extended prefix (["!" user "@" host ]) MUST NOT be used in server
  to server communications and is only intended for server to client
  messages in order to provide clients with more useful information
  about who a message is from without the need for additional queries.






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3.4 Numeric replies

  Most of the messages sent to the server generate a reply of some
  sort.  The most common reply is the numeric reply, used for both
  errors and normal replies.  The numeric reply MUST be sent as one
  message consisting of the sender prefix, the three digit numeric, and
  the target of the reply.  A numeric reply is not allowed to originate
  from a client; any such messages received by a server are silently
  dropped. In all other respects, a numeric reply is just like a normal
  message, except that the keyword is made up of 3 numeric digits
  rather than a string of letters.  A list of different replies is
  supplied in "IRC Client Protocol" [IRC-CLIENT].

4. Message Details

  All the messages recognized by the IRC server and client are
  described in the IRC Client Protocol specification.

  Where the reply ERR_NOSUCHSERVER is returned, it means that the
  target of the message could not be found.  The server MUST NOT send
  any other replies after this error for that command.

  The server to which a client is connected is required to parse the
  complete message, returning any appropriate errors.  If the server
  encounters a fatal error while parsing a message, an error MUST be
  sent back to the client and the parsing terminated.  A fatal error
  may follow from incorrect command, a destination which is otherwise
  unknown to the server (server, client or channel names fit this
  category), not enough parameters or incorrect privileges.

  If a full set of parameters is presented, then each MUST be checked
  for validity and appropriate responses sent back to the client.  In
  the case of messages which use parameter lists using the comma as an
  item separator, a reply MUST be sent for each item.

  In the examples below, some messages appear using the full format:

  :Name COMMAND parameter list

  Such examples represent a message from "Name" in transit between
  servers, where it is essential to include the name of the original
  sender of the message so remote servers may send back a reply along
  the correct path.

  The message details for client to server communication are described
  in the "IRC Client Protocol" [IRC-CLIENT].  Some sections in the
  following pages apply to some of these messages, they are additions
  to the message specifications which are only relevant to server to



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  server communication, or to the server implementation.  The messages
  which are introduced here are only used for server to server
  communication.

4.1 Connection Registration

  The commands described here are used to register a connection with
  another IRC server.

4.1.1 Password message

     Command: PASS
  Parameters: <password> <version> <flags> [<options>]

  The PASS command is used to set a 'connection password'.  The
  password MUST be set before any attempt to register the connection is
  made.  Currently this means that servers MUST send a PASS command
  before any SERVER command.  Only one (1) PASS command SHALL be
  accepted from a connection.

  The last three (3) parameters MUST be ignored if received from a
  client (e.g. a user or a service).  They are only relevant when
  received from a server.

  The <version> parameter is a string of at least four (4) characters,
  and up to fourteen (14) characters.  The first four (4) characters
  MUST be digits and indicate the protocol version known by the server
  issuing the message.  The protocol described by this document is
  version 2.10 which is encoded as "0210".  The remaining OPTIONAL
  characters are implementation dependent and should describe the
  software version number.

  The <flags> parameter is a string of up to one hundred (100)
  characters.  It is composed of two substrings separated by the
  character "|" (%x7C).  If present, the first substring MUST be the
  name of the implementation.  The reference implementation (See
  Section 8, "Current support and availability") uses the string "IRC".
  If a different implementation is written, which needs an identifier,
  then that identifier should be registered through publication of an
  RFC. The second substring is implementation dependent.  Both
  substrings are OPTIONAL, but the character "|" is REQUIRED.  The
  character "|" MUST NOT appear in either substring.

  Finally, the last parameter, <options>, is used for link options.
  The only options defined by the protocol are link compression (using
  the character "Z"), and an abuse protection flag (using the character





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  "P").  See sections 5.3.1.1 (Compressed server to server links) and
  5.3.1.2 (Anti abuse protections) respectively for more information on
  these options.

  Numeric Replies:

          ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED

  Example:

       PASS moresecretpassword 0210010000 IRC|aBgH$ Z

4.1.2 Server message

     Command: SERVER
  Parameters: <servername> <hopcount> <token> <info>

  The SERVER command is used to register a new server. A new connection
  introduces itself as a server to its peer.  This message is also used
  to pass server data over whole net.  When a new server is connected
  to net, information about it MUST be broadcasted to the whole
  network.

  The <info> parameter may contain space characters.

  <hopcount> is used to give all servers some internal information on
  how far away each server is.  Local peers have a value of 0, and each
  passed server increments the value.  With a full server list, it
  would be possible to construct a map of the entire server tree, but
  hostmasks prevent this from being done.

  The <token> parameter is an unsigned number used by servers as an
  identifier.  This identifier is subsequently used to reference a
  server in the NICK and SERVICE messages sent between servers.  Server
  tokens only have a meaning for the point-to-point peering they are
  used and MUST be unique for that connection.  They are not global.

  The SERVER message MUST only be accepted from either (a) a connection
  which is yet to be registered and is attempting to register as a
  server, or (b) an existing connection to another server, in which
  case the SERVER message is introducing a new server behind that
  server.

  Most errors that occur with the receipt of a SERVER command result in
  the connection being terminated by the destination host (target
  SERVER).  Because of the severity of such event, error replies are
  usually sent using the "ERROR" command rather than a numeric.




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  If a SERVER message is parsed and it attempts to introduce a server
  which is already known to the receiving server, the connection, from
  which that message arrived, MUST be closed (following the correct
  procedures), since a duplicate route to a server has been formed and
  the acyclic nature of the IRC tree breaks.  In some conditions, the
  connection from which the already known server has registered MAY be
  closed instead.  It should be noted that this kind of error can also
  be the result of a second running server, problem which cannot be
  fixed within the protocol and typically requires human intervention.
  This type of problem is particularly insidious, as it can quite
  easily result in part of the IRC network to be isolated, with one of
  the two servers connected to each partition therefore making it
  impossible for the two parts to unite.

  Numeric Replies:

          ERR_ALREADYREGISTRED

  Example:

  SERVER test.oulu.fi 1 1 :Experimental server ; New server
                                  test.oulu.fi introducing itself and
                                  attempting to register.

  :tolsun.oulu.fi SERVER csd.bu.edu 5 34 :BU Central Server ; Server
                                  tolsun.oulu.fi is our uplink for
                                  csd.bu.edu which is 5 hops away.  The
                                  token "34" will be used by
                                  tolsun.oulu.fi when introducing new
                                  users or services connected to
                                  csd.bu.edu.

4.1.3 Nick

     Command: NICK
  Parameters: <nickname> <hopcount> <username> <host> <servertoken>
              <umode> <realname>

  This form of the NICK message MUST NOT be allowed from user
  connections. However, it MUST be used instead of the NICK/USER pair
  to notify other servers of new users joining the IRC network.

  This message is really the combination of three distinct messages:
  NICK, USER and MODE [IRC-CLIENT].

  The <hopcount> parameter is used by servers to indicate how far away
  a user is from its home server.  A local connection has a hopcount of
  0.  The hopcount value is incremented by each passed server.



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  The <servertoken> parameter replaces the <servername> parameter of
  the USER (See section 4.1.2 for more information on server tokens).

  Examples:

  NICK syrk 5 kalt millennium.stealth.net 34 +i :Christophe Kalt ; New
                                  user with nickname "syrk", username
                                  "kalt", connected from host
                                  "millennium.stealth.net" to server
                                  "34" ("csd.bu.edu" according to the
                                  previous example).

  :krys NICK syrk                 ; The other form of the NICK message,
                                  as defined in "IRC Client Protocol"
                                  [IRC-CLIENT] and used between
                                  servers: krys changed his nickname to
                                  syrk

4.1.4 Service message

     Command: SERVICE
  Parameters: <servicename> <servertoken> <distribution> <type>
               <hopcount> <info>

  The SERVICE command is used to introduce a new service.  This form of
  the SERVICE message SHOULD NOT be allowed from client (unregistered,
  or registered) connections.  However, it MUST be used between servers
  to notify other servers of new services joining the IRC network.

  The <servertoken> is used to identify the server to which the service
  is connected.  (See section 4.1.2 for more information on server
  tokens).

  The <hopcount> parameter is used by servers to indicate how far away
  a service is from its home server.  A local connection has a hopcount
  of 0.  The hopcount value is incremented by each passed server.

  The <distribution> parameter is used to specify the visibility of a
  service.  The service may only be known to servers which have a name
  matching the distribution.  For a matching server to have knowledge
  of the service, the network path between that server and the server
  to which the service is connected MUST be composed of servers whose
  names all match the mask.  Plain "*" is used when no restriction is
  wished.

  The <type> parameter is currently reserved for future usage.





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  Numeric Replies:

          ERR_ALREADYREGISTRED            ERR_NEEDMOREPARAMS
          ERR_ERRONEUSNICKNAME
          RPL_YOURESERVICE                RPL_YOURHOST
          RPL_MYINFO

  Example:

SERVICE [email protected] 9 *.fr 0 1 :French Dictionary r" registered on
                                  server "9" is being announced to
                                  another server.  This service will
                                  only be available on servers whose
                                  name matches "*.fr".

4.1.5 Quit

     Command: QUIT
  Parameters: [<Quit Message>]

  A client session ends with a quit message.  The server MUST close the
  connection to a client which sends a QUIT message. If a "Quit
  Message" is given, this will be sent instead of the default message,
  the nickname or service name.

  When "netsplit" (See Section 4.1.6) occur, the "Quit Message" is
  composed of the names of two servers involved, separated by a space.
  The first name is that of the server which is still connected and the
  second name is either that of the server which has become
  disconnected or that of the server to which the leaving client was
  connected:

     <Quit Message> =  ":" servername SPACE servername

  Because the "Quit Message" has a special meaning for "netsplits",
  servers SHOULD NOT allow a client to use a <Quit Message> in the
  format described above.

  If, for some other reason, a client connection is closed without the
  client issuing a QUIT command (e.g. client dies and EOF occurs on
  socket), the server is REQUIRED to fill in the quit message with some
  sort of message reflecting the nature of the event which caused it to
  happen.  Typically, this is done by reporting a system specific
  error.

  Numeric Replies:

          None.



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  Examples:

  :WiZ QUIT :Gone to have lunch   ; Preferred message format.

4.1.6 Server quit message

     Command: SQUIT
  Parameters: <server> <comment>

  The SQUIT message has two distinct uses.

  The first one (described in "Internet Relay Chat: Client Protocol"
  [IRC-CLIENT]) allows operators to break a local or remote server
  link.  This form of the message is also eventually used by servers to
  break a remote server link.

  The second use of this message is needed to inform other servers when
  a "network split" (also known as "netsplit") occurs, in other words
  to inform other servers about quitting or dead servers.  If a server
  wishes to break the connection to another server it MUST send a SQUIT
  message to the other server, using the name of the other server as
  the server parameter, which then closes its connection to the
  quitting server.

  The <comment> is filled in by servers which SHOULD place an error or
  similar message here.

  Both of the servers which are on either side of the connection being
  closed are REQUIRED to send out a SQUIT message (to all its other
  server connections) for all other servers which are considered to be
  behind that link.

  Similarly, a QUIT message MAY be sent to the other still connected
  servers on behalf of all clients behind that quitting link.  In
  addition to this, all channel members of a channel which lost a
  member due to the "split" MUST be sent a QUIT message.  Messages to
  channel members are generated by each client's local server.

  If a server connection is terminated prematurely (e.g., the server on
  the other end of the link died), the server which detects this
  disconnection is REQUIRED to inform the rest of the network that the
  connection has closed and fill in the comment field with something
  appropriate.

  When a client is removed as the result of a SQUIT message, the server
  SHOULD add the nickname to the list of temporarily unavailable
  nicknames in an attempt to prevent future nickname collisions. See




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  section 5.7 (Tracking recently used nicknames) for more information
  on this procedure.

  Numeric replies:

          ERR_NOPRIVILEGES                ERR_NOSUCHSERVER
          ERR_NEEDMOREPARAMS

  Example:

  SQUIT tolsun.oulu.fi :Bad Link ?  ; the server link tolson.oulu.fi
                                  has been terminated because of "Bad
                                  Link".

  :Trillian SQUIT cm22.eng.umd.edu :Server out of control ; message
                                  from Trillian to disconnect
                                  "cm22.eng.umd.edu" from the net
                                  because "Server out of control".

4.2 Channel operations

  This group of messages is concerned with manipulating channels, their
  properties (channel modes), and their contents (typically users).  In
  implementing these, a number of race conditions are inevitable when
  users at opposing ends of a network send commands which will
  ultimately clash.  It is also REQUIRED that servers keep a nickname
  history to ensure that wherever a <nick> parameter is given, the
  server check its history in case it has recently been changed.

4.2.1 Join message

     Command: JOIN
  Parameters: <channel>[ %x7 <modes> ]
              *( "," <channel>[ %x7 <modes> ] )

  The JOIN command is used by client to start listening a specific
  channel. Whether or not a client is allowed to join a channel is
  checked only by the local server the client is connected to; all
  other servers automatically add the user to the channel when the
  command is received from other servers.

  Optionally, the user status (channel modes 'O', 'o', and 'v') on the
  channel may be appended to the channel name using a control G (^G or
  ASCII 7) as separator.  Such data MUST be ignored if the message
  wasn't received from a server.  This format MUST NOT be sent to
  clients, it can only be used between servers and SHOULD be avoided.





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  The JOIN command MUST be broadcast to all servers so that each server
  knows where to find the users who are on the channel.  This allows
  optimal delivery of PRIVMSG and NOTICE messages to the channel.

  Numeric Replies:

          ERR_NEEDMOREPARAMS              ERR_BANNEDFROMCHAN
          ERR_INVITEONLYCHAN              ERR_BADCHANNELKEY
          ERR_CHANNELISFULL               ERR_BADCHANMASK
          ERR_NOSUCHCHANNEL               ERR_TOOMANYCHANNELS
          ERR_TOOMANYTARGETS              ERR_UNAVAILRESOURCE
          RPL_TOPIC

  Examples:

  :WiZ JOIN #Twilight_zone        ; JOIN message from WiZ

4.2.2 Njoin message

     Command: NJOIN
  Parameters: <channel> [ "@@" / "@" ] [ "+" ] <nickname>
                        *( "," [ "@@" / "@" ] [ "+" ] <nickname> )

  The NJOIN message is used between servers only.  If such a message is
  received from a client, it MUST be ignored.  It is used when two
  servers connect to each other to exchange the list of channel members
  for each channel.

  Even though the same function can be performed by using a succession
  of JOIN, this message SHOULD be used instead as it is more efficient.
  The prefix "@@" indicates that the user is the "channel creator", the
  character "@" alone indicates a "channel operator", and the character
  '+' indicates that the user has the voice privilege.

  Numeric Replies:

          ERR_NEEDMOREPARAMS              ERR_NOSUCHCHANNEL
          ERR_ALREADYREGISTRED

  Examples:

  :ircd.stealth.net NJOIN #Twilight_zone :@WiZ,+syrk,avalon ; NJOIN
                                  message from ircd.stealth.net
                                  announcing users joining the
                                  #Twilight_zone channel: WiZ with
                                  channel operator status, syrk with
                                  voice privilege and avalon with no
                                  privilege.



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4.2.3 Mode message

  The MODE message is a dual-purpose command in IRC.  It allows both
  usernames and channels to have their mode changed.

  When parsing MODE messages, it is RECOMMENDED that the entire message
  be parsed first, and then the changes which resulted passed on.

  It is REQUIRED that servers are able to change channel modes so that
  "channel creator" and "channel operators" may be created.

5. Implementation details

  A the time of writing, the only current implementation of this
  protocol is the IRC server, version 2.10. Earlier versions may
  implement some or all of the commands described by this document with
  NOTICE messages replacing many of the numeric replies. Unfortunately,
  due to backward compatibility requirements, the implementation of
  some parts of this document varies with what is laid out.  One
  notable difference is:

       * recognition that any LF or CR anywhere in a message marks
         the end of that message (instead of requiring CR-LF);

  The rest of this section deals with issues that are mostly of
  importance to those who wish to implement a server but some parts
  also apply directly to clients as well.

5.1 Connection 'Liveness'

  To detect when a connection has died or become unresponsive, the
  server MUST poll each of its connections.  The PING command (See "IRC
  Client Protocol" [IRC-CLIENT]) is used if the server doesn't get a
  response from its peer in a given amount of time.

  If a connection doesn't respond in time, its connection is closed
  using the appropriate procedures.

5.2 Accepting a client to server connection

5.2.1 Users

  When a server successfully registers a new user connection, it is
  REQUIRED to send to the user unambiguous messages stating: the user
  identifiers upon which it was registered (RPL_WELCOME), the server
  name and version (RPL_YOURHOST), the server birth information
  (RPL_CREATED), available user and channel modes (RPL_MYINFO), and it
  MAY send any introductory messages which may be deemed appropriate.



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  In particular the server SHALL send the current user/service/server
  count (as per the LUSER reply) and finally the MOTD (if any, as per
  the MOTD reply).

  After dealing with registration, the server MUST then send out to
  other servers the new user's nickname (NICK message), other
  information as supplied by itself (USER message) and as the server
  could discover (from DNS servers).  The server MUST NOT send this
  information out with a pair of NICK and USER messages as defined in
  "IRC Client Protocol" [IRC-CLIENT], but MUST instead take advantage
  of the extended NICK message defined in section 4.1.3.

5.2.2 Services

  Upon successfully registering a new service connection, the server is
  subject to the same kind of REQUIREMENTS as for a user.  Services
  being somewhat different, only the following replies are sent:
  RPL_YOURESERVICE, RPL_YOURHOST, RPL_MYINFO.

  After dealing with this, the server MUST then send out to other
  servers (SERVICE message) the new service's nickname and other
  information as supplied by the service (SERVICE message) and as the
  server could discover (from DNS servers).

5.3 Establishing a server-server connection.

  The process of establishing a server-to-server connection is fraught
  with danger since there are many possible areas where problems can
  occur - the least of which are race conditions.

  After a server has received a connection following by a PASS/SERVER
  pair which were recognized as being valid, the server SHOULD then
  reply with its own PASS/SERVER information for that connection as
  well as all of the other state information it knows about as
  described below.

  When the initiating server receives a PASS/SERVER pair, it too then
  checks that the server responding is authenticated properly before
  accepting the connection to be that server.

5.3.1 Link options

  Server links are based on a common protocol (defined by this
  document) but a particular link MAY set specific options using the
  PASS message (See Section 4.1.1).






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5.3.1.1 Compressed server to server links

  If a server wishes to establish a compressed link with its peer, it
  MUST set the 'Z' flag in the options parameter to the PASS message.
  If both servers request compression and both servers are able to
  initialize the two compressed streams, then the remainder of the
  communication is to be compressed.  If any server fails to initialize
  the stream, it will send an uncompressed ERROR message to its peer
  and close the connection.

  The data format used for the compression is described by RFC 1950
  [ZLIB], RFC 1951 [DEFLATE] and RFC 1952 [GZIP].

5.3.1.2 Anti abuse protections

  Most servers implement various kinds of protections against possible
  abusive behaviours from non trusted parties (typically users).  On
  some networks, such protections are indispensable, on others they are
  superfluous.  To require that all servers implement and enable such
  features on a particular network, the 'P' flag is used when two
  servers connect.  If this flag is present, it means that the server
  protections are enabled, and that the server REQUIRES all its server
  links to enable them as well.

  Commonly found protections are described in sections 5.7 (Tracking
  recently used nicknames) and 5.8 (Flood control of clients).

5.3.2 State information exchange when connecting

  The order of state information being exchanged between servers is
  essential.  The REQUIRED order is as follows:

          * all known servers;

          * all known client information;

          * all known channel information.

  Information regarding servers is sent via extra SERVER messages,
  client information with NICK and SERVICE messages and channels with
  NJOIN/MODE messages.

  NOTE: channel topics SHOULD NOT be exchanged here because the TOPIC
  command overwrites any old topic information, so at best, the two
  sides of the connection would exchange topics.






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  By passing the state information about servers first, any collisions
  with servers that already exist occur before nickname collisions
  caused by a second server introducing a particular nickname.  Due to
  the IRC network only being able to exist as an acyclic graph, it may
  be possible that the network has already reconnected in another
  location.  In this event, the place where the server collision occurs
  indicates where the net needs to split.

5.4 Terminating server-client connections

  When a client connection unexpectedly closes, a QUIT message is
  generated on behalf of the client by the server to which the client
  was connected.  No other message is to be generated or used.

5.5 Terminating server-server connections

  If a server-server connection is closed, either via a SQUIT command
  or "natural" causes, the rest of the connected IRC network MUST have
  its information updated by the server which detected the closure.
  The terminating server then sends a list of SQUITs (one for each
  server behind that connection).  (See Section 4.1.6 (SQUIT)).

5.6 Tracking nickname changes

  All IRC servers are REQUIRED to keep a history of recent nickname
  changes.  This is important to allow the server to have a chance of
  keeping in touch of things when nick-change race conditions occur
  with commands manipulating them.  Messages which MUST trace nick
  changes are:

          * KILL (the nick being disconnected)

          * MODE (+/- o,v on channels)

          * KICK (the nick being removed from channel)

     No other commands need to check nick changes.

  In the above cases, the server is required to first check for the
  existence of the nickname, then check its history to see who that
  nick now belongs to (if anyone!).  This reduces the chances of race
  conditions but they can still occur with the server ending up
  affecting the wrong client.  When performing a change trace for an
  above command it is RECOMMENDED that a time range be given and
  entries which are too old ignored.






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  For a reasonable history, a server SHOULD be able to keep previous
  nickname for every client it knows about if they all decided to
  change.  This size is limited by other factors (such as memory, etc).

5.7 Tracking recently used nicknames

  This mechanism is commonly known as "Nickname Delay", it has been
  proven to significantly reduce the number of nickname collisions
  resulting from "network splits"/reconnections as well as abuse.

  In addition of keeping track of nickname changes, servers SHOULD keep
  track of nicknames which were recently used and were released as the
  result of a "network split" or a KILL message.  These nicknames are
  then unavailable to the server local clients and cannot be re-used
  (even though they are not currently in use) for a certain period of
  time.

  The duration for which a nickname remains unavailable SHOULD be set
  considering many factors among which are the size (user wise) of the
  IRC network, and the usual duration of "network splits".  It SHOULD
  be uniform on all servers for a given IRC network.

5.8 Flood control of clients

  With a large network of interconnected IRC servers, it is quite easy
  for any single client attached to the network to supply a continuous
  stream of messages that result in not only flooding the network, but
  also degrading the level of service provided to others.  Rather than
  require every 'victim' to provide their own protection, flood
  protection was written into the server and is applied to all clients
  except services.  The current algorithm is as follows:

  * check to see if client's `message timer' is less than current time
    (set to be equal if it is);

  * read any data present from the client;

  * while the timer is less than ten (10) seconds ahead of the current
    time, parse any present messages and penalize the client by two (2)
    seconds for each message;

  * additional penalties MAY be used for specific commands which
    generate a lot of traffic across the network.

  This in essence means that the client may send one (1) message every
  two (2) seconds without being adversely affected.  Services MAY also
  be subject to this mechanism.




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5.9 Non-blocking lookups

  In a real-time environment, it is essential that a server process
  does as little waiting as possible so that all the clients are
  serviced fairly.  Obviously this requires non-blocking IO on all
  network read/write operations.  For normal server connections, this
  was not difficult, but there are other support operations that may
  cause the server to block (such as disk reads).  Where possible, such
  activity SHOULD be performed with a short timeout.

5.9.1 Hostname (DNS) lookups

  Using the standard resolver libraries from Berkeley and others has
  meant large delays in some cases where replies have timed out.  To
  avoid this, a separate set of DNS routines were written for the
  current implementation.  Routines were setup for non-blocking IO
  operations with local cache, and then polled from within the main
  server IO loop.

5.9.2 Username (Ident) lookups

  Although there are numerous ident libraries (implementing the
  "Identification Protocol" [IDENT]) for use and inclusion into other
  programs, these caused problems since they operated in a synchronous
  manner and resulted in frequent delays.  Again the solution was to
  write a set of routines which would cooperate with the rest of the
  server and work using non-blocking IO.

6. Current problems

  There are a number of recognized problems with this protocol, all of
  which are hoped to be solved sometime in the near future during its
  rewrite.  Currently, work is underway to find working solutions to
  these problems.

6.1 Scalability

  It is widely recognized that this protocol does not scale
  sufficiently well when used in a large arena.  The main problem comes
  from the requirement that all servers know about all other servers
  and clients and that information regarding them be updated as soon as
  it changes.  It is also desirable to keep the number of servers low
  so that the path length between any two points is kept minimal and
  the spanning tree as strongly branched as possible.







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6.2 Labels

  The current IRC protocol has 4 types of labels: the nickname, the
  channel name, the server name and the service name.  Each of the four
  types has its own domain and no duplicates are allowed inside that
  domain.  Currently, it is possible for users to pick the label for
  any of the first three, resulting in collisions.  It is widely
  recognized that this needs reworking, with a plan for unique names
  for nicks that don't collide being desirable as well as a solution
  allowing a cyclic tree.

6.2.1 Nicknames

  The idea of the nickname on IRC is very convenient for users to use
  when talking to each other outside of a channel, but there is only a
  finite nickname space and being what they are, it's not uncommon for
  several people to want to use the same nick.  If a nickname is chosen
  by two people using this protocol, either one will not succeed or
  both will be removed by use of KILL (See Section 3.7.1 of "IRC Client
  Protocol" [IRC-CLIENT]).

6.2.2 Channels

  The current channel layout requires that all servers know about all
  channels, their inhabitants and properties.  Besides not scaling
  well, the issue of privacy is also a concern.  A collision of
  channels is treated as an inclusive event (people from both nets on
  channel with common name are considered to be members of it) rather
  than an exclusive one such as used to solve nickname collisions.

  This protocol defines "Safe Channels" which are very unlikely to be
  the subject of a channel collision.  Other channel types are kept for
  backward compatibility.

6.2.3 Servers

  Although the number of servers is usually small relative to the
  number of users and channels, they too are currently REQUIRED to be
  known globally, either each one separately or hidden behind a mask.

6.3 Algorithms

  In some places within the server code, it has not been possible to
  avoid N^2 algorithms such as checking the channel list of a set of
  clients.






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  In current server versions, there are only few database consistency
  checks, most of the time each server assumes that a neighbouring
  server is correct.  This opens the door to large problems if a
  connecting server is buggy or otherwise tries to introduce
  contradictions to the existing net.

  Currently, because of the lack of unique internal and global labels,
  there are a multitude of race conditions that exist.  These race
  conditions generally arise from the problem of it taking time for
  messages to traverse and effect the IRC network.  Even by changing to
  unique labels, there are problems with channel-related commands being
  disrupted.

7. Security Considerations

7.1 Authentication

  Servers only have two means of authenticating incoming connections:
  plain text password, and DNS lookups.  While these methods are weak
  and widely recognized as unsafe, their combination has proven to be
  sufficient in the past:

   * public networks typically allow user connections with only few
     restrictions, without requiring accurate authentication.

   * private networks which operate in a controlled environment often
     use home-grown authentication mechanisms not available on the
     internet: reliable ident servers [IDENT], or other proprietary
     mechanisms.

  The same comments apply to the authentication of IRC Operators.

  It should also be noted that while there has been no real demand over
  the years for stronger authentication, and no real effort to provide
  better means to safely authenticate users, the current protocol
  offers enough to be able to easily plug-in external authentication
  methods based on the information that a client can submit to the
  server upon connection: nickname, username, password.

7.2 Integrity

  Since the PASS and OPER messages of the IRC protocol are sent in
  clear text, a stream layer encryption mechanism (like "The TLS
  Protocol" [TLS]) could be used to protect these transactions.







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8. Current support and availability

     Mailing lists for IRC related discussion:
       General discussion: [email protected]
       Protocol development: [email protected]

     Software implementations:
       ftp://ftp.irc.org/irc/server
       ftp://ftp.funet.fi/pub/unix/irc
       ftp://coombs.anu.edu.au/pub/irc

     Newsgroup: alt.irc

9. Acknowledgements

  Parts of this document were copied from the RFC 1459 [IRC] which
  first formally documented the IRC Protocol.  It has also benefited
  from many rounds of review and comments.  In particular, the
  following people have made significant contributions to this
  document:

  Matthew Green, Michael Neumayer, Volker Paulsen, Kurt Roeckx, Vesa
  Ruokonen, Magnus Tjernstrom, Stefan Zehl.

10. References

  [KEYWORDS]   Bradner, S., "Key words for use in RFCs to Indicate
               Requirement Levels", BCP 14, RFC 2119, March 1997.

  [ABNF]       Crocker, D. and P. Overell, "Augmented BNF for Syntax
               Specifications: ABNF", RFC 2234, November 1997.

  [IRC]        Oikarinen, J. and D. Reed, "Internet Relay Chat
               Protocol", RFC 1459, May 1993.

  [IRC-ARCH]   Kalt, C., "Internet Relay Chat: Architecture", RFC 2810,
               April 2000.

  [IRC-CLIENT] Kalt, C., "Internet Relay Chat: Client Protocol", RFC
               2812, April 2000.


  [IRC-CHAN]   Kalt, C., "Internet Relay Chat: Channel Management", RFC
               2811, April 2000.

  [ZLIB]       Deutsch, P. and J-L. Gailly, "ZLIB Compressed Data
               Format Specification version 3.3", RFC 1950, May 1996.




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  [DEFLATE]    Deutsch, P., "DEFLATE Compressed Data Format
               Specification version 1.3", RFC 1951, May 1996.

  [GZIP]       Deutsch, P., "GZIP file format specification version
               4.3", RFC 1952, May 1996.

  [IDENT]      St. Johns, M., "The Identification Protocol", RFC 1413,
               February 1993.

  [TLS]        Dierks, T. and C. Allen, "The TLS Protocol", RFC 2246,
               January 1999.

11. Author's Address

  Christophe Kalt
  99 Teaneck Rd, Apt #117
  Ridgefield Park, NJ 07660
  USA

  EMail: [email protected]































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12.  Full Copyright Statement

  Copyright (C) The Internet Society (2000).  All Rights Reserved.

  This document and translations of it may be copied and furnished to
  others, and derivative works that comment on or otherwise explain it
  or assist in its implementation may be prepared, copied, published
  and distributed, in whole or in part, without restriction of any
  kind, provided that the above copyright notice and this paragraph are
  included on all such copies and derivative works.  However, this
  document itself may not be modified in any way, such as by removing
  the copyright notice or references to the Internet Society or other
  Internet organizations, except as needed for the purpose of
  developing Internet standards in which case the procedures for
  copyrights defined in the Internet Standards process must be
  followed, or as required to translate it into languages other than
  English.

  The limited permissions granted above are perpetual and will not be
  revoked by the Internet Society or its successors or assigns.

  This document and the information contained herein is provided on an
  "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
  TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
  BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
  HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
  MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

Acknowledgement

  Funding for the RFC Editor function is currently provided by the
  Internet Society.



















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