Network Working Group                                            L. Kane
Request for Comments: 2642                Cabletron Systems Incorporated
Category: Informational                                      August 1999


                Cabletron's VLS Protocol Specification

Status of this Memo

  This memo provides information for the Internet community.  It does
  not specify an Internet standard of any kind.  Distribution of this
  memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (1999).  All Rights Reserved.

Abstract

  The Virtual LAN Link State Protocol (VLSP) is part of the InterSwitch
  Message Protocol (ISMP) which provides interswitch communication
  between switches running Cabletron's SecureFast VLAN (SFVLAN)
  product.  VLSP is used to determine and maintain a fully connected
  mesh topology graph of the switch fabric.  Each switch maintains an
  identical database describing the topology. Call-originating switches
  use the topology database to determine the path over which to route a
  call connection.

  VLSP provides support for equal-cost multipath routing, and
  recalculates routes quickly in the face of topological changes,
  utilizing a minimum of routing protocol traffic.

Table of Contents

   1. Introduction............................................  3
      1.1 Acknowledgments.....................................  3
      1.2 Data Conventions....................................  3
      1.3 ISMP Overview.......................................  4
   2. VLS Protocol Overview...................................  5
      2.1 Definitions of Commonly Used Terms..................  6
      2.2 Differences Between VLSP and OSPF...................  7
          2.2.1 Operation at the Physical Layer...............  8
          2.2.2 All Links Treated as Point-to-Point...........  8
          2.2.3 Routing Path Information......................  9
          2.2.4 Configurable Parameters.......................  9
          2.2.5 Features Not supported........................  9
      2.3 Functional Summary.................................. 10
      2.4 Protocol Packets.................................... 11



Kane                         Informational                      [Page 1]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


      2.5 Protocol Data Structures............................ 12
      2.6 Basic Implementation Requirements................... 12
      2.7 Organization of the Remainder of This Document...... 13
   3. Interface Data Structure................................ 14
      3.1 Interface States.................................... 16
      3.2 Events Causing Interface State Changes.............. 18
      3.3 Interface State Machine............................. 21
   4. Neighbor Data Structure................................. 23
      4.1 Neighbor States..................................... 25
      4.2 Events Causing Neighbor State Changes............... 27
      4.3 Neighbor State Machine.............................. 29
   5. Area Data Structure..................................... 33
      5.1 Adding and Deleting Link State Advertisements....... 34
      5.2 Accessing Link State Advertisements................. 35
      5.3 Best Path Lookup.................................... 35
   6. Discovery Process....................................... 35
      6.1 Neighbor Discovery.................................. 36
      6.2 Bidirectional Communication......................... 37
      6.3 Designated Switch................................... 38
          6.3.1 Selecting the Designated Switch............... 39
      6.4 Adjacencies......................................... 41
   7. Synchronizing the Databases............................. 42
      7.1 Link State Advertisements........................... 43
          7.1.1 Determining Which
                Link State Advertisement Is Newer............. 44
      7.2 Database Exchange Process........................... 44
          7.2.1 Database Description Packets.................. 44
          7.2.2 Negotiating the Master/Slave Relationship..... 45
          7.2.3 Exchanging Database Description Packets....... 46
      7.3 Updating the Database............................... 48
      7.4 An Example.......................................... 49
   8. Maintaining the Databases............................... 51
      8.1 Originating Link State Advertisements............... 52
          8.1.1 Switch Link Advertisements.................... 52
          8.1.2 Network Link Advertisements................... 55
      8.2 Distributing Link State Advertisements.............. 56
          8.2.1 Overview...................................... 57
          8.2.2 Processing an
                Incoming Link State Update Packet............. 58
          8.2.3 Forwarding Link State Advertisements.......... 60
          8.2.4 Installing Link
                State Advertisements in the Database.......... 62
          8.2.5 Retransmitting Link State Advertisements...... 63
          8.2.6 Acknowledging Link State Advertisements....... 64
      8.3 Aging the Link State Database....................... 66
          8.3.1 Premature Aging of Advertisements............. 66
   9. Calculating the Best Paths.............................. 67
  10. Protocol Packets........................................ 67



Kane                         Informational                      [Page 2]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


      10.1 ISMP Packet Format................................. 68
           10.1.1 Frame Header................................ 69
           10.1.2 ISMP Packet Header.......................... 70
           10.1.3 ISMP Message Body........................... 71
      10.2 VLSP Packet Processing............................. 71
      10.3 Network Layer Address Information.................. 72
      10.4 VLSP Packet Header................................. 73
      10.5 Options Field...................................... 75
      10.6 Packet Formats..................................... 76
           10.6.1 Hello Packets............................... 76
           10.6.2 Database Description Packets................ 78
           10.6.3 Link State Request Packets.................. 80
           10.6.4 Link State Update Packets................... 82
           10.6.5 Link State Acknowledgment Packets........... 83
  11. Link State Advertisement Formats........................ 84
      11.1 Link State Advertisement Headers................... 84
      11.2 Switch Link Advertisements......................... 86
      11.3 Network Link Advertisements........................ 89
  12. Protocol Parameters..................................... 89
      12.1 Architectural Constants............................ 90
      12.2 Configurable Parameters............................ 91
  13. End Notes............................................... 93
  14. Security Considerations................................. 94
  15. References.............................................. 94
  16. Author's Address........................................ 94
  17. Full Copyright Statement................................ 95

1. Introduction

  This memo is being distributed to members of the Internet community
  in order to solicit reactions to the proposals contained herein.
  While the specification discussed here may not be directly relevant
  to the research problems of the Internet, it may be of interest to
  researchers and implementers.

1.1 Acknowledgments

  VLSP is derived from the OSPF link-state routing protocol described
  in [RFC2328], written by John Moy, formerly of Proteon, Inc.,
  Westborough, Massachusetts.  Much of the current memo has been drawn
  from [RFC2328].  Therefore, this author wishes to acknowledge the
  contribution Mr. Moy has (unknowingly) made to this document.

1.2 Data Conventions

  The methods used in this memo to describe and picture data adhere to
  the standards of Internet Protocol documentation [RFC1700].  In
  particular:



Kane                         Informational                      [Page 3]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     The convention in the documentation of Internet Protocols is to
     express numbers in decimal and to picture data in "big-endian"
     order.  That is, fields are described left to right, with the most
     significant octet on the left and the least significant octet on
     the right.  The order of transmission of the header and data
     described in this document is resolved to the octet level.
     Whenever a diagram shows a group of octets, the order of
     transmission of those octets is the normal order in which they are
     read in English.

     Whenever an octet represents a numeric quantity the left most bit
     in the diagram is the high order or most significant bit.  That
     is, the bit labeled 0 is the most significant bit.

     Similarly, whenever a multi-octet field represents a numeric
     quantity the left most bit of the whole field is the most
     significant bit.  When a multi-octet quantity is transmitted the
     most significant octet is transmitted first.

1.3 ISMP Overview

  The InterSwitch Message Protocol (ISMP) provides a consistent method
  of encapsulating and transmitting control messages exchanged between
  switches running Cabletron's SecureFast VLAN (SFVLAN) product, as
  described in [IDsfvlan].  ISMP provides the following services:

  o  Topology services.  Each switch maintains a distributed topology
     of the switch fabric by exchanging the following interswitch
     control messages with other switches:

  o  Interswitch Keepalive messages are sent by each switch to announce
     its existence to its neighboring switches and to establish the
     topology of the switch fabric.  (Interswitch Keepalive messages
     are exchanged in accordance with Cabletron's VlanHello protocol,
     described in [IDhello].)

  o  Interswitch Spanning Tree BPDU messages and Interswitch Remote
     Blocking messages are used to determine and maintain a loop-free
     flood path between all network switches in the fabric.  This flood

     path is used for all undirected interswitch messages -- that is,
     messages that are (potentially) sent to all switches in the switch
     fabric.

  o  Interswitch Link State messages (VLS protocol) are used to
     determine and maintain a fully connected mesh topology graph of
     the switch fabric.  Call-originating switches use the topology
     graph to determine the path over which to route a call connection.



Kane                         Informational                      [Page 4]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  o  Address resolution services.  Interswitch Resolve messages are
     used to resolve a packet destination address when the packet
     source and destination pair does not match a known connection.
     Interswitch New User messages are used to provide end-station
     address mobility between switches.

  o  Tag-based flooding.  A tag-based broadcast method is used to
     restrict the broadcast of unresolved packets to only those ports
     within the fabric that belong to the same VLAN as the source.

  o  Call tapping services.  Interswitch Tap messages are used to
     monitor traffic moving between two end stations.  Traffic can be
     monitored in one or both directions along the connection path.

  Note:  Previous versions of VLSP treated all links as if they were
  broadcast (multi-access).  Thus, if VLSP determines that a neighbor
  switch is running an older version of the protocol software (see
  Section 6.1), it will change the interface type to broadcast and
  begin exchanging Hello packets with the single neighbor switch.

2. VLS Protocol Overview

  VLSP is a dynamic routing protocol.  It quickly detects topological
  changes in the switch fabric (such as, switch interface failures) and
  calculates new loop-free routes after a period of convergence.  This
  period of convergence is short and involves a minimum of routing
  traffic.

  All switches in the fabric run the same algorithm and maintain
  identical databases describing the switch fabric topology.  This
  database contains each switch's local state, including its usable
  interfaces and reachable neighbors.  Each switch distributes its
  local state throughout the switch fabric by flooding.  From the
  topological database, each switch constructs a set of best path trees
  (using itself as the root) that specify routes to all other switches
  in the fabric.















Kane                         Informational                      [Page 5]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


2.1 Definitions of Commonly Used Terms

  This section contains a collection of definitions for terms that have
  a specific meaning to the protocol and that are used throughout the
  text.

  Switch ID

     A 10-octet value that uniquely identifies the switch within the
     switch fabric.  The value consists of the 6-octet base MAC address
     of the switch, followed by 4 octets of zeroes.

  Network link

     The physical connection between two switches.  A link is
     associated with a switch interface.

     There are two physical types of network links supported by VLSP:

     o  Point-to-point links that join a single pair of switches.  A
        serial line is an example of a point-to-point network link.

     o  Multi-access broadcast links that support the attachment of
        multiple switches, along with the capability to address a
        single message to all the attached switches.  An attached
        ethernet is an example of a multi-access broadcast network
        link.

        A single topology can contain both types of links.  At startup,
        all links are assumed to be point-to-point.  A link is
        determined to be multi-access when more than one neighboring
        switch is discovered on the link.

  Interface

     The port over which a switch accesses one of its links.
     Interfaces are identified by their interface ID, a 10-octet value
     consisting of the 6-octet base MAC address of the switch, followed
     by the 4-octet local port number of the interface.

  Neighboring switches

     Two switches attached to a common link.








Kane                         Informational                      [Page 6]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Adjacency

     A relationship formed between selected neighboring switches for
     the purpose of exchanging routing information.  Not every pair of
     neighboring switches become adjacent.

  Link state advertisement

     Describes the local state of a switch or a link.  Each link state
     advertisement is flooded throughout the switch fabric.  The
     collected link state advertisements of all switches and links form
     the protocol's topological database.

  Designated switch

     Each multi-access network link has a designated switch.  The
     designated switch generates a link state advertisement for the
     link and has other special responsibilities in the running of the
     protocol.

     The use of a designated switch permits a reduction in the number
     of adjacencies required on multi-access links.  This in turn
     reduces the amount of routing protocol traffic and the size of the
     topological database.

     The designated switch is selected during the discovery process.  A
     designated switch is not selected for a point-to-point network
     link.

  Backup designated switch

     Each multi-access network link has a backup designated switch.
     The backup designated switch maintains adjacencies with the same
     switches on the link as the designated switch.  This optimizes the
     failover time when the backup designated switch must take over for
     the (failed) designated switch.

     The backup designated switch is selected during the Discovery
     process.  A backup designated switch is not selected for a point-
     to-point network link.

2.2 Differences Between VLSP and OSPF

  The VLS protocol is derived from the OSPF link-state routing protocol
  described in [RFC2328].






Kane                         Informational                      [Page 7]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


2.2.1 Operation at the Physical Layer

  The primary differences between the VLS and OSPF protocols stem from
  the fact that OSPF runs over the IP layer, while VLSP runs at the
  physical MAC layer.  This difference has the following repercussions:

  o  VLSP does not support features (such as fragmentation) that are
     typically provided by network layer service providers.

  o  Due to the unrelated nature of MAC address assignments, VLSP
     provides no summarization of the address space (such as, classical
     IP subnet information) or level 2 routing (such as,

     IS-IS Phase V DECnet).  Thus, VLSP does not support grouping
     switches into areas.  All switches exist in a single area.  Since
     a single domain exists within any switch fabric, there is no need
     for VLSP to provide interdomain reachability.

  o  As mentioned in Section 10.1.1, ISMP uses a single well-known
     multicast address for all packets.  However, parts of the VLS
     protocol (as derived from OSPF) are dependent on certain network
     layer addresses -- in particular, the AllSPFSwitches and
     AllDSwitches multicast addresses that drive the distribution of
     link state advertisements throughout the switch fabric.  In order
     to facilitate the implementation of the protocol at the physical
     MAC layer, network layer address information is encapsulated in
     the protocol packets (see Section 10.3).  This information is
     unbundled and packets are then processed as if they had been sent
     or received on that multicast address.

2.2.2 All Links Treated as Point-to-Point

  When the switch first comes on line, VLSP assumes all network links
  are point-to-point and no more than one neighboring switch will be
  discovered on any one port.  Therefore, at startup, VLSP does not
  send its own Hello packets over its network ports, but instead,
  relies on the VlanHello protocol [IDhello] for the discovery of its
  neighbor switches.  If a second neighbor is detected on a link, the
  link is then deemed multi-access and the interface type is changed to
  broadcast.  At that point, VLSP exchanges its own Hello packets with
  the switches on the link in order to select a designated switch and
  designated backup switch for the link.

  This method eliminates unnecessary duplication of message traffic and
  processing, thereby increasing the overall efficiency of the switch
  fabric.





Kane                         Informational                      [Page 8]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Note:  Previous versions of VLSP treated all links as if they were
  broadcast (multi-access).  Thus, if VLSP determines that a neighbor
  switch is running an older version of the protocol software (see
  Section 6.1), it will change the interface type to broadcast and
  begin exchanging Hello packets with the single neighbor switch.

2.2.3 Routing Path Information

  Instead of providing the next hop to a destination, VLSP calculates
  and maintains complete end-to-end path information. On request, a
  list of individual port identifiers is generated describing a
  complete path from the source switch to the destination switch.  If
  multiple equal-cost routes exist to a destination switch, up to three
  paths are calculated and returned.

2.2.4 Configurable Parameters

  OSPF supports (and requires) configurable parameters.  In fact, even
  the default OSPF configuration requires that IP address assignments
  be specified.  On the other hand, no configuration information is
  ever required for the VLS protocol.  Switches are uniquely identified
  by their base MAC addresses and ports are uniquely identified by the
  base MAC address of the switch and a port number.

  While a developer is free to implement configurable parameters for
  the VLS protocol, the current version of VLSP supports configurable
  path metrics only.  Note that this has the following repercussions:

  o  All switches are assigned a switch priority of 1.  This forces the
     selection of the designated switch to be based solely on base MAC
     address.

  o  Authentication is not supported.

2.2.5 Features Not supported

  In addition to those features mentioned in the previous sections, the
  following OSPF features are not supported by the current version of
  VLSP:

  o  Periodic refresh of link state advertisements.  (This optimizes
     performance by eliminating unnecessary traffic between the
     switches.)

  o  Routing based on non-zero type of service (TOS).

  o  Use of external routing information for destinations outside the
     switch fabric.



Kane                         Informational                      [Page 9]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


2.3 Functional Summary

  There are essentially four operational stages of the VLS protocol.

  o  Discovery Process The discovery process involves two steps:

     o  Neighboring switches are detected by the VlanHello protocol
        [IDhello] which then notifies VLSP of the neighbor.

     o  If more than one neighbor switch is detected on a single port,
        the link is determined to be multi-access.  VLSP then sends its
        own Hello packets over the link in order to discover the full
        set of neighbors on the link and select a designated switch and
        designated backup switch for the link.  Note that this
        selection process is unnecessary on point-to-point links.

     The discovery process is described in more detail in Section 6.

  o  Synchronizing the Databases

     Adjacencies are used to simplify and speed up the process of
     synchronizing the topological database (also known as the link
     state database) maintained by each switch in the fabric.  Each
     switch is only required to synchronize its database with those
     neighbors to which it is adjacent. This reduces the amount of
     routing protocol traffic across the fabric, particularly for
     multi-access links with multiple switches.

     The process of synchronizing the databases is described in more
     detail in Section 7.

  o  Maintaining the Databases

     Each switch advertises its state (also known as its link state)
     any time its link state changes.  Link state advertisements are
     distributed throughout the switch fabric using a reliable flooding
     algorithm that ensures that all switches in the fabric are
     notified of any link state changes.

     The process of maintaining the databases is described in more
     detail in Section 8.










Kane                         Informational                     [Page 10]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  o  Calculating the Best Paths

     The link state database consists of the collection of link state
     advertisements received from each switch.  Each switch uses its
     link state database to calculate a set of best paths, using itself
     as root, to all other switches in the fabric.

     The process of recalculating the set of best paths is described in
     more detail in Section 9.

2.4 Protocol Packets

  In addition to the frame header and the ISMP packet header described
  in Section 10.1, all VLS protocol packets share a common protocol
  header, described in Section 10.4.

  The VLSP packet types are listed below in Table 1.  Their formats are
  described in Section 10.6.

     Type   Packet Name            Protocol Function

     1      Hello                  Select DS and Backup DS
     2      Database Description   Summarize database contents
     3      Link State Request     Database download
     4      Link State Update      Database update
     5      Link State Ack         Flooding acknowledgment

                 Table 1: VLSP Packet Types

  The Hello packets are used to select the designated switch and the
  backup designated switch on multi-access links.  The Database
  Description and Link State Request packets are used to form
  adjacencies.  Link State Update and Link State Acknowledgment packets
  are used to update the topological database.

  Each Link State Update packet carries a set of link state
  advertisements.  A single Link State Update packet may contain the
  link state advertisements of several switches.  There are two
  different types of link state advertisement, as shown below in Table
  2.











Kane                         Informational                     [Page 11]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


        LS     Advertisement    Advertisement Description
        Type   Name

        1      Switch link      Originated by all switches. This
               advertisements   advertisement describes the collected
                                states of the switch's interfaces.

        2      Network link     Originated by the designated switch.
               advertisements   This advertisement contains the list
                                of switches connected to the network
                                link.

                 Table 2: VLSP Link State Advertisements

2.5 Protocol Data Structures

  The VLS protocol is described in this specification in terms of its
  operation on various protocol data structures.  Table 3 lists the
  primary VLSP data structures, along with the section in which they
  are described in detail.

        Structure Name                        Description

        Interface Data Structure              Section 3
        Neighbor Data Structure               Section 4
        Area Data Structure                   Section 5

                    Table 3: VLSP Data Structures

2.6 Basic Implementation Requirements

  An implementation of the VLS protocol requires the following pieces
  of system support:

  Timers

     Two types of timer are required.  The first type, known as a one-
     shot timer, expires once and triggers an event.  The second type,
     known as an interval timer, expires at preset intervals.  Interval
     timers are used to trigger events at periodic intervals.  The
     granularity of both types of timers is one second.

     Interval timers should be implemented in such a way as to avoid
     drift.  In some switch implementations, packet processing can
     affect timer execution.  For example, on a multi-access link with
     multiple switches, regular broadcasts can lead to undesirable
     synchronization of routing packets unless the interval timers have
     been implemented to avoid drift.  If it is not possible to



Kane                         Informational                     [Page 12]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     implement drift-free timers, small random amounts of time should
     be added to or subtracted from the timer interval at each firing.

  List manipulation primitives

     Much of the functionality of VLSP is described here in terms of
     its operation on lists of link state advertisements.  Any
     particular advertisement may be on many such lists. Implementation
     of VLSP must be able to manipulate these lists, adding and
     deleting constituent advertisements as necessary.

  Tasking support

     Certain procedures described in this specification invoke other
     procedures.  At times, these other procedures should be executed
     in-line -- that is, before the current procedure has finished.
     This is indicated in the text by instructions to "execute" a
     procedure.  At other times, the other procedures are to be
     executed only when the current procedure has finished.  This is
     indicated by instructions to "schedule" a task.  Implementation of
     VLSP must provide these two types of tasking support.

2.7 Organization of the Remainder of This Document

  The remainder of this document is organized as follows:

  o  Section 3 through Section 5 describe the primary data structures
     used by the protocol.  Note that this specification is presented
     in terms of these data structures in order to make explanations
     more precise.  Implementations of the protocol must support the
     functionality described, but need not use the exact data
     structures that appear in this specification.

  o  Section 6 through Section 9 describe the four operational stages
     of the protocol:  the discovery process, synchronizing the
     databases, maintaining the databases, and calculating the set of
     best paths.

  o  Section 10 describes the processing of VLSP packets and presents
     detailed descriptions of their formats.

  o  Section 11 presents detailed descriptions of link state
     advertisements.

  o  Section 12 summarizes the protocol parameters.






Kane                         Informational                     [Page 13]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


3. Interface Data Structure

  The port over which a switch accesses a network link is known as the
  link interface.  Each switch maintains a separate interface data
  structure for each network link.

  The following data items are associated with each interface:

  Type

     The type of network to which the interface is attached -- point-
     to-point or broadcast (multi-access).  This data item is
     initialized to point-to-point when the interface becomes
     operational.  If a second neighbor is detected on the link after
     the first neighbor has been discovered, the link interface type is
     changed to broadcast.  The type remains as broadcast until the
     interface is declared down, at which time the type reverts to
     point-to-point.

  Note:  Previous versions of VLSP treated all links as if they were
  multi-access.  Thus, if VLSP determines that a neighbor switch is
  running an older version of the protocol software (see Section 6.1),
  it will change the interface type to broadcast.

  State

     The functional level of the interface.  The state of the interface
     is included in all switch link advertisements generated by the
     switch, and is also used to determine whether full adjacencies are
     allowed on the interface.  See Section 3.1 for a complete
     description of interface states.

  Interface identifier

     A 10-octet value that uniquely identifies the interface. This
     value consists of the 6-octet base MAC address of the neighbor
     switch, followed by the 4-octet local port number of the
     interface.

  Area ID

     A 4-octet value identifying the area.  Since VLSP does not support
     multiple areas, the value here is always zero.








Kane                         Informational                     [Page 14]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  HelloInterval

     The interval, in seconds, at which the switch sends VLSP Hello
     packets over the interface.  This parameter is not used on point-
     to-point links.

  SwitchDeadInterval

     The length of time, in seconds, that neighboring switches will
     wait before declaring the local switch dNeighboring switches

     A list of the neighboring switches attached to this network link.
     This list is created during the discovery process. Adjacencies are
     formed to one or more of these neighbors. The set of adjacent
     neighbors can be determined by examining the states of the
     neighboring switches as shown in their link state advertisements.

  Designated switch

     The designated switch selected for the multi-access network link.
     (A designated switch is not selected for a point-to-point link.)
     This data item is initialized to zero when the switch comes on-
     line, indicating that no designated switch has been chosen for the
     link.

  Backup designated switch

     The backup designated switch selected for the multi-access network
     link.  (A backup designated switch is not selected for a point-
     to-point link.)  This data item is initialized to zero when the
     switch comes on-line, indicating that no backup designated switch
     has been chosen for the link.

  Interface output cost(s)

     The cost of sending a packet over the interface.  The link cost is
     expressed in the link state metric and must be greater than zero.

  RxmtInterval

     The number of seconds between link state advertisement
     retransmissions, for adjacencies belonging to this interface. This
     value is also used to time the retransmission of Database
     Description and Link State Request packets.







Kane                         Informational                     [Page 15]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


3.1 Interface States

  This section describes the various states of a switch interface. The
  states are listed in order of progressing functionality. For example,
  the inoperative state is listed first, followed by a list of the
  intermediate states through which the interface passes before
  attaining the final, fully functional state.  The specification makes
  use of this ordering by references such as "those interfaces in state
  greater than X".

  Figure 1 represents the interface state machine, showing the
  progression of interface state changes.  The arrows on the graph
  represent the events causing each state change.  These events are
  described in Section 3.2.  The interface state machine is described
  in detail in Section 3.3.

  Down

     This is the initial state of the interface.  In this state, the
     interface is unusable, and no protocol traffic is sent or received
     on the interface.  In this state, interface parameters are set to
     their initial values, all interface timers are disabled, and no
     adjacencies are associated with the interface.




























Kane                         Informational                     [Page 16]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


      +-------+
      |  any  |  Interface   +----------+  Unloop Ind  +----------+
      | state | -----------> |   Down   | <----------- | Loopback |
      +-------+    Down      +----------+              +----------+
                                  |                         ^
                                  | Interface Up            |
          +-------+  [pt-to-pt]   |                         |
          | Point |<------------type?              Loop Ind |
          |  to   |               |                         |
          | Point |               | [broadcast]             |
          +-------+               V                     +-------+
                            +-----------+               |  any  |
                            |  Waiting  |               | state |
                            +-----------+               +-------+
                                  |
                      Backup Seen |
                                  | Wait Timer
                                  |
                                  |
     +----------+    Neighbor     V     Neighbor    +----------+
     |    DS    | <------------> [ ] <------------> | DS Other |
     +----------+     Change      ^      Change     +----------+
                                  |
                                  |
                  Neighbor Change |
                                  |
                                  V
                             +----------+
                             |  Backup  |
                             +----------+

                  Figure 1:  Interface State Machine


  Loopback

     In this state, the switch interface is looped back, either in
     hardware or in software.  The interface is unavailable for regular
     data traffic.

  Point-to-Point

     In this state, the interface is operational and is connected to a
     physical point-to-point link.  On entering this state, the switch
     attempts to form an adjacency with the neighboring switch.






Kane                         Informational                     [Page 17]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Waiting

     In this state, the switch is attempting to identify the backup
     designated switch for the link by monitoring the Hello packets it
     receives.  The switch does not attempt to select a designated
     switch or a backup designated switch until it changes out of this
     state, thereby preventing unnecessary changes of the designated
     switch and its backup.

  DS Other

     In this state, the interface is operational and is connected to a
     multi-access broadcast link on which other switches have been
     selected as the designated switch and the backup designated
     switch.   On entering this state, the switch attempts to form
     adjacencies with both the designated switch and the backup
     designated switch.

  Backup

     In this state, the switch itself is the backup designated switch
     on the attached multi-access broadcast link.  It will be promoted
     to designated switch if the current designated switch fails.  The
     switch establishes adjacencies with all other switches attached to
     the link.  (See Section 6.3 for more information on the functions
     performed by the backup designated switch.)

  DS

     In this state, this switch itself is the designated switch on the
     attached multi-access broadcast link.  The switch establishes
     adjacencies with all other switches attached to the link.  The
     switch is responsible for originating network link advertisements
     for the link, containing link information for all switches
     attached to the link, including the designated switch itself.
     (See Section 6.3 for more information on the functions performed
     by the designated switch.)

3.2 Events Causing Interface State Changes

  The state of an interface changes due to an interface event.  This
  section describes these events.

  Interface events are shown as arrows in Figure 1, the graphic
  representation of the interface state machine.  For more information
  on the interface state machine, see Section 3.3.





Kane                         Informational                     [Page 18]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Interface Up

     This event is generated by the VlanHello protocol [IDhello] when
     it discovers a neighbor switch on the interface.  The interface is
     now operational.  This event causes the interface to change out of
     the Down state.  The state it enters is determined by the
     interface type.  If the interface type is broadcast (multi-
     access), this event also causes the switch to begin sending
     periodic Hello packets out over the interface.

  Wait Timer

     This event is generated when the one-shot Wait timer expires,
     triggering the end of the required waiting period before the
     switch can begin the process of selecting a designated switch and
     a backup designated switch on a multi-access link.

  Backup Seen

     This event is generated when the switch has detected the existence
     or non-existence of a backup designated switch for the link, as
     determined in one of the following two ways:

     o  A Hello packet has been received from a neighbor that claims to
        be the backup designated switch.

     o  A Hello packet has been received from a neighbor that claims to
        be the designated switch.  In addition, the packet indicated
        that there is no backup.

  In either case, the interface must have bidirectional communication
  with its neighbor -- that is, the local switch must be listed in the
  neighbor's Hello packet.

  This event signals the end of the Waiting state.

  Neighbor change

     This event is generated when there has been one of the following
     changes in the set of bidirectional neighbors associated with the
     interface.  (See Section 4.1 for information on neighbor states.)

     o  Bidirectional communication has been established with a
        neighbor -- the state of the neighbor has changed to 2-Way or
        higher.

     o  Bidirectional communication with a neighbor has been lost --
        the state of the neighbor has changed to Init or lower.



Kane                         Informational                     [Page 19]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     o  A bidirectional neighbor has just declared itself to be either
        the designated switch or the backup designated switch, as
        detected by examination of that neighbor's Hello packets.

     o  A bidirectional neighbor is no longer declaring itself to be
        either the designated switch or the backup designated switch,
        as detected by examination of that neighbor's Hello packets.

     o  The advertised switch priority of a bidirectional neighbor has
        changed, as detected by examination of that neighbor's Hello
        packets.

     When this event occurs, the designated switch and the backup
     designated switch must be reselected.

     Loop Ind

        This event is generated when an interface enters the Loopback
        state.  This event can be generated by either the network
        management service or by the lower-level protocols.

     Unloop Ind

        This event is generated when an interface leaves the Loopback
        state.  This event can be generated by either the network
        management service or by the lower-level protocols.

     Interface Down

        This event is generated under the following two circumstances:

        o  The VlanHello [IDhello] protocol has determined that the
           interface is no longer functional.

        o  The neighbor state machine has detected a second neighboring
           switch on a link presumed to be of type point-to-point. In
           addition to generating the Interface Down event, the
           neighbor state machine changes the interface type to
           broadcast.

     In both instances, this event forces the interface state to Down.
     However, when the event is generated by the neighbor state
     machine, it is immediately followed by an Interface Up event.
     (See Section 4.3.)







Kane                         Informational                     [Page 20]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


3.3 Interface State Machine

  This section presents a detailed description of the interface state
  machine.

  Interface states (see Section 3.1) change as the result of various
  events (see Section 3.2).  However, the effect of each event can
  vary, depending on the current state of the interface. For this
  reason, the state machine described in this section is organized
  according to the current interface state and the occurring event.
  For each state/event pair, the new interface state is listed, along
  with a description of the required processing.

  Note that when the state of an interface changes, it may be necessary
  to originate a new switch link advertisement.  See Section 8.1 for
  more information.

  Some of the processing described here includes generating events for
  the neighbor state machine.  For example, when an interface becomes
  inoperative, all neighbor connections associated with the interface
  must be destroyed.  For more information on the neighbor state
  machine, see Section 4.3.

  State(s):  Down
  Event:  Interface Up
  New state:  Depends on action routine
  Action:
     If the interface is a point-to-point link, set the interface state
     to Point-to-Point.  Otherwise, start the Hello interval timer,
     enabling the periodic sending of Hello packets over the interface.
     If the switch is not eligible to become the designated switch,
     change the interface state to DS Other. Otherwise, set the
     interface state to Waiting and start the one-shot wait timer.
     Create a new neighbor data structure for the neighbor switch,
     initialize all neighbor parameters and set the stateof the
     neighbor to Down.

  State(s):  Waiting
  Event:  Backup Seen
  New state:  Depends on action routine
  Action:
     Select the designated switch and backup designated switch for the
     attached link, as described in Section 6.3.1.  As a result of this
     selection, set the new state of the interface to either DS Other,
     Backup or DS.






Kane                         Informational                     [Page 21]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  State(s):  Waiting
  Event:  Wait Timer
  New state:  Depends on action routine
  Action:
     Select the designated switch and backup designated switch for the
     attached link, as described in Section 6.3.1.  As a result of this
     selection, set the new state of the interface to either DS Other,
     Backup or DS.

  State(s):  DS Other, Backup or DS
  Event:  Neighbor Change
  New state:  Depends on action routine
  Action:
     Reselect the designated switch and backup designated switch for
     the attached link, as described in Section 6.3.1.  As a result of
     this selection, set the new state of the interface to either DS
     Other, Backup or DS.

  State(s):  Any State
  Event:  Interface Down
  New state:  Down
  Action:
     Reset all variables in the interface data structure and disable
     all timers.  In addition, destroy all neighbor connections
     associated with the interface by generating the KillNbr event on
     all neighbors listed in the interface data structure.

  State(s):  Any State
  Event:  Loop Ind
  New state:  Loopback
  Action:
     Reset all variables in the interface data structure and disable
     all timers.  In addition, destroy all neighbor connections
     associated with the interface by generating the KillNbr event on
     all neighbors listed in the interface data structure.

  State(s):  Loopback
  Event:  Unloop Ind
  New state:  Down
  Action:
     No action is necessary beyond changing the interface state to Down
     because the interface was reset on entering the Loopback state.









Kane                         Informational                     [Page 22]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


4. Neighbor Data Structure

  Each switch conducts a conversation with its neighboring switches and
  each conversation is described by a neighbor data structure.  A
  conversation is associated with a switch interface, and is identified
  by the neighboring switch ID.

  Note that if two switches have multiple attached links in common,
  multiple conversations ensue, each described by a unique neighbor
  data structure.  Each separate conversation is treated as a separate
  neighbor.

  The neighbor data structure contains all information relevant to any
  adjacency formed between the two neighbors.  Remember, however, that
  not all neighbors become adjacent.  An adjacency can be thought of as
  a highly developed conversation between two switches.

  State

     The functional level of the neighbor conversation.  See Section
     4.1 for a complete description of neighbor states.

  Inactivity timer

     A one-shot timer used to determine when to declare the neighbor
     down if no Hello packet is received from this (multi-access)
     neighbor.  The length of the timer is SwitchDeadInterval seconds,
     as contained in the neighbor's Hello packet.  This timer is not
     used on point-to-point links.

  Master/slave flag

     A flag indicating whether the local switch is to act as the master
     or the slave in the database exchange process (see Section 7.2).
     The master/slave relationship is negotiated when the conversation
     changes to the ExStart state.

  Sequence number

     A 4-octet number identifying individual Database Description
     packets. When the neighbor state ExStart is entered and the
     database exchange process is started, the sequence number is set
     to a value not previously seen by the neighboring switch. (One
     possible scheme is to use the switch's time of day counter.)  The
     sequence number is then incremented by the master with each new
     Database Description packet sent.  See Section 7.2 for more
     information on the database exchange process.




Kane                         Informational                     [Page 23]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Neighbor ID

     The switch ID of the neighboring switch, as discovered by the
     VlanHello protocol [IDhello] or contained in the neighbor's Hello
     packets.

  Neighbor priority

     The switch priority of the neighboring switch, as contained in the
     neighbor's Hello packets.  Switch priorities are used when
     selecting the designated switch for the attached multi-access
     link.  Priority is not used on point-to-point links.

  Interface identifier

     A 10-octet value that uniquely identifies the interface over which
     this conversation is being held.  This value consists of the 6-
     octet base MAC address of the neighbor switch, followed by the 4-
     octet local port number of the interface.

  Neighbor's designated switch

     The switch ID identifying the neighbor's idea of the designated
     switch, as contained in the neighbor's Hello packets.  This value
     is used in the local selection of the designated switch.  It is
     not used on point-to-point links.

  Neighbor's backup designated switch

     The switch ID identifying the neighbor's idea of the backup
     designated switch, as contained in the neighbor's Hello packets.
     This value is used in the local selection of the backup designated
     switch.  It is not used on point-to-point links.

  Link state retransmission list

     The list of link state advertisements that have been forwarded
     over but not acknowledged on this adjacency.  The local switch
     retransmits these link state advertisements at periodic intervals
     until they are acknowledged or until the adjacency is destroyed.
     (For more information on retransmitting link state advertisements,
     see Section 8.2.5.)









Kane                         Informational                     [Page 24]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Database summary list

     The set of link state advertisement headers that summarize the
     local link state database.  When the conversation changes to the
     Exchange state, this list is sent to the neighbor via Database
     Description packets.  (For more information on the synchronization
     of databases, see Section 7.)

  Link state request list

     The list of link state advertisements that must be received in
     order to synchronize with the neighbor switch's link state
     database.  This list is created as Database Description packets
     are received, and is then sent to the neighbor in Link State
     Request packets.  (For more information on the synchronization of
     databases, see Section 7.)

4.1 Neighbor States

  This section describes the various states of a conversation with a
  neighbor switch.  The states are listed in order of progressing
  functionality.  For example, the inoperative state is listed first,
  followed by a list of the intermediate states through which the
  conversation passes before attaining the final, fully functional
  state.  The specification makes use of this ordering by references
  such as "those neighbors/adjacencies in state greater than X".

  Figure 2 represents the neighbor state machine.  The arrows on the
  graph represent the events causing each state change.  These events
  are described in Section 4.2.  The neighbor state machine is
  described in detail in Section 4.3.

  Down

     This is the initial state of a neighbor conversation.

  Init

     In this state, the neighbor has been discovered, but bidirectional
     communication has not yet been established. All neighbors in this
     state or higher are listed in the VLS Hello packets sent by the
     local switch over the associated (multi-access) interface.









Kane                         Informational                     [Page 25]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


         +----------+     KillNbr, LLDown,   +-----------+
         |   Down   | <--------------------- | any state |
         +----------+   or Inactivity Timer  +-----------+
              |
        Hello |
         Rcvd |
              |
              V
  +-----< [pt-to-pt?]
  | yes       |
  |           | no
  |           V
  |      +----------+   1-Way   +----------+
  |      |   Init   | <-------- | >= 2-way |
  |      +----------+           +----------+
  |           |
  |     2-Way |
  |      Rcvd |                  +-------+   AdjOK? +------------+
  |           +----------------> | 2-Way | <------- | >= ExStart |
  |           | (no adjacency)   +-------+     no   +------------+
  |           |
  |           V
  |      +---------+   Seq Number Mismatch  +-------------+
  +----> | ExStart | <--------------------- | >= Exchange |
         +---------+       or BadLSReq      +-------------+
              |
  Negotiation |
      Done    |
              V
         +----------+
         | Exchange |
         +----------+
              |
     Exchange |                        +--------+
       Done   +----------------------> |  Full  |
              | (request list empty)   +--------+
              |                             ^
              V                             |
         +---------+      Loading Done      |
         | Loading | ----------------------->
         +---------+

                 Figure 2: Neighbor State Machine








Kane                         Informational                     [Page 26]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  2-Way

     In this state, communication between the two switches is
     bidirectional.  This is the most advanced state short of beginning
     to establish an adjacency.  On a multi-access link, the designated
     switch and the backup designated switch are selected from the set
     of neighbors in state 2-Way or greater.

  ExStart

     This state indicates that the two switches have begun to establish
     an adjacency by determining which switch is the master, as well as
     the initial sequence number for Database Descriptor packets.
     Neighbor conversations in this state or greater are called
     adjacencies.

  Exchange

     In this state, the switches are exchanging Database Description
     packets.  (See Section 7.2 for a complete description of this
     process.)  All adjacencies in the Exchange state or greater are
     used by the distribution procedure (see Section 8.2), and are
     capable of transmitting and receiving all types of VLSP routing
     packets.

  Loading

     In this state, the local switch is sending Link State Request
     packets to the neighbor asking for the more recent advertisements
     that were discovered in the Exchange state.

  Full

     In this state, the two switches are fully adjacent.  These
     adjacencies will now appear in switch link and network link
     advertisements generated for the link.

4.2 Events Causing Neighbor State Changes

  The state of a neighbor conversation changes due to neighbor events.
  This section describes these events.

  Neighbor events are shown as arrows in Figure 2, the graphic
  representation of the neighbor state machine.  For more information
  on the neighbor state machine, see Section 4.3.






Kane                         Informational                     [Page 27]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Hello Received

     This event is generated when a Hello packet has been received from
     a neighbor.

  2-Way Received

     This event is generated when the local switch sees its own switch
     ID listed in the neighbor's Hello packet, indicating that
     bidirectional communication has been established between the two
     switches.

  Negotiation Done

     This event is generated when the master/slave relationship has
     been successfully negotiated and initial packet sequence numbers
     have been exchanged.  This event signals the start of the database
     exchange process (see Section 7.2).

  Exchange Done

     This event is generated when the database exchange process is
     complete and both switches have successfully transmitted a full
     sequence of Database Description packets.  (For more information
     on the database exchange process, see Section 7.2.)

  BadLSReq

     This event is generated when a Link State Request has been
     received for a link state advertisement that is not contained in
     the database.  This event indicates an error in the
     synchronization process.

  Loading Done

     This event is generated when all Link State Updates have been
     received for all out-of-date portions of the database.  (See
     Section 7.3.)

  AdjOK?

     This event is generated when a decision must be made as to whether
     an adjacency will be established or maintained with the neighbor.
     This event will initiate some adjacencies and destroy others.







Kane                         Informational                     [Page 28]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Seq Number Mismatch

     This event is generated when a Database Description packet has
     been received with any of the following conditions:

     o  The packet contains an unexpected sequence number.
     o  The packet (unexpectedly) has the Init bit set.
     o  The packet has a different Options field than was
        previously seen.

     These conditions all indicate that an error has occurred during
     the establishment of the adjacency.

  1-Way

     This event is generated when bidirectional communication with the
     neighbor has been lost.  That is, a Hello packet has been received
     from the neighbor in which the local switch is not listed.

  KillNbr

     This event is generated when further communication with the
     neighbor is impossible.

  Inactivity Timer

     This event is generated when the inactivity timer has expired,
     indicating that no Hello packets have been received from the
     neighbor in SwitchDeadInterval seconds.  This timer is used only
     on broadcast (multi-access) links.

  LLDown

     This event is generated by the lower-level switch discovery
     protocols and indicates that the neighbor is now unreachable.

4.3 Neighbor State Machine

  This section presents a detailed description of the neighbor state
  machine.

  Neighbor states (see Section 4.1) change as the result of various
  events (see Section 4.2).  However, the effect of each event can
  vary, depending on the current state of the conversation with the
  neighbor.  For this reason, the state machine described in this
  section is organized according to the current neighbor state and the
  occurring event.  For each state/event pair, the new neighbor state
  is listed, along with a description of the required processing.



Kane                         Informational                     [Page 29]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Note that when the neighbor state changes as a result of an interface
  Neighbor Change event (see Section 3.2), it may be necessary to rerun
  the designated switch selection algorithm. In addition, if the
  interface associated with the neighbor conversation is in the DS
  state (that is, the local switch is the designated switch), changes
  in the neighbor state may cause a new network link advertisement to
  be originated (see Section 8.1).

  When the neighbor state machine must invoke the interface state
  machine, it is invoked as a scheduled task.  This simplifies
  processing, by ensuring that neither state machine executes
  recursively.

  State(s):  Down
  Event:  Hello Received
  New state:  Depends on the interface type
  Action:
     If the interface type of the associated link is point-to-point,
     change the neighbor state to ExStart.  Otherwise, change the
     neighbor state to Init and start the inactivity timer for the
     neighbor.  If the timer expires before another Hello packet is
     received, the neighbor switch is declared dead.

  State(s):  Init or greater
  Event:  Hello Received
  New state:  No state change
  Action:
     If the interface type of the associated link is point-to-point,
     determine whether this notification is for a different neighbor
     than the one previously seen. If so, generate an Interface Down
     event for the associated interface, reset the interface type to
     broadcast and generate an Interface Up event.

  Note:  This procedure of generating an Interface Down event and
  changing the interface type to broadcast is also executed if the
  neighbor for whom the notification was received is running an older
  version of the protocol software (see Section 6.1).  In previous
  versions of the protocol, all interfaces were treated as if they were
  broadcast.

     If the interface type is broadcast, reset the inactivity timer for
     the neighbor.









Kane                         Informational                     [Page 30]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  State(s):  Init
  Event:  2-Way Received
  New state:  Depends on action routine
  Action:
     Determine whether an adjacency will be formed with the neighbor
     (see Section 6.4).  If no adjacency is to be formed, change the
     neighbor state to 2-Way.

     Otherwise, change the neighbor state to ExStart.  Initialize the
     sequence number for this neighbor and declare the local switch to
     be master for the database exchange process.  (See Section 7.2.)

  State(s):  ExStart
  Event:  Negotiation Done
  New state:  Exchange
  Action:
     The Negotiation Done event signals the start of the database
     exchange process.  See Section 7.2 for a detailed description of
     this process.

  State(s):  Exchange
  Event:  Exchange Done
  New state:  Depends on action routine
  Action:
     If the neighbor Link state request list is empty, change the
     neighbor state to Full.  This is the adjacency's final state.

     Otherwise, change the neighbor state to Loading.  Begin sending
     Link State Request packets to the neighbor requesting the most
     recent link state advertisements, as discovered during the
     database exchange process.  (See Section 7.2.) These
     advertisements are listed in the link state request list
     associated with the neighbor.

  State(s):  Loading
  Event:  Loading Done
  New state:  Full
  Action:
     No action is required beyond changing the neighbor state to Full.
     This is the adjacency's final state.











Kane                         Informational                     [Page 31]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  State(s):  2-Way
  Event:  AdjOK?
  New state:  Depends on action routine
  Action:
     If no adjacency is to be formed with the neighboring switch (see
     Section 6.4), retain the neighbor state at 2-Way. Otherwise,
     change the neighbor state to ExStart.  Initialize the sequence
     number for this neighbor and declare the local switch to be master
     for the database exchange process.  (See Section 7.2.)

  State(s):  ExStart or greater
  Event:  AdjOK?
  New state:  Depends on action routine
  Action:
     If an adjacency should still be formed with the neighboring switch
     (see Section 6.4), no state change and no further action is
     necessary.  Otherwise, tear down the (possibly partially formed)
     adjacency.  Clear the link state retransmission list, database
     summary list and link state request list and change the neighbor
     state to 2-Way.

  State(s):  Exchange or greater
  Event:  Seq Number Mismatch
  New state:  ExStart
  Action:
     Tear down the (possibly partially formed) adjacency.  Clear the
     link state retransmission list, database summary list and link
     state request list.  Change the neighbor state to ExStart and make
     another attempt to establish the adjacency.

  State(s):  Exchange or greater
  Event:  BadLSReq
  New state:  ExStart
  Action:
     Tear down the (possibly partially formed) adjacency.  Clear the
     link state retransmission list, database summary list and link
     state request list.  Change the neighbor state to ExStart and make
     another attempt to establish the adjacency.

  State(s):  Any state
  Event:  KillNbr
  New state:  Down
  Action:
     Terminate the neighbor conversation.  Disable the inactivity timer
     and clear the link state retransmission list, database summary
     list and link state request list.





Kane                         Informational                     [Page 32]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  State(s):  Any state
  Event:  LLDown
  New state:  Down
  Action:
     Terminate the neighbor conversation.  Disable the inactivity timer
     and clear the link state retransmission list, database summary
     list and link state request list.

  State(s):  Any state
  Event:  Inactivity Timer
  New state:  Down
  Action:
     Terminate the neighbor conversation.  Disable the inactivity timer
     and clear the link state retransmission list, database summary
     list and link state request list.

  State(s):  2-Way or greater
  Event:  1-Way Received
  New state:  Init
  Action:
     Tear down the adjacency between the switches, if any.  Clear the
     link state retransmission list, database summary list and link
     state request list.

  State(s):  2-Way or greater
  Event:  2-Way received
  New state:  No state change
  Action:
     No action required.

  State(s):  Init
  Event:  1-Way received
  New state:  No state change
  Action:
           No action required.

5. Area Data Structure

  The area data structure contains all the information needed to run
  the basic routing algorithm.  One of its components is the link state
  database -- the collection of all switch link and network link
  advertisements generated by the switches.

  The area data structure contains the following items:







Kane                         Informational                     [Page 33]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Area ID

     A 4-octet value identifying the area.  Since VLSP does not support
     multiple areas, the value here is always zero.

  Associated switch interfaces

     A list of interface IDs of the local switch interfaces connected
     to network links.

  Link state database

     The collection of all current link state advertisements for the
     switch fabric.  This collection consists of the following:

  Switch link advertisements

     A list of the switch link advertisements for all switches in the
     fabric.  Switch link advertisements describe the state of each
     switch's interfaces.

  Network link advertisements

     A list of the network link advertisements for all multi-access
     network links in the switch fabric.  Network link advertisements
     describe the set of switches currently connected to each link.

  Best path(s)

     A set of end-to-end hop descriptions for all equal-cost best paths
     from the local switch to every other switch in the fabric.  Each
     hop is specified by the interface ID of the next link in the path.
     Best paths are derived from the collected switch link and network
     link advertisements using the Dijkstra algorithm. [Perlman]

5.1 Adding and Deleting Link State Advertisements

  The link state database within the area data structure must contain,
  at most, a single instance of each link state advertisement.  To keep
  the database current, a switch adds link state advertisements to the
  database under the following conditions:

  o  When a link state advertisement is received during the
     distribution process

     o  When the switch itself generates a link state advertisement





Kane                         Informational                     [Page 34]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  (See Section 8.2.4 for information on installing link state
  advertisements.)

  Likewise, a switch deletes link state advertisements from the
  database under the following conditions:

  o  When a link state advertisement has been superseded by a newer
     instance during the flooding process

  o  When the switch generates a newer instance of one of its self-
     originated advertisements

  Note that when an advertisement is deleted from the link state
  database, it must also be removed from the link state retransmission
  list of all neighboring switches.

5.2 Accessing Link State Advertisements

  An implementation of the VLS protocol must provide access to
  individual link state advertisements, based on the advertisement's
  type, link state identifier, and advertising switch [1].  This lookup
  function is invoked during the link state distribution procedure and
  during calculation of the set of best paths.  In addition, a switch
  can use the function to determine whether it has originated a
  particular link state advertisement, and if so, with what sequence
  number.

5.3 Best Path Lookup

  An implementation of the VLS protocol must provide access to multiple
  equal-cost best paths, based on the base MAC addresses of the source
  and destination switches.  This lookup function should return up to
  three equal-cost paths.  Paths should be returned as lists of end-
  to-end hop information, with each hop specified as a interface ID of
  the next link in the path -- the 6-octet base MAC address of the next
  switch and the 4-octet local port number of the link interface.

6. Discovery Process

  The first operational stage of the VLS protocol is the discovery
  process.  During this stage, each switch dynamically detects its
  neighboring switches and establishes a relationship with each of
  these neighbors.  This process has the following component steps:








Kane                         Informational                     [Page 35]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  o  Neighboring switches are detected on each functioning network
     interface.

  o  Bidirectional communication is established with each neighbor
     switch.

  o  A designated switch and backup designated switch are selected for
     each multi-access network link.

  o  An adjacent relationship is established with selected neighbors on
     each link.

6.1 Neighbor Discovery

  When the switch first comes on line, VLSP assumes all network links
  are point-to-point and no more than one neighboring switch will be
  discovered on any one port.  Therefore, at startup, VLSP relies on
  the VlanHello protocol [IDhello] for the discovery of its neighbor
  switches.

  As each neighbor is detected, VlanHello triggers a Found Neighbor
  event, notifying VLSP that a new neighbor has been discovered.  (See
  [IDhello] for a description of the Found Neighbor event and the
  information passed.)  VLSP enters the neighbor switch ID in the list
  of known neighbors and creates a new neighbor data structure with a
  neighbor status of Down.  A Hello Received neighbor event is then
  generated, which changes the neighbor state to ExStart.

  There are two circumstances under which VLSP will change the type of
  an interface to broadcast:

  o  If VLSP receives a subsequent notification from VlanHello,
     specifying a second (different) neighbor switch on the port., the
     interface is then known to be multi-access.  VLSP generates an
     Interface Down event for the interface, resets the interface type
     to broadcast, and then generates an Interface Up event.

  o  If the functional level of the neighbor switch is less than 2, the
     neighbor is running a previous version of the VLSP software in
     which all links were treated as broadcast links. VLSP immediately
     changes the interface type to broadcast and generates an Interface
     Up event.

     In both cases, VLSP assumes control of communication over the
     interface by exchanging its own VLSP Hello packets with the
     neighbors on the link.





Kane                         Informational                     [Page 36]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Note:  These Hello packets are in addition to the Interswitch
  Keepalive messages sent by VlanHello.  VlanHello still continues to
  monitor the condition of the interface and notifies VLSP of any
  change.

  Each Hello packet contains the following data used during the
  discovery process on multi-access links:

  o  The switch ID and priority of the sending switch

  o  Values specifying the interval timers to be used for sending Hello
     packets and deciding whether to declare a neighbor switch Down.

  o  The switch ID of the designated switch and the backup designated
     switch for the link, as understood by the sending switch

  o  A list of switch IDs of all neighboring switches seen so far on
     the link

  For a detailed description of the Hello packet format, see Section
  10.6.1.

  When VLSP receives a Hello packet (on a broadcast link), it first
  attempts to identify the sending switch by matching its switch ID to
  one of the known neighbors listed in the interface data structure.
  If this is the first Hello packet received from the switch, the
  switch ID is entered in the list of known neighbors and a new
  neighbor data structure is created with a neighbor status of Down.

  At this point, the remainder of the Hello packet is examined and the
  appropriate interface and neighbor events are generated.  In all
  cases, a neighbor Hello Received event is generated.  Other events
  may also be generated, triggering further steps in the discovery
  process or other actions, as appropriate.

  For a detailed description of the interface state machine, see
  Section 3.3.  For a detailed description of the neighbor state
  machine, see Section 4.3.

6.2 Bidirectional Communication

  Before a conversation can proceed with a neighbor switch,
  bidirectional communication must be established with that neighbor.
  Bidirectional communication is detected in one of two ways:







Kane                         Informational                     [Page 37]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  o  On a point-to-point link, the VlanHello protocol sees its own
     switch ID listed in an Interswitch Keepalive message it has
     received from the neighbor.

  o  On a multi-access link, VLSP sees its own switch ID listed in a
     VLSP Hello packet it has received from the neighbor.

  In either case, a neighbor 2-Way Received neighbor event is
  generated.

  Once bidirectional communication has been established with a
  neighbor, the local switch determines whether an adjacency will be
  formed with the neighbor.  However, if the link is a multi-access
  link, a designated switch and a backup designated switch must first
  be selected for the link.  The next section contains a description of
  the designated switch, the backup designated switch, and the
  selection process.

6.3 Designated Switch

  Every multi-access network link has a designated switch.  The
  designated switch performs the following functions for the routing
  protocol:

  o  The designated switch originates a network link advertisement on
     behalf of the link, listing the set of switches (including the
     designated switch itself) currently attached to the link. For a
     detailed description of network link advertisements, see Section
     11.3.

  o  The designated switch becomes adjacent to all other switches on
     the link.  Since the link state databases are synchronized across
     adjacencies, the designated switch plays a central part in the
     synchronization process.  For a description of the synchronization
     process, see Section 7.

  Each multi-access network link also has a backup designated switch.
  The primary function of the backup designated switch is to act as a
  standby for the designated switch.  If the current designated switch
  fails, the backup designated switch becomes the designated switch.

  To facilitate this transition, the backup designated switch forms an
  adjacency with every other switch on the link.  Thus, when the backup
  designated switch must take over for the designated switch, its link
  state database is already synchronized with the databases of all
  other switches on the link.





Kane                         Informational                     [Page 38]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Note:  Point-to-point network links have neither a designated switch
  or a backup designated switch.

6.3.1 Selecting the Designated Switch

  When a multi-access link interface first becomes functional, the
  switch sets a one-shot Wait timer (with a value of SwitchDeadInterval
  seconds) for the interface.  The purpose of this timer is to ensure
  that all switches attached to the link have a chance to establish
  bidirectional communication before the designated switch and backup
  designated switch are selected for the link.

  When the Wait timer is set, the interface enters the Waiting state.
  During this state, the switch exchanges Hello packets with its
  neighbors attempting to establish bidirectional communication.  The
  interface leaves the Waiting state under one of the following
  conditions:

  o  The Wait timer expires.

  o  A Hello packet is received indicating that a designated switch or
     a backup designated switch has already been specified for the
     interface.

  At this point, if the switch sees that a designated switch has
  already been selected for the link, the switch accepts that
  designated switch, regardless of its own switch priority and MAC
  address.  This situation typically means the switch has come up late
  on a fully functioning link.  Although this makes it harder to
  predict the identity of the designated switch on a particular link,
  it ensures that the designated switch does not change needlessly,
  necessitating a resynchronization of the databases.

  If no designated switch is currently specified for the link, the
  switch begins the actual selection process.  Note that this selection
  algorithm operates only on a list of neighbor switches that are
  eligible to become the designated switch.  A neighbor is eligible to
  be the designated switch if it has a switch priority greater than
  zero and its neighbor state is 2-Way or greater.  The local switch
  includes itself on the list of eligible switches as long as it has a
  switch priority greater than zero.

  The selection process includes the following steps:

  1. The current values of the link's designated switch and backup
     designated switch are saved for use in step 6.

  2. The new backup designated switch is selected as follows:



Kane                         Informational                     [Page 39]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     a) Eliminate from consideration those switches that have declared
        themselves to be the designated switch.

     b) If one or more of the remaining switches have declared
        themselves to be the backup designated switch, eliminate from
        consideration all other switches.

     c) From the remaining list of eligible switches, select the switch
        having the highest switch priority as the backup designated
        switch.  If multiple switches have the same (highest) priority,
        select the switch with the highest switch ID as the backup
        designated switch.

  3. The new designated switch is selected as follows:

     a) If one or more of the switches have declared themselves to be
        the designated switch, eliminate from consideration all other
        switches.

     b) From the remaining list of eligible switches, select the switch
        having the highest switch priority as the designated switch.
        If multiple switches have the same (highest) priority, select
        the switch with the highest switch ID as the designated switch.

  4. If the local switch has been newly selected as either the
     designated switch or the backup designated switch, or is now no
     longer the designated switch or the backup designated switch,
     repeat steps 2 and 3, above, and then proceed to step 5.

     If the local switch is now the designated switch, it will
     eliminate itself from consideration at step 2a when the selection
     of the backup designated switch is repeated. Likewise, if the
     local switch is now the backup designated switch, it will
     eliminate itself from consideration at step 3a when the selection
     of the designated switch is repeated. This ensures that no switch
     will select itself as both backup designated switch and designated
     switch [2].

  5. Set the interface state to the appropriate value, as follows:

  o  If the local switch is now the designated switch, set the
     interface state to DS.

  o  If the local switch is now the backup designated switch, set the
     interface state to Backup.

  o  Otherwise, set the interface state to DS Other.




Kane                         Informational                     [Page 40]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  6. If either the designated switch or backup designated switch has
     now changed, the set of adjacencies associated with this link must
     be modified.  Some adjacencies may need to be formed, while others
     may need to be broken.  Generate the neighbor AdjOK? event for all
     neighbors with a state of 2-Way or higher to trigger a
     reexamination of adjacency eligibility.

  Caution:  If VLSP is implemented with configurable parameters, care
  must be exercised in specifying the switch priorities.  Note that if
  the local switch is not itself eligible to become the designated
  switch (i.e., it has a switch priority of 0), it is possible that
  neither a backup designated switch nor a designated switch will be
  selected by the above procedure.  Note also that if the local switch
  is the only attached switch that is eligible to become the designated
  switch, it will select itself as designated switch and there will be
  no backup designated switch for the link.  For this reason, it is
  advisable to specify a default switch priority of 1 for all switches.

6.4 Adjacencies

  VLSP creates adjacencies between neighboring switches for the purpose
  of exchanging routing information.  Not every two neighboring
  switches will become adjacent.  On a multi-access link, an adjacency
  is only formed between two switches if one of them is either the
  designated switch or the backup designated switch.

  Note that an adjacency is bound to the network link that the two
  switches have in common.  Therefore, if two switches have multiple
  links in common, they may also have multiple adjacencies between
  them.

  The decision to form an adjacency occurs in two places in the
  neighbor state machine:

  o  When bidirectional communication is initially established with the
     neighbor.

  o  When the designated switch  or backup designated switch on the
     attached link changes.

  The rules for establishing an adjacency between two neighboring
  switches are as follows:

  o  On a point-to-point link, the two neighboring switches always
     establish an adjacency.

  o  On a multi-access link, an adjacency is established with the
     neighboring switch under one of the following conditions:



Kane                         Informational                     [Page 41]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     o  The local switch itself is the designated switch.
     o  The local switch itself is the backup designated switch.
     o  The neighboring switch is the designated switch.
     o  The neighboring switch is the backup designated switch.

  If no adjacency is formed between two neighboring switches, the state
  of the neighbor conversation remains set to 2-Way.

7. Synchronizing the Databases

  In an SPF-based routing algorithm, it is important for the link state
  databases of all switches to stay synchronized.  VLSP simplifies this
  process by requiring only adjacent switches to remain synchronized.

  The synchronization process begins when the switches attempt to bring
  up the adjacency.  Each switch in the adjacency describes its
  database by sending a sequence of Database Description packets to its
  neighbor.  Each Database Description packet describes a set of link
  state advertisements belonging to the database.  When the neighbor
  sees a link state advertisement that is more recent than its own
  database copy, it makes a note to request this newer advertisement.

  During this exchange of Database Description packets (known as the
  database exchange process), the two switches form a master/slave
  relationship.  Database Description packets sent by the master are
  known as polls, and each poll contains a sequence number.  Polls are
  acknowledged by the slave by echoing the sequence number in the
  Database Description response packet.

  When all Database Description packets have been sent and
  acknowledged, the database exchange process is completed.  At this
  point, each switch in the exchange has a list of link state
  advertisements for which its neighbor has more recent instances.
  These advertisements are requested using Link State Request packets.

  Once the database exchange process has completed and all Link State
  Requests have been satisfied, the databases are deemed synchronized
  and the neighbor states of the two switches are set to Full,
  indicating that the adjacency is fully functional. Fully functional
  adjacencies are advertised in the link state advertisements of the
  two switches [3].










Kane                         Informational                     [Page 42]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


7.1 Link State Advertisements

  Link state advertisements form the core of the database from which a
  switch calculates the set of best paths to the other switches in the
  fabric.

  Each link state advertisement begins with a standard header. This
  header contains three data items that uniquely identify the link
  state advertisement.

  o  The link state type.  Possible values are as follows:

     1   Switch link advertisement -- describes the collected states of
        the switch's interfaces.

     2   Network link advertisement -- describes the set of switches
        attached to the network link.

  o  The link state ID, defined as follows:

     o  For a switch link advertisement -- the switch ID of the
        originating switch

     o  For a network link advertisement -- the switch ID of the
        designated switch for the link

  o  The switch ID of the advertising switch -- the switch that
     generated the advertisement

  The link state advertisement header also contains three data items
  that are used to determine which instance of a particular link state
  advertisement is the most current.  (See Section 7.1.1 for a
  description of how to determine which instance of a link state
  advertisement is the most current.)

  o  The link state sequence number

  o  The link state age, stored in seconds

  o  The link state checksum, a 16-bit unsigned value calculated for
     the entire contents of the link state advertisement, with the
     exception of the age field

  The remainder of each link state advertisement contains data specific
  to the type of the advertisement.  See Section 11 for a detailed
  description of the link state header, as well as the format of a
  switch link or network link advertisement.




Kane                         Informational                     [Page 43]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


7.1.1 Determining Which Link State Advertisement Is Newer

  At various times while synchronizing or updating the link state
  database, a switch must determine which instance of a particular link
  state advertisement is the most current.  This decision is made as
  follows:

  o  The advertisement having the greater sequence number is the most
     current.

  o  If both instances have the same sequence number, then:

     o  If the two instances have different checksum values, then the
        instance having the larger checksum is considered the most
        current [4].

  o  If both instances have the same sequence number and the same
     checksum value, then:

     o  If one (and only one) of the instances is of age MaxAge, then
        the instance of age MaxAge is considered the most current [5].

     o  Else, if the ages of the two instances differ by more than
        MaxAgeDiff, the instance having the smaller (younger) age is
        considered the most current [6].

     o  Else, the two instances are considered identical.

7.2 Database Exchange Process

  There are two stages to the database exchange process:

  o  Negotiating the master/slave relationship
  o  Exchanging database summary information

7.2.1 Database Description Packets

  Database Description packets are used to describe a switch's link
  state database during the database exchange process.  Each Database
  Description packet contains a list of headers of the link state
  advertisements currently stored in the sending switch's database.
  (See Section 11.1 for a description of a link state advertisement
  header.)

  In addition to the link state headers, each Database Description
  packet contains the following data items:





Kane                         Informational                     [Page 44]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  o  A flag (the M-bit) indicating whether or not more packets are to
     follow.  Depending on the size of the local database and the
     maximum size of the packet, the list of headers in any particular
     Database Description packet may be only a partial list of the
     total database.  When the M-bit is set, the list of headers is
     only a partial list and more headers are to follow in subsequent
     packets.

  o  A flag (the I-bit) indicating whether or not this is the first
     Database Description packet sent for this execution of the
     database exchange process.

  o  A flag (the MS-bit) indicating whether the sending switch thinks
     it is the master or the slave in the database exchange process.
     If the flag is set, the switch thinks it is the master.

  o  A 4-octet sequence number for the packet.

  While the switches are negotiating the master/slave relationship,
  they exchange "empty" Database Description packets.  That is, packets
  that contain no link summary information.  Instead, the flags and
  sequence number constitute the information required for the
  negotiation process.

  See Section 10.6.2 for a more detailed description of a Database
  Description packet.

7.2.2 Negotiating the Master/Slave Relationship

  Before two switches can begin the actual exchange of database
  information, they must decide between themselves who will be the
  master in the exchange process and who will be the slave.  They must
  also agree on the starting sequence number for the Database
  Description packets.

  Once a switch has decided to form an adjacency with a neighboring
  switch, it sets the neighbor state to ExStart and begins sending
  empty Database Description packets to its neighbor.  These packets
  contain the starting sequence number the switch plans to use in the
  exchange process.  Also, the I-bit and M-bit flags are set, as well
  as the MS-bit.  Thus, each switch in the exchange begins by believing
  it will be the master.

  Empty Database Description packets are retransmitted every
  RxmtInterval seconds until the neighbor responds.






Kane                         Informational                     [Page 45]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  When a switch receives an empty Database Description packet from its
  neighbor, it determines which switch will be the master by comparing
  the switch IDs.  The switch with the highest switch ID becomes the
  master of the exchange.  Based on this determination, the switch
  proceeds as follows:

  o  If the switch is to be the slave of the database exchange process,
     it acknowledges that it is the slave by sending another empty
     Database Description packet to the master. This packet contains
     the master's sequence number and has the MS-bit and the I-bit
     cleared.

  o  The switch then generates a neighbor event of Negotiation Done to
     change its neighbor state to Exchange and waits for the first
     non-empty Database Description packet from the master.

  o  If the switch is to be the master of the database exchange, it
     waits to receive an acknowledgment from its neighbor -- that is,
     an empty Database Description packet with the MS-bit and I-bit
     cleared and containing the sequence number it (the master)
     previously sent.

  o  When it receives the acknowledgment, it generates a neighbor event
     of Negotiation Done to change its neighbor state to Exchange and
     begin the actual exchange of Database Description packets.

  Note that during the negotiation process, the receipt of an
  inconsistent packet will result in a neighbor event of Seq Number
  Mismatch, terminating the process.  See Section 4.3 for more
  information.

7.2.3 Exchanging Database Description Packets

  Once the neighbor state changes to Exchange, the switches begin the
  exchange of Database Description packets containing link state
  summary data.  The process proceeds as follows:

  1. The master sends a packet containing a list of link state headers.
     If the packet contains only a portion of the unexchanged database
     -- that is, more Database Description packets are to follow -- the
     packet has the M-bit set.  The MS-bit is set and the I-bit is
     clear.

     If the slave does not acknowledge the packet within RxmtInterval
     seconds, the master retransmits the packet.






Kane                         Informational                     [Page 46]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  2. When the slave receives a packet, it first checks the sequence
     number to see if the packet is a duplicate.  If so, it simply
     acknowledges the packet by clearing the MS-bit and returning the
     packet to the master.  (Note that the slave acknowledges all
     Database Description packets that it receives, even those that are
     duplicates.)

     Otherwise, the slave processes the packet by doing the following:

     o  For each link state header listed in the packet, the slave
        searches its own link state database to determine whether it
        has an instance of the advertisement.

     o  If the slave does not have an instance of the link state
        advertisement, or if the instance it does have is older than
        the instance listed in the packet, it creates an entry in its
        link state request list in the neighbor data structure.  See
        Section 7.1.1 for a description of how to determine which
        instance of a link state advertisement is the newest.

     o  When the slave has examined all headers, it acknowledges the
        packet by turning the MS-bit off and returning the packet to
        the master.


  3. When the master receives the first acknowledgment for a particular
     Database Description packet, it processes the acknowledgment as
     follows:

     o  For each link state header listed in the packet, the master
        checks to see if the slave has indicated it has an instance of
        the link state advertisement that is newer than the instance
        the master has in its own database.  If so, the master creates
        an entry in its link state request list in the neighbor data
        structure.

     o  The master then increments the sequence number and sends
        another packet containing the next set of link state summary
        information, if any.

     Subsequent acknowledgments for the Database Description packet
     (those with the same sequence number) are discarded.

     When the master sends the last portion of its database summary
     information, it clears the M-bit in the packet to indicate that no
     more packets are to be sent.





Kane                         Informational                     [Page 47]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  4. When the slave receives a Database Description packet with the M-
     bit clear, it processes the packet, as described above in step 2.
     After it has completed processing and has acknowledged the packet
     to the master, it generates an Exchange Done neighbor event and
     its neighbor state changes to Loading.

     The database exchange process is now complete for the slave, and
     it begins the process of requesting those link state
     advertisements for which the master has more current instances
     (see Section 7.3).

  5. When the master receives an acknowledgment for the final Database
     Description packet, it processes the acknowledgment as described
     above in step 3.  Then it generates an Exchange Done neighbor
     event and its neighbor state changes to Loading.

     The database exchange process is now complete for the master, and
     it begins the process of requesting those link state
     advertisements for which the slave has more current instances (see
     Section 7.3).

  Note that during this exchange, the receipt of an inconsistent packet
  will result in a neighbor event of Seq Number Mismatch, terminating
  the process.  See Section 4.3 for more information.

7.3 Updating the Database

  When either switch completes the database exchange process and its
  neighbor state changes to Loading, it has a list of link state
  advertisements for which the neighboring switch has a more recent
  instance.  This list is stored in the neighbor data structure as the
  link state request list.

  To complete the synchronization of its database with that of its
  neighbor, the switch must obtain the most current instances of those
  link state advertisements.

  The switch requests these advertisements by sending its neighbor a
  Link State Request packet containing the description of one or more
  link state advertisement, as defined by the advertisement's type,
  link state ID, and advertising switch.  (For a detailed description
  of the Link State Request packet, see Section 10.6.3.)  The switch
  continues to retransmit this packet every RxmtInterval seconds until
  it receives a reply from the neighbor.







Kane                         Informational                     [Page 48]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  When the neighbor switch receives the Link State Request packet, it
  responds with a Link State Update packet containing its most current
  instance of each of the requested advertisements.  (Note that the
  neighboring switch can be in any of the Exchange, Loading or Full
  neighbor states when it responds to a Link State Request packet.)

  If the neighbor cannot locate a particular link state advertisement
  in its database, something has gone wrong with the synchronization
  process.  The switch generates a BadLSReq neighbor event and the
  partially formed adjacency is torn down. See Section 4.3 for more
  information.

  Depending on the size of the link state request list, it may take
  more than one Link State Request packet to obtain all the necessary
  advertisements.  Note, however, that there must at most one Link
  State Request packet outstanding at any one time.

7.4 An Example

  Figure 3 shows an example of an adjacency being formed between two
  switches -- S1 and S2 -- connected to a network link.  S2 is the
  designated switch for the link and has a higher switch ID than S1.

  The neighbor state changes that each switch goes through are listed
  on the sides of the figure.


























Kane                         Informational                     [Page 49]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  +--------+                                     +--------+
  | Switch |                                     | Switch |
  |   S1   |                                     |   S2   |
  +--------+                                     +--------+
     Down                                           Down
                    Hello (DS=0, seen=0)
           ------------------------------------->
                                                    Init
                 Hello (DS=S2, seen=...,S1)
           <-------------------------------------
  ExStart
            DB Description (Seq=x, I, M, Master)
           ------------------------------------->
                                                    ExStart
            DB Description (Seq=y, I, M, Master)
           <-------------------------------------
  xchange
              DB Description (Seq=y, M, Slave)
           ------------------------------------->
                                                    Exchange
            DB Description (Seq=y+1, M, Master)
           <-------------------------------------
             DB Description (Seq=y+1, M, Slave)
           ------------------------------------->
                             .
                             .
                             .

              DB Description (Seq=y+n, Master)
           <-------------------------------------
               DB Description (Seq=y+n, Slave)
           ------------------------------------->
  Loading                                           Full
                      Link State Request
           <-------------------------------------
                      Link State Update
           ------------------------------------->
                             .
                             .
                             .

                      Link State Request
           <-------------------------------------
                      Link State Update
           ------------------------------------->
   Full

        Figure 3: An Example of Bringing Up an Adjacency



Kane                         Informational                     [Page 50]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999




  At the top of Figure 3, S1's interface to the link becomes
  operational, and S1 begins sending Hello packets over the interface.
  At this point, S1 does not yet know the identity of the designated
  switch or of any other neighboring switches.  S2 receives the Hello
  packet from S1 and changes its neighbor state to Init.  In its next
  Hello packet, S2 indicates that it is itself the designated switch
  and that it has received a Hello packet from S1.  S1 receives the
  Hello packet and changes its state to ExStart, starting the process
  of bringing up the adjacency.

  S1 begins by asserting itself as the master.  When it sees that S2 is
  indeed the master (because of S2's higher switch ID), S1 changes to
  slave and adopts S2's sequence number.  Database Description packets
  are then exchanged, with polls coming from the master (S2) and
  acknowledgments from the slave (S1).  This sequence of Database
  Description packets ends when both the poll and associated
  acknowledgment have the M-bit off.

  In this example, it is assumed that S2 has a completely up-to-date
  database and immediately changes to the Full state. S1 will change to
  the Full state after updating its database by sending Link State
  Request packets and receiving Link State Update packets in response.

  Note that in this example, S1 has waited until all Database
  Description packets have been received from S2 before sending any
  Link State Request packets.  However, this need not be the case.  S1
  could interleave the sending of Link State Request packets with the
  reception of Database Description packets.

8. Maintaining the Databases

  Each switch advertises its state (also known as its link state) by
  originating switch link advertisements.  In addition, the designated
  switch on each network link advertises the state of the link by
  originating network link advertisements.

  As described in Section 7.1, link state advertisements are uniquely
  identified by their type, link state ID, and advertising switch.

  Link state advertisements are distributed throughout the switch
  fabric using a reliable flooding algorithm that ensures that all
  switches in the fabric are notified of any link state changes.







Kane                         Informational                     [Page 51]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


8.1 Originating Link State Advertisements

  A new instance of each link state advertisement is originated any
  time the state of the switch or link changes.  When a new instance of
  a link state advertisement is originated, its sequence number is
  incremented, its age is set to zero, and its checksum is calculated.
  The advertisement is then installed into the local link state
  database and forwarded out all fully operational interfaces (that is,
  those interfaces with a state greater than Waiting) for distribution
  throughout the switch fabric.  See Section 8.2.4 for a description of
  the installation of the advertisement into the link state database
  and Section 8.2.5 for a description of how advertisements are
  forwarded.

  A switch originates a new instance of a link state advertisement as a
  result of the following events:

  o  The state of one of the switch's interfaces changes such that the
     contents of the associated switch link advertisement changes.

  o  The designated switch on any of the switch's attached network
     links changes.  The switch originates a new switch link
     advertisement.  Also, if the switch itself is now the designated
     switch, it originates a new network link advertisement for the
     link.

  o  One of the switch's neighbor states changes to or from Full. If
     this changes the contents of the associated switch link
     advertisement, a new instance is generated.  Also, if the switch
     is the designated switch for the attached network link, it
     originates a new network link advertisement for the link.

  Two instances of the same link state advertisement must not be
  originated within the time period MinLSInterval.  Note that this may
  require that the generation of the second instance to be delayed up
  to MinLSInterval seconds.

8.1.1 Switch Link Advertisements

  A switch link advertisement describes the collected states of all
  functioning links attached to the originating switch -- that is, all
  attached links with an interface state greater than Down.  A switch
  originates an empty switch link advertisement when it first becomes
  functional.  It then generates a new instance of the advertisement
  each time one of its interfaces reaches a fully functioning state
  (Point-to-Point or better).





Kane                         Informational                     [Page 52]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Each link in the advertisement is assigned a type, based on the state
  of interface, as shown in Table 4.

           Interface state     Link type     Description

           Point-to-Point      1             Point-to-point link
           DS Other*           2             Multi-access link
           Backup*             2             Multi-access link
           DS**                2             Multi-access link

             *If a full adjacency has been formed with the designated
              switch.

            **If a full adjacency has been formed with at least one
              other switch on the link.

              Table 4: Link Types in a Switch Link Advertisement

  Each link in the advertisement is also assigned a link identifier
  based on its link type.  In general, this value identifies another
  switch that also originates advertisements for the link, thereby
  providing a key for accessing other link state advertisements for the
  link.  The relationship between link type and ID is shown in Table 5.


            Type  Description           Link ID

           1     Point-to-point link   Switch ID of neighbor switch
           2     Multi-access link     Switch ID of designated switch

              Table 5: Link IDs in a Switch Link Advertisement


  In addition to a type and an identifier, the description of each link
  specifies the interface ID of the associated network link.

  Finally, each link description includes the cost of sending a packet
  over the link.  This output cost is expressed in the link state
  metric and must be greater than zero.

  To illustrate the format of a switch link advertisement, consider the
  switch fabric shown in Figure 4.

  In this example, switch SW1 has 5 neighboring switches (shown as
  boxes) distributed over 3 network links (shown as lines).  The base
  MAC address of each switch is also shown adjacent to each box.  On
  switch SW1, ports 01 and 02 attach to point-to-point network links,




Kane                         Informational                     [Page 53]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  while port 03 attaches to a multi-access network link with three
  attached switches.  The interface state of each port is shown next to
  the line representing the corresponding link.


                           00-00-1d-22-23-c5
                               +-------+
                               |  SW2  |
                               +-------+
                                   |
                                   | Point-to-Point
                                   |
                                   | 01
      +-------+    Loopback    +-------+
      |  SW3  |----------------|  SW1  | 00-00-1d-1f-05-81
      +-------+             02 +-------+
  00-00-1d-17-35-a4                | 03
                                   |
                                   | DS Other
                                   |
              +--------------------+--------------------+
              |                    |                    |
              | DS Other           | Backup             | DS
              |                    |                    |
          +-------+            +-------+            +-------+
          |  SW4  |            |  SW5  |            |  SW6  |
          +-------+            +-------+            +-------+
       00-00-1d-4a-26-b3    00-00-1d-4a-27-1c    00-00-1d-7e-84-2e


                   Figure 4: Sample Switch Fabric

  The switch link advertisement generated by switch SW1 would contain
  the following data items:

     ; switch link advertisement for switch SW1

     LS age = 0               ; always true on origination
     Options = (T-bit|E-bit)  ; options
     LS type = 1              ; this is a switch link advert











Kane                         Informational                     [Page 54]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


                              ; SW1's switch ID
     Link State ID = 00-00-1d-1f-05-81-00-00-00-00
     Advertising switch = 00-00-1d-1f-05-81-00-00-00-00
     # links = 2

        ; link on interface port 1
        Link ID = 00-00-1d-22-23-c5-00-00-00-00    ; switch ID

        Link Data = 00-00-1d-1f-05-81-00-00-00-01  ; interface ID
        Type = 1                                   ; pt-to-pt link
        # other metrics = 0                        ; TOS 0 only
        TOS 0 metric = 1

        ; link on interface port 2 is not fully functional

        ; link on interface port 3
        Link ID = 00-00-1d-7e-84-2e-00-00-00-00    ; switch ID of DS
        Link Data = 00-00-1d-1f-05-81-00-00-00-03  ; interface ID
        Type = 2                                   ; multi-access
        # other metrics = 0                        ; TOS 0 only
        TOS 0 metric = 2

  (See Section 11.2 for a detailed description of the format of a
  switch link advertisement.)

8.1.2 Network Link Advertisements

  Network link advertisements are used to describe the switches
  attached to each multi-access network link.

  Note:  Network link advertisements are not generated for point-to-
  point links.

  A network link advertisement is originated by the designated switch
  for the associated multi-access link once the switch has established
  a full adjacency with at least one other switch on the link.  Each
  advertisement lists the switch IDs of those switches that are fully
  adjacent to the designated switch.  The designated switch includes
  itself in this list.

  To illustrate the format of a network link advertisement, consider
  again the switch fabric shown in Figure 4.  In this example, network
  link advertisements will be generated only by switch SW6, the
  designated switch of the multi-access network link between switches
  SW1 and switches SW4, SW5, and SW6.

  The network link advertisement generated by switch SW6 would contain
  the following data items:



Kane                         Informational                     [Page 55]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     ; network link advertisement for switch SW6

     LS age = 0               ; always true on origination
     Options = (T-bit|E-bit)  ; options
     LS type = 2              ; this is a network link advert

                                ; SW6's switch ID
     Link State ID = 00-00-1d-73-84-2e-00-00-00-00
     Advertising switch = 00-00-1d-73-84-2e-00-00-00-00

        Attached switch = 00-00-1d-7e-84-2e-00-00-00-00
        Attached switch = 00-00-1d-4a-26-b3-00-00-00-00
        Attached switch = 00-00-1d-1f-05-81-00-00-00-00
        Attached switch = 00-00-1d-4a-27-1c-00-00-00-00

     (See Section 11.3 for a detailed description of the format of a
     network link advertisement.)

8.2 Distributing Link State Advertisements

  Link state advertisements are distributed throughout the switch
  fabric encapsulated within Link State Update packets.  A single Link
  State Update packet may contain several distinct advertisements.

  To make the distribution process reliable, each advertisement must be
  explicitly acknowledged in a Link State Acknowledgment packet.  Note,
  however, that multiple acknowledgments can be grouped together into a
  single Link State Acknowledgment packet. A sending switch retransmits
  unacknowledged Link State Update packets at regular intervals until
  they are acknowledged.

  The remainder of this section is structured as follows:

  o  Section 8.2.1 presents an overview of the distribution process.

  o  Section 8.2.2 describes how an incoming Link State Update packet
     is processed.

  o  Section 8.2.3 describes how a Link State Packet is forwarded --
     both by the originating switch and an intermediate receiving
     switch.

  o  Section 8.2.4 describes how advertisements are installed into the
     local database.

  o  Section 8.2.5 describes the retransmission of unacknowledged
     advertisements.




Kane                         Informational                     [Page 56]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


   o  Section 8.2.6 describes how advertisements are acknowledged.

8.2.1 Overview

  The philosophy behind the distribution of link state advertisements
  is based on the concept of adjacencies -- that is, each switch is
  only required to remain synchronized with its adjacent neighbors.

  When a switch originates a new instance of a link state
  advertisement, it formats the advertisement into a Link State Update
  packet and floods the packet out each fully operational interface --
  that is, each interface with a state greater than Waiting.  However,
  only those neighbors that are adjacent to the sending switch need to
  process the packet.

  The sending switch indicates which of its neighbor switches should
  process the advertisement by specifying a particular multicast
  destination in the network layer address information (see Section
  10.3).  The sending switch sets the value of the network layer
  destination switch ID field according to the state of the interface
  over which the packet is sent:

  o  If the interface state is Point-to-Point, DS, or Backup, the
     switch is adjacent to all other switches on the link and all
     neighboring switches must process the packet.  Therefore, the
     destination field is set to the multicast switch ID
     AllSPFSwitches.

  o  If the interface state is DS Other, the switch is only adjacent to
     the designated switch and the backup designated switch and only
     those two neighboring switches must process the packet.
     Therefore, the destination field is set to the multicast switch ID
     AllDSwitches.

  A similar logic is used when a switch receives a Link State Update
  packet containing a new instance of a link state advertisement.
  After processing and acknowledging the packet, the receiving switch
  forwards the Link State Update packet as

  o  On the interface over which the original Link State Update packet
     was received:










Kane                         Informational                     [Page 57]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     o  If the receiving switch is the designated switch for the
        attached network link, the packet is forwarded to all other
        switches on the link.  (The destination field is set to
        AllSPFSwitches.)  The originating switch will recognize that it
        was the advertisement originator and discard the packet.

     o  If the receiving switch is not the designated switch for the
        attached network link, the packet is not sent back out the
        interface over which it was received.

  o  On all other interfaces:

     o  If the receiving switch is the designated switch for the
        attached network link, the packet is forwarded to all switches
        on the link.  (The destination field is set to AllSPFSwitches.)

     o  If the receiving switch is neither the designated switch or the
        backup designated switch for the attached network link, the
        packet is forwarded only to the designated switch and the
        backup designated switch.  (The destination field is set to
        AllDSwitches.)

  Each Link State Update packet is forwarded and processed in this
  fashion until all switches in the fabric have received notification
  of the new instance of the link state advertisement.

8.2.2 Processing an Incoming Link State Update Packet

  When the a Link State Update packet is received, it is first
  subjected to a number of consistency checks.  In particular, the Link
  State Update packet is associated with a specific neighbor. If the
  state of that neighbor is less than Exchange, the entire Link State
  Update packet is discarded.

  Each link state advertisement contained in the packet is processed as
  follows:

  1. Validate the advertisement's link state checksum and type. If the
     checksum is invalid or the type is unknown, discard the
     advertisement without acknowledging it.

  2. If the advertisement's age is equal to MaxAge and there is
     currently no instance of the advertisement in the local link state
     database, then do the following:







Kane                         Informational                     [Page 58]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     a) Acknowledge the advertisement by sending a Link State
        Acknowledgment packet to the sending neighbor (see Section
        8.2.6).

     b) Purge all outstanding requests for equal or previous instances
        of the advertisement from the sending neighbor's Link State
        Request list.

     c) If the neighbor is Exchange or Loading, install the
        advertisement in the link state database (see Section 8.2.4).
        Otherwise, discard the advertisement.

  3. If the advertisement's age is equal to MaxAge and there is an
     instance of the advertisement in the local link state database,
     then do the following:

     a) If the advertisement is listed in the link state retransmission
        list of any neighbor, remove the advertisement from the
        retransmission list(s) and delete the database copy of the
        advertisement.

     b) Discard the received (MaxAge) advertisement without
        acknowledging it.

  4. If the advertisement's age is less than MaxAge, attempt to locate
     an instance of the advertisement in the local link state database.
     If there is no database copy of this advertisement, or the
     received advertisement is more recent than the database copy (see
     Section 7.1.1), do the following:

     a) If there is already a database copy, and if the database copy
        was installed less than MinLSInterval seconds ago, discard the
        new advertisement without acknowledging it.

     b) Otherwise, forward the new advertisement out some subset of the
        local interfaces (see Section 8.2.3).  Note whether the
        advertisement was sent back out the receiving interface for
        later use by the acknowledgment process.

     c) Remove the current database copy from the Link state
        retransmission lists of all neighbors.

     d) Install the new advertisement in the link state database,
        replacing the current database copy.  (Note that this may cause
        the calculation of the set of best paths to be scheduled.  See
        Section 9.)  Timestamp the new advertisement with the time that
        it was received to prevent installation of another instance
        within MinLSInterval seconds.



Kane                         Informational                     [Page 59]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     e) Acknowledge the advertisement, if necessary, by sending a Link
        State Acknowledgment packet back out the receiving interface.
        (See Section 8.2.6.)

     f) If the link state advertisement was initially advertised by the
        local switch itself, advance the advertisement sequence number
        and issue a new instance of the advertisement. (Receipt of a
        newer instance of an advertisement means that the local copy of
        the advertisement is left over from before the last time the
        switch was restarted.)

  5. If the received advertisement is the same instance as the database
     copy (as determined by the algorithm described in Section 7.1.1),
     do the following:

     a) If the advertisement is listed in the neighbor's link state
        retransmission list, the local switch is expecting an
        acknowledgment for this advertisement.  Treat the received
        advertisement as an implied acknowledgment, and remove the
        advertisement from the link state retransmission list. Note
        this implied acknowledgment for later use by the acknowledgment
        process (Section 8.2.6).

     b) Acknowledge the advertisement, if necessary, by sending a Link
        State Acknowledgment packet back out the receiving interface.
        (See Section 8.2.6.)

  If the database copy of the advertisement is more recent than the
     instance just received, do the following:

     a) Determine whether the instance is listed in the neighbor link
        state request list.  If so, an error has occurred in the
        database exchange process.  Restart the database exchange
        process by generating a neighbor BadLSReq event for the sending
        neighbor and terminate processing of the Link State Update
        packet.

     b) Otherwise, generate an unusual event to network management and
        discard the advertisement.

8.2.3 Forwarding Link State Advertisements

  When a new instance of an advertisement is originated or after an
  incoming advertisement has been processed, the switch must decide
  over which interfaces and to which neighbors the advertisement will
  be forwarded.  In some instances, the switch may decide not to
  forward the advertisement over a particular interface because it is
  able to determine that the neighbors on that attached link have or



Kane                         Informational                     [Page 60]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  will receive the advertisement from another switch on the link.

  The decision of whether to forward an advertisement over each of the
  switch's interfaces is made as follows:

  1. Each neighboring switch attached to the interface is examined to
     determine whether it should receive and process the new
     advertisement.  For each neighbor, the following steps are
     executed:

     a) If the neighbor state is less than Exchange, the neighbor need
        not receive or process the new advertisement.

     b) If the neighbor state is Exchange or Loading, examine the link
        state request list associated with the neighbor.  If an
        instance of the new advertisement is on the list, the
        neighboring switch already has an instance of the
        advertisement.  Compare the new advertisement to the neighbor's
        copy:

        o  If the new advertisement is less recent, the neighbor need
           not receive or process the new advertisement.

        o  If the two copies are the same instance, delete the
           advertisement from the link state request list.  The
           neighbor need not receive or process the new advertisement
           [7].

        o  Otherwise, the new advertisement is more recent.  Delete the
           advertisement from the link state request list.  The
           neighbor may need to receive and process the new
           advertisement.

     c) If the new advertisement was received from this neighbor, the
        neighbor need not receive or process the advertisement.

     d) Add the new advertisement to the link state retransmission list
        for the neighbor.

  2. The switch must now decide whether to forward the new
     advertisement out the interface.

     a) If the link state advertisement was not added to any of the
        link state retransmission lists for neighbors attached to the
        interface, there is no need to forward the advertisement out
        the interface.





Kane                         Informational                     [Page 61]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     b) If the new advertisement was received on this interface, and it
        was received from either the designated switch or the backup
        designated switch, there is no need to forward the
        advertisement out the interface.  Chances are all neighbors on
        the attached network link have also received the advertisement
        already.

     c) If the new advertisement was received on this interface and the
        state of the interface is Point-to-Point, there is no need to
        forward the advertisement since the received advertisement was
        originated by the neighbor switch.

     d) If the new advertisement was received on this interface, and
        the interface state is Backup -- that is, the switch itself is
        the backup designated switch -- there is no need to forward the
        advertisement out the interface.  The designated switch will
        distribute advertisements on the attached network link.

     e) Otherwise, the advertisement must be forwarded out the
        interface.

     To forward a link state advertisement, the switch first increments
     the advertisement's age by InfTransDelay seconds to account for
     the transmission time over the link.  The switch then copies the
     advertisement into a Link State Update packet

     Forwarded advertisements are sent to all adjacent switches
     associated with the interface.  If the interface state is Point-
     to-Point, DS, or Backup, the destination switch ID field of the
     network layer address information is set to the multicast switch
     ID AllSPFSwitches.  If the interface state is DS Other, the
     destination switch ID field is set to the multicast switch ID
     AllDSwitches.

8.2.4 Installing Link State Advertisements in the Database

  When a new link state advertisement is installed into the link state
  database, as the result of either originating or receiving a new
  instance of an advertisement, the switch must determine whether the
  best paths need to be recalculated.  To make this determination, do
  the following:

  1. Compare the contents of the new instance with the contents of the
     old instance (assuming the older instance is available). Note that
     this comparison does not include any data from the link state
     header.  Differences in fields within the header (such as the
     sequence number and checksum, which are guaranteed to be different
     in different instances of an advertisement) are of no consequence



Kane                         Informational                     [Page 62]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     when deciding whether or not to recalculate the set of best paths.

  2. If there are no differences in the contents of the two
     advertisement instances, there is no need to recalculate the set
     of best paths.

  3. Otherwise, the set of best paths must be recalculated.

  Note also that the older instance of the advertisement must be
  removed from the link state database when the new advertisement is
  installed.  The older instance must also be removed from the link
  state retransmission lists of all neighbors.

8.2.5 Retransmitting Link State Advertisements

  When a switch sends a link state advertisement to an adjacent
  neighbor, it records the advertisement in the neighbor's link state
  retransmission list.  To ensure the reliability of the distribution
  process, the switch continues to periodically retransmit the
  advertisements specified in the list until they are acknowledged.

  The interval timer used to trigger retransmission of the
  advertisements is set to RxmtInterval seconds, as found in the
  interface data structure. Note that if this value is too low,
  needless retransmissions will ensue.  If the value is too high, the
  speed with which the databases synchronize across adjacencies may be
  affected if there are lost packets.

  When the interval timer expires, entries in the retransmission list
  are formatted into one or more Link State Update packets. (Remember
  that multiple advertisements can fit into a single Link State Update
  packet.)  The age field of each advertisement is incremented by
  InfTransDelay, as found in the interface data structure, before the
  advertisement is copied into the outgoing packet.

  Link State Update packets containing retransmitted advertisements are
  always sent directly to the adjacent switch. That is, the destination
  field of the network layer addressing information is set to the
  switch ID of the neighboring switch.

  If the adjacent switch goes down, retransmissions will continue until
  the switch failure is detected and the adjacency is torn down by the
  VLSP discovery process.  When the adjacency is torn down, the link
  state retransmission list is cleared.







Kane                         Informational                     [Page 63]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


8.2.6 Acknowledging Link State Advertisements

  Each link state advertisement received by a switch must be
  acknowledged.  In most cases, this is done by sending a Link State
  Acknowledgment packet.  However, acknowledgments can also be done
  implicitly by sending Link State Update packets (see step 4a of
  Section 8.2.2).

  Multiple acknowledgments can be grouped together into a single Link
  State Acknowledgment packet.

  Sending an acknowledgment

     Link State Acknowledgment packets are sent back out the interface
     over which the advertisement was received.  The packet can be sent
     immediately to the sending neighbor, or it can be delayed and sent
     when an interval timer expires.

     o  Sending delayed acknowledgments facilitates the formatting of
        multiple acknowledgments into a single packet.  This enables a
        single packet to send acknowledgments to several neighbors at
        once by using a multicast switch ID in the destination field of
        the network layer addressing information (see below).  Delaying
        acknowledgments also randomizes the acknowledgment packets sent
        by the multiple switches attached to a multi-access network
        link.

        Note that the interval used to time delayed acknowledgments
        must be short (less than RxmtInterval) or needless
        retransmissions will ensue.

        Delayed acknowledgments are sent to all adjacent switches
        associated with the interface.  If the interface state is
        Point-to-Point, DS, or Backup, the destination field of the
        network layer addressing information is set to the multicast
        switch ID AllSPFSwitches.  If the interface state is DS Other,
        the destination field is set to the multicast switch ID
        AllDSwitches.

     o  Immediate acknowledgments are sent directly to a specific
        neighbor in response to the receipt of duplicate link state
        advertisements.  These acknowledgments are sent immediately
        when the duplicate is received.

     The method used to send a Link State Acknowledgment packet --
     either delayed or immediate -- depends on the circumstances
     surrounding the receipt of the advertisement, as shown in Table 6.
     Note that switches with an interface state of Backup send



Kane                         Informational                     [Page 64]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     acknowledgments differently than other switches because they play
     a slightly different role in the distribution process (see Section
     8.2.3).

                                 Action taken in state
     Circumstances           Backup               Other states

     Advertisement was       No ack sent          No ack sent
     forwarded back out
     receiving interface

     Advertisement is        Delayed ack sent     Delayed ack
     more recent than        if advertisement     sent
     database copy, but      received from DS,
     was not forwarded       else do nothing
     back out receiving
     interface

     Advertisement was a     Delayed ack sent     No ack sent
     duplicate treated       if advertisement
     as an implied acknow-   received from DS,
     ledgment (step 4a of    else do nothing
     Section 8.2.2)

     Advertisement was a     Immediate ack        Immediate ack
     duplicate not treated   sent                 sent
     as an implied acknow-
     ledgment

     Advertisement age       Immediate ack        Immediate ack
     equal to MaxAge and     sent                 sent
     no current instance
     found in database

              Table 6: Sending Link State Acknowledgments

  Receiving an acknowledgment

     When the a Link State Acknowledgment packet is received, it is
     first subjected to a number of consistency checks.  In particular,
     the packet is associated with a specific neighbor. If the state of
     that neighbor is less than Exchange, the entire Link State
     Acknowledgment packet is discarded.

     Each acknowledgment contained in the packet is processed as
     follows:





Kane                         Informational                     [Page 65]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     o  If the advertisement being acknowledged has an instance in the
        link state retransmission list for the sending neighbor, do the
        following:

        o  If the acknowledgment is for the same instance as that
           specified in the list (as determined by the procedure
           described in Section 7.1.1), remove the instance from the
           retransmission list.

        o  Otherwise, log the acknowledgment as questionable.

8.3 Aging the Link State Database

  Each link state advertisement has an age field, containing the
  advertisement's age, expressed in seconds.  When the advertisement is
  copied into a Link State Update packet for forwarding out a
  particular interface, the age is incremented by InfTransDelay seconds
  to account for the transmission time over the link.  An
  advertisement's age is never incremented past the value MaxAge.
  Advertisements with an age of MaxAge are not used to calculate best
  paths.

  If a link state advertisement's age reaches MaxAge, the switch
  flushes the advertisement from the switch fabric by doing the
  following:

  o  Originate a new instance of the advertisement with the age field
     set to MaxAge.  The distribution process will eventually result in
     the advertisement being removed from the retransmission lists of
     all switches in the fabric.

  o  Once the advertisement is no longer contained in the link state
     retransmission list of any neighbor and no neighbor is in a state
     of Exchange or Loading, remove  the advertisement from the local
     link state database.

8.3.1 Premature Aging of Advertisements

  A link state advertisement can be prematurely flushed from the switch
  fabric by forcing its age to MaxAge and redistributing the
  advertisement.

  A switch that was previously the designated switch for a multi-access
  network link but has lost that status due to a failover to the backup
  designated switch prematurely ages the network link advertisements it
  originated for the link.





Kane                         Informational                     [Page 66]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Premature aging also occurs when an advertisement's sequence number
  must wrap -- that is, when the current advertisement instance has a
  sequence number of 0x7fffffff.  In this circumstance, the
  advertisement is prematurely aged so that the next instance of the
  advertisement can be originated with a sequence number of 0x80000001
  and be recognized as the most recent instance.

  A switch may only prematurely age those link state advertisements for
  which it is the advertising switch.

9. Calculating the Best Paths

  Once an adjacency has been formed and the two switches have
  synchronized their databases, each switch in the adjacency calculates
  the best path(s) to all other switches in the fabric, using itself as
  the root of each path.  In this context, "best" path means that path
  with the lowest total cost metric across all hops.  If there are
  multiple paths with the same (lowest) total cost metric, they are all
  calculated.  Best paths are stored in the area data structure.

  Paths are calculated using the well-known Dijkstra algorithm. For a
  detailed description of this algorithm, the reader is referred to
  [Perlman], or any of a number of standard textbooks dealing with
  network routing.

  Note that whenever there is a change in an adjacency relationship, or
  any change that alters the topology of the switch fabric, the set of
  best paths must be recalculated.

10. Protocol Packets

  This section describes VLS protocol packets and link state
  advertisements.


















Kane                         Informational                     [Page 67]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  There are five distinct VLSP packet types, as listed in Table 7.

    Type  Packet Name       Function              Description

    1     Hello             Select DS/Backup DS   Section 10.6.1
    2     Database          Summarize database
            Description     contents              Section 10.6.2
    3     LS Request        Database download     Section 10.6.3
    4     LS Update         Database update       Section 10.6.4
    5     LS Ack            Flooding acknow-
                            ledgment              Section 10.6.5

                     Table 7: VLSP Packet Types


  All VLSP packets are encapsulated within a standard ISMP packet, with
  the VLS packet carried in the ISMP message body.  The ISMP packet is
  described in Section 10.1.

  Since it is important that the link state databases remain
  synchronized throughout the switch fabric, processing of both
  incoming and outgoing routing protocol packets should take priority
  over ordinary data packets.  Section 10.2 describes packet
  processing.

  All VLSP packets begin with network layer addressing information,
  described in Section 10.3, followed by a standard header, described
  in Section 10.4.

  With the exception of Hello packets, all VLSP packets deal with lists
  of link state advertisements.  The format of a link state
  advertisement is described in Section 11.

10.1 ISMP Packet Format

  All VLSP packets are encapsulated within a standard ISMP packet. ISMP
  packets are of variable length and have the following general
  structure:

  o  Frame header
  o  ISMP packet header
  o  ISMP message body









Kane                         Informational                     [Page 68]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


10.1.1 Frame Header

  ISMP packets are encapsulated within an IEEE 802-compliant frame
  using a standard header as shown below:

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     +      Destination address      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  04 |                               |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        Source address         +
  08 |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  12 |             Type              |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
  16 |                                                               |
     +                                                               +
     :                                                               :

  Destination address

     This 6-octet field contains the Media Access Control (MAC) address
     of the multicast channel over which all switches in the fabric
     receive ISMP packets.  The destination address of all ISMP packets
     contain a value of 01-00-1D-00-00-00.

  Source address

     This 6-octet field contains the physical (MAC) address of the
     switch originating the ISMP packet.

  Type

     This 2-octet field identifies the type of data carried within the
     frame.  The type field of ISMP packets contains the value 0x81FD.















Kane                         Informational                     [Page 69]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


10.1.2 ISMP Packet Header

  The ISMP packet header consists of 6 octets, as shown below:

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |///////////////////////////////////////////////////////////////|
     ://////// Frame header /////////////////////////////////////////:
     +//////// (14 octets)  /////////+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  12 |///////////////////////////////|            Version            |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  16 |       ISMP message type       |        Sequence number        |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  20 |                                                               |
     +                                                               +
     :                                                               :


  Frame header

     This 14-octet field contains the frame header.

     Version

     This 2-octet field contains the version number of the InterSwitch
     Message Protocol to which this ISMP packet adheres.  This document
     describes ISMP Version 2.0.           ISMP message type

     This 2-octet field contains a value indicating which type of ISMP
     message is contained within the message body.  Valid values are as
     follows:

        1    (reserved)
        2    Interswitch Keepalive messages
        3    Interswitch Link State messages
        4    Interswitch Spanning Tree BPDU messages and
             Interswitch Remote Blocking messages
        5    Interswitch Resolve and New User messages
        6    (reserved)
        7    Tag-Based Flood messages
        8    Interswitch Tap messages

     All VLS protocol messages have an ISMP message type of 3.







Kane                         Informational                     [Page 70]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Sequence number

     This 2-octet field contains an internally generated sequence
     number used by the various protocol handlers for internal
     synchronization of messages.

10.1.3 ISMP Message Body

  The ISMP message body is a variable-length field containing the
  actual data of the ISMP message.  The length and content of this
  field are determined by the value found in the message type field.
  VLSP packets are contained in the ISMP message body.

10.2 VLSP Packet Processing

  Note that with the exception of Hello packets, VLSP packets are sent
  only between adjacent neighbors.  Therefore, all packets travel a
  single hop.

  VLSP does not support fragmentation and reassembly of packets.
  Therefore, packets containing lists of link state advertisements or
  advertisement headers must be formatted such that they contain only
  as many advertisements or headers as will fit within the size
  constraints of a standard ethernet frame.

  When a protocol packet is received by a switch, it must first pass
  the following criteria before being accepted for further processing:

  o  The checksum number must be correct.

  o  The destination switch ID (as found in the network layer address
     information) must be the switch ID of the receiving switch, or one
     of the multicast switch IDs AllSPFSwitches or AllDSwitches.

     If the destination switch ID is the multicast switch ID
     AllDSwitches, the state of the receiving interface must be Point-
     to-Point, DS, or Backup.

  o  The source switch ID (as found in the network layer address
     information) must not be that of the receiving switch.  (That is,
     locally originated packets should be discarded.)

  At this point, if the packet is a Hello packet, it is accepted for
  further processing.







Kane                         Informational                     [Page 71]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Since all other packet types are only sent between adjacent
  neighbors, the packet must have been sent by one of the switch's
  active neighbors.  If the source switch ID matches the switch ID of
  one of the receiving switch's active neighbors (as stored in the
  interface data structure associated with the inport interface), the
  packet is accepted for further processing.  Otherwise, the packet is
  discarded.

10.3 Network Layer Address Information

  As mentioned in Section 2.2.1, portions of the VLS protocol (as
  derived from OSPF) are dependent on certain network layer addresses
  -- in particular, the AllSPFSwitches and AllDSwitches multicast
  addresses that drive the distribution of link state advertisements
  throughout the switch fabric.  In order to facilitate the
  implementation of the protocol at the physical MAC layer, network
  layer address information is encapsulated in the VSLP packets.  This
  information immediately follows the ISMP frame and packet header and
  immediately precedes the VLSP packet header, as shown below:

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
     |                                                               |
     :                  frame header / ISMP header                   :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :                      Unused (20 octets)                       :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  20 |                                                               |
     +                       Source switch ID                        +
  24 |                                                               |
     +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  28 |                               |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
  32 |                                                               |
     +                     Destination switch ID                     +
  36 |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  40 |                                                               |
     :                          VLSP header                          :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+






Kane                         Informational                     [Page 72]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Source switch ID

     This 10-octet field contains the switch ID of the sending switch.

  Destination switch ID

     This 10-octet field contains the switch ID of the packet
     destination.  The value here is set as follows:

     o  Hello packets are addressed to the multicast switch ID
        AllSPFSwitches.

     o  The designated switch and the backup designated switch address
        initial Link State Update packets and Link State Acknowledgment
        packets to the multicast switch ID AllSPFSwitches.

     o  All other switches address initial Link State Update packets
        and Link State Acknowledgment packets to the multicast switch
        ID AllDSwitches.

     o  Retransmissions of Link State Update packets are always
        addressed directly to the nonresponding switch.

     o  Database Description packets and Link State Request are always
        addressed directly to the other switch participating in the
        database exchange process.

  VLSP header

     This 30-octet field contains the VLSP standard header.  See
     Section 10.4.

10.4 VLSP Packet Header

  Every VLSP packet starts with a common 30-octet header.  This header,
  along with the data found in the network layer address information,
  contains all the data necessary to determine whether the packet
  should be accepted for further processing. (See Section 10.1.)

  The format of the VLSP header is shown below.  Note that the header
  starts at offset 36 of the ISMP message body, following the network
  layer address information.









Kane                         Informational                     [Page 73]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


       0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
     |                                                               |
     :                  frame header / ISMP header                   :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :               Network layer address information               :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  40 |    (unused)   |     Type      |         Packet length         |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  44 |                                                               |
     +                       Source switch ID                        +
  48 |                                                               |
     +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  52 |                               |         Area ID . . .         |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  56 |         Area ID . . .         |           Checksum            |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  60 |            Autype             |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+        Authentication         +
  64 |                                                               |
     +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  68 |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


  Type

     This 1-octet field contains the packet type.  Possible values are
     as follows:

        1   Hello
        2   Database Description
        3   Link State Request
        4   Link State Update
        5   Link State Acknowledgment

  Packet length

     This 2-octet field contains the length of the protocol packet, in
     bytes, calculated from the start of the VLSP header, at offset 20
     of the ISMP message body.  If the packet length is not an integral
     number of 16-bit words, the packet is padded with an octet of zero
     (see the description of the checksum field, below).




Kane                         Informational                     [Page 74]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Switch ID

     This 10-octet field contains the switch ID of the sending switch.

  Area ID

     This 4-octet field contains the area identifier.  Since VLSP does
     not support multiple areas, the value here is always zero.

  Checksum

     This 2-octet field contains the packet checksum value.  The
     checksum is calculated as the 16-bit one's complement of the one's
     complement sum of all the 16-bit words in the packet, beginning
     with the VLSP header, excluding the authentication field.  If the
     packet length is not an integral number of 16-bit words, the
     packet is padded with an octet of zero before calculating the
     checksum.

  AuType

     This 2-octet field identifies the authentication scheme to be used
     for the packet.  Since authentication is not supported by this
     version of VLSP, this field contains zero.

  Authentication

     This 8-octet field is reserved for use by the authentication
     scheme.  Since authentication is not supported by this version of
     VLSP, this field contains zeroes.

10.5 Options Field

  Hello packets and Database Description packets, as well as link state
  advertisements, contain a 1-octet options field.  Using this field, a
  switch can communicate its optional capabilities to other VLSP
  switches.  The receiving switch can then choose whether or not to
  support those optional capabilities.  Thus, switches of differing
  capabilities potentially can be mixed within a single VLSP routing
  domain.

  Two optional capabilities are currently defined in the options field:
  routing based on Type of Service (TOS) and support for external
  routing beyond the local switch fabric.  These two capabilities are
  specified in the options field as shown below.






Kane                         Informational                     [Page 75]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


                            +-+-+-+-+-+-+-+-+
                            |0|0|0|0|0|0|E|T|
                            +-+-+-+-+-+-+-+-+

                            The options field

  T-bit

     The T-bit specifies the switch's Type of Service (TOS) capability.
     If the T-bit is set, the switch supports routing based on nonzero
     types of service.

  E-bit

     The E-bit specifies the switch's external routing capability. If
     the E-bit is set, the switch supports external routing.

  Note:  The current version of VLSP supports neither of these
  capabilities.  Therefore, both the T-bit and the E-bit are clear and
  the options field contains a value of zero.

10.6 Packet Formats

  This section contains detailed descriptions of the five VLS protocol
  packets.

10.6.1 Hello Packets

  Hello packets are sent periodically over multi-access switch
  interfaces in order to discover and maintain neighbor relationships.

  Note:  Hello packets are not sent over point-to-point network links.
  For point-to-point links, the VLS protocol relies on the VlanHello
  protocol [IDhello] to notify it of neighboring switches.

  Since all switches connected to a common network link must agree on
  certain interface parameters, these parameters are included in each
  Hello packet.  A switch receiving a Hello packet that contains
  parameters inconsistent with its own view of the interface will not
  establish a neighbor relationship with the sending switch.

  The format of a Hello packet is shown below.









Kane                         Informational                     [Page 76]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


       0                   1                   2                   3
       0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   00 |                                                               |
      :              Network layer addressing / VLSP header           :
      |                                                               |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   70 |                      (unused -- must be 0)                    |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   74 |         HelloInt              |    Options    |   Priority    |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   78 |                            DeadInt                            |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   82 |                                                               |
      +                      Designated switch ID                     +
   86 |                                                               |
      +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   90 |                               |                               |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
   94 |                                                               |
      +                   Backup designated switch ID                 +
   98 |                                                               |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  102 |                                                               |
      +                                                               +
      :                          Neighbor list                        :
      +                                                               +
      |                                                               |
      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Network layer addressing / VLSP header

     This 70-octet field contains the network layer addressing
     information and the standard VLS protocol packet header.  The
     packet header type field contains a value of 1.

  HelloInt

     This 2-octet field contains the interval, in seconds, at which
     this switch sends Hello packets.

  Options

     This 1-octet field contains the optional capabilities supported by
     the switch, as described in Section 10.5.






Kane                         Informational                     [Page 77]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Priority

     This 1-octet field contains the switch priority used in selecting
     the designated switch and backup designated switch (see Section
     6.3.1).  If the value here is zero, the switch is ineligible to
     become the designated switch or the backup designated switch.

  DeadInt

     This 4-octet field contains the length of time, in seconds, that
     neighboring switches will wait before declaring the interface down
     once they stop receiving Hello packets over the interface.  The
     value here is equal to the value of SwitchDeadInterval, as found
     in the interface data structure.

  Designated switch

     This 10-octet field contains the switch ID of the designated
     switch for this network link, as currently understood by the
     sending switch.  This value is set to zero if the designated
     switch selection process has not yet begun.

  Backup designated switch

     This 10-octet field contains the switch ID of the backup
     designated switch for the network link, as currently understood by
     the sending switch.  This value is set to zero if the backup
     designated switch selection process has not yet begun.

  Neighbor list

     This variable-length field contains a list of switch IDs of each
     switch from which the sending switch has received a valid Hello
     packet within the last SwitchDeadInterval seconds.

10.6.2 Database Description Packets

  Database Description packets are exchanged while an adjacency is
  being formed between two neighboring switches and are used to
  describe the contents of the topological database.  For a complete
  description of the database exchange process, see Section 7.2.

  The format of a Database Description packet is shown below.








Kane                         Informational                     [Page 78]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :              Network layer addressing / VLSP header           :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  70 |     (unused -- must be 0)     |    Options    |     Flags     |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  74 |                        Sequence number                        |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  78 |                                                               |
     +                                                               +
     :                 Link state advertisement headers              :
     +                                                               +
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


  Network layer addressing / VLSP header

     This 70-octet field contains the network layer addressing
     information and the standard VLS protocol packet header.  The
     packet header type field contains a value of 2.

  Options

     This 1-octet field contains the optional capabilities supported by
     the switch, as described in Section 10.5.

  Flags

     This 1-octet field contains a set of bit flags that are used to
     coordinate the database exchange process.  The format of this
     octet is as follows:

                         +-+-+-+-+-+-+-+-+
                         |0|0|0|0|0|I|M|MS
                         +-+-+-+-+-+-+-+-+

  I-bit (Init)

     The I-bit is used to signal the start of the exchange.  It is set
     while the two switches negotiate the master/slave relationship and
     the starting sequence number.






Kane                         Informational                     [Page 79]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  M-bit (More)

     The M-bit is set to indicate that more Database Description
     packets to follow.

  MS-bit (Master/Slave)

     The MS-bit is used to indicate which switch is the master of the
     exchange.  If the bit is set, the sending switch is the master
     during the database exchange process.  If the bit is clear, the
     switch is the slave.

  Sequence number

     This 4-octet field is used to sequence the Database Description
     packets during the database exchange process.  The two switches
     involved in the exchange process agree on the initial value of the
     sequence number during the master/slave negotiation.  The number
     is then incremented for each Database Description packet in the
     exchange.

     To acknowledge each Database Description packet sent by the
     master, the slave sends a Database Description packet that echoes
     the sequence number of the packet being acknowledged.

  Link state advertisement headers

     This variable-length field contains a list of link state headers
     that describe a portion of the master's topological database.
     Each header uniquely identifies a link state advertisement and its
     current instance.  (See Section 11.1 for a detailed description of
     a link state advertisement header.)  The number of headers
     included in the list is calculated implicitly from the length of
     the packet, as stored in the VLSP packet header (see Section
     10.4).

10.6.3 Link State Request Packets

  Link State Request packets are used to request those pieces of the
  neighbor's database that the sending switch has discovered (during
  the database exchange process) are more up-to-date than instances in
  its own database.  Link State Request packets are sent as the last
  step in bringing up an adjacency.  (See Section 7.3.)

  The format of a Link State Request packet is shown below.






Kane                         Informational                     [Page 80]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :              Network layer addressing / VLSP header           :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  70 |                        Link state type                        |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  74 |                                                               |
     +                         Link state ID                         +
  88 |                                                               |
     +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  82 |                               |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
  86 |                                                               |
     +                      Advertising switch ID                    +
  90 |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  94 |                                                               |
     :                            . . .                              :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


  Network layer addressing / VLSP header

     This 70-octet field contains the network layer addressing
     information and the standard VLS protocol packet header.  The
     packet header type field contains a value of 3.

  Link state type

     This 4-octet field contains the link state type of the requested
     link state advertisement, as stored in the advertisement header.

  Link state ID

     This 10-octet field contains the link state ID of the requested
     link state advertisement, as stored in the advertisement header.

  Advertising switch

     This 10-octet field contains the switch ID of advertising switch
     for the requested link state advertisement, as stored in the
     advertisement header.





Kane                         Informational                     [Page 81]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


     Note that the last three fields uniquely identify the
     advertisement, but not its instance.  The receiving switch will
     respond with its most recent instance of the specified
     advertisement.

     Multiple link state advertisements can be requested in a single
     Link State Request packet by repeating the link state type, ID,
     and advertising switch for each requested advertisement.  The
     number of advertisements requested is calculated implicitly from
     the length of the packet, as stored in the VLSP packet header.

10.6.4 Link State Update Packets

  Link State Update packets are used to respond to a Link State Request
  packet or to advertise a new instance of one or more link state
  advertisements.  Link State Update packets are acknowledged with Link
  State Acknowledgment packets.  For more information on the use of
  Link State Update packets, see Section 7 and Section 8.

  The format of a Link State Update packet is shown below.

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :              Network layer addressing / VLSP header           :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  70 |                        # advertisements                       |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  74 |                                                               |
     +                                                               +
     :                    Link state advertisements                  :
     +                                                               +
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Network layer addressing / VLSP header

     This 70-octet field contains the network layer addressing
     information and the standard VLS protocol packet header.  The
     packet header type field contains a value of 4.

  # advertisements

     This 4-octet field contains the number of link state
     advertisements included in the packet.




Kane                         Informational                     [Page 82]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Link state advertisements

     This variable-length field contains a list of link state
     advertisements.  For a detailed description of the different types
     of link state advertisements, see Section 11.

10.6.5 Link State Acknowledgment Packets

  Link State Acknowledgment Packets are used to explicitly acknowledge
  one or more Link State Update packets, thereby making the
  distribution of link state advertisements reliable.  (See Section
  8.2.6.)

  The format of a Link State Acknowledgment packet is shown below.

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :              Network layer addressing / VLSP header           :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  70 |                                                               |
     +                                                               +
     :                 Link state advertisement headers              :
     +                                                               +
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Network layer addressing / VLSP header

     This 70-octet field contains the network layer addressing
     information and the standard VLS protocol packet header.  The
     packet header type field contains a value of 5.

  Link state advertisement headers

     This variable-length field contains a list of link state headers
     that are being acknowledged by this packet.  Each header uniquely
     identifies a link state advertisement and its current instance.
     (See Section 11.1 for a detailed description of a link state
     advertisement header.)  The number of headers included in the list
     is calculated implicitly from the length of the packet, as stored
     in the VLSP packet header (see Section 10.4).







Kane                         Informational                     [Page 83]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


11. Link State Advertisement Formats

  Link state advertisements are used to describe various pieces of the
  routing topology within the switch fabric.  Each switch in the fabric
  maintains a complete set of all link state advertisements generated
  throughout the fabric.  (Section 8.1 describes the circumstances
  under which a link state advertisement is originated.  Section 8.2
  describes how advertisements are distributed throughout the switch
  fabric.) This collection of advertisements, known as the link state
  (or topological) database, is used to calculate a set of best paths
  to all other switches in the fabric.

  There are two types of link state advertisement, as listed in Table
  8.

       Type   Name            Function             Description

       1      Switch link     Lists all network    Section 11.2
              advertisement   linksattached to
                              a switch

       2      Network link    Lists all adjacen-   Section 11.3
              advertisement   cies on a network
                              link

               Table 8: Link State Advertisement Types

  Each link state advertisement begins with a standard header,
  described in Section 11.1.

11.1 Link State Advertisement Headers

  All link state advertisements begin with a common 32-octet header.
  This header contains information that uniquely identifies the
  advertisement -- its type, link state ID, and the switch ID of its
  advertising switch.  Also, since multiple instances of a link state
  advertisement can exist concurrently in the switch fabric, the header
  contains information that permits a switch to determine which
  instance is the most recent -- the age, sequence number and checksum.

  The format of the link state advertisement header is shown below.










Kane                         Informational                     [Page 84]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |              Age              |    Options    |    LS Type    |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  04 |                                                               |
     +                         Link state ID                         +
  08 |                                                               |
     +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  12 |                               |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
  16 |                                                               |
     +                      Advertising switch ID                    +
  20 |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  24 |                         Sequence number                       |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  28 |           Checksum            |             Length            |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


  Age

     This 2-octet field contains the time, in seconds, since this
     instance of the link state advertisement was originated.

  Options

     This 1-octet field contains the optional capabilities supported by
     the advertising switch, as described in Section 10.5.

  LS type

     This 1-octet field contains the type of the link state
     advertisement.  Possible values are:

        1   Switch link advertisement
        2   Network link advertisement

  Link state ID

     This 10-octet field identifies the switch that originates
     advertisements for the link.  The content of this field depends on
     the advertisement's type.

     o  For a switch link advertisement, this field contains the switch
        ID of the originating switch




Kane                         Informational                     [Page 85]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


        o  For a network link advertisement, this field contains the
        switch ID of the designated switch for the link

  Note:  In VLSP, the link state ID of an advertisement is always the
  same as the advertising switch.  This level of redundancy results
  from the fact that OSPF uses additional types of link state
  advertisements for which the originating switch is not the
  advertising switch.

  Advertising switch

     This 10-octet field contains the switch ID of the switch that
     originated the link state advertisement.

  Sequence number

     This 4-octet field is used to sequence the instances of a
     particular link state advertisement.  The number is incremented
     for each new instance.

  Checksum

     This 2-octet field contains the checksum of the complete contents
     of the link state advertisement, excluding the age field.  The
     checksum used is commonly referred to as the Fletcher checksum and
     is documented in [RFC905].  Note that since this checksum is
     calculated for each separate advertisement, a protocol packet
     containing lists of advertisements or advertisement headers will
     contain multiple checksum values.

  Length

     This 2-octet field contains the total length, in octets, of the
     link state advertisement, including the header.

11.2 Switch Link Advertisements

  A switch link advertisement is used to describe all functioning
  network links of a switch, including the cost of using each link.

  Each functioning switch in the fabric originates one, and only one,
  switch link advertisement -- all of the switch's links must be
  described in a single advertisement.  A switch originates its first
  switch link advertisement (containing no links) when it first becomes
  functional.  It then originates a new instance of the advertisement
  each time any of its neighbor states changes such that the contents
  of the advertisement changes.   See Section 8.1 for details on
  originating a switch link advertisement.



Kane                         Informational                     [Page 86]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  The format of a switch link advertisement is shown below.

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :                       Link state header                       :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  32 |      (unused -- must be 0)    |            # links            |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  36 |                                                               |
     +                            Link ID                            +
  40 |                                                               |
     +                               +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  44 |                               |                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+                               +
  48 |                                                               |
     +                           Link data                           +
  52 |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  56 |   Link type   |     # TOS     |         TOS 0 metric          |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  60 |                                                               |
     :                            . . .                              :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Link state header

     This 32-octet field contains the standard link state advertisement
     header.  The type field contains a 1, and the link state ID field
     contains the switch ID of the advertising switch.

  # links

     This 2-octet field contains the number of links described by this
     advertisement.  This value must be equal to the total number of
     functioning network links attached to the switch.












Kane                         Informational                     [Page 87]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  Link ID

     This 10-octet field identifies the other switch that originates
     link state advertisements for the link, providing a key for
     accessing other link state advertisements for the link.  The value
     here is based on the link type, as follows:

     o  For point-to-point links, this field contains the switch ID of
        the neighbor switch connected to the other end of the link.

     o  For multi-access links, this field contains the switch ID of
        the designated switch for the link.

  Link data

     This 10-octet field contains additional data necessary to
     calculate the set of best paths.  Typically, this field contains
     the interface ID of the link.

  Link type

     This 1-octet field contains the type of link being described.
     Possible values are as follows:

        1   Point-to-point link
        2   Multi-access link

  # TOS

     This 1-octet field contains the number of nonzero type of service
     metrics specified for the link.  Since the current version of VLSP
     does not support routing based on nonzero types of service, this
     field contains a value of zero.

  TOS 0 metric

     This 2-octet field contains the cost of using this link for the
     zero TOS.  This value is expressed in the link state metric and
     must be greater than zero.

  Note that the last five fields are repeated for all functioning
  network links attached to the advertising switch.  If the interface
  state of attached link changes, the switch must originate a new
  instance of the switch link advertisement.







Kane                         Informational                     [Page 88]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


11.3 Network Link Advertisements

  A network link advertisement is originated by the designated switch
  of each multi-access network link.  The advertisement describes all
  switches attached to the link that are currently fully adjacent to
  the designated switch, including the designated switch itself.  See
  Section 8.1 for details on originating a switch link advertisement.

  Network link advertisements are not generated for point-to-point
  network links.

  The format of a network link advertisement is show below.

      0                   1                   2                   3
      0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  00 |                                                               |
     :                       Link state header                       :
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  32 |                           (unused)                            |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  36 |                                                               |
     +                                                               +
     :                          Switch list                          :
     +                                                               +
     |                                                               |
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

  Link state header

     This 32-octet field contains the standard link state advertisement
     header.  The type field contains a 2, and the link state ID field
     contains the switch ID of the designated switch.

  Switch list

     The switch IDs of all switches attached to the network link that
     are currently fully adjacent to the designated switch. The
     designated switch includes itself in this list.

12. Protocol Parameters

  This section contains a compendium of the parameters used in the VLS
  protocol.






Kane                         Informational                     [Page 89]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


12.1 Architectural Constants

  Several VLS protocol parameters have fixed architectural values. The
  name of each architectural constant follows, together with its value
  and a short description of its function.

  AllSPFSwitches

     The multicast switch ID to which Hello packets and certain other
     protocol packets are addressed, as specified in the destination
     switch ID field of the network layer address information (see
     Section 10.3).  The value of AllSPFSwitches is E0-00-00-05-00-00-
     00-00.

  AllDSwitches

     The multicast switch ID to which Link State Update packets and
     Link State Acknowledgment packets are addressed, as specified in
     the destination switch ID field of the network layer address
     information (see Section 10.3), when they are destined for the
     designated switch or the backup designated switch of a network
     link.  The value of AllDSwitches is E0-00-00-06-00-00-00-00.

  LSRefreshTime

     The interval at which the set of best paths recalculated if no
     other state changes have forced a recalculation.  The value of
     LSRefreshTime is set to 1800 seconds (30 minutes).

  MinLSInterval

     The minimum time between distinct originations of any particular
     link state advertisement.  The value of MinLSInterval is set to 5
     seconds.

  MaxAge

     The maximum age that a link state advertisement can attain. When
     an advertisement's age reaches MaxAge, it is redistributed
     throughout the switch fabric.  When the originating switch
     receives an acknowledgment for the advertisement, indicating that
     the advertisement has been removed from all neighbor Link state
     retransmission lists, the advertisement is removed from the
     originating switch's database.  Advertisements having age MaxAge
     are not used to calculate the set of best paths.  The value of
     MaxAge must be greater than LSRefreshTime.  The value of MaxAge is
     set to 3600 seconds (1 hour).




Kane                         Informational                     [Page 90]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  MaxAgeDiff

     The maximum time disparity in ages that can occur for a single
     link state instance as it is distributed throughout the switch
     fabric.  Most of this time is accounted for by the time the
     advertisement sits on switch output queues (and therefore not
     aging) during the distribution process. The value of MaxAgeDiff is
     set to 900 seconds (15 minutes).

  LSInfinity

     The link state metric value indicating that the destination is
     unreachable.  It is defined to be a binary value of all ones.

12.2 Configurable Parameters

  Many of the switch interface parameters used by VLSP may be made
  configurable if the implementer so desires.  These parameters are
  listed below.  Sample default values are given for some of the
  parameters.

  Note that some of these parameters specify properties of the
  individual interfaces and their attached network links.  These
  parameters must be consistent across all the switches attached to
  that link.

  Interface output cost(s)

     The cost of sending a packet over the interface, expressed in the
     link state metric.  This is advertised as the link cost for this
     interface in the switch's switch link advertisement. The interface
     output cost must always be greater than zero.

  RxmtInterval

     The number of seconds between link state advertisement
     retransmissions for adjacencies established on this interface.
     This value is also used when retransmitting Database Description
     packets and Link State Request packets. This value must be greater
     than the expected round-trip delay between any two switches on the
     attached link.  However, the value should be conservative or
     needless retransmissions will result.  A typical value for a local
     area network would be 5 seconds.








Kane                         Informational                     [Page 91]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  InfTransDelay

     The estimated number of seconds it takes to transmit a Link State
     Update packet over this interface.  Link state advertisements
     contained in the Link State Update packet must have their age
     incremented by this amount before transmission.  This value must
     take into account the transmission and propagation delays for the
     interface and must be greater than zero.  A typical value for a
     local area network would be 1 second.

  Switch priority

     An 8-bit unsigned integer.  When two switches attached to the same
     network link contend for selection as the designated switch, the
     switch with the highest priority takes precedence.  If both
     switches have the same priority, the switch with the highest base
     MAC address becomes the designated switch.  A switch whose switch
     priority is set to zero is ineligible to become the designated
     switch on the attached link.

  HelloInterval

     The length of time, in seconds, between the Hello packets that the
     switch sends over the interface.  This value is advertised in the
     switch's Hello packets.  It must be the same for all switches
     attached to a common network link.  The smaller this value is set,
     the faster topological changes will be detected.  However, a
     smaller interval will also generate more routing traffic.  A
     typical value for a local area network would be 10 seconds.

  SwitchDeadInterval

     The length of time, in seconds, that neighboring switches will
     wait before declaring the interface down once they stop receiving
     Hello packets over the interface.  This value is advertised in the
     switch's Hello packets.  It must be the same for all switches
     attached to a common network link and should be some multiple of
     the HelloInterval parameter.  A typical value would be 4 times
     HelloInterval.












Kane                         Informational                     [Page 92]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


13. End Notes

  [1] During calculation of the set of best paths, a network link
  advertisement must be located based solely on its link state ID.
  Note, however, that the lookup in this case is still well defined,
  since no two network advertisements can have the same link state ID.

  [2] It is instructive to see what happens when the designated switch
  for a network link fails.  Call the designated switch for the link S1
  and the backup designated switch S2.  If switch S1 fails (or its
  interface to the link goes down), the other switches on the link will
  detect S1's absence within SwitchDeadInterval seconds.  All switches
  may not detect this condition at precisely the same time.  The
  switches that detect S1's absence before S2 does will temporarily
  select S2 as both designated switch and backup designated switch.
  When S2 detects that S1 is down, it will move itself to designated
  switch.  At this time, the remaining switch with the highest switch
  priority will be selected as the backup designated switch.

  [3] Note that it is possible for a switch to resynchronize any of its
  fully established adjacencies by setting the neighbor state back to
  ExStart.  This causes the switch on the other end of the adjacency to
  process a SeqNumberMismatch event and also revert to the ExStart
  state.

  [4] When two advertisements have different checksum values, they are
  assumed to be separate instances.  This can occur when a switch
  restarts and loses track of its previous sequence number. In this
  case, since the two advertisements have the same sequence number, it
  is not possible to determine which advertisement is actually newer.
  If the wrong advertisement is accepted as newer, the originating
  switch will originate another instance.

  [5] An instance of an advertisement is originated with an age of
  MaxAge only when it is to be flushed from the database.  This is done
  either when the advertisement has naturally aged to MaxAge, or (more
  typically) when the sequence number must wrap. Therefore, a received
  instance with an age of MaxAge must be processed as the most recent
  in order to flush it properly from the database.

  [6] MaxAgeDiff is an architectural constant that defines the maximum
  disparity in ages, in seconds, that can occur for a single link state
  instance as it is distributed throughout the switch fabric.  If two
  advertisements differ by more than this amount, they are assumed to
  be different instances of the same advertisement. This can occur when
  a switch restarts and loses track of its previous sequence number.





Kane                         Informational                     [Page 93]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


  [7] This is how the link state request list is emptied, causing the
  neighbor state to change to Full.

14. Security Considerations

  Security concerns are not addressed in this document.

15. References

  [Perlman]    Perlman, R.,  Interconnections: Bridges and Routers.
               Addison-Wesley Publishing Company.  1992.

  [RFC905]     McKenzie, A., "ISO Transport Protocol specification ISO
               DP 8073", RFC 905, April 1984.

  [RFC2328]    Moy, J., "OSPF Version 2", STD 54, RFC 2328, April 1998.

  [RFC1700]    Reynolds, J. and J. Postel, "Assigned Numbers", STD 2,
               RFC 1700, October 1994.

  [IDsfvlan]   Ruffen, D., Len, T. and J. Yanacek, "Cabletron's
               SecureFast VLAN Operational Model", RFC 2643, August
               1999.

  [IDhello]    Hamilton, D. and D. Ruffen, "Cabletron's VlanHello
               Protocol Specification", RFC 2641, August 1999.

16. Author's Address

  Laura Kane
  Cabletron Systems, Inc.
  Post Office Box 5005
  Rochester, NH  03866-5005

  Phone:(603) 332-9400
  EMail:  [email protected]















Kane                         Informational                     [Page 94]

RFC 2642         Cabletron's VLS Protocol Specification      August 1999


17.  Full Copyright Statement

  Copyright (C) The Internet Society (1999).  All Rights Reserved.

  This document and translations of it may be copied and furnished to
  others, and derivative works that comment on or otherwise explain it
  or assist in its implementation may be prepared, copied, published
  and distributed, in whole or in part, without restriction of any
  kind, provided that the above copyright notice and this paragraph are
  included on all such copies and derivative works.  However, this
  document itself may not be modified in any way, such as by removing
  the copyright notice or references to the Internet Society or other
  Internet organizations, except as needed for the purpose of
  developing Internet standards in which case the procedures for
  copyrights defined in the Internet Standards process must be
  followed, or as required to translate it into languages other than
  English.

  The limited permissions granted above are perpetual and will not be
  revoked by the Internet Society or its successors or assigns.

  This document and the information contained herein is provided on an
  "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
  TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
  BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
  HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
  MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

Acknowledgement

  Funding for the RFC Editor function is currently provided by the
  Internet Society.



















Kane                         Informational                     [Page 95]