Network Working Group                                   D. Eastlake, 3rd
Request for Comments: 1750                                           DEC
Category: Informational                                       S. Crocker
                                                              Cybercash
                                                            J. Schiller
                                                                    MIT
                                                          December 1994


               Randomness Recommendations for Security

Status of this Memo

  This memo provides information for the Internet community.  This memo
  does not specify an Internet standard of any kind.  Distribution of
  this memo is unlimited.

Abstract

  Security systems today are built on increasingly strong cryptographic
  algorithms that foil pattern analysis attempts. However, the security
  of these systems is dependent on generating secret quantities for
  passwords, cryptographic keys, and similar quantities.  The use of
  pseudo-random processes to generate secret quantities can result in
  pseudo-security.  The sophisticated attacker of these security
  systems may find it easier to reproduce the environment that produced
  the secret quantities, searching the resulting small set of
  possibilities, than to locate the quantities in the whole of the
  number space.

  Choosing random quantities to foil a resourceful and motivated
  adversary is surprisingly difficult.  This paper points out many
  pitfalls in using traditional pseudo-random number generation
  techniques for choosing such quantities.  It recommends the use of
  truly random hardware techniques and shows that the existing hardware
  on many systems can be used for this purpose.  It provides
  suggestions to ameliorate the problem when a hardware solution is not
  available.  And it gives examples of how large such quantities need
  to be for some particular applications.












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RFC 1750        Randomness Recommendations for Security    December 1994


Acknowledgements

  Comments on this document that have been incorporated were received
  from (in alphabetic order) the following:

       David M. Balenson (TIS)
       Don Coppersmith (IBM)
       Don T. Davis (consultant)
       Carl Ellison (Stratus)
       Marc Horowitz (MIT)
       Christian Huitema (INRIA)
       Charlie Kaufman (IRIS)
       Steve Kent (BBN)
       Hal Murray (DEC)
       Neil Haller (Bellcore)
       Richard Pitkin (DEC)
       Tim Redmond (TIS)
       Doug Tygar (CMU)

Table of Contents

  1. Introduction........................................... 3
  2. Requirements........................................... 4
  3. Traditional Pseudo-Random Sequences.................... 5
  4. Unpredictability....................................... 7
  4.1 Problems with Clocks and Serial Numbers............... 7
  4.2 Timing and Content of External Events................  8
  4.3 The Fallacy of Complex Manipulation..................  8
  4.4 The Fallacy of Selection from a Large Database.......  9
  5. Hardware for Randomness............................... 10
  5.1 Volume Required...................................... 10
  5.2 Sensitivity to Skew.................................. 10
  5.2.1 Using Stream Parity to De-Skew..................... 11
  5.2.2 Using Transition Mappings to De-Skew............... 12
  5.2.3 Using FFT to De-Skew............................... 13
  5.2.4 Using Compression to De-Skew....................... 13
  5.3 Existing Hardware Can Be Used For Randomness......... 14
  5.3.1 Using Existing Sound/Video Input................... 14
  5.3.2 Using Existing Disk Drives......................... 14
  6. Recommended Non-Hardware Strategy..................... 14
  6.1 Mixing Functions..................................... 15
  6.1.1 A Trivial Mixing Function.......................... 15
  6.1.2 Stronger Mixing Functions.......................... 16
  6.1.3 Diff-Hellman as a Mixing Function.................. 17
  6.1.4 Using a Mixing Function to Stretch Random Bits..... 17
  6.1.5 Other Factors in Choosing a Mixing Function........ 18
  6.2 Non-Hardware Sources of Randomness................... 19
  6.3 Cryptographically Strong Sequences................... 19



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RFC 1750        Randomness Recommendations for Security    December 1994


  6.3.1 Traditional Strong Sequences....................... 20
  6.3.2 The Blum Blum Shub Sequence Generator.............. 21
  7. Key Generation Standards.............................. 22
  7.1 US DoD Recommendations for Password Generation....... 23
  7.2 X9.17 Key Generation................................. 23
  8. Examples of Randomness Required....................... 24
  8.1  Password Generation................................. 24
  8.2 A Very High Security Cryptographic Key............... 25
  8.2.1 Effort per Key Trial............................... 25
  8.2.2 Meet in the Middle Attacks......................... 26
  8.2.3 Other Considerations............................... 26
  9. Conclusion............................................ 27
  10. Security Considerations.............................. 27
  References............................................... 28
  Authors' Addresses....................................... 30

1. Introduction

  Software cryptography is coming into wider use.  Systems like
  Kerberos, PEM, PGP, etc. are maturing and becoming a part of the
  network landscape [PEM].  These systems provide substantial
  protection against snooping and spoofing.  However, there is a
  potential flaw.  At the heart of all cryptographic systems is the
  generation of secret, unguessable (i.e., random) numbers.

  For the present, the lack of generally available facilities for
  generating such unpredictable numbers is an open wound in the design
  of cryptographic software.  For the software developer who wants to
  build a key or password generation procedure that runs on a wide
  range of hardware, the only safe strategy so far has been to force
  the local installation to supply a suitable routine to generate
  random numbers.  To say the least, this is an awkward, error-prone
  and unpalatable solution.

  It is important to keep in mind that the requirement is for data that
  an adversary has a very low probability of guessing or determining.
  This will fail if pseudo-random data is used which only meets
  traditional statistical tests for randomness or which is based on
  limited range sources, such as clocks.  Frequently such random
  quantities are determinable by an adversary searching through an
  embarrassingly small space of possibilities.

  This informational document suggests techniques for producing random
  quantities that will be resistant to such attack.  It recommends that
  future systems include hardware random number generation or provide
  access to existing hardware that can be used for this purpose.  It
  suggests methods for use if such hardware is not available.  And it
  gives some estimates of the number of random bits required for sample



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RFC 1750        Randomness Recommendations for Security    December 1994


  applications.

2. Requirements

  Probably the most commonly encountered randomness requirement today
  is the user password. This is usually a simple character string.
  Obviously, if a password can be guessed, it does not provide
  security.  (For re-usable passwords, it is desirable that users be
  able to remember the password.  This may make it advisable to use
  pronounceable character strings or phrases composed on ordinary
  words.  But this only affects the format of the password information,
  not the requirement that the password be very hard to guess.)

  Many other requirements come from the cryptographic arena.
  Cryptographic techniques can be used to provide a variety of services
  including confidentiality and authentication.  Such services are
  based on quantities, traditionally called "keys", that are unknown to
  and unguessable by an adversary.

  In some cases, such as the use of symmetric encryption with the one
  time pads [CRYPTO*] or the US Data Encryption Standard [DES], the
  parties who wish to communicate confidentially and/or with
  authentication must all know the same secret key.  In other cases,
  using what are called asymmetric or "public key" cryptographic
  techniques, keys come in pairs.  One key of the pair is private and
  must be kept secret by one party, the other is public and can be
  published to the world.  It is computationally infeasible to
  determine the private key from the public key [ASYMMETRIC, CRYPTO*].

  The frequency and volume of the requirement for random quantities
  differs greatly for different cryptographic systems.  Using pure RSA
  [CRYPTO*], random quantities are required when the key pair is
  generated, but thereafter any number of messages can be signed
  without any further need for randomness.  The public key Digital
  Signature Algorithm that has been proposed by the US National
  Institute of Standards and Technology (NIST) requires good random
  numbers for each signature.  And encrypting with a one time pad, in
  principle the strongest possible encryption technique, requires a
  volume of randomness equal to all the messages to be processed.

  In most of these cases, an adversary can try to determine the
  "secret" key by trial and error.  (This is possible as long as the
  key is enough smaller than the message that the correct key can be
  uniquely identified.)  The probability of an adversary succeeding at
  this must be made acceptably low, depending on the particular
  application.  The size of the space the adversary must search is
  related to the amount of key "information" present in the information
  theoretic sense [SHANNON].  This depends on the number of different



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RFC 1750        Randomness Recommendations for Security    December 1994


  secret values possible and the probability of each value as follows:

                     -----
                      \
       Bits-of-info =  \  - p   * log  ( p  )
                       /     i       2    i
                      /
                     -----

  where i varies from 1 to the number of possible secret values and p
  sub i is the probability of the value numbered i.  (Since p sub i is
  less than one, the log will be negative so each term in the sum will
  be non-negative.)

  If there are 2^n different values of equal probability, then n bits
  of information are present and an adversary would, on the average,
  have to try half of the values, or 2^(n-1) , before guessing the
  secret quantity.  If the probability of different values is unequal,
  then there is less information present and fewer guesses will, on
  average, be required by an adversary.  In particular, any values that
  the adversary can know are impossible, or are of low probability, can
  be initially ignored by an adversary, who will search through the
  more probable values first.

  For example, consider a cryptographic system that uses 56 bit keys.
  If these 56 bit keys are derived by using a fixed pseudo-random
  number generator that is seeded with an 8 bit seed, then an adversary
  needs to search through only 256 keys (by running the pseudo-random
  number generator with every possible seed), not the 2^56 keys that
  may at first appear to be the case. Only 8 bits of "information" are
  in these 56 bit keys.

3. Traditional Pseudo-Random Sequences

  Most traditional sources of random numbers use deterministic sources
  of "pseudo-random" numbers.  These typically start with a "seed"
  quantity and use numeric or logical operations to produce a sequence
  of values.

  [KNUTH] has a classic exposition on pseudo-random numbers.
  Applications he mentions are simulation of natural phenomena,
  sampling, numerical analysis, testing computer programs, decision
  making, and games.  None of these have the same characteristics as
  the sort of security uses we are talking about.  Only in the last two
  could there be an adversary trying to find the random quantity.
  However, in these cases, the adversary normally has only a single
  chance to use a guessed value.  In guessing passwords or attempting
  to break an encryption scheme, the adversary normally has many,



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RFC 1750        Randomness Recommendations for Security    December 1994


  perhaps unlimited, chances at guessing the correct value and should
  be assumed to be aided by a computer.

  For testing the "randomness" of numbers, Knuth suggests a variety of
  measures including statistical and spectral.  These tests check
  things like autocorrelation between different parts of a "random"
  sequence or distribution of its values.  They could be met by a
  constant stored random sequence, such as the "random" sequence
  printed in the CRC Standard Mathematical Tables [CRC].

  A typical pseudo-random number generation technique, known as a
  linear congruence pseudo-random number generator, is modular
  arithmetic where the N+1th value is calculated from the Nth value by

       V    = ( V  * a + b )(Mod c)
        N+1      N

  The above technique has a strong relationship to linear shift
  register pseudo-random number generators, which are well understood
  cryptographically [SHIFT*].  In such generators bits are introduced
  at one end of a shift register as the Exclusive Or (binary sum
  without carry) of bits from selected fixed taps into the register.

  For example:

     +----+     +----+     +----+                      +----+
     | B  | <-- | B  | <-- | B  | <--  . . . . . . <-- | B  | <-+
     |  0 |     |  1 |     |  2 |                      |  n |   |
     +----+     +----+     +----+                      +----+   |
       |                     |            |                     |
       |                     |            V                  +-----+
       |                     V            +----------------> |     |
       V                     +-----------------------------> | XOR |
       +---------------------------------------------------> |     |
                                                             +-----+


      V    = ( ( V  * 2 ) + B .xor. B ... )(Mod 2^n)
       N+1         N         0       2

  The goodness of traditional pseudo-random number generator algorithms
  is measured by statistical tests on such sequences.  Carefully chosen
  values of the initial V and a, b, and c or the placement of shift
  register tap in the above simple processes can produce excellent
  statistics.






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  These sequences may be adequate in simulations (Monte Carlo
  experiments) as long as the sequence is orthogonal to the structure
  of the space being explored.  Even there, subtle patterns may cause
  problems.  However, such sequences are clearly bad for use in
  security applications.  They are fully predictable if the initial
  state is known.  Depending on the form of the pseudo-random number
  generator, the sequence may be determinable from observation of a
  short portion of the sequence [CRYPTO*, STERN].  For example, with
  the generators above, one can determine V(n+1) given knowledge of
  V(n).  In fact, it has been shown that with these techniques, even if
  only one bit of the pseudo-random values is released, the seed can be
  determined from short sequences.

  Not only have linear congruent generators been broken, but techniques
  are now known for breaking all polynomial congruent generators
  [KRAWCZYK].

4. Unpredictability

  Randomness in the traditional sense described in section 3 is NOT the
  same as the unpredictability required for security use.

  For example, use of a widely available constant sequence, such as
  that from the CRC tables, is very weak against an adversary. Once
  they learn of or guess it, they can easily break all security, future
  and past, based on the sequence [CRC].  Yet the statistical
  properties of these tables are good.

  The following sections describe the limitations of some randomness
  generation techniques and sources.

4.1 Problems with Clocks and Serial Numbers

  Computer clocks, or similar operating system or hardware values,
  provide significantly fewer real bits of unpredictability than might
  appear from their specifications.

  Tests have been done on clocks on numerous systems and it was found
  that their behavior can vary widely and in unexpected ways.  One
  version of an operating system running on one set of hardware may
  actually provide, say, microsecond resolution in a clock while a
  different configuration of the "same" system may always provide the
  same lower bits and only count in the upper bits at much lower
  resolution.  This means that successive reads on the clock may
  produce identical values even if enough time has passed that the
  value "should" change based on the nominal clock resolution. There
  are also cases where frequently reading a clock can produce
  artificial sequential values because of extra code that checks for



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RFC 1750        Randomness Recommendations for Security    December 1994


  the clock being unchanged between two reads and increases it by one!
  Designing portable application code to generate unpredictable numbers
  based on such system clocks is particularly challenging because the
  system designer does not always know the properties of the system
  clocks that the code will execute on.

  Use of a hardware serial number such as an Ethernet address may also
  provide fewer bits of uniqueness than one would guess.  Such
  quantities are usually heavily structured and subfields may have only
  a limited range of possible values or values easily guessable based
  on approximate date of manufacture or other data.  For example, it is
  likely that most of the Ethernet cards installed on Digital Equipment
  Corporation (DEC) hardware within DEC were manufactured by DEC
  itself, which significantly limits the range of built in addresses.

  Problems such as those described above related to clocks and serial
  numbers make code to produce unpredictable quantities difficult if
  the code is to be ported across a variety of computer platforms and
  systems.

4.2 Timing and Content of External Events

  It is possible to measure the timing and content of mouse movement,
  key strokes, and similar user events.  This is a reasonable source of
  unguessable data with some qualifications.  On some machines, inputs
  such as key strokes are buffered.  Even though the user's inter-
  keystroke timing may have sufficient variation and unpredictability,
  there might not be an easy way to access that variation.  Another
  problem is that no standard method exists to sample timing details.
  This makes it hard to build standard software intended for
  distribution to a large range of machines based on this technique.

  The amount of mouse movement or the keys actually hit are usually
  easier to access than timings but may yield less unpredictability as
  the user may provide highly repetitive input.

  Other external events, such as network packet arrival times, can also
  be used with care.  In particular, the possibility of manipulation of
  such times by an adversary must be considered.

4.3 The Fallacy of Complex Manipulation

  One strategy which may give a misleading appearance of
  unpredictability is to take a very complex algorithm (or an excellent
  traditional pseudo-random number generator with good statistical
  properties) and calculate a cryptographic key by starting with the
  current value of a computer system clock as the seed.  An adversary
  who knew roughly when the generator was started would have a



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RFC 1750        Randomness Recommendations for Security    December 1994


  relatively small number of seed values to test as they would know
  likely values of the system clock.  Large numbers of pseudo-random
  bits could be generated but the search space an adversary would need
  to check could be quite small.

  Thus very strong and/or complex manipulation of data will not help if
  the adversary can learn what the manipulation is and there is not
  enough unpredictability in the starting seed value.  Even if they can
  not learn what the manipulation is, they may be able to use the
  limited number of results stemming from a limited number of seed
  values to defeat security.

  Another serious strategy error is to assume that a very complex
  pseudo-random number generation algorithm will produce strong random
  numbers when there has been no theory behind or analysis of the
  algorithm.  There is a excellent example of this fallacy right near
  the beginning of chapter 3 in [KNUTH] where the author describes a
  complex algorithm.  It was intended that the machine language program
  corresponding to the algorithm would be so complicated that a person
  trying to read the code without comments wouldn't know what the
  program was doing.  Unfortunately, actual use of this algorithm
  showed that it almost immediately converged to a single repeated
  value in one case and a small cycle of values in another case.

  Not only does complex manipulation not help you if you have a limited
  range of seeds but blindly chosen complex manipulation can destroy
  the randomness in a good seed!

4.4 The Fallacy of Selection from a Large Database

  Another strategy that can give a misleading appearance of
  unpredictability is selection of a quantity randomly from a database
  and assume that its strength is related to the total number of bits
  in the database.  For example, typical USENET servers as of this date
  process over 35 megabytes of information per day.  Assume a random
  quantity was selected by fetching 32 bytes of data from a random
  starting point in this data.  This does not yield 32*8 = 256 bits
  worth of unguessability.  Even after allowing that much of the data
  is human language and probably has more like 2 or 3 bits of
  information per byte, it doesn't yield 32*2.5 = 80 bits of
  unguessability.  For an adversary with access to the same 35
  megabytes the unguessability rests only on the starting point of the
  selection.  That is, at best, about 25 bits of unguessability in this
  case.

  The same argument applies to selecting sequences from the data on a
  CD ROM or Audio CD recording or any other large public database.  If
  the adversary has access to the same database, this "selection from a



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RFC 1750        Randomness Recommendations for Security    December 1994


  large volume of data" step buys very little.  However, if a selection
  can be made from data to which the adversary has no access, such as
  system buffers on an active multi-user system, it may be of some
  help.

5. Hardware for Randomness

  Is there any hope for strong portable randomness in the future?
  There might be.  All that's needed is a physical source of
  unpredictable numbers.

  A thermal noise or radioactive decay source and a fast, free-running
  oscillator would do the trick directly [GIFFORD].  This is a trivial
  amount of hardware, and could easily be included as a standard part
  of a computer system's architecture.  Furthermore, any system with a
  spinning disk or the like has an adequate source of randomness
  [DAVIS].  All that's needed is the common perception among computer
  vendors that this small additional hardware and the software to
  access it is necessary and useful.

5.1 Volume Required

  How much unpredictability is needed?  Is it possible to quantify the
  requirement in, say, number of random bits per second?

  The answer is not very much is needed.  For DES, the key is 56 bits
  and, as we show in an example in Section 8, even the highest security
  system is unlikely to require a keying material of over 200 bits.  If
  a series of keys are needed, it can be generated from a strong random
  seed using a cryptographically strong sequence as explained in
  Section 6.3.  A few hundred random bits generated once a day would be
  enough using such techniques.  Even if the random bits are generated
  as slowly as one per second and it is not possible to overlap the
  generation process, it should be tolerable in high security
  applications to wait 200 seconds occasionally.

  These numbers are trivial to achieve.  It could be done by a person
  repeatedly tossing a coin.  Almost any hardware process is likely to
  be much faster.

5.2 Sensitivity to Skew

  Is there any specific requirement on the shape of the distribution of
  the random numbers?  The good news is the distribution need not be
  uniform.  All that is needed is a conservative estimate of how non-
  uniform it is to bound performance.  Two simple techniques to de-skew
  the bit stream are given below and stronger techniques are mentioned
  in Section 6.1.2 below.



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RFC 1750        Randomness Recommendations for Security    December 1994


5.2.1 Using Stream Parity to De-Skew

  Consider taking a sufficiently long string of bits and map the string
  to "zero" or "one".  The mapping will not yield a perfectly uniform
  distribution, but it can be as close as desired.  One mapping that
  serves the purpose is to take the parity of the string.  This has the
  advantages that it is robust across all degrees of skew up to the
  estimated maximum skew and is absolutely trivial to implement in
  hardware.

  The following analysis gives the number of bits that must be sampled:

  Suppose the ratio of ones to zeros is 0.5 + e : 0.5 - e, where e is
  between 0 and 0.5 and is a measure of the "eccentricity" of the
  distribution.  Consider the distribution of the parity function of N
  bit samples.  The probabilities that the parity will be one or zero
  will be the sum of the odd or even terms in the binomial expansion of
  (p + q)^N, where p = 0.5 + e, the probability of a one, and q = 0.5 -
  e, the probability of a zero.

  These sums can be computed easily as

                        N            N
       1/2 * ( ( p + q )  + ( p - q )  )
  and
                        N            N
       1/2 * ( ( p + q )  - ( p - q )  ).

  (Which one corresponds to the probability the parity will be 1
  depends on whether N is odd or even.)

  Since p + q = 1 and p - q = 2e, these expressions reduce to

                      N
       1/2 * [1 + (2e) ]
  and
                      N
       1/2 * [1 - (2e) ].

  Neither of these will ever be exactly 0.5 unless e is zero, but we
  can bring them arbitrarily close to 0.5.  If we want the
  probabilities to be within some delta d of 0.5, i.e. then

                           N
       ( 0.5 + ( 0.5 * (2e)  ) )  <  0.5 + d.






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RFC 1750        Randomness Recommendations for Security    December 1994


  Solving for N yields N > log(2d)/log(2e).  (Note that 2e is less than
  1, so its log is negative.  Division by a negative number reverses
  the sense of an inequality.)

  The following table gives the length of the string which must be
  sampled for various degrees of skew in order to come within 0.001 of
  a 50/50 distribution.

                      +---------+--------+-------+
                      | Prob(1) |    e   |    N  |
                      +---------+--------+-------+
                      |   0.5   |  0.00  |    1  |
                      |   0.6   |  0.10  |    4  |
                      |   0.7   |  0.20  |    7  |
                      |   0.8   |  0.30  |   13  |
                      |   0.9   |  0.40  |   28  |
                      |   0.95  |  0.45  |   59  |
                      |   0.99  |  0.49  |  308  |
                      +---------+--------+-------+

  The last entry shows that even if the distribution is skewed 99% in
  favor of ones, the parity of a string of 308 samples will be within
  0.001 of a 50/50 distribution.

5.2.2 Using Transition Mappings to De-Skew

  Another technique, originally due to von Neumann [VON NEUMANN], is to
  examine a bit stream as a sequence of non-overlapping pairs. You
  could then discard any 00 or 11 pairs found, interpret 01 as a 0 and
  10 as a 1.  Assume the probability of a 1 is 0.5+e and the
  probability of a 0 is 0.5-e where e is the eccentricity of the source
  and described in the previous section.  Then the probability of each
  pair is as follows:

           +------+-----------------------------------------+
           | pair |            probability                  |
           +------+-----------------------------------------+
           |  00  | (0.5 - e)^2          =  0.25 - e + e^2  |
           |  01  | (0.5 - e)*(0.5 + e)  =  0.25     - e^2  |
           |  10  | (0.5 + e)*(0.5 - e)  =  0.25     - e^2  |
           |  11  | (0.5 + e)^2          =  0.25 + e + e^2  |
           +------+-----------------------------------------+

  This technique will completely eliminate any bias but at the expense
  of taking an indeterminate number of input bits for any particular
  desired number of output bits.  The probability of any particular
  pair being discarded is 0.5 + 2e^2 so the expected number of input
  bits to produce X output bits is X/(0.25 - e^2).



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RFC 1750        Randomness Recommendations for Security    December 1994


  This technique assumes that the bits are from a stream where each bit
  has the same probability of being a 0 or 1 as any other bit in the
  stream and that bits are not correlated, i.e., that the bits are
  identical independent distributions.  If alternate bits were from two
  correlated sources, for example, the above analysis breaks down.

  The above technique also provides another illustration of how a
  simple statistical analysis can mislead if one is not always on the
  lookout for patterns that could be exploited by an adversary.  If the
  algorithm were mis-read slightly so that overlapping successive bits
  pairs were used instead of non-overlapping pairs, the statistical
  analysis given is the same; however, instead of provided an unbiased
  uncorrelated series of random 1's and 0's, it instead produces a
  totally predictable sequence of exactly alternating 1's and 0's.

5.2.3 Using FFT to De-Skew

  When real world data consists of strongly biased or correlated bits,
  it may still contain useful amounts of randomness.  This randomness
  can be extracted through use of the discrete Fourier transform or its
  optimized variant, the FFT.

  Using the Fourier transform of the data, strong correlations can be
  discarded.  If adequate data is processed and remaining correlations
  decay, spectral lines approaching statistical independence and
  normally distributed randomness can be produced [BRILLINGER].

5.2.4 Using Compression to De-Skew

  Reversible compression techniques also provide a crude method of de-
  skewing a skewed bit stream.  This follows directly from the
  definition of reversible compression and the formula in Section 2
  above for the amount of information in a sequence.  Since the
  compression is reversible, the same amount of information must be
  present in the shorter output than was present in the longer input.
  By the Shannon information equation, this is only possible if, on
  average, the probabilities of the different shorter sequences are
  more uniformly distributed than were the probabilities of the longer
  sequences.  Thus the shorter sequences are de-skewed relative to the
  input.

  However, many compression techniques add a somewhat predicatable
  preface to their output stream and may insert such a sequence again
  periodically in their output or otherwise introduce subtle patterns
  of their own.  They should be considered only a rough technique
  compared with those described above or in Section 6.1.2.  At a
  minimum, the beginning of the compressed sequence should be skipped
  and only later bits used for applications requiring random bits.



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RFC 1750        Randomness Recommendations for Security    December 1994


5.3 Existing Hardware Can Be Used For Randomness

  As described below, many computers come with hardware that can, with
  care, be used to generate truly random quantities.

5.3.1 Using Existing Sound/Video Input

  Increasingly computers are being built with inputs that digitize some
  real world analog source, such as sound from a microphone or video
  input from a camera.  Under appropriate circumstances, such input can
  provide reasonably high quality random bits.  The "input" from a
  sound digitizer with no source plugged in or a camera with the lens
  cap on, if the system has enough gain to detect anything, is
  essentially thermal noise.

  For example, on a SPARCstation, one can read from the /dev/audio
  device with nothing plugged into the microphone jack.  Such data is
  essentially random noise although it should not be trusted without
  some checking in case of hardware failure.  It will, in any case,
  need to be de-skewed as described elsewhere.

  Combining this with compression to de-skew one can, in UNIXese,
  generate a huge amount of medium quality random data by doing

       cat /dev/audio | compress - >random-bits-file

5.3.2 Using Existing Disk Drives

  Disk drives have small random fluctuations in their rotational speed
  due to chaotic air turbulence [DAVIS].  By adding low level disk seek
  time instrumentation to a system, a series of measurements can be
  obtained that include this randomness. Such data is usually highly
  correlated so that significant processing is needed, including FFT
  (see section 5.2.3).  Nevertheless experimentation has shown that,
  with such processing, disk drives easily produce 100 bits a minute or
  more of excellent random data.

  Partly offsetting this need for processing is the fact that disk
  drive failure will normally be rapidly noticed.  Thus, problems with
  this method of random number generation due to hardware failure are
  very unlikely.

6. Recommended Non-Hardware Strategy

  What is the best overall strategy for meeting the requirement for
  unguessable random numbers in the absence of a reliable hardware
  source?  It is to obtain random input from a large number of
  uncorrelated sources and to mix them with a strong mixing function.



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RFC 1750        Randomness Recommendations for Security    December 1994


  Such a function will preserve the randomness present in any of the
  sources even if other quantities being combined are fixed or easily
  guessable.  This may be advisable even with a good hardware source as
  hardware can also fail, though this should be weighed against any
  increase in the chance of overall failure due to added software
  complexity.

6.1 Mixing Functions

  A strong mixing function is one which combines two or more inputs and
  produces an output where each output bit is a different complex non-
  linear function of all the input bits.  On average, changing any
  input bit will change about half the output bits.  But because the
  relationship is complex and non-linear, no particular output bit is
  guaranteed to change when any particular input bit is changed.

  Consider the problem of converting a stream of bits that is skewed
  towards 0 or 1 to a shorter stream which is more random, as discussed
  in Section 5.2 above.  This is simply another case where a strong
  mixing function is desired, mixing the input bits to produce a
  smaller number of output bits.  The technique given in Section 5.2.1
  of using the parity of a number of bits is simply the result of
  successively Exclusive Or'ing them which is examined as a trivial
  mixing function immediately below.  Use of stronger mixing functions
  to extract more of the randomness in a stream of skewed bits is
  examined in Section 6.1.2.

6.1.1 A Trivial Mixing Function

  A trivial example for single bit inputs is the Exclusive Or function,
  which is equivalent to addition without carry, as show in the table
  below.  This is a degenerate case in which the one output bit always
  changes for a change in either input bit.  But, despite its
  simplicity, it will still provide a useful illustration.

                  +-----------+-----------+----------+
                  |  input 1  |  input 2  |  output  |
                  +-----------+-----------+----------+
                  |     0     |     0     |     0    |
                  |     0     |     1     |     1    |
                  |     1     |     0     |     1    |
                  |     1     |     1     |     0    |
                  +-----------+-----------+----------+

  If inputs 1 and 2 are uncorrelated and combined in this fashion then
  the output will be an even better (less skewed) random bit than the
  inputs.  If we assume an "eccentricity" e as defined in Section 5.2
  above, then the output eccentricity relates to the input eccentricity



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RFC 1750        Randomness Recommendations for Security    December 1994


  as follows:

       e       = 2 * e        * e
        output        input 1    input 2

  Since e is never greater than 1/2, the eccentricity is always
  improved except in the case where at least one input is a totally
  skewed constant.  This is illustrated in the following table where
  the top and left side values are the two input eccentricities and the
  entries are the output eccentricity:

    +--------+--------+--------+--------+--------+--------+--------+
    |    e   |  0.00  |  0.10  |  0.20  |  0.30  |  0.40  |  0.50  |
    +--------+--------+--------+--------+--------+--------+--------+
    |  0.00  |  0.00  |  0.00  |  0.00  |  0.00  |  0.00  |  0.00  |
    |  0.10  |  0.00  |  0.02  |  0.04  |  0.06  |  0.08  |  0.10  |
    |  0.20  |  0.00  |  0.04  |  0.08  |  0.12  |  0.16  |  0.20  |
    |  0.30  |  0.00  |  0.06  |  0.12  |  0.18  |  0.24  |  0.30  |
    |  0.40  |  0.00  |  0.08  |  0.16  |  0.24  |  0.32  |  0.40  |
    |  0.50  |  0.00  |  0.10  |  0.20  |  0.30  |  0.40  |  0.50  |
    +--------+--------+--------+--------+--------+--------+--------+

  However, keep in mind that the above calculations assume that the
  inputs are not correlated.  If the inputs were, say, the parity of
  the number of minutes from midnight on two clocks accurate to a few
  seconds, then each might appear random if sampled at random intervals
  much longer than a minute.  Yet if they were both sampled and
  combined with xor, the result would be zero most of the time.

6.1.2 Stronger Mixing Functions

  The US Government Data Encryption Standard [DES] is an example of a
  strong mixing function for multiple bit quantities.  It takes up to
  120 bits of input (64 bits of "data" and 56 bits of "key") and
  produces 64 bits of output each of which is dependent on a complex
  non-linear function of all input bits.  Other strong encryption
  functions with this characteristic can also be used by considering
  them to mix all of their key and data input bits.

  Another good family of mixing functions are the "message digest" or
  hashing functions such as The US Government Secure Hash Standard
  [SHS] and the MD2, MD4, MD5 [MD2, MD4, MD5] series.  These functions
  all take an arbitrary amount of input and produce an output mixing
  all the input bits. The MD* series produce 128 bits of output and SHS
  produces 160 bits.






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RFC 1750        Randomness Recommendations for Security    December 1994


  Although the message digest functions are designed for variable
  amounts of input, DES and other encryption functions can also be used
  to combine any number of inputs.  If 64 bits of output is adequate,
  the inputs can be packed into a 64 bit data quantity and successive
  56 bit keys, padding with zeros if needed, which are then used to
  successively encrypt using DES in Electronic Codebook Mode [DES
  MODES].  If more than 64 bits of output are needed, use more complex
  mixing.  For example, if inputs are packed into three quantities, A,
  B, and C, use DES to encrypt A with B as a key and then with C as a
  key to produce the 1st part of the output, then encrypt B with C and
  then A for more output and, if necessary, encrypt C with A and then B
  for yet more output.  Still more output can be produced by reversing
  the order of the keys given above to stretch things. The same can be
  done with the hash functions by hashing various subsets of the input
  data to produce multiple outputs.  But keep in mind that it is
  impossible to get more bits of "randomness" out than are put in.

  An example of using a strong mixing function would be to reconsider
  the case of a string of 308 bits each of which is biased 99% towards
  zero.  The parity technique given in Section 5.2.1 above reduced this
  to one bit with only a 1/1000 deviance from being equally likely a
  zero or one.  But, applying the equation for information given in
  Section 2, this 308 bit sequence has 5 bits of information in it.
  Thus hashing it with SHS or MD5 and taking the bottom 5 bits of the
  result would yield 5 unbiased random bits as opposed to the single
  bit given by calculating the parity of the string.

6.1.3 Diffie-Hellman as a Mixing Function

  Diffie-Hellman exponential key exchange is a technique that yields a
  shared secret between two parties that can be made computationally
  infeasible for a third party to determine even if they can observe
  all the messages between the two communicating parties.  This shared
  secret is a mixture of initial quantities generated by each of them
  [D-H].  If these initial quantities are random, then the shared
  secret contains the combined randomness of them both, assuming they
  are uncorrelated.

6.1.4 Using a Mixing Function to Stretch Random Bits

  While it is not necessary for a mixing function to produce the same
  or fewer bits than its inputs, mixing bits cannot "stretch" the
  amount of random unpredictability present in the inputs.  Thus four
  inputs of 32 bits each where there is 12 bits worth of
  unpredicatability (such as 4,096 equally probable values) in each
  input cannot produce more than 48 bits worth of unpredictable output.
  The output can be expanded to hundreds or thousands of bits by, for
  example, mixing with successive integers, but the clever adversary's



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RFC 1750        Randomness Recommendations for Security    December 1994


  search space is still 2^48 possibilities.  Furthermore, mixing to
  fewer bits than are input will tend to strengthen the randomness of
  the output the way using Exclusive Or to produce one bit from two did
  above.

  The last table in Section 6.1.1 shows that mixing a random bit with a
  constant bit with Exclusive Or will produce a random bit.  While this
  is true, it does not provide a way to "stretch" one random bit into
  more than one.  If, for example, a random bit is mixed with a 0 and
  then with a 1, this produces a two bit sequence but it will always be
  either 01 or 10.  Since there are only two possible values, there is
  still only the one bit of original randomness.

6.1.5 Other Factors in Choosing a Mixing Function

  For local use, DES has the advantages that it has been widely tested
  for flaws, is widely documented, and is widely implemented with
  hardware and software implementations available all over the world
  including source code available by anonymous FTP.  The SHS and MD*
  family are younger algorithms which have been less tested but there
  is no particular reason to believe they are flawed.  Both MD5 and SHS
  were derived from the earlier MD4 algorithm.  They all have source
  code available by anonymous FTP [SHS, MD2, MD4, MD5].

  DES and SHS have been vouched for the the US National Security Agency
  (NSA) on the basis of criteria that primarily remain secret.  While
  this is the cause of much speculation and doubt, investigation of DES
  over the years has indicated that NSA involvement in modifications to
  its design, which originated with IBM, was primarily to strengthen
  it.  No concealed or special weakness has been found in DES.  It is
  almost certain that the NSA modification to MD4 to produce the SHS
  similarly strengthened the algorithm, possibly against threats not
  yet known in the public cryptographic community.

  DES, SHS, MD4, and MD5 are royalty free for all purposes.  MD2 has
  been freely licensed only for non-profit use in connection with
  Privacy Enhanced Mail [PEM].  Between the MD* algorithms, some people
  believe that, as with "Goldilocks and the Three Bears", MD2 is strong
  but too slow, MD4 is fast but too weak, and MD5 is just right.

  Another advantage of the MD* or similar hashing algorithms over
  encryption algorithms is that they are not subject to the same
  regulations imposed by the US Government prohibiting the unlicensed
  export or import of encryption/decryption software and hardware.  The
  same should be true of DES rigged to produce an irreversible hash
  code but most DES packages are oriented to reversible encryption.





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RFC 1750        Randomness Recommendations for Security    December 1994


6.2 Non-Hardware Sources of Randomness

  The best source of input for mixing would be a hardware randomness
  such as disk drive timing affected by air turbulence, audio input
  with thermal noise, or radioactive decay.  However, if that is not
  available there are other possibilities.  These include system
  clocks, system or input/output buffers, user/system/hardware/network
  serial numbers and/or addresses and timing, and user input.
  Unfortunately, any of these sources can produce limited or
  predicatable values under some circumstances.

  Some of the sources listed above would be quite strong on multi-user
  systems where, in essence, each user of the system is a source of
  randomness.  However, on a small single user system, such as a
  typical IBM PC or Apple Macintosh, it might be possible for an
  adversary to assemble a similar configuration.  This could give the
  adversary inputs to the mixing process that were sufficiently
  correlated to those used originally as to make exhaustive search
  practical.

  The use of multiple random inputs with a strong mixing function is
  recommended and can overcome weakness in any particular input.  For
  example, the timing and content of requested "random" user keystrokes
  can yield hundreds of random bits but conservative assumptions need
  to be made.  For example, assuming a few bits of randomness if the
  inter-keystroke interval is unique in the sequence up to that point
  and a similar assumption if the key hit is unique but assuming that
  no bits of randomness are present in the initial key value or if the
  timing or key value duplicate previous values.  The results of mixing
  these timings and characters typed could be further combined with
  clock values and other inputs.

  This strategy may make practical portable code to produce good random
  numbers for security even if some of the inputs are very weak on some
  of the target systems.  However, it may still fail against a high
  grade attack on small single user systems, especially if the
  adversary has ever been able to observe the generation process in the
  past.  A hardware based random source is still preferable.

6.3 Cryptographically Strong Sequences

  In cases where a series of random quantities must be generated, an
  adversary may learn some values in the sequence.  In general, they
  should not be able to predict other values from the ones that they
  know.






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RFC 1750        Randomness Recommendations for Security    December 1994


  The correct technique is to start with a strong random seed, take
  cryptographically strong steps from that seed [CRYPTO2, CRYPTO3], and
  do not reveal the complete state of the generator in the sequence
  elements.  If each value in the sequence can be calculated in a fixed
  way from the previous value, then when any value is compromised, all
  future values can be determined.  This would be the case, for
  example, if each value were a constant function of the previously
  used values, even if the function were a very strong, non-invertible
  message digest function.

  It should be noted that if your technique for generating a sequence
  of key values is fast enough, it can trivially be used as the basis
  for a confidentiality system.  If two parties use the same sequence
  generating technique and start with the same seed material, they will
  generate identical sequences.  These could, for example, be xor'ed at
  one end with data being send, encrypting it, and xor'ed with this
  data as received, decrypting it due to the reversible properties of
  the xor operation.

6.3.1 Traditional Strong Sequences

  A traditional way to achieve a strong sequence has been to have the
  values be produced by hashing the quantities produced by
  concatenating the seed with successive integers or the like and then
  mask the values obtained so as to limit the amount of generator state
  available to the adversary.

  It may also be possible to use an "encryption" algorithm with a
  random key and seed value to encrypt and feedback some or all of the
  output encrypted value into the value to be encrypted for the next
  iteration.  Appropriate feedback techniques will usually be
  recommended with the encryption algorithm.  An example is shown below
  where shifting and masking are used to combine the cypher output
  feedback.  This type of feedback is recommended by the US Government
  in connection with DES [DES MODES].
















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RFC 1750        Randomness Recommendations for Security    December 1994


     +---------------+
     |       V       |
     |  |     n      |
     +--+------------+
           |      |           +---------+
           |      +---------> |         |      +-----+
        +--+                  | Encrypt | <--- | Key |
        |           +-------- |         |      +-----+
        |           |         +---------+
        V           V
     +------------+--+
     |      V     |  |
     |       n+1     |
     +---------------+

  Note that if a shift of one is used, this is the same as the shift
  register technique described in Section 3 above but with the all
  important difference that the feedback is determined by a complex
  non-linear function of all bits rather than a simple linear or
  polynomial combination of output from a few bit position taps.

  It has been shown by Donald W. Davies that this sort of shifted
  partial output feedback significantly weakens an algorithm compared
  will feeding all of the output bits back as input.  In particular,
  for DES, repeated encrypting a full 64 bit quantity will give an
  expected repeat in about 2^63 iterations.  Feeding back anything less
  than 64 (and more than 0) bits will give an expected repeat in
  between 2**31 and 2**32 iterations!

  To predict values of a sequence from others when the sequence was
  generated by these techniques is equivalent to breaking the
  cryptosystem or inverting the "non-invertible" hashing involved with
  only partial information available.  The less information revealed
  each iteration, the harder it will be for an adversary to predict the
  sequence.  Thus it is best to use only one bit from each value.  It
  has been shown that in some cases this makes it impossible to break a
  system even when the cryptographic system is invertible and can be
  broken if all of each generated value was revealed.

6.3.2 The Blum Blum Shub Sequence Generator

  Currently the generator which has the strongest public proof of
  strength is called the Blum Blum Shub generator after its inventors
  [BBS].  It is also very simple and is based on quadratic residues.
  It's only disadvantage is that is is computationally intensive
  compared with the traditional techniques give in 6.3.1 above.  This
  is not a serious draw back if it is used for moderately infrequent
  purposes, such as generating session keys.



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RFC 1750        Randomness Recommendations for Security    December 1994


  Simply choose two large prime numbers, say p and q, which both have
  the property that you get a remainder of 3 if you divide them by 4.
  Let n = p * q.  Then you choose a random number x relatively prime to
  n.  The initial seed for the generator and the method for calculating
  subsequent values are then

                  2
       s    =  ( x  )(Mod n)
        0

                  2
       s    = ( s   )(Mod n)
        i+1      i

  You must be careful to use only a few bits from the bottom of each s.
  It is always safe to use only the lowest order bit.  If you use no
  more than the

                 log  ( log  ( s  ) )
                    2      2    i

  low order bits, then predicting any additional bits from a sequence
  generated in this manner is provable as hard as factoring n.  As long
  as the initial x is secret, you can even make n public if you want.

  An intersting characteristic of this generator is that you can
  directly calculate any of the s values.  In particular

                    i
              ( ( 2  )(Mod (( p - 1 ) * ( q - 1 )) ) )
     s  = ( s                                          )(Mod n)
      i      0

  This means that in applications where many keys are generated in this
  fashion, it is not necessary to save them all.  Each key can be
  effectively indexed and recovered from that small index and the
  initial s and n.

7. Key Generation Standards

  Several public standards are now in place for the generation of keys.
  Two of these are described below.  Both use DES but any equally
  strong or stronger mixing function could be substituted.








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RFC 1750        Randomness Recommendations for Security    December 1994


7.1 US DoD Recommendations for Password Generation

  The United States Department of Defense has specific recommendations
  for password generation [DoD].  They suggest using the US Data
  Encryption Standard [DES] in Output Feedback Mode [DES MODES] as
  follows:

       use an initialization vector determined from
            the system clock,
            system ID,
            user ID, and
            date and time;
       use a key determined from
            system interrupt registers,
            system status registers, and
            system counters; and,
       as plain text, use an external randomly generated 64 bit
       quantity such as 8 characters typed in by a system
       administrator.

  The password can then be calculated from the 64 bit "cipher text"
  generated in 64-bit Output Feedback Mode.  As many bits as are needed
  can be taken from these 64 bits and expanded into a pronounceable
  word, phrase, or other format if a human being needs to remember the
  password.

7.2 X9.17 Key Generation

  The American National Standards Institute has specified a method for
  generating a sequence of keys as follows:

       s  is the initial 64 bit seed
        0

       g  is the sequence of generated 64 bit key quantities
        n

       k is a random key reserved for generating this key sequence

       t is the time at which a key is generated to as fine a resolution
           as is available (up to 64 bits).

       DES ( K, Q ) is the DES encryption of quantity Q with key K








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RFC 1750        Randomness Recommendations for Security    December 1994


       g    = DES ( k, DES ( k, t ) .xor. s  )
        n                                  n

       s    = DES ( k, DES ( k, t ) .xor. g  )
        n+1                                n

  If g sub n is to be used as a DES key, then every eighth bit should
  be adjusted for parity for that use but the entire 64 bit unmodified
  g should be used in calculating the next s.

8. Examples of Randomness Required

  Below are two examples showing rough calculations of needed
  randomness for security.  The first is for moderate security
  passwords while the second assumes a need for a very high security
  cryptographic key.

8.1  Password Generation

  Assume that user passwords change once a year and it is desired that
  the probability that an adversary could guess the password for a
  particular account be less than one in a thousand.  Further assume
  that sending a password to the system is the only way to try a
  password.  Then the crucial question is how often an adversary can
  try possibilities.  Assume that delays have been introduced into a
  system so that, at most, an adversary can make one password try every
  six seconds.  That's 600 per hour or about 15,000 per day or about
  5,000,000 tries in a year.  Assuming any sort of monitoring, it is
  unlikely someone could actually try continuously for a year.  In
  fact, even if log files are only checked monthly, 500,000 tries is
  more plausible before the attack is noticed and steps taken to change
  passwords and make it harder to try more passwords.

  To have a one in a thousand chance of guessing the password in
  500,000 tries implies a universe of at least 500,000,000 passwords or
  about 2^29.  Thus 29 bits of randomness are needed. This can probably
  be achieved using the US DoD recommended inputs for password
  generation as it has 8 inputs which probably average over 5 bits of
  randomness each (see section 7.1).  Using a list of 1000 words, the
  password could be expressed as a three word phrase (1,000,000,000
  possibilities) or, using case insensitive letters and digits, six
  would suffice ((26+10)^6 = 2,176,782,336 possibilities).

  For a higher security password, the number of bits required goes up.
  To decrease the probability by 1,000 requires increasing the universe
  of passwords by the same factor which adds about 10 bits.  Thus to
  have only a one in a million chance of a password being guessed under
  the above scenario would require 39 bits of randomness and a password



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RFC 1750        Randomness Recommendations for Security    December 1994


  that was a four word phrase from a 1000 word list or eight
  letters/digits.  To go to a one in 10^9 chance, 49 bits of randomness
  are needed implying a five word phrase or ten letter/digit password.

  In a real system, of course, there are also other factors.  For
  example, the larger and harder to remember passwords are, the more
  likely users are to write them down resulting in an additional risk
  of compromise.

8.2 A Very High Security Cryptographic Key

  Assume that a very high security key is needed for symmetric
  encryption / decryption between two parties.  Assume an adversary can
  observe communications and knows the algorithm being used.  Within
  the field of random possibilities, the adversary can try key values
  in hopes of finding the one in use.  Assume further that brute force
  trial of keys is the best the adversary can do.

8.2.1 Effort per Key Trial

  How much effort will it take to try each key?  For very high security
  applications it is best to assume a low value of effort.  Even if it
  would clearly take tens of thousands of computer cycles or more to
  try a single key, there may be some pattern that enables huge blocks
  of key values to be tested with much less effort per key.  Thus it is
  probably best to assume no more than a couple hundred cycles per key.
  (There is no clear lower bound on this as computers operate in
  parallel on a number of bits and a poor encryption algorithm could
  allow many keys or even groups of keys to be tested in parallel.
  However, we need to assume some value and can hope that a reasonably
  strong algorithm has been chosen for our hypothetical high security
  task.)

  If the adversary can command a highly parallel processor or a large
  network of work stations, 2*10^10 cycles per second is probably a
  minimum assumption for availability today.  Looking forward just a
  couple years, there should be at least an order of magnitude
  improvement.  Thus assuming 10^9 keys could be checked per second or
  3.6*10^11 per hour or 6*10^13 per week or 2.4*10^14 per month is
  reasonable.  This implies a need for a minimum of 51 bits of
  randomness in keys to be sure they cannot be found in a month.  Even
  then it is possible that, a few years from now, a highly determined
  and resourceful adversary could break the key in 2 weeks (on average
  they need try only half the keys).







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RFC 1750        Randomness Recommendations for Security    December 1994


8.2.2 Meet in the Middle Attacks

  If chosen or known plain text and the resulting encrypted text are
  available, a "meet in the middle" attack is possible if the structure
  of the encryption algorithm allows it.  (In a known plain text
  attack, the adversary knows all or part of the messages being
  encrypted, possibly some standard header or trailer fields.  In a
  chosen plain text attack, the adversary can force some chosen plain
  text to be encrypted, possibly by "leaking" an exciting text that
  would then be sent by the adversary over an encrypted channel.)

  An oversimplified explanation of the meet in the middle attack is as
  follows: the adversary can half-encrypt the known or chosen plain
  text with all possible first half-keys, sort the output, then half-
  decrypt the encoded text with all the second half-keys.  If a match
  is found, the full key can be assembled from the halves and used to
  decrypt other parts of the message or other messages.  At its best,
  this type of attack can halve the exponent of the work required by
  the adversary while adding a large but roughly constant factor of
  effort.  To be assured of safety against this, a doubling of the
  amount of randomness in the key to a minimum of 102 bits is required.

  The meet in the middle attack assumes that the cryptographic
  algorithm can be decomposed in this way but we can not rule that out
  without a deep knowledge of the algorithm.  Even if a basic algorithm
  is not subject to a meet in the middle attack, an attempt to produce
  a stronger algorithm by applying the basic algorithm twice (or two
  different algorithms sequentially) with different keys may gain less
  added security than would be expected.  Such a composite algorithm
  would be subject to a meet in the middle attack.

  Enormous resources may be required to mount a meet in the middle
  attack but they are probably within the range of the national
  security services of a major nation.  Essentially all nations spy on
  other nations government traffic and several nations are believed to
  spy on commercial traffic for economic advantage.

8.2.3 Other Considerations

  Since we have not even considered the possibilities of special
  purpose code breaking hardware or just how much of a safety margin we
  want beyond our assumptions above, probably a good minimum for a very
  high security cryptographic key is 128 bits of randomness which
  implies a minimum key length of 128 bits.  If the two parties agree
  on a key by Diffie-Hellman exchange [D-H], then in principle only
  half of this randomness would have to be supplied by each party.
  However, there is probably some correlation between their random
  inputs so it is probably best to assume that each party needs to



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RFC 1750        Randomness Recommendations for Security    December 1994


  provide at least 96 bits worth of randomness for very high security
  if Diffie-Hellman is used.

  This amount of randomness is beyond the limit of that in the inputs
  recommended by the US DoD for password generation and could require
  user typing timing, hardware random number generation, or other
  sources.

  It should be noted that key length calculations such at those above
  are controversial and depend on various assumptions about the
  cryptographic algorithms in use.  In some cases, a professional with
  a deep knowledge of code breaking techniques and of the strength of
  the algorithm in use could be satisfied with less than half of the
  key size derived above.

9. Conclusion

  Generation of unguessable "random" secret quantities for security use
  is an essential but difficult task.

  We have shown that hardware techniques to produce such randomness
  would be relatively simple.  In particular, the volume and quality
  would not need to be high and existing computer hardware, such as
  disk drives, can be used.  Computational techniques are available to
  process low quality random quantities from multiple sources or a
  larger quantity of such low quality input from one source and produce
  a smaller quantity of higher quality, less predictable key material.
  In the absence of hardware sources of randomness, a variety of user
  and software sources can frequently be used instead with care;
  however, most modern systems already have hardware, such as disk
  drives or audio input, that could be used to produce high quality
  randomness.

  Once a sufficient quantity of high quality seed key material (a few
  hundred bits) is available, strong computational techniques are
  available to produce cryptographically strong sequences of
  unpredicatable quantities from this seed material.

10. Security Considerations

  The entirety of this document concerns techniques and recommendations
  for generating unguessable "random" quantities for use as passwords,
  cryptographic keys, and similar security uses.








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RFC 1750        Randomness Recommendations for Security    December 1994


References

  [ASYMMETRIC] - Secure Communications and Asymmetric Cryptosystems,
  edited by Gustavus J. Simmons, AAAS Selected Symposium 69, Westview
  Press, Inc.

  [BBS] - A Simple Unpredictable Pseudo-Random Number Generator, SIAM
  Journal on Computing, v. 15, n. 2, 1986, L. Blum, M. Blum, & M. Shub.

  [BRILLINGER] - Time Series: Data Analysis and Theory, Holden-Day,
  1981, David Brillinger.

  [CRC] - C.R.C. Standard Mathematical Tables, Chemical Rubber
  Publishing Company.

  [CRYPTO1] - Cryptography: A Primer, A Wiley-Interscience Publication,
  John Wiley & Sons, 1981, Alan G. Konheim.

  [CRYPTO2] - Cryptography:  A New Dimension in Computer Data Security,
  A Wiley-Interscience Publication, John Wiley & Sons, 1982, Carl H.
  Meyer & Stephen M. Matyas.

  [CRYPTO3] - Applied Cryptography: Protocols, Algorithms, and Source
  Code in C, John Wiley & Sons, 1994, Bruce Schneier.

  [DAVIS] - Cryptographic Randomness from Air Turbulence in Disk
  Drives, Advances in Cryptology - Crypto '94, Springer-Verlag Lecture
  Notes in Computer Science #839, 1984, Don Davis, Ross Ihaka, and
  Philip Fenstermacher.

  [DES] -  Data Encryption Standard, United States of America,
  Department of Commerce, National Institute of Standards and
  Technology, Federal Information Processing Standard (FIPS) 46-1.
  - Data Encryption Algorithm, American National Standards Institute,
  ANSI X3.92-1981.
  (See also FIPS 112, Password Usage, which includes FORTRAN code for
  performing DES.)

  [DES MODES] - DES Modes of Operation, United States of America,
  Department of Commerce, National Institute of Standards and
  Technology, Federal Information Processing Standard (FIPS) 81.
  - Data Encryption Algorithm - Modes of Operation, American National
  Standards Institute, ANSI X3.106-1983.

  [D-H] - New Directions in Cryptography, IEEE Transactions on
  Information Technology, November, 1976, Whitfield Diffie and Martin
  E. Hellman.




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RFC 1750        Randomness Recommendations for Security    December 1994


  [DoD] - Password Management Guideline, United States of America,
  Department of Defense, Computer Security Center, CSC-STD-002-85.
  (See also FIPS 112, Password Usage, which incorporates CSC-STD-002-85
  as one of its appendices.)

  [GIFFORD] - Natural Random Number, MIT/LCS/TM-371, September 1988,
  David K. Gifford

  [KNUTH] - The Art of Computer Programming, Volume 2: Seminumerical
  Algorithms, Chapter 3: Random Numbers. Addison Wesley Publishing
  Company, Second Edition 1982, Donald E. Knuth.

  [KRAWCZYK] - How to Predict Congruential Generators, Journal of
  Algorithms, V. 13, N. 4, December 1992, H. Krawczyk

  [MD2] - The MD2 Message-Digest Algorithm, RFC1319, April 1992, B.
  Kaliski
  [MD4] - The MD4 Message-Digest Algorithm, RFC1320, April 1992, R.
  Rivest
  [MD5] - The MD5 Message-Digest Algorithm, RFC1321, April 1992, R.
  Rivest

  [PEM] - RFCs 1421 through 1424:
  - RFC 1424, Privacy Enhancement for Internet Electronic Mail: Part
  IV: Key Certification and Related Services, 02/10/1993, B. Kaliski
  - RFC 1423, Privacy Enhancement for Internet Electronic Mail: Part
  III: Algorithms, Modes, and Identifiers, 02/10/1993, D. Balenson
  - RFC 1422, Privacy Enhancement for Internet Electronic Mail: Part
  II: Certificate-Based Key Management, 02/10/1993, S. Kent
  - RFC 1421, Privacy Enhancement for Internet Electronic Mail: Part I:
  Message Encryption and Authentication Procedures, 02/10/1993, J. Linn

  [SHANNON] - The Mathematical Theory of Communication, University of
  Illinois Press, 1963, Claude E. Shannon.  (originally from:  Bell
  System Technical Journal, July and October 1948)

  [SHIFT1] - Shift Register Sequences, Aegean Park Press, Revised
  Edition 1982, Solomon W. Golomb.

  [SHIFT2] - Cryptanalysis of Shift-Register Generated Stream Cypher
  Systems, Aegean Park Press, 1984, Wayne G. Barker.

  [SHS] - Secure Hash Standard, United States of American, National
  Institute of Science and Technology, Federal Information Processing
  Standard (FIPS) 180, April 1993.

  [STERN] - Secret Linear Congruential Generators are not
  Cryptograhically Secure, Proceedings of IEEE STOC, 1987, J. Stern.



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RFC 1750        Randomness Recommendations for Security    December 1994


  [VON NEUMANN] - Various techniques used in connection with random
  digits, von Neumann's Collected Works, Vol. 5, Pergamon Press, 1963,
  J. von Neumann.

Authors' Addresses

  Donald E. Eastlake 3rd
  Digital Equipment Corporation
  550 King Street, LKG2-1/BB3
  Littleton, MA 01460

  Phone:   +1 508 486 6577(w)  +1 508 287 4877(h)
  EMail:   [email protected]


  Stephen D. Crocker
  CyberCash Inc.
  2086 Hunters Crest Way
  Vienna, VA 22181

  Phone:   +1 703-620-1222(w)  +1 703-391-2651 (fax)
  EMail:   [email protected]


  Jeffrey I. Schiller
  Massachusetts Institute of Technology
  77 Massachusetts Avenue
  Cambridge, MA 02139

  Phone:   +1 617 253 0161(w)
  EMail:   [email protected]




















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