Network Working Group                                            W. Prue
Request for Comments:  1016                                    J. Postel
                                                                    ISI
                                                              July 1987

            Something a Host Could Do with Source Quench:

              The Source Quench Introduced Delay (SQuID)

Status of this Memo

  This memo is intended to explore the issue of what a host could do
  with a source quench.  The proposal is for each source host IP module
  to introduce some delay between datagrams sent to the same
  destination host.  This is an "crazy idea paper" and discussion is
  essential.  Distribution of this memo is unlimited.

Introduction

  A gateway may discard Internet datagrams if it does not have the
  buffer space needed to queue the datagrams for output to the next
  network on the route to the destination network.  If a gateway
  discards a datagram, it may send a source quench message to the
  Internet source host of the datagram.  A destination host may also
  send a source quench message if datagrams arrive too fast to be
  processed.  The source quench message is a request to the host to cut
  back the rate at which it is sending traffic to the Internet
  destination.  The gateway may send a source quench message for every
  message that it discards.  On receipt of a source quench message, the
  source host should cut back the rate at which it is sending traffic
  to the specified destination until it no longer receives source
  quench messages from the gateway.  The source host can then gradually
  increase the rate at which it sends traffic to the destination until
  it again receives source quench messages [1,2].

  The gateway or host may send the source quench message when it
  approaches its capacity limit rather than waiting until the capacity
  is exceeded.  This means that the data datagram which triggered the
  source quench message may be delivered.

The SQuID Concept

  Suppose the IP module at the datagram source has a queue of datagrams
  to send, and the IP module has a parameter "D".  D is the introduced
  delay between sending datagrams from the queue to the network.  That
  is, when the IP module discovers a datagram waiting to be sent to the
  network, it sends it to the network then waits time D before even
  looking at the datagram queue again.  Normally, the value of D is



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RFC 1016        Source Quench Introduced Delay -- SQuID        July 1987


  zero.

  Imagine that when a source quench is received (or any other signal is
  received that the host should slow down its transmissions to the
  network), the value of D is increased.  As time goes by, the value of
  D is decreased.

The SQuID Algorithm

         on increase event:

              D <-- maximum (D + K, I)
                                       (where K = .020 second,
                                              I = .075 second)

         on decrease event:

              D <-- maximum (D - J, 0)
                                       (where J = .001 second)

  An increase event is receipt of one or more source quenches in a
  event period E, (where E is 2.000 seconds).

  A decrease event is when S time has passed since D was decreased and
  there is a datagram to send (where S is 1.000 seconds).

  A cache of D's is kept for the last M hosts communicated with.

  Note that when no datagrams are sent to a destination for some time
  the D for that destination is not decreased, but, if a destination is
  not used for a long time that D for that destination may fall out of
  the cache.

Possible Refinements

  Keep a separate outgoing queue of datagrams for each destination
  host, local subnet, or network.

  Keep the cache of D's per network or local subnet, instead of per
  host.

  "I" could be based upon the basic speed of the slowest intervening
  network (see Appendix A).

  "D" could be limited to never go below "I" if the above refinement
  were implemented.

  "S" could be based upon the round trip time.



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  "D" could be adjusted datagram by datagram based upon the length of
  the datagrams.  Wait longer after a long datagram.

  The delay algorithm could be implemented such that if a source
  doesn't send a datagram when it is next allowed (the introduced delay
  interval) or for N such intervals that the source gets a credit for
  one and only one free (no delay) datagram.

Implementation Ideas

  Since IP does not normally keep much state information about things,
  we want the default or idle IP to have no state about these D values.
  Since the default D value is zero, let us propose that the IP will
  keep a list of only those destinations with non zero D's.

  When the IP wants to send a datagram, it searches the D-list to see
  if the destination is noted.  If it is not, the D value is zero, so
  the IP sends the datagram at once.  If the destination is listed, the
  IP must wait D time indicated before sending that particular
  datagram.  It could look at a datagram addressed to a different
  destination, and possibly send it in the mean time.

  When the IP receives a source quench, it checks to see if the
  destination in the datagram that caused the source quench is on the
  list.  If so, it adds K to the D value.  If not, it appends the
  destination to the list with the D value set to "I".

A Closer Look At the Problem

  Some implementations of IP send one SQ for every N datagrams they
  discard (for example, N=20) so the SQ messages will not make the
  congestion problem much worse [3].  In such situations any of the
  sources of the 20 datagrams may get the SQ not necessarily the one
  causing the most traffic.  However if a host continues to send
  datagrams at a high rate it has a high probability of receiving a SQ
  message sooner or later.  It is much like a speeder on a highway.
  Not all speeders get speeding tickets but the ones who speed most
  often or most excessively are most likely to be ticketed.  In this
  case they will get a ticket and their car may be destroyed.

  With memory becoming so inexpensive many IP nodes put an artificially
  low limit on the size of their queues so that through node delay will
  not be excessive [4].  For example, if one megabyte of data is
  buffered to be sent over a 56 kb/s line the last datagram will wait
  over 2 minutes before being sent.

  One problem with SQ is that the IP or ICMP specification does not
  have a well defined event to indicate receipt of SQ to higher level



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  protocols.  Therefore many TCP implementations do not get notified
  about SQ events and thus do not react to SQ.  TCP is not the only
  source of IP datagrams either.  Other protocols should also respond
  to SQ events in some appropriate way.  TCP and other protocols at
  that level should do something about a source quench, however,
  discussion of their behavior is beyond the scope of this memo.  Note
  that implementation of SQ processing at one level of protocol should
  not interfere with the behavior of higher level protocols.  This
  however, is difficult to do.

  For protocols using IP which are trying to transfer large amounts of
  data the data flow is most typically very bursty.  TCP for example,
  might send 5-10 segments into a window of 5-10 K bytes then wait for
  the acknowledgment of the data which opens the window again.  NETBLT
  as defined by RFC-998 is a rate based protocol which has parameters
  for burst size and burst rate.

  One purpose of the bursts is to allow the source computer to generate
  several datagrams at once to provide more efficient scheduling.  An
  other reason is to keep the network busy accepting data to maximize
  effective throughput in spite of a potentially large network round
  trip delay.  To send a datagram then wait for an acknowledgment is a
  simple but not efficient protocol on a large wide area network.

  The reasons for efficiencies obtained at the source node by
  generating many datagrams at once are not as applicable in an
  intermediate IP node.  Since each datagram is potentially from a
  different node they must all be treated individually.  Datagrams
  received in a burst may also overload the queue of an intermediate
  node losing datagrams and causing SQs to be generated.  If the queue
  is near a threshold and a burst comes, possibly all of the datagrams
  will be lost.  When datagrams arrive evenly spaced, less datagrams
  are likely to be lost because the inter-arrival time allows the queue
  a little time to empty out.  Therefore datagrams spaced with some
  delay between them may be better for intermediate IP nodes.

  Congestion is most likely to occur at IP nodes which are gateways
  between a slower network and a faster one.  The congestion will be in
  the send queue from the slow network to the fast network.  An SQ
  being returned to the sender will return on the faster network.  (See
  diagram below.)

A Gateway Source Quench Concept

  In order for the SQuID algorithm to work we rely upon the gateways to
  send SQs to us to tell us how we are doing.  Because the loss of a
  single datagram affects data flow so much (see lost datagram
  discussion in Observed Results below) it would be much better for the



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  source IP node if it got a warning before datagrams were discarded.

  We propose gateway IP nodes start SQing before the node is flooded at
  a level we call SQ Keep (SQK) but forward the datagram.  If the queue
  level reaches a critical level, SQ Toss level (SQT), the gateway
  should toss datagrams to resolve the problem unless the datagram is
  an ICMP message.  Even ICMP messages will be tossed if the MaxQ level
  is reached.  Once the gateway starts sending SQs it should continue
  to do so until the queue level goes below a low water mark level
  (SQLW) as shown below.  This is analogous to methods some operating
  systems use to handle memory space management.

  The gateway should try to send SQ to as many of the contributors of
  the congestion as possible but only once per contributor per second
  or two.

  Source Quench Queue Levels

        +--------------+ MaxQ level
        |              |> datagrams tossed & SQed (but not ICMP msgs.)
        +--------------+ SQT level (95%)
        |              |\
        |              | > datagrams SQed but forwarded
        |              |/
        +--------------+ SQK level (70%)
        |              |\
        |              | \ datagrams SQed but forwarded if SQK level
        |              | / exceeded & SQLW or lower not yet reached
        |              |/
        +--------------+ SQLW level (50%)
        |              |\
        |              | \
        |              |  \
        |              |   \ datagrams forwarded
        |              |   /
        |              |  /
        |              | /
        |              |/
        +--------------+

Description of the Test Model

  We needed some way of testing our algorithm and its various
  parameters.  It was important to check the interaction between IP
  with the SQuID algorithm and TCP.  We also wanted to try various
  combinations of retransmission strategy and source quench strategy
  which required control of the entire test network.  We therefore
  decided to build an Internet model.



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  Using this example configuration for illustration:

_______    LAN       _______     WAN      _______     LAN      _______
|   1   |            |   2   |            |   3   |            |   4   |
|TCP/IP |---10 Mb/s--|  IP   |---56 kb/s--|  IP   |---10 Mb/s--|TCP/IP |
|_______|            |_______|            |_______|            |_______|

  A program was written in C which created queues and structures to put
  on the queues representing datagrams carrying data, acknowledgments
  and SQs.  The program moved datagrams from one queue to the next
  based upon rules defined below

  A client fed the TCP in node 1 data at the rate it would accept.  The
  TCP function in node 1 would chop the data up into fixed 512 byte
  datagrams for transmission to the IP in node 1.  When the datagrams
  were given to IP for transmission, a timestamp was put on it and a
  copy of it was put on a TCP ack-wait queue (data sent but not yet
  acknowledged).  In particular TCP assumed that once it handed data to
  IP, the data was sent immediately for purposes of retransmission
  timeouts even though our algorithm has IP add delay before
  transmission.

  Each IP node had one queue in each direction (left and right).  For
  each IP in the model IP would forward datagrams at the rate of the
  communications line going to the next node.  Thus the fifth datagram
  on IP 2's queue going right would take 5 X 73 msec or 365 msec before
  it would appear at the end of IP 3's queue.  The time to process each
  datagram was considered to be less than the time it took for the data
  to be sent over the 56 kb/s lines and therefore done during those
  transmission times and not included in the model.  For the LAN
  communications this is not the case but since they were not at the
  bottleneck of the path this processing time was ignored.  However
  because LAN communications are typically shared band width, the LAN
  band width available to each IP instance was considered to be 1 Mb/s,
  a crude approximation.

  When the data arrived at node 4 the data was immediately given to the
  TCP receive function which validated the sequence number.  If the
  datagram was in sequence the datagram was turned into an ack datagram
  and sent back to the source.  An ack datagram carries no data and
  will move the right edge of the window, the window size past the just
  acked data sequence number.  The ack datagram is assumed to be 1/8 of
  the length of a data datagram and thus can be transmitted from one
  node to the next 8 times faster.  If the sequence number is less than
  expected (a retransmission due to a missed ack) then it too is turned
  into an ack.  A larger sequence number datagram is queued
  indefinitely until the missing datagrams are received.




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  We also modeled the gateway source quench algorithm.  When a datagram
  was put on an IP queue the number on the queue was compared to an SQ
  keep level (SQK).  If it was greater, an SQ was generated and
  returned to the sender. If it was larger than the SQ toss (SQT) level
  it was also discarded.  Once SQs were generated they would continue
  to be sent until the queue level went below SQ Low Water (SQLW) level
  which was below the original SQK level.  These percentages were
  modifiable as were many parameters.  An SQ could be lost if it
  exceeded the maximum queue size (MaxQ), but a source quench was never
  sent about tossing a source quench.

  Upon each transition from one node to the next, the datagram was
  vulnerable to datagram loss due to errors.  The loss rate could be
  set as M losses out of N datagrams sent, thus the model allowed for
  multi-datagram loss bursts or single datagram losses.  We used a
  single datagram loss rate of 1 lost datagram per 300 datagrams sent
  for much of our testing.  While this may seem low for Internet
  simulation, remember it does not include losses due to congestion.

  Some network parameters we used were a maximum queue length of 15
  datagrams per IP direction left and right.  We started sending SQ if
  the queue was 70% full, SQK level, tossed data datagrams, but not SQ
  datagrams, if 95% of the queue was reached, SQT level, and stopped
  SQing when a 50% SQLW level was reached (see above).

  We ignored additional SQs for 2 seconds after receipt of one SQ.
  This was done because some Internet nodes only send one SQ for every
  20 datagrams they discard even though our model sent SQs for every
  datagram discarded.  Other IP node may send one SQ per discarded
  packet. The SQuID algorithm needed a way to handle both types of SQ
  generation.  We therefore treated one or a burst of SQs as a single
  event and incremented our D by a larger amount than would be
  appropriate for responding individually to the multiple SQs of the
  verbose nodes.

  The simulation did not do any fragmenting of datagrams.  Silly window
  syndrome was avoided.  The model did not implement nor simulate the
  TTL (time-to-live) function.

  The model allowed for a flexible topology definition with many TCP
  source/destination pairs on host IP nodes or gateway IP nodes with
  various windows allowed.  An IP node could have any number of TCPs
  assigned to it.  Each line could have an individually set speed.  Any
  TCP could send to any other TCP.  The routing from one location to
  another was fixed.  Therefore datagrams did not arrive out of
  sequence.  However, datagrams arrived in ascending order, but not
  consecutively, on a regular basis because of datagram losses.
  Datagrams going "left" through a node did not affect the queue size,



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  or SQ chances, of data going "right" through the node.

  The TCP retransmission timer algorithm used an Alpha of .15 and a
  Beta of 1.5.  The test was run without the benefit of the more
  sophisticated retransmission timer algorithm proposed by Van Jacobson
  [5].

  The program would display either the queue sizes of the various IP
  nodes and the TCP under test as time passed or do a crude plot of
  various parameters of interest including SRTT, perceived round trip
  time, throughput, and the critical queue size.

  As we observed the effects of various algorithms for responding to SQ
  we adapted our model to better react to SQ.  Initial tests showed if
  we incremented slowly and decremented quickly we observed
  oscillations around the correct value but more of the time was spent
  over driving the network, thus losing datagrams, than at a value
  which helped the congestion situation.

  A significant problem is the delay between when some intermediate
  node starts dropping datagrams and sending source quenches to the
  time when the source quenches arrive at the source host and can begin
  to effect the behavior at the data source.  Because of this and the
  possibility that a IP might send only one SQ for each 20 datagrams
  lost, we decided that the increase in D per source quench should be
  substantial (for example, D should increase by 20 msec for every
  source quench), and the decrease with time should be very slow (for
  example, D should decrease 1 msec every second).  Note that this is
  the opposite behavior than suggested in an early draft by one of the
  authors.

  However, when many source quenches are received (for example, when a
  source quench is received for every datagram dropped) in a short time
  period the D value is increased excessively.  To prevent D from
  growing too large, we decided to ignore subsequent source quenches
  for a time (for example, 2 seconds) once we had increased D.

  Tests were run with only one TCP sending data to learn as much as
  possible how an unperturbed session might run.  Other test runs would
  introduce and eliminate competing traffic dynamically between other
  TCP instances on the various nodes to see how the algorithms reacted
  to changes in network load.  A potential flaw in the model is that
  the defined TCPs with open windows always tried to forward data.
  Their clients feeding them data never paused to think what they were
  going to type nor got swapped out in favor of other applications nor
  turned the session around logically to listen to the other end for
  more user commands.  In other words all of the simulated TCP sessions
  were doing file transfers.



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  The model was defined to allow many mixes of competing algorithms for
  responding to SQ.  It allowed comparing effective throughput between
  TCPs with small windows and large windows and those whose IP would
  introduce inter-datagram delays and those who totally ignored SQ.  It
  also allowed comparisons with various inter-datagram increment
  amounts and decrement amounts.  Because of the number of possible
  configurations and parameter combinations only a few combinations of
  parameters were tested. It is hoped they were the most appropriate
  ones upon which to concentrate.

Observed Results

  All of our algorithms oscillate, some worse than others.

  If we put in just the right amount of introduced delay we seem to get
  the best throughput.  But finding the right amount is not easy.

  Throughput is adversely affected, heavily, by a single lost datagram
  at least for the short time.  Examine what happens when a window is
  35 datagrams wide with an average round trip delay of 2500 msec using
  512 byte datagrams when a single datagram is lost at the beginning.
  Thirty five datagrams are given by TCP to IP and a timer is started
  on the first datagram.  Since the first datagram is missing, the
  receiving TCP will not sent an acknowledgment but will buffer all 34
  of the out-of-sequence datagrams.  After 1.5 X 2500 msec, or 3750
  msec, have elapsed the datagram times out and is resent.  It arrives
  and is acked, along with the other 34, 2500 msec later.  Before the
  lost datagram we might have been sending at the average rate a 56
  kb/s line could accept, about one every 75 msec.  After loss of the
  datagram we send at the rate of one in 6250 msec over 83 times
  slower.

  If the lost datagram in the above example is other than the first
  datagram the situation becomes the same when all of the datagrams
  before the lost datagram are acknowledged.  The example holds true
  then for any single lost datagram in the window.

  When SQ doesn't always cause datagram loss the sender continues to
  send too fast (queue size oscillates a lot).  It is important for the
  SQ to cause feed-back into the sending system as soon as possible,
  therefore when the source host IP receives an SQ it must make
  adjustments to the send rate for the datagrams still on the send
  queue not just datagrams IP is requested to send after the SQ.

  Through network delay goes up as the network queue lengths go up.

  Window size affect the chance of getting SQed.  Look at our model
  above using a queue level of 15 for node 2 before SQs are generated



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  and a window size of 20 datagrams.  We assumed that we could send
  data over the LAN at a sustained average rate of 1 Mb/s or about 18
  times as fast as over the WAN.  When TCP sends a burst of 20
  datagrams to node 1 they make it to node 2 in 81 msec.  The
  transition time from node 2 to node 3 is 73 msec, therefore, in 81
  msec, only one datagram is forwarded to node 3.  Thus the 17th, 18th,
  19th, and 20th datagram are lost every time we send a whole window.
  More are lost when the queue is not empty.  If a sequence of acks
  come back in response to the sent data, the acks tend to return at
  the rate at which data can traverse the net thus pacing new send data
  by opening the window at the rate which the network can accept it.
  However as soon as one datagram is lost all of the subsequent acks
  are deferred and batched until receipt of the missing data block
  which acks all of the datagrams and opens the window to 20 again.
  This causes the max queue size to be exceeded again.

  If we assume a window smaller than the max queue size in the
  bottleneck node, any time we send a window's worth of data, it is
  done independently of the current size of the queue.  The larger the
  send window, the larger a percentage of the stressed queue we send.
  If we send 50% of the stressed queue size any time that queue is more
  than 50% we threaten to overflow the queue.  Evenly spaced single
  datagram bursts have the least chance of overflowing the queue since
  they represent the minimum percentage of the max queue one may send.

  When a big window opens up (that is, a missing datagram at the head
  of a 40 datagram send queue gets retransmitted and acked), the
  perceived round trip time for datagrams subsequently sent hits a
  minimum value then goes up linearly.  The SRTT goes down then back up
  in a nice smooth curve.  This is caused by the fact IP will not add
  delay if the queue is empty and IP has not sent any datagrams to the
  destination for our introduced delay time.  But as many datagrams are
  added to the IP pre-staged send queue in bursts all have the same
  send time as far as TCP is concerned.  IP will delay each datagram on
  the head of the queue by the introduced delay amount.  The first may
  be undelayed as just described but all of the others are delayed by
  their ordinal number on the queue times the introduced delay amount.

  It seems as though in a race between a TCP session which delays
  sending to IP and one who does not, the delayer will get better
  throughput because less datagrams are lost.  The send window may also
  be increased to keep the pipeline full.  If however the non delayer
  uses windowing to reduce the chance of SQ datagram loss his
  throughput may possibly be better because no fair queuing algorithm
  is in place.

  If gateways send SQs early and don't toss data until its critical and
  keep sending SQs until a low water mark is hit, effective throughput



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  seems to go up.

  At the startup of our tests throughput was very high, then dropped
  off quickly as the last of the window got clobbered.  Our model
  should have used a slow start up algorithm to minimize the startup
  shock.  However the learning curve to estimate the proper value for D
  was probably quicker.

  A large part of the perceived RTT is due to the delay getting off the
  TCP2IP (TCP transitional) queue when we used large windows.  If IP
  would invoke some back-pressure to TCP in a real implementation this
  can be significantly reduced.  Reducing the window would do this for
  us at the expense of throughput.

  After an SQ burst which tosses datagrams the sender gets in a mode
  where TCP may only send one or two datagrams per RTT until the queued
  but not acked segments fall into sequence and are acked.  This
  assumes only the head of the retransmission queue is retransmitted on
  a timeout.  We can send one datagram upon timeout.  When the ack for
  the retransmission is received the window opens allowing sending a
  second.  We then wait for the next lost datagram to time out.

  If we stop sending data for a while but allow D to be decreased, our
  algorithm causes the introduced delay to dwindle away.  We would thus
  go through a new startup learning curve and network oscillation
  sequence.

  One thing not observed often was TCP timing out a segment before the
  source IP even sent the datagram the first time.  As discussed above
  the first datagram on the queue of a large burst is delayed minimally
  and succeeding datagrams have linearly increasing delays.  The
  smoothed round trip delay algorithm has a chance to adapt to the
  perceived increasing round trip times.

Unstructured Thoughts and Comments

  The further down a route a datagram traverses before being clobbered
  the greater the waste of network resources.  SQs which do not destroy
  the datagram referred to are better than ones that do if return path
  resources are available.

  Any fix must be implementable piecemeal.  A fix can not be installed
  in all or most nodes at one time.  The SQuID algorithm fulfills this
  requirement.  It could be implemented, installed in one location, and
  used effectively.

  If it can be shown that by using the new algorithm effective
  throughput can be increased over implementations which do not



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  implement it that may well be effective impetus to get vendors to
  implement it.

  Once a source host has an established average minimum inter-datagram
  delay to a destination (see Appendix A), this information should be
  stored across system restarts.  This value might be used each time
  data is sent to the given host as a minimum inter-datagram delay
  value.

  Window closing algorithms reduce the average inter-datagram delay and
  the burst size but do not affect the minimum inter-datagram spacing
  by TCP.

  Currently an IP gateway node can know if it is in a critical path
  because its queues stay high or keep building up.  Its optimum queue
  size is one because it always has something to do and the through
  node delay is at a minimum.  It is very important that the gateway at
  the critical path not so discourage data flow that its queue size
  drops to zero.  If the gateway tosses datagrams this stops data flow
  for TCP for a while (as described in Observed Results above).  This
  argues for the gateway algorithm described above which SQs but does
  not toss datagrams unless necessary.  Optimally we should try to have
  a queue size somewhat larger than 1 but less than say 50% of the max
  queue size.  Large queues lead to large delay.

  TCP's SRTT is made artificially large by introducing delay at IP but
  the perceived round trip time variance is probably smaller allowing a
  smaller Beta value for the timeout value.

  So that a decrease timer is not needed for the "D" decrease function,
  upon the next sent datagram to a delayed destination just decrease
  the delay by the amount of time since we last did this divided by the
  decrease timer interval.  An alternate algorithm would be to decrease
  it by only one decrease unit amount if more than the timer interval
  has gone by.  This eliminates the problem caused by the delay, "D",
  dwindling away if we stop sending for a while.  The longer we send
  using this "D", the more likely it is that it is too large a delay
  and the more we should decrease it.

  It is better for the network and the sender for our introduced delay
  to be a little on the high side.  It minimizes the chances of getting
  a datagram clobbered by sending it into a congested gateway.  A lost
  datagram scenario described above showed that one lost datagram can
  reduce our effective delay by one to two orders of magnitude
  temporarily.  Also if the delay is a little high, the net is less
  stressed and the queues get smaller, reducing through network delay.

  The RTT experienced at a given time verses the minimum RTT possible



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  for the given route does give a good measure of congestion.  If we
  ever get congestion control working RTT may have little to do with
  the amount of congestion.  Effective throughput when compared with
  the possible throughput (or some other measure) is the only real
  measure of congestion.

  Slow startup of TCP is a good thing and should be encouraged as an
  additional mechanism for alleviating network overload.

  The network dynamics tends to bunch datagrams.  If we properly space
  data instead of bunching it like windowing techniques to control
  overflow of queues then greater throughput is accomplished because
  the absolute rate we can send is pacing our sending not the RTT.  We
  eliminate "stochastic bunching" [6].

  The longer the RTT the more network resources the data takes to
  traverse the net.

  Should "fair queuing" say that a longer route data transfer should
  get less band width than a shorter one (since it consumes more of the
  net)?  Being fair locally on each node may be unfair overall to
  datagrams traversing many nodes.

  If we solve congestion problems today, we will start loading up the
  net with more data tomorrow.  When this causes congestion in a year
  will that type of congestion be harder to solve than todays or is it
  not our problem?  John Nagle suggests "In a large net, we may well
  try to force congestion out to the fringes and keep the interior of
  the net uncongested by controlling entry to the net.  The IMP-based
  systems work that way, or at least used to.  This has the effect of
  concentrating congestion at the entrance to the long-haul system.
  That's where we want it; the Source Quench / congestion window / fair
  queuing set of strategies are able to handle congestion at the LAN to
  WAN bottleneck [7].  Our algorithm should try to push the network
  congestion out to the extremities and keep the interior network
  congestion free.

  Use of the algorithm is aesthetically appealing because the data is
  sitting in our local queue instead of consuming resources inside the
  net.  We give data to the network only when it is ready to accept it.

  An averaged minimum inter-datagram arrival value will give a measure
  of the network bottleneck speed at the receiver.  If the receiver
  does not defer or batch together acks the same would be learned from
  the inter-datagram arrival time of the acks.  A problem is that IP
  doesn't have knowledge of the datagram contents.  However IP does
  know from which host a datagram comes.




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  If SQuID limits the size of its pre-net buffering properly (causes
  back-pressure to TCP) then artificially high RTT measurements would
  not occur.

  TCP might, in the future, get a way to query IP for the current
  introduced delay, D, for a given destination and if the value is too
  excessive abort or not start a session.

  With the new algorithm TCP could have an arbitrarily large window to
  send into without fear of over running queue sizes in intermediate
  nodes (not that any TCP ever considered having this fear before).
  Thus it could have a window size which would allow it to always be
  sending; keeping the pipe full and seldom getting in the stop-and-
  wait mode of sending.  This presupposes that the local IP is able to
  cause some sort of back pressure so that the local IPs queues are not
  over run.  TCP would still be operating in the burst mode of sending
  but the local IP would be sending a datagram for the TCP as often as
  the network could accept it keeping the data flow continuous though
  potentially slow.

  Experience implementing protocols suggests avoiding timers in
  protocols whenever possible.  IP, as currently defined, does not use
  timers. The SQuID algorithm uses two at the IP level.  A way to
  eliminate the introduced delay decrease timer is to decrease the D
  value when we check the send queue for data to send.  We would
  decrease "D" by one "J" unit if "S" time, or more, has elapsed.  The
  other timer is not so easily eliminated.  If the IP implementation is
  periodically awakened to check for work to do, it could check the
  time stamps of the head of the queues to see if any datagrams have
  waited long enough.  This would mean we would necessarily wait too
  long before sending, but it may not be too large of a variance from
  our desired rates.  The additional delay would help congestion and
  reduce our chances of SQ.  Another option is setting a real timer
  which is say 25-50% too large and hope that our periodic work in IP
  will allow us to notice a datagram is delayed enough, and send it.
  Upon sending the datagram we would cancel the timer, avoiding the
  timer interrupt and environment swap.  In other implementations the
  communications interface or the link level protocol may be able to
  provide the timing needed without interrupts to the main processor.

  Background tasks like some file transfers could query IP for the
  latest delay characteristics for a given destination to determine if
  it is appropriate to consume network resources now or if it would be
  better to wait until later.

  We should consider what would happen if IP, using the SQuID
  algorithm, and TCP both introduced delay between the datagrams.  If
  TCPs delay was greater than IP's, then when IP got the datagrams it



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  would forward them immediately as described in the algorithm above.
  This is because when the IP send queue is empty and it has been at
  least as long as IP wants the higher level protocol, TCP, gets one
  free (no delay) send.  Note also that IP will be decreasing the
  amount of delay it wants introduced because of the successful
  transmissions without SQs.  This would affect other protocols who
  might also send to the same destination.  If TCP sends too quickly
  then IP will protect the network from its indiscretion as described
  in the basic algorithm however TCPs round trip time estimates will be
  much closer to reality.  A lost datagram will thus be detected more
  quickly.  If TCP also uses windowing to limit its sending rate, it
  might, because of its success with a smaller window, increase the
  window size increasing TCPs efficiency.

  As this algorithm is implemented everywhere, the SQ Keep (SQK) and SQ
  Low Water (SQLW) queue level percentages should be dropped to reduce
  queue sizes and thus the through net delay.  The percentage we lower
  SQK and SQLW to should be adjusted based upon the percentage of time
  the queue is empty.  The more the queue is empty the more likely it
  is that the node is discouraging data flow too much.  The more time
  the queue is not empty but not too full, the more likely it is the
  node is not excessively discouraging data flow.  How uniform the
  queue size is, is a measure of how well the network citizens are
  behaved.

  As the congestion is pushed to the sources, gateways which are
  bottlenecks can more easily detect someone not playing by the rules
  (sending datagrams in bursts) and deal with the offender.























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Appendix A -- Determination of the Value for the Parameter "I"

  To get to the correct value for the delay needed quickly, when an
  event occurred and the currently used delay was minimal, the
  transmission time for an average sized datagram across the slowest
  communications link was used for a first value.  How a real IP node
  is to guess this value is discussed below.  In our example the
  transition between node 2 and node 3 is the bottleneck. Using the 56
  kb/s line, a 512 byte datagram would take 73 msec with no queuing or
  processing time is considered.  This value is defined to be the
  minimum inter-datagram arrival time (MIAT).  Assuming a perfect
  network, ignoring factors other than transmission speed, this is the
  minimum time one could expect between receipt of datagrams at the
  destination, because of the slowed data rate through the bottleneck.
  This won't hold true if the datagrams do not follow the same path.

  The MIAT, minimum inter-datagram arrival time, may be guessed at by
  comparing the arrival timestamps of consecutive datagrams from a
  source of data.  Each value to be considered needs to be adjusted up
  or down based upon the size between the second datagram received and
  the typical datagram size.  More simply stated, a datagram which is
  half the size of the average datagram can be transmitted across a
  line in half the time.  Therefore, double its IAT before considering
  it for an MIAT.  If the timestamp of a datagrams is taken based upon
  an event caused by the start of the datagram arriving, not the
  completion of the datagram arriving, then the first datagram's size
  is the limiting length and should be used to adjust its IAT.  In
  order to keep the algorithm simple, arrival times for short datagram
  could be ignored as could IATs which were orders of magnitude too
  large (see below).

  Once a minimal value is found based upon looking for small values
  over a minute or more, the value might be time averaged with a value
  kept like TCP's SRTT in order to reduce the effects of a false MIAT.
  We could assume the limiting facility would be a 9.6 kb/s line, a
  56-64 kb/s line, or a 1.5 Mb/s line.  These facilities would provide
  a MIAT of 427 msec, 73-64 msec, or 3 msec respectively, for a
  datagram 512 bytes long.  These are almost orders of magnitude in
  differences.  If the MIAT a node measures is not in this range but
  close, the value it is closest to may be used for its MIAT from that
  source.

  One of the good things about this measurement is that it is an
  entirely passive measurement.  No additional traffic is needed to
  measure it.  If a source is not sending data continuously then the
  longer measured values won't be validated as minimal values.  The
  assumption is that at least sometimes the source will send multiple
  datagrams at a time.



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  The MIAT measurement is totally unaffected by satellite delay
  characteristics of any intervening facilities.  The chance of getting
  a valid minimal reading is affected by the number of nodes traversed,
  but the value measured if it is valid will not be affected by the
  number of nodes traversed.  Stated another way, when a pair of
  datagrams traverse from one node to the next the datagrams are
  susceptible to being separated by a datagram from another source.
  Both of these factors affect SRTT. The value obtained requires no
  topological knowledge of the route.

  A potential problem with the measurement is, it will not be the
  proper value for some forms of alternate routes.  If a T1 link is the
  bottleneck route some times and other times it is a 56 kb/s link our
  first guess for inter-datagram delay would be too small for the 56
  kb/s line route.  Another problem is that if one datagram goes via
  one route and the next goes via another, their inter-datagram arrival
  difference could lead to a small false measurement.  If intervening
  networks fragment datagrams then the measured IAT between segments
  could be misleading.  A solution to this problem is to ignore
  fragmented datagram IATs.

  This number represents the minimum inter-datagram delay the sending
  IP should use to send to us, the measuring site, for the given
  datagram size.  If we assume that the return path will be through the
  same facilities or the same type, then as described above this value
  can be the first guess for inter-datagram introduced delay, "D" (in
  the algorithm).  It represents the "I" parameter.

  These MIATs may be cached on a host, subnet, or network basis.  The
  last "n" hosts MIATs could be kept.  For infrequent destinations an
  entry per destination network would be applicable to many
  destinations.  If the local net is in fact a subnet, then the other
  local subnet MIATs could be kept.

  If a good algorithm is found for MIAT, comparing it to the average
  IAT (during data transfer) would give a good measure of the amount of
  network traffic load.  Since IP has no idea when the source of data
  is sending as fast as possible, to get a valid average, upper layer
  protocols would have to figure this out for themselves.  IP could
  however provide an interface to get the current MIAT for a given
  destination.










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References

  [1]  Postel, Jon, "Internet Protocol - DARPA Internet Program
  Protocol Specification", RFC 791, ISI, September 1981.

  [2]  Postel, Jon, "Internet Control Message Protocol - DARPA Internet
  Program Protocol Specification", RFC 792, ISI, September 1981.

  [3]  Karels, M., "Re: Source Quench", electronic mail message to J.
  Postel and INENG-INTEREST, Tue, 24 Feb 87.

  [4] Nagle, John B., "On Packet Switches With Infinite Storage", RFC
  970, FACC Palo Alto, December 1985.

  [5] Jacobson, Van, "Re: interpacket arrival variance and mean",
  electronic mail message to TCP-IP,  Mon, 15 Jun 87 06:08:01 PDT

  [6] Jacobson, Van, "Re: Appropriate measures of gateway performance"
  electronic mail message to J. Noel Chiappa  and INENG-INTEREST, Sun,
  22 Mar 87 15:04:44 PST.

  [7] Nagle, John B., "Source quench, and congestion generally",
  electronic mail message to B. Braden and INENG-INTEREST, Thu, 5 Mar
  87 11:08:49 PST.

  [8] Nagle, John B., "Congestion Control in IP/TCP Internetworks", RFC
  896, FACC Palo Alto, 6 January 1984.
























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