From: "Bret M. Laskarzewski" <[email protected]>
Subject: Out of This World Codes & Hints
Date: Tue, 12 Jul 1994 10:19:45 -0400 (EDT)
Resent-To: [email protected]

Since I have no idea where I should send this to get it posted in both the
archive and the digest, I'm mailing it to both places.  Please forgive the
ignorance.

This is a small SimpleText 1.1 document (6k) listing all the codes and their
locations for the game Out of This World (by MacPlay and Delphine Software).
I have also included some general hints on the methods used to get from code
to code.  These hints won't tell you step-by-step instructions to get through
the game, they'll just point you in the right direction if you are completely
at a loss (as I was a few times).  If you do need a detailed hint, feel free
to email me asking for it, and I'll give it my best shot.  Hope you enjoy it.

                               Thanks,

                               Bret M. Laskarzewski


Codes and hints for Out of this World, a game by MacPlay and Delphine Software.
The following are my own findings, and might (foreseeably) be different from
game to game.  Therefore, I cannot claim any responsibility for the
accurateness of this information except on my own copy (but give them a shot
anyhow, and let me know).  Any feedback about these would be greatly
appreciated.  Here they are, the codes, then the hints:

No.     Code    Short Description

1.              LDKD    Beginning - Pool of water
2.              HTDC    Cage
3.              CLLD    Catacombs
4.              LBKG    Finished catacombs
5.              XDDJ    Caves (longest and hardest)
6.              FXLC    Gotten to Pit (finally!!)
7.              KRFK    Almost returning to the beginning of Caves
8.              KLFB    Out of Caves (mostly)
9.              DDRX    Diving, anyone
10.     HRTB    Finished Diving, time to go through guy (another tough one)
11.     BRTD    Dropping in on some sharpshooters
12.     TFBB    Saved by your only friend, then you save him, and he once
               again saves you
13.     TXHF    Your turn to save your friend (mentally challenging)
14.     CKJL    Tank time (funnest one!!)
15.     LFCK    Final event, enter into public baths...


WARNING:        The following are hints, and should only be read if you are
truly stuck, and can find NO way out!!





Hints for #1:           Well, if you paid for the game you'd have gotten a
hint for this one...  If you haven't, then the person who gave it to you
should be able to get their hands on the original manual.

Hints for #2:           Gee, not much you can do in a cage, except maybe
swing...  Your newfound friend needs room to work on a door...  There's a
beautiful view from the topmost floor accessible from the lift...  The
bottom-most level (4th) needs some attention, too...  The 3rd level needs
you only to break down a door, run, and wait for your friend to aid you once
more - handy, isn't he?!?!?!

Hints for #3:           There IS only one way through - you'll find it
eventually!!  8^)

Hints for #4:           This is another case of only one way to do it...
Your gun will get a charge out of one room...  You don't always need to jump
over an entire space...

Hints for #5:           Go all the way to the bottom, and keep running...
Do what seems to be pointless at the end of a difficult journey...

Hints for #6:           Head back the way you came...  Use the flying
creature to satisfy someone's appetite...  Stalagtites can make for some fun
climbing!!

Hints for #7:           Your laser blast is so powerful, it doesn't just
break through doors...  That water looks interesting, wonder what you should
do to it...

Hints for #8:           Chandeliers are holding your friend back...  The guy
who knocks you out, and holds you is looking for a swift kick...  Closed
doors reflect thrown grenades back to their throwers...  That hanging glass
ball needs some breaking, preferably on someone's head...  Don't forget to
check on your friend's progress...

Hints for #9:           Take a dive, but don't forget to get some air partway
through...  Another power supply needs to be taken away...  On the return,
there's no need to get extra air...

Hints for #10:  Nothing but pure skill and luck for this one...  Use a shield,
have him throw only one grenade, jump it, then destroy him in the usual
manner... Sounds MUCH easier than it is - believe me...  Go back and check on
your friend if you've died, but beware!!

Hints for #11:  Fighting is not always the answer...  Sometimes a stand must
be made until the calvary arrive...

Hints for #12:  Following your friend is not always the best way to go...
Awnings aren't too tough, but they're fun to swing on, just watch out what
you land in...

Hints for #13:  Making the prisoner put his hands in the air is a good idea...
Those grenades are powerful enough to go through the floor...  Don't forget
another power source...  There's a switch that's easy to miss...  Running is
good!!  8^)

Hints for #14:  Congrats!!  You've now reached my favorite part...  You need
to press a flashing white control light - you'll get there eventually...

HInts for #15:  Running is getting pretty tiresome, and must end here...
Don't be scared of a bully - your friend is still around...  Pulling a few
switches is always a good idea...  Don't forget about those floor to floor
teleports that you've been seeing everywhere...


If you found these useful, please drop me a line and tell me.  Thanks a lot,
and enjoy the game!!


Bret M. Laskarzewski
University of Rochester
[email protected]