TidBITS#558/04-Dec-00
=====================
Mac OS X is coming soon, and there's much more to it than the Aqua
interface. This week Chris Pepper looks at Mac OS X's Unix
foundation. And if a digital camera is on your gift list, Arthur
Bleich offers advice about essential accouterments like printers,
batteries, and memory cards. In the news, Nisus Software releases
Nisus Writer 6.0.1 (including 68K support and the TidBITS
AutoCorrect Dictionary), and we ask you to vote in our poll on how
TidBITS should cover product announcements.
Topics:
MailBITS/04-Dec-00
Digital Camera Accouterments
Unix Coming to a Mac Near You, Part 1
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MailBITS/04-Dec-00
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**Nisus Writer 6.0.1 Offers 68K, TidBITS Glossary** -- Nisus
Software has released Nisus Writer 6.0.1, a minor upgrade to the
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the free upgrade also includes a version of the TidBITS
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only version 6.0 is 10.8 MB. [ACE]
<
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**Quiz Results: Lord of Your Own Domain?** Last week's quiz
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domains (TLDs) by asking which of the following domains - .org,
.cc, .mil, .web, .um, .is, or .biz - was _not_ an existing domain
or one of the seven new TLDs. Just over a third of the quiz
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(though little used) top-level domain for the U.S. Minor Outlying
Islands, including Wake and Midway in the mid-Pacific. We may yet
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wide (some would say opportunistic) promotion by its registrar as
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**Poll Preview: On Releases and Announcements** -- We'd like to
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or work as they should. Conversely, knowing what products
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Digital Camera Accouterments
----------------------------
by Arthur Bleich <
[email protected]>
If you've ever tried to put together a good audio-video system,
you know the angst that goes with it. Even with an unlimited
budget, you have to make hard choices between this amplifier and
that receiver and those speakers. The same applies to digital
cameras - they're only a part what we call digital photography.
Look at your first digital camera purchase as just a component in
a larger system, the capture component. But, if you're like most
people and want prints of your digital pictures, the output
component is equally important because without it, the images
printed from best digital camera will disappoint you. Plus, you'll
want to think about batteries, more storage space, and just how
you'll be transferring images from the camera to your computer.
**From Input to Output** -- So, along with choosing a digital
camera, choose the right printer, and right now the best photo
printers are made by Epson - period. I'm uninterested in getting
into a religious war along the lines of the Mac versus PC debates,
but suffice to say that Epson is my pick, and a good Epson printer
should be the first item on your digital camera budget. There are
two basic lines, the Stylus Color and the Stylus Photo, and the
primary difference is that the Stylus Color printers print in four
colors, whereas the Stylus Photo printers print in six colors. The
more colors, the better the photos, which also benefit from
smaller ink droplet size - 4 picoliters is better than 6
picoliters. However, ignore high resolution figures (above 720
dpi) on printers; they are not always true indicators of print
quality. The price you'll pay often reflects print speed and
number of interface options; just make sure to match those to the
amount you plan to print and to your current (and future) computer
system.
I'm partial to the Epson Stylus Photo 870 and the wide-format 1270
because they give gorgeous prints at high speed. The $250 Stylus
Photo 870 is the biggest bargain in six-color inkjets on the
market today. But if that's too much, look at the four-color
Stylus Color 777 which has 4 picoliter droplets and matching iMac
color choices for under $100. You can compare specifications on
the many different models on the Epson Web site.
<
http://www.epson.com/>
I'm familiar with the "fading" flap about ozone and possibly other
airborne elements that are causing the light cyan ink in the
Stylus Photo 870 and 1270 to take a premature hike resulting in
"oranging" of the print. But this has been much overplayed. Take
it with a dash of light magenta: most users have never experienced
the problem and besides, only prints on Epson's Premium Glossy
Paper seem to have faded, and Epson has now reformulated that
paper. [Remember too that you're printing a _digital_ photograph -
since it's digital, you can always print additional identical
copies. -Adam]
**Recharge It!** Once you have resolved the printer problem, it's
time to add other elements of the system. If you read digital
camera newsgroups and other forums, you're bound to read something
like, "I really like this camera but battery consumption sucks!"
or words to that effect. It's as if the new purchaser expected
NASA-level performance out of a crummy set of alkaline AA
batteries (yes, the particular poster I had in mind did). This
unfortunate situation occurs because most digital camera marketing
mavens think consumers won't buy the product if they were to say:
"We've put a set of drugstore batteries in here to get you
started, but you'll have to spend a few bucks more for
rechargeables."
The smart manufacturers slip in rechargeable NiMH (or in a few
cases, lithium-ion) batteries and a charger and defuse the issue
from the beginning. But if your new digital camera comes only with
standard sizes of alkaline batteries, just buy a Quest Premium
Gold Battery Charger (it comes with four batteries), and four
extra batteries and be done with it. The Quest charger monitors
each battery individually, does a fast charge in just a couple of
hours followed by a controlled trickle, and you can leave the
batteries in the charger for as long as you'd like- they're always
topped off and ready to go when you are. As an added advantage, it
includes a 12-volt DC plug that lets you use the charger while
driving.
<
http://www.d-store.com/Quest/>
**Store Those Images** -- Along with battery life (the reason to
have an extra set of batteries), the other factor that will limit
how many images you can shoot at once is the size of your memory
card. There are three basic types of memory cards: Compact Flash,
SmartMedia, and Sony's proprietary Memory Sticks. Most digital
cameras come with small (commonly 8 MB) memory cards, and
particularly if you want to shoot at the highest resolution
offered by your camera, you'll fill that puppy up with a mere
handful of shots. Trust me, you'll want at least one more memory
card, but choose 64 MB or under because, like eggs, you don't want
to put all your shots in one basket. Several smaller cards are
better than one humongous one. The camera you choose generally
dictates which type of card you use, but it may be worth keeping
in mind that SmartMedia cards, although the smallest, are
sensitive to static electricity because their contacts are
exposed. Compact Flash cards are more common, usually less
expensive, and come in larger sizes. Sony's Memory Stick cards are
also relatively inexpensive but limited to use with Sony products
right now. You'll have no trouble finding retailers that sell
memory cards, but it can pay to shop around.
**Image Transfers** -- Finally, there's the question of just how
you plan to move images from the camera into your computer. Many
people worry about whether or not the camera supports USB (or
serial connections, for older Macs), but it's not as big a deal as
you might think. Everyone I know hates using USB because you have
to plug a cable into the camera, then the other end into a USB
port, and then fiddle around with a camera that sits in front of
your computer. Here's how the sophisticated photographers do it.
They buy a digital camera based on the features they want, whether
or not it has USB. Then they get a Delkin or Microtech
International USB multi-card reader that reads Compact Flash,
Compact Flash II, and SmartMedia cards. When they want to transfer
images, they pop the memory card out of the camera and into the
reader.
<
http://www.delkin.com/cgi/delkin_menu.pl?-1+7+188+dd_products_consumer/
welcome.htm>
<
http://www.microtechint.com/digindex.html>
And if you primarily use a PowerBook that supports PC Cards, you
can buy inexpensive adapters from companies like Microtech or
Unity Digital into which you insert the memory card. Then, when
you pop the adapter into the PowerBook, it shows up like another
disk, so it's not only easy to work with, it doubles as a RAM disk
if you need to transfer files to another PowerBook.
<
http://www.microtechint.com/qs-cfa.html>
<
http://www.unitydigital.com/>
If you don't yet have an extra memory card, look for bundles that
provide a memory card and some sort of card reader - it can be
cheaper than buying them separately.
What's the cost of these digital camera components? Less than $500
for the printer, rechargeable battery package, extra memory card,
and USB or PC Card reader. You don't need all these items right
away, but those five bills will save you so much grief, you'll
smile every time you use the components.
[Arthur H. Bleich is a photographer, writer, and educator who
lives in Miami and is Feature Editor of Digital Camera Magazine.
He has done assignments for major publications both in the U.S.
and abroad, and conducts Digital Photography Workshop Cruises for
Zing.com (where he is right now). TidBITS readers can participate
in the Zing Digital Photography Workshop-at-Sea between 03-Dec-00
to 10-Dec-00, where pictures taken by and of the class will be
posted each day at Zing.com, where they'll remain through January.
Log in with zingcruise2000 as your member name and zingcruise as
your password. Arthur also invites you to click in to his Digital
PhotoCorner to read a complete guide to buying your first digital
camera - TidBITS will also have more on that in next week's
issue.]
<
http://www.zing.com/album/pictures.html?id=4293286909>
<
http://www.dpcorner.com/>
Unix Coming to a Mac Near You, Part 1
-------------------------------------
by Chris Pepper <
[email protected]>
With Mac OS X, Apple is building Unix into the Mac OS, and this
has technical, social, and political ramifications for Mac users
and the rest of the industry. To understand the implications of
this change, let's take a look this week at the Unix family of
operating systems and how they constitute a part of Mac OS X. In
the next part of this article, I'll address how the fusion of
t
hese two operating systems will impact not only Mac and Unix
users, but the computer industry as a whole.
**Unix 101: The History of the Machine** -- In the beginning (or
as far back as we want to go), there was Unix, which was
originally developed at AT&T's Bell Labs. In many ways, Unix grew
up in symbiosis with the C programming language, which became an
important facet of its underlying philosophy - that programming is
good for you. (For more information, see some of the resources
provided by Dennis Ritchie, one of the creators of C, as well as
an interesting timeline of the history of Unix). In sharp
contrast, the Macintosh was revolutionary because of Apple's
concept that computer users could be insulated from the underlying
workings of their computers, and not have to be programmers.
Apple's vision of the Mac OS was as a system for managing a
computing appliance, whereas Unix was published as a research
project with an open invitation to tinkerers.
<
http://www.cs.bell-labs.com/cm/cs/who/dmr/>
<
http://perso.wanadoo.fr/levenez/unix/>
<
http://db.tidbits.com/getbits.acgi?tlkthrd=1194>
Over time, various companies and individuals contributed to Unix,
each under their own licenses, some of which required payment for
use. Several companies, most notably Sun Microsystems, licensed
Unix to use as the basis of their own operating systems to run on
their own computer hardware. There are now hundreds of derivatives
of the original Bell Labs Unix. A crucial point in the development
of Unix came when AT&T sued the University of California at
Berkeley to halt distribution of Unix systems without paid
licenses from AT&T, but the suit failed. After the settlement,
Berkeley released the free and redistributable 4.4BSD-Lite (BSD
stands for "Berkeley Software Distribution"), which contained no
AT&T code and no licensing restrictions. The current BSD flavors
of Unix - NetBSD, FreeBSD, OpenBSD, BSDI, and now Apple's Darwin -
are all descendants of BSD-Lite.
<
http://www.oreillynet.com/pub/a/network/2000/03/17/bsd.html?page=3>
<
http://www.bsd.org/>
During the 1980s, Richard Stallman formed the Free Software
Foundation (FSF) to write a completely compatible Unix
replacement, free of restrictive licensing requirements. In
rejection of these licenses, the FSF created the GNU General
Public License (GPL), which requires licensed software to be
freely redistributable, and has a "viral" clause requiring that
derivative works also be licensed under the GPL, and thus freely
available and modifiable. The GNU (which stands for "GNU's Not
Unix") project was highly successful in creating powerful tools,
such as the ubiquitous gcc compiler and gzip compression program,
now considered standard parts of Unix environments. The GNU
operating system kernel, known as Hurd, is still under
development.
<
http://www.gnu.org/copyleft/gpl.html>
<
http://www.gnu.org/philosophy/philosophy.html#AbouttheGNUproject>
<
http://www.fsf.org/software/hurd/hurd.html>
Linus Torvalds began the Linux project with a similar goal: to
develop a free Unix-compatible kernel for Intel PCs, without
license encumbrances. To ensure that Linux would be free, it was
also licensed under the GPL. An operating system kernel isn't
useful by itself, so Linux distributions combine Linux kernels
with other free GNU and non-GNU components to build complete
operating systems. Thus the FSF's goal of a free Unix-like
operating system was attained, though not quite as its founders
expected.
<
http://www.gnu.org/gnu/linux-and-gnu.html>
Linux is generally portrayed as a better, faster, and more stable
server alternative to Windows NT/2000. In contrast, BSD Unix
rarely crops up in casual conversation, but its users consider it
better and more stable than relative newcomer Linux. A number of
high-profile Web sites, such as Yahoo and MCI, apparently share
this conviction and rely on BSD-backed Web servers.
**The Mac OS X Layer Cake** -- Although Apple is introducing Unix
to millions of Mac users through Mac OS X, you don't need to start
memorizing Unix commands to use it (in fact, you'll have to work
to see the Unix command line at all). However, it will be helpful
to have a working knowledge of how Unix fits into the inner
workings of your Mac.
Think of Mac OS X as a three-layer cake, borrowing its basic
recipe from the NeXTstep operating system, leavened with
components of Mac OS 9. The lowest level is derived from Carnegie
Mellon University's Mach microkernel research project, which
interacts with the hardware and helps different parts of the next
level up communicate with one another, and the BSD kernel, which
provides facilities such as networking, device drivers, and file
systems - HFS+ and UFS (Universal or Unix File System) are
included in Mac OS X. Within Darwin, the second level is a fairly
standard Unix environment, including tools ranging from the ls
program that lists files and the cp program that copies files, to
the aforementioned gzip and the Apache Web server. These two
layers are available now from Apple, packaged together as the free
open source Darwin operating system.
<
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/mach/public/www/mach.html>
<
http://www.publicsource.apple.com/projects/darwin/>
<
http://db.tidbits.com/getbits.acgi?tbart=05994>
Darwin is a fully capable Unix-like operating system on its own,
but it's limited in comparison to the Mac OS. In particular,
Darwin lacks graphics capabilities entirely - in a typical Unix
system those would be provided by the X Window System, but Darwin
can only display text on the connected monitor. Apple has released
Darwin as open source, so people with recent Macs who want to run
BSD-style Unix now have another free option (projects such as
OpenBSD and NetBSD also support many Macintosh hardware
configurations). Darwin has already drawn some attention in the
computer industry, but it's mostly relevant for Mac users, since
several mature BSD options for Intel-based PCs already exist. It
remains to be seen whether people will actually use Darwin as an
independent product, but it may find popularity on slightly older
machines or in dedicated server environments.
<
http://www.x.org/>
<
http://www.macosxinfo.org/kernel.html>
<
http://www.openbsd.org/>
<
http://www.netbsd.org/>
Confusingly, Apple uses the name Darwin for several related
projects which have different releases but the same source code:
the self-contained Darwin operating system package and the bottom
layer of Mac OS X. Direct access to Unix applications on a Mac OS
X system is entirely optional, which makes the system much more
palatable for Mac users who prefer to avoid Unix. But double-
clicking the Terminal program included in Mac OS X Public Beta
invokes a command line, giving full access to Unix functionality,
just like logging into a machine running the free Darwin operating
system.
<
http://db.tidbits.com/getbits.acgi?tlkthrd=1188>
The second and third levels of the Mac OS X layer cake, not
included in the free Darwin package, are the proprietary code that
makes it a Macintosh operating system with a graphical interface:
the QuickDraw and Quartz graphic environments that programs use to
draw to the screen and the whole set of Application Programming
Interfaces (APIs) that enable Macintosh programs (as opposed to
Unix programs) to run. The main APIs in Mac OS 9 are collectively
called the Macintosh Toolbox. Mac OS X includes a much larger set
of overlapping APIs, due to its hybrid Unix/NeXT/Apple heritage.
Classic applications rely on the venerable QuickDraw for display
of text and graphics. Carbon applications can use Apple's new
Quartz display engine, but QuickDraw remains available to them as
well, and so they'll probably stick with QuickDraw as long as
developers want to provide a single application file that can run
under both Mac OS 9 and Mac OS X. Cocoa applications rely entirely
on Quartz, which is based on Adobe's Portable Document Format
(PDF), and provides improved capabilities for print and layout. In
addition, Mac OS X also provides OpenGL and QuickTime, which may
help availability and performance of games and scientific
computing software for Macs.
Macintosh programs that can run under Mac OS X come in three main
flavors: Carbon, Classic (existing Mac OS 9 programs), and Cocoa.
New and updated programs which use Carbon are full-fledged Mac OS
X applications and take advantage of Mac OS X's protected memory
and preemptive multitasking. Current programs run under Mac OS 9
within the Classic environment, providing compatibility with
existing software. And Cocoa programs rely on a set of APIs
originally derived from NeXTstep, so Mac OS X can run NeXTstep-
derived programs.
The frosting on this layer cake is a new graphical design for Mac
OS X, called Aqua. All Carbon and Cocoa applications in Mac OS X
use Aqua, which specifies larger text and buttons, heavy usage of
anti-aliased text and transparency, and a new set of design
guidelines for windows, menus, and other interface elements. As a
result, Mac OS X applications are prettier and livelier, with
correspondingly increased demands on processor power and screen
size. Specifically, Mac OS X effectively requires a minimum screen
resolution of 800 by 600 pixels, while Mac OS 9 was usable at 640
by 480 pixels. (Also see "A Quick Dip into Aqua, the Mac OS X
Interface" in TidBITS-513_.)
<
http://www.apple.com/macosx/technologies/inside.html>
<
http://db.tidbits.com/getbits.acgi?tbart=05773>
Okay, let's see if we can put it all together - this diagram may
look more like a game of Hack than a layer cake, but it should
give you an overview of where everything fits. Remember there's no
graphical environment under BSD Unix in Darwin.
> | (Platinum) | (Aqua) | | (Text) |
> +-------------+----------+---------+ +------------+
> 3 | Classic | Carbon | Cocoa | | BSD Unix |\
> +-------------+----+-----+---------+ +-----++-----+ \
> 2 | QuickDraw | Quartz | || (Darwin)
> +------------------+---------------+---------++-----+ /
> 1 | Mach+BSD kernel |/
> +---------------------------------------------------+
To continue our analogy, the Mac OS X Public Beta available now
includes candles on the cake - user applications (both included
with Mac OS X and installed by users), which use either the
Platinum (Classic) or Aqua appearance, depending on the APIs to
which they're written. Bundled applications include the
Finder/Desktop, Internet Explorer, Mail, Sherlock, System
Preferences, an MP3/CD player, and others. The whole installation
provides approximately the same feature set as Mac OS 9, but as
you'd expect in a beta, some of the new components are more
primitive than the mature ones from Mac OS 9. The best example of
this is the new Dock, which replaces Mac OS 9's Apple and
Application menus and desktop, but doesn't offer the same level of
flexibility as the older tools in Mac OS 9.
As a Macintosh system, the most obvious changes in Mac OS X are
the visual interface - Aqua - and the file system layout. The
underlying system is already more stable, but this is a less
obvious change. Classic Mac developers are beginning to move their
software to Carbon, and as they do so they will begin to take
advantage of Carbon's new capabilities and advantages. For those
interested in exploring further, there's a wealth of new
territory. NeXT developers are quickly moving over to Mac OS X,
and adapting their applications for Cocoa. Darwin's Unix
environment provides a whole new range of capabilities,
particularly in the areas of networking and programming. This is
foreign ground for many Mac users, but the potential is
considerable.
In the next installment of this article, I'll talk about how the
computer industry stands to be affected by Mac OS X's merger of an
underlying Unix structure with the qualities that make a
Macintosh.
[Chris Pepper is a systems administrator in New York, and he's
just delighted that his "personal" Mac workstations are now
running Unix like the servers he coddles for a living. Check out
his Mac OS X Software and Information site for more on Apple's new
operating system.]
<
http://www.mosxsw.com/>
$$
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