**************************** AMUS Program Label ******************************
* Filename: DROP.LIT Date: 03/20/90
* Category: GAME Hash Code: 714-327-015-530 Version: 1.0(114)
* Initials: Name: PETER WINTER
* Company: ALPHA MICROSYSTEMS Telephone #:
* Related Files:
* Min. Op. Sys.: AMOSL 1.3B Expertise Level: BEG
* Special:
* Description: Tetris-like game. Donated with permission from Peter Winter.
* Scores are held in a file called DROP.BSC which is automatically created
* in DSK0:[7,0].
* ****************************************************************************
Instructions:
The "playing area" is the center box. As the geometrical shapes fall
from the top, they will stack on top of each other, and eventually fill
the entire box. The object of the game is to keep this box from being filled
for as long as possible. To do this, you must maneuver the shapes as they
fall down so that you form "complete" rows (i.e. no spaces within the rows).
If you form these complete rows, the set of blocks will move down row by
row, thereby giving you more room to work with. As you will notice, the
blocks will progressively drop faster and faster.
To manipulate the falling blocks:
'4' key - Move the block to the left
'5' key - Rotate the block
'6' key - Move the block to the right
SPACEBAR - Drop the block immediately
(You will gain more points if you drop the blocks,
rather than letting them fall into place)