; Dungeon of Dread (TSR Hobbies) ....>..|.......|.......|.......|.......|.......|.......|.......|......|...< :^*** Dungeon of Dread ***^ 7Copyright 1982, TSR Hobbies, Inc. 'Welcome to a journey into the world of fantasy.  This adventure into $the Dungeon of Dread is a DUNGEONS & DRAGONS adventure.  You will find $a complete adventure here, with many possible courses of action.  Some $choices are simple, some are sensible, some are foolhardy, and some $are dangerous!  You must make all the decisions.  Remember, your choice $determines the outcome of the adventure. 'In this adventure, you play the part of a human fighter.  As an $adult, you stand 5'9" tall and weigh about 150 pounds.  You are smart $and have survived many adventures using little more than your wits. $You are well schooled in the use of weapons and are a powerful $opponent. 'You carry a sword and a dagger, and wear a long-sleeved, green tunic $over leather breeches.  Fine leather boots guard your feet.   A long $green hunter's cloak protects you from the cold.  You carry flasks of $oil, a tinder box, a length of rope, and other gear in a leather pouch $tied to your belt, and food and water in a sack slung over your $shoulder. 7Good luck, and good adventuring! \ 'You have stopped for the night in a strange forest, tired after a $long day's walk.  The area seems eerie and strange.  There is no $moonlight, so the shadows are very black.  the air is still and heavy. $Even the usual night noises of small birds and animals are missing. $Ordinarily, you would have pressed on through the dark woods to the $nearest town, but this night you are too tired to take another step. 'Wrapping your cloak firmly around yourself, you lie down upon a soft $bed of moss with your sword close at hand.  You are soon fast asleep. 'You dream that summer breezes ruffle your clothes.  A strong breeze $tugs at your cloak.  You slowly awaken.  Breeze?  there is no breeze, $the night is calm! 'Your reflexes scream an alarm and you awaken!  Eyes snapping open, $you see a three foot tall halfling - probably a thief - quietly $searching your clothes. 'In one smooth, swift movement, you jump to your feet and grab the $unlucky halfling by the scruff of his neck. 'The halfling's eyes shine in the moonlight and his fear is easy to $see. '"Well, halfling, can you give me one reason why I shouldn't feed you $to the crows?" '"Oh, please don't do that." whines the halfling, "I'm just a poor $hungry halfling named Laurus.  I'm no danger to anyone.  Why, I just $now escaped a terrible fate.  If you spare me and feed me, I'll tell $you where to find all the treasure in the world." 'You hesitate, then lower him to the ground, saying, "I have no need $for all the world's riches, but what you say sparks my interest.  I $will spare your life and feed you if your story interests me enough to $pay for my lost sleep.  But I warn you, if the tale does not, I will $feed you to the crows!" 'Carefully watching the halfling, you gather dry wood from beneath $the trees to start a fire.  Soon, you and the halfling share its $welcome warmth.  Its bright light holds back the shadows of the night. $You brew mugs of strong tea as the halfling falls ravenously on a $mutton leg and round of cheese.  He eats as though it has been years $since he last saw food. '"Halfling, you spoke of treasure and adventure", you urge, trying $not to show your curiosity. 'Laurus wipes his mug with a grimy finger, searching for any sugar $his tongue might have missed.  All the while his large brown eyes $flicker about, calculating his chances for escape.  He studies the $strong grace of your movements, your mirror-bright shield glinting in $the firelight, and your sword hanging within easy reach, its hilt $polished with use.  wiping his mouth with the back of his hand, the $halfling sighs, and stares into the flickering fire. '"Aye, 'tis true. 'Tis a marvelous tale, and truthful too, but there $are hardly any who will believe it when I get back to my home." '"Well, try me; I'm always ready for a good tale, and you still owe $me for dinner and your life." '"I'll tell you," says the halfling, fixing you with a shrewd look, $"But you may wish you had never asked." 'Settling back against a tree stump, a faraway look comes into his $eyes and the halfling begins his tale:  "I've lived around these parts $all my life, and a right pleasant place it was until the magic-user $showed up.  Kalman, he calls himself. No one knows who he is or where $he came from.  One day, he wasn't here, the next he was.  things soon $began to change for the worse.  People grew poor and sickly, crops $withered and died ... and throughout our troubles, the magic-user grew $rich and powerful. '"At last, people had their fill.  Gathering their courage, they came $upon Kalman in the middle of the night, burned his house down and drove $him from the town.  He fled to these woods and claimed them as his own. '"We towns folk stay far from the woods, but travelers who choose not $to listen to our warnings enter the woods and are never seen again. '"I was always too smart for my own good," sighs the halfling.  "One $day I decided I would learn the secret of the woods, the missing $travelers, and perhaps figure out how to kill the wizard!  If I could $do that, I could return to the village as a rich hero. '"So one morning, without even a goodbye to me missus, I slipped into $the woods. '"I explored every inch of the evil woods and found nothing. $Finally, I came to a mountain just outside the forest.  I was cold and $tired, so I crawled up on a ledge of rock to rest.  I was going to sit $for a moment before I went home.  I must have fallen asleep, for the $next thing I knew I woke up to find Kalman standing over me. '"`So you wanted to find me, halfling,' he said. `Well, now you $have, and I wager you'll get more than you bargained for.'  With a wave $of his hand, he put a spell on me so I couldn't move, and slung me over $his shoulder like a trussed-up rabbit.  Then we slipped through an $opening in the side of the mountain. '"I cannot and will not tell you of all the frightening things I saw. $I don't even want to think of them," shudders the halfling.  "He $carried me to the very center of the mountain, maybe the center of the $world, for all I know, and there I saw all the treasure in the world. '"`You wanted to rob me,' said Kalman, `So look upon my treasure. $You will always know just how much you have lost.  Those who seek $danger foolishly always find it. '"`Those who know how to handle both danger and wealth are few and $far between.  You are lucky; I feel generous.  I shall let you go and $not even change you into a newt, as you deserve.  When you return to $your home, none will believe you.  Your friends will think you have $been drinking fermented corn juice in the woods, and have made this $story up to cover your absence.  they will laugh at you.  Only you will $know what you have beheld and lost.  Now, begone!'  Black smoke came $out of his fingertips.  When it cleared, I found myself in these dark $woods, alone and hungry." 'Laurus stares into the fire for a long time without speaking. 'Finally, he rouses himself and says, with a shaky laugh, "You can $see now, I am just a poor halfling, of no harm or help to anyone." 'You feel sorry for the forlorn little fellow, and are curious about $both the evil wizard and his fabulous treasure.  Strangely enough, $you do believe the tale. 'Even though the little man is clad in a grimy, patched cloak, and $has one toe peeking through his tattered leather boots, his eyes hold a $stubborn look that says "I'm not a quitter."  Life has used the $halfling hard, yet he has courage.  If given a fair chance, he might $prove a worthy companion. '"Laurus" you say gently, "could you find that opening in the $mountain again?" 'The halfling stares at you for a moment before he answers, "Surely, $I could, but it would mean your death.  Kalman would not allow you to $survive as he did me.  I as a moment's amusement, but you would be a $serious threat.  Anyway, the monsters would get you first.  they're $scary!  I don't remember them clearly, but I remember enough to give me $nightmares for the rest of my life.  You're crazy to even think about $going in there.  You couldn't get me to go back in there for a million, $zillion gold pieces!" 'You fold your arms and stare at the halfling, tapping your fingers $against your shoulder. 'Laurus shakes his head and says, "I see nothing I say will persuade $you.  As the wizard said, `Those who search for danger will find it.' $Who can tell?  You might even succeed where I failed.  I will take you $to the rock.  At least it will prove I spoke the truth." 'Gathering your few posessions, you quickly break camp and follow the $halfling into the dark woods. 'The night is dark.  Without the halfling's knowledge of the way, you $would be hopelessly lost.  Trees loom out of the darkness, brambles $clutch at your legs, and sharp stones cut into the soles of your boots. 'At last the mountain rises before you, silhouetted against the $night.  The halfling searches about for a while, then cries "Aha! Here $it is!"  A large dark crack looms in the mountain before you. 'You turn to the halfling, almost expecting him to have disappeared. $But he has remained faithfully by your side, instead of scurrying off $into the night as soon as you found the opening. '"Halfling, what will happen to you if you return to your village?" $you ask. 'Laurus laughs a bitter laugh.  "If I tell the truth, me missus will $scold me.  She's a hard woman.  If I don't tell the truth, she'll still $yell at me for disappearing, and not talk to me, although that might be $a blessing.  I will just go back to being Little Laurus, the baker's $helper." '"Laurus," you say, "It took great heart and courage to try such a $dangerous task.  Would you consider joining me on a second adventure? $Kalman will never expect you to return, and with your assidtance we may $defeat this evil wizard.  If we succeed, you will return home a hero. $Thereafeter, you would be known as Laurus the Brave!" 'The halfling looks down at the ground, his shoulders sagging.  "I $couldn't do it" he wispers.  "I'm not a fighter. Pick somebody who $won't let you down." '"I don't want someone else.  I need you and I want you!  You can do $it if you believe in yourself." 'After a long pause, the halfling looks up into your eyes and pulls $at his beard.  "Do you really need my help?  Do you really think I $could do it?  I'll be honest, I'm scared.  Much of what I saw seems $like a nightmare to me;  all scary and creepy and blurry.  But I would $like to be laurus the Brave. '"A real adventure," he muses.  "One that might actually succeed! $You're strong and handy with your weapons.  I bet you're tricky, too. $More of a challenge for that wizard than I was. '"But I've been there.  Maybe I could help.  Maybe I could do it. $What do I have to loose?  Me missus scolds me and others laugh at my $size.  there is not much to loose and lots to gain." 'His voice fades out as he thinks to himself.  Finally, he shouts $"Yes, I'll do it! I'm your man if you want me!" '"Can you handle a weapon?" you ask. '"I've had a little call to use one as a baker's helper, but I know $the basics every child learns," replys the halfling.  "I'm loyal and $very strong." '"Well spoken, Laurus.  I have met giants who bore the hearts of $mice.  People should never judge a man by his size.  the things that $matter: truth, loyalty, courage, and honor, will never be found on a $yard stick." 'The halfling smiles up at you, his round eyes rimmed with bright $tears. '"Come, come, no time for tears!  Now then, I am called Caric.  Clasp $my hand and let us swear our loyalty to each other and to our mission!" 'The halfling slides his small, leathery hand into yours and you soon $swear the oath. '"Well," you say, "There's no reason to stay.  Let the adventure $begin!" 'You look at the stars, and breathe deeply of the clean, crisp air. $then, with your hand wrapped firmly around the hilt of your sword, you $step in to the opening.  Inside all is quiet.  It appears a simple $cave.  Even though the halfling's tale sounded true, you question it $for a moment. 'As your eyes grow accustomed to the darkness, you see a skeleton $leaning against the wall in one corner, staring at the opposite wall. $A small shield lies at its side.  With a little polishing, it might $shine as brightly as your own.  You pick the shield up and give it to $Laurus, also handing him your dagger.  The halfling takes the weapon $and shield holding the dagger gingerly with his fingertips. '"It's not going to bite you," you say.  "Hold it firmly.  Be ready. $Don't strike until you're certain of your target, and once you begin, $do not falter." '"I'll try to do my best," Laurus says, putting the dagger in his $belt.  "I'm scared, but I won't let you down."  He begins polishing the $sheld.  Your eyes follow the skeleton's gaze and see a message scrawled $in red on the wall of the cave. '^"WATCH THE WATER THAT IS NOT WATER, AND BEWARE THE BASILISK!"^ 'The rest of the cave is empty, except for a pile of leaves and twigs $in the west corner, and a hole in the wall under the message. '"Well, Laurus, where do we go from here?" '"I do not know," the halfling replies, "I do not remember any $trails; just some of the things I saw." +1. If you wish to investigate the hole in the wall +2. If you wish to check the pile of leaves in the corner .ask 2 .file 1,13 .file 2,15 .chain