[quake3.gif]
FAQ for Quake Version 1.07 on RS/6000 Systems
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[1]Question 1 What is Quake?
[2]Question 2 Where do I get AIX Quake?
[3]Question 3 What are the system requirements for AIX Quake?
[4]Question 4 How do I install AIX Quake?
[5]Question 5 How do I run Quake, what command line options are
available?
[6]Question 6 How do I maximize performance of AIX Quake?
[7]Question 7 Can I play networked Quake (even with non-AIX)?
[8]Question 8 Where can I learn more about Quake?
[9]Question 9 How do I get support for Quake?
[10]Question 10 Release Notes
[11]Question 11 How do I manage connecting to regular quake and CTF
servers...
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What is Quake?
[quake2.gif] Quake is a 3D combat adventure game from id Software.
Optimized for PowerPC-based RS/6000 workstations, Quake for AIX
delivers! Challenge yourself to a single player stroll through this
surrealistic underground maze of obstacles and monsters. Or, close your
office door, adjust the volume on your RS/6000 workstation and engage
in a network enabled multiplayer Deathmatch.
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Where do I get AIX Quake?
This is the new Quake 1.07 software version.
There are two ways to get Quake for AIX, You can download the [12]big
install. This will get the quake exes and the rather large shareware
pak file. If you already have Quake installed, and want to update it,
you can get [13]just the exes. The "just the exes" and the "big
install" will both have identical versions of Quake. The data file
(included in "big install") never changes, so you only need to download
it the first time you download quake.
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What are the system requirements for AIX Quake?
To maximize gameplay, these games require:
* PowerPC-based RS/6000 workstation,
* AIX Version 4.1.5 or AIX 4.2.1
* AIX Ultimedia Services/6000 2.1.4 (or higher),
* Audio sub-system and speakers,
* Network connection (for multi-player mode),
* 25 Meg Hard Drive Space
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How do I install AIX Quake?
After [14]downloading the tar.Z file, you will need to
uncompress quake.sw.tar.Z
This will create quake.sw.tar, which you can install anywhere you want
to:
tar -xvf quake.sw.tar
This will give you the following files:
* quake.sw (executable)
* quake.sw.wimp (executable that doesn't require UMS )
* go_quake (start script)
* id1/pak0.pak (data file for shareware Quake)
Be careful you do not overwrite your original id1/pak* files
* libXext.a.4* (if you get unresolved externals, you can try using
these libraries, by renaming the right one for your version of AIX
to libXext.a. Then you should notice that the go_quake script
modifies your LIBPATH to include the current directory first. As
PTF's become available for these X Server modifications, they will
be put into this document.
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How do I run Quake, what command line options are available?
you can run quake using the provided script: go_quake
Here are some command line options, go look at www.stomped.com for full
list. You will also want to learn how to use console commands, these
are outlined on www.stomped.com as well.
command line switch effect
-nosound turns off audio, can speed up some systems Definitely use this
if you are running quake.sw.wimp, so that quake won't waste time
generating the sounds.
+volume .05 adjusts volume (can be .01 to 1.0)
+connect SERVERNAME connect to quake server
-grabmouse grabs your mouse to use in Quake (can be toggled from
options menu)
-winsize 600 400 runs quake in 600 400 window
-winloc 0 0 starts quake in upper left corner of screen quake defaults
to running centered on the screen. -winloc 100 100 will put the upper
left hand corner of the quake window 100 pixels over and 100 pixels
down from the upper left of your root window.
+map e1m2 loads second map (m2) in shareware level (e1)
-game rpbot or ctf starts reaperbot or ctf (requires reaperbot or
capture the flag levels.. see www.stomped.com)
-listen 16 listening quake server for 16 clients Means that a client
can play on the server machine, but he will have an unfair advantage (
0 ping time!)
-dedicated 16 dedicated quake server for 16 clients
-2 Pixel replicates for faster play, but less precise rendering. Very
useful on 1280x1024 displays. Only works if DISPLAY=:0.0
-4 Pixel replicates with twice the fun. Not too useful, try using -2.
Not recommended.
-fullscreen -fullscreen -winsize 320 240 -2
runs fullscreen on the following adapters: GXT250P, GXT255P, GXT500P,
GXT550P and GXT800P. You need the following APAR loaded to have the
adapters support fullscreen mode.
AIX 4.1: IX69588
AIX 4.2: IX69589
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How do I maximize performance of AIX Quake?
Make sure you are running with MIT-SHM X Server Extension. You can
check by running:
xdpyinfo | pg
This will list your current list of Server extensions. It should be
running by default, if not then you aren't running the GOLD level of
4.1.5 or 4.2.1. MIT-SHM will speed up the blits to the screen, and also
allows you to do pixel doubling.
Pixel doubling can help performance at the cost of a little visual
Quality. It's in the go_quake script by default, and people seem to
like it a lot. a 320x200 window on a 1280x1024 screen really is itty
bitty.
Frustrating performance of Quake on AIX 4.1.3 is due to massive
differences in the way AIX timing routine seems to work. That's why
Quake isn't supported on 4.1.3.
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Can I play networked Quake?
Of course! You can fire up your own quake server:
go_quake -listen 16
If you are running Win95, you can connect with the Quake you buy at the
store (or downlaod) by running the Q95 bat file. If you are running
Windows NT, you will need GLQuake (and a rip romping OpenGL
accelerator), or you can run WinQuake. All of these can be found on the
[15]id Software ftp site
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Where can I learn more about Quake?
Learn more about Quake on these websites:
* [16]The Quake Stomping Grounds
* [17]Capture The Flag
* [18]Yahoo's links to Quake
There are a bunch of different Quake sites, these will get you started.
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How do I get support for Quake?
This product is not supported by id Software in any way shape or form.
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Release Notes
Earlier releases of AIX seem to have different behavior in the timing
routines I use, and also don't have the same Shared Memory extensions.
If you do not have MIT-SHM in your list of extensions (run xdpyinfo for
list), then Quake will painfully revert to slower methods of displaying
rendered images. Your frag count will increase if you have MIT-SHM. ;-)
If you use the right Ctrl key on your keyboard, you will need to remap
your keys from the AIX command line:
xmodmap -e "keysym Execute = Control_R"
I think it defaults to some IBM mainframe key, the left one works just
fine. Note that remapping affects all your applications. If you are
logged into some mainframe, you might care (or not care after you play
Quake for a while!).
If your config uses the meta keys (Ctrl, Alt, Shift) for a lot of
things, you might encounter problems when a meta key and another key
are held down together. You should consider changing your key bindings.
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Managing connections to regular and CTF servers
If you are connecting to both regular quake servers, and CTF servers,
and are tired of doing the -game ctf flag on the command line, you can
try this:
standard setup of files:
id1/pak0.pak
id1/pak1.pak
ctf/pak0.pak
ctf/pak1.pak
modified setup of files:
id1/pak0.pak
id1/pak1.pak
id1/pak2.pak
id1/pak3.pak
More info on networked quake at the [19]Servers Page
Be careful you do not overwrite your original id1/pak* files
References
1. quake/quakefaq.html#Q1
2. quake/quakefaq.html#Q2
3. quake/quakefaq.html#Q3
4. quake/quakefaq.html#Q4
5. quake/quakefaq.html#Q6
6. quake/quakefaq.html#Q7
7. quake/quakefaq.html#Q8
8. quake/quakefaq.html#Q9
9. quake/quakefaq.html#Q11
10. quake/quakefaq.html#Q12
11. quake/quakefaq.html#Q13
12. quake/quake.sw.tar.Z
13. quake/quake.sw.just.exe.tar.Z
14. quake/quakefaq.html#Q2
15.
ftp://ftp.idsoftware.com/
16.
http://www.stomped.com/
17.
http://threewave.planetquake.com/index.shtm
18.
http://www.yahoo.com/Recreation/Games/ComputerGames/Genres/Action/3D_Games/Titles/Quake/
19. quake/servers.html