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X-Men Legends II - Rise of the Apocalypse *
General Faq for X-men Legends II *
Playstation II Version *
Start Date: 10/21/2005 *
Copyright 2005 Spencer Bell *
Version 1.00 *
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History: *
*
10/22/05: started FAQ. *
*
*
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* Index *
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1.0 Introduction
1.1 FAQs about this GUIDE
1.2 The Characters
1.201 Bishop
1.202 Colossus
1.203 Cyclops
1.204 Deadpool
1.205 Gambit
1.206 Iceman
1.207 Ironman
1.208 Jean Grey
1.209 Juggernaut
1.210 Magneto
1.211 Nightcrawler
1.212 Professor Charles Xavier
1.213 Rogue
1.214 Scarlet Witch
1.215 Storm
1.216 Sunfire
1.217 Toad
1.218 Wolverine
1.3 Frequently asked questions about the GAME
1.4 Party suggestions
1.5 Miscellanous
1.501 Stat Allocation
1.502 Skill Points
1.503 Equipment And Damage
1.6 Contact Info
1.7 Thanks, Credits
1.8 Legal Banter
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1.0 INTRODUCTION *
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First of all, I'd like to give a warning. I
Use an EXTREMELY harsh grading system. If I rate a
character or an ability out of 10, numbers will most
likely be lower than what you're used to seeing. I
rank things based on how they are compared to everything
else in the game, not based on how useful they are as a
percentage or on their own. I do it this way because I
believe it helps set priorities.
For easy access to what you are looking for, hold CTRL
on your keyboard and hit F. This will bring up the
"Find Menu." After that, type the corresponding number
from above to get to what section you'd like to view.
I'm writing this guide as a helper to those who are
looking for help with this game. I have been posting on
the message boards helping people out for awhile now and
there still seemed to be enough demand for me to do this.
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*1.1 FAQ About This Guide *
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I may update this if I get enough questions on the board
about this guide or enough questions via mail.
Q: Why is the Gambit Section so much bigger than the other
Characters?! It has more detail too!!@?!??!?!!?
A: Gambit has a larger section because there was much more
of a demand for a personal guide for him on the gamefaqs
message boards. While I opted out of doing a "gambit
only" guide like I did for Magneto, I added a little
more detail to this guide to compensate.
Q: What's with the link to other FAQS? Why don't you get
your own material or stop being lazy!!!?
A: The only other FAQ I link to here is the Magneto one
which I made. I don't feel the need to type the same
thing again if I can just provide a link.
Q: OMG &&*&S()@#$ WHY DO YOU HATE COLOSSUS SO MUCH!?!?!?
A: I don't, but in this game he's really really bad.
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* *
* 1.2 The Characters *
* *
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Characters are rated on a scale of 1-10, ten being the highest.
Afterwards, I will list the weaknesses followed by their
strengths. Finally, I will conclude each section with notes
on their better skills and some hints and tips on how I think
they are used most effectively.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!NOTE: READ GAME QUESTIONS SECTIONS BEFORE TAKING THIS !!
!! ADVICE FOR STAT ALLOCATION !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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1.201 Bishop.
Character Rating: 7.5/10
Weaknesses: His damage output, no matter what, will be
with the bottom half of the characters.
Strengths: He is one of the best support characters.
While his damage isn't high, he can
definitely kill things without a problem as
this game is pretty easy. He has pretty
good passives.
Notes:
A) Notable Abilities:
I Full Auto 5/10
Nothing special, but one of his better attacks.
II Rapid Fire 5/10
Same as above
III Superconductor 8/10
works well with other characters who need to use
a lot of ep. Still, takes an Xtreme token so it
isn't as good as Mv or Ps is some situations.
IV Energy Fury 10/10
Glitched. Makes melee characters do INSANE
amounts of damage.
V Energy Combat 5/10
Pretty good, but not as useful for him because
he's mainly a support/back rank character.
VI Gun Mastery 7/10
Great. Makes his mediocre attacks seem ok.
VII Power Trip 7.5/10
Really good, increased movement is always a plus.
B) Character Glitches: Possesses Energy Fury.
C) Stat Allocation: depends on build, but
I would say stick with high Focus.
D) Miscellaneous: You will want him or gambit in
almost any party that doesn't have Ironman in
it.
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1.202 Colossus
Character Rating: 1/10
Weaknesses: His attack power is terrible considering
he is supposed to be a tank character.
All he does is sit there and get hit. His
attacks are too slow. Despite the fact he
can get a "glitched boost" for good power,
you'll be lucky is colossus can drag
himself over to the battlefield or hit an
enemy before the rest of your forces
completely destroy half a level. Other
Things bad about him: They didn't take
him out/improve him in other versions.
Strengths: You don't have to use him.
Thunderclap can do ok if your strike
is insane and you have the hammer of
Nimrod.
Notes:
A) Notable Abilities:
I Putting him into reserves 10/10
The best thing you can do with him.
II Thunderclap 5/10
His best attack. Still really poor.
III Siberian Express 4.5/10
Also good for him, but still utterly lacking.
IV Brawler 6/10
As a passive, it's lacking.
V Galvanize 6/10
As a passive, it's lacking.
VI Metallurgy 6.5/10
As a passive, it's lacking.
B) Character Glitches: He was put in this game.
C) Stat Allocation: There's no saving this one,
but if you really want to try go with strike,
body, speed, and focus fairly evenly, giving
extra strike every other level.
D) Miscellaneous: Please don't use him :( For your
sake.
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1.203 Cyclops.
Character Rating: 4.5/10
Weaknesses: His damage output, no matter what, will be
with the bottom half of the characters. His
Only "good" attack is his first one, and
that's only because it ups attack speed so
you can do damage more quickly.
Strengths: Decent suppport character. If you're obsessed
with EXP, Leadership is pretty good.
I use it more for Critical strike chance
than the exp, though.
Notes:
A) Notable Abilities:
I Optic Beam 6/10
The increased attack speed makes this
the only beam attack in the game worth using.
II Flawless Tactics 7.5/10
Really good, especially if you're main
focus is to level up.
III Tactics 6.5/10
Pretty good for a boost, but your guys
shouldn't be getting hit much anyway
IV Command see Magneto's Faq/section
V Defence Grid 7.5
Excellent passive. make good use of it.
VI Visor Upgrade 6.5/10
helps with optic beam, but since his
beam attacks are weak, this isn't as
good as it could be.
VII Leadership See Magneto's Faq/section
B) Character Glitches: None
C) Stat Allocation: He needs a lot of focus
so keep it on the high end. He should stay
in the back so don't bother with strike or
speed as much. He needs some body though,
just in case
D) Miscellaneous
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1.204 Deadpool.
Character Rating: 5.75/10
Weaknesses: All his mutant powers take too long
to execute. While he is getting ready for an
attack, other characters have already killed
two or three. He is probably the worst support
character in the game, as his boost is a total
waste of time and completely useless.
Strengths: His damage output is pretty good, although it
can definately be beaten. By quite a few
characters, as well. His passvie abilities
help increase his damage moreso than others.
Somewhat of a tank, but has mutant mastery.
Can Teleport.
Notes:
A) Notable Abilities:
I Rupturing Jab 7.5/10
Good move, but takes too long to use.
II Teleport 10/10
You'll find many uses for this. Don't
put many points in early on, though.
III Regeneration 4.5/10
Regen really isn't needed in this game,
but it's fun to use as a novelty.
IV Stealth 9.25/10
I was impressed. Max this asap. Will increase
your damage with most attacks by almost double
and it's a passive.
V Weapons Mastery 7.5/10
Pretty good, but pales in comparison to Stealth.
B) Character Glitches: Sword Moves upped
consdiderably by Energy Fury Boost.
C) Stat Allocation: Even build. Favor Strike with
with about 5 points per 2 or 3 levels,
depending on how defencively you play.
D) Miscellaneous: Try to use him with Gambit or
Bishop. Otherwise, he won't do nearly as much
damage as he should.
He's a hidden character, to get him beat the
game and load using saved statistics.
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1.205 Gambit.
Character Rating: 8.75/10
Weaknesses: He cannot do as much damage with mutant
powers as some of the other characters.
His best mutant power, Ace of Spades, takes
a little while to give it's full damage.
Strengths: He is one of the best support characters.
While his damage with mutant powers isn't top
notch, he can clear rooms faster than most of
the other characters with Ace of Spades even
though damage is dealt over time. As far as
non power moves are concerned, he can easily
get to be your most damaging. Both of his
boosts are extremely useful, one being
perhaps the best in the game. Some really
nice passives on top of everything else make
him one of the best characters in the game.
Notes:
A) Notable Abilities:
I Card Shuffle 3/10
Fun to use, but more of a waste than
anything
II Staff Assault 3/10
see above
III Ace of Spades 8/10
Although it can't be boosted, this
move can be devastating with the
right combination of equipment. Also, use this
with "hyperdrive" listed in a later section to
get a lot of damage put on enemies in a short
period of time.
IV Staff Slam 3/10
Useless, but his only radial
V Full House 7.5/10
imo, not as good as Ace of Spades as the damage
doesn't do nearly as much, but the advantage to
this is that it's instant damage. Use this with
his "hyperdrive" listed in a later section and
he does good damage, quickly.
VI Detonation 4.5/10
This move IS completely worthless, but it earns
points for being one of the funnest moves in the
game. Charging small objects that gambit can pick
up and then throw is what makes this particularly
fun.
VII 52 Pickup 1/10
All radial Xtremes are a waste.
VIII Prince of Thieves 7.75/10
I find this extremely useful. I use it everytime
I see a hidden stash and it gives me a lot of
techbits. Money might not seem important, but if
you plan on training most of your guys, it's a
good idea to buy level ups and skill points. Plus
if you messed up early on and need the money to
arrange your stat points for a 3rd or 4th (god
forbid) time, this will prove invaluable.
IX Energy Form 8/10
Movement speed and attack speed correlate in this
game. The only reason this isn't higher is because
it only affects him. Get Energy fury first, but
this is a really good ability later.
X Energy Fury 10/10
See Bishop's Energy Fury
XI Energy Combat 8.5/10
While it is the same thing as bishop's move, this
is much move lethal in Gambit's hands because of
Energy Form and Evade. He's one of the better
front line fighters with this.
XII Evade 7.5/10
Excellent. This is great if you make him melee.
Great if you don't.
XIII Card Master 8/10
His card moves can be lethal making this better
than other masteries.
B) Character Glitches: Possesses Energy Fury.
C) Stat Allocation: Depends on build. If you're
using a melee gambit, you'll need a lot of
strike, and you'll need it fast. 3/ level.
If you're going for a card/support gambit,
You will need to focus on, well, focus!
Keep pumping it up. His card range isn't
that far so don't forget to add some body and
speed.
D) Miscellaneous: Abuse Energy Fury.
E) Strategies (Gambit Only)
I: Melee Gambit
Making Gabit Melee is quick, easy, and
painless. All he really needs is Evade, which
should be maxed asap, both of his boosts maxed,
and most importantly Energy Combat maxed. When
I say melee Gambit, I mean melee. No mutant
powers are needed as he will hit for a LOT more
damage just button mashing.
II: Card Gambit
If you want to make a card gambit, you will
need mutant master, Card Mastery, and
Ace of Spades. After that go for Full house.
Finally, go with Card Shuffle which will
finally be somewhat useful at this point.
52 pick up is worthless, don't use it.
Don't forget he is a support character though,
and his best ability comes with boosting the
rest of the team with Energy Fury. Energy
Form will come last as it makes him quicker.
III: Staff power move Gambit
LOL! Good one. No, seriously, don't even
try this because it's not worth it.
IV: My Gambit
Some people have asked for my person gambit build
or recommendation since he's one of my level 99
characters. My build is better than what you can
get now most likely, since he has somewhere around
150 skill points. What I would Recommend though,
is putting a few (about 4 points) into energy
combat. Work on maxing Mutant master, Ace of Spades,
and Energy Fury while keeping Evade up. Energy
Fury is always his number 1 priority. If you have
enough for these, I would suggest going with Energy
Form for his insane movement/attack speed bonus.
Then Prince of Thieves. Detonation
just for fun.
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1.206 Iceman.
Character Rating: 7.5/10
Weaknesses: Even with the double cold damage item, his
Damage is somewhat lacking.
Strengths: Well diversified character. Fun attacks to
use, as well as having a good, broad range.
Notes:
A) Notable Abilities:
I Ice Shards 5.5/10
More fun than anything. For some reason they
don't seem to hit as much as Magneto's spikes.
II Ice Slide 10/10
Puzzle solving move. Always good to have one
point into it and nothing more.
III Cold Crush 8/10
This move rocks for groups of enemies.
This will be his best attack and should be
used as often as possible.
IV Ice Pillar 7.5/10
Fun to use, and great for lots of enemies
spread out all over the place. coupled with
cold crush, he's an excellent ranged fighter.
V Ice Armor 4/10
I have fun with it, but it's worthless in hard.
It can be pretty useful on easy or normal though.
VI Ice Combat 6/10
Not the best melee character in the game, but
this gives him a good shot at it.
VII Cold Master 8/10
The reason this is rated so high is because it
highly affects his ranged attacks and his melee
attacks. especially with his danger room item,
this is quite potent.
B) Character Glitches: None.
C) Stat Allocation: Heavy on focus. At least
2/level. More if you feel like he's safe
behind a front line.
D) Miscellaneous: Good character for fighting in
the back. He has a couple of moves that are
fun to play around with. Also decent on the
front if made right.
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1.207 Ironman.
Character Rating: 9.75/10
Weaknesses: The only reason he didn't get a 10 is
because he is a lacking a parting boosting
ability. Also, in Act III there are those
Robots who do a small percentage of the
damage you do to them back to you. He can
get up to doing so much damage at one point
that he'll get instantly killed just
because he can hit way more than he should
be able to.
Strengths: He is the best playable character in the game.
He can easily reach the highest damage output
no matter what party he is placed in. His
attacks are quick, ruthless, and most don't
leave any survivors. He also is fun to play
with and is good at solving puzzles.
Notes:
A) Notable Abilities:
I Plasma Charges 7/10
With Motion Amp, decimates everything
II Repulsor Rays 8/10
With Motion Amp, decimates everything. High points
because it's a skill best at level 1.
III Gamma Bolts 10/10
With Motion Amp, decimates everything. Incredible
attack power and speed make this the best attack
in the game.
IV Tractor Beam 4.5/10
Fun to use, but his greatest ability.
V Concussive Overload 5/10
The only good radial Xtreme. Still not worth
the token, but much better than the other
radials
VI Motion Ampliefier 10/10
the only self boost worth getting a 10/10. Affects
both his melee AND ENERGY damage. He's an
unstoppable monster while using this, and with the
extra attack speed, nothing has a chance to get to
him.
VII Auto Medic 4/10
Don't bother with this unless you really, really want
to. I only listed it because I know people will waste
points into it.
VIII Mark VIII Upgrade 9/10
Makes his already powerful attacks even more powerful.
IX Environmental Suit 5.5/10
You don't really need this with him
as he won't be getting hit unless you're
not trying.
B) Character Glitches: Motion amplifier not only
increases the damage of his physical attacks
but also increases the damage he does with
his "mutant" abilities!
C) Stat Allocation: He shouldn't fight on the front
so forget strike. Keep up body for the HP and
some defence, but mainly concentrate on focus.
D) Miscellaneous: What is there to say? He's too
good in this game.
He's a hidden character, to find him get all four
homing beacons in all five acts.
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1.208 Jean Grey.
Character Rating: 7/10
Weaknesses: His damage output, no matter what, will be
with the bottom half of the characters. Her
most damaging move, Dark Phoenix, takes too
long to execute. AI can't be set to Mental
Vortex and Telekinesis.
Strengths: She is one of the best support characters in
game as well. While she does lack good
damaging moves, as the AI she RULES with TK.
She can actually do pretty decent hand to hand
combat because of her +mental damage passive.
Also, one of the few characters who can revive
others. On a final note, if you like using this
character you still have three choices picking
whoever you want as she is one of the two
characters who can solve every puzzle in the game.
Notes:
A) Notable Abilities:
I Telekinesis 6/10
her best AI ability. She does well with it
II Dark Phoenix 5.5/10
Her strongest attack, but the last few boxes
don't improve it, and it takes forever to execute.
III Mental Guardian 5/10
One of her better "attacks." It helps, but
other characters should be killing enemies
much faster than this little guy.
IV From the Ashes 7/10
Useful.
V Mental Vortex 10/10
One of the best boosts in the game. Use it.
Max it.
VI Psionic Combat 6/10
Her attack power is upped more than others is,
be she's a ranged fighter so this isn't as
good as it could be.
VII Telekinetic Net 7.5/10
great, as she should be ranged anyhow.
VII Mental Mastery 5/10
Her attacks are poor, and so it makes this
subpar.
B) Character Glitches: None.
C) Stat Allocation: Tons of focus. 2-3 per level.
D) Miscellaneous: Mental Vortex is her best
ability, however TK is really good when
controlled by the AI.
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1.209 Juggernaut.
Character Rating: 5.5/10
Weaknesses: He has a few decent abilities
but when it comes down to it they're not
very pratical/fitting unless the entire
room is covered in enemies. He may be
able to clear a HUGE room of people out
faster than most characters, but against
small groups of enemies (which is what
the game is, mainly) using him just
becomes tedious and unpractical. Support
Moves only affect him. He's slow. very
very slow.
Strengths: He can clear a room pretty well. One of
his Xtreme attacks is pretty good. While
He moves like a turtle, his actual attack
speed is pretty good(Although you need a
passive to get it).
Notes:
A) Notable Abilities:
I Bullrush 5/10
It's fun to run around, but this isn't too
great.
II Crimson Rage 5/10
It's fun to grow, but still, it doesn't
last as long as it should, and on top of
that, isn't as effective at killing single
enemies as it is groups. Killing an enemy
or two is a waste with this, and by the
time he waddles over to another enemy he
most likely will have started shrinking.
III Path of Destruction 5.5/10
great for groups. waste of a token most of the
time though.
IV Cyttorak Transfer 5.5/10
Great if you're going to use Juggs and storm/Sunfire.
The drawback to this is you have to use Juggernaut
AND Sunfire (Ok)/Storm(pretty bad) for this to work.
Having two people for one move is pretty worthless,
but if you have them in your party anyway it's worth
it.
V Precision 6/10
pretty good.
VI Cyttorak's Folly 9/10
This is awesome. Plain and simple.
VII Balanced Form 8.5/10
Another great passive.
VIII Critical Strike 7/10
great for him, but his others are better.
If only he were quicker . . . .
B) Character Glitches: Moves upped consdiderably by
Energy Fury Boost.
C) Stat Allocation: Strike. Pour points into it
and watch his damage go up. He needs body too
since he'll get hit a lot. You do have to make
sure though, that he'll have enough focus to use
his moves. After you know you have enough for
what you want to use with him, there's no need
to put too much into it.
D) Miscellaneous: Now before I get yelled at by all
the Juggernaut fans from the boards, remember a
5.5 is a pretty good score if you look at other
scores. "BUT MAGNETO GOT 2 POINTS MORE AND JUGGS
IS WAY BETTER!!1111ONEONEONE112@@@@" ... No, he's
not, do not email me regarding this. He's good
in certain situations. Magneto has far more uses
in this game than Juggernaut does.
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1.210 Mangeto.
Character Rating: 7.75/10
Weaknesses: Unfortunately, with no glitches that
affect his attack power, he isn't one
of the quicker boss killers. In fact,
Only Professor X can affect his attack
power with mutant powers(I may be wrong,
if I am email me and I'll check it out).
Supremacy isn't useful later in the game.
It isn't worth it at all imo.
Strengths: Some people Love Supremacy and build their
entire party around it. His other boost,
polarized shield, pretty much makes him a
competent tank character. Excellent passive
abilities. While he can't get a huge boost
in attack like many others can, he can still
clear rooms quite quickly. He is one of the
most fun characters to use in the game.
On a final note, if you like using this
character you still have three choices
picking whoever you want as he is one of
the two characters who can
solve every puzzle in the game.
Notes:
A) Character Glitches: None.
B) Everything else:
http://db.gamefaqs.com/console/ps2/file/x_men_legends_ii_magneto.txt
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1.211 Nightcrawler.
Character Rating: 9/10
Weaknesses: No great party boosting abilities.
Other boost is all right, but not golden.
Strengths: Master of Chaos can do more damage than
anything else in the game. Teleporting
attacks do good damage while, for the most
part, keeping him out of harms way. He
also has very good passives.
Notes:
A) Notable Abilities:
I Divine Blades 4/10
Fun to use, but not his best move. Still,
this technique proves useful for the first
part of the game.
II Teleport 10/10
It's a requirement for his best moves, and
it's really, really useful. Only put one
point into this until way, WAY later in the
game. And that's only if you plan on getting
to 99.
III Teleport Attack 5.5/10
Really useful, however, it's best to not put
any points into this at all and abuse the
Frenzy glitch.
IV Piercing Strike 6/10
His best sword move, the only drawback being
it takes forever to execut. It does decent
damage and has a respectible radius for a
melee attack.
V Teleport Frenzy 8/10
Glitched. Does great damage, and costs 0 ep
if you didn't put any points in teleport attack.
You'll be using this a lot if you use NC
VI Master of Chaos 10/10
Worth the Xtreme token, everytime. One of the
best boss killing moves. The only people who
can match this much destruction are Ironman
and Wolverine, and they need boosts from a
couple people to do so.
VII Shadow Master 4/10
Don't get this until later in the game, but
it's still better than Worship.
VIII Sword Mastery 5.5/10
You should really go with Teleport mastery first.
If you have EXTRA skill points, go with this.
IX Teleport Mastery 8/10
Works wonders with Master of Chaos and Teleport
Frenzy. Max Asap.
X Uncanny Reflexes 7.5/10
Max asap. This is a great technique.
XI Leap of Faith 4.5/10
This really isn't needed as you shouldn't
be getting killed. I only put this here
because it was extremely useful in the first
game and people will most likely dump points
into it.
XII Critical Strike 7.5/10
Another good passive. Max asap.
B) Character Glitches: Moves upped consdiderably by
Energy Fury Boost. Also, if you do not put any
points into teleport attack, teleport frenzy
will cost 0 ep no matter what level it's at.
Useful for when you get it and may not have ep.
C) Stat Allocation: Depends on if you abuse the
the Teleport frenzy glitch. If you're going
to, then give pretty much all his points to
strike with an occasional body and an
occasional speed (one every two levels). If
you're going to play honestly, give him about
even between strike and focus, and same with
speed/body.
D) Miscellaneous: If you get Vindicator's gauntlet's
give them to NC. Master of Chaos does insane
damage with it.
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1.212 Professor Charles Xavier.
Character Rating: 3.75/10
Weaknesses: His damage output, no matter what, will be
with the bottom half of the characters. His
attacks are are fairly weak. Hard to find a
a place for him in any party.
Strengths: Excellent passive ability. His boost is
pretty good too. Still with his lack of
attacks and diversity, his weaknesses still
far outweigh his strengths.
Notes:
A) Notable Abilities:
I Cleave 5.5/10
It's ok I guess, it's just so lacking that
that I find it hard to justify giving it more
points despite the fact it's one of his better
abilities.
II Crushing Ego 6.5/10
If you're characters are weak, this is good.
Otherwise, it's just there to hold people in
place and isn't as damaging as you would hope.
III Psychic Shock 6/10
This is kind of cool, but again: Your people
shouldn't be getting killed.
IV Telepathic Link 8/10
Excellent buff, almost makes him worth using
until you realize there are people with better
ones.
V Reveal Intent 5/10
This could be better. It's somewhat of a letdown.
VI Clairvoyance 9.25/10
Anything that increases movement is worth using
imo, and this ALSO decresases damage taken. One
of the best passive abilities in the game, easily.
VII Leadership See Magneto's faq/section.
B) Character Glitches: His Cleave attack should be
affected by Energy Fury.
C) Stat Allocation: 2-3 focus/ level. Rest is your
call.
D) Miscellaneous: He is a hidden character, to get
him, beat all the danger room missions.
What a let down....
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1.213 Rogue.
Character Rating: 1.5/10
Weaknesses: Glitched to make you hit a lot less than
you should. Her moves are terrible, and
her boosts pretty much can't be used.
Strengths: Um..... I guess Might is cool...
Tremor is ok, southern strike is nice
too, but it's just not worth it.
Notes:
A) Notable Abilities:
I Torpedo Strike 5/10
It's ok I guess, one of her better attacks.
II Tremor 4.5/10
Better than her other moves, anyway.
III Hardened 5/10
She doesn't really need this.
IV Prism Shield 6.5/10
Everything with her seems worthless.
V Critical Strike 8/10
if you're going to use her, max this anyway.
B) Character Glitches: Moves upped consdiderably by
Energy Fury Boost. If you have one point into
Heal, she will auto cast it while in your party.
While this may not seem like a bad thing, for
some reason it makes you do considerably less
damage. (Source = Kaj. Thanks)
C) Stat Allocation: Mainly Strike.
D) Miscellaneous: If you do plan on using her, do
not put any points into heal or you'll regret
it.
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1.214 Scarlet Witch.
Character Rating: 6.75/10
Weaknesses: Her damage output, no matter what, will be
with the bottom half of the characters.
Strengths: She is one of the best support characters.
While her damage seems terrible, she can
instantly turn things into boxes, which is
similar to instant death. Somewhat useful.
Another positive is her moves are really good
its just the fact she has mental damage that
keeps her damage so low.
Notes:
A) Notable Abilities:
I Reality Shift 7/10
Fairly useful, my AI SW always uses this and I
enjoy picking through through the garbage.
While I have only got junk in her boxes, some
of my (reliable) sources have found good items
in them, such as unique items. I think the
chances are pretty much the same as if they
enemy had just died, though.
II Hex Locked 5.75/10
Fun fun fun. I enjoy using a lot of moves like
this. Not her best, and shouldn't have points
put in it first, but definitely later.
III Hex Explosion 7/10
The damage on this almost makes you think she's
an offensive character. This is great, but it
is hard to hit people with this.
IV Probability Syphon 10/10
Use it, abuse it.
V Amplify Luck 9/10
This rocks as well, cast both of her
boosts in any big battle. She probably won't have
the EP if both are maxed, but what's an energy
pack?
VI Scarlet's Touch 1/10
It's a waste. don't use this.
This is her worst ability, and as most passives
actually are worth the points, I thought I
would point out that this is not.
VII Deflect Missiles 7.5/10
Standard passive. Use it.
VIII Hex Mastery 7/10
Great later in the game after her boosts are
maxed out.
B) Character Glitches: None.
C) Stat Allocation: at least 5 focus/2 levels. She
shouldn't be on the front at all.
D) Miscellaneous: Probability syphon is reason
enough to use her. Better than Jean unless
you don't have a flyer and telekinetic/teleporter.
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1.215 Storm.
Character Rating: 4.5/10
Weaknesses: Despite being able to hit quite a few
people at once, she still struggles to
keep up with other characters damage wise.
Will of the Goddess would be extremely useful
in any other game, but this game is easy as it
is, that WotG isn't needed and becomes somewhat
of a waste.
Strengths: While her damage is low, she can hit a lot of
people at once.
Notes:
A) Notable Abilities:
I Lightning Strike 6.5/10
I actually find this to be quite useful
Not a bad move to invest points into.
II Blizzard 6.5/10
Great when coupled with Radiation Damage
and Probability Syphon/Mental Vortex.
It's great fun with infinite EXP.
III Whirlwind 4.5/10
Same as above, except this has worse
damage and is pretty much a waste of
points. Just for fun
IV Chain Lightning 6.5/10
This really depends on how many people
are in the room, either way, it's just
another one of her average moves that
really doesn't shine too much.
V Will of the Goddess 4.5/10
This move would rule if this game was hard.
But it isn't.
VI Elemental Combat 4.5/10
she has no reason to be in striking
distance of an enemy, and this would give you
one. She CAN benefit from it, but I don't use
it.
VII Wind Mastery 6/10
It's ok if you use Blizzard.
VIII Lightning Mastery 6.5/10
It's ok if you use her lightning attacks.
B) Character Glitches: None.
C) Stat Allocation 2-3 focus every level.
She doesn't fight up front.
D) Miscellaneous: much different than the first,
lol.
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1.216 Sunfire.
Character Rating: 6.5/10
Weaknesses: Low Damage output. He's somewhere in the
middle, but struggles to keep his damage up.
Strengths: Fun play with, Flame sword does pretty good
damage. Ignite hits everyone on the screen
and does decent damage if he's equipped
properly.
Notes:
A) Notable Abilities:
I Ignite 6.75/10
I Love ability! It's too bad the damage is so
mediocre. If it was just a little bit higher,
Sunfire would be a monster!
II Blazing Barrage 6/10
Not one of his better attacks, but I'm
partial to these things.
III Flame Sword 7/10
Really nice damage, but some drawbacks on this
attack are it's long execution time, and the
fact Sunfire is somewhat vulnerable while using
it.
IV Inferno 4.75/10
This would be ok if you could aim it easier and
the lingering damage was worthwhile. Don't be
fooled into thinking that this is like Cold
Crush or Blizzard. Those are good moves, this
is not.
V Flaming Fury 5/10
Only reason I would say to use this is if you're
using Juggernaut. Fans of him will know what I
mean.
VI Ion Shield ??/10
This is glitched, though I don't know how.
Any GOOD info will be credited.
VII Fire Mastery 7.75/10
Since he is a good character, and all his good
attacks are fire based, you definitely want to
use this.
VIII Elemental Combat 5.75/10
Tempting to use, but it's better off keeping him
ranged.
IX Ionize 8/10
One of the better passives in the game.
All and all, it keeps him fairly safe while
fighting from a distance.
B) Character Glitches: None.
C) Stat Allocation: Mainly Focus. If you plan on
using flame sword a lot you may want to up his
body some since he'll probably take a couple
hits.
D) Miscellaneous: He's a fun one. For fun things
to do with him, read the other sections.
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1.217 Toad.
Character Rating: 8/10
Weaknesses: Toad is somewhat of a jack of all trades,
but a master of none. He does everything
quite well but doesn't excell at anything
above and beyond other characters.
Strengths: Good, quick damage, and good boosts. IMO,
he's much better than he should be in this
game.
Notes:
A) Notable Abilities:
I Tongue Strike 7.25/10
Get it and use it. He can be quite dangerous
with this. Damage upped by secretion and
Energy Fury. On top of this, he also attacks
with this much quicker when using Secretion
II Tonge Lash 7.5/10
same as above
III Secretion 9.5/10
This move is so good it's crazy. It makes
all your characters move and attack quicker
and also increases melee damage (coupled with
Energy Fury it is even more potent).
IV Tongue Mastery 8/10
His tongue moves are lethal, and this just
adds to their power.
V Critical Strike 8/10
This helps with him a lot considering he's such
a quick attacking character.
B) Character Glitches: Tongue moves upped
consdiderably by Energy Fury Boost.
C) Stat Allocation: He will definately need enough
EP to use Maxed Secretion so don't neglect it.
Work on strike at the same time, though, as his
tongue moves require it.
D) Miscellaneous: Why is he this good....
anyone....?
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1.218 Wolverine.
Character Rating: 8/10
Weaknesses: Just another tank character. On his own
he can't do nearly as much as a lot of the
others.
Strengths: Like all other tanks, damage can be upped
quite a bit with glitches. Works well in a
party with most people. IMO, he's more
versatile than the other tanks. On top of
that, he is capable of doing more damage and
doing it quickly. The reason he gets an 8,
however, is because he's capable of clearing
a room of weaker enemies faster than any other
character by far, even ironman or nightcrawler,
if he is properly boosted. Read "Adamantium
Devil" under Pairings for info.
Notes:
A) Notable Abilities:
I Eviscerate 7/10
Great attack power. With good boosts, will kill
a lot of things, easily.
II Claw Frenzy 7/10
Most people think this move is terrible. However,
if you know how to use it with proper boosts,
it can easily become one of the most lethal
and quick attacks in the game. The drawback to
this is obviously that you need to use other
specific characters just for this move.
III Berserker Rage 6.75/10
Pretty good boost, especially since it only affects
himself.
IV Claw Master 8/10
He does respectable damage, and insane damage boosted.
Use this.
V Enhanced Senses 6.5/10
I was hoping for something better, but it's still
not too bad. The bonuses make him pretty good.
VI Strong Willed 6.75/10
Also pretty good.
VII Regeneration 4.5/10
Don't be fooled into thinking this is his regeneration
from X-men Legends 1. It's not.
B) Character Glitches: Moves upped consdiderably by
Energy Fury Boost.
C) Stat Allocation: He needs strike/body. His regen
was cut down quite a bit so he needs to be able
take some hits. Speed isn't that important with
him since you should give him the passive that
ups attack/def and he'll gain speed naturally.
D) Miscellaneous: Stategies for having fun with
him discussed below.
ALSO: DO NOT BE FOOLED!!!! Many of you think
that "Fists of Weapon X" is a great item because
of what it says. If it did what it said it did
it would be, but it doesn't. There's almost
no damage change when using this, so don't bother
with it. A simple +damage or +strike item will
do much better (+35 strike is just as good as it
should have been, anyway).
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******************************
* *
* 1.3 Game Questions *
* *
******************************
Q: What does speed do? I see my attack + defence go up
but I don't hit more or get hit less.
A: Attack and Defence only affect chance to hit and chance
to get hit in this game. The more points in speed, the
more accurate and harder to be you will be with melee
attacks.
Q: I have a lot of Speed but I'm not dodging any more!
A: when the word "DODGE!" Actually appears over your
character, it's from a skill, not defence.
Q: Why shouldn't I use Bishop AND Gambit, and Glitch
Energy fury for even MORE damage?
A: Energy fury wont stack, cause it has the same animation.
There are conditions in which attacks wont stack,
1st they have the same animation, 2nd, they are casted by
the same person in succession (Thanks to Kaj for that)
Q: In Defend 402, Havok ALWAYS dies, this is impossible!
A: Either push him up the stairs and into the back room
or use Storm's Will of the Goddess.
Q: Where is the best place to get experience?
A: This depends. A lot of players will tell you there
a place in the holding pens that is perfect for
experience because it's later in the game and the
enemies respawn so getting experience is quick and
easy. Leveling here isn't totally to your benefit
in my opinion though, as you miss out on valuable
stat points.
Q: How do I miss out on stat points if I'm getting more
Levels?
A: I was referring to free stat points that can be obtained
by playing the game over and over. I feel the best way
to level your characters is to play through the game
several times as this allows the techstations to
increase your stat points more often, and allows you to
do the danger room missions over and over again.
Q: I can't get the homing beacon in the sewers behind that
Fan!
A: There will be a chamber behind the fan witha small device.
You need to use one of storm's lightning abilities, sap
with bishop, or power theft with rogue. Then it will
shut down.
Q: How do I get unique (Green) items besides the danger
room?
A: Good question! Unfortunately, as far as myself and my
sources can tell it's completely random. You may get
0 unique items on one playthrough, and on another you
may get up to 6. It's luck. By my sources, I basically
just mean Kaj from the gamefaqs.com message boards lol.
Q: What's the difference between +damage, +Energy dmg, etc?
What is better?
A: I have a whole section dedicated to this in the
miscellanous part of the FAQ. go to 1.53 for equipment
and damage.
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******************************
* *
* 1.4 Good parties *
* *
******************************
Below I will list some fun party combinations
I have discovered while playing. Some of them
are just good party builds while others are simply
for fun. They may require you to be in a certain
place or fighting certain enemies/bosses to work,
but I will list all requirements below as well.
<><><><><><><><><><><><><><><><><><><><><><><><><>
<> Key: <> <>
<> Bishop <> BI <>
<> Gambit <> GBT <>
<> Iceman <> ICE <>
<> Ironman <> FE <>
<> Juggernaut <> JUGS <>
<> Nightcrawler <> NC <>
<> Sunfire <> SUN <>
<> Toad <> T <>
<> Scarlet Witch/Jean Grey <> SW/P <>
<> Wolverine <> WLV <>
<><><><><><><><><><><><><><><><><><><><><><><><><>
<> Mental Vortex <> Mv <>
<> Probability Syphon <> Ps <>
<> Secretion <> Se <>
<> Energy Fury <> Ef <>
<><><><><><><><><><><><><><><><><><><><><><><><><>
NOTE: For all of Magneto's Party combos, go here:
http://db.gamefaqs.com/console/ps2/file/x_men_legends_ii_magneto.txt
This also contains the only good ones for cyclops/professor
X.
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Party Name: Total Annihilation
Party Members: FE, SW/P, T
Skills Required: Motion Amplifier (MAX), Gamma Bolts (MAX),
Mv/Ps (MAX), Se (MAX) Repulsor Ray (LEVEL
1)
Application: First, have your npcs cast either Mv or Ps
(whichever you have) and then Se. After that,
use Motion Amp. After this, continue to fire
Gamma Bolts. If you set this up correctly,
You will fill the entire room with gamma bolts
that kill anything on contact in a few seconds.
Use Repulsor Ray for some added fun too. Keep it
at level one so it doesn't cost much and you
always get full EP/hit.
Negatives: You kill things so quickly that you may not even
get to see the enemies you're fighting. Also,
in Act III there are robots that reflect a small
percent amount of damage back to whoever hit them.
Fe hits so much with a gamma bolt, the small % of
the massive damage he does to these robots will
easily kill him.
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Party Name: Hyperdrive
Party Members: GBT, T
Skills Required: Se (Max), Energy Form (Max)
Application: Use both Energy Form and Se. Using both
of these boosts at their max level will
make Gambit by far the 2nd fastest moving
character in the game. It lasts a minute
and is well worth it for fun, imo. Keep in
mind that this also increase his attack speed
as well.
Negatives: Maxing Energy Form isn't recommended until
later in the game.
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Party Name: Adamantium Devil
Party Members: BI, T, WLV
Skills Required: Ef(MAX), Superconductor(MAX), Berserker
Rage(MAX), Claw Frenzy(MAX), Claw Mastery
(MAX) Se (MAX)
Application: First have Bishop use Ef and Wolverine use
Berserker Rage. Have Bishop then use
Superconductor. Also, Toad use Se. If properly
equipped, Wolverine will do MASSIVE amounts of
damage per slash, plus he will get faster by
doing so. Since you have infinite EP, you can
easily just keep spamming Claw Frenzy.
Wolverine will move faster than anyone in the
game this way, even Gambit! He can clear a room
out much faster than any character (Yes, even
faster than Ironman or NC!!!) this way, making him
the best tank imo. If you're not a fan of
Wolverine, you can use Juggernaut and use
Crimson Rage. You'll get huge, but you won't
be nearly as fast so I think it's quite a bit
inferior.
Negatives: Wastes one Xtreme token. If you're in an area
with a lot of enemies you'll get it back quite
easily though.
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Party Name: Crazy EXP
Party Members: JUGS, SW/P
Skills Required: Crimson Rage(MAX), Mv/Ps(MAX)
Application: Keep Mv/Ps actived and spam Crimson Rage in the
Holding pens. He seems to kill things much
quicker than other people do for some reason.
Easier to use him than Wolverine here because
Wolverine is harder to control as he's much,
much faster.
Negatives: Can ONLY be done in holding pens.
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Party Name: Radiation Nation
Party Members: SUN/ICE, SW/P
Skills Required: Ignite(MAX)/Ice Pillar(MAX) Mv/Ps(MAX)
Application: First you need good +damage items for SUN/ICE.
On top of this, at least one of them has to
have "+Radiation damage over x seconds." The
+Damage will affect the radiation damage at
each 1/2 a second (how often its damage is
calculated). After this, use Mv/Ps and just
use Ignite/Ice Pillar. You will do initial
damage giving you a decent amount of EP back,
but the cool thing is that radition damage is
pretty much on every enemy on the screen now,
and you get a TON of EP FAST from this, giving
SUN/ICE As much EP as they want for other
abilities you may want them to use. Fairly
lethal too.
Negatives: Doesn't kill as fast as other things (I.E
anything ironman can do).
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Party Name: Boss Killer
Party Members: NC, BI/GBT
Skills Required: Master of Chaos(MAX), Teleport Mastery
(MAX), Ef(MAX)
Application: If you get NC's strike high, and give him
Vindicator's Gauntlets(They work wonders with
him) on top of casting Ef, he will kill most
bosses as quickly (if not quicker) than Ironman
even).
Negatives: Requires Xtreme Token.
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Party Name: Cheap
Party Members: BI/GBT, any tank/melee character.
Skills Required: Ef(MAX), any ability based on strike.
Application: Use Ef, watch enemies die. It's glitched and
does serious damage.
Negatives: Makes game too easy.
************************************************************
******************************
* *
* 1.5 Miscellaneous *
* *
******************************
Because they are two of the more asked about things, I
will start with Stat points and Skill points.
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1.501: STAT ALLOCATION
While I do have a brief summary of what should be done
with each character as far as stats go, I'm going to
list some important information here that should be
considered before you build your character.
1) You characters will gain quite a bit of stat points
as they level up on their own. If you plan on getting
Magneto to level 99, he will have obtained 151 focus
without you having to put anything into it. Since his
Focus goes up every level, having focus maxed in his
late 60's or early 70's is a complete waste if you plan
on getting to level 99. However, if you only plan on
beating the game once, you should up stat points that
will benefit the character most. Since 250 is the max
stat point level, if you plan on getting to level 99,
do not put more than 100 points into whatever a
character's strong suit is (ex: don't put 100 strike
into Wolverine or 100 focus into Jean Grey).
2) After you get to 250 stat points in one area or
another, you may notice that Tech Stations and Danger
Room Missions still increase your stats beyond their
set maximum. While this is true, it is also not a
good idea to abuse this. If you get your stat points
too high above the limit, they WILL reset. If you have
280 focus (you'll be lucky to get that high) another
Tech Station might send you back to 24.
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1.502: SKILL POINTS
1) You want to get as many of these as possible. The
best way to do this is to get FREE stat points. Obtaining
a good deal of free skill points requires you playing
through the game several times. You will find all the free
skill points you can get in danger room missions. For
every qualifying exam, and the last four bosses on legend.
With Ironman, the longest boss it took me to kill was Stryfe
on hard, and it only took me 20 seconds flat just testing.
The easiest way to beat all these bosses is to use level 1
Repulsor Rays with Motion amp and Probability Syphon/Mental
Vortex. If you don't have that, Master of Chaos should work
With Nightcrawler.
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1.503: EQUIPMENT AND DAMAGE
1) Perhaps one of the frequently asked questions is what
is the difference between +lightning dmg, +Damage, +Mental
dmg, etc. This question is always followed up by which is
better. This question takes a little bit to explain so
I dedicated this section for it rather than putting it into
an FAQ.
2) All items add damage to every attack. With +damage, it
also says it increases your base melee damage, but power
moves that are calculated by % are not affected by this. Even
though the total damage changes in the Skill screen if you
use L2, it will not change in actual combat. Giving
a character an item with +Striking is actually much better
than most people think. I have items with +40 striking that
I use all the the time, because that's an extra 80% damage
bonus! The only difference between what affects what is that
+Damage items are better in the fact they can stack with other
equipped items.
3) Lastly, I will cover how the items stack. Despite the
fact that they should just add up with simple addition, it
doesn't work that way (The exception being Electric Damage).
First off, Damage works fine, it will simply add what it
says it will add. Next, Energy will give you a rather large
boost of power, as all energy in this game is glitched to
do much more damage than it should (That's why energy fury
is so good!) +Damage items will stack with +Energy dmg items
allowing you to get seriously high (and cheap) damage. As
I stated, Electric seems to function fine under all of my
tested conditions. Mental, however, actually has the
ability to lower your damage quite a bit. I have no idea
what the cause for this was but it happened when I was
testing damage with wolverine. He was hitting about
2k with an ability with no cord. When I equipped a cord
that was +109 mental damage, his attack power was drastically
reduced. It was under 500, easily. However, when testing
others, The mental damage didn't seem to matter. I would
still be careful with this, and check damage while using
an item.
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************************************************************
******************************
1.6 CONTACT INFO
******************************
REASONS TO CONTACT ME:
If you see any errors (I'm not perfect, and I didn't
really check).
You have something you'd like to add/point out.
Since this is my second FAQ, I know it's not perfect
and it's probably not one of the best looking. I
would actually appreciate some constructive criticism.
I will not respond to, nor do I care to get, e-mails
or messages to the effect of "ur faq sux." If you're
going to criticize, please list actual faults AND ways
they can be improved.
I would usually fix grammar/spelling, but there's no
way that I'm going to look through this thing again.
Please don't message me with these errors, only
information errors. BTW, if the information is
something along the lines of "so and so deserved a
better score" don't even bother writing because I
won't change it. I feel the scores I gave were fair
based on how good the characters were in the game.
Also, I will not download any attachments, so don't
even bother with them, please.
You want to use this FAQ on your website.
I also don't mind be contacted if you need help with
the game in general, but please keep in mind you can
get help (and probably get it much more quickly as
well) on the gamefaqs message board. If you ask a
question that was clearly explain in this guide, or
in another guide (don't ask danger room disc locations)
I will probably just not respond.
If you need to reach me, I am on AIM, Screen name Zibanzo.
My Email address is
[email protected]
************************************************************
******************************
1.7 Thanks, Credits
******************************
Thanks to gamefaqs.com. I wouldn't have wrote this without
them. Also just random people asking questions on the
message boards. I figure this should lighten the load
of off me answering some questions :).
Also, Thanks to Kaj for all his imput on "ZIBANZO TOPIC"
in the forums. For this FAQ, He contributed quite a bit.
I also took some information from HIS topic "The Official
Abusable Glitches Topic!!!"
************************************************************
******************************
1.8 LEGAL BANTER
******************************
All trademarks and copyrights contained in this document are
owned by Marvel.
This may be not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web
site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site
or as a part of any public display is strictly prohibited,
and a violation of copyright.
Right now the only sites authorized to use this Guide
are www.gamefaqs.com and www.neoseeker.com
Copyright 2005 Spencer Bell/Zibanzo