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Wallace and Gromit: Project Zoo
FAQ/Walkthrough
Version 1.0.10
Author: MysticWeirdo
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CONTENTS
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1. Introduction
2. Version History
3. Starting the game
4. Unlocking Extras Movies
5. Clarification of Move Names
6. Weapons/Inventory Items List
7. Enemies List
8. Walkthrough
9. Bonus Areas
10. Tool List
11. Coin List
12. LEGAL
13. Contact Information
14. Credits
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1. Introduction
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I am MysticWeirdo also known by my real name Warren Grieder.
I've previously written a Card, Item, and Combo Collection Guide
for Lost Kingdoms 2 on the Gamecube which was coauthored by
zeldafannow.
This will be my first walkthrough.
In Wallace and Gromit Project Zoo you take on the roll on Gromit,
Wallace's faithful dog. This game is a sequel to "The Wrong Trousers"
from the Wallace and Gromit series with our two heroes once again
facing the diabolical Arch penguin, Feathers McGraw. Feathers has
kidnapped their adopted polar bear cub Archie and is forcing the
adult animals to do his bidding by holding their babies captive.
I played this game on the XBox, but this guide should be applicable
for the Gamecube, PS2, and PC versions as well.
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2. Version History
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Version 1.0.10: November 19, 2005: Several typos fixed.
Version 1.0.9: October 2, 2005: Minor updated to contact information.
Version 1.0.8: February 27, 2005: Updated copyright. Added note about
coin dropped by the red camera in World 2.
Version 1.0.7: September 5, 2004: Updated Contact Email.
Version 1.0.6: July 23, 2004. Mentions a potential glitch in one of
the bonus levels and added an alternate method for coin 18 in world 3.
Updated legal section.
Version 1.0.5: June 3, 2004: Fixed a typo.
Version 1.0.4: May 30, 2004: Updated walkthrough to mention one point
where manual aiming is required.
Version 1.0.3: Due to the number of viruses I've obscured my email
address in the credits.
Version 1.0.2: March 8, 2004: Updated legal section and fixed a typo.
Version 1.0.1: February 26, 2004: Updated credits, added note on
aiming in the weapons section.
Version 1.0: Feb 14, 2004. Finished walkthrough for world 6 and
final boss. The walkthrough is now complete. Added unlocking extra
movies, enemies list. weapons list, and clarification on the move
name used in the guide. Fixed several typos. Updated hosting
permissions and credits.
Version 0.5.3: Feb 14, 2004. Wrote walkthrough for first area of
world 6.
Version 0.5.2: Feb 14, 2004. Clarified a tricky points at the
beginning of world 3.
Version 0.5.1: Feb 14, 2004. Wrote walkthrough for world 5.
Version 0.5.0: Feb 14, 2004 Wrote bonus areas, tool and
coins for the fourth world. This completes the tool and coin lists.
Version 0.4.1: Feb 12, 2004. Noticed one line was too long.
Version 0.4.0: Feb 12, 2004. Wrote walkthrough, bonus areas, tool and
coins for the fourth world.
Version 0.3.1 Feb 12, 2004. Included detours for tools in main
walkthrough for the first 3 worlds. Made some minor corrections.
Version 0.3.0: Feb 11, 2004. Wrote walkthrough, bonus areas, tool and
coins for the third world. Wrote walkthrough for the third boss.
First version submitted to Gamefaqs.
Version 0.2.0: Feb 9, 2004. Wrote walkthrough, bonus areas, tool and
coins for the second world. Wrote walkthrough for the second boss.
Version 0.1.0: Feb 8, 2004. Wrote walkthrough, bonus areas, tool and
coins for the first world. Wrote walkthrough for the first boss.
Version 0.0.1: Feb 7, 2004. Wrote introduction, and section on
starting the game and frame work for this guide.
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3. Starting the game
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From the title screen you go the game select menu which lets you
choose a save slot to use. If no game is in progress on a save you
you'll can choose from EXTRAS, OPTIONS, or NEW GAME.
EXTRAS lets you watch any videos you've unlocked.
OPTIONS lets you set the volume, turn subtitle on or off, and turn
the rumble feature on or off.
NEW GAME starts a new game.
If a game is in progress on the slot, you can choose from EXTRAS,
OPTIONS, PLAY, COPY, and ERASE.
PLAY continues a previous save game. You can either start from where
you left off, or replay a world or boss you've already beaten.
Note: When you save while replaying a world you'll update the tools
and coins found data but you no longer save you're position in the
world, you have to start at the beginning each time.
COPY copies the save game to another slot.
ERASE deletes the save game.
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4. Unlocking Extras Movies
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There are 14 movies in the extras that are unlocked as you play the
game.
Movie 1: Intro cutscene, already unlocked.
Movie 2: Mini-documentary on Project Zoo, unlocked after finding 10
coins.
Movie 3: Wrong Trousers clip, unlocked after finding 20 coins.
Movie 4: Wrong Trousers clip, unlocked after finding 30 coins.
Movie 5: Wrong Trousers clip, unlocked after finding 40 coins.
Movie 6: Wrong Trousers clip, unlocked after finding 50 coins.
Movie 7: Wrong Trousers clip, unlocked after finding 60 coins.
Movie 8: Wrong Trousers clip, unlocked after finding 70 coins.
Movie 9: Wrong Trousers clip, unlocked after finding 80 coins.
Movie 10: Wrong Trousers clip, unlocked after finding 90 coins.
Movie 11: Wrong Trousers clip, unlocked after finding 110 coins.
Movie 12: Wrong Trousers clip, unlocked after finding 130 coins.
Movie 13: Cracking Contraptions: Snoozatron, unlocked after finding
all 150 coins.
Movie 14: Closing cutscene, unlocked after fishing the game.
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5. Clarification of Move Names.
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The manual lists all to the moves in the game and I see little point
in duplicating the list here. Even if I did the controls will be
specific to X-Box and I want this guide to be general for all
versions of the game. That being said I want to clarify two of the
naming conventions I used in the guide that differ from the manual.
I refer to a backflip move at several points in this guide. The
manual lists this as "Moving jump-flip-somersault" where you start in
one direction, reverse and jump. This is one of the few moves that
the in game information points don't tell you about.
I also refer to jumping and stomping which the manual refers to as
the "jump-smash" where you jump and attack.
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6. Weapons/Inventory Items List
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Note on aiming weapons:
The Banana Gun, Porridge Gun, and Turnip Launcher can all be aimed
either automatically or manually.
Some targets/enemies Gromit will autoaim at if you're facing the right
direction and standing in the right spot. Not all targets can be
auto-aimed at.
To manually aim:
1. Get out the weapon
2. Use the first person look around mode.
3. Line the red dot up with that target. You may need to account for
gravity, with the porridge gun you can adjust it as it autofires.
4. Fire the weapon.
Banana Gun: (left in weapon select)
-----------
The banana gun, which is acquired at the beginning of the game, is
useful for shooting bananas at target or monkeys. It is not very
useful in combat.
Torch: (down in weapon select)
------
The torch which is acquired in the third section of world 1, is used
to set stuff on fire after being lit at a flame source.
Porridge Gun: (up in weapon select)
------------
The porridge gun, acquired in the second section of world two,
is useful for gumming up gears or getting them to spin, it takes
several porridge ammo to gum up or spin gears. It can also be used to
shoot targets. It can be used in combat to shoot down flying penguins
and missiles.
Fire Extinguish: (right in weapon select)
---------------
The fire extinguisher is acquired at the beginning of world 3.
It's used to extinguish flames that may be blocking Gromit's path. It
has no combat applications, not even against the flamethrowing
penguins.
Turnip Launcher: (up and left in weapon select)
---------------
This is the most powerful weapon in the game and is acquired in the
first area of world 4. It can be used to destroy crates and
barrels, as well as shoot at targets. Very effective when used
against launchers and flamethrowing penguins.
Remote Control: (down and left in weapon select)
--------------
The remote control is acquired during the boss battle in world 5.
It opens 2 doors in world 6, and well as a door in world 1 and moving
platforms in world 5. Replay worlds 1 and 5 after you get the remote
to find the last 3 coins.
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7. Enemies List
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Clockwork Penguins:
------------------
I may refer to these as ordinary penguins. They can be dealt with
fairly easily using hand-to-hand combat, and jumping and stomping on
them. They are also vulnerable to the turnip launcher, although if
there are a large number of them at close range its not a practical
weapon. Some of them are vulnerable to the porridge gun, i.e. the ones
that attack while you wait for the gate to open near the beginning of
world 3, but most won't even be slowed down by it.
Flying penguins:
---------------
These look like the ordinary clockwork penguins except for the
propeller on their heads. They can easily be shot down with the
porridge gun.
Flamethrowing penguins:
----------------------
These overweight mechanical fowl shoot flames at you if you get to
close. Until you get the turnip launcher, you need to either
jump over them and stomp them or wait until their flame stops briefly
before closing with them. A single shot from the turnip launcher will
destroy them.
Monkeys:
-------
The monkeys in the second section of world 1 are minor annoyance and
easily avoided. The banana gun can be used to distract them.
Spikeballs:
----------
The spikeballs or "Horrid Hedgehogs" come in two size small and giant.
Both are vulnerable to attacks on the red spot on their backs.
Wait until they roll towards you, jump over them and start attacking.
Caterpillars:
------------
The caterpillars shoot at you if you give them a chance. Flip them
on their backs by jumping and stomping them to reveal their
vulnerable underside. Another jump and stomp finishes them off.
Launchers:
---------
The launchers shoot coconuts at you if you get to close. Destroy
them with one shot for the turnip launcher. They can be gummed up
briefly with the porridge gun.
Zookeepers:
----------
The two zookeepers in the Warehouse are actually Feather's mechanical
minions. After acquiring the turnip gun go back and get some payback
for all the times you got caught sneaking through the maze.
Ice house side area robot:
-------------------------
This unique enemy is easily destroy by a few punches. The larger
starting form is broken into two medium sized robots when hit.
The medium sized robot are broken into two small robot when hit.
Hitting the small robot destroys them.
Penguin missile:
---------------
The homing penguin missile can be either jumped over, dodged, lured
into an obstacle, or shot down with the porridge gun.
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8. Walkthrough
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There are six worlds and 5 bosses in the game. In each world you need
to rescue 3 baby animals:
World 1: Elephants
World 2: Beavers
World 3: Gorillas
World 4: Pandas
World 5: Polar Bears
World 6: Zebras
Throughout the worlds there are nuts and bolts scattered that you
need to collect for Wallace to fix various switches and create weapons
for you. The bolts are equal to 5 nuts. There are a lot more than you
need so their locations will not be listed. You will need to make
some detours to pick up the tools listed in the tool section you first
time through. These detours are included in the walkthrough in
square brackets, e.g. [TOOL: Description of necessary detour.]
8.1 World 1: Jungle House
-----------------------
8.1.1 Area 1
------------
HINT: Build the Banana Gun.
---------------------------
After the initial cutscenes, you'll be at the entrance to the Jungle
House. There is a flashing circle that indicates that it requires 10
nuts to fix. Once you've collected the 10 nuts you acquire your
first weapon, the banana gun.
HINT: Rescue the elephant over the water.
-----------------------------------------
Now that you have the banana gun you can begin the task of rescuing
the first baby elephant. Follow Wallace downhill and follow the path
to the right until you reach a sluice with water flowing down. Go up
the sluice until you reach a ladder. Climb the ladder and follow the
walkway at the top to a rope. Jump on the rope, climb up, and jump
on the next walkway. Follow the walkway to a door and smash it.
Continue through the broken door, along the walkway turning left at
the tree. Jump on the rope and then jump to the walkway on the other
side. Climb up the ladder and take a running jump to get to a rope.
Swing on the rope and jump to the walkway on the other side. Go down
the walkway to the let until you reach a hotdog card which you can
push bringing the caged elephant to a platform. . Jump down into the
water, swim to shore and jump up on the platform the cage is resting
on. Open the cage to rescue the elephant.
HINT: Open the door to the second section.
------------------------------------------
The adult elephants will open a large door. Go through it and up
a ramp. There a switch that requires 1 tool to fix.
[TOOL: Use a crouching jump to get to the top of the platform by
the 1 tool switch.] Have Wallace fix the switch to open the way to the
second area.
8.1.2 Area 2
------------
HINT: Rescue the baby over the spikes.
-------------------------------------
From the entrance follow the path across the bridge. [TOOL: Crouch
jump off the second lily pad to the right of the stone bridge.] Take
the left path to a lift. Shoot the gong with the banana gun to raise
the lift. [TOOL: Smash the door to the WC at the top of the first
lift.] At the top of the lift follow the path to the right until you
reach a tree with a door. Step on the floor switch to open the door.
Watch out for monkeys throwing coconuts, the monkeys can be stunned
with the banana gun or just avoided. Get past the monkeys to reach
the second lift. Shoot the gong to raise the lift and follow the
path to the left until you reach a floor switch the extends a bridge.
Cross the bridge that retracts behind you. [TOOL: Pick up at the end
of the retracting bridge.] Follow the walkway to the left until you
see a gong above a door. Shoot the gong to open the door and go
through it. Follow the walkway to the end and shoot the
gong to the left to extend a bridge. Cross the bridge and activate
the switch to the raise the cage. Open the cage to rescue the second
elephant.
HINT: Lower the drawbridge.
--------------------------
To get down safely from here head to the right of the cage, jump up
twice. [TOOL: Pick up on the path] and follow the path to the rope
slide. Slide down and follow the path to another slide. Slide down
it to the temple. [TOOL: Pick up near the right switch in front of
the temple.] Swim to the left (when facing the temple) end of the
river to get back the other side. Head over to the switch by the
drawbridge which Wallace will fix if you've acquired four tools.
Note: If you fix the drawbridge before you rescue the baby
you get to see an extra cutscene.
HINT: Enter the temple.
----------------------
Cross the drawbridge and stand on one of the floor switches. Call
Wallace to stand on the other one to open the temple.
8.1.3 Area 3
------------
HINT: Destroy the clockwork penguins.
------------------------------------
[TOOL: Jump up to the rafters of the entrance room.]
From the entrance room, activate the door with the penguin picture
to open it. Cross the moving platforms and press the switch to
extend a bridge for Wallace to cross. [TOOL: Go up the ladder in
the room with the moving platforms past the door with the penguin
picture.] Climb the stairs while avoiding the rising and falling
blocks to a switch. Press the switch to get Wallace past the
blocks to fix the 30 nut switch. Enter the next room and grab
the unlit torch, your second weapon. Light the torch on one lit
torches and burn the tapestry blocking the door in the next room.
When you enter the next room you be attacked by several mechanical
penguins. They are easily defeated by repeatedly attacking them.
HINT: Rescue the third elephant baby.
------------------------------------
[TOOL: Pick up off ledge in the room after the battle with the
clockwork penguins.] The room after the penguins has a target you
need to shout three times to open a hole in the floor. Drop
through the hole, where you need to run a gauntlet to get to
the third elephant. [TOOL: Pick up while running the gauntlet to
the third elephant.] Jump up on the platform the cage is on the
rescue the elephant.
HINT: Fix the King Haffafit statue.
----------------------------------
Follow the hallway back to the entrance room. You'll need
8 tools to fix the statue and enter the boss battle. Before
fixing the statue you may want to find all of the tools and
the 29 coins you can get at this point since you can't save your
location in replay mode.
8.1.4 Boss 1: Giant Mining Machine
----------------------------------
HINT: Destroy the mining machine.
--------------------------------
You're wearing spring boot for this fight which allow you to get extra
height by doing a double jump. First you need to defeat all of the
penguins either by hand to hand attacks or by stomping on them from a
jump. Once they're defeated the mining machine will start charging
you. When it hits the wall its top flies open leaving it vulnerable
to a double jump and stomp, or you can simply let it repeatedly hit
the
wall slowly damaging itself. Once its sustained enough damage, a
second
wave of penguins will attack. Take them out as before while avoiding
the missiles the mining machine is shooting at you. The missile will
also take out any penguins that get in the way. Once the penguins are
taken care of the mining machine will start charging again, either
stomp it or let it damage itself on the wall to bring on the final
wave of penguins. This time there are flamethrowing penguins that
need to be stomped from above or have missiles lure into them. After
dealing with the final wave, stomp the mining machine or allow it to
damage itself to finish it off so you can go to the second world.
8.2 World 2: Coal Mine
-----------------------
8.2.1 Area 1
------------
HINT: Enable power to the turntables.
------------------------------------
Wallace does this for you in the first cutscene.
HINT: Find a way through to the station.
---------------------------------------
[TOOL: Jump right off the first turntable.] Jump to the spinning
turntable and the jump to the track on the far side of it. Follow
the second track to the left avoiding the carts until you reach an
open flame. Light your torch and use it to light the fuse on the
opposite side of the track. Jump up and Wallace will fix a 30 nut
switch. Jump onto the trap door and again to the ledge on the other
side. [TOOL: Pick up to the ledge after the first trap door.] Drop
down through the three trap doors and follow the path to the tunnel
entrance. Jump down to the left twice to where there is a flame.
Light your torch, ride the moving platform, and jump back up to the
tunnel entrance. Go into the tunnel, light the fuse and get out of
there. After the blast go back into the tunnel and into the
station area. Defeat the penguins in the station. Shoot the three
targets to get the carts moving.
HINT: Rescue the beaver baby over the abyss.
------------------------------------------
Jump on a cart and ride it, jumping over the "Max Headroom" signs as
necessary. At the end of the line, head to the left going past the
drill as it retracts. Ride up the coal lift, jumping to the track
at the top. Shoot the target on the turntable to turn the track 90
degrees. Cross the platform and follow the track until you reach a
cart. Wallace will fix a 30 nut switch to get the two turntable
turning. Jump across the two turntables to the bridge and fight off
the flying penguins. Jump to the ledge to the left of the track and
break through the 12 boxes into the room below. [TOOL: Pick up in the
room with the 12 breakable blocks.] Shoot the three targets to flip a
track switch and hop on a cart. Jump off the cart before the "Max
Headroom" signs and swing across the gap to the left on the
vine. Jump on another cart and jump off it on the rope holding up
the cage. Your momentum with take the cage to safety. Jump down in
front of the cage and open it to rescue the baby.
HINT: Gain access to the mine shaft.
----------------------------------
Light your torch on the flamethrowing penguins flame and light the
fuse. After the explosion get Wallace to fix the 3 tool switch to
open the way to the next area. [TOOL: Go across the bridge from the
exit and head left a little bit.]
8.2.2 Area 2
------------
The hints do not need to be take care of in the order they appear on
the status screen, in fact the first time through its impossible to
fix the generator to open the blast doors before the building the
porridge gun so I've moved it to the point where it is necessary.
A glitch in the game make it possible to finish the level without
rescuing the third baby, but if you do that you'd be no better than
Feathers.
HINT: Fix the ground floor generator to start the lift.
-------------------------------------------------------
[TOOL: Jump up into an alcove to the right of the entrance. ]
[TOOL: Head right from the entrance across 2 trapdoors and ride a
moving platform to the central machine. Jump up the machine, avoiding
the acid blasts.] Swim over to where Wallace is and go through gate 5.
Defeat the penguins and the spikeballs. Continue to the generator
and have Wallace fix the 40 nut switch to power up the lift.
HINT: Rescue the baby dangling from the crane.
----------------------------------------------
Once you have 6 tools have Wallace fix the 6 tool switch in the
starting area to swing the cage to safety. Open the cage to rescue
the beaver baby.
HINT: Rescue the baby over the acid bath.
-----------------------------------------
[TOOL: Take the lift up to level 2 and jump on the metal boxes by the
mining machine] Take the lift to level 3 and defeat the flying
penguins. Jump from a trapdoor to a rope to a trapdoor to a ledge.
Follow the ledge to the crane and get on its arm. Jump from the arm
to the rotating machine and jump your way to the top. Go along the
walkway to the red switch and activate it, which lowers the walkway
to the green switch. Repeat for the green switch to lower a walkway
to blue switch. Repeat again with the blue switch and the top part
of the machine will stall and a ladder will fall. Climb the ladder
and slide down the rope. Push the block to the far end of the slot
its in and flip the switch underneath to release the cage. Open the
cage to free the baby. [TOOL: Pick up by the third baby's acid vat.]
You can rope slide from here to the central machine and jump down to
the starting area.
HINT: Build the porridge gun.
-----------------------------
After you have 7 tools Wallace will make your third weapon the
porridge gun at the 7 tools cart in the starting area.
HINT: Gum up the sparking machine.
----------------------------------
Rapid fire the porridge gun into the gears on the machine with the
"Danger Sparks" sign in the starting area until a pipe falls.
[TOOL: : Pick up on the "Danger Sparks" machine.]
[TOOL: Pick up on the ledge above the "Danger Sparks machine.]
HINT: Fix first floor generator to open blast doors.
----------------------------------------------------
After you've found at least 9 tools, take the lift to floor 2 and
head to the right (when facing the elevator) to the 9 tools
generator. Call Wallace to fix it.
HINT: Raise Wallace to landing area.
------------------------------------
After fixing the generator climb down to the lift beside it. With
Wallace standing on the lift use the porridge gun to spin the gears
that are up and to the left of the lift to raise Wallace to the
exit area.
HINT: Build Gyrocopter.
-----------------------
Go back to the "Danger Sparks" machine and climb up the pipe.
Jump onto the machine and then the ledge above it. Follow the
track through a tunnel to a closed gate and head left to exit.
Wallace will use 9 tools to fix the Gyrocopter and start the
boss sequence.
8.2.3 Boss 2: Gyrocopter chase
------------------------------
This is more an obstacle course that a boss. Navigate the
the gyrocopter through a narrow passage trying to avoid the walls.
The attack button will fire porridge and any enemies that might be
in your way. Try to pick up turbo on the way, the jump button fire
the turbo for a burst of speed. You'll need to use the turbo at
the end to get through the blast doors just after some jets of fire
before they close. This can be frustrating but you should get
through after a few attempts.
8.3 World 3: Volcano
--------------------
8.3.1 Area 1
------------
HINT: Rescue the Gorilla baby over volcanic pit.
-----------------------------------------------
This level starts in a trash compactor with a 30 second count down
timer. Jump up on some boxes and on to a ledge. Flip the switch
to stop the compactor. You'll get the fourth weapon, the fire
extinguisher during the cutscene.
After the cutscene Gromit is standing on a rock in a lava pool.
Jump along the rocks using the extinguisher on the flames. Gum up
the machine with the porridge gun and extinguish the flames that
shoot up from the fallen pipe. Jump on to the machine and down to
the rocks past it. Destroy the penguin and jump up to rocks on to
a small platform. When you're on the small platform you can perform
a backflip (start moving in one direction, reverse and jump) to get
on the platform on top of the pole. This platform will sink and
the platform under the opening in the outside wall will rise. Once
that platform has stopped rising drop down onto it, and quickly
perform another backflip to get through the opening.
[TOOL: Go down into pit in this room.] Defeat the flamethrowing
penguin and swing across the gap on the rope. Stand on the floor
switch and fend off the penguin with the porridge gun while the gate
rises. Go through the gate and slide down the rope. Extinguish
the flame. Jump across the rocks. Note the launcher to the right,
only a turnip gun can destroy it which you don't have at this
point, so try to avoid its projectiles, jumping up when on the
tallest rocks is almost certain to get you hit. [TOOL: Step on the
blocks in the lava that cause other block to rise and fall until
you can jump to the back block in the lava.] Run up to the flaming
bridge and extinguish the fire. Defeat the penguins (one flamethrower
and two ordinary) on the other side. Jump across the gap and destroy
the lone penguin. Go left across the bridge, jumping over the gap.
[TOOL: Pick up at the end of the bridge with a gap.] Turn right and
avoid the rocks, until you reach an open flame. Light your torch and
head back to the bridge and cross it. Turn left and head for the
fuse being careful not to let the torch be get extinguished by the
bursts of steam. Extinguish the fire you just started on the next
bridge. Go left from the bridge past the barrels and the gorilla
and turn to the center. Destroy the penguins and extinguish the
flame and get past it before it relights. Stand on the floor switch
and shoot the target above the cage to move it to safety.
[TOOL: Jump on the platform at the volcano mouth and retrieve from
ledge.] Follow Wallace and he'll fix a 50 nut switch to lower a
ladder. Climb down and open the cage. Go back up the ladder and go
to the next area through the now open elevator.
8.3.2 Area 2
------------
HINT: Destroy the giant spike ball.
----------------------------------
Go forward from the entrance and destroy the giant spikeball by
jumping over it when it rolls towards you and hitting it a few time
on the red spot on its back.
Backflip on the green box and jump on to the catwalk. Swing across
the gap on the rope. Extinguish the flames as you go by. [TOOL: On
the ledge above the flames. Backflip on the trapdoor and jump on to
the ledge to get there.] Pull the switch to lower the lift for
Wallace to get on and again to raise it. Have Wallace fix the 25
nut switch to get to the third area.
8.3.3 Area 3
------------
HINT: Get Wallace across the lava river.
----------------------------------------
[TOOL: Go left at the beginning of the bridge at the level entrance.]
Go across the bridge and have Wallace fix the 50 nut machine. Shoot
the targets that have appeared on the machine in this order: right,
left, and middle. You need to manually aim at the targets, autoaim
doesn't work here. Stand by the lava river near the bridge and enter
look around mode with the weapon drawn and shoot at the targets.
The autofire on the porridge gun is useful here as it lets
you correct your aim.
Jump across the rocks that are floating down the lava river if you
didn't take too long to shoot one of the targets. [TOOL: Swing on the
rope from the top of the 3 target machine.] Go past the machine down
the hall, and destroy the spikeball and the penguin. Break the boxes
and go through the ripped fence. Go down the hall on the other side
of the fence room and open the door for Wallace. Have him fix the 25
nut gate.
HINT: Rescue the gorilla baby over the lava river.
--------------------------------------------------
Go to the 5 tool switch and have Wallace fix it. Open the cage to
rescue the baby.
HINT: Cross the lava pool.
-------------------------
**********************************************************************
Go through the now open door and defeat the 3 flamethrowing penguins.
Call Wallace to fix the 25 nut machine. Grab a rope as one goes past
to get across the lava pool.
HINT: Rescue the third gorilla baby.
-----------------------------------
[TOOL: Pick up by the furnace.] Go up the path to a track. Ride or
avoid the cart to another path. [TOOL: Jump on the stationary cart on
the first track.] Go along the path, across a bridge and second track,
and then another bridge. [TOOL: Pick up on the path after the final
bridge.] Follow the path, jumping across a gap to the lift switch.
Activate the switch and go down to the cage. Open the cage to rescue
the baby.
HINT: Find an exit to the lava area.
-----------------------------------
Go back to the lift and active the switch. Head up the path to the
exit.
8.3.4 Boss 3: Giant Boiler
--------------------------
You're back in the gyrocopter for this boss. All you have to do is
shoot the 8 targets that appear from the flame ports after the flames
stop. Try to avoid the missiles and ignore the missile launchers
gumming them up its just a waste of time. The flame ports fire in
a clockwise sequence around the boiler. Once all 8 target have been
shot its time to enter the Warehouse.
8.4 World 4: Warehouse
----------------------
8.4.3 Area 1
------------
HINT: Sneak through the maze.
-----------------------------
Go through the door and down the stairs to the right. Beat the
caterpillars by stomping them to flip them on their backs, and one
more time on their underside to finish them off. [TOOL: Go the
room below the entrance. Push the crate to the left. Jump on it
and then on to the double stacked crated. Gum up the gears with
the porridge gun through the broken glass. Jump down an push the
crate to the right. Jump on it and then the double stacked crates.
Jump onto the conveyor belt and walk to the drill crouching to
get inside the enclosure.] [TOOL: Get in the room beside the
zookeeper maze. Destroy the penguins to get out.] [TOOL: Ride
lift left of entrance up to next level. Jump across four lifts,
avoiding the acid sprayers to the corner. Hop quickly across
three more lifts to get the hammer.] Go straight and turn right
into the zookeeper maze. Go to the right and jump into the box.
Sneak around to the blue switch on the other side of the barrels
while the zookeeper isn't looking. Wait until the zookeeper turns
around and follow him, turning left where you get the chance. Wait
for the second zookeeper to turn away and step left and go straight
to the next switch. Turn around and wait for the zookeeper to pass
then turn left and head down the path turning right and going for
the switch to fully open the exit. Wait for the first zookeeper to
turn around and go around the shelf to the exit. If you get caught
after hitting all three switches, jump on the barrels by the box
and on top of the shelves, going across the shelves to the exit.
HINT: Rescue the first panda baby.
----------------------------------
Follow the underground path, avoiding the acid sprayer and destroying
several penguins and spikeballs. Activate the switch for the lift.
Jump
on the machine and push the metal block on to the conveyor. [TOOL: Get
from spool in the room with the conveyer belt over the grinder.]
Climb down the ladder the right of the conveyor belt and activate
the switch. Open the cage to save the baby panda.
HINT: Build the turnip launcher.
--------------------------------
Jump down and head to the soup cart. Call Wallace to the cart if
you've collected 4 tools and he'll make your fifth weapon, the
turnip launcher.
HINT: Decode the Octave security gate.
-------------------------------------
NOTE: sometime the game doesn't check off this hint when you finish
it.
Shoot the padlock off of the gate with the turnip launcher.
Approach the keyboard and repeat the sequence of 3 notes. If you
get a note wrong the one you should have picked flashes, and you
need to start the sequence over. Repeat with sequences of 4 and 5
notes.
Go into the next room and activate the switch. Destroy the penguins,
spikeballs and flamethrowing penguins. Take the lift to the next
area.
8.4.3 Area 2
------------
HINT: Collect enough tools to access the next level.
--------------------------------------------------------
Head along the hall and shoot the padlock with the turnip gun. Head
straight through a gate and press the plunger. Defeat the penguins
and spikeballs. Go back through the gate and to the left. Go
through the hole that has been revealed by destroying the crates. Go
down the walkway and turn to the left.
[TOOL: Push the crate closer to the wall. Gum up the gear to slow
down the flipping platforms. Go across the platforms and turn right
to get the saw. Head back to the crate you pushed earlier.]
[TOOL: Take another left at the 8 tool door and destroy the launcher.
Have Wallace fix the lift with 20 nuts. Ride the lift and jump on to
the second floor. Follow the path to the door. Go through the hall
to a room with crates. Take out the penguins, flamethrowing penguins,
and launchers, the turnip gun is quite effecting against the
flamethrowing penguins and the launchers. Go through to the next
room
and jump up the crates to the third floor. Destroy the launchers.
Go onward and push the three big metal tabs to the wall. Use the
porridge gun to open the door and pick up the monkey wrench on the
other side.]
[TOOL: Jump across the pushed out platforms and activate the switch to
bring Wallace up to this floor and have him fix the 50 nut switch to
lower a wooden walkway. Shoot the penguins from a distance with the
turnip gun and go along the wooden path avoiding the steam. Stomp the
caterpillar and pick up the screwdriver.]
[TOOL: Go back across the wooden path, jump over the pushed out
platforms and turn left down the catwalk avoiding being pushed off by
the bellows. Pick up the clamp and activate the switch to the second
floor. Drop down to the first floor.]
Head for the 8 tools switch and have Wallace fix it after activating
the switch to bring his lift back to this level.
HINT: Rescue the second panda baby.
----------------------------------
Go into the next room and destroy the penguins and the launcher.
Open the cage to rescue the baby. Go through the maze of shelves in
the next room to enter the third area.
8.4.3 Area 3
------------
HINT: Rescue the baby above the office shredder.
------------------------------------------------
Step on the lift where the flames are shooting out. Step on the
second lift. [TOOL: Shoot target with turnip gun and jump over the
door as it spins. Step on the blue floor switch. Shoot the target and
jump over the next door into the laundry room. Gum up the gear and
the 4 driers to get the plane.] Leave by the laundry chute and go
back up the lifts. Head left from the entrance to the laundry room
and take the lift down. Activate the switch to get Wallace. Have
him fix the 9 tool switch. Go through the office and defeat the
penguins in the room to the left. Break the window and destroy the
launchers. [TOOL: Get the pocket knife from the top of the
mailslots.] Go into the next room and break the window. Go through
the window and jump up to the platform above the shredder. Open the
cage to rescue the third baby.
**********************************************************************
HINT: Confront Feathers in the chillout chamber.
-------------------------------------------------
Flip the switch to finish the level. No boss to battle this time.
8.5 World 5: Ice World
----------------------
This world is the most nonlinear in the game. You can rescue the
babies in any order. The world consists of one large main area
and a smaller side area that is in a tunnel beside a broken down
truck.
8.5.1 Main Area
---------------
The first hint actually appears fourth in the complete list.
I'm listing it first since it can be started first.
HINT: Rescue the polar bear baby dangling from the tower.
---------------------------------------------------------
[TOOL: Flip on ice block to left of the top of the slide to the
observation point.] Head towards where Wallace slipped down and
follow him down to the observation point. Fire at the target above
the cage with the turnip launcher. Continue down the slope. There
a ladder on the orange pipe to the left. Climb it to the observation
point and shoot the target again. Look a little to the left from the
target and you'll notice a red pipe. [TOOL: Walk along the red pipe
after climbing up its ladder.] Climb down and head for it. Climb the
ladder and shoot the target a third time to lower the cage.
Climb down and head for the cage. Open it to rescue the baby polar
bear. [TOOL: Flip and jump up the ice ledges to the right of the
side from the entrance.]
[TOOL: Flip from the ice sled to the short column at the
canyon mouth.]
[TOOL: Flip from the ice sled to the short column in the
canyon close to the bonus level entrance. Jump across the wall
crawlers and the ice columns to get the tool.]
HINT: Activate pressure release valve to tower.
----------------------------------------------
Push the ice block near the cage into the water. Destroy the launcher
and jump across the floating ice to the valve. Flip the switch.
HINT: Climb the central tower.
------------------------------
Wallace needs 20 nuts to fix the switch. The heat exchanger in the
center will start up. Jump up the rotating platforms and the Ferris
wheel to a walkway halfway up the heat exchanger. Jump up the small
sliding platform to the top of the machine. [TOOL: Backflip on to
the platform at the top of the heat exchanger.]
HINT: Activate all three pressure release valves.
------------------------------------------------
Destroy the launchers on the "no dogs exit" tower with the turnip
launcher. [TOOL: Stand on the big switch by the ice house lift to
rotate platform above so it points out. Jump onto the platform and
jump to get the drill.] Go past the "Ice house" elevator and turn
right
and go through the slalom course. [TOOL: Stand on the big switch at
the end of the slalom run. Shoot the penguins with the turnip gun
until
the platform is fully raised. Jump on the platform and jump to get
the
tool.] Cross the gap on either the red pipe or the
wall crawlers. Jump up a ledge and on to a wall crawler and shoot the
launcher by the valve. Activate the valve and slide down the slide.
Go back to the head exchanger. Climb back up the midway platform
on the heat exchanger and jump down into the snowball chute below.
Climb up the chute and turn left going past the snowball maker to the
valve. (You can also jump up the ice ledge by the truck to get here.)
Activate the valve to get Wallace to the top of the heat exchanger.
HINT: Rescue the baby behind the frozen waterfall.
--------------------------------------------------
Slide door the slide and climb back up the heat exchanger where
Wallace will fix a 30 nut switch and the waterfall will thaw. Go
along the path and Wallace will use 3 tools to fix the lift. Go down
the lift and head for the water fall. [TOOL: Monkey Wrench: Jump up
the frozen waterfall.] Jump up the waterfall and rescue the cub.
8.5.2 Side Area
---------------
HINT: Cross the pedallo river in the side cave.
-----------------------------------------------
Head for the tunnel to the left of the truck to enter the side area.
Inside the side area jump across the sliding platforms to cross the
river. Jump on alternating sides of the bellows to build up pressure
until the four lights are lit. Stand on the round platform and press
the switch to launch the platform. Jump off on to the ice column and
smash the glass covered switch. This will prevent the pressure from
being lost if you fall and spare you from working the bellows again.
Jump to the rotating platform and shoot the launcher. Jump over two
more rotating platforms to an ice column and smash the second glass
covered switch, which will start the fourth set of platforms rotating.
Jump back on the third set of platforms and onto the fourth set. Jump
from the fourth set of platforms to the axis of the fifth and gum up
the nearby gearbox with the porridge gun, revealing a switch. Jump
onto the platforms, to the gearbox, and then jump down to the hole
filled ice field.
HINT: Free the third polar bear baby.
------------------------------------
Go up to the switch and activate it to open a gate. There's a robot
here, when you hit it splits into two small robots which in turn
split into two even smaller robots that are destroyed when they get
it. Crouch flip up to the next level and step on the all the blue
switches within the time limit to raise the cage. Open it to rescue
the cub. [TOOL: Hammer: Pick up beside the turntable.] Make your
way back to across the river and into the main level.
8.5.3 Main Area revisited
-------------------------
HINT: Break down the exit gates
-------------------------------
Head for the pedallo and call Wallace over. He will fix it up with
6 tools and the gate will be broken in the cutscene preceding the
boss battle.
8.5.4 Boss 4: Submarine
-----------------------
HINT: Sink Feather's submersible.
--------------------------------
This boss battle involve destroying a wave of 4 icebergs with the
turnip guns Wallace attached to the pedallo without running into the
icebergs. The icebergs break in smaller icebergs when hit which
break into still small icebergs which can be destroyed.
Once all the iceberg are destroyed Feather's sub will surface.
Shoot it a few time while avoid its torpedoes.
You repeat this process with waves of 5 and 6 icebergs until the
sub is defeated.
8.6 World 6: Diamond-O-Matic
----------------------------
8.6.1 Chasing Archie
--------------------
HINT: 'test sequence
--------------------
Whatever this is supposed to be is marked complete when you start the
world. I'm only listing it for completeness.
HINT: Chase Archie through the coal feed area.
---------------------------------------------
Head down the path to the door to the Diamond-o-Matic and note the
remote sign over the door. Pull out the remote and use it to open the
door. Go through the door. Go around the corner to the right and
shoot the wall camera to stop the stream of missiles. Smash the red
button to open the door (or ride a cart through). Avoid the grinders
along the path to the next door. Smash the switch and go into the
next room. Destroy the 4 cameras and smash the switch to get through
the next door. Avoid the grinders in the hallway.
If your still riding a cart jump off it before the rail slopes up and
becomes electrified. Step on the switch and hold off the penguins
(jumping and stomping works well) until the gate opens far enough for
you to slip through. Ride the lift up. Walk along the rail avoiding
the crushers.
Turn to the right and go through the opening and closing doors. Archie
is to your right heading towards three grinders which you will need
to raise by using the porridge gun on three sets of gears until Archie
is safely past them.
After saving Archie, flip the switch on the far side. Hop on a cart
as it goes past and jump over two grinders and jump off on a platform
to the right. Go up the ramp.
Jump over the buzz saw track onto a small platform. Turn right and
make your way across the row of trap doors and platforms and jump up
to a ledge. Use the remote to open the door at the left end of the
ledge.
Jump on to the rotating circle. From there jump on to the extending
blocks and then to a rope as the blocks retract. Jump to a second
rope and then to a second set of extending blocks. Jump to another
circle before the blocks retract. Jump to the next circle and then on
to an extending roller. Jump up to the next roller before the one
you're on retracts. Wall on to the platform past the roller. Jump on
to one more roller and across two slowly flipping grates to relative
safety.
Press the switch to open the door and push the blast shield along to
protect Archie from the flames. Go back through the door and across
the platforms that just extended into a shooting gallery. Shoot 10
Gromit targets to open the door at the end, you may need to destroy
some penguins here. Go through the door and jump over the electrified
track to another shoot gallery. Shoot 10 Gromit targets here being
careful not to shoot the white penguin targets. (If you're wondering
why you're shooting Gromit target instead of penguins consider that
this is Feather's shooting gallery.) A door will open and a cart will
emerge. Jump on the cart to exit the coal feed area.
HINT: Rescue the first baby zebra.
---------------------------------
You're right beside the caged zebra. Open the cage and a door will
open. Go up the stairs, along the walkway, up a ladder and through
the door to the heat area.
HINT: Chase Archie through the heat area.
-----------------------------------------
Go straight and turn left on to the rollers. Go across the rollers,
jumping to keep on top of the rollers when waiting for the opening to
appear in the barriers betweens the rollers. Jump to the platform at
the end of the rollers and jump up beside the track. Wait for a cart
and ride it. Jump to the platform when the cart stops to avoid the
flame. Jump back on the cart and jump off when its about to turn.
Grab a rope and ride it down to another platform. Destroy the
penguins
and use the porridge gun on the gearbox to open the gate. Make your
way along the catwalk avoiding the flames.
Turn right and head down the path. Jump on to the piston. Jump
across the next piston, and on to the platform. Step on the red
switches to turn of the flames as Archie passes, if you're lucky the
camera angle will have shifted to let you see Archie, otherwise you'll
have to guess.
Once Archie's safe, jump across 4 pistons to a platform before a
narrow path through some lava. Make your way along the path
extinguish flames as necessary. Jump across the rotating gates and on
to a platform. Destroy the penguins. Use the porridge gun on the
gears to the right of the vending machine, which lifts the flame to
the left. This lets you flip up under the flame and on to the platform
above the vending machine. Slide down the ramps avoiding the flames.
Jump on a cart. When it stops, jump to the platform to the left to
avoid the flame. Jump back on and hang off the side to avoid the next
flame. The third flame is avoided by jumping to the platform to the
right. When the cart is turning right, jump to the platform to the
left.
Swing across the rope to another platform. Turn left and swing across
2 more ropes to another platform. Jump down across 2 pistons to the
right and stand on one of the red switch to expose some gears which
you should start spinning with the porridge gun. Repeat with the
other switch. Jump back up the pistons to the top of the platform
and go across a beam to a platform. There are constant flames to the
right so go straight across anther beam. Jump down the 3 pistons to
the right and stand on a switch to reveal a target. Shoot the target.
Repeat with the other switch. Jump back up the pistons and cross the
beam.
Turn left now that the flames are extinguished and jump across the
flipping grates. Jump across the narrow blocks. Stand on each of
the three switches and shoot the targets that appear, protecting
Archie from the flames.
After Archie is safely past the flames jump up the pistons and follow
the path out of the heat area.
HINT: Rescue the second baby zebra.
-----------------------------------
The zebra cage in to your left. Open it and head up the stairs to the
right, where a hatch has popped open. Jump into the hatch to enter
the coolant area.
HINT: Chase Archie through the coolant area.
-------------------------------------------
Slide down the slope trying to avoid the missiles and buzzsaws.
Defeat
the flying penguins, the ordinary penguins, and the caterpillars to
open the gate. Go counterclockwise around the contraption on the
other side of the gate, avoiding the blades, until you get to the
opening to the ice conveyors.
Work your way up the conveyors while trying to avoid the missiles.
After successfully climbing the conveyors, avoid the coal studded
snowballs and destroy the three giant spikeballs that appear behind
you when you reach the gate on the far side..
After the spikeballs are destroyed the gate will open up. Go through
it, along the snow path, avoiding the pendulums. Slide down to the
right. Jump on the red switches in this order: middle, left, right,
as Archie goes past the icy air blast to protect him.
After Archie has gone by, head left along the catwalk, avoiding or
shooting down any penguin missiles. Drop down to the catwalk to the
left, and following it, jumping over one gap until you reach the
Ferris wheel, dealing with several salvos of missiles on the way.
Ride the Ferris wheel to the top and jump across the ice ledges to
the left, avoiding the buzzsaws, to a metal path. Jump from the
metal path to the wallcrawlers and ride the leftmost one across to
a platform. Rope slide down, when you fall off the rope at the
bottom you should automatically grab the beam below. Pull yourself up
and shoot the launcher. Jump across the gap in the beam and head onto
the snow, shooting down the flying penguins. Turn to the left and
drop down to the ledge below.
Hop on a cart as one goes by and jump on the platform to the left to
get by the icy blasts. Go to the end of the platform and hop back on
the cart. Jump of on to the snow ledge to the left before the tunnel.
Jump up top and head for the ladder on the tower. The tower will
protect you from the missiles. Once the salvo of missile has cleared,
climb up top and head along the wooden walkway. Jump on the platform
to the right to raise the icy blast above Archie as he goes past.
Jump back on the walkway and go through the tunnel at the end to leave
the coolant area.
HINT: Rescue the third baby zebra.
---------------------------------
Climb down the ladder and go along the walkway to the cage. Open it
to rescue the final baby. Continue along the walkway and through the
door into the pressure area.
HINT: Chase Archie through the coolant area.
-------------------------------------------
Go down the path and jump over the gap. Shoot the target to open the
door. Step on the target and swing on the rope to a platform and then
swing on another rope to the other side, going through the door before
time runs out.
Protect Wallace from the penguins while he fixes the furnace. Go into
the hallway and step on the target to release a missile. Lure the
missile to the cracked door, running up the door to avoid the
explosion.
Shoot the target to drop the crate into the lava. Jump onto the crate
and then under the crusher and on to the next platform. Shoot another
target and jump on the crate. Jump under another crusher and over to
the closed door. Shoot the third target and jump on the crate it
dropped. Jump under the crusher to the platform with a switch.
Activate the switch and jump back under the crusher to the crate and
then on to the now open door.
Shoot the three target to clear the way for Wallace to turn off the
flame Archie is headed for. Shoot the penguins across the lava so
they
don't give you grief later. Shoot the target over the crate to the
left. Jump across the sinking platform to the crate. Jump on the
pipe and wall along it to the right avoiding the flames. Take the
path to the left and shoot the targets over the crates. Jump over
the two sinking platforms to the stationary platform. Jump to the
left crate (the right crate goes to a dead end) and then to another
crate.
Jump to the platform. Backflip on to the flipping grate and flip up
to the next platform. Flip up the another flipping grate and flip up
to yet another platform. Jump on to the Ferris wheel and then to a
second Ferris wheel. Jump up to the platform and head to the right
avoiding the crushers.
Jump on the cart and shoot the target to get it moving. Gum up
several gear boxes to turn off the flames and destroy the launcher
at the end of the line. Jump to platform and destroy the second
launcher. Jump across the platforms and go through the door and
across the rollers.
We're now on a fairly large platform, go to the left side and protect
Wallace from the penguins. Evade the missiles and stock up on turnips
before shooting the three targets to allow Wallace to cross to the
other side. Now destroy the horde of penguins and caterpillars and
head for the right side of the platform to protect Wallace again.
Evade some missiles and go along the path that had appeared under
the targets to a switch. Activate the switch to finally rescue
Archie and move on to the final battle against Feathers.
8.6.2 Final Boss: Feather's Exoskeletron
----------------------------------------
HINT: Stop the Diamond-o-Matic and enter Feather's Lair.
-------------------------------------------------------
This hint was accomplished during the cutscene.
In the first phase of the battle, Feathers will shoot buzzsaws and/or
missiles at you. The buzzsaws can be evaded by running a zigzag
pattern. After one or more salvos Feathers tries to stomp you so
keep moving at all time to avoid getting crushed. After missing the
stomp Feathers' tail is vulnerable. Shoot the tail with the turnip
launcher. After 3 hits to the tail the second phase of the battle
begins.
In phase two keep your distance from Feathers to avoid having his
hands clap on you. He'll shoot missiles and/or buzzsaws at you again
before attempting to belly flop on you. His head is vulnerable this
time so shoot it with the turnip gun. The first two shots to head
cause
Feathers to release two enemies, some combination of caterpillars and
spikeballs, that need to be destroy before Feathers will attempt
another belly flop. The third shot to the head finishes Feather off.
Congratulations on completing Wallace and Gromit: Project Zoo.
**********************************************************************
9. Bonus Areas
**********************************************************************
World 1, Area 1
---------------
This bonus area is found to the left of the exit at the end of a
sluice. Follow the pathway and jump on the moving platform.
Jump across three stationary platforms. Climb the rope. Slide down
the rope slide. From here you can ride the moving platform to the
right out to a coin. Jump onto a vine on this platform on the way
back before jumping back onto this platform. Follow the path of
stationary platforms an fall away red mushrooms to the narrow rock
pillar. Carefully jump across the narrow pillars to the red mushroom
and onto the moving platform. Jump to another moving platform that
will take you to the sluice at the exit where a coin awaits. Leave
the bonus area through the sluice.
World 1, Area 2
---------------
Break the well cover to the left of the drawbridge switch to enter
this bonus area. Go straight across two rollers. Turn right across
three moving blocks. Jump up the fall away red mushrooms and on a
roller.
Ride the roller to a platform on the other side. Ignore the rope
slide, and cross the flipping platforms. Ride the moving platforms
and avoid the flame to get the path in the far left corner. Run and
jump across the fall away platforms. Jump on the sets of spinning
leave to reach the penguin statue. The bonus level exit is behind
the statue.
World 2, Area 1
----------------
Go into the tunnel where the flying penguins emerged from. Light
all three fuses. You need to crouch to light two of them.
This will open up the bonus area.
Jump across two flipping platforms, a stationary platform, two more
flipping platforms and one more stationary platform. Jump on a cart,
over a pole and onto a ledge. Go along the ledge and jump on
another cart, over a pole, onto a short ledge, back on the cart, and
onto a stationary platform. There are five flipping platforms to
cross, start jumping a soon as the first one flips to the safe side
and quickly jump over all five to a rope. Quickly climb up the rope
a bit to avoid the rolling stone. Jump over the next stone and make
your way up the slope. You can avoid the first few stones by hugging
the outside ledge but you have to take a few lumps to get to a
moving platform. Ride this platform to another one and ride that
one to the top. Jump across the narrow rocks and the rotating
grates. Cross the balance beam jumping over the gap in the middle.
Pick up the coin to exit the bonus area.
World 3, Area 1
---------------
WARNING: Some people have reported that sometimes the barrels are
invisible in this area making it unplayable, in the Gamecube version.
I've never encountered this glitch in the Xbox version.
Break the planks on the door at the end of the path to the right
after the second flaming bridge to find this bonus area. In this
level you backflip up a set of sloped walkway with barrels
rolling down them. If the barrels touch you, you'll have to start
over. The first two level are simple jumps over the barrels, the
narrow portion of the second level where you can't jump shouldn't
be and issue. The third level is trickier, you need to jump over
the barrel just after it emerges from the narrow portion so you
can make it through in time to jump over the next one. You need to
start backfliping to level 4 as the barrel is starting to fall so
that you have enough time to get through the narrow portion and jump
onto the short ledge. The are fans on the fifth level, stand in the
first and third gaps to jump over the barrels. There are no o
obstacles on the sixth level, but its difficult because you need to
anticipate your jump since the barrel's moving too fast. The last
level is a fairly easy jump over the barrel. Turn left at the
corner and get the coin from under the cage if you made it in time.
Rope slide down to a sinking platform and rope slide down to get a
coin. Exit the level the way you came in.
World 3, Area 3
---------------
This level is found by breaking the wood covering the entrance to
the base in the fence room and dropping into the hole by the conveyer
belt. Jumping on one to the metal blocks starts a 30 second timer
and there's no time to waste. Flip onto the moving platform, and
then flip up to the next left. Flip onto the small platform. Flip
onto the bar supporting the trapdoor and then flip up to the
next level. Flip on to the Ferris wheel and cross to the second
Ferris wheel. Now its a tricky series of flips up to a moving sheet
of metal and two moving platform to the top. Run down the path to
the cage avoiding the rotating bars. If you did it perfectly you'll
just make it. A second coin is behind the cage. Take the lift
further on to exit the level. If you somehow manage to fall off after
getting both coins there's a lift at the beginning to take you out.
World 4, Area 2
---------------
Break the wood on the floor near the 8 tool switch and enter the
bonus level through the tunnel bellow. Stock up on turnips if you
want. To the right are 4 targets and 4 inverted platforms.
Shoot a target with the porridge gun and jump onto the platform
at is turns over . Repeat with the other 3 targets and platforms
and jump to the walkway from the last platform. Cross the flipping
grates as they turn away from you. Turn left and go down the slope.
Jump over the lasers as they cross your path. Shoot the target and
go through the door as it flips. Ride the conveyer avoiding the flame
and jump onto the metal frame at the end. Jump across the metal
circles jumping diagonally between them to the platform on the far
side. Step on the small square platform to the left. Jump over the
lasers as the platform moves under them. Shoot the two targets on
either side of the laser wall to deactivate the lasers. Walk down
the path to the coin and leave the level through the tunnel.
World 5
-------
There are two tunnels that allow access to this bonus level, one by
the frozen waterfall and one at the end of the canyon with the ice
columns. In this level Gromit slides downhill breaking balloons
by sliding through them. Keep to the upper route to find the
balloons after the first four. Once all 10 have been broken a coin
appears on the pedestal at the bottom. After collecting the coin
you can do a 45 second time trial for a second coin and then a 30
second time trial for a third.
**********************************************************************
10. Tool List
**********************************************************************
There are 10 tools to be found in each of the first five worlds. There
are no tools in World 6. You can see which tools you've found in the
status menu:
Top row: Crescent Wrench, Hammer, Drill, Pliers, Saw.
Bottom row: Screwdriver, Monkey Wrench, Clamp, Plane, Pocket Knife.
World 1:
--------
Area 1:
1. Crescent wrench:
Use a crouching jump to get to the top of the platform by the 1 tool
switch.
Area 2:
2. Hammer:
Crouch jump off the second lily pad to the right of the stone bridge.
3. Drill:
Smash the door to the WC at the top of the first lift.
4. Pliers:
Pick up at the end of the retracting bridge.
5. Saw:
Pick up after taking the path to the right of the second elephant.
6. Screwdriver:
Pick up near the right switch in front of the temple.
Area 3:
7. Monkey Wrench:
Climb up to the rafters of the entrance room.
8. Clamp:
Go up the ladder in the room with the moving platforms past the
door with the penguin picture.
9. Plane:
Pick up off ledge in the room after the battle with the clockwork
penguins.
10. Pocket Knife:
Pick up while running the gauntlet to the third elephant.
World 2:
--------
Area 1:
1. Crescent Wrench:
Jump right off the first turntable.
2. Hammer:
Pick up on the ledge after the first trap door.
3. Pliers:
Pick up in the room with the 12 breakable blocks.
4. Drill:
Go across the bridge from the exit and head left a bit.
Area 2:
5. Screw Driver:
Jump up into an alcove to the right of the entrance.
6. Saw:
Head right from the entrance across 2 trapdoors and ride a moving
platform to the central machine. Jump up the machine, avoiding
the acid blasts.
7. Monkey wrench:
Jump on the metal boxes by the mining machine on level 2.
8. Plane:
Pick up by the third baby's acid vat.
9. Pocket Knife:
Pick up on the "Danger Sparks" machine.
10. Clamp:
Pick up on the ledge above the "Danger Sparks machine.
World 3:
-------
Area 1:
1. Crescent Wrench:
Go down into pit in the room reaching by backflipping of the raised
lower platform.
2. Hammer:
Get from the back block in the lava.
3. Pliers:
Pick up at the end of the bridge with a gap.
4. Drill:
Jump on the platform at the volcano mouth and retrieve from ledge.
Area 2:
5. Saw:
Pick up on the ledge above the flames.
Area 3:
6. Screwdriver:
Go left at the beginning of the bridge at the level entrance.
7. Monkey Wrench:
Swing on rope from the top of the 3 target machine.
8. Clamp:
Pick up by the furnace.
9. Plane:
Jump on the stationary cart on the first track.
10. Pocket Knife:
Pick up on the path after the final bridge.
World 4:
-------
Area 1:
1. Drill:
Go the room below the entrance. Push the crate to the left.
Jump on it and then on to the double stacked crated. Gum up
the gears with the porridge gun through the broken glass.
Jump down and push the crate to the right. Jump on it and then the
double stacked crates. Jump onto the conveyor belt and walk to
the drill crouching to get inside the enclosure.
2. Crescent Wrench:
Get in the room beside the zookeeper maze. Destroy the penguins
to get out.
3. Hammer:
Ride lift to the left of the entrance up to next level. Jump across
four lifts, avoiding the acid sprayers to the corner. Hop quickly
across three more lifts to get the hammer.
4. Pliers:
Get from spool in the room with the conveyer belt over the grinder.
Area 2:
5. Saw:
Get from the end of the catwalk path the flipping platforms.
6. Clamp:
Get from beside the "porridge gun" door.
7. Monkey Wrench:
Get from the end of the catwalk past the bellows.
8. Screwdriver:
On the platform at the end of the wooden walkway past the 50 nut
switch.
Area 3:
9. Plane:
Gum up the gears and the 4 dryers as they pop open to open the
box in the laundry room.
10. Pocket Knife:
On the mailslots in the room with the launches.
World 5:
-------
Main Area:
----------
1. Saw:
Flip on ice block to left of the top of the slide to the
observation point.
2. Clamp:
Walk along the red pipe after climbing up its ladder.
3. Plane:
Flip and jump up the ice ledges to the right of the side from the
entrance.
4. Pliers:
Backflip on the platform at the top of the heat exchanger.
5. Drill:
Stand on the big switch by the ice house lift to rotate platform
above so it points out. Jump onto the platform and jump to get
the drill.
6. Screwdriver:
Stand on the big switch at the end of the slalom course. Shoot
the penguins with the turnip gun until the platform is fully raised.
Jump on the platform and jump to get the tool.
7. Pocket Knife:
Flip from the ice sled to the short column at the canyon mouth.
8. Crescent Wrench:
Flip from the ice sled to the short column in the canyon close to the
bonus level entrance. Jump across the wall crawlers and the ice
columns
to get the tool.
9. Monkey Wrench:
Jump up the frozen waterfall.
10. Hammer:
Pick up beside the turntable.
**********************************************************************
11. Coin List
**********************************************************************
There are 30 coins (aka zoo tokens) in each of the first 5 worlds.
There are no coins in the last world.
World 1:
-------
Area 1
------
1. Swing on the first rope on the way to rescuing the first elephant.
2. After smashing the door in the tree, follow the walkway up to the
next tree and jump to the ledge on the right.
3. Climb up the rope just after the second ladder on the way to the
first elephant.
4. Break the door by the vending machine and get the coin from on the
table in the room.
5. Shoot the six monkey signs and retrieve the coin that appears at
the entrance.
Sign 1: This sign is by the information point near the entrance.
Sign 2: Look to the left of the bridge by a tree after climbing down
from the entrance.
Sign 3: Look to the right of the platform the elephant cage sits on
after the rescue. The sign is by a tree.
Sign 4: Look by the bellows at the end of the sluice.
Sign 5: After smashing the door on the tree, look at the limb on the
left of the next tree for the sign.
Sign 6: Look on top of a tree house near the running rope jump.
6. Shoot down the red camera and stomp on it. The camera wanders
about the map.
7. Smash the crate by the pushable monkey head. Have Wallace fix the
switch that's been revealed for 10 nuts. Activate the switch and
quickly jump up the ledges in the opposite direction to the monkey
head.
8. Have Wallace fix the 40 nut switch. Activate the switch and beat
the jumping game in the time limit. The coin will appear on the
tallest stump.
9. Go behind the waterfall at retrieve the coin from a ledge.
10. Push the monkey head and race through the 5 gates around the
perimeter of the pond. The coin appear by the monkey head if you
make it through all the gates on time.
11. Jump on the moving platform to the right after the rope slide
in the bonus area.
12. Pick up at the end of the bonus area.
Area 2
------
13. Shoot the target on the lower block in the river while standing on
the tallest block.
14. Do 6 backflips through the tube that is to the right after
crossing the stone bridge. Do a 7th backflip to retrieve the coin
that's appeared.
15. Jump up the platforms on the tree beside the circle of monkey
signs.
16. Shoot all of the monkey signs in the circle to the right of the
4 tool drawbridge switch.
17. Activate the switch to right of the 4 tool switch and run across
20 raised stumps in the circle within the time limit.
18. Shoot 4 targets on the blocks with the monkey heads near the lift
to make a coin appear on the top of the blocks.
19. Break the WC door after the second lift and follow the walk way
to the coin.
20. Jump on top of the hut at the top of the first rope slide.
21. Break the second WC door after the first rope slide.
22. Shoot all six bird signs and pickup the coin by the Hidden Temple
sign at the entrance.
Sign 1: Look to the left of the Hidden Temple sign at the entrance.
Sign 2: Jump onto the grass ledge by the blocks in the river.
Sign 3: Follow the ledge to the end of the river and turn right along
the wall until you reach a tree.
Sign 4: Look by the tree after the first lift.
Sign 5: Look on top of the WC after the second lift.
Sign 6: Look on the walkway pass the retraction bridge to the right of
the path to the gong door.
23. Get the coin by the big penguin statue at the end of the bonus
level.
24. Shoot the target under the stone bridge. A coin appears on top of
the bridge.
Area 3
------
25. Shoot target in the rafters of the entrance room to open the door
will the gnu's picture. A coin is in that room.
26. Move the 4 pots in the corners of the entrance room off the
switches. This opens the door with the polar bear picture allowing
access to a coin.
27. Climb down the ladder in the room with the moving platforms and
jump on the platform with the coin.
28. Open the door to the Treasures of Monty Zooma by stepping on the
floor switches in the order they appear around the door.
29. Jump on top of the moving blocks in the Monty Zooma room and jump
up the ledges go counterclockwise to find the coin on the highest
ledge.
30. Replay the world after getting the remote control. The coin is
in the lost and found room to the right when walking from the third
elephant back to the entrance.
World 2
-------
Area 1
------
1. Shoot and stomp on the red camera that wanders about the map.
I believe the mine carts can destroy the camera so you may find the
coin just laying on a track. If the camera falls into a pit it will
respawn if you save and reload or leave the area and come back, since
it wanders about the map it may not be in the same place.
2. Stand on the ledge near Wallace at the entrance and shoot 3 targets
to make the coin fall. Pick it up to the left of the first turntable.
3. Break the barrier to the left of the first turntable. Defeat the
penguins and the spikeballs and pick up the coin at the top of the
slope.
4. Go into the end of line turns below the first trapdoor.
5. Kick down the platform past the large drill.
6. Shoot the target by tunnel entrance at top of the coal lift.
7. Go right from the turntable with the target.
8. Get at the end of the bonus level.
9. In a crate below the 12 crates.
10. Shoot the target before boarding the cart to the cage.
11. Go down the ladder at the exit and light the fuse.
12. Flip the switch across the bridge from the exit and run along the
path to the coin before time runs out.
13. Backflip onto the ledge by the double turntable switch.
Area 2
------
14. Shoot and stomp the red camera that wanders about the map.
15. Shoot target on bucket by central machine.
16. Slide down rope from central machine.
17. Break through wood by central machine. You might need to jump up
off the metal box in the hole.
18. Shoot the bucket on level 2 near the lift.
19. Swim behind vat on main level.
20. Break the crates on level 3 near the lift.
21. Pick up on the arm of the crane on level 3 after rescuing the
second baby.
22. Pick up on the "Danger Sparks" machine.
23. Go across the bridge on level 3 and shoot target to set the
trapdoors. Backflip up the trapdoors to get the coin.
24. Go across the bridge on level 3 and flip the switch and go back
across the bridge jumping over the carts.
25. See 24.
26. Clock in on level 3 by the crane and run through the five gates.
Gate 1, 2 and 3 are on level 3. Gate 4 is near the lift on level 2.
Gate 5 is near the lift on level 1. The coin appears by the
"Danger Sparks" machine.
27. After the 9 tool generator is fixed head along the track above the
"Danger Sparks" machine and find the coin in the niche to the left
after the tunnel.
28. Jump on the ledge to the right of the tunnel and break the crates.
29. Jump onto the ledge above the track over the "Danger Sparks"
machine and avoid the drill to get the coin at the end.
30. Shoot the 6 hanging lamps with the porridge gun.
Lamp 1: In the alcove to the right of the entrance (when facing away
from the entrance).
Lamp 2: Across two trapdoors from the alcove in 1.
Lamp 3: By the lift on level 1.
Lamp 4: By the lift on level 2.
Lamp 5: Over the mining machine on level 2.
Lamp 6: By the lift on level 3.
World 3
-------
Area 1
------
1. Break the smoke stack on the first machine.
2. Backflip on to the ledge in the room after backflipping off the
raise lower platform.
3. Shoot all the penguin when opening the gate.
4. Step on floor switch on the back block in the lava and run back
past launcher.
5. Destroy all penguins on blocks in lava after stepping on floor
switch.
6. Backflip onto platform after the first flaming bridge.
7. Backflip onto platform after the second flaming bridge.
8. Activate switch to right after second flaming bridge. Run and
jump across 20 lit floor switches in time limit.
9. Beat the clock in the bonus level.
10. Finish the bonus level.
11. Shoot all 6 pipes to destroy boiler at other end of path from
exit elevator.
Pipe 1: Behind and above the first rock in the lava.
Pipe 2: Cave behind the tallest rock at the start. Hard to spot.
Pipe 3: In the center near to blocks in the lava.
Pipe 4: In the center by the gap after the first flaming bridge.
Pipe 5: On the outside, shoot from the beginning of the second
flaming bridge.
Pipe 6: At the exit past the ladder.
12. Go back to the trash compactor door to the right of the boiler.
13. Jump on to furnace by rescued baby's cage and crouch flip to
platform.
14. Race through the lit gates after flipping the switch
at the exit.
15. Successfully raise the platform from the volcano by using the
porridge gun on the four sets of gears and retrieve from ledge.
Area 2
------
16. Jump to ledge from ground level in the far corner from the
entrance.
17. Step on floor switch and make it up the gate above the flames.
When you're past the flame backflip on to a trapdoor and jump up
to the ledge.
18. Backflip to the platform near the elevator at the exit and
pull off a very difficult backflip to the top of the elevator.
If you find Wallace is getting in the way go into the third area
and come back. The shifting camera doesn't help here.
Nathan Zeppel writes: "... all you have to do is go under the platform
the coin is on, standing on the platform that brought Wallace up, and
do a crouch-flip! it must just touch the coin through the platform."
Area 3
------
19. Go across the bridge at the beginning and drop down the ledge
to the left that goes under the bridge.
20. Below the right target on the 3 target machine.
21. Break the boxes on the far side of the ripped fence.
22. Get into the basement of the fence room by breaking through the
wood cover the hole in the floor. Get to the other side by going
under the crushers.
23. Beat the clock in the bonus level.
24. Finish the bonus level.
25. Jump on the furnace across the lava pool.
26. Defeat the 2 spikeballs near the furnace to open a gate.
27. Backflip off a cart to the ledge above the first track.
28. Backflip off a cart to the platform above the second track.
29. Flip the switch before the bridge before the second track and race
across the bridges to get the coin at the end of the last bridge. You
may need to roll to get across the bridges quickly enough.
30. Shoot all 6 pipes and get from the boiler at the exit.
Pipe 1: On top of the 3 target machine.
Pipe 2: Under the bridge at the start.
Pipe 3: In the basement of the fence room. Get into the basement
by breaking the wood covering the opening and drop down.
Pipe 4: Across the lava to the left from where the 3 flamethrowing
penguins emerge.
Pipe 5: By the bridge before the second track.
Pipe 6: Near the end of the last bridge.
World 4
-------
Area 1:
-------
1. Take lift down at entrance and jump on to blue box.
2. Beat the 4 spike balls beside the zookeeper maze. Step on
the green and blue squares to summon the last 3.
3. Jump across the lifts to the left of the entrance to the top of
the clock.
4. Jump onto the shelves in the zookeeper maze from the barrels by
the cardboard box. Get coin from over the exit to the maze.
5. Jump onto the shelves in the zookeeper maze from the barrels by
the cardboard box. Get from the ledge near the entrance to the maze.
6. Fall through the exit of the maze. Try walking in the center
of it. Needs a bit a luck. Make sure you get this before going
to the second level or you'll need to replay as the maze exit
seals up.
7. Get from the end of the underground path after the maze exit.
8. Shoot both zookeepers with the turnip launcher, its payback time.
9. Crouch jump off the spool in room by zookeeper maze entrance.
Area 2:
-------
10. Shoot the target at the entrance.
11. Go down the left path past the gate. Jump across 3 lifts.
12. Defeat the penguins and spikeballs after using the plunger.
13. After using the plunger, fix the 30 nut switch. Run down
the hall and through the room to the right. Go down the path
at get the coin from the spool.
14. Break wood on floor near the 8 tool switch and get from
tunnel below.
15. Finish the bonus area.
16. Across the flipping platforms after being slowed by gumming
up the gears.
17. Ride the 20 nut lift to the top.
18. Jump to the second crate conveyer an ride a crate through it.
19. Jump to the first crate conveyer and jump onto the catwalk
to the left of the end of the conveyer.
20. Crouch jump off the pipe at begging of the third floor, in the
room with the "porridge gun" door.
21. Activate the lift at the end of the catwalk past the bellows.
22. Jump across the pushed out platforms on the third floor past the
"porridge gun" door.
23. Jump on the shelves in the room past the second baby.
24. Shoot all 10 barrels and get beside the plunger.
Barrel 1: At the start.
Barrel 2: Left of the gate.
Barrel 3: On platform near the 8 tool switch.
Barrel 4: First floor of the "Wallace" lift by the 8 tool switch.
Barrel 5: On the platform up the ramp from the 8 tool switch.
Barrel 6: End of the path past the flipping platforms.
Barrel 7: In the room with the crates that get you to the third floor.
Barrel 8: On the catwalk past the bellow on the third floor.
Barrel 9: On the platform past the wooden walkway at the 50 nut
switch.
Barrel 10: On the shelves in the room past the second baby.
Area 3:
-------
25. Stand by round door and let Gromit auto aim at the target in the
opposite corner to drop the coin.
26. Jump into the single dryer in the laundry room.
27. Get in the laundry chute. May take multiple attempts.
28. Push the bookshelf by the broken window.
29. Destroy all the filing cabinets and get from the top of the
mailslots in the room with the triple door.
30. Crouch jump in from of the third panda card.
World 5
-------
Main Area
---------
1. Shoot the target over the entrance tunnel.
2. Wade in the snow in the ice castle.
3. Wade in the snow along the ice wall to the left of the ice arch.
4. Shoot and stomp the red camera.
5. Walk on the orange pipe after climbing its ladder. Jump down
to get it.
6. Destroy the 3 targets in life preservers. Retrieve coin near
the dangling cage.
Target 1: Left of entrance.
Target 2: By red pipe with ladder.
Target 3: By the exit gate.
7. Step on the switch to the right of the bottom of the slide
from the entrance. Backflip and jump up the ice ledges to the
ice arch at the top of the slide.
8. Shoot the target on the ice column and get coin from the
short column with a switch.
9. Shoot the target over the bonus area tunnel by the frozen
waterfall.
10. Shoot the target over the side area tunnel by the truck.
11. Jump on the ice cart and onto the column by a wall switch.
Activate the switch and jump across wall crawlers to column with
coin.
12. Destroy all 10 snowman with black-striped scarves. Retrieve
the coin by the "Ice House" elevator.
Snowman 1: Left of entrance.
Snowman 2: Bottom of slide from entrance.
Snowman 3: By the red pipe with the ladder.
Snowman 4: See 3.
Snowman 5: By the valve in the pond.
Snowman 6: Along the wall to the left of the side tunnel.
Snowman 7: Behind the slide ending at the orange pipe.
Snowman 8: See 7.
Snowman 9: On the walkway halfway up the heat exchanger.
Snowman 10: By the "Ice House" lift.
13. Go along the narrow ledge overlooking the valve in the pond
from the slide.
14. Step on the switch by the yellow pipe near the side tunnel.
The coin appear on the yellow piper. Jump and flip up the ice
ledged by the truck, walk out onto the yellow pipe and jump down.
15. Make all the gates in the slalom course and go across the
red pipe to get the coin.
16. Crouch flip off the wall crawler at the end of the red pipe
near the slalom course when it reaches its highest point.
17. Step on the small switch at the end of the slalom course and get
the coin from by the valve in the pond. You can either jump down to
the valve and hope you hit the coin or get respawned by it, or jump
into the water and jump across the ice to the valve.
18. Flip the 20 nut switch by the dangling cage and get coin from
the platform on top of the heat exchanger.
19. Step on the switch in the ice ledges near the truck and jump
and flip your way around the ledges avoiding the buzzsaws to the
coin with appears on the ledge above the switch.
20. Break the 10 balloon in the bonus level. You don't need to get
them in the same run.
21. Complete the 45 second time trial in the bonus level.
22. Complete the 30 second time trial in the bonus level.
23. Destroy all 5 snowman with red striped scarves and retrieve from
the snowball chute.
Snowman 1: On the ice castle near the entrance.
Snowman 2: On the "no dogs exit" tower.
Snowman 3: By the raisable platform at the end of the slalom course.
Snowman 4: Near the snowball maker.
Snowman 5: On an ice column in the canyon.
24. Step on the switch on the short column and take the ice house lift
up to the coin on the big switch.
25. Replay the level after getting the remote. Shoot the targets on
the "no dogs exit" tower and ride the remote activated platforms to
it.
26. Replay the level after getting the remote. Step on the switch on
the "no dogs exit" tower and ride the platform back to the coin by
the "Ice House" lift.
Side Area
---------
27. Step on the switch by the door and get to coin from the column
with the launcher.
28. Step on the switch by the bellows lift and get coin by the second
glass covers switch.
29. Get from the axis of the final set on rotating platforms after
shoot all five targets.
30. Step on the switch by the turntable and get coin from the hole
filled ice field. It's easier to get after the baby is rescue and the
turntable stops.
**********************************************************************
12. LEGAL
**********************************************************************
This document is Copyright 2004, 2005 MysticWeirdo aka Warren Grieder.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Permission to host this document is given to the following:
GameFAQs
IGN
Sites that DO NOT have permission and never will:
fuska.nu
cheats.de
CheatCC.com
cheatindex.com
supercheats.de
This file may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission,
except GameFaqs or IGN. Use of this guide on any other web site or as
a part of any public display is strictly prohibited, and a violation
of copyright.
**********************************************************************
13. Contact Information
**********************************************************************
For suggestions and/or corrections for this guide please email:
mystic.weirdo [at] gmail.com
The most recent version of this guide will be on www.gamefaqs.com.
Please check there before contacting me with additions/corrections.
Please include Project Zoo FAQ in the subject of any email regarding
this FAQ. (I'm intending to write for the second Wallace and Gromit
game so its necessary to distinguish which one in the subject.)
**********************************************************************
14. Credits
**********************************************************************
Thanks go to the following:
Aardman Animations, Bam! Entertainment, and Frontier Developments Ltd.
for making this great game.
The following sites for hosting this FAQ:
GameFAQs
IGN
Thanks to Nathan Zeppel for pointing out an easier way to get coin 18
in world 3.