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Tony Hawk's Pro Skater 4 Trick Point FAQ
Version 1.2 - For Playstation 2 platform
Author: A. C. Grecor -- Started 10/28/02
E-mail:
[email protected]
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Table of Contents
-----------------
1. Revision History
2. Summary
3. Disclaimer
4. Copyright, Latest Version, & Contact Info
5. General Tips
5.1. Special Tips
6. Point Values for Tricks
6.1. Flip Tricks
6.2. Grab Tricks
6.3. Lip Tricks
6.4. Manual/Flatland Tricks
6.5. Special Air Tricks
6.6. Special Grab Tricks
6.7. Special Lip Tricks
6.8. Special Manual Tricks
6.9. Special Grind Tricks
7. Addendum/Notes/Credits
1. Revision History
-------------------
1.0 - Initial Release 10/28/2002
1.1 - Minor updates 1/26/2003
1.2 - Minor updates 2/4/2003
2. Summary
----------
This guide is not intended to be a complete walkthrough of Tony Hawk's Pro Skater 4.
My goal in writing this FAQ is to provide a list of tricks and their point values so
others don't have to spend hours going through all the tricks like I have for THPS3
(for both PS1 & PS2) and now THPS4. I'll also try to provide some brief strategies
for getting big combos that I've found so far.
3. Disclaimer
-------------
While I would call myself a "decent" player at THPS3, THPS4 had come out only 4 days
before I started writing this FAQ. I've now made it through the game, but I'm sure
there are others out there that are much better than I. I started this FAQ, in part,
because I'd become stuck on the last half-dozen or so goals -- most of which needed
BIG combos/scores in tough places and I needed to work out the point values to modify
my tricks & maximize my chances of beating those remaining goals. These point values
are accurate to the best of my ability, but some tricks (grinds and manuals) start
accumulating additional points immediately and therefore those points are basically a
"best guess" value and may be off.
4. Copyright, Latest Version, & Contact Info
--------------------------------------------
This FAQ is copyright 2002 & 2003 by A. C. Grecor (a nom de guerre). You may reprint
this FAQ only for your personal use & may redistribute this FAQ only if the following
conditions are met:
1. The FAQ must be distributed in its entirety (including this notice)
2. You may not materially profit from the distribution of this FAQ (you may recover
up to 25 cents U.S. per copy to offset copy costs)
3. You may not redistribute this FAQ in an electronic media form without permission
4. You must get permission from the author to use any portion of this FAQ elsewhere
Permission to use/redistribute this FAQ or any portion of it may be obtained by E-mail
sent to the E-mail address at the bottom of this FAQ. All correspondance/submissions
become the property of A. C. Grecor and may be included or referenced in future
versions of this FAQ. Submitting information to the below E-mail address constitutes
a waiver of all rights (including copyrights) on said information.
I can't (and won't) answer all E-mail submissions -- particularly not ones asking
stupid questions or questions irrelevant to the general topics covered by this FAQ.
The latest version of this FAQ can be found at
http://www.gamefaqs.com.
5. General Tips
---------------
1. Use reverts (R2) followed immediately by a manual (up-down or down-up) to exit/land
every down-ramp trick (flips, grabs, & lip tricks) and to keep your combo alive.
I'm told (haven't tried this) that you can revert, then ollie, THEN manual to
conserve your speed more than just the revert then manual does.
2. Reverting a landing makes awkward/sloppy landings less likely to bail.
3. Each revert and manual adds a multiplier to your trick combo.
4. Pivot (R2 during a manual) to get more multipliers.
5. Spin/rotate during air tricks to add multipliers to the BASE SCORE for that trick.
(NOTE: Learn to do this! It will HUGELY increase your trick scores! I've been told
the trick has to finish before the rotations start counting, though.)
6. Spine transfer (R2 while in the air) to hurdle ramps or bowls placed back-to-back.
7. Spine transfer to land right-side up when you're going to miss a down-ramp landing.
8. Each time you repeat a trick, the point value of the trick decreases.
9. Do a revert (R2) to "switch" between normal and goofy (left-footed) stances.
10. Tricks done while switched are worth 20% more points and decrease independently of
the non-switched point value (they're effectively a different trick).
11. While you can use a nollie (L2) stance from "normal" stance and a "fakie" (L2 while
switched) stance for variety, there is no advantage to doing so. They aren't worth
more points and they don't count down independent of their "normal" counterparts.
12. When doing an ollie, use a no comply (press UP just before releasing "X") to jump a
little higher/farther than a normal ollie.
13. Use a fastplant/beanplant/boneless (press UP-UP just before releasing "X") to jump
a little higher/farther than the no comply.
5.1. Special Tips
-----------------
People seem to get stuck in a few spots more often than the rest. Here are some special
tips for those areas that I seem to get asked about most frequently.
1. The Zoo -- You get inside the aquarium building by making Stompy angry. Make
Stompy angry by trying to land on or grind his back/head.
2. Rune's Pro Challenge -- Eggplant the roof edge. Assign eggplant to Up-Triangle, get
special, line up a little left of the board the skaters shoved out, then fastplant
(or beanplant/boneless--see general tip 13) to get high enough for the eggplant.
3. Rune's Pro Challenge -- one foot blunt the grommet. Firstly, "grommet" (or "grom")
is a term borrowed from surfing. It means a young surfer (or skater in this case).
The grommet is the kid holding the skateboard over his head on top of the water tower.
One of the things you COULDN'T do in THPS3 that you CAN in THPS4 is ollie HIGHER to
another lip. I did this one by doing one foot blunt to the high lip, then doing
another ollie from there to a quick lip trick on the grommet's board.
4. The Alcatraz Switchback Manual -- I've never been able to beat this one without
cheating (slo-mo). I have received tips saying that the best way to beat this one is
to use the flatland tricks to help. One suggestion was to switch to a casper, do
casper spins (R2) around the corners (which apparently helps balance), then ollie
back to a manual for the speed. The other suggestion was to use a handstand, or
a flatland trick that drags the board to keep your speed down through the run. If
you use a pogo, make sure you get out of it before you slow down too much!
6. Point Values for Tricks
6.1. Flip Tricks (performed using square button in air)
-------------------------------------------------------
(Note, if 2 tricks are listed, the 2nd is performed by pressing the square button
twice. If 3 are listed, press square 3 times to perform the third trick)
150/500 Back Foot Heelflip/Double Back Foot Flip
150/500 Back Foot Kickflip/Double Back Foot Flip
100/500/1000 Pop Shove-It/360 Shove-It/540 Shove-It
100/500/1000 FS Shove-It/360 Shove-It/540 Shove-It
100/500/1000 Impossible/Double Impossible/Triple Impossible
100/500/1000 Heelflip/Double Heelflip/Triple Heelflip
100/500/1000 Kickflip/Double Kickflip/Triple Kickflip
300/500 Hardflip/360 Hardflip
300/500 Varial Heelflip/360 Heelflip
300/500 Varial Kickflip/360 Flip
350/500 Inward Heelflip/360 Inward Heelflip
400/800 Front Foot Impossible/Double Front Foot Impossible
500/1000 Ollie Airwalk/Ollie Airwalk Late Shove-It
500/1000 Ollie North/Ollie North Back Foot Flip
700/1000 Fingerflip/Double Fingerflip
700/1000 180 Varial/360 Varial
800 Heelflip Varial Lien
900/1000 Sal Flip/360 Sal Flip
6.2. Grab Tricks (performed using circle button in air)
-------------------------------------------------------
(Base points -- you can hold circle to increase the point values of these tricks.)
250/500 Cannonball/Fingerflip Cannonball
300/400 Melon/Method
300/400 Nosegrab/Rocket Air
300/500 Tailgrab/One Foot Tailgrab
300/500 Indy/Stiffy
300/1500 Benihana/Sacktap (1500 NOT a typo!)
350/400 Crail Grab/Tuckknee
350/400 Crossbone/Crooked Cop
350/400 Stalefish/Stalefish Tweak
350/400 Indy Nosebone/Del Mar Indy
350/500 Mute/Seatbelt Air
350/800 Japan/One Foot Japan
400/500 Airwalk/Christ Air
450/600 Wrap Around/Body wrap
500/500 FS Shifty/BS Shifty
600/800 Madonna/Judo
6.3. Lip Tricks (performed using triangle button on top of a ramp)
------------------------------------------------------------------
(Base points -- hold the trick longer to increase the point value.)
400 Axle Stall
450 Varial Invert to Fakie
500 One Foot Invert
500 Rock to Fakie
500 Invert
500 Blunt to Fakie
550 FS Noseblunt
550 FS Nosepick
550 Boneless
550 Andrecht Invert
550 Eggplant
575 Gymnast Plant
600 Disaster
600 The Switcheroo
6.4. Manual/Flatland Tricks (performed while in a manual)
------------------------------------------------
I'd love to tell you what the point values for these are, but I can't think of a good
way to determine it as you have to start these from a manual and it's basically a
combo then. Not to mention that some of these have to be done from other flatland
tricks themselves. If someone thinks of a good way, let me know. I WILL tell you
what the tricks are, though.
360 Fingerflip (Square-Square from manual)
Half Cab Impossible (Square-Square from nose manual)
Casper (Square-Triangle)
Anti-Casper (Square-Circle)
(Anti-)Casper Flip (Square-Square from Casper/Anti-Casper)
Handstand (Circle-Circle)
Handflip (Square-Square from Handstand)
Pogo (Triangle-Triangle)
Truckstand (triangle-square)
Switch Foot Pogo (triangle-circle)
One Foot (Nose) Manual (Circle-Triangle from manual/nose manual)
To Rail (Circle-Square)
There might be others -- I'm not sure this is a complete list.
6.5. Special Air Tricks
-----------------------
1000 Kickflip Underflip
1050 Nollie Flip Underflip
1100 Double Kickflip Varial Indy
1200 Heelflip Handflip
1200 Quad Heelflip
1400 1-2-3-4
1450 540 Flip
1450 Semi Flip
1500 Fingerflip Airwalk
1500 Hardflip Late Flip
1500 The Jackass
1750 Slamma Jamma
2000 540 Tailwhip
3000 Kickflip Backflip
3500 Gazelle Underflip
3500 360 Ghetto Bird
4500 Bodywrap 540
4500 FS 540
4500 FS 540 Heelflip
4500 Stalefish Backflip
4500 Stalefish Frontflip
5000 360 Varial McTwist
5000 Barrel Roll
5000 McTwist
5000 Misty Flip
9000 The 900
11000 Indy 900
6.6. Special Grab Tricks
------------------------
1000 Assume the Position II
1000 Chomp on This
1000 Flamingo
1000 Stage Dive
1100 Kickflip One Foot Tail
1200 Backfoot Flip Nosegrab
1200 Grapple Grab
1200 Sit Down Air
1300 Bloody Eddie
1400 Samba Flip
1500 Kickflip Superman
1500 Bigspin Shifty
1600 Judo Madonna
1750 Double Kickflip Madonna
1750 Might as Well Jump
2500 Casper Flip 360 Flip
6.7. Special Lip Tricks
-----------------------
3000 BS Nose Comply
3000 Burntwist
3000 Dark Disaster
3000 One Foot Blunt
3000 Russian Boneless
3200 Heelflip FS Invert
3500 Bigspin Flip to Tail
3500 Ho Ho Sad Plant
6.8. Special Manual Tricks
--------------------------
(Best guess at manual base value)
1200 Primo
1300 Reemo Slide
1400 Ahhh Yeahhh!
1400 Handstand 360 Handflip
1400 Handstand Double Flip
1400 One Wheel Nosemanual
1400 Rusty Slide Manual
1500 One Wheel Fireworks Show
1500 Ho Ho Street Plant
1500 No Comply 360 Shove-It
1500 Sproing
1800 Lazy Ass Manual
6.9. Special Grind Tricks
-------------------------
I took several long runs for each grind special at the stair rails leading to the
basketball court on the college level (using the big ramp opposite the courtyard
as a launching vehicle). That's a pretty short grind. It appears most of the
grind specials hit 752 points on that short rail in that area. Your mileage may
vary. I used the short rail with long entry to minimize variance. The results:
752 Most special grinds
652 Hurricane
616 Darkslide
305 Salad Grind
7. Addendum/Notes/Credits
-------------------------
Thanks to the following people:
Mike Anthony (Iamthewhiteguy) -- for reminding me about fakies and nollies and for
suggesting I emphasize the rotation multipliers more than I had.
Joe Romano -- for the tip about doing the ollie between the revert and the manual.
HappyBuddha311 -- for reminding me to include flatland trick info.
ThreeForThird -- for the grommet ollie-up & an Alcatraz switchback tip.
Harry Samuel (CountIron) -- for the other Alcatraz switchback tip.
Chris Evans (PM5KDemon), Daniel Corks (themanpoop), and shadow_ashyr -- for
telling me about the 540 pop & FS shove-its.
Please E-mail corrections to
[email protected] (remove the ".NOSPAM")
Copyright 2002, 2003 All Rights Reserved. See above for more copyright details.
--> A. C. Grecor <--