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T O N Y H A W K ' S P R O S K A T E R 4
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COMPLETE GAP GUIDE by PPM -
[email protected] - First published 12/6/02
V E R S I O N 2 . 5 - 6 / 2 1 / 0 3
PLAYSTATION 2 -- NINTENDO GAMECUBE -- MICROSOFT X-BOX
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Table of Contents
-----------------
1) Introduction *
1.1) Contribution Information
2) Gap Basics
3) The Levels
3.1) Practice Level
3.2) College
3.3) San Francisco
3.4) Alcatraz *
3.5) Kona
3.6) Shipyard
3.7) London
3.8) Zoo
3.9) Carnival *
3.10) Chicago
4) Hidden Gaps and Other Notes *
5) Miscellaneous
5.1) Special Thanks *
5.2) Copyright Information
==================
* - Edited since last version.
+++++++++++++++
1) Introduction
+++++++++++++++
Hiya. It's been a while, hasn't it? I've slightly updated. There are a few
more contributions, specifically in the areas signified as updated above.
Well, obviously. These contributions are alternate/easier ways to get gaps.
I've not updated the gaps people have been asking me about because, quite
honestly, I'm finished with the Tony Hawk series. You'll have to rely on
the boards for the help you need. Consider this the absolute final update
of my THPS4 Gap FAQ. Any further emails will be ignored. Also, THPS4 Gaps
Visual Assistance, the website I put up for pictoral aid, will no longer
be updated nor will it be looked at by me.
-----------------------------
1.1) Contribution Information
-----------------------------
If you have anything to contribute to this Gap FAQ, don't hesitate to email
<<EMAIL REMOVED>> with contributions including, but not limited to,:
- Alternate ways to get gaps
- Gaps I've missed for some reason
- Hidden gaps
- Tips for the tougher gaps
- Constructive criticism
- Transcripts of The Daily Show with Jon Stewart (seriously, I've been
looking for weeks.)
What I do NOT need:
- Hate mail
- Destructive criticism
- Spam
- Requests to be on the Special Thanks list (contribute and you'll make it on.
Otherwise, no.)
- Requests to use this FAQ on your site (it's clearly stated in the copyright
information.)
- Individual questions, whether about gaps or not (please use the boards,
people.)
+++++++++++++
2) Gap Basics
+++++++++++++
Gaps are special "bonuses" you receive after performing a transfer from one
object to another. Their difficulty ranges from impossibly easy to easily
impossible. As is true with nearly everything point-based, the harder the gap
is to hit, the greater the point value for hitting it. Gaps are also known as
Blue Text Transfers, or BTTs. Tony Hawk's Pro Skater 4 has over 340 gaps. You
receive $1,500 for getting all of them, and you must get all the gaps to
fully complete the game.
+++++++++++++
3) The Levels
+++++++++++++
Ah, the bulk of the FAQ. This will list each and every gap in the game, along
with how to get the gap and its point value.
===================
3.1) Practice Level
===================
!!!NOTE!!! I don't list these gaps for my health! You need to get these three
gaps as well as the other hundreds to get the full cash bonus! !!!NOTE!!!
Close Extension Gap - 100 pts
Air over the narrow rollin on the side of the halfpipe with the building.
Extension Gap - 150 pts
Air over the wider rollin on the side of the halfpipe with the building.
All the Way Gap! - 200 pts
Air over both rollins on the side of the halfpipe with the building.
============
3.2) College
============
Plaza Jump! - 10 pts
Transfer a grind from the curved benches to the edge of the stair sets near
the flagpole.
KioskHop! - 25 pts
Transfer a grind from the edge of the stone bridge to the edge of one of the
blue kiosks -OR- Transfer a grind from the rail leading towards the blue kiosks
to the edge of one of the blue kiosks.
Log Hop - 25 pts
Transfer a grind between two logs behind the Fine Arts building, near the
mouth of the river.
Rail Cross - 25 pts
In the Coliseum, transfer a grind from one red rail to the one next to it.
Rail Hop - 25 pts
Just outside of the Coliseum, transfer a grind over a gap between two rails.
Bachelors in Engineering Grind - 50 pts
Grind the lower railing on the back of the Engineering building. The
Engineering building is the building which has a banner reading "Swallow Pride
Homecoming 2K2" on it.
Bachelors in FineArts Grind - 50 pts
Grind the lower railing on the side of the Fine Arts building. The Fine Arts
building is the building with the second floor made of breakable glass windows.
Banner Gap! - 50 pts
Grind off Officer Tom's banners in the "Grind Down Officer Tom's Banners" goal.
Bench to Bench! - 50 pts
Transfer a grind from the blue picnic tables near the Philosophy building to
the blue benches running next to the Fine Arts building.
Class Transfer! - 50 pts
Transfer between the lower QP on the elementary school (along the street) and
the higher QP near the parking garage.
Coliseum Transfer! - 50 pts
Transfer over the wall between the QP under the ledge with the kegs on it and
the QP inside the Coliseum.
Gateway Gap! - 50 pts
Grind one of the blue arches above the openings in the large stone wall
surrounding the campus.
Grind Hop to the Fence - 50 pts
Transfer a grind from the tennis net to the fence in the basketball court.
High Road Hop! - 50 pts
Launch off an open gate in front of the parking garage into a grind on the power
lines above.
Higher Learning! - 50 pts
Transfer a grind from the blue rail in front of the elementary school to the
awning above the entrance to the school.
Into the River! - 50 pts
Transfer from a QP on either side of the end of the river to the QP inside the
river.
Nice Equipment! - 50 pts
Transfer a grind from the bike racks in front of the sporting goods store to
the awning of the store.
Off the Lil Kicker! - 50 pts
Jump off the end of the narrow edge of the stairs used in the Plaza Hop! gap.
Over the Stairs! - 50 pts
Transfer over the stairs leading to the basketball court via the two QPs on
either side of the stairs.
Schnitzels for All! - 50 pts
Leap off the wooden plank propped up against the pickup truck and land in a
grind on the small ledge of the Schnitzel World sign.
Skippin' Over! - 50 pts
Grind the wooden railing down to the wooden bridge, then jump over the wooden
bridge and continue the grind on the other side.
Through the Frat Window Grinding! - 50 pts
Grind into the frat building using the ledge with the kegs on it or using the
Schnitzel World sign.
Through the Frat Window Manualing! - 50 pts
Manual from the ledge with the kegs on it into the frat building.
Through the Frat Window Ollieing! - 50 pts
Ollie from inside the frat building to either the keg ledge or the Schnitzel
World sign.
Bachelors in Engineering Lip - 100 pts
Do a lip trick on the lower rail on the back of the Engineering building.
Bachelors in FineArts Lip - 100 pts
Do a lip trick on the lower rail on the side of the Fine Arts building.
Masters in Engineering Grind - 100 pts
Grind the upper rail on the back of the Engineering building.
Masters in English Grind - 100 pts
Grind the roof of the English building. The English building is the large
brown building in the center of campus. The QP needed to reach the roof is
behind the English building.
Masters in FineArts Grind - 100 pts
Grind the upper rail on the side of the Fine Arts building.
Masters in Philosophy Grind - 100 pts
Grind the roof of the Philosophy building. The Philosophy building is the
large white building in the back of campus. The QP needed to reach the roof is
on the inside of the Philosophy building, for lack of a better term.
On the Fence! - 100 pts
Do a lip trick on the large fence on the side of the basketball court.
Out of the River! - 100 pts
Transfer from the QP at the end of the river to one of the QPs above and
outside the river.
Masters in Engineering Lip - 150 pts
Do a lip trick on the upper rail on the back of the Engineering building.
Masters in English Lip - 150 pts
Do a lip trick on the roof of the English building.
Masters in FineArts Lip - 150 pts
Do a lip trick on the upper rail on the side of the Fine Arts building.
Masters in Philosophy Lip - 150 pts
Do a lip trick on the roof of the Philosophy building.
Traffic Light Grind - 150 pts
Grind any traffic light. Best done by transferring a grind from the stone wall
running around campus to a traffic light running parallel to the stone wall.
Clock Tower Grind - 200 pts
Go through the warp behind the clock tower and hold the grind all the way down
to the roof of the English building.
Over the River! - 200 pts
Transfer between the two QPs on either side of the river.
Tony's Pro Challenge Gap - 500 pts
Transfer over the gap between HPs in Tony Hawk's Pro Challenge.
==================
3.3) San Francisco
==================
Down the Stairs - 25 pts
Ollie down the stairs at the back of the pier.
EMB Ledge Hop - 25 pts
Transfer a grind over one of the blocks jutting out from the EMB Ledge (the
long gray ledge near the street).
Wire Hop - 25 pts
Hop into a grind on one trolley wire and transfer the grind to the one next to
it.
3rd n Army Hop n Grind - 50 pts
Transfer a grind across the four pipes behind the Slam Bros. warehouse, where
you had to Darkslide the railing.
3rd n Army Lip - 50 pts
Do a lip trick on the rail above the QP embedded in the wall near the 3rd n Army
Hop n Grind.
Bench Grind - 50 pts
Grind the string of benches behind the spiraling staircases near the Competition.
Bowl Transfer - 50 pts
Air over one of the entrances to the bowl, using the bowl.
Cleared the Stair Set - 50 pts
Ollie both sets of stairs at the end of the pier.
Down the Spiral - 50 pts
Grind down the spiraling staircase.
Fountain Ramp to Ramp - 50 pts
Transfer from one QP, over the wall of the fountain, and into the other QP in
the Competition area.
Gap the Bus - 50 pts
Use the ramps on either side of the buses in the 3rd n Army area to jump over a
bus completely.
Gone High - 50 pts
Transfer from the QP on the second floor of the mall (past the spiraling
staircases) to the QP on the third floor.
Hubba Ledge - 50 pts
Grind down the ledge leading down into the street from the second floor of the
mall.
Ledge Hop - 50 pts
Transfer a grind over the gap between two stone QPs at the back of the pier.
Manualin' - 50 pts
Manual between the first set of cones in the "Manual the Overhead Walkway" goal.
Mechanic Pop - 50 pts
Ollie over a mechanic as he rolls out from under one of the broken down buses
in the 3rd n Army area.
Overhead Grind Hop - 50 pts
Transfer a grind between the two wooden rails of the overhead walkway.
Ramp to Ramp - 50 pts
Transfer between pretty much any two ramps close to each other, including those
on the rooftops and at the end of the pier.
Rampin' Up - 50 pts
Transfer between the QP on the first floor of the mall to the QP on the second
floor (the same second-floor QP used in Gone High).
TC's Roof Gap Too - 50 pts
Jump over the gap between the two Slam Bros. warehouses' roofs.
Up the Stairs - 50 pts
Ollie up the stairs at the front of the pier.
Up to the Wires - 50 pts
Use one of the concrete kickers on the street to ollie to the power lines for
the trolleys.
3rd n Army Grind - 100 pts
Only available in the "Darkslide the Waterside Railing" goal; grind the
waterslide railing.
Almost - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; manual the
beginning of the setup.
Cleared the Gap - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; clear the gap
between the ledges.
Halfway There! - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; clear the gap
between the ledges and land in a manual.
Heading Back - 100 pts
Only available in the "Manual the Pad in Both Directions" Pro goal; manual the
pad once, turn around, and start manualing in the other direction.
Hubba Spine! - 100 pts
Spine Transfer one of the spines from the "Do the Spine Transfer-Transfer" Pro
goal.
Hubba Transfer! - 100 pts
Transfer between the spines from the "Do the Spine Transfer-Transfer" Pro goal.
Made It! - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; manual the
entire setup.
On the Way - 100 pts
Only available in the "Manual, Gap, and Manual the Setup" goal; start manualing
the setup.
Pad Manual East - 100 pts
Only available in the "Manual the Pad in Both Directions" Pro goal; manual the
pad for a second time.
Pad Manual West - 100 pts
Only available in the "Manual the Pad in Both Directions" Pro goal; manual the
pad for the first time.
Wire Breakin'!!! - 200 pts
Only available in the "Save Painter Neal" goal; grind the cable securing the
large stone ball to the EMB ledge.
Manual Pleasure - 250 pts
Only available in the "Manual the Overhead Walkway" goal; manual through both
sets of cones.
Pier Perch - 250 pts
Do a lip trick on one of the three pier signs above the QPs.
Andrew's Pro Challenge Pier - 300 pts
Gap the pier in Andrew Reynold's Pro Challenge.
Andrew's Pro Challenge Walkway - 600 pts
Gap the walkway in Andrew's Pro Challenge.
Andrew's Pro Challenge Bowl - 1000 pts
Gap into the EMB bowl in Andrew's Pro Challenge.
Andrew's Pro Challenge Fountain - 1000 pts
Gap over the fountain in Andrew's Pro Challenge.
Andrew's Pro Challenge Street - 1000 pts
Gap over the street in Andrew's Pro Challenge.
=============
3.4) Alcatraz
=============
Lip Extension - 25 pts
Do a lip trick on the lower awning of the Powerhouse.
Watertower Lip - 25 pts
Do a lip trick on the rail of the watertower.
Wired - 25 pts
Leap off a kicker onto a wire connecting the lampposts by the dock.
Bathroom Break - 50 pts
Transfer the QPs in front of the bathroom. The bathroom is between the
parade grounds (where the bulldozer is) and the second switchback.
Bleacher Hop - 50 pts
Transfer a grind across the bleachers near the baseball diamond in the
exercise yard.
Broken Walk - 50 pts
Transfer a grind across the large hole in the walkway below the lighthouse.
Cellblock Transfer - 50 pts
Transfer between either of the sets of QPs in front of the cellblock.
Cellblock Roof 2 Exercise Yard Wall - 50 pts
Use the concrete kicker on the roof of the cellblock to land in a grind on the
wall of the exercise yard.
Down the Hatch - 50 pts
Do a spine transfer off the brown piece of quarter pipe near the bathroom and
you'll crash through a pane of glass and down a long shaft to trigger the gap.
Ferry Princess - 50 pts
Transfer a grind between the rail running next to the ferry and the edge of the
ferry at the dock.
Ferry Transfer - 50 pts
Transfer between the QP at the end of the dock across to the QP on the back of
the ferry.
Foghorn - 50 pts
Grind the circular rail behind the large foghorn in the corner of the parade
grounds (it's the final objective in "Distract the Guards").
Gutter Punk - 50 pts
Grind the green wall along the edge of the water and transfer the grind to the
gutter running along the lower roof of the brown building with the tunnel -OR-
Transfer a grind between the wooden rail near the sewer and the gutter on that side
of the building with the tunnel.
How'd You Get Up THERE? - 50 pts
Do a lip trick on the cellblock roof from the pools near the water tower (fourth
objective in Rune Glifberg's Pro Challenge).
Ledge-2-Ledge - 50 pts
Transfer a grind between any two ledges.
Ledge-2-Pipe - 50 pts
Transfer a grind between a stone ledge below the watertower bowls and the large
pipe running under the watertower.
Ledge-2-Rail - 50 pts
Transfer a grind from a ledge to a rail in the parade grounds.
Over Dock Stairs - 50 pts
Boneless out of the sewer, using the semi-kicker it makes, and sail over the gray
overhead walkway.
Pipe Smoker - 50 pts
Transfer a grind between the pipes running underneath the watertower.
Pipe-2-Ledge - 50 pts
Transfer a grind from one of the large pipes running underneath the watertower to
the stone ledge below the watertower bowls.
Pipe-2-Pipe - 50 pts
Transfer a grind between two of the small pipes on the cellblock roof.
Pool Change - 50 pts
Spine Transfer between the two watertower bowls.
Rail-2-Ledge - 50 pts
Transfer a grind from a rail to a ledge in the parade grounds.
Rail-2-Rail - 50 pts
Transfer a grind between any two rails; best done in the parade grounds.
Rising From the Gutter - 50 pts
Grind the gutter of the building with the tunnel which is above the sewer and
transfer the grind to the yellow rail on the grey building ahead.
Roof-2-Rail - 50 pts
Transfer a grind from the roof of "Pull Off Rodney's Tech Trick" to the rail
near the dock stairs.
Rooftop Hero - 50 pts
Grind the pipe on the roof of the grey building with the "Down the Hatch" gap,
ollie over the duct, and continue the grind on the other side.
Sik Sewer Ledge Manual - 50 pts
Manual the narrow brown ledge above the sewer from the very top near the grey
building all the way down to the powerhouse. Go to the "Hidden Gaps and Other Notes"
section for help on this and other long manual gaps. IMAGE ASSISTANCE IS AVAILABLE
FOR THIS GAP!
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http://www.angelfire.com/extreme4/bishizero <--
Skate Attic - 50 pts
This one is hard to explain. To get this gap, you need to grind the highest roof
of the building with the tunnel, transfer the grind to the crumbled building, ollie
off the powerhouse onto the rail wrapping around the smokestack, grind the rail
behind the powerhouse, transfer to the thin rail inside the crumbled building, then
finally ollie through the window right ahead of you and continue the grind on the
wooden planks inside. Don't fall into the water coming out so this gap counts and
you don't have to do it all again. (NOTE: The way to get this gap also composes the
majority of the Pro Combo line.)
[email protected] simplifies it for us...
"So, alls you gotta do is jump off the quarter pipe by the building with the tunnel,
push R2 or L2 to straighten out, bust the window, and grind the plank."
That would be Z on the GCN and L+R on the XBox.
Skylight-2-Skylight - 50 pts
A relatively easy gap after that last one. Transfer a grind between two skylights
on the cellblock roof.
Swamp Gap - 50 pts
And right back to difficult. Grind the wires at the docks, clear the gap and land
in a grind, then land on top of the stairway to the parade grounds.
Kirsten-Janine Schaper really makes this easier for us all...
"Dunno if u know but there's a really simple way 2 nail da swamp gap!!
And here it is:
-)Select the "Dunk 30 Tourists" goal.
-)Quarter turn right from the start point of the goal.
-)Ride down the path toward the ferry.
-)Ride up the ramp before the ferry.
-)Launch up 2 a grind on the wire.
-)Jump off at the end of the wire.
-)Land on the roof of the entrance 2 the southside of the switchbacks 4 the gap."
Switchback Shuffle - 50 pts
Transfer a grind between any two grindable objects along the switchbacks, except
for QP coping.
Tunnel Clearance - 50 pts
Transfer from one QP, over the tunnel, and onto the other QP propped up against
the building with the tunnel.
Tunnel Manual - 50 pts
Manual through the tunnel -OR- grind the grey ledge through the tunnel.
Watertower Roof Lip - 50 pts
Do a lip trick on the roof of the watertower.
Who Bombed the Bathroom? Spine - 50 pts
Spine Transfer off the banked wall of the bathroom near the cellblock and land on
the Red Power QP.
Bomb Drop Professional - 100 pts
Ride down the brown hill between the first and second legs of the switchbacks
(it's tucked behind the stairway to the powerhouse). Launch off the ramp at the bottom
and land in a grind on the demolished smokestack. Don't land in the water, because this
is a pretty difficult gap.
Super-High Watertower Spine - 100 pts
Transfer from the watertower bowl into the watertower while airing over the support
beams at the top of the tower; very easily accomplished with the Jango Jump Jet, but
where's the fun in that? (NOTE: If you want to get all the Pro points, you can't use
Jango Fett; this is the fifth objective in Rune's Pro Challenge.)
Rune's Grommet Gap - 200 pts
Only available during Rune Glifberg's Pro Challenge; do a lip trick on the board
the skater is holding way up top of the watertower. Do this by getting the "Watertower
Roof Lip", then ollieing into a stall on the board.
Rune's Plank Gap - 200 pts
Air over the plank being pushed over the pool by some skaters in Rune's Pro
Challenge.
Sludge Bomb - 200 pts
Transfer from the cellblock roof, over the stairway, and down into the watertower
pools. (NOTE: This gap is essential in the "Escape from Alcatraz" goal from Hell.)
Tin Roof Manual - 250 pts
Manual the entire roof of the small building in "Pull Off Mullen's Tech Trick".
Guard's Walk 2 Step Planks - 300 pts
Ollie off the slope behind the exercise yard wall and land on the wooden planks
propped up against the stairs. (NOTE: This is the first part of Elissa Steamer's Pro
Challenge.)
Switchback 1st Leg - 500 pts
With this, Switchback 2nd Leg, and MANUALED THE WHOLE THING!!!, Neversoft made me
say, "You want me to manual WHAT?!!"...seriously, I said that. But anyway, to get this
gap, you need to manual the switchbacks past the first turn. Go to the "Hidden Gaps
and Other Notes" section for help on this and other long manual gaps.
Massive Crumbling Stairset - 600 pts
Ollie all the way down the huge stairset past the exercise yard going down to the
parade grounds. (NOTE: This is the second part of Elissa Steamer's Pro Challenge.)
Elissa's Switchback 2 Sewer Pipe - 1000 pts
One HUGE air gap; you've got to ollie off a small kicker at the top of the
switchbacks and land successfully in the sewer pipe way at the bottom of the
switchbacks. (NOTE: This is, obviously, the third and final part of Elissa's Pro
Challenge.)
Switchback 2nd Leg!! - 1000 pts
Hold the manual from the first leg around the second turn of the switchbacks. Go
to the "Hidden Gaps and Other Notes" section for help on this and other long manual
gaps.
MANUALED THE WHOLE THING!!! - 5000 pts
Manual ALL OF THE SWITCHBACKS in the SAME COMBO! (NOTE: The three switchback gaps
are inavoidable if you want all the Pro points; you have to manual the switchbacks as
a Pro goal.) Go to the "Hidden Gaps and Other Notes" section for help on this and
other long manual gaps.
=============
3.5) Kona USA
=============
Big Block Extension - 25 pts
Do a lip trick on the concrete block sticking out of the blue bowl at the end of the
Snakerun Slalom.
Blue Line Turn 1 - 25 pts
This series of manual gaps is, luckily, much easier than the switchbacks of Alcatraz.
To get the first Blue Line Turn gap, manual down the snakerun slalom along the blue line
to the first turn. Go to the "Hidden Gaps and Other Notes" section for help on this and
other long manual gaps.
Channel - Kidney Roll-In! - 25 pts
Air over the rollin of the kidney bowl.
Crusty Connections - 25 pts
Grind the top step near the Crusty Pipe (the gray standalone HP) and transfer the
grind to the concrete ledge leading into the park.
Ledge-2-Ledge - 25 pts
Transfer a grind between any two ledges in the park; the street park is ideal for
this gap.
Ledge-2-Lip - 25 pts
Transfer a grind between one of the ledges jutting out from behind the Snakerun
Slalom to the lip of the Snakerun. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP!
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Ledge-2-Rail - 25 pts
Transfer a grind between a ledge and a rail; the street park is ideal for this
again.
Rail-2-Ledge - 25 pts
Transfer a grind between a rail and a ledge; street park once more.
Rail-2-Rail - 25 pts
Transfer a grind between any two rails in the park; the street park yet again.
Robot Line Gaps! - 25 pts
Transfer a grind between any of the wooden rails and planks in the far corner of
the street park.
Sidestep the Snake - 25 pts
Grind one lip of the Snakerun Slalom and transfer to the other lip.
Tombstone Extension - 25 pts
Do a lip trick on the concrete block coming out of the pink bowl.
Wild Man's Bomb Drop - 25 pts
Jump off the deck of the Crusty Pipe with the hut on it and land in the large grey
pool next to it.
Blue Line Turn 2! - 50 pts
Hold the manual down the blue line past the second turn. Go to the "Hidden Gaps and
Other Notes" section for help on this and other long manual gaps.
Channel - Double Roll-In! - 50 pts
Air over the two rollins on the QP in the very back of the street park.
Channel - Monster Pipe Roll-In! - 50 pts
Air over the rollin of the huge orange pipe.
Channel - Ramp 2 Ramp! - 50 pts
Air over the rollin of the middle spine in the street park. It's the side facing
the steel HP.
Channel - Single Wedge! - 50 pts
Air over one wedge of the back side of the middle spine in the street park.
Highwire Act - 50 pts
Grind or stall on the power lines above the huge orange pipe.
Lamp Extension - 50 pts
Do a lip trick on the lamp above the light grey QP in the corner of the street
park. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP!
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Redline 2 Kidney Coping! - 50 pts
Transfer a grind from a red railing to the kidney bowl.
TC's Deck Gap - 50 pts
Ollie from the starting point onto the deck of the Crusty Pipe.
The Crusty Transfer! - 50 pts
Using the side of the Crusty Pipe without the hut, transfer out of the Crusty Pipe
and into the shallow grey bowl next to it.
Way Transfer - 50 pts
This was my last gap, mostly because my Bradygames guide was wrong (big f'n surprise
there -_-). Spine Transfer out of the pink bowl, just to the left of the Tombstone
Extension, and into the second turn of the Snakerun Slalom.
Blue Line Turn 3!! - 75 pts
Keep on rolling down the blue line past the third turn. Go to the "Hidden Gaps and
Other Notes" section for help on this and other long manual gaps.
10 Point Landing!! - 100 pts
Okay, thank you to the several people who corrected my description of this gap. There
are too many to list here, so just check the Contributor section of the special thanks.
Find the rollin with the stairset on the back of it in the street park. Build up a whole
lot of speed and Boneless off the wedge, over the stairset, and into a grind on the blue
ledge behind the stairs. Nothing will trigger if you land on the right side of the blue
ledge. You have to land on the left side, closest to the grass.
2 Wheelin' the Blue Line!!! - 100 pts
Roll all the way from the mouth of the Snake to the blue bowl at the very bottom.
Go to the "Hidden Gaps and Other Notes" section for help on this and other long manual
gaps.
Double Wedge! - 100 pts
Transfer over both rollins instead of just one from the "Channel - Single Wedge!"
gap.
Snake-Head 2 Tail! - 100 pts
Grind all the way down the Snakerun Slalom.
Channel - Triple Roll-In! - 150 pts
Transfer over all three rollins on the small QP directly behind you from your
starting point.
Channel - HUGE Bank n' Roll!!! - 200 pts
On the same side of the QP as "Channel - Ramp 2 Ramp!", transfer all the way over
from one QP piece, past a slanted ramp, over two rollins, and onto another QP piece.
IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP!
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Big Hut Gap - 250 pts
Transfer over the hut between the blue and pink pools, from the pink to the blue.
Little Hut Gap - 250 pts
Transfer over the hut between the blue and pink pools, from the blue to the pink.
Air Over - 1000 pts
Air over Rick Thorne in Steve Caballero's Pro Challenge.
=============
3.6) Shipyard
=============
Transfer - 25 pts
Transfer from the yellow "Caution" ramp (near the ropes over the water) to the QP
near the building beside it.
Awning Hop - 50 pts
Launch off one of the angled boxes near the start of the "Dog Chase" goal and land
in a grind on the awning above you. (¡Muchas gracias a Francisco y Eliott por ayudan me!
Okay, so I tried speaking Spanish and I can't. =P)
Building Hop - 50 pts
Transfer a grind between awnings near the welders.
Conveyor QP Transfer - 50 pts
Transfer from the lower QP in the rusty building to the upper QP.
Dirty Water - 50 pts
Air over the water, using either the kickers underneath the buildings with holes
in their roofs, or the kickers near the buoy.
Dock Transfer - 50 pts
On the docks, transfer over the water from QP to QP.
Into the Barges - 50 pts
Using the QP to the right of the ships (facing the ships), transfer from that QP
into the nearest ship.
Ledge-2-Ledge - 50 pts
Transfer a grind between two ledges above the trailers.
Ledge-2-Rail - 50 pts
Transfer a grind between a ledge and a rail near the trailers.
More Barge Fun - 50 pts
Use the outside walls of one barge to transfer over the huge water gap and into
the other barge.
ONARABANA - 50 pts
Transfer between the two blue containers at the top of the stacks of storage
containers.
Rail-2-Ledge - 50 pts
Transfer a grind from a rail to a ledge near the trailers.
Rail-2-Rail - 50 pts
Transfer a grind between two rails on the angled walkway leading up to the
conveyor area (large, rusty, brown building).
Rail-2-Track - 50 pts
Transfer a grind from the short rail near the trailers to the train tracks.
Rusty Lip - 50 pts
Jump off one of the grey "Caution" ramps near the start and do a lip trick on the
rail above.
Track-2-Rail - 50 pts
Transfer a grind from the train tracks to the small rail near the trailers.
Track-2-Track - 50 pts
Transfer a grind between the train tracks.
Trailer Hop - 50 pts
Jump across the roofs of the trailers near the starting point.
Circle T - 100 pts
First, grind the tracks to the dead end to pick up speed. Jump off and Boneless
up to a stall on the unfinished office building high above the left side of the QP.
Roof Smash Transfer - 100 pts
Transfer between the two grey "Caution" QPs near the start.
Ventilation Claustrophobia - 100 pts
Grind the kinked green storage container and launch off into one of the ventilation
ducts. Land in a grind, then hold the grind until the vent ends.
Warehouse Ledge Madness! - 100 pts
Grind and transfer each and every ledge above the trailers.
5 Bones 1 Combo - 200 pts
Get all five dog bones in the same combo.
Run 1!!! - 500 pts
Grind the first wire in Eric Koston's Pro Challenge. Go to the "Hidden Gaps and
Other Notes" section for help on this and other long grind gaps.
Run 2!!! - 500 pts
Grind the second wire in Eric Koston's Pro Challenge. Go to the "Hidden Gaps and
Other Notes" section for help on this and other long grind gaps.
Run 3!!! - 500 pts
Grind the third wire in Eric Koston's Pro Challenge. Go to the "Hidden Gaps and
Other Notes" section for help on this and other long grind gaps.
Rusty Roost - 500 pts
Do a lip trick on the lower roof in Bucky Lasek's Pro Challenge.
Big Hole Gap - 1000 pts
Transfer over the white QPs after they fall apart during Bucky's Pro Challenge.
Rusty Old Ramp Channel Gap - 1000 pts
Transfer between the yellow spine after it falls apart during Bucky's Pro Challenge.
Rusty Roost II - 1000 pts
Do a lip trick on the upper roof in Bucky's Pro Challenge.
===========
3.7) London
===========
Bench Gap - 25 pts
Start grinding the benches behind the pedestrian mall (series of red buildings)
and hold the grind over the gap in the benches.
Garage Hop - 25 pts
Hold a grind between curbs in the parking garage.
Bus Stop - 50 pts
Jump into a grind from the kinked rail to the left of the bus stop onto the bus
stop.
Cheese Ledge - 50 pts
Grind the coping of the QP in the corner of the South Bank (near Chad Muska) and
transfer the grind to the yellow ledge directly above the parking garage.
Eh? Canada... - 50 pts
Leap into a lip trick on the Canada building (large brown building near the
pedestrian mall).
Eh? Nokia... - 50 pts
First, get to the top of the Canada building by leaping into a grind off the grey
QP in the alcove to the left of the Canada building, facing away from the pedestrian
mall. Next, Spine Transfer to the center bowl. Now, do a lip trick on the Nokia sign
to score the gap.
Gallery Gap - 50 pts
Ollie from one deck of the Gallery (other large brown building behind the plaza)
to another, without touching the grassy area in between.
Ledge-2-Ledge - 50 pts
Transfer a grind between any two ledges; most easily done at the gated-off area near
the pedestrian mall.
Nelson's Lip - 50 pts
Leap up into a lip trick on Nelson's Column, the large column in Trafalgar Square
(the center of the level).
Rail-2-Rail - 50 pts
Transfer a grind between any two rails; most easily done on the stairways at the
pedestrian mall.
Shell Building Hop - 50 pts
Transfer a grind from the roof of one building at the pedestrian mall to another.
Shell Edge - 50 pts
Do a lip trick on the roof of a building in the pedestrian mall.
South Afrika - 50 pts
Do a lip trick on the South Africa building (white building to the right of Trafalgar
Square, facing the Square).
Yet Another Wire - 50 pts
Use the fountain's edge as a kicker and leap off it, then land in a grind on one of
the wires crossing the square.
Admiralty - 100 pts
Transfer between two of the QPs in front of the white building with the arches.
Big Rail-2-Rail - 100 pts
Leap off the QP used in the Cheese Ledge Gap, into a grind on the ledge high above.
Transfer the grind to the waterside railing below.
Lip Gap - 100 pts
Do a lip trick on the brown building behind Trafalgar Square, near the parking
garage and white building with the arches.
Me Scaffolding - 100 pts
Do a lip trick on the highest piece of orange scaffolding, near Nelson's Column.
Off the Flags - 100 pts
Transfer a grind off the flags near the pedestrian mall to the any building in the
pedestrian mall. (Thanks to Tie Conn for the clarification!)
Onto the Flags - 100 pts
Transfer a grind from the roof of a building in the pedestrian mall to the flags on
the awning of the grey building.
Shell Transfer - 100 pts
Air off one QP in the pedestrian mall area, soar over the stairs, and land on the QP
on the other side.
Ye Old Fountain - 100 pts
Air entirely over one of the two fountains in Trafalgar Square.
'Round the Arches - 200 pts
Hold a grind entirely around the arches of the white building with the arches.
Top 'o the Gallery - 200 pts
Grind from the top of the Canada building across the three archways of the Gallery
and hold it until the gap in the rail on top of the South Africa building.
Shell Mega Wire - 250 pts
Grind the entire cable which goes away from the Canada building towards the building
with the arches.
Canada Bomb - 500 pts
This is possibly the biggest air transfer in the entire game. Consequently, you'll
need a whole lot of speed to make it. Get to the Canada building on the halfpipe on the
left, facing the Canada building from the Gallery. Do a whole lot of special tricks and
whatever else you can do to speed up. When you believe you're fast enough, launch out of
the right side of the HP (same viewing conditions) at the steepest angle possible. Stay
ready for landing and aim for the QP in Trafalgar Square.
[email protected] adds...
"th Jango Jump Jet will boost you highr into th air. This is really hlpfull for gaps
like the Canada bomb." (sic)
Netting Destroyed! - 500 pts
Only available in the "Free Stompy! Destroy the Traps" goal; grind up the netting
and across the top to trigger this gap.
Ring Around the Column - 500 pts
Skitch a bus around Trafalgar Square, starting and ending at Nelson's Column.
South Bank Lights - 500 pts
Grind the entire string of lights along the South Bank. You heard me. Go to the
"Hidden Gaps and Other Notes" section for help on this and other long grind gaps.
========
3.8) Zoo
========
Picnic Pop - 50 pts
Transfer a grind between two picnic tables.
Pop Rock - 50 pts
Grind the rail to the left of the hippos and transfer the grind over the rock
interrupting the rail.
All Exhibits Open - 100 pts
Transfer between the two quarter pipes on top of the ticket counters at the
entrance.
Arf! Arf! Arf! - 100 pts
Launch over the sea lions at the entrance of the park.
Backwoods Path - 100 pts
Grind all the logs behind the hill at the hippo exhibit and finish the grind on
the railing running along the water.
Bank Gap - 100 pts
Launch off one of the two kickers closer to the main entrance along the sidewalks.
Banner Gap 1! - 100 pts
Grind the banner closest to the entrance.
Banner Gap 2! - 100 pts
Grind the banner second-closest to the entrance.
Banner Gap 3! - 100 pts
Grind the banner third-closest to the entrance.
Banner Gap 4! - 100 pts
Grind the banner furthest away from the entrance.
(NOTE: All four banner gaps can be easily reached when doing the "Grind 4 Banner Gaps"
goal.)
Big Moat Transfer - 100 pts
Do a vert transfer from the vert ramp between the hippo and rhino exhibits to the
moat inside the rhino exhibit.
Birdhouse Rail - 100 pts
Grind the left rail from the birdhouse to the aquarium.
Bridge Transfer - 100 pts
Spine Transfer the bridge.
Grind Over It - 100 pts
Grind one end of the bridge to the other. If Stompy has already destroyed the
bridge, ollie over the gap and continue the grind.
Grind the Whole Planter - 100 pts
At the starting point, grind the entire lower ledge, either on the left or the
right, of the wall.
Handrail Hop - 100 pts
Transfer a grind between any of the rails in front of the shops at the entrance.
Hear No Evil - 100 pts
Transfer a grind over the middle brown ramp breaking the railing in front of the
monkey exhibit.
Hungry, Hungry Hippo Pool - 100 pts
Grind the entire coping of the upper pool in the hippo exhibit.
Long Neck Gap - 100 pts
Air over the gap in the two QPs in the giraffe exhibit.
Low Tide - 100 pts
Do a lip trick on the lowest ledge of the aquarium.
Manual Over It - 100 pts
Manual over the entire bridge. If Stompy has already destroyed the bridge, ollie
the gap and continue to manual. Ollieing this gap is harder, though, since it's bigger.
Move Like a Monkey! - 100 pts
Get on top of the monkey cages, then grind the wall there and transfer the grind to
the cable running off into the rest of the zoo.
See No Evil - 100 pts
Transfer a grind over the first brown ramp breaking the railing in front of the
monkey exhibit.
Shark Tank Trip - 100 pts
Leap off the QP in the back of the aquarium into a grind around the shark tank.
Hold the grind one time around to score the gap.
Snack Bar Hop - 100 pts
Leap out of the giraffe exhibit onto the roof of the snack bar (red circular
building).
Speak No Evil - 100 pts
Transfer a grind over the third brown ramp breaking the railing in front of the
monkey exhibit.
Wave 2 Wave - 100 pts
Transfer from one banked wall of the aquarium's exterior, over the walkway leading
inside the aquarium, and land cleanly on the opposite wall.
Welcome to the Zoo - 100 pts
Get to the QPs above the ticket counters (where the "All Exhibits Open" gap was) and
launch off the kickers onto or over the brown roof of the entrance.
What a Long Planter! - 100 pts
Grind the planter on the right side of the bottom of the hill past the entrance all
the way past the snack hut towards the monkey exhibit.
You Big Gorilla - 100 pts
Grind the ledge in front of the gorilla exhibit towards the giraffe exhibit.
You Drive Me Ape! - 100 pts
Grind the ledge in front of the giraffe exhibit, over the rock in the way, and
back towards the monkeys.
You Want Fries With That? - 100 pts
Grind the entire snack counter, starting and ending at the QP.
zOOrOOfgAp - 100 pts
Grind the ledge above the left side of the shops, from the brown roof of the
entrance.
Aqua Sign Gap - 500 pts
Bust a lip trick on the rail holding up the aquarium sign. This rail is just above
the "Low Tide" gap.
Big Surf - 500 pts
Do a lip trick on the second-highest ledge of the aquarium's exterior, just above
the "Aqua Sign Gap".
Bridge Roof Gap - 500 pts
Grind the cable leading down to the bridge from the shops at the entrance.
Elephant Hop - 500 pts
Jump from the top of the snack bar into an attempted grind on Stompy to get this
gap. This also opens the aquarium and breaks the bridge and a table.
Hold On! Lions Below! - 500 pts
Do a lip trick on the rocks high above the back wall of the lion's den.
Loop Hole - 500 pts
Air over the hole in the loop in Bob Burnquist's Pro Challenge.
Over the Hills - 500 pts
Get on top of the monkey cages again. Grind the wall there and jump over the hills
just before the wall curves towards the rest of the zoo. Your target is the entrance of
the zoo. Not an especially difficult gap, but difficult to place if you don't know
where it is.
Take It To The Bridge - 500 pts
Transfer across the two QPs in front of the bridge.
Lions Den Hop - 1000 pts
Use the elevated QP in the center of the lions' den to air out and over the lions'
cage.
Over Elephant Rock - 1000 pts
Air over the rock forming the tunnel in the elephant exhibit. (NOTE: This is also a
Pro goal.)
Tidal Wave - 1000 pts
Do a lip trick on the highest ledge of the aquarium's exterior.
=============
3.9) Carnival
=============
Ledge Hop - 25 pts
Transfer a grind across the gap in the concrete ledge behind the Ding Dong (the test
of strength).
Log - 25 pts
Transfer a grind from any ledge or rail onto the logs near the Rockin' Rockitz.
Planter Pop - 25 pts
Transfer a grind between the two planters near the starting point.
Rail-2-Rail - 25 pts
Transfer a grind between any two rails; best done in front of the Haunted House.
Stair Hop - 25 pts
Ollie over the stairs going down towards the Angry Dragon from the Rodeo.
'Shine Pool Transfer - 50 pts
Get in one of the bowls near the 'Shine Runner (use the awnings of the Wonder Barn
grinding towards the Abductor) and Spine Transfer between two bowls.
Back Porch Lip Gap - 50 pts
Get to the highest 'Shine Runner bowl and do a lip trick on the roof of the small
shack there.
Billy Goat Gap - 50 pts
Air the gap between the planters used in the "Planter Pop" gap with the QPs attached
to them.
Chicken Shi.. Manual - 50 pts
Manual the chicken pen near the Rodeo.
[email protected] gives some welcome advice...
"About the Chicken Sh.. and Pig Slop Manuals, you have to manual over all the animals
in the pen, or else you won't get the gap."
Cock to Ledge - 50 pts
Grind the edge of the chicken pen away from the Angry Dragon and transfer the grind
to the red and white awning.
Counter Grind - 50 pts
Grind the entire counter of the vendors near either the Haunted House or the Angry
Dragon.
Grind the Shiny Lights - 50 pts
Grind the cable of white lights starting from the fancy white house and ending down
near the lumberjacks.
I've TRIPPED Higher Than That! - 50 pts
Air the gap between QPs at the Ding Dong at a very low altitude. Refer to the "Hidden
Gaps and Other Notes" section for the sequence of the Ding Dong gaps.
Low Lip Gap - 50 pts
Do a lip trick on any part of the roof of the Thunder Cups which is not the sign.
Over the Barn Door - 50 pts
Grind the awning of the Wonder Barn and transfer the gap, then land in a grind on
the other side of the gap.
Pig Slop Manual - 50 pts
Manual the pigpen near the Rodeo.
[email protected] gives some welcome advice...
"About the Chicken Sh.. and Pig Slop Manuals, you have to manual over all the animals
in the pen, or else you won't get the gap."
Ride and Puke - 50 pts
Transfer between two of the QPs in front of the Abductor.
Rim Rockin' - 50 pts
Do a lip trick on one of the backboards in the basketball game.
3 Cow Manual - 100 pts
Manual the trough inside the tunnel of the Wonder Barn (linking the Abductor area
with the Angry Dragon area) past all three cow heads sticking out of the wall.
Angry Window - 100 pts
Grind the coping of the bowl on top of the Angry Dragon, going towards the Rockin'
Rockitz, then ollie out the window of the plywood castle and land in a grind on the wall
separating the swamp from the rest of the carnival.
Banner Up! - 100 pts
Grind the wire running from the awning of the Wonder Barn to the sign of the Abductor.
Mike Farrell says...
"It works best if you start in the Angry Dragon area. Grind the spare roller coaster track
by the barn and use the kicker to launch out of the little alley and up to the banner."
Tommy Thompson (can I call you Tom Tom for short?) offers...
"I was only able to get Banner Up! when approaching from the side of the Wonderbarn,
wallie-ing, and then starting the grind immediately."
Barn Hole Manual - 100 pts
Manual through the hole in the Wonder Barn linking the Abductor area with the Angry
Dragon area.
Barn Hop - 100 pts
Grind the coping of the bowl on top of the Angry Dragon, going towards the Rodeo, then
ollie out the window of the plywood castle and land in a grind on the awning of the Wonder
Barn.
Congrats on Your First Ollie - 100 pts
Transfer the ramps across the Ding Dong at a low altitude. Refer to the "Hidden Gaps
and Other Notes" section for the sequence of the Ding Dong gaps.
From the Charity Stripe - 100 pts
Transfer from one basketball stall to the one directly next to it.
Gummy the Gator Gap - 100 pts
Transfer a grind between the logs in the swamp behind the Rockin' Rockitz.
Haunted Teacup Gap - 100 pts
Grind the fence leading up to the roof of the Haunted House, then transfer the grind
to the roof of the Thunder Cups.
High Lip Gap - 100 pts
Do a lip trick on the Thunder Cups sign.
High Wire Act - 100 pts
Grind the flags from the top of the Wonder Barn (must complete the Competition goals
first) all the way down to the roof of the Thunder Cups.
Midway Manual - 100 pts
Another difficult one to explain. Behind the Ding Dong, there is a pink ledge with
awning supports on it. Start manualing the pink ledge, beginning at those awning
supports, then ollie over the gap at the end and manual to the end of the ledge past
that gap.
Midway Transfer - 100 pts
Air over the walkway into the tunnel of the Wonder Barn using the ramps next to the
Ding Dong.
Swamp Escape - 100 pts
Grind the second set of logs in the swamp out of the swamp and over the wall.
Thrill Ride - 100 pts
Grind the awning of the Wonder Barn from the Angry Dragon, over the two gaps in the
awning, and ollie into a grind onto the track of the 'Shine Runner.
Foot on the Line - 200 pts
Air from one basketball stall to the one two stalls down from it.
Limp Noodle - 200 pts
Transfer the ramps of the Ding Dong at a moderate height. Refer to the "Hidden Gaps
and Other Notes" section for the sequence of the Ding Dong gaps.
You Call That Air? - 250 pts
Transfer the ramps of the Ding Dong at a slightly higher height than the "Limp
Noodle" gap. Refer to the "Hidden Gaps and Other Notes" section for the sequence of the
Ding Dong gaps.
From Downtown - 300 pts
Transfer from one basketball stall to the one at the other end.
Shoulda Skipped That Chili Dog - 300 pts
Transfer the ramps of the Ding Dong at a fairly high altitude. Refer to the "Hidden
Gaps and Other Notes" section for the sequence of the Ding Dong gaps.
Nice View, But It's No Penthouse - 350 pts
Transfer the ramps of the Ding Dong at a moderately high altitude. Refer to the
"Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps.
Almost Never Soft - 450 pts
Transfer the ramps of the Ding Dong as high as possible without hitting the bell.
Refer to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong
gaps.
Abductor Lip Manual - 500 pts
Behind the Abductor, there are some steps. Manual one of the steps entirely.
Win a Prize - 500 pts
Ring the bell of the Ding Dong by transferring the ramps as high as possible. Refer
to the "Hidden Gaps and Other Notes" section for the sequence of the Ding Dong gaps.
Nice View Up Here - 1000 pts
Do a lip trick on one of the baskets of the ferris wheel and hold it until the basket
reaches the top of the wheel.
Roof Dragon Gap - 1000 pts
Jump from the top of the Wonder Barn into the bowl on top of the Angry Dragon.
WHAT A TRIP! - 1000 pts
Grind the entire 'Shine Runner track. (NOTE: This must be accomplished in the "Grind
the Whole Coaster" goal.)
=============
3.10) Chicago
=============
Bench-2-Planter - 25 pts
Transfer a grind between a bench and a planter in front of the library (large
brown building with the black archways).
Bench-2-Rail - 25 pts
Transfer a grind between a bench and a rail along the street near the river.
Frothy Lip - 25 pts
Do a lip trick on the QP on top of the coffeehouse (green building in the corner,
near the library).
Ledge-2-Planter - 25 pts
Transfer a grind between a ledge and a planter near the museum (large grey building
near the coffeehouse).
Ledge-2-Rail - 25 pts
Transfer a grind between a ledge and a rail along the street near the river.
Light Rail - 25 pts
Grind the rail above the planter along the river's edge.
Lip Extension - 25 pts
Do a lip trick on rail above the QP near where you get the "Get a High Score:
900,000 Points" goal.
Planter-2-Bench - 25 pts
Transfer a grind between a planter and a bench in front of the library.
Planter-2-Ledge - 25 pts
Transfer a grind between a planter and a ledge in front of the museum.
Planter-2-Rail - 25 pts
Transfer a grind between the planter and a handrail leading down to the river
where you got the "Light Rail" gap.
Rail-2-Bench - 25 pts
Transfer a grind between a rail and a bench along the street near the river.
Rail-2-Ledge - 25 pts
Transfer a grind between a rail and a ledge along the street near the river.
Rail-2-Planter - 25 pts
Transfer a grind between a handrail leading down to the river and the planter
where you got the "Light Rail" gap.
Up to Awning - 25 pts
Grind the awning near the parked bus next to the museum by airing off one of the
planters and landing in a grind on the awning.
Bench-2-Bench - 50 pts
Transfer a grind from a bench to a bench near where you got the "Deliver the Pizzas"
goal.
Bridge Gap 1! - 50 pts
Clear the first bridge gap while doing the tricks requested in "The Bridge
Challenge".
Ferry Princess - 50 pts
Transfer a grind from the handrail along the river's edge to the edge of the
ferry, just like in Alcatraz.
Heartattack Transfer - 50 pts
Air over the stairway near the parked bus (behind the library) using the two QPs
on either side of it.
Jumping Track - 50 pts
Transfer a grind from one train track to the one directly next to it.
Latte-2-Go - 50 pts
Launch off the ramp on top of the coffeehouse and land in a grind on the wall of
the museum.
Ledge-2-Ledge - 50 pts
Transfer a grind over the gap in the ledges running along the first floor of
the library.
Modern Gap - 50 pts
Transfer a grind onto or off of the large orange piece of modern art near the
river.
Planter-2-Planter - 50 pts
Transfer a grind between two of the planters in front of the library.
Rail-2-Rail - 50 pts
Transfer a grind between two of the handrails along the river's edge.
Bridge Gap 2! - 100 pts
Clear the second bridge gap while doing the tricks requested in "The Bridge
Challenge".
Grassy Manual - 100 pts
Manual the planter leading out of the central plaza (where you get the "Get a
High Score: 900,000 Points" goal) towards the museum. Go to the "Hidden Gaps and
Other Notes" section for help on this and other long manual gaps.
High Art Transfer - 100 pts
Transfer between the QPs in front of the museum.
Latta Mocha Air - 100 pts
Air off of one QP on the side of the coffeehouse, all the way over the coffeehouse,
and land cleanly on the other QP.
Over Blue Awning - 100 pts
Cross the bridge after doing "The Bridge Challenge". Grind the kinked stone ledge
to your immediate left over the blue hotel awning and land in a grind on the kinked
ledge on the other side.
Over the El - 100 pts
Air over the tracks of the El (which is the train) using the kicker across the
street from the barbershop (the small building near the ramp used to get up to the El).
Roof Topper - 100 pts
Get onto one of the roofs of the buildings in the central plaza, then use the wooden
plank propped up against the rail to air over to the other roof.
Yellow-2-Yellow - 100 pts
Under the El's tracks, there are two low yellow rails. Transfer a grind between them,
but due to the odd way they turn, you probably shouldn't ollie between them or you'll
miss the second rail.
Bridge Gap 3! - 200 pts
Clear the third and final bridge gap while doing the tricks requested in "The Bridge
Challenge". This lowers the bridge for access to the area across the river.
Ferry to Surface Streets - 200 pts
Launch off the kicker on the front end of the ferry and land on the streets of Chicago
in front of you. It's possible without using the Jango Jump Jet, but it's a lot easier if
you do useit. Personally, I did the gap without it.
Jumping TWO Tracks! - 200 pts
While turning the corner of the El's tracks, grind one track and transfer the grind
to the other track (not the adjacent rail).
River Barrier Manual - 200 pts
Manual the concrete barrier above the river, starting near the "Modern Gap". No,
seriously, manual that entire thing. Go to the "Hidden Gaps and Other Notes" section for
help on this and other long manual gaps. IMAGE ASSISTANCE IS AVAILABLE FOR THIS GAP!
-->
http://www.angelfire.com/extreme4/bishizero <--
River-Side Manual - 200 pts
Manual the entire length of the river's edge. Easier than it sounds, actually, if you
get enough speed coming off the QP on either end. Go to the "Hidden Gaps and Other Notes"
section for help on this and other long manual gaps.
Tight Ledge Manual - 200 pts
Manual the very narrow ledge on the other side of the building from the "Grassy Manual"
gap. Go to the "Hidden Gaps and Other Notes" section for help on this and other long
manual gaps.
Jump Ship! - 5000 pts
Yes, it's a difficult gap. Yes, it's well worth it, and yes, it looks awesome. There's
a goal unlocked after beating "The Bridge Challenge" called "900 Off Bridge to Ferry's Top
Deck". To get this gap, successfully complete that goal.
++++++++++++++++++++++++++++++
4) Hidden Gaps and Other Notes
++++++++++++++++++++++++++++++
=-=-=-=-=-=-=-=-=-=
ALCATRAZ HIDDEN GAPS
=-=-=-=-=-=-=-=-=-=-
Salute! - 50 pts
Do a lip trick on one of the flagpoles on the cellblock roof.
Holy F@&#! - 100 pts
Grind the pipe coming off an entrance to the cellblock roof, then transfer the grind
to the cable extending off the water tower towards the smokestacks. This gap may seem
imposing, but if you just hold the grind button after falling off the pipe, you'll
automatically latch on to the cable and score the gap.
Over the Dozer! - 250 pts (added by Drew Roland)
Air over the bulldozer in the parade grounds.
-=-=-=-=-=-=-=-=-=-=
KONA USA HIDDEN GAPS
=-=-=-=-=-=-=-=-=-=-
Lip Under - 1000 pts
Hold a lip trick while Rick Thorne airs over you in Steve Caballero's Pro Challenge.
-=-=-=-=-=-=-=-=-=
LONDON HIDDEN GAPS
=-=-=-=-=-=-=-=-=-
Bloody Tourists! - 100 pts
Wallride-tag a bus in the "Wallride Tag 5 Buses" goal.
Fountain Plant - 100 pts (added by Joe M.)
Ollie onto the circular area in the center of one of the fountains.
You already got this bus - 100 pts
Wallride-tag a bus you already tagged in the "Wallride Tag 5 Buses" goal.
-=-=-=-=-=-=-=-=-=-=
CARNIVAL HIDDEN GAPS
=-=-=-=-=-=-=-=-=-=-
Clown Plant - 200 pts
Ollie over the clown in front of the Abductor.
-=-=-=-=-=-=-=-=-=-
CHICAGO HIDDEN GAPS
=-=-=-=-=-=-=-=-=-=
Mob Hit! - 100 pts (added by Joe M.)
In the "Put Bugs on 5 Mafiosos" goal, put a bug on a Mafioso.
----------------------
The Ding Dong gaps in the carnival follow this sequence, from lowest to highest...
I've TRIPPED Higher Than That!
Congrats on Your First Ollie
Limp Noodle
You Call That Air?
Shoulda Skipped That Chili Dog
Nice View, But It's No Penthouse
Almost Never Soft
Win a Prize
---------------------
Next up, tips for those facing difficulty with the grind gaps in Eric Koston's Pro
Challenge and otherwise.
First, max out your Rail Balance stat. There are a lot of goals which give stat points
as rewards.
If you can't get enough stat points to max out your rail balance stat, pick a skater with
a high rail balance stat to start with. Kareem Campbell, Eric Koston, Bam Margera, and
Chad Muska are the best choices.
As an absolute last resort, scour up $1000 for the Slomo cheat. In the shop, its
description reads "More Your Speed". With this cheat activated, the balance meter
moves more slowly, giving you a better reaction time and consequently, better balance.
This is only recommended for Eric Koston's Pro Challenge if you can't hold the grind
well enough.
---------------------
Finally, some tips for those totally stuck on the long manual gaps (such as the
Switchbacks and the Blue Lines)...
First, max out your manual balance stat. Once again, there are a lot of goals which
give stat points as rewards.
Again, if you can't max your manual balance stat, pick a skater with an inherently
high manual balance stat. Eric Koston and Rodney Mullen are good choices.
Once more, as an absolute last resort, buy the Slomo cheat. This makes the Switchbacks
gaps much easier to pull off, but know that it is cheating. Only use it if you can't
manage to hold the manual past the first turn (like me ^_^U).
Tony G. offers his assistance...
"Anyways - the manual-switchback gap in Alcatraz. If you cant go round the corners
because you're going too fast, press triangle twice before each corner to start a pogo
to slow you down. then, when you have passed the corner, press circle twice to do a
handstand. This will let you go faster than the pogo, and you can go back to a pogo at
the end of the straight."
Leslie McGregor says...
"If you hold down x when landing in a manual(and keep it held down), your speed doesnt
[sic] decrease so fast. which helps for doing straight manual gaps, but makes any manual
gap with turns a lot harder (and the alcatraz switchbanks one impossible)."
Ryan Melanson offers...
"When your trying to manual the switchbacks (Alcatraz), use a special manual trick. You get
alot [sic] better balance. I used the "Handstand 360 Flip"."
---------------------
[email protected] writes in...
"this may sound dumb and obvious, but it isn't on your faq (im not being negative,
it's true) use the cheat codes for moon physics (superfly) and perfect balance (rails:
"ssbsts" ; manuals "mullenpower")".
For the GCN, those codes are...
Moon Physics - giantsteps
Perfect Rail - belikegeoff
Perfect Manual - 2wheelin
I'm still looking for the XBox codes...I'm sure they're on the GFAQs board, but I'm
lazy. =P
++++++++++++++++
5) Miscellaneous
++++++++++++++++
Just a wrap-up of the entire FAQ. You don't need to read this unless you want to
feel good about yourself for being mentioned in the Special Thanks, or if you want to
use this FAQ on your site.
===================
5.1) Special Thanks
===================
General Thanks
--------------
- Neversoft
- Activision O2
- Nintendo
- Microsoft
- Sony
-- For developing, publishing, and licensing this game on all systems.
- You, the reader
-- For giving me purpose to write this FAQ, knowing everybody needs help sometimes.
Contributors
------------
- Child A' Da KoRn
-
[email protected]
-
[email protected]
- Christopher Ascue
-- For their much-needed clarification of the 10 Point Landing gap in Kona.
-
[email protected]
-- For assisting with Canada Bomb and other big air transfers.
- Matt Gotliffe
- Lazarus Hernandez
- Tie Conn
-- For (ruthlessly =P) correcting me on the Lamp Extension gap in Kona.
- Tie Conn
-- For correcting my description of Off the Flags in London.
-
[email protected]
-- For simplifying my description of Skate Attic in Alcatraz.
-
[email protected]
- Tony G.
-- For assisting in long rail and manual gaps
- Drew Roland
-- For adding the Over the Dozer hidden gap in Alcatraz
- Joe M.
-- For adding the Mob Hit! and Fountain Plant hidden gaps in Chicago and London
- Francisco Zarama and Eliott Wiener
-- For correcting my Awning Hop description
- Mike Farrell
- Tommy Thompson
-- Simplifying "Banner Up!"
-
[email protected]
-- Clarifying "Chicken Sh.." and "Pig Slop"
- Kirsten-Janine Schaper
-- Simplifying and clarifying "Swamp Gap"
- Leslie McGregor
- Ryan Melanson
-- Offering their advice for long manual gaps
GFAQs Members
-------------
- DarkElves
- insectoidone
-- For starting the Official Gap List Topics on the GCN and PS2 boards, respectively.
- GaryAtEastern
-- For staying friends with me even after I made a horrible first impression. ^_^U
- All the people who needed help with gaps
-- For inspiring me to write this FAQ.
- CJayC
-- For putting this FAQ up.
/////////////////////////////
And a very special thanks to:
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- insectoidone
- milk weasel
- strtboarder
-- For helping me get my final gap, leading to my total clearance of the game.
==========================
5.2) Copyright Information
==========================
Tony Hawk's Pro Skater is copyright (c) 1999-2002 Activision, Inc. and its
affiliates. Activision is a registered trademark and Activision O2, Pro Skater, and
Sports Revolution are trademarks of Activision, Inc. and its affiliates. All rights
reserved. Tony Hawk is a trademark of Tony Hawk. Developed by Neversoft Entertainment,
Inc.
This Gap FAQ is copyright (c) Colin C. Spence 2002-03. If you wish to use this FAQ on your
site, you are free to do so, providing you keep everything in its original form, especially
this copyright statement.