____        _ _       _               ____     _ _
          / ___| _ __ | (_)_ __ | |_ ___ _ __   / ___|___| | |
          \___ \| '_ \| | | '_ \| __/ _ \ '__| | |   / _ \ | |
           ___) | |_) | | | | | | ||  __/ |    | |__|  __/ | |
          |____/| .__/|_|_|_| |_|\__\___|_|     \____\___|_|_|
                |_|
     ____ _                       _____ _
    / ___| |__   __ _  ___  ___  |_   _| |__   ___  ___  _ __ _   _
   | |   | '_ \ / _` |/ _ \/ __|   | | | '_ \ / _ \/ _ \| '__| | | |
   | |___| | | | (_| | (_) \__ \   | | | | | |  __/ (_) | |  | |_| |
    \____|_| |_|\__,_|\___/|___/   |_| |_| |_|\___|\___/|_|   \__, |
                                                              |___/

FAQ/Walkthrough
Author: MythosII
Platform: Xbox
Game: Tom Clancy's Splinter Cell Chaos Theory
__________________________________________________________________________

Table Of Contents
__________________________________________________________________________

1. Introduction
2. Story
3. Characters
4. Actions And Movements
5. Weapons, Items And Gadgets
6. Walkthrough
7. Legal And Credits
__________________________________________________________________________

1. Introduction
__________________________________________________________________________

This FAQ/Walkthrough will give detail into the Tom Clancy's Splinter Cell
Chaos Theory. The story, the characters, the actions and movements and
the weapons, items and gadgets. For more information on these read the
manual and also watch the training videos in the game found in the main
menu of solo after you have selected a profile. This also includes a full
walkthrough of every mission in the game. It will explain how to complete
each level with a 100% mission rating and all objectives completed. You
only knockout six people and have to kill three people as objectives. No
bullets are ever fired. The only weapons, items and/or gadgets you need
are the OCP, lock pick, EEV googles, one sticky camera and two smoke
grenades. The only things not included in FAQ/Walkthough are Coop and
Versus Mode.
__________________________________________________________________________

2. Story
__________________________________________________________________________

Japan's creation of an Information Self Defence Force is deemed a
violation of international law and of their own Constitution and ignites
rising tensions between Japan, China and North Korea. Facing North Korean
and Chinese blockades of shipping across the Korea Strait, Japan
requests US assistance in accordance with American obligations under
Article 9 of the Japanese Post War Constitution.

Mounting evidence gathered by the I-SDF indicates that the devastation
of Japanese economy on the now infamous 'Black Gold Day' may have been
caused by intentional Information Warfare attacks.

As nations begin to mobilise and the United States activates the USS
Clarence E Walsh, the world's premiere Electronic and Information
Warfare platform and dispatches her to the region, Third Echelon gets a
wind of a small and seemingly unrelated incident that may end up having
global repercussions...
__________________________________________________________________________

3. Characters
__________________________________________________________________________

----------
Sam Fisher
----------

Born: 1957, Location Unknown
Height: 5'10"
Weight: 170lbs

Third Echelon's scalpel, field operatives use the latest high technology
and espionage techniques to infiltrate sensitive locations, retrieve
information, and execute operations the U.S. government cannot acknowledge.

Fisher has been on the front lines of espionage through several key
years of world history. He has not only survived but excelled in the
field of espionage through hard work, insatiable curiosity, and brutal
honesty. He has little time for polite niceties and even less for lies.
He is quiet, instinctive, and observant, somebody who watches from the
outside.

Though fully aware of his skills, Fisher understands that his survival
has often been a gift of chance. He knows he is human and fallible and
does not want to die. He covers his fears with a strange and slightly
dark sense of humour.

----------------------
Colonel Irving Lambert
----------------------

Born: 1961, Batcave, South Carolina
Height: 6'2"
Weight: 270lbs

Lambert is the Third Echelon director of operations, answering to the
Third Echelon director. He is in charge of all Third Echelon field
operations. Lambert became involved in intelligence as a young man and
rose quickly in rank and responsibility. He was in the Gulf for the
months leading up to Desert Storm, coordinating SIGINT and running
double agents. Once the war began, he was aiming lasers and arranging
for television coverage of the good parts. He is a popular and
well-connected man in Washington, D.C., though minimally trusted and
never publicly acknowledged.

----------------
Anna Grimsdottir
----------------

Born: 1974, Boston, Massachusetts
Height: 5'8"
Weight: 128lbs

Anna Grímsdóttir is a civilian computer and signal intelligence
technician. Her job is to provide technology and communications support
to a field operative. She is calm and confident of her abilities and
capable of tackling the best computer security systems in the world.
Grímsdóttir is a second-generation American; her mother came to the U.S.
alone from Aurora, in Northern Iceland. Grímsdóttir dropped out of
St. John's college in the mid-nineties and worked as a programmer in
different private communications firms contracted by the U.S. Navy. She
was recruited into the NSA in the late nineties, and rose quickly in
rank as the Internet became more and more important to national security.

---------------
William Redding
---------------

Born: 1969, San Deigo, California
Height: 5'11"
Weight: 180lbs

Fisher's new field runner is a calm, book-wormy type. He is fanatical
about his planning, preparation, and data, and is meticulously accurate
in every facet of his job. He is a bit of a fetishist when it comes to
weapons and vehicle specifications and could list from memory every item
aboard an Osprey at any time, including its weight and location.

Will attended the University of Chicago where he received a BA in
political science with a dual major in history. He then applied for
admittance to the Marine Corps where he trained as a communications
specialist and rose quickly to the rank of Captain. He left the Corps to
work for the NSA as a signal intelligence analyst. He soon found that
his experience as a Marine ended up getting him assigned to atypically
dangerous locales and bringing him a lot of recognition.

------------
Milan Nedich
------------

Born: 1970, Location Unknown
Height: 5'11"
Weight: 189lbs

Milan is the vice president of the VIP Protection Division of Displace
International. Milan is well dressed and deliberate in his movements and
demeanour. He is an exceptionally mean drunk.

---------------------
Admiral Toshiro Otomo
---------------------

Born: 1955, Hiroshima, Japan
Height: 5'9"
Weight: 161lbs

Admiral Otomo is the commander of the newly formed I-SDF, the newly
formed Information Warfare arm of Japan's Self Defense Force. Otomo is
stoic, determined and absolutely loyal. He is the Japanese equivalent of
Third Echelon's Irving Lambert, and the two men share intelligence
openly.

--------------------
Dr. Bruce Morgenholt
--------------------

Born: 1967, Wilmington, Delaware
Height: 5'9"
Weight: 128lbs

Bruce Morgenholt is a 'plain old ordinary guy' who just happens to be
one of the 12 or so most intelligent human beings on the planet. He
worked alongside Abraham Zherkezhi studying the Masse Kernels following
the Georgian Information Crisis, and currently works for Wright-Pritchard
Technologies, a telecommunications company with development contracts
throughout South and Central America.

------------
Hugo Lacerda
------------

Born: 1972, El Salvador
Height: 5'9"
Weight: 128lbs

Hugo Lacerda has been associated over the years with a number of
separatist, guerilla and revolutionary groups in South and Central
America. Recent intelligence indicates that he may have formed his own
movement and has been advocating the use of Information Warfare
techniques as the only feasible way for The Revolution to succeed in the
modern world.

----------------
Douglas Shetland
----------------

Born: 1959, Boone, Iowa
Height: 6'0"
Weight: 201lbs

Shetland is president and CEO of the Displace International, a private
military company. He has turned his distinguished military career and
expert-level training into the solid backbone of a formidable and
legitimate mercenary company. His connections within the U.S. military
and, through his employees, to other national western militaries, have
allowed Displace to fill an important gap in the modern defense industry.

-----------------
Abrahim Zherkezhi
-----------------

Born: 1960, Warsaw, Poland
Height: 6'3"
Weight: 207lbs

Abrahim Zherkezhi has a doctorate in Cryptological Number Theory from
Gottingen University, and was an advisor to the US Homeland Protection
Agency following the blackouts in 2003. He worked for the UN to help
unlock the secrets of the Masse Kernels following the Georgian
Information Crisis, and then abruptly disappeared from public life. He
is rumored to have gone insane.

------------------------
Captain Arthur Partridge
------------------------

Born: 1949, Tuskegee, Alabama
Height: 5'10"
Weight: 173lbs

Arthur Partridge is the Captain of the USS Clarence E Walsh, one of the
Navy's top commanders on a career track to the Admiralty. A long time
friend of Fisher's, Partridge was his commanding officer for a short
time when Sam was a Navy SEAL, and the two have maintained a good
relationship over the years.
__________________________________________________________________________

4. Actions and Movements
__________________________________________________________________________

-----------
Basic Moves
-----------

Crouching

Press the B button to crouch. Movement is slower, but
quieter, and Sam is less visible while crouched.

Mantling

Press the Y button and push forward into low objects like crates or
tables and Sam will crawl, or 'mantle' onto them.

Climbing

To Climb a pipe, ladder, vertical cable or fence simple walk into it.
Press the B button to jump off.

Close Attack

In Splinter Cell Chaos Theory, you choose between lethal (right trigger)
attacks and non-lethal (left trigger) attacks when you're close to the
enemy.

Back To Wall

Click the left thumbstick when standing or crouched to put Sam's back to
wall. Sam is less visible with his back to wall.

Shimmying

Jump by pressing the Y button to grab and hang from ledges above Sam's
head. Sam can move left and right as well as pull himself up if there is
room.

Hand-over-Hand

Jump by pressing the Y button to grab and hold a horizontal pipe. Bring
Sam's legs up to clear obstacles by pressing the Y button.

Inverted Neck Snap

When holding onto a horizontal pipe with legs up. To attack a non-player
character (NPC) press the right trigger for a lethal attack and the left
trigger for a non-lethal knockout attack. Press the B button twice to
let go.

Zip Line

Jump by pressing the Y button to grab hold of a sloped wire or zip line.
Sam will slide down automatically, Raise Sam's legs by pressing the Y
button. Press the B button to let go.

Throwing

Once Sam has an item in hand, press the X button to enter throwing mode.
A reticule appears in the middle of the screen. Aim the reticule at the
position you want to throw the object. Pressing the right trigger will
throw the object. Sam can throw objects or grenades he picks up in the
environment.

--------------
Advanced Moves
--------------

Rolling

Press and hold the B button while running to do a roll.

Split Jump

If Sam is in a corridor that is not too wide but relatively high,
he can perform a split jump by facing the wall and pressing the Y button
to jump.

Half Split Jump

If Sam is in a smaller corridor, he will be able to do a half split jump.
Press the Y button to jump will make Sam enter the half split jump mode.

Drop Attack

If you get above an enemy and drop down on him, you will be able to knock
him out.

Rappelling

To rappel, stand near the hook point indicated in the interaction window
and select the Rappel interaction. Sam can move up and down the rope.
Press the Y button to kick off the wall.

Rappel Shooting

Sam can equip and fire his weapon while rappelling. Press the X button to
equip the selected weapon. Only the pistol and SC-20K are usable while
rappelling.

Hanging Shooting

Sam can equip and fire his weapon while hanging from a pipe. With his
legs down, he will shoot forward; with his legs up, he will hang upside
down and shoot backward. Press the X button to equip the pistol while
hanging from a pipe.

Split-Jump Shooting

Sam can equip and fire his weapon while in the split jump position. Press
the X button to equip the selected weapon.

Switch Shoulder

While in the aiming mode, click the left thumbstick to switch your weapon
form one shoulder to another. That way you will be able to aim at any
angle.

Bash Door

When you shoos Bash Door in the interaction menu, Sam will break through
to another room by hitting the door with his feet. Note that this move
will make more noise, but it can knock out can enemy on the other side.
Get your weapon before bashing the door, if needed.

Open Door Stealth

If you want to make sure no one hears you, open the door in a stealthy
way. You can make Sam open/close the door as fast as you want by playing
with the left thumbstick.

Lock Picking

Sam will need to pick the lock on some doors. lock picking takes time,
but is quiet and cannot be detected. To pick a lock, slowly rotate the
left thumbstick around the outer edge of its range until you see and hear
the first pin being to move. This means the left thumbstick is in the
correct quadrant. Then keeping the left thumbstick in the correct
quadrant, gently move the left thumbstick to release one of the pins.
Repeat until all pins are released.

Break Lock

If Sam is in a hurry, he can simply break locked doors open using his
knife, to do this, simply select break lock interaction. Beware... this
is noisy and broken locks will cause guards to become curious.

---------------------------------
Non-Player Character-Linked Moves
---------------------------------

Move Body

Sam will need to hide dead or unconscious bodies in order to prevent them
from being discovered. Select the body interaction to carry the body.
Press A button to put it down quietly, or simply press the Y button to
drop the body in a hurry.

Grabbing

Grab an enemy by sneaking up close to imp undetected and selecting the
grab character interaction.

Human Shield

While holding an enemy, you can press the X button to equip your sidearm
and fire at other enemies while using the enemy you are holding as a
human shield. Note that you can move around with Sam while in this mode.

Interrogation

Some NPC's can be interrogated for useful information. While holding an
NPC, select the interrogate interaction to make him talk. Interrogations
reveal all sorts of information that will help you on your missions. Be
sure to interrogate as many opponents as possible!

Forced Cooperation

Some objects in the world can't be used by Sam, but there may be NPC's
who can use the objects for him. To force an NPC to cooperate, grab him,
drag him to use and select the Force Cooperation interaction.
__________________________________________________________________________

5. Weapons, Gadgets and Items
__________________________________________________________________________

------------
SC-20K Rifle
------------

The SC-20K is Sam's main weapon. The weapon can be equipped with four
attachments. The ammunition for the SC-20K is standard NATO 5.56x45mm
round. Each magazine contains bullets.

The foregrip attachment is a very useful attachment allowing Sam to use
his SC-20K with greater precision.

The launcher attachment allows Sam to launch different devices, each
with it's own characteristics.

Sniper Attachment is equipped with a modified barrel, the sniper
attachment fires 20mm APDS anti-material round designed to penetrate
hard targets and armoured positions. You will be able to hit long
distance targets with high precision. Although very powerful, it is
quite loud and should be used with care.

Shotgun attachment's main purpose is for close-quarter offensive
situations. It is a semi-automatic shotgun. It also generates a lot of
noise and will attract attention to your location.

--------------
Sticky Shocker
--------------

The sticky shocker releases an electrical surge when it hits its target.
If you shoot a sticky shocker into a pool of water, the water and
everything in contact with it will be affected by electricity.

-------------
Sticky Camera
-------------

The sticky camera is mostly used for surveillance operations. Once the
camera is launcher, the perspective will automatically switch to that of
the camera. Once the camera reaches its designated target, you can
controls its point of view, allowing Sam to get a better view of the
surroundings. The camera has zoom capabilities, as well as thermal and
night vision lenses. The camera can be triggered to make noises that will
attract the attention of NPC's. The camera can release a poisonous gas.
The gas will affect an NPC nearby and render them unconscious. Once the
gas is used, the camera is destroyed.

-----------
Gas Grenade
-----------

The gas grenade produces harmful hydrochloric fumes that will rapidly
knock out anyone in its radius who is not wearing proper protective gear.

------------
Ring Airfoil
------------

Use to knock out an NPC from a distance. Be aware that the NPCs falling
from great heights may be killed by the fall.

----------
5-7 Pistol
----------

The 5.7 Pistol is a single-action trigger pistol with a 20-round
magazine. It also comes equipped with a silencer/flash suppressor.

-------------------------------------
Optically Channelled Potentiator (OCP)
-------------------------------------

This device is connected onto the 5-7. It can be used to disable
electronic devices for a short period of time. Lights, cameras and
computers can all be affected. Give the OCP a try - it's Sam's new best
friend. A light on the side of the 5-7 will indicate if the OCP hit a
proper target or not. A green light indicates a successful hit whilst a
red one indicates that the OCP has no effect on the targeted object.

------------------------------------
Electronically Enhanced Vision (EEV)
------------------------------------

This new and experimental device allows Sam to scan an area and reveal
different properties about the objects in that area. Interactive objects
will stand out from the other objects while viewed in EEV. Information
displayed about objects in EEV includes OCP affected, hacking available,
explosive danger, laser designation and remote accessible. Other
properties are EEV can also be used to scout at a distance with its zoom
capability. While in EEV, Sam can move around, but at very slow speed.
While in EEV, Sam can toggle the thermal, night vision and EMF modes as
you would normally.

----------
Wall Mines
----------

The wall mine is a motion-sensitive explosive device that can be attached
to almost any surface. To deactivate and pick up a wall mine, wait for
the green light.

------------
Frag Grenade
------------

The 14-ounce M67 fragmentation grenade consists of a 2.5" steel sphere
surrounding 6.5 ounces of a high explosive. Upon detonation, the steel
sphere shatters, emitting a burst of high velocity shrapnel.

-------------
Smoke Grenade
-------------

This grenade gives off a cloud of smoke when it explodes. The cloud
enables you to move forward without being spotted.

-------------
Flash Grenade
-------------

This grenade temporarily blinds the mercenaries when it explodes in their
field of vision.
__________________________________________________________________________

6. Walkthrough
__________________________________________________________________________
__________________________________________________________________________

Punta Blanco Lighthouse, Outside Talara, Peru (Lighthouse)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Rescue Morgenholt
Recover Or Destroy Information About The Masse Kernels
Discover Where The Guerrillas Got Their Arms And Equipment From
Exfiltrate To The Primary Extraction Point

--------------------
Secondary Objectives
--------------------

Eliminate Hugo Lacenda

---------------------
Opportunity Objectives
---------------------

Scan The SSCC Bar Code Of The Delivered Crates

----------------
Bonus Objectives
----------------

Disable The Guerrilla’s Communications Equipment

At the start stand up and run slightly to the left then up and follow the
rock around the around. Run into the cave you will put you back to
wall. Then crouch under the rock and enter the crawl space. Crawl through
then exit when you can, stand up and jump up onto the rock then up again
and up once more. Then stand up and run to your left down the rocks, you
will fall slightly and most likely go into and roll. Crouch through the
small cave entrance then climb the ladder. Look slightly to your right.
Use your EEV to scan the crate, once complete stand up and run forward
around the corner, up the stairs then just to your left is a crate. Run
to it and scan it manually, then continue up the stairs. Open the door,
walk through and close it. Run down the slope and turn around then
crouch. Make your way towards the guards torturing Morgenholt but stick
to the left wall. Once you see the pipes on the left wall put you back to
the wall and continue until you are at the bars. Wait here for the
technician to run out and one guard to leave. Now wait for the guard
torturing Morgenholt to face away from you and move forward behind him to
his right then when he turns left walk to the door at the end on the
right. Walk out then stand up and run through until you get to another
door.

Break the lock and run forward past the first tent then go into the
next and scan the crate. Go back out the same way you came in and turn
left. Run over towards the light by the entrance and crouch and wait. A
guard will come, stop then turn around. When he turns move forward
through the entrance. Move through this area and when you come out the
other side there is a crate underneath the roofing infront of you. Use
you EEV to scan it. Now move forward and jump up onto the roofing. Use
your OCP on the light over the entrance infront of you. Then stand up and
run and jump up to it. Move through the entrance and wait just before
going into the light. There is a computer on you left you must access,
wait for the technician to be facing away from it then use it.

Stand up and run forward, then to you left and through the sheets then
roll to your right through the entrance. Whilst crouch move reasonably
fast down the steps and turn around to your right then scan the crate
manually here. Turn around again and head down the slope, once you are
past the opening on your right stand up and run. Keep following the path
all the way to the lighthouse. Once you see it go to the right side and
run around the side until you get to the door. Open the door, walk
forward and pick up the object. Move over to the stairs and slightly up
them so you can still see the radio. Now throw the object at the radio
and as soon as you do stand up and run up the stairs. When you come to a
flat bit search the cabinet there. Continue up the stairs and climb the
ladder but don’t pull yourself up stay at the to of the ladder. Wait for
the guard infront of you to move to his right then when he is facing away
from you pull yourself up. Move around the light in the middle and press
the switch. Now go out the door to the right and move around the top of
the lighthouse. You need to move at almost full crouch speed. Grab the
guard and knock him out, then call for extraction. Mission Complete.
__________________________________________________________________________

Pacific Ocean 90Km Southwest Of Panama Canal (Cargo Ship)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Eliminate Hugo Lacenda
Find Out Which Cabin Lacenda Is In
Retrieve The Ship’s Last Transit Ledger For Lacerda's Shipment
Retrieve The Bill Of Lading For Lacerda's Arms Shipment
Exfiltrate To The Extraction Point

--------------------
Secondary Objectives
--------------------

Find The Name Of Lacenda's Panamanian Contact

---------------------
Opportunity Objectives
---------------------

Place Tracking Devices On Any Illegal Weapons Crates

----------------
Bonus Objectives
----------------

Interrogate Hugo Lacenda

At the start stand up, move back slightly and run to your left, down the
steps and keep running until the end. Jump  to you right onto a red ledge
then jump up again in between the cargo crates. Run forward, then turn
right, continue on, turn left then crouch and slowly drop off the side so
that you drop from the place you were at but do not drop onto the deck.
Wait here for a guard to past the drop down onto the deck and head to
your left. Once you past the first pillar on your right stand up and run
forwards to the top of the stairs. Once there roll down them and move
slowly over to the door. Slide it open and climb down the ladder. Turn
around and jump up onto the crate. Go you your left slightly and drop
onto the crates. Move through the small gap in the wall, you will
automatically put your back to wall. Place a tracker on the crate infront
of you. Move to the left of the crate and go inbetween the big crates
here. Through the first one then turn left and through the next, then
right through the next and turn left and go up the ladder. Turn right and
open the door. Run forwards to the left side until you get to a door on
your right you can slide open. Inside is a worker use the OCP on the
light above and I would advise to put night vision on. There is a
table to the left of the worker, jump onto it then move to the right and
drop down to the floor again. You should be able to enter a crawl space.
Crawl through the vent and out the other end. When you come out turn the
camera 180 degrees then run right and jump over the railing and drop
down. Move to the right hand side under the pipes and wait here. Wait for
the guard to finish using the machine then OCP the light above you. Move
over to the machine the guard was working on and activate it then run
around the otherside of it avoiding the guard and you should see a door.
You have to wait for Redding and Fisher to stop talking then slide open
the door. Run through the corridor and keeping going until you come to a
door on your right. Slide it open and move through. Turn to your right
and jump up onto the crate then up again until you are on the top then
turn left and run across until you see a white bit of paper on the side
of a crate. Press A to read the bill of laden. Now get down the same way
you got up jumping down onto the crates. Don’t jump off the top you will
loose health.

Exit the room and turn right. Run until there is a gap in the wall on the
right side go to it and into the corner. You should drop down. Crouch run
along here. Enter the crawl space, crawl through it then exit. Crouch and
turn to you right and the corner to jump out of there. Two guards should
of past, then turn right and run down the stairs and open the door. Turn
right and run around the engines until you are on the otherside. Run up
the stairs and forward a bit but so that you stay in the shadow area.
Wait for two guards to meet in the middle then OCP the light to your
left. I would advise using night vision. Run forward, around the edge,
keep following this path. Go up the stairs and turn left and follow this
all the way to the far corner where there is a doorway. Run through and
open the door at the end. Then go through and to the right of the stairs.
There should be a guard walking away from you. Walk forwards and slide the
door open on the left and switch the lights off then exit and turn back
around the corner to where you were, nearly under the stairs. Wait for
the guard to come back and he will react and walk into the room with the
lights off, when he does go forward to where the guard came from and
along this corridor, open the door at the end and place a tracker on the
crate. Run back and along the corridor. When you get to the door of the
room you turned the light off in use your OCP on the light by the stairs
on the wall. As soon as you do move back a few steps quickly. The guard
will react and move up the stairs. As he does follow him to the base of
the stairs, then wait to the left side. Wait for him to come back down
then when he passes you move up the stairs. Go up the first bit then turn
right and jump up and grab the railing and pull yourself over. Face right
and run forwards and through the door at the end on you left. Then on the
left there is a crawl space, enter it and crawl through. When you come
out turn right and use you EEV to scan the computer the guard is using.

Turn around and walk out the door, run along this corridor and open the
door at the end and turn left and crouch, place a tracker on the crate,
then continue up the stairs. Open the door on your right and run through,
then use the optic cable on the door at the end. Wait for the two guard
to finish a conversation and for one guard to return to the corner then
open and door and walk forward, but stop just before you pass the table
so there is enough room for the guard to walk past and leave the room,
then the room that the guard left on your right use the OCP on the light
to the right of the door then crouch along the left side of the room and
into the room infront of you and place a tracker on the crate. Then turn
around and come out of the room and go forward and turn right and out of
the room at the end. Follow the corridor, there should be a guard infront
of you, turn left before him and slide open the door. Run up the stairs
and turn left through the doorway then right through another doorway and
along here and up the stairs but as you near the top of the stairs slow
down. Move around the stairs turn 180 degrees, there should be two
workers in here on your right. Move forward and out the door behind the
stairs on your left. Go through the door and turn right then climb the
ladder on your right. After climbing then ladder move forward and
slightly to your left to see another door. Slide it open and move over to
the computer on the right of the worker. Quickly use it then move to the
right of it in darkness. The worker should react but then sit back down.
After he sits down go out of the room and move slowly to your right and
back down the ladder.

Go right and into the room you were in before. Go around and back down
the stairs. Run along this corridor and turn right at the end. Then turn
right at the end and open the door. Move forward and into the room on
your right, then wait to the left of the open door infront of you.
Wait for Hugo Lacenda to walk in. Then grab him when he has his back
turned to you. Move out of this room and turn left and move along here
until you hit a wall. Interrogate Hugo Lacerda. Then kill him.

Go to your right through the doorway and place a tracker on the crate on
the right. Continue forwards and turn left at the end. Go through the
doorway then through the next just to your left and run along this
corridor and back the same stairs again. Make sure you are move
slowly up the stairs. Go around them and back out the door you used last
time behind the stairs. When you get outside stand up and run along the
deck forward up the stairs around it and climb down the ladder. Then turn
right and climb down the next. Slowly crouch walk to your left slightly,
staying in the shadows and the place a tracker on the crate infront of
the big red box. Then head back up the ladder you just came from and run
forwards past the ladder you used already around corner and up another
ladder now call for extraction. Mission Complete.
__________________________________________________________________________

MCAS Banco de Panama, Panama City, Panama (Bank)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Enter The Bank
Determine Who MCAS Bank Purchased The Arms For
Steal $50,000,000 In French Governmental Bearer Bonds
Authorize The Vault Access From The Three Officers Panels
Exfiltrate To The Extraction Point

--------------------
Secondary Objectives
--------------------

Look For Any Suspicious Transaction Records

----------------------
Opportunity Objectives
----------------------

Plant A Series Of False E-Mails To Make It Look Like An Inside Job

----------------
Bonus Objectives
----------------

Delete The Camera Archives For The Bank

At the start stand up and run slightly to your left along the path close
to the grass but do not go onto the grass. Keep running towards the left
side of the bank, when you come to the corner cut in onto the grass
infront of the tree and run around the tree and keep going down the side
of the bank. At the end press the switch. Turn around and run back, go
around the corner to the left heading towards the bottom of the steps,
but make sure you run around the back of the guard, then continue to the
right side of the bank and around the corner. Run through the archway and
head left and stick to the left wall heading under the camera and going
towards the ladder at the end. Jump up onto the ladder and climb all the
way up. Once at the top turn left and run across the roof. You should run
inbetween two dome windows then across some small steps then turn left and
head towards the door. Break the lock and got forward and press the
switch. Turn around and run back to the dome windows. One is now open, go
over to it and grab the rope. Climb down it.

Turn to your left slightly and use you EEV to scan the computer. Turn off
the lasers, then head out of the door infront of you. Turn left out of
the door and left again so you are running towards a big open door. Go
through the door at the end and turn right. On your left is a wall, look
around it slightly and you will see a guard. Scan the computer on the
floor, hack it and upload the fake email. Now head back through the big
doors and go down the left side. Run all the way to the end and open the
door. Turn left and run to the door so you are underneath the camera. Run
around to right and open the door. Face left and scan the computer on the
shelf, hack it and upload the fake email. Crouch and continue on. then go
left to the stairs and stand up and run. When you come to the room with
lasers go to the right side and scan the computer, hack it and upload the
fake email. Wait for the guard that comes through to stop and turn
around. When he turns around follow him but stay on his left side. When
he stops around the corner do a split jump. Wait for him to walk back
underneath you then drop down and crouch walk forwards so you are next
to the door but at the back wall. Wait for the guard to face the other
way then move into the room. Stay on the right side but don’t go further
than the guard is. The lasers will start to disappear. When there is only
one left stand up, run and jump over. Then head left slightly through the
doorway and continue down the corridor. When you see a glass room turn
right when you can and follow it until the keypad locked door. Face left
and scan the computer on the desk inside the glass room, hack it and
upload the fake email. Move away from the keypad locked door a bit. Wait
for a guard to come and open the door then follow him in. Turn left
straight away and enable the access switch on the wall. Continue forwards
inside the glass room to the computer at the end. Use it, hack and delete
both files. Exit the glass room through the keypad locked door and turn
left. Follow this around the corner and turn right to find another keypad
locked door. Hack the keypad and turn left to get another door. Break the
lock and run over to the computer. Use, hack it and upload the fake
email. Turn left and there is enable the access switch on the wall. Now
go right and jump out the balcony window. Drop down to the ledge below
the balcony but not onto the ground. Shimmy into the corner on your right
and wait for the guard to pass. When he does drop down and follow him
around until you get to a ledge. Jump up onto the ledge and wait. Then
guard should face the steps then turn away. When he turns away go right
up the steps and hack the keypad at the top. Open the door and you your
OCP on the light above you inside the door. Move inside and turn left,
head forwards then go right. You should see a glass window. Scan the
computer on the shelf, hack it and upload the fake email. To your left is
a guard fixing the keypad, go over to his left side and wait for him to
finish and move on. When he does, use the keypad and enter the code 8645
that you hear from the guard and open the door. Go to the computer and
use it, hack it and upload the fake email. Search the cabinet to the
right of the computer. To the right of the cabinet on the wall is an
enable access panel, use it.

Run out of the room and turn right then left pass the room you scanned
the computer in and through the doorway. Turn right and run to the far
left side. You have to wait for Lambert to stop talking then you can open
the box and pick up the object. Run back out the room and turn right and
head down the stairs. Go to one of the white things on the wall and place
the telemetric pick on it then run to the other one and pick the lock.
For this each time you move a pin, once its down do not try and pick
another pin until all the lights are green, this means you can either
hold the analog stick in the same place as you did for picking the lock
or let go of it so it goes back to the middle and wait. For the first pin
move the analog stick to the bottom left, for the second pin move the
analog stick to the top right, for the third pin move the analog stick to
the bottom right and for the last pin move the analog stick to the bottom
left. Now go to the vault door and you have to wait for 'The Turtle' to
finish talking first, then place a charge on the vault door and run
backwards and detonate whenever you can. Once the door has opened and the
steps folded out run into the vault all the way to the end and use the
computer, hack it, upload the fake email and open the cage doors from the
computer. turn around and where the cage has opened go in and pick the
object.

Now run to exit the vault but don’t walk through the door. Look at the
doorway for a small black square, one either side. Use your OCP on one of
them then run through. Go back up the stairs, through the doorway and
turn right at the end. Run along the corridor around the corner and
through the door on your left. Go through around to the right and out the
door at the end. Run out here through the archway ahead and around the
corner. Run the left side of the water feature in the middle but don’t go
directly through the light. There are two light sources just touching
each other, run along this line and carry on, then turn to your right and
turn to the right side of the gate and exfiltrate over the wall. Mission
Complete.
__________________________________________________________________________

Manhattan Garment District, New York City, USA (Penthouse)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Access Zherkezi's Server To Determine Who Dvorak Is
Get To Zherkezi's Penthouse In The Adjacent Building
Find Out Who The Mercenaries Work For
Locate Dvorak
Retrieve A Hardcopy Output For A Single Dvorak Execution Cycle
Exfiltrate To The Primary Extraction Point

--------------------
Secondary Objectives
--------------------

Discover Who Is In Charge Of The Zherkezi Protection Detail

---------------------
Opportunity Objectives
---------------------

Tap The Penthouse Video Cameras

----------------
Bonus Objectives
----------------

Find The Architectural Plans

At the start turn left and move around the dumpster and left along the
alleyway sticking to the left wall then when you see some boxes and bags go
over to them and there should be a ladder infront of them. Jump up onto
it and climb up. Move to the right across over to the stairs and when you
get onto the stairs stand up and run up then them jump onto the boxes at
the top. Jump up again and grab onto the ledge. Shimmy to you left along
the ledge, shimmy around the corner and grab onto the pipe. Slide down
the pipe but not all the way to the floor otherwise the guard will hear,
when you are about to hit the floor press B and you will crouch land.
Turn around and stick to the right wall, crouch run around the side and
through the doorway then turn right and go up the steps and through the
door. Follow this corridor until you see a guard. Behind him is a light
use the OCP on the light. Then walk around the guard and into the
elevator. Go into the corner and jump up and grab the ledge then shimmy
around until you can pull yourself up. Jump up onto the ladder and climb
up it. As you are climbing the elevator will rise when it meets you just
let it take you onto it then drop down into the elevator. Once you come
out of it move to the right then got left around the shelves. Go
through the middle of them past a guard and up the stairs and open the
door at the top. Now run to the left and jump up onto the pipes then jump
over them and use your OCP on the big neon sign slightly to your right.
Run over to it and on the left side of it is a ladder climb it and go
right along the front of the sign, then jump up and grab the zipline.
You will go across to the other building then slide down the pipe.

Go to your right along and OCP the light on the floor at the end. Then
move over to the balcony and grab the side of it and pull yourself over.
go forward and jump and grab the box infront of you can pull yourself up
and over now crouch run forward and go into the building on your left.
Immediately turn to your right and cut the material. Go in here and on
your left is a vent. Crawl through it and out the other side. Look left
wait for both guards to move away then turn right and head through the
kitchen to the door on the far right side. Crouch walk through this room
ignoring the guard. Go around the desk and just before you leave this
room scan the computer on the floor, hack it and press A to get the
objective. Then continue on to the door, break the lock and turn right.
Run underneath the camera and tap the camera. Use the OCP on the camera
and run up the stairs and turn left through the left door. Go forwards to
the otherside, then left and around the room, then right and outside.
Open the door, make sure you close it again. Go forwards towards the door
infront of you, but don’t open it. Instead turn left and past the plant
pot and tap the camera. Now wait for the two guards to talk.

When they have finish talking and the guard nearest you has gone back in
the room, then wait for the guard he was talking to turn away from you
then OCP the camera above you. Crouch walk over to the guard by the
balcony and grab him. Move back to the left side of the window
interrogate him then knock him out. A guard will come out being
suspicious, wait for him to walk towards you, then he will walk under the
camera, when he does go to your left slightly and wait by the plant pot.
When the guard walks away to your right move underneath the camera then
across to where the guard is and follow him inside. Make sure the door
closes behind you. Once inside walk forwards to the white counter but
stop just to the right of it so you are in the shadow area. Wait for the
guard to turn away then follow him staying on his right side. When he
stops you can walk pass his right side and through the doorway on your
right, straight against the wall and tap the camera. Then turn right out
of the doorway back into the room and go along the side of the room
behind some sheets. After the sheets go left a bit and tap the camera.
Turn around and walk towards the pillar's left side. Look up and OCP the
light. Crouch around the pillar's left side, past the guard and go up the
stairs. Follow the corridor to another room and go slightly to your left
and you should see a camera. Get underneath it and tap it. Then go to
your left behind the orange thing and open the door at the end. Run
through here open another door and use the computer.

Turn around and run back through into the room you were just in. Go past
the orange thing and turn left underneath the camera and forwards through
the doorway. Run along the corridor and use the optic cable on the door.
Wait for the conversation to end then go back and move to the right side
of the door and stand up. Wait for the guard to open the door and move on
then go through the door and immediately on your left tap the camera. Go
back through the door, make sure you close it and back down the
corridor. Wait for the guard next to the window to move away then head
towards the window he was at. Jump out and jump to the far left and drop
off the edge and drop down to the balcony. Then walk to your right
infront of the window and climb through the window at the end then turn
left and go around the edge of the room behind the guard and out the door
in the far corner. Go forwards then through the door on your left then
along here and open the door head of you. Immediately turn right and run
across and jump onto the low roof, move slowly and disable the wall mine.
Continue up the roof and jump through the window. Follow the guard
through the doorway but turn left down the stairs when you get to them.
as you go down you should see a guard through a doorway. Come off the
stairs and OCP the light above him then whistle. Move into the room on
the right side. Wait for the guard to face towards you before moving past
him. Go past him and around the corner and hack the keypad. Enter the
room go to the left around the stairs and straight forwards and start the
main server. All the computers will light up, you must go to the one
which has smoke coming out of it and switch the object then find the next
one with smoke and switch it then the next and so on until they are all
done. Once you have done that go to the right side of the server along
and retrieve the output data.

Now go back out through the keypad door and around the corner through the
door and up the stairs and there should be a guard by the window. You can
get infront of him and jump up and out of the window. Then drop of the
edge of the low roof and move across the rooftop and through the door. Go
through he and out the door at the end. Turn right and go through this
door, forward then left around the edge of the room and turn right to get
out of the room. Go straight across and through the door on the otherside
and towards the white cabinet but stop to the right side and wait for the
guard to walk away. Follow the guard staying on his left side. Go all the
way until you come to a blue door on the left and open it. Turn left and
jump up onto the side then enter the crawl space, crawl through and exit
it. Go forwards and drop down into the elevator and get press A for
extraction. Mission Complete.
__________________________________________________________________________

Offices of Displace Int. Midtown Manhattan, New York City, USA (Displace)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Don't Kill Anyone
Access The Central Server In The Server Room
Retrieve The Server Access Algorithm
Find Information Linking Displace And Zherkezi
Exfiltrate To The Extraction Point

--------------------
Secondary Objectives
--------------------

Discover The Real Identity Of Milan Nedich

----------------------
Opportunity Objectives
----------------------

Insert Tracer Programs Into Displace's Division Servers

----------------
Bonus Objectives
----------------

Recover Technical Reports Into Ongoing Displace

At the start stand up and run forwards then right through the small gap.
Keep running but stick to the left side and run all the way to the left
side of the fence. Jump onto the fence and climb over, then walk up
behind the worker but stay in the shadow area. When the guard turns away
from you walk forward a bit and switch the object. Turn around and head
back to where you climbed over the fence. Climb back over, make sure you
don’t jump onto the fence or jump off it just climb over normally. Go over
to the big fan in the middle and jump up onto it. Then go to the right
side and pick the trap. For the first pin move the analog stick to the
bottom left, for the second pin move the analog stick to the bottom
right, for the third pin move the analog stick to the bottom left and
for the last pin move the analog stick to the top left. Open the trap
and move to the right side to the small white block and rappel of it
down past the fan, make sure you jump off the wall going down. Once down
there go through the vent opening and turn left and drop down the gap.
Go over through this area to the vent on the floor. This is tricky but
use your EEV to scan a briefcase that is on the floor next to the table.
Zoom all the way in and be almost on top of the vent and you should just
be able to see a small brown box. Scan it, hack it and press A to
complete the objective plus press A on the other email to get the door
code.

Now use the optic cable to look through. Wait for the people to leave the
room then open the vent and drop down. Open the doors that they left
through and follow them staying on the left side. The two guards will
walk to another room and the other two people will walk to the right. Go
into the room the guards do on the right side, go around the corner and
infront of you scan the computer, hack it and press A to get the
objective. Turn left and go over to the lone computer at the top, hack it
and press A to upload the tracer. Now exit this room the same way you
came in and turn left and go all the way along to the door and be right
up against the door but don’t open it yet. Wait for the guard to change
the window then when he walk away from the window use the keypad, code is
8136 that you got from the briefcase you scanned. Open the door and walk
in. Wait for the other person to walk past then go over to the wall look
up and OCP the light next on the ceiling. Then go forward out into the
corridor and look up to your left and OCP the camera. Now move along the
left side of this floor all the way along until you are next to a desk.
Wait for the guard to move away from the desk and go forwards through the
door infront of you. Turn left and go around the corner to your left and
into another room with computers. Walk along the left side past a guard
on the computer and along to the computer on it own at the end. Use it,
hack it and press A on both of the objectives. Turn around and go back
the same way you came, past the guard and through the doorway then turn
left and go forwards to the far side on the ground on the right is a
crawl space, enter it and crawl through. When you come out move forward
slowly past the guards and through the doorway and turn left then stick
the right wall near a box and scan the computer by the window on the
left, hack it and press A to get the objective. Now follow the worker up
the stairs and at the top hack the keypad to the right. go in and use the
computer, hack it and press A to get the objective, now turn right in the
same room on the ground is a crawl space, enter it and crawl through.
Exit the crawl and turn right and go to the gap in the vent and grab the
rope and climb down. Access the server in here then use the computer.

Now climb back up the rope about three quarters of the way and wait for
the lights to come on and the worker to walk in. When he starts using the
computer climb back down. Go out through the door that the worker came
through and move forward across this room, through two sliding doors and
open the door on the left. Go forward and slightly to the right and stand
inbetween the two elevators. Wait for the guard to pass then call the
elevator and OCP the light inside. Go into the elevator and use it and go
up to the top floor, by pressing the top button. Once at the top stand up
and run out to the right. Run along this corridor until you see a room
on your right. Stand by the door and use your EEV to scan the grey wall
to the right of the door. It should scan then say recording. Wait for the
conversation to finish then turn left and run past the left side of the
door all the way to the end then turn right and run down underneath the
camera. Hack the keypad and continue. Go left then hack the next keypad
and enter the room. go to the deck on your right and use the computer.
Then turn around and run back through the door and towards the other
door. Wait for the guard to turn the other way then OCP the camera up to
your right and follow the guard. After you turn the corner go to the
right and hack the keypad on the door and walk through, run up the stairs
and get extracted. Mission Complete.
__________________________________________________________________________

Private Retreat Outside Sapporo, Hokkaido, Japan (Hokkaido)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Eliminate Milan Nedich
Abduct Abrahim Zherkezhi
Eliminate Douglas Shetland
Exfiltrate To The Primary Extraction Point

--------------------
Secondary Objectives
--------------------

None

---------------------
Opportunity Objectives
---------------------

Retrieve The Hidden Microphones

----------------
Bonus Objectives
----------------

None

At the start go forwards underneath the tree and wait for guard above you
to turn away then move forwards staying near the rocks until you are
underneath the guard. Wait for him to turn away then turn right and go
forwards then jump up onto the rock. Continue forwards and around to your
left then when you come to some steps stand up and run through the
corridor and roll through the doorway, go right and move quite fast
through the open door ahead, then turn left and crouch run over to the
tree then turn right and stand up and run to the left corner. Roll in
underneath the decking and go left underneath the floor. Follow this
around to the right and all the way to the end then stand up and jump out
of it. Go to the left along this corridor and slide open the door. Look
slightly to your right and OCP the light. Go towards the light but on the
left should be a plant pot then on the left of that a scroll on the wall.
Go over to it and disable the mic. Turn to your right and jump through
the window. Wait for the guard to past then turn left and go through the
doorway, head forwards around the corner to your left and stand up and
run forwards, through the red curtain on your left then roll in to the
left side of the doorway. Wait for a guard to face the otherway then move
in to the room on the guards right side and continue forwards sticking to
the right wall, around the corner. Stand up and run along the balcony and
slide open the door. Walk forwards slightly to the left towards the plant
pot, then to the left of that there is scroll on the wall, go over to it
and disable the mic. Turn around and OCP the light to the right of the
guards. Go right along the corridor and right into the kitchen. On the
left wall is a switch, press it and slide open the door infront of you.
Go forwards down the left side of this area and OCP the light in the
corner. Turn right and head up the steps and inside. Follow this
corridor around two corners then slightly to your right on the far end
is a room, enter it. Then go right into another room and go into the far
right corner and disable the mic. Then turn around and slide open the
door, walk through and slide it closed. then go to the left slightly and
on the floor to the right next to the door is a crawl space, enter it,
crawl through and exit. Turn left and wait to the right side of the door.
Wait for the conversation to finish then when Milan Nedich walk through
the door grab him and take him into the corner to the right side of the
door. Make sure he is facing the wall then interrogate him. Then kill
him.

Go back into the crawl space and crawl through then exit it. turn left
and run around the room then go to the right. You should see a guard in
the room on the end. To the left of that room is a crawl space, enter it
crawl through and exit. Go forwards and to the right slightly and when you
see the glass wall there should be a pipe you can climb up. Climb it and
go around the edge at the top. When you get over the door drop off the
side go through the door. Go straight into the room ahead of you then to
the left disable the mic. Go out of the room and turn right then go into
the first room on your left and behind the sofa on the wall is a scroll,
disable the mic here. Go out of this room the same way and turn left then
go left at the end and stand up and run to the left side of the door
ahead and wait. Look up out the door and there should be a guard here,
wait for him to walk to the right and behind a tree then slide open the
door and go to the left around and open the door here. Wait here and look
up through the glass and wait for the guard to come then turn around then
go forwards to the otherside of the room and disable the mic behind the
scroll. go to the left and wait at the bottom of the stairs for the guard
to walk past. Then go up the stairs and forwards on the balcony and wait
next to the table. A guard will walk through the door to your left and
along the left wall past some windows when he does walk over to the
windows and wait inbetween them. When the same has walked around the
balcony and past you follow him. He will go inside the door and along the
corridor in there. Follow him all the way along until you get to a red
curtain. The guard will go to the left and you can go through the red
curtain turn left and enter the crawl space, crawl through and exit. Go
at full crouch speed to the far front corner of the roof and drop off
then go along the left side and jump up onto the decking. Go to the right
slightly and slide open the door, once inside stand up and run to the
right then go left and roll through the small gap. Turn right stand up
and run then roll through the gap in the fencing. Crouch run to the left
side of the car and go around the first car then around the next to the
right and jump up onto the decking then slide open the door and go
forwards through then left and then right out of the door. Stick to the
left wall and go around and drop off the rock. Wait for the guard to look
the other way then move in to the right underneath him. Then wait for him
to turn away again and go forwards along the rocks underneath the tree
and call for extraction. Mission Complete.
__________________________________________________________________________

NKA Coastal Battery, outside Pupori, North Korea (Battery)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Determine If The Koreans Intentionally Launched The Missile
Tap The Launcher Bios For A Fingerprint Of Dvorak Algorithm Fragments
Stop The Missile
Acquire The Missile Abort Codes
Abort The Missile
Exfiltrate To Any Available Extraction Point

--------------------
Secondary Objectives
--------------------

None

---------------------
Opportunity Objectives
---------------------

Recover The Shipping And Repair Logs

----------------
Bonus Objectives
----------------

Prime A Missile In Each Of Then Missile Bays

At the start go forwards and open the trap, grab the rope and climb down.
Go to your left slightly and run up to the trucks front then drop down
the gap infront of the truck. Go right along then turn left through a
small gap, you will put back to wall automatically. At the end turn right
then left almost straight away and through this small gap. Then go left,
along a bit then right and follow around and onto a ladder. Climb up and
open the trap. Climb up and there should be a guard on a computer. Walk
to the right of him out of the door. Continue forwards around the corner
to your left. There should be an office on your right, go over to the
door on the far side and look through the window at the guard on the
computer. Use your EEV to scan the computer he is on and press A to get
the objective. Turn around and walk along the right side of the room past
another guard at a computer and out of the room at the end on the right.
Go along this corridor then slowly through the next room and through the
door on the right at the end. Go through and close the door behind you.
Look up to your left and OCP the camera. Go to your right behind the
guard and over to the stairs. Break the lock on the door to your left
just before the stairs and go in. Scan the computer to the right of him
and press A to get the objective. Go out of the room, down the stairs and
along the corridor. When you come out in another room look up to your
right and OCP the light then run around the edge of the room towards a
switch. Make sure you don’t go out of the shadow area and switch the
object then turn to your left and go past the forklift truck and to the
left infront of you are some stairs go up then and wait to the left side
of the box on the wall so you are still in the shadow area. Wait for both
guards to go down the stairs then bypass the circuit on the wall. Go to
the right to the front of the truck and face the truck then when the
lights come back on OCP the light on the ground to the right of the
truck. Jump up onto the truck then jump up again and jump up onto the
pipe then move along it in the direction of the missile. Follow the
missile until there is a platform below you can jump down to. Then
drop down through the gap and go forwards and drop down into the gap in
the ground infront of you. Go to the right all the way along and look up
to the left. You should see a guard with a flashlight. Wait for him to
move to the right then go back slightly and bypass the circuit. Go
forwards and jump up on the left side and go over underneath the window
and along until you are on the edge of the shadow. When the guard turns
around and walks past you OCP the camera up to your left over the steps.
Go to your right o the open warhead and bypass the circuit. Then turn
around and go around the front of the glass window and back over to the
place you came in from where the guard is. Drop down and go along and
bypass the next circuit on the far side. Jump up the right side and to go
the right side of the forklift truck. Go around it and bypass the circuit
on the open warhead. Turn around and go towards the steps. OCP the camera
above the steps. Go up them and through the door. Once through the door
stand up and run to the right, across the room and jump up into the vent
in the far left corner. Go along the vent and come out on top of an
elevator. Bypass the circuit in the corner then stand to the right of the
circuit. Wait for the elevator to move all the way up then enter the
crawl space, crawl through and exit. Go down to the left and climb down
the ladder then open the door. Close the door again then wait for the
guard to pass. Follow him around the corner and along past the railing to
some computers. Use the first computer you come to on the left and press
A to get the objective. Then turn around and go back to leave the room
but wait just at the start of the railing so you can hear the
conversation.

After the conversation go back through the little door and through the
vent, up the ladder, through the crawl space and back into the elevator.
Bypass the circuit again on your right and wait for the elevator to go
all the way down. Go back through the vent and drop down. Run across this
room to the door and OCP the camera above the door. Then run out and
right and go around the corner. Run along the platform about half way
then jump off and stay to the left side. Go around the corner under the
door and across infront of the guard and down the steps. Use the optic
cable and wait for the guard to come towards you and to the right and
stop. Now open the door walk in and use the computer ahead to the right
and press A to get the objective. Turn around and go  around the side of
the middle bit and to the far side then along the wall to the door then
whistle. Move back into the middle bit with the shadow and wait for the
guard to pass then go over to where he was working and bypass the
circuit. Go back to the middle bit then around and out the door that you
came in through. Go up the steps and face right then wait for the guard
to turn away. Go forwards to the guards right and after he passes around
out of view use the computer on the missile launcher.

Turn around and go back underneath the big door. Stand up and jump up
onto the platform and run along it and around the corner. OCP the camera
above the door and wait for the guard to look at the missile back then go
towards him and to the right around the back of the missiles on your
right and drop down into the gap to your left. Go along here and jump up.
Go to the left along the left wall underneath the glass room. OCP the
camera above the steps and continue forwards, then go left around the
corner and follow the guard along staying on his left side. When he stops
and faces the big door make sure your on his left. When he turns away and
goes to his right drop off the edge and bypass the circuit infront of you
on the wall. Go forwards through the big door and once you are through
stand up and run forwards then to the right and down the stairs. Open the
door and go right over to the first computer on your right and use it.
Turn around and go out the door you came in from then once you are on the
stairs stand up and run back through the big doors, go forwards and jump
up onto the platform then go run along here until you see a little bridge
to your left then roll forwards and crouch walk along passing the guard
on your right. Go around the corner and OCP the camera above the door.
Then stand up and run over to the door and open it. Walk in and use the
computer on your left, then go back out the door and turn left go along
here and stop just before you go around the corner. Wait for the guard to
go past then move along the platform to the end, jump off and go through
the door, then go left not down the stairs but past the missile launcher
and jump up onto the side where there is a ladder and get extracted from
the cliff. Mission Complete.
__________________________________________________________________________

Seoul, South Korea (Seoul)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Locate And Retrieve Data Drives From The NDT
Interrogate A Special Forces Agent To Determine The Location Of Jong
Get To The Rooftop To Transfer Data To The EA-6B
Get To The EA-6B Crash Site
Prevent Data Aboard The EA-6B From Being Recovered By North Korea
Designate The Wreckage Of The EA-6B For Aerial Bombardment

--------------------
Secondary Objectives
--------------------

Tap A Mobile Command Centre

---------------------
Opportunity Objectives
---------------------

Stop The North Korean Propaganda Broadcasts
Disable Portable Radar Reconnaissance Receivers
Gain Information About NK UAV's

----------------
Bonus Objectives
----------------

Rescue The EA-6B Pilots

At the start turn left and run through the door. Then go right and to the
end and rappel off the wall. Go down and to your right and move slowly
around the corner and disable the wall mine. Then jump up and over the
fence. Go forwards along and around the corner to your left and forwards
a bit and on the wall on the right is a speaker with a wire coming down
from it, go over to it and bypass the circuit. Turn to your right and go
back the way you just came but stick to the left wall and go all the way
until the sheets with two guards behind it. Wait here for a guard to come
out and face away from you. Grab him and interrogate him then knock him
out.

Continue along the alleyway past the speaker you disabled and along to
the end in the right corner and climb up the pipe. Get onto the balcony
go along to the then, climb down the ladder and jump off the end. Turn
around and stay behind the boxes and turn on your thermal vision. Infront
on you, you should see a guard, when he turn to your left, take off
thermal and go around the boxes and to the left and over to the wall to
find another speaker. Bypass the circuit. Go right and wait next to the
steps at the bottom of the truck. Wait for the guard outside to face the
otherway then OCP the inside of the truck. Wait for the guard inside the
truck to come out and go down the steps then go inside and use the
computer at the end. Press A to get the objective. Turn around and come
out of the truck. When you come out and off the steps turn right and
stand up and run behind some boxes along into the light then on your left
should be a ladder, jump up and climb it. At the top bypass the circuit
of the final speaker. Then enter the crawl space to the right of that.
Crawl through, exit then climb down the ladder to your left. Open the
trap on the floor and ladder down another ladder. Then go to your left
and over to the otherside where a computer is and get the drives.

Go back to the ladder that you used but wait next to it and look at the
door that is opposite to the ladder. Wait for it to blow open then walk
out towards it on the right side and go outside to the right side and
jump up and grab the ledge, then pull yourself up and over. Wait for the
guard up here to walk away from you and follow him on his left side. When
you come to the corner go around the corner on the guards left side a bit
and wait. When the guard you just pasted turns around and walk off go
into the room on your right and stay against the left wall. Wait for two
guards to come from the elevator have a conversation then when one leaves
wait for the other one to walk over the elevator and face sideways then
walk out by him and into the elevator and use the elevator. To Be
Continued.

At the start jump over the railing to your left and crouch underneath the
platform you were just on and walk along until you are just about to
leave the shadow area. Use your EEV to scan the laptop ahead of you and
press A to get the objective. Wait here for a guard to come then for him
to turn away again. Then wait for the red light from the UAV to stop
shining on the floor infront of you. then drop down to the roof and jump
up and grab the zipline. Go across to the other building and move along
the fence to the right and climb over it. Go along the alley around the
corner and disable the wall mine on the right. Continue on around the
corner and jump up and grab the pipe the left side. Go across the pipe
and drop down onto the floor. Then drop down again and go over forwards
to the next container and jump up to it. Then use your EEV on the laptop
on the balcony ahead and press A to get the objective. Then go to the
right and go through the small gap. Walk to the edge of the container and
wait. When the guard to your left moves past you drop off the edge and
down to he ground. Follow the guard through the door. Turn right when you
go through the door and around the corner and open the door. Turn left
and look down over the edge and scan the laptop and press A to get the
objective. Go back and to your left and wait behind the wall for the red
light of the UAV to pass then stand up and run to the left side of this
floor and drop off the edge, then drop down again and face the otherside,
run and jump over to the otherside and jump over the gap in the wall then
run forwards and to the right slightly and crouch down on the little
bucket next to the shelf and face the door on your left. Wait for the
guard to walk through then go through the door and run right and go along
this corridor into another room. Go to the right side along some plank
and drop off the planks so you grab the side and shimmy along to the far
side then drop down. Now go to turn around and drop off from the middle
part at the back off the room and you should drop to the floor below the
hang of the side just above some guards, make sure you pull yourself back
up and wait. one guard will walk underneath you then walk away again.
When he walks again drop off so you grab the side but don’t drop to the
floor. The guard will look back then look away again, when he looks away
drop down, stand up and scan the computer through the gap in the wall to
your left slightly. Press A to get the objective. Go forwards towards the
doorway where the computer you just scanned is. OCP the light to the left
on the ceiling in this room then go forwards out of the door and turn
left and go to the end of the ally. Wait for the guard infront of you to
get shot then look around the corner a guard should move out of your
vision, when he does go around the corner to your right and wait. When
the guard walks past move out and to your right and go along to the far
left corner. Climb the fence and get over it. Drop down the otherside and
continue to your right. Disable the wall mine on the left wall and carry
on underneath the yellow light. After you pass a box on the floor go to
the corner on your right and look around. There should be a guard sitting
there. When he run out and away from there stand up and run around the
corner behind the boxes and to your left over by the blue light. Jump up
onto the ladder here and climb up. go forwards and around the corner and
forwards again until you see a zip line above you then OCP the white neon
light on the otherside and jump up and grab the zip line. Go over to the
otherside and crouch underneath the light and drop off the edge. Go to
the left side of the dumpster, along and crouch run along the left side
of the tank and around behind it. OCP the light over the door then jump
up and grab the ladder on the left side of the light. Climb up it and
turn left. Scan the laptop here and press A to get the objective. Move
along the right side of the balcony then into the room. Follow the room
through and drop down through the gap in the floor. Go forwards to the
left and by the window. OCP the blue neon sign outside and jump out the
window then jump over the balcony and go to the left side then drop off
the side of here. OCP the other blue neon sign. I would advise using
night vision. Stand up and run around the guards right side and along the
left wall until you get to the corner. Then around the corner OCP the
inside of the truck and walk in and use the computer. Come out of the
truck and turn left and wait for the UAV red light to pass then walk out
a bit infront of the guard facing the alleyway and go left along and stop
at the end of the table on your right then OCP the middle 2 lights above
you. Then quickly crouch run to the right around the corner, then go over
to the left side and wait behind a box for the UAV red light to past. Then
continue down the alley around the corner and wait. Wait for the guard to
run past then wait for the light to go out and move across to the
otherside and to the right. Go around the corner and on the left there is
a pipe, climb up it and use the computer at the top. Press A to get the
objective. Climb back down and turn around go over to eh front of the
plane and to the left where the two pilots are.

Pick one of the pilots up and walk back towards the alley you came from
but stay on the right side. Get in behind the piece if plane then look
over and wait for the light to go out and for the tank the be facing away
from you then walk across down the alley and when Lambert says the pilot
is safe form the blast put him down. Then go back for the other pilot,
making sure you go across when the light is out and the tank is facing
away from you. Grab the other pilot walk back to the piece of broken
plane and again when the light is out and the tank is facing away form
you walk across and down the alley and put the body down when Lambert
says hes safe. The go to the corner and when the tank is facing away from
you and the light is out go around to the left and climb the ladder, go
forwards and climb the next, then OCP the blue neon sign and climb the
next ladder. Designate the plane then climb back down and go as far as
long the structure as you can. Wait for the missile to hit the plane.
Mission Complete.
__________________________________________________________________________

Shinjuku District Bath House, Tokyo, Japan (Bathhouse)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Discover Who Shetland's Contact Is
Gain Entry To The Bathhouse
Eavesdrop On Shetland's Meeting Before I-SDF Takes Him Down
Eliminate Shetland

--------------------
Secondary Objectives
--------------------

Find Out Who Gave The I-SDF Assault Team Their Orders

---------------------
Opportunity Objectives
---------------------

Tap The Bathhouse Telephone Lines

----------------
Bonus Objectives
----------------

Hack Shetland's Computer

At the start go forwards around the corner to your left then turn right
and go along the back wall here over to the case on the wall and tap the
phone line. Now turn left and go down the steps then jump up and grab the
ledge and pull yourself up. Wait for the lights to change from yellow to
blue then off. When they go off go forwards but stay on the right side in
the shadow. Look up and OCP the big lamppost light. Then go underneath
the awning and drop down into the gap. Go forwards through here and turn
right then along and climb the ladder and open the trap. Come up and turn
right and run along past the seats then when you see a guard go into a
roll and move slower. Go around him and out of the room. Follow this
corridor around and into another room. OCP the fan infront of you then
go to the right around the back of some laundry trolleys and behind the
sheets then OCP the light on the ceiling to your left. Then turn right
and go up the stairs, open the door at the top. OCP the light slightly to
your left then go forwards across the room. You should see a civilian
open a door ahead and go in. Follow him in and on your right is a crawl
space, enter it, crawl through and exit. Go to your left slightly and
through the curtains then scan the computer on the floor, hack it and
disable the camera. Go to the right side of the desk and wait for the
guards to stop talking. Then go forwards and to your right up the stairs.
Go to the first pillar on the left and wait here. When the guard walk
past continue down the hall, once you past the light on your right stand
up and run to the end door on your left and hack the keypad, open the
door and make sure you close it again. Use the computer on the desk
infront of you.

Turn to your right and go enter the crawl space, crawl through and exit.
Go to your right slightly and scan the computer then press A to get the
objective. Go back through the crawl space and go over top the door that
you hacked earlier but wait on the left side of it. A guard will open it
then turn around and wait. Then he will walk on to your right, when he
does walk out of the room and follow him on his left. Go into the first
room on your left and go across the room and jump out the window. Drop
down and drop off the right side of the roof. Go through the door
underneath the roof, across the room and behind the desk. Go through the
curtains and enter the crawl space and crawl through and exit. Go through
the door on your left and along the side of the room, then through the
door on your left again and follow this corridor around. OCP the light
above the mirror and go forwards then when the guard walks forward go
around the back of him and go left around the lockers then out of the
door at the end. Then through the next door and turn left. Cut the
material here and crouch run through here into the pool area and go left
along the left side staying close to the wall. Follow the guard infront
of you around the side until you see a case on the wall. Tap the phone
line the go through the door to your right. Head along the corridor to
where the radiator is on the left side and face the way you just came
then do a split jump. You should be facing a light. Wait for the civilian
to be underneath you then OCP the light at the end. Wait for the civilian
to be a few feet away then drop down infront of him and go the opposite
way to him, along the corridor and wait to the right side of the door.
Two guards in the next room will have a conversation then one will come
towards you then walk back and the other one will walk away from you then
come back towards you when the second guard comes back towards you and
passes the door go into the room and along the left wall and go across
the room and through the door on the far side. Go around the corner and
wait for the guard in the next room to be looking away then walk in and
turn left and go over and turn the valve. Now go back and wait at the end
on the small wall to your left and turn on thermal vision. Wait for a
guard to come in from the door on the right then leave then wait for the
guard in the same room as you to walk past and go forwards across the
room then turn left and stay on the left side of the small wall. Wait for
the guard ahead of you to turn around and walk away from the door then
turn thermal off and walk forwards and through the door on the right. Go
around the corner and then wait for the guard around the next corner to
walk to your right, then go around the corner forwards across the
corridor and in behind a desk. Tap the phone line on the wall. Go back
and look down the corridor and wait for the guard to walk on, then go
down the corridor staying out he left side and wait for the guard to
walk into the room on the left. Follow him in and once around the corner
go to the right side and through the small gap. You will put your back to
wall and go through, but don’t come out the otherside yet, wait a bit. A
guard will come into the room then when he turns around follow him out
but go to his left side and around the back of him then enter the crawl
space on the floor infront of you. Crawl through then exit and drop into
the water. Go forwards to the small bridge then wait. A guard will walk
past, after he does jump up onto the bridge and go left along the rocks
and wait to the right side of the doorway. Wait for the guard to come out
then go into the plants and right along and enter the crawl space. Crawl
through and once at the end use your EEV to scan the computer and press A
to get the objective. Listen to the conversation.

After it's over crawl back out the vent and run out of this room and into
the water and go back to the vent you crawled through before but don’t
enter it. Shoot a sticky camera through the vent onto the back wall and
look into the room. Wait for both guards to be facing forwards not in the
same room as the sticky camera is then crawl through the vent exit and
run forwards through this room. Then turn left and go right through the
doorway then around the corner to the left and run and roll across the
corridor the people are shooting in. Turn right and go through the
doorway and around the corner and disable the wall mine. Go into the
room ahead to the right and in behind a wall. There should be three
guards in here. Use smoke grenade to block their vision. Throw one
infront of you and make sure you just tap the left trigger then throw
another one so it hits the door on the right hand side and make sure you
hold the left trigger down so it goes far enough. When both have exploded
run to the right side and run along and roll through the doorway. Go
around the corner and disable the wall mine. Continue one and go into
another room and pick the lock on the door, do not break the lock. For
the first pin move the analog stick to the bottom left, for the second
pin move the analog stick to the top left, for the third pin move the
analog stick to the top right and for the last pin move the analog stick
to the top left. Go through the door and make sure you close it. Then
head slightly to your left and go underneath the platform and to your
left and move through the small gap then defuse the bomb on your left.
Go back through the gap and turn right and go up the stairs and follow
the guard infront of you. Follow him around the first two corners, he
will probably run to the next, then run again then start walking. On the
part where he starts walking grab him and knock him out at the end of the
bit he was walking on so his body is behind a piece of machinery. Turn
around and head back around to your right and jump over the railing, drop
down and defuse the bomb. Move to the left slightly and wait for a guard
to walk overhead. Then turn around and climb the pipe behind you and
climb up then go across and drop of the otherside. Go right along the
platform and around the corners. Grab the guard here and knock him out.
Then run around the corner, go to the left and run after the other guard,
one you pass some bags go into a roll and crouch walk. Go around and grab
the guard and walk with him back to where you knocked out the first
guard, when you get there knockout this guard. Turn around and go to your
left past the bags on the floor then jump over to the small bit on your
left and defuse the bomb. Jump back to the platform and run to the right.
There should be two big cylinder objects on your right get behind the
right one and turn the camera so you can see the door to your right.
Wait for a guard to come out and turn left then run around and roll
through and go out the door. Then run around the corner, up the ladder
and open the door. Wait for Fisher and Shetland to finish the
conversation then press X and watch what Fisher does. Mission Complete.
__________________________________________________________________________

Japanese Defence Ministry, On Tokyo Bay, Tokyo, Japan (Kokubo Sosho)
__________________________________________________________________________

------------------
Primary Objectives
------------------

Contact The Detained American Officers
Do Not Kill Anyone
Record The Meeting In The War Room
Gain Access To The War Room
Access The G-SDF General's Laptop
Cripple Otomo's I-SDF Servers
Capture Otomo Alive

--------------------
Secondary Objectives
--------------------

None

---------------------
Opportunity Objectives
---------------------

None

----------------
Bonus Objectives
----------------

Access The I-SDF Servers

At the start come out of the crawl space to your right and stand up and
run forwards down the left side. Just before the door there is a switch.
Press it and go to the right side of the door and go inside but stick to
the right wall. Go along to the pillar on the right just before the
guards. Wait for both guards to walk past then OCP the camera just around
the pillar to your right. Go over to the door on the left of the camera
and break the lock. Go in and climb the ladder. Turn around and run
across the little bridge and enter the crawl space. Crawl through and
exit then go right out of the room. Go forwards along the corridor then
turn left and stay to the right hand side. As you come up to the desk go
infront of it and behind the guard. Go left around the guard but stay to
the right side. Keep going through the shadow, along to the base of the
stairs. Stop to the right side of the stairs and turn around and face the
desk. Scan the computer on the left side, hack it and press A on the
bottom e-mail to get the door code. Wait for the guard to go and sit down
at the desk then turn around and enter the first elevator behind the
stairs. OCP the top light in their and go up to the top floor by pressing
A on the top button. Once at the top come out of the elevator and stand
behind the pillar on your left and wait for the guard to walk down the
stairs out of your view then continue to the left and go through this
corridor, around a few corners until you see a crawl space on the wall.
Enter it and exit the otherside. Go to the right side of the room move
towards the two blindfolded Americans. Stop about three feet from them
and wait for the guard to turn away from you then talk to the blindfolded
American next to you.

Turn around and go out of the room the same way. Sticking to the wall
then going through the crawl space. Exit the crawl space and go back
through the corridor to your left. When you come you to the balcony with
the stairs. Jump over the railing next to the stairs and drop down to the
next ledge, then drop down again and keep dropping until you get to the
floor. Infront of you should be a door, go through it and around the
corner. Then turn to your right and switch the object. Then go down the
escalator on the right side. Wait at the bottom for the guards to stop
talking then OCP the camera above them. Follow the guard going to the
right, but stay on his right side. He will move to the left but you
should continue going forwards down the steps and go over to the retinal
scanner and go to the left side of it and put your back to the wall, then
hack it. Look back up the stairs and wait for the guard to walk past then
go through the door to your right and continue around the corner past the
door on your right and over to the keypad locked door. Use the keypad
with the code 1945 that you got from the e-mail. Open the door and OCP
the camera above you to your right. Run past the first set of servers and
go right into the second and use the computer at the end.

Run back out of the server room, back through the retinal scanner locked
door and crouch to the right of the stairs. A guard will walk down the
stairs then go back up and another guard will past you. Still wait, the
guard will walk back past you going away from you, when he does go up the
stairs and to your right and along here. Then through the big door on
your right and go to the left side. OCP the camera in the middle and
continue on around the corner. Go to the left side of the guard standing
their and jump up and grab the ledge and pull yourself up. Enter the
crawl space and crawl through to the end. Listen to the conversation,
then when scan the laptop in the room. Then listen to the second
conversation.

When thats over crawl back out. Turn left and drop off next to the guard.
Walk around him to his right and OCP the camera again. The go along here
and wait to the right side of the big door for the guard to pass then
call the elevator, enter it and OCP the light on top. Use the elevator
and go right down by pressing the bottom button. Wait over the vent in
the corner facing the back of the elevator. About half way down the
elevator will stop and the trap will break. You will hold onto the ledge
then drop down to the next ledge then the next and keep dropping until you
are at the bottom. Then turn around and jump up to the floor. Turn left
and go around the corner, you should see a guard on the left. Go over to
the right side in the shadow and walk around the corner staying close to
the wall in the shadow and walk forwards and disable the wall mine on the
right. Wait for the guards to walk past the door. Then go through the
door on the left. Go in and turn right and jump over the railing, then
switch the object. Run along the side until the railing is crooked then
jump over again and go through the door infront. Look up and wait for the
white thing on the ceiling to move the otherway then move forward and
over to the left and drop down into the vent. Turn right and follow this
along around the corner then all the way to the end. Jump up on the left
side behind a guard. Walk over to the right side next to the railing near
the computer and jump over the railing and use the computer then press A
to get the objective. Then place the charge. Jump back over the railing
and drop back down into the gap then detonate the charge. Go back along
the underground path and jump out the back at the start. Go up the steps
around the corner and over to the window on the left. Wait for Otomo to
stop talking then go into the room on the right when the door open and
around the back drop down into a gap then go through this around the
corner and jump up into the room. Run over to Otomo and save Otomo. Then
walk over to the window with the water and place the charge then walk
back and wait for it to explode. When it does walk over to it and wait
for the water to come in. Mission Complete.
__________________________________________________________________________

7. Legal And Credits
__________________________________________________________________________

This guide is copyrighted and no part of it should be reproduced, sold or
posted on any site other than GameFAQs (http://www.gamefaqs.com) without
my permission. I would like to thank Ubisoft for making a brilliant game.
I would recommend visiting the official splinter cell website
(http://www.splintercell.com) and also the official Splinter Cell Chaos
Theory forum (http://forums.ubi.com/eve/ubb.x?a=frm&s=400102&f=899100304)

Copyright 2005 MythosII