A Shaboogie25 FAQ for.....
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********************************ATTENTION************************************
No more sites are allowed to post this guide on their site, unless they
are listed in the Legal Notice section. CheatCC.com is not allowed to
post ANY of my guides and never will be granted permission. Please read
the Legal Notice section for more information.
*****************************************************************************
I am no longer accepting _ANY_ emails concerning this FAQ. I have finished
this FAQ to the best of my ability, and am moving on to more faqs. I shall
delete any mail I recieve concerning this FAQ.
______________________________________________________________________________
{ Game } Splinter Cell
{ Console } XBox
{ Version } Final
{ Author } Shaboogie25
{ Last Update } 2-03-03
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0. Introduction to the Game (sc_intr)
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This is my first REAL Faq, and I hope I am doing a good job. I chose to
write for Splinter Cell, because I was intrigued by the game, and felt
that I could help others through the game. I shall do my best to
cover each and every aspect of the game, and to explain everything
clearly and understandibly.
Splinter Cell is a truly amazing game. It is the second Tom Clancy game
released on the XBox, and is one of a kind. The graphics are mind
blowing, with spectacular lighting and shadow affects. The gameplay
and realism is very true-to-life, just as the developers intended
it to be. Splinter Cell will have you thinking differently, and trying
to make your way through tough situations using as little force as
possible.
I have written this faq for one sole purpose; to help those who are
in need. I shall try my best to help anyone and everyone who asks
me a question or has doubts about anything I have said. Through the
faq, I will hold nothing back and shall reveal everything. If you
wish to be surprised and do not want the game to be spoiled, read
with caution. Now, enjoy the faq, let it help you, and enjoy this great
game!
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Table of Contents
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I have added this feature because I have recieved messages telling me people
would like for there to be an easier way to find certain sections. The letters
after the ....... are codes. Press CTRL+F and enter the code to find the
section corresponding to that code. Hope this helps!
0. Introduction to the Game..................................... sc_intr
1. Version History.............................................. sc_verh
2. Game Basics.................................................. sc_game
I. Controls................................................. sc_cont
II. Game Play............................................... sc_gmpl
III. Characters............................................. sc_char
A. Sam Fisher
B. Colonel Irving Lambert
C. Vernon Wilkes, Jr
D. Anna Grimsdottir
IV. Weapons................................................. sc_weap
V. Gadgets.................................................. sc_gadg
VI. Items................................................... sc_item
3. Walkthrough.................................................. SC-Wlk
I. CIA Training Course..................................... SC-CIAT
I.1 Learning to control Sam............................ SC-I.1
I.2 Covert Ops Training................................ SC-I.2
II. Police Station......................................... SC-PolS
II.1 The Rendezvous.................................... SC-II.1
II.2 Blaustein's Apartment............................. SC-II.2
II.3 The Dead Drop..................................... SC-II.3
II.4 Infiltrating the Police Precinct.................. SC-II.4
II.5 Finding Blaustein................................. SC-II.5
II.6 Video Surveillance................................ SC-II.6
II.7 Extraction........................................ SC-II.7
III. Georgian Defense Ministry............................. SC-GeorDF
III.1 Finding Grinko's Driver.......................... SC-III.1
III.2 The Security Laser Grid.......................... SC-III.2
III.3 Nikoladze's Computer............................. SC-III.3
III.4 The Getaway...................................... SC-III.4
IV. GFO Oil Rig............................................ SC-GFO
IV.1 Infiltrating the Oil Rig.......................... SC-IV.1
IV.2 The Briefcase..................................... SC-IV.2
V. CIA Headquarters........................................ SC-CIAH
V.1 Accessing the Server............................... SC-V.1
V.2 Dougherty's Computer............................... SC-V.2
V.3 Bag Dougherty...................................... SC-V.3
VI. Kalinatex.............................................. SC-Kal
VI.1 Infiltrating Kalinatek............................ SC-VI.1
VI.2 Disarming the Bomb................................ SC-VI.2
VI.3 The Fuse Box...................................... SC-VI.3
VI.4 Rooftop Extraction................................ SC-VI.4
VII. Chinese Embassy....................................... SC-ChinE
VII.1 The Informant.................................... SC-VII.1
VII.2 Infiltrating the Embassy......................... SC-VII.2
VII.3 Extraction....................................... SC-VII.3
VIII. Mouke Tsoe Bo Meats.................................. SC-MoukT
VIII.1 Stop the Broadcast.............................. SC-VIII.1
VIII.2 Find the Hostages............................... SC-VIII.2
VIII.3 The Rescue...................................... SC-VIII.3
VIII.4 Protecting the Hostages......................... SC-VIII.4
VIII.5 Killing Grinko.................................. SC-VIII.5
IX. Return to the Chinese Embassy.......................... SC-RetCE
IX.1 Feirong's Computer................................ SC-IX.1
IX.2 Destroying the Trucks............................. SC-IX.2
IX.3 Feirong's Data.................................... SC-IX.3
IX.4 Extraction........................................ SC-IX.4
X. The Presidential Palace................................. SC-PresP
X.1 Infiltrating the Palace............................ SC-X.1
X.2 The Ark............................................ SC-X.2
X.3 Kill Nikoladze..................................... SC-X.3
X.4 Final Extraction................................... SC-X.4
4. Legal Notice................................................. SC-LegN
5. Frequently Asked Question................................... SC-Faq
6. E-Mail Policy............................................... SC-Email
7. Credits..................................................... SC-Cred
8. Closing..................................................... Sc-Clos
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1. Version History (SC-VerH)
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[ 11-23-02 - 1.0 ]
Added missions up to Georgian Defense Ministry
Added most of the gadgets
Added Gameplay section
Added Weapons section
Added Credits and Closing Section
Added Legal Notice
Updates coming soon
[ 11-27-02 - 1.7 ]
Finished most of the gadgets
Finished walkthrough up to Kalinatek
Another web site allowed to post
New setup for the walkthrough
[ 12-01-02 - 2.0 ]
Added the rest of the missions
Finally got over 100KB!
[ 12-06-02 - 2.6 ]
Added some Gadgets
Added Characters section
More sites allowed to use the guide
Added notices at top
No more sites allowed to post
[ 02-03-03 - Final ]
Changed format a bit
Added codes (Ctrl + F)
Added ASCII art, made by me!
Added submissions to the walkthrough
Added some Credits
Finished the Gadgets section
Added Items section
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2.Game Basics (sc_game
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Menu Controls
Move Cursor - Left Stick/D-Pad
Confirm - A Button
Back - B Button
Resume Game - Start Button
Game Controls
Move Sam - Left Stick/D-Pad
Rotate Camera - Right Stick
Pause Game/OPSAT - Start Button
Primary Fire - Right Trigger
Secondary Fire - Left Trigger
Back-to-Wall - White Button
Open Weapon/Gadget Menu - Black Button
Jump/Double Jump - Y Button/Tap Twice for double
Bring up weapon - X Button
Crouch/Roll - B Button/Press while moving
Interact - A Button
Use Scope - Y Button
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| 3. Game Play (SC-GamP) |
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Throughout the game you will have MANY options to do things differently. You
will have four options throughout your missions:
1. Avoid
2. Distract
3. Incapacitate
4. Terminate
Here is a brief explanation of each option.
1. Avoid
- Probably the safest way to complete missions. You must hide
in shadows and avoid making noise at all costs. This way you
will avoid being shot, having alarms sounded, and just be
invisible to everyone around you. In some missions if you are
discovered you will fail the mission.
- When avoiding you will need darkness. You will become very
familiar with your night vision goggles. It will become second
nature to wear them. If it is possible you can shoot out the
lights in the area. Avoid shooting out lights in an area if
a guard is near.
- Another thing you must familiarize yourself with is the
stealth meter. It is displayed above your currently selected
gadget or weapon. It will show how much light is shining on
you. If it is all the way to the left, you are invisible to
enemies. When it is all the way to the right, you are blazing
like an open fire. Pay VERY close attention to this meter.
- Whenever you are moving across a surface that makes noise
such as metal, broken glass, wood, etc., you must crouch and
move slowly to avoid detection. Never move fast. Never.
- Other things besides darkness can hide you. Things like
crates, boxes, etc. can all provide cover. Simply duck
behind the object to avoid incoming fire and detection.
2. Distract
- When an enemy is unavoidable, they can still sometimes be
passed without engaging them.
- One option is to take a can or bottle and throw it near a
guard. This can be used to distract a guard so you can sneak
up or to get them away from their patrol route or post so you
can slip through.
- In later missions you have the option to use the diversion
camera. The camera is fired from your SC-20K and sticks to the
wall. Then you can make a noise with the camera. Once the
enemy is close enough you can release a gas into the air that
will knock out the enemy.
3. Incapacitate
- This is the option used when you must get rid of an enemy.
Always try this before attempting to kill. There are many ways
to incapacitate an enemy.
- The best way is to sneak up on an enemy and grab him. This
will put the enemy into a headlock with your gun pointed to
his head. You can interrogate certain people this way. After
you are finished pull the enemy into a dark area and knock
him out with a blow to the head.
- Another way is a somewhat risky one. You can sneak up on an
enemy and press fire to attack with an arm to their head. It
will most likely take two hits to put down an enemy, so you
must be fast. While you are attacking the guard will be able
to shoot or call for backup. Be very careful and use this when
no other methods are possible.
- Other devices can be used to incapacitate enemies. They
include the diversion camera, airfoil ring, sticky shockers,
and smoke grenades.
4. Terminate
- This should always be chosen as the very last option. There
are very few times when you must kill an enemy. In some
missions a kill will cause a mission failure.
- The basic way to kill is to use your 5-7 Pistol or the
SC-20K which is found in a later mission. The quickest way to
kill is a shot to the head. Never get into a fight in closed
hallways and well-lit areas. Stay in the dark or behind cover
and plan how you want the shot to go. Be patient. Don’t rush
with your guns blazing. Always consider everything, especially
if there is more than one enemy in the area. Always shoot two
shots to make sure the enemy goes down. That is a tactic used
by the best field agents.
- Killing will often alert alarms or others of your presence.
Whenever you are about to kill make sure it is the only
option possible at the time. Almost always there will be
another way.
There are also many techniques and maneuvers that can be used to help
pull off the above options. They can also help you when you are stuck
and can’t get through the current part of the mission. Those techniques
are:
1. The Split Jump
2. The Corner Shot
3. The Double Jump
4. Taking out the Lights
5. Hanging from Pipes
6. Shooting while Hanging
7. The Split Jump Attack
Here is an explanation of each technique and how and when to use them.
1. The Split Jump
- The split jump is a very useful trick that can be used to
avoid being seen by the enemy and to hide if you are being
pursued.
- The split jump can be performed between two walls that are
close together.
- To perform the split jump, stand between the two walls. Jump
into one wall. When you hit the first wall press and hold
jump again. Sam will split his legs between the two walls and
will hold himself up. You can release the jump button once he
is in the split jump.
- The best times to use the split jump is before an enemy
enters a room to avoid being spotted, and if you are ahead of
an enemy when being chased.
2. The Corner Shot
- The corner shot is a shot used for taking out enemies and
cameras from around a corner to avoid being seen.
- To perform the corner shot, press your back against a wall.
Move to the corner of the wall, until Sam peeks around the
corner. While he is peeking press the X button to pull out
your pistol. You can now aim and shoot out an enemy or camera.
- The best time to use the corner shot is when a camera is
blocking your path, or if an enemy is around the corner and
you want to take him out without being seen by him.
3. The Double Jump
- The double jump is a technique used to reach high ledges and
walls that can not be reached with a normal jump.
- In order to do a double jump there must be another wall or
hard surface near the ledge you need to reach.
- To perform the double jump, stand near the two walls that
you will use to reach the ledge. Jump into the wall that does
not have the ledge. When you hit the wall press the jump
button again. Sam will either land on the ledge or grip onto
the edge.
- The best time to use the double jump is when you need to
reach a ledge that cannot be climbed onto. It is also very
useful if you are in a hurry and need to reach the ledge and
there is no available ladder or crates to climb up on.
4. Taking out the Lights
- When you are in need of darkness to hide yourself, what can
you do? Shoot out the lights in the area. This doesn’t need
too much of an explanation.
- To shoot out lights, take out your gun and aim for the
lights. Fire. Simple.
- It is best to shoot out lights when you need cover and there
are no enemies around. Also useful to get past cameras.
5. Hanging from Pipes
- Hanging from pipes is a technique that is not only useful
for hiding but is also sometimes required to get to certain
areas.
- To hang from a pipe, stand under the pipe and jump. Sam will
grab onto the pipe and hang. You can now move while hanging
to other parts of areas. If you press the crouch button Sam
will pull his legs up onto the pipe and will be less visible.
- The best time to use this move is when you need to avoid
being seen by enemies. It is also very useful when enemies are
chasing you and the area is dark. You can also use this to get
to other areas.
6. Shooting while Hanging
- This is a very simple technique. There is not much explaining
required.
- To shoot while hanging, hang from a pipe and press the X
button to bring out your gun. You can now shoot an enemy while
hanging.
- The best time to do this is when you are in darkness and want
to take out an enemy and be able to hide quickly. After taking
out the enemy put your gun away, move to another part of the
pipe, and pull your legs up onto the pipe.
7. The Split Jump Attack
- This technique is used for taking out enemies quietly and
without being noticed.
- To perform the attack, go into a split jump. Wait for the
enemy to walk under you. When he is directly under you drop
down onto him. This will knock him unconscious.
- The best time to do this attack is when there is an enemy
patrol, you cannot sneak up on him, and do not want to use any
guns.
There is also one more thing you should learn…PATIENCE PATIENCE PATIENCE!
Never rush through a level or area. It will only get you a mission failure.
Instead, take it nice and slow and wait for just the right time.
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| 4. Characters (SC-Char) |
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In this section, I will post the biographies of some of the characters
throughout the game.
I. Sam Fisher (SC-SamF)
Fisher has been on the front lines of espionage in several defining
conflicts throughout the past decades. He's a survivor and excels in
covert operations through hard work, insatiable curiousity, and brutal
honesty. He has little time for polite niceties and even less for lies.
Though fully aware of and confident in his abilities, Fisher
understands that his survival has often been a gift of chance. He knows
he is human and fallible and does not want to die. He has a strange and
slightly dark sense of humor.
He is quiet, instinctive, and observant-somebody who watches from the
outside. Combat, espionage, and combat training have defined his adult
life;his tactical experience has become part of his instinct. Now, even
outside of work he is most comfortable on the fringes of society,
keenly observant but still removed.
Fisher has acquired aan admirable collection of scars and secured his
place in Valhalla; he has little left to prove to the world. Now older
and wiser, he has no interest in glory. If he fights, it is because he
believes the cause is necessary and he is capable.
II. Colonel Irving Lambert (SC-COL)
Lambert is the link between the field agent (or agents) and Third
Echelon's team of researchers, hackers, strategists, and commanders.
While Fisher is in the field, he is in constant contact via subdermal
and cochlear implants.
III. Vernon Wilkes, Jr. (SC-VerW)
Field runners are mainly responsible for coordinating the
transportation and equipment of field agents. Transportation is usually
procured (stolen) from an area of operation and abondoned afterward.
Wilkes will debrief Fisher on any new equipment or weaponry as it
becomes available.
IV. Anna Grimsdottir (SC-AnnG)
Grimsdottir heads a programming team that provides technological,
cryptographic, and data support for the field operative. Grimsdottir
assists Fisher in his interface with the high-tech components of his
mission.
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| 5. Weapons (SC-Weap) |
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There are not a lot of weapons in this game, because it is based around
stealth and not all out shooting. However, I will describe the weapons that
are used in the game.
1. Five-7 Pistol
- The standard semi-automatic silenced pistol. It has a slow
rate of fire, so it is not the weapon of choice when up
against an enemies automatic rifle. The most effective shot is
one to the head. The pistol is more useful for taking out
cameras and lights than it is for killing. It does not make as
much of a noise as the SC-20K, so it should be used when you
can not be seen.
2. SC-20K
- The multi-purpose gun that has different fire rates. It can
be used as a fully automatic rifle for fire fights, and semi-
automatic for taking out single enemies. It is also equipped
with a scope for sniping. It is equipped with a silencer that
will lower the sound made when firing. It is also equipped
with a launcher that will shoot certain gadgets.
- When firing full-automatic it is better to use short,
controlled bursts that will be more accurate and save you
ammo. Although it is silenced, the SC-20K does make noise that
is more easily heard than the Five-7 Pistol.
- When sniping, Sam’s hands will be unsteady, making it hard to
aim. To control Sam’s movements, have him hold his breath. It
will give you enough time to line up your shot and take it.
Before you use the scope aim at your target normally. This
will save you time by having the target already in your
scope’s sight, instead of having to look with the slow moving
scope.
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| 6. Gadgets (SC-Gadg) |
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Below are the gadgets to use throughout the missions.
I. Palm OPSAT
A compact, wrist mounted version of the standard civilian PDA
designed for military use. It enables you to receive mission
objectives and updates from Third Echelon Headquarters
SC-20K Multipurpose Launcher and Devices
II. Ring Airfoil Projectile
This airfoil is a high-impact zero-penetration projectile designed
to incapacitate rather than kill. Firing an airfoil at the head can
knock out a target. However, if you simply need to stun someone, aim
at the torso. The target remains stunned for a few seconds, allowing
you to move in and grab them from behind. This is useful when you
need to close in on an enemy for interrogation.
III. Sticky Camera
A miniature camera with full pan and zoom functionality, plus night
and thermal vision modes. The sticky camera feeds it’s image directly
to Sam’s OPSAT. It’s ideal for advance scouting and intelligence
gathering. Sticky cams are reusable.
Sam often hides in cramped spaces that limit his line of sight. Use
sticky cameras in these situations to survey Sam’s surroundings.
They’re also great for monitoring guard patrols. While operating a
camera, Sam must remain stationary, so find a good hiding spot before
using one. When possible, place cameras in areas where they can be
easily retrieved.
IV. Sticky Shocker
A high-voltage discharge device coated in adhesive resin, the sticky
shocker adheres to its target and gives the enemy an incapacitating
shock. The sticky shocker is one of Sam’s most useful non-lethal
devices. They’re great when distance or obstacles prevent Sam from
taking down an enemy at close range. If enemies are in contact with
water, simply fire a sticky shocker into the water to deliver a shock.
It doesn’t matter where the sticky shocker hits an enemy; the result
is always the same. Therefore, always aim for the torso, the largest
target area. Be careful when firing at enemies standing behind a
railing. There’s a slight chance the sticky shocker will hit the
railing and bounce off. Unlike sticky cameras, sticky shockers cannot
be reused, so expend them appropriately.
V. Smoke Grenade
A standard CS (O-chlorobenzal-malomonitrile) gas canister can
incapacitate groups of enemies. Exposure to CS gas causes violent
respiratory seizure. Prolonged exposure causes unconsciousness.
Because of the relatively large cloud of gas produced from these
canisters, they’re best used against clusters of enemies in
enclosed spaces. It’s also best if the intended victims aren’t moving-
this makes targeting much easier.
Like other objects fired from the multipurpose launcher, gas grenades
have a tendency to bounce around before dispersing their CS. Remember
this when aiming. The cloud of gas that follows will most likely
obscure your view of the enemies. Use thermal vision to see through the
gas and determine the state of your targets. Be ready to follow up with
an alternative action if the gas doesn’t incapacitate all of your
targets. Be careful not to move in until the gas completely dissipates-
the gas slowly eats away at your health.
VI. Diversion Camera
An adaptation of the sticky camera, the distraction camera has had
it’s zoom motor as well as its vision enhancement apparatus replaced
with a noisemaker and a CS gas canister. The device can be triggered
to attract enemies with a sound and to dispense a cloud of
incapacitating gas when they are nearby.
When Sam can’t safely pass by a guard, the distraction camera comes
in handy. Find a spot where you want a guard to wander and aim at a
flat vertical surface. If you plan to gas the enemy, make sure the
camera adheres to a wall at eye level-the closer the guard is to the
gas source, the more effectively it works. Use the noisemaker to
attract a guard, wait till he gets close, and activate the gas.
The cloud of gas produced by the distraction camera is much
smaller and more directional than the gas grenade. Therefore, its best
used against single enemies instead of groups. Each camera has only one
gas canister. If you pick up a used camera, it will be the first one
loaded next time. While the noisemaker still works, the gas function
doesn’t.
Gadgets
VII. Lock Pick
Your lock pick is a standard set of picks, wrenches and probes for
bypassing basic cylinder locks. Throughout the game you encounter
various locked doors. Each lock is a but different, with varying
numbers of pins and configurations. Some locks have as few as two pins
to disable, while others have as many as six. Just take your time and
remember to make slight movements to release each pin. The complexity
of the lock usually reflects the significance of what lies on the other
side of the door.
VIII. Laser Microphone
The laser-operated microphone integrated in the Five-7 pistol enables
the user to read the vibration of certain surfaces (mainly glass
windows). Use it to listen in on conversations.
When activated, the laser mic provides a zoomed camera-like view that
can be aimed at different objects. The square in the center of the
screen turns red when the mic begins picking up sound. Sam is
vulnerable while using the laser mic, so make sure he is concealed
before using the mic.
IX. Camera Jammer
The camera jammer emits microwave pulses that disrupt the
characteristics signals used in the microcircuitry of surveillance
cameras. The camera jammer operates of a capacitor that must be allowed
to recharge from it’s battery after a short time.
When a camera can't be evaded or destroyed, use the camera jammer to
slip past. It must be activated and aimed at the camera while moving.
This can be a bit tricky, especially if there are other threats nearby.
So plan your movements before moving out into the open.
X. Optic Cable
The flexible cable/camera can easily be slipped under doors to view
the other side. It includes a night-vision enhancement.
Its always good to see what's on the other side of a door before
opening it. Use the Optic Cable when adjacent to closed doors. The
image provided is somewhat crude, but its more than adequate to get an
idea of whats on the other side. You can also pan it to the left and
right. Its not neccassary to use the Optic Cable on every closed door.
Instead, listen for activity and deploy it accordingly.
XI. Disposable Pick
Unconventional lock picks, these microexplosive-shaped charges
deliver a quick impact to any standard lock cylinder that shatters the
pins and unlocks the door. Disposable picks are extremely useful in
situations when there isn't enough time to use a conventional lock
picks. For example, if you need to duck into a locked room to evade an
approaching guard, consider using one of these small explosive devices.
Don't worry; the noise made is minimal and won't alert anyone nearby.
Goggles
XII. Night Vision
Night vision goggles amplify very low existing light, especially
light at the lower end of the infrared spectrum. This produces a more
gray image, illuminating even the darkest corner. However, there are
a few downsides to night vision. The image is slightly grainy, making
fine details hard to see, especially at a distance. Night vision also
lacks contrast, making it difficult to tell shadow from light.
Therefore, use it sparingly and keep an eye on your stealth meter when
moving with night vision equipped.
XIII. Thermal Vision
Similiar to night vision, thermal vision is an essential tool in low-
light situations. This technology differs from night vision in that it
captures the upper level of the infrared light spectrum, which is
emitted as heat rather than reflected light.
With the thermal vision equipped, warm colors such as red, orange,
and yellow represent varying degrees of heat. Cooler temperatures are
represented by less vibrant colors such as green and blue.
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| 7. Items |
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| 8. Walkthrough (SC-Wlk) |
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***********************************NOTE************************************
I have been getting A TON of e-mails about being stuck at certain
areas where an alarm suddenly goes off, most of the time in the
Defense Ministry when you have to shimmy to the open window above
the laser courtyard. You are not hiding all the bodies properly. You
must hide them where they can't be SEEN or RUN INTO. Hopefully this
will solve peoples' problems.
****************************************************************************
In this section I will explain how to get through each level of the game
the best I can.
===============================
1. CIA Training Course (SC-CIAT)
===============================
Briefing
As agent Sam Fisher you have been recruited to spearhead the
operational arm of the National Security Agency’s Third Echelon
Initiative. Before the NSA sends you into the field, you must
demonstrate that you possess the skills to undertake dangerous and
covert solo missions.
Initial Goal
Complete the CIA training course
I.1 Learning to control Sam (SC-I.1)
This is the first part of the mission. It will teach you how to
control Sam. Get used to the controls and try out some things until
you are comfortable.
The first thing you are to do is check the calibrations or
something like that. Lambert orders you to look at the red light to
the left, then right, up and down. Look around with the right analog
stick.
Now, I don’t remember the exact words right now, but Lambert
wants you to do some kind of movement thing or something. Anyway,
walk forwards to the wall. Stay on the left side, and don’t go down
the ramp. Jump up to grab the ledge. Move to the right until you are
in the middle of the wall where the cutout is. Press forward to pull
yourself up.
Drop down on the other side of the wall. Head to the right and
go to the ladder. Just keep following the yellow arrows on the
ground. Walk up to the ladder and keep moving forward. Sam will grab
on. Climb up the ladder to the top. Once at the top, stand under the
wire hanging there. Jump up to grab on, and Sam will zip over to
another platform.
Once on the platform, turn right and walk to the pole. Move
forward to grab onto it and then climb down. Once at the bottom,
crouch and walk under the barbed wire. Make your way to the next
area where you have to do the split jump. Jump into a wall and press
jump again to have Sam do the split jump. Drop down and move around
the corner.
Stand under the pipe and jump to grab on. Move toward the next
area. To get there you must pass through a pipe. Press B to lift your
legs onto the pipe. This will allow you to get through. When you
reach the other side, drop down. Walk over to the fence and climb it
like you would a ladder.
Now you need to press your back against a wall to get through.
Press the white button to put your back against the wall and move
through the small space. Halfway through you must change walls. To
do this take your back of the wall and put it against the other. When
you reach the edge keep moving to make Sam peek around the corner.
This allows you to see what is around the corner before you enter the
area.
Walk over to the pole and climb it. At the top walk over to the
ladder. Climb down. Approach the gate and move toward the left wall.
Here, you have to use the double jump to reach the ledge. Jump into
the left wall and press jump again to spring off and grab the ledge.
Lift yourself up and walk forward until he falls and grabs the other
ledge. Press jump to get down. Walk to the large door that opens
automatically. Walk through to start the next part of training.
I.2 Covert Ops Training (SC-I.2)
In this part of training you will learn stealth which is necessary
during missions. In the training you will practice certain techniques
that will help you throughout the game.
Your first task is simple. Walk over and open the door. You
can also look into the next room a little by holding the interact
button and holding down. When the word Stealth appears next to open
door release the interact button. Sam will peek into the next room.
Press forward to completely open the door.
Now you must get through a locked door. Open the inventory
menu and select the lock pick. A close up of the lock and pick shows
on the screen. Slowly rotate the left stick around the outer edge
until the controller vibrates. Slowly move the stick left and right
until the first pin drops. Repeat until the lock is open.
In the next room you have to interrogate a guard. Crouch and
move around the left side of the room, slowly. Get as close as you
can moving very quietly. When the interact window appears press the
interact button to grab him. While holding him press the interact
button to interrogate him. After he gives you the information press
fire to knock him out. Walk over to the keypad and press the interact
button to use it. Enter the code he gave you, 28469, and open the
door. Walk into the next room.
This room has another guard in it. Sneak up quietly and grab
him. Walk over to the retinal scanner with him and press the interact
button to force him to use the scanner. Knock him out and enter the
next door.
The next room has a camera in it. To get past, take out the
silenced pistol. Shoot all the lights in the room. When it is
completely dark turn on the night vision goggles and move through.
Exit the room and turn off night vision.
There is another camera in the next room. Stop at the corner on
the left and pull out the pistol. Shoot the camera to disable it. A
cloud of smoke will come from the camera when you hit it. It will
also stop moving. Head to the door and exit.
The next room has another camera in it but cannot be destroyed.
To get through, you must move through the shadows and have the right
timing. When the camera pans away from you, quickly run to the crate
in the middle of the room while crouched. Once the camera pans over
to where you entered from, run to the next door and go through.
In this next room you must take out a guard and hide the body
before the patrolling guard comes to investigate. Sneak up behind
the guard and press fire to strike his head with your elbow. Pick
up the body and take it to one of the dark areas and hide it. Crouch
down and wait for the guard to enter the room, look around, and go
back to where he was. Lambert will tell you if you were successful.
Head to the door where the guard you knocked out was standing and
enter.
Walk down the hallway until you reach the room. This room has
microphones that will monitor how much noise you make. Crouch down
and move very slowly across the floor. Drop down and move to the
gray platform. Jump onto it and then jump onto the platform to your
right. Crouch again and move forward slowly. Avoid the chains and
round the corner. Hug the wall and move very slowly over the broken
glass on the floor. You must move slowly or the glass will make too
much noise. Continue out the door to the room where Lambert is. You
have completed the training course. Lambert will introduce you to
Wilkes. Now we’re on to the missions.
********************************Secret*******************************
I was playing around on this level and the others and I found a
secret here. When you first start, go to the right wall and double
jump up to the ledge. Open the door here and take the lock pick
inside. Go through the training course as you normally would, and
when you get to the large door that opens to the next area, go to
the door to its right. Use the lock pick to open it and go inside.
Use the computer to get the data stick and go back to the beginning
of the course. This time, go to the left and double jump onto the
ledge. Use the code from the data stick and enter it into the keypad
on the door.
Inside you will find Anna Grimsdottir, watching over the course.
You can talk to her but don't kill her! If you do, Lambert will
flip and you fail.
*********************************************************************
===========================
II. Police Station (SC-PolS)
===========================
Briefing
Agent Alison Madison worked covertly in the Georgian political
area for two years, securing a role in President Nikoladze’s
cabinet after his coup d’etet. She vanished on October 3. On
October 7, special agent Robert Blaustein was sent to find her.
He vanished on October 11.
Initial Goals
Rendezvous with local NSA informant Thomas Gurgenidze for
information on Blaustein’s area of operation.
Killing civilians will result in a mission failure.
Touching the street will result in mission failure.
Items Gadgets SC-20K
None 5.7mm pistol (40) None
Lock Pick
Optic Cable
II.1 The Rendezvous (SC-II.1)
You will begin this mission in a dark courtyard. Crouch down
and head to the right and up the stairs. Move toward the ladder and
jump to grab onto it. Climb up to the top of the ladder and onto the
roof. Crouch down and move slowly to avoid making noise. Open the
trapdoor and drop down. Crouch and move through the crawl space to
the end. Limb the pole at the end of the space.
You are now on the rooftop over looking a burning building. Jump
to grab onto the zip line. You will land in a small room inside the
burning building. You will be told to enter the room directly across
the hall. Move in slowly and watch the ceiling come down. Head back
into the hall and go towards the flames. Enter the door on your left
and go through the room and out the other door. Continue through the
hall until you reach the stairwell. Head down the stairs.
At the bottom head to the hallway. The path ahead is blocked.
Look up to see a pipe. Jump up to grab on and make your way over the
flames. At the end of the pipe drop down and head to the left. Move
through to the next stairwell and head up. Go down the hall to the
room at the end.
In the burning room is Thomas Gurgenidze, the NSA informant. He
tells you to check Blaustein’s apartment, then dies. Now you have to
get out of the building. Head out the other door. The next room is
filled with smoke. Turn on your night vision and shoot the skylight
with your pistol. Wait for the smoke to clear then go through the
door on the rooms right side. Exit the room to complete a goal.
II.2 Blaustein’s Apartment (SC-II.2)
New Goal
Find the black box in Blaustein’s apartment
Open the door and move out to the balcony. Crouch down and move
slowly along. At the gap in the railings stand up and jump over. Once
you land head to the right toward the lattice. Crouch and head to the
patio and wait for the conversation to start. After the conversation
ends and the guard goes into the apartment drop into the box and head
to the apartment. Go up the steps and hide under the window on the
left of the door.
Wait for the guard to exit the building and talk to the other
guard. While they’re talking move into the house quietly. Continue
down the hall to the left to the last room on the right. Walk over
to the painting and slide it up to reveal the computer. Use the
computer to get a data stick. Head across the room to the keypad
on the door. Enter the code you just got, 091772, and go through
the door.
II.3 The Dead Drop (SC-II.3)
New Goal
Find Gurgenidze’s dead drop in Morevi Square to figure out how
to get into the Police Precinct
Walk onto the balcony and stand under the wire. Jump up to
grab it and you will zip over to the other roof. Go through the door
on the left and continue to the elevator shaft. Stand in the middle
and jump onto the cable. Slide down to the top of the elevator car.
Open the trapdoor and drop into the elevator.
Head across the room to the door. Lambert tells you the street
restriction has been lifted. Use your pick to unlock the door. After
entering crouch down and follow the hall to the stairs. A couple of
officers patrol below. Go down the stairs and head to the next set
of stairs behind the officers. Go halfway down and jump to grab the
ledge on your left. Move across the ledge to the right and to the
corner. Pull yourself up and drop into the plants. Move to the end
of this box to watch the alley on your left. When the guard walks
away head to the first nook on the left. Wait here until the guard
passes. After he passes head down the alley to the stairs at the
end on the left. Move up the stairs before he returns.
Once you are at the top find a dark corner in the left of the
courtyard. Once the coast is clear, run to the bushes on the far
right. Crouch down and head through the crawl space into the dead
drop area that has a computer, two medical kits and some ammo. Take
the two medical kits and ammo and access the computer for a data
stick.
II.4 Infiltrating the Police Precinct (SC-II.4)
New Goal
Use the info in Gurgenidze’s computer to gain access to the
Police Precinct
Exit the dead drop and wait in the bushes. An officer comes
from the right and looks around the area. When the officer moves
away head into the alley on your right. Duck into the first space
on the right. Once the civilian moves across the end of the alley,
head to the dark corner on the left. Watch around the corner until
the civilian turns down the next alley. Shoot out the lights by the
dumpster. Hide in the shadows and wait for the officer to move down
the alley. Go around the corner and shoot out the next light on the
right.
Wait in the outside corner until the guard comes to the corner
and turns around. Sneak up behind the guard and grab him. Pull him
into the corner where you were hiding and knock him out. Move down
the alley to the space on the right. Hide here until the civilian
comes and leaves again. Move down the alleyway while staying to the
left. At the end a guard is moving from left to right. Wait until he
passes then continue to the end and take a right. Look around the
corner to see a guard at the end of the walkway. He is looking in
your direction.
Climb the pole to the top of the lattice. Move to the opposite
building and put your back against the wall to move to the end of
the walkway where the guard is. Move forward and look down. Line
up with the guard. Jump forward so you land on the guard. This will
knock him out. Hide the body in the dark. Get on top of the dumpster
and do a double jump. Pull yourself up and drop into the next
courtyard.
*NOTE* If you have played the demo you will remember the last
part of the level. It is the demo. *END NOTE*
Move to the building and head down the steps. Use the keypad
and enter the access code, 5929. Enter the building through the
door.
II.5 Finding Blaustein (SC-II.5)
New Goal
Locate Blaustein in the Police Precinct
Crouch down and wait for the guard to enter the room at the end
of the hallway. Go past the first cell to the brick wall. Do a split
jump between these two walls. Watch for the officer to come back
down the hall. When he is under you drop on him. Take his body into
the dark. Continue to the office where the guard was. Take a data
stick from the computer inside. Exit the office and continue down
the hall and around the corner.
Enter the next room through the sliding glass door. Be quiet
and sneak up on the technician. Grab him and interrogate him. After
you are done talking to him, knock him out. Enter the next room but
stay at the door. Shoot the camera before entering. Walk to the
bodies and Lambert will contact you. These are the two agents you
were looking for. You will now be briefed on your new objectives.
Pick up the medical kit behind the curtain.
II.6 Video Surveillance (SC-II.6)
New Goal
Access the Police Precinct’s security surveillance system
Return to the hallway and head towards the door. Go through
the door and up the stairs. Open the door and sneak in quietly. Wait
for the guard and the civilian to start a conversation. Sneak past
them staying against the right wall. Continue through the room
staying against the wall. Keep going until you reach an
automatic door. Go in and head up the stairs. Crouch down and head
through the room staying against the wall behind the guys at the
computers. Enter the last room on the wall you are on. Sneak in
quietly and grab the guard inside the room. Use his computer to
get the data stick.
II.7 Extraction (SC-II.7)
New Goal
Meet Junior Wilkes in front of the Police Precinct for extraction.
Now you must make your way to the exit. Retrace your steps down
the stairs to the room with the guard and the civilian. Move along
the wall until you come to the double doors. Exit outside and walk
to the van for mission complete.
==============================
III. Georgian Defense Ministry
==============================
Briefing
CIA agents Blaustein and Madison were killed for getting too
close to information that president Kombayn Nikoladze of Georgia
needed to protect. Vyacheslav Grinko, a Russian Mercenary, is
tied to Nikoladze’s secret; they have arranged to meet at the
Defense Ministry.
Initial Goals
Infiltrate the east wing of the Georgian Defense Ministry
Discover Vyacheslav Grinko’s whereabouts by interrogating his
driver
Avoid tripping an alarm
Items Gadgets SC-20K
None 5.7mm pistol (40) None
Lock Pick
Optic Cable
Laser Mic
Disposable Pick
III.1 Finding Grinko’s Driver (SC-III.1)
You begin this mission on the roof of the Defense Ministry. Walk
over to the pointed stovepipe. Press the interact button to begin
rappelling down the side of the building. Move down or jump down
until you are above the window. Press jump to go in. Crouch down and
turn on your night vision. Hide behind the book shelves. Wait for
the guard to pass and return to his desk. When he does, sneak up and
grab him. Pull him to the area where you entered and knock him out.
Approach the door staying against the right wall. Shoot the camera
with your pistol and get the data stick from the computer. Turn off
the lights and open the door.
Hide behind the open door and watch the guard. When the guard
is going away go across the hall and hide behind the pillar. Once
the guard comes toward you and walks away again, head to the door
on the left.
Go down the stairs until you can hear the camera. Pull out your
pistol and move to the left side until you can see the camera. Shoot
it and continue down the stairs. Stop when you hear another camera.
Shoot it and continue. Head to the next door. Open the door and look
for the camera on the wall. Shoot it and head left out the door. Go
to the end and move along the wall in shadows. Don’t worry about the
other camera, it can’t see you. Edge along the wall and you will come
across Grinko’s driver who is, uhh, relieving himself. Sneak up and
grab him. Interrogate him and knock him out in the dark.
III.2 The Security Laser Grid (SC-III.2)
New Goals
Infiltrate the south wing of the Georgian Defense Ministry
Deactivate the courtyard security laser grid
Laser mic the Grinko and Masse conversation in the glass elevator
leading to Nikoladze’s office.
Go back the same way you came heading to the door. A guard is
now at the door where you entered. Stay by the wall and sneak up
and grab him. Pull him into the dark and knock him out. Go up the
stairs to the door where you entered. Exit the door and sneak up
behind the guard in the hall. Stay to the left wall and stay in the
shadows in case he looks back. Grab him and take him to the shadows.
Knock him out and continue down the hall to the door on the right.
Open the door and take a few steps. Look up to see the camera above
the door. Shoot it before you enter.
Enter the room and get the data sticks from the computer. Pick
the lock on the other door and go in. You will see an open window
across the courtyard where you must go. Walk out the door and go to
the left side of the balcony. Jump onto the railing and jump again
to grab the ledge. Move to the right until you get to the open
window. Press jump to drop onto the windowsill. Go inside and pick
up a bottle. Wait for the guard to walk out of the room. Crouch down
near the table and throw the bottle into the freezer. Pick up another
bottle and exit the room when they walk away. Walk towards the door
that is open but don’t go in. Hide next to the nearby light switch
in the dark. When the guard comes in, throw the bottle by the light
switch. When he comes over, sneak up and knock him out. Once he is
out and the body is hidden, exit the cafeteria and go downstairs to
the right.
Approach the guard between the two pillars at the bottom. Grab
him and pull him to the shadows near the stairs and knock him out.
Very slowly and quietly, go down the steps on the left. At the
bottom, make a U-turn to the left and sneak behind the steps. Sneak
up behind the guard at the computer and grab him. Pull him into the
shadows and knock him out. The body must not be able to be seen from
the desk. Slowly go to the computer and use it to turn off the laser
security grid. Go back to the shadows. Wait for the colonel to come
and sit at the desk and use the computer. Sneak up and grab him. Take
him back to the retinal scanner and force him to use it. Pull him
into the shadows and knock him out. Pick up his satchel and head
through the door you just opened.
Walk toward the wall in front of you and move to the left until
you see the camera. When the camera pans to the left, run to the
corner to the right of the door. Shoot the camera with your pistol
and select the laser mic in your inventory. Go outside and you will
see Grinko and Masse get into the glass elevator. Get to a dark spot
and pull out the laser mic. Keep the mic on the elevator to record
the conversation.
III.3 Nikoladze’s Computer (SC-III.3)
New Goal
Infiltrate the north wing of the Georgian Defense Ministry
Access Nikoladze’s computer in his office
Put the mic away once the conversation is finished, then run
along the right side until you reach the hedges before the door on
the opposite side. Hide there while three guards come out. When all
the guards are away, go to the door and climb the lattice on the
right side of it. Climb to the top and drop in the window. You see
that someone is coming down the elevator, so run to the door on the
elevator’s left and hide inside. Grab the disposable pick and watch
the guards with the optical cable. When they are at the other end of
the hall, exit quietly and go left to the elevator. Go in and access
the controls. Go up. While going up, pull out the disposable pick.
When you reach the top, head to the first door on the left and
use the disposable pick to open it. Go inside and access the computer
to get a data stick. Jump onto the desk and face the wall with a
clock on it. Jump and pull yourself into the air ducts. Put on your
night vision and move through to the next hole. Drop into the hallway
below and take out your pistol. Shoot the camera at the end of the
hall. Head into the first door on your left and turn on your night
vision. Pick up the medical kit and the 5.72mm ammo. Climb the ladder
to the top. Open the trap door and exit onto the roof. Walk between
the two skylights to the stovepipe. Rappel down the side of the
building until you are above the window.
Watch the soldier in the office until he turns to the right and
is not looking at you. Move to the middle of the window and pull out
your pistol. Aim for his head and fire two shots to make sure he goes
down. Walk to the soldier and pick up the satchel that contains a
frag grenade. Access the computer to get the files. Move to the
window quickly and crouch down. Drop out and Sam will hold on to the
ledge. Three soldiers enter the office and search around. Once they
leave, pull yourself back up and access the computer again to
complete the transfer.
III.4 The Getaway (SC-III.4)
New Goal
Rendezvous with Junior Wilkes in the basement parking garage
for extraction
Exit the door and go to the left. Follow the hall to the door
on the left. Go down the stairs and pick up the medical kit at the
bottom. Exit through the door and run across the roof to the elevator
shaft. Quickly jump forward to the pipe and slide down. Go fast
because soldiers are following you. Once you reach the bottom, jump
down the rest of the way. Run through the parking lot to where
Grinko’s car was parked. Don’t worry about the gun shots, it’s Junior
Wilkes taking out a guard. Go around the corner and talk to Junior
Wilkes to complete the mission.
========================
IV. GFO Oil Rig (SC-GFO)
========================
Briefing
NATO and U.S. intervention has pushed most of the Georgian
commandos from Azerbaijan, with only a few well-hidden cells
remaining. One of those cells, enthrenced in an oil rig on the
Caspian Sea, is exchanging data with the Presidential Palace
in Georgia via a secure network.
Initial Goals
Infiltrate the oil refinery
Trail the mercenary technician
Items Gadgets SC-20K
None 5.7mm pistol (40) None
Lock Pick
Optic Cable
IV.1 Infiltrating the Oil rig (SC-IV.1)
You start this mission below the pipeline. Turn around and climb
the ladder to the top. At the top, turn right and move around the
side of the vertical support until you are under the pipe. Jump to
grab it and pull your legs up. Move along the pipe and drop at the
end. Turn right and drop off to grab onto the edge. Move right while
hanging, and pull yourself up on the other side of the obstacle. Go
forward and move onto the platform to the right. Once on the platform
jump onto the wire above you. As you zip down an explosion occurs
and knocks out the enemies on the platform you are zipping toward. At
the end you fall and grab onto the ledge. Pull yourself up and crouch
down. Move left to the other side and climb the pole. Rotate around
the pole until the pipeline is below your feet. Drop down and look
to your right to see the big hole in the pipe. Drop into the pipe.
Turn on your night vision and move forward through the pipe. The
pipe leads to a small room. Climb the ladder and open the hatch at
the top. When you move up you see the technician arrive with two
soldiers. Go to the ladder and climb all the way up. Jump onto the
catwalk and find the tall tool case. Jump on it and jump onto the
pipe. Make your way across and drop onto the guard. . Turn left and go
up the stairs. Follow the catwalk around, and you will see the NATO
fighters attacking. Move up the next stairs and stop at the top.
After the explosion, move forward to see a soldier come from
the hall on your left. Pull out your pistol and shoot him before he
sees you. Move forward slowly and enter the hallway where the soldier
came from. Follow the passage around and follow the technician. Do
not get too close or he will see you and the mission will end. Watch
around the corner as the technician and the soldiers enter a room. A
guard stays watch and another patrols. Grab the bottle nearby and
stand in the corner. Throw the bottle straight ahead. When the
soldier approaches, sneak up and grab him. Pull him back and knock
knock him out. Move behind the tank and follow the railing around
and to the left. Press your back against the gray box and peek around
the corner. When the guard is at the door, pull out your gun and
shoot him while peeking around the corner. Crouch under the window
and watch as the technician and soldiers pass by.
IV.2 The Briefcase (SC-IV.2)
New Goal
Retrieve the laptop from the mercenary technician’s briefcase
Stay outside and follow the path around the corner past the
flames. Keep moving until you see the large control box to the right.
Jump on it and stand under the pipe. Grab on to it and pull your
legs up. Move through the window and watch as the technician leaves
with one escort, and the other stays behind to destroy the computers.
Drop behind the computer rack and move behind the soldier. Press fire
to knock him out and exit through the same door as the technician
did. Go up the stairs and watch the helicopter be destroyed. At the
top of the stairs, take out the soldier on the balcony above to your
left. Move forward and take out the remaining soldiers. Shoot the
barrels to take them out. Go down the corridor to the right and take
the stairs down. Stop halfway down and pull out the pistol. Wait for
the soldier to be at the bottom of the stairs with his back to you,
then take him out.
Move to the door on the left and enter the room. Go to the right
to the locked door. Use the lock pick to open it and continue. Move
through the next room and open the next door. Follow the passage
to the right and the ceiling collapses. Take the path to the right
and round the corner. Run after the technician and follow him down
the steps. Follow him to the docks. Once you reach the docks, knock
him out and take the briefcase. Mission complete.
============================
V. CIA Headquarters (SC-CIAH)
============================
Briefing
Hours after the attack on the oil rig, President Nikoladze of
Georgia launched a devastating wave of remote technology-based
terrorist attacks as retaliation against the U.S. The only lead
to Nikoladze’s whereabouts is a mole believed to be operating out
of the Central Intelligence Agency.
Initial Goals
Access the CIA central server to identify and locate the
information leak
Any agency fatalities will result in mission failure
V.1 Accessing the Server (SC-V.1)
You begin outside the CIA building, and Lambert has got a way
in for you. Run along the fence to the left. You only have 1 minute
40 seconds to get inside so hurry. Follow the fence staying against
the edge until you reach a fenced in area. Climb up the fence and
down the other, but don’t jump or you will alert the guards. Do a
double jump between the two walls to reach the ledge. Pull yourself
up and slide open the grate. Move in and go past the fan blades into
the next room, where the timer will stop.
You step onto an elevated platform, where a civilian walks
around below you. Move quietly to the edge and wait for him to
leave. Jump down and head over the gate, climbing between the air
ducts above you. Jump down and follow the civilian down the hallway.
Continue to the dark corner and crouch down to hide. Wait for the
civilian to walk past you and move down to the last dark area. Watch
the camera at the end of the hall. When it pans to the right, move
to the alcove on the left. When it pans to the right, move along
the wall until you are under the camera. When it pans left, run to
darkness near the stairs. Look up and to the left to see the
patrolling guard above you. When he turns away, go up the stairs and
sneak up on him. Grab him and pull him down the stairs and knock him
out. Go back up the stairs, across the upper level, and down the
other stairs. Look around the corner to make sure no one is there.
Enter the first door on your right and access the computer for a
data stick. Pick up the airfoil rounds and sticky shockers on the
table. Open the next door but stay in the hallway. Watch the guard
walking around behind the big windows. When he moves to the right and
cannot be seen, move into the room and to the right, through the
metal detectors. Go behind the other metal detectors and continue to
the door. Make your way through the room by staying against the wall
on the right side. Pick up the can on the bench and wait for the man
on the cell phone to get on the elevator. Throw the can into the
middle of the room and the guard will check it out. When he is
walking to the can you have two choices; sneak to the elevator or
knock him out. Do what you want and get to the elevator. Don't forget
to hide the body if you knocked him out. Take the elevator down and
exit it to the left.
Head down the hall and Lambert tells you their man inside has
said that your F2000 is in place, but you can't kill anyone. A
civilian walks across the hall in front of you. Enter the room he
came out of and use the computer. Go back into the hall and continue
they way you were heading. Turn right at the intersection and wait at
the corner. Wait for the conversation to end and the patrolling guard
to walk by you. Crouch under the first window and hide in the dark
before the second one. To get by this window, you must wait until
the exact right time. The civilian the walks back and forth must be
in the closet, the patrolling guard must be gone, and the guard in
the window must be looking away at the other end. Once this all
happens, go past the window and hide behind the open door. Stay in
the corner so the civilian can't see or bump into you. When he is
in the closet again, sneak up and grab him. Pull him to the back of
the closet and knock him out. Turn off the lights.
When the patrolling guard is walking away and the guard in the
room is away from the window, sneak in behind him and grab him. Pull
him into the closet and knock him out. Make sure he is hidden. You
can knock out the patrolling guard by waiting at the corner where you
first started and grabing him as he comes by, or you can just be
fast. Go over and use the keypad the civilian kept checking. Enter
the code 7687 and use the optic cable under the door. Once the
civilian is looking at the computers straight ahead with his back
to you, open the door and sneak in to the left and hide behind the
tall thing. Wait for the civilian to come back and walk away, then
sneak past the guard by moving along the right side. Go into the next
hall and pick up the medical kit. Access the computer at the end of
the hall and get the code for the door. Do not turn off the lights or
the guard will come in and find you. Enter the code 110598 and enter
through the door.
Go through the door and move right. Go down the steps and wait
at the corner. Sneak up behind the civilian when he is farthest away
from you. Knock him out and get to the next civilian before he pulls
the alarm. Hide the bodies and turn off the lights in the room. Go
through the hall and up the stairs. Pick up the SC-20K off the shelf
as well as the sticky camera, sticky shocker and airfoil round. Move
through the room and into the hallway. Move through the hall while
staying against the right wall. Sneak past the guy on the cell phone
in the little room and turn left at the intersection.
.-------------------------------------------------------------------.
| Submitted by Nekro |
| If you knock out the guy on the cell phone in the room to the |
| left you can pick up another medical kit. |
.-------------------------------------------------------------------.
Move around the corner and wait in the dark right before the
open room. Stay against the wall away from the room. Wait for the
patrolling guard at the other end of the hall to come and walk away,
then move to the dark part of the hall that leads to the doors on the
left. Do this while the guard in the room is on the left side. Move
into the doors and through the next ones.
Use the keypad on the right and enter the code 2019. Move into
the room and stop at the top of the steps. Watch below as the
civilian moves left past the stairs. Once he goes left, move down the
stairs and turn right. Head into the dark corner and wait for the
civilian to return. Sneak up and grab him, then pull him into the
corner where you were. Knock him out and move to the doors on the
left. Sneak up behind the crouched civilian and grab him. Hide his
body with the other one and access the computer in the room where he
was.
V.2 Dougherty's Computer (SC-V.2)
New Goal
Tap Dougherty's computer to trace the intelligence leak
to the Georgians
Move back up the stairs and out the door. Go out both sets of
doors and head right. Stay in the shadows and wait for the guard to
come around. Either sneak past or knock him out, then continue down
the hallway. Go all the way to the end to where there is a guard
in the window. Stay to the side and jump. The guard will leave to
investigate. Jump through the window and go out the door he did. Go
right and through the next door. Move to the left and into the
shadows.
There are two armored cameras in this room, so you have to shoot
out the lights. Use the scope on the SC-20K and take out all the nine
lights. Once they are all out, move to the other side of the room.
Wait for the guard in the hall to come and patrol the lobby. Go past
into the hall and around the corner. Wait for the civilian to go to
the copy machines, then sneak past the room to the end of the hall.
Go into the last door on the left and slowly down the stairs. There
is another armored camera at the bottom. When it pans to the right,
move under it and pull out your SC-20K. Shoot the light, then move
through the room. Enter the code 110700 and go through the door. Wait
next to the window and shoot out the two closest lights. When the
guard comes in, knock him out and hide the body in the corner. Move
in through the last door on the left and pick up the flares on the
table. Use the computer to get a data stick and move past the turret.
Don't worry about the turret, it won't get you. Use the pick to
unlock the door to the right and call the elevator. Take the elevator
up.
Get off the elevator and turn right. Open the door and crouch
down. Move quietly in and wait for the one civilian to walk away.
Sneak around the corner and watch him. When he walks away from you,
move to the right under a stack of computers. Keep moving into the
office area and go towards the window. Watch the lighted office to
the left. When Dougherty exits and goes down the hall, go into his
office. Keep the lights on and access the computer.
V.3 Bag Dougherty (SC-V.3)
New Goal
Kidnap Mitchell Dougherty
Exit and go downthe same hall Dougherty did. Keep going until
you get to the double doors with the red light above them. Go through
them and down until you get to the aisle between the two seating
sections. Go across while crouched so you don't hit the beams from
the projector. Go around the railing onto the walkway with a guard.
Sneak up, grab him, and knock him out. Use the lock pick to open the
door.
Exit the room and head left. Crouch and put your back against
the wall and wait under the window. Wait until Dougherty and the
other guy leave, then follow Dougherty down the hall. Don't follow to
close or he will notice you. When he goes through the double doors,
follow him before the door closes or you will have to get the code,
which is 0614. Grab him and knock him out. Wait in the doorway to the
smoke area and watch the guard outside. When he goes left, head
outside. Knock him out and hide the body in a corner. Grab Dougherty
and go outside. Head to the left onto the catwalk. At the
intersection turn left and follow it to the stairs. Drop Dougherty
on the stairs and go through the door. Go down the stairs inside and
to the doorway. Sneak past the civilian and go to the last shelf
thing and watch the guard. When he is turned away from you, fire an
airfoil round at him. If it doesn't take him down, run up and hit him
to finish it. Hide the body somewhere and go out the door where he
was standing.
Wait at the top until a guard goes to the bottom of the steps.
Fire a sticky shocker into him to take him out. Retrace your steps to
get Dougherty, taking out the civilian if you want. After grabbing
Dougherty, go through the room the same way you did the first time.
Take him to the bottom of the steps and turn right. Go all the way to
the corner and drop his body. Turn on night vision and wait for a
guard to come up the steps. Fire a sticky shocker to take him out. Go
back and grab Dougherty and carry him down the steps that the guard
just came up. Drop him at the dumpster and sneak up to the three guys
by the van. Grab the guy facing away from you and pull him into the
shadows. Knock him out and go grab Dougherty. Drop him by the two
guys at the van to complete the mission. Phew!
======================
VI. Kalinatek (SC-Kal)
======================
Briefing
Russian mercenaries have begun to destroy evidence of Georgian
activities at Kalinatek. Before her detection in the network,
Grimsdottir discovered that a technician named Ivan is hiding
in the building. Ivan possess an encryption key that could help
the Third Echelon find Nikoladze.
Initial Goals
Infiltrate Kalinatek
Access Kalinatek's fire emergency system to open the
fire doors surrounding Ivan
Find Ivan before the Russian Mafiosi kill him
Items Gagdets SC-20K
None 5.7mm pistol (40) Sticky Shocker (5)
Optic Cable Sticky Camera (5)
Lock Pick Ring Airfoil Round (5)
VI.1 Infiltrating Kalinatek (SC-VI.1)
You begin in a parking garage. Go foward past the van and crouch
behind the yellow car. When the guard comes toward you and turns
away, grab him. Knock him out in the front of the car. Crouch down
and wait for the next guard to pass. Sneak past the guard and go to
the small office. Pick up the medical kit inside and exit the office.
Go into the nearby door and head up the stairs. Move foward into the
parking garage and move to the right around the first car. Sneak up
behind the guard and grab him. Pull him back and knock him out. Pick
up the bottle and throw it near the crates behind the yellow car.
From the back of the van, watch until the guard facing you walks
away. Move to the right and climb onto the crates. Turn right and
jump out onto the bricks. Grab the rail above you and move foward
until you start to zip.
From the building you land on, turn around and jump to the
building under construction. Walk to the stovepipe and interact with
it. Rappel down and break through the glass ceiling. Crouch and load
an airfoil round. Watch for the guard to come out and walk toward
you. Shoot him with the airfoil when he stops. Run to knock him out
if the airfoil didn't take him down. Pick up the satchel that he
dropped. Hide his body at the end of the hall. Go through the doors
that the guard came through and move to the keypad. Enter the code
97531 and open the door. Pick up the ammo for the SC-20K if you need
it and move to the next door. Open it and turn on your night vision.
Jump onto the cart to the right and stand under the pipe. Move to the
other side of the room. Drop down and press the crouch button to land
softly. Move foward and jump into the duct. Move through the ducts to
the other and and drop into the next room.
From the waiting room, move foward a little to see guards
killing the programmers. When the guards in the hallway start to talk
to each other, turn off the lights in the waiting room. Move to the
door and open it. Pull out the SC-20K and use the scope to locate the
wall mine. Shoot the wall mine to take out the guards. Keep your
SC-20K up to take out any survivors. Watch the end of the hallway to
see a third guard investigate. When the fire dies, head into the blue
hallway and pick up a medical kit. Turn off the lights in the hallway
by pressing the switch near the bodies. Use the scope again to watch
for the third guard to come around the corner. Take him out from a
distance. Head around the corner to the elevator shaft and jump
down.
Exit the elevator shaft and move to the right quickly. Pick up a
crate of five frag grenades on the table and continue down the hall.
Bring up the SC-20K and aim for a red light. Use the sniper view to
find the wall mine. Shoot the mine to take out the two guards. Move
forward and to the left into the office. Slowly move to the mine on
the left and deactivate it. Move to the mine on the right and do the
same. Talk to the programmers to get a key code. You also find out
that there is a timed bomb on this floor.
VI.2 Disarming the Bomb (SC-VI.2)
New Goal
Disarm the bomb planted in the archives room.
You have two minutes to diffuse the timed bomb. Go down the hall
where the two guards were approaching from. The hall where the wall
mine was. Stop at the janitor's closet and pick up the medical kit.
Continue to the end of the hall. Use the keypad and enter the code
33575 and open the door. Go around the corner and crouch. Shoot out
the bottom window and crawl into the room to your right. Use the
scope to shoot the wall mine on the wall across from you. Shoot the
other mine on the other side of the door also. In the next room, take
out the wall mine to the left of the flames. Move to the next room
and spot the wall mine next to the doorway opposite you. Shoot it and
quickly head to the hallway. Pull out the lock pick and use it on the
door at the end of the hall. It has six pins so don't waste time. Go
into the room and turn left. Roll through the flames and approach the
bomb on the wall. Deactivate it to stop the timer and complete a goal.
VI.3 The Fuse Box (SC-VI.3)
New Goal
Restore power to the fire door circuit by accessing the fuse box
behind the auditorium.
Exit the office by rolling through the flames. Go out the door
and turn left down the hallway. Sneak up on the guard in the viewing
box and grab him. Pull him into the dark hall and knock him out. Go
back into the room and sneak up on the guard down the stairs. Grab
him and put him with the other body. Go across the auditorium and go
around the right side of the stage. Wait at the ledge and do not drop
down. A few guards will start to come up. You have two choices here.
You can go back to the viewing box area and snipe them as they watch
the area. Or, you can drop off the ledge when they come up. If you do
snipe them, it may be a bit easier to get through if you can avoid
detection. Anyway, just get yourself to the bottom of the stairs
behind the stage.
Once you are down the stairs, move into the basement and go to
the corner where you can see the lights. Take out your pistol and
shoot out the lights. If you snuck down without killing the guards in
the auditorium, there will be one more guard who comes. Take him out
with an airfoil round and hide the body in a corner. Go to the desk
and pick up ammo for your SC-20K, a medical kit and a grenade box. Go
to the fuse box and flip the switch. If you did not kill the guards
that came up the stairs, they will return. When they walk by you, go
back up the stairs quietly so they don't notice you. When you walk
back up the stairs, a new guard is in the viewing box in the
auditorium. Use the sniper scope and take out the guard with a quick
shot to the head. Go back up to the viewing box and take the satchel
from the guards body. Hide his body in the dark hall with the others.
Look for the door with a keypad behind the viewing box. Enter the
code 1250 and enter the door.
Enter the lobby area and see the two guards in the area above
you. Go up the stairs on the right very quietly. Go to the corner and
shoot out the lamp. Pick up the grenade on the table. Shoot out the
light above you and crouch down. Use the sniper scope to take out one
guard with one shot to the head. Take out the other the same way as
he shoots into darkness. Go down the hallway where they were and go
into the second office on the left. Talk to the programmer. This is
not Ivan. He asks you to take him to the infirmary, so pick him up
and exit the office. Move left around the corner to the door on the
right. Drop him in this room and talk to him to get some information.
Pick up the two medical kits and exit the room. Load an airfoil round
and wait in the corner to the left of the infirmary. When the guard
comes, take him out with the airfoil round. Put his body in with the
dead programmer and continue down the hall. Go into the server room
with green glass and sneak up on the guard by going around to his
right. Knock him out and access the computer. Exit the room and go
through the fire door you just opened.
Go down the hall and through the door. Go up the stairs and
crouch down. Quietly enter the next room and wait for the guards to
stop talking. One leaves and the other goes to the kitchen. When he
is stopped at the counter, sneak up and grab him. Knock him out and
continue past the flames to the next door. Sneak up on the guard and
knock him out. Jump into the air duct and move to the other side
until you hear a conversation. Bring up your pistol and shoot the
guard in the head before he kills Ivan. Drop down and talk to Ivan.
VI.4 Rooftop Extraction (SC-VI.4)
New Goal
Take Ivan's encryption key. Leave Ivan behind for the FBI
Rendezvous with the Osprey for extraction
Exit the restroom and head to the lobby. Get into the elevator
and take it to the top. Crouch down and quietly exit the elevator
into the room. Carefully go across the room; there are three guards
on the other side of the forlift. When you have a good shot, throw a
frag grenade at them. If it doesn't take them all, it should cause
the barrels around them to blow up, taking out the survivors. If not,
be ready to take them out with your SC-20K. Pick up the satchel and
continue to the area with the stacks of drywall. Jump onto the
drywall, then onto the cinder blocks. Continue on the platform and
jump to the scaffolding. Climb down the ladder and pick up the
medical kit. Move through the next doorway, turn right and crouch
behind the drywall and wait for the guards to come in.
Set your SC-20K to automatic fire and take out the gaurds. When
they go down, move foward and pick up ammo for the pistol and SC-20K
and the medical kit. Head into the next room and hide behind the
cinder blocks. Move to the left of the blocks toward the next room,
and when the guards come move back to the cinder blocks. Take out the
guards from this spot. They can't hit you when you are here. Use the
sniper view to take them out. Move into the room and hide in the dark
corner to the left. If you didn't take out the third guard already,
he is at the top of the ladder. When he is down, climb the ladder.
Drop down and pick up two medical kits. Follow the hallway to to set
of stairs on the left. Go up the stairs and into the next room. Go
across the room and hide behind the pillar on the right. Aim around
the right side of the pillar and take out the two guards with your
SC-20K. Move foward and go up the stairs quietly. Quietly take out
the guard up here. Go down the hallway to the left and into the next
room.
Pull out a frag grenade and sneak a little down the blue lit
hallway. Throw the grenade at the enemies and move back to the room
and hide in the dark corner. Watch for survivors that you may have to
take out. Pick up the SC-20K in the room and head down the hall. Go
around the corner to the left and take out the guard who is on patrol
if you didn't already. Head into the door at the end of the hallway
and move through the room to a dark area. You can take out the guard
here if you didn't before. Go to the hallway and enter the room that
is under construction. Pick up the medical kit and ammo for the
SC-20K. Continue down the hall to the exit outside. Head to the door
on your right. Go up the stairs in the red light and turn left at the
top. Sneak into the room and take out the guards from above. Shoot
the barrels to take them out easily. Once you take care of all the
guards, climb down the ladder. Go across the room to a ledge and drop
down onto the crates.
Watch as Wilkes holds off the guards on the roof. Move into the
room and climb onto the crates to the right. Turn left and take out
the guards on the scaffolding above. Climb onto the crate in front of
you and aim down towards the guard on the ground. Take him out to
clear the area. Move to the ladder by the forklift and climb up. Go
across the scaffolding and climb up the second ladder. Go across the
scaffolding and climb the third ladder. Jump across the roof to the
helicopter to complete the mission.
===================================
VII. The Chinese Embassy (SC-ChinE)
===================================
Breifing
Using intelligence gleaned from the Pickett Gap Program, Third
Echelon has traced communications between Nikoladze and the Chinese
Embassy to Myanmar. Any suspected connection between Nikoladze and
the People's Republic of China must be proven before action can be
taken.
Initial Goals
Rendezvous with the agency contact
Collect intelligence from the embassy with the laser mic
Avoid embassy fatalities or the mission will fail
Items Gadgets SC-20K
None 5.7mm pistol (40) Sticky Shocker (3)
Optic Cable Sticky Camera (10)
Laser Mic Ring Airfoil Round (3)
Cammera Jammer Smoke Grenade (1)
Diversion Camera (5)
VII.1 The Informant (SC-VII.1)
You start next door your new transportet, Cohen. Head down the
right alleyway and hop onto the dumpster. Jump up onto the ledge and
pull yourself up. Run foward and turn left and hide in the space to
the left side. Wait for a guard to pass by. When he does, sneak up
and grab him. Pull him to where you were hiding and knock him out. Go
to the right side of the alley and grab the bottle. Move foward to
the corner before the dumpster on the right. Throw the bottle by the
dumpster on the left and wait for the guard to come to investigate.
Sneak up and grab him. Knock him out and leave him with the other
body. Move foward and turn left. Go into the building with a barrel
on fire and turn on your night vision. Find the ladder and climb it
up. Move around in this room to the scaffolding. Jump onto the
scaffolding and climb the ladder onto the next level. Move to the
edge and grab onto the wire above. Pull your legs up and move to the
other side of the street. Drop down and crouch. Pick up the medical
kit and move along the edge of the building. Jump across the gap to
the next building.
Keep moving and drop onto the next awning. Keep going around the
corner and drop next to the dumpster. When the two guards move to the
left past you, sneak across the street and pass through the gap in
the fence. Hide behind a tree and shoot out the lights in the area.
Move around the tree and find the manhole. Climb the ladder down into
the sewers. Load a smoke grenade and move around the corner. Move
foward until the guards come and start talking. Fire the grenade at
them and switch to thermal vision. Make sure they all go down. If
they all don't load an airfoil round and take out the survivors.
Continue through the sewers until you reach a spot with some wooden
planks and a box. Look up to spot another hole. Jump up and climb the
ladder. Wait and watch the guard at the top until he walks away. When
he does, climb out and quietly walk to the scaffoldiing. Climb up the
ladder and move under the wire. Grab onto it and pass over to the
next part of the scaffolding. Drop down and move into the window to
your left.
Use the night vision to locate the pole in the room. Climb it to
the next level and move to the doorway. Talk to the CIA agent to
complete a goal.
VII.2 Infiltrating the Embassy (SC-VII.2)
New Goal
Follow the truck into the embassy grounds from the warehouse
Go across the rooftop and pick up the medical kit and ammo for
the pistol. Walk across the walkway and go to the stovepipe. Rappel
down the side of the building. At the bottom, turn left and shoot out
the light above the dumpster. Load an airfoil and wait for the gaurd
to come around the corner. When he comes, fire it at him and run up
to finish him off. Leave the body in a dark spot. Move into the next
corner and face the street. When the patrolling guard moves away,
shoot out the light across the street with the sniper scope. Fire a
sticky camera at the wooden wall and watch the guard. When he comes
and walks away again, sneak across the street to the darkness. Climb
the ladder to the scaffolding and move foward quietly. Jump onto the
next ladder on the building and jump onto the next level of the
scaffolding. Move into the window on the left.
Move through the room and load a sticky shocker. Wait in the
corner near the open doorway with your gun out. Shoot the guard that
comes into sight. Hide the body in the building in darkness. Jump
onto the boxes outside and grab the zip line above you. Drop off the
awning and move right and into the first alley on the left. Grab the
bottle and move to the left corner. When the guard comes, throw the
bottle near the window to your right. When he comes to investigate,
sneak up and grab him. Knock him out and leave him in the corner. Go
through the alleyway and move to the next area. Hide behind the van
and wait for the guard to walk away and come back. When he is walking
to the left, sneak up and grab him. Pull him behind the van and knock
him out. If the guard came to investigate, avoid him and sneak up
when you have the chance. If not, continue to where he is, staying
in the shadows. When he is looking away, sneak up and grab him. Hide
the body in the shadows somewhere where no one will bump into him.
Go across the street while keeping your right shoulder to the
right wall. Go through the open gate and continue to the first truck.
Crouch down and hide under it. When the truck pulls away from the
gate and the guard in the office moves away, sneak out to left side.
Fire a diversion camera at the far wall. Make noise until the guard
comes to investigate. Gas him and exit the camera view. Load a sticky
shocker and wait for the other gaurd to come around the corner. Take
him out and hide under the truck again. Load an airfoil round and
wait for the gaurd to the right walks away. Shoot him with the
airfoil and grab him. Hide the body in the dark. Continue around the
corner, but take out the dog first. Continue down the driveway, and
sneak down into the stream. Come back up on the other side and head
left. Sneak up behind the bushes and take out the laser mic. Use it
on the upper left window until the conversation ends.
New Goal
Trail Kong Feirong to his car and laser mic it to intercept his
conversation
Wait for the limo to pull up and Feirong to enter it. When it
pulls up to the gatehouse, use the laser mic to get the rest of the
conversation. Record it all and put away the laser mic.
VII.4 Extraction (SC-VII.4)
New Goal
Rendezvous with the agency contact
After the limo pulls away, wait for both guards to walk away
from the building, or take them out quietly. When they both walk away
you have to run to the corner with the red lights. When the one guard
returns to his post and the other walks away, grab him and pull him
back. Knock him out and wait for the next guard. Do the same and then
move across the driveway to the wall. Find the pole and climb it up
to the top of the wall. Drop down on the other side and head right.
Go to the end of the alley and meet with Cohen to complete the
mission.
===================================
VIII. Mouke Tso Bo Meats (SC-MoukT)
===================================
Briefing
In a desperate act of defiance against the U.S., Nikoladze arranges
the immediate, live-webcast executions of the captured U.S. soldiers.
Vyacheslav Grinko will direct the soldiers' deaths. The executions
must be prevented to preserve any hope of stablilizing political
relations with the Chinese.
Initial Goals
Access the antenna on the abattoir roof and destroy it's
broadcast capabilities
Items Gadgets SC-20K
Chemical Flare 5.7mm pistol (40) Sticky shocker (2)
Lock Pick Sticky Camera (12)
Optic Cable Rind Airfoil Round (4)
Disposable Pick Smoke Grenade (1)
Diversion Camera (3)
VIII.1 Stop the Broadcast (SC-VIII.1)
You start in a corner behind a fence. Courch down and move along
the fence. Don't run into it or Sam will stand up and start to climb,
revealing him to nearby enemies. Load a diversion camera and aim for
the area around the corner of the fence. Fire the camera and make
noise. When the guard is close enough, press the gas. When he is
down, grab the body and hide it in the corner where you started. Go
back to the opening in the fence and aim for a soldier in the area.
Take one out and hide in the shadows. Wait for the other guard to
either walk towards you or away from you. Get a good shot with the
scope and take him out. Hide the two bodies with the other one and go
to the barrels with the switch near them. Hit the switch and continue
to the door at the other end of the area. Go in and pick up the
medical kit. Shoot out the light and access the computer to recieve a
data stick.
*NOTE* Use the thermal goggles in the minefield to see where the
mines are. *NOTE*
Go out the other door and pull out your SC-20K. Turn on night
vision and use the scope to get a clear shot at the guard behind the
fence. Take him out and aim up to the walkway above you. Back up a
bit to get a clear shot to the guard's head. Take him out and aim to
the walkway against the farthest wall. Take out the patrolling guard
there and put away the SC-20K. Go and grab the body on the ground
while avoiding the spotlight. Hide him in the shadows and hide behind
the dumpster, staying crouched to avoid the spotlight. When the light
moves away, move foward to the large container with the barrels next
to it. When the spotlight moves behind you, climb into the container.
When the spotlight moves behind you again, climb out of the
container and get behind the dumpster in front of you. When the next
spotlight moves to the left, go to the next container. When the light
moves to the left again, climb in and wait. When the spotlight moves
away again, climb out and go to the wall straight ahead. When the
light moves left again, move to the next large crate. When the light
turns right, climb up onto the small crate and drop down. Move to the
wall and turn right. Go to the area with the two dumpsters. Jump onto
the dumpster on the right wall. Face the wall with the open air duct.
Run foward and jump to grab onto the ledge. Pull yourself up into the
ducts.
*NOTE* Move quietly on the roof or guards will be sent to investigate
*NOTE*
Move to the opening and exit from the ducts. Move foward on the
block walkway and go around to the sign, quietly. When the light goes
off, jump up and grab onto it. Move left and drop onto the ducts that
are below you. Turn around and move between the two skylights when
the light is off. While the light is off, move onto the rusty vents.
Cross the planks to the right to the other vents. Jump to the cable
above you and move across. Drop down at the end and turn left to the
chain-link fence. Climb it an drop down next to the antenna. Interact
with it to disable it. Nikoladze is informed that the antenna has
been disabled and he tells two guards to go to the roof.
VIII.2 Find the Hostages (SC-VIII.2)
New Goal
Locate the captured American soldiers and Chinese dignitaries
Run up the stairs and to the door. Wait on the left of the door
until the guard comes out. Take him out before the second guard comes
out. Take out the second guard any way you want, and hide the bodies
somewhere dark. Go back to the door from where they came and pick the
lock. Go through the door and head downstairs. Go around the stairs
and move very slowly along the left wall. Approach the mine on the
right wall and disable it. Pick up the items on the table and go back
up the stairs. Go through the other door and go down the stairs. Go
through the door on the left and jump onto the barrels to the left of
the door. Jump up to grab the pipe above you and pull your legs up.
Move to the other side of the room and wait for the guard to walk to
the sink. Drop onto the guard and load a diversion camera. Fire the
camera at the stall door and make noise to attract the guard. When he
gets close, gas him. Grab the body quickly and put it with the other
body. Go to the doorway and turn off the lights. When the patrolling
guard walks into the room, sneak up and grab him. Knock him out and
take all the bodies to the urinals. Pick up the medical kit in the
room and access the computer. Exit the room and turn left. Go around
the corner and open the door quietly. Sneak up on the guard and grab
him. Interrogate him and knock him out to complete an objective.
VIII.3 The Rescue (SC-VIII.3)
New Goal
Get to the hostages before the executioners do
Exit the room and turn right. Look down to see an opening in the
floor. Drop down into it and move through quietly. At the end, find
the pole and climb it to the top. At the top, jump off to the right.
Walk along the ceiling until you reach the hole. Load a smoke grenade
and aim down at the middle of the guards. Drop back a little and use
thermal vision to watch them pass out. If they all don't pass out,
move around the hole and take the rest out with your SC-20K. When all
three are down, drop from the ceiling. Pick up the satchels and pull
out your pistol. Shoot out the lights and hide the bodies in corners.
Go to the double doors at the end of the hall. Open the door and
enter the freezer. Use your thermal vision to see through the frost.
Go around the wall and wait in the corner away from the doorway. When
the guard walks in, take him out, OR, hide behind the small wall and
wait for the guard to come in. When he walks away, sneak up and grab
him. Knock him out and hide the body. Continue into the next part of
the freezer and hide behind the equipment to the right.
.-------------------------------------------------------------------.
| Submitted by Vegetas_Pride |
| |
| When you are in the ceiling above the guards before the freezer, |
| you can shoot through any part of the ceiling, not just the open |
| hole. |
.-------------------------------------------------------------------.
When the guard walks away, move down the right side until you
reach the next set of equipment. When the guard turns the other way,
sneak up and grab him. Knock him out and hide the body. Go to the
opposite side of the room and turn right. Jump onto the machinery
and walk across the top. Jump down next to the turret. Deactivate it
and enter the doorway near it. Go through the room and stop at the
next doorway. When the guard on the other side faces you and turns
away, sneak up and grab him. Knock him out and hide the body in a
corner. Enter the room and hide behind the equiment on the right. A
guard ahead moves left and right. Approach him and wait until he
turns his back. Grab him and pull him to where you were hiding. Knock
him out and move past the doorway to the other side. Turn right and
head toward the opposite end. Wait behind the machinery and watch the
guard. When he walks away, sneak up and grab him. Knock him out and
hide the body. Move back to the center of the room and hop onto the
low platform.
Jump up and grab the track and pull up your feet. Move to the
next room and pass the machinery to a spot where you can come down.
Crouch next to the machinery and wait as the guard comes to look for
you. Grab him or knock him out when he comes around the corner. Go to
the table and pick up a medical kit. Turn around and head to the
controls for the turret. Deactivate it and pick up the bottle. Head
into the hallway past the hanging beef. Continue down the hall and
stay to the right of the door. Watch the two guards; one standing in
the doorway and another patrolling. When the patrolling guard walks
away, sneak up and grab the guard in the doorway. Pull him to a
corner and knock him out. Go back to the doorway and wait for the
guard to walk away. Walk along the wall toward the guard and hide
next to the barrel. When the guard walks toward the door, sneak up
and grab him. Knock him out and put his body with the other one. Move
to the end of the room to find the open grate in the floor. Drop down
into it.
Move through the duct and through the opening. Jump out, pick up
the medical kit, and quietly move downstairs. Wait at the bottom of
the stairs unil the guard patrolling the other side walks to the
right. Move to the controls on the walls and wait for the guard to
make another patroll. When he goes back, use the controls to open the
door. Move into the chute and through the door you just opened.
Continue down the chute, and shoot out all the lights with the
pistol. Wait by the opening until the guard goes right. Go out of the
chute and sneak up on him. Grab him and knock him out. Hide the body
in the dark and pick up the flare on the ground. Go to the doorway
and watch around the corner as the guard patrols another room on the
left. When he goes into the room, move to the doorway's right. Wait
for him to come out and look the other way. Follow quietly as he goes
back into the room. When he pauses, grab him and pull him into one of
the stalls. Knock him out and exit the room.
Cross the hall and load a sticky shocker. Crouch down and wait
for the guard to come down the passageway. When he appears, fire the
sticky shocker at him to take him out. Go along the left side of the
walkway and go into the stall across from the turret while it faces
away. Pick up the frag grenade, a flare, and some SC-20K ammo. Wait
for the turret to turn away, then move behind the short wall blocking
the turret. When the turret moves past you, run to the hallway by the
body. Shoot out the light in the hallway and carry the body to the
shadows. Continue down the hall to the next stalls. There are two
guards in the middle of the stalls, facing away from you. Go into the
first stall on the left and head to the back. Hop onto the crawl
space and go to the end. Drop down into the stall and take out the
guards. Deactivate both turrets by using their controls. In the last
stall on the left, there is one more turret. When it pans away from
you, move to the center wall. When it moves the other way, continue
to the hall.
Move down the hall to the right and go through the hanging
cloth thing. Move into the archway on your right and wait for the
guards to come. Keep your SC-20K aimed at them in case they spot you.
When they walk away, exit your hiding spot and continue down the
hall. Go around the corner and enter the room to your right. Make
your way around the low walls and take the left path. Place a wall
mine on the brick wall and go back. Go down the center path and stand
between the two turrets. Use the controls on the right to disable the
IFF, and deactivate the one on the left. Pick up the medical kit on
the bench and move back between the turrets. Stand against the wall
next to the right turret and wait for it to pan to the right. When it
does, rush along the wall and turn left into the room. Talk to the
Chinese and Grinko will order his men to kill them.
VIII.4 Protecting the Hostages (SC-VIII.4)
New Goal
Protect the U.S. soldiers and Chinese dignitaries
Exit the room and move past the turret the same way you did. Go
into the other room past the other turret with the U.S. soldiers.
Pull out your SC-20K and set it to automatic fire. Watch down the
left pathway. Take out the guard that comes down, then immediately go
to the doorway. Watch as the guards come down the middle, and take
them out, FAST. Make sure they don't throw grenades. You may have to
rush them to get them. Take out the last guard coming down the left
side and Grinko will come after you.
*NOTE You can also set a wall mine in the middle aisle. It will take
out the guards coming down and you will probably have an easier
time. It takes time to get through this part, it took me at least a
half hour!
VIII.5 Killing Grinko (SC-VIII.5)
New Goal
Kill Grinko
Move down the middle pathway and crouch at the concrete wall at
the end. Grinko will move between the doorways and shoot at you. Take
out a frag grenade and get ready. When he is at the center doorway,
throw the grenade at his feet. Pull out your SC-20K if it didn't take
him out. When you have a good shot and he can't hit you, pop up and
shoot him. Watch out for guards that may come on the side of you.
When Grinko dies, the guards will scatter and the mission is
complete.
===========================================
IX. Return to the Chinese Embassy (SC-RetC)
===========================================
Briefing
Following the rescue at the slaughterhouse, Feirong prepares to
flee the embassy with a near-complete nuclear device. The only hope
to prevent war between the U.S. and China over alleged Chinese
support of Kombayn Nikoladze is for Third Echelon to find proof
that Feirong is acting alone.
Initial Goals
Infiltrate the embassy via the upper floor
Access Feirong's communications archives from the embassy's server
in the basement
Killing Kong Feirong results in mission failure
Items Gadgets SC-20K
Frag Grenade (5) 5.7mm pistol (40) Sticky Shocker (5)
Camera Jammer Sticky camera (15)
Optic Cable Smoke Grenade (1)
Ring Airfoil Round (5)
Diversion Camera (5)
IX.1 Feirong's Computer (SC-IX.1)
From the start, turn around and head down the alleyway behind
the restaraunt. Shoot out the light above the door, then enter. Stay
by the door and crouch down. Turn off the lights and move across the
kitchen. Go right around the table and approach the wall while the
cook is away. Climb the ladder here before the cook turns on the
lights. Go across the room and climb the next ladder. At the top,
watch the guard in the opposite building and wait for him to walk
to the right. Cross the wooden planks and hide by the door. Wait for
the guard to come back, then head down the hall. When he does, go in
the building and go to the farthest hallway on the right. Follow it
to the balcony. Climb onto the pole on the side of the doorway on the
balcony. Keep going until you grab the wire. Move until you start to
zip. You automatically drop at the end, and grab onto a ledge. Move
left, stopping between the windows and wait for the person inside to
walk away. Keep going around the corner as far as you can go. When at
the end, drop onto the ledge below. Walk to the pole and climb it up.
Move into the ducts until you reach the grate in the floor. Drop into
the room below.
When you land on the table, Lambert tells you that there is no
way to find keypad codes. You will have to use your thermal goggles
to see the heat traces left by guards to figure it out. Go down the
hall to the janitor's closet. Pick up a medical kit and go to the
hole in the wall. Use the back to wall manuever to get through. At
the end, find the pole and grab it. Slide down as far as you can and
jump off. Move through the next hole the same way, and pull out a
frag grenade at the end. When the guards are all around each other in
the next room, toss the grenade at them. Pull out your SC-20K and
take out any survivors with the scope. When they are all down, cross
the room to the red lit area. Access the computer to complete a goal.
IX.2 Destroying the Trucks (SC-IX.2)
New Goal
Detonate the gas tanks to destroy the trucks carrying Feirong's
nuclear weapons
Exit the room into the lit hallway. Enter the closet on theGo
through the door and walk
halfway up the stairs. Pull out your SC-20K and use the sniper scope.
Aim for the camera and take it out. Load a sticky shocker and hide in
the corner. When a guard stops by the door, shoot him with the sticky
shocker. Wait for the other guard to come, and hit him with one also.
Go into the room and hide the bodies in the room with a completely
dark corner. Move through the room, into the hallway, and enter the
door straight ahead. Move through very quietly. Walk into the next
room and turn on night vision to see the guards sleeping. Grab the
medical kit on the bed near the guard and move back to the doorway.
Climb onto the bed straight ahead; don't go through the middle of the
room because there is glass there and it will wake the guards. Jump
over to the next bed and land softly. If a guard wakes up, take him
out before he turns on the lights. Drop down from the second bed and
move through the next doorway. Use the optic cable on the next door
and watch as both guards enter the room. Exit the room and go to that
door. Use the keypad and turn on the thermal goggles. Enter the code
1436 and open the door.
Stay crouched behind the door for cover. Move out just a little
and shoot a diversion camera at the wall. Attract the guard with
noise and gas him. Watch the turret behind the door and wait for it
to pan away from you. Move around it staying against the wall. Use
the controls and deactivate it. Jump up to the ledge above the turret
and jump onto a vase. Shoot out the light above the turret to the
left and jump to that ledge. Pull yourself up and use the turret
controls to disable the IFF. Wait behind the turret while the guards
come. The turret takes them both out. Pick up the satchels and hide
the bodies. Go back down to the bottom floor and use the sniper scope
to take out the spotlights by the flag. Go back up to the turret.
Jump up to the pipe by the flag and pull your feet up. Move across
and you will see two people come in. Wait until the guard goes in and
the officer stands outside the door. Drop quietly next to him. Grab
him and force him to use the retinal scanner. Knock him out and open
the door. Sneak up and grab the guard. Knock him out and move to the
window on the left. Slide it open and drop outside.
You land in a small courtyard. Shoot out the lights by the
archway and hide in front of it. Take out the guard standing on the
bridge. Go into the stream and move along the right wall, staying
crouched. Move to the end to the gate and open it. Move through the
room and open the next gate. Move out so you can see the light, the
camera and the gaurd. Use the scope to take out the light, then the
camera. When the guard approaches, fire a sticky shocker at him.
Carry the body to the dark area by the barrels. Head up the stairs
and into the building. Pick up the mdeical kit in the room and head
to the next door. Go down the stairs and head to the forklift. Walk
left until you see the guard use the keypad and enter the door. Hop
onto the shelf and move along. Make your way to the door and use the
keypad. Enter the code 9753 to open the door. Enter the next room
quietly and go to the tables. Pick up the medical kit and the pistol
and SC-20K ammo. Sneak up on the guard in the doorway. Grab him and
pull him to the corner and knock him out. Turn off the lights and
load a diversion camera. Fire it at the door and make noise to get
the guard's attention. Gas him and hide the body with the other. Go
to the doorway.
Turn left to see the camera above the door. Shoot it and the
guard will come to investigate. Take him out before he finds you.
Move through the room and turn left. Use the scope to take out the
camera on the other wall. Go to the cart with the box on it and climb
on. Turn so the wall of boxes is to your right, and perform a double
jump to get on top of them. Look to your right and jump onto the
catwalk. Follow it to the next area, and watch as the trucks are
being fueled. Run as fast as you can on the catwalk and down the
stairs. At the bottom, move foward and go left. Get onto the table
and crouch. Use the scope and aim at the gas tanks on the truck.
Shoot it and it will explode. You may have to do this to another
truck, but when I did this I only shot one.
IX.3 Feirong's Data (SC-IX.3)
New Goal
Access Feirong's computer to transmit the data to Fort Meade
Move back to the stairs and find the trap door on the gronud.
Open it and climb down the ladder to a tunnel. Load a sticky shocker
and follow the guard here. When he is in the shadows, shoot him and
move foward while in the shadows. Wait until the next guard comes and
leaves again. Don't hurt him. When he goes around the corner, start
following him. Don't let him get too far ahead of you, but be quiet.
Pick up the medical kit on the wall and keep going. Wait at a corner
while the guard uses a keypad and enters the elevator. When he is
gone, run to the keypad. Use the thermal goggles to see the code and
enter 1456. Enter the door and call the elevator. Ride it to the top
floor and move through the next corridor. Use the keypad and enter
1834 to open the door. Go through the door and to the right. Head to
the next door and use the keypad. Enter 7921 and go through the door
into Feirong's office. Load an airfoil round and pull out the SC-20K.
Go around the corner to the doorway.
Watch Feirong talk to you while drunk. He says he will kill you
and gets up. Wait for him to come out from behind the desk, the shoot
him in the chest with the airfoil. While he is stunned, run up and
grab him. Move to the computer and force him to use it. After that,
he passes out and you must escape the building.
IX.4 Extraction (SC-IX.4)
New Goal
Meet Cohen for Osprey extraction at the helicopter pad by the garden
Exit the office and go out the double doors to the left. Move
slowly or you may be caught in an explosion. Move to the door on the
right and enter the room. Go through the flames and up to the walkway
in the back. Move across the walkway to the next door. Go through and
head down the steps. Stop at the window and slide it open. Drop out
and run to the helicopter to complete the mission.
=====================================
X. The Presidential Palace (SC-PresP)
=====================================
Breifing
Kombayn Nikoladze has return to the Georgian Presidential Palace to
retrieve a weapon known as The Ark. The great risk involved in
Nikoladze's personal return to T'bilisi suggests its enormous
value. Any threat posed by Nikoladze or The Ark must be dealth with.
Initial Goals
Recover the Ark Interrogation File, the record of an interrogation
conducted by Georgian agents representing President Cristavi,
the current Georgian ruler. The file details an interrogation of one
of Nikoladze's high-ranking mercenaries, possibly revealing the
identity of The Ark.
Items Gadgets SC-20K
None 5.7mm pistol (40) Sticky Shocker (1)
Laser Mic Sticky Camera (3)
Lock Pick Smoke Grenade (2)
Camera Jammer Ring Airfoil Round (3)
Optic Cable Diversion Camera (2)
X.1 Infiltrating the Palace (SC-X.1)
This is it, the final mission. You start on a cliff below the
Presidential Palace. Don't fall; its a long way down. Double jump
onto the platform ahead and pull yourself up. Walk to the other side
to see the three ledges going down. Hang off each one and drop to the
next. At the bottom, turn around and climb onto the ledge. Double
jump to the pipe and climb it to the top. At the top, jump off to the
right and grab the ledge. Pull yourself up and jump onto the beam
going across the wall. Move to the right and drop to the ledge below.
Jump to the second beam and move to the end. Drop down and grab the
ledge below. Move around to the right around the corner. At the end,
jump off the the right and grab the edge. Pull yourself up and jump
to the next platform. Jump and grab onto the ledge of the next
platform and pull yourself up. Jump to the next platform and drop
to the side and hang on the edge. Move past the wall and pull
yourself up on the other side. Grab the pole ahead and climb to the
top. Stop at the top.
Wait until the guard with the fog moves to the right and the
spotlight to move away. When they are, pull yourself up and drop off
the ledge to the right of the pole. Hand on the edge and move to the
right all the way to the end. When the guard moves to the left, pull
yourself up and use the scope on the SC-20K. Take out the sniper in
the tower with the spotlight. Go over the railing and walk around a
little to leave a scent. Hang off the ledge and move back towards the
pipe. The dog will pick up your scent and they will exit the yard.
Wait until the spotlight shines away, then pull yourself up and move
to the tower. Hop over the railing and wait for the guard and dog to
walk away. Use the scope to take out the guard and the dog. Move
along the fence and into the hedges. Follow it around until you reach
the opening. If a guard is there, take him out. Hide the body and
take the satchel. If the dog comes around, take him out with an
airfoil round. Shoot out the lights by the fountain with the SC-20K.
Take out the guard patroling behind the fence and move to the gate.
Enter the keypad code 2126 and go through. Move to the left toward
the lit door. To the right of the door is a grate. Slide it open and
crawl in.
Pick up the medical kit inside and go up the stairs. Pick up the
medical kit on the table in this room and move to the next room. Go
across the middle of the gallery to the double doors; there are
lasers on the sides that will trigger an alarm. Pick the lock and go
into the room. Take the disposable pick and shoot out the light with
your pistol. Open the door and stay in the darkness. When the two
guards walk away, move through the center of the gallery, using the
cases for cover. While the gaurds are still moving away, head to the
double doors on the left side with the red light above them. Enter
the doors and turn right. Go to the base of the stairs and use the
thermal goggles to see the lasers on the stairs. Double jump onto the
ledge and move past the lasers. Use the thermal goggles again to see
the lasers at the top. Jump onto the railing to the right to get
past the lasers. Move to the door on the right and open it. Enter the
room and hide in the space to the right. There are two elite gaurds
in here, and two palace gaurds below. When the guard on the same
level as you moves toward the stairs, fire a diversion camera at the
wall. Make noise and gas the guard when he comes around.
.-------------------------------------------------------------------.
| Submitted by Beowhat, |
| Inside the Gallery of Mission 10- once inside the vent turn on |
| night vision and grab the med pack and go up the stairs and |
| grab the other medpack on the desk and then move through the |
| center of the gallery and pick the 6 pin lock of the double |
| doors straight ahead quickly and move inside. Shoot the light |
| with your pistol and grab the disposible pick off the table. |
| Use your optical camera underneath the door to see the gaurds |
| walk by then open the door. They split up when they get to the |
| corner and stand still for a bit. Move up to the one in the |
| dark corner grab him and knock him out. Then simply shoot the |
| other one in the head from where your standing. and drag both |
| bodies into the dark room. Then turn on your night vision and |
| find the opening in the lasers in the left side door with the |
| red light above it and move inside. |
.-------------------------------------------------------------------.
Move around the walkway and hide the body in the dark. When the
guard at the top moves to the left, quietly sneak up and fire a
sticky shocker at his back before he turns around. Hide the body in
the corner and pick up the satchel. Use the keypad and enter the code
70021 to unlock the door. Don't open it yet however, use the optic
cable to see the guards on the other side. When the two guards inside
move away, open the door and carry the body in. Hide it in the dark
corner and wait for the guards to come back. When they start to move
away, follow them on the left. Stay a little behind so when the guard
looks around he doesn't notice you. Enter the hallway on the left
where the guard stopped. The camera here moves 360 degrees. When the
camera faces away from you, run under it. When it faces the main
hall, use the disposable pick on the door to the left. Enter the door
before the guards return.
Use night vision to see the lasers. When the row on the bottom
turns off temporarily, crouch down and pass under them. Around the
corner are more lasers. Wait until the middle ones shut off, the jump
through them. Crouch and wait by the bookcase while the guard enters
the room. Move around the left of the staircase amd sneak up on the
guard. Grab him and knock him out in a dark corner. Access the
computer to receive new instructions from Lambert.
X.2 The Ark (SC-X.2)
New Goal
Use Nikoladze's retina to unlock the safe inside the vault in the
library
Retrieve the Ark from the safe inside the vault in the library
The death of Nikoladze before retrieval of The Ark will result in
mission failure.
Go through the next door and pick up the medical kit. Return
to the room with the computer and exit the way you came in. Wait at
the door and watch the hallway. When the two guards in the main hall
go to the right and the camera looks away, move into the hallway and
turn left. Go to the double doors and wait for the guard to come out
and pass by you. Go through the door before it closes. Shoot out the
two ceiling lights in here to get past the camera. Move to the end
and through the next set of double doors. Walk across the room to the
next doorway and use the keypad. Enter the code 66768 and open the
door. Shoot out the light with your pistol before you enter. Head
left in the hall and pull out your SC-20K. When the gaurds are away
from the lights by the elevator, shoot both lights. When both gaurds
move left, move past the pillar and into the dark side of the room.
Hide behind the pillar and wait for the second guard to pass. When he
does, grab him and pull him to the corner and knock him out. Repeat
this on the other guard. Sneak up on the guard standing still and
grab him. Knock him out and hide the body. Get into the elevator and
head down.
When you reach the bottom, immeadiately head right and hide
behind the bookcase. Use the scope to take out the guard on the level
above you and get ready. Take out the guard that comes from the
middle aisle, then take out the one that follows him. Move back a bit
until you can see the guard on the steps through your scope. Take him
out and pick up all the satchels. When you collected everything, head
down the passage to the right of the steps. Go all the way down to
the basement. Nikoladze is down here. Grab him and interrogate him.
Force him to use the retinal scanner and open the vault. The soldiers
will come and hold you both up. Don't move at all. Equip your SC-20K
but don't pull it out. Lambert will tell you about a blackout in five
seconds. Wait with your night vision on. When the lights go out, very
quickly shoot the guard to your left while he is distracted. Hide
behind the boxes by the pillar to your left. Stay crouched and be
ready to take out the guard that comes to you. Take out a smoke
grenade and fire it at the guard near the door. Throw a frag grenade
near the pillar to your right to take out the other guard. Use your
scope to locate the last guard. Take him out and move back through
the room. Go back up to the library and head left.
X.3 Kill Nikoladze (SC-X.3)
New Goal
Kill Kombayn Nikoladze
Go out the open double doors from the library. Watch the guard
patrolling on the left side and load an airfoil. When he moves away,
go around the left to the pipe. Climb it to the top and jump off to
the right. Pull yourself up onto the balcony and hide in the corner.
Pull out your SC-20K and wait for the guard to come toward you. When
he turns around, fire an airfoil at him and run up to grab him.
Knock him out and leave him in the corner. Move across the balcony
to the door. Pick the lock and open the door. Shoot out the three
lights inside with the pistol. Watch to see Nikoladze in the window
on the right. Move to the end and aim at the window. Use the scope to
get a shot at his head. Take him out to complete a goal.
X.4 Extraction (SC-X.4)
New Goal
Rendezvous with the Osprey for extraction
Use night vision and wait by the nearby door. When the guard
exits, go into the door before it closes. Head downstairs and wait in
the corner past the first door. Watch as the guards come down. Wait
until the few guards exit the kitchen and go up the stairs and out
the door. One stayed in the dining room. Sneak up and grab him. Knock
him out and leave him where you were hiding. Move along the left side
of the dining room and jump onto the cabinet. Jump to the balcony on
your right and pull yourself up over the railing. Go through the
doors and into the next room. Move around the balcony to the left.
When you reach the stairs going up, jump onto the railing to your
right. Jump off and land softly so you don't make noise. Move to the
door quietly so you don't alert the guards waiting for you. Open the
door to complete the mission. Congratulations
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| 9. Legal Notice (SC-LegN) |
| |
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This FAQ is copyright © 2002. It is not to be sold or used
for profit in any way. That includes publishing it, selling it, putting
it on CD, etc. If you wish to use this document on your web site please
contact Shaboogie25 at his e-mail address. The following site are able to
host my FAQ:
|GameFAQs (
http://www.GameFaqs.com) |
|Az2cheats (
http://www.az2cheats.com) |
|BDGamer (
http://www.bdgamer.com) |
|Hype (
http://www.hype.se) |
|XBox Codecenter (
http://get-me.to/XboxCC) |
|XBox site (
http://groups.msn.com/xcomm) |
|Destination XBox (
http://wwww.destinationxbox.com) |
If you see this FAQ on a site other than the ones listed, please notify
me.
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| |
| 10. Frequently Asked Questions (SC-Faq) |
| |
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Below are questions that I am being asked constantly. Hopefully this will
answer some of the many questions asked of me.
Q. I am at the Georgian Defense Ministry and got to the balcony. I grabbed the
ledge and I'm trying to get to the open window, but every time I get to the
certain spot the alarm goes off. Why!
A. You have not hid all of the bodies properly. Go back and hide them ALL,
including the driver's, where the cannot be seen or run into.
Q. Can I post this guide on my site?
A. This guide is no longer allowed to be posted on any site, with the
exception of those listed in the Legal Notice.
Q. Why won't the window open for me when I am escaping on Return to the
Chinese Embassy?
A. Make sure you are kneeling when you try to open the window.
Q. How do I set the SC-20K to automatic fire?
A. While in aiming mode, click the left thumbstick (L3 button). It
automatically goes back to single-shot mode when you stop aiming.
Q. Are there any cheats for this game?
A. No. Don't cheat. Even if there were, DON'T CHEAT!
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| 11. E-Mail Policy (SC-Email) |
| |
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I am no longer accepting ANY e-mails for this FAQ, as it is the final version.
All e-mails concerning this FAQ shall be deleted immeadiately.
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| 12. Credits (SC-Cred) |
| |
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I would like to thank...
GameFaqs for posting this
Scurty234 for helping me with all my FAQs and reformatting the whole guide!
Ethan (Icehoundxx) for contributing info on the Georgian Defense Ministry
Jesse Albert for a tip on the location of ammo I missed
Nekro for the location of a medical kit in the CIA level
Beowhat for a submission on the Presidential Palace
Vegetas_Pride for a submission on the Mouke Tso Bo Meats
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| 13. Closing (SC-Clos) |
| |
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Thanks for reading my first FAQ. Watch for more of my work in the near
future, especially for NES and SNES games. Thanks again,
Shaboogie25