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| | | | ||\ ¯/| | | ¯{ \ \ ||__//|| || || || | { | _ / \ \
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| | /___\¯¯¯ | |¯¯¯¯¯ | |¯¯ ¯¯¯¯¯ / \ || ¯¯¯¯ \ \_
__| |____________| |__________/ |___________ ¯¯¯¯ /__\ \__\
| | | | |\ / | /_____________________________
| | / \ | \ / /
| | ¯¯¯¯¯ \ ¯ / F U T U R E P E R F E C T
/ \ \ /
¯¯¯¯¯¯ \__/
Written by neothe0ne
Version: 1.0
April 02, 2005
Copyright ©2005 neothe0ne. All rights reserved.
Based on the GameCube version of TimeSplitters: Future Perfect.
______________________________________________________________________________
Index
This guide is seperated into chapters numbered by ID. To search, use this
general format: a.bb.cc.dd, where each succeeding letter is another indent in
the outline. For example, to find the first story mission you would search
1.01.00.00.
1. Story
01. Time to Split - 2401
02. Scotland the Brave - 1924
03. The Russian Connection - 1969
04. The Khallos Express - 1969
05. Mansion of Madness - 1994
06. What Lies Below - 1994
07. Breaking and Entering - 2052
08. You Genius, U-Genix - 2052
09. Machine Wars - 2243
10. Something To Crow About - 2243
11. You Take The High Road - 1924
12. The Hooded Man - 2401
13. Future Perfect - 1924
2. Arcade League
01. Amateur League
01. One Gun Fun
01. Rockets 101
02. Big Game Hunt
03. Divine Immolation
02. Nightstick
01. Commuting Will Kill You
02. Toy Soldiers
03. Dam Cold Out Here!
03. On The Take
01. Vamping In Venice
02. Pirate Gold
03. Virtual Brutality
02. Honorary League
01. Dead Weight
01. A Pox of Mox
02. Rumble In The Jungle
03. Freak Unique
02. Fever Pitch
01. Outbreak Hotel
02. Missile Bunker
03. Bag Slag
03. Mode Madness
01. I Like Dead People
02. Zany Zeppelin
03. Lip Up Fatty
03. Elite League
01. Smash 'N Grab
01. Screw Loose
02. Oh Shoal-O-Mio
03. Astro Jocks
02. Group Therapy
01. Zone Control
02. Front Loaded
03. Old Blaggers
03. Retro Chique
01. The Dead, The Bad and The Silly
02. Ninja Garden
03. Sock It To Them
3. Challenge
01. Behead the Undead
01. Brain Drain
02. Rare Or Well Done?
03. Boxing Clever
02. Cut-Out Shoot-Out
01. Hart Attack
02. Come Hell Or High Water
03. Balls of Steel
03. Cat Driving
01. The Cat's Out of the Bag!
02. Lap It Up
03. The Cat's Pajamas
04. Super Smashing Great
01. Avec Le Brique
02. Absolutely Potty
03. Don't Lose Your Bottle
05. TimeSplitters 'Story' Classic
01. Queen of Harts
02. Sammy Hammy Hamby Pamby
03. Glimpse of Stocking
06. Monkeying Around
01. Electro Chimp Discomatic
02. Melon Heist
03. Brass Monkeys
07. Miscellaneous Challenges
01. Cortez Can't Jump!
02. TSUG:TimeSplitters Underground
03. Plainly Off His Rocker
4. Other
01. Characters
02. Weapons
03. Mapmaker
5. Miscellaneous
01. Version History
02. Legal
03. Contact
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 1.00.00.00 Story |
|_____________________________________________________________________________|
All story missions were completed on Hard mode in single-player. However,
all difficulty modes of the missions are very similar.
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.01.00.00 Time to Split - 2401 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Sergeant Cortez returns from a daring assault on a TimeSplitter space|
|station - with him he carries the recovered Time Crystals which could|
|bring the war to an end. On his final approach a laser hit causes his|
|ship to malfunction and Cortez is forced to crash land. It is |
|essential that he brings the crystals back to Spacetime Marine HQ. |
'---------------------------------------------------------------------'
You'll start the story campaign hanging upside down. Two marines will come
and Cortez goes falling to the ground. One of the marines will hand you a
Scifi Handgun and start running away. Follow them. (You may want to change
to secondary fire, which will make your shots ricochet.)
NEW OBJECTIVE: Reach the rebel base
Once you round the corner of the canyon, you'll see a marine taking cover by a
rock. Three Time Assasins will approach, so take them out. Be warned that
friendly fire is on, so try not to hit your allies, and make sure you aren't
in your allies' way. After taking out the assasins, make sure to take their
ammo, and run forward a bit to see more assasins on the other side of the
cliff. Take them out and follow the marine across the wreckage to the other
side.
CHECKPOINT REACHED
As you move forward, more assasins will appear. Take care of them, take
their ammo, and keep going. Shortly, you'll turn and end up with several
Marines, all pinned down by enemy fire. A health pack is by the rock on the
right if you need it.
There will be a heck of a lot of assasins in the next battle. After taking
them out, grab the Plasma Autorifle the one behind the rock was using. This
is a nice automatic weapon, and the longer you fire the faster it fires, until
it overheats and needs a couple of seconds of cooldown. Down by rocks along
the wall to your right you will find some more ammo and some Plasma Grenades.
Up ahead you'll see a big bridge with marines standing guard on it.
Unfortunately for them, a fighter crashes into the bridge and kills the lot
of them. Below the bridge along your path, you'll encounter more enemies.
You can pick them off with the handgun, rip them to shreds with your Autorifle
or throw one or two strategic plasma grenades to blow them all up. In the
clearing you'll see a massive TimeSplitter mothership falling to its doom.
CHECKPOINT REACHED
Turn right and run into two marines in a revine. One of them walks out and
gets shot, so the other will hand you a Scifi Sniper. Zoom in and shoot one
of the boxes behind the assasins, and that will finish off the two visible
assasins and the endless resupply that you can't see. Switch out your Plasma
Autorifle and move ahead. You should also pick up the double Scifi Handguns
here.
Just around the corner you'll encounter your first Berserker Splitter.
It'll shoot lightning at you, which has an explosion upon impact, and turn
invisible. Look in the general direction of it and wait for your reticule to
turn red before firing, and try to take it out as quickly as possible to avoid
unnecessary damage. More of them are ahead, so move on!
CHECKPOINT REACHED
You'll hear gunfire, and you'll soon see some Marines crying in fear. Kill
those splitters, and follow the marines into the barricade. You'll find
health, a Plasma Autorifle, and Plasma grenades. Pick up what you need, then
get on the turret.
NEW OBJECTIVE: Use the gun emplacement to defend against the
TimeSplitter attack
This next part is pretty difficulty, so stay alert. Berserker Splitters will
come rushing towards you from the clearing beyond, and later splitters will
approach from behind you. Your marines will tell you when the splitters
approach from behind, and when they do, turn around and take care of them.
You'll be told when a splitter is coming off the cliff, so turn around again
and take care of him. Then the majority of the splitters will approach you
from behind. If you ever get extremely damaged, get off the turret and pick
up the other health pack. Also, don't be afraid to use the Plasma Autorifle
occasionally for the aiming reticule, as the turret doesn't turn red when it's
on an enemy. Overall, there are probably around twenty splitters to take care
of.
OBJECTIVE COMPLETE: Use the gun emplacement to defend against
the TimeSplitter attack
Run forward and turn the corner. You'll see a bunch of Marines and several
Splitters shooting it out.
NEW OBJECTIVE: Help defend the rebel base
Another all-out war with the splitters! Clear out the splitters in front of
you, then join the two marines by the wall and fire outwards towards the
splitters. Some splitters will be cruel enough to get right up to you or your
allies and start slugging you. When this happens, take extreme care not to
kill your ally instead of the splitter, and when it happens to you, move!
Once enough of them are dead, the marines will tell you they can handle the
rest, so rush towards the big building to your left, behind the wall, because
that's your finish line!
OJECTIVE COMPLETE: Help defend the rebel base
Once you get to the door, you're done! You've returned to Marine HQ with the
Time Crystals!
OBJECTIVE COMPLETE: Reach the rebel base
MISSION COMPLETE
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.02.00.00 Scotland the Brave - 1924 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Cortez has been sent back in time to Urnsay, a small island off the |
|coast of Scotland to investigate the time travel residues which Anya |
|detected. On arrival he finds himself in the midst of a battle |
|raging between the British Navy and foreign troops occupying the |
|island. Fortunately the eccentric Captain Ash has offered to lend a |
|hand. What ho! |
'---------------------------------------------------------------------'
When you start, Captain Ash will hand you a Kruger 9mm. Run under the bridge
and snipe the two guards under the tarp with your pistol. Take care of the
third guard standing off to the left, then run forward and grab the Vintage
Rifle under the tarp. Captain Ash will try to contact "Deisler" and say that
the enemy knows they're here.
Walk forward and the house in front of you will explode and collapse. Walk
forward a little more and two guards will run in opposite directions along
the higher ground to shoot at you. The one on the left has a Kruger, the one
on the right uses a machine gun. Snipe them, then move to the right and take
out the man on the gun turret. You can man the turret if you want, not that
there's much you can shoot at for the moment. Move towards the castle's front
door, and kill the guard on the ground and the guard on the balcony. Then move
to the right and kill the guard behind the house and get the shield inside.
Now go into the castle with Captain Ash.
CHECKPOINT REACHED
NEW OBJECTIVE: Escape the trap
Move forward and two gates will fall down, blocking any means of exit. Take
the left path and kill the guard there, then kill the guards at the bottom of
stairs. You'll get a machine gun from one of them. Inch up the stairs and
take off the heads of the two guards waiting. Turn left and kill the guards,
then go into the far room. Kill the guard on the other side of the building,
then grab the shield and activate the level to open one of the gates. Now go
to the other side and activate that level to open the other gate.
OBJECTIVE COMPLETE: Escape the trap
Very shortly, the water level starts rising and the gunboat starts firing at
Captain Ash. Go to the bridge and use the crane to drop the gunman sideways.
Now go down to Ash and he'll say to push on. Go through the doors out into
the open.
CHECKPOINT REACHED
Run forward and a truck will speed off the cliff, dumping two soldiers into
the water with it. Go to the right where the vehicle sped off the road and
activate your Gravity Arm. Throw a gas tank at the soldiers in the house,
then throw the other if anyone's still alive. Get all their ammo, then go
into the room at the back for Grenades and a Vintage Rifle. Go up the stairs
to get a health back. Now you can either get onto the truck's turret or get
in the driver's seat. Note that if you drive and get out, Ash will also get
out, but if you shoot and get out, Ash won't stop. Run over as many guards as
possible, then shoot those that survive. In the tarp to your left are some
grenades if you need them.
Once you get to the bridge, it will start to rise from the other side. Kill
the man on the turret, then kill the man on the gate in the distance. Now use
the Gravity Arm to pull the level down by the turret. At this point, you can
continue in the vehicle or go on foot. If you drive, avoid running over the
gas tanks or you'll be sorry. Another guard will show up on the gate, so kill
him. Two more guards will show up before you get to a door. Pick up the TNT
and throw it onto the door (NOT the door with the little ramp at the far side,
the close door!). The TNT will respawn regardless of what happens, so you can
pick up another before going inside.
CHECKPOINT REACHED
OBJECTIVE COMPLETE: Infiltrate the castle
Kill the four guards on the stairs and second floor, then go upstairs.
NEW OBJECTIVE: Locate the time crystal mining site
Once you reach the landing, a guard will show up on the stairs in front of you
and another will soon follow out of the doorway to the right. Kill them.
Captain Ash will go through the doorway the guard came out of, get some wine
and flares, and say he needs to signal the navy. Time to split ;)
Go through the other doorway. Keep to the left and kill the guard by the
bars. Grab the full health pack, then turn around and go up the stairs you
passed. Run towards the door. A cutscene will occur where you find the door
locked, but your future self will drop you the key. Go down the stairs into
the wine cellar. A drunk guard will be towards your left, and he's entirely
harmless. You can listen to him rant if you want, but eventually, melee the
little fool until he dies. He'll never react. Pick up the Flare Gun by him,
then run towards the cage. Captain Ash will be at the top of the lift, and
he'll raise you up and say he needs to rescue someone.
CHECKPOINT REACHED
Go to the door and a guard will be complaining. Shoot him. Turn around and
kill the second guard who asks who you are, then kill the third guard in the
doorway that should be next to you. Go through the doorway to a dining room,
then go to the doorway at the left. If you turn right and try the door, you'll
find it's locked, so go to the left. Keep following the stairs up until you
reach a bunch of guards. Kill them all, them enter the door to your right.
Go to the other side of the bed into the little library.
CHECKPOINT REACHED
You'll hear a soldier talking to an old grouch. Open the door.
OBJECTIVE COMPLETE: Gain entry to the meeting hall
Kill the three soldiers and go through the door to the left of the fireplace.
You'll be introduced to wormholes, and Cortez will step through and go back
in time, dropping the key to Past Cortez. Go into the room on your left to
find some ammo and a health pack. Go forward and up the stairs until you see
a guard in a room in front of you. Kill him. Turn right and go up the stairs
and kill all the guards here. Turn left into the first room and you'll find
K-SMG rockets on the table. Keep going and turn right into the first room.
Kill the guards and use the three peepholes. Go up the stairs and grab the
Sniper if you need ammo, then go on to see an explosion in the courtyard
through the window. Go on and you'll hear Captain Ash talking to someone.
He'll ask for your assistance to free his assistant.
NEW OBJECTIVE: Help Captain Ash rescue his assistant
Exit this room and go into the room next to it. Shoot the tank to release a
bunch of black goop, then throw a grenade at it. The tank will explode,
taking part of the wall with it, letting the assistant out. Ash will thank
you and you're now on your own.
OBJECTIVE COMPLETE: Help Captain Ash rescue his assistant
NEW OBJECTIVE: Access the underground areas of the island
Go down the stairs and grab the shield. You can play the organ if you want.
When you're ready, go to the door and open it.
OBJECTIVE COMPLETE: Protect Captain Ash
CHECKPOINT REACHED
BOSS: Tank
A big tank will burst out of the doors to your right. You need to fire a
K-SMG rocket into the back of the tank, which will make the tank stall. While
the tank's not moving or firing, throw a TNT onto the back of the tank. This
will take out a fourth of the tank's life. The TNT spawns in the back right
corner behind a pillar, close to where the tank first burst through. K-SMG
grenades can be found towards the back left behind a pillar, and a second
spawn point for both the TNT and the K-SMG rockets is the room at the far back
left corner. When you finish off the tank, the gun turret will go flying off
and land somewhere. After a few seconds, it will explode. Make sure you're
far away from it!
OBJECTIVE COMPLETE: Destroy the enemy tank
Congratulations, there's no more gunfire to go through! Go to the circular
room where the tank came out of. This room will turn into an elevator and
will drop into the ground.
OBJECTIVE COMPLETE: Access the underground areas of the island
Run across the bridge to the door and open it, and you're done!
MISSION COMPLETE
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.03.00.00 The Russian Connection - 1969 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Cortez follows the mysterious Time Traveler from 1924 Scotland to a |
|train Depot in Russia in 1969. Here, it seems that the Time Traveler|
|is leading a cult and has teamed up with the arch criminal genius, |
|Khallos. A potentially letahl alliance but no match for the combined|
|talents of Cortex and the super chilled agent Harry Tipper! |
'---------------------------------------------------------------------'
While Harry Tipper talks, snipe the guard in the window at the back right,
then let Harry Tipper deal with the three guards who'll come out of the hut
you're behind. Tipper will crack a joke about your measure of stealth.
NEW OBJECTIVE: Find the Time Traveler
Drop down into the river, and Harry Tipper will use a laser to cut a path
through the bars.
CHECKPOINT REACHED
At this point, Harry Tipper and you will split. Tipper will disappear down
the pipes, while you get to go over ground through the guards. Inch up the
stairs and snipe the lone guard in the grass. Move over to where he was and
turn to the left after going through the opening. Snipe the guard in front
of the door. Move forward a bit and snipe the guard walking slowly towards
the right of the building. Now inch along the wall at the left until it turns
and stop. Move very slightly to the left so you can snipe the guard by the
traincar. Now snipe the guard in the grass to the left, who miraculously
didn't hear a thing.
Go back to the right and go forward until you reach the end of the building.
Snipe the guard walking in front of the buggy, grab his Machine Gun, then
enter the building at the back. Go forward until you reach the end of the
wall, turn right, and snipe the man hunching over the generator. A woman will
pop up about an inch in front of you, so headshot her too. Get the health
pack and Grenades on the shelves, then turn off the generator.
OBJECTIVE COMPLETE: Deactivate electricity
Now you need to decide whether or not to break your cover. You can get into
the buggy if you want, but I strongly recommmend to continue on foot and main-
tain stealth. Turn right where the brick wall ends, then move forward until
see a guard walking towards the left. Snipe him. Now turn around the corner
of the traincar and snipe the guard in the grass by the building. Go forward
a bit until you see the female henchmen leader standing on a traincar. Snipe
her. Now there's no one left in this area. Grab whatever ammo you missed,
then go through the now-open electric gate.
CHECKPOINT REACHED
OBJECTIVE COMPLETE: Rendezvous at the Water Tower
Harry Tipper will rise out of a pipe under the water tower and say that you
need disguises. He's going to go to the barracks using the pipes to steal
uniforms. Meanwhile, you need to climb up the Water Tower and protect Tipper
from the henchmen. Once you reach the top of the tower, grab the Sniper Rifle
and ammo, then melee the drunk guard once to kill him. Zoom in with the scope
on the barracks at the left, and you'll see Tipper run into the building at
the left. Henchmen will pour out the building at the right, so headshot them.
If you're bad with headshots and there's a crowd of henchmen putting holes in
Tipper's hide, blow up the gas tanks and finish off the rest with bullets.
All the guards in this section will be dead when Tipper's health meter
disappears. He'll run to the pipes and eventually end up in the barracks on
the far right. Zoom in with the scope over here, and Tipper will run into the
building at the far right. Henchmen will come out on the left, so snipe them.
OBJECTIVE COMPLETE: Protect Harry Tipper
Cortez can't jump and he's afraid of heights, so you can't climb back down
the ladder. You'll need to follow the plank down to the caved-in roof, and
blast your way down the house. (NOTE: If you fall off the roof, it's okay.
Go back through the electric door, past the water tower, and go towards the
end of the building. Kill a few guards on the bottom floor, walk out and kill
the guard that appeared behind you, and the disguise cutscene will occur.)
If you went into the house, it's a little trickier. Open the door and a guard
will come up the stairs at the other side. Machine gun him. Go down and a
guard will be waiting by a door, and another guard will pop out the door. Get
them both and go into that room. You can pick up a shield on the table. At
this point, a guard will be coming up the stairs, and he might be in the door-
way or just off to the left when you approach it, so watch out for the machine
gun fire. (NOTE: If you want to take a short-cut, go down the hallway from
the door you were in to the door you passed by. You can drop down a hole there
to the ground floor, but there will be more guards here than if you went down
the stairs.)
Go down the stairs and kill any guards that are on the stairs or in the
landing. Go through the open doorway and kill the guard in the window if
he's there, then go towards the closed door and open it. Kill the guards here
and exit. Now Harry Tipper and Cortez will change into Henchmen outfits.
(Tipper's in a henchWOman's outfit ;) ). Go through the gates into the train
depot.
CHECKPOINT REACHED
Turn right and eavesdrop on the two women talking. One of them spills her
guts and reveals a LOT of information on the Time Traveler. After a loooong
time, Tipper will express his glee to you. He'll point out the blast doors to
Sector 3, which leads to the train Khallos is on.
NEW OBJECTIVE: Gain Access to Sector 3
And just at that moment, a public announcement says the power to Sector 1 has
been deactivated. You need to turn it back on to open the blast doors.
NEW OBJECTIVE: Restore Main Power
Go up the stairs on the right into the Sector 1A door. Turn right, then right
again, and you'll see an engineer handling the machinery. According to the
prints, you need to activate a motor before activating the power generator.
NEW OBJECTIVE: Activate Starter-Motor
Follow the engineer back into Sector 1, where you'll find a Henchman examining
gorgeous Tipper, thinking he's a she. Tipper replies in a high-pitched voice
that's hilarious, and they'll be done talking about the same time the
engineer gets to the Sector 2 door and unlocks it. Follow him all the way to
the starter-motor, where you'll find a health pack and learn the motor needs
water to power it.
NEW OBJECTIVE: Restore Water Pressure
Now go back and turn right at the first right. You should see painted words
saying Sector 2C and Level 3 pointing to the left. Go there and open the door
to see turbines that need water to power them. Go down the stairs past the
lockers, then get on the turbines and down the stairs. Go through the opening
on the ground floor all the way through to where Anya says there's no water
flow, where you'll find a wheel on the left wall. Turn it and guards will
come to investigate why power was restored. (That is, if you didn't already
kill them in the first room with the lockers.)
OBJECTIVE COMPLETE: Restore Water Pressure
Go to the Starter-Motor, where you should see an engineer. Turn the motor on
and he'll pull out a pistol! Kill him and take his Engineer Swipe Card, then
run back to Sector 1A and activate the lever on the ground floor of the
generator room.
OBJECTIVE COMPLETE: Restore Main Power
Now your cover is blown. Once you get back to Sector 1, the henchmen will
start shooting at you. Take care of them and get to the blast doors.
MISSION NOT FINISHED -- WILL COMPLETE REST OF THIS MISSION LATER
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.04.00.00 The Khallos Express - 1969 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|The Time Traveler has given Cortez the slip - but back at base Anya |
|hopes to trace the Brotherhood of Ultra Science into the future and |
|find a new lead. Meanwhile there are pressing issues to attend to! |
|That twisted dude Khallos is threatening to start World War 3 by |
|firing a nuclear missile from his train. "Hey spaceman!", Harry |
|Tipper needs a hand to save the world and rescue his girl! |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.05.00.00 Mansion of Madness - 1994 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Anya has traced the Brotherhood of Ultra Science to an isolated |
|creepy Connecticut mansion house in 1994. There's no time to lose - |
|Anya's research has revealed that the mansino will burn to the ground|
|on this very night! Good news is that Cortez has a resourceful new |
|chum to help him out, the very capable Jo-Beth Casey, the bad news is|
|that the mansion is infested by zombies. Eugh! |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.06.00.00 What Lies Below - 1994 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Cortez and Jo-Beth descend to the catacombs below the mansion. |
|There's still no sign of the Time Traveler but the horrors and |
|craziness around them are clearly the result of the twisted research |
|of the Brotherhood of Ultra Science. Who is behind this madness? |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.07.00.00 Breaking and Entering - 2052 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|At last the Time Traveler has a name - Jacob Crow, a crazed genius |
|carrying on his perverted research across two centuries. Firstly as |
|the father of the Brotherhood of Ultra Science and then a hundred |
|years later as the founder of U-Genix. Crow might think he's safe |
|but Cortez is hot on his tail. In 2052 the U-Genix Corporation is |
|under investigation for illegal research - sounds like a good time to|
|sneak in and find out what's going on. |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.08.00.00 You Genius, U-Genix - 2052 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Deep in the heart of the U-Genix building, Cortez and Amy Chen find |
|themselves at the heart of Jacob Crow's secret research lab - but |
|where is Crow and what exactly is he researching? |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.09.00.00 Machine Wars - 2243 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Thrown into the mnidst of the Machine Wars, Cortez cunningly enlists |
|the aid of an R110 combat droid. Now he must explore the war-torn |
|ruins around the Ultra-Net complex. There must be an entrance to |
|Crow's lab nearby... |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.10.00.00 Something to Crow About - 2243 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Far beneath the war-torn city, Crow's Ultra-Net base houses his war |
|machines, battle tanks, robots, and who knows what else? What |
|exactly has he been researching for 200 years? - Genetic |
|modification? - Time travel? - Immortality? - Perhaps even all three!|
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.11.00.00 You Take The High Road - 1942 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Cortez might have destroyed the TimeSplitter army in 2243 but that |
|hasn't stopped Crow! There's a grotesquely mutated cyborg on the |
|loose and he could easily travel to another time and place and start |
|all over again. The only way to permanently stop Crow is to prevent |
|him from mining the crystals in the first place. Without the Time |
|Crystals, Crow could never have built a time device and then, the |
|TimeSplitters will never have been created at all. So, back to 1942 |
|and under the remote Scottish Island of Urnsay where Cortez and R110 |
|have a mission - to find and destroy the source of the crystals and |
|the time travel device ending Crow's insanity before it begins! |
'---------------------------------------------------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.12.00.00 The Hooded Man - 2401 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|It looks like Cortez isn't the only one trying to use time travel to |
|stop things before they happen! Crow has sent a crack team of Time |
|Assassins from 1924 Kronia to 2401 where their mission is to kill |
|Cortez before he can deliver the time crystals to Anya at Spacetime |
|Marine HQ. Cortez must protect his past self from the Time Assasins!|
'---------------------------------------------------------------------'
What do you know, you're back where you started! Now you know how you got
back to Marine HQ with the Time Crystals: you helped yourself.
Turn right and inch along until you reach a break in the path towards the left.
Zoom in with the scope and snipe the Time Assasin waiting at the window there.
Get out that guy's Scifi Handgun and move on. Up ahead a Time Assassin will
appear from aroud the corner at the right. Kill him.
NEW OBJECTIVE: Protect your past self from the time assassins
Move forward and kill the assassin looking down the cliff. Now zoom in with
the Scifi Sniper and kill the one assassin you can see on your side of the
chasm. Now kill the other three assassins on the far side. Once Past Cortez
and the marines cross the chasm, kill the two assassins who show up by them.
Now move on.
Very shortly an assassin will appear from the left and shout at you to reveal
yourself while shooting. Kill him and pick up his double Scifi Handguns. DO
NOT TURN LEFT HERE. If you turn left here, you will attract the attention of
an assassin farther down the path, as well as a second assassin even farther
down the path. If this happens, restart the mission. You won't be able to
protect yourself with assassins on your back.
Once you get to the end of the cliff by going straight, zoom in on the cliff
on the other side of the path and kill the lone assassin who would snipe at
you if he wasn't taken care of. Now zoom in down on the battle and kill the
assassins who aren't already dead. NOW go down the left passage.
Kill the two assassins and pick up the Plasma Autorifle one of them was using.
Now kill the other two assassins who appear by the box (or shoot the box and
make it explode).
CHECKPOINT REACHED
Move to the left and kill the drunk assassin at the far back left. Now go
onto the bridge and kill the assassin who says you must die on the far side of
the bridge on the left. Now man the turret.
BOSS: TimeSplitter Mothership
So much for a "boss." Aim your turret towards the top-most parts of the
mothership. If you aim this way, you can eliminate most of the guidance
missiles by simply flicking the C-stick a touch. As the missiles guide in on
you, they center in towards your aiming reticule. After getting used to the
method, you should be able to take down the mothership without getting touched.
OBJECTIVE COMPLETE: Destroy the TimeSplitter mothership
Now run forward and off the bridge, as that fighter that kills the bridge will
still crash! You'll meet two assassins very shortly, followed by four more
that may take cover behind boxes. Soon you'll approach the spot where Past
Cortez sniped the boxes to destroy the assassins. Run forward all you want,
because the explosion is triggered and won't harm you. Now look out the
window where the snipers did. Wait for your past self and fellow marine to
encounter the TimeSplitter, then use the Plasma Autorifle to take care of it.
You should also take care of the second TimeSplitter that pops out just around
the corner of the cliff.
Now run forward and keep an eye on the little ramp thing below a hole in the
ceiling. A TimeSplitter will drop down it, so put a bunch of holes in it.
There will be four more splitters, so watch your aiming reticule. Get to the
elevator at the end and activate it to slowly go up.
Grab the Scifi Sniper ammo at the end and look down at the battlefield. This
is the hardest (and last) part of this mission. If you zoom in with the scope
the aiming reticule won't turn red when it's on a splitter, so you'll have to
guess where it's heading. You could also try to use the Plasma Autorifle, but
it's more likely that you'll hit the marines or yourself. In any case, once
you've killed enough splitters, Cortez will run into the base, and now you're
free to find Crow's Time Machine and destroy it!
MISSION COMPLETE
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 1.13.00.00 Future Perfect - 1924 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Safe in the knowledge that he has foiled the Time Assasins, Cortez |
|returns to Kronia to find and destroy the source of the time |
|crystals. |
'---------------------------------------------------------------------'
Note that this mission has no checkpoints, so if you die, you get to start all
over.
In the beginnning, you can take a stealth approach of bash in and let R110
apologize to their faces ;) (Eventually your stealth approach will come to a
close, at which time you can let R110 deal with all the guards and so preserve
your health.) Assuming you start the stealth approach, silence your pistol
and open the circular door. Kill the guard directly in front of you. Now
wait a bit for a guard to walk out from the left on the plank in front of you,
and kill him. A guard on the ground floor might start talking about how he
heard gunshots, so aim for the guard on the ground floor to your left.
After clearing out the guards, you might want to check out the area around the
Time Machine. There will be S-KMG ammo and grenades lying around which
respawn, as well as a shield (that doesn't respawn). Grab the shield now if
you want, but it can come in useful later...
After clearing out all the guards, circle around the room in the back until
you hear a guard yell "Intruder!". Kill him, take his S-KMG, and keep going
until you reach a staircase leading down. Grab the health pack on a crate if
you need it and go down. There will be several guards down here. Blow up the
gas tanks and take care of the survivors. Continue towards the green glow to
pick up your first and only Time Crystal in this game! (At this point, the
music changes to Splitter Crow Boss music. Hmm.. I wonder why....) Go back
up the staircase and race towards the Time Machine to blow it up with
unrefined crystal!
BOSS: Cyborg Crow
Let hell loose on this guy's hands, knees, and feet, or whatever it is those
circles are on, and KEEP MOVING! Crow likes to fire these machine guns that
don't overheat or run out of ammo, so staying still is the same suicidal act
it was when you faced the first cyborg Crow. Once Crow is immobile, fire
K-SMG rockets into his back. Repeat this cycle. (If you ever need more ammo
or more grenades, they spawn in two places by the crates.)
Once Crow gets to half-life, a cutscene will occur where R110 dies. Cortez
will ask Anya what to do, and Anya suggests to travel back in time to help
your past self, despite her warnings about the dangers of time paradoxes. So,
you'll travel back in time to your past self and tell him that Crow's here.
Now you get to start the battle all over again. Use the same strategy, except
this time, you get both Past Cortez and R110, and you don't need to protect
them! ;)
Once this freak is dead, he'll mumble "Rosebud" and you'll watch a cutscene
involving the disapearance of everything related to the TimeSplitters wars as
well as Cortez and Anya just about to kiss. (Too bad, Corp. Hart!)
Congratulations, you just finished story mode on Hard!
MISSION COMPLETE
STORY MODE COMPLETE
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 2.00.00.00 Arcade League |
|_____________________________________________________________________________|
The Arcade League contains three leagues, each with three categories, each
with three missions. By default, the first mission of each category is
unlocked.
-----------------------------------------------------------------------------.
| 2.01.00.00 Amateur League |
'-----------------------------------------------------------------------------'
--------------------------.
|2.01.01.00 One Gun Fun |
'--------------------------'
In these missions, there will only be one kind of gun in the entire map.
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 2.01.01.01 Rockets 101 |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Learn all about high explosives and what they do to peoples' faces as|
|Captain Ash takes to the skies with a merry bunch of like minded |
|fools and an arsenal of rocket propelled armaments. Let's just hope |
|they had the sense to fill the airship with helium and not hydrogen |
|(and people say videogames aren't educatinal, tsk, tsk). |
|---------------------------------------------------------------------|
|Play as: Captain Ash|
|Time Limit: 3 min|
|Game Mode: Deathmatch|
|---------------------------------------------------------------------|
|Platinum: 1st and 20 Kills|
|Gold: 1st and 18 Kills|
|Silver: 1st and 16 Kills|
|Bronze: 1st|
'---------------------------------------------------------------------'
Your only weapon is the Rocket Launcher, so get used to it fast. It fires a
somewhat slow rocket and takes a long time to reload, so aim predictably. Use
the radar well and you should rake up a large number of kills without too much
difficulty...
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 2.01.01.02 Big Game Hunt |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Things haven't been the same around Oblask since Leonid pulled the |
|wrong level and dumped a tank of radioactive coolant into the frozen |
|lake. The wildlife has mutated and now locals are enjoying the best |
|hunting season since aliens landing in Tunguska back in 1908. |
|---------------------------------------------------------------------|
|Play as: Leonid|
|Time Limit: 3 min|
|Game Mode: Team Deathmatch|
|---------------------------------------------------------------------|
|Platinum: 45 Kills|
|Gold: 35 Kills|
|Silver: 25 Kills|
|Bronze: 15 Kills and 1st|
'---------------------------------------------------------------------'
You have three minutes to complete this mission. There are several ways to do
it. Method one would be to stay at your little island, use the Sniper Rifle
zoomed all the way in, then use the radar to aim at the deer. (Make sure you
stock up on Sniper Ammo if you do this!) Method two would be to snipe and
run to the truck, get in the truck, and then drive to the most populated area
of deer at a nearby island (NOT the wall, since you can't get up there!).
Then you can run around in circles and run the deer over. Either way, it
shouldn't take you too long to complete.
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 2.01.01.03 Divine Immolation |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Heretics are running amok in the sacred temple. Let your sacred |
|cleansing fire guide them along the path to enlightment and gently |
|release their souls to achive spiritual calm. Breath deeply and |
|repeat after me 'Ommmm'. |
|---------------------------------------------------------------------|
|Play as: The Master|
|Time Limit: 4 min|
|Game Mode: Deathmatch|
|---------------------------------------------------------------------|
|Platinum: 1st and 21 Kills|
|Gold: 1st and 18 Kills|
|Silver: 1st and 15 Kills|
|Bronze: 1st|
'---------------------------------------------------------------------'
You have four minutes to complete this mission. The Double Flare Guns are
like rocket-launcher pistols, and they don't exactly fire straight, so learn
fast. Use the radar to follow the bots around, and aim predictably since
flare guns aren't the most accurate weapons. This shouldn't give you too much
trouble.
-------------------------.
|2.01.02.00 Nightstick |
'-------------------------'
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 2.01.02.01 Commuting Will Kill You |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Cancellations and overcrowding on the morning trains have just driven|
|the commuters a few stops past the end of the line. Everyone's gone |
|off the rails and now it's camage central on the subway. The |
|stationmaster says the last one standing gets a free off-peak travel |
|pass - go for it! |
|---------------------------------------------------------------------|
|Play as: Jack Sprocket|
|Game Mode: Elimination|
|---------------------------------------------------------------------|
|Platinum: 1st in 1 min 40.0 secs|
|Gold: 1st in 2 min 40.0 secs|
|Silver: 1st in 3 min 40.0 secs|
|Bronze: 1st|
'---------------------------------------------------------------------'
Each person has 9 lives. You need to stay alive and finish off everyone else
as quick as possible. I strongly recommend getting the Tactical 12-Guage, and
make good use of the Grenades and health packs. Use the radar to find the
smallest groups, as large groups will steal your kills and can suicide
themselves without your presence. This shouldn't give you too much trouble.
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 2.01.02.02 Toy Soldiers |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Trials of a new combat drug are having some freaky results. An |
|unforeseen side effect is causing anomalous pituitary gland activity |
|and combatants are tunring into midgets! Get out into the field and |
|show them that the top brass doesn't shrink in the face of battle. |
|---------------------------------------------------------------------|
|Play as: The General|
|Time Limit: 3 min 30 secs|
|Game Mode: Shrink|
|---------------------------------------------------------------------|
|Platinum: 1st and 36 Kills|
|Gold: 1st and 28 Kills|
|Silver: 1st and 20 Kills|
|Bronze: 1st|
'---------------------------------------------------------------------'
I recommend staying in one of the open areas and avoiding the caves, unless
the radar tells you differently. I would stay away from the Flare Gun and use
the double pistols or Machine Gun instead, or mine lots of corridors with
proximity mines. If a bot stickies you, run up to them and take them down
with you. This shouldn't be too difficult.
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| 2.01.01.03 Divine Immolation |
\_____________________________________________________________________/
.---------------------------------------------------------------------.
|Heretics are running amok in the sacred temple. Let your sacred |
|cleansing fire guide them along the path to enlightment and gently |
|release their souls to achive spiritual calm. Breath deeply and |
|repeat after me 'Ommmm'. |
|---------------------------------------------------------------------|
|Platinum: 1st and 21 Kills|
|Gold: 1st and 18 Kills|
|Silver: 1st and 15 Kills|
|Bronze: 1st|
'---------------------------------------------------------------------'
You have four minutes to complete this mission. The Double Flare Guns a
Use the radar to follow the bots around, and aim predictably since flare guns
aren't the most accurate weapons. This shouldn't give you too much trouble.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 5.00.00.00 Conclusion |
|_____________________________________________________________________________|
------------------------------.
|5.01.00.00 Version History |
'------------------------------'
Version 1.0 ~ Released March 30, 2005
- Initial release
- Story missions 1, 2, 12, and 13 finished, as well as first 6 arcade leagues
--------------------.
|5.02.00.00 Legal |
'--------------------'
This guide may be not be reproduced or modified under any circumstances except
for personal and private use only. It may not be hosted on any web site or
otherwise spread without permission given in advance. Failing to comply with
these terms would be a copyright violation.
Currently, the following sites are allowed to host this guide:
GameFAQs (
http://www.gamefaqs.com/)
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
----------------------.
|5.03.00.00 Contact |
'----------------------'
If you have any questions, comments, suggestions, have an error to correct,
etc., you may contact me at
[email protected]. Make sure to specify
in the subject what you're contacting me about, or else your message might be
classified as spam and deleted.