The Two Towers -Final Levels FAQ
                               By Bilboboy


One ring to rule them all
One ring to find them
One ring to bring them all
And in the darkness, bind them

Contents

1. Email Policy
2. Other Works by the Author
3. Helms Deep - The Deeping Wall
4. Helms Deep - The Breached Wall
5. Helms Deep - The Hornburg Courtyard
6. Tower of Orthanc
7. Copyright Notice

1. Email Policy

With any walkthrough, there will be minor errors or different ways of
doing things. But, there are certain ways of informing the author about
them, here is a list of things I will accept via email and that will be
acknowledged and included in the FAQ.

Different mission strategies
Polite suggestions of things I could put in when I next update the FAQ
Your own reviews of my FAQ or any others that I've posted
Things that you found didn't work that I said did
New things you found that I missed i.e. secrets, glitches etc

Here is a list of things that I don't want:

Spam
Rude emails telling me a mission strategy or something is rubbish
No foul worded emails WHATSOEVER
No angry emails that say I have used something from your guide and I
haven't given you credit for it. If this is the case then a polite
email informing me of the error will solve the problem.
No emails that don't explain the problem. E.G.Part3. How do you kill
him, will not get an answer as I will have no idea what mission you're
talking about, or if it's The Two Towers you want advice for.

2. Other Works by the Author

So far, I have two FAQS posted at gamefaqs.com which are for The Two
Towers (full walkthrough for the game) and Grand Theft Auto: Vice City.

Also, on IGN.com I have three FAQs posted which are for The Two Towers,
Grand Theft Auto: Vice City (these two FAQs are the same as the ones on
gamefaqs.com) and another for The Legend of Zelda; Ocarina of Time for
the Nintendo Gamecube.

3. Helms Deep:  The Deeping Wall

NOTE: Be prepared for a really tough time of it when playing the three
Helms Deep levels, because I've lost count of the number of times I've
died, or just generally received an ass kicking of the highest order.
You have been warned!!

The first thing I'm going to do is tell you to watch the cutscene
because it is useful if you have no clue what you're supposed to do or
have not read the books and are not familiar with "Helms Deep". Now
onto the strategy, here is how the level works. The wall has three
sections. These are middle, left and right. There are also ladders for
each of these sections which must be kept down at all costs, leave the
enemy slaughtering to the other soldiers on the wall, because, if the
ladders aren't up, then the enemy can't get onto the wall, simple
strategy, but extremely effective

The basic objective for this level is to prevent the orcs from taking
complete control of the wall, which is where the meter in the right
hand corner comes in. You have to keep this meter as empty as you can.
Ideally, it shouldn't be above orange, but if it goes into red and you
can get it back down to orange or below, then that's fine. The map in
the left hand corner (which is better than mine!!) is a good indicator
if you're not quite sure where you should be going next.

When you begin the level Aragorn shouts, "Take down those ladders
before we are overrun!" you should see a ladder in front of you, press
O to knock it down, and then knock down the other ladders which are
displayed as red dots on your map. By the time you have knocked those
down there should be another ladder up and some enemies should be on
the wall get to that ladder and try and help clear out a few enemies
(optional) or just hack your way through to the ladder and knock it
down using O.

By this time, there will be quite a few ladders up, so go to one of
them and knock it down. You may notice some more ladders going up,
while you're travelling from one ladder to the next, make sure you take
care of the ladders which have been up for a while because they will
have more enemies on them, than the more recent ones. This rule also
counts for the rest of this level as well.

From now on, it's pretty much up to you, as, like I said, there is no
definite order in which the ladders go up, just keep on fighting and
eventually there will be a cut scene during which the orcs gather
together their archers.  When you see arrows flying, you can do one of
two things:

You can ignore them, and continue booting down ladders and killing orcs
(only if there a lot of ladders up) or you can run to the back and
avoid being hit (only if there are very few ladders up).

After a bit more kicking and fighting, there will be another cutscene,
during which they start lobbing flaming rocks all over the shop. It is
a very good idea to keep on the move and not get hit by these things
because they take great chunks off your health bar, on the plus side
though, they do take out large groups of enemies with one hit.

After more kicking, fighting, avoiding of arrows and flaming rocks etc,
there is another cutscene and you have finally beaten the level.
Stressful or what!! Don't worry if you die a lot because I died more in
these final three levels than I did in the rest of the game. Just keep
trying and trying and you will eventually beat the level. The bad news
however, is that the next level is twice as hard and stressful!!

4. Helms Deep - The Breached Wall

Another impossible level, and then enemies just keep on coming and
coming!! Enjoy the cut scene while it lasts because you won't get much
chance of rest in this level, that I guarantee. The idea for this level
is to defend the door to the caves where all the women and children
are.

Ensure the exploding Uruk-Hai get no where near the door, and those
normal orcs that do get past must be killed immediately, regardless of
their number. OK, let's start. The first group of enemies you have to
kill are those exploding Uruk-Hai, so, get your bow ready, and let rip
with the arrows.

After a few minutes of this confused archery, a few normal orcs will
come at you, a few will attack you, but the majority will head straight
for the door. Use the rising attack on enemies with shields and a
simple hack job on the shield less ones. Be careful though, because
some more exploding Uruk-Hai will come, infact I would even suggest
holding down triangle to strengthen your fury attack, as they do loads
of damage.

Just keep on your guard as each wave gets more frequent and tougher.
You'll now get a few archers and one of those son of a bitch orcs that
you first encountered in Fangorn Forest. Take out the archers first,
then kill the tough one, using the same strategy as before (let him
knock you down, fierce attack, R2 to kill instantly).

Then there will be a cut scene during which you see the catapult that
the enemy are rolling up to the gate. Then they will send in a cave
troll and a fresh wave of those exploding orcs, so be extra careful.
Let rip with the arrows to get rid of the exploding orcs and then, when
you get a spare minute in between each group of them, get rid of the
cave troll, now kill the remainder of the exploding orcs.

Now for another cutscene and the best bit of fighting apart from
Orthanc, but more on that later. An orc will come up to you, parry his
attack and then kill him. Now proceed forward and a ton of shield orcs
will come and attack you (hint: the fury attack is very useful for this
bit).

Once they are all dead, proceed forward and kill all the archers
guarding the catapult, now to destroy the catapult. Kill the orc
standing at the left side and then destroy the wooden barrier on the
side of it with your best and strongest attacks and combos.

When that's destroyed kill the guards of the other two parts of the
catapult and then destroy the two parts. You'll now get a cut scene,
which shows the catapult falling to pieces and some pretty cool axe
wielding by Gimli. Now, that's it for this level, but the best is yet
to come.



5. Helms Deep - Hornburg Courtyard


Well done!! You've made it to the last real mission of the game, and
damn is it hard, even though you have the help of your two comrades
from The Fellowship and the King's army. This time you have to protect
the courtyard and the caves where the women and children are.

After the cutscene, you get thrown right into the middle of the battle,
and immediately get hailed with orcs, goblins and every enemy you've
encountered so far, including Cave Trolls. As soon as you get control,
get over to the door and start hacking away at anything that comes near
it.

Try not to focus on killing individual enemies, try and use your combos
that will take out groups of them at once, however there are a lot of
shielded enemies on this level so a lot of your combos won't work, so
just watch out for that. After a bit, either Legolas or Aragorn
(depending on who is not with you defending the door) will call for
help.

As quick as you can, run like hell to up the stairs and across the wall
to where either Legolas or Aragorn is. Once you've killed all the
enemies that were surrounding your comrade, get back down to the door
pronto. Halfway along the wall, there will be a cut scene, while this
is happening, tilt your left analog stick to the left, so that when the
cut scene finishes your character is already running in the direction
you want him to.

This makes getting back down to the door slightly quicker and reduces
the chance of you getting caught up in a fight somewhere along the
wall. Once back at the gate, keep with the strategy of only attacking
orcs who are actually attacking the gate and therefore not giving up
too much of the gate's health.

Now you have to listen carefully in this part because after about three
minutes you'll hear either Aragorn or Gimli shout "Archers on the wall"
now, run back up to the wall, try not to get caught up in a fight, and
shoot all the archers, I think there are seven in total. Once they are
all dead, run back down to the door and continue defending it.

After what seems like an age, two cave trolls come and join the party.
Your main job now is to kill these two because they can (and will) do a
lot of damage to the door. When I was doing it, I completely forgot
about the old strategy (run in, hit, jump back, run in etc) I just went
all out and attacked both of them, and when they knocked me over I went
in with my fierce attack and continued with my combos, this way, they
die a lot faster and can do less damage to the door and, if you die or
the door gets smashed in, even at this stage in the level, you have to
start from the beginning again, which is very annoying.

After you've beaten these two, CONGRATULATIONS you've just beaten the
last Helms Deep level and almost beaten the game!! Now you can access
the secret character and play the secret level.


Secret Level - Strategy

So, you've beaten the Helms Deep levels and are wondering what to do
next. Well, by now you should have a character who is at level 10 in
which case there is still the secret level to do and the secret
character to unlock. The secret level is actually the tower of orthanc
and can be quite hard if you're not good at fighting enemies "on mass".
So, I've decided just to write one strategy for all three characters as
it's the same level and concept for each character.


Tower of Orthanc


This level is more of a survival challenge than a level, as you only
have one chance at completing it. By that I mean if you died you'd go
back to the first floor and have to start all over again. This level
has 20 floors, each with different types of enemies to kill. I found
combos work well with floors 1-7 but after that it's really up to you
how you kill them.


Floor 1                 5 shield less uruk-hai

Deal with these like you've dealt with them throughout the game. Pretty
simple really.


Floor 2                3 shielded uruk hai
                      2 un-shielded uruk hai
Break the shields of the shielded urk-hai and then use your combos or
whatever proves most effective and easiest.

Floor 3                4 Dual knived uruk-hai
                  2  shieldless uruk-hai
Simply use all the combos you wish, as there are no shields to block
them. The best one to use is Saruman's Bane, which instantly kills an
attacking uruk-hai.

Floor 4            3 shielded uruk-hai
                  3 shield less uruk-hai
This floor is the same principal as floor one, but there is one more
shielded uruk-hai, so break the shields of the shielded uruk-hai and
then use your combos.

Floor 5            3 shielded uruk-hai
                  3 dual-knived uruk-hai
Kill the dual knived uruk-hai first and then use your combos and
devastating attack on the shielded ones.

                                     Cutscene

Floor 6            8 Archers

Run around, dodging the arrows and the stop every so often and parry
the arrows. Quickly shoot a few arrows at the archers to kill about
three. Keep up this strategy for all eight of them.

Floor 7            4 Archers
                  2 dual knived uruk-hai
                  2 shield less uruk-hai

Shoot as many archers as you can, then go for the dual-knived uruk-hai.
Now kill the remainder
of the archers and then the two shield less uruk-hai.

Floor 8            3 Archers
                  4 shielded uruk-hai

Run to one of the archers and quickly boot him over the edge, using O.
Now boot the other two archers over the edge and use your combos and
devastating attack on the shielded uruk-hai.

Floor 9            4 Archers
                  2 shielded uruk-hai
                  2 dual knived uruk-hai

Shoot the archers first, then go for the dual-knived uruk-hai with your
combos, then, finally use devastating attack and your combos on the
shielded uruk-hai

Floor 10                   2 Archers
                  5 Uruk-hai


Watch out for the bombs which the archers throw at you. Take out the
five uruk-hai first, then the shoot the archers.

Floor 11                   8 Archers

Kill the two that run up close to you, and then just keep shooting and
parrying until you defeat the rest, or just boot them off the edge,
whichever is simpler.

Floor 12                   2 Archers
                  4 dual-knived uruk-hai
                  2 Uruk-Hai

Use combos on the Dual-Knived uruk-hai, then simply use devastating
attack on the normal
uruk-hai, then shoot the archers.

Floor 13                   4 Archers
                  4 Uruk-Hai

Shoot the 4 archers first, and then use combos on the uruk-hai. Or, try
and get an uruk-hai infront of you, so that when an arrow is fired at
you, the uruk-hai gets it in the back and is instantly killed.

Floor 14                   2 Archers
                  2 shielded urk-hai

Shoot the two archers, then use devastating attack on the uruk-hai's
shields and then use Saruman's Bane on them.

Floor 15                   4 archers
                  1 cave troll

Quickly, shoot all the archers, and use the usual tactics for a cave
troll (hit, jump back, hit, jump back) etc

Floor 16                   2 Archers
                  2 powerful Uruk-hai

Shoot the two archers and use devastating attack and R2 on the two
strong uruk-hai.

Floor 17                   4 Archers
                  2 powerful Uruk-Hai
                  2 Uruk-Hai

Shoot the four archers, and then take care of the regular Uruk-Hai.
Now, use your rising attack and R2 to kill the stronger Uruk-Hai

Floor 18                  4 Archers
                 1 Cave troll
                 1 powerful uruk-hai

Run around, shooting all the archers, and uruk-hai. Now kill the troll
using the usual method of hitting him with your sword, jumping back,
hitting him again etc.

Floor 19                  2 Archers
                 2 Dual Knived Uruk-Hai
                 2 Cave Trolls

Shoot the archers, and take care of the dual knived uruk-hai. Now, lure
one troll away from the other and kill it as normal and do the same to
the other one.

Floor 20                  3 Cave trolls (!)
                 2 shielded Uruk-hai
                 3 Archers

Run around and shoot the archers, now break the shields of the shielded
uruk-hai and shoot them also. Now, lure on troll away from the other
two and take them on as normal.

8. Copyrigth Notice

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.

Copyright 2003 Michael Tattersall