The Lord of the Rings, The Third Age
Character Specific Guide -- Idrial
In the game The Lord of the Rings, The Third age, you play as many
different characters, and choose a party of three to fight the enemies
you face. I am writing this character FAQ for one of my favorite
characters, whom I always choose, no matter who the other two are.
The Elf of Lothlorien, Idrial.
~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~
Version .25 - June 22, 2006
Did all FAQ up to Armor, and did about half of armor
Version .50 - June 23, 2006
Finished Armor, and started on Weapons
Version .75 - June 24, 2006
Finished Weapons
Version 1.0 - June 25, 2006
Finished Copyright and Credits
Final Version - Version 1.0 - June 25, 2006
--------------------Table of Contents---------------------
1. Introduction
2. Description
3. Sword Skills
4. Spirit Skills
5. Passive Skills
6. Armor
7. Weapons
8. Copyright and Credits
*******************1 Introduction 1**********************
Idrial is my absolute favorite character in this game for a lot of
reasons. She keeps everyone alive in battle, she's very smart all of
the time, she's an elf, and she looks cool in some of her armor sets.
Idrial uses a combonation of sword skills and spirit skills to damage
the enemy's status, and heal and enhance her companions.
^^^^^^^^^^^^^^^^^^^^^2 Description 2^^^^^^^^^^^^^^^^^^^^^
It's possible to pull Idrial in two different directions. You can make
her a Sword Craft warrior, making her capable of dealing status effects
to the enemy, and doing moderate damage, or you can focus on her Spirit
Powers, and have her ready to heal anyone in your party, enhance your
companions to make them better, and hit the enemies with unblockable
spirit attacks.
Me? I chose a little of both, so I'm sure many Idrial's are stronger,
and can heal better than mine, but mine can do both, damage and heal,
which I think is valuable, because I can adapt her to the situation.
What happened is I chose to make her a spirit caster, and quickly
learned all of her spirit skills near the end of the game. That's when
I focused on her sword craft, and learned all of those.
One of Idrial's passive skills (skills you learn as you grow levels)
is Frenzy. Frenzy is an awesome skill to have, especially for Idrial.
Frenzy costs 200 AP (action points) and lets her cast 2 spirit powers
in the same turn. The cost of a Frenzy is what usually makes it risky
for other characters, but Idrial will have so much AP, she can use a
Frenzy without worrying about AP.
The only bad thing about Idrial is that her defence might not be the
best, so make sure she learns Passive skills like Mallorn Armor and
Fortunes Mastery soon.
~~~~~~~~~~~~~~~~~~3 Sword Skills 3~~~~~~~~~~~~~~~~~~~
Fluid Strike:
A more powerful sword strike
AP: 20
Weakening Slash:
A sword slash that lowers the strength of your foe
AP: 25
Wounding Strike:
A sword strike that continues to damage an enemy for a short period of
time
AP: 25
Elven Rage:
A sword attack that allows Idrial to strike two times
AP: 75
Stunning Strike:
A sword strike that delays the foes next attack
AP: 45
Leech Inspiration:
A sword attack that drains AP from the foe over time
AP: 15
Destined Strike:
A sword strike that always hits, but does less damage and costs more
AP: 50
Gil-Galad Rampage:
A sword attack that allows Idrial to strike three times
AP: 75
-------------------4 Spirit Skills 4-------------------
Gift of Elrond:
Restores some HP to one party member
AP: 15
Loudwater Fury:
Idrial shoots a beam of water at one enemy
AP: 50
Haste of the Elves:
Increases one party member's rate of attack for the rest of the battle
AP: 30
Drain Inspiration:
Drains AP from an enemy
AP: 10
Galadriel's Gift:
Restores a larger amount of HP to one party member
AP: 40
Cleanse Shadow:
Removes all negative status effects from a single party member
AP: 25
Aura of the Valar:
Automatically revives a party member when they die.
AP: 50
Power of the Valar:
Revives a fallen ally
AP: 40
Valinor Endurance:
Grants Idrial only full immunity for a short time, but she cannot do
anything until the spell wears off
AP: 50
Valorous Haste:
Causes one party member to take their turn next
AP: 75
Cleansing Waters:
Removes all negetive status effects from the entire party
AP: 30
Gift of Great Haven:
Restores a very large ammount of HP to the entire group
AP: 200
Water Stallion:
Idrial summons a water horse to damage all enemies
AP: 250
*****************5 Passive Skills 5*******************
(Note: Passive skills happen automatically, they do not require AP,
with the exception of Frenzy.)
Elven Evade:
Gives Idrial a chance to automatically dodge a foe's attack
Full Gift of Lorien:
Increases the amout of HP Idrial restores with healing spells
Fury of the Valar:
Increases the amount of damage Idrial's damaging Spirit Powers cause
Mallorn Armor:
Increases Idrial's armor protection
Fortunes Mastery:
Greatly adds to Idrial's ability to dodge enemy attacks
Elven Inspiration:
Increases Idrial's maximum AP
Haste of the Valar:
Adds to the effectiveness of Idrial's Haste of the Elves Spirit skill
Endure Shadow:
Increases Idrial's resistance to Shadow spells
Frenzy:
Lets Idrial immediately take two more Spirit actions on her turn
AP: 200
Grace of the Eldar:
Gives Idrial the ability to automatically regain AP
^^^^^^^^^^^^^^^^^^^^6 Armor 6^^^^^^^^^^^^^^^^^^^^^^^
Helmet/Tiara--
2nd Age Elven Silver Tiara of Eriador:
Armor: 8
An ancient tiara with its origin in the vast area of Arnor
Found in the Elven Outpost
Resistant to Fire and Water
Vurnerable to nothing
2nd Age Elven Golden Tiara of Earendil
Armor: 15
A device that holds light from a beloved Elf star
Found in the fourth Elf Altar Battle
Resistant to Shadow
Vulnerable to nothing
(Dexterity +1)
3rd Age Elven Gold Plated Battle Helm
Armor: 42
A gold-plated steel helm built for increased visibility
Found at the bridge of Khazad-dum
Resistant to nothing
Vulnerable to nothing
(Strength +1 Dexterity +1)
3rd Age Elven Silver Tiara of the Galadhrim
Armor: 21
A finely crafted circlet that grants power to the wearer
Found defending Helm's Deep
Resistant to Earth
Vulnerable to nothing
(Spirit +2 Constitution +1 Speed +2)
2nd Age Elven Crystal Tiara of Nenya
Armor: 23
A glittering circlet bound with the watery spirit of Nenya
Found in Osgiliath
Resistant to Water
Vulnerable to nothing
(Speed +3 Dexterity +4)
2nd Age Elven Steel Battle Helm of Lorien
Armor: 55
A swan shaped, open faced helm with excellent visibility
Found in Snowbourne Village
Resistant to nothing
Vulnerable to nothing
(Strength +1 Constitution +1 Speed +1 Dexterity +2)
3rd Age Elven Silver Tiara of Caras Galadhon
Armor: 24
A finely wrought gift from the Elf Tree City
Found in Pelennor Fields: Siege Line
Resistant to Air
Vulnerable to nothign
(Spirit +2 Constitution +2 Speed +4)
Paldrons--
3rd Age Elven Silver Pauldrons
Armor: 22
Articulated shoulder protection faced with fine silver
Found in the West Moria Throne Room
Resistant to nothing
Vulnerable to nothing
3rd Age Elven Gold Plated Pauldrons
Armor:31
Gold-plated steel pauldrons with a broad range of motion
Found in the Helm's Deep Stockade
Resistant to nothing
Vulnerable to nothing
(Strength +1)
2nd Age Elven Steel Pauldrons
Armor: 38
Hardened steel paulrons forged for battles won long ago
Found in the Osgiliath ruins
Resistant to nothing
Vulnerable to nothing
(Strength +2)
2nd Age Elven Mithril Pauldrons
Armor: 44
Legendary Mithril-plated hardened steel pauldrons
Found in the Minis Tirith Throne Room
Resistant to nothing
Vulnerable to nothing
(Strength +3)
Bracers--
Elven Steel Scouting Vambraces
Armor: 9
Fine steel forearm protection crafted by Lothlorien Elves
West Moria Necropolis
Resistant to nothing
Vulnerable to nothing
3rd Age Elven Gold Plated Vambraces
Armor: 15
Glittering gold plated vambraces decorated with great care
Found in the Helm's Deep Stockade
Resistant to nothing
Vulnerable to nothing
(Strength +1)
2nd Age Elven Steel Vambraces
Armor: 19
Forearm protection made with steel plates over leather
Found in the Helm's Deep Armory
Resistant to nothing
Vulnerable to nothing
2nd Age Elven Mithril Vambraces
Armor: 22
Legendary Mithril-plated vambraces from an earlier age
Found at the Minis Tirith Third Gate
Resistant to nothing
Vulnerable to nothing
Upper Body--
Elven Leather Traveling Jerkin
Armor: 14
A traveling surcoat for Elves made of fine leather and cloth
(Starting equipment)
Resistant to Blunt
Vulnerable to Slash and Pierce
3rd Age Elven Gold Plated Chestplate
Armor: 71
Gold plated chest armor designed by Lothlorien crafters
Found at the 3rd Healing Alter Battle
Resistant to Pierce
Vulnerable to Blunt
(Strength +1)
2nd Age Elven Steel Chestplate
Armor: 101
An ancient chestplate build with interlacing steel lames
Found in Rohan
Resistant to Pierce
Vulnerable to Blunt
(Strength +2 Spirit +2 Dexterity +1)
2nd Age Elven Mithril Chestplate
Armor: 130
A legendary mithril-plated chestplate crafted for Elven Lords
Found in Minis Tirith
Resistant to Pierce
Vulnerable to nothing
(Strength +5 Speed +2 Dexterity +2)
Lower Body--
Elven Leather Traveling Breeches
Armor: 8
Leather pants worn by elves under traveling coats of jerkins
(Starting equipment)
Resistant to Blunt
Vulnerable to Slash and Pierce
3rd Age Elven Gold Plated Fauld
Armor: 34
Lower portion of Elf armor, uncludinga skirt over chain-mail
Found in the Orc Lesser Captain Battle
Resistant to Pierce
Vulnerable to blunt
(Dexterity +2)
2nd Age Elven Steel Fauld
Armor: 51
Ancient lower Elf armor build with interlocking lames
Found in Osgiliath
Resistant to Pierce
Vulnerable to Blunt
(Dexterity +2)
2nd Age Elven Mithril Fauld
Armor: 74
Legendary lower body armor constructed with Mithril plates
Found in the Osgiliath Ruins
Resistant to Pierce
Vulnerable to nothing
(Constitution +4 Dexterity +5)
Greaves--
3rd Age Elven Silver Greaves
Armor: 9
Ceremonial greaves crafted by Elven silversmiths
Found in the West Moria Mausoleum
Resistant to nothing
Vulnerable to nothing
(Speed +1)
2rd Age Elven Gold Plated Greaves
Armor: 14
Gold plated steel greaves built to protect Elven archers
Found at the East Moria Mausololeum
Resistant to nothing
Vulnerable to nothing
(Speed +1)
2nd Age Elven Steel Greaves
Armor: 20
Curved plate leg guards forged long ago in an age of conflict
Found in the Warg Hive
Resistant to nothing
Vulnerable to nothing
(Speed +2)
2nd Age Elven Mithril Greaves
Armor: 22
Legendary greaves plated in Mithril worn in ancient wards
Found in the Osgiliath Sewers
Resistant to nothing
Vulnerable to nothing
(Speed +3)
Chokers--
1st Age Galadhrim Spirit Warding Pendant
Armor: 7
A pendant given to the kin of ancient Woodland Elves
Found at the Elven Outpost
Resistant to Fire
Vulnerable to nothing
(Strength +2 Constitution +1 Speed +3 Dexterity +4)
3rd Age Lothlorien Spirit Calling Pendant
Armor: 5
A pendant crafted by the master silversmiths of Lothlorien
Found at the Dark Alter Crossroads
Resistant to Air and Shadow
Vulnerable to nothing
(Spirit +3 Constitution +2 Speed +9)
3rd Age Silverlode Raging Waters Pendant
Armor: 7
A pendant charged with the power of river spirits through Elven craft
Found in Dwarrowdelf
Resistant to Water
Vulnerable to nothing
(Strength +2 Constitution +5)
1st Age Eregion Weapon Warding Pendant
Armor: 6
A pendant crafted forgotten ages ago for use by Elven lords
Found in the East Emnet Gullies
Resistant to Slash, Pierce, and Blunt
Vulnerable to nothing
(Spirit +7 Speed +3)
3rd Age Galadhrim Pendant of Restoration
Armor: 11
A gift from Lothlorien, given to weary travelers
Found in Snowbourne Village
Resistant to Earth
Vulnerable to nothing
(Spirit +4 Constitution +3 Speed +2 Dexterity +2)
3rd Age Lothlorien Flaming Might Pendant
Armor: 19
A device symbolizing the might of the Flame of Udun
Found in the Helm Deep Armory
Resistant to Fire and Shadow
Vulnerable to nothing
(Strength +19 Constitution +4 Dexterity +3)
2nd Age Elven Pendant of Wrath
Armor: 8
A pendant made to be borne into combat against the Dark Lord
Found in the Osgiliath Plaza
Resistant to Shadow and Blunt
Vulnerable to nothing
(Strength +6 Spirit +4 Constitution +4 Constitution +5 Speed +16
Dexterity +5)
2nd Age Numenorian Command Pendant
Armor: 9
A token of another age, with power granted through ancient craft
Found in the Osgiliath Sewers
Resistant to Slash, Pierce, and Blunt
Vulnerable to nothing
(Strength +9 Constitution +3 Speed +9 Dexterity +16)
3rd Age Fangorn Binding Pendant
Armor: 16
A fancy pendant filled with the slow, silent power of the forest
Found at the Minis Tirith Outer Wall
Resistant to Water, Earth, and Air
Vulnerable to Fire
(Strength +6 Spirit +5 Constitution +11 Speed -3 Dexterity +8)
2nd Age Rivendell Pendant of Sanctuary
Armor: 11
A decoration imbued with ancient Elven power and wisdom
Found in the Minis Tirith throne room
Resistant to Shadow, Slash, Pierce, and Blunt
Vulnerable to nothing
(Spirit +14 Speed +11 Dexterity +9)
^^^^^^^^^^^^^^^^^^^^^7 Weapons 7^^^^^^^^^^^^^^^^^^^^^
3rd Age Steel Elven Long Sword
Damage: 10
This well balanced sword can be used with one or two hands
(Starting equipment)
3rd Age Havens Steel Long Sword
Damage: 12
A sword forged by the shipwrights of the Grey Havens
Fond in the warg pack battle
3rd Age Woodland Steel Falchion
Damage: 15
A massive Elf sword that can topple foes with a single blow
Found in Dwarrowdelf
(Strength +1)
3rd Age Rohan Steel Long Sword
Damage: 25
A powerful weapon designed for striking from horseback
Found in the east Moria Mausoleum
(Strength +1)
3rd Age Easterling Steel Scimitar
Damage: 27
The secondary weapon of an Easterling soldier
Found near the Warg Cave
(Strength +1 Constitution +1)
3rd Age Morannon Obsidian Long Sword
Damage: 34
A blade carefully crafted of Black Gate volcanic rock
Found at the Bridge to Edoras
(Strength +1 Dexterity +1)
3rd Age Fangorn Steel Falchion
Damage: 31
A huge cleaver bound in bark and root
Found in the Warg Cave
(Strength +4 Spirit +1 Speed -1 Dexterity -1)
3rd Age Steel Long Sword of Eomer's House
Damage: 45
A well-honed sword of the court of Rohan
Found at the Sharku Battle
(Strength +1 Dexterity +1)
3rd Age Iron Cutlass of Isengard
Damage: 61
A fierce blade crafted in the forges of Orthanc
Found defending Helm's Deep
(Strength +1 Constitution +4 Dexterity -1)
2nd Age Steel Elven War Sword
Damage: 115
An ancient sword. Lost for ages, now recovered
Found at the Witch-king battle
(Strength +1 Spirit +3 Speed +1 Dexterity +1)
2nd Age Lune Silver Scimitar
Damage: 125
A blade of unique Elven design that bites deeply
Found in the Minis Tirith Courtyard
(Spirit +1 Speed +6 Dexterity +3)
2nd Age Eriador Iron Falchion
Damage: 165
A sword spoker of in tales of Second Age battles
Found at the Minis Tirith third gate
(Strength +6 Spirit +1)
2nd Age Forlindon Mithril Falchion
Damage: 189
A broad-bladed, slightly curved Elven sword
Found in the Pelennor Fields front line
(Strength +4 Spirit +8 Speed +1 Dexterity +1)
~~~~~~~~~~~~~~~~~~~8 Copyright and Credits 8~~~~~~~~~~~~~~~~~~
Copyright 2006 Grant Jones
This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
You can contact me at:
[email protected]. Please
make the subject line say Idrial Guide in it,
or I might accidentally delete it.
Thanks to--
www.gamefaqs.com- for posting this faq.
www.neoseeker.com- for posting this faq and asking my permission
EA Games- for making the game.
EBGames- For selling me the game at a decent price
This guide is only authorized to by on:
Gamefaqs.com
Neoseeker.com