~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 |                        THE LORD OF THE RINGS:                     |
 |                      The Fellowship Of The Ring                   |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    The Greatest Epic Adventure...
                            ________
                           //~~~~~~\\
   ____                   //        \\    __                      _____
  <    !             __   ~ ____     \\ /~__~\ <~!  <~\   <~!    /~~~~~>
THE \   !   oOo  <~?/~__~)  >____\     \<~~  ~|> !!   !\\   !!   //
    !  !  OOOOO  \  !  | > !!   \\     \\   //  !!   !!\\  !!  //
    !  ! OOO OOO  ! !__//  !!    |\ OF  )|_//   !!   !! \\ !! ((        ^
    !  !(O(   )O) ! ==||   !!    | )THE /~~\    !!   !!  \\!!  \\      /|
    !  ! OO   OO  ! ! ((   !!    |/    //  \\   !!   !!   \\!   \\_____/|
    !  !  OOOOO   ! !  \\  !!___//    //    ))  !!   !!    \!    \~~~~~||
    !  !   OoO   <   >  \\ !____/    //     \\  !_>  !_>   |_>         ||
    !  !          ~~~    \\        _ ~       ~                         //
   /   !_____/|           \\______//                                   V
  <           <            ~~~~~~~~
   \---------\|

                        -+ THE FELLOWSHIP OF THE RING +-

                                 ,.anmdAHAba.,
                             ,.anmdAHp?`?qHHHAbn.,
                         ,.andAHY[;?     ?;]HHHAb.,
                       ,.andAHP?            `?}HHHAb
                      CHHHHHH{               dATTTTTD
                       qTTTTTMb            ,.dMHHHHP
                        `';qHHMb          dAHHV:"'`
A FAQ/Walkthrough of        `':qHMb.,   ,.dMp;'`
 The Lord of the Rings:        `'^YUHHHUP^'`
   The Fellowship of the Ring
     Written by: The TrinityRaccoon
       Version 1.0: Released January 21, 2003

_____________________________________________________________________________
                            E-Mailing Info

   If you truly wish to e-mail questions and praise to moi, the incredible
creator of this FAQ/Walkthrough, TrinityRaccoon, then email me at:
                                             skaterfly(at)msn(dot)com.
You MUST make the subject read "FAQ", or the name of this game or I will
disregard it and it will be deleted. Oh, and by the way...

   This page shall not be in part or in full or in any way copied as it
is under copyright and doing so will be considered plagiarism. This page
may not be linked directly to a page for it can be received through the
GameFAQs web site. If you found this page any other way than through the
GameFaqs web site report it to me or to GameFaqs.....
                          .....Whew...now that that is over and done with...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                              VERSION HISTORY                              |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.3(FINAL):  My sadly final installation.  The only reason that it
was not finaled before was because of the fact that the few beginning levels
did not have their monster and item counts completed like the latter levels.
I am now finalizing it because I realize that those things are not very
important to the FAQ since the number of monsters and such does not matter in
game.(BTW, I never bought .Hack.  I bought Zelda: The Wind Waker, Golden Sun,
and Final Fantasy X[im a little late on that one.])
-Got off my lazy butt and finalized this FAQ.

Version 1.2:  My second installment of this FAQ. I cleaned up the art and
added to the non-existant FAQs section. Also, I'm saving up the dough to buy
hack: Infection. I can't wait.
-Art slightly altered
-Added to FAQs section
-Completed the monster and item documentation

Version 1.0:  The start. I made up my first ever ASII text pic (mine are
kinda bad. The "s" is gone!) There won't be many versions after this; I'm
trying to get it all in one go. So, most things should be added to this
version.
-I created the format for the whole thing
-Finished the introduction
-Finished the dedication
-Finished the walkthrough
-Added some glitches
_____________________________________________________________________________
                         |   Table of Contents   |
                         ~~~~~~~~~~~~~~~~~~~~~~~~~
[Hey, for easier browsing of my page, use Ctrl+f (find). You may then type
the name of the section (or the number) and it will find it for you]


               I. Introduction
                   > Story
                    > Controls
                     > Characters
                      > Non-player Characters
                       > Weapons
                        > Items
               II. Walkthrough
                    A. The Shire
                     1. Find the Bag End Deed & Key
                      2. The Mill & the Weathervane
                       3. Bywater & Green Hill Country
                        4. The One Ring or "Wolves-a-plenty"
                    B. The Old Forest
                     5. The Old Forest
                      6. The Barrow Downs
                    C. Bree
                     7. The Prancing Pony
                      8. A Lesson In Hobbit Building
                    D. Weathertop
                     9. The Path To Weathertop
                      10. The Nazgul
                       11. Flight To The Ford
                    E. Rivendell
                    F. Moria
                     12. The Path To Moria
                      13. The Scary Octopus Thing
                       14. The Deep Labyrinths of Khazaad-Dum
                    G. Lothlorien
                    H. Anduin
                     15. The Orc Dam
                      16. The Winged Nazgul
               III. FAQs
               IV. Extra Stuff
                    > Secrets & Glitches
                     > Dedication
*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                             I. Introduction                               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Hello, and welcome to my first FAQ/Walkthrough. I am the Trinity Racoon
(yes Racoon is spelled wrong) The Lord of the Rings has always been my
favorite book along with its affiliates (such as The Silmarillion). So, I
decided that it would be a good start. For those of you that don?t know, the
Lord of the Rings is an amazing book written by John Ronald Reuel (JRR)
Tolkien based in his world of Middle-Earth and beyond. Well, I hope that
this will be useful and overall pleasing to you. And don't forget,
"Be awesome to each other", Abraham Lincoln
(Bill and Ted's Excellent Adventure)

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Story +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             (*From the game booklet of the game by Black Label)

   "ONE RING TO RULE THEM ALL, ONE RING TO FIND THEM,
ONE RING TO BRING THEM ALL AND IN THE DARKNESS BIND THEM.?

   "In ancient days, the elves created the magical rings of power. They
gave these rings to the rulers of the Elves, Dwarves, and men that they might
heal the hurts of the world. But the Dark Lord Sauron forged the one ring to
enslave the other rings.

   In a great battle, the free peoples of middle earth overthrew Lord Sauron,
and he lost his ring. But now the Lord of the Rings has returned to his dark
tower in Mordor. And he needs only one thing to cover all the lands in a
second darkness. He needs the One Ring."

   So, basically the fate of the world is left in your hands. You must
protect the ring, not die, and trudge on no matter what! Just Peachy!

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Controls +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  If these are confusing, or you have further question,
                                   follow the e-mailing info above.

             R1 Button: - Enter target lock mode.

             R2 Button: - (hold) look in inventory.

             L1 Button: - Block.

             L2 Button: - Enter First person targeting mode.

             X  Button: - Various Uses:
           Frodo: Jump; Aragorn: Kick (not very useful); Menu: Confirm

             [] Button: - Attack with hand weapon (sword)+ finishing attack.

             /\ Button: - Talk to a person; Menu: Go back to previous screen

             O  Button: - Attack with projectile:
     Frodo: Throw stones; Aragorn: Shoot Arrows; Gandalf: Use selected spell.

             Control Pad: - Used to scroll through item inventory.

             Start Button: - Pauses game while entering pause menu.

             Select Button: - Pauses game while entering Quest Checklist.

             Left Analog Stick: - Controls movement:
Push slightly to sneak as Frodo (pretty much useless) or to walk as Aragorn
or Gandalf. Push all the way to run.

             Right Analog Stick: - moves and zooms camera
                   First Person Mode: Strafes left and right.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Characters +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              These are the three playable characters in the game.

Frodo Baggins:
     Son of Drogo Baggins. Adopted as the heir of Bilbo Baggins, he owns
Bag End Underhill since Bilbo went away. Smart and agile (for hobbits), He is
the keeper of the ring. His blue bar indicates his purity. When he uses the
ring, the bar will decrease. When all the bar is spent, Frodo will become
overwhelmed by the ring and will fall (you die).
The ring isn't too useful, as of the fact that the purity meter decreases
pretty darn fast. It is more fun to just have at enemies anyway.


Aragorn of the lineage of kings:
     Aragorn, son of Arathorn. He lives in exile rather than becoming
crowned king of Gondor. He is the descendant of Isildur who slayed the Dark
Lord Sauron but then refused to destroy the ring thus evil lived on. Aragorn
is probably the best and most fun to use fighter of the game.


Gandalf Stormcrow:
     Or Gandalf the Grey. A wise and strong wizard. The head of his order
is Saruman the White. He has a spirit bar that shows amount of magic left
in him.  When it's used up, no more magic for you!! No, it can be
replenished with Miruvor which is nearly infinite. Gandalf is very important
to the story and attacks with a variety of spells. Along with his sword.

    Spells: Fiery Blast: Gandalf shoots a blast of fire (har) from his
staff at the enemy. It's probably the spell that you will most use.

            Chain Lightning: Gandalf shoots a lighting bolt from his staff
at an enemy. It goes from enemy to enemy electrocuting all. Pretty useful

            Staff Strike: Gandalf strikes the ground with his staff
emitting a wave of energy that spreads out and harms foes. Useful when
you're in a fix (surrounded by wolves...). Its range is less than you might
think though.

            Heal: Gandalf starts floating in the air while a blue haze comes
over him. Usually heals all health. The bad part is that you can be hurt
while healing. I would suggest using healing items when near enemies!!!

            Attract: Gandalf tricks all foes to attack one of their allies!
Not to useful since it only defeats one enemy but it does give time for
escape. It's fun to watch more than anything.


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~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Non-Player Characters +-~~~~~~~~~~~~~~~~~~~~~~~
These are the other six members of the fellowship. Skip this part if you
don't want to hear about the characters themselves for this section doesn't
help you in the game.

Samwise Gamgee (aka: Sam):
     Son of Hamfast Gamgee. Sam has always wanted to meet the elves. Frodo's
loyal partner, he is a very good friend.

Meriadoc Brandybuck (aka: Merry):
     Son of Saradoc, son of Rorimac Brandybuck.  Good friends with Pippin
Took. Quite a smart and understanding hobbit.

Peregrim Took (aka: Pippin):
     Son of Paladin Took. He can be stupid and of much folly at times but is
kind, brave, and well natured at heart.

Gimli:
     Son of Gloin. A stout dwarf he is. With a powerful axe he can mean
great danger to foes. He is not the wisest but is great in battle and is kind
at heart even though his appearance and words may be tough.

Legolas prince of Northern Mirkwood:
     Son of Thranduil, king of Northern Mirkwood. He is a great shot with
the bow and is good with knives also. Swift he is, as most elves are.

Boromir:
     Son of Denethor, leader (not king) of Gondor. He is a great warrior of
men. Has a great horn which he blows when in danger.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+Weapons+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normally this would be much further on but there aren't many so it's here.

Frodo's Weapons:

     Walking Stick: "A stout, finely carved wooden stick, perfect for walks
in the countryside." Frodo starts with this weapon. Not too strong but it
works...

     Westernesse Dagger: "A keen short blade crafted by the Men of
Westernesse in ancient times." Frodo earns this blade in the home of the
barrow. It's obviously, stronger than the stick.

     Sting: "Forged by the smiths of Gondolin in the First Age, Sting glows
blue in the presence of Orcs." Frodo receives this as a gift from Bilbo.
It's quite a powerful sword

     Rocks: "Smooth round stones, perfect for throwing and for distracting
the enemy." These are useless as weapons, but may have various other uses...

Aragorn's Weapons:

     Long Sword: "A sturdy blade common throughout Middle-Earth." Aragorn
starts with this sword, it is quite powerful.

     Anduril: "Originally called Narsil, this blade was shattered during
battle against Sauron; reforged by Elven Smiths, it is renamed Anduril ,
Flame of the West." This is by far the strongest weapon in the entire game!!!

     Wooden Arrow: "Common hunting arrows found throughout Middle-Earth."
These are pretty useful, but to get good aim on distant enemies, you must go
into first person mode and believe me, the Orcs are a better shot than you
when you're like this. Also, put your bow away well before an enemy gets to
you, unless of course... you would like to be slayed...

Gandalf's Weapons:

     Glamdring: "Known as Foe Hammer, this sharp Elven long sword glows with
pale light when enemies are near." This blade is good but overall just average.
Because of Gandalf's height, it's hard to hit wolves.


Note:  I have received information that the rocks of Frodo can be used as
weapons.  The specific place where they were used was in Moria with Frodo
and Gimli where you can throw rocks from a distance at the enemies.

                                 Thanks to A_Lubben for this tidbit!

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Items +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Healing Items:
    Cram: Restores 30 Health. "A bland but nourishing waybread baked by the
men of the north for journeys in the Wild."

    Lembas: Restores all lost Health. "Delicious golden meal cakes wrapped
in mallorn leaves used as waybread by the Elves of Lorien."

    Miruvor: Restores all lost Spirit. "The Cordial of Imladris a powerful
restorative drink made by the Elves of Rivendell."

    Mushroom: Restores 10 Health. "Tasty fungi found throughout Middle-Earth.
An especially favored food in the Shire."

Key Items:
    Bag End Deed: "The Deed to Bag End, a Hobbit Hole of some fame"

    Bag End Key: "A worn, sturdy metal key. Opens the door to Bag End."

    Hay Bolster: "A pile of freshly cut hay."

    Healing Herbs: "Kingsfoil, a pungent weed believed to have medicinal
values."

    Melons: "Ripe, plump fruit."

    Metal Pin: "A small metal pin."

    Old Clothing: "Worn work clothes."

    Small Logs: "A pile of Kindling."

    Water Lilies: "Goldberry's favorite flower."

Other Items:
    Mithril Mail: "A fine mail shirt made of Mithril, the strongest and most
precious metal in Middle-earth."

The One Ring: "The Ruling Ring of Power, forged in the Second Age by the Dark
Lord Sauron in the fires of Mount Doom."


*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                             II. Walkthrough                               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This will get you through the game (with luck). And is the biggest reason for
writing this FAQ/Walkthrough. If you find an error, have something to add,
want a map for somewhere, or just need some general help with something or
want a question answered, use the e-mailing info from above. Because anyway,
I need SOMETHING to put in the FAQs section...   Enjoy!

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Shire +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          The Home Of The Hobbits.

1. Find The Bag End Deed & Key

   This is quite, quite simple. After the neat intro movie, thing, you start
in Frodo's drawing room. Head out of the room and forward into a hallway
through another opening. There are three doors here. The one on the right is
the door that you want. There's a chest here that contains the Bag End Deed.
The other two doors contain a kitchen, fireplace, and dining table. Head back
out of the hallway again. The door on your right has a chest that contains
the one ring but you can't have it yet. Left from the hallway is the Foyer
and a sparkling key to bag end. Oh, and by the way, anything that sparkles is
something you can grab. Now you can leave Bag End into the world beyond where
there are perilous evils and... HRM! Oh, right... Out into the Shire....
                                                      ________________
2. The Mill and the Weathervane                       |Mushrooms: 9    |
                                                     |________________|

   Yes, yes this isn't on the quest list but it will be.
One being on the tree house, thing. Mushrooms can be
found next to trees and rocks for the most part. First you must talk to Ted
Sandyman. He is milling around next to his mill (har!) which is next to the
lake and the bridge. Talking to him finds out that he has lost his poor mill
pin. He acts proud but truly does need help. Next, hop the little rock fence
near to the bridge. In the field is Farmer Hal whose weathervane is stuck. To
fix it you must climb the ladder behind one of the tall structures. Next you
may jump on the house but it's optional. Then, using the first person mode,
chuck rocks at the weathervane until it spins. Go back and talk to farmer Hal
he is grateful and you get the pin. Take this back to Ted at his mill and he
(semi) thanks you.
                                                      ________________
3. Bywater & Green Hill Country                       |Mushrooms: 26   |
                                                     |Kingsfoil: 04   |
                                                     |________________|

   Leave this part of the Shire across the bridge. In Bywater & Green Hill
Country there are 26 mushrooms. Don't bother with Lobelia and the title deed
just yet. Go past this area through an arch just like the one at the entrance.
In this wide place there is an old man sitting on a bench. Talk to him to gain
a new quest; to find his lost herbs. There are none of those here for you're
not in Green Hill Country yet. Continue on to an area with small bridges. Here
is where you may find the herbs; there is one on a pond's bank next to the
entrance to the area and the other is in a hollow dead log at the bottom of
the hill. Talk to the guy here to find that it is Ted Sandyman's helper. At
the hill's bottom, there is Farmer Maggot's farm. The rest of the herbs are
here along with some Mushrooms. There isn't much strategy involved. Just hide
behind hay bales while sending Fang in all directions with your rocks and hide
behind the pile of boxes and get Wolf near to sniff them out using your rocks
so that you can run past his dog house and grab the Herb. Now gather the last
few mushrooms and head back to that bench to receive a reward of three
mushrooms. Return to Lobelia and ring the warning bell for her using a rock
after she tells you to. Give her the deed and talk to Pippin & Merry at the
Green Dragon...

4. The One Ring or "Wolves-a-Plenty"

   Now return back home and retrieve the One Ring. I'd save here, especially
if you haven't yet, for great dangers await. One of the new quests is to take
the ring to Rivendell. That task is rather too widespread, for it will take
quite a while. Now you must exit and provide the key to Sam's father after a
short creepy scene of course. You must avoid the Nazgul at all costs. If you
are caught you will get to see one of the games few 3-D movies (FMV sequence).
Just use your stealth and avoid the paths mostly. If your little circular
enemy meter goes yellow, take shelter and don't move immediately. Make your
way to Hal's field (you know, the one with the weathervane) and go to the
river's bank. Don't cross the bridge!! There's a Nazgul waiting for you there.
First, chuck some rocks up the path that leads away from the bridge until he
leaves his post and then make a break for the bridge and run towards Bywater.
The sheriff's in trouble! (why can't he save himself...). There really are
wolves in the shire! Slay the wolf with your walking stick? Well, just have at
him and he should go down fairly easy. You may talk to the wimpy cop for some
gratitude. In the next area you will no longer find the old man but a pack of
wolves. You can fight them... ummm... if you do truly wish to die. But if you
want to live, just head towards the Green Hill Country. They won't follow.
Head around and down the river. There is another rider here. Go back into the
water and hide behind the rock. Throw your trusty rocks up the hill to send
him on a wild goose chase up the hill. Then go down the stream the rest of the
way. Now make a break for farmer Maggot's farm. You will have a merry meting.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Old Forest +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     Trees, Spiders, Barrows, OH MY!
                                                      ________________
5. The Old Forest                                     |Mushrooms:   49 |
                                                     |Spiders:        |
                                                     |Waterlilies: 20 |
                                                     |________________|

   After all that happiness, you are left alone... Poor solemn you... But your
friends are worse off. They've gotten themselves lost in this dreadful forest.
Now be at your wits and at the ready to use your now large stock pile of shrooms
(no not the drug) for there are spiders... If you head forward you will most
likely run into a tree. Don't get all huffy now. Head back to the gate where you
started and go forward yet again to see that the tree has gone. This may happen
a few times while you are here, so be prepared for it. I have drawn up a map so
that you can more easily find your lost friends so if you would much rather
explore the forest on your own, DON'T LOOK AT IT... Oh yes and there are 32
mushrooms here. The map is a bit rough but it should still hold its purpose.

                                  ______
                                _______/
                         ______/          S
                              _\___    ____\
                             /     \  /
                            |       |/
                             \  /  /
                    \    P    \/__/     __
                     \__  \   /        /  \
                     /  \__\_/_____ __/  __|
                     \__/          |  \    |
                                   |   \__/
                                   /\
                                  /| \
                                 / |  \
                                 \ M  /
                                  \  /
                                   \/            Key: M = Merry
                                   /                  P = Pippin
                                  |                   S = Sam
                                  |
                                START

If you want to get all 32 mushrooms, you'll have to try to some how wait to
save Merry and or Pippin and save Sam first. If you aren't able to do this,
you can still get 30 out of the 32 if you explore before saving Sam. After the
campfire, you are placed next to a stream. I would save here too for this is
one of Frodo's two boss battles You will have to face old man willow, who has
swallowed up your friends. To defeat this seemingly impossible foe you must
first strike his trunk. This will give you some useful information. He will
start trying to pound you with his fist. Dodge it and then hit it to make him
mad do this to buy time until help shows up in the form of... none other than
Tom Bombadil. He saves your friends and tells you to find Walter Lilies. These
are scattered everywhere along with mushrooms, and spiders. After you have 12
of them, or all of them (there are 20), Find Tom prancing about and speak with
him. Oh and there are 17 mushrooms here.
                                                       ________________
6. The Barrow Downs                                    |Mushrooms:      |
                                                      |Wights:         |
                                                      |________________|

   After your stay at Tom's pad, you end up outside his house
(who would've thunk?). Tom teaches you a song that will summon him and
Goldberry will do a little corny dance. And no to all my fellow RPG fans out
there the summon isn't an actual summon... If you want all the mushrooms, there
are some up and down the stream next to Tom's house along with some under a
tree atop the hill behind it. In all there are 12 of them. Make your way up to
the Barrow Downs (hmmm) slaying wolves on your way. When you get there you set
up camp. But you wake up to be again.....alone....
Were you scared? Well, continue into the Barrow Downs to fight some ghouls
(barrow wights) and collect some shrooms; there are ## of them. This would
be a good time to use your blocking technique (L1) for these barrows are a
plenty and are tough. Keep going overall upwards and be sure not to fall into
any pits. The many piles of rocks that you will see are barrow homes, but not
the one that you want. The one that you need to find is at the top of the
highest hill in this area. If you follow the basic trail then you will end
up there regardless. The Barrow Wight is quite formidable and seemingly
impossible to beat without the Westernesse Dagger. Get this by climbing up
to the chest that is on the wall nearly in front of you. Then you can
challenge this Barrow Wight. All you must do is dodge his funky green breath
at all costs for it is troublesome, and wait for him to slash at you. Don't
let him! Dodge this too dang it then strike with your newly found sword.
Keep this up and you will get sick of it and sing for Tom Bombadil. He saves
you and takes you to Bree.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Bree +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         A Town of Cultural Mixing.

7. The Prancing Pony

   You will start in the Prancing Pony. You must get yourself a room here.
First you should find the room where people are sitting at tables or you may
want to just explore this inn even though there isn't much to explore. Well,
to get to your destination, just go out of the foyer (lobby) and make a left.
The room should be in sight from there. Here are your friends, some dudes, a
dwarf and a man in dark clothes. This dark man is obviously none other than
Aragorn. Speak to him and he warns you that you should get a room before they
are all taken up. Go back to the lobby to talk to the owner, Barliman Butterbur.
He gives you a room. Now head back to the bar room where you were and you see
Pippin about to give your secrets away. You do your own song and dance to stop
him and you fall and put on your ring. Aragorn takes you to someplace "quiet"
and finds that Merry is still out on his walk.
                                                       ________________
8. A Lesson In Hobbit Building                         |Evil Men:     04|
                                                      |Cram:         03|
                                                      |Lembas:       01|
                                                      |Wolves:         |
                                                      |Small Logs:   01|
                                                      |Old Clothing: 01|
                                                      |HayBolster:   01|
                                                      |Melons:       01|
                                                      |________________|

   Now you get to be Aragorn, the games best character. Get used to his arrows
and his sword because you'll have various "mini-bosses" to fight. One bit of
advice is to only use Aragorn's thrust technique when the enemy is a good deal
away. Otherwise you will just barely miss and will be open for a counter
technique from the enemy. First you must find Merry. To do this, head forward
from the Prancing Pony. You will be challenged by Bill Ferny with his axe. This
battle's pretty easy. Just strike him and dodge or keep your guard up as much
as possible and he should go down. Now if you're really mean then you can shoot
him with arrows while he's down or dead (he, he, he). Keep forward and Merry is
on your left. On your right is a piece of cram. I'll display these as I did
mushrooms. Continue forward slaying wolves on your way and fight a new foe, the
Gate Guard. He is a bit tougher than Bill and his pike is double-ended. Take him
out to get a piece of Lembas waybread and enter his little shelter to get the
Small Logs. Head back to the Prancing Pony area (beware of the wolves) and make
a right on your way there will be another gate shelter with some more cram.
Again make your way back to the Prancing Pony and pick up the Old Clothing. To
your right of the inn, there are stables there with a battle that is as hard as
the other two combined. Save the Hobbit, Bob, from these two cruel men and pick
up the Hay Bolster from inside. Next to get the final piece of the decoys, the
melons, along with a piece of Cram from the market to the left of the Prancing
Pony. So, there are three pieces of Cram and one Lembas here. Now that you have
your decoys, return to the prancing pony for a startling movie.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Weathertop +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Aka: Amon Sul
                                                       ________________
9. The path to Weathertop                              |Wargs:   13     |
                                                      |Goblins: 11     |
                                                      |Troll:   01     |
                                                      |Cram:    07     |
                                                      |Lembas:  01     |
                                                      |________________|

   Now you must take Frodo & Sam to the Summit of Amon Sul. Grab the Lembas
by the fire and go up the path (you know you've got the right path when wolves
are coming at you). But, these are no ordinary wolves. These are Wargs. Beware
for they might not be dead if they fall, so use your finishing death stab to
make sure. On the way up there are two pieces of Cram each by one of Gandalf's
half put out fires (one is hidden on the way up to the bridge). At the bridge,
you get to fight your first Goblins (Orcs). They can block as you can, unlike
the Wargs so be wary. A good tip is to take out the Archers first for they can
shoot flaming arrows at you while you are trying to fight. And these creatures
can get back up also. Make your way up, killing Goblins and taking cram from
them (when possible). When you reach the gate to the summit of Amon Sul, SAVE
THE FRICKIN GAME. You will obtain the wonderful opportunity to fight your first
troll. OH YEA! no... Well, just avoid his massive stone club and when he swings
it in a circle BEWARE because he makes two rotations. Putting your guard up
doesn’t always help here so dodging is the key. Keep this up and don’t let your
health get too low, and you should EVENTUALLY beat this massive beast. Now for
another startling movie but this time in 3-D!


10. The Nazgul

   This fight is pretty darn easy. It's just like fighting a whole bunch of
tall, slow moving orcs. Well, just keep the Nazgul at bay but make sure you
fight all of them and you don't just concentrate your attacks in one area. One
thing that is cool about this area is Aragorn's thrust technique. He throws the
flaming torch in the air and catches it on the correct end. It just looks cool.
If you keep on attacking them all they all will eventually flee. Oh and don't
forget to pick up the Lembas by the fire.
                                                      ________________
11. Flight To The Ford                                |Wargs:   12     |
                                                     |Goblins: 05     |
                                                     |Trolls:  04     |
                                                     |Cram:    03     |
                                                     |Lembas:  02     |
                                                     |________________|

   Here you must scout ahead and take out the enemies. This place can prove
some rough going for there are Orcs, Wargs, and Trolls (yes more than one). Just
keep going slaying all and eventually you will defeat all of your foes.  Don't
forget that some of the Orcs may drop some Cram along with the Trolls.  The many
Trolls will come at you together with Wargs, though they are not allies to each
other, take out the Wargs first... if you can. The strategy is basically the same
as with the troll from before. If you can get slightly distant enough from their
onslaught you may even want to waste a few arrows on their massive bodies but I
wouldn't recommend it unless you know what you're doing. When all are defeated,
you will meet up with Glorfindel, an elf who is ready to get Frodo to Rivendell.
You will be born away by his steed and get to see yet another movie (one of the
coolest).If you've seen the movie, this horseback ride is how the Flight to the
Ford truly happens.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Rivendell +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         The Hidden Valley Of The Elves

   Here you are healed by Elrond and wake to a friendly face, Gandalf. If you
haven't noticed before, the chapter titles from the books are used often in the
game. Here he says, "Many Meetings". Well you have the meeting and you get to
meet and chat with all of the Fellowship members. You get to see a scene with
Aragorn and Arwen, too. I would save here. No particular reason except that is
very safe there. Head to the center door and you get to talk to Bilbo, who gives
you Sting, and the Mithril Mail (yea Mithril!).

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Moria +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        "Khazaad-Dum", the Dwarf Kingdom
                                                      ________________
12. The Path To Moria                                 |Wargs:   09     |
                                                     |Goblins: 18     |
                                                     |Trolls:  01     |
                                                     |Miruvor: 10     |
                                                     |________________|

   You start by the campfire now as Gandalf, the amazing wizard. Pick up the
two Miruvor next to the fire and head forward to be attacked by some Wargs.
At times they can be extremely annoying to Gandalf because they are to short
for his blade to harm them (he is too tall). When this happens, your best bet
is to use Fiery Blast and then use your finishing technique when they are down
(press [] next to a downed enemy). Forward is another bottle of Miruvor. Go
around the rocks on the path and fight another set of Wargs. After they are
slayed, continue on to fight a Troll and some Goblins. I would suggest not using
magic on the Troll for I believe that your sword makes less of him. Keep on till
you see two upward paths and a campfire. The second of the two paths contains a
dead end and some wolves. Only come here if you feel like venting some steam or
enjoy not leaving anyone alive. But first, go to the campfire for some Miruvor
go up the other path to fight five Orcs at the first bend. This can be quite,
quite, a pain in the keister so don't hesitate to use your staff strike to send
them all at bay (momentarily). Fight some more Goblins and save at the lakes
edge. Why? Because there is a giant octopus thing inside! That's why! Well, save
and head toward Moria?s gate.

13. The Scary Octopus Thing

   Fight this weird creature by shooting its tentacles with arrows. Don't leave
your spot though because then Gandalf will be slain and you will...die. Attack
the tentacles separately and save the middle one for last and you should be fine.
Another tip that helped me was to take out the two tentacles closest to the main
one first.
                                                     ________________
14. The Deep Labyrinths of Khazaad-Dum               |Goblins: 121!   |
                                                    |Trolls:  03     |
                                                    |Cram:    11     |
                                                    |Lembas:  01     |
                                                    |Miruvor: 08     |
                                                    |________________|

   In the first room you begin as Gandalf with Gimli as your ally along with
some Miruvor. This place may seem deep and vast and you may think that you will
become lost... But truly there isn't usually more than one path to go on and when
there is more, they are used to make that path accessible or they end in a dead
end. Now that you know that, ascend the staircase slaying Orcs in your path.
Gimli would love it if you left a few Orcs for him to slay while you go after
the archers. Well, that would make it easier of course. Pull the lever to open
the door at the top and enter another room with some Miruvor. Pull another lever
to enter a hall with many pillars and many Orcs. Slaughter these and notice the
tortured Dwarf skeletons on the walls? Creepy! From here there is a fork in the
road. The right takes you to some Miruvor. Continue on the other fighting more
and yet more Orcs and don’t miss the backtracking path with the Lembas Bread for
it is useful. Cross the bridge and into the cross-road room. There is only one
path however, because the two turns have been destroyed. The left contains some
Miruvor though. Go into the next room past the circular hot spring, and into
another cross room, though this one is different. The left is blocked but gives
you Miruvor. The right contains an automatic door. If the ancient Dwarves had
that kind of technology, why don't they just whip up a Nuke and an X-Wing fighter
for gosh sakes, and blow Sauron to smithereens!? Sheesh! Well, anyway, go in this
door and kick some major Orc butt and don't miss the HUMONGOUS GAPING HOLES in
the floor, yeah them... Truly this room was pointless but I have to have a little
fun with you right? I mean I am providing you with this FAQ... Go back to the
cross room and into the last door, in here, step on the floor with no hole to go
down on their elevator... nuke... You are greeted by your Friendly Neighborhood
Spider... ORC. Sorry, I just watched Spiderman again. Leave this room to be in
yet another cross room. Left lets you kick some more Candy Orc A**. Forward gets
you nowhere and right is right! You will wind along a path, eventually running
into some large Orcs on Steroids. Make meat of them and then go into a room with
a hanging bucket. Carefully tread around the crevice and go through the left door
to find a Miruvor. Hey! It rhymes! Take a nap here in the next room and pull the
lever to continue and go forward out into the open. Pull the lever to unlock the
right bridge. Head for that bridge back through the room of which you came and
you get to fight a cave troll and guess what, more orcs! In the next room you can
go forward, if you enjoy walking into walls, or you could go left to unlock the
final bridge and right to eat cheese, no wait, Cram (darn). Now go all the way
back to the first of the two levers by crossing the bridge and taking a right.
From this turn, stay in the same direction and into the next room, which the
second bridge you just unlocked is connected to. Cross the bridge, killing the
archer, and out of Moria. Congratulations, you still aren't through! Head across
yet another bridge, to go on a new orc slaying spree. Follow through the paths
till you get to a round room with some Miruvor and large door and a switch. Now
go sit in the corner and think about what you've done! You have killed so many
poor little defenseless Goblins I don't know what to do with you. I think I'll
say "Good Job!". In the next room you rest (again) and Pippin knocks something
into the well, sending many Orcs after you. There are three doors. Behind door
number one is some Miruvor! ...and orcs... Behind door number two is a shiny new
Corvette! Nope, just some Lembas. Behind door number three there are Orcs and a
path to another lever-door. Enter this door to be in a vast chamber with a pair
of Trolls. You, Gandalf must figure a way out. To do this go to the statue in the
room's center and you will see four statues of hands holding orbs along with 4
respective buttons. All you do is push the hand-orb thingys onto their buttons
and lasers will reflect to their proper destinations opening a door out. They had
lasers...nuke... Go through this door and into the tomb of Balin. After the scary
orc scene, you become Frodo yet again, along with the help of Gimli again. To
open the door, dodge the holes and you will be shot at by a sentinel from above
you need to get up here. Jump the two crevices to your left and climb up the long
rock thing. Kill the Archer and push the big blue stone off the edge. If you
don't get what to do next, then you should be shot. But for those people, go to
where the thing fell to and push it onto the button in front of it as you did
with Gandalf previously (the rock is bigger than you but somehow you can still
move it?). Now go back to where the room began and cross the bridge (there's a
lever next to it). You can fight the orcs but don't let them hit you off the
edge; it's easier to let Gimli do it. Follow the path and climb the opposite side
of the ladder. Fight through some orcs, all by your poor little self, and flip
the switch down the next ladder. Flip it right away so Gimli can aid you (the
orcs will overwhelm you). Save after that's over for you have a boss battle ahead.
To fight this fiery foe, don't use Fiery Blast!!! This will heal him or at least
not hurt him. The fireballs are easily dodged by moving from side to side on the
path. Get close, but not too close because he breathes a worse breath if you do,
and use your Chain Lightning spell. This will stun him so that you can get closer
and hew him with a few swipes of your sword. You better leave quick though because
when he gets back up, he will hit you with his Flaming Scimitar which will kill
you regardless of anything. After a while you will finish and Moria will be behind
you. Yea! Congratulations! You are dubbed Master Orc Slayer!n Sorry about the
longevity of this. I would have split it up but I wanted to number the large
amount of Orcs here.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Lothlorien +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     The Home Of Elves and Their Queen

   There isn't much more to do here than in Rivendell. Pippin has his usual
thing to say about food. Just leave by way of ladder in the back.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Anduin +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             The Great River
                                                     ________________
15. The Orc Dam                                      |Goblins: 18     |
                                                    |Trolls:  02     |
                                                    |Cram:    02     |
                                                    |________________|

   This level shouldn't even need any explaining. You have Gimli, Legolas,
and Boromir by your side. You just head forward slaying orcs and trolls in
your path. Once they are all cleared out, as in the Flight to the Ford, Then
you're done.
                                                     ________________
16. The Winged Nazgul                                |Wargs:   10     |
                                                    |Goblins: 43     |
                                                    |Trolls:  04     |
                                                    |Cram:    10     |
                                                    |Lembas:  01     |
                                                    |________________|

   Here, there is no food at the campfire (how sad) so you will have to use
your personal stock along with the stock of the Orcs. Slay some Wargs then
some orcs. After that, slay some more orcs. Eventually, you'll see 4 Wargs
coming at you. Don't attack them yet. Instead, run through their rank and
turn around. Now you have to fight 4 Wargs AND 2 Trolls. I would suggest
allowing the Wargs to be killed by the Trolls and you can pitch in a bit with
your arrows.  Then, after those evil wolves are dead, have at the Trolls. Just
don't forget that while you attack one of them, the other can still hurt you.
After them, head down to the campfire for some Cram and then back up the hill.
OH NO! The path is blocked by giant rocks what ever are we to do?? It's Super
Troll come to the rescue! Too bad he has split personalities and now wants to
kill us. Kick his big greasy butt and keep wary for the two Orcish Archers.
Continue up the steps and up more steps and up more steps to pick up some
Lembas. You will get to a bridge where Frodo must get to the top. You get to
be Frodo one last time and Aragorn covers your back. I would suggest letting
Aragorn clean up your mess so don't bother fighting the Orcs. At the campfire
there is some cram. Don't take this because Aragorn needs it much more than
you do. Just run past them and run to the top. Now you get to do Aragorn's
part. I added the Orcs from Frodo's run separately from Aragorn's for their
numbers are different so they must be different Orcs. Slay your way (rhyme)
through the Orc onslaught grab the Cram by the fire and get to the top. At
the top you must fight the winged Nazgul. The first part of this fight can
be treated with the same strategy as the Balrog, just, you don't have any
frickin' magic!! Dodge the green "death balls" and move in fast for a strike
so that he doesn't have time to use the poison breath crap. After a short
while he will take to the skies, ohhhhh, crap. This part can be tough because
you need to use your first person shooting and this creature is a moving
target. Well I would recommend hiding behind the big rock structure that is
to your left as you enter this top area. Strafe when he shoots his death
balls and shoot at him as often as you can. If you don't die in the process,
he will eventually go down. Congrats! You've beaten the game! Too bad there
is no movie to show for it though, for you have only beaten one third of it.
Just hope that Black Label doesn't go under and to get The Two Towers and the
Return of the King games.

*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                  III. FAQs                                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Hey, whew. Finally finished. Now this will be quite empty until I get
questions from you guys ever. Send them using the e-mail information near the
beginning of this page. I doubt I will think of any , for I found this game
extremely easy. Thanks...

The Golden FAQ!!!!: Many people have e-mailed me not having a clue what to do.
This is because they were playing the game on the XBOX console not the PS2
console. This FAQ/Walkthrough is for the PS2 version of The Fellowship of the
ring. Though, if you still are couragious enough to e-mail me, then do so. The
two games have many similarities in which cases I may still be able to help.


FAQ No.1: Where is the Westernesse dagger in the cavern of the barrow?

Answer: Right after you enter, go forward past the barrow and jump onto the
small ledge there and jump onto another small ledge from there to reach a
chest. Open it (of course) to get the dadgger to defeat the barrow!!


FAQ No.2: How do I cross the cut bridges in Moria?

Answer: In the XBOX version, in Moria with the bridges that you have to
unlock, you must shoot across the chasm at the (hard to see) switch with
your fire.


FAQ No.3: How do I open the door in the room with the two cave trolls?

Answer: Push the four statues of hands holding orbs onto their buttons to
open the door.



*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                               IV. Extra Stuff                             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section contains all of the final stuff, a dedication,
& a Glitches/Secrets section.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Secrets & Glitches +-~~~~~~~~~~~~~~~~~~~~~~~~~

1. But I thought the Sword was broken?

   This is more of a flub up than a glitch. You know the Flight to the Ford
movie? Well, afterward, you notice that Frodo still has his sword around his
belt in its sheath. It even tells you that you have only a Walking Stick and
that is all you can use when you attack. Hmmmm....

2. Fricked up wolf.

   This probably won't happen to anyone else but on the path up to Weathertop,
I was fighting a pack of wolves when suddenly one just froze sitting amongst
its brothers' dead bodies. No matter what I did, it wouldn't be harmed. It
could harm me though. I found this happen in other places too though the wolf
(or Warg) could be hurt and got up. I guess sometimes even enemies need breaks.

3. Gimli the Wizard?

   This also, most likely wont happen to anyone else but, in Moria, on one of
the paths, Gimli slayed an Orc and after it died, it lay in mid air! Very
strange trick, Gimli.

Note:On the Gimli the wizard glitch, there has been a few more people who have
mailed me saying they had the same thing happen to them. Just for clarification.

4. The fish sword!

   Could someone e-mail me on how they did this because I'm getting mixed ideas
from different places on how it's done. Thanks to all.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Dedication +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   I dedicate this FAQ/Walkthrough to John Ronald Reuel Tolkien and his son
for with out their writings and revisions, there wouldn't be a Lord of the
Rings and all the affiliate books. I also dedicate this site to Moi, the
author, for being very skilled in the art of video games.


                               Salut! Mes Amis!
                      And expect a new walkthrough soon!!!




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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Extra Unlisted Crap +-~~~~~~~~~~~~~~~~~~~~~

       I am now Trinity Raccoon, not Trinity Racoon.  I got sick of looking
at the rebellious bad spelling with my damn perfectionalized mind.  So, if
did not already figure it out, I will not be able to work on this site even
if I wanted to after today.  I will also lose all of my (few) many Karma
points and my rank.  Good Bye all, and on these hot summer nights, I will be
many a time working on FAQs, making the moulah for games, and solving those
countless tough spots in those games for all of you. This has been a Trinity
Raccoon Production.  And always...

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