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Adelheid and his sister Rose are commonly thought to be the children
of Rugal Bernstein. Numerous reasons for this belief exist:
- Adelheid closely resembles Rugal in appearance, but is smaller and
obviously younger.
- Adelheid's techniques bear a great similarity to Rugal's.
- Their base is called the Sky Noah, and Rugal has used a base called
the Black Noah in previous KOFs.
- Prior to the fight with Adelheid, Rugal's face appears on the screen.
To fight Adelheid, you must defeat Kusanagi with anything other than a
DM/LDM; this will result in your team appearing on the Sky Noah and
the fight with Adelheid will commence. The other ending (the 'good
ending') takes place if you defeat Kusanagi with a DM/LDM and go on to
fight and defeat Maki/Chizuru Kagura and Mukai.
NAME: Adelheid (note his surname is NOT officially Bernstein)
MODE OF COMBAT: A comprehensive combat technique that masters all
combat arts
BIRTHDAY: February 15
HEIGHT: 183cm
WEIGHT: 74kg
BLOOD TYPE: Type O
MEASUREMENTS: Unknown
BIRTHPLACE: ?
HOBBY: ?
PERSONAL TREASURES: ?
FAVORITE FOOD: ?
DISLIKES: ?
FORTE IN SPORTS: ?
(This profile as presented on the KOF 10th Anniversary website-
www.kof10th.com)
Adelheid's designer also gives a description:
'To widen the worldview of KOF with the desire to add a separate story
to the main tale, we added this character devised as a set with her kid
sister Rose. We think many picked up on this, but Adelheid is a common
female name among Swiss and Germans, and is the name from which the
diminutive of Heidi's derives. In the Adelheid stage of KOF 2003, the
soundtrack begins with Chopin's "Revolutionary Etude," but including
something like this on the NEOGEO system required a huge amount of
memory which overwhelmed the voice data of other characters. We believe
it was worth it, but we may have dissed the supervising designers of
other characters in the process. By the way, the father of Adelheid is
unknown, isn't he? (Laugh)'
This seems to suggest that Adelheid is either a girl masquerading as
a man (a la King) or was intended to be a girl but was changed to a man
in the later development stages. The latter seems more likely since
Adelheid's character sprite appears masculine.
Also, the insinuation that Rugal is Adelheid and Rose's father is
supported by the last line (at least in my mind) rather than Adelheid
being (yet ANOTHER) clone, this time, of course, of Rugal.
It is alleged that Rose actually speaks these for Adelheid...(she seems
to want to control him too much o_O) They do all seem to match her
personality more than Adelheid's...
- "Winning is everything. How you do it doesn't matter!
- "... Pathetic."
- "You fought well. Hoo, hoo, hoo..."
- "I hear you, brother! A symphony for victors!"
Special Win Quotes:
Ryo- "You see ahead without doubt, but miss what's around you."
Gato- "You've exceeded your father. But does it matter?"
Iori- "You must be joking? Are you really so powerful?"
Kim- "Justice? It's but a cloke [sic] in which violence hides."
ROSE: ... My Brother... You lost! It cannot be!"
ROSE: ... I will not release you!
ROSE: You will not go back alive!
ADEL: Stop! Rose! Return them to the earth
ADEL: ... And land SKY-NOAH.
ROSE: Brother, you're mistaken! Again!
ROSE: You must fight again!
ADEL: Rose, defeat is defeat.
ADEL: To fight over and over until victory is meaningless..
The defeat of believers... That presages a new tale. The prelude
has begun...... And then again...
It appears that the Bernstein kids don't explode their base like their
old man used to...Adelheid seems to be a decent kind of guy.
A = weak punch
B = weak kick
C = hard punch
D = hard kick
AB = evasive move (forward/backward)
AB (during block) = Guard Cancel (ceases block and evades- needs 1 bar)
AB (knockdown) = Recovery Roll (return to stand animation)
BC = Tag
qcf +BC = Attack then Tag (needs 1 bar)
CD = Tag
CD (during block) = Guard Cancel (same as AB, but also does CD attack)
qcf +CD = Attack then Tag (needs 1 bar)
DIRECTION CONTROL
f = forward
f,f = dash forward
f+ B/D = throw
b = back
b,b = jump back
b+ B/D = throw
d = down
d,u = High Jump
u = up
df = down forward
db = down back
qcf = quarter circle forward
qcb = quarter circle back
hcf = half circle forward
hcb = half circle back
DM = Desperation Move
LDM = Leader Desperation Move
Same as Rugal's infamous destructive move, but faster and with less
flailing of the legs. The B version is more powerful but I hear the D
version is more suitable for comboing. The D version starts with Adel
sliding towards the opponent in his Crouch D position, then following
up with the crescent kick.
qcf +A/C= G. Sklaven (Gigantic Pressure) (LDM)
Again like Rugal's move, but faster. Does impressive damage and can be
used in comboing.
I played as Adelheid after downloading a Kawaks bundle including KOF
2003 with all the cheats set up, allowing to play as any of the bosses.
Needless to say the team of Adel, Maki and Mukai is fun to play as, but
only against the CPU- I sense that a human opponent would lose patience
VERY quickly ^_^'
I am unaware of whether or not there is any way to play as Adelheid
using dipswitches or other 'official' methods, but in terms of
using the MAME emulation system there are ways. To find this
information please read Kao Megura's KOF 2003 Move List FAQ and Lord
Karasuman's Adelheid FAQ.
The moves Adelheid uses are based on those of his father Rugal. This
led fans to call his moves by the same name. However SNK has given
different official names for these moves. To make this clear, I put
the official names first with the commonly used names in parentheses
after.
Also, the G. in Adel's moves, while widely considered to stand
for 'God' like in Rugal's moves, actually stands for 'Grosse' according
to SNK's KOF 10th anniversary webpage.
Here are the direct translations of Adelheid's moves as presented by
Kao Megura in his KOF 2003 FAQ.
Drucken Press
G. Wand Grosse Wall
A. Kunst Zwei Adelheid Art Two
A. Kunst Eins Adelheid Art One
A. Kunst Vier Adelheid Art Four
G. Kicken Grosse Kicking
G. Springen Grosse Leaping
G. Drucken Grosse Press
G. Kreis Grosse Circle
G. Sklaven Grosse Slaves
I would like to thank the Orochinagi.com forum members (particularly
[BR-2]???, Jay, MIragemirage, [Shadow Sonic]Harima Kenji, Fuu,
[Ichigo 100%]Nishino Tsukasa and Denieru) for their assistance with
translating the intros and winposes.
Thanks to Kao Megura, Moriya and Lord Karasuman of GameFAQS for certain
pieces of information, mainly alternative move names.