KOF 2003- Adelheid (Bernstein?)v0.1
By Cypher

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personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

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Contents

1) Background/Story
2) SNK Official Profile and Comments
3) Adelheid in-game pre/post fight speech
4) Win quotes
5) 'Bad Ending' text
6) Move list explanation
7) Basic moves
8) Command and Special moves
9) Desperation moves
10) Move Name Explanation
11) Playing as Adelheid
12) Acknowledgements

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1) Background/Story

Adelheid and his sister Rose are commonly thought to be the children
of Rugal Bernstein. Numerous reasons for this belief exist:

- Adelheid closely resembles Rugal in appearance, but is smaller and
obviously younger.
- Adelheid's techniques bear a great similarity to Rugal's.
- Their base is called the Sky Noah, and Rugal has used a base called
the Black Noah in previous KOFs.
- Prior to the fight with Adelheid, Rugal's face appears on the screen.

To fight Adelheid, you must defeat Kusanagi with anything other than a
DM/LDM; this will result in your team appearing on the Sky Noah and
the fight with Adelheid will commence. The other ending (the 'good
ending') takes place if you defeat Kusanagi with a DM/LDM and go on to
fight and defeat Maki/Chizuru Kagura and Mukai.

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2) SNK Official Profile and Comments

NAME: Adelheid (note his surname is NOT officially Bernstein)
MODE OF COMBAT: A comprehensive combat technique that masters all
               combat arts
BIRTHDAY: February 15
HEIGHT: 183cm
WEIGHT: 74kg
BLOOD TYPE: Type O
MEASUREMENTS: Unknown
BIRTHPLACE: ?
HOBBY: ?
PERSONAL TREASURES: ?
FAVORITE FOOD: ?
DISLIKES: ?
FORTE IN SPORTS: ?

(This profile as presented on the KOF 10th Anniversary website-
www.kof10th.com)

Adelheid's designer also gives a description:

'To widen the worldview of KOF with the desire to add a separate story
to the main tale, we added this character devised as a set with her kid
sister Rose. We think many picked up on this, but Adelheid is a common
female name among Swiss and Germans, and is the name from which the
diminutive of Heidi's derives. In the Adelheid stage of KOF 2003, the
soundtrack begins with Chopin's "Revolutionary Etude," but including
something like this on the NEOGEO system required a huge amount of
memory which overwhelmed the voice data of other characters. We believe
it was worth it, but we may have dissed the supervising designers of
other characters in the process. By the way, the father of Adelheid is
unknown, isn't he? (Laugh)'

This seems to suggest that Adelheid is either a girl masquerading as
a man (a la King) or was intended to be a girl but was changed to a man
in the later development stages. The latter seems more likely since
Adelheid's character sprite appears masculine.
Also, the insinuation that Rugal is Adelheid and Rose's father is
supported by the last line (at least in my mind) rather than Adelheid
being (yet ANOTHER) clone, this time, of course, of Rugal.

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3) Adelheid in-game pre/post fight speech

This section warrants a thanks to the members of the Orochinagi forums
(www.orochinagi.com) for correcting and confirming my translations.

The Japanese as spoken in game is followed by an English translation
directly beneath. Bear in mind I am not a native Japanese speaker ^_^'


PRE-FIGHT


ROSE: Rozu tame ni
     Ganbatte ne, Onii-sama!
ADEL: Makasete OK

ROSE: For Rose's sake...
     Do your best, brother!
ADEL: Trust me, OK...


Vs. Kyo


ADEL: Kono otoko ga Kusanagi ka?

ADEL: This man is Kusanagi?


Vs. Ash/Shen/K'/Iori


ADEL: Kateru daro ka...ore ga

ADEL: I guess...I'll be the winner


AFTER-FIGHT


ROSE: Sasuga wa, Oniisama ne?
ADEL: Hmm. Touzen no kekka da.

ROSE: It's as we expected brother, isn't it?
ADEL: Hmm. It's the expected result.


ROSE: Onii-sama...sugoi
ADEL: Hmm. Touzen no kekka da.

ROSE: Brother...amazing!
ADEL: Hmm. It's the expected result.

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4) Win quotes

It is alleged that Rose actually speaks these for Adelheid...(she seems
to want to control him too much o_O) They do all seem to match her
personality more than Adelheid's...

- "Winning is everything. How you do it doesn't matter!
- "... Pathetic."
- "You fought well. Hoo, hoo, hoo..."
- "I hear you, brother! A symphony for victors!"

Special Win Quotes:

Ryo- "You see ahead without doubt, but miss what's around you."
Gato- "You've exceeded your father. But does it matter?"
Iori- "You must be joking? Are you really so powerful?"
Kim- "Justice? It's but a cloke [sic] in which violence hides."

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5) 'Bad Ending' text


ROSE: ... My Brother... You lost! It cannot be!"
ROSE: ... I will not release you!
ROSE: You will not go back alive!
ADEL: Stop! Rose! Return them to the earth
ADEL: ... And land SKY-NOAH.
ROSE: Brother, you're mistaken! Again!
ROSE: You must fight again!
ADEL: Rose, defeat is defeat.
ADEL: To fight over and over until victory is meaningless..
     The defeat of believers... That presages a new tale. The prelude
     has begun...... And then again...

It appears that the Bernstein kids don't explode their base like their
old man used to...Adelheid seems to be a decent kind of guy.

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6) Move list explanation

BUTTONS

A                 = weak punch
B                 = weak kick
C                 = hard punch
D                 = hard kick
AB                = evasive move (forward/backward)
AB (during block) = Guard Cancel (ceases block and evades- needs 1 bar)
AB (knockdown)    = Recovery Roll (return to stand animation)
BC                = Tag
qcf +BC           = Attack then Tag (needs 1 bar)
CD                = Tag
CD (during block) = Guard Cancel (same as AB, but also does CD attack)
qcf +CD           = Attack then Tag (needs 1 bar)

DIRECTION CONTROL

f      = forward
f,f    = dash forward
f+ B/D = throw
b      = back
b,b    = jump back
b+ B/D = throw
d      = down
d,u    = High Jump
u      = up
df     = down forward
db     = down back
qcf    = quarter circle forward
qcb    = quarter circle back
hcf    = half circle forward
hcb    = half circle back
DM     = Desperation Move
LDM    = Leader Desperation Move

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7) Basic moves

hold f= Adel moves forwards using small hops

hold b= the same, but backwards (away from the opponent)

f,f= Adel clears about 2/5 of the screen

b,b= Adel makes a large leap away from the opponent

Stand A= Adel swings his arm in a short-range chop

Crouch A= Average range backhand fist

Jump A= Adel performs a weak palm strike in the air. Easily interrupted

Stand B= Adel does a swift kick to the opponent's upper body/head

Stand B (close) the same, but hits twice

Crouch B= weak shin kick, fails to trip but OK for jabbing purposes

Jump B= flying kick, not powerful but reasonable

Stand C= Adel spins, moves forward and kicks at the opponent's stomach

Stand C (close)= Adel does a right handed 2-hit strike to the opponent

Crouch C= Adel kicks straight up at the opponent's head

Jump C= similar to Jump A; more powerful but still poor range

Stand D= similar motion to C but the kick is aimed at the head

Stand D (close)= Adel kicks at the opponent's head

Crouch D= same as Crouch B but always trips, reasonable range

Jump D= same as Jump B but stronger, better range, aimed towards head

AB= standard evade like any other character

Start= taunt; beckons to the opponent, short duration

Throw (C)= Adel grabs the opponent and punches them behind him

Throw (D)= same as above, but punches the opponent away in front

Tag= exact same motion as taunt, Adel is then replaced

Tag Attack= Blue energy effect, then Adel punches at the opponent

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8) Command and Special moves

f/b +C/D= Drucken (Scorpion Deathlock)

See throw descriptions

df +A= G. Wand (Dark Barrier)

This produces a shield around Adel's hand which knocks the opponent
down if they touch it. Faster than Rugal's and greyish in colour

df +B= A. Kunst Zwei (Double Tomahawk)

Adel does a low kick to axe kick move; the second hit is overhead

df +C= A. Kunst Eins (Futtobashi)

Identical to Crouch C but Adel moves forwards a short distance. Great
for intercepting approaching jumping opponents

df +D= A. Kunst Vier (Beads Destruction)

Adel performs three kicks at different levels for 4 hits. His best
basic combo in my opinion; last hit smacks opponent to floor.

qcf +B/D= G. Kicken (Reppukyaku)

Adel does a high kick which sends a cutting gust along the floor.
Really fast and can be included in comboing.

cancel into qcf +B/D= G. Springen

qcb +A/C= G. Drucken (God Press)

Adel slides forwards and smashes the opponent against the wall.

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9) Desperation moves

f,d,df +B/D= G. Kreis (Genocide Cutter) (DM)

Same as Rugal's infamous destructive move, but faster and with less
flailing of the legs. The B version is more powerful but I hear the D
version is more suitable for comboing. The D version starts with Adel
sliding towards the opponent in his Crouch D position, then following
up with the crescent kick.

qcf +A/C= G. Sklaven (Gigantic Pressure) (LDM)

Again like Rugal's move, but faster. Does impressive damage and can be
used in comboing.

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10) Playing as Adelheid

I played as Adelheid after downloading a Kawaks bundle including KOF
2003 with all the cheats set up, allowing to play as any of the bosses.
Needless to say the team of Adel, Maki and Mukai is fun to play as, but
only against the CPU- I sense that a human opponent would lose patience
VERY quickly ^_^'

I am unaware of whether or not there is any way to play as Adelheid
using dipswitches or other 'official' methods, but in terms of
using the MAME emulation system there are ways. To find this
information please read Kao Megura's KOF 2003 Move List FAQ and Lord
Karasuman's Adelheid FAQ.

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11) Move Name Explanation

The moves Adelheid uses are based on those of his father Rugal. This
led fans to call his moves by the same name. However SNK has given
different official names for these moves. To make this clear, I put
the official names first with the commonly used names in parentheses
after.
       Also, the G. in Adel's moves, while widely considered to stand
for 'God' like in Rugal's moves, actually stands for 'Grosse' according
to SNK's KOF 10th anniversary webpage.


Here are the direct translations of Adelheid's moves as presented by
Kao Megura in his KOF 2003 FAQ.

Drucken                        Press
G. Wand                        Grosse Wall
A. Kunst Zwei                  Adelheid Art Two
A. Kunst Eins                  Adelheid Art One
A. Kunst Vier                  Adelheid Art Four
G. Kicken                      Grosse Kicking
G. Springen                    Grosse Leaping
G. Drucken                     Grosse Press
G. Kreis                       Grosse Circle
G. Sklaven                     Grosse Slaves

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12) Acknowledgements

I would like to thank the Orochinagi.com forum members (particularly
[BR-2]???, Jay, MIragemirage, [Shadow Sonic]Harima Kenji, Fuu,
[Ichigo 100%]Nishino Tsukasa and Denieru) for their assistance with
translating the intros and winposes.

Thanks to Kao Megura, Moriya and Lord Karasuman of GameFAQS for certain
pieces of information, mainly alternative move names.

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KOF 2003- Adelheid v0.1                       Copyright (c) 2004 Cypher