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THE INCREDIBLE HULK: ULTIMATE DESTRUCTION
Challenge Mission FAQ
For the PlayStation 2, Xbox, and GameCube
By Nathan Eveland (BlueSunrise)
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Version 1.0
Copyright (C) 2006 Nathan Eveland
This document is protected under United States copyright law. It is for
personal and private use only. It cannot be reprinted in any way, shape, or
form, in part or in whole, written or otherwise. This guide cannot be used,
referenced, or altered without my expressed written consent. It is free for
personal and private use, and is not to be involved in any sort of commercial
transaction. I, Nathan Eveland, have created and own the rights to this guide.
It can be found exclusively on GameFAQs (
http://www.gamefaqs.com). I forbid
any other web site or publication for using this document for any reason,
unless I am contacted beforehand and give my expressed written consent.
If you should find this document elsewhere, electronically or in print,
please contact me immediately via e-mail at
[email protected] so that
I may take the necessary actions. Remember that plagiarism is a crime and is
punishable for law.
The Incredible Hulk: Ultimate Destruction (C) Universal Interactive, Inc.
Marvel, The Incredible Hulk, and all related comic book characters
TM and (C) Marvel Characters, Inc.
All other copyrights and trademarks not specifically mentioned herein
are property of their respective owners.
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TABLE OF CONTENTS
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I. Introduction
II. In-Game Controls
III. Legend
IV. Mission Types
V. Difficulty Levels
VI. Notes about Moves
VII. City Challenge Missions (in Alphabetical Order)
1. Air Supremacy
2. Batter Up!
3. Casualty
4. Downtown Dogfight
5. Fare Play
6. Fast Mover - 1
7. Fast Mover - 2
8. Fast Mover - 3
9. Fast Mover - 4
10. Fast Mover - 5
11. Fast Mover - 6
12. House of Cars
13. Hulk Float!
14. Hulk Float! Again!
15. Hulk Juggle!
16. Hulk Smash City!
17. Hulk's Rooftop! Hulk's!
18. Kick the Can
19. Lights Out
20. My Car!
21. Point Defense
22. Rooftop Jumping 1
23. Rooftop Jumping 2
24. Smashing Spree
25. Soldier Seeker
26. Surf City
27. S.W.A.T.
28. To the Rescue
29. Urban Golf
VIII. Badlands Challenge Missions (in Alphabetical Order)
30. Blonsky Don't Surf
31. Desert Dogfight
32. Fast Mover - 7
33. Gamma Field Goal
34. Gamma Golf
35. Hulk Smash Badlands!
36. Hulk Soccer
37. Long Bomb
38. Puny Humans
39. Unfriendly Fire
40. Wide Right
IX. Frequently Asked Questions (FAQ)
X. Special Thanks
XI. Version History
XII. Contact Information
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I. INTRODUCTION
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The Incredible Hulk: Ultimate Destruction, arguably one of the most
overlooked home console video games of 2005, offers hours of doing what
Hulk does best - bashing, crashing, and, well, SMASHING! The Story Mode will
keep most players occupied for quite a while, but for those looking to sink
their teeth into more juicy Hulk gameplay, look no further than the Challenge
Missions that the developers over at Radical Entertainment have included with
the game.
There are 40 challenges in total (29 in the city, and 11 more in the
Badlands), and most of them can be completed in any order. Do note,
however, that some of the missions will not be available for play until
certain Story Mode levels are complete, and some challenges require the
purchase of certain moves through the Buy Menu at the Church.
What you have in front of you is a complete guide for all 40 Challenge
Missions, including tips on how to earn the elusive gold medal available for
each. This FAQ is relatively spoiler-free (exceptions only being that I give
away the names of certain moves and missions). I have separated the City
Challenge Missions from the Badlands Challenge Missions, and you will find
each list in alphabetical order for ease of browsing. Use the above Table of
Contents or Control + F on your keyboard to search for a specific challenge.
I also recommend that you read Section IV (Mission Types), Section V
(Difficulty Levels), and Section VI (Notes about Moves) before heading into
the individual guides.
If you have any questions, comments, or suggestions, please let me know! I
will be sure to give you credit in this guide. See Section XII (Contact
Information) for information on how to reach me. Enjoy!
- Nathan Eveland (BlueSunrise)
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II. IN-GAME CONTROLS
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The Incredible Hulk: Ultimate Destruction is a multiplatform game, available
for the PlayStation 2, the Xbox, and the GameCube. I will frequently refer to
both button presses and combinations (example: "Press and hold the special
attack button") in the individual guides - here is a quick layout of the
controls for each platform and what each button does. For further control
information, consult your game's instruction manual.
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SONY PLAYSTATION 2
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Left Analog Stick - Movement
Right Analog Stick - Camera Control
X - Jump
Square - Basic Attack
Triangle - Special Attack/Weaponize
Circle - Grab/Throw
L1/L2 - Target/Lock-on
R1/R2 - Dash (Hold to Run)/Air Dash
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MICROSOFT XBOX
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Left Analog Stick - Movement
Right Analog Stick - Camera Control
A - Jump
X - Basic Attack
Y - Special Attack/Weaponize
B - Grab/Throw
Left Trigger - Target/Lock-on
Right Trigger - Dash (Hold to Run)/Air Dash
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NINTENDO GAMECUBE
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Control Stick - Movement
C-Stick - Camera Control
A - Jump
B - Basic Attack
Y - Special Attack/Weaponize
X - Grab/Throw
Left Trigger - Target/Lock-on
Right Trigger - Dash (Hold to Run)/Air Dash
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III. LEGEND
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MISSION NAME (and level found in)
Availability: What story-based mission you must complete before it becomes
available for play.
Mission Type: There are six basic mission types for challenges. See Section IV
below for a description of each one.
Objectives: The requirements for completing the challenge at hand.
Time Limit: The amount of time allotted to the challenge. Not all challenges
have a time limit.
Bronze Medal:
Silver Medal:
Gold Medal:
(For each of the three medals, I will list requirements, Smash Point rewards,
and difficulty levels. See Section V below for more information on the five
difficulty rankings.)
Recommendations: Moves that I recommend purchasing before attempting the
challenge. Some Challenge Missions REQUIRE certain moves before attempting
them.
How-to: Here I will give a basic walkthrough for completing the challenge, and
list any tips and/or strategies I have gained from my experiences.
Gold Medal: I will delve into what is required of you for earning a gold medal
and just how to go about earning one.
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IV. MISSION TYPES
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There are six basic types of Challenge Missions you will encounter while
playing The Incredible Hulk: Ultimate Destruction.
DEFENSE - similar to Destruction missions, except for the fact that Hulk has a
set area that he must defend from enemy forces (usually a rooftop or a ring of
flares). Leaving the area will fail the mission.
DESTRUCTION - as the name implies, Hulk's goal here is to SMASH (which, if I
may add, he does quite well). Your objectives typically consist of either
destroying swarms of enemies or certain objects in the environment.
DISTANCE - Distance missions measure a variety of different things: Hulk's
ability to stay on rooftops for as long as possible (the "Rooftop Jumping"
missions), his ability to bat a soldier as far as possible ("Batter Up!"), and
the "Hulk Juggle" mission (in which you're not specifically aiming for
distance, but for how many hits in a row the soldier is kept in the air).
INTO THE GOAL - these common Challenge Missions will have Hulk attempting to
maneuver an object into a ring of flares by striking it in various ways
(without picking it up). Into the Goal missions also describe the "Hulk
Float!" challenges in which Hulk himself must jump and land in the ring of
flares (as close to the center as possible) and the Field Goal Missions
("Gamma Field Goal" and "Wide Right".)
SPEED RUN - missions in which Hulk's goal is to collect a set amount of
waypoint markers (blue orbs) in the fastest time possible. In most cases,
the orbs must be obtained in a certain order as you race against the clock.
TRANSPORT - Hulk must safely carry one (or more) objects to a designated area
before time expires.
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V. DIFFICULTY LEVELS
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Please note that I have provided the following difficulty rankings ASSUMING
that you have all of the moves I have recommended for a particular mission.
For example, getting the Silver medal for the "Fast Mover - 2" mission might
be a <2/5> because you have the Double Super Air Dash - but, if you don't,
expect the mission to be harder. It only makes sense, and that is also why it
is a good idea to wait until you have the right moves to attempt each
challenge.
<1/5> A very easy "challenge" that even a novice player should not have too
much of a problem with.
<2/5> One of the game's easier medals to acquire. A few tries should net it.
<3/5> This is where things start getting a bit difficult - but, with
persistence, you can complete it.
<4/5> One of the harder medals to earn, a mission in this category can really
test your patience (after repeating it over and over again).
<5/5> Borderline impossible. One of the hardest Challenge Missions in the
game. Good luck - you'll need it!
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VI. NOTES ABOUT MOVES
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I mentioned above that I would assign difficulty rankings assuming that you
had all of the moves that I've recommended for each mission. While you don't
need all of them for success, here are a few that I recommend before taking
on any Challenge Mission (and they help out a lot in Story Mode, too).
Air Dash Move Set - There are four "Air Dash" moves to acquire in the game.
Buy each one as soon as they are available, as they are probably the moves
you will use the most in both the challenges and the story. The more Air
Dash techniques you have, the easier a given challenge will be.
AIR DASH (Chapter 3, 12,000 SP) -
pressing the right shoulder button will give Hulk a little extra
distance on jumps.
SUPER AIR DASH (Chapter 4, 25,000 SP) - increases the
distance of the initial Air Dash.
DOUBLE AIR DASH (Chapter 5, 60,000 SP) - gives Hulk a second Air
Dash to use.
DOUBLE SUPER AIR DASH (Chapter 7, 150,000 SP) - both Air Dashes
have greater speed and distance. Expensive, but invaluable.
Air Recovery - a staple in Hulk's Move Set, as it allows him to recover
quickly after being knocked into the air. It is very useful for Challenge
Missions in which you have to fight the military. It costs only 2,000 Smash
Points and is available from Chapter 2. You need to have it.
Air Stomp - Also available in Chapter 2 for a cost of 8,000 Smash Points. It's
not very useful in Story Mode but it can really help in Speed Run missions
for controlling Hulk's jumps.
Ball and Chain - Not available until Chapter 5 for 30,000 Smash Points.
However, it is one of the more useful weaponizations in the game as it is
extremely powerful. Most aircraft can be downed in one hit from a fully
charged attack, so it helps with the missions that require the destruction of
helicopters and/or fighter jets.
Cyclone Skyjack - Next to the Ball and Chain, this is generally considered the
best move for going after airborne enemies. Jumping towards an aircraft and
latching on with grab/throw allows you to ride the planes to the ground. It is
available in Chapter 4. Target Kick (Chapter 5) is also useful.
Dashing Straight - Buy this move early in the game (Chapter 2) for 4,000 Smash
Points. It can really aid in speed for many Challenge Missions.
Punt Kick - Available for cheap in Chapter 2 (3,000 SP). It is
required for several challenges and makes several others much easier.
Running Grab - Another staple in Hulk's move set, this technique works very
well for Transport missions. Pick it up in Chapter 2 for 6,000 Smash Points.
Shield - Required for two Speed Run missions ("Surf City" and "Blonsky Don't
Surf").
Shield Grind - Also required for the two Speed Run missions I have listed
above.
Super Air Strike/Air Cannonball - These handy moves can help with jumping and
attacking almost any enemy in the game, particularly soldiers and aircraft.
You'll start the game with the standard Air Strike, and it can be upgraded for
35,000 Smash Points in Chapter 4 (Super Air Strike), and to the Air Cannonball
in Chapter 6 for (100,000 SP). Trust me - it's worth it.
There are many other moves that can help in the completion of the Challenge
Missions. I've only listed the ones that I think will be most useful in a wide
variety of challenges from my experience with the game.
==============================================================================
VII. CITY CHALLENGE MISSIONS
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1. Air Supremacy (City)
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Availability: Complete Chapter 4, Mission 4 ("My Other Voice").
Mission Type: Defense
Objectives: Defeat as many Air Strike fighters as possible before time
expires. You must stay on the building marked by flares. You are allowed to
scale back up the building should you fall, but if you touch another building
or land on the ground, you will fail the mission.
Time Limit: 2:30
Bronze Medal: Destroy 5 or more fighters. (3,000 SP) <1/5>
Silver Medal: Destroy 10 or more fighters. (6,000 SP) <2/5>
Gold Medal: Destroy 15 or more fighters. (10,000 SP) <2/5>
Recommendations: Air Recovery, Missile Catch, Air Critical Thunderclap,
Air Dash Move Set, Super Air Strike/Air Cannonball, Cyclone Skyjack
How-to: This one really has a King Kong-esque feel, doesn't it? The mighty
beast atop the skyscraper, valiantly fighting off the military planes for the
one he loves... except that in this version, the ending is tragic for THEM,
not you, because you're going to turn the fighters into scraps. While you may
be lead to jump off the building after the fighters, this can be quite a risky
proposition as the jets tend to fly far out of reach - so you'd better make
sure that you can make it back to the flare-marked building. Air Dashes work
well, of course, but I personally feel more at home atop the building. Thanks
to the steady supply of green orbs, you should be able to enter Critical Mass,
and an Air Critical Thunderclap may be just the trick. Really though, your
bread and butter here is the Missile Catch. The jets swoop in endlessly and
launch missiles every few seconds, so just snatch them out of the sky and
launch them back.
Gold Medal: Play this challenge conservatively and the medal is yours.
Meaning: don't go after them - let them come to you. The fighter pilots seem
more than happy than to provide you with an endless supply of ammunition -
just make sure that you fully charge your missiles before launching them back.
If you do, the projectile will hit and destroy the targeted jet 100% of the
time (even when it is clear that the pilot dodges it, the plane still blows
up). If you'd rather knock them from the sky with your fists of fury, a
well-timed Air Critical Thunderclap or Super Air Strike/Air Cannonball as
they're passing by will have these military men rethinking their careers.
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2. Batter Up! (City)
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Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Distance
Objective: Use your club to hit soldiers (which constantly drop from a
nearby helicopter) as far as possible.
Time Limit: 2:00
Bronze Medal: Hit a soldier 250 yards or more. (400 SP) <1/5>
Silver Medal: Hit a soldier 350 yards or more. (700 SP) <1/5>
Gold Medal: Hit a soldier 400 yards or more. (1,000 SP) <2/5>
Recommendations: N/A
How-to: Success in this mission will simply be determined by the timing of
your strikes. That said, special attacks with the club do work a bit better
than basic attacks, so stick with them for maximum distance. There's no need
to rush here - you have two minutes to find what works best for you, varying
how much you chare an attack as well as its timing.
Gold Medal: Fully charging your special attack with the club will not see the
soldier fly much over 375 yards, so this is where timing is crucial: charge
the special attack button JUST as the soldier jumps, and then release it
BEFORE it's fully charged to knock him to 400-yard land and beyond.
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3. Casualty (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Transport
Objectives: Safely carry the ambulance across the city to the hospital before
time expires. Destroying the ambulance will fail the mission.
Time Limit: 1:45
Bronze Medal: Deliver the ambulance in time. (400 SP) <1/5>
Silver Medal: Deliver the ambulance with at least 0:30 left on the clock.
(700 SP) <2/5>
Gold Medal: Deliver the ambulance with at least 1:00 left on the clock.
(1,000 SP) <3/5>
Recommendations: Air Dash Move Set, Running Grab
How-to: Mastering Air Dashes and chain jumps (stringing multiple jumps
together - jump, charge one as you are in the air, and release it upon
landing) is crucial in this mission, which involves Hulk playing the hero and
delivering the ambulance across the city before it's too late. Thankfully, you
are given plenty of time to deliver the vehicle, so there's no need to sweat -
just keep your head down and keep moving.
Gold Medal: While earning a bronze or silver in this challenge is relatively
simple, claiming the gold as your own can prove to be more difficult than you
may expect. Making it halfway across the city with a minute remaining on the
clock is no easy task - much to my own frustration, I continually finished
this mission with 0:58 or 0:59 remaining, mere milliseconds away from the
gold. Getting a head start is important here - dash forward immediately WHILE
charging a jump. Grab the ambulance with the Running Grab move and then
release the jump as soon as you pick up the vehicle. From there, it's a matter
of chaining your jumps together for maximum speed - but be careful! If you're
off on the timing of a jump (trying to jump too soon after landing, for
example), you'll botch your takeoff and burn precious time. Buildings can also
be problematic, as they also tend to screw up some of your jump attempts.
Because of this, I recommend using the streets below as your path and not
attempting to take shortcuts through the skyscrapers. Chain your jumps along
the roads and you'll come to a clearing after the fourth or fifth one. You'll
come upon a tall building with multiple spotlights - stay towards the right
side of it and chain jump along the coastline, down towards your destination
until the clock has about 1:13 - 1:15 remaining and then it'll be time to
enter the buildings. This is where Air Dashing really comes in handy; it'll
give you the extra boost you need when landing your jumps. If you're quick
enough, you should be able to drop the ambulance off with just a second or
two to spare!
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4. Downtown Dogfight (City)
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Availability: Complete Chapter 4, Mission 4 ("My Other Voice").
Mission Type: Destruction
Objectives: Defeat as many aircraft as possible before time expires.
Time Limit: 3:00
Bronze Medal: Destroy 3 or more aircraft. (3,000 SP) <1/5>
Silver Medal: Destroy 9 or more aircraft. (6,000 SP) <2/5>
Gold Medal: Destroy 18 or more aircraft. (10,000 SP) <2/5>
Recommendations: Air Recovery, Super Air Strike/Air Cannonball, Air Dash Move
Set, Cyclone Skyjack, Target Kick, Air Critical Thunderclap, Ball and Chain
How-to: The whole city is your playground for this challenge, and you have
three minutes to wreak havoc on anyone and anything that dares to enter Hulk's
airspace. Helicopters and fighter jets will swarm around you in droves, but
they shouldn’t be too much of a problem thanks to your deadly move set. Home
in on a targeted aircraft by targeting it with a Super Air Strike or Air
Cannonball, and then either beat it out of the sky or latch onto it with
Cyclone Skyjack. Target Kick helps for taking out two at once, and Critical
Mass moves like the Air Critical Thunderclap or Critical Pain can be used
liberally thanks to the abundance of green orbs dropped by the fallen
fighters. Of course, throwing stuff works as well as it ever has.
Gold Medal: Use all of the techniques I listed above and you shouldn't have a
problem earning the gold medal. The Ball and Chain weaponization can be also
be a huge help against the enemy aircraft. Check your map as soon as you start
the mission to find yourself in the northeast corner of the City. Go southwest
of your starting position to an area on the map that looks like a sharp edge
jutting out into the sea. Head there to find a ball-and-chain truck surrounded
by a fence near the coastline. Be careful, missiles can destroy it before you
manage to get your hands on it, so swat your foes out of the sky, THEN grab
the truck and weaponize it. Your shiny new wrecking ball should last most of
the mission, and a fully charged attack with it will see an aircraft downed in
one fell swoop. Hulk, it's time to go hunting!
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5. Fare Play (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Transport
Objectives: Find yellow cabs and deliver them safely to their destinations
before time expires. Damaging a cab you're carrying will fail the mission.
Each successful delivery will yield you more time on the clock.
Time Limit: 1:00+ (successful deliveries will add approximately 0:20-0:30
to the clock)
Bronze Medal: Deliver 5 or more cabs safely. (400 SP) <1/5>
Silver Medal: Deliver 10 or more cabs safely. (700 SP) <1/5>
Gold Medal: Deliver 15 or more cabs safely. (1,000 SP) <2/5>
Recommendations: Running Grab, Air Dash Move Set
How-to: This is Hulk's rendition of Crazy Taxi, but it's certainly proves
to be a lot easier than the game it's modeled after. This is because you're
given more than enough time to deliver the taxis - each time you make a
successful delivery, you'll earn approximately 0:20 to 0:30 back on the clock.
If you're fast on your feet and can master the timing of your charged jumps
and Air Dashes, it may feel like you could keep going on forever in this
mission. Oh, and don't feel bad about damaging the cabs on the streets before
you pick one up - it's not until you actually GRAB a taxi that you will fail
the mission for damaging it. You can ever deliver crunched cabs or vehicles
that are in flames, so long as they're not damaged AFTER being picked up.
Gold Medal: Again, learn to master your charged jumps and wall running for the
best results. Having all of the Air Dash techniques really helps out here in
positioning yourself. Fifteen taxis delivered safely should come easily after
the first or second try.
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6. Fast Mover - 1 (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag
each waypoint marker in turn to activate the next one.
Time Limit: N/A
Bronze Medal: Collect all 10 markers in 1:00 or less. (400 SP) <1/5>
Silver Medal: Collect all 10 markers in 0:50 or less. (900 SP) <1/5>
Gold Medal: Collect all 10 markers in 0:30 seconds or less. (1,000 SP) <2/5>
Recommendations: Air Dash Move Set, Air Stomp
How-to: The first Fast Mover mission is one of the easiest Speed Run
challenges because you only have to grab 10 waypoint markers. You'll need to
rely heavily on your Air Dashes for positioning, and the Air Stomp can be
helpful (particularly on the seventh marker - jump over it, rotate the camera
below you to gain an idea of where you'll need to land, and quickly tap the
special attack button to quickly descend on top of the marker). Keep moving
and don't look back (unless you miss a marker, that is). Consider this a
warm-up for the Challenge Missions to come.
Gold Medal: It's really just a matter of practicing and learning the course
(as it is with all of the Speed Run missions). To get a head start, dash
forward immediately (don't wait for the blue orbs to appear before running)
and remember to constantly adjust the camera so as not to become too
disoriented - the camera will really be your biggest challenge here, as it
tends to go haywire when changing directions quickly. Master IT - don't let
it master you!
====================================
7. Fast Mover - 2 (City)
====================================
Availability: Complete Chapter 1, Mission 4 ("Need-To-Know").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one.
Time Limit: N/A
Bronze Medal: Collect all 20 markers in 2:30 or less. (500 SP) <1/5>
Silver Medal: Collect all 20 t markers in 1:30 or less. (900 SP) <2/5>
Gold Medal: Collect all 20 markers in 1:00 or less. (1,500 SP) <3/5>
Recommendations: Air Dash Move Set
How-to: This time you have 20 orbs to collect. The first ten or so are bunched
together, but the last set is spread farther apart which makes this mission a
bit harder than the first Fast Mover challenge. Again, rely on Air Dashes and
well-timed jumps to collect the waypoint markers. Use the mini map on your HUD
and make sure that you have the blue orb in your sights before you take off
after it.
Gold Medal: Once again, you'll want to dash forward immediately before the
blue orbs appear. In this mission I found that I performed better if I was
"quick but cool" rather than "really fast but all over the place". Since
you'll end up fighting with the camera, if you move too fast and change
directions too much, you'll botch your jumps and ruin your shot at the gold.
So plan out your movements as opposed to blindly rushing at the markers. It
also goes without saying that having the Air Dash Move Set is invaluable with
this type of mission. Nevertheless, in the end, it simply comes down to
practice.
====================================
8. Fast Mover - 3 (City)
====================================
Availability: Unknown
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one.
Time Limit: N/A
Bronze Medal: Collect all 35 markers in 3:00 or less. (500 SP) <1/5>
Silver Medal: Collect all 35 markers in 1:30 or less. (1,000 SP) <2/5>
Gold Medal: Collect all 35 markers in 0:50 or less. (2,500 SP) <3/5>
Recommendations: Air Dash Move Set, Air Stomp
How-to: 35 of them this time, yikes! The third Fast Mover mission primarily
tests your ability to run up buildings in a straight line. Immediately dash up
the building to your left when the mission starts to grab the first two. After
that, hop down. You'll see a string of markers going up the side of a
building. Make sure you line up with them before beginning your dash upwards.
From here, leap from building to building (Air Dashes work well as usual),
collecting four or five markers until you're led to a string of markers going
down by dropping or Air Stomping. Then, you'll be running up another building.
Jump off that one to wall run up the next building, going even higher.
Finally, with just two more to go, you'll need some well-timed (and charged)
jumps on the rooftops.
Gold Medal: This mission is not that hard provided that you can line yourself
up with the waypoint markers and run up the buildings in a straight line.
When running up the sides, you can also charge jumps to get up to the top
faster. The same basic principles apply here - dashing for a head start,
making sure you can see the markers before taking off, and practicing, of
course. The gold will be yours with a little patience.
====================================
9. Fast Mover - 4 (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one.
Time Limit: N/A
Bronze Medal: Collect all 27 markers in 4:00 or less. (900 SP) <1/5>
Silver Medal: Collect all 27 markers in 2:30 or less. (1,500 SP) <2/5>
Gold Medal: Collect all 27 markers in 1:10 or less. (3,000 SP) <3/5>
Recommendations: Air Dash Move Set, Air Stomp
How-to: This mission is tough to master as you have 27 markers to collect and
they're all deposited sporadically all over the city. After jumping around for
the first five, the next four will require a DIAGANOL wall run up the
building. Don't mess this part up! Carefully Air Dash to transfer to the next
building to collect marker 10. It's across the rooftops now for 11-15. Air
Dashing helps a lot here. Marker 16 is in the park below, so drop off with an
Air Stomp to get down there quickly. Book it across the park, run up another
building (charge and use a jump while running to get up faster) to get the
next three, and to get marker 20 on top. Rooftops again for 21-23, and the
remaining markers involve short wall running stints to finish the mission off.
Gold Medal: It's difficult, but it can be done. Remember, class, what did I
teach you? "Practice makes perfect!" Very good, children, very good!
====================================
10. Fast Mover - 5 (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one.
Time Limit: N/A
Bronze Medal: Collect all 44 markers in 4:00 or less. (900 SP) <1/5>
Silver Medal: Collect all 44 markers in 3:00 or less. (2,000 SP) <2/5>
Gold Medal: Collect all 44 markers in 1:40 or less. (4,000 SP) <4/5>
Recommendations: Air Dash Move Set, Air Stomp
How-to: With 44 markers to collect all over the city, this is the most
daunting Fast Mover challenge yet. There's no real particular strategy besides
what I've already outlined - keep moving, use Air Dashes generously, and
always know where the next marker is. In this one, they're pretty much
everywhere. Expect to run in circles around buildings after them and wall
run frequently. It's a good idea to have the Air Dash Move Set before
attempting this mission.
Gold Medal: Good luck!
====================================
11. Fast Mover - 6 (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one.
Time Limit: N/A F
Bronze Medal: Collect all 19 markers in 1:00 or less. (400 SP) <1/5>
Silver Medal: Collect all 19 markers in 0:30 or less. (700 SP) <2/5>
Gold Medal: Collect all 19 markers in 0:22 seconds or less. (1,000 SP) <2/5>
Recommendations: Air Dash Move Set, Air Stomp
How-to: This one tests Hulk's agility (the ability to change directions
quickly). Stick to the ground for the first 13, constantly adjusting both
your trajectory and the camera with the right analog stick. The remaining
markers (14-19) involve a quick couple of leaps over some buildings and use
an Air Stomp to secure the last one. Piece of cake.
Gold Medal: This is one of the easier Fast Mover missions, thanks to how
closely the orbs are packed together. Finishing it in under 0:22 may seem a
bit out of reach at first, but after a few tries you should have it down.
====================================
12. House of Cars (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Transport
Objectives: Carry vehicles up onto the building to earn points. Larger
vehicles and higher altitudes will earn you more points, but a vehicle must
remain on the building until time runs out to maintain its value in points.
Time Limit: 2:00
Bronze Medal: Earn 300 points or more. (300 SP) <1/5>
Silver Medal: Earn 700 points or more. (700 SP) <2/5>
Gold Medal: Earn 1,400 points or more. (1,000 SP) <4/5>
Recommendations: Running Grab, Air Stomp, Air Dash Move Set
How-to: In this mission, you're asked to place as many vehicles up onto a
multi-tiered skyscraper as you can in just two minutes. However, it's not
necessarily how many vehicles you stack that earns you points, but the size
of the vehicle as well as how high it is placed. What makes this challenge
mission especially difficult is the fact that space is fairly limited on each
level, and should vehicles tumble off (and believe me, they will), you'll lose
any points you earned by putting them up there in the first place. If it falls
and lands on a lower tier, you'll still get the points for the story it lands
on, but if it falls all the way to the ground, your efforts will have been for
naught.
Small vehicles (cars, vans, etc. - the ones that you can turn into Steel
Fists) only earn you half as many points as the large ones do (busses,
ambulances, cargo trucks, etc. - the ones you can turn into Shields or Ball
and Chains), so it's worth your while to seek out a large vehicle. Note,
however, that the larger a vehicle is, the easier it seems to fall off the
edge of the building.
Here is a chart detailing the points awarded for each vehicle type and each
level of the building.
Tier - Small Vehicle/Large Vehicle
1st Tier - 200/400 (the very top of the building)
2nd Tier - 150/300 (just below the top)
3rd Tier - 120/240 (these tiers are the "stairs" that wrap around the sides)
4th Tier - 110/220
5th Tier - 100/200
6th Tier - 80/160
7th Tier - 70/140
8th Tier - 60/120
9th Tier - 50/100 (the ring around the building, close to the bottom)
10th Tier - 25/50 (just above the building's entrance)
The top tier can generally only hold one large vehicle, so I prefer to load
the level just below it (2nd tier) with trucks and busses for maximum points.
Air Dashing can be helpful in setting up some of your placements, as
controlling Hulk while running up the side of the building and trying to scope
out a spot can be cumbersome. Jumping while traveling up the side also aids in
speed.
Gold Medal: As you can see, a large vehicle on both the first and second tier
will net you a silver medal (700 points), but it's that elusive gold you
really want, eh? Stick to large vehicles only, and make SURE that they don't
tumble off when you set them down. After leaping off the edge, perform an Air
Stomp to get to the bottom as quickly as possible. Stick to the second tier
with large vehicles and place just one on the very top. Because large vehicles
don't drive by the building very often on the streets below, there are two in
a concrete lot just a bit behind it (a Ball and Chain vehicle and a cargo
truck) that you can bring up with you. With some persistence, the gold will
be all yours.
====================================
13. Hulk Float! (City)
====================================
Availability: Complete Chapter 1, Mission 4 ("Need-To-Know").
Mission Type: Into the Goal
Objectives: Using the large inflatable gorilla, jump off the building and
glide towards the ring of flares, aiming to land in the center of the ring.
The mission ends when you touch the ground. If you wall run or land on a
rooftop, you will fail the mission.
Time Limit: N/A
Bronze Medal: Land in the ring of flares. (500 SP) <1/5>
Silver Medal: Land 8 yards or less from the center. (900 SP) <2/5>
Gold Medal: Land 3 yards or less from the center. (1,500 SP) <2/5>
Recommendations: Air Dash Move Set
How-to: In this challenge mission, you'll need to jump from the building
holding the large inflatable gorilla and land in the ring of flares (marked
on your HUD map by the green dot). You should be able to make out the flares
and the helicopters swarming around it in the distance. There's no need to get
a running start here, as just jumping forward and holding up on the left
analog stick will yield you more than enough distance (you may also need an
Air Dash to get yourself going if you find that you're gliding too slowly).
Alternatively, you can hold back on the stick to slow yourself down so as to
time your landing just right. If you accidentally overshoot the ring of
flares, you can circle back around. This challenge is more about trial and
error than it is about a particular technique, so just try out different
jumps and Air Dashes until you find what works best for you.
Gold Medal: Nabbing the bronze or silver medals is pretty easy, but it can be
tricky business when trying to come as close as three yards from the center.
As I've already stated, it's just a lot of trial and error. My personal
strategy is holding off as much as I can with the left analog stick until the
very end, when I Air Dash and land just in the center.
====================================
14. Hulk Float! Again! (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Into the Goal
Objectives: Using the large inflatable gorilla, jump off the building and
glide towards the ring of flares, aiming to land in the center of the ring.
The mission ends when you touch the ground. If you wall run or land on a
rooftop, you will fail the mission.
Time Limit: N/A
Bronze Medal: Land in the ring of flares. (800 SP) <2/5>
Silver Medal: Land 5 yards or less from the center. (2,000 SP) <3/5>
Gold Medal: Land 2 yards or less from the center. (4,000 SP) <3/5>
Recommendations: Air Dash Move Set
How-to: This is very similar to the first floating mission, but it's a bit
harder because buildings block your path (it can be hard to determine how far
you are from the ring of flares). You will also need to land closer to the
center of the ring to earn the silver and gold medals. Of course, trial and
error is still your friend. Just jump forward and use Air Dashes when
necessary to speed up your gliding. Holding back on the analog stick or
hugging a building (letting yourself fall against it without moving forward)
can be used with varying results.
Gold Medal: Again, trial and error. Vary your timing, jumps, and holding back
on the analog stick to see what works best for you. In fact, I don't even
jump. I just walk off, use an Air Dash to gain speed, and then hold back on
the stick occasionally until I use my second Air Dash at the last moment to
land in the center. With some patience and a little luck, the gold will be all
yours.
====================================
15. Hulk Juggle! (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Distance
Objectives: Hit the soldier into the air as many times as possible without
letting him touch the ground.
Time Limit:
Bronze Medal: 5 consecutive hits or more. (900 SP) <1/5>
Silver Medal: 12 consecutive hits or more. (2,000 SP) <1/5>
Gold Medal: 25 consecutive hits or more.. (4,000 SP) <1/5>
Recommendations: Rising Upper, Tornado Frenzy
How-to: This is Hulk's rendition of Hacky Sack, though you don't have to be a
whiz of any sorts to keep the soldier in the air. You've got two minutes to
explore different ways to juggle the soldier (if you kill one, another will
replace it), so there's no need to rush. The best technique I've found to use
is to target the soldier (keep him targeted the whole time!) and launch him
into the air with a charged rising upper (away + basic attack). Follow him
into the air with a partially charged jump and let loose with three or
four-hit Tornado Frenzies (use the basic attack button only). Make sure you
do not execute the fifth hit as that will send him flying and end the combo.
After the three or four hits in midair, land and do another partially charged
jump to meet him the air again and execute the Tornado Frenzy once more. Land.
Repeat. Land. Repeat. You get the idea.
Gold Medal: As long as you can resist the urge to let loose with the fifth
attack in the Tornado Frenzy, this gold is one of the easiest to acquire in
the game. Just be careful where you're hitting him (the soldier has a tendency
to drift towards buildings).
====================================
16. Hulk Smash City! (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Destruction
Objectives: Smash and destroy as many objects, vehicles, and buildings as
possible before time expires. Completely destroy the object for more points.
Time Limit: 3:00
Bronze Medal: Earn 100 or more points. (400 SP) <1/5>
Silver Medal: Earn 400 or more points. (700 SP) <2/5>
Gold Medal: Earn 800 or more points. (1,000 SP) <4/5>
Recommendations: Air Dash Move Set, Ball and Chain (See Gold Medal Strategy)
How-to: Finally, a mission that suits Hulk perfectly! Smashing EVERYTHING!
You've got three whole minutes to wreak havoc on anything and everything in
your way, so have a blast - literally, as making things go boom gives you lots
of points. Simply damaging a car, for example, won't do much for your total,
but hitting it until it’s destroyed (target it to see its health) gives you
quite a bit more. Try to find vehicles and objects in bunches for a lot of
points. Critical mass moves might seem to help, but they tend to only damage
objects instead of destroying them (and you NEED to destroy them), so avoid
those as they take too much time to get off. For the most points, see the gold
medal strategy.
Gold Medal: You'll need to earn serious points for Hulk to earn his right to
the gold, so you'll need to knock down some serious buildings (okay... that
was really bad). Follow these instructions and this seemingly impossible
challenge isn't too bad. Remember to pause every now and then to check your
map, so you don't get lost. All right, then. Immediately head west when the
mission starts, going towards that sharp edge that sticks out on the
bottom-left corner of the map. Just before you reach it, use the left trigger
to target a large brown building with the green Division Corp. logo on it
(you'll know you can destroy it because of the blue "health" bar). Bring it
to ground for almost 300 points. Immediately head north, staying along the
coastline, all the way until you get to another sharp edge that juts out into
the sea, (the top-left corner of the map). You can grab a ball and chain along
the way if you see one and have already purchased the weaponization, as it
will help in taking down buildings. Anyway, book it north as fast as humanly -
er, Hulkingly possible. Once you arrive at the top left corner of the map,
you'll find another large brown Division Corp. building that can be targeted
and destroyed for almost 300 more points. At this point you'll be
tantalizingly close to the gold, so don't give up now! Head east to find a
gas station that will bring in another 100 points after it's destroyed. And...
right next to the gas station, what do we have here but another Division Corp.
building to bring down? Annihilate the brown monster to propel yourself to
almost 1,000 points and well above what is required of you for the gold medal.
Now breathe a sigh of relief. You did it. Enjoy your meager 1,000 Smash Point
reward. I sure did.
====================================
17. Hulk's Rooftop! Hulk's! (City)
====================================
Availability: Complete Chapter 3, Mission 1 ("Authority Issues").
Mission Type: Defense
Objectives: Defend the rooftop area against enemy units for as long as
possible. The mission will fail if you jump to a rooftop that isn't marked
by flares or touch the ground.
Time Limit: N/A
Bronze Medal: Defend the rooftop area for 0:30 or more. (1,000 SP) <1/5>
Silver Medal: Defend the rooftop area for 1:30 or more. (3,000 SP) <1/5>
Gold Medal: Defend the rooftop area for 2:30 or more. (5,000 SP) <1/5>
Recommendations: Gamma Grinder, Critical Atomic Slam, Running Grab,
Air Recovery, Air Dash Move Set
How-to: Hulk's version of King of the Hill. If you have the Gamma Grinder
move, this is probably the easiest challenge mission in the game. If you
don't, it's still quite simple providing you're well aware of your
surroundings (i.e. stay on the few connected rooftops marked by the red
flares). Wall running is okay to get back on, but touching the ground is no-no
(just like in grade school days on the playground). The occasional soldier or
helicopter may manifest itself, but they don't pose too much of a threat. It's
the Hulkbuster Mechs you're worried about. Fortunately, they can be dispatched
easily if you have the Gamma Grinder. Simply walk up to one, grab it, fully
charge the special button and they're toast (as long as you don't Gamma Grind
the Hulkbuster and yourself to the pavement below, which will fail the
mission). Eventually, more and more of them show up for the party, but by that
time you'll have enough green orbs for plenty of critical mass fun.
Gold Medal: Gamma. Grinder. You could theoretically go on forever with this
single move, but save yourself time and just jump off to end the mission after
the gold is yours.
====================================
18. Kick the Can (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Into the Goal
Objectives: Get the car Into the Goal of flares as fast as possible. You are
not allowed to carry the car.
Time Limit: N/A
Bronze Medal: Get the car in the Goal in 3:00 or less. (400 SP) <1/5>
Silver Medal: Get the car in the Goal in 2:00 or less. (700 Smash Point) <2/5>
Gold Medal: Get the car in the Goal in 1:00 or less. (1,000 SP) <3/5>
Recommendations: Punt Kick, Dashing Straight
How-to: This mission can seem difficult at first, but it's not too bad if you
rely on technique more than blinding speed. Pummeling the car with everything
you've got can make it go far, but not always in the direction you want it to
go in. Take your time and plan out your strikes for the best results. I found
that the Dashing Straight move (rushing forward and punching) works well for
positioning the car at the right angle so you can then smash it skyward with a
Punt Kick (target + away + special). Try to avoid hitting the car into
buildings or objects that will impede its path.
Gold Medal: Let loose with a fully charged Punt Kick to start, and then never
look back. Try to keep the car targeted at all times and use Dashing Straights
to line it up just right for the next Punt Kick. Don't be too hasty! If you
punt the car at the wrong angle, it will go flying off in a different
direction and cost you a lot of time. Three or four well-placed punts should
send the car sailing into or very close to the ring, so just knock it in with
a few Dashing Straights to secure the gold medal.
====================================
19. Lights Out (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Destruction
Objectives: Destroy as many spotlights as possible before time expires.
Time Limit: 3:00
Bronze Medal: Destroy 6 or more spotlights. (400 SP) <1/5>
Silver Medal: Destroy 12 or more spotlights. (700 SP) <1/5>
Gold Medal: Destroy 20 or more spotlights. (1,000 SP) <2/5>
Recommendations: Air Dash Move Set, Dashing Straight, Super Air Strike/Air
Cannonball
How-to: What determines your success in this destruction mission is how well
you can get around the city's rooftops with charged jumps and wall runs. Air
Dashing is obviously very helpful here, as is utilizing the right analog stick
to move the camera around (so as to get a better view of your surroundings).
There are plenty of spotlights, really, so getting the gold shouldn't be much
of a challenge. Down in the southeast corner of the main land mass is a tall
building with 8 spotlights. If you wish to know the path I took, follow the
gold medal strategy.
Gold Medal: Immediately take out the two that are on the building with you.
Dash up the side of the building to get a clear view of your surroundings. See
the building northwest of your position with 2 more shiny lights? Jump over
and take them out. You'll see another building with 2 more just west. They're
next, which will net you the bronze medal. Keep heading west for one more on a
shorter building, then wall run up a tall skyscraper in front of it for 2
more, which makes 10 total. Halfway there! Jump east to the building with a
red billboard on it to knock down 2 more spotlights and earn the silver medal.
Keep heading directly east and down towards the street to land on a building
similar to the one on which you started for 2 more spotlights. There's 14.
Again, keep heading east, up the brown building in front of you for leverage,
and leap off onto another building with a red billboard on it to nab numbers
15 and 16. Continue east for a lone spotlight on a tall building with a
billboard. Land here, destroy the light, and then you should see numbers 18,
19, 20, and 21 in the distance ahead of you, scattered about near the water's
edge. 20 gets you the gold, so after this, go crazy!
====================================
20. My Car! (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one. If you touch or damage a
white car, you will fail the mission.
Time Limit: N/A
Bronze Medal: Collect all 25 markers in 3:00 or less. (400 SP) <2/5>
Silver Medal: Collect all 25 markers in 2:30 or less. (700 SP) <2/5>
Gold Medal: Collect all 25 markers in 2:00 or less. (1,000 SP) <2/5>
Recommendations: N/A
How-to: Hulk's can't smash to his heart's content on this mission, because if
you so much as touch a white car, it's mission failed. So be careful, all
right? Anyway, this mission is just like the Fast Mover challenges, but you're
given a lot more time to Speed Run (25 of them this time) thanks to the white
cars being EVERYWHERE. You'll be on the ground the whole time, so just watch
your footing and take your time. You don't have to rush to nab the medals here
(and if you try to, you'll most likely end up hitting a car and getting quite
frustrated).
Gold Medal: You've got plenty of time for this one, so there's no need to
constantly run (Hulk has a nasty habit of destroying things he runs near or
into, anyway). There are definitely some moments where you can dash, but there
are also some moments where it's just best to simply use the control stick to
maneuver the green giant carefully. Two minutes is plenty; I actually think
1:30 or 1:20 would have been a fitting gold medal goal, but it's nice to see
the developers throw you a bone every now and then, eh?
====================================
21. Point Defense (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Defense
Objective: Staying between the bridge supports, defeat as many tanks as
possible before time expires.
Time Limit: 3:00
Bronze Medal: 3 Tanks Defeated (900 SP) <1/5>
Silver Medal: 12 Tanks Defeated (2,000 SP) <2/5>
Gold Medal: 25 Tanks Defeated (5,000 SP) <2/5>
Recommendations: Hammer Toss, Missile Punchback
How-to: This mission is one of the easier challenge missions thanks to how
quickly tanks go down with the hammer toss. As soon as you grab the barrel of
a tank, it registers that the machine is "defeated", so you can just stop
spinning and set it down with [Grab/Throw] and then watch the tank explode for
no apparent reason. That said, it's a lot more fun to twirl General Ross's
troops around, and you can double your pleasure by launching tanks into each
other for multiple kills. If you don't have the hammer toss, I'd wait to
attempt this mission, but if you insist, then steel fists will be your friend.
Charged melee attacks work well with them, but remember that your steel fists
will eventually wear out and you'll have to get new ones. Critical Mass
attacks are solid here, of course, and you can also destroy a passing
ambulance for extra health (you'd think they'd close off the bridge. Sheesh!).
Gold Medal: Keep on doing the Bowser - er, hammer toss as you launch tanks
into each other and you'll have the gold on your first or second try. Missile
Punchback is also helpful (as you swing a tank around, it will sometimes
automatically repel missiles fired at you by other tanks).
====================================
22. Rooftop Jumping 1 (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Distance
Objectives: Travel as far as possible by jumping from rooftop to rooftop
before time expires. If you climb, wall run, or touch the ground, you will
fail the mission.
Time Limit: N/A
Bronze Medal: Travel 200 yards or more. (400 SP) <2/5>
Silver Medal: Travel 500 yards or more. (500 SP) <2/5>
Gold Medal: Travel 1,100 yards or more. (1,000 SP) <3/5>
Recommendations: Air Dash Move Set, Air Stomp
How-to: Because of the restrictions imposed against you, this challenge can be
pretty tricky. If you botch a jump, mission failed, because you cannot climb
or wall run to get yourself back up. So don't try to jump too far and bank on
catching the side of a building as you fall. It goes without saying that
having the Air Dash Move Set is critical here. Remember not to hold forward
when coming near a wall as Hulk will automatically wall run. Oh, and make SURE
that you constantly travel in one direction! If you go back the way you came,
the game will take away from your distance!
Gold Medal: Did I mention that there was no time limit? Well, there isn't, so
that makes this would-be-really-hard challenge pretty simple as long as you
can time your jumps and Air Dashes right. Make use of the control stick (hold
back to cut your jump short in mid air), or you can purposely overshoot a
rooftop and use an Air Stomp to go straight down (the latter option being my
preferred method for this mission). Because you don't have to worry about a
time limit, just rely on short hopping jumps to claim the gold as your own.
Heading west is the best option because you will eventually run out of room if
you go south, and if you try to backtrack, you'll lose distance. Again, watch
out for the automatic wall runs - they kill the mission in an instant. To
avoid this, I sometimes just jump in place and then Air Dash over to gain
altitude.
====================================
23. Rooftop Jumping 2 (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Distance
Objectives: Travel as far as possible by jumping from rooftop to rooftop
before time expires. Climbing and wall running is permitted, but if you touch
the ground, you will fail the mission.
Time Limit: 1:30
Bronze Medal: Travel 200 yards or more. (400 SP) <1/5>
Silver Medal: Travel 500 yards or more. (700 SP) <2/5>
Gold Medal: Travel 1,100 yards or more. (1,000 SP) <2/5>
Recommendations: Air Dash Move Set, Super Air Strike/Air Cannonball, Air Stomp
How-to: Unlike the first Rooftop Jumping mission, this one is timed, but
fortunately for you and the Hulk, wall running and climbing is permitted. Yay!
Now you can use the sides of the buildings as a crutch in case you should fall
short on a jump attempt. Pick a direction and stick to it (northeast works
best), because like the first one, you will actually lose distance if you go
back the way you came. Once again, having the Air Dash Move Set is invaluable.
Gold Medal: Long, wide, sweeping jumps work best here as opposed to the
shorter hops in the first Rooftop Jumping mission. Use your Air Dashes wisely
here, and a Super Air Strike or Air Cannonball can help you reach a bit
farther (but be careful; sometimes the Air Strike/Air Cannonball automatically
targets something, and this can botch your jump). Use Air Stomps when
necessary, and get a move on!
====================================
24. Smashing Spree (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Destruction
Objectives: Destroy 8 cars, 4 cargo trucks, 8 trees, and 4 water towers as
fast as possible. They must be fully destroyed to count towards your total.
Time Limit: N/A
Bronze Medal: Smash all of the objects in 4:00 or less. (900 SP) <1/5>
Silver Medal: Smash all of the objects in 3:00 or less. (2,000 SP) <1/5>
Gold Medal: Smash all of the objects in 2:30 or less. (3,500 SP) <2/5>
Recommendations: Running Grab, Dashing Straight
How-to: What does Hulk do best? SMASH! What is Hulk's favorite thing to do?
SMASH! And that's exactly what you'll do here, just keep in mind that you'll
need to go after the specific objects I've listed (8 cars, 4 delivery trucks,
8 trees, and 4 water towers). Trees and be taken out simply by running into
them, and the water towers are on top of the smaller buildings (they tend to
be the hardest object to locate). Cars are all over the place (only small cars
count - the ones you can turn into steel fists), and the white cargo trucks an
usually be seen driving by. Throwing a car or delivery truck into the ocean
also counts as destroying it.
Gold Medal: Take out the water towers first, as they are more difficult to
locate. Fortunately for you, there happens to be five of them right near your
starting position, which eliminates seeking them out across the city. After
beginning the challenge, run up the building in front of you (heading
northeast) to find the five scattered across a couple rooftops. Take them out
in one shot with the Dashing Straight move. Jump down and take care of the
trees next by barreling through them. Delivery trucks are next, grab them
quickly and throw them into the sea across the northern coast (make sure you
jump out far enough so you don't automatically target an object on land and
throw a truck at that instead). Finally, the small cars. Take them out just
like the delivery trucks, or you can opt to throw them into each other. 2
minutes in 30 seconds is plenty of time to complete the mission, so the gold
should be an easy medal to obtain here.
====================================
25. Soldier Seeker (City)
====================================
Availability: Complete Chapter 1, Mission 4 ("Need-To-Know").
Mission Type: Destruction
Objectives: Defeat all of the enemy units before time expires.
Time Limit: 3:00
Bronze Medal: All enemies defeated before time expires. (500 SP) <1/5>
Silver Medal: All enemies defeated with 2:00 remaining. (900 SP) <1/5>
Gold Medal: All enemies defeated with 1:30 remaining. (1,500 SP) <2/5>
Recommendations: Super Air Strike/Air Cannonball, Air Dash Move Set
How-to: This mission is a breeze if you have the Super Air Strike or Air
Cannonball, and Air Dashes help a lot too. You've got quite a few enemy
soldiers in the rooftops (6 in total), and 2 helicopters to bring down. Target
one with the left shoulder button and use your Super Air Strike/Air Cannonball
and Air Dashes to get over as quickly as possible. Wall run up the building to
get to each one and take them out with another charged Air Strike/Cannonball.
The helicopters can be defeated the same way (you won't really need the
Cyclone Skyjack as the Air Strikes take them out easily). No one seems to want
to put up too much of a fight, so this mission is more or less a slaughter
than it is a battle.
Gold Medal: Follow the formula I've laid out above and move quickly to
accomplish this mission and earn the gold medal without much effort.
====================================
26. Surf City (City)
====================================
Availability: Complete all of Chapter 3 ("No Mercy").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must use the
Shield Grind to collect the waypoint markers.
Time Limit: 2:00 (time starts from the moment you begin Shield Grinding)
Bronze Medal: Collect 35 or more markers before time expires. (2,000 SP) <2/5>
Silver Medal: Collect 50 or more markers before time expires. (4,000 SP) <4/5>
Gold Medal: Collect all 60 markers before time expires. (7,000 SP) <5/5>
Recommendations: Shield (required), Shield Grind (required), Air Dash Move Set
How-to: Well, this one's certainly a doozie. This one's like the Fast Mover
missions except that you have to be Shield Grinding in order to Speed Run,
and controlling the Shield Grind is tough. Turning is slow and you also have
to perform some pretty complicated jumps with the Shield in order to tag all
the markers. A jump or wall run from a grind can tag the markers, but for
anything else you have to be grinding the Shield. You don't have to tag the
markers in order (though I recommend it) or get all of them to qualify for a
bronze medal (35) or a silver medal (50), but if it's the gold you want, then
all 60 must be collected in two minutes. No easy task.
Gold Medal: This is one of the hardest gold medals to acquire in the game
thanks to the sloppy controls while Shield Grinding - all I can say is to
practice. Pressing the right shoulder button will give you a slight speed
boost on the ground (once per grind, you can jump quickly and land to use
another boost), and Air Dashes can help in jumping, but it's PRACTICE that
will net you this medal. Jumps to a building are the toughest - try to hold
the right shoulder button and aim for the building, jumping at the last
second - if you can wall run up it, you should be able to hop off
automatically and then Air Dash for any markers in the air, then land with
another Shield Grind and boost your way on. And, of course, use the mini map
on your HUD. Good luck - you'll need it! Oh, and... don't throw the truck into
the sea... it won't come back.
====================================
27. S.W.A.T. (City)
====================================
Availability: Complete all of Chapter 3 ("No Mercy").
Mission Type: Destruction
Objectives: Soldiers are dropping from helicopters on all sides of the
building. Hit as many as possible before time expires.
Time Limit: 2:00
Bronze Medal: Hit 10 or more soldiers. (800 SP) <1/5>
Silver Medal: Hit 25 or more soldiers. (2,000 SP) <2/5>
Gold Medal: Hit 50 or more soldiers. (5,000 SP) <3/5>
Recommendations: Running Club Ram
How-to: This mission is similar to the "Batter Up!" challenge, except that
you're going for most soldiers hit as opposed to distance. Once on the
building, take out the ventilators (they tend to get in your way, so destroy
them before the soldiers start dropping). From then on out, it's free
swinging. Keep an eye out for the red icons to surface above the soldier’s
heads – it’s a dead giveaway of how many will be dropping next. Time your
hits appropriately, and don't be afraid to throw your club at a soldier if
you're too far away (you'll automatically get another one).
Gold Medal: Getting the gold here is all about the timing of your hits. Since
the helicopters take turns dropping soldiers, you'll want to move to each one
as they drop. Target with the left shoulder button, rush over and just do ONE
hit with the basic attack button. Resist the urge to hit the button twice -
this will make Hulk swing the club twice and really slow you down. So just
press it once, then immediately target the next group after the first one has
been sent flying. Rush over, use the basic attack again, and then target the
next group. Lather, rinse, repeat.
====================================
28. To the Rescue (City)
====================================
Availability: Complete Chapter 1, Mission 3 ("Lightning Strike").
Mission Type: Transport
Objectives: Rescue civilians from the burning building by taking them to the
ambulance. Rescue as many as possible before time expires.
Time Limit: 3:00
Bronze Medal: Rescue 5 or more civilians before time expires. (400 SP) <1/5>
Silver Medal: Rescue 10 or more civilians before time expires. (2,000 SP) <2/5>
Gold Medal: Rescue 15 or more civilians before time expires. (5,000 SP) <4/5>
Recommendations: Air Dash Move Set
How-to: Hey... Hulk can be a hero, too! In this mission you'll need to scale
the building marked on your map. Once you grab a civilian, take them back down
and deposit them at one of the three locations marked on your map by the green
circles. Work quickly but not too quickly, because if you're too brash, you'll
end up killing the civilians by running into them. Hulk hero, not killer! Use
Air Dashes to position your landings as close as possible to the ambulances.
Gold Medal: Try to work to rescue 5 civilians per minute. The hardest part
about this mission is your natural tendency to kill the people by running into
them when you're on top of the building (because once they die... they don't
come back). You CAN grab a human immediately after they're knocked over to
keep them alive, but still, be careful, all right? Also, when you're setting a
person down, make sure you use the right button to do it (the special attack
button, not the grab/throw button, because I always seem to do that out of
habit and I end up throwing the poor person against a wall. Oops.) If you must
destroy those puny humans, set them down first, then bash their skulls in,
because you'll still get credit for the rescue that way. Yay!
====================================
29. Urban Golf (City)
====================================
Availability: Complete all of Chapter 2 ("Dark Desert of the Soul").
Mission Type: Into the Goal
Objectives: Use the club to get the ball to the flags with as few swings as
possible. You will need to complete 3 holes of golf.
Time Limit: N/A
Bronze Medal: Complete all 3 holes in 29 strokes or less. (900 SP) <3/5>
Silver Medal: Complete all 3 holes in 20 strokes or less. (2,000 SP) <4/5>
Gold Medal: Complete all 3 holes in 10 strokes or less. (4,000 SP) <5/5>
Recommendations: N/A
How-to: Ah, Urban Golf, how I loathe thee. This is probably my most hated
mission, because it's very difficult to control the golf ball in how you want
it, and if you make one single mistake, you might as well restart if you're
going for the gold. You'll be playing as Mr. Fixit (Grey Hulk in his suit) and
using a giant "golf club" here for 3 holes of golf. The best strategy is to
first clear the path in front of you (as long as you're not hitting the golf
ball, it won't count as a swing) and then to simply learn to control your
hits. It just takes time to get used to hitting the golf ball. A lot of time -
just like the real sport. *sigh* Practice, practice, practice.
Gold Medal: Because of all the factors involved in how the golf ball travels,
my method might not work as well for you. The best strategy is to practice and
find what works for you, because this mission is REALLY hard. If you botch a
stroke - restart.
Hole 1: First off, DON'T MOVE from your starting position. The game places you
at the perfect angle to hit the ball straight. Target the ball and then let
loose with a charged special attack. The golf ball should travel more than
half the distance to the goal and land next to the side of a building. Take
out everything that would block your way to the hole next. Backtrack, get
behind the ball, and hit it with a fully charged basic attack. Now you should
be all set up for the last push. You can try ramming it in with a dash, but
chances are it will overshoot the hole, so just charge a basic attack enough
to knock it in. You cannot afford to use up any more than 3 strokes on this
hole.
Hole 2: You've got to navigate in-between a bunch of buildings, so it's a bit
harder than the first hole. Regardless, you NEED to be able to get the ball to
the goal in 3 strokes, and it's not going to be easy. Again, you're already
set up in perfect position to hit the ball straight, so don't move - just
fully charge the special attack button (but don't target this time). The ball
will sail forward a great distance, bounce off a skyscraper, and land in
between a couple buildings. Now, and this may sound odd, but do another
special hit (drive), hard enough and straight enough to hit the ball into the
water. Quick! Run towards the hole! You will NOT be penalized a stroke, and
the ball will "respawn" to wherever you are when you were running! If you're
fast enough, you can actually make it to the ring of flares and the ball will
follow you in there for a 2-stroke hole! Now if only you could do that for
Hole # 3...
Hole 3: Now here is the true test of skill (or luck, depending on your
perspective). This time you've got a long way to go, and there are lots of
buildings blocking your way. If you managed to get a 3 on hole #1 and a 2 on
hole #2 you have 5 strokes remaining, and you'll need all five of them. How
well you do on this hole will be determined by your fist stroke - stay as
STRAIGHT as possible! I find that the best way to hit it straight is to
actually be towards the right side of the ball more than you are towards the
left. After this one, it's up to you to make the most use of basic and special
hits to get to the hole. Good luck - you'll need a LOT of it!
If you can get the gold, have a cookie. No, make that two. Heck, have the
whole box, because you deserve it. Just save some for Hulk - you wouldn't like
him when he's hungry (okay, now THAT one was really bad). Anyway, on to the
Badlands!
==============================================================================
VIII. BADLANDS CHALLENGE MISSIONS
==============================================================================
====================================
30. Blonsky Don't Surf (Badlands)
====================================
Availability: Complete all of Chapter 3 ("No Mercy").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must use the
Shield Grind to collect the waypoint markers.
Time Limit: 3:00 (time starts from the moment you begin Shield Grinding)
Bronze Medal: Collect 50 markers before time expires. (2,000 SP) <3/5>
Silver Medal: Collect 65 markers before time expires. (4,000 SP) <4/5>
Gold Medal: Collect all 75 markers before time expires. (7,000 SP) <5/5>
Recommendations: Shield (required), Shield Grind (required), Air Dash Move Set
How-to: This is the Badlands version of the Challenge Mission "Surf City", and
it's a bit more difficult. The total number of markers to collect while Shield
Grinding is 75 compared to 60 from the City-based challenge, but you have an
extra minute to complete the task. All of the same rules and principles apply
here - learn the layout of the course for the best results and use Air Dashes
frequently. Of course, controlling your Shield Grind still proves to be
irksome here, and because there are so many markers, it can be easy to lose
track of where you're supposed to go next, so always keep an eye on your mini
map.
Gold Medal: This is probably the hardest Gold Medal to earn out of all the
Speed Run missions simply because there are so many markers to collect. You'll
grind around edges (careful not to fall off) and hit some pretty tough jumps
over the canyons for markers high in the sky. Air Dashes really help here to
make it over some of the longer gaps. Remember to use the right trigger for
speed bursts frequently (once per grind) and keep on your toes (which are kept
on your Shield...), because the course zigzags all over the place, and in some
places the developers were just downright mean (try it for yourself... you'll
see). Overall, though, this course is actually pretty fun, and this was a
Speed Run mission where I really enjoyed myself for a change. You've got to
give the developers props for their cleverness on this one.
====================================
31. Desert Dogfight (Badlands)
====================================
Availability: Complete all of Chapter 5 ("Inner Sanctum").
Mission Type: Destruction
Objectives: Defeat as many aircraft as possible before time expires.
Time Limit: 3:00
Bronze Medal: Destroy 6 or more aircraft before time expires. (4,000 SP) <2/5>
Silver Medal: Destroy 12 or more aircraft before time expires. (8,000 SP) <2/5>
Gold Medal: Destroy 25 or more aircraft before time expires. (12,000 SP) <2/5>
Recommendations: Ball and Chain, Air Recovery, Super Air Strike/Air
Cannonball, Air Dash Move Set, Cyclone Skyjack, Target Kick, Air Critical
Thunderclap
How-to: Another "Badlands version of a City Challenge Mission", this one
requires you to destroy MORE aircraft in the SAME amount of time (compared to
"Downtown Dogfight"), but with Hulk's skills, it's still child’s play. All of
the same moves apply here when fighting aircraft. Charge a jump, lock on with
an Air Strike/Cannonball, latch on with the Cyclone Sky Jack, and ride the
birds to the ground.
Gold Medal: This is probably my favorite challenge in the game thanks to our
friend, the Ball and Chain. There are a bunch of trucks that give you this
weapon scattered about the area you start in. Once you're weaponized, a fully
charged swoop will destroy a helicopter or fighter jet in one fell swoop. Can
we say sweetness? "Sweetness." This gold medal also gives you the most Smash
Points in the game for any medal. Can we say sweetness again? "Sweetness
again."
====================================
32. Fast Mover - 7 (Badlands)
====================================
Availability: Complete all of Chapter 1 ("The Enemy Within").
Mission Type: Speed Run
Objectives: Move through the course as fast as possible. You must tag each
waypoint marker in turn to activate the next one.
Time Limit: N/A
Bronze Medal: Collect all 22 markers in 2:40 or less. (500 SP) <1/5>
Silver Medal: Collect all 22 markers in 1:20 or less. (1,000 SP) <2/5>
Gold Medal: Collect all 22 markers in 0:49 or less. (1,500 SP) <3/5>
Recommendations: Air Dash Move Set
How-to: For being the last of the Fast Mover missions, this one's not too bad.
Nevertheless, all of the same principles from the City-based Fast Mover
challenges apply here. Stay on your toes, use Air Dashes generously, and MOVE!
Gold Medal: It's that naughty eight-letter word: "practice". It makes a
seven-letter word: "perfect". Now, go, my sons, and bring home the gold!
====================================
33. Gamma Field Goal (Badlands)
====================================
Availability: Complete all of Chapter 3 ("No Mercy").
Mission Type: Into the Goal
Objectives: Kick as many vehicles as possible through the moving goal posts
before time expires. You must stay within the ring of flares.
Time Limit: 2:00
Bronze Medal: Kick 2 or more vehicles through the goal posts. (2,000 SP) <1/5>
Silver Medal: Kick 4 or more vehicles through the goal posts. (4,000 SP) <2/5>
Gold Medal: Kick 8 or more vehicles through the goal posts. (7,000 SP) <4/5>
Recommendations: Punt Kick (required)
How-to: This one's among my favorite Challenge Missions. It's quite similar to
"Wide Right" except that the goal posts are moving, which makes things a bit
trickier. Careful aiming of the Punt Kick (target the car and press away +
special attack) is the key to your success here. If you try to move too fast,
you'll botch your attempts and miss most of the time, so slow down. You have
plenty of time.
Gold Medal: My preferred method of tackling this mission is to stick to the
car in the middle only, or use this car plus the taxi occasionally while I'm
whiting for it to respawn. The blue SUV rarely goes the distance needed to
reach the goalposts. Time and aim the Punt Kick just right (you'll want to
kick it straight on - no angled shots here - just as the goal moves to the
right near the rock formation. The car will enter the goal as it moves back in
the other direction). You'll soon get a feel for things (whether the kick was
too soon or too late) and remember - don't rush! Just take your time and aim
carefully, and the medal is yours.
====================================
34. Gamma Golf (Badlands)
====================================
Availability: Complete all of Chapter 1 ("The Enemy Within").
Mission Type: Into the Goal
Objectives: Use the club to get the ball to the flags with as few swings as
possible. You will need to complete 3 holes of golf.
Time Limit: N/A
Bronze Medal: Complete all 3 holes in 29 strokes or less. (800 SP) <2/5>
Silver Medal: Complete all 3 holes in 20 strokes or less. (1,500 SP) <3/5>
Gold Medal: Complete all 3 holes in 10 strokes or less. (3,000 SP) <4/5>
Recommendations: N/A
How-to: Well, well, well. MORE golf. Yay. Thankfully, this time there aren't
tons of buildings in your way (compared to the nightmare that was "Urban
Golf"), but that doesn't mean the developers are letting you off THAT easy.
Just like the first challenge, it will take practicing, it will take patience,
and it will take luck. So on that, I wish you well. Remember that you can
still clear stuff out of your way without it counting as a stroke, as long as
you aren't hitting the golf ball. And try not to beat up the poor cows, okay?
Hmm, but they fly so far...
Gold Medal: Just like Urban Golf, with the pressure of completing all 3 holes
in 10 strokes or less, except no huge buildings. Only cows. Hooray!
Hole 1: You're all lined up for this one - target the ball and let loose for a
fully charged special hit without moving Mr. Fixit. The ball should land
somewhere around the rock formation ahead of you. Line up for another drive.
Try to position yourself perfectly for a straight-on hit. I find that being
slightly to the right of the ball and not perfectly in the center will give
you a smoother stroke. If you're really good with your aim, you might be able
to JUST make it to the hole with 2 strokes. Otherwise, bunt it in for a 3 on
the hole.
Hole 2: No need to worry about the rock formation up ahead, just drive the
ball from where you start. After your first shot, another drive would
overshoot the hole, so just use fully charged basic attacks (so long as
they're straight). Try not to get more than 3 on this hole.
Hole 3:This time you've got buildings to clear, so stay loose. You're in good
position to start; drive the ball forward from where you are to effectively go
around the buildings. From there, it's another drive to the hole - but first,
run up ahead to the ring of flares and take down the rocks, because it's
possible that they might block your shots. Drive it as straight as you can to
the hole, and then hit it in nicely for a 3 or 4 on the hole.
If you got over ten, keep working at it. If you got ten or under,
congratulations! But you don't get any cookies until you can get a gold on
Urban Golf, got it?
====================================
35. Hulk Smash Badlands! (Badlands)
====================================
Availability: Complete all of Chapter 1 ("The Enemy Within").
Mission Type: Destruction
Objectives: Smash and destroy as many objects, vehicles, and buildings as
possible before time expires. Completely destroy the object for more points.
Time Limit:
Bronze Medal: Earn 100 points or more before time expires. (500 SP)
Silver Medal: Earn 400 points or more before time expires. (900 SP)
Gold Medal: Earn 800 points or more before time expires. (1,200 SP)
Recommendations: Air Dash Move Set, Dashing Straight
How-to: It's time for another episode of your favorite show, "Hulk SMASH!!!"
In this episode, Hulk will have to completely destroy as much as he can to
rack up the points. The same principles from "Hulk Smash City!" apply here -
make stuff go boom and crash for lots of points. Ignore rock formations, as
they do little for your score. Instead, mainly look for cars in groups and
propane tanks to make explosions with. See the gold medal strategy for the
best method to take down the largest objects on the map and to earn the most
points.
Gold Medal: There aren't any big buildings to plow down in the Badlands, but
there's still a wide array of stuff to earn you lots of points. First, head
southwest and take out the gas station towards the edge of town for around 100
points and an instant bronze medal. Now head southeast towards the bridge.
Along the way, take out any red gas cans or white propane tanks you might find
to make some explosions. After you get to the bridge, turn it into rubble for
around 250 points. By this point you should have the silver and be about
halfway to the gold medal. Keep heading south past the bridge and out into the
canyons, where you'll reach a dead end with another bridge. For the rest of
the points, destroy the lone soldier outposts scattered about. Mission
accomplished.
====================================
36. Hulk Soccer (Badlands)
====================================
Availability: Complete all of Chapter 3 ("No Mercy").
Mission Type: Into the Goal
Objectives: Get the car into the tunnel as many times as possible before time
expires. Beware of the defending Combat Warden. You are not allowed to carry
the car.
Time Limit: 3:00
Bronze Medal: Score 2 or more goals before time expires. (2,000 SP) <1/5>
Silver Medal: Score 5 or more goals before time expires. (4,000 SP) <3/5>
Gold Medal: Score 8 or more goals before time expires. (7,000 SP) <4/5>
Recommendations: Punt Kick, Dashing Straight, Air Dash Move Set
How-to: This mission finds you playing soccer with a very aggressive Combat
Warden as the goalie. It can be tough to get around him, especially when he
attacks you instead of the "ball" (which is a taxicab). The best method to get
the car into the tunnel is to lead off with a Punt Kick (target + away +
special attack) and then use Dashing Straights to beat the car into the
tunnel. Knock the Combat Warden away if you need the path clear, but don't
waste your efforts trying to kill him as his armor is impenetrable.
Gold Medal: Be aggressive. AGGRESSIVE! That's the best advice I can give you.
Never stop attacking that goal, ever. The Combat Warden is nothing to you -
you're the Hulk! Punt Kick the taxi cab over next to the goal and lay it in
with a Dashing Straight, and don't ever stop until time is up. If you Punt
Kick the vehicle JUST right, it will actually land on the other side of the
tunnel and you may be able to punch it in, but this takes too much time and is
too risky, so I'd avoid it. It's also best not to charge the initial Punt Kick
too much - just a light kick is fine, and then ram it by running into it or
the aforementioned Dashing Straight.
====================================
37. Long Bomb (Badlands)
====================================
Availability: Complete all of Chapter 3 ("No Mercy").
Mission Type: Defense
Objectives: Destroy as many helicopters as possible before time expires using
only the Missile Punchback and Missile Catch techniques. You must stay within
the ring of flares. If you exit the ring, you will fail the mission.
Time Limit: 2:00
Bronze Medal: Destroy 6 or more helicopters. (2,000 SP) <2/5>
Silver Medal: Destroy 12 or more helicopters. (4,000 SP) <2/5>
Gold Medal: Destroy 20 or more helicopters. (7,000 SP) <3/5>
Recommendations: Missile Catch (required), Missile Punchback (required)
How-to: This challenge is great! I like how the helicopter pilots edge you on
("Up here, Dr. Banner!") only to be blown from the sky. Anyway, in this
mission, Hulk will find himself within a ring of flares being attacked by
missiles from two watchtowers. The tower on the right will always fire first,
so be ready. You may ONLY use the Missile Catch and Missile Punchback
techniques to target and destroy the helicopters overhead. Missile Catch
allows you to launch a missile more accurately, but Missile Punchback is
quicker when the towers start firing missiles faster - use whatever one suits
you best. Just make sure to target a helicopter before you punch the missile.
Oh, and one more thing... don't leave the ring of flares. It's VERY easy to
do it by accident.
Gold Medal: As I said, ease into the mission by simply catching a missile, and
fully charging it when you throw it back at each helicopter. Eventually, you
can transfer to the Missile Punchback technique (try and fully charge your
attack) to get the gold by bringing down 20 choppers, but I find that
exclusively using Missile Catch works just fine, too. Whatever suits your
playing style.
====================================
38. Puny Humans (Badlands)
====================================
Availability: Complete all of Chapter 1 ("The Enemy Within").
Mission Type: Defense
Objectives: Defeat as many soldiers as possible before time expires. You must
stay within the ring of flares. If you leave the ring, you will fail the
mission.
Time Limit: 2:00
Bronze Medal: Defeat 10 or more soldiers before time expires. (500 SP) <1/5>
Silver Medal: Defeat 20 or more soldiers before time expires. (900 SP) <2/5>
Gold Medal: Defeat 40 or more soldiers before time expires. (1,200 SP) <3/5>
Recommendations: Running Grab, Dashing Straight, Critical Atomic Slam, Super
Air Strike/Air Cannonball
How-to: Staying within the ring of flares again, Hulk must fight off as many
enemy soldiers as possible before time expires. The men aren't really much of
a threat to you - they're actually more of a threat to each other, as turning
them into human projectiles works well here. If you can get into Critical
Mass, a Critical Ground Slam will rock the house and then some, so get to it!
Gold Medal: Start out by using the rocks and propane tanks you're given to
hurl at the soldiers. Once those are used up, grab the soldiers themselves and
toss them at each other, doing so until you have enough Critical Mass power to
pull off a Critical Atomic Slam. Repeat the cycle, and wrap up this mission
with a shiny gold medal.
====================================
39. Unfriendly Fire (Badlands)
====================================
Availability: Complete Chapter 2, Mission 1 ("Eye in the Sky").
Mission Type: Destruction
Objectives: Destroy as many enemies as possible using friendly fire before
time expires.
Time Limit: 2:00
Bronze Medal: Destroy 2 or more enemies by friendly fire. (800 SP) <1/5>
Silver Medal: Destroy 5 or more enemies by friendly fire. (1,500 SP) <2/5>
Gold Medal: Destroy 8 or more enemies by friendly fire. (2,000 SP) <3/5>
Recommendations: Air Dash Move Set, Air Recovery, Power Surges (Levels 1, 2,
and 3), Critical Mass Surges (Levels 1 and 2)
How-to: This time, Hulk doesn't do the smashing - the enemies must take care
of themselves through friendly fire. You cannot attack or grab in any way, so
try to get between enemies and jump out of the way just as they attack. Keep
an eye on your health gauge - it depletes very quickly.
Gold Medal: The only difficult part about this mission is simply staying
alive - fortunately, there are plenty of green orbs near the canyons. Before
heading to the war scene, I would first collect enough health to enter
critical mass and fill the gauge so that Hulk can take as much abuse as he
needs to. Head north of your starting position to the large rock formation in
the corner of the canyon. It has plenty of green orbs to get you fully powered
up. Needless to say, having all of the health and critical mass upgrades helps
out a lot, though you don't necessarily need them for the gold. Anyway, once
you've reached full health, simply position yourself between as many tanks as
possible and utilize short hops in order to get them to destroy each other.
Use Air Recovery and your Air Dashes if you're hit.
====================================
40. Wide Right (Badlands)
====================================
Availability: Complete all of Chapter 1 ("The Enemy Within").
Mission Type: Into the Goal
Objectives: Kick as many vehicles as possible through the goal posts before
time expires. You must stay within the ring of flares.
Time Limit: 2:00
Bronze Medal: Kick 3 or more vehicles through the goal posts. (800 SP) <1/5>
Silver Medal: Kick 7 or more vehicles through the goal posts. (1,000 SP) <2/5>
Gold Medal: Kick 13 or more vehicles through the goal posts. (1,500 SP) <4/5>
Recommendations: Punt Kick (required)
How-to: This is the easier of the two field goal challenges since the goal
posts are stationary and a bit closer than the posts in Gamma Field Goal, but
you are required to make more kicks this time. Lining up your Punt Kick is as
crucial as it always is, and it is the better strategy to use here instead of
just kicking everything as fast as you can and hoping the cars will score you
points. Meticulously work the camera and Hulk's position for the best shot. I
find that your kicks tend to head towards the left, so line yourself and the
camera up so you're actually kicking slightly to the right. In your downtime,
you might also enjoy heading out past the ring of flares to kick a couple cows
through the posts... but you didn't hear it from me!
Gold Medal: Take your time, line up your Punt Kicks, and practice. That's the
best advice I can give you for this last gold medal.
==============================================================================
IX. FREQUENTLY ASKED QUESTIONS (FAQ)
==============================================================================
Q: Do I have to complete the Challenge Missions to progress further in Story
Mode?
A: All 40 of the Challenge Missions are entirely optional (call them "side
quests", if you will), and you can go through Story Mode without ever even
attempting one. However, some of them can really be quite fun, and they also
serve as a handy way to earn Smash Points in order to buy those ever-expensive
moves in Story Mode.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. Is there any sort of reward for completing all 40 Challenge Missions? How
about for earning a gold medal on all 40?
A. Besides satisfaction, bragging rights, and a lot of Smash Points earned in
the process, there are [unfortunately] no rewards. But there's just so much to
do in this game... Really, what else could you ask for (besides a sequel)?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. How do I find a specific Challenge Icon on the map?
A. In a future revision of this guide, I will add a location guide for each
icon. Until then, just use the same method I did - jump around the map and try
any challenge you come across. After you have played it once, you can go to
the Church and revisit it any time without having to search for the icon
again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. Did you earn a gold medal on all 40 Challenges? I don't think it's possible.
A. I did, as a matter of fact, without using any cheats. I'm just good like
that. I wrote this guide, didn't I? Really, as long as you have purchased the
moves I've recommended for each challenge, most of them aren't that difficult
(save for a few, mainly the surfing and golfing missions). With perseverance,
it CAN be done.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. I think that it'd be cool to feature our high scores in this guide. Can we
send ours in?
A. I though about something like this... but unfortunately, there would be no
way to tell if cheat codes were used - even if you sent in a screenshot of
your high score. As much as I'd like to include them, the few people out there
who think that they actually have something to gain by being dishonest about
their scores ruin things for everybody else. Blame them, not me.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. Wait a second... cheat codes affect the Challenge Missions?
A. You bet they do! Some of them can actually be pretty crazy with certain
codes on. Try playing some of the golf or field goal challenges with low
gravity!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. From your experience, what is/are the easiest and/or hardest Challenge
Missions to complete in the game?
A. The difficulty of any given challenge is usually largely dependent on what
moves you have. Most Challenge Missions are far easier if you have all of the
Air Dash techniques, and some challenges are made incredibly easy with a
certain move (for instance, using the Gamma Grinder on "Hulk's Rooftop!
Hulk's!" The hardest challenge mission in the game, without a doubt, is Urban
Golf, because it's just so difficult to control where the golf ball goes,
especially when there are tons of obstacles and tall buildings in the way. The
surfing/Shield Grinding missions take honorable mention for difficulty.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. What is your favorite (and least favorite) Challenge Mission in the game?
A. Desert Dogfight in the Badlands is my favorite - using the Ball and Chain
move here to take down swarms of aircraft is great fun. I also like Point
Defense, because listening to what the tank operators say (such as
"No-no-no-no!") as you twirl them around is a riot. My least favorite mission,
hands down, is Urban Golf. What a nightmare! Earning the gold medal took me
nearly 3 hours of nonstop playing. Oddly enough, I was able to complete the
Badlands version (Gamma Golf) in about fifteen minutes, but that's probably
because there weren't a zillion objects to golf around.
~~~~~~~~~~~~~~~~~~~~~~
Q. Are there any differences between the three versions of this game
(PS2, Xbox, and GameCube)?
A. Content-wise, no. There are slight graphical differences between them, but
they are mostly negligible. All three run in progressive scan (480p) and the
Xbox version even runs in HD (720p), so I would say that version is the
prettiest of the three. That said, they all suffer from frame rate problems
and pop-up because of the huge environments and how so much tends to happen on
the screen at one time in Story Mode, so I find that which version you think
is the "best" is largely based on user preference and which controller suits
your style the most. I find that the PlayStation 2 Dual Shock 2 controller
works the best, followed by the Xbox Controller S, and then the standard
GameCube controller, which just doesn't work as well for this type of game.
During one of the "Making Of" videos, there's a shot of a developer holding a
controller, but it's blurred out. If you look closely, you can clearly tell
it's a PS2 controller - they just don't want to "offend" Xbox or GameCube
owners who purchased the game. What do I say? I say that if your TV can
support high definition, go with the Xbox version. Otherwise, pick up the PS2
version. But hey - you really can't go wrong with any version. The game looks
and plays great on all three home consoles.
~~~~~~~~~~~~~~~~~~~~~~
Q. I found an easier way to complete a Challenge mission, or I noticed an
error. How can I let you know?
A. PLEASE do tell me! See Section XII (Contact Information) to send me tips
and suggestions. If I use it, I will give you credit in this guide.
~~~~~~~~~~~~~~~~~~~~~~
Q. I need extra assistance with a particular challenge. Can you help me?
A. I'd be more than happy to answer any questions or concerns you might have.
Again, see Section XII (Contact Information) to reach me.
~~~~~~~~~~~~~~~~~~~~~~
Q. I really like your work. Do you have anything planned for the future,
FAQ-wise?
A. Nothing at the moment. If I ever do make another FAQ, it'd probably be
something pretty specific, like this one. I don't feel that there's a need to
make all-encompassing FAQs for every single facet of a game - why? Because
there's already plenty of people that are willing to do that, and God bless
them for it. I definitely plan on adding more to this FAQ in the future, and
adding a spot for contributor recognition once some of you people out there
send in your own strategies for completing the Challenge Missions.
==============================================================================
X. SPECIAL THANKS
==============================================================================
Special thanks go out to:
- The developers over at Radical Entertainment who delivered the sleeper hit
of 2005, and the game that inspired me to write my first FAQ - ever! Guys,
how about a sequel? Just no more golf next time, please!
- Stan Lee and Jack Kirby for creating The Incredible Hulk, and Marvel, for
helping mold my imagination with such awesome comic book characters.
- My wonderful wife, Alisha, for putting up with me while I wrote this guide
(and for putting up with me in general).
- God, for through His power alone could I find the strength to get the gold
medal on Urban Golf.
- GameFAQs, for hosting this guide, and for always providing free content to
the masses.
- All of the other hard-working FAQ writers out there who inspired me to
create a guide of my own.
- Everyone out there who reads this and appreciates all of the hard work
involved in its creation.
==============================================================================
XI. VERSION HISTORY
==============================================================================
0.01 (7/22/2006) - Since this game has inspired me so much, and the fact that
nobody has written a Challenge Mission guide yet (which
surprised me), I've taken it upon myself to do this title
justice and create one.
0.55 (7/25/2006) - Most of the groundwork is laid in place, and I have guides
complete for nearly all of the City challenges. I
originally planned on creating two separate FAQs (one for
the City challenge missions, and one for the Badlands
challenge missions) but to make things easier I decided to
keep them together.
0.80 (7/26/2006) - Finally finished rough walkthroughs of all 40 challenge
missions and got Gold medals on all of them. Phew! Urban
Golf was BRUTAL. The rest were rather tame in comparison.
1.00 (7/27/2006) - Finally, it is finished! It has been spell-checked,
grammar-checked, and Hulk-checked! I still have plenty of
work to do, including adding a location guide for the
Challenge Icons and adding information for Smash Point
rewards for completing a mission but failing to earn a
medal. The finished product took me over thirty hours to
complete.
==============================================================================
XII. CONTACT INFORMATION
==============================================================================
Questions? Comments? Suggestions? Stuck on a challenge and need extra help?
Find an alternative strategy that makes a mission a lot easier? See an error
or something that needs correction? Contact me! I'll be sure to give you
credit in this guide.
You can e-mail me at [
[email protected]] or contact me via AOL's Instant
Messenger (AIM) by messaging [Ignition128].
Thanks for reading, and good luck with those Challenge Missions!
- Nathan Eveland (BlueSunrise)