1. INTRODUCTION
2. EXTORTION BASICS
2.1 Negotiation
2.2 Businesses
2.3 Rackets
2.4 Pressure Meter
2.5 Applying Pressure
2.6 Weak Spots
2.7 Fight Back Point
2.8 Safes
3. FACTORS AFFECTING EXTORTION
3.1 Introduction
3.2 Guards
3.3 Experience and Skills
3.4 Vendetta
3.5 Cops
3.6 Nearby Businesses
3.7 Pedestrians
3.8 Crew Member
3.9 Health
4. NOTES ON BUSINESSES AND RACKETS
4.1 Introduction
4.2 Initial Businesses and Rackets to Extort
4.3 Businesses and Rackets to Extort Early
4.4 Challenging Businesses and Rackets to Extort
4.5 Other Businesses and Rackets to Extort
4.6 Warehouses
5. CONTACTING ME
6. ACKNOWLEDGEMENTS
7. VERSION INFORMATION
8. LEGAL STUFF
I wrote this guide since I didn't see much on extortions already written
for this game except for the PC version of the game. The extortion amounts
and some other things such as weak spots are quite different between the
PC version and the Xbox 360 version. So there appeared to be a need for
this guide.
While the game missions may be interesting, taking down well protected
businesses, maximizing extortion payouts, and finding ways of getting
money quickly to buy weapon upgrades and safe houses early in the game
are things that to me give The Godfather good replay value. Extortions
are easy to learn but take time to master, and you can try various
strategies for doing them, all of which can make this game interesting and
keep it fresh.
Extortion is such an ugly word. What you are really doing is negotiating a
contract between a business or racket and the Corleone Family. For a small
fee the Corleones will protect the business or racket. The fee may be paid
voluntarily by the boss who owns the business when you approach him (or
her, I use "him" in a neutral sense) or paid by a racket boss that you have
bought out. When you want to earn a bit more each payday or the boss for
whatever reason is reluctant to enter into a contract with the Corleones,
you may need to negotiate. During negotiation you show the boss why he
needs protection. That involves applying some pressure. When you find the
boss's weak spot and put pressure on it the boss will offer extra money.
The longer you apply pressure, the more money you will earn, provided you
don't go too far.
When you look on your Map in your game Menu, you will see icons for three
kinds of operations: family compounds, warehouses, and businesses. The
icon has a symbol for the family controlling the operation. The Map
function on your Menu allows you to also see what operations are
controlled by each family. When you scroll down the list for the family,
each name highlighted on the list causes the icon for the operation to
flash. Select the highlighted operation and a list providing details on
the operation will appear. The list provides useful information such as
if the place has a safe, whether the safe has been blown, and if the
operation is currently closed, how soon it will reopen.
All businesses are protected by some family. Usually the business will have
some guards on hand in front and inside it that will protect the business.
Look on your map to locate a business protected by another family you would
like the Corleones to take over.
Many businesses serve as fronts for rackets the Corleone Family may take
over. Until both the business and racket are controlled by the Corleones,
the map icon for the business will show the other family. If there is a
racket, the family that controls the racket will provide guards to protect
the place.
Once the Corleones control a business, rival families will not ever get
it back. The worst that can happen is that during a mob war the business
may be bombed by the family with which the Corleones are at war. When
that happens the business will be closed for an hour during which it
will burn for a while, then be boarded up while undergoing repairs.
Should the owner of a business get killed, the business will close for an
hour before going under new management. Should the racket boss be killed,
the racket will close for an hour.
Your objective is to negotiate a contract for the Corleone family to
protect the business. Various things can make this process complicated.
Just approaching the business owner may be hard if the controlling family
is upset with the Corleone family. You may find several guards shooting at
you and get iced before you even make it to the front door. Once inside,
the challenge is getting the most money from the owner. All this will be
discussed later in this guide.
A racket may operate on a different floor of a business or in a back room.
A warehouse is considered a racket, even though it may at first seem to be
a business. A business in this game is a legal operation whereas a racket
is an illegal operation and warehouses deal with contraband of some sort I
think. You do not protect the racket, you take over running it.
When you approach a racket boss you have not harmed, you will be allowed
to buy him out for a sum of money. The amount you pay to buy him out is
may be twice the amount the racket will pay the Corleones each payday. A
buyout is an easy way for you to take over a racket.
According to the tips provided in the game a buyout is also how you can
maximize your long term profits. But the game advice may not be quite
correct. Take the S. Elia Warehouse originally controlled by the Barzini
Family in Brooklyn as an example. You must blast your way in, killing
dozens of tough Barzini guards before you can approach the Warehouse Boss.
Then if you have not harmed him you will be able to buy him out for
$20,000. That gives the Corleone Family $10,000 from S. Elia Warehouse
each payday of which you get a portion depending on your rank, say 40
percent or $4,000 if you are a Capo. If you decline the buyout option
and instead punch the S. Elia Warehouse Boss in the face you may apply
pressure and extort from him up to $12,495 of which 40% is about $5,000.
So, which is to your advantage, paying $20,000 to get back $4,000 per
payday or paying nothing to get about $5,000 per payday? Is the game
correct when it says buying out a racket boss will maximum long-term
profits? Do the math and see whether you agree.
In general the voluntary payout from a business or racket is about 80
percent the maximum amount that might be obtained through negotiation, but
in some cases may be less. Some businesses might voluntarily pay $75 for
protection when negotiation could increase the payout to $370. So you
should expect to negotiate in order to maximize your long term profits and
that involves applying pressure.
To quote the game, "Merchants have a PRESSURE METER below their health bar.
There are many ways to increase pressure on someone such as threatening
someone or smashing their shop. When the meter passes the GREEN mark, the
merchant will give up and pay. There are 10 different ways to pressure
people, and everyone has a WEAK SPOT. find the right weak spot to maximize
your payout!"
But what are the 10 different ways to pressure people? The 10 ways may be
grouped into 4 approaches: 1) Talk, 2) Favor, 3) Threaten, and 4) Harm.
2.5.1 Talk
A business owner will have the puppet string icon above his head. When you
approach him you will be able to select "Extort." When you select that you
talk to them.
If a merchant respects you, talking to them may be enough to get them to
pay you for protection. Building up your respect level is the key to
success in this area.
When you approach a racket boss that you have not harmed, you will be
allowed to buy them out for a sum of money.
2.5.2 Favor
This may be viewed as a kind of positive pressure. When you approach a
business owner needing a favor, you will be able to select "Talk" rather
than "Extort." When you select "Talk" the owner will request a favor.
After you complete the favor and return to the owner he will agree to pay
you for protection. The typical payout for a favor is $1,200 and most
favors are not particularly difficult to take care of, so I tend to do
favors early in the game. The payout for favors may vary even for the
same owner in different games. It might be $350 one game and $1,200 the
next.
2.5.3 Threaten
There are three kinds of threats:
1) Threatening with Punches. Hold the merchant or racket boss with your
left hand and pull back your right hand. This is a weak spot of some, and
may prevent them from harming you while you are trying to negotiate with
them.
2) Threatening with Firearm. Pull out a gun and put the merchant or racket
boss in your aiming cross hairs Free aiming works best. This is a weak
spot of some, and is a quick and simple method of applying pressure.
3) Threatening Innocents. When you are close to the merchant or racket
boss, grab a customer or staff member and rough them up. Try to stop short
of killing the innocent person, since that kind of thing increases heat
levels in a hurry. This is a weak spot of some, especially hotel managers.
2.5.4 Harm
There are five kinds of harm:
1) Property Damage. Smash or shoot items in the shop to apply this
pressure. This is a weak spot of some shop keepers.
2) Grabs or Strangles. Grab the merchant or racket boss by the neck with
both hands to apply this pressure, which is a weak spot of some merchants
and racket bosses. Strangling them will add pressure quickly but their
health also will fall quickly.
3) Throws, Slams, or Leans. Grab the merchant or racket boss by the neck
with both hands and then either throw them, slam them against a wall or
counter, or lean them back over a ledge such as a broken out shop window
ledge. This is a weak spot of some, but be careful since throws and slams
can kill an injured merchant.
4) Jabs and Punches. This is a weak spot of some, but be careful since jabs
and punches can kill an injured merchant.
5) Using Firearm. This would seem counterproductive since if you shoot and
kill a merchant their shop will close for a period of time before reopening.
But as Luca Brasi explains to you in his shooting lesson, you can
automatically target someone facing you, aim at their knee, and fire.
Recommended firearm is the small caliber pistol. This inflicts a small
amount of damage to their health and makes them drop to their knees. I might
mention that if you are facing a lone gangster from a rival family, you can
shoot him in the knee, run around the back of him, and garrote him for ten
times the respect points you get for a head shot.
The eight weak spots are 1) Threatening with Punches, 2) Threatening with
Firearm, 3) Threatening Innocents, 4) Property Damage, 5) Grabs or
Strangles, 6) Throws, Slams, or Leans, 7) Jabs and Punches, and 8) Using
Firearm. Identifying a weak spot without killing the owner or any
bystanders may be a challenge. You should try threats first, except that
you might save threatening innocents until you have exhausted the other
possibilities. Threatening innocents when you manage to kill them will get
cops interested in what you are doing and may get the owner to fight back
even if his fight back or breaking point has not been reached.
Again to quote the game, "When the PRESSURE METER turns RED, you've pushed
the merchant too far. You won't get anything from him and you can expect
him to fight back - hard."
Reaching the merchant or racket boss's fight back point is not the end of
the world. You can still extort as much as ever but it will take a bit
longer than succeeding right away. Leave the shop. If trying to extort a
racket boss, go right back inside the establishment and you will see they
have regained their composure and any lost health and you can negotiate
from scratch as if nothing had happened. If trying to extort a merchant
you must go down the street until their shop icon moves out of range of
your navigation mini-map and then you can return. The merchant's
pressure meter will be restored and you can talk with him again. If you
noticed how much the payout dollar amount was just before reaching the
fight back point you can try to get close to that amount to maximize
your payout.
Some merchants and some racket bosses will fight back regardless of the
placement of the red marker on the pressure meter. Some will pick up a gun
from a fallen gangster and shoot at you. This rude behavior will disrupt
the usual tranquility of the negotiation process. Blowing out a kneecap
with a pistol may calm them back down and let you grab them before resuming
negotiations without further inappropriate behavior on their part.
Most operations on your game map will have a safe you can blow up with
dynamite for 1,000 respect points, some cash, another stick of dynamite,
and some other item such as ammunition or a bomb. After you successfully
complete negotiations at a location, look for a safe and blow it up. If
you can blow up all safes in a game you will get a nice bonus. Be sure to
blow up safes in all clinics and banks too. After all businesses and
rackets have been taken over and all compounds bombed, find out which
safes were overlooked by running down the list of operations under the
Corleone Family under Map in the game menu and selecting each one to see
if the safe was blown. You can fairly quickly identify which safes you
need to blow up using this method.
Some extortions are easy and some are very hard. The difficulty level can
vary for the same business or racket depending on various factors and your
approach for extortion will vary also based on these factors.
It is frustrating to fail repeatedly in an attempt to extort a business or
racket. I have played the game several times and even I have troubles with
some obstinate bosses. It is hard to provide a walkthrough for the
extortion of each business and racket since the number of guards can
vary depending on Vendetta Level; there can be interference or assistance
from various sources such as cops, rival families, Corleone guards nearby,
and your crew member; the computer will vary tactics used against you; and
factors such as your experience, game skill levels such as Shooting, Speed,
and Health, and your weapon upgrades can greatly affect how you do things
and the success you may expect. Actually, I have seen a Godfather Game FAQ
for the PC version that provides a walkthrough for the extortion of each
business and you can use it but from my experience each time I try
extorting a business unless it is very simple such as a newsstand my
tactics will change based on circumstances and based on my tendency to
change things up to keep things fresh, so I would not use a walkthrough
personally in this area. Instead of providing a walkthrough I will talk
about the factors that affect the extortion process and how to overcome
obstacles they present.
Before you extort a business you might case the location a bit to see what
guards are on the outside. The toughness of a guard depends on the
toughness of the family he is from and depends on how the guard is dressed.
From wimpiest to toughest the families are Tattaglia, Stracci, Cuneo, and
Barzini. A guard with a long coat is tougher than one with a short coat.
Guards are color-coded. Tattaglia guards wear brown, Stracci guards wear
blue, Cuneo guards wear magenta, and Barzini guards wear green. If you
cannot autotarget a guard, check his coat color. If it is black you were
trying to shoot a Corleone guard, which is in bad form.
By toughness of a guard I mean what it takes to kill him and how
destructive he is. A Tattaglia guard in a short coat maight fire a small
pistol and can be taken out quickly by a .38 but a Barzini guard in a
long coat might fire a tommy gun and may require some headshots from a
Magnum before he will drop.
You must use some cover or rival family guards will take you down in a
second or two. Be careful and always be patient. You can get guards to
charge at you while you are behind cover. That allows you to kill them
while suffering little damage yourself.
If you go through the game a second time you may be shocked to see that a
business you extorted with ease at the end of the previous game is nearly
impossible to take down at the start of the new game. You find your
shooting is slow and inaccurate, reloading is slow, and your weapons do
little damage. Until you can upgrade your weapons and can increase your
skills based on respect points, you may have a tough time tackling several
tough and deadly Barzini guards.
What I recommend is to go through about a dozen missions in the main story
line before trying to extort any of the tougher businesses, especially
those guarded by Cuneos or Barzinis. There are three reasons for this.
First, your respect level may be around 20 or so after doing the missions,
letting you add skill points to Health, Shooting, and Speed which make your
character tougher and deadlier. Second, you should have enough money from
doing the missions to upgrade all weapons to at least Level 2 and some
to Level 3, making them faster and deadlier. Third, you get more respect
points the higher your rank in the Corleone Family so that your extortions
will yield more respect points in terms of points for killing members of
rival families.
When you try extorting from two or more businesses run by the same family
in rapid succession, you will quickly become aware of the concept of
vendetta in this game. The higher the Vendetta Level for a family the
more opposition you can expect from those guarding a business. For the
tougher families, the Cuneos and Barzinis, you will find guards shooting
at you as you peacefully drive down a road even when the Vendetta Level
with those families is Low. Check Tom's Report before you approach a
business. Otherwise you might be shot by various guards ahead of you,
behind you, and to your sides, as you approach the front door of the
business. If the Vendetta Level is anything above Peaceful for the family
currently controlling the business you might consider trying the shop
later. If you have a mission for the Corleones you can do, the mission
may reduce vendetta levels. If you have plenty of money you can bribe
an FBI agent a couple thousand dollars to make things peaceful again.
Or you can do as I do and say "Vendetta Levels be damned!" and trigger
mob wars periodically. Having an FBI agent settle a mob war will cost you
a minimum of $2,000 bribe for ending a war with Tataglias, $3,000 for
Straccis, $4,000 for Cuneos, and $5,000 for Barzinis but will yield you
5,000 Respect Points at the Don rank or somewhat less at lower ranks.
If you have the cash to afford it these Respect Points are nice,
especially if you are shooting for the achievement of Respect Level 50.
If the Vendetta Level for a family is low enough, you can enter a business
with its guards doing nothing more than making angry comments and hand
gestures. When you start roughing up the owner you may expect the guards
to be a bit more proactive so you might want to negotiate with the owner
behind some form of cover while crouching. This is a bit undignified but
may save you a sudden trip to a clinic.
Inside a nightclub or hotel you may be able to conclude negotiations with
relative peace only to find six guards shooting at you simultaneously as
you try to make your exit. Unless your car is parked next to the door
and is in good condition you may find leaving such a place in one piece
to be easier said than done.
My personal method is to kill all guards when I approach a business, and
ignore the Vendetta Level. Then I can enter negotiations with the business
owner in a spirit of brotherhood. Let the Mafia families fuss and fume, I
am a man of peace.
Cops can be a nuisance. They may try to interfere with you while you are
trying to peacefully conduct your business. You detect someone is firing
at you, you return the fire using automatic aim, and lo and behold you
just killed a cop and your wanted level shows an extra two badges. This
happens to everyone. The question is, what to do when cops are around
and are trying to interfere with your operations. You may either reduce
the heat level to get cops off your back or you may simply kill the cops
which as you might expect will maximize your heat level.
3.5.1 Heat
At some point you will probably have a heat level get fairly high, and cops
shooting at you and trying to run you off the road will become a factor in
your decision making process. There are six ways to reduce heat: 1) Get in a
safe house, 2) Wait for the heat level to drop, 3) Bribe a cop, 4) Move to
another neighborhood, 5) Start a new mission, and 6) Get iced or arrested.
Any of these actions may be appropriate given a given set of circumstances:
1) Get in a safe house This will drop the heat level to 2 badges, after
which you might be able to operate without police interference.
2) Wait for the heat level to drop. Curl up with a good book while you wait
in a quiet place for the heat level to drop. Recommended reading: The
Godfather. I personally never wait but it is an option.
3) Bribe a cop. A quick and effective way to reduce heat, but keep the
bribes coming or after the bribe timer runs out you need to be gone. A
bribe reduces heat for a couple of minutes but attracts cops like flies
to the area where you are doing business. As soon as the bribe timer ends,
the cops start shooting at you regardless of anything you have done to
deserve it. So, you must keep bribing cops with more money while the bribe
timer is running. A bribe to a cop gets you 250 respect points at the Don
rank, not as nice as the 5,000 points for an FBI agent to stop a mob war,
but a useful bonus nevertheless.
4) Move to another neighborhood. If you are flexible, you might switch to
another neighborhood for a while until the heat where you were drops.
5) Start a new mission. Starting a mission can remove heat levels and
reduce vendetta levels.
6) Get iced or arrested. This option may not be what you personally
selected but it often drops heat levels.
3.5.2 Kill Cops
I'm always happy to hand out bribes to cops. If things are peaceful you
can usually bribe a nearby cop, but as things heat up, such as when you
are blasting on some guards, cops tend to shoot rather than accept
bribes. My tendency is to simply kill interfering cops at that point. I
go on a rampage with my tommy gun, killing every cop and killing every
pedestrian between my man and the cop and blowing up any police car
within a one block radius. Then I can go inside the establishment and do
my business in peace. On occasion a cop may wander in off the street but
a quick head shot will silence him.
Leaving then becomes a challenge because your heat level will be at the
maximum. If you want to keep it a challenge you might let the cops chase
you to another neighborhood or you may simply let them chase you to your
nearby safe house. Let the Corleone guards at the safe house take out any
cops that hang around the safe house and after the gunfire dies down you
can leave and continue on your merry way.
If the Corleone family controls a nearby business, its guards may be happy
to help you out. So you may start attacking rival family guards when you
are around the Corleone guards and use free aim to shoot in the direction
of a guard protecting the business or warehouse you are targeting. As the
angry guards run toward you, the Corleones will help you take them out.
The drawback to this is you get no respect points for guards the
Corleones kill, but if you are up against tough guards, it can make your
job much easier.
If a rival family controls a nearby business, avoid firing at the guards
guarding the business you are targeting while close enough for guards of
the rival family to shoot you. You can find yourself being shot at from
different directions by guards from different families. You may find
this unsettling. When that happens, approach the guards from the other
end of the street. Sometimes guards of different families will shoot
each other. That can be fun to watch after which you can pick off the
survivers.
One aspect of the game that can be alternately amusing and annoying is
the tendency for there to be about half dozen pedestrians running back
and forth between you and a guard you are trying to shoot. There are a
few ways to mitigate this problem. If you are operating at night there
tend to be fewer pedestrians so that is a good time to extort well
defended businesses. Otherwise, you need to get behind some cover that is
on the other side of the street where the guards are since that will keep
pedestrians on sidewalks from getting in front of you. If you can get in
some shots at the guards they should charge toward you in front of the
pedestrians. A Molotov can clear up pedestrian congestion pretty well
and may not bump up your heat level.
Having a crew member accompany you can make your job easier, especially
if you want to take out a bunch of guards. That sounds pretty obvious but
there are a few drawbacks you may consider before employing a crew member
to help.
I personally do not use crew members for anything in the game other than
the one contract hit where a crew member must shoot from your car to get
the bonus. The reason is if you are trying for the most respect points
the crew member will not contribute to this. He will earn you 5 respect
points per kill. At the Don rank I like to kill individual enemy family
members using the garrote which earns me about 500 respect points. Even
a head shot will earn 55 points at that rank which is 11 times what the
crew member nets you.
Crew members can cause trouble. They may take out pedestrians between
them and a rival guard. That increases your heat level quickly. If your
car catches fire your character can jump out and run away before the car
explodes but the crew member will tend to stay with the car and die in
the explosion. And if your heat level gets high and you head for the
safe house the crew member may stay outside and shoot at the cops to
keep your wanted level maxed out. And one more thing, if you are
around enemy guards in a peaceful situation the crew member will make
the situation a ticking time bomb. The enemy guards may start shooting
at any point without provocation.
If your health meter gets below the half-way mark, it is time to get fixed
up. Blue medicine bottles drop out of some gangsters when they die. It
seems about one in ten do this on the average so I'd guess each has one
chance in ten of dropping one. Be sure to consume it in a quiet place if
possible, since it stops restoring your health if you get hurt while it
is working.
If you don't have a medicine bottle to restore your health go to the
nearest clinic or safe house. Hopefully when you get back you can pick
up where you left off with no trouble.
Getting iced is not the end of the world but it is annoying if you are
trying to extort some business since all the guards you worked so hard
to eliminate will be back on the job when you return.
I provide information on every business and racket you can extort in this
section, from the first ones to ones you can pick and choose from as you
see fit. While I said I won't provide walkthroughs I actually do provide
rather detailed advice on the first ones, not that you would not do fine
without this advice.
Name: Grand News
Neighborhood: Little Italy
Location: Grand and Mulberry Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Notes: I'd do this one as part of the first mission, The Alley, while
walking back to the safe house after talking to Luca Brasi. It is on your
way and the blue-coated Stracci guards will be taken out by Corleones
although you can help kill the guards if you want. After the guards have
all been killed you may start negotiations with the owner of Grand News.
Punch the owner and then alternate between grabbing him and threatening
him with punches until his payout hits around $360 or $365. Grab his bat
or get the bat from your safe house for future enforcement actions.
Name: Emilio's Butcher Shop
Neighborhood: Little Italy
Location: Hester and Mott Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Notes: Mandatory as part of The Enforcer mission. You only need to smash
his shop up a little for the Weak Spot Bonus. When the payout gets close
to $650 you might just grab Emilio and pressure him that way rather than
continuing to break things since that will make it easier to get real
close to the maximum payout of $745. Stop when the payout gets around
$735.
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $495
Notes: Mandatory as part of The Enforcer mission. You might be expected to
buy out the racket boss but why not save your cash and negotiate instead?
There should be two guards. Take them out with your bat. You can shoot the
guards but melee attacks earn you more Respect Points. Rather than buy out
the racket boss I would suggest punching him and applying pressure until
his payout gets close to $490. Blow his safe to get $1,500. That would
be the hidden bag of cash that appears in every mission. A funny thing,
your bribe to the cop blocking the door drops from $400 to $100 when you
do that. Don't forget to take the $150 off the table downstairs before
leaving.
Name: DeMantagna's
Neighborhood: Little Italy
Location: Grand and Mott Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Notes: Easy enough. Punch him a few times but don't kill him. As you did
with Grand News, alternate between grabbing Mr. DeMantagna and threatening
him with punches until his payout hits around $365. If you go too far and
his pressure meter turns red, leave, go a couple blocks away and come back
to try again.
After the next two training missions, A Grave Situation and Sleeping With
the Fishes, you may want to extort a few businesses while waiting for the
next main story mission to become available. These are fairly easy and
include some favors to business owners or some wimpy Tattaglia-controlled
businesses.
Name: Trapani’s Bakery
Neighborhood: Little Italy
Location: Canal and Mulberry Streets
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: Varies, sometimes $1,200
Notes: You may not see any Stracci guards around but if there are some,
kill them before taking down the drug dealer in the alley behind the
bakery. The drug dealer has a target above his head.
Name: Bowery Hotel
Neighborhood: Little Italy
Location: East Houston and Pitt Streets
Controlling Family: Barzini
Type: Business
Weak Spot: N/A -- Favor
Payout: $2,400
Notes: Strangle the guard in the lobby as soon as you enter. He is a tough
hombre and otherwise may kill you after you do the favor. Use the bat or
some other melee weapon to pursuade the deadbeat tenants to leave.
Name: Bella Siciliana
Neighborhood: Little Italy
Location: Broadway and East Houston Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $495
Notes: After you finish with the business, enter the back room to the
racket area. There are guards on the second floor that can shoot down at
you so you may do best to head up to the second floor to take out the
guards there before killing the ones on the first floor. You get
dynamite for free from the second floor which is cheaper than than
paying $500 on the black market.
At this point you should have over $12,500 so I would suggest heading to
Brooklyn to upgrade your pistol to Level 2. While in Brooklyn, visit St
Sebastian Hotel, Pitkin Garments, and Sicilian Goods. If you don't have
$12,500 at this point, you should have it after getting payouts from the
three extortions I recommend in Brooklyn.
Name: St Sebastian Hotel
Neighborhood: Brooklyn
Location: Fleet Alley and Plymouth Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Notes: The owner may try to fight you so take out the guards and the
innocent bystander quickly. Threaten the owner with a gun and he should
settle down. Hotels are easy targets early in the game. They tend to
have few guards but pay out well.
Name: Pitkin Garments
Neighborhood: Brooklyn
Location: Washington and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Notes: Piece of chocolate cake.
Name: Sicilian Goods
Neighborhood: Brooklyn
Location: Main Street and Tillany Lane
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,800
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $1,495
Notes: Take out the outside guards before doing the favor. Afterwards,
enter the racket back room from the alley crouching with gun drawn.
Take your time and use available cover.
After finishing with Sicilian Goods, if you leave its area you will see a
purple marker back at the location of Sicilian Goods on your map meaning
you are being asked to do a favor there. Return there and you will find
the place on fire. The owner will ask you to go in and rescue an item that
turns out to be a vault key. In case you have trouble rescuing the key
without getting iced in the flames, please consider vaulting through
windows rather than walking through fire.
Take the key to the Savings and Loan on Broadway in Little Italy. There
in the basement vault you will get $50,000 and a key to Scalise and
Strong. A Scalise and Strong armored car is parked at almost every bank.
With the key you get from the vault you can use all Scalise and Strong
armored cars for getting away from bank heists. The armored car is more
durable than other vehicles.
If you are feeling adventurous you might decide to rob the Savings and
Loan on Broadway in Little Italy while you are there. Case the bank to
get familiar with its layout and note the side entrance on the ground
floor where you can dash to the Scalise and Strong armored car. If you
want to minimize police interference you can go outside and bribe a cop.
There are usually cops in front of banks. In the basement past the vault
where you got the $50,000 and key you will find some bank guards. Take
them out rapidly and go left around two corners to where the safe is.
Blow it up with dynamite and head back upstairs to the side entrance on
the ground floor shooting anybody you see. Get in the armored car and
head for your safe house
I would suggest next upgrading your .38 caliber pistol to Level 2 for
$7,500 at the southern tip of Broadway in Little Italy and then going
to New Jersey to upgrade your shotgun to Level 2 for $45,000 since you
can afford it with the $50,000 you just got from the bank vault. In
New Jersey after you get the shotgun upgrade visit Arnold's Famous 47.
Name: Arnold's Famous 47
Neighborhood: New Jersey
Location: 4th and Garden Streets
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,800
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Notes: The racket upstairs has dynamite you can get any time you visit.
After doing the favor, be careful and look around corners with gun drawn
since you can get shot by guards you don't see as you try to work your
way upstairs to chat with the racket boss. When you are trying to
negotiate with him expect two Stracci guards to appear. I don't know where
they come from but just take cover and take them out being careful not
to kill the racket boss.
At this point you will have a pretty good set of weapons and a pretty good
initial income. If you are trying to get to Respect Level 50 I would
suggest focusing on the main story missions and doing occasional
extortions since the net respect points earned during extortions increases
with your rank in the Family and you get promotions by doing the missions.
You should however plan on doing lots of bank heists and robbing lots of
trucks in the meantime. A bank heist when you are at the Don rank gives
you 8,000 respect points while a truck gives you 2,000 plus whatever you
get for killing the two guards and driver (after negotiations), less at
lower ranks but still significant. Otherwise I would suggest picking and
choosing things to do between main story missions as you see fit. If you
do lots of bank and truck heists you can still make Respect Level 50 about
the time you get promoted to Don of NYC even using the approach of doing
extortions as you please but you may have to do a few more of the heists.
Also remember to maximize respect points you need to find all film reels,
blow all safes, buy every item of clothing offered, win every prize
fight, and buy every safe house. You need to heist every bank at least
once too but if you do 60 bank heists during the game you will probably
manage to hit each bank at least once.
In this section I will list some of the places I think pose a problem. You
may find them easy but I doubt it. Some of them are tough Cuneo or Barzini
joints and in some it is tough avoiding the death of the management
personnel.
Name: Cafe Vitales
Neighborhood: Brooklyn
Location: Dock and Prospect Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,870
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $1,870
Notes: In the category of a tough Barzini joint. Last time I had about 20
Barzini guards come after me. It started a mob war and even then the racket
boss died in the crossfire so it continued to be a tough Barzini joint. It
requires some patience. One trick is to stay a good distance from the
guards and fire a shot or two toward where the guards should be, then duck
around a corner which you use for cover. When they run toward you pick
them off with head shots. Rinse and repeat.
Name: J. Sizzle's Steakhouse
Neighborhood: Midtown
Location: 5th Avenue and 40th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Notes: The owner will attack you while you are trying to reason with him,
to include picking up a shotgun dropped by the guards and shooting you
with it. I suggest taking out the guards in front of the place, quickly
shooting a customer while standing next to the owner, then shooting the
owner in the knee with a small pistol, then threatening the owner with a
gun. After that you and he can reason together in an atmosphere of calm.
Name: Liberto's
Neighborhood: Brooklyn
Location: Main Street and Plymouth Street
Controlling Family: Barzini
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Notes: Another tough Barzini joint. The basement racket can be a challenge
since guards spew out of it like hornets from a hornet nest when you finish
extorting the business. A good shotgun, at least Level 2, is recommended.
Also, there are lots of tough outside guards before you even make it into
the joint, but take your time, lure them toward you and kill them and the
outside guards should not be a problem.
Name: The Colonial Tavern
Neighborhood: Hell's Kitchen
Location: Columbus and 49th Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Notes: A tough Cuneo joint. Taking out the outside guards is tough since
there are lots of them and little cover for you. One option is to run over
them with your car. Unless your car catches fire and several guards use
you for target practice at close range when you bail out you should stay
healthy. If things are peaceful you can just walk inside and use the bar
as cover while various guards enter the bar to shoot you. Extorting the
bar owner is easy but the racket boss is a tough nut to crack unless you
want to just buy him out. The problem is you need to threaten an innocent
around him but he is kind of proactive, picking up a shotgun from a dead
guard and shooting at you. The trick here is to not have full ammunition
for any weapon when you approach him, so you can remove all weapons by
getting their ammunition. He may still try to punch you but a shot to the
knee and threatening him with a gun should calm him down.
Name: Tyler's Top Cuts
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 44th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: N/A -- Favor
Payout: Varies, maybe $350
Notes: You probably will have no guards to deal with and the owner is
asking for a favor so what is the problem? Several Cuneo enforcers will
show up during the favor and try very hard to kill you and the owner. If
the owner dies you need to wait an hour before his identical twin reopens
the shop. I've had a few die on me. You should stand between the owner and
the front window when he asks his favor and you might do best to use a
Tommy Gun upgraded to at least Level 2 to take out the arriving Cuneo
enforcers. If you are still having problems with this it can help a lot
to hire a crew member which you can do at the Associate rank or above. A
Streetsweeper shotgun can also make a difference.
These should pose no particular difficulties although all are challenging
to some degree and some might require you to come back a few times after
being iced or getting medical treatment each time. If you want to you
can try to guess the maximum payout from each boss based on looking at
the pressure meter and how fast the pressure increases rather than using
what I show in this section for each place. There are a few specific
maximum payout amounts: $370, $495, $745, $995, $1,120, $1,495, $1,870,
$1,995, and $2,495 so you might be able to guess well with practice. You
may see a pattern in racket boss buyout amounts and guess the maximum
you can extort without a buyout based on the buyout amount offered. Also
you can try out different things on a boss to find out his weak spot
rather than using the spoiler info I provide. In other words you don't
have to use the information I provide in this section but you can if you
want. Further, as you advance in the game and gain respect there are
many businesses you can take over peacefully if you want. Especially
after doing the 97th extortion in a game the idea of walking up to an
owner and have him agree to pay you $100 with no muss or fuss might be
appealing. Not to me of course, I will grind his bones and sprinkle
them on my spaghetti.
The businesses listed here are in alphabetical order. You can do them in
any order you want whenever you want. The easier ones tend to have lower
payouts or are run by Tattaglias or Straccis. Also in my opinion hotels
tend to be easy to do while offering good payouts. Businesses in Little
Italy tend to be easiest to extort while those in Hell's Kitchen and
Midtown can be tough.
Name: After Hours
Neighborhood: Hell's Kitchen
Location: 8th Avenue and 56th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Using Firearms
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Name: Arezzo Seafood
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 44th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $495
Name: Arezzo Seafood
Neighborhood: Little Italy
Location: Allen and Eldridge Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $495
Name: Boolie’s Bakery
Neighborhood: Little Italy
Location: Bowery and Hester Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $745
Name: Boris Amichini
Neighborhood: New Jersey
Location: Observer Highway and Marshall Street
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening with Firearm
Maximum Payout: $1,120
Name: Caruso!
Neighborhood: Hell's Kitchen
Location: 8th Avenue and 41st Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Name: Casey Quinn's
Neighborhood: Hell's Kitchen
Location: 12th Avenue and 45th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Punches
Maximum Payout: $1,495
Name: Chateau Toledo
Neighborhood: Midtown
Location: 2nd Avenue and 42nd Street
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995
Name: Dale Mangano's
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 52nd Street
Controlling Family: Stracci
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $370
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $495
Name: Doc Thody's Dahlias
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 46th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $370
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995
Name: Fabio Satriani & Sons
Neighborhood: New Jersey
Location: 4th and Newark Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $995
Name: Flowers of Scotland
Neighborhood: Midtown
Location: Lexington Avenue and 37th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $995
Name: Global Trading Co
Neighborhood: Brooklyn
Location: Adams and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $370
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995
Name: Global Trading Co
Neighborhood: Little Italy
Location: Prince and Center Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $370
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $495
Name: Harry’s Bar
Neighborhood: Little Italy
Location: Grand and Allen Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $995
Name: Hawk's Steakhouse
Neighborhood: Little Italy
Location: Broadway and 33rd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,995
Name: Holden Holdings
Neighborhood: Hell's Kitchen
Location: Rail yards
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Notes: Not much property to damage. There is a cash register and another item
in the shop, either of which you can smash for the Weak Spot Bonus.
Name: Hotel Alioto
Neighborhood: Little Italy
Location: Barclay and Church Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $995
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Name: Hotel Madison
Neighborhood: Midtown
Location: 5th Avenue and 49th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $2,495
Name: Isao Kimota
Neighborhood: Midtown
Location: 3rd Avenue and 40th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening with Firearm
Maximum Payout: $1,870
Name: Joe Folley's
Neighborhood: New Jersey
Location: 5th and Newark Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995
Name: Joey's Baked Goods
Neighborhood: New Jersey
Location: 4th and Willow Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,120
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Name: Johnny Conger's
Neighborhood: New Jersey
Location: Water and Washington Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $1,495
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $1,495
Name: Louis' Restaurant
Neighborhood: Midtown
Location: 3rd Avenue and 25th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Name: Lumpy's Bar
Neighborhood: Midtown
Location: Broadway and 57th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Punches
Maximum Payout: $$1,995
Name: M. Powers & Sons
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 50th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Name: Madame Polly's
Neighborhood: Midtown
Location: 5th Avenue and 37th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $2,495
Name: Marinelli's Fish Shop
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 42nd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Grabs or Strangles
Maximum Payout: $1,120
Name: Michaelangelo Salera
Neighborhood: Brooklyn
Location: Main and Church Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $370
Name: Midnight Rosie's
Neighborhood: Brooklyn
Location: Adams and Plymouth Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Name: Mookie's
Neighborhood: Midtown
Location: 4th Avenue and 37th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Jabs and Punches
Maximum Payout: $1,870
Name: Mrs. Spillane's
Neighborhood: Hell's Kitchen
Location: Dyer Avenue and 33rd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $370
Name: Orchid Inc.
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 48th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $370
Name: Orchid Inc.
Neighborhood: Midtown
Location: 2th Avenue and 30th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $495
Name: Palladio Willow
Neighborhood: Midtown
Location: 5th Avenue and 25th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: N/A -- Favor
Payout: Varies, maybe $350
Notes: The favor involves a prize fight so you might upgrade fighting
skills before trying this one. You may need to use a melee weapon in the
fight such as a bat or tire iron.
Name: Poppy's - Westside
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 42nd Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Name: Primola
Neighborhood: Little Italy
Location: Allen and Eldridge Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $745
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995
Name: Providence Hotel
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 48th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $745
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $995
Name: Raphael's
Neighborhood: Midtown
Location: 6th Avenue and 40th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $1,120
Name: Saint Martin Hotel
Neighborhood: Little Italy
Location: Broadway and Broome Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Name: Sammy's
Neighborhood: Little Italy
Location: Bowery and Doyes Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening with Punches
Maximum Payout: $495
Name: Santo
Neighborhood: New Jersey
Location: Park Avenue and 14th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,495
Name: Savannah Hotel
Neighborhood: Midtown
Location: 7th Avenue and 49th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Name: Scotty's Biscotti
Neighborhood: Hell's Kitchen
Location: 8th Avenue and 41st Street
Controlling Family: Barzini
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,120
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995
Name: Sicilian Goods
Neighborhood: New Jersy
Location: Observer Highway and Washington Street
Controlling Family: Stracci
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,120
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $995
Name: Sicilian Imports Inc
Neighborhood: Little Italy
Location: Bowery and East Houston Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Destroying Property
Maximum Payout: $745
Name: Smoke Signals
Neighborhood: Little Italy
Location: Bowery and Canal Streets
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening with Punches
Maximum Payout: $1,120
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $995
Name: St Alban's Hotel
Neighborhood: Midtown
Location: Broadway and 18th Street
Controlling Family: Stracci
Type: Business
Weak Spot: N/A -- Favor
Payout: $600
Name: The Ambassador
Neighborhood: Brooklyn
Location: Dock and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Name: The Carnegie Club
Neighborhood: Midtown
Location: 5th Avenue and 58th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $2,495
Name: The Colonial Club
Neighborhood: Midtown
Location: 6th Avenue and 42nd Street
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,870
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995
Name: The Continental
Neighborhood: Little Italy
Location: Broadway and Worth Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Name: The Crane Club
Neighborhood: New Jersey
Location: Park Avenue and 14th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,495
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $1,995
Name: The Elegante
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 46th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $995
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,995
Name: The Full Moon
Neighborhood: Brooklyn
Location: Adams and Front Streets
Controlling Family: Tattaglia
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,200
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Name: The George Hotel
Neighborhood: New Jersey
Location: Washington and 14th Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,495
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $2,495
Name: The Highway Hotel
Neighborhood: New Jersey
Location: Observer Highway and Newark Street
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,120
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $1,995
Name: The Luna Bar
Neighborhood: Midtown
Location: Park Avenue and 40th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: N/A -- Favor
Payout: $1,800
Name: The Peak
Neighborhood: Midtown
Location: Lexington Avenue and 42nd Street
Controlling Family: Barzini
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,870
Type: Racket
Weak Spot: Threatening Innocents
Maximum Payout: $2,495
Name: The Red Fox
Neighborhood: Hell's Kitchen
Location: 11th Avenue and 46th Street
Controlling Family: Stracci
Type: Business
Weak Spot: Threatening Innocents
Maximum Payout: $1,120
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Name: The Roost
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 41st Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,495
Name: The Tunnel Club
Neighborhood: Hell's Kitchen
Location: Dyer Avenue and 34th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Name: Tito Morelli
Neighborhood: Midtown
Location: Lexington Avenue and 34th Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Notes: Easy. Should have no guards.
Name: Va Va Voom Room
Neighborhood: Little Italy
Location: Duanne and West Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Name: Valentino's
Neighborhood: Brooklyn
Location: Fleet Alley and Plymouth Street
Controlling Family: Tattaglia
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,120
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $1,495
Name: Velveteen's
Neighborhood: New Jersey
Location: Garden and 5th Streets
Controlling Family: Stracci
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Name: West Side Philly's
Neighborhood: Hell's Kitchen
Location: 10th Avenue and 44th Street
Controlling Family: Cuneo
Type: Business
Weak Spot: Property Damage
Maximum Payout: $745
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $995
Name: West Side Willy's
Neighborhood: Midtown
Location: Columbus Circle
Controlling Family: Barzini
Type: Business
Weak Spot: Using Firearm
Maximum Payout: $1,870
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $1,995
Name: Wright Wronsky's
Neighborhood: Brooklyn
Location: Adams and Prospect Streets
Controlling Family: Barzini
Type: Business
Weak Spot: Property Damage
Maximum Payout: $1,995
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $1,495
Warehouses are not exceptionally difficult. You generally have little
interference from cops, pedestrians, and other families. You often have
good cover and most warehouses have a medicine bottle available somewhere
which will reappear if you walk out of the warehouse grounds and return.
Bring lots of ammo. Weapon upgrades are recommended as in Level 3 type
upgrades. One thing to watch out for is you will often find guards
shooting at you from behind you. Don't let it rattle you, just take
your time, keep an eye on things, look around, and shoot what appears
behind you before proceeding forward.
Name: Barzini Hub
Neighborhood: Midtown
Location: Industrial Road and Connecticut Street
Controlling Family: Barzini
Type: Racket
Weak Spot: Throws, Slams, or Leans
Maximum Payout: $24,995
Name: Chinaware Warehouse
Neighborhood: Little Italy
Location: Rivington and Pitt Streets
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $2,495
Name: Cuneo Hub
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 52nd Street
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Using Firearm
Maximum Payout: $17,495
Name: Italia Hauling Co
Neighborhood: Little Italy
Location: Madison and Market Streets
Controlling Family: Stracci
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $4,995
Name: Lipari Warehouse
Neighborhood: Little Italy
Location: Bank and Clarkson Streets
Controlling Family: Cuneo
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $8,595
Name: Milk Co. Warehouse
Neighborhood: Hell's Kitchen
Location: 9th Avenue and 41st Street
Controlling Family: Cuneo
Type: Racket
Weak Spot: Threatening with Firearm
Maximum Payout: $8,595
Name: Palermo Warehouse
Neighborhood: Midtown
Location: 2nd Avenue and 43rd Street
Controlling Family: Barzini
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $12,495
Name: S. Elia Warehouse
Neighborhood: Brooklyn
Location: Main and Empire Streets
Controlling Family: Barzini
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $12,495
Name: Stracci Hub
Neighborhood: New Jersey
Location: Hudson Street and River Road
Controlling Family: Stracci
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $10,695
Name: Tattaglia Hub
Neighborhood: Brooklyn
Location: Gold and John Streets
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $9,295
Name: Verona Warehouse
Neighborhood: Little Italy
Location: Morton and Jude Streets
Controlling Family: Tattaglia
Type: Racket
Weak Spot: Grabs or Strangles
Maximum Payout: $4,995
Name: Waterside Warehouse
Neighborhood: New Jersey
Location: Rover Road and 14th Street
Controlling Family: Stracci
Type: Racket
Weak Spot: Jabs and Punches
Maximum Payout: $8,595
Please send an email to alsnoid(at)hotmail(dot)com if you have information
to improve this guide such as correcting my mistakes, providing other tips,
other information on the game I should mention, alternative strategies, and
so on while this guide is under development. I will try to respond promptly
and will mention contributions in the acknowledgments.
This guide may not be reproduced except for personal private use. It may
not be placed on any web site or otherwise distributed publicly without my
permission. My staff scans the Internet daily for copies of this guide
published by other sites and the attorney I have on retainer... oh who am
I kidding, but please email me if you want to publish this and get my OK
beforehand.