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\ | |_ |_ |\ | /\ /__ |_ |\/|| | | /\ |\ | | |\ | | |\ | | /\ /
\| |_ |_ | \|/--\\_| |_ | ||_| |/--\| \| | | \| | | \||_|/--\/
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_______ _ _ _____ _______ ______ _____
|__ __| | | | __ \__ __|/| | ____\/ ____\
| | | | | | |__) | | | | | | |__ | (___
| | | |__| | _ / | | | | | __| \___ \
| | | _____| | \ \ | | | |____| |____ ____) |
\| |/ \| \| \| |______\______/_____/
Teenage Mutant Ninja Turtles
System: Sony Playstation 2
Genre: Beat-Em Up
Written By: Necropenguin
Version: 0.85
Started: December 03rd, 2003
Finished: SOON HOPEFULLY!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This document is copyrighted to
[email protected], that’s me, and
this document may NOT be altered, reproduced, sold for profit, or
especially plagiarized in any way shape or form without my permission,
which you won’t get so don’t ask. As of tonight, GameFAQs is authorized
by my decree to display this document for public use. If I find out
that my hard work (well not really hard, but you sit here and try doing
this) is being ripped off I will be forced to take a rather unhappy
legal action, plus I'll just plain find you and hurt you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version Information:
Version 0.8: Due to popular demand, and specific personal reasons, I've
decided to unleash this monster on the public early. Expect completion
soon.
Version 0.85: Okay, so "soon" doesn't exactly factor out to over one
year later, but I'm getting there... Sorry it took so damned long, and
yes, Joutaro, I spelled your name right this time. I also fixed the
problem with the gray Makimono Scrolls; all thirty-two are now properly
listed. Also, the guide has undergone a slight format change just to
separate sections better.
=======================================================================
=======================================================================
TABLE OF CONTENTS
-----------------
1) Introduction
2) Game Controls
3) Game Screen
4) Playable Characters
-Leonardo
-Donatello
-Rapheal
-Michelangelo
-Master Splinter
-Casey Jones
-The Shredder
-Oroku Saki
-Hun
-Hamato Yoshi
-Evil Turtlebot
5) Story Mode Walkthroughs
-Stage 1: Things Change
--Area 1: Sewer
--Area 2: Streets
--Area 3: Alley
--Area 4: Rooftops
--Area 5: Stockman's Lab
-Dojo Stage: The Secrets
-Stage 2: Nano
--Area 1: April's Antique Shop
--Area 2: Subway Station
--Area 3: Subway Train
--Area 4: On the Bridge
--Area 5: Junk Yard
--Area 6: Junk Yard Rear
-Stage 3: Trap
--Area 1: Art Warehouse
--Area 2: Trailer Roof
--Area 3: Construction Site
--Area 4: 13th Floor
--Area 5: The Top Floor
--Area 6: Air
-Dojo Stage: Progress
-Stage 4: Tengu
--Area 1: Entrance
--Area 2: Dinosaur Exibit
--Area 3: Egyptian Exibit
--Area 4: Courtyard
--Area 5: Japanese Art Exibit
-Stage 5: Notes from the Underground
--Area 1: Mouth of the Underground
--Area 2: Underground World
--Area 3: Abandoned Town
--Area 4: Genetics Lab
--Area 5: Cultivation Room
-Special Stage: Ordeal
-Stage 6: Justice
--Area 1: Entrance
--Area 2: Japanese Garden
--Area 3: Foot Science Lab
--Area 4: Mouser Arsenal
--Area 5: Demolitioned Arsenal
--Area 6: Trap Corridor
--Area 7: Heliport
--Area 8: Shinto Palace
6) Challenge Mode
7) Unlocking Characters
-Unlocking additional characters in Story Mode
-Unlocking characters in Versus Mode
8) Makimono Scrolls Locations
-Blue Scrolls Locations
-Red Scrolls Locations
-Orange Scrolls Locations
-Purple Scrolls Locations
-Gray Scrolls Locations
9) Passwords and Secrets List
10) Thanks
\ /------------\ /
]===========================|Introduction|============================[
/ \------------/ \
In the late eighties and early nineties there were many popular
trends vying for the attention of the youthful masses, and their
parent's money. And then... there were the Turtles. You couldn't exist
and not know of, much less not be a fan of, the Teenage Mutant Ninja
Turtles. I mean hell, come on, who wasn't struck by that warm fuzzy
feeling of nostalgia when they heard that a new Ninja Turtles game was
coming out? I, for one, had to have it.
Now be forewarned, this isn't exactly the Turtles many of us grew up
with. There have been a few changes from the old animation that old
fans may not be familiar with. The reason being that this Turtles game
is based on the new Teenage Mutant Ninja Turtles animated series, which
in turn is based on the old comic books. I too was left wondering why
April was an antique dealer and a mad scientist's assistant and not a
news reporter. Well that’s actually the way things were in the old
comics, and it was actually changed for the old series. So although
changes like that may have some old Turtles fans wondering, fans of the
new show and comics alike will be right at home. And with just a little
getting used to, and an adjustment of the way we used to remember it,
the old Turtles fans will love it too... Besides, finally there is a
game where you can play as Master Splinter! HOW BADASS IS THAT?
\ /-------------\ /
]===========================|Game Controls|===========================[
/ \-------------/ \
-------------
Menu Controls
-------------
D-Pad: Moves the cursor between menu choices
Start Button: Starts the game
Cross (X) Button: Select highlighted choice
Triangle Button: Cancel previous selection
-------------
Game Controls
-------------
D-pad up: Move character forward
D-pad down: Move character back
D-pad left: Move character left
D-pad Right: Move character right
Left Analog Stick up: Move character forward
Left Analog Stick down: Move character back
Left Analog Stick left: Move character left
Left Analog Stick right: Move character right
Start Button: Pause the game
Cross (X) Button: Weak Attack
Square Button: Strong Attack
Circle Button: Jump
Triangle Button: Throws a Shuriken
R1 Button: Cycle between shuriken types
R2 Button: Uppercut Attack
L1 Button: Gembu Turtle Power
L2 Button: Dash
Circle+Circle: Double Jump
Circle+Cross(X)/Square: Jump Attack / Stand up after being knocked down
Square+Cross(X): Tag-Team Attack (only in two player cooperative mode)
Cross(X)+Square: Stun Attack
\ /-----------\ /
]============================|Game Screen|============================[
/ \-----------/ \
During your play through of the games there are several gauges,
counters, and a map that will be located in the corners of the screen.
-In the upper-right corner of the screen will be a portrait of the
player's current character.
-To the left of the portrait is the player's Stamina Gauge. It starts
on the right and drains to the left as the player is damaged. When the
Stamina Gauge is emptied, the player loses a life and all shurikens in
possession. The gauge can be refilled by collecting healing power-ups.
-In the middle of the screen, on the right edge of the Stamina Gauge,
is the Lives Counter. It shows how many lives the player or players
currently have remaining. It starts at 6 lives. Every time a player's
Stamina Gauge is depleted the player will disappear in a cloud of
smoke, and lose a life, returning them to the game with a full Stamina
Gauge. In a two-player game, both players draw from the same six
continues.
-Beneath the Stamina Gauge on the left is the Shuriken Counter. It
displays what type of Shuriken you currently have selected, and how
many you have remaining. Casey Jones cannot use shurikens.
-To the right of the Shuriken Counter is the current Score. Every time
you attack an opponent, kill an opponent, or complete a stage, your
score will increase.
-Once the Gembu ability is unlocked; the Gembu Gauge will appear
beneath the Lives Counter in the middle of the screen. During each
level you may use the Gembu ability three times. After it's three uses
it cannot be used again until the next level.
-When you successfully hit an enemy multiple times, a combo-counter
will appear below the Score Gauge. It maxes out at 99 Hits, however the
combo-count at the end of each level maxes out at 999 Hits.
-In the bottom-right corner of the screen is the Area Map and Opponent
Counter. When enemies appear on screen the are shown as white dots on
the maps, but beware, some enemies have camouflage abilities which
render them nearly invisible and keep them from appearing on the map.
On the left of the map is the enemy counter. It shows the number of
enemies currently in the area. There will never be more then seven
enemies in the area, and unlike the map, the enemy counter does take
into account invisible enemies.
\ /-------------------\ /
]========================|Playable Characters|========================[
/ \-------------------/ \
--------
Leonardo
--------
Leonardo is the team leader, and teachers pet of the four turtles. He
has decent reach, decent speed, and decent defense... Hell, he's pretty
much all around your average joe. He does excellent damage and combos
very well. His jump attack though, is not particularly impressive.
Cross(X) Button: Right-Handed Slash
Cross(X)+Cross(X): Left-Handed Slash
Cross(X)+Cross(X)+Cross(X): Double Slice
Cross(X)+Cross(X)+Cross(X)+Cross(X): Double Thrust
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Double Slash
Square(standing still): Square: Two-Handed Slash
Square(while moving): Spinning Two-Hand Slash
Cross(X)+Square: Stun Pounce
Cross(X)+Cross(X)+Square: Hurricane Slash
Circle+Cross(X) or Circle+Square: Jump Split Kick
---------
Donatello
---------
Donatello is the brains behind the outfit. He has good defense, and
attack power, and has extremely great reach and range with his whoop-
ass stick. His jump attack works very well, however he is extremely
slow to pull off attacks which can put you in a jam if you are
surrounded by several enemies.
Cross (X) Button: Back Swipe
Cross(X)+Cross(X): Reverse Smash
Cross(X)+Cross(X)+Cross(X): Spinning Swipe
Cross(X)+Cross(X)+Cross(X)+Cross(X): Bo Thrust
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Swing
Square(standing still): Spin Swipe
Square(while moving): Jab
Cross(X)+Square: Stun Smash
Cross(X)+Cross(X)+Square: Pole Vault Kick
Cross (X)+Cross(X)+Cross(X)+Square: Bo Summersault Kick
Circle+Cross(X) or Circle+Square: Twin-Handed Overhead Bash
-------
Raphael
-------
Rapheal is a hot-headed fighter. He has extremely high attack power,
great defense, but his attack reach is pretty bad, and he is very slow.
However, his attacks are very precise and easily controlled. He is okay
at combos, and his jump attack works well if you can get the timing
right.
Cross (X) Button: Left-Hand Slash
Cross(X)+Cross(X): Left-Hand Stab
Cross(X)+Cross(X)+Cross(X): Uppercut Slash
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Left Sai Stab
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Spin Kick
Square(standing still): Head Spin Kick
Square(while moving): Twin Sai Plunge
Cross(X)+Square: Stun Kick
Cross(X)+Cross(X)+Square: Double Kick
Cross(X)+Cross(X)+Cross(X)+Square: Roundhouse Kick
Circle+Cross(X) or Circle+Square: Twin Sai Spike
------------
Michelangelo
------------
Mikey is the practical joker of the bunch. He has decent defense,
attack reach, and attack power. He is the fastest of the four turtles,
but his bizarre attacks are not easily controlled, and he does not
combo well at all. His jump attack, although amusing, is probably the
worst of them all, because he leaves himself vulnerable and it doesn't
knock the enemy straight down on contact, leaving him wide open to
counter-attacks.
Cross (X) Button: Right-Handed Swipe
Cross(X)+Cross(X): Reverse Swipe
Cross(X)+Cross(X)+Cross(X): Left-Handed Swipe
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Split Swipe
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Hurricane Kick
Square(standing still): Sliding Kick
Square(while moving): Sliding Kick
Cross(X)+Square: Stun Kick
Cross(X)+Cross(X)+Square: Flying Kick
Cross(X)+Cross(X)+Cross(X)+Square: Nunchaku Spin
Circle+Cross(X) or Circle+Square: Helicopter Kick
---------------
Master Splinter
---------------
Well, dude... It's Master Splinter. #%&*@+$ Master Splinter! Splinter
packs a hell of a wallop, and his attack speed is incredible. His range
and reach are average. His jump attack isn't too great, very similar to
Leonardo's but better only because it is faster to use. However his
defense is pretty low, since he doesn't exactly have that hard
protective turtlely shell, and his shuriken throwing is also very slow.
Cross(X): Right-Handed Cane Slap
Cross(X)+Cross(X): Cane Back Slap
Cross(X)+Cross(X)+Cross(X): Uppercut Swipe
Cross(X)+Cross(X)+Cross(X)+Cross(X): Overhead Smash
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Thrust
Square(standing still): Charging Double Slap
Square(while moving): Sliding Spin Kick
Cross(X)+Square: Stun Kick
Cross(X)+Cross(X)+Square: Sweep Kick
Cross(X)+Cross(X)+Cross(X)+Square: Charging Spin Kick
Circle+Cross(X) or Circle+Square: Jump Split Kick
-----------
Casey Jones
-----------
The hockey mask wearing Casey Jones is a new friend of the four
turtles, and has joined up with them to help get revenge on the Purple
Dragon gang. His angry personality makes him a great fighter, and has
even earnd Casey the nickname "crazy man." Casey has decent defense,
and great attack reach with his hockey stick and very high attack
power. However, he is very slow and he can not even use shurikens
during his story mode.
Cross(X): Right-Hand Smash
Cross(X)+Cross(X): Spin Smash
Cross(X)+Cross(X)+Cross(X): Over-Head Smash
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Reverse Sweep
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Smash
Square(standing still): Straight Punch
Square(while moving): Sliding Kick
Cross(X)+Square: Backhand Stun
Cross(X)+Cross(X)+Square: Double Kick
Cross(X)+Cross(X)+Cross(X)+Square: Somersault Kick
Circle+Cross(X) or Circle+Square: Straight Kick
-----------
The Shedder
-----------
The eternal enemy of Master Splinter and the four Turtles, Saki the
Shredder is the vicious leader of the Foot Clan. The Shedder is a great
fighter. He has incredible speed and good defense, great attack range,
and great attack power with the mystical Goblin Sword. If there are
nits to be picked however, he cannot jump very well at all and his
Explosive Force attack will injure Shredder when it is used.
Cross(X): Claw Punch
Cross(X)+Cross(X): Overhead Slash
Cross(X)+Cross(X)+Cross(X): Spinning Slash
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Upwards Slash
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Energy Dash
Cross(X)+Square: Stun Claw Punch
Cross(X)+Cross(X)+Square: Jumping Spin Kick
Cross(X)+Cross(X)+Cross(X)+Square: Explosive Force
Circle+Cross(X) or Circle+Square: Hurricane Drop
----------
Oroku Saki
----------
The Shredder ditches the badass armor and manages to become even more
so badass. Oroku Saki is even faster his Shredder alter-ego. Saki's
attack power is also incredible, although he no longer has a lot of
reach since he is fighting with his fists instead of a sword. Without
the Shredder armor, he also has less defense, but still he is an
awesome fighter.
Cross(X): Straight Flame Punch
Cross(X)+Cross(X): Flaming Right Hook
Cross(X)+Cross(X)+Cross(X): Spinning Flame Backhand
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Flaming Left Hook
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Pose
Cross(X)+Square: Stun Kick
Cross(X)+Cross(X)+Square: High Kick
Cross(X)+Cross(X)+Cross(X)+Square: Roundhouse Kick
Circle+Cross(X) or Circle+Square: Straight Kick
---
Hun
---
The leader of the Purple Dragons gang, and one of the Shredder's
henchmen, Hun is ponderously slow, and quite a large target, but his
defense is incredible, and his attack power is quite high. He also
combos very well and has a variety of hard-hitting moves. His range is
somewhat poor, although a few of his hard-hitting attacks more than
make up for that.
Cross(X): Straight-Arm Punch
Cross(X)+Cross(X): Right Uppercut
Cross(X)+Cross(X)+Cross(X): Overhead Smash
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Head Butt
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Charging Shoulder Tackle
Cross(X)+Square: Stun Slap
Cross(X)+Cross(X)+Square: Double Uppercut
Cross(X)+Cross(X)+Cross(X)+Square: Hurricane Clothesline
Circle+Cross(X) or Circle+Square: Bodyslam
------------
Hamato Yoshi
------------
Hamato Yoshi was Master Splinter's beloved teacher and master, but he
was murdered by Oroku Saki. Yoshi is pretty much the best all around
fighter there is. He is powerful, pretty fast, has decent range. He
excels at pretty much everything. However his move set is exactly
identical to Oroki Saki, so he is pretty much just a copy.
Cross(X): Straight Punch
Cross(X)+Cross(X): Right Hook
Cross(X)+Cross(X)+Cross(X): Spinning Backhand
Cross(X)+Cross(X)+ Cross(X)+Cross(X): Left Hook
Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Pose
Cross(X)+Square: Stun Kick
Cross(X)+Cross(X)+Square: High Kick
Cross(X)+Cross(X)+Cross(X)+Square: Roundhouse Kick
Circle+Cross(X) or Circle+Square: Straight Kick
--------------
Evil Turtlebot
--------------
Evil Turtlebot is the changeling character of the game. He can switch
between the move-sets of the four Ninja Turtles, which is indicated by
a change in the shape of the beams he is holding in his hands as
weapons. Since he is a copy of multiple characters his strengths and
weaknesses are all dependent on which one of the turtles he is
currently mimicking. Read move descriptions for Leonardo, Donatello,
Michelangelo, and Rapheal for descriptions of what characteristics Evil
Turtlebot will take on with every change, and move-set details.
*ALL SQUARE AND CROSS(X) COMBO ATTACKS DEPENDENT ON CURRENT FORM*
R1: Change Moveset
L1: Aerial Beam Barrage
\ /-----------------------\ /
]======================|Story Mode Walkthroughs|======================[
/ \-----------------------/ \
Story Mode is the main game play element of the game. It sums up
just about a normal day for the Turtles. Fighting killer robots, evil
ninja warlords bent on doing mean things to good people, which is bad!
Just normal, run of the mill activities for adolescent kung fu fighting
shelled reptiles, I suppose. Now the first thing I want to say before
we get started on our walkthrough. Turn on the auto-save option in the
options menu. This bears repeating so:
TURN ON THE AUTO-SAVE OPTION IN THE OTIONS MENU!
------------------------------------------------
Doing so will cut down on a lot of the headaches over saving, since
it will do it automatically after the completion of each stage. Isn't
that nice? A whole hell of a lot nicer then risking losing all of your
progress to do it manually. SO DO IT! NOW!!! THANK YOU!
/-------------------------------------------------------------------/
/ STAGE 1: THINGS CHANGE /
/-------------------------------------------------------------------/
Great... Just great. A peaceful afternoon at home has been totally
interrupted by a small squad of vicious biting robots. The small Mouser
robots have over run your swag turtle bachelor pad, and wrecked the
place, not to mention you've been separated from Master Splinter. He
tells you to hurry and escape and meet up with him elsewhere in the
sewers. Time to find out where these little pesky robots are coming
from and put a stop to them.
-----------------------------------------------------------------------
AREA 1: SEWER
-----------------------------------------------------------------------
--From the very beginning, head backwards towards the camera, and to
the left. You will find one gray Makimono Scroll hidden in the hole in
the wall. There will also be a blue scroll for Leonardo hidden in the
hole if you are playing with Leonardo.--
Head back out of the hole and head forward, towards the attacking
Mousers. There are seven of them. When you get close to where the
Mousers are grouped, a large amount of dirt will fall from the ceiling.
Dash away quickly, because a bunch of huge rocks will drop from the
damaged ceiling, crushing anything under them. If you dash away, the
rocks will only fall on the Mouser robots, crushing them horribly. If
the rocks miss, just attack the Mousers. They are weak opponents, and
will be destroyed after only two attacks. Continue forward, and three
Mousers will walk out of a hole in the right wall. Get near them and
dash away again to trigger more large falling rocks. After they are
destroyed, three more Mouser Robots will come out of a hole in the left
wall. Destroy them and three Mousers will drop from the ceiling, and
three more will come from a hole in the right wall. Destroy them all.
There are two crates in the middle of the tunnel. The one on the left
is empty, but the one on the right contains a pizza. The sewer tunnel
will now branch off two ways, and four Mousers will drop down from the
ceiling. Head to the left first to find a crate containing Shurikens.
Now head to the right. Four Mousers will walk out of the right wall
further down the tunnel. There is a crate that contains some sushi
here.
--If you are playing as Donatello there is a Makimono Scroll in a crate
hidden behind the sewer pipe sticking out the right wall.--
Destroy the Mousers and the signal arrow will appear and tell you to
walk to the exit in the left wall. Congratulations. This area is over.
-----------------------------------------------------------------------
AREA 2: STREETS
-----------------------------------------------------------------------
From the very beginning there will be five gang members down the
street waiting for you. But ignore those chumps, we have to gather the
hidden scrolls.
--Go straight up into an alley, there is a gray scroll hidden in a
crate near the end. If you are playing as Rapheal, go left from the
beginning, into a wall and follow the wall down where it will be
partially hidden behind the corner of a building. The crate with the
red scroll is hidden behind the building.--
Now head to the right where the Purple Dragon goons are waiting. Try
not to let them swarm you, because their pipes and baseball bats can
easily knock you off your feet. You can use fire hydrants as weapons to
easily fight off the gangsters. Simply hit a fire hydrant and it will
begin to spurt a torrent of water. Lure the gangsters into the water
and watch them get knocked silly, of course the same can happen to you
so be careful with moving around broken fire hydrants. You can also use
parked cars as roadside bombs to inflict pain on unsuspecting gang
members. Just attack the car until it catches on fire and then dash
away and let the gangsters take the brunt of the explosion. Every time
you defeat one gang member, another will appear. After defeating ten of
them, he signal arrow will tell you to continue to the right. Defeat
the next eleven gang members and the signal arrow will appear again and
tell you to move to the right. Two gangsters and three Mousers will
appear. Defeat the gang members first since they are more of a threat,
and the Mousers have a gate in their way. Three more gang members will
appear when the others are defeated, so kill them, and then pick off
the Mousers. If you look up where the Mousers appeared at, you can see
an awning for a pizza restaurant. Jump onto a wooden crate on the left
and double jump up onto the awning where you will find a crate with a
pizza in it. Jump off of the awning and continue to the right. There
are two crates against the side of the building. One contains nothing,
while the other contains Shurikens. Grab the Shurikens and defeat the
eleven gang members. The signal arrow will now tell you to head down,
into an alley. Ten Mousers will appear here, seven at once. Charge into
them to split them apart and pick them off one at a time. Continue down
and three gang members will appear by a crate containing sushi. Defeat
them and then follow the alley to the right, and then down again. You
will come to a section of the alley with an exploding barrel is sitting
in the middle. When you pass the barrel, four gang members will appear
around it. Throw a shuriken into the barrel and it will explode and
kill them all. Five gangsters and five mousers will appear. Defeat them
all, and grab the Lightning Shurikens and Soda in the two crates. Ten
Mousers will appear, followed by fifteen gang members. Follow the alley
while defeating the gang members. There will be a defense bonus in a
crate along the left wall. After the gangsters are defeated, turn right
to find two crates. One crate contains a pizza and the other is empty.
Three gang bangers will appear behind you. Trash them. Two more will
appear in front of you. Kill them too. Head out into the street where a
group of five gangsters will appear. Charge into the group to knock
them apart so you can fight them in smaller groups. After defeating
eighteen of them, head to the right. Four gangsters will appear by an
area with two exploding barrels. Throw a shuriken at a barrel to make
easy work of them... just try not to get caught up in the fireworks.
After the gang members are gone, seven Mousers will appear, followed by
six gang members. Defeat them and then move to the right. You will come
to a four way street. There is a soda in a crate on the left side of
the upper crate. Eight gang members will appear. Defeat them all to
move on. There are two crates, one with a pizza, and one with an attack
bonus. Defeat the fourteen gangsters who appear, and continue right. If
you are playing as Rapheal skip to the next paragraph. Otherwise just
defeat the next three gang members that appear and continue down to
complete the area.
+---------------------------------+
|Rapheal: BOSS FIGHT - Casey Jones|
+---------------------------------+
This boss fight is for Rapheal only, which means if you aren't
playing as Rapheal as first player, you will not have to fight Casey
Jones. Casey Jones is pretty easy. He is pretty slow, but then again so
is Rapheal. Wait for Casey to attack, while you dash away. After he is
finished attacking hit him twice and dash away. No more, no less. Only
twice. Hitting him more then twice will cause him to counter-attack
with a left jab and knock you down. If you have a lot of health, you
could risk getting hit just to do a good deal of extra damage, but it's
better to just do the old one-two, especially of you are low on health.
Just be sure to stay away from him, because he has a hell of a range
with that long-ass hockey stick. After the fight, head down to the
alley entrance to end the area.
-----------------------------------------------------------------------
AREA 3: ALLEY
-----------------------------------------------------------------------
You will start off with five gang members in front of you. As you
defeat them more will appear ahead of you. Move forward while defeating
the gang members. After defeating fifteen, the arrow will signal you to
follow the alley to the right. Defeat the eleven gang members and eight
Mousers and then move forward. Defeat the fifteen gangsters and five
Mouser robots in the area. There is a hamburger in a crate in the back
by the large containers.
--Check behind the blue truck parked in the middle of the alley to find
a gray scroll, and a purple scroll if you are playing as Donatello.--
Take a left and defeat the fifteen gang members and the thirteen
Mousers that appear. Five more gang member will appear. Defeat them and
move forward. Take the left turn in the alley and grab the speed boost
in crate on the left wall and grab the cola in the crate by the loading
platform. Defeat the ten gang members and the five Mousers and continue
forward. Defeat the five gangsters here.
--If playing as Leonardo or Michelangelo search by the large
transportation containers on the right side of the alley to find a blue
scroll or orange scroll.--
Continue forward and defeat the next five gang members. Go forward
and turn the corner to the right and defeat the next five gang members
and the four Mousers. Go forward and defeat the next five gang members.
There is a hamburger in a crate on the truck-loading dock on the left
side of the alley and a crate with Shurikens against the right wall.
Continue forward and defeat the three gang members and six Mousers.
Continue forward and defeat the next five gang members in the dead-end.
There is sushi in one of the crates on the left. Backtrack a little and
find the path in the left wall. Take the left turn and defeat the five
gang members standing around. Go forward and turn left and defeat the
six Mousers and grab the soda hidden in the crate partially hidden by
the blue dumpster. Now go right and defeat the eight gang members and
move forward to defeat the next eighteen gang members. There is a pizza
in a crate against the upper wall. Grab it, and move forward.
+------------------------+
|BOSS FIGHT - Dragon Face|
+------------------------+
Dragon face is an easy enough of an opponent. Start off by killing
the gang member cronies that are with him, so they won't be annoying
you while you tackle Dragon Face. After dispatching the three goons, go
for Dragon Face. His two attacks are a three-hit punch combo and a
charging punch. They are easy enough to avoid. Just wait for him to
attack, and dash away. Then dash back in to hit him. If you wish to
avoid being counter-attacked, only hit him two times. If you hit him
more than twice in quick succession he will counter-attack and knock
you down. Just keep dashing in and out while hitting him and he will go
down in a short amount of time. After he is finished go up to the door
in the wall to finish the area.
-----------------------------------------------------------------------
AREA 4: ROOFTOPS
-----------------------------------------------------------------------
It's about time the Foot Clan shows its ugly mug. You start off
surrounded by five foot ninjas with swords. These guys are much
stronger then the thugs you've been fighting thus far. They also have
much more life. There are two types of foot ninjas. The foot with
swords, and the foot armed with bo staffs. The foot with the swords are
much more aggressive then the staff-wielding ninjas, and always attack
in groups. The Foot Ninjas with bo staffs only appear a few at a time,
usually accompanied by multiple sword-wielding Foot Ninjas. They are
not as aggressive as sword ninjas, only attacking when you come to them
or they have less then half their health remaining, preferring to stay
far away and throw shurikens at you while you get mobbed by other
enemies.
Defeat the five sword foot ninjas that have you surrounded and three
more will appear. Move to the right onto the second roof where six
Mouser Robots will appear. Careful when defeating them because it is
easy to knock them into an exploding barrel and damage you. One staff
foot and three sword foot will appear. Take out the staff foot first
and then the three sword ninjas. Move to the third rooftop and four
sword foot ninjas and one bo staff ninja will appear. Jump up to the
right to continue on and jump up again and defeat the two sword foot
ninjas that appear. Move right to the fourth rooftop and trounce the
five Mouser Robots that show up. Four sword Foot Ninjas will appear.
Defeat them and continue to the right. Three bo staff ninjas and one
sword ninja will appear. Jump down one level and kill them. Four more
sword ninjas will appear. Kill them all. There is a soda in a crate on
the right edge of this rooftop. Jump off the rooftop down onto the
fifth rooftop. Three sword ninjas and two staff ninjas will appear. You
know what to do with them by now, right? Two more bo staff ninjas and
two sword ninjas will appear. Then three more bo staff ninjas. There
are lightning shurikens in a crate on the left edge of the building and
a defense bonus in a crate on the right side. Move up onto the sixth
roof and three sword foot ninjas and two staff foot ninjas will appear.
Kill them!
--When playing as Donatello, check behind the air conditioners on the
left side of the roof to find a crate with a purple Makimono Scroll
inside of it.--
Five Mouser Robots will appear to the left. Destroy them and move up
where five more Mouser Robots will spawn. After trashing the Mousers,
three more sword ninjas and two bo staff ninjas will drop in.
--On the left side of the rooftop is a large cement structure. While
playing as Leonardo, jump on top of it to find a crate with a blue
Makimono Scroll inside of it. There is also a small indentation in the
back of the cement structure where there is a crate holding a gray
Makimono Scroll.--
After defeating the volley of ninjas, six Mousers will appear. There
is a soda in a crate on the left and a hamburger in another crate
towards the center. Move forward to the next roof where two Foot Ninjas
with bo staffs will appear. Kill them both and five Mousers will
appear.
--Search among the shadows on the right wall as Michelangelo to find a
crate containing an orange scroll.--
Two more bo staff ninjas will appear on the next rooftop. After
offing them two bo staff ninjas and two sword ninjas will appear on the
upper level. Jump up to the left and kill them. Jump up to the next
rooftop and one sword Foot Ninja will appear. Kill him! Jump up to the
next level and you will be surrounded by two sword Foot Ninjas and four
bo staff Foot Ninjas. Trash them all and two sword-wielding ninjas will
appear to the left. Kill them as they run to you. Two more sword ninjas
will spawn, and when they are defeated, another two sword ninjas will
spawn. SO KILL THEM! There is sushi and a speed bonus in two crates
along the upper edge of the rooftop. Move to the left up the ramp. You
will be surrounded by three sword ninjas and two bo staff ninjas. Off
them and continue up the ramp onto the final rooftop. There is a crate
containing sushi on the left side of the skylight in the roof. Defeat
the three sword ninjas that spawn, then two bo staff ninjas and a sword
ninja will appear. Defeat them and one sword and one staff ninja will
appear. When defeated a single sword-wielding ninja will show up. Kill
the lone ninja and move to the top of the skylight to finish the area.
-----------------------------------------------------------------------
AREA 5: STOCKMAN'S LAB
-----------------------------------------------------------------------
You start off in Baxter Stockman's crazy generic mad scientist
laboratory. *cue insane super-villain laughter* One of the most
prominent features you will notice right off the bat is the moving
buzz-saw attached to the wall. This buzz saw moves left to right at a
fairly quick pace and will adjust itself to extend or retract on its
extending arm at random. This despicable little trap is easy enough to
avoid. The real threat comes in the form of forty-five Mouser Robots
that will swarm into the chamber seven at a time. Just dispatch the
Mousers and be sure to jump over and generally just plain avoid that
moving buzz saw. If you run into trouble head to the back of the room
and at the top jump up onto a large crate to find a breakable crate
containing sushi. Yum yum! There is also a speed power up in a crate on
the other side of the room. After defeating all forty-five Mousers the
iron wall will begin to rise, revealing...
+------------------------------+
|BOSS FIGHT: Giant Mouser Robot|
+------------------------------+
--There is a gray Makimono Scroll in a crate in the back-right of the
area where you fight the Giant Mouser Robot.--
After the cut scene showing off the Giant Mousers Robots activation,
it will begin to fire off missiles at you. Dash forwarding while zig-
zagging left and right to avoid the missiles. Jump up onto the platform
that the Giant Mouser is on and get behind it. Stay behind the Giant
Mouser at all times to avoid all of its powerful attacks. First, hurl
any shurikens you may have at the Giant Mouser Robot just to do some
fast damage to it. After you are out of shurikens it's time to get up
close and personal. Hit it in the back of the legs, making sure to stay
behind it. There is only one attack that it can use to hit you while
you are behind it. The Giant Mouser will stretch out its arm claw-
things and flip its body backwards, hitting anything behind it. It is
easy enough to spot the Giant Mouser preparing to do this attack when
it stretches out. When you see it stretch, dash away quickly to the
left or the right, or you can even dash right underneath it between its
legs. If you get low on health there are four sodas in four crates, two
on each side the room. There are also some lightning shurikens in a
crate on the left side of the room. Just defeat the Giant Mouse Robot
and the stage will end.
/-------------------------------------------------------------------/
/ DOJO STAGE: THE SECRETS /
/-------------------------------------------------------------------/
Completion of this stage will unlock the jump attack ability of the
Turtle you complete it with. Your characters WILL NOT be able to use
the jump attack until they each complete this stage successfully.
Master Splinter and Casey Jones do not have Dojo Stages.
+--------+
|Leonardo|
+--------+
Leonardo's task is to use his newly acquired jump attack to break
the floating crates and find the three hidden Makimono Scrolls. The
scrolls are hidden randomly each time the stage starts so the only way
to find them is to search. Just jump attack into the crates to break
them and they will either explode, contain nothing, contain a mouser
robot that will attack you, or have one of the three hidden Makimono
Scrolls. Leonardo kicks his legs out to the sides. His jump attack
works best if the crate you are attacking is on either side of him. You
have three minutes to find all three scrolls. After completing the
stage, Leonardo's jump attack will be unlocked.
+---------+
|Donatello|
+---------+
Donatello's task is to use his newly acquired jump attack to break
the floating crates and find the three hidden Makimono Scrolls. The
scrolls are hidden randomly each time the stage starts so the only way
to find them is to search. Just jump attack into the crates to break
them and they will either explode, contain nothing, contain a mouser
robot that will attack you, or have one of the three hidden Makimono
Scrolls. Donatello's jump attack is great. He drops down holding his bo
staff straight out in front of him. The attack works best if you face
the crate you are attacking. You have three minutes to find all three
scrolls. After completing the stage, Donatello's jump attack will be
unlocked.
+-------+
|Rapheal|
+-------+
Rapheal's task is to use his newly acquired jump attack to break the
floating crates and find the three hidden Makimono Scrolls. The scrolls
are hidden randomly each time the stage starts so the only way to find
them is to search. Just jump attack into the crates to break them and
they will either explode, contain nothing, contain a mouser robot that
will attack you, or have one of the three hidden Makimono Scrolls.
Rapheal's jump attack works best if you face the crate you are
attacking and jump into the air and wait for Rapheal's shadow to get
over the crate you wish to attack. You have three minutes to find all
three scrolls. After completing the stage, Rapheal's jump attack will
be unlocked.
+------------+
|Michelangelo|
+------------+
Michelangelo's task is to use his newly acquired jump attack to
break the floating crates and find the three hidden Makimono Scrolls.
The scrolls are hidden randomly each time the stage starts so the only
way to find them is to search. Just jump attack into the crates to
break them and they will either explode, contain nothing, contain a
mouser robot that will attack you, or have one of the three hidden
Makimono Scrolls. Michelangelo's jump attack is incredibly easy to use.
Just double jump into the air and repeatedly press the attack button to
kick Michelangelo's feet while he uses the nunchaku as helicopter
rotors. Steer him with the directional pad or left analog stick while
kicking his feet. You have three minutes to find all three scrolls.
After completing the stage, Michelangelo's jump attack will be
unlocked.
/-------------------------------------------------------------------/
/ STAGE 2: NANO /
/-------------------------------------------------------------------/
After the destruction of their home by mad scientist Baxter
Stockman's army of Mouser robots, Master Splinter and his pupils need
to find a new place to crash. April has given the Turtles free room and
board at her place for now while they house hunt, but something weird
is going on outside so the Turtles go out to investigate. I'm sure it's
just the wind... Not an army of evil nano machine robots or anything.
-----------------------------------------------------------------------
AREA 1: APRIL'S ANTIQUE SHOP
-----------------------------------------------------------------------
--You start off inside of April's antiques shop. If you are playing as
Rapheal, be sure to grab the red Makimono Scroll in the top-left corner
of the shop--
There will already be a blue nano monster waiting for you in the
Antique Shop. These enemies can be EXTREMELY troublesome if you are not
careful about how you go about attacking them. Hell, they're still
trouble even after you've already beaten them! They tend to swarm you
and can trample over you by hitting you with their arms as they walk
and then kicking forward with their legs as they take their next steps.
This can be downright deadly, especially if you get trapped in a group
of nano bots. Their next attack is firing their left arm off as a
makeshift missile. They can only do this attack once, but it is
powerful. If you see them fire off their arms dash out of the way at
all costs. Not only can the nano bots dish it out, but they can take it
too. They are quite resilient. The best way to deal with them is by
using your newly acquired jump attack and jumping into them, and then
out again, and then repeating until you defeat the nano bots. But the
trouble isn't over yet. Oh, no. These things self-destruct after taking
too much damage. They will fall apart, and spark briefly before they
explode a few seconds later. This hurts like hell. Do not, DO NOT EVER,
stand next to a destroyed nano bot. Dash quickly away. But the one
useful thing about nano bots self-destructing: It hurts other
enemies!!! Yeah! By destroying one nano bot in a group you can trigger
a reaction that will devastate the others! This is most useful!
So after destroying the one nano bot that is waiting for you, two
more nano bots will appear in the shop. Destroy the both of them and
the signal arrow will point to the door. Head on outside where even
more nasty robots are waiting.
--In the alley right on the left of the antique shop, there is a gray
Makimono Scroll hidden behind the corner of the building. If you are
playing as Leonardo, jump into the air and use your jump attack to
break a crate hidden in the air to find a blue scroll.--
There will be three nano bots in the alley on the left. Trash them
and then move to the right and defeat the five purple dragon gang
members there. Four nano bots will appear. Destroy them and then take
out the five gang members that appear. Head right and destroy the three
nano bots and the four green Prototype Mousers that show up. Head to
the right and beat the twenty-four gangsters that show up. There is a
hamburger in a crate across the street from the "Burger Shop". Grab it,
you'll probably need it.
+-------------------------------+
|BOSS FIGHT: Nano Monster Ver. 2|
+-------------------------------+
This guy only has some basic attacks. A standard three-hit punch
combo that is slow, but powerful. A jumping bodyslam, and a junk
explosion. The only attack that should cause concern is the junk
explosion. He will pull his arms in close and bend over slightly and
then throw out his arms and standing up straight, releasing a gray
explosive concussion of debris around it's body. Attack him a few times
and then dash away before he does the junk explosion as a counter-
attack. Then just zoom back in. There are two hamburgers, one in a
crate in the top-right, and the other in a crate in the bottom-right.
The Nano Monster is an easy fight, and given the amount of healing
items in the area, the fight is stacked in your favor.
-----------------------------------------------------------------------
AREA 2: SUBWAY STATION
-----------------------------------------------------------------------
You start off on the raised center platform of a typical New York
subway... well I wouldn't say typical, there aren't any hobos sleeping
on benches, but minor details aside it's just your average subway. At
the start six green Prototype Mousers will appear on the lower track to
the right.
--If you are playing as either Leonardo, Donatello, or Rapheal, jump
off the center platform and head towards the camera to find a Makimono
Scroll. A blue scroll for Leonardo will be on the right side tracks,
and Rapheal and Donatello will both have their scrolls on the left set
of tracks.--
After trashing the Mousers, two gangsters will appear on the center
platform. Jump back up there and thrash them! Five green Mousers will
appear on the lower tracks on the left, and after they are destroyed
five purple dragon gang members will appear on the center platform.
Move forward and six green Mousers will appear on the lower right
tracks.
--The very first crate in the center of the center platform contains a
gray Makimono Scroll.--
There is a crate on the center platform that holds lightning
shurikens, so nab them and then trash the Mousers. Five gangsters will
appear on the center platform so hop back up and give them a beating.
Continue forward and break the crates on the center platform to find a
hamburger. One lone gangster will appear on the center platform. Kill
him, and six Mousers will appear on the right set of tracks, and when
they are destroyed five more Mousers will appear on the left set of
tracks. After being dismantled, one blue nano robot and five green
Mousers will appear on the right tracks. Take out the nano robot first
and let its explosion take out the Mousers. Five more green mousers
will appear down the track. After that four purple dragons will appear
on the center strip, accompanied by a blue nano robot on the lower
right tracks. There is a defense power up in the first crate, and a
soda in the next crate. After that, five green mousers and one blue
nano bot will appear on the left tracks. When they are destroyed five
more green Mousers and one blue nano bot will appear further down the
left tracks. After that three blue nano bots will appear, one on the
center platform and two on the right tracks; followed by three
gangsters on the center platform. When they are killed four green
mousers will appear on the right tracks, and two blue nano bots and a
gang member on the left tracks. Continue forward and defeat three
gangsters and two blue nano bots on the center platform. Two blue nano
bots and one gangster will then show up on the right track and two
gangsters and a blue nano bot will appear on the left tracks. Kill them
and take care of the one gangster on the center platform, and the one
green mouser on the right tracks. Three gang member and two blue nano
bots will appear on the center platform. After they are killed, three
blue nano bots and two gangsters will appear on the center strip.
Defeat them and then kill the two gangsters that appear on the left
tracks and then jump back onto the center platform and walk near the
stairs to finish the area.
-----------------------------------------------------------------------
AREA 3: SUBWAY TRAIN
-----------------------------------------------------------------------
When you start off five gangsters will appear in front of you. Beat
them mercilessly! Five more gangsters will appear further down, so run
them over with the welcome wagon as well. Five more gangsters will
appear in front of the door to the next car so knock them the hell out
of the way. Four gang members and one blue nano bot will appear in the
next car. There is an attack power up along the right wall. Five more
gang members will appear so defeat them and continue on to thrash the
next five impolite gangsters standing in front of the door. Five more
gangsters will appear in a straight line through the next door (This is
an utterly hilarious bunch of schmoes to use Donatello's jump attack on
because it will hit them all!). After dispatching the last batch, five
more gangsters will show up in the center of the car, but ignore them
and dash through to the end of the car.
--There is a gray Makimono Scroll in the crate at the back of the car
on the right.--
Turn around and kill the five gangsters. Four more gangsters and a
blue nano robot will appear so destroy them as well. Another four
gangsters and a single blue nano robot will appear in the back of the
car. After stomping them the area will end.
-----------------------------------------------------------------------
AREA 4: ON THE BRIDGE
-----------------------------------------------------------------------
You start off on the bridge and you can already hear the freaky
noises of the robots coming to get you. There are a huge lines of
crates running down the left and right sides of the bridge. Break the
crates on the right and left to get two lightning shurikens. Defeat the
three blue nano bots and two puny humans that are coming to get you.
Two more blue nano bots will appear, so trash them too. Another blue
nano bot and three gangsters will appear further down, so smash them
up.
--Break the crates on the right to find a gray Makimono Scroll.--
Defeat the blue nano bot and two gangsters that appear then and
continue forward and defeat the three blue nano bots and two gangsters.
Kill the three gangsters that show up and then move forward. A single
orange nano robot will appear. This guys are pretty nasty. They can
fire off their huge right hands on cable lines for a very quick and
powerful long distance attack. They can also launch their left arms as
rockets, much like their tiny blue counterparts. They are even tougher
to kill then blue nano bots and also make an even bigger, even stronger
"BOOM" when they are defeated. Just dash to avoid his cable-arm attack,
and get in close to hammer away on it. There is a hamburger in the
crate on the right side of the bridge and shurikens on the left side.
Collect your life and loot and continue forward to destroy the three
blue nano robots marching towards you. Dash forwards quickly and three
orange nano robots and two gangsters will appear. Get in close to
destroy the orange nano bot in the center and dash away before it
explodes. The explosion will either damage or destroy one or both of
the other orange nano bots, so finish off whatever is left standing.
Five gangsters will appear further forward, trash them and four blue
nano robots will appear. There is a defense power-up in the crate in
the center of the bridge. Continue forward and hop over the line of
exploding barrels that runs straight across the bridge. Kill the two
gangsters standing behind the barrels. Thirteen green Prototype Mousers
will appear. Trash them all and loot the crates. There is a soda on the
right side of the bridge.
--If you are playing as Leonardo there will be a blue Makimono Scroll
in a crate on the right side of the bridge. IF you are playing as
Donatello or Rapheal you will have a purple or red scroll in a crate on
the left side of the bridge--
Continue forward and beat up the single gang member, and then three
orange nano robots and two gangsters will appear. Continue forward and
the area will end.
-----------------------------------------------------------------------
AREA 5: JUNK YARD
-----------------------------------------------------------------------
When you begin, six green Mousers will charge you. Destroy them and
continue forward. Four blue nano robots will appear to the left, so
trash those while you're at it. Continue forward and five gangsters
will appear so kill them. Three blue nano robots will appear to the
right. Destroy them and three blue nano robots will appear to the
right. Go down and break the crates partially hidden under the wall of
tires to get some shurikens, and then beat down the robots and continue
to the right.
+---------------------------------+
|BOSS FIGHT: Nano Monster Ver. 2.1|
+---------------------------------+
He's back with a few new tricks up his collaboration of junk that he
calls a sleeve. Okay, so only one new trick, but it's an annoying
trick. Besides the three-hit punch, bodyslam, and junk explosion from
last time, he has also gained a punch attack I like to call the "Summon
Lots of Annoying-Ass Nano Bots Punch". Nano Monster will punch the
ground with his patent pending S.L.A-A.N.B. Punch releasing a circle-
shaped shockwave that will knock you down, AND summon no more than two
orange nano bots and three blue nano bots to help out our ol' chum Nano
Monster. In the beginning of the battle there will already be two blue
nano bots at the top of the section. Nano Monster will be in the lower-
right section. Now I know that I am an adamant supporter of beating the
hell out of anything that moves, but DO NOT KILL the two blue nano
bots, because if they remain living then the Nano Monster will not
summon more. Go attack Nano Monster, following the same strategy you
used in the last battle against him. He will soon fall to your superior
might and trash talking.
After the fight with Nano Monster ends, go off those two blue robots
I told you to let live in the beginning of the fight. What, you thought
I would let them get away? Two more blue nano bots and one orange nano
bot will appear in the upper-right. Go trash them and break the three
crates along the wall to get a hamburger. Continue forward and defeat
the next two blue nano bots and one orange bot that appears. Continue
forward and two orange nano bots an one blue nano bot will appear.
Destroy them and continue forward. Ten green mousers will tunnel
through the wall, so trash them. Continue on to the right past a broken
line of exploding barrels. Kill the three gangsters that are there and
continue forward and defeat the next four gang members on the right,
and then the next three on the left. Two orange nano robots and one
gangster will appear to the right. Destroy them and three orange nano
bots and a gangster will appear to the left. There is a speed power-up
in a crate along the left wall, and sushi in a crate in the center of
the area. The area will fork into two routs separated by a mountain of
junk tires and debris. Three blue nano bots will appear on the left
path, followed by a blue nano bot and two orange nano bots on the right
path. Three gangsters will appear to the left. Defeat them and move on
to the right. Defeat the six gangsters by the orange steamshovel.
--Attack the area behind the orange steamshovel's right caterpillar
tread to find a gray Makimono Scroll.--
Hug the right wall to get past the first few pits of molten metal.
You will come to a HUGE pit of molten metal. There is a series of three
car crushers that push off into the molten slag. Wait until the first
car crusher pushes all the way out, and when it starts to pull back in
walk in front of it all the way to the side of the second car crusher.
The first crusher will begin to push out again and just as it is about
to push you off, the second one will begin to retract. Double-jump
while holding left on the D-Pad or Analog Stick and you should land
safely. Repeat the process at the third car crusher to make it safely
across.
--Playing as Donatello, Michelangelo, or Leonardo will cause a crate
holding a Makimono scroll of their corresponding color to appear in the
molten metal along the right wall. You have to jump to the crate, break
it, grab the scroll and then jump back out of the fiery pit of death.
Fun in a barrel!--
You will now be in front of a pile of girders. Three orange nano
robots will appear on the other side and launch their arms and their
cable hands at you without mercy. If you are not careful here and try
to charge over the girders, they will tear you apart. Dash around the
girders to the right to flank them and bust up those damn orange nano
bots. Three more will appear so wreck them as well. The next obstacle
is another series of three car crushers. Thing is, these here will
actually crush you. The timing of these crushers is extremely annoying,
and there is no sure-fire way to get through all three without being
smashed at least once. I have only ever gotten through unharmed ONCE
and it was more luck then skill... okay, so it was all luck. In an
ideal world the last crusher should be opening just as the first two
slam shut, but in an ideal world I'd also be a hell of a lot cuter so
just dash through if you think you have a clean shot at it and take
your crushin' like a man. You can wait forever and that perfect set up
will rarely ever occur so just take your best shot. On the other side
the gauntlet of car crushers are two crates which both contain sushi to
recover from the downright savage mangling you received back in the
crusher. Grab them both now and go through the fence. Walk up to the
wall of junked automobiles and six gangsters will appear behind you.
Kill them all and our ol' buddy will show his ugly faces again.
+---------------------------------+
|BOSS FIGHT: Nano Monster Ver. 2.1|
+---------------------------------+
Yeah, he's back... again. This time he picked up another ultimate
technique to use to destroy you puny greenshells. Picking up large
objects and throwing them on you. He will run up to the wall of junked
cars, grab a junked automobile and throw it at you, resulting in a
pretty big boom. He also retains all attacks from the last two fights
with him. Try to defeat him as quickly as possible, before he uses his
punch attack to summon more nano bots. Dash away from the cars he
throws and just pummel him at close range or use your jump attack and
dash away before he uses his junk explosion. When he goes down the area
will end.
-----------------------------------------------------------------------
AREA 6: JUNK YARD REAR
-----------------------------------------------------------------------
+---------------------------------+
|BOSS FIGHT: Nano Monster Ver. 3.0|
+---------------------------------+
--There is a gray Makimono Scroll on the right side of the fences.
Leonardo also has a blue scroll on the right side of the screen.
Donatello and Rapheal both have a purple or red scroll on top of the
fences along the left wall.--
Awwww... They grow up so fast don't they? I mean one minute they're
summoning up friends, the next their ravaging small cities... HOLY
CRAP! This guy is huge. He has gained an array of new attacks with his
new sizeable stature, and his old attacks are all the more powerful.
His junk explosion now has an enormous area of effect and should be
avoided at all costs. His sonic clap attack is pretty powerful; he
claps his hands together releasing a huge white torrent of wind towards
your current position, which will knock you down and hurt you a bit.
The Nano Monster can also swing his crane arm across the top of the
fences, bowling you over if he hits. He can also shoot out his crane
arm and grab you, which stuns you, and then throw you halfway across
the area over his shoulder. And let's not forget since he is so damn
big he can just step on you to do damage. You can't attack him at
ground level. You have to use jump attack him to damage him. While he
is attacking he is invincible, so don't attack while he is, because you
won't hurt him. You can either jump off the fence to attack him, or
double jump at ground level, which will usually get you stepped on. You
can also knock the exploding barrels on top of the fence at him, but
this is dangerous as the barrels are just as likely to blow you up too.
After losing half of his health, he will begin to spark. His speed and
frequency of attacks will also drastically increase. Keep up the jump
attack assault and he will go down. If you need help there is sushi in
a crate on the fence along the right wall, pizza in a crate in the
corner of the right wall, a speed power-up along the left wall, and a
cola in corner of left wall.
/-------------------------------------------------------------------/
/ STAGE 3: TRAP /
/-------------------------------------------------------------------/
All right! The four turtle brothers and Master Splinter have found a
new place to live, but all is not well. A series of bizarre robberies
has plagued the city, and even worse it appears that a turtle is behind
this spree of crime. The Turtles head out to investigate exactly who is
behind the slandering of their good turtle names.
-----------------------------------------------------------------------
AREA 1: ART WAREHOUSE
-----------------------------------------------------------------------
When you begin you will be surrounded by four Foot Ninjas with
swords and one Foot Ninja with a bo staff. Defeat them and move to the
right and three Foot Ninjas with swords will jump down. Defeat them and
three more Foot Ninjas with bo staffs will appear below you. Trash them
and one Foot Ninja with a bo staff will appear to the right. Kill it
and go up into the first alley. One thug will appear on the left, kill
him and two thugs will appear on the right. Kill them and two Purple
Dragon thugs and three Foot Ninjas with bo staffs will appear in the
center of the alley. Kill them and five Foot Ninjas with swords will
appear at the top of the alley.
--There is a gray Makimono Scroll hidden behind the last 18-Wheeler on
the left side at the top of the alley.--
Head down an kill the one gangster and one Foot Ninja with the bo
staff that will appear. The signal arrow will appear so move to the
right. Two Foot Ninjas with swords will appear. Kill them and four Foot
Ninjas with swords, one gang member, and one Foot Ninja with a bo staff
will appear. Kill them and two Foot Ninjas swords will appear behind
you. Kill them and head down. Here is an attack up in the crate against
the bottom wall, and a Cola in a crate nearby. Four Foot Ninjas with
swords and one Foot Ninja with a bo staff will appear. Defeat them and
three Foot Ninjas with swords, two gangsters, and one Foot Ninja with a
bo staff will appear. Defeat them all and head up into the second alley
where two Foot Ninjas with swords will appear. After you defeat them
four Foot Ninjas with swords and one Foot Ninja with a bo staff will
appear. There is a Cola in the crate against the truck-loading platform
at the back of the alley.
--When playing as Rapheal there is a crate containing a red Makimono
Scroll hidden behind the cardboard boxes on the right side of the
alley.--
Head back down three gang members will appear. Kill them and four
Foot Ninjas with swords and one Foot Ninja with a bo staff will appear.
Go right and three Foot Ninjas with swords and four gangsters will
appear. Kill them and break the crate to get the Exploding Shurikens it
contains. Five gangsters will appear, so kill them all and head down.
Five Foot Ninjas with swords and one Foot Ninja with a bo staff will
appear, and when they are defeated go up into the third alley where one
Foot Ninja with a sword and nine gangsters will appear, three at a
time. Four Foot ninjas with swords and one Foot Ninja with a bo staff
will a bo staff will appear. Continue going up where one Foot Ninja
with a bo staff and four more Foot Ninjas with swords will jump in.
There is a Hamburger in the third crate on the right side of the alley.
Two Foot Ninjas with swords will jump down next, followed by four Foot
Ninjas with bo staffs and four Foot Ninjas with swords. After you stomp
them five Foot Ninjas with swords, one gang member, and one Foot Ninja
with a bo staff will appear.
--In the middle of the back alley there are two crates with the words
"World Transport" printed on them. When you are playing as Leonardo
jump on top of the stacked crates and then jump forward onto the over-
hanging roof over the truck-loading bay. From the top of the roof, head
to the right and you will see a crate hovering in the air, so jump up
and use Leonardo's jump attack to break it and get a blue Makimono
Scroll. If you are playing as Michelangelo, jump off of the crates onto
the over-hanging roof, and head to the right to find a crate containing
an orange Makimono Scroll in the right corner.--
After defeating the last few baddies, one Foot Ninja with a bo staff
will appear. Kill him and a Foot Ninja with a sword will jump down.
After you kill him, the signal arrow will appear. Jump onto the truck-
loading zone and head to the hole in the door to end the area.
-----------------------------------------------------------------------
AREA 2: TRAILER ROOF
-----------------------------------------------------------------------
Areas just don't get any more basic than this. You are on the roof
of a tractor trailer truck speeding wildly down the streets of New
York, while having a ninja fight in public. Classic. The area consists
of the top of the trailer and the roof of the truck cab. To simulate
speed there will be a drag on your character and the enemies that will
pull you towards the back of the trailer, which can become rather
annoying if your trying to walk forward, but it won't have an
incredible effect on your game play. When you begin there will be two
Foot Ninjas with bo staffs and one Foot Ninja with a sword. After
killing them two Foot Ninjas with swords and one Foot Ninja with a bo
staff will appear. Kill them and one Foot Ninja with a sword will show
up. Teach him a lesson and three Foot Ninjas with swords will jump
down. Kill those three and two more Foot Ninjas with swords will jump
down. Take care of them and two Foot Ninjas with swords and one Foot
Ninja with a bo staff will leap onto the trailer. Kill those and
another two Foot Ninjas with swords will appear, followed by another
three Foot Ninjas with swords, and then another three foot Ninjas with
swords. Eliminate them and two Foot ninjas with bo staffs and one Foot
Ninja with a sword will show up. Defeat them and three Foot Ninjas with
swords will appear. Kill them and the area will end.
-----------------------------------------------------------------------
AREA 3: CONSTRUCTION SITE
-----------------------------------------------------------------------
In the beginning three Foot Ninjas with swords and two Foot ninjas
with bo staffs will jump down to the left. Walk to the left and defeat
them and two more Foot ninjas will appear to the lower-right. After
taking care of them three Foot Ninjas with swords and two Foot Ninjas
with bo staffs will show up in the upper-left. Trash those and three
Foot Ninjas with swords and two Foot Ninjas with bo staffs will appear
below you. Defeat them and the signal arrow will start flashing. Move
to the left and break the crate to grab the Lightning Shurikens. Three
gangsters will appear. Kill them and one Stealth Ninja and two Foot
Ninjas with swords will appear. Stealth Ninjas can be pesky opponents,
and will turn invisible Predator-style within seconds of jumping down
into the area. They do not appear on the radar, but they are counted in
the enemy counter, so that is a key way in spotting when one is lurking
about. Destroy then and four Foot Ninjas with swords and one Foot Ninja
with bo staffs will appear. Continue to the left and two Foot Ninjas
with swords and one Foot Ninja with a bo staff will drop down. Defeat
them and two Foot Ninjas with swords and one Foot Ninja with a bo staff
will jump out. Defeat them and one gangster will appear, so kill him
and the signal arrow will start flashing. Head to the left where five
gangsters will appear. Watch out for the caution areas here. I you get
near the square it will trigger a giant orange construction girder to
fall into the square, damaging anything dumb enough to be standing
there in the first place. Two Foot Ninjas with swords and one Foot
Ninja with a bo staff will appear. Destroy them and three gangsters
will appear to the left. Kill the gangsters and one Stealth Ninja and
two Foot Ninjas with swords will appear above you. Four more Foot
Ninjas with swords and one Foot Ninja with a bo staff will appear a
little further above. There is a Cola in a crate to the right. Defeat
the two Foot Ninjas with swords and the signal arrow will appear. Head
up and two Foot Ninjas with swords will appear, followed by three
gangsters. Kill the gang members and two more gang members will appear
on the right. Kill them and one Stealth Ninja will jump into the middle
of the area.
--When playing as Donatello there will be a crate containing a purple
Makimono Scroll hidden on top of and behind a large cement block along
the right wall.--
After whacking that pesky Stealth Ninja, three gangsters will appear
on the right. Three more gangsters will appear on the left. Defeat them
and that annoying signal arrow will flash, telling you to move forward.
--When playing as Leonardo there will be a blue Makimono Scroll hidden
in a secret area over the back wall. Jump onto the large gray cement
blocks on the right side of the narrow passage with the series of
falling girders, and the jump over the wall to land in a small area
hidden behind the wall. Walk to the right while attacking to break a
crate and get a hidden scroll.--
Break the crate on the left side of the narrow passage to get a
speed boosting power-up. Enter the narrow passage. There will be a
series of seven falling girders. Dash along the left wall to avoid the
girders as much as possible. The first crate on the left contains some
Shurikens.
--The first crate on the right side of the falling girder passage
contains a gray Makimono Scroll.--
There will be three gang members and two Foot ninjas with bo staffs
standing at the end of the girder-run. The Foot Ninjas there can
sometimes mess you up by throwing shurikens at you while you are
dashing under a girder. If you are hit by a shuriken, the impact will
stun you long enough for any construction girder your were trying to
dash under to CLANG down on top of your head. So be careful to watch
for incoming shurikens. After defeating the foes at the end of the
girder-run, three Stealth Ninjas will jump down. Kill the Stealth
Ninjas and three Foot Ninjas with swords will jump in. Kill them to
trigger the signal arrow. Move up and grab the hamburger in the second
crate on the left wall. Four Foot Ninjas with swords and one Foot
Ninjas with a bo staff will appear in the area. Defeat them and
continue moving up where four more Foot Ninjas with swords and one Foot
Ninja with a bo staff will drop in. There is another falling girder
zone to the left, so take care to avoid it. Four Foot Ninjas with
swords and one Foot Ninja with a bo staff will appear. Defeat those and
continue up where one Stealth Ninja and three Foot Ninjas with swords
will show themselves. Defeat them and one Stealth Ninja, three Foot
Ninjas with swords, and one Foot Ninja with a bo staff will appear.
After that one Stealth Ninja, three more Foot Ninjas with swords, and
another Foot Ninja with a bo staff will appear. Wipe them out and four
Foot Ninjas with swords, one Foot Ninja with a bo staff, and one
Stealth Ninja will appear. Kill them and four Foot Ninjas with swords,
one Foot Ninja with a bo staff, and one Stealth Ninja will appear. The
Foot Ninja with the bo staff will be standing in another falling
girder-filled alley. Get close to the Foot Ninja with the bo staff to
trigger the girders to fall and crush him, while you deal with his
buddies. After they are all dead and gone, dash through the girder
area. Stay on along the left wall, where only two of the six girders
fall to minimize your risk of a splitting headache. Break the crate on
the left wall at the end of the path, to get a Pizza... You're going to
need it.
+-----------------------------------+
|BOSS FIGHT: Evil Turtlebot Ver. 1.0|
+-----------------------------------+
--When playing as Rapheal there is a crate containing a red Makimono
Scroll hidden behind the pillar on the left wall.--
First things first. Get rid of those damned Stealth Ninjas that will
be interrupting the fight with the Turtlebot. Try to ignore the
Turtlebot, even though it will be up your ass, and concentrate on
killing the Ninjas. The fight will be much easier once those four are
out the way. Now as to dealing with the Evil Turtlebot. The word evil
is a perfect adjective for this smooth operator. He can be one mean
opponent. He can switch between the attack sets of all four Ninja
Turtles, which will be denoted by a change in the beams he holds in his
hands. He will gain the strengths and weaknesses of the Turtle who he
assumes the role of, so adapt your attack angles depending on whom he
is currently mimicking. Keep dashing while he swings at you, and when
he completes his combo, which should all miss (Because you are dashing,
right?), turn around and start your own combo on it. Now this is where
it gets kind of annoying. You must have complete control over your
attacks, because if you miss he WILL use the opening your miss causes
to start his own combo. He can drain well over half of your life with
one good combo, so you're pretty screwed if you mess up multiple times.
So make sure once you start a combo that ALL of your hits connect,
because if not you are in for a beating. After loosing about half of
its health, the Turtlebot will leap into the air and use its Aerial
Beam Barrage attack. It charges briefly and launches a series of beams
in a straight line. He will aim at your current position, but once the
first beam is launched it will follow a straight path, so dash sideways
to avoid the first beam to avoid the rest of the beams. If you require
health, there is some minimal assistance in the form of a Cola in the
bottom-right corner. It's not much, but it's better then dying, no?
After you trash the Turtlebot, move to the left to the elevator
platform and the area will end.
-----------------------------------------------------------------------
AREA 4: 13TH FLOOR
-----------------------------------------------------------------------
Thirteen is bad luck... but this area is simple enough, but still
dangerous if you aren't careful. It is a large square room, but it is
filled to the brim with exploding barrels. You have to exercise extreme
control over your attacks or you will end up banging into every
exploding barrel and blowing yourself up, which is NOT a good thing!
Also watch out for flying shurikens from the Foot Ninjas, because they
can also detonate barrels, which is also NOT a good thing! The instant
you begin you will be surrounded by three Foot Ninjas with bo staffs,
and two Foot Ninjas with swords. After killing the break the crate on
the left to get some Shurikens. DO NOT, I repeat DO NOT break the crate
on the right yet. It contains a Pizza, which you can come back to get
if you are near death later. So leave it for now, and go kill the Foot
Ninja with a bo staff that will appear below you. After killing him,
six Foot Ninjas will appear to at a time to the right. There is a speed
power up in a crate to the right. After killing the Stealth Ninjas,
three Foot Ninjas with bo staffs will appear at the top of the area.
There is an attack power up in a crate to the right. Two Stealth Ninjas
will jump down. Defeat them and move to the right where four Foot
Ninjas with bo staffs will appear behind a small barricade of exploding
barrels. Throw a shuriken at a barrel to wipe out the ninjas easily,
just avoid getting caught up in the blast.
--There is a purple Makimono Scroll for Donatello hidden near a girder
on the right wall near here.--
Three more Foot Ninjas with bo staffs will appear in the same spot.
Kill them and four Stealth Ninjas will jump in to the left. Defeat them
and head down where one Foot Ninja with a bo staff and four Foot Ninjas
with swords will jump in.
--There is a blue Makimono Scroll for Leonardo in the lower-right
corner of slightly hidden behind a girder on the wall.--
There is a crate containing Sushi in the lower-right. Head to the
left where three Foot Ninjas with swords and three Foot Ninjas with bo
staffs are already throwing shurikens at you.
--There is a gray Makimono Scroll against the left wall. There is also
a red Makimono Scroll in the lower-left corner for Rapheal.--
After taking care of those last pests, head back to the right where
three Foot Ninjas with swords and three Foot Ninjas with bo staffs will
jump down. Defeat them and four Foot Ninjas with bo staffs and one Foot
Ninja with a sword will appear. Crush them and the signal arrow will
begin to flash, head up the stairs on the lower-right side of the
building to end the area.
-----------------------------------------------------------------------
AREA 5: THE TOP FLOOR
-----------------------------------------------------------------------
When you begin three Foot Ninjas with swords and one Foot Ninja with
a bo staff will jump down around you. Kill them and two Foot Ninjas
with swords and one Foot Ninja with bo staffs will jump out. So, hey,
kill them too.
--There is a red Makimono Scroll for Rapheal trying to hide behind a
tiny cement block on the right side of the starting part of the area.--
Head down and four Foot Ninjas with swords and one Foot Ninja with a
bo staff will appear. Defeat them and two Foot Ninjas with swords and
one Foot Ninja with a bo staff will jump in. Defeat them and head to
the right.
--When playing as Michelangelo, there will be a orange Makimono Scroll
partially hidden behind a small cement block near the bottom edge of
the building.--
Two Foot Ninjas with swords and one Foot Ninja with a bo staff will
appear. Destroy them and break the crate in the center of the platform
to get a Cola. Ahhh, tasty recovery! One Foot Ninja with a sword and
one Foot Ninja with a bo staff will appear. They are followed by two
Foot Ninjas with bo staffs, and one Foot Ninja with a sword. Kill them
and four Foot Ninjas with swords and one Foot Ninja with a bo staff
will appear. Continue to the right and defeat the two Foot Ninjas with
swords and two Foot Ninjas with bo staffs. There is Sushi in the second
crate on the extended platform hanging on the right side of the
building.
--When playing as Leonardo there is a blue Makimono Scroll hidden in a
crate behind the small cement partition on the platform on the right
side of the building.--
There will be a metal walkway over a gap in the building with a
construction crane hook swinging side to side over the middle of the
walkway. Three Foot Ninjas with bo staffs and two Foot Ninjas with
swords will appear on the opposite side of the walkway from your
character. Let the ninjas with swords run across the bridge and get
beaten up by the swinging crane hook. Kill them if they get past it and
then dash across the walkway when the crane hook is swinging to the
right and finish off the ninjas with bo staffs. Seven Stealth Ninjas
will jump down, two at a time. There is a speed power up on the right
of the section, and Shurikens in a crate on the slightly raised
platform at the top of this section
--There is also a gray Makimono Scroll at the top of the area. Near the
carte containing Shurikens.--
To the left there will be another metal walkway with a construction
crane hook swinging the entire length of the walkway. Two Foot Ninjas
with swords and one Foot Ninja with a bo staff will appear on the
opposite side of the walkway. Let the ninjas with swords try to run
across the walkway, where they will be beaten to death by the
construction crane hook. Wait until the hook is all the way to the
right, and dash across to finish off the Foot Ninja with the bo staff.
Two more Foot Ninjas with swords and one Foot Ninja with a bo staff
will drop in. Kill them and five Stealth Ninjas will appear, two at a
time. Kill them and the signal arrow will begin to flash. Move to the
corner of the building to end the area.
-----------------------------------------------------------------------
AREA 6: AIR
-----------------------------------------------------------------------
+-----------------------------------+
|BOSS FIGHT: Evil Turtlebot Ver. 1.5|
+-----------------------------------+
The area is a simple square arena, suspended in the air from a
flying helicopter. Much like the Trailer Roof in Area 2, there is a
wind dragging effect that will move your character to the right. There
are no crates; it's just a one on one fight against the Evil Turtlebot.
Start by throwing all the shurikens you may still have at the Evil
Turtlebot. After you run out of shurikens just handle the fight much
like last time you fought the Turtlebot. If anything this fight will be
easier because there will not be Stealth Ninjas bothering you while
fighting this time. Just keep dashing away from the Turtlebot while he
tries to attack you. When it stops attacking, turn around and hit him
with a full combo until he falls down. Try to hit him with every
attack, because if you miss him he will usually be able to use the
opening to counter-attack and start his own combo. After the Turtlebot
gets knocked down from your last hit in the combo, dash away while the
Evil Turtlebot gets back up and start the process again. When the
Turtlebot jumps into the air, dash around sporadically until it fires
off beams in a straight line. When it comes down, get behind it and
start attacking when it lands. Keep up the combo attacks and the Evil
Turtlebot will bite the dust soon enough.
/-------------------------------------------------------------------/
/ DOJO STAGE: PROGRESS /
/-------------------------------------------------------------------/
Completion of this stage will give your Turtle an attack power
boost. Just like before, Dojo Stages are not available for Master
Splinter and Casey Jones.
+--------+
|Leonardo|
+--------+
Leonardo must defeat thirty Foot Ninjas with swords without being
hit. This can be relatively difficult. Just don't rush blindly into
clumps of foot ninjas and you should do fine. Just run away from the
foot ninjas and they will all clump together in a little group while
they chase you. Once they have grouped up, turn around and do a combo
attack right into them. This will kill most of them, and knock any
survivors on their backs. They will get up, and give chase again. The
only real problem is when new foot ninjas appear. If a foot ninja were
to appear right in front of you, it could spell your doom, so keep your
wits about you for spawning foot soldiers, lead them into groups and
charge right through them for victory. Once you get done, Leo's
offensive strength will increase.
+---------+
|Donatello|
+---------+
Defeat ten Foot Ninjas with swords in under one minute. Jeze, this
is freakin' easy. If you can't kill ten Foot Ninjas that rush at you
blindly, usually not even swinging their swords then you are beyond any
and all help that this guide (or any professional psychiatric evaluator
for that matter) may possibly offer you. After you defeat all ten,
Donatello's offensive strength will increase.
+-------+
|Rapheal|
+-------+
Rapheal is tasked to defeat fifty Foot Ninjas with Bo Staffs. How
the hell did all these Foot Ninjas get in here? Did Master invite them
over to watch the game and knock back a few cold ones? Have they over
stayed their welcome? Because it's time for them to go. This is a
pretty easy task to accomplish as long as you don't charge blindly into
everything. After defeating the fifty Foot Ninjas, the area will end
and Rapheal's offensive strength will increase.
+------------+
|Michelangelo|
+------------+
Mikey is charged to do a ten-hit combo to complete his training. You
have a ten Foot Ninja limit to do this in. If you kill all ten without
pulling a ten-hit combo off you fail and have to begin again. Now, this
is pretty easy actually. When the task starts there will already be
five Foot Ninjas with swords in the area. Just run in a circle around
the room once and the foot ninjas will chase you. They will gather into
one large group. Once they are grouped up, turn around and charge
straight into the group doing a combo attack. You should have no
problem hitting them all and getting at the very least a ten hit combo.
The mission will immediately end after you get the ten hit combo and
Michelangelo's offensive strength will increase.
/-------------------------------------------------------------------/
/ STAGE 4: TENGU /
/-------------------------------------------------------------------/
While out having fun in the middle of the night, Mikey, Rapheal,
Leonardo, and Donatello spot something wrong occurring at the local
museum. Those weird foot ninja guys seem to be breaking into the
museum, so the Turtles decide to see exactly what they are up to.
-----------------------------------------------------------------------
AREA 1: MUSEUM ENTRANCE
-----------------------------------------------------------------------
-----------------------------------------------------------------------
AREA 2: DINOSAUR EXIBIT
-----------------------------------------------------------------------
-----------------------------------------------------------------------
AREA 3: EGYPTIAN EXIBIT
-----------------------------------------------------------------------
When the area begins three Foot Ninjas with swords will jump down on
the right side of the room. Defeat them and two Foot Ninjas with bo
staffs will appear on the bottom left. After you kill them, two Foot
Ninjas with swords and one Foot Bee will appear. After you destroy
those opponents, two Foot Ninjas with bo staffs and one Foot Ninja with
a sword will appear. After you defeat them the signal arrow will
appear. Move to the door in the left wall and you will enter the next
room. Three Stealth Ninjas and two Foot Ninjas with swords will already
be waiting for you when you arrive. Defeat them and two Foot Bees,
three Stealth Ninjas, and one Foot Ninja with a sword will appear.
After they are defeated a single Foot Ninja with a bo staff will
appear. Defeat him and then break the crate in the crate at the top
left of the room. The signal arrow will appear, so go stand by the door
in the left wall. The game will usually lag rather badly at this point,
but when it gets back to normal you will appear in the next room.
+-----------------------------+
|BOSS FIGHT: Mystic Wind Ninja|
+-----------------------------+
--When playing as Michelangelo there is a crate containing an orange
scroll on the left side of the pillar right next to the door you
entered through.--
These pesky Ninjas can put up a pretty nasty fight if you are
clumsy, but as long as you don't do anything dumb, and think a step
ahead you will do fine. There are Lightning Shurikens in a crate at the
top of the room that you can grab during the fight but dash to the
center of the room to try to catch the Wind Ninja off guard while he is
still appearing. The Wind Ninja will appear in a large cyclone. Try and
dash over behind him while he is still in the process of appearing, and
attack when the cyclone dissipates for some early damage. If you aren't
able to get to him, just dash around the miniature tornadoes he will
throw at you. This can be tricky because the tornadoes, although they
are slow, have the ability to home in on you. You can dash around them
and even through them, but they will follow you so try and dash around
the Wind Ninja in a wider arc then you would when circling most
enemies. He can only launch three tornadoes at a time. If you can get
close enough to land a combo attack do so, but beware the Ninjas
attacks, because his melee attacks are quick and utterly annoying. If
he attacks you with his staff just dash away and attack him from
another angle. After you hit him with four attacks, he will become
temporarily invulnerable. He will spin around and summon a huge monster
cyclone. Dash the hell away from him before he even conjures up the
giant cyclone because you do not want to be hit by it. If you are hit
by the cyclone and are lucky enough to get caught in the outside it
will only throw you away and knock you down causing a little damage.
However if you get caught on the inside of the cyclone prepare for a
multi-hit world of pain. Watch which direction the Wind Ninja faces
after he spins and makes the cyclone because he will jump out of the
cyclone in the direction he is facing. Dash to where the Wind Ninja is
facing and wait for him to jump out. When he lands, try to attack him.
If your attacks do not harm him, dash the hell away again, because
sometimes the Wind Ninja will spin and summon a second cyclone right
after he lands from jumping out of the first cyclone. Again, watch
which direction the ninja faces and dash to where he is looking. Do
another combo when he lands and he will repeat the giant cyclone
process. You repeat the kicking his butt process and he will be downed
soon. The signal arrow will alert you to take the door in the left wall
to the next room.
+-------------------------------+
|BOSS FIGHT: Mystic Earth Ninja |
+-------------------------------+
--When you play as Rapheal there is red scroll in a crate behind the
mummy sarcophagus in the center of the room.--
If your feeling a little banged up from the last fight there is a
Cola in the top-left of the room. There is also a speed power-up in the
bottom-right of the room that may come in handy when dealing with what
in my opinion is the most annoying of all the Mystical Ninjas. If you
can dash across the room in time to get to the Earth Ninja while he is
still appearing, that's great. Wait behind him and when the pillar of
rock he appears in shatters, take a few whacks at him. Otherwise you
have to try and get close to him while he hops around and throws rocks
at you like a doofus. The rocks are fairly basic. They are rather quick
moving and fly in a straight line. They are easy to avoid at long
range, but at close range the rocks can be quite a pain to dodge. Dash
circles around the Earth Ninja and attempt to combo him. You can also
try jump attacking him by jumping off of the mummy sarcophagus in the
center of the room. When you finally succeed in hitting him a few times
he will release what is definitely THE most annoying attack in the
game. He will hop into the air and spin, releasing a small, fast-moving
line of dirt that will zip across the ground in a straight line
outwards from the Earth Ninjas feet towards you. It's an easy enough
attack to see coming, and to avoid, but if you get hit by it not only
will you receive damage but you will be SVERELY slowed. You will also
not be able to jump! You will not be able to attack with the Cross (X)
button! No attacking with the Square button! No uppercut attacks with
R2! You can't even throw freakin' shurikens for crying out loud! You
won't be able to do a damned thing except walk around in slow-motion
for ten seconds while the Earth Ninja throws rocks at you. So avoid the
little earth-tone fault line he sends after you after you hit him by
all means. Dash away, or jump on top of the mummy sarcophagus in the
center of the room so it will pass harmlessly right under you. After
avoiding the earth line, attack him again. It will take a while but he
will go down after a few combos. If he gets close to dying and you
don't want to bother getting close to him anymore, stand on the mummy
sarcophagus and throw a few shurikens to finish him off. Annoying Earth
Ninja...
+-------------------------------+
|BOSS FIGHT: Mystic Water Ninja |
+-------------------------------+
--There is a gray Makimono Scroll in a crate on the left side of this
room.--
Thankfully this fellow is a lot easier to contend with then the last
two mystic ninjas. Actually he is probably the easiest of them all, if
not only time consuming to defeat. There is a Cola in a crate on the
left side of the room. Grab it after the Water Ninja appears. Try to
get behind the Water Ninja while he is appearing and hit him when he is
done appearing. Otherwise you have to dash circles around him avoiding
his bubble attacks and his close combat staff attacks, which like with
all the Mystical Ninja fights is just plain annoying to do. Thankfully
his bubbles do pitiful damage, and they travel slowly in a straight
line, so you won't have much trouble there. Try getting on the large
glass display cases in the corners of the room and jump attacking off
of them to hit him. He seems rather susceptible to jump attacks, and it
saves the annoyance of having him beat you up in close range. After you
hit him, he will raise his staff in the air and three geysers will
bubble up out of the ground around him. JUMP ON TOP OF THE GLASS VASE
DISPLAY CASES NOW!!! You have a good bit of time to get up onto any of
the display cases conveniently placed in every corner of the room while
the geysers cause the room to flood with water, and trust me you DO NOT
want to get caught on the floor at high tide. If you do you will be in
for about five seconds of constant damage, which really stacks up. So
stay out of the pool! Now while you are on top of the glass vase cases,
you can throw shurikens at the Water Ninja for a little extra damage.
When the water begins to lighten up and recede you can jump off of the
display case and try to jump attack the Water Ninja. When you hit him,
he will flood the room again. This is no time for a bath! Get back on
the vase case! Keep up the pattern and he will go down after a while.
The signal arrow will flash and tell you to head through the door in
the upper-right of the room.
+-------------------------------+
|BOSS FIGHT: Mystic Metal Ninja |
+-------------------------------+
"He's a pinball wizard
There has to be a twist.
A pinball wizard,
S'got such a supple wrist."
Oh, sorry... This fight just reminds me of The Who song "Pinball
Wizard"... Oh come on! You do know who The Who are, right? ... Yeah,
well your lack of musical knowledge aside this Mystical Ninja is also
surprisingly easy, although he "Sure plays a mean pinball!!!!!" Fine
I'll shut up... The Metal Ninja will appear in the center of the room
in a large psychedelic metal swirl. Dash behind the swirling vortex
while he is still appearing and when he arrives, smack the heck out of
him. After he is hit by a full combo he will release five metal
pinballs in a fan-shaped path in front of him. Luckily you are behind
him! Stay behind the Metal Ninja at all times. He will roll along the
ground to try and escape your wrath, but he is easy to keep up with.
The only real problem is that he will continuously launch pinballs
straight ahead, so the room will soon be flooded with them, and they
will be bouncing off of the walls and hitting you from all angles.
Thankfully they do not do much damage. He will also occasionally thrust
his staff into the air and try to drop a giant metal pinball on top of
you. This giant pinball will stay stationary, but if you attack it it
will begin to roll. You can deflect any of the pinballs by attack them,
but it will only cause them to speed up which is even more annoying.
Thankfully the Metal Ninja can only conjure up so many pinballs, so
after a few attacks he will be shooting blanks. If you run low on life
there is a Cola in a crate on the right side of the room. There is also
a defense power-up in the bottom-right corner which will help shed some
of the damage being hit by all of those pinballs will do. But s long as
you can stay behind the Metal Ninja he will go down in no time flat so
you'll have plenty of time to go learn important things, like who The
Who are!
+------------------------------+
|BOSS FIGHT: Mystic Fire Ninja |
+------------------------------+
Who would have guessed? Another Ninja! Egad! The Fire Ninja is not
so bad, but he can be a pain at times. Try to dash across the room and
position yourself behind the large pillar of fire that he arrives in.
When the fire dissipates, smack him around a little bit. If you don't
make it to him in time, you can throw all of your shurikens at him to
stack up damage and hopefully kill him. Don't worry about waiting
shurikens, they aren't that helpful after this area anyway so use them
while the usings good. If you run out of shurikens, you will have to
try to get close to him while he is attacking you. He will mainly throw
fireballs in a straight line at you while he hops backwards. If you are
hit by one of the Fire Ninjas fireballs, it can often push you along
the ground in front of it inflicting multiple hits. The fireballs are
rather fast moving, but they are very easily jumped over. Jump over the
fireballs and try to hit him with your jump attack on the way down.
After you successfully hit the Fire Ninja, he will thrust his pimp cane
into the air and conjure forth five huge pillars of fire that appear in
a rather random configuration near you. They can come up in all sorts
of ways so just dash away quickly after hitting the Fire Ninja to try
and avoid the fire pillars. Since they can appear so sporadically, it
can sometimes be challenging to dodge. But the faster and further you
dash, the more spread out the individual pillars of fire will be. This
reduces your risk of being hit and at the very least reduces the amount
of damage you receive, because being hit by all five pillars hurts like
hell, not to mention it will momentarily set your ass on fire. Just do
your best to avoid the pillars, and then use your jump to get back to
the Fire Ninja and attack him again, starting the whole process over.
Defeat the Mystic Fire Ninja and the area will end.
-----------------------------------------------------------------------
AREA 4: COURTYARD
-----------------------------------------------------------------------
-----------------------------------------------------------------------
AREA 5: JAPANESE ART EXIBIT
-----------------------------------------------------------------------
+-----------------------------+
|BOSS FIGHT: Foot Gunner Ninja|
+-----------------------------+
--There is a gray Makimono Scroll in the bottom-left corner in the
right side of the room. Just head straight down from where you start to
find it. When playing as Leonardo there is a blue scroll in the upper-
left corner on the left side of the room, so just head straight up to
find it.--
This guy in my opinion is one of the easier, yet still highly
annoying, boss fights. Shurikens are basically useless in this fight
because this guy will keep himself covered in front at all times. He
carries a huge tower shield that will nullify any attack you make from
the front, so you have to circle around behind him to have any attacks
succeed. He will rotate in place as you dash around him, pretty much
keeping even pace with you, but when he hesitates to fire one of his
weapons he will stop and give you just enough time to get around his
front, and that pesky shield, to hit him in the back or sides. His main
attack is a blast from his shotgun. It does pretty good damage and will
knock you down. He also has a missile launcher, much will fire five
missiles that can sort of home in on you, but they will usually miss
you unless you are standing right in front of the Foot Gunner Ninja. It
is fairly easy to spot when he is about to use the missile launcher, as
he will put his shield aside and grab onto the missile launcher, so if
you are close to him you can usually hit him once or twice before he
pulls his shield back up. His last and greatest attack is his flame-
thrower. It is easy to see him about to use it, because he will release
his shield for a moment and reach over to grab the flame-thrower
hanging on his side. He will then sweep the flame-thrower from right to
left, and then back to the right. The flames it fires have a HUGE
range. It can basically reach across the screen. There really is no way
to avoid it standing in front of the Foot Gunner Ninja unless you can
dash round his sides or get behind him. If you happen to be close to
the Foot Gunner when he goes to reach for his flame-thrower, attack him
while his shield is lowered to knock him out of his attack. You can
usually do a full combo on the Foot Gunner whenever you hit him out of
his flame-thrower attack, so I suggest taking advantage of it. Just
keeping dashing in a circle around the Foot Gunner Ninja, and when he
attempts to attack you with his guns he will lower his guard. Hit him
once when the shield is lowered or dash around to his back and try to
score multiple hits on his back. Either way he isn't so tough. If you
are in need of help there is a Cola in the second crate along the left
wall, Sushi in the third crate along the left wall, and a Hamburger in
the third crate along the right wall. There is also a Speed Boost in
the fourth crate along the left wall, and some relatively useless
Lightning Shurikens in the fourth crate on the right wall.
/-------------------------------------------------------------------/
/ STAGE 5: NOTES FROM THE UNDERGROUND /
/-------------------------------------------------------------------/
A routine training exercise has gone awry. Rapheal has accidentally
kicked through a wall in their home, uncovering a large cavernous
tunnel leading into the unknown. What is this tunnel doing here, and
where does this mysterious path lead? Well, there's only one way to
find out!
-----------------------------------------------------------------------
AREA 1: MOUTH OF THE UNDERGROUND
-----------------------------------------------------------------------
You will start in a large underground tunnel. When you begin one
blue insectoid-like creature will attack you. This blue monster is
pretty tough, and can spit a blob of purple acid at you. Kill the blue
monster and five green Prototype Mousers will appear further ahead in
the cave, so head forward and destroy them all. After the five green
Prototype Mousers are defeated another blue monster will appear further
ahead. Take care because there will be a loose stalagmite on the
ceiling, and if you pass too close beneath it it will signal it is
going to fall by releasing a falling cloud of dirt before falling,
badly damaging anything it lands on. Kill the blue monster and continue
forward where two more blue monsters are waiting for you. Watch for the
one falling stalagmite and defeat the two blue monsters. Another blue
monster will appear further ahead, where the cave takes a turn to the
left, so continue forward and watch for a falling stalagmite by the
corner of the cave wall. Defeat the blue monster and another will drop
down to the right, just below another falling stalagmite, so take care
as you dispatch it. Three blue monsters will appear further down the
passage, and after you defeat them a few more will appear. After you
destroy a total of five blue monsters the alert arrow will start
flashing, telling you to move forward. You will now enter a sloping
straight-away where there will be constantly falling stalagmites. There
will be a Speed Boost in a breakable crate that you should nab to get
you out of this area quicker. Since the slope is so steep you won't be
able to dash so just walk down the slope and hope you don't get hit by
too many stalagmites. There will be Sushi in a crate on the right side
of the passage that you should nab as you continue walking down the
passage.
--If you are playing as Rapheal there will be a crate on the left side
of the tunnel that contains a red scroll.--
Once you reach the bottom of the tunnel the stalagmites will stop
falling. The tunnel will turn left where there will be a pond of purple
acid with two breakable crates in the center. If you enter the acid you
will take damage, so you must either jump over the acid or hop onto the
crates and hop over to the other side. There will be normal shurikens
in the crate on the right, so you can break the crate and nab them if
you want, but they're pretty much just there for you to cross the acid
puddle. Two brown monsters will also appear in the puddle of acid.
These brown monsters are larger and tougher than the blue monsters, and
spit two blobs of purple acid instead of one. They also have a throw
attack that can damage you very much. Defeat the two brown monsters and
cross the acid pond and two more brown monsters and one blue monster
will appear. Defeat them and two more brown monsters and another blue
monster will appear and attack you. The passage will turn to the right,
and there will be another pool of acid covering the floor. Stay put for
now, as there will be a few more enemies that will charge you, which
will make crossing the acid more difficult, so just stay put. Four more
blue monsters will come across the acid, so kill them before you cross
the acid puddles. There will be one small pond of acid, so double jump
over it and you will land on a small strip of ground facing a larger
pond of purple acid with two crates in the middle. There is nothing in
the two breakable crates in the acid, they are just there to help you
cross. Double jump onto the crates, and then double jump again to reach
the other side. There will be a crate that contains a Hamburger on the
other side, so break it and continue forward. You will enter a large
cavernous chamber, and a stalagmite will fall from the ceiling at the
entrance, so dash out of the way.
+---------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Quarry|
+---------------------------------------------+
Two blue monsters and one brown monster will attack you, so kill
them. There is a crate containing a Speed Boost slightly to the right
if you want it. Two more blue monsters will appear in the center of the
chamber once you dispatch the previous monsters, but beware of the
falling stalactites. After they are killed two more blue monsters and
one brown monster will appear, and when they are killed two more blue
monster will show up begging to be killed. If you are low on health
there is a Pizza that is very well hidden behind the large blue-green
rock pillar in the center of the chamber.
--There is a gray scroll in a crate out in the open in front of the
large rock formation in the center of the chamber. If you are playing
as Donatello there will also be a crate containing a purple scroll
hidden behind the large rock formation in the center of the room.--
Five blue monsters will appear to the right, so go and kill them and
two brown monsters and one blue monster will enter the area from the
front of the cavern, so kill them as well. After all the enemies have
been defeated the arrow will begin to flash, telling you to continue
traveling forward, so exit the large cavern into the tunnel on the far
end, and watch out for the three stalagmites that will fall from the
ceiling. As you travel up the tunnel three blue monsters will attack
you, so kill them and continue down the tunnel. Another blue monster
will jump down, so kill it as well. There will be two crates along the
right side of the wall, one is empty, but the first contains some
normal shurikens. Nab the shurikens and continue forward where you will
come to a corner where there will be two more crates. One of the crates
is empty, and the other contains a Cola. Three brown monsters will
appear here and attack you, so kill them all and two blue monsters will
appear around the corner to the right so round the corner and go kill
them as well. After they are killed three more blue monsters will jump
down further ahead in the tunnel, so kill them and two more blue
monsters will attack. Beware the two stalagmites that will fall near
these blue monsters, and dispatch them. After you have killed all five
blue monsters the indicator arrow will start flashing. Head towards the
light at the end of the tunnel and the area will come to an end.
-----------------------------------------------------------------------
AREA 2: UNDERGROUND WORLD
-----------------------------------------------------------------------
+------------------------------+
|Rapheal: BOSS FIGHT: Razorfist|
+------------------------------+
+-------------------------------+
|Leonardo: BOSS FIGHT: Razorfist|
+-------------------------------+
+------------------------------------------------+
|Michaelangelo/Casey Jones: BOSS FIGHT: Razorfist|
+------------------------------------------------+
+------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Razorfist|
+------------------------------------------------+
-----------------------------------------------------------------------
AREA 3: ABANDONED TOWN
-----------------------------------------------------------------------
-----------------------------------------------------------------------
AREA 4: GENETICS LAB
-----------------------------------------------------------------------
+---------------------------+
|Rapheal: BOSS FIGHT: Quarry|
+---------------------------+
-----------------------------------------------------------------------
AREA 5: CULTIVATION ROOM
-----------------------------------------------------------------------
+---------------------+
|BOSS FIGHT: King Nail|
+---------------------+
--There is a gray Makimono Scroll in a crate in the back of the room by
the door.--
King Nail can be a tough fight, especially if your current character
has a lousy jump attack because King Nail can fly and will be in the
air for pretty much all of the fight. There is a large platform in the
center of the room that should be used to avoid several of his attacks,
as well as get a better position to attack him with your jump attacks
from. One of Kind Nail's main attacks is a huge venom spitting attack
that hurts very much. After reeling back King Nail will spit a large
cloud of purple venom at the platform in the center of the room, so you
should jump away as soon as you see King Nail lean back and prepare to
spit. Another of King Nail's attack is to fly in a circle around the
center platform at a very fast speed. He will start off high and as he
revolves around the platform he will fly lower. Jump up onto the center
platform when he starts this attack and you will be safe from it.
Another of King Nail's attacks is to drop down out of the air and slam
his claws into the ground. This attack hurts badly if King Nail lands
on you, but it provides a great chance to hit him as his claws will be
stuck in the ground and it will take a few seconds for him to get back
into the air. Just keep hopping onto the center platform and jumping
off, attempting to hit King Nail with your jump attack. If King Nail
slams into the ground hurry over and pummel him with your attacks
before he takes off again. After King Nail has lost about half of his
health, he will become faster, and the attack where he slams into the
ground will be followed by several claw swipes before he takes off
again. Just defeat King Nail and this stage will end.
/-------------------------------------------------------------------/
/ SPECIAL STAGE: ORDEAL /
/-------------------------------------------------------------------/
Yet another Dojo Stage. This stage will increase the Turtles attack
capabilities yet again, and after all four Turtles complete this stage,
the utterly powerful Gembu Turtle Power attack will become available to
be used. As usual, no Dojo Stage for Casey or Splinter.
+--------+
|Leonardo|
+--------+
You have to defeat Master Splinter to complete this Dojo Stage. I
know it borders on sacrilege... I too shed a tear as the game forced me
to beat up Master Splinter, but it has to be done. Splinter is
incredibly powerful, and the AI that controls him is nearly flawless.
You will be amazed by the finesse and cunning that Splinter displays
(even on easy difficulty) as he completely reams you. In the beginning
of the fight, you as Leonardo will be facing off against Splinter, who
is across the bridge. DO NOT RUN ACROSS THE BRIDGE LIKE A JACKASS! STAY
AWAY FROM SPLINTER! Splinter is totally invincible for the first few
seconds of the fight. Let him come to you. After Splinter crosses the
bridge, lead him to the left making sure to keep him in a straight line
from you. Stop and face him while he is walking towards you and hit
Cross (X)+ Square to perform a stun attack and knock Splinter
senseless. Hit Splinter again while he is stunned and he will fall
down. Dash away quickly because Splinter WILL get back up and come
after your ass... stupid pupil... Dash a good bit away and turn around
and get ready to set up to stun Splinter again. Your first attack will
usually miss because Splinter will usually turn around and walk the
other way when you attempt to attack him, but you second attack should
hit him in the back and stun him. So make sure you stun him and knock
him down and then dash away. Repeat the process until you bring
Splinter down. This is the only way I have ever been able to defeat
Master Splinter. I have NEVER been able to beat him in a straight out
slug match. He is easily able to kill you in one and a half of a combo
attack, so just go for the stun and run maneuver. After defeating
Splinter, Leonardo's offensive strength will increase again.
+----------------------------------+
|Donatello / Rapheal / Michelangelo|
+----------------------------------+
You have to defeat Leonardo to complete this Dojo Stage. He is a
pretty darn easy fight, especially when compared to the fight against
Splinter. You can defeat him in about two combos. When the match
begins, run back away from the bridge. Leo will cross the bridge and
give chase. Lead him along for a little bit, and then turn around and
do a full combo attack on him. Run away again while he is still laying
on the ground, and when he gives chase again combo him a second time
and he should be defeated. The offensive strength of the turtle you
beat him with will increase after the match ends.
/-------------------------------------------------------------------/
/ STAGE 6: JUSTICE /
/-------------------------------------------------------------------/
Okay, besides trying to constantly kill you, a long-standing grudge
for killing Master Splinter's former master, Hamato Yoshi, and leading
an evil ninja crime syndicate, the Shredder is just a real jerk! It's
time to go and put him out of business once and for all, and the only
way to do that is by paying him a house call.
-----------------------------------------------------------------------
AREA 1: ENTRANCE
-----------------------------------------------------------------------
+-----------------------------------------+
|Casey Jones/Michelangelo: BOSS FIGHT: Hun|
+-----------------------------------------+
Bummer, when playing as Michelangelo or Casey Jones you get a boss
fight right off the bat with this sumo supreme. When the fight begins
Hun isn't much of a challenge. There will be two Stealth Ninjas
accompanying Hun, so defeat them first. After you defeat his two
companions, start working on Hun. Hun is slow as molasses, just dash in
and hit Hun a few times and then dash away before he can attack you.
You should have little problem, but once Hun loses about half of his
life he will fall down on the ground and turn red. HUN MAD!!! HUN
SMASH!!! This is where it gets difficult. Hun gets peeved and turns
beet red, and gains a tremendous boost in speed and attack power, and
will now perform a huge combo attack that can sap more then half of
your life if you get caught up in it. Dash away from Hun and he will do
his massive combo of doom after you. When he completes his combo by
doing his jumping ass-slam, dash in to hit him two or three times while
he is on the ground and then dash away when he gets back up. Repeat
this process until Hun is defeated.
--There is a gray scroll hidden behind the left side of the doorway
where you start. When playing as Rapheal there will be a red scroll in
the left corner of this part of the area as well.--
When you begin the stage as Rapheal, Leonardo or Donatello, two
Stealth Ninjas will jump down. After defeating them, two more Stealth
Ninjas and a Foot Bee will appear to the right. Another Stealth Ninja
will appear in the center, followed by a Foot Bee and another Stealth
Ninja to the left. After you mop the floor with them, two Stealth
Ninjas and Foot Bee will appear to the right. The signal arrow will
appear, so walk forward into the next room. When you walk through,
three Stealth Ninjas will jump onto the carpet, so give them a
trashing. Three Stealth Ninjas and one Foot Bee will appear to the
left, followed by three Stealth Ninjas and a Foot Bee to the right.
After being defeated, three Stealth Ninjas will jump to the center
carpet, and one Foot Bee will appear on the right. When you are done
with them, two Foot Bee and three Stealth Ninjas will appear on the
left. So are you getting tired of reading about Stealth Ninjas yet?
Because after you trash those last few... two more jump down onto the
center carpet... so kill them for being so damned repetitive! If you
need it there are three crates in some of the corners on the side of
the room. There is a Soda in the lower-right corner, an attack power up
in the upper-right corner, and another soda in the upper-left corner.
Stock up, you're going to need them for the annoyances up ahead.
+--------------------------------+
|BOSS FIGHT: Mystical Earth Ninja|
+--------------------------------+
WHY WON'T THEY JUST STAY DEAD!?! Especially YOU, annoying Earth
Ninja! The Earth Ninja will appear in the center of the rug in a pillar
of dirt. Stand behind the dirt pile while the Ninja is still appearing
to get an early jump on him. When he appears, beat the hell out of him.
After that he will retaliate with his annoying as all hell earth line
attack. So jump or dash an do whatever it takes to avoid this. Try to
heard the Earth Ninja into the sides of the room, near the red sofas
along the wall. If you can get the Earth Ninja to stand on the floor,
you an stand on top of the sofa, and attack him. The rocks he fires at
you will shatter because they cannot go over the sofas, and his
annoying earth line will pass harmlessly under the sofas. The only
thing he can really hit you with is his staff, so this shouldn't be too
difficult a fight.
After you dispatch that pesky Earth Ninja... again move forward to
the next area. Twenty-four Stealth Ninjas will take turns jumping at
you two at a time from all sides. Kill them all, but don't touch the
crates in the corners during the ninja fights, because you will need
them afterwards. There are shurikens in the upper-right corner, a speed
power up in the lower-right corner, sushi in the lower-left corner, and
a god-send of an item if there ever was one a pizza in the upper-left
corner. Do not touch them unless absolutely necessary, because after
the ninjas are finished off...
+--------------------------------+
|BOSS FIGHT: Mystical Metal Ninja|
+--------------------------------+
So do you know who The Who are yet? Oh never mind! Position yourself
behind the swirling vortex in the center of the room while the Metal
Ninja is still appearing so you are set up to hit him right when he
enters the field. Smack him senseless the second he becomes tangible.
Just like last time, stay behind the Metal Ninja at all times. After
you hit him multiple times, he will release five pinballs in front of
him in a fan-shaped cone and then roll forward. Just dash forward to
stay behind him and keep bashing him in the back. He should go down
easily. The only problem you may encounter is having pinballs
ricocheting off the walls into you. Just ignore the pinballs and
concentrate on defeating the Metal Ninja.
If you are playing as Michelangelo or Casey Jones the signal arrow will
appear once you defeat the Mystic Metal Ninja, so go to the door in the
back of the room and the area will end. But if you are playing as
anybody else... well you're in for more trouble.
+------------------------------------------------+
|Leonardo: BOSS FIGHT: Elite Foot Ninja with Pike|
+------------------------------------------------+
This elite foot ninja uses a lengthy pike as a weapon, so his attack
reach is pretty far. Avoid using your jump attack against him, as the
elite ninjas are exceptionably good at knocking you out of the air with
their uppercut attacks. Because he has such a long attack reach with
his pike it is advisable to attack him from the sides or back and not
the front. Attack him a few times and after hitting him three time dash
away, because if you hit him more than twice he will dash around behind
you and start to attack. After doing this a few times (about when 1/3
of his life bar is gone) it will dash away and begin to vibrate. The
ninja will split into two ninjas! As if one wasn't bad enough. You can
easily tell which one is the duplicate, because it will be much darker
in color, almost like a shadow. The shadow ninja can do anything that
the regular elite foot ninja can do, but it has much less life, so it
is defeated much easier. If you stand next to the ninjas and hit Square
when the split is complete you can usually knock the shadow image and
knock the real ninja away in a single attack, so just take down the
shadow image first before tackling the regular ninja. But beware,
because the elite ninja's attacks will grow in ferocity at the point
where he splits and he will gain a new attack where he walks forward
twirling his pike in front of himself. Keep attacking the elite foot
ninja and when his life is almost depleted he will split again, but
this time he will create two shadow clones. Mash Square when the split
is complete to knock them all away, and finish off the regular elite
ninja and they will all disappear
After the last Ninja is finished, the signal arrow will appear. Go
to the door in the back of the room and the area will end.
+------------------------------------------------------+
|Rapheal: BOSS FIGHT: Elite Foot Ninja with Dual Swords|
+------------------------------------------------------+
After dispatching that pesky Mystical Metal Ninja you have another
ninja to deal with, but this guy is far more annoying than any mystical
ninja. This will be your first bout with an elite foot ninja, and it
won't be your last either. This elite foot ninja dual wields two
swords, and he is a formidable opponent. Avoid using the jump attack
against it, as the elite ninjas are exceptionably good at knocking you
out of the air with their uppercut attacks. Attack him and after
hitting him twice dash away, because if you hit him more than twice he
will dash away from you and start to attack you. After doing this a few
times (about when 1/3 of his lifebar is gone) it will dash away and
begin to vibrate. The ninja will split into two ninjas! As if one
wasn't bad enough. You can easily tell which one is the duplicate,
because it will be much darker in color, almost like a shadow. The
shadow ninja can do anything that the regular elite foot ninja can do,
but it has much less life, so it is defeated much easier. If you stand
next to the ninjas and hit Square when the split is complete you can
usually knock the shadow image and knock the real ninja away in a
single attack, so just take down the shadow image first before tackling
the regular ninja. But beware, because the elite ninja's attacks will
grow in ferocity at the point where he splits. His combo attack will
end in a dizzying sword tornado, which if it hits you will drain much
of your health. But if you keep dashing away from him while he is
spinning around the elite ninja will get dizzy and fall on his ass,
leaving him wide open for a big combo attack. After his life is almost
up, the elite ninja will split again, but this time he will create two
shadow clones. Mash square when the split is complete to knock them all
away, and finish off the regular elite ninja and they will all
disappear.
After the last Ninja is finished, the signal arrow will appear. Go
to the door in the back of the room and the area will end.
+----------------------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Elite Foot Ninja with Axe|
+----------------------------------------------------------------+
This elite foot ninja wields a single axe as a weapon, but his
behavior is identical to the elite foot ninja with dual swords. Avoid
using your jump attack against him, because much like the other elite
ninjas he is exceptionably good at knocking you out of the air with his
uppercut attacks. Attack him and after hitting him twice dash away,
because if you hit him more than twice he will dash behind you and beat
the heck out of you. After taking a good bit of damage (about when 1/3
of his life bar is gone) it will dash away and begin to vibrate. The
ninja will split into two ninjas! As if one wasn't bad enough... You
can easily tell which one is the duplicate, because it will be much
darker in color, almost like a shadow. The shadow ninja can do anything
that the regular elite foot ninja can do, but it has much less life, so
it is defeated much easier. If you stand next to the ninjas and hit
Square when the split is complete you can usually knock the shadow
image and knock the real ninja away in a single attack, so just take
down the shadow image first before tackling the regular ninja. But
beware, because the elite ninja's attacks will grow in ferocity at the
point where he splits. His combo attack will now end in a dizzying axe
tornado, which if it hits you will drain much of your health. But if
you keep dashing away from him while he is spinning around the elite
ninja will get dizzy and fall on his ass, leaving him wide open for a
big combo attack. After his life is almost up, the elite ninja will
split again, but this time he will create two shadow clones. Mash the
Square button when the split is complete to knock them all away, and
finish off the regular elite ninja and they will all disappear.
After the last Ninja is finished, the signal arrow will appear. Go
to the door in the back of the room and the area will end.
-----------------------------------------------------------------------
AREA 2: JAPANESE GARDEN
-----------------------------------------------------------------------
When you begin the area, three Foot Ninja with swords will jump down
behind you and two Foot with swords with jump down in front of you.
Defeat them and move down the corridor where four Foot with swords and
one Stealth Ninja will appear. Defeat them all and jump over the red
security laser and four more Foot Ninjas with swords and one more
Stealth Ninja will appear in front of you. Defeat them and go through
the huge wooden double doors, which lead into the Japanese garden. When
you enter you will be swarmed by four Foot Bees, and one Foot Ninja
with a sword. Grab the attack power up hidden by the right wall and
kill the Foot Ninja first to get it out of the way, and eliminate the
Foot Bees one by one with your jump attack. After they are defeated
move forward and break the crate near the pond to get Lightning
Shurikens. Three Foot Ninjas with swords and two Foot Bees will appear.
Defeat them and two Foot Ninja with swords and one Stealth Ninja will
appear on the bridge nearby. Walk onto the bridge and kill them.
--Jump off of the right side of the bridge and into the water to find a
gray scroll in a crate in the pond.--
Continue down the bridge and one Foot Ninja with a sword and two
Stealth Ninjas will appear. After they are defeated, two more Stealth
Ninja will come running down the left path of the bridge. Defeat them
and continue down the left side of the bridge where two more Stealth
Ninjas will appear. Defeat them and move onto the central platform
where there is a small shrine above the water.
--There will be a second gray scroll in this area, just jump into the
water off the right side of the pagoda shrine and you will see the
crate out in plain view. Also, when playing as Michelangelo, search the
right side of the pagoda shrine platform itself to find a crate
containing a orange scroll.--
Three Stealth Ninjas and two Foot Ninjas with swords will appear on
the platform around the shrine, so defeat them and if you are low on
health grab one of some recovery items. There is a Cola against the
right wall, and a Cola against the left wall, and to top it off there
is a Pizza in the upper-left corner.
+-------------------------------+
|BOSS FIGHT: Mystical Fire Ninja|
+-------------------------------+
The Mystical Fire Ninja will appear in a short pillar of fire on the
small connecting bridge coming off of the shrine platform. Jump over
the fire pillar to get behind the Fire Ninja while he is still
appearing. When he becomes solid, start whacking him and then dash away
when he prepares to release the five fire pillars. After the fire
pillars subside dash back towards him, while jumping over any fireballs
he may throw at you. Try to hit him with a jump attack on the way down.
You should have no problem defeating the Fire Ninja, especially with
the rather generous supply of recovery items towards the back of the
garden area. If you get low on health, retreat to grab either of the
two Colas or the Pizza I mentioned in the last paragraph and then go
back to whomp on the Fire Ninja.
After dousing the Fire Ninja, two Stealth Ninjas will appear on the
next platform. Defeat them and one Foot Bee and four Foot Ninjas with
swords will appear. Kill them and four more Foot Ninjas will appear
behind you. After they are defeated, move on to the double doors and
the area will be completed.
-----------------------------------------------------------------------
AREA 3: FOOT SCIENCE LAB
-----------------------------------------------------------------------
You start off in a narrow hallway filled with security lasers and an
annoying feminine computerized voice THAT JUST WON'T SHUT UP!!! Two
Stealth Ninjas will jump down next to you so defeat them. Move on down
the hall. There will be a red security laser moving up and down the
wall on a track. Jump over or dash under the laser and four more
Stealth Ninjas will appear two at a time. Defeat them and be sure to
void touching the lasers that surround you. When the Stealth Ninjas are
toast, dash or jump over the next security laser and three more Stealth
Ninja will appear. After you defeat them, turn right and three Stealth
Ninjas and two Foot Bees will appear. Defeat the annoying Foot Bees
first and then trash the Stealth Ninjas. Continue down the hall and
three Stealth Ninjas will jump down. When they are killed, three Foot
Bees and one Stealth Ninja will appear in the corner where the hall
turns right. Again, defeat the Foot Bees right off the bat, and then
kill the Stealth Ninja. Be careful when you go to turn right, because
there is a security laser right by the corner, so if you aren't
cautious you will run right into it. So approach the corner cautiously
and dash under the security laser when the time is right. Continue to
the end of the hall and you will find a door in the left wall.
--When playing as Michelangelo jump over the boxes at the end of the
hall to find a crate containing an orange scroll hidden behind them.--
Go through the door in the left wall and you will enter the Foot
Science Laboratory. You will be jumped by a ton of Stealth Ninjas in
this part of the area. There will be twenty Stealth Ninjas that will
appear two at a time in either the main room you enter, or the
adjoining computer area. If you run low on health there is a crate
containing a Hamburger in the back of the computer area.
--When playing as Donatello check the small gap between the bookshelf
an the computer desk to find a purple Makimono Scroll.--
After all of the Stealth Ninjas are defeated, grab the hamburger if
you haven't already. The door to the test tube area of the lab will
open and the area will flood with green gas and the annoying computer
voice will begin to announce that "Experiment Omega has become
unstable." Go through the door and one of the Experiment Omegas will
break free from its test tube. These critters are pretty tough. They
will usually charge you by curling into a ball and flying at you, which
delivers a powerful hit. They also have a powerful grab and throw
attack, and can spit three globs of purple acid over a good distance.
They can usually be killed by a full combo, so just be sure to get your
licks in first before they attack you because they are not stunned by
being hit. After you defeat the first Omega Experiment critter, a
second Omega Experiment will break out of its tube further ahead. There
will be a Hamburger in a crate against the wall. There is also a Cola
in a crate a little further ahead. Continue on and another Omega
Experiment will break out. Kill it and another Omega Experiment will
break out. Kill it and move to the right grab the speed power up and
another Omega Experiment will break out and two Foot Bees will appear
on your left and right sides. Defeat the Omega Experiment first and
then destroy the Foot Bees. Continue forward and another Omega will
break out. Kill it an another will break out and then another Omega
Experiment once it is defeated. There will be a Cola against the wall
in a crate. Grab it and move forward where another Omega Experiment
will break out. Grab the Hamburger in the crate by the wall and
continue on where another Omega Experiment will break out. Kill it and
a final Omega Experiment will break out a rush you, so finish the
monster off.
--Search the left boarder near the piles of cardboard boxes to find a
crate that contains a gray scroll.--
+-------------------------------+
|BOSS FIGHT: Mystical Wind Ninja|
+-------------------------------+
Dash behind the cyclone that the Wind Ninja appears in and wait for
the cyclone to vanish so you can attack the Wind Ninja. After the Wind
Ninja takes his licks he will jump into the air and spin around.
Immediately dash away from the Wind Ninja to avoid his mega-cyclone
counterattack. Watch which direction the Wind Ninja is facing when he
stops spinning because that is the direction he will jump out of the
cyclone in. Dash to where he is facing and attack him when he lands
after he jumps. Dash away again and the Wind Ninja will create another
huge cyclone. Watch where he will jump out and dash in to attack him
when he lands. Repeat the process and the Wind Ninja will be dead as a
doornail soon enough.
After the Wind Ninja is defeated the signal arrow will begin
flashing. Move to the large double doors at the back of the room to
complete the area.
-----------------------------------------------------------------------
AREA 4: MOUSER ARSENAL
-----------------------------------------------------------------------
When you begin, head to the right wall and grab the crate full of
Explosive Shurikens against the wall. Six Foot Ninjas with swords and
two Foots Bees. Defeat them and three more Foot Ninja with swords will
show up. Kill them and four Foot Bees along with two Foot Ninjas with
swords will appear. The door to the giant Mouser Arsenal will open. Go
through the door and five silver Mousers will appear. There is a crate
with a defense power up along the right wall inside the Mouser chamber.
Get the defense power up and then charge the Mousers. There will be
forty Mousers you have to defeat, and they will come at you seven at a
time. Be careful because they can easily surround you and they can chew
you apart in seconds. Dash out if they surround you and then attack
from outside the group. There is a Hamburger at the back of the
chamber. After you defeat all of the Mousers, go up the ramp on the
back and you will arrive in the Dynamic Test Area. Three Foot Bees will
appear, one in the middle and one on the left and right. Destroy them
and that annoying computer voice will announce that the Giant mouser is
being released.
+----------------------------------+
|BOSS FIGHT: Giant Mouser Robot x 2|
+----------------------------------+
Hey! Stupid computer! You said Giant Mouser! Singular! One Giant
Mouser! So why are there now two Giant Mousers! Jeze, learn proper
grammar! Wait a little way away from the top of the Test Area and the
hatch will open and the two Giant Mouser Robots will appear.
Immediately throw all of your Lightning Shurikens and Fire Shurikens
into the front Giant Mouser while dashing away. Things can get pretty
hectic with two Giant Mousers so stay on your toes at all times. Never
stop moving. Dash away and let them follow you. Dash to the left side
of the Test Area and when they follow you, dash towards them, dash past
the first Giant Mouser and behind the second Giant Mouser. Attack the
back of the Giant Mousers legs, and when they turn around, dash to the
back of the second Giant Mouser to get them to turn again. At least one
of them will usually be firing missiles while the other attacks in
close range. The plus side to this is that when one Giant Mouser is
spinning its arms, it will block the incoming missiles. Dash back
behind the Giant Mouser and begin to attack its legs again and dash
away again when they face you to launch their missiles. Should you get
low on health there is a Hamburger in the crate on the right side of
the Test Area. Just keep beating on the same Giant Mouser until it
falls apart. After the first Mouser Robot falls the fight is incredibly
easy. Just stay behind the remaining Giant Mouser robot like you did at
the end of Stage 1 when you first fought it, and beat on its legs until
it is destroyed.
After the Giant Mousers are destroyed move to the right and go up
the stairs. There are two crates that both contain Hamburgers at the
base of the stairs. If you are low on health break one open, but leave
one because if you get low on health later in the area, you can
backtrack back to the stairs to get the Hamburger. When you get on the
stairs two Stealth Ninjas and a Foot Ninja with a sword. Defeat them
and four more Stealth Ninjas and one Foot Ninja with a sword will
appear two at a time. Defeat them and continue up the stairs onto the
computer area where five more Stealth Ninjas and two Foot Ninjas with
swords will appear two at a time. Defeat them and move down the stairs
on the bottom of the computer area. Go down the stairs to the next area
and four Stealth Ninjas will appear two at a time. Go to the upper-left
corner to find a crate containing shurikens. After defeating the last
few enemies one Foot Bee, three Foot Ninjas, and three Stealth Ninja
will appear. Defeat them and three Foot Bees, one Foot Ninja with a
sword, and three Stealth Ninjas will appear further down. Defeat them
and the arrow will signal you to move left. Walk up the stairs and four
Foot Ninja with swords will jump down. Kick their butts and continue
forward along the catwalk and one Stealth Ninja and two Foot Bees will
appear. Defeat them and continue left along the catwalk and you will
arrive at the reactor area. Two Foot Bees, one Foot Ninja with a sword,
and two Stealth Ninjas will attack when you step off the catwalk. Jump
on top of the chain-link fencing to avoid the Foot Ninjas, and to deal
with the Foot Bees much easier.
--There is a gray Makimono Scroll hidden in the lower-right corner
underneath the chain-link fence.--
Jump on top of the left fence and look in the back-left corner to
find a crate with Lightning Shurikens in it. Three Stealth Ninjas will
jump down, so defeat them and three Foot Ninjas with swords and two
Foot Bees will appear. Destroy those and five of the silver Mousers
will appear. Destroy them and walk up the stairs to the reactor. After
the cutscene ends, beat the hell out of the reactor for fun until it
explodes, listening to the annoying computer voice all the while... I
love it how the computer says "Thank you." before it explodes... kind
of reminds me of Spaceballs... Well, enough reminiscing! After the
reactor explodes the area ends.
-----------------------------------------------------------------------
AREA 5: DEMOLITIONED ARSENAL
-----------------------------------------------------------------------
This area is just the Dynamic Test Area after the explosion. It will
serve as an arena for a boss fight. Each character will fight a
different boss so just read on to whomever you need. There will always
be a Pizza in the bottom-left crate, and a Cola in the upper-right
crate if you need health during the fight.
--There is a gray Makimono Scroll in the upper-left crate during any of
the fights.--
+------------------------------------------------+
|Leonardo: BOSS FIGHT: Elite Foot Ninja with Axe |
+------------------------------------------------+
This elite foot ninja wields a single axe as a weapon, but his
behavior is identical to the elite foot ninja with dual swords. Avoid
using your jump attack against him, because much like the other elite
ninjas he is exceptionably good at knocking you out of the air with his
uppercut attacks. Attack him and after hitting him twice dash away,
because if you hit him more than twice he will dash behind you and beat
the heck out of you. After taking a good bit of damage (about when 1/3
of his life bar is gone) it will dash away and begin to vibrate. The
ninja will split into two ninjas! As if one wasn't bad enough... You
can easily tell which one is the duplicate, because it will be much
darker in color, almost like a shadow. The shadow ninja can do anything
that the regular elite foot ninja can do, but it has much less life, so
it is defeated much easier. If you stand next to the ninjas and hit
Square when the split is complete you can usually knock the shadow
image and knock the real ninja away in a single attack, so just take
down the shadow image first before tackling the regular ninja. But
beware, because the elite ninja's attacks will grow in ferocity at the
point where he splits. His combo attack will now end in a dizzying axe
tornado, which if it hits you will drain much of your health. But if
you keep dashing away from him while he is spinning around the elite
ninja will get dizzy and fall on his ass, leaving him wide open for a
big combo attack. After his life is almost up, the elite ninja will
split again, but this time he will create two shadow clones. Mash the
Square button when the split is complete to knock them all away, and
finish off the regular elite ninja and they will all disappear.
+-----------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Stockman Robot|
+-----------------------------------------------------+
This can be a pretty difficult fight, and it is even more difficult
for Splinter because Splinters jump attack is not so great and since
that is what you will depend on for about ninety percent of the fight
it can get pretty annoying. When the battle begins, jump into the air
and use your jump attack to hit Stockman's head. His head is his only
weak point for the time being. Yeah, yeah, just like every other giant
man-robot game boss ever! How cliche... Stockman will attack you by
launching a few explosive rounds into the air from his back-mounted
artillery cannon, and after a few seconds the rounds will fall back
down to the ground and detonate all around him. Dash away from him
while the shells are still falling to avoid the resulting explosion on
the ground. He will also attack by spinning wildly in a circle while
firing his machinegun non-stop. Stand next to him while he is spinning
and he will not hit you. Do not jump while he is spinning or the
machinegun will hit you. When he stops spinning attempt to jump attack
his head again before he shields himself with his hand. After a few
hard knocks the protective glass will crack. Stockman will start to
increase the frequency of his attacks, and gain some new ones. He will
now fire the cannon on his right arm at you. Dash around him in a close
circle to avoid the arm-cannon blasts. When he stops firing attempt to
jump attack his head again. After the glass cracks a second time, he
will become very frantic in his attack patterns. He will start to use
his grab attack, which is probably his hardest attack to dodge because
you will usually be staying close to him so it is very easy for him to
reach forward with little warning and grab you and throw you across the
Test Area. The speed at which the arm-cannon projectiles travel will
also increase dramatically. Take care to stay close, but not to close
so Stockman can't grab you with his hand and throw you. Continue to
jump attack in between his attack to knock on his noggin and the
protective glass will completely shatter. His head will now be
completely exposed. After the glass is completely shattered, this fight
becomes MUCH easier, as you are now free to hit him anywhere on his
body to do damage to him, so you no longer have to jump attack him.
Just keep doing combo attacks into his legs and he will fall in no time
flat.
+---------------------------------------------------+
|Rapheal: BOSS FIGHT: Elite Foot Ninja with Trident |
+---------------------------------------------------+
Time for your second bout against one of the elite foot ninjas. This
elite foot ninja uses a long trident as a weapon, so his attack reach
is pretty far, however he is probably an easier fight then the foot
ninja with the swords. Avoid using your jump attack against him, as the
elite ninjas are exceptionably good at knocking you out of the air with
their uppercut attacks. Because he has such a long attack reach with
his trident it is advisable to attack him from the sides or back and
not the front. Attack him a few times and after hitting him three time
dash away, because if you hit him more than twice he will dash around
behind you and start to attack. After doing this a few times (about
when 1/3 of his life bar is gone) it will dash away and begin to
vibrate. The ninja will split into two ninjas! As if one wasn't bad
enough. You can easily tell which one is the duplicate, because it will
be much darker in color, almost like a shadow. The shadow ninja can do
anything that the regular elite foot ninja can do, but it has much less
life, so it is defeated much easier. If you stand next to the ninjas
and hit Square when the split is complete you can usually knock the
shadow image and knock the real ninja away in a single attack, so just
take down the shadow image first before tackling the regular ninja. But
beware, because the elite ninja's attacks will grow in ferocity at the
point where he splits and he will gain a new attack where he walks
forward twirling his trident in front of himself. Keep attacking the
elite foot ninja and when his life is almost depleted he will split
again, but this time he will create two shadow clones. Mash Square when
the split is complete to knock them all away, and finish off the
regular elite ninja and they will all disappear.
+--------------------------------------------------------------------+
|Michelangelo/Casey Jones: BOSS FIGHT: Elite Foot Ninja w/ 2x Swords |
+--------------------------------------------------------------------+
--There is an orange scroll in a crate on the right side of the dynamic
test area when you battle the Elite Foot Ninja with two swords as
Michelangelo.--
This elite foot ninja dual wields two swords, and he is a
formidable opponent. Avoid using the jump attack against him, as the
elite ninjas are exceptionably good at knocking you out of the air with
their uppercut attacks. Attack him and after hitting him twice dash
away, because if you hit him more than twice he will dash away from you
and start to attack you. After doing this a few times (about when 1/3
of his life bar is gone) it will dash away and begin to vibrate. The
ninja will split into two ninjas! As if one wasn't bad enough. You can
easily tell which one is the duplicate, because it will be much darker
in color, almost like a shadow. The shadow ninja can do anything that
the regular elite foot ninja can do, but it has much less life, so it
is defeated much easier. If you stand next to the ninjas and hit Square
when the split is complete you can usually knock the shadow image and
knock the real ninja away in a single attack, so just take down the
shadow image first before tackling the regular ninja. But beware,
because the elite ninja's attacks will grow in ferocity at the point
where he splits. His combo attack will end in a dizzying sword tornado,
which if it hits you will drain much of your health. But if you keep
dashing away from him while he is spinning around the elite ninja will
get dizzy and fall on his ass, leaving him wide open for a big combo
attack. After his life is almost up, the elite ninja will split again,
but this time he will create two shadow clones. Mash square when the
split is complete to knock them all away, and finish off the regular
elite ninja and they will all disappear.
-----------------------------------------------------------------------
AREA 6: TRAP CORRIDOR
-----------------------------------------------------------------------
When the area begins one Foot Bee will appear. Destroy it and it
will trigger the opening of the door to the first room of the Trap
Corridor. This area is full of all sorts of nasty contraptions so stay
alert and pay attention or you'll end up skewered, smashed, crushed, or
generally just really messed up. In the first room there are two rows
of bamboo spikes that shoot out of the ground in the middle of the
room. Walk around the side of the room to avoid them. The door to the
second room has spikes on the sides and will slam shut when you attempt
to go through it. Stop before you go through the door so you will
trigger it to slam shut without being in its way. Go through the spike
door while it begins to re-open and enter the second room. There is a
large weight attached to the ceiling in the center of the room that
will slam down when you walk under it. Go around the sides of the room
and walk through the door into the third room. There are two swinging
guillotines, one in front of the room and one in back. Wait until the
guillotines start to swing to the right and dash along the left side of
the room. Brake the crates that are in your way, there is a Cola in the
second crate. Go through the door into the fourth room. There is a
series of bamboo spikes positioned like a maze in the room. Wait until
the spikes are popped up and jump over them. There is a speed power up
in a crate in the center of the room. The door to the fifth room is
another trapped spike door, so don't run through it, stop in front of
it to trigger it and walk though as it re-opens. There are arrows
shooting out of the walls in the fifth room. Dash forward and break the
first crate to find some Shurikens. Dash forward and trigger the
trapped spike door, and then dash through as it re-opens. In the sixth
room there are three weights attached to the ceiling, two on the left
and one on the right. Two Stealth Ninjas will jump down. Defeat them
taking care not to end up under one of the weights when you attack.
After the Stealth Ninjas are killed, the door to the seventh room will
open. In the seventh room, there are two sets of bamboo spikes and two
swinging guillotines on the left and right sides of the room. They are
easily avoided just by walking down the center of the room, but...
--There is a gray Makimono Scroll in a crate on the left wall. Jump
over the bamboo spikes and walk along the wall and break the crate. If
you are playing as Michelangelo there is a crate floating in the lower-
right corner of the room. Use your jump attack to break the floating
crate to get the orange scroll.--
Go through the door into the eighth room. There are more arrows
shooting from the walls. There are Fire Shurikens in the second crate
in the center of the room. Take caution when dashing through the room
because there is a weight hanging above the exit. Trigger the weight by
dashing near it, and then go through the door while it raises back up
to the ceiling. You are finally out of the zany trap corridor. There is
a Hamburger in a crate on the left wall and a Cola in a crate at the
top of the room. Leave them be if you are not low on health. When you
enter the room, three Stealth Ninjas will jump down. Defeat them and
two Foot Bees and three Stealth Ninjas will appear. After you kill
those baddies, three more Stealth Ninjas will appear. Defeat them and
one Stealth Ninja and three Foot Bees will show up. After they are
defeated four Stealth Ninjas will jump out, and after they are killed
one Stealth Ninja and two Foot Bees will appear. The signal arrow will
tell you to go through the door in the right wall. Grab the Hamburger
or Cola if you haven't already and go through the door. Four Foot Bees
will appear in the next room. Defeat them and two Stealth Ninjas will
appear. Kill them and three Omega Experiments will show up. Yikes!
These guys can get nasty. The easiest way to defeat them is to use your
jump attack. But try not to let them gang up on you. After they die,
another three Omega Experiments will appear. Defeat those creeps and if
you are low on health, grab the Hamburger in the left corner, because
it's boss time!
+-------------------------------------------------------+
|Leonardo: BOSS FIGHT: Elite Foot Ninja with Dual Swords|
+-------------------------------------------------------+
This elite foot ninja dual wields two swords, and he is a formidable
opponent. Avoid using the jump attack against him, as the elite ninjas
are exceptionably good at knocking you out of the air with their
uppercut attacks. Attack him and after hitting him twice dash away,
because if you hit him more than twice he will dash away from you and
start to attack you. After doing this a few times (about when 1/3 of
his life bar is gone) it will dash away and begin to vibrate. The ninja
will split into two ninjas! As if one wasn't bad enough. You can easily
tell which one is the duplicate, because it will be much darker in
color, almost like a shadow. The shadow ninja can do anything that the
regular elite foot ninja can do, but it has much less life, so it is
defeated much easier. If you stand next to the ninjas and hit Square
when the split is complete you can usually knock the shadow image and
knock the real ninja away in a single attack, so just take down the
shadow image first before tackling the regular ninja. But beware,
because the elite ninja's attacks will grow in ferocity at the point
where he splits. His combo attack will end in a dizzying sword tornado,
which if it hits you will drain much of your health. But if you keep
dashing away from him while he is spinning around the elite ninja will
get dizzy and fall on his ass, leaving him wide open for a big combo
attack. After his life is almost up, the elite ninja will split again,
but this time he will create two shadow clones. Mash square when the
split is complete to knock them all away, and finish off the regular
elite ninja and they will all disappear.
+----------------------------------------------+
|Rapheal: BOSS FIGHT: Elite Foot Ninja with Axe|
+----------------------------------------------+
This elite foot ninja wields a single axe as a weapon, but his
behavior is identical to the elite foot ninja with dual swords. Avoid
using your jump attack against him, because much like the other elite
ninjas he is exceptionably good at knocking you out of the air with his
uppercut attacks. Attack him and after hitting him twice dash away,
because if you hit him more than twice he will dash behind you and beat
the heck out of you. After taking a good bit of damage (about when 1/3
of his life bar is gone) it will dash away and begin to vibrate. The
ninja will split into two ninjas! As if one wasn't bad enough... You
can easily tell which one is the duplicate, because it will be much
darker in color, almost like a shadow. The shadow ninja can do anything
that the regular elite foot ninja can do, but it has much less life, so
it is defeated much easier. If you stand next to the ninjas and hit
Square when the split is complete you can usually knock the shadow
image and knock the real ninja away in a single attack, so just take
down the shadow image first before tackling the regular ninja. But
beware, because the elite ninja's attacks will grow in ferocity at the
point where he splits. His combo attack will now end in a dizzying axe
tornado, which if it hits you will drain much of your health. But if
you keep dashing away from him while he is spinning around the elite
ninja will get dizzy and fall on his ass, leaving him wide open for a
big combo attack. After his life is almost up, the elite ninja will
split again, but this time he will create two shadow clones. Mash the
Square button when the split is complete to knock them all away, and
finish off the regular elite ninja and they will all disappear.
+-----------------------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Elite Foot Ninja with Pike|
+-----------------------------------------------------------------+
This elite foot ninja uses a lengthy pike as a weapon, so his attack
reach is pretty far. However, his attack pattern and behaviors are
exactly like those of the elite foot ninja with the trident. Avoid
using your jump attack against him, as the elite ninjas are
exceptionably good at knocking you out of the air with their uppercut
attacks. Because he has such a long attack reach with his pike it is
advisable to attack him from the sides or back and not the front.
Attack him a few times and after hitting him three time dash away,
because if you hit him more than twice he will dash around behind you
and start to attack. After doing this a few times (about when 1/3 of
his life bar is gone) it will dash away and begin to vibrate. The ninja
will split into two ninjas! As if one wasn't bad enough. You can easily
tell which one is the duplicate, because it will be much darker in
color, almost like a shadow. The shadow ninja can do anything that the
regular elite foot ninja can do, but it has much less life, so it is
defeated much easier. If you stand next to the ninjas and hit Square
when the split is complete you can usually knock the shadow image and
knock the real ninja away in a single attack, so just take down the
shadow image first before tackling the regular ninja. But beware,
because the elite ninja's attacks will grow in ferocity at the point
where he splits and he will gain a new attack where he walks forward
twirling his pike in front of himself. Keep attacking the elite foot
ninja and when his life is almost depleted he will split again, but
this time he will create two shadow clones. Mash Square when the split
is complete to knock them all away, and finish off the regular elite
ninja and they will all disappear
+-------------------------------------------------------------------+
|Michelangelo/Casey Jones: BOSS FIGHT: Elite Foot Ninja with Trident|
+-------------------------------------------------------------------+
This elite foot ninja uses a long trident as a weapon, so his attack
reach is pretty far, however he is probably an easier fight then the
foot ninja with the swords. Avoid using your jump attack against him,
as the elite ninjas are exceptionably good at knocking you out of the
air with their uppercut attacks. Because he has such a long attack
reach with his trident it is advisable to attack him from the sides or
back and not the front. Attack him a few times and after hitting him
three time dash away, because if you hit him more than twice he will
dash around behind you and start to attack. After doing this a few
times (about when 1/3 of his life bar is gone) it will dash away and
begin to vibrate. The ninja will split into two ninjas! As if one
wasn't bad enough. You can easily tell which one is the duplicate,
because it will be much darker in color, almost like a shadow. The
shadow ninja can do anything that the regular elite foot ninja can do,
but it has much less life, so it is defeated much easier. If you stand
next to the ninjas and hit Square when the split is complete you can
usually knock the shadow image and knock the real ninja away in a
single attack, so just take down the shadow image first before tackling
the regular ninja. But beware, because the elite ninja's attacks will
grow in ferocity at the point where he splits and he will gain a new
attack where he walks forward twirling his trident in front of himself.
Keep attacking the elite foot ninja and when his life is almost
depleted he will split again, but this time he will create two shadow
clones. Mash Square when the split is complete to knock them all away,
and finish off the regular elite ninja and they will all disappear
After the battle ends the signal arrow will begin flashing. Go up
the stairs to the door and the area will end.
-----------------------------------------------------------------------
AREA 7: HELIPORT
-----------------------------------------------------------------------
+------------------------+
|BOSS FIGHT: The Shredder|
+------------------------+
This is a one on one fight against the Shredder. The Heliport is a
fairly large area, so there is plenty of room to fight. There is a
crate in each corner of the area. There is a Hamburger in the crate in
the top-right corner. A crate containing Lightning Shurikens in the
lower-right corner. Another crate containing a Hamburger is in the
lower-left corner, and another Lightning Shuriken in a crate in the
upper-left corner. When the fight begins, Shredder will charge you.
Start throwing any shurikens you may have at him. Walk forward as you
throw your shurikens, because if Shredder ever gets more then half a
screen away he will use his jump attack to close the gap. Walking
forward after you throw each shuriken will make up for the distance you
knock him back by hitting him, so he will not use his jump attack. Once
you are out of shurikens, or if you would rather not use them, engage
him at close range. Dash away from him while he attacks and when he
stops his combo, dash in and hit him. Be cautious though, as Shredder
is quite fast and with his Goblin Sword has good range and reach. One
attack to be cautious of is when he stabs the sword into the ground and
releases a large blue energy explosion. Dash away quickly as you see
him do this because it hurts pretty bad, but it is very easy to see
this attack coming. Just keep dashing until he breaks his combo and is
stalled by the lag of his last attack. While he is stalled, hit him a
few times and you will have him defeated in a minute or two.
-----------------------------------------------------------------------
AREA 8: SHINTO PALACE
-----------------------------------------------------------------------
+----------------------+
|BOSS FIGHT: Oroku Saki|
+----------------------+
This area will only be available when you have played through and
beaten Stage 6 with all four of the Turtles. This is the final battle
against The Shredder, or to be more precise, the final battle against
Oroku Saki. Oroku Saki is a vicious opponent. He can not be stunned,
your attacks will barely phase him, and he can not be knocked out of
his own lightning fast attacks. But never fear, you will begin the
fight with re-filled continues. Yep, all six will be back so you should
be sitting pretty! And you also have all three Gembu Turtle Power
attacks at your disposal. I suggest using those three Gembu attacks
A.S.A.P. because they will remove a lot of his health, which is a good
thing! Unfortunately, after Saki loses 50% of his health, which the
second Gembu attack should accomplish, his aura will turn from blue to
red and he will get an insane boost in speed and power. Since the
Gembus will not even come close to completely defeating Oroku Saki, you
will have to engage him in close range... unless you happen to have
ass-loads of shurikens on you. But assuming you don't have the
proverbial ass-load of shurikens I should really educate you on how to
tangle with this powerful opponent. First of all: Oroku loves to stun
you so he can beat on your paralyzed corpse, so his initial wave of
attacks should always be dashed away from. After his first two attacks
miss, attack him and then dash away to play it safe. Or go nuts; you do
have six lives to blow. If you do lose a life, remember you get ten
normal shurikens every time you continue, so unload into Saki every
time you continue. Do not use your jump attack! He CAN and sometimes
will literally juggle you across the entire area using his uppercut
attack until you die, so avoid using your jump attack so you will avoid
triggering him to use his uppercut to knock you out of the air.
Following those few basics you should have a good fight with Saki, but
he will fall to the superior might of having all six continues! After
that, just sit back and watch the new ending! Congratulations, you beat
Story Mode!
\ /--------------\ /
]==========================|Challenge Mode|===========================[
/ \--------------/ \
Challenge Mode is unlocked once you beat Story Mode with all four of
the Turtles. You can only choose one of the four Turtles to play with
in Challenge Mode. Challenge Mode itself is a one on one survival
battle against all of the enemies in the game with a brief pause
between fights. After each fight crates will appear around the edge of
the ring and you will have three seconds to break open as many crates
as possible and collect the contents; which could be Shurikens,
Lightning Shurikens, Fire Shurikens, Soda, Sushi, Pizza, or nothing!
The maximum number of each type of Shurikens you can carry has been
increased to 99 of every type, so you can have a lot more fun with
shurikens, but your ability to use the Gembu Power has been removed...
Bummer. After every fight you can see the percentage complete in the
lower-right corner of the screen, and you will get a small amount of
life back before every fight, even if you don't get healing items. It
is important to save your shurikens for later on in the tournament.
Just don't go wasting them on Mouser Robots. They are a very important
part of beating Challenge Mode in less than fifteen minutes; which is
required to unlock Casey Jones' Story Mode. Well, lets get things
started! Challenge Mode! READY! GO!!!
Fight 1: Dragon Face
--------------------
Not much strategy about beating this low-level goon. Just charge him
in the beginning and dash around him while doing two-hit attacks. Any
more then two hits will get you a counter-attack. He should fall in no
time. Position yourself to start cracking crates and pray for fire
shurikens and pizza.
Fight 2: Casey Jones
--------------------
Casey is another easy match. Just follow the same two-hits and evade
pattern you used last match and you will be victorious in no time.
Fight 3: Giant Mouser Robot
---------------------------
The Giant Mouser Robot is a push over if you know how to exploit its
weak spots. Never stand in front of the Giant Mouser. Stand on the side
of it by the back of the leg, and swing away, moving as it moves and
turning as it turns. If you positioned yourself well enough you can
evade all of its attacks with no effort and send it packing.
Fight 4: Nano Monster Ver. 2.1
------------------------------
Use your jump attack to tackle this monster from the air. When it
raises both arms up and puffs out its chest, dash away to avoid it's
junk explosion attack. Just smash away with jump attacks and it will go
down.
Fight 5: Mouser Robot
---------------------
Dude... It's just one friggan Mouser Robot... Why the hell are you
reading this? All you need to do is hit the thing once and it'll
explode.
Fight 6: Mystic Wind Ninja
--------------------------
Rotten ninjas are back... When the fight starts the Wind Ninja will
jump back into the ropes. Jump attack towards the spot where it will
land to hit it before it even starts firing off those annoying
tornadoes, and then dash quickly away from it. After being hit the Wind
Ninja will spin around and form a massive tornado. Watch as the Wind
Ninja spins and when it stops head in the direction the ninja is facing
because it will jump out of the tornado in the direction it is facing.
Since you should be there waiting for it when it exits the tornado,
feel free to knock the hell out of it. It will once again counter with
a giant tornado. Just repeat the above and you will have him licked.
Fight 7: Mystic Earth Ninja
---------------------------
In my opinion, surely this is the most annoying of ninjas. As with
all of the mystic ninjas he will start the match by jumping backwards
and firing off a single boulder. Jump around the boulder and nail it
with a jump attack. The Earth Ninja will jump and spin around which
will signal an attack that is barely harmful in and of itself, but
utterly annoying! A brown earthy line will shoot out from the ground at
the ninja's feet and head in a straight line towards your turtle's
current position. It's pretty easy to dodge, but if you get hit by it
consider yourself grounded with the worst case of athlete's foot ever.
You can't attack, jump, dash, or throw shurikens, and your movement is
slowed down abysmally increasing the likelihood of being struck by
boulders. So just avoid the dirt line at all costs. Just keep jump
attacking the Earth Ninja. He will go down.
Fight 8: Mystic Water Ninja
---------------------------
Thank God somebody at Konami loves us and gave us a box to stand on;
otherwise we would be boned. DO NOT BREAK THE CRATE IN THE MIDDLE OF
THE ROOM! There's nothing in it anyway. The Water Ninja is easy enough,
though, if not only time consuming to defeat if you decide to try and
do it the long way. I suggest using Lightning Shurikens to end this
match quickly. At the start of the fight, jump over the crate and jump
attack the ninja. This will trigger his counter attack; three geysers
will bubble up around him and the area will start to flood. Hightail it
to higher ground (the lovingly provided crate in the center of the
ring). Jump onto the crate and stay parked there. If you want to end
the match quicker unload a bunch of Lightning Shurikens into the Water
Ninja after he stops spinning. This will quickly drain the Water Ninjas
health and end the match that much faster. If you don't want to use
your shurikens then just keep jump attacking the Water Ninja once the
water recedes, and then get back on the crate when the water starts to
rise again. Rinse and repeat until this pesky ninja goes to a watery
grave.
Fight 9: Mystic Metal Ninja
---------------------------
This guy is just annoying. In the beginning he will jump backwards
while launching a pinball at you. Jump attack at him, over the pinball,
and nail him. Get behind him because he will counter attack by
launching five pinballs in whatever direction he is facing. Just stay
behind him and beat on him. The pinballs will probably knock you
around, but don't worry about them, just concentrate on defeating the
ninja that’s launching them at you.
Fight 10: Mystic Fire Ninja
---------------------------
This guy will jump backwards and launch a fireball. Dodge around it
and go for a combo. After taking a few hits the ninja will release five
pillars of fire. Dodge the fire pillars by dashing away as quickly as
possible and watch as the ninja jumps away. Try to gauge where the
ninja will land to make sure you end up there first. When he lands,
combo him again and repeat the process until he falls.
Fight 11: Prototype Mouser
--------------------------
Hit it once. BA-DOOM!!!
Fight 12: Evil Turtlebot Ver. 1.5
---------------------------------
This is where it starts to get tough. When the fight begins, Evil
Turtlebot will stand still. DON'T GO NEAR IT! It is completely
invulnerable to harm for the first few moments of the fight. You can
try to hit him all you want, but you won't hurt him, and it leaves you
open to attack. So stay back and wait for him to come to you. When he
charges you, attack him and combo him until you knock him down. Make
sure all of your hits connect to keep him stunned, because if even one
of your attacks misses the Evil Turtlebot will use the opening to
counter-attack and knock you out of your combo and onto your ass. After
your last hit of the combo lands and you knock Turtlebot down, dash
away quickly. It will get up and give chase. Dash around until it tries
to attack you and misses. Attack it again, making sure not to miss. It
will probably jump into the air after the second combo and release its
beam barrage. This is easy enough to dodge if you just dash around
sporadically. The beams will go in a straight line, so if the first one
hits away from you, you are safe. Just wait for it to land and nail it
when it comes down. It shouldn't make it through three good combo
attacks.
Fight 13: Foot Gunner Ninja
---------------------------
This guy again... This could be a long and drawn-out fight, which
isn't good. The Gunner Ninja will start the fight by using the flame-
thrower. Dash around him before he gets it set and ready and knock the
hell out of him with a good combo. After that, keep dodging around him
in a circle pattern until he attacks with his shotgun, giving you an
opening to smack his back. The hardest part about this round is keeping
the ninja out of the ropes so you have a clear shot at his back. You
can herd him if necessary by running into his shield. This will push
him backwards, but it does leave you open for a shotgun blast in the
face. Yeowch!
Fight 14: Quarry
----------------
This fight is easy. Quarry will teleport around annoyingly, so watch
the light columns to see where Quarry will pop up, and dash away from
where he will appear. He will either jump at you, charge at you, do a
combo attack to the air in your direction, or spit a bunch of acid
loogies at the ground around himself. Stay away and wait for him to
charge you, and when he stops moving hit him twice and he will
disappear. If he starts to spit loogies, do a jump attack into him and
he will disappear. He will teleport in again so just repeat the
process. He'll go down after awhile.
Fight 15: Razorfist
-------------------
This guy is just annoying as all hell. Much like the Foot Gunner, he
cannot be damaged from the front, which by process of elimination
leaves... the back! You can use your uppercut attack to knock
Razorfist's arms out of the way and attack his front, but this will
usually get you counter-attacked. And this guy counter-attacks so
sporadically that it's just annoying! Get around behind Razorfist and
swing away. He will probably counterattack, but who cares. Just get
back up onto your feet and hit him some more. He really doesn't have
any attacks to worry about, since basically all of his attacks focus to
the front, so just stay behind him. There is only one really annoying
attack he has, if you can even call it an attack. Razorfist will begin
to run, but if you stay in one spot he will just run in a circle. This
is very annoying because it is difficult to stop him, and he will
continue to run in a circle for the rest of time itself unless he
either hits you or you hit him out of his mad dash. Just attempt to
dash behind him when he runs past you and take a swing. If it whiffs
him, try again. Or you could just opt to let him trample you... Either
way, just get him to stop so you can beat on him properly.
Fight 16: Foot Ninja (w/ Bo Staff)
----------------------------------
Just hit him twice, dude, and that'll be the end of the fight.
Fight 17: Elite Foot Ninja (w/ dual Swords)
-------------------------------------------
These damn foot ninjas are probably the most annoying enemies in the
game. He will charge you from the get go. Avoid using the jump attack,
as the ninjas are quite good at knocking you out of the air with their
uppercut attacks. Attack him and after hitting him twice, dash away.
After doing this a few times (about when 1/3 of his life bar is gone)
it will dash away and begin to vibrate. The ninja will split into two
ninjas, but if you stand next to him and hit Square when the split is
complete you can usually kill the shadow image and knock the real ninja
away in a single attack. The ninjas attacks will grow in ferocity at
this point. His combo will end in a dizzying sword tornado, which if it
hits you will drain much of your health. But if you dash away from him
he will get dizzy and fall on his ass leaving him wide open for a
combo. After his life is almost up, the ninja will split again, this
time with two clones. Mash square when the split is complete to kill
them all in one swipe.
Fight 18: Elite Foot Ninja (w/ Axe)
-----------------------------------
This ninja is armed with an axe, but its behavior is identical to
the previous Elite Foot Ninja with the two swords. Just follow similar
tactics for the axe ninja as you did on the dual sword ninja and he
will go down all the same.
Fight 19: Elite Foot Ninja (w/ Trident)
---------------------------------------
This ninja is similar to the last two in some respects, but he
fights with a different weapon, and hence, a different style. His main
attack consists of walking forward while spinning his trident in front
of him, giving him protection from the front and most of his side. Dash
around his sides and attack him in the back. Try not to hit him more
then twice per attack run, or he will try to dash around to your back
and hit you with an attack of his own. Thankfully it’s a slow attack.
He will use his trident to pole vault into the air and then slam it
down in front of him. Just dash to the left or right of him to avoid
it. After taking so much damage, the ninja will dash away and do his
mirror image move, thus doubling the ninja annoyance factor. Use of a
Square attack can usually hit both, and usually kills the clone. Just
continue to attack the ninja. He will again, split, this time into two
more ninja clones. A Square attack while standing next to them right
after the split is complete may kill the clones, and perhaps even the
real ninja, otherwise just concentrate on the main ninja. He should be
on his last leg anyway.
Fight 20: Elite Foot Ninja (w/ Pike)
------------------------------------
Although he uses a slightly different weapon, this ninja fights with
the exact same style as the Elite Foot Ninja armed with the trident.
Use a similar strategy to defeat this enemy.
Fight 21: Hun
-------------
Hun is an extremely tough fight... that is if you choose to fight
him. I on the other hand say we play dirty. Who ever said we were here
to play fair? From the beginning of this Mode you have been hoarding
shurikens by the dozens. It's more then time we use them... Hun will
immediately charge you. Switch to your Lightning or Exploding Fire
Shurikens and let them rip into Hun. They will stun and knock him back.
Feel free to just mash the Triangle Button! After 1/2 of Hun's life is
gone, Hun will get peeved and turn beet red, giving him an incredible
speed and power boost, and the shurikens will no longer stun him on
impact. So run. Run like hell. Run away and let Hun chase you while you
continue to pelt him with shurikens. Just be sure to stay away. Hun is
more then capable of ending your winning streak in a single huge chain
combo attack.
Fight 22: Foot Ninja (w/ Sword)
-------------------------------
Hit him. Once, twice, dead. Easy as pie; I promise.
Fight 23: Dr. Stockman
----------------------
Another long annoying fight. When it begins jump attack into
Stockman's head. That is your target: His noggin. He will launch a few
explosive rounds into the air, and after a few seconds, they will fall
to the ground and explode all around him. Dash away while the shells
are still falling to avoid this. If he begins to spin wildly and fire
his machinegun, stand next to him and he will not hit you. Do not jump
either while he is spinning or the machinegun will hit you. When he
stops, jump attack his head again. The protective glass will crack
after a few hits and he will start to increase the frequency of his
attacks, and use some new ones. He will fire the cannon on his arm at
you. Dash around him in a close circle to avoid the arm-cannon blasts.
When he stops firing, wail on his head again. After the glass cracks
again, he will start to use his grab attack if you are close to him
(which is probably his hardest attack to dodge) and the speed at which
the arm-cannon blast travel will increase dramatically. Take care to
stay close, but not to close so he can't grab you with his hand and
throw you. Continue to jump attack to beat on his head and the
protective glass will completely shatter and his head will be exposed.
After the glass is completely gone, this fight becomes MUCH easier, as
you are now free to hit him anywhere on his body to do damage to him.
No more jump attacks necessary! Yay! Now bust him up!
Fight 24: Shredder
------------------
Remember how cheap you were in the fight against Hun? Well it's time
for some more low-down dirty fighting. Throw Lightning and Fire
Shurikens at Shredder. Heh heh... So cheap, yet so smart! Would you
rather go head to head with him? Be my guest, but this is much quicker
and safer, and speed and not dying are what this is about. If the
Shredder gets more then a half of the ring away from you, he will jump
into the air and try and do his jump attack from above. This is easy
enough to spot him doing so when you see him jump just dash away from
the spot where he is going to land and restart the process of whittling
down his health with shurikens from a safe distance.
Fight 25: Oroku Saki
--------------------
I hope you have enough Fire and Lightning Shurikens to last these
last two matches. You should... At least I hope you should. Oroku is
easy enough to keep at bay with the stunning effects provided by the
higher powered elemental shurikens so you should have no problems, and
unlike Shredder, he will do almost nothing to try and close the gap and
put up a fight. As long as your shurikens hit their mark you will
breeze through this match.
Fight 26: Hamato Yoshi
----------------------
For the first few seconds of the fight Hamato Yoshi can not be
damaged. This is unfortunate, because he has no qualms against rushing
across the ring and beating the hell out of you while he is still
invulnerable. Just stay away and after a few seconds begin to launch
your remaining Lightning and Fire Shurikens at Master Yoshi. Do not
throw them as wildly as you would at the Shredder or Oroku Saki. After
Yoshi is hit by a shuriken, there will be a brief period where he will
stagger from the impact, and not be damaged from the next shuriken that
hits him. If you just throw wildly about half your throws will miss,
effectively wasting precious shurikens. If you think they can last you,
that’s great, go right ahead and chuck away. All the more easy this
fight is, but I suggest timing your throws to one every second. Other
than that, just try to stay away from Yoshi unless you are out of
shurikens. He can trash three-fourths of you life gauge in a combo, so
we can't have that happen too often. Wait for him to attack and then
dash away and hit him from a different angle. Once you beat him, you
will have completed Challenge Mode, and unlock Hamato Yoshi for use in
Versus, and hopefully Casey Jones' Story Mode if you finished in less
than fifteen minutes. God speed...
\ /--------------------\ /
]========================|Unlocking Characters|=======================[
/ \--------------------/ \
-----------------------------------------------------------------------
Unlocking additional characters in Story Mode
-----------------------------------------------------------------------
Master Splinter:
----------------
Beat Story Mode with all four Ninja Turtles.
Casey Jones:
------------
Beat Challenge Mode in less than fifteen minutes.
-----------------------------------------------------------------------
Unlocking characters in Versus Mode
-----------------------------------------------------------------------
Master Splinter:
----------------
Complete Special Stage: Ordeal as Leonardo
Casey Jones:
------------
Complete Story Mode Stage 1 as Rapheal.
Evil Turtlebot:
---------------
Complete Story Mode Stage 3 as any of the four Ninja Turtles.
Hun:
----
Complete Story Mode Stage 6 as Michelangelo.
The Shredder:
-------------
Complete Story Mode Stage 6 as any of the four Ninja Turtles.
Oroku Saki:
-----------
Complete Story Mode Stage 6 with all four Ninja Turtles.
Hamato Yoshi:
-------------
Complete Challenge Mode.
\ /--------------------------\ /
]=====================|Makimono Scrolls Locations|====================[
/ \--------------------------/ \
Makimono Scrolls are colored scrolls found hidden in crates
throughout story mode. They can be found hidden behind walls, and in
other out of the way and partially hidden areas, where the camera
usually won't let you see too well. So the only way to find them is by
snooping around the areas and exploring every nook and cranny for
hidden crates. Attack in the area you wish to explore and listen for
the noise of a crate breaking. If you hear a crate break, walk your
character through the area. If you pick up a Makimono Scroll the words
"Makimono Get" will appear. You have to complete the stage and save the
game or you will lose all scrolls recovered on that play-through. There
are five types of Makimono Scrolls. Blue Scrolls for Leonardo, Red
Scrolls for Rapheal, Orange Scrolls for Michelangelo, Purple Scrolls
for Donatello, and Gray Scrolls for miscellaneous characters. Colored
scrolls will only appear in a play-through with it's corresponding
character, but gray scrolls will appear through a story mode play-
through of all six characters. There are fifteen of each type of
colored scroll, and thirty-two gray scrolls, for a total of ninety-two
Makimono Scrolls hidden throughout the game. Happy hunting!
-----------------------------------------------------------------------
Blue Scrolls Locations
-----------------------------------------------------------------------
1) STAGE 1, AREA 1: When you start in the sewer, walk backwards towards
the camera. You will see a large hole in the left wall. Enter the hole
and attack blindly until you break the crate and get the scroll. There
is also a gray scroll here.
2) STAGE 1, AREA 2: Heading to the right from where you start the area,
following the buildings at the top, you will come to a rather large
alleyway filled with trashcans and dumpsters. There is a crate hidden
behind the blue dumpster on the right wall. (Contributed by Joutaro)
3) STAGE 1, AREA 3: Near the halfway point of the stage there is a
crate hidden behind a group of large cargo containers.
4) STAGE 1, AREA 4: On the left side of the eighth roof, there is a
cement structure with an indentation. Jump up on top of the cement
structure and head to the left to find a partially hidden crate with a
blue scroll in it. (Contributed by Joutaro)
5) STAGE 2, AREA 1: After exiting the Antique Store you will see an
alley on the left side of the building. Go down the alley and there
will be a crate with a gray scroll hidden behind the building. Jump
into the air above and use Leonardo's jump attack to break a hidden
crate floating in the air to get a blue scroll.
6) STAGE 2, AREA 2: At the beginning of the stage, jump off of the
right side of the platform down onto the subway tracks. Head towards
the camera to find a crate hidden behind the start area.
7) STAGE 2, AREA 4: After the line of explosive barrels that crosses
the entire bridge there is a line of crates on both sides of the
bridge. In one of the crates on the right side of the bridge is a blue
scroll.
8) STAGE 2, AREA 5: When you reach the area with the three car crushers
that push you into the molten steel, there is a hidden crate near by.
Instead of jumping past the car crushers and NOT jumping into the
boiling hot-ass molten steel, stand as close to the edge as possible
along the right wall and you will see a crate. Double-jump over the
molten steel and onto the crate. Break the crate to find a blue scroll
and then double-jump to the other side. (Contributed by Joutaro)
9) STAGE 2, AREA 6: There is a blue scroll on the right side of the
stage on top of the chain link fences.
10) STAGE 3, AREA 1: Right at the end of the area, there are two wooden
boxes stacked one on top of the other that says "World Transport" on
them. Jump on top of the boxes and then jump onto the blue roof over
the loading zone. Head to the left and there will be a crate floating
in the air. Jump up and use your jump attack to break the crate, then
jump up again to nab the blue scroll.
11) STAGE 3, AREA 3: Right before the area where have to dash through
the narrow passage with the falling construction beams there is a
hidden area with a Makimono Scroll. Right before the passage in the
upper-left corner there are two large gray cement blocks with a third
large gray cement block stacked on top of them. Jump to the top of the
third gray block, and then jump over the wall to find a secret area. If
you move all the way to the right and attack, a crate containing a blue
scroll will break.
12) STAGE 3, AREA 4: There is a crate behind the support beam in the
lower-right corner of the building, just before the stairs.
(Contributed by Joutaro)
13) STAGE 3, AREA 5: Right before you cross the first bridge with the
crane hook swinging across it, there will be a small balcony coming off
the right side of the building. There are two crates on one side, and a
tall cement slab in the middle. Move behind the cement slab and attack
behind it to break the crate and get the scroll. (Contributed by
Joutaro)
14) STAGE 4, AREA 2: There is a crate containing a blue scroll against
the wall on the ground floor, underneath the elevated walkway. Just
walk along the top wall to find it. (Contributed by Joutaro)
15) STAGE 4, AREA 5: From where you start, walk straight up to the top-
left corner of the room. You can just see the crate sitting there all
alone in its corner, so be a pal and go bust it up. (Contributed by
Joutaro)
-----------------------------------------------------------------------
Red Scrolls Locations
-----------------------------------------------------------------------
1) STAGE 1, AREA 2: From the very beginning head to the left to a wall.
There will be an area hidden by the corner of a building that the crate
is hidden behind.
2) STAGE 2, AREA 1: In the very beginning of the area, inside the
Second Time Around antiques shop, there is a crate in the back-left
corner of the room. It out is in plain site, just break it and nab the
scroll.
3) STAGE 2, AREA 2: At the beginning of the stage, jump off of the left
side of the platform down onto the railroad tracks. Head towards the
camera to find a crate hidden behind the start area.
4) STAGE 2, AREA 4: After the line of explosive barrels that crosses
the entire bridge there is a line of crates on both sides of the
bridge. In a crate on the left side of the bridge is a red scroll.
5) STAGE 2, AREA 6: On the left side of the stage on top of the chain
link fences.
6) STAGE 3, AREA 1: Hidden behind the pile of cardboard boxes on the
right side of the second upper path.
7) STAGE 3, AREA 3: In the area where you fight Evil Turtlebot Ver. 1.0
check behind the cement pillar on the left side wall to find a hidden
crate.
8) STAGE 3, AREA 4: In a crate on the left wall, next to a large orange
construction beam.
9) STAGE 3, AREA 5: Right when you begin the area move to the right and
forward a bit. The crate will already be visible. It is on the right
edge of the building, right behind a tiny cement block that doesn't do
a very good job of hiding
10) STAGE 4, AREA 1: Near the area where you start head left to the
ramp that leads to the second floor. Walk next to the ramp on the
bottom floor and head right when you hit the wall. The crate will be in
the right corner of that area.
11) STAGE 4, AREA 3: In the small room where you fight the Mystic Earth
Ninja, there is a crate containing a red scroll partially hidden behind
the mummy case in the center of the room.
12) STAGE 5, AREA 1: In the end of the section where the stalagmites
constantly fall from the ceiling there is a crate with a red scroll.
Grab the speed boost and run through the area. The first crate on the
right contains sushi, but the second crate further down to the left
contains the scroll.
13) STAGE 5, AREA 3: After passing through the area with the broken
power lines follow the left wall to find an indentation. Three of the
large nasty green bugs will appear in the opening so chuck a shuriken
into one of the five conveniently placed exploding barrels the run
diagonal to the opening. The explosion will kill the green bugs so you
can walk on in and break the crate that is partially hidden behind the
corner of the wall.
14) STAGE 5, AREA 4: Hidden behind the sixth exploding computer
terminal. Blow up the computer to see the partially hidden crate
sticking out from the opening in the wall.
15) STAGE 6, AREA 1: In the area where you begin head straight down
until you get to the wall. When you run into the wall head to the right
to find a crate hidden in the bottom-right corner.
-----------------------------------------------------------------------
Orange Scrolls Locations
-----------------------------------------------------------------------
1) STAGE 1, AREA 3: Near the halfway point of the stage there is a
crate hidden on top of a group of large cargo containers.
2) STAGE 1, AREA 4: On the ninth rooftop there is a wall that runs
along the right side. Follow the wall and when it gets close to meeting
up with the tenth rooftop it will turn into a corner and cast a dark
black shadow onto the ground. Walk into the shadow and attack into the
corner to break the crate and get the scroll.
3) STAGE 2, AREA 5: When you reach the area with the three car crushers
that push you into the molten steel, instead of jumping past the car
crushers stand as close to the edge as possible along the right wall
and you will see a crate. Double-jump over the molten steel and use
your "Eat Feet" jump attack to helicopter over onto the crate. Break
the crate to find an orange scroll and then double-jump and helicopter
out to the other side.
4) STAGE 3, AREA 1: Right at the end of the area, there are two wooden
boxes stacked one on top of the other that says "World Transport" on
them. Jump on top of the boxes and then jump onto the blue roof over
the truck-loading zone. Head to the right to find a crate hidden on the
right side of the roof. (Contributed by Joutaro)
5) STAGE 3, AREA 5: Not far from the beginning is a scroll for
Michelangelo. Head down from the start and take the right and the crate
will be on the bottom edge of the building behind a cement block. The
crate is trying to hide behind the cement block, but its failing pretty
miserably. Break it open and nab the scroll.
6) STAGE 4, AREA 1: After coming up the ramp to get to the second
floor, follow the fence and there will be a crate near the left wall.
7) STAGE 4, AREA 2: After coming down the stairs from the elevated
walkway, take a left and follow the wall. There will be a security
laser you have to jump over, and then the wall will turn upwards.
Follow the wall and in the corner is a crate with an orange scroll.
8) STAGE 4, AREA 3: When you enter the room that you fight the Mystic
Wind Ninja in; head to the left. The crate containing the scroll is on
the left side of the pillar right next to the door you entered through.
9) STAGE 4, AREA 4: Inside the first water fountain (the one with the
four orange spots in it). The crate is on the right side of the
circular waterspout in the water.
10) STAGE 5, AREA 2: A crate containing an orange scroll is hidden
behind the second stone pillar on the left canyon wall in the section
with the very high grass near the end of the area.
11) STAGE 5, AREA 3: From the beginning of the area, follow the left
wall and you will come to a large opening in the wall with a crate
inside of it. DO NOT BREAK THE CRATE!!! You need to jump on top of the
crate you can see, and jump into the air and use your jump attack to
break a hidden crate floating high above the ground to get the orange
Makimono Scroll hidden in it. (Contributed by Mestophles)
12) STAGE 6, AREA 2: There is a crate on the right side of the pagoda
shrine on the raised platform in the middle of the koi pond.
13) STAGE 6, AREA 3: At the end of the hallway, before entering the
laboratory, there is a pile of boxes against the back wall. Jump over
the boxes to the floor on the other side and attack behind the boxes
against the right wall to break a hidden crate and nab an orange
scroll.
14) STAGE 6, AREA 5: In a crate on the right side of the dynamic test
area where you battle the Elite Foot Ninja with the dual swords.
15) STAGE 6, AREA 6: In the seventh trapped room with the two swinging
guillotines and the bamboo spikes on both the left and right sides of
the room, use your jump attack to break a crate hidden in the lower-
right corner in the air. (Contributed by Mestophles)
-----------------------------------------------------------------------
Purple Scrolls Locations
-----------------------------------------------------------------------
1) STAGE 1, AREA 1: At the end of the level, there will be a sewer pipe
sticking out of the right wall. The crate is hidden behind the pipe.
2) STAGE 1, AREA 3: A short way into the stage, you will come to an
area with a blue truck parked in the middle of the alley. The crate is
hidden behind the truck, next to another crate containing a gray
Makimono Scroll.
3) STAGE 1, AREA 4: There are three air conditioners on the left side
of the sixth rooftop. The crate is hidden behind the last air
conditioner.
4) STAGE 2, AREA 2: At the beginning of the stage, jump off of the left
side of the platform down onto the railroad tracks. Head towards the
camera to find a crate hidden behind the start area against the left
wall.
5) STAGE 2, AREA 4: After the line of explosive barrels that crosses
the entire bridge there is a line of crates on both sides of the
bridge. In a crate on the left side of the bridge is a purple scroll.
6) STAGE 2, AREA 5: When you reach the area with the three car crushers
that push you into the molten steel, instead of jumping past the car
crushers stand as close to the edge as possible along the right wall
and you will see a crate. Double-jump over the molten steel and onto
the crate. Break the crate to find a purple scroll and then double-jump
to the other side.
7) STAGE 2, AREA 6: On the left side of the stage on top of the chain
link fences.
8) STAGE 3, AREA 3: When the area stops going straight to the left and
the path turns up, follow the right wall until you come across some
large gray blocks. Jump onto the block in the back and attack the area
behind the block on top to find a hidden purple scroll.
9) STAGE 3, AREA 4: There is a crate behind a pillar against the right
wall a short way down from the top-right corner.
10) STAGE 4, AREA 1: In the very beginning there is a crate partially
hidden behind the modern art sculpture to the left.
11) STAGE 4, AREA 2: After coming down the stairs from the elevated
walkway, take a left and follow the wall. There will be a security
laser you have to jump over. The crate will be right at the corner
where the wall turns upwards.
12) STAGE 4, AREA 4: Inside the second water fountain (the one with the
four green spots in it). The crate is on the right side of the circular
waterspout in the water.
13) STAGE 5, AREA 1: In the large circle cavern near the end of the
area there is a huge blue-green rock formation sticking out of the
ground on the right. The crate is hidden behind the rock near another
crate that contains a Pizza. (Contributed by Joutaro)
14) STAGE 5, AREA 2: A crate containing a purple scroll is hidden
behind the second stone pillar on the right canyon wall in the section
with the very high grass near the end of the area.
15) STAGE 6, AREA 3: When you first get into the laboratory, go up into
the computer work area. There is a short bookshelf against the right
wall. The crate is between the left side of the bookshelf and the
computer table.
-----------------------------------------------------------------------
Gray Scrolls Locations
-----------------------------------------------------------------------
1) STAGE 1, AREA 1: When you start in the sewer, walk backwards towards
the camera. You will see a large hole in the left wall. Enter the hole
and attack blindly until you break the crate and get the scroll.
2) STAGE 1, AREA 2: At the start of the area, head up and you will see
a short alleyway. Go into the alley and head to the very back and
attack where the neighboring building blocks the view to break the
crate and get the scroll.
3) STAGE 1, AREA 3: A short way into the stage, you will come to an
area with a blue truck parked in the middle of the alley. The crate is
hidden behind the truck.
4) STAGE 1, AREA 4: On the left side of the eighth roof, there is a
cement structure with an indentation where the crate is hidden.
5) STAGE 1, AREA 5: In the area where you fight the Giant Mouser Robot
there is a crate containing a scroll on the right side in the back.
6) STAGE 2, AREA 1: After exiting the Antique Store you will see an
alley on the left side of the building. Go down the alley and there
will be a crate with a scroll hidden behind the building.
7) STAGE 2, AREA 2: The very first crate on the center platform
contains a gray scroll.
8) STAGE 2, AREA 3: The crate on the right in the back of the last
train car has a scroll in it.
9) STAGE 2, AREA 4: In a crate on the right side of the bridge.
10) STAGE 2, AREA 5: The crate is located behind the right caterpillar
treads of the large orange steamshovel near the middle of the stage.
11) STAGE 2, AREA 6: On the right side of the stage, on top of the
chain link fences.
12) STAGE 3, AREA 1: Hidden behind the last 18-wheeler on the left side
of the first upper path.
13) STAGE 3, AREA 3: In the area where you have to dash through a
narrow passage with the dropping construction girders there are two
crates along the right wall. The scroll is in the second crate. Trigger
the construction girders to fall, and then dash backwards before it
hits the ground, then go back to break the crate and claim your scroll.
14) STAGE 3, AREA 4: In a crate out in the open in the lower-left
corner of the area.
15) STAGE 3, AREA 5: In the area after the first swinging construction
crane hook there is a slight raised zone in the top of the area with a
small fence along the edge of the building. The crate is in plain site
right next to the fence.
16) STAGE 4, AREA 1: In the very beginning of the area, head right and
then follow the wall down. You will come to a small area that is
partially hidden by the second floor and the fencing. The crate is
hidden out of site in the left corner.
17) STAGE 4, AREA 2: After coming down the stairs and reaching the main
floor of the dinosaur exhibit, head left from the foot of the stairs.
Jump over the red security laser and continue to the left. You will
pass under a red laser and the upper walkway and arrive at an exhibit
with a Tyrannosaurus Rex in it. Jump over the yellow guardrails into
the exhibit, and head in front of the T. Rex. You will see a crate
partially hidden behind some of the fake plants in the exhibit.
18) STAGE 4, AREA 3: In the small room where you fight the Mystic Water
Ninja there is a crate on the left side of the room that contains a
scroll.
19) STAGE 4, AREA 4: From the beginning head forward into the area with
the first water fountain in it. There will be a crate containing a gray
scroll out in the open on the left right where the walkway meets the
fountain area.
20) STAGE 4, AREA 5: From the beginning of the Foot Gunner Ninja fight
head down, to the bottom-right corner of the room to find a gray scroll
in a crate.
21) STAGE 5, AREA 1: There is a crate out in the open in the middle of
the large circle cavern near the end of the area. Look for a huge blue-
green rock formation sticking out of the ground. The crate is in front
of it a short way away.
22) STAGE 5, AREA 2: In the very beginning, right when you start, head
left along the bottom wall. There will be a small impression in the
rocks before the wall turns upwards. Maneuver your turtle into the
impression and attack in the downwards direction to break the crate and
nab the scroll.
23) STAGE 5, AREA 3: From the beginning follow the left wall. You will
come to a large opening in the wall with a crate inside of it.
24) STAGE 5, AREA 4: After crossing the segmented blue walkway and
arriving on the green platform (where you usually end up fighting
Quarry), head left where you can see a crate partially hidden by the
red border of the platform.
25) STAGE 5, AREA 5: Head to the back of the room where you fight King
Nail. There will be a closed door with the foot clan symbol on it.
Their are two crates one on each the left and right sides of the door;
the gray scroll is in the crate on the left side of the door.
26) STAGE 6, AREA 1: In the very beginning of the area, you start off
near a large metal double door. Go by the door and attack down into the
area hidden by the corner of the wall to find a scroll.
27) STAGE 6, AREA 2: The crate is lying in plain sight in the water on
the right side of the koi pond.
28) STAGE 6, AREA 2: Yes, there are two gray scrolls in the Japanese
Garden area. The crate this scroll is within is also pretty much in
plain sight, just sitting in the water to the right of the shrine in
the middle of the koi pond.
29) STAGE 6, AREA 3: In the area where you fight the Mystic Wind Ninja
head to the right and there will be a crate next to some cardboard
boxes and computers.
30) STAGE 6, AREA 4: At the end of the area there are two large chain
link fence structures in the bottom of the power control area. In the
bottom-right corner underneath the chain-link fence is a crate with a
gray scroll in it.
31) STAGE 6, AREA 5: The gray scroll is in a crate on the left side of
the circular dynamic test area.
32) STAGE 6, AREA 6: It's in the seventh trapped room with the two
swinging guillotines and the bamboo spikes on both the left and right
sides of the room. Walk along the left side of the room while attacking
to break a crate next to the left wall, getting what is hopefully your
final Makimono Scroll! Hooray!
\ /--------------------------\ /
]=====================|Passwords and Secrets List|====================[
/ \--------------------------/ \
Here is a list of all of the WORKING passwords that I got during the
game. Passwords that the game gave me that resulted in an ERROR message
are not recorded here. Why the game even gives you non-working
passwords is ridiculous. It is also just plain crummy that the game
doesn't even tell you what three-fourths of the codes you get even do.
As far as I know the following codes only work on the Playstation 2
version. ANY CODE THAT YOU ENTER WILL BECOME PERMANENT IF YOU SAVE THE
GAME WHILE THEY ARE ACTIVE!!!
-----------------------------------------------------------------------
Passwords
-----------------------------------------------------------------------
Passwords for Leonardo:
-----------------------
Improve Leonardo's Attack Power: LMLSD
Leonardo gets a Longer Bandana: LSLSR
Improve Leonardo's Defense Power: MRLLM
Infinite Shurikens as Leonardo: SMRDM
Unlock Leonardo's Alternate Costume: LDMSR
Passwords for Donatello:
------------------------
Improve Donatello's Attack Power: DRLDS
Improve Donatello's Defense Power: DMDRS
Unlock Donatello's Alternate Costume: DDSMS
Donatello gets a Shorter Bandana: SSSMR
Passwords for Rapheal:
----------------------
Improve Rapheal's Weapon: RDSRL
Unlock Rapheal's Alternate Costume: DMDML
Rapheal gets a Longer Bandana: MSLLR
Rapheal gets an Even Longer Bandana: SLDSM
Improve Rapheal's Defense: LRMDS
Passwords for Michelangelo:
---------------------------
Unlock Michelangelo's Alternate Costume: RRLMD
Improve Michelangelo's Defense: MSRMM
Michelangelo gets a Shorter Bandana: MRRML
Michelangelo gets a Longer Bandana: MMSLR
Infinite Fire Shurikens and more Recovery Items as Michelangelo: DRDSS
Miscellaneous Passwords:
------------------------
Unlock the Playmates Database: LSDRM
Unlock Master Splinter for Story Mode: MSRLS
Silly Attack Sound Effects: SMMRS
-----------------------------------------------------------------------
Secrets
-----------------------------------------------------------------------
Silly Walking Sound Effects:
----------------------------
Up, Up, Down, Down, Left, Right, Left, Right, Cross (X), Circle
Enter the Konami Code on the Title Screen to give the characters funny
noises when they walk. If done correctly you will hear the turtles say:
"YEAH!"
Halloween Costumes:
-------------------
Set the internal clock of your Playstation to Halloween, October 31, to
see the characters in special pumpkin-head Halloween costumes.
Christmas Costumes:
-------------------
Set the internal clock of the Playstation to Christmas Eve or Christmas
Day on December 24 and December 25 to see the characters dressed in
Santa Claus hats.
\ /------\ /
]-----------------------------|Thanks|--------------------------------[
/ \------/ \
--GameFAQs for kicking that much ass! (And hopefully posting this FAQ.)
--Yoshiyuki Tomino for creating the Mobile Suit Gundam universe!
--The Coca-Cola Corporation for deciding to once again produce Cherry
Coke!
--Joutaro and Mestophles from the Playstation 2 Teenage Mutant Ninja
Turtles message board at GameFAQs for helping to re-find and record all
those pesky-ass Makimono Scrolls!
--David Dorval for pointing out an error in the Gray Makimono Scroll
section.
--My new keyboard, for not sucking like my old keyboard!
--My friend Bryan for whoring out his memory card to me for a few days!
--The Muse who inspired me to write this jibberish!
--And especially you, who are reading this. I hope it helps!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This document is copyrighted to
[email protected], that’s me, and
this document may NOT be altered, reproduced, sold for profit, or
especially plagiarized in any way shape or form without my permission,
which you won’t get so don’t ask. As of tonight, GameFAQs is authorized
by my decree to display this document for public use. If I find out
that my hard work (well not really hard, but you sit here and try doing
this) is being ripped off I will be forced to take a rather unhappy
legal action, plus I'll just plain find you and hurt you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++