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|Game: Teenage Mutant Ninja Turtles |
|Platform: PC/PS2/GC/XBOX |
|Release: November 25, 2003. |
|Document: Challenge Mode FAQ |
|Author: SaiyanPureheart/Rasheed Islam|
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|TABLE OF CONTENTS|
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NOTE: Press Ctrl + F to find what you're looking for.
I) VERSION
II) INTRODUCTION
III) WHAT IS CHALLENGE MODE?
IIII) TURTLE ASSESSMENT
A) Leonardo
B) Raphael
C) Donatello
D) Michelangelo
V) TIPS
VI) CHALLENGE MODE
A) DRAGON FACE
B) CASEY JONES
C) GIANT MOUSER ROBOT
D) NANO MONSTER VER.2.1
E) MYSTIC WIND NINJA
F) MYSTIC EARTH NINJA
G) MYSTIC WATER NINJA
H) MYSTIC METAL NINJA
I) MYSTIC FIRE NINJA
J) EVIL TURTLEBOT VER.1.5
K) FOOT GUNNER NINJA
L) QUARRY
M) RAZOR FIST
N) ELITE FOOT NINJA (TWIN SWORD)
O) ELITE FOOT NINJA (AXE)
P) BOSS FIGHT: ELITE FOOT NINJA (TRIDENT)
Q) BOSS FIGHT: ELITE FOOT NINJA (SPEAR)
R) BOSS FIGHT: HUN
S) BOSS FIGHT: DR. STOCKMAN
T) BOSS FIGHT: SHREDDER
U) BOSS FIGHT: OROKU SAKI
V) BOSS FIGHT: HAMATO YOSHI
VII) CONTACT INFORMATION
VIII) CREDITS AND DISCLAIMER
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|I) VERSION|
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2.0 (03/26/10) - The guide is complete.
1.5 (03/25/10) - All boss fights completed; turtles assessment section
not complete.
1.0 (03/24/10) - Guide started; 10 boss fights completed.
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|II) INTRODUCTION|
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Hello. Welcome to my Challenge Mode FAQ for Teenage Mutant Ninja Turtles.
Despite what some people say otherwise, this is actually a very fun
game. Whether you are ninja turtles fan or not, I recommend this game
to anyone who enjoys beat em' ups. The cel-shading graphics are perfect,
as they do a good job of giving it a comic book feel.
Anyway, I hope you'll find this guide helpful as it will explain how to
conquer Challenge Mode victoriously.
NOTE: Although this guide is made for the PC version of the game, it can
still be used for other platforms (Gamecube, PS2, and XBOX).
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|III) WHAT IS CHALLENGE MODE?|
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Challenge mode is a mode in which you go one on one against
previously fought bosses (except King Nail) and occassional
regular enemies. It is unlocked once you have beaten the STORY
mode with all four turtles. You are placed on a small ring and
have to make the best use of your limited space to overcome
each boss.
It's a great mode that you can play in, as it helps you gain
more experience on defeating each boss with ease so that you
can cream them all in STORY mode again.
One thing I should note is that you cannot use your Gembu
attack in Challenge Mode. Otherwise, it would be an easy KO
for some of the nasty bosses you must fight.
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|IIII) TURTLE ASSESSMENT|
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|A) Leonardo|
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He's well-balanced, having a good attack reach, speed, and
strength. His jump kick is also effective. Leonardo can hold
his own against all the bosses if one can use him to his full
potential.
Despite being well-balanced, Leonardo is not without his
flaws. His jump kick requires some precision, as it is
short-ranged and can miss the enemy. His turtle sweep attack
is also not well-ranged. In fact, both his kick and sweep attacks
require him to move up close to an enemy. And that could cost
Leonardo the battle. He is still manageable though.
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|B) Raphael|
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He's the toughest of the four turtles, being capable of dealing
out the most amount of damage. His jump attack, a dive bomb, is
also effective against bosses like the giant mouser. He's effective
against several bosses, like the giant mouser and Dr. Stockman, but
may run into trouble against some.
His great strength comes at a terrible price though: his speed.
He's the slowest of the four turtles. And in that sense, he could
be the weakest. When you're up against bosses like Hun, Elite Foot
Ninjas, Turtlebot, and Hamato Yoshi, speed does matter. And his
attack reach is the worst of the four, so you need to be really
skilled to use him effectively.
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|C) Donatello|
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He has the best reach of the four turtles. And if you're trying
to set a record of a combo streak, he's your man. His attacks do
good damage. His jump attack and turtle sweep are also great.
Donatello is very good against most bosses like Hamato Yoshi and
Shredder (though I've never beaten Shredder head to head before).
He's a bit slower than Michelangelo, however, so be cautious when
you're going up against bosses like Hun or Oroku Saki.
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|D) Michelangelo|
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He's the fastest of the four turtles. His jump attack lifts him
off the ground and allows him to perform a helicopter kick, which
is very useful against the giant mouser robot. He's also incredibly
useful against bosses like Hun and the four elite foot ninjas.
In fact, with practice, he can be very effective against all the
bosses.
He may be fastest of the four turtles, but he's also the weakest.
None of his attacks finish off bosses as quickly as the other turtles
could. Michelangelo's attacks are also sometimes difficult to control.
And with his awesome speed, if it is not used properly, then you could
accidentally dash straight into an enemy's attack.
Personally, I use him the most in Challenge Mode. But like I said, he
does require some practice to use effectively.
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|V) TIPS|
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- You have infinite time, so no need to rush if you're a beginner.
- Dash a lot to avoid getting hit by bosses, especially against
Hun, Oroku Saki, and Hamato Yoshi. If you need more practice
dashing, play the story mode again.
- In between fights, you will find a circle of boxes around the ring.
And you only have a few seconds to smash as many boxes as you can
before you are taken to the next fight. The boxes contain either
health or shurikens. You want to try and get as many shurikens as
possible.
This is where your dash becomes VERY useful. Dash up to a box, dash
to the item, and then dash to the next box to grab the next item.
With enough practice, you can smash up to three boxes.
- Save all your shuriken for the nastier boss fights. For instance,
don't spend 20 fire shurikens on an easy boss like Dragon Face and
Casey. Otherwise you won't have enough (or any at all) to confront
the even tougher bosses. You can hold up to 99 of each type of shuriken
(normal, electric, and fire).
- Most bosses pause for a moment after performing their attacks. This
is the significance of dashing. If you can sucessfully avoid the boss
after their attack, they will be open to attack so you can combo them.
If you find a certain boss too difficult (even with dashing), use your
shurikens wisely.
- Remember the 3 Ps: Practice, practice, practice. Each time you fail at a
certain boss, try to make it to that boss again. This way, you will
become progressively better at conquering the Challenge Mode.
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|VI) CHALLENGE MODE|
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A) BOSS: DRAGON FACE
DIFFICULTY: 1/10
VERY easy. Rush up to him and hit him three times before dashing away to
avoid his fists. You could also use your turtle sweep
(directional button + S) to damage him better. Once you have gained enough
practice, you'll find that you can easily beat him without taking a scratch.
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B) BOSS: CASEY JONES
DIFFICULTY: 1/10
Again VERY easy. Apply the same strategy you used on Dragon Face. He swipes
his hockey stick three times, which can easily be avoided.
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C) BOSS: GIANT MOUSER ROBOT
DIFFICULTY: 4/10
A more difficult challenge than the previous two, but still an easy fight.
As soon as the fight begins, keep away from it because it will spin its
arms into a drill. When it's done attacking, get a few combos into it.
Try to attack it from behind so that it doesn't spin its arms again to
endlessly combo you. It could lunge at you with its pincers as well.
It could also attack you from behind by slamming on its rear.
If you're using Michelangelo, this fight is cake. Use your helicopter kick
to score big combos. When it's health is about halfway down, it will start
shooting missiles. They are pretty easy to avoid, but dash carefully.
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D) BOSS FIGHT: NANO MONSTER VER.2.1
DIFFICULTY: 3/10
Dashing is your best friend here. Try attacking from behind and hit it
at least twice before dashing away from one of its several attacks. It
could slam on you, release debris, or punch you. But they're all easily
avoided if you can dash well.
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The next fight is a breather for you. It's only a little mouser robot.
You've fought them before in the story mode of the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E) BOSS FIGHT: MYSTIC WIND NINJA
DIFFICULTY: 4/10
If you try to dash up to him, chances are he will release a tornado
on your face. And every time you try to approach him, he'll keep
releasing a tornado. Try to dash up and hit him just before he is
able to release a tornado. He usually takes a moment to release
one, so you should be able to combo him before then.
If he does release a tornado on you before you can charge on him,
it will follow you around until it hits you. Try to hit him before
getting hit yourself. It doesn't do that much damage anyway.
After comboing him, he'll release a huge whirlwind that could hit you.
Then he'll jump over to another part of the ring. Dash away to avoid
the whirlwind and try to anticipate where he'll end up on the ring so
you can combo him again. He's a very fragile boss, so he should go down
pretty easily.
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F) BOSS FIGHT: MYSTIC EARTH NINJA
DIFFICULTY: 4.5/10
Slightly harder than the previous ninja, but no sweat. Again, use the
same strategy as before. He'll release a floating boulder on you, but
you should be able to dash and hit him quickly.
After hitting him, watch out when he does a spin. He will release a mud
that will move in a line. If you happen to be standing within that
line, the mud will slow you down drastically and you could be open to his
boulder attacks. If this happens, try to move away from him until the mud
effect wears off. It's easy to avoid if you dash away.
After releasing the mud, he will jump to another part of the ring.
Again, like the previous fight, predict where he'll end up so you can
hit him again. Watch out, though, because if you close in on him,
he could release another mud attack. Follow his movement and finish him.
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G) BOSS FIGHT: MYSTIC WATER NINJA
DIFFICULTY: 4/10
The first thing you'll notice in this fight is a box in the center of
the ring between you and the ninja. DO NOT BREAK THAT BOX! If you do,
you'll be caught in his flood combo, where he releases water all around
the arena. It is impossible to avoid unless you're using Michelangelo
(helicopter).
Otherwise, he's real easy. Approach and combo him quickly before he
releases a bubble on you. After hitting him, he'll start spreading water
around, so jump on that box in the center to avoid it. When the water
disappears, finish him off.
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H) BOSS FIGHT: MYSTIC METAL NINJA
DIFFICULTY: 5/10
The hardest of the five ninjas, this guy can be an absolute pain. Use the
same strategy as before. He'll release several metal orbs at you that
spread around like crazy. All the orbs are difficult to avoid, so don't
bother.
It can be difficult to combo him because he can hit you before you get the
chance to hit him. If you do hit him, chances are he'll release a HUGE orb
on you. Just focus on hitting him. If things get ugly, use some of your
shurikens (being careful not to use them all up).
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I) BOSS FIGHT: MYSTIC FIRE NINJA
DIFFICULTY: 4.5/10
The last elemental ninja you will face. He's about as difficult as
the earth ninja. He'll release a flame at you if you try to approach him.
Again, use the same strategy as before (dash and combo).
After hitting him, he'll spin a little and release about four pillars
of fire that can be pretty hard to avoid because you don't know where
he'll shoot it from. He'll then jump to another part of the ring.
Anticipate his movements and hit him where it hurts.
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Next up is just another mouser robot.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
J) BOSS FIGHT: EVIL TURTLEBOT VER.1.5
DIFFICULTY: 7/10
This fight could end either way if you're not careful. As soon as
the fight starts, dash away to a corner. He should start following
you around. Keep dashing and try to leave yourself enough space so
that you can perform a turtle sweep.
You can also combo him, but that requires a lot of timing and skill
in dashing. Just before he can hit you, you need to be able to dash
at the last second to avoid his attack. When he's done attacking, you
can combo him.
Do not combo him for too long though because he will hit you hard. When
his health drops about half way, he'll change his weapon into something
else, which could make the fight that much harder. Do your best to avoid
his attacks and turtle sweep/combo him to finish the fight.
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K) BOSS FIGHT: FOOT GUNNER NINJA
DIFFICULTY: 6.5/10
The trick to defeat this guy is to hit him from behind. As you have
noticed, he has a shield in front, making frontal assaults useless
against him. Getting behind and hitting him is difficult because you
have to worry about the attacks he does at front, which are difficult
to avoid.
He can fire homing missiles at you (and as you may have figured it
out, they follow you around), spread a flame across the ring with
a flamethrower, and shoot bullets at you.
It's a lot easier to get behind and hit him when he's using the
flamethrower. You need to be able to dash quickly before the flame
hits you. Get in as much hits as you can before he turns around to
face you. Keep on dashing to his rear and hit him when you get the
chance. Nothing more can be said.
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L) BOSS FIGHT: QUARRY
DIFFICULTY: 6/10
He's easy. As soon as the battle starts, he will teleport. When
he reappears, you'll see three whirlwinds right near you. Two of
them will be empty while the third will be Quarry reappearing.
Just as he reappears, though, you can combo him decently. He will
disappear and reappear again near you. Rinse, lather, and repeat.
Of course if you take too long to hit him as he reappears, he will
end up comboing you. And his combos really hurt. So don't get carried
away.
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M) BOSS FIGHT: RAZOR FIST
DIFFICULTY: 6.5/10
This fight is more or less like the fight you had with the Foot
Gunner Ninja. You have to hit him from behind. If you try hitting
him in front, he'll block all your attacks, and possibly hurl you
around like a rag doll.
Again, dashing is your best friend. Try to stay behind him and
get as many hits as you can. If you attack his rear for too
long, he'll slam on you or whack you with his tail. You might find
him running around the ring in a circle. If this happens, try to
hit him once in the front to get him to stop. Then hit his rear
again.
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The next fight is just with a foot ninja.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
N) BOSS FIGHT: ELITE FOOT NINJA (TWIN SWORD)
DIFFICULTY: 7/10
Be careful. These guys can be VERY annoying. You'll have to face three
more of them after this one, so get used to the strategy I'm about to
give you.
As soon as the fight starts, dash away from him because he will begin
approaching you. He moves around very quickly, and could end up on your
part of the ring in the blink of an eye. Dash to avoid his slashes, then
combo him when he's done.
After you've damaged him a little or a lot, he'll start multiplying
into two or three. Keep your eyes open for the real one, as the fake
ones are shadows. Before he reappears as he multiplies, position yourself
in a way so that you can hit him as well as the fakes so that they
disappear.
He'll probably do a spinning sword combo, which will leave him dizzy and
open to attack when he's done. Do your best to avoid it, and finish him
off.
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O) BOSS FIGHT: ELITE FOOT NINJA (AXE)
DIFFICULTY: 7/10
Just like before, except he's wielding a different weapon. Dashing
is your best friend. I know I'm repeating myself here, but it will save
your life. Use the same tactic as before to finish him off. You can also
use your turtle sweep if you want to play defensively.
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P) BOSS FIGHT: ELITE FOOT NINJA (TRIDENT)
DIFFICULTY: 7/10
Not much to say. Use the same strategy as before.
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Q) BOSS FIGHT: ELITE FOOT NINJA (SPEAR)
DIFFICULTY: 7/10
Not much to say. Use the same strategy as before.
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R) BOSS FIGHT: HUN
DIFFICULTY: 12/10
Oh....my.....God. That's all I can say about this fight. Many
people lose to this gigantic fellow either because they panic
or get carried away. If you haven't mastered dashing by now, you're
in HUGE trouble. DO NOT ATTACK HIM WHILE HE'S CHASING YOU. Even if
you CAN damage him, he doesn't flinch one bit. And what's worse is
that not even your strongest shurikens, fire or electric, can stun
him.
As the battle begins, Hun will charge at you. QUICKLY dash away
from him like your life depended on it. He will try to trap you
into his tremendously painful combos. Keep dashing and wait until
he slams himself to the ground. That's when he'll be immobolized
temporarily, allowing you to get a few hits on him. Do NOT hit
him for too long, or you'll regret it.
When you have depleted about half his health, he'll turn red.
You thought he was bad before? Well he's FAR worse than bad now
because he's faster, has much more damaging attacks, and can deliver
bigger combos. At this point, I DO NOT recommend you to keep dashing
away from him until he slams to the ground (unless you're either
feeling lucky or brave).
You should have collected a decent amount of fire and electric
shurikens by now. Use them on him until he dies. Remember that he
doesn't flinch to your shurikens, so always keep on the move. It could
be VERY frustrating that you make it this far but only to lose to a
fatso like him. So don't leave anything to chance.
As you may have figured it out by now, I consider this as the most
difficult fight in all of Challenge Mode.
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After that brutal fight, you are rewarded with a foot ninja to kill!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
S) BOSS FIGHT: DR. STOCKMAN
DIFFICULTY: 1/10 OR 8.5/10
You have two options here to defeat him: the quick and easy way, or
the slow and painfully hard way.
I don't recommend attacking this guy at a head on assault because
it's a lot more trouble than it's worth. Instead, I would advise
you to use your fire shurikens. Don't use the regular or electric
shurikens, as he doesn't flinch to those. Just keep shooting fire
shurikens at him to end the fight. Tap the D button fast though,
because even though he flinches to fire shurikens, he can quickly
recover.
Of course, if you want to save the number of shurikens you've
collected thus far, you'll have to beat him the hard way. If
you're Raphael, it's slightly easier because of his diving attack.
Before you can damage his body at all, you'll have to shatter the
cockpit. Your jump attacks must be used at the right moment, but
it requires some patience.
It's real difficult to hit him though because he's constantly
shooting fireballs, using a gatling gun, and raining down a
flame. He could even grab and toss you around like a rag doll,
which hurts.
Personally, I like to finish him with fire shurikens, but it's up
to you to decide on what to do.
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T) BOSS FIGHT: SHREDDER
DIFFICULTY: 1/10 OR 8.5/10
By now, you should have at least over 60 fire and electric shurikens.
Unfortunately, I have never defeated Shredder without using shurikens
before. I usually end the fight with fire or electric shurikens.
If you want to take him head on, good luck. He's difficult to challenge,
but compared to Oroku Saki, not that difficult. But still, I don't like
taking my chances of stopping him in hand to hand. His attacks are swift
even with his armor. You must play defensively to win here.
You can turtle rush him if your timing is good. If you're playing as
Donatello, it's even easier because of his reach. Shredder will perform
a series of slashes before stabbing his sword on the ground to release
a field of electricity (which can be avoided). After he does that, he's
vulnerable for a moment. Keep in mind that you have to dash a LOT in this
fight, and comboing him is difficult. His slashes become harder to
anticipate as his health gets lower, so good luck.
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U) BOSS FIGHT: OROKU SAKI
DIFFICULTY: 1/10 OR 11/10
It's Shredder without his armor. This can be a VERY nasty fight
if you choose to go head on against him. Otherwise, use either your
fire or electric shurikens to end this fight now. Shoot one shuriken
at a time though if you're using fire or electric. If you only have
regular, shoot them carefully so that you don't waste any when he
powers up.
Unfortunately, I don't have a strategy for this guy. I simply couldn't
beat him in a head to head. There was a time I came close, but no dice.
When his health goes about half-way down, his aura will change to red.
Be very careful when shooting your shuriken. Otherwise, you'll be in
a world of hurt because he's much stronger and faster. Remember to
dash a lot.
Just pray that you had received full health and a couple of
fire/electric/regular shurikens before reaching this boss fight.
And if you still have enough after this fight, consider yourself
to be safe.
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W) BOSS FIGHT: HAMATO YOSHI
DIFFICULTY: 1/10 OR 10/10
The final boss of the challenge mode is not TOO difficult. But going
head to head with him is still SUICIDE, let me tell you that.
Don't bother using your shurikens on him because he's invincible
for about 10 seconds. So just dash away from him. At least he
approaches you slowly.
Once you think you've waited long enough, you can switch to
your electric shuriken (if you have enough) and shoot one at him. He
will be stunned by it temporarily, so you can get a few hits on him.
However, do this AT YOUR OWN RISK.
As you deplete his health, he will start moving faster and his attacks
become much more fierce.
If you want to play it safe, though, keep shooting whatever shurikens
you have left until he goes down. Good luck.
----------------------------------------------------------------------------
CONGRATULATIONS! YOU HAVE DEFEATED THE CHALLENGE MODE! Now try beating
it with all four turtles! =D
------------------------
|VII) CONTACT INFORMATION|
------------------------
If you have any questions or comments, please email me at
[email protected]. Please leave a written subject on your email,
such as "Ninja Turtles Question" before sending it to me. I will still
read my mails, but please make my reading more convenient. If you wish
to add anything to the guide, please send it in. I will gladly give you
credit for it.
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|VIII) CREDITS AND DISCLAIMER|
----------------------------
- KONAMI Computer Entertainment Studio for creating the game
- Myself for creating the guide
- You for reading it
- Gamefaqs for hosting it
**************************************************************************
I am NOT professionally affiliated with the creators of this game.
This document was built and compiled by Rasheed Islam/SaiyanPureheart.
All Rights Reserved. This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
-Copyright © 2010 Rasheed Islam-
**************************************************************************
End of document.