The Bubble Symphony FAQ v3.6
    _________________________________________________________________

  written by Carl Chavez ([email protected]) with help from Tiri
  ([email protected]), Yoneda Mitsunori
  ([email protected]), and Anthony Greulich ([email protected]).

  Available at http://www.bubandbob.com/
    _________________________________________________________________

                               What's New!
    _________________________________________________________________

  28 January 97: Added secret options menu code and powerup code. Added
  explanation of the secret options menu's functions. These were
  provided by Yoneda Mitsunori. Yoneda also provided updated maps.

  31 December 97: Yoneda Mitsunori made two PostScript documents
  containing minipics of every level and the locations of all hidden
  musical notes and ROD bubbles. You can download it separately. Since
  it's in PostScript, it can be printed from most printers or loaded
  into Photoshop or similar program. Because of Yoneda's excellent work,
  I've removed my incomplete map from this FAQ.

  19 December 97: The Japanese Saturn version was released 27 Nov 97. It
  is a 98% perfect conversion. The only problem I experience is the
  waiting for the CD to access new levels. Otherwise, I must say Ving
  did an excellent job converting it! If only the English-language
  version (which is done, according to the programmer) would be
  released! I've added the Saturn versions of the codes to the FAQ.

  16 November 97: I purchased the Japanese arcade cartridge for my Taito
  F3 JAMMA board, so now I can play Bubble Symphony at home! This means
  that I can work on the FAQ again... I've added the locations of more
  musical notes and screenshots of some of the endings and hidden room
  objects. I also listed many of the random words and phrases that
  appear on the high score list in the Japanese version.

  8 June 97: v2.3 of this FAQ released. I found a few more notes while
  packing during a recent move! Diamond stage messages added, and also
  more item descriptions and note item locations.

  27 April 97: The release for the home version of Bubble Symphony is
  now June 20, 1997. Therefore, I've come back to this FAQ to finish the
  conversion to HTML.

  March 97: I received e-mail from the Bubble Symphony conversion team.
  The game has been delayed until further notice.

  March 97: The home version of Bubble Symphony is supposed to be
  released on March 29, 1997, so I'm going to try and convert this FAQ
  from TXT to HTML before then.

  Started in mid-1995, using the Bubble Symphony machine formerly at
  Olympic View Ice Arena in Edmonds, WA.
    _________________________________________________________________

                             Game description
    _________________________________________________________________

  Bubble Bobble meets -
    * New Zealand Story (aka Kiwi Kraze)
    * Darius 2
    * Space Invaders
    * Arkanoid
    * Liquid Kids

  and the less famous (in U.S. and Europe)-
    * Kiki Kaikai (aka Pocky and Rocky)
    * Quiz By Yu Yu
    * Pulirula

  among others...
    _________________________________________________________________

                            Dramatis Dragonae
    _________________________________________________________________

+----------+-----------+---------+--------+-------+------------+
| Dragon   |  Dragon   | Walking | Bubble | Bubble| Bubble Shot|
|  Name    |   Color   |  Speed  |  Range | Speed |            |
+----------+-----------+---------+--------+-------+------------+
| Bubblun  |   green   |    2    |   2    |    2  |      1     |
+----------+-----------+---------+--------+-------+------------+
| Bobblun  |   blue    |    3    |   1    |    2  |      1     |
+----------+-----------+---------+--------+-------+------------+
| Kululun  |   orange  |    2    |   3    |    1  |      1     |
+----------+-----------+---------+--------+-------+------------+
| Cororon  |   purple  |    1    |   2    |    3  |      1     |
+----------+-----------+---------+--------+-------+------------+

Walking speed - speed of walking
Bubble range - range of bubbles
Bubble speed - speed of bubbles
Bubble  shot - rate of bubble blowing

    _________________________________________________________________

                                The Moves
    _________________________________________________________________

+---------+--------------------------------------------------------+
|   Action|                    Result                              |
+---------+--------------------------------------------------------+
|  Up     | slow down fall                                         |
+---------+--------------------------------------------------------+
|  Down   | speed up fall                                          |
+---------+--------------------------------------------------------+
|   Left  |move left on ground or while falling                    |
+---------+--------------------------------------------------------+
|   Right | move right on ground or while falling                  |
+---------+--------------------------------------------------------+
|   press |jump - the dragons can jump through platforms and walls.|
|   Jump  |    The dragons are invulnerable within a wall. A good  |
|         |    technique to know is to jump into a wall and blow a |
|         |    bubble from inside!                                 |
+---------+--------------------------------------------------------+
|   hold  | press Jump toward a bubble, hold Jump to bounce on     |
|   Jump  | bubble rather than pop it.                             |
+---------+--------------------------------------------------------+
|   press |  blow a bubble or fireball                             |
|  Bubble |                                                        |
+---------+--------------------------------------------------------+
|         |                                                        |
|    hold |   special blow of three bubbles:                       |
|   Bubble|                                                        |
|         |        Bubblun - straight ahead                        |
|         |        Bobblun - spread pattern                        |
|         |        Kululun - 'T' pattern                           |
|         |        Cororon - upside-down 'T' pattern               |
|         |                                                        |
|         |  Bubblun         Bobblun         Kululun        Cororon|
|         |                    /              -+-              |   |
|         |  - - -           <-                |              -+-  |
|         |                    \                                   |
|         |                                                        |
+---------+--------------------------------------------------------+


    _________________________________________________________________

                                The Codes
    _________________________________________________________________

  Each of these codes, except the Secret Options Menu code, are entered
  as Bub introduces the game. The Secret Options Menu code is entered on
  the Start/Options menu (the one that appears after pressing the Start
  button).

+-------------------------------------+-------------------------------------+
|  LRLRABCB (Saturn ONLY)             | Enables secret options menu (see    |
|                                     | below)                              |
+-------------------------------------+-------------------------------------+
|  U$RJBL$D (arcade) UCRBALCD (Saturn)| Select between Normal Game or Super |
|                                     | Game                                |
+-------------------------------------+-------------------------------------+
|  LDUJR$BR (arcade) LDUBRCAR (Saturn)| Start the game as humans instead of |
|                                     | dragons                             |
+-------------------------------------+-------------------------------------+
|  JBJBJBL$ (arcade) BABABALC (Saturn)| Get to the secret rooms, even if you|
|                                     | die                                 |
+---------------------------------------------------------------------------+

  Old codes for Bubble Bobble do odd things, too. Try

+--------------------------------------------+------------------------------+
|  BJBJBJR$ (Original Game code) or LBL$LJL$ | The game will begin with no  |
|  (Shoes/Yellow Gum Code) (on the Saturn,   | background and remixed Bubble|
|  use ABABABRC and LALCLBLC)                | Bobble music!                |
+--------------------------------------------+------------------------------+

    _________________________________________________________________

                         The Secret Options Menu
    _________________________________________________________________

  The secret options menu allows you to do several things, like change
  the volume, select Normal or Super Game, enable English (!) and speed
  up the game a little (!!).

    * The first line toggles the Super Game code on or off. If on, the
      Super Game code is automatically enabled for every game you play!

    * The second line toggles the Language. The first three-character
      code enables Japanese. The four-character code enables English!
      This is by far the most important option of all, since no English
      version was officially released. The second three-character code
      enables English, also, but also enables "Bubble Bobble II". I
      assume this is the European English --not the American English--
      version of Bubble Symphony, because people who've seen the arcade
      version of Bubble Symphony in Europe most often report it as
      Bubble Bobble II. The title screen and attract modes both say
      Bubble Bobble II when this option is set. Also, the game is faster
      at this setting, so it may be in PAL. PAL is the European video
      standard which refreshes 16% slower than the American/Japanese
      NTSC.

    * The third line allows you to select and listen to a sound effect.

    * The fourth line adjusts the volume.

    * The last line adjusts the sound playback method. "1" sounds like a
      flat mono, "2" sounds like a surround-sound-compatible sound mode,
      and "3" sounds like normal stereo.

  If you happen to know how to enable English on the arcade board (if
  possible!), please tell me ASAP so I can set my board to English!!!
    _________________________________________________________________
    _________________________________________________________________

                                The Items
    _________________________________________________________________

                                 Bubbles

  Most bubbles are 10 points each (red bubbles may be 100 points).

  Bubble                    Description
---------------------------------------------------------

  blue or green    -       a normal bubble

  clear            -       bubble will pop soon

  red              -       bubble is about to pop.

  fire             -       when popped, fire will fall toward the ground.
                           Enemies which touch the fire become red diamonds.

  water            -       when popped, a stream of water will run in the
                           opposite direction of the dragon's facing. ONLY
                           ONE STREAM CAN BE ON THE SCREEN AT A TIME. THIS IS
                           VERY IMPORTANT TO REMEMBER ON 'JAPANESQUE.'
                           Enemies caught in the water become blue diamonds.

  lightning        -       when popped, a lightning bolt flies across the
                           screen in the opposite direction of the dragon's
                           facing. All enemies hit by the bolt become yellow
                           diamonds.

  whirlwind        -       when popped, a whirlwind flies in the general
                           direction opposite to the dragon's facing. Its
                           actual path is determined by the air currents of
                           the level you're on. Thus, where you pop the
                           whirlwind is important. All enemies hit by
                           whirlwinds become purple diamonds.

 'revenge'         -       Every so often, a bubble with a fiery globe will
                           float around somewhere. Whichever dragon pops it
                           will gain the power to fire dozens of fireballs
                           for several levels. All enemies hit by fireballs
                           become red diamonds.

  'R', 'O', 'D'    -       If you wait for the 'Hurry Up!' to appear on
                           levels 6, 11?, 17?, ??, and ?? then one of these
                           letters will appear. If you spell ROD, then a
                           Giant Rod will drop from the sky. This will
                           surround you with an energy field. Anybody you
                           touch while this exists will become a diamond. All
                           enemies become diamonds when the field dissipates
                           and the dragons will have become human.

                           It may be possible to get two Rods in the game,
                           since there are six worlds. I haven't fully mapped
                           out the levels, though.

  'I'?                     I _think_ I've seen this letter before, but have
                           been unable to get it again. I wonder what it
                           does... could it be some kind of Key? Back home,
                           perhaps? Or did I imagine it? Maybe it's like
                           the fireball bubble in Bubble Bobble (1/4096
                           chance of appearing).


                      Summoning Scrolls and Items

  All Scrolls are XXXX points each.

  Green - Bob from Don Doko Don comes out to smash enemies with his
  mallet. Enemies he hits become ???. You can control him with the
  joystick and Jump. Press Bubble to smash.

  Grayish White - the Space invaders base ship. It cannot jump, so be
  careful about where you move it. It shoots through walls. Only one
  bullet is allowed at a time. Enemies shot by the base become 7,000
  point blue diamonds.

  Purple - Ptolemy from Fairyland Story will help you. You can control
  her. She has very short range with her magic spell, which turns
  enemies into 10,000 point cupcakes.

  Pink - Tiki from New Zealand Story/Kiwi Kraze hops out of the ether
  and slings arrows of doom at the enemies so they will be ???.

  Blue - summons Hipopo from Mizubaku Adventure/Liquid Kids. He can jump
  and shoot. His mizubakus (water bombs) cause a torrent of water (like
  the one that comes out of a water bubble) to wash down from its target
  onto anything in its path. Creatures killed by the water become ???.

  White Flag - it's not really a flag, but it looks like one. Pocky uses
  it in the video game Pocky and Rocky/Kiki Kaikai to sweep enemies
  away. In Bubble Symphony, it summons Pocky, who throws her cards at
  enemies. The Giant flag appears in Kiki Kaikai, and the flag itself
  appears later in the same world.

  Heart - summons a large, pink dragon who is not listed in the end
  credits but appears in one of the endings. She's four times the size
  of the dragons (about the size of the characters from Giant World in
  Parasol Stars). She appears to cause Lightning damage, because if she
  touches a dragon the dragon is shocked. She will blow kisses if you
  press Bubble, but it is much more fun to trample the enemies under her
  massive feet. They will become ???. This heart looks like the symbol
  that appears in Rainbow Islands (the arcade/Amiga/Saturn/PSX/PC
  versions, not NES version) when you first beat the game.

  Red Shield - summons the Silver Hawk from Darius 2. It drops bombs
  when jump is pressed, and fires its laser when bubble is pressed. You
  can fly it around the screen, but watch out where your dragon is! The
  Giant red shield, allowing you to get a red shield, appears in Sun "A"
  Zone's secret room, and the red shield itself appears late in the
  fourth world. Killed enemies become red diamonds.

  Cane - summons Mr. Mikata from Pulirula. It twirls around dancing, and
  anything it kills becomes strawberries. The Giant cane, allowing you
  to get a cane, appears in Radish Land. The cane itself appears early
  in the third world. It looks like the cane Tiki uses in New Zealand
  Story to shoot fireballs. Getting the Giant cane also seems to
  increase the odds that you will get a candy cane in a level.


                     Bubble Gum

  Orange - increase Bubble Shot (blow bubbles faster)
  Blue   - bubbles move faster
  Purple - bubbles float farther

                         Rings

  Purple - each jump (excluding jumps on bubbles) = 500 pts
  Blue   - each step = 10 pts
  Red    - each blown bubble equals 100 points instead of 10. Lots of
           points when you pop bubbles against the wall!

                        Crosses

  Yellow - lightning streaks from the top of the screen and giant
  lightning bolts turn enemies into yellow diamonds.

  Blue - water floods the screen and turns enemies into blue diamonds
  *AFTER* the water fills the screen. While the screen fills, your
  dragon is still vulnerable!!!

  Red - dragon will gain ability to shoot about a dozen fireballs.
  Enemies hit will become red diamonds.

                       Other items

  Shoe - your character moves faster.

  Bomb - When picked up, it detonates and every enemy on the screen
  turns into a dark blue diamond worth 10,000 points each.

  Book - An earthquake shakes the level and the enemies become dark blue
  diamonds.

                          Secret Doors

  There are secret doors in the game. To have one appear, you must not
  die in that world until the level the door appears. You can die on
  that level, though, and the door will still open. Doors appear on
  levels 5, 14, 24, ???, and ???. Each secret door will be filled with
  many 6K-10K point Large diamonds and have a 100,000 point Giant item
  suspended in a bubble which gives you a special item in a later level.
  There is also a message encoded on the wall. The code for these
  messages is given on the first line on each wall. The messages are:

    * 1st world - THE ROAD IN FRONT OF YOU HAS MANY FORKS... BUT THERE'S
      ONLY ONE PLACE TO GO.

    * 2nd world - IF YOU WANT TO SEE YOUR TRUE ENEMY, SEARCH FOR THE KEY
      TO OPEN THE FINAL DOOR.

    * 3rd world - IF YOU WANT TO GO BACK TO YOUR OWN WORLD, YOU'RE GOING
      TO HAVE TO FIND A WAY TO RETURN TO YOUR BODIES FIRST.

    * 4th world - YOU MUST FIND YOUR WAY THROUGH A WORLD THAT IS LIKE,
      BUT NOT OF, THIS ONE. THAT IS THE ONLY WAY.

    * Last world - No secret message; instead there is an image of
      Ptolemy in the background. The Giant item is an alternate weapon
      to use against the final boss. (Thanks, Tiri!)

                Miscellaneous items

  Silver Rod - turns all bubbles into fruit.

  Candy Cane - when level ends, all bubbles will turn into 700 pt.
               fruit. In addition, a giant item will fall from the top.

  Blue popsicle - 10k.

  Peach? - 20k.

  Watermelon - 20k.

  ??? - 30k.

  ??? - 40k.

  Treasure Chest - like a Candy Cane, but a 50k pt. Giant blue diamond
                   will fall.

  Tennis shoes - dragon moves faster.

  Goldfish cracker - ? pts.

  Purple ??? - 30 pts.

  Crystal Ball - all hidden Keys will be revealed for several levels.

  Necklace - an Arkanoid ball will bounce around, turning any enemy it
             hits into a blue diamond.

  Gold tiara - stars will fall from the sky and turn all enemies into
               10k items.

  Silver tiara - the screen will become brighter and all enemies will
                 become 10k items.
    _________________________________________________________________

                                  BOSSES
    _________________________________________________________________

  HYPER DRUNK - FIRST LEVEL (ANY DOOR)

  Hyper Drunk is the old Bubble Bobble boss. He doesn't throw wine
  bottles as much as in the old game; many times you'll defeat him
  without even seeing him throw any bottles. He will usually stay in the
  middle of the screen. But if you inflict certain amounts of damage, he
  will become angry and charge you. If you see him get angry, just stop
  what you're doing and dodge him until he returns to the center of the
  screen.

  To defeat him with lightning, move to the top of the screen, drop off
  one of the sides and repeatedly press Bubble and Jump after you have
  dropped halfway down. You'll be popping lightning bubbles, jumping
  after getting shocked, and popping more. Since you will be hovering,
  you'll have a large concentration of bolts going toward Hyper Drunk.
  Stop pressing Jump when you near the top of the screen or when Hyper
  Drunk becomes angry. After he charges, repeat the procedure until you
  can pop him. Your wall of lightning should protect you from any
  bottles he throws at you. An alternative is to blow a large amount of
  bubbles on the side of the wall from about two dragon lengths away and
  pop the whole bunch of them when they near the top of the screen by
  moving toward the wall. I think this takes longer, but some people
  find it easier.

  To defeat him with rainbows, stay on the ground and simply blow the
  bubbles into the center of the screen. The air currents will carry the
  bubbles right through Hyper Drunk. Just pop a large ribbon of bubbles
  at once and he'll get hurt a lot. When he gets angry, just move left
  or right and continue blowing into the center.

  To defeat him with wind, just move your dragon into a corner and blow
  bubbles into the wall. Winds will follow the air currents into the
  center and hurt Hyper Drunk. By the time he's angry he's only got
  about 3 or 4 life bars left. Dodge if you have to, but sometimes he
  can't even reach you before he dies.

  CLOWN WIZARD - RADISH LAND

  I don't know what his name is, but he looks like a clown and has
  magical powers. He's also ridiculously easy. He will throw fireballs
  in 8 directions from each hand and will hurl his own head at you. Hit
  either the head or the body to hurt him.

  To defeat him with wind, just move to a corner and blow away. You may
  have to dodge his fireballs or head, but you'll kill him eventually.

  MANUKE - KIKI KAIKAI

  Manuke is a cute girl who happens to be wearing a Tanooki suit. As a
  girl, she will levitate and wave a wand which conjures up whirling
  leaves. If you walk under her, she will become stone and do nothing.
  When you're to the left or right of her, she may become a raccoon
  which blows Ps, Os, Ns and paw-shapes at you (PON is the sound of a
  raccoon?). These objects will bounce on the ground and may travel high
  up, so watch the top of the screen for falling shapes.

  When using rainbows against her, you'll find that the bubbles drift
  toward the sides. Make sure you're popping the bubbles in the
  direction she's going, because she moves quickly enough to dodge
  rainbows that drop where she was. Whenever possible, move under her so
  she becomes stone. When she's stone you can drop lots of rainbows on
  her. When she's a raccoon she won't move but she will blow lots of
  objects at you so you'll have to dodge them.

  To defeat her with lightning, stay on the opposite side of her and
  blow bubbles onto the walls. BEWARE THE LEAVES, they sweep around and
  you may find yourself unable to go up or down. Even though you'll have
  to dodge a lot, remember to point away from Manuke so your lightning
  bolts fire toward her. Sometimes she's really easy to beat with
  lightning; simply get onto the first platform above the floor and blow
  into the wall. This does not happen regularly, though.

  SUPER INVADER - TV MACHINE

  I couldn't think of a better name for this guy either... The Super
  Invader is a space invader 3/4 the size of Hyper Drunk. It has a
  seemingly normal space invader guarding both sides of itself, and four
  rows of normal space invaders below it. There are four indestructible
  shields to stop the invaders' shots (but not the boss' 5-shot spread
  shot). You use winds to destroy the space invaders as they move slowly
  down. The winds will not injure the Super Invader at this point. You
  can destroy a guard. Don't worry about the invaders reaching the
  bottom of the screen: when they reach the top of the shields, they go
  back up. You won't lose, like you would in the original Space
  Invaders.

  Note: if you do not destroy the invader rows quickly, a bonus saucer
  will fly across the screen. Hit it with a whirlwind and it will crash
  to the ground. A 3000 pt fruit will appear.

  After you've destroyed the four rows of invaders, then the Super
  Invader and his guards will become annoyed. If you killed a guard
  earlier, another will reappear.The super invader will fire five shots
  in a spread pattern, and the guards will fire beam lasers at the
  ground for a few seconds. Air currents will carry the winds along the
  walls if you pop them there, so the best way to hurt the Invader is to
  move back and forth along the ground hoping that the whirlwinds will
  hit the thing. Because the air currents carry the winds almost
  straight up, they are most likely to hit if you pop the bubbles a
  little bit ahead of the Invader. Watch the guards; when they're about
  to fire their beams you'll see a wave-motion-gun style glowing effect.
  Get under the Invader to dodge the beams and follow the Invader's
  movements until a beam stops. STOP BLOWING BUBBLES WHILE THE BEAMS ARE
  ACTIVE! If you continue to blow bubbles while you're dodging the
  beams, the bubbles may push you into a beam!

  YAMATO CRAB - SUN "A" ZONE

  The great super-battleship Yamato arises from the deep to destroy the
  Gamalon fleet led by Desslok... er, actually it arises as the shell
  for a giant crab mecha.

  The only weapon you can use on the Yamato Crab is lightning. It is
  easiest to hit it by standing on the second level, facing the wall,
  and blowing lightning bubbles. This will hit the Yamato shell and any
  Zero fighters that fly out from it. It will not damage the arcing
  missiles, though, so jump up to avoid them and then drop back down to
  the second level.

  Eventually, you'll destroy the shell. That leaves the robotic crab,
  which you can destroy the same way: stand on the second level, etc.
  Periodically, the crab will fire five globes of death into the air.
  These will hover for a while, then home in on your current position.
  Wait until the first one is about to hit you before jumping up.

  WARORIN MECHA - PYRAMID LAND, CENTRAL PARK

  A mecha version of a Warorin.

  FATHER MIGHTA - FOREST LAND, TREASURE DESERT

  This is a Giant Mighta. He wears a cape and carries a sceptre.

  QUEEN MONSTA- JAPANESQUE

  This is a Giant Monsta. He wears a cape and crown.

  HYPER DRUNK PUPPET AND SORCERER DRUNK - FINAL LEVEL

  The Hyper Drunk, attached to puppet strings this time, should die
  instantly if you're playing a two-player game. Just pummel it with
  music from both sides if you're using the musical bubbles as your
  weapon.

  Once it is defeated, a drunk wearing a papal miter drifts down toward you.
  This is the Sorcerer Drunk (aka Papal Drunk). I don't have a strategy for
  beating it with lightning because I'm not as good as Tiri. :)

  If you have music, though, he's not too hard. First, the Sorcerer will
  shoot several beams at one of you. If it hits you, you're dead. When
  that beam hits the floor, a wall of fire will form and head in your
  direction. If the floor below you is on fire and you're on the
  platform above, beware the tip of the fire as it moves.

  Eventually, he'll create a shield of booze jugs that surround him.
  Every so often, he'll propel one toward you or your partner. When it
  hits the ground, six snowflakes of death fly out at 60-degree angles.
  On rare occasions, a destroyed jug will cause a blue diamond to
  appear. I haven't figured the significance of this, or how to do it.

  Once you've destroyed the shield of jugs, the Sorcerer Drunk will fly
  away. He will then plummet to the floor at high speed, his staff
  forming a sphere of fire that explodes into several fireballs when he
  lands. If you're playing with two players, make sure you're both on
  the same side of the screen when he flys away because he will land
  near your last spot on the screen. As he takes up about one-third of
  the screen, you have to make sure that you both stay at the walls
  until he flies, then move as quickly as possible toward the opposite
  wall before he lands.
    _________________________________________________________________

                               The Endings
    _________________________________________________________________

  Your worst ending (besides death...) occurs when you have not obtained
  the four colored keys. Without the four keys you cannot open the door
  to the final level. There are four or five such endings:

    * As dragons:
         + Forest: ???
         + Japanesque: ???
         + Treasure Desert: You find a box full of treasure, but you
           can't figure out how to get home.
         + Waterfall: A Dranku seduces Bub and Bob, so Kulu and Coro
           have to grab their tails to keep them away from her.
         + Sky Palace:

    * As humans:
         + Forest: ???
         + Japanesque: ???
         + Treasure Desert:
         + Waterfall: the huge pink dragon that appears when you grab
           the pink heart looms over the horizon. The four kids run
           away, shrieking in horror. I don't get this... I wish I could
           read the Japanese script...
         + Sky Palace:

  The decent ending occurs when you beat the Sorcerer Drunk without the
  Rod. Without the Rod, you cannot change yourselves back to human form.
  The four kids remain in the magical land because they can't go back to
  our world while dragons.

  The good ending occurs when you beat the Sorcerer Drunk with the Rod.
  When you grabbed the Rod, you were transformed back into humans. Thus,
  after defeating the Sorcerer Drunk you are able to go back home.
    _________________________________________________________________

                           The High Score List
    _________________________________________________________________

  The English version of Bubble Symphony has a typical three-character
  high score list. Entering SEX, RYU, or the other special Bubble Bobble
  initials does not appear to have an effect upon the game, though the
  initials are changed to "S.!" when you enter them.

  HOWEVER, the Japanese version (the one I own!) is different. You can
  enter eight characters. If you enter the Bubble Bobble initials, they
  will be changed to "S.!" like the English version. If you enter
  "AAAAAAAA", "BBBBBBBB", or probably any string consisting of the same
  eight characters, you get a random string! So far, I've gotten these:

  String          Comments
  VIOLENCE        ???
  METALBLA        Metal Black
  WARRIORB        ???

  BUBBLEBO        Bubble Bobble - if you don't know what this is, then
                  you haven't been reading this FAQ!

  MS ISSAC        ???

  PULIRULA        Pulirula - I've never seen this game, but a character
                  says "Pulirula" in Bust-a-Move 2...

  DONDOKOD        Don Doko Don - interesting Bubble Bobble-like game where
                  two guys smash enemies on their heads with large mallets.
                  Kind of cute, but disturbing.

  SCI             SCI (Special Criminal Investigation), aka Chase HQ 2

  AQUAJACK        ???
  DARIUS          Darius - famous horizontal shoot-em-up series
  ARKANOID        Arkanoid - famous ball-and-wall series
  GYRODYNE        ???

  ELEVATOR         Elevator Action - famous game with cool 1995 sequel,
                   Elevator Action Returns

  MASTEROF         ???

  PUZZNIC          Puzznic - great puzzle game from 1989 or 1990 where you
                   match blocks together. The PC Engine/Turbografx-16 version
                   is like Bubble Symphony in that it features guest
                   characters from other Taito games like Bubble Bobble and
                   Kiki Kaikai.

  TOPLANDI         I think this is the 3-D aircraft simulator Taito made a
                   few years ago, Top Landing.

  INVADER          Space Invaders - the first super-popular shoot-em-up; it
                   caused teenagers to rob stores in Japan just to get
                   quarters to play it (SERIOUSLY!!!).

  BENBEROB         ???
  GRIDSEEK         ???

  CRIMECIT         Horizontal-scrolling Taito shoot-em-up, 1989. Similar to
                   Atari/Namco's Rolling Thunder.

  RUNARK           ???

  RASTANSA         Rastan Saga - series of arcade and home games featuring
                   a barbarian who explores a horizontal- and
                   vertical-scrolling world.

  MEGABLAS         ???

  MIZUBAKU         Liquid Kids (aka Mizubaku Adventure), one of the best
                   Taito games!

  CHAMPION         ??? - maybe Champion Wrestler?

  KIKIKAIK          Kiki Kaikai/Pocky and Rocky - pretty good series of
                    games for SNES (Super Famicom)/TG16 (PC Engine).

  POWERWHE         ???
  AIRINFER         ???
    _________________________________________________________________

                                 Credits
    _________________________________________________________________

  Thanks to the Sno-King Ice Arena for being the ONLY PLACE IN THE WHOLE
  STATE OF WASHINGTON, USA that had Bubble Symphony. And thanks to a
  certain employee at the rink who, after hearing me swearing up a
  storm, walked up to me and my friend Anthony Greulich and said, "I
  don't mind you guys playing this game, but please don't swear around
  here; there are kids around." So until they removed the game from the
  rink, I didn't swear as much in my life...

  Thanks to Bondeal Sales International Limited, in Hong Kong, which
  supplied me with the arcade boards for Bubble Symphony, Bubble
  Memories, and Rainbow Islands. They have a HUGE selection of boards!
  Why they don't list them on their Web site is beyond me (probably
  because their inventory changes often), but the list they do have is
  always interesting to look at.

  Thanks to Tiri ([email protected]), who contributed a
  lot to the FAQ.

  Thanks to Yoneda Mitsunori, who made the complete level/note/bubble
  location map.

  Thanks to Anthony Greulich ([email protected]) for being my playing
  partner.
    _________________________________________________________________

                             Copyright Notice
    _________________________________________________________________

  Copyright © 1995, 1997 Carl Chavez.
  This article may not appear in any for-profit organization (especially
  EGM or COP-DN) without permission.
    _________________________________________________________________