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Street Fighter Anniversary Collection XBOX Live FAQ
(Hyper Street Fighter II and Street Fighter III: 3rd Strike):
VERSION 1.00
-Created, Edited and Compiled by: Psychochronic
of Shoryuken.com (Brettdude in Gamefaqs)
Another form of Psychochronic Literature!
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Last Update: February 23, 2006
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Notes before reading this document:
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1) This document is protected by US Copyright Law, and
the Berne Copyright Convention of 1976. This document
is for private and personal use only--it cannot be reprinted
in part or inwhole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be
used in any sort of commercial transaction, including selling
it or giving it away as a gift. Although I am...the author in
the majority of the text, please respect the other authors
whose work I have included in this guide.
2) This document is better read on Notepad with the Font
set on "Times New Roman" on Regular setting, Size "10"
and the screen resolution set on 1024x768. Use the Find
feature (Ctrl + F) to find whatever term you're looking for
easy mobility.
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Table of Contents:
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1) Version Changes
2) Why play on XBOX Live?
3) Connecting to XBOX Live
4) Navagation
-Quick Match (HSF2 + 3S)
-Optimatch (HSF2 + 3S)
-Create Match
-Rankings
-Sign Out
5) In-Game Menu
-Players
-Friends
-Voice Option
-Online Status
-Sign Out
-Back
6) Common Encounters
-Droppers
-Connection (Lag)
-Communication (Headset)
-Taunting (3S only)
7) Explanation of the Ranking System
-Letters
-Points
8) Contact
9) Credits
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Version Changes:
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1.00 - Compiled February 23, 2006. Did everything within
less than an hour because it was nearly the same as my
Capcom Fighting Evolution XBOX Live FAQ and decided
to crosslink the two games instead of making two seperate
FAQs..
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Why play on XBOX Live?
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A prime reason would be lack of offline competition.
Released directly to the XBOX on October 2004 in Europe
and Japan and February 2005 in North America, Hyper
Street Fighter II is hardly seen to the arcades, XBOX Live
is moderately fair alternative to offline competition.
XBOX Live allows you to play people around the world
via network which is operated by Microsoft and servers
running 24 hours a day, 7 days a week.
You can use your controller or use an arcade stick (sold
seperately) and also use the XBOX Headset Communicator
(also sold seperately) to interact with the opponent while
playing on via network in the safety and privacy of your
own home.
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Connecting to XBOX Live:
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First things first and you need the following:
-Electricity.
-Television.
-XBOX console.
-Street Fighter Anniversary Collection game disc for XBOX.
-A high-speed connection (Cable or DSL).
-Router.
-Ethernet/Network Cables.
-An XBOX controller (or arcade stick compatible for XBOX...
whatever you prefer).
-A credit card (or credit debit card).
-An XBOX Live subscription.
An XBOX Live subscription is required in order to make
your Gamertag (Microsoft's term for a network identification).
A One-year subscription costs about $60CDN and can be
found at your local video game retailer. There are also 3-
month subscription which can also be bought and a 2-
month trial which are included afree when you buy a
certain game with the promotional offer in effect.
Once you're done creating your Gamertag, load up the game
(Street Fighter Anniversary Collection) and enter your 4-
sequence passcode using the directional pad, X, Y, Left trigger
(L) or Right trigger (R).
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Navagation:
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When you first log on to XBOX Live, you'll be sent to the
Main Menu (also known as Lobby) and you'll see the
following options:
1) QUICK MATCH:
Start a match with no preferences:
This will search instantly for an available match being
searched under the following conditions in Hyper Street
Fighter II:
RULE: Any
SPEED: Any
MATCH: Either
VOICE CHAT: Either
If it doesn't search, it'll ask you if you want to create a
match under the following settings:
RULE: 3 round
SECRET CHARACTER: ON
MATCH: Domestic
VOICE CHAT: ON
Press A to accept and host or press B to decline and go
back to the Main Menu.
This will search instantly for an available match being
searched under the following conditions in Street Fighter
III: 3rd Strike:
RULE: Any
GUARD JUDGEMENT: Either
MATCH: Either
VOICE CHAT: Either
If it doesn't search, it'll ask you if you want to create a
match under the following settings:
RULE: 3 round
GUARD JUDGEMENT: Old
MATCH: Domestic
VOICE CHAT: ON
Press A to accept and host or press B to decline and go
back to the Main Menu.
2) OPTIMATCH:
Search for a match with preferences:
This will search for a match of your liking. Search choices
go as following in Hyper Street Fighter II:
RULE:
-1 round: 1 match, winner take all.
-3 round: First to 2 wins.
-5 round: First to 3 wins.
SPEED:
-Turbo 1: speed is at Turbo 1
-Turbo 2: speed is at Turbo 2 (default setting)
-Turbo 3: speed is at Turbo 3 (tournament setting)
-Turbo 4: speed is at Turbo 4
-Free Select: winner of match gets to choose the speed
between Turbo 1 to Turbo 3
MATCH CATEGORY:
-Domestic: Searches for players under Match Category
Domestic, meaning players under your languages settings.
-Worldwide: Searches for players under Match Category
Worldwide, meaning players under different language
settings.
This will search for a match of your liking. Search choices
go as following in Street Fighter III: 3rd Strike:
RULE:
-1 round: 1 match, winner take all.
-3 round: First to 2 wins.
-5 round: First to 3 wins.
GUARD JUDGEMENT:
-Old: Searches for old guard system opponents; meaning
unblockables are on.
-New: Searches for new guard system opponents; meaning
unblockables are off.
MATCH CATEGORY:
-Domestic: Searches for players under Match Category
Domestic, meaning players under your languages settings.
-Worldwide: Searches for players under Match Category
Worldwide, meaning players under different language
settings.
*Languages:
-ENG = English
-FRA = French
-ESN = Spanish
-DEU = German/Dutch
-PTG = Portuguese
-CHN = Chinese
-KOR = Korean
-JPN = Japanese
VOICE CHAT:
-ON: Searches for players with Voice Chat: On.
-OFF: Searches for players with Voice Chat: Off.
-NO PREFERENCE: Searches for players with Voice Chat:
On and Voice Chat: Off.
Expect the unexpected for this option. When you enter
a game where the player sets the Voice Chat: On but doesn't
have a voice and the same goes vice-versa, it doesn't really
matter for this option.
Corresponding Matches:
This little window beside "Search Match" is how many
people are hosting under the conditions are set to. If it
says 0 matches, it means nobody is hosting under your
conditions. If no one has created a game under your
criteria, you'll be seen a dialog stating:
"No one meets your conditions at this time. You can either
change the conditions or wait for a while."
If it says on top of the "Corresponding Matches" window, "
Matches Currently Waiting: 0", this also gives an option for
you to create a match.
When you search the list of games will come up, it will give
you the following information broken down:
GAMERTAG:
The players' Gamertag.
GRADE:
The person's letter rank.
RULE:
The amount of rounds you searched for (Refer to RULE).
LANGUAGE:
The langauge that their console is set to (Refer to MATCH
CATEGORY).
VOICE:
To see if they have Voice enabled (Refer to VOICE CHAT).
NETWORK:
The connection established between you and your
opponent being measured as the following:
-GOOD: A good connection to your opponent.
-BAD: A fair connection to your opponent.
-WORST: A horrible connection to your opponent.
When joining a BAD or WORST game, a message will say
under the player infomation: "The network conditions are
bad. Please note that your gameplay will be affected due
to network conditions." I say, play at your own risk.
3) CREATE MATCH:
Advertise for matches:
You can host own your game any the conditions that you
like. The available four options mentioned above (Rule,
Secret Character, Match Category and Voice Chat) are
the same except this adds a 5th option:
PLAYERS:
-ANY PLAYERS: Any players can join. A public game if
you wanna call it.
-FRIENDS ONLY: Only the people in your Friends List
can join your game. A private game if you wanna call it.
4) RANKINGS:
Display Rankings:
In this section, you can see the top ranked players listed in
the following categories:
-THIS WEEK'S RANKING: Display's the week's ranking.
The ranking here resets every Sunday at approximately
3am EST.
-THIS MONTH'S RANKING: Display's the month's ranking.
The ranking here resets every first day of the month at
approximately 3am EST.
-TOTAL RANKING: Display's the total ranking.
Once you select a ranking, press Y to see your ranking
position or X to see who's on the top ranked position.
They are sorted by the highest points (more information
on rankings are showing further down the text).
5) SIGN OUT:
Sign out of XBOX Live:
Self-explanatory. Simply sign out of the network option
and go back to the XBOX Live sign-in section.
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In-Game Menu:
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Similarly seen in Street Fighter Anniversary Collection, this
option enables the remaining options that were seen in the
Lobby on Capcom vs. SNK 2 EO:
1) PLAYERS:
Display your Players List:
Display the recent players you've fought. This gives you t
he following options here:
-FRIEND REQUEST: If you have a friend who gets this game,
or meet someone online you want to play again one day,
send him a Friend Request.
If you have already played them in your current online
session, just go to PLAYERS, indicate the player then
press A. It'll give you a choice if you want to send a
voice message along with the Friend Request. Press
A to accept (an XBOX Headset Communicator is
required) or press B to decline to send a non-messaged
Friend Request. When sending a voice messaged Friend
Request, press the circle which records and you have
15 seconds to speak. Press the square which stops the
voice recording and press the triangle which repeats
your voice message for your review. Press "Send", wait
a few seconds and your voiced message Friend Request
has been sent.
If you have not played them before and want to add them,
you'll need to go to the XBOX Dashboard, click on "XBOX
LIVE", click on your Gamertag, go to the "FRIENDS" section,
click on "ADD FRIEND" and then manually type in their
Gamertag.
-SEND FEEDBACK: Gives you the option to send feedback
to Microsoft about the player. The feedback goes as
following:
-Good Attitude
-Great Session
-Bad Name
-Cheating
-Screaming
-Threats or Harassment
-Cursing or Lewdness
The more negative feedback you send about the player,
the more chances Microsoft will look into the problem
and can result in that players having their Voice banned,
Gamertag under suspension for a short period of time or
the Gamertag to be permanently banned.
VOICE: Gives you two options here about the players' voice:
-ON: Sets their voice on. You can hear whatever they say
whether it's through your headset or your speakers.
-MUTED: Mutes their voice. You can't hear whatever they
say no matter what.
RANKING: Simply checks that palyers accumlated ranking.
Once you select a ranking, press Y to see their ranking
position or X to see who's on the top ranked position but
it's set within a 50 rank range.
2) FRIENDS:
Display your Friends List:
This option will let you see who in your Friends List is online
and what game they're playing. When you're hosting a game,
use this option to send a player in your Friends List a game
invite.
3) VOICE OPTION:
Display your Voice settings:
This option alows to you hear the opponents voice by your
TV Speaker or your XBOX Communicator (sold seperately).
If you don't have an XBOX Communicator, the game will
automatically be put on TV Speaker by default.
Another choice is here Voice Masking which enables you
to alter your voice in many ways. Various voices like Fairies,
Ducks, High-Pitched, etc...are available for your choosing.
Personally, I find this option really annoying.
4) SIGN OUT:
Sign out of XBOX Live:
Self-explanatory. Simply sign out of the network option and
go back to the XBOX Live sign-in section.
5) BACK:
Return to MODE SELECT:
This option enables you to go back to the Main Menu of the
gamewhile still being signed in.
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Common Encounters:
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Before I'll explain anything further, there are things that you
have to deal with while playing the game on XBOX Live.
Here are a few points to take note of:
1) DROPPERS:
Also known as a Puller. The most thing anybody hates while
playing this game (or any game) and that's when the
opponent signs out while the match is still in progress
before they know they are going to lose or right as
they lose.
If you have recieved the following message right before the
result screen (during the KO dialog majority of the time):
"The Communication is no longer available", it means that
you have been dropped.
Why do people do drop? Easy answer. It's because you
both get a loss, instead of you getting a win. That's right,
they still get a loss, it's only that they wanna nail you too
and you just wasted some of your time.
Things to keep in mind about this:
-Some people do not know it hurts you and probably didn't
know.
-Some people accidentally accepted another game invite.
-Some think it keeps them from getting a loss, thinking that
the match didn't happen at all (It does if you're playing Guilty
Gear XX #Reload on XBOX Live, but not here or on any other
Capcom fighting game).
-Sometimes the lag is unbearable and they quit, but it's only
good to do this before the match starts.
What can I do about droppers? Simple options are here:
1) Some people try to dropper lists of all the people that dropped
on them, or start threads on internet forums, but eventually the
list will be too hard to keep track of. do what I do and by going
to Players, then muting their voice to make reference of future
conflicts.
2) You can do what I do by sending them negative feedback
by going to Players, then going to feedback, then selecting the
one you think they deserve. The more negative feedback you
send about the player, the more chances Microsoft will look
into the problem and can result in that players having their
Voice banned, Gamertag under suspension for a short period
of time or the Gamertag to be permanently banned.
2) CONNECTION:
Also known as Lag. Just like every online game, whether
if it's on PC, PlayStation 2 or XBOX, there WILL be lag,
no matter what. It can affect gameplay and cause grief
because:
1) It can be caused by one of the sides' PC's.
2) It can be avoided.
3) It can hurt any or both sides.
4) It is not symmetrical.
To avoid lag try playing only games that have a "GOOD"
connection speed. If there aren't many or any, next go for
'"BAD". The name "BAD"' is a bit misleading because I
find 75% of these to be just as playable as "GOOD". Just
try to stick away from "WORST" becuase you know they're
probably using a program such as Kazaa, BitLord or even
Internet Explorer. Anything to make you angry by lagging
you out and giving themselves the advantage in the
process is something you won't like.
If it starts lagging in the early or middle of the game, just
leave because the connection if too much for you, they will
usually don't care (unless they are about to win or will take
the match seriously). Don't just leave without notice though,
because then you are just listed to them as another dropper.
Ways to improve the connection are:
1) Use Direct Connection meaning plug the modem straight
into the XBOX instead of using a hub or router.
2) Turn off any programs that intensively or minimally use
bandwidth such as Kazaa, BitLord or Internet Explorer.
3) Play at off peak-times (varies upon area).
4) Turn off the XBOX and try disconnecting then reconnecting
the cables for a few minutes.
3) COMMUNICATION:
A little bit of talking-smack on the headset or hearing it from
your speaker is clearly acceptable but hearing obsessive
cursing, screaming and racial slurs are certainly not acceptable
and you know you won't tolerate for it. Obviously, you don't
want to listen to that all match and you don't want a headache.
Here's what you can do:
1) Attempt to win the match to prove your opponent wrong.
A little bit of smack-talk too just to rub it to their face.
2) Simply remove your headset. Mute the opponent too if you
want.
If the obsessive headache may come in and your opponent still
continues, do what I do; drop on him. A bad rule for a bad rule.
Don't forget that it wouldn't hurt to leave bad feedback for the
person either.
4) TAUNTING (Only in Street Fighter III: 3rd Strike):
Taunting is hated by many players, so it's preferrable not to
taunt against someone. ESPECIALLY after a finished round or
set.
Taunting to receive bonuses is generally allowed, such as Q's
defense.
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Explanation of The Ranking System:
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I'm going to clearly state (and that's the truth) that XBOX
Live rankings DO NOT FULLY JUSTIFY true skill and
doesn't make (even an 0.01%) transaction from online to
offline. Anyone to take the XBOX Live ranking seriously,
must attend a tournament to fully see their gameplay
conversions.
The ranking system also seen in Capcom vs. SNK 2 EO
and Capcom Fighting Evolution:
LETTER RANKING:
As you may have noticed, you'll start at the letter R and the
more matches you do, the more your letter reverse your
reverses alphabetically until you hit B, then A, then S, then
SS. (which is why you start at R and not Z) What you may
not have realized is how and when it changes.
Here are the letters are broken up:
R - 0-19 matches
Q - 20-49 matches
P - 50-99 matches
O - 100-149 matches
N - 150-199 matches
M - 200-249 matches
L - 250-299 matches
K - 300-349 matches
J - 350-399 matches
I - 400-449 matches
H - 450-499 matches
G - 500-599 matches
F - 600-699 matches
E - 700-799 matches
D - 800-899 matches
C - 900-999 matches
B - 1000+ matches
A - 1000+ matches with at least 55% win ratio
S - 1000+ matches with at least 60% win ratio
SS - 1000+ matches with at least 70% win ratio
When you get an A, S or SS ranking your letters will blink.
NUMBER RANKING:
The points you you recieve which goes to your total ranking
overall, as how you place against everyone else and
nothing else.
Supposedly this is how the point system works:
If you beat anyone with the same letter rank, or lower you
get 3 points added to your total.
If you beat anyone a higher letter rank you get 3 points + 2
for every letter they are higher.
Various Examples:
-You're Rank F and beat a rank R player, you get 3 points
-You're Rank F and beat a rank F player, you still get 3 points.
-You're Rank F and beat a Rank E player, you get 5 points.
-You're Rank F and beat a Rank D player, you get 7 points.
-You're Rank F and beat a Rank SS player, you get 17 points
-So theoretically you're Rank R and you beat a Rank SS
you can get 41 points.
Thanks to MaxD for the information.
The loser of the match gets ZERO points.
The top 14 ranked players as of February 19, 2006; 4:01am EST
in Hyper Street Fighter II:
1) afro legends (ENG)
2) xStanDaManx (ENG)
3) Fox Kids UK (ENG)
4) PilotPupddy (ENG)
5) BeatenAlphaqup (ENG)
6) HotBishop (ENG)
7) TechnicalMonkey (ENG)
8) HiroponStar (JPN)
9) Potato Chips666 (ENG)
10) KJ out the 17th (ENG)
11) phs550131 (JPN)
12) endy22 (ENG)
13) Phare213 (ENG)
14) Koko1Daisuke (ENG)
*In a few of the ENG players, I can't tell who's American and
who's British.
The top 14 ranked players as of February 22, 2006; 6:47pm EST
in Street Fighter III: 3rd Strike:
1) OuterHIRORIN (JPN)
2) oOoRaGeoOo (ENG)
3) Ninja Arts (ENG)
4) sandybags (ENG)
5) ZEROTOLLERENCE (ENG)
6) eish (ENG)
7) FREE BLAST (FRA)
8) atmanworld (FRA)
9) Harmonaz (ENG)
10) Shinshay (ENG)
11) HighDragon7770 (JPN)
12) RQARMY (JPN)
13) Ediepops (ENG)
14) sue7 (JPN)
*All the ENG's are American except for Harmonaz and Ediepops
who are British.
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Contact:
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Contact me! Here are the following e-mails and internet
forums you can find me at:
E-Mails:
MSN Messenger/Hotmail:
[email protected]
Yahoo!:
[email protected]
Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic
MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)
My Fighting Game Site:
www.geocities.com/psychochronic2004
XBOX Live Gamertag:
psychochronic
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Credits:
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Props to those who made this guide possible:
MaxD for the explanation of the ranking system and Exodus
for the online etiqeuttes for 3rd Strike.
Peace.
-Psychochronic
Copyright (c) Brett Navarro 2005-2007