Street Fighter 3 : 3rd Strike - Kara Cancel Throw FAQ
By - Nathan R. Roach
Started - 2/20/01
Contact - [email protected]
Copyright - This FAQ is property of Nathan Roach. Copying this FAQ in any way or
form with-out my permission will result in legal action.
Version - 1.5

~~~~~~~~~~~~~
Intro
~~~~~~~~~~~~~

Ah greetings fellow Street Fighter fans! I'm here to explain the art known as
"Kara Cancel Throwing". I hope you find this information of some use next time
you go to the local arcade. I shall try my best to break down this art of
throwing and how it works for each character. Once you master this art I think
you'll be very pleased with how it effects your skills. Plus this art can come
in very handy when used properly. Hope you find this FAQ both informative and
fun to read. Take care and keep up the good Fight!

- Nathan "SilverGear" Roach

~~~~~~~~~~~~~~~~~
The Throw System
~~~~~~~~~~~~~~~~~

As you all know by now (or should know by now)  Capcom decided to re-do the
throw engine by making it where you have to press both Jab + Short  while hold
the joystick (or D-pad) towards the opponent or away from the opponent , you
could also leave the joystick (or D-Pad) neutral for a different result.

Anyways, Capcom decided to please their loyal players by making throws a tad
bit easier by adding a "window" that gives the person some extra time to press
the other button (be it Jab or Short) to break it down to simplier terms here is
an example : You press Jab then with a split second left you press Short
canceling out the Jab animation and starting the throw animation. Go it? Good.
Well, what Capcom testers failed to find was the fact that this "Window" they
added also allowed you to cancel out other normal moves as well and in return it
would increase your throw range. Pretty interesting eh? Oh well at least this
isn't as bad as some of the glitches in MvC2.

~~~~~~~~~~~~~~~~~
How to Perform it
~~~~~~~~~~~~~~~~~

Well now that you know what Kara Cancel Throwing does I'm sure you want to know
how to do it right? Well keep on reading.

To perform a Kara Cancel Throw you must have amazing timing ....this is a key
to performing Kara throws. But what you have to do this this - Perform the
desired normal attack of your choice then AS FAST AS YOU CAN press Jab+Short. If
it doesn't work then your probably not hitting the jab and short button fast
enough. Remember you only have roughly around 1/6 of a second to pull this off.
That may sound crazy but it's no lie , now before you give up all hope just keep
up the practice eventually you'll get the timing down right. Kara Cancel
Throwing IS possiable it just takes time to learn (Took me around 3 months of
practice to get it down). If your determined enough and practice until you get
it then your on the right track.

Now if done properly you will have achieved the desired effect of having your
character advance towards your opponent THEN throw. HOWEVER some normal moves
can actually have a reverse effect and push your character away from the
opponent! But this a rare case some of them just stay in the same spot and don't
advance at all. To avoid this  I have compiled a list of which standard moves
are best for what character , scroll down to see the list.

~~~~~~~~~~
The List
~~~~~~~~~~

This list is in order from who benefits from Kara Canceling the most to who
does the least. Plus it shows the desired normal attack you want to cancel with
each desired character. Here we go.

Character - Best Move to  Kara Cancel:

1. Hugo - Forward Kick

2. Alex - Strong Punch / Close Forward Kick / Toward Opponent + Fierce Punch

3. Gill - Toward Opponent + Forward Kick

4. Urien - Toward Opponent + Forward Kick or Strong Punch

5. Necro -  Press Back + Forward Kick or Roundhouse Kick

6. Chun-li - Close Roundhouse Kick / Jumping Fierce (!?!?!?!)

7. Oro - Forward Kick / Toward Opponent + Strong Punch / Roundhouse Kick

8. Akuma - Toward Opponent + Strong Punch

9. Ryu - Toward Opponent + Strong Punch

10. Ken - Roundhouse Kick / Forward Kick / Press Back + Forward

11. Q -  Press Back + Strong Punch / Strong Punch

12. Remy - Close Forward Kick /  Far Away Roundhouse Kick / Hold Back + Forward
Kick

13. Elena - Hold Back + Forward Kick / Strong Punch / Roundhouse Kick

14. Twelve - Fierce Punch

15. Makoto - Toward Opponent + Forward Kick or Strong Punch

16. Dudley - Forward Kick / Toward Opponent + Strong Punch / Roundhouse Kick

17. Sean - Toward Opponent + Fierce Punch / Far from Opponent Roundhouse Kick

18. Yun - Toward Opponent + Forward Kick

19. Yang -  Far from Opponent Roundhouse Kick / Close Strong Punch / Toward
Opponent + Fierce Punch

20. Ibuki -  Close Forward Kick / Roundhouse Kick / Far from Opponent Strong
Punch


~~~~~~~~~~~~~~~~~~~~~
Now what do I do now?
~~~~~~~~~~~~~~~~~~~~~

Well once you finally manage to pull of Kara Cancel Throws it's time to hit the
arcades! That's where your true Kara Canceling Skills will be tested. If you can
pull it off during battle the your set! However if you still have problems then
I suggest you go home and pop in 3rd Strike into your loyal DC and get
practicing in Arcade Mode (And if you don't have a DC then shame on you! :p ).
To help you out a little more in getting Kara Cancel Throws to connect I shall
provide some extra tips that you should take to heart.

Tip 1 - If your facing a crouching opponent smack them with the Overhead attack
(Strong Punch + Forward Kick) if it is blocked or not once you land follow up
with a Kara Cancel Throw. The reason why it is smart to follow up with a Kara
Cancel Throw is because once you land the Over Head attack almost everyone is
going to expect you to either do a crouching or standing attack so their gonna
block. But you can't block a throw and by the time they realize their being
throw it will most likely be too late to Tech Hit.

Tip 2 - You can also Kara Cancel into certain Specials! For example you can
Kara Cancel Throw into Hugo's Somersault Press (aka - His Spinning Pile Driver)
and Alex's Super Bomb AND Hyper Bomb! So if your a fan of grapplers this is a
technique you've GOTTA learn!

Tip 3 - In rare cases when you go for a Kara throw if your opponent tries a
normal move sometimes you can gain even MORE range! It's as if your grabbing
their limb!

Tip 4 - Also take note That if you use Ibuki / Oro / Chun-li you can also
perform Air Kara Cancel Throws. These are pretty hard to get down but still
note-worthy.

Those tips should be all that you need once you've got Kara Cancel Throwing down
BUT if your the type that has a hard time learning please continue to the next
section properly named.....

~~~~~~~~~~~~~~~~~~~~~
HELP ME PLEASE!!!
~~~~~~~~~~~~~~~~~~~~~

Okay okay okay....So you STILL have problems Kara Throw Canceling right? Well
fear not for your not alone! Many people still have a hard time performing Kara
Cancel Throws , heck some people have no clue what a Kara Cancel Throw is!
Anyways....Your still reading so I gather you need some help , well look no
further my friends for I shall lead you on to the right path!

Well to start off pick you character of choice then keep him/her at the
distance where you cannot throw the training dummy by simple pressing Short +
Jab. Now that your at the perfect range position your fingures over the Arcade
buttons like so - Middle Fingure on the Forward/Fierce/Roundhouse/Strong button
, Your index fingure on the Jab button , and your Thumb on the Short Button. Now
once you press the desired Standard attack button with your middle fingure
automatically press the Jab and Short Button with your Index fingure and Thumb
if you do this your character will "magically" grab your opponent even though
their out of your throw range. But just remember press the Jab + Short buttons
at just the right time...Not too early not too late. Like I mentioned this will
take some practice so don't get upset and just drop it.

Now for those of you who don't go to the arcade and play on your Dreamcast your
probably saying "Well what about us? I don't have an Arcade stick so how am I
supposed to position my fingures like that on a tiny DC controller hmmm?"  Well
cool your jets there son don't worry for those of you who use the Dreamcast D-
pad just do as followed - If the move you have to Kara Cancel is a Strong Punch
or a Forward Kick then just position your thumb so that it covers either the X
(Strong by Default) or B (Forward by Default) button AND the X + A button (Jab
and Short by Default) now that you have your thumb in position simply press the
Strong or Forward attack with one part of your thumb then hit the Jab + Short
with the rest of your thumb. It's not as hard as it sounds trust me....again it
just takes some practice. Now as for Fierce Punch and Roundhouse Kick....well
come on!! That's easy! Oh well if I get e-mail demanding it I'll put it up as
well okay?

Well now all you have to do now is Practice Practice PRACTICE. Now don't come
to me with your problems I've already explained everything I know as best as I
can so your either not trying hard enough or you just have a hard time under-
standing what I provided you. However if you are still having a hard time
performing Kara Cancel Throws I suggest you head on over to Shoryuken.com you
should be able to find something over there (Not sure if the information they
orginally had up is still there).

~~~~~~~~~~
Closing
~~~~~~~~~~

Well now that I've tried my best to break down this technique I hope you pick
it up with ease. Enjoy the power! Once you have this art form of throwing down
it will add a whole new light to your way of playing. And for all of you who go
up against a Kara Cancel Throwing Hugo....well may God have mercy on your souls.
Thank you for taking your time to read this I hope this information may be of
use to you. Enjoy the power! And keep up the good fight!

 - Nathan "SilverGear" Roach

~~~~~~~~~~
Credits
~~~~~~~~~~

I just gotta give credit where it's due so I give credit to:

-Capcom : For keeping the Street Fighter series alive all  of these years

-Shoryuken.com : This is were I originally learned about the art of Kara Cancel
Throwing check this place out some time!

-John Choi /  Maxstah / Derek Daniels : These were the three that originally
brought the art of Kara Cancel Throwing into the light.

-Dr. Deelite : You know who you are. Thank you for keeping my love of 3rd Strike
alive. If I ever run into you in the near future please give me the honor of
taking out my Q.

-acesmith5 and Eric : My two partners in crime ^_^ Once we get this CvS training
over with we really got play some more 3rd Strike and MvC2 ^_~

-The Fine People at Software Etc. : For selling me my copy of 3rd Strike and for
being some of the nicest people around.

And that pretty much wraps it up! Keep your eye out for up-dates. If I get bored
I might add some Stun Combo's you can get from using certain throws (Like Hugo's
neutral throw) I'll think about it. Take it easy! Later!

~Copyright 2001 Nathan "SilverGear" Roach - All Rights Reserved~
~Contact At - [email protected]~
~Finished: Fedruary 21st, 2001 6:37 p.m. eastern time~