STREET FIGHTER III: 3rd STRIKE
Fight for the Future (arcade version)
A comprehensive Street Fighting guide, written by SAL
FIGHTING LINGUISTICS - the meanings of abbreviations explained
PUNCHING (from weakest to strongest): Jab, Strong, Fierce; "Punch"=Any Punch
button, "3Punch"=All Punch buttons
KICKING (from weakest to strongest): Short, Forward, Roundhouse; "Kick"=Any
Kick button, "3Kick"=All Kick buttons
JOYSTICK MOVEMENTS: U=up, D=down, F=forward (towards opponent), B=backward
(away from opponent), DF=down/forward, DB=down/back, 360=circle, 720=double
circle
SEQUENCE COMMANDS: A comma (,) indicates that the two adjacent commands must
be input one after another.
SIMULTANEOUS COMMANDS: A plus (+) indicates that the two adjacent commands
must be input at the same time.
CHARGING: "charge" indicates you must hold the direction for at least one
second before entering the next command.
BUTTON HITTING: "repeatedly" indicates that hitting the button continuously
will affect the move in some way (usually by scoring more hits).
BUTTON HOLDING: "hold" indicates that holding the button down will affect
the move in some way.
AERIAL MOVES: "(while jumping)" indicates that the move can only be
performed while the character is jumping.
OPTIONAL AERIAL MOVES: "(air or ground)" indicates that the move can be done
either while jumping or standing.
THROWS: "(when close)" indicates that the move cannot be blocked, but you
must be very close to your opponent in order for it to connect.
SUPER ART (selection): Roman numerals indicate which of the three Super Arts
it is in the list (I, II, or III).
SUPER ART (charges): Arabic Numerals indicate how many times the Art can be
charged up (1, 2, or 3 times).
EX SUPER ARTS: "(at max. level)" indicates your Super Art bar must be fully
charged the maximum number of times before you can use this move.
STREET FIGHTING BASICS - what every aspiring world warrior should know
HIGH PARRY: Tap forward on the joystick as you are about to be hit with a
high-hitting attack.
LOW PARRY: Tap down on the joystick as you are about to be hit with a
low-hitting attack.
AERIAL PARRY: Tap forward on the joystick as you are about to get hit while
jumping.
RED PARRY: Perform a parrying technique while blocking an attack.
DASHING: Tap forward, forward on the joystick to dash towards your opponent,
or back, back to dash away.
HIGH JUMP: Tap down, up on the joystick.
THROWING: Press Jab + Short together when close to the opponent.
OVERHEAD ATTACK: Press Strong + Forward together.
TAUNTING: Press Fierce + Roundhouse together. Holding down the buttons will
control the duration of some characters' taunts.
KNOCKDOWN RECOVERY: Tap down on the joystick while falling to roll to your
feet.
EX SPECIALS: Some special attacks can be enhanced by executing them using
two Punch or Kick buttons instead of one. Doing this uses up some of your
Super Art energy.
EXTRA COSTUME COLOR: Select your character by presssing Jab + Forward +
Fierce.
LEVEL 4 BONUS STAGE: Hold down + 3Kick or up + 3Punch directly before the
basketball bonus stage begins. Each of these codes results in a different
level 4 bonus stage.
LEVEL 5 BONUS STAGE: Hold down + Jab + Forward + Fierce or up + Short +
Strong + Roundhouse directly before the basketball bonus stage begins. Each
of these codes results in a different level 5 bonus stage.
ALEX (America) - the young blood
SPECIAL ATTACKS:
Flash Chop: D,DF,F + Punch
Power Bomb: F,DF,D,DB,B + Punch (when close)
Air Stampede: charge D,U + Kick
Elbow Slash: charge B,F + Kick
Rising Knee Smash: F,D,DF + Kick
Spiral DDT: F,DF,D,DB,B + Kick
Flying Cross Chop: D + Fierce (while jumping)
SUPER ARTS:
I. (1) Hyper Bomb: 360 + Punch (when close)
II. (2) Boomerang Raid: D,DF,F,D,DF,F + Punch
III. (1) Stun Gun Headbutt: D,DF,F,D,DF,F + Punch
SEAN (Brazil) - the cannonball kid
SPECIAL ATTACKS:
Sean Tackle: B,DB,D,DF,F + hold Punch
Tornado Kick: D,DB,B + Kick
Ryubi-Kyaku: D,DF,F + Kick
Dragon Smash: F,D,DF + Punch
Zenten: D,DB,B + Punch
SUPER ARTS:
I. (3) Hado-Burst: D,DF,F,D,DF,F + Punch
II. (2) Shoryu-Cannon: D,DF,F,D,DF,F + Punch repeatedly
III. (1) Hyper Tornado: D,DF,F,D,DF,F + Punch
IBUKI (Japan) - the high school ninja
SPECIAL ATTACKS:
Kunai Dagger: D,DF,F + Punch (while jumping)
Raida: F,DF,D,DB,B + Punch
Kubiori: B,DB,D,DF,F + Punch
Hien: B,D,DB + Kick
Kazekiri: F,D,DF + Kick
Tsumuji: D,DB,B + Kick repeatedly
Tsukiji-Goe: F,D,DF + Punch
Kasumi-Gake: D,DF,F + Kick
SUPER ARTS:
I. (3) Kasumi-Suzaku: D,DF,F,D,DF,F + Punch repeatedly (while jumping)
II. (1) Yoroi-Doushi: D,DF,F,D,DF,F + Punch
III. (1) Yami-Shigure: D,DF,F,D,DF,F + Punch
NECRO (Russia) - the living biohazard
SPECIAL ATTACKS:
Electric Blaster: F,D,DF + Punch repeatedly
Tornado Hook: B,DB,D,DF,F + Punch
Flying Viper: D,DB,B + Punch
Snake Fang: B,DB,D,DF,F + Kick
Rising Cobra: D,DB,B + Kick
Winding Horn: D + Kick (while jumping)
SUPER ARTS:
I. (1) Magnetic Storm: D,DF,F,D,DF,F + Punch repeatedly
II. (1) Slam Dance: D,DF,F,D,DF,F + Punch (when close)
III. (2) Electric Snake: D,DF,F,D,DF,F + Punch
URIEN (Mexico) - the dark horse destroyer
SPECIAL ATTACKS:
Chariot Attack: charge B,F + Kick
Vicious Knee Drop: charge D,U + Kick
Vicious Head Butt: charge D,U + Punch
Metallic Sphere: D,DF,F + hold Punch
SUPER ARTS:
I. (2) Tyrant Slaughter: D,DF,F,D,DF,F + Punch
II. (2) Temporal Thunder: D,DF,F,D,DF,F + Punch
III. (2) Aegis Reflector: D,DF,F,D,DF,F + Punch / 3Punch
AKUMA / GOUKI (Japan) - untamed fists of sin
SPECIAL ATTACKS:
Gou-Hadou-Ken: D,DF,F + Punch (air or ground)
Shakunetsu-Hadou-Ken: F,DF,D,DB,B + Punch
Gou-Shouryu-Ken: F,D,DF + Punch
Tatsumaki-Zankuu-Kyaku: D,DB,B + Kick (air or ground)
Ashura-Senkuu: F,D,DF / B,D,DB + 3Punch / 3Kick
Tenma-Kujin-Kyaku: D + Forward (while jumping)
Zenpou-Tenshin: B,DB,D,DF,F + Kick
Hyakki-Shuu: F,D,DF + Kick, then Punch / Kick / Throw
SUPER ARTS:
I. (2) Messatsu-Gou-Hadou: D,DF,F,D,DF,F + Punch (air or ground)
II. (2) Messatsu-Gou-Shoryu: D,DF,F,D,DF,F + Punch
III. (2) Messatsu-Gou-Rasen: D,DF,F,D,DF,F + Kick (air or ground)
I. II. III. (1) Shun-Goku-Satsu: Jab,Jab,F,Short,Fierce (at max. level)
I. II. III. (1) Kongou-Koku-Retsuzan: D,D,D + 3Punch (at max. level)
YANG (Hong Kong) - the flurry blue dragon
SPECIAL ATTACKS:
Tourou-Zan: D,DF,F + Punch (repeated up to three times)
Senkyu-Tai: D,DF,F + Kick
Byakko-Soushouda: D,DB,B + Punch
Zenpou-Tenshin: D,DB,B + Kick (when close)
Kaibou: F,D,DF + Kick
Raigeki-Shuu: DF + Kick (while jumping)
SUPER ARTS:
I. (1) Raishin-Mahhaken: D,DF,F,D,DF,F + Punch
II. (2) Tenshin-Senkyutai: D,DF,F,D,DF,F + Kick
III. (1) Seiei-Enbu: D,DF,F,D,DF,F + Punch
TWELVE (Russia) - pale slaughtering machine
SPECIAL ATTACKS:
N.D.L.: D,DF,F + Punch
A.X.E.: D,DB,B + Punch repeatedly (air or ground)
D.R.A.: D,DB,B + Kick (while jumping)
SUPER ARTS:
I. (2) X.N.D.L.: D,DF,F,D,DF,F + Punch
II. (1) X.F.L.A.T.: D,DF,F,D,DF,F + Kick (while jumping)
III. (1) X.C.O.P.Y.: D,DF,F,D,DF,F + Punch
MAKOTO (Japan) - a girl with a sheer karate spirit
SPECIAL ATTACKS:
Hayate: D,DF,F + hold Punch (press Kick to cancel)
Fukiage: F,D,DF + Punch
Oroshi: D,DB,B + Punch
Karakusa: F,DF,D,DB,B + Kick (when close)
Tsurugi: D,DB,B + Kick (while jumping)
SUPER ARTS:
I. (1) Seichusen-Godanzuki: D,DF,F,D,DF,F + Punch
II. (2) Abare-Tosanami: D,DF,F,D,DF,F + Kick
III. (1) Tanden-Renki: D,DF,F,D,DF,F + Punch
CHUN-LI (China) - the kicking force is back
SPECIAL ATTACKS:
Kikou-Ken: B,DB,D,DF,F + Punch
Hazan-Shu: F,DF,D,DB,B + Kick
Hyakuretsu-Kyaku: Kick repeatedly
Spinning Bird Kick: charge D,U + Kick
Yousou-Kyaku: D + Forward (while jumping)
Tenshin-Shuu-Kyaku: DF + Roundhouse
SUPER ARTS:
I. (1) Kikou-Shou: D,DF,F,D,DF,F + Punch
II. (2) Houyoku-Sen: D,DF,F,D,DF,F + Kick
III. (3) Tensei-Ranka: D,DF,F,D,DF,F + Kick
Q - the unknown
SPECIAL ATTACKS:
Dashing Head Attack: charge B,F + hold Punch
Dashing Leg Attack: charge B,F + Kick
High Speed Barrage: D,DB,B + Punch
Capture & Deadly Blow: F,DF,D,DB,B + Kick (when close)
SUPER ARTS:
I. (2) Critical Combo Attack: D,DF,F,D,DF,F + Punch
II. (1) Deadly Double Combination: D,DF,F,D,DF,F + Punch
III. (1) Total Destruction: D,DF,F,D,DF,F + Punch, D,DF,F + Punch / Kick
REMY (France) - in a cross between love and hate
SPECIAL ATTACKS:
Light of Virtue (High): charge B,F + Punch
Light of Virtue (Low): charge B,F + Kick
Rising Rage Flash: charge D,U + Kick
Cold Blue Kick: D,DB,B + Kick
SUPER ARTS:
I. (2) Light of Justice: D,DF,F,D,DF,F + Punch
II. (2) Supreme Rising Rage Flash: D,DF,F,D,DF,F + Kick
III. (1) Blue Nocturne: D,DF,F,D,DF,F + Kick
YUN (Hong Kong) - the storming white dragon
SPECIAL ATTACKS:
Tetuzankou: F,D,DF + Punch
Zesshou-Hohou: D,DF,F + Punch
Nishou-Kyaku: F,D,DF + Kick
Kobokushi: D,DB,B + Punch
Zenpou-Tenshin: D,DB,B + Kick (when close)
Raigeki-Shuu: DF + Kick (while jumping)
SUPER ARTS:
I. (1) You-Hou: D,DF,F,D,DF,F + Punch
II. (3) Sourai-Rengeki: D,DF,F,D,DF,F + Punch
III. (1) Genei-Jin: D,DF,F,D,DF,F + Punch
KEN (America) - the flaming dragon
SPECIAL ATTACKS:
Hadou-Ken: D,DF,F + Punch
Shoryu-Ken: F,D,DF + Punch
Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground)
SUPER ARTS:
I. (2) Shoryu-Reppa: D,DF,F,D,DF,F + Punch
II. (1) Shinryu-Ken: D,DF,F,D,DF,F + Kick repeatedly
III. (3) Shippu-Jinrai-Kyaku: D,DF,F,D,DF,F + Kick
HUGO (Germany) - the iron-blooded giant
SPECIAL ATTACKS:
Shock Wave: D,DB,B + Punch
Earthquake Bomb: 360 + Punch (when close)
Devastator: F,D,DF+ Kick
Monster Lariat: D,DF,F + Kick
Ultra Throw: F,DF,D,DB,B + Kick (when close)
Meat Squasher: 360 + Kick
Poison Taunt: hold Start, Fierce + Roundhouse
SUPER ARTS:
I. (1) Gigas Breaker: 720 + Punch (when close)
II. (2) Megaton Press: D,DF,F,D,DF,F + Kick
III. (2) Hammer Frenzy: D,DF,F,D,DF,F + hold Punch
ELENA (Kenya) - the nature loving fighter
SPECIAL ATTACKS:
Scratch Wheel: F,D,DF + Kick
Rhino Horn: B,DB,D,DF,F + Kick
Mallet Smash: F,DF,D,DB,B + Punch
Spinning Scythe: D,DB,B + Kick (repeated up to two times)
Lynx Tail: B,D,DB + Kick
SUPER ARTS:
I. (3) Spinning Beat: D,DF,F,D,DF,F + Kick
II. (2) Brave Dance: D,DF,F,D,DF,F + Kick
III. (1) Healing: D,DF,F,D,DF,F + hold Punch
DUDLEY (England) - the boxing gentleman
SPECIAL ATTACKS:
Jet Uppercut: F,D,DF + Punch
Machine Gun Blow: B,DB,D,DF,F + Punch
Ducking Straight: B,DB,D,DF,F + Kick, Punch
Ducking Uppercut: B,DB,D,DF,F + Kick, Kick
Short Swing Blow: F,DF,D,DB,B + Kick
Cross Counter: F,DF,D,DB,B + Punch
SUPER ARTS:
I. (2) Rocket Uppercut: D,DF,F,D,DF,F + Punch
II. (1) Rolling Thunder: D,DF,F,D,DF,F + Punch repeatedly
III. (3) Corkscrew Blow: D,DF,F,D,DF,F + Punch
ORO (Brazil) - the senjutsu master
SPECIAL ATTACKS:
Nichirin-shou: charge B, F + Punch
Oniyanma: charge D,U + Punch
Niouriki: F,DF,D,DB,B + Punch
Jinchuu-Watari: D,DF,F + Kick
Hitobashira-Nobori: D,DF,F + Kick repeatedly (while jumping)
SUPER ARTS:
I. (1) Kishin-Riki: D,DF,F,D,DF,F + Punch, Punch (when close)
I. (1) Kishin-Tsuki: D,DF,F,D,DF,F + 3Punch (at max. level)
II. (3) Yagyou-Dama: D,DF,F,D,DF,F + Punch
II. (1) Yagyou-Daikon: D,DF,F,D,DF,F + 3Punch (at max. level)
III. (1) Tengu-Stone: D,DF,F,D,DF,F + Punch
III. (1) Tengu-Ranseki: D,DF,F,D,DF,F + 3Punch (at max. level)
RYU (Japan) - the lone fighter
SPECIAL ATTACKS:
Hadou-Ken: D,DF,F + Punch
Shoryu-Ken: F,D,DF + Punch
Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground)
Joudan-Sokutou-Geri: B,DB,D,DF,F + Kick
SUPER ARTS:
I. (2) Shinkuu-Hado-Ken: D,DF,F,D,DF,F + Punch
II. (1) Shin-Syouryu-Ken: D,DF,F,D,DF,F + Punch
III. (1) Denjin-Hado-Ken: D,DF,F,D,DF,F + hold Punch
GILL (Unknown) - "the mark of my dignity shall scar thy DNA..."
SPECIAL ATTACKS (available to Twelve by using X.C.O.P.Y.):
Pyro/Cryo Kenesis: D,DF,F + Punch
Saber Lariat: F,D,DF + Punch
Psycho Head Butt: D,DB,B + Punch
Moonsault Knee Drop: F,DF,D,DB,B + Kick
SUPER ARTS (unavailable to human players in the arcade version):
(1) Resurrection: automatically activated when knocked out
(1) Meteor Shower: D,DF,F,D,DF,F + Punch
(1) Seraphic Wing: D,DF,F,D,DF,F + Kick
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