*CLOSE COCKPIT*
*IGNITION*____________________________________________________________________
Steel Battalion Details v0.0
______________________________________________________________________________
~Author: Notti
~Email: mailto:
[email protected] [keyword in subject: SB ] [replies rare]
~Last Updated: March 5th, 2004
~Faq Version: 0.0
~FAQ Home:
http://www.gamefaqs.com/features/recognition/2677.html
~Steel Battalion Details description: This is a FAQ that deals with lists and
details and certain personal tricks and glitches I've discovered upon playing
this groundbreaking game.
______________________________________________________________________________
~Disclaimer: This FAQ may be distributed only under certain conditions.
~1) This FAQ is to remain UNALTERED!
~2) Credit is given to me (Notti:<
[email protected]>) for compiling it.
~3) No monetary/barter/farm animals type compensation/gain shall be received
for this FAQ without my written in detail permission.
~4) This FAQ shall not be published by or in any
magazine/periodical/manual/instruction/guidebook in an altered (back to
condition 1 you dogs) or unaltered state without my written permission.
~5) I would prefer for you to email me (Notti:<
[email protected]>) if you
decide to post this FAQ on your site. This is not necessary BUT if you do post
this FAQ on your webspace (not merely a link to someone else's webspace) and
tell me I will then be able to put a link, up top, to your site in the next
version of my FAQ :)
______________________________________________________________________________
~Hosted at: The newest version of my FAQ can be found at these sites =) Visit
often and then visit again... for the first time:
GameFAQs
http://www.gamefaqs.com/
______________________________________________________________________________
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Contents m a h g n i t t o n @ h o t m a i l . c o m
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__________________________________________________________________________
I. FAQ History 0.0
0.0 (2004/03/05) > > > > > > > > > > > *new*
II. FAQ Meat > > > > > > > > > > > > > > > *new*
FAQ Abbreviations > > > > > > > > > > *new*
Ranks & VT Release > > > > > > > > > > *new*
VT Comparison Charts > > > > > > > > > *new*
Know Thy Weapon > > > > > > > > > > > *new*
Weapon Tips & Tricks > > > > > > > > > *new*
Glitches and Crashes > > > > > > > > > *new*
Bare Bones Mission Guide > > > > > > > *new*
Specific Mission Tricks > > > > > > > *new*
Score Card Checklist > > > > > > > > > *new*
Replay Mode Controls > > > > > > > > > *new*
To Whom It May Concern > > > > > > > > *new*
Rock The Challenge > > > > > > > > > > *new*
III. Conclusion > > > > > > > > > > > > > > *new*
Contact Info > > > > > > > > > > > > *new*
Personal Records > > > > > > > > > > *new*
IV. Credits > > > > > > > > > > > > > > > > *new*
V. Links > > > > > > > > > > > > > > > > > *new*
Steel Battalion Boards > > > > > > > > *new*
Steel Battalion Websites > > > > > > > *new*
Line Of Contact Websites > > > > > > > *new*
Line Of Contact Boards > > > > > > > > *new*
Miscellaneous Links > > > > > > > > > > *new*
______________________________________________________________________________
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I. FAQ History mahgnitton @ hotmail.com
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__________________________________________________________________________
This is not a comprehensive listing of what's happened to this lil FAQ of mine
over time but it's good enough (and it added a new section to the contents so
the FAQ looks bigger :P ).
______________________________________________________________________________
v0.0 (2004/03/05)
______________________________________________________________________________
*Past*
~Sat on this FAQ that's 90% done for a month while I caught up with some work.
~Sat on this FAQ for another 2 and a half months for no reason.
~Did a little touch up work.
~Sat on this FAQ for 6 more months for a good reason, laziness.
~It's astounding, time is fleeting.
~Finally completed the last 5% of this FAQ. The formatting.
~This thing should've been out June 2003. It's now February 2004. For shame.
~Not like I get paid to do this :)
~Added specific mission tricks
~Added Talk To The Hand, needs more data
*Future*
~Should fill in some tedious details like Command points.
~Better document tricks and glitches.
~The rest is a mystery.
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II. FAQ Meat m a h g n i t t o n @ h o t m a i l . c o m
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__________________________________________________________________________
___________________ mahgnitton@
/ ________________\__ hotmail.com
_/ / ________________\__ ___________________________________________
____/ / \ _____________________________________________
_______/ FAQ Abbreviations \________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~
VTs have names of varying lengths and take up a lot of space in charts and
lists. I condensed each VT into two letters based on the simple convention of
taking the first character in the name and the last. The list is ordered by
their appearance on the REINFORCEMENTS screen.
_____________________________
M / ABBREVIATION FULL_NAME \ M
A |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| A
H | Dr Decider | H
G | Fn Falchion | G
N | P1 Prominence M1 | N
I | Be Blade | I
T | Rr Rapier | T
T | Vh Vitzh | T
O | Vx Vortex | O
N | Se Scare face | N
@ | S1 Scare face A1 | @
H | mh m-Vitzh | H
O | JN Jaralaccs N | O
T | JC Jaralaccs C | T
M | SI Scare face II | M
A | Mm Maelstrom | A
I | Bh Behemoth | I
L | RN Regal dress N | L
. | RA Regal dress A | .
C | Qr Quasar | C
O | Jt Juggernaut | O
M \_____________________________/ M
Now that you know, you can move on without confusion.
____________________
/ _________________\__
_/ / _________________\__ __________________________________________
____/ / \ ____________________________________________
_______/ Ranks & VT Release \_______________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~
Ranks are based on Command points you gained mostly by hitting targets when
playing missions and further affected by the difficulty. These ranks are only
important for one thing. To release VTs that you have fought/found but were
not worthy of yet. The numbers below are fully from experience and that's why
they are so odd. No assumptions made. One thing to note about the below is
that Rapier is only first possible along side the Quasar because the Rapier
requires 10 Decorations. A decoration require 12000 Command Points. 10 * 12000
= 120000 which is also coincidentally the estimation for the Command point
requirement for Warrant Officer.
_____________________________________________________________________
/ Rank Chart \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| RANK POINT_RANGE VTs_RELEASED |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
M H | Corporal 0 - |
A O | Sergeant 26242 - 49687 |
H T | Staff Sergeant 53092 - 77890 |
G M | Sergeant Major 84542 - 115037 |
N A | Warrant Officer 121697 - 157587 Quasar, possibility for Rapier |
I I | Second Lieutenant 160377 - 160377 Behemoth, Regal N, Regal A |
T L | |
T . | |
O C | Captain 354105 - 387844 |
N O | Major 400372 - 542140 |
@ M | Lieutenant Colonel 571972 - 742694 |
| Colonel 831179 - 849329 Juggernaut |
\_____________________________________________________________________/
___________________________
/ Score Multiplier \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~|
MAHG | DIFFICULTY SUPPLY COMMAND |
NIT |~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TON | Rookie 2.5 0.5 |
@HOT | Normal 1.0 1.0 |
MAIL | Veteran 0.8 1.2 |
COM | Desperado 0.7 1.5 |
| Magnum Force 0.6 1.8 |
| Armageddon 0.5 2.5 |
\___________________________/
And the following is a listing of when you will first BE ABLE TO USE each VT
and the ranks/decorations needed. I ordered them by how hard and long I think
you'll have to work to get them.
________________________________________________________________
/ VT UNLOCK_CONDITIONS \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Dr Can use in Mission 0 |
| Fn Can use in Mission 1 |
| Vh Can use in Mission 2 |
| Vx Can use in Mission 3 [ Mahgn ] |
| Se Can use in Mission 4 [itton@ ] |
| P1 Can use in Mission 5 [Hotmail] |
| Be Can use in Mission 5 [ .com__] |
| JN Can use in Mission 7 |
| JC Can use in Mission 7 |
| mh Can use in Mission 12 |
| S1 Can use in Mission 15 |
| SI Can use in Mission 16 |
| Mm Can use in Mission 19 |
| Qr Meet Mission 7 & promoted to Warrant Officer |
| RN Meet Mission 9 & promoted to Second Lieutenant |
| RA Meet Mission 9 & promoted to Second Lieutenant |
| Bh Meet Mission 13 & promoted to Second Lieutenant |
| Rr 10 Decorations (Warrant Officer earliest, 10 missions min) |
| Jt Promoted to Colonel |
\________________________________________________________________/
______________________
/ ___________________\__
_/ / ___________________\__ ________________________________________
____/ / \ __________________________________________
_______/ VT Comparison Charts \_____________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~
The stats here are the taken directly from the line bars listed in the game
for each VT. A real pain in the arse to get these as I had to use a ruler to
the TV screen to get them. They should be pretty accurate (ratio), but not
exact. I measured these stats out a long time ago, however I've always meant
to get more meaningful numbers. Maybe in the future.
______________________________________________
/ VTs MAXS STAB DURA TORQ VEER FUEL \ M
|~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| A
| Dr | 111 102 79 85 83 137 | H
| P1 | 112 102 89 73 104 142 | G
| Fn | 114 86 74 80 106 108 | N
| Be | 125 97 79 81 122 110 | I
MAHGN | Rr | 140 86 84 84 142 110 | T
ITTON | JN | 122 97 99 86 96 142 | T
@HOT | JC | 115 97 105 86 96 142 | O
MAIL | Se | 108 97 87 88 81 135 | N
.COM | S1 | 112 86 82 88 103 135 | @
| SI | 113 100 94 74 94 137 | H
| Vx | 100 89 78 87 80 106 | O
| Mm | 112 97 91 90 93 110 | T
| Vh | 105 142 74 85 106 135 | M
| mh | 108 139 78 85 80 135 | A
| Bh | 96 83 142 142 76 110 | I
| RA | 131 97 105 87 109 137 | L
| RN | 131 97 110 87 109 137 | .
| Qr | 142 135 94 87 138 123 | C
| Jt | 142 142 121 87 132 137 | O
\____|_________________________________________/ M
This list has VTs and its weapons ordered by "rarity". First VTs are ordered
by the number of main+sub weapons each VT can equip (VTs with few weapon load
out options on the left), and weapons first ordered by the number of VTs that
can equip those weapons (rarer/unique weapons at the bottom of the main/sub
lists). Then the VT list is further ordered by rare weaponry (the more rares a
VT has the more to the right it is to those VTs it was previously tied with).
The weapon list is further ordered by moving items to get a smoother curve
(tending to leave the lower left corner of each plot space empty). Further
ties are ordered by weights and weight limits. I think this ordering by rarity
tends to show what the designers intended for each VT... at least weapon-wise.
And as you can see, the Prominence has quite an insane choice of weaponry, and
quite a few are totally unique to the Prom! Is it any wonder that it is one of
my favorite VTs? I love having so many unique advantages.
________________________________________________________________________
/ WEAPON VTs_EQUIPPABLE_BY WEAPON \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Vx Vh mh Fn S1 Se Dr Be SI RN RA Qr Bh Mm JN Jt JC Rr P1 | M
M | 120-MG X X X X X X X X X 120-MG |
| 140-MG X X X X X X X X 140-MG | A
A | 270-ri X X X X X X X 270-ri |
| 315-sb X X X X X X X 315-sb | H
H | 355-sb X X X X X X 355-sb |
| 77-rec X X X X X 77-rec | G
G | 4A-rec X X X X X 4A-rec |
| As-mis X X X X X As-mis | N
N | Mk21-R X X X X Mk21-R |
| Mk34-R X X X X Mk34-R | I
I | 320-sr X X X X 320-sr |
| 200-ar X X X 200-ar | T
T | HVM-la X X X HVM-la |
| 315-tr X X 315-tr | T
T | 270-ar X X 270-ar |
| Pz-mis [Mahgnit] X X Pz-mis | O
O | 355-rf [ton@ ] X X 355-rf |
| 430-sb [Hotmail] X X 430-sb | N
N | 305-Hw [.com___] X 305-Hw |
| 315-rf X 315-rf | @
@ | 255-Hw X 255-Hw |
| Vx Vh mh Fn S1 Se Dr Be SI RN RA Qr Bh Mm JN Jt JC Rr P1 | H
H | 67-CG X X X X X X X X X 67-CG |
| GND X X X X X GND | O
O | Smoke X X X X X Smoke |
| DL-GM X X X X X DL-GM | T
T | DP-mis X X X X DP-mis |
| T-GND X X X X T-GND | M
M | 80-CG X X X 80-CG |
| 205-PT X X X 205-PT | A
A | 135-MG X X X 135-MG |
| 22b-PT X X X 22b-PT | I
I | 370-Hw X X 370-Hw |
| 100-CG X X 100-CG | L
L | 12-MLR X X 12-MLR |
| AVTDV X X AVTDV | .
| 550-Hw X X 550-Hw |
| Rail-G X X Rail-G | C
C | FMTHR X X FMTHR |
| NPM [Mahgnit] X X NPM | O
O | 8-MLR [ton@ ] X 8-MLR |
| TP-mis [Hotmail] X TP-mis | M
M | AVTM [.com___] X AVTM |
| Cut-B X Cut-B |
| Stun-R X Stun-R |
| AVTGM X AVTGM |
| MM X MM |
| Rail-G X Rail-G |
| Vx Vh mh Fn S1 Se Dr Be SI RN RA Qr Bh Mm JN Jt JC Rr P1 |
\________________________________________________________________________/
_________________________________________________
/ VT_LISTING_KEY \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Name, Generation, Weight, Extra Fuel |
| Price |
| Max Wieght, Steady Weight |
| Rookie Armor 1.20 |
| Normal Armor 1.00 |
| Veteran Armor 0.80 |
| Desperado Armor 0.69 |
| Magnum Force Armor 0.69 |
| Armageddon Armor 0.60 |
| Main Weapons (in order they are listed in game) |
| Sub Weapons (in order they are listed in game) |
\_________________________________________________/
__________________________________________________
/ 1st_GENERATION_VTs \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Dr 1M2 Fn 1L1 Vh 1L2 Vx 1M1 Se 1M2 S1 1L2 mh 1L2 | MAHGN
| 3000 2500 2000 1500 3500 2600 2500 | ITTON
| 16 14 12 10 12 10 16 14 17 15 13 12 14 10 | @HOT
| 2500 1900 1900 2400 3300 2700 2400 | MAIL
| 2100 1600 1600 2000 2800 2300 2000 | .COM
| 1600 1200 1200 1600 2200 1800 1600 |
| 1400 1100 1100 1300 1900 1600 1300 |
MAHGN | 1400 1100 1100 1300 1900 1600 1300 |
ITTON | 1200 900 900 1200 1600 1300 1200 |
@HOT | 315-sb 200-ar 270-ri Mk21-R 315-sb 315-sb 270-ri |
MAIL | 315-tr 270-ri 120-MG Mk34-R 320-sr 320-sr 120-MG |
.COM | 120-MG 120-MG 140-MG 120-MG 4A-rec 4A-rec 140-MG |
| 140-MG 140-MG 4A-rec 370-Hw 77-rec 77-rec 4A-rec |
| 67-CG DP-mis 77-rec 67-CG 80-CG 80-CG 77-rec |
| 205-PT 67-CG 67-CG T-GND T-GND 67-CG |
| Smoke Smoke GND GND GND GND |
\__________________________________________________/
_________________________________________________________
/ 2nd_GENERATION_VTs \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| P1 2M2 Be 2L1 Rr 2L1 JN 2H2 JC 2H2 SI 2M2 Mm 2M1 Bh 2H0 |
M H | 5000 4000 12000 10000 12000 5000 5000 12000 |
A O | 24 22 17 15 20 15 24 20 25 21 24 20 22 19 29 26 |
H T | 3600 2500 3000 4800 5400 4200 3800 9600 |
G M | 3000 2100 2500 4000 4500 3500 3200 8000 |
N A | 2400 1600 2000 3200 3600 2800 2500 6400 |
I I | 2000 1400 1700 2700 3100 2400 2200 5500 |
T L | 2000 1400 1700 2700 3100 2400 2200 5500 |
T . | 1800 1200 1500 2400 2700 2100 1900 4800 |
O C | 315-sb 200-ar 200-ar 315-sb 315-sb 315-sb Mk21-R HVM-la |
N O | 355-sb 270-ar 270-ar 355-sb As-mis 355-sb Mk34-R Mk21-R |
@ M | 315-rf 270-ri 270-ri As-mis 140-MG 320-sr 120-MG Mk34-R | MAHGN
| 255-Hw 120-MG 120-MG 305-Hw Mk21-R Pz-mis 140-MG 12-MLR | ITTON
| As-mis 140-MG 140-MG HVM-la Mk34-R 100-CG 270-ri AVTDV | @HOT
| 315-tr DP-mis Stun-R NPM Cut-B GND 370-Hw 550-Hw | MAIL
| 80-CG DL-GM DL-GM FMTHR NPM T-GND 8-MLR 135-MG | .COM
| 205-PT 67-CG DP-mis DP-mis FMTHR DL-GM 67-CG Smoke |
| 22b-PT AVTGM DL-GM AVTM |
| Rail-G |
| Smoke |
| MM |
\_________________________________________________________/
_____________________________
/ 3rd_GENERATION_VTs \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| RN 3M0 RA 3M0 Qr 3M0 Jt 3M0 | Mahgnit
| 14000 12000 20000 30000 | ton@Ho
| 26 24 28 24 29 27 36 32 | tmail
| 6000 5400 4200 7200 | .com
| 5000 4500 3500 6000 |
| 4000 3600 2800 4800 |
| 3400 3100 2400 4100 |
| 3400 3100 2400 4100 |
| 3000 2700 2100 3600 |
| 355-sb 120-MG 355-sb 355-rf |
MAHG | 320-sr 270-ri 355-rf As-mis |
NIT | Pz-mis 4A-rec 430-sb 355-sb |
TON | HVM-la 77-rec As-mis 430-sb |
@HOT | 135-MG AVTDV 67-CG 67-CG |
MAIL | 100-CG 550-Hw 22b-PT TP-mis |
COM | T-GND 12-MLR 205-PT DL-GM |
| Smoke 135-MG Rail-G 22b-PT |
| Rail-G |
\_____________________________/
_________________
/ ______________\__ m a h g n i t t o n @ h o t m a i l . c o m
_/ / ______________\__ _____________________________________________
____/ / \ _______________________________________________
_______/ Know Thy Weapon \__________________________________________________
~~~~~~~~~~~~~~~~~~~~~
Each weapon and its vital statistics. Ordered by weight, then fire power, then
max range, then total bullets, then min range.
_______________________________ _______________________________
/ NAME FIRE WE AMMO RANGE \ / NAME FIRE WE AMMO RANGE \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| M |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| 120-MG 40 02 200(2) 000-100 | A | Smoke 00 01 12(0) 000-015 |
| 77-rec 200 02 20(3) 025-100 | H | Stun-R 10 01 00(0) 000-100 |
| 4A-rec 400 02 20(3) 025-100 | G | 205-PT 75 01 00(0) 000-100 |
| 140-MG 60 03 200(2) 000-100 | N | GND 200 01 20(0) 010-050 |
| 200-ar 250 03 20(2) 000-150 | I | 67-CG 10 02 500(0) 000-050 |
| 255-Hw 250 03 15(2) 100-175 | T | FMTHR 10 02 900(0) 000-030 |
MAHG | 270-ri 300 03 20(3) 000-150 | T | 80-CG 20 02 400(0) 000-050 |
NIT | Mk21-R 300 04 48(0) 050-100 | O | 100-CG 30 02 300(0) 000-050 |
TON | Mk34-R 400 04 32(0) 050-100 | N | 22b-PT 150 02 00(0) 000-100 |
@HOT | 270-ar 300 05 20(2) 000-150 | @ | T-GND 150 02 30(0) 010-050 |
MAIL | 315-sb 400 05 20(3) 000-175 | H | NPM 150 02 100(0) 050-100 |
.COM | As-mis 1000 05 10(0) 100-250 | O | DP-mis 200 02 60(0) 025-075 |
| Pz-mis 1200 05 10(0) 100-250 | T | AVTM 300 02 12(0) 000-015 |
| 305-Hw 400 06 10(2) 100-200 | M | 135-MG 60 03 200(0) 000-075 |
| 320-sr 500 06 20(3) 000-200 | A | DL-GM 200 03 30(0) 025-075 |
| 315-tr 400 07 20(3) 000-150 | I | TP-mis 200 03 60(0) 025-075 |
| 315-rf 400 07 30(2) 000-150 | L | Cut-B 200 05 00(0) 000-100 |
| 355-sb 600 08 20(3) 000-200 | . | AVTGM 600 05 20(0) 025-200 |
| HVM-la 1500 08 15(0) 100-250 | C | 8-MLR 500 06 24(0) 100-200 |
| 355-rf 600 10 30(2) 000-175 | O | MM 500 07 36(0) 025-125 |
| 430-sb 1000 10 20(3) 000-200 | M | 12-MLR 500 08 36(0) 100-200 |
\_______________________________/ | AVTDV 1500 08 06(0) 100-250 |
| 370-Hw 700 10 50(0) 100-225 |
| 550-Hw 1000 12 40(0) 100-250 |
| Rail-G 2000 12 10(0) 000-250 |
| Rail-G 2500 12 08(0) 000-250 |
\_______________________________/
______________________
/ ___________________\__
_/ / ___________________\__ ________________________________________
____/ / \ __________________________________________
_______/ Weapon Tips & Tricks \_____________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~
Some hidden ways to bleed the most out of your weapons, VTs, and the game in
general. This section will probably get an update sooner rather than later:
&#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#3
>>>>>>>> Lock Off - The AI in this game can detect when it has been locked
onto and fired upon. Its AI routines say that a certain percentage of the
time, when fired upon, it will dodge (tougher enemies dodge more. Stupid field
Vitzhs rarely. Base boss Jaralaccs NS will 90% of the time!). The trick? Don't
lock on. All weapons can still be fired manually. If you have good aim you can
get a much higher hit percentage and the AI enemy will never dodge your fire
intentionally (though they do sometimes dodge to get around terrain or other
VTs). Credit to Parias of SBC.PIPPIN.US for this trick, absolutely essential.
&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#53;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3#3
>>>>>>>> Rail Gun Load And Lock - I took the above trick, then applied it to
the Rail Gun of the Hai Shi Dao (NOT the Pacific Rim Force's!). What you do is
aim your reticule at an enemy (make sure the RG is kinda aimed at the
________ enemy), do NOT lock on, hit the fire button, the Rail Gun will
Mahgnit/ power up, NOW Lock On (F.S.S. recommended). ZZZAP! BOOM! Enemy
ton@Ho/ down! What happened was by having the Rail Gun take so long to power
tmail/ up, then locking on, this Rail Gun is able to bypass the AI check for
com/ incoming fire and has no chance at dodging. I feel so sorry for the
___/ enemy, don't you? :)
&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#
>>>>>>>> Travel By Torch - Speed? You got it. Torches allow for quicker ground
speed than any other way with that VT. Especially the 205-PT since it recovers
the quickest it's the best with this. Very oddly, when deploying a plasma
torch attack you jet forward. This can be used to get places very quickly. The
main negative? Huge fuel consumption. It may be worth it at times so keep it
in mind. 2nd negative, if you are trying to turn while doing this and start to
tip over you can NOT regain balance. It's very likely as you will be going
really fast. I personally use this in missions like 2, 3, and 10 where getting
from point to point is important.
&&&&&&&&&&&&&&&&&&#35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35#3
>>>>>>>> Low Arch Mortar Power - Now this is a cool trick I stumbled on when
using the infinite ammo code and abusing the MLR. When you CHANGE weapons (to
a different one, from one that was already fully "ready") there seems to be a
small time before the weapon FULLY deploys where it is aiming more towards the
ground. If you try to fire the MLR (or MOST ANY OTHER MORTAR WEAPONRY,
________ but not all) during this time it will empty into the ground right
Mahgnit/ ahead of you and immediately explode. This trick can be pretty
ton@Ho/ devastating to any VT in your way (if using the MLR especially, on
tmail/ groups of enemies even more) and a great way to still use this weapon
com/ when indoors, even when using the low ammo given. Let me reiterate,
___/ the important point is that the MORTAR, when using the cycle weapon
button, must be cycling away from ~another~ NON-MORTAR weapon that is
FULLY deployed. "Fully deployed" means the weapon is no longer making noises
getting into position (that's just to be safe though, I think you can change a
bit earlier than that). Smoke is not a weapon.
&ampampampampampampampampampampampampampampampampampampampampampampampamp#3
>>>>>>>> Slow Reload Times Getting You Down? - There are several weapons that
have gawd awful reload times. They bog your fire rate down till you can use
them again. A trick I found to bypass this is to cycle through your weapons.
This removes the reload time (however if you have 3 weapons then you are
forced to cycle through an extra weapon instead of if you only had 2. This
means having fewer weapons can be an advantage). EVEN if you decide to cycle
right on back to the original weapon :) In this way you can fire off many
volleys of a weapon in much shorter periods. Things like Rail Guns, or
Howitzers, or...
&#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#3
>>>>>>>> Smoke In Your Eyes - This trick is merely a derivative of the above I
found when trying to figure out exactly what Smoke does and doesn't do. Smoke
has great potential. What it does NORMALLY is cause ALL enemies to stop firing
on you for about 3 seconds, and not be able to use Smoke again for something
like 10. However, if you use Smoke, then press the Sub cycle button
________ to cycle through all Sub weapons (if you have 3 sub weapons, press
Mahgnit/ SUB 3 times) you will end up back at Smoke able to bypass the
ton@Ho/ reload restriction :) Essentially, this trick can cause ANY AND ALL
tmail/ ENEMIES to ignore you for however long you have Smoke. What you give
com/ up is the quick access to other Sub weapons during this period, and a
___/ bit of control (it's hard to steer and fire when hitting the sub button
so much), still, given a big enough MAIN gun, that's all you need. BTW,
too much overlapping Smoke displays causes a bit of slow down to the game.
&#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#
>>>>>>>> Magazine Reload Reload - One more reload trick but this one only
involves Main Gun weapons that have magazines. If you fire off a MAIN weapon,
________ then press the MAGAZINE CHANGE button, the reload of the previous
Mahgnit/ MAIN attack will disappear. You can get off a nasty salvo of
ton@Ho/ attacks this way. Try holding down the Main Weapon Fire button and
tmail/ mash the Magazine Change button. It can be a waste of ammo (the
com/ remainder of your current magazine), but you can wait till you almost
___/ need a magazine change to get a nice double shot off. Or you could...
&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#53;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3#3
>>>>>>>> I'll Wagon Your Master! - Call in good old Wagonmaster to refuel and
restock you as usual, but you can take further advantage of WM than just the
basics. When refueling you cannot shoot, but you can slidestep or accelerate
out from under the heli. The good thing is WM sticks around till you're full,
or you've kept him waiting long enough without contact from you. What you can
do is slidestep out from under him, fire off a few attacks (I like to use the
MM here, no thinking needed), then go back under for another recharge. You can
do this for awhile and it's best to use it when low on fuel as that's what
takes the longest to recharge (also, a Flame Thrower on empty). But that's not
all you can do with the generous Wagonmaster. Using the above Magazine Reload
Reload trick, you can send off volleys and volleys of Main Weapon attacks,
then step back under WM, and repeat. DEVASTATING. Try it as certain infinite
spawn points like on the Jaralaccses in Mission 6/16.
&&&&&&&&&&&&&&&&&&#35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35#3
>>>>>>>> Contact Fuses - Grenades, and the underestimated 77-REC, have
contact-fuses. What this means is that they have proximity detection and will
detonate if their shells get within range of a "active target". The
interesting point of this is that there are some targets that this works on
you might not expect it to and can make life easier (or harder). Helicopters
for one. Just fire a 77-REC at it, and forget (good for enemy helicopters,
________ bad for Wagonmaster!). Anti-Tank Infantry for another. Those
Mahgnit/ little guys are annoying. Just use these weapons to take them out
ton@Ho/ without having to aim, or even see them (AT infantry can be somewhat
tmail/ hard to spot). For some reason though, this weapon doesn't work on
com/ the level 7 and 17 infantry. I wonder why? Other oddities with this
___/ weapon deal with the "door switches" and other similar objects. In
stage 7 this weapon will explode in proximity to these switches (in
elevators too). Yet another fun bit in stage 7/17, if you're looking for the
Quasar you can shoot this at the unopened case to see before hand if the
Quasar is inside. If it is the container will spark up. One final weird
factoid. For some reason this weapon detonates Mines you place. You can get
fancy and fire out a 77-REC and then the Mines right after and have the Mines
explode mid-air. Good fun.
&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#
>>>>>>>> Feather Override - Override is an invaluable feature of Generation 2
and higher VTs, but it can drain your fuel to nothing if overused. One of the
features of Override is that you can nullify battery over heating. The trick
here is that after you fire a Rail Gun, or SlideStep, you tap Override on and
then off. Immediate Battery Cooling recovery, very little fuel loss! :)
&#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#
>>>>>>>> I Am Steel. None May Pass. Perish - Only the Prominence M1 has a
certain special function (even though the manual talks about lots of VTs
having this potential, only the Prom does) called Armor + MM, a package deal.
What it does is give the Prom +1000 Armor (rockin'), and a new Sub weapon
(multi-homing-mini-missiles). First, the Armor. +1000 Armor makes this VT one
________ of the toughest in the game! Especially in Armageddon :) Only some
Mahgnit/ of the best VTs in that difficulty out armor it! One particularly
ton@Ho/ neat feature of this armor is that it can take any SINGLE hit and
tmail/ your main armor won't be scratched. What that means is if the armor
com/ only has 100 hit points left it can still take a big 1000 damage AS-
___/ MIS hit and your main VT's armor will remain unharmed. The second
awesome feature of this armor is that even if you take a hit and the
armor's blown away, you STILL get the "Perfect Health" bonus at the end of
the mission. If you use this armor you can often just decide to take-a-hit,
get the job done, then still get all the bonus health points. This even leads
to quicker finish times and allowance for more risky maneuvers and
"sacrifices". The negative about this armor is that it doesn't replenish when
Wagonmaster's chopper comes in :( and it's also a bit weighty (especially if
you want a Rail Gun too). Now the MM sub weapon is another beauty of the
P.R.F. It fires 12 little close range homing missiles (MM can be used 3 times
total before needing a reload). Two ways to use this. The first is when there
is a VT getting a little too close (within 1250 clicks). Each burst of MM
________ shoots out 12 missiles, 8 of which can home in on one target. Each
Mahgnit/ is worth exactly 500 points of damage. 8 * 500 = 4000 = DOOM. The
ton@Ho/ second is to use this in a situation where there are lots of little
tmail/ targets to hit (Mission 12 is a absolutely perfect demonstration of
com/ this). This weapon will home in on these little vehicular enemies and
___/ smite them (doesn't home in on non-hostile Jeeps and Trucks, that's
good, nor any type of infantry, that's half-bad). The missiles may say
they only have a range of 1250, but they will still kill any tiny enemy in
2500 clicks (provided there're no obstacles in the way). Also, unlike the
Armor these missiles can be replaced by Wagonmaster so don't eject that worn
out Armor just yet (you'll lose the potential for an MM recharge).
&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#53;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3#3
>>>>>>>> Pause For Break - Small trick, but useful. If you ever need to step
away from your Xbox and are in the middle of a SB mission, remove the
controller cord from the Xbox (then stick it right back in). The game will be
paused and you can get back to it any time by pressing the START button.
&&&&&&&&&&&&&&&&&&#35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35#3
>>>>>>>> Time Out & Recycle - If you realize you cannot win a mission, retreat
to a safe area and let time run out. You will still have to pay repair costs
on your VT (and you've lost any Supply Choppers you used this mission), but
you won't lose the VT itself. You cannot be relegated for repair costs so this
is good for those desperate pilots who are on their last pennies, or don't
want to pay for another Juggernaut.
&#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#38amp#3
>>>>>>>> Save My Supplies! - If you're losing a mission that you can't escape
from (or don't want to leave the game so time can run out) and that you
already used lots of Supply Choppers on, just reset. You'll lose your VT
________ (perhaps it was inevitable? Or you had a lot of damage to pay for
Mahgnit/ if you did wait for time out anyway?) but your Supply Choppers will
ton@Ho/ still be there. You see... before you ever enter a Mission the game
tmail/ forces a save to your Pilot file AS IF you lost already (this is to
com/ prevent cheaters). Then if you win it resaves the file with your new
___/ points and moves you a mission forward. However, this set up by Capcom
doesn't take into consideration how many Supply Choppers you may have
used during the mission (it can't really). This is good for the early game
when 2 or more Supply Choppers cost more than a single VT. If you take into
consideration repair costs too, this is often the best course when losing.
&#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#38;#
>>>>>>>> Tank It Up - Small tricks with Tank mode. Rapiers are notably
unstable, especially at full speed. You cannot tip over when a tank. Going
________ into Tank mode with a Rapier is just like driving a souped up race
Mahgnit/ car :) Use the Stun Rod to give enemies the ol' hot foot! Even so,
ton@Ho/ the Torches don't have that great of a hit detection down low. So
tmail/ bring it to em! Use the Jump code to smack em in the face :) Other
com/ benefits of Tank Mode are that Anti-VT nets don't work on you and lots
___/ of enemy fire will fly overhead. The bad points are that firing can be
a little weird on hilly (firing into the hill) or vegetated areas
(blinding), no manipulator, and small bodies of water that are no trouble to
full sized VTs drown tanks....
&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#
>>>>>>>> Teleporting Tank - Start a mission inside a VT transport or a ship?
________ Transform into a tank, then starting jumping. You'll pop out on
Mahgnit/ top of the trans/ship. This is useful for shaving a few seconds off
ton@Ho/ the start of a mission by getting out from behind those slow pokes
tmail/ on your team or exiting a trans before the doors fully open. It's
com/ also fun as it's the only way to get up there :) Be careful though on
___/ the Transports. Even though you're on top of them, if they get
destroyed they take you with them.
&#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#3
>>>>>>>> Shut Up! Shut Up! Shut Up! - Sometimes certain people on the radio
dial won't shut up so you can talk to them about something important; like
more supplies from Wagonmaster or another rescue by Argus or a different
command to your wingmen. In that case turn the radio dial just enough to tune
them out, then tune them back in. One more tip for making Wagonmaster bring
his wagon a bit faster, fuel takes the longest to resupply, but sometime you
want to resupplies in order to completely fill your armor up. Call in WG, let
him resupply your armor two bars, he might still be resupplying your other
stuff, shoot him down, tune him out when he starts complaining, then tune him
back in and ask for a resupply. You will get a slight penalty for this kill
though.
&ampampampampampampampampampampampampampampampampampampampampampampampamp#3
>>>>>>>> On The Clock - There are many cheat codes in this game that rely on
how much time you've spent in the game. It may seem impossible to open some of
these cheats but there's a way to trick the clock. If you leave the game
sitting while on the pre-Mission screens (works in Free Mode!) the timer still
counts, then you enter a Mission, then reset (or win or lose or whatever).
Well, not much of a trick but do this a few times and you'll gain the time
needed for anything. Another time waster is leaving the game in a Mission on
PAUSE and then winning/losing (again, Free Mode if you want!).
&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#53;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3#3
>>>>>>>> Talk To The Hand - I've just found out about this trick at
SBC.PIPPIN.US . Supposedly you can block any projectile attack in the entire
game with the manipulator arm. I'll have to look into this more as I can't
seem to get it to work just yet.
______________________
/ ___________________\__ m a h g n i t t o n @ h o t m a i l . c o m
_/ / ___________________\__ ________________________________________
____/ / \ __________________________________________
_______/ Glitches and Crashes \_____________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~
What would a game be without the occasional glitch to find? Here are a few
I've found:
&ampampampampampampampampampampampampampampampampampampampampampampampamp#3
>>>>>>>> Rail Gun Crash/Freeze - Oddly, when you use the WEP ALL trick the
game does not give you the option to use the P.R.F.'s Rail Gun (only
equippable on the Prominence M1). Why, oh why? In some ways it is superior to
the enemy's. Faster firing, and more ammo, but less fire power per shot and no
EMP effect. Still, if it weren't for the awesome Lock On trick, this would
be the superior version of the Rail-G, IMHO. I say 10 shots of 2000 is more
________ balanced than 8 of 2500. Sometimes 2500 is just too much per shot,
Mahgnit/ it's wasteful. Being able to spread it out is better. ANYWAY...
ton@Ho/ here's the crash glitch. When you complete or fail a Mission and
tmail/ then start another it asks you if you want to use the same load out
com/ as before. If in the prior mission you used the ally Rail, then before
___/ this new mission you turned on the WEP ALL code, then enter this new
mission with the PRIOR load out, what happens is that the game saves the
ally Rail Gun as one of the weapons while in WEP ALL mode. Now you have ONE
ally Rail Gun in WEP ALL mode. If you try to look at and change the Rail Gun
the game will crash. Yay :) There are certain interesting qualities to this
trick. First, it can ONLY be done with a Listed Pilot file, NOT Free Mode.
This means certain tactics (like for time and point records) could
theoretically only be possible in a Pilot File. Second, Free Mode counters
with the ability to have UNLIMITED Supply Choppers, while a Pilot File can
only use at most 99. Even if you wanted to, however, you'd never seriously be
able to use all 99.
&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#&#53;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3#3
>>>>>>>> Crashola Freeze In Mission 4/14 - I'm still not sure how to activate
this totally, but it involves the MM missiles and using it at certain points
in the stage. It's happened to me twice, at the same exact point (the right
most path to the battleship), so it was not a random error. I'll have more
data on this one day.
&&&&&&&&&&&&&&&&&&#35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35;35#3
>>>>>>>> Wall Stuck Via Tank - This happened to me twice in Mission 6. I would
be running full speed and was then about to hit a wall. Hitting a wall at too
fast a speed will knock you over, so to save myself I attempt to go into Tank
Mode. Twice have I had this get me stuck. Both times I eventually got unstuck
but it took a while to fiddle with slidestepping and trying to untransform to
get out.
&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#
>>>>>>>> Replay Record Error - This happened to one of my files but I was not
able to repeat it. One of my first relay saves (Mission 6 again, I recorded it
at the time because it was one of those newbie stumbling block stages and I
wanted to see how I could improve). Later in the file I guess it failed to
record some important piece of data because the file did NOT replay correctly.
At a certain point I could see that it was missing something therefore all
events afterward appear off. I'm bumping into walls, shooting at the air, not
dying when I should've, etc.
&#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#38#3
>>>>>>>> Timer Hi-Score Bug - Don't even know when or how this happened. If
you check my scores at the bottom of this FAQ you will see for Mission 22 and
23 I have listed IMPOSSIBLE times. I have no clue what went on there O_O
&ampampampampampampampampampampampampampampampampampampampampampampampamp#3
>>>>>>>> Load Bar Bug - On my game, for every mission, the load bar before
battle is always 98% full. It seems wrong to me. Does anyone else have that?
Maybe the game is cache'ing SB mission on the Hard Drive since this is the
game I play the most on the Xbox.
__________________________
/ _______________________\__
_/ / _______________________\__ ____________________________________
____/ / \ ______________________________________
_______/ Bare Bones Mission Guide \_________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The concise goals you need to know to finish up clean. Be sharp. Be smooth.
______________________________________________________________________________
MS CLEAR TIME VITAL_SUCCESS(1,2) [ABNORMAL_FAILURE_(except_Time_Outs)] LIMITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0 0 40 2 Vitzhs destroyed [] No Supply/Points/Records
1 3000 15 ???Destroy Lots?? [] No Supply/Radio_Help
2 3000 20 3 Vortexs destroyed [5 Ally VT Transports destroyed] No Supply
3 3500 15 Reach Broadcast Station
4 4000 20 ZHEN YAN destroyed [] Light VTs only on wire netting
5 2500 20 Collect 3 Crates
6 3000 20,10 Spot Weapons Factory, Escape [ Mahgn]
7 4000 40 Jaralaccs NS destroyed [itton@ ]
8 3000 15 All 6 enemy VTs destroyed/escaped [Hotmail]
9 4000 20 ?? Destroy Lots?? [ .com__]
10 5000 40,10 Destroy Presidential Building, Destroy Juggernaut
11 3500 15 ?? Destroy Lots??
12 3500 20 Destroy 30 Helicopters [4 Ally VT Transports destroyed]
13 4000 30 3 ECM Facilities destroyed
14 5000 30 ZHEN YAN & QING YAO destroyed [] Light VTs only on wire netting
15 3500 20 All 9 enemy VTs destroyed/escaped
16 3500 20,10 Blow Gate, Escape [Enemy/you HIT? Destroy in minute] No Supply
17 5000 40 Jaralaccs NS destroyed
18 3000 20,5 Reach valley center or spot & be attacked by Maelstrom, Escape
19 5500 40 ?? Destroy Lots?? [] Only Light VTs can be used
20 4000 20 3 Prominence M2s destroyed
21 5000 40 3 Juggernauts destroyed
22 6000 40 Rescue >0 Personnel & the rest die [All 30 Personnel die]
23 12000 40,10 D³Eye destroyed, VTOL destroyed/escaped
______________________________________________________________________________
And here's the mission stages laid out in the paths you can take.
______________
/ MISSION_PATH \
|~~~~~~~~~~~~~~| M
| [New Pilot] | A
| 0 11 | H
M | 1 .. | G
A | 2 | N
H | 3 | I
G | 4 | T
N | 5 | T
I | 6 | O
T | 7 | N
T | 8 | @
O | 9 | H
N | 10 | O
@ | 1 11 | T
H | .. 12 | M
O | 13 | A
T | 14 | I
M | 15 | L
A | 16 18 | .
I | 17 19 | C
L | 20 | O
. | 21 | M
C | 22 |
O | 23 |
M | 1 11 |
| .. .. |
\______________/
A New Pilot only gains access to 11 right away if you've completed mission 10
on any other pilot file.
_________________________
/ ______________________\__
_/ / ______________________\__ _____________________________________
____/ / \ _______________________________________
_______/ Specific Mission Tricks \__________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A few tips or tricks on each mission, I'm definitely forgetting a few things.
This section will assuredly see an update.
______________________________________________________________________________
****** MISSION 3 ******
______________________________________________________________________________
Use the 205-PT trick mentioned above to sail through this mission. There is a
point where you will see 3 VTs in your way near the end if you take the most
direct route, but with a little luck/skill you won't have to engage them at
all.
______________________________________________________________________________
****** Mission 12 ******
______________________________________________________________________________
Choppers getting you all hot and bothered? Use the Prom M1 (I love love love
this VT) and use the MM+Armor. Step out of the Transport. Move a bit to the
east. Wait till you see a bunch of white blips on your radar. Fire off one MM
barrage. Pop, pop, pop, pop, go the choppers. Wait till they come back.
Repeat. Wait. Repeat. That should be it (30 choppers). Mission done.
______________________________________________________________________________
****** MISSION 18 ******
______________________________________________________________________________
Real quicky mission. There are two ways to do this one. The obvious and the
not so obvious. Instead of entering the valley (as would seem obvious,
following the caravan), go past it and then up the cliffs. You will spot the
enemy VTs. Move foward and let them fire on you (if you kill 3, Argus will
call you, but that's not necessary). Now run away back to the valley mouth.
Mission over.
Small trick, if you get up the cliff you can use the Jump code to get over to
the other side. As far as I can tell there's nothing interesting over there.
Too bad :(
______________________________________________________________________________
****** MISSION 19 ******
______________________________________________________________________________
This is the most unique mission in the game. It's optional, a little CG movie
plays, you start out fully deployed (no start up), only time there will ever
be enemy VT transports to destroy, ANNNND... you cannot be Relegated here.
Yes, even if you blow up over and over and over, the game will give you a new
Blade VT when you run out of Light VTs to purchase. After the mission is done
you will be charged for these Blade VTs, but till then, enjoy.
About those enemy VT Transports. The enemy will send them out after you at
________ the 35 minute mark (5 minutes into the mission). You can meet up
Mahgnit/ with them by traveling east and getting up on the cliff. You can
ton@Ho/ destroy the Transports themselves here before they ever release
tmail/ their payload of 6 Maelstroms (they get released 2 minutes after
com/ Argus calls, at 33 minutes)... which is a good idea, no? Those
___/ Maelstroms can release bunches and bunches of red menace MLR fire
unless they go up in flames with their home.
______________________________________________________________________________
****** MISSION 22 ******
______________________________________________________________________________
On the final hill there are infinite spawning Regals. If you stand in a
certain spot they will no longer spawn. The reason for that is Regals don't
want you to see them Dressing. If you stand in the right spot you can keep an
eye on all their spawn points thus making no new spawns. The spot is at the
crossroads, right to the north (it's behind the Presidential Building), and
face north-east-east.
________ Rescue the personnel? Boring! How about we rescue one of them,
Mahgnit/ then kill the rest? That works just fine :) Use Contact Fuse
ton@Ho/ weaponry (77-Rec or Grenades) to kill them quick (use can use
tmail/ machine guns too, or most anything, but contact fuse tech is the most
com/ painless on your part; and pain's what we want to avoid). Saves a lot
___/ of time and boredom at the cost of a small point penalty for killing
them.
______________________________________________________________________________
****** MISSION 23 ******
______________________________________________________________________________
The final VT you face will be D³Eye, one really cheap trick to beating him is
to turn into a Tank (it's an unlockable cheat). He has a special attack, a
huge salvo of missile and shells, they will fly over your head if you are in
Tank mode :) Cheap trick. But if you don't want to try the Tank mode....
Another way is to try to get behind D³Eye. He will slowly turn to get to you,
however, if you keep slidestepping to his back he cannot ever aim at you. The
hardest part is to get there in the first place. If you get stuck on a pillar
or his body somewhere... *gulp* We'll just say it can get tense :) Just aim at
the back of his head and try to stay behind him (watch out for pillars and
walls and always try to keep aligned with the four true cardinal directions!
Use your Back/Front View Camera!). You'll eventually win.
______________________
/ ___________________\__
_/ / ___________________\__ ________________________________________
____/ / \ __________________________________________
_______/ Score Card Checklist \_____________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~
Your pilot's kill record does not keep track of everything. So the following
list is split into two: Permanent records and temporary records. Each with
what mission they can be found in, and the points they grant for a kill. One
point exception is in Mission 18. The Transport Trucks are worth 100 points
instead of just 10 that one time. I also list in which missions these targets
can be found (for Mission 0 I had to make some educated guesses since the game
doesn't record or score any kills you made there).
______________________________________________________________________________
VT
______________________________________________________________________________
0123456789:01 : 200 Vitzh DE
: 123456 : 123 250 m-Vitzh CDE
23 9: 3 : 250 Vortex DE
: 89: 500 Maelstrom BCD
: 3 : 1 3 600 Behemoth BCD
34 6 89:0 3 567 : 400 Scare face CDE
: 4 : 380 Scare face A1 CDE
: :0 600 Prominence M2 BC
: 5 89: 123 500 Scare face II BC
67 : 67 : 500 Jaralaccs N ABC
67 : 7 : 500 Jaralaccs C ABC
7 : 7 : 800 Jaralaccs NS S
9:0 : 23 800 Regal Dress N AB
9:0 : 23 800 Regal Dress A AB
:0 : 1 1500 Juggernaut AB
: : 3 2000 D³Eye S
______________________________________________________________________________
VEHICLES
______________________________________________________________________________
01 4 7 :01 4 7 9: 23 100 Mobile Cannon/Giraffe S
7 : 7 : 3 200 Mobile Cannon/Scylla S
0123 89:01 345 : 12 40 MBT/M9 Daedalus
2 : 3 : 1 30 Self-Propelled M307PG
: 9: 20 Machine-gun Spotter [ Mahg]
: 34 8 : 20 MP557 Tank [nitton@]
01 45 7 :01 7 9:0 2 10 U-4 High-moblility Vehicle [Hotmail]
01 5 :01 9:0 2 10 Military Trucks [.com___]
1 :01 8 :0 2 10 Transport Trucks
: 9: 500 T3 Fortress VT Transports
:0 : 2 20 Anti-VT Net Vehicles
______________________________________________________________________________
AIRCRAFTS
______________________________________________________________________________
5 9: 2 7 : 23 40 Helicopter/JH-151Raptor
: 2 5 : 50 Helicopter/JH-2 Buffalo
0 9: : 1 200 Bomber/ B299 Wildgeese
: : 3 3000 VTOL Aircraft/Hawk 11
______________________________________________________________________________
OTHERS
______________________________________________________________________________
345 7 : 34 7 :0 3 5 Infantry
45 7 : 7 9: 10 Anti-tank infantry
3 : : 30 Towed Light Howitzer [ Mahg]
1 :01 : 2 40 Towed Heavy Howitzer [nitton@]
1 : 1 9: 3 40 Battery [Hotmail]
: : 3 40 Fort battery [.com___]
4 : 4 : 1000 Battleship/ZHEN YAN
: 4 : 800 Missile Cruiser/QING YAO
4 : 4 : 30 Patrol Guided Missile
______________________________________________________________________________
SP-OBJ
______________________________________________________________________________
:0 : 500 Presidental Building Destroyed
: 3 : 500 ECM Facilities Destroyed
: : 2 -200 Misfire and Killed Personnel
______________________________________________________________________________
Now here's the stuff not recorded in your permanent records, only shown after
that specific mission. Note that in any mission that can call Wagonmaster you
can get "Misfire & Destruction on Allies" since you can smack him around, but
I only listed missions where it's natural to see small allies (think blue jets
or special officers).
______________________________________________________________________________
STATS
______________________________________________________________________________
0123456789:0123456789:0123 -50 VT Damage
0123456789:0123456789:0123 10 Op. Time Remaining
0123456789:0123456789:0123 ????? Mission Clear
1234 6789:012345 789: 123 -500 Misfire & Destruction on Ally VTs
6 9: 9:01 -50 Misfire & Destruction on Allies
2 : 2 : -800 Misfire & Destruction of Ally VT Transports
: 12345 789: 123 -200 Subordinate VTs Destroyed
______________________________________________________________________________
SP-OBJ
______________________________________________________________________________
2 : 2 : -300 Allied VT Transports
6 : : 40000 Sergeant Arnold
: 9: -4000 Special Deployment Request (Blade)
: :0 20000 Second Lieutenant Silverstar
: : 2 100 Rescue Personnel
______________________________________________________________________________
For every 100 damage in battle, you lose 50 points. Even if you take ONE point
of damage (you fall over hard) you lose the Perfect Health Bonus :(
For every 10 seconds you have left on the clock you get 10 points. For
example, if you had 43 seconds left you'd get 40 points.
______________________
/ ___________________\__ mahgnitton<AT>hotmail<DOT>com
_/ / ___________________\__ ________________________________________
____/ / \ __________________________________________
_______/ Replay Mode Controls \_____________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~
This game has a replay mode where you can save your mission attempt. During
the replay you have many controls that are not described to you else where. So
here they are :)
__________
/ Controls \_____________________________________________________
| \ M
| -Main Fire |
| Exit replay [ Mahgni] | A
| [tton@ ] |
| -Lock On [Hotmail] | H
| Normal View [ .com ] |
| Full Screen View | G
| Low Sky View [no Night Scope] [no Radio] |
M | Vehicle View [no Night Scope] | N
A | High Sky View [no Night Scope] [no Radio] |
H | Weapon Height View [no Night Scope] | I
G | |
N | -Sub Fire (non Normal, non Full Screen View) | T
I | Effect Off Normal |
T | Effect #1 Black & White | T
T | Effect #2 Amber Waves |
O | Effect #3 Mean Green | O
N | Effect #4 Ghost World |
@ | Effect #5 Black & White Inverse | N
H | Effect #6 View the Dark |
O | Effect #7 Swampy | @
T | Effect #8 Hyper Light Intensify |
M | | H
A | -View Center (non Normal View, non Full Screen View) |
I | Static (On/Off) | O
L | |
. | -Open/Close (non Normal View, non Overview Radar) | T
C | Radar & Sub Monitor (On/Off) |
O | | M
M | -Map Zoom In/Out |
| Overview Radar (On/Off) | A
| |
| -Mode Select (Overview Radar On) | I
| Fades In relief map |
| | L
| -Sub Monitor Mode Select (Overview Radar On) |
| Fades Out relief map | .
| |
| -Main Monitor Zoom In (non Normal View, non Full Screen View) | C
| Zoom In view |
| | O
| -Main Monitor Zoom Out (non Normal View, non Full Screen View) |
| Zoom Out view | M
\________________________________________________________________/
________________________
/ _____________________\__ mahgnitton @ hotmail . com
_/ / _____________________\__ ______________________________________
____/ / \ ________________________________________
_______/ To Whom It May Concern \___________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just some text I recorded from the game for certain awards and special
circumstances. Not very orderly or detailed for you, I just decided to throw
it in.....
"Cannot be Relegated on Mission 19. If you try you get the following message:"
[Current Rank], [Name]
Under normal circumstances, we would
reassign you to a service in the rear,
[next page]
however we have come to a decision
that your abilities are vital in order to
lead this strategy to a success.
[next page]
Accordingly, the brigade headquarters has
specially assigned you a RW-103 BLADE.
[next page]
Once again we ask for your experience to
support our forces.
"Decor!"
Your distinguished efforts in combat on
[Date] have contributed very much
to the victory of our expeditionary force.
Your valor and flourishing morale
demonstrated is a model to all of us.
On behalf of the Pacific Rim Expeditionary
Force Headquarters, I hereby honor you for
your distinguished military service and
commemorate you with this Decoration.
34th Special Panzer Battalion, Commander
Lieutenant Colonel, Ikurou Furusawa
[OR]
Pacific Rim Forces Expeditionary Force
Commanding Officer
Lieutenant General, Leonard Bowen
"Standard Rank increase?"
Special Order 94
[Current Rank], [Name]
As of [Date] the Pacific Rim
Forces appoints you to
[Next Rank] for your
exceptional achievements in
the battlefield.
34th Special Panzer Battalion,
Commander
Lieutenant Colonel, Ikurou Furusawa
"Cappy to Major?" Maj to LC,
As of [Date] the Pacific Rim
Forces Expeditionary Force authorizes
the promotion of [Current Rank] [Name] to
[Next Rank].
Pacific Rim Forces Expeditionary Force
Commanding Officer
Lieutenant General, Leonard Bowen
[Date]
____________________
/ _________________\__ mahg nitton @ hot mail . com
_/ / _________________\__ __________________________________________
____/ / \ ____________________________________________
_______/ Rock The Challenge \_______________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~
Some here are very hard, but my goal is not so much hardness (or modeling
reality), these are more based on goals I think may be interesting or produce
weird results or train you in using weapons and tactics you would not normally
use.
>>>>>>>> No Kills - See how far you can get without killing anything. That
means your kill record will have no kills on it :) I almost managed the first
mission, but unfortunately got a Vitzh kill. The test is to see how much
damage you can do, but not kill enemies yourself (and don't step on anything
the gets points!) but to allow your teammates, OR OTHER ENEMIES, to get the
kills for you.
>>>>>>>> No Enemy VTs Unlocked - Almost like the above, except you're allowed
to kill smaller targets. The goal is to see as few enemy VTs on your
REINFORCEMENTS screen as possible.
>>>>>>>> Torch The Place - The only weapons allowed are the melee weapons,
205, 22b, Cutter, and Stunner. I think I'll allow the Manipulator too. Some
enemies just cannot be reached, like ships (without falling into the water).
In those cases I suppose you'll have to try something else. Still, for all
missions I believe this is possible.
>>>>>>>> Mine, Mine, Mine! Down, Down, Down! - Same as the above, only the
single weapon available is the Mine spewer. Heh.
>>>>>>>> Tickle VT Till Explo - Same as the above but you can only attack with
your manipulator arm. Yes. It DOES do miniscule damage. I have killed a VT via
tickle :)
>>>>>>>> My One And Only - You are only allowed to fight with the Decider you
start the game with. If it blows up you may NOT Eject. You may use Supply
Choppers (you'll need it!), but I'm undecided on the Time Out trick. A grander
challenge than this may be to use ONE Vitzh for the whole game (the first VT
enemy you can open). I expect you to fill out your Pilot Hall Of Fame with
dead pilots with interesting life records ^_^ Don't forget to give them cool
names.
______________________________________________________________________________
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III. Conclusion mahgnitton<AT>hotmail<DOT>com
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
__________________________________________________________________________
______________
/ ___________\__
_/ / ___________\__ ________________________________________________
____/ / \ __________________________________________________
_______/ Contact Info \_____________________________________________________
~~~~~~~~~~~~~~~~~~
If there are any typos, errors, or any other kind of general mis-information
in this FAQ that have escaped my bloodshot glance. Please e-mail and tell me
about them at
[email protected] and make sure the title includes the
keyword: SB . Also feel free to give me recommendations/suggestions and info
at that address too. There's a listing in the credits for ya if ya do and I
accept.
You can check on all my other FAQs here...
http://www.gamefaqs.com/features/recognition/2677.html
You can check me out here (not that I use them often)...
AIM: Mahgnittonnai
ICQ: 3807537
MSN:
[email protected]
Yahoo: Lune_Dragoon
__________________
/ _______________\__
_/ / _______________\__ ____________________________________________
____/ / \ ______________________________________________
_______/ Personal Records \_________________________________________________
~~~~~~~~~~~~~~~~~~~~~~
For comparison, here's my current best pilot's record.
VT AIRCRAFTS
233 Vitzh 309 Helicopter/JH-151Raptor
446 m-Vitzh 141 Helicopter/JH-2 Buffalo
100 Vortex 47 Bomber/ B299 Wildgeese
37 Maelstrom 7 VTOL Aircraft/Hawk 11
28 Behemoth
157 Scare face OTHERS
48 Scare face A1 150 Infantry
20 Prominence M2 4817 Anti-tank infantry
135 Scare face II 27 Towed Light Howitzer
265 Jaralaccs N 104 Towed Heavy Howitzer
74 Jaralaccs C 412 Battery
9 Jaralaccs NS 59 Fort battery
80 Regal Dress N 12 Battleship/ZHEN YAN
88 Regal Dress A 7 Missile Cruiser/QING YAO
25 Juggernaut 50 Patrol Guided Missile
7 D³Eye
SP-OBJ
VEHICLES 5 Presidental Building Destroyed
500 Mobile Cannon/Giraffe 21 ECM Facilities Destroyed
90 Mobile Cannon/Scylla 118 Misfire and Killed Personnel
1354 MBT/M9 Daedalus
103 Self-Propelled M307PG TOTAL ENEMY LOSSES
11 Machine-gun Spotter 10311
79 MP557 Tank COMBAT PTS
323 U-4 High-moblility Vehicle 3460451
165 Military Trucks OP.LENGTH
276 Transport Trucks 47:02
4 T3 Fortress VT Transports DECORATIONS
52 Anti-VT Net Vehicles 108
And my top scores/times (but only the best per mission, not the whole
listing). Also, only for a few stages have I actually tried going for good
times and/or scores (like Mission 2 or 8 for time), and so you know, I used
every built in game cheat if I thought it helped :p~
Time Time Time Time
MISSION 1 1:57 MISSION 11 1:37 MISSION 16 5:05 MISSION 20 1:46
MISSION 2 0:53 MISSION 12 1:34 MISSION 17 13:44 MISSION 21 3:55
MISSION 3 1:03 MISSION 13 2:34 MISSION 18 1:54 MISSION 22 1:49
MISSION 4 2:40 MISSION 14 3:13 MISSION 19 2:41 MISSION 23 1:39
MISSION 5 1:59 MISSION 15 2:06
MISSION 6 3:45
MISSION 7 12:13
MISSION 8 1:09
MISSION 9 5:19
MISSION 10 2:34
Favorite Song: Soy Sauce - get down, uh uh.
______________________________________________________________________________
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
IV. Credits
[email protected]
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
__________________________________________________________________________
-Capcom, for daring to make this game
-CJayC, for creating a place like Game FAQs DOT com
-Parias, for the LockOff trick, his dedication to SB, and contributions to SBC
-Bruce Pippin, for the SBC and its upkeep
______________________________________________________________________________
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
V. Links
[email protected]
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
__________________________________________________________________________
Links and links and links to all things SB or related, including Tekki Taisen.
Non-English sites and boards too, such as French and Japanese.
~SB message boards, let the world know another VT pilot exists.
http://sbc.pippin.us/Forum/
http://cgi.gamefaqs.com/boards/gentopic.asp?board=16892
http://boards.ign.com/Steel_Battalion/b6373/
http://www.neoseeker.com/forums/index.php?fn=browse_forum&d=9655
http://www.capcom.com/BBS/forumdisplay.php?&forumid=29
http://forum.capcom-europe.com/viewforum.php?f=58
~Linkage to SB websites and info, yo.
http://sbc.pippin.us/
http://www.tekki.jp/
http://www.gamefaqs.com/console/xbox/data/16892.html
http://www.capcom-europe.com/minisites/steelbattalion/index.html
http://www.neoseeker.com/Games/Products/Xbox/steel_battalion/
http://www.capcom.com/sb04/
http://www.capcom.co.jp/tekki/
http://steel.battalion.free.fr/
http://www.steelbattalion.de.vu/
http://www.tsujim.nagahama.shiga.jp/tekki/
http://www.xbox.com/en-us/steelbattalion/
http://www.computerandvideogames.com/games/xbox/steel_battalion.html
~SB has a sequel/update on Xbox Live! Called Line of Contact! Info here!
http://sbc.pippin.us/
http://www.capcom.co.jp/t_taisen/
http://www.gamefaqs.com/console/xbox/data/33800.html
http://www.capcom-europe.com/minisites/steelbattalion_loc/
http://www.neoseeker.com/Games/Products/Xbox/steel_battalion_contact/
http://www.capcom.com/xpml/game.xpml?gameid=750071
http://www.xbox.com/en-us/steelbattalionlineofcontact/default.htm
~SB:LoC also has a few message boards.
http://sbc.pippin.us/Forum/
http://cgi.gamefaqs.com/boards/gentopic.asp?board=13711
http://forums.xbox.com/ShowForum.aspx?ForumID=155
http://www.neoseeker.com/forums/index.php?fn=browse_forum&d=13174
http://www.capcom.com/BBS/forumdisplay.php?forumid=77
http://forum.capcom-europe.com/viewforum.php?f=58
~Odds and ends.
http://www.itmedia.co.jp/games/gsnews/0402/20/news02.html
http://www.itmedia.co.jp/games/gsnews/0402/20/news03.html
http://www.proto-type.jp/
http://photos.yahoo.com/captwalk@swbell.net
http://www.xgaming.com/htm/cabinet.shtml
________________________________________________________________*EXTINGUISHER*
*EJECT*