S T A R W A R S: K N I G H TS O F T H E O L D R E P U B L I C
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~{ ITEM UPGRADE GUIDE }~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Version 1.0
08/28/2003
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Written by
Voxen <
[email protected]>
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Author's note:
This FAQ is designed to be relatively straightforward. It contains information
on which upgradeable items are available in Knights of the Old Republic and
the benefits that each upgrade give. As I played through the game, I would
often find an expensive item in the store and was not pleased with only knowing
the base statistics. I didn't want to hassle with saving and reloading, along
with a trip back to the workbench, just to see what bonuses an item would give.
I hope that this FAQ will serve as a planning guide, as well as a detailed
reference for these items and the upgrade process. It offers a chance for
inexperienced players to understand the upgrade process, and seasoned players
to plan which items they would like to get (and which planets they might want
to visit first to obtain them).
Attention: THIS FAQ CONTAINS NO INFORMATION ON LIGHTSABERS. The upgrade process
is less intuitive and there are better FAQ's out there if you want to know what
crystals there are and what they do. Perhaps at a later time that info will be
consolidated; as it is my eventual goal to have a complete 'Workbench' FAQ.
If you would like to contact me, send an e-mail to
[email protected].
If you wish to post this faq on your website, send me the name and address of
the site to be added to the list.
This FAQ is very specific; if you are the author to a FAQ that covers a broader
range of topics, such as a FAQ detailing all of the items, and would like the
information in this FAQ to be added, perhaps we can consolidate.
Just let me know.
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For updates to this faq, visit the following sites:
http://www.gamefaqs.com/
GameFAQs is the be-all end-all of FAQ sites, and should have anything
you need when it comes to game advice / walkthroughs. Check it out!!
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===========================
TABLE OF CONTENTS
===========================
[1] FAQ Information
1.1 Introduction
1.2 Credits/Copyright
1.3 Thanks
1.4 Contributions
[2] Upgrading items
2.1 The Workbench
2.2 Upgrade items
2.3 Descriptions
2.4 Abbreviations
[3] Item listing
3.1 Ranged Weapons
3.2 Melee Weapons
3.3 Armor
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CHAPTER ONE - FAQ INFORMATION
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_______________________________________________________________________________
[1.1] INTRODUCTION ------------------------------------------------------------
Welcome to the Upgradeable Items FAQ!
This FAQ contains information on upgradeable items and the workbench in
Knights of the Old Republic for the XBox game console.
At this time, Lightsabers are not detailed in this FAQ.
_______________________________________________________________________________
[1.2] CREDITS/COPYRIGHT -------------------------------------------------------
Star Wars: Knights of the Old Republic
Copyright 2003 LucasArts and BioWare. All rights reserved.
This unofficial FAQ
Written by Voxen
_______________________________________________________________________________
[1.3] THANKS TO ---------------------------------------------------------------
Many thanks to:
JPaterson -
[email protected]
http://www.angelfire.com/amiga2/jpatworld
For uprage item reference and some layout ideas. His Item FAQ and Walkthrough
are among the more useful for KOTOR and can be found, along with other FAQs
he's written, at www.gamefaqs.com.
Aerostar -
[email protected]
Author of the best Final Fantasy Tactics FAQ out there (in my opinion), I based
much of the FAQ layout on concepts therein.
Sherwin Tam -
[email protected]
Gave me some helpful advice on how to make my FAQ more informative and easy to
read, with the addition of the "fully loaded" line for weapons.
_______________________________________________________________________________
[1.4] CONTRIBUTIONS -----------------------------------------------------------
If you have corrections or contributions (Perhaps an Upgradable Item that I
did not list), please let me know! You will be credited for any changes to the
FAQ that are necessary.
========================================
CHAPTER TWO - UPGRADING ITEMS
========================================
_______________________________________________________________________________
[2.1] THE WORKBENCH -----------------------------------------------------------
-Fundamentals-
As you play through Knights of the Old Republic, you will occasionally come
across items with the descriptor "Special: Upgradeable" in their information.
By combining these items with special parts called "Upgrade Items" (go figure)
you can increase the power and abilites of your equipment.
-Using the Workbench-
In order to upgrade your Upgradeable items, you will need to find a workbench.
Fortunately, there is almost always a workbench near to your base, and others
scattered throughout the game. There are workbenches in your hideout on Taris,
aboard the Ebon Hawk, at the Jedi Enclave on Dantooine, and elsewhere.
To use the workbench, simply make sure it is highlighted and "Use" it.
-The Workbench Item Screen-
When you use the Workbench, a screen will pop up with four squares: LIGHTSABER,
RANGED, MELEE, and ARMOR. If you have any equipment of the available type to
upgrade, the square will be lit up. Otherwise, the section will be greyed out
and you will not be able to select it.
By the time you reach Taris, you should hopefully have at least one upgradable
item. Choose which type you want to work on and another list will appear, with
all of the equipment you have of that type. Select one from the list and you're
ready to upgrade!
-Upgrading your equipment-
On the equipment details screen, there will be two to four slots (depending on
which type of item it is) that each correspond to a different Upgrade Item.
Ranged weapons have four slots, melee weapons have three slots, and armors have
only two.
If you have the necessary upgrade part available for a slot, the slot will be
lit up to let you know. Just move the cursor over the slot and press the A
button. The empty outline of the part will now contain the part you added.
Once you've assigned parts, you may simply select "Assemble" and the item
will be upgraded. Now you can back out and examine other items.
If you did not have all of the necessary parts, be sure to come back later
and upgrade your equipment further.
_______________________________________________________________________________
[2.2] UPGRADE ITEMS -----------------------------------------------------------
For every type of upgradable (Ranged, Melee, and Armor), the upgrade items
required are the same for all equipment in that category. Below is a list of
the upgrade items in each category, followed by the in-game description of
each part.
Ranged Weapon Upgrade Items:
Beam Splitter
Hair Trigger
Improved Energy Cell
Scope
Melee Weapon Upgrade Items:
Durasteel Bonding Alloy
Energy Projector
Vibration Cell
Armor Upgrade Items:
Armor Reinforcement
Mesh Underlay
_______________________________________________________________________________
[2.3] UPGRADE ITEMS - DESCRIPTIONS --------------------------------------------
Armor Reinforcement
Durasteel reinforcement is a complicated armor application that increases
protective qualities. The modifications require a workbench with adequate
tools and armor of high quality marked as upgradeable.
====================
Beam Splitter
This item can broaden the beam of certain blaster types, increasing damage or
possibly granting other effects. The modifications require a workbench with
adequate tools and a weapon of high quality marked as upgradeable.
====================
Durasteel Bonding Alloy
Application of this alloy can strengthen a melee weapon, increasing damage
and possibly resistance to damage. The modifications require a workbench with
adequate tools and a weapon of high quality marked as upgradeable.
====================
Energy Projector
This modular projector can cause a melee weapon to do additional energy-based
damage. The modifications require a workbench with adequate tools and a
weapon of high quality marked as upgradeable.
====================
Hair Trigger
This unit regulates the firing mechanism of certain blaster types, improving
the ability of a skilled user to fire rapidly. The modifications require a
workbench with adequate tools and a weapon of high quality marked as
upgradeable.
====================
Improved Energy Cell
This cell increases the energy output of certain blaster types, allowing
skilled users to better deliver powerful attacks. The modifications require a
workbench with adequate tools and a weapon of high quality marked as
upgradeable.
====================
Mesh Underlay
Mesh underlay can have a variety of effects, depending on the nature of the
armor it is applied to. The modifications require a workbench with adequate
tools and armor of high quality marked as upgradeable.
====================
Scope
This scope increases the accuracy of certain blaster types, increasing the
user's effectiveness with sniper attacks. The modifications require a
workbench with adequate tools and a weapon of high quality marked as
upgradeable.
====================
Vibration Cell
A cell like this can stabilize a melee weapon allowing it to hit and damage
better, and possibly gain other effects. The modifications require a
workbench with adequate tools and a weapon of high quality marked as
upgradeable.
_______________________________________________________________________________
[2.4] UPGRADE ITEMS - ABBREVIATIONS -------------------------------------------
Below is a list of the abbreviations used with the item listing in Chapter 3.
AR : Armor Reinforcement
BS : Beam Splitter
DA : Durasteel Bonding Alloy
EP : Energy Projector
HT : Hair Trigger
IE : Improved Energy Cell
MU : Mesh Underlay
SC : Scope
VC : Vibration Cell
========================================
CHAPTER THREE - ITEM LISTING
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[3.1] RANGED WEAPONS - LIST ---------------------------------------------------
Bendak's Blaster
This blaster belonged to Bendak Starkiller, a duelist legendary on Taris. It is
a highly adaptable weapon, and is definitely of better quality than any
standard issue pistol.
Found on: Taris (Dueling Ring)
Type: Blaster Pistol, Balanced
Base Statistics:
Damage: Energy, 2-7
Range: 23m
Critical Threat: 20-20x2
Attack Modifier: +1
Upgrades:
SC: +1 Attack Bonus
IE: +2 Energy Damage
BS: +1 Energy Damage
HT: +1 Attack Bonus
Fully Loaded:
Damage: 5-10
Attack Modifier: +3
Comments: A pretty good weapon for the first part of the game if you've got the
upgrade parts. Use it in addition to or as a replacement for Carth's Blaster.
====================
Carth's Blaster
Carth's personal blaster is based on an old Arkanian design, but he has adapted
it to incorporate all of the latest modular technology available to the
Republic.
Found on: Taris
Type: Blaster Pistol, Balanced
Base Statistics:
Damage: Energy, 2-7
Range: 23m
Critical Threat: 20-20x2
Attack Modifier: +0
Upgrades:
SC: +1 Attack Bonus
IE: +1 Energy Damage
BS: +1 Energy Damage
HT: +1 Attack Bonus
Fully Loaded:
Damage: 4-9
Attack Modifier: +2
Comments: Because this is the first upgradeable pistol you'll get, it's not
very powerful. However, it's still much better than a regular blaster.
====================
Cassus Fett's Heavy Pistol
Cassus Fett was rarely seen without this adaptable blaster. Famous for killing
the captain of a flagship Republic frigate at the Battle of Jaga's Cluster, he
is presumed dead.
Bought on: Korriban
Type: Blaster Pistol, Balanced
Base Statistics:
Damage: Energy, 4-11
Range: 23m
Critical Threat: 20-20x2
Attack Modifier: +3
On Hit: Stun 25% chance, 6 seconds, DC 10
Upgrades:
SC: +1 Attack Bonus, Keen
IE: +1d4 Energy Damage
BS: +1d4 Energy Damage
HT: +1 Attack Bonus
Fully Loaded:
Damage: 6-19
Critical Threat: 19-20x2
Attack Modifier: +5
Comments: If any of your characters use blasters, BUY THIS PISTOL! It is almost
certainly the best blaster pistol in the game. Tons of damage, keen, and they
threw in a stun chance just for fun.
====================
Jamoh Hogra's Carbine
This was the weapon of mercenart Jamoh Hogra, and was supposed to protect him
against the many enemies he earned in his lifetime. Hogra's skill didn't match
his potential, however.
Type: Blaster Rifle
Bought on: Tatooine
Base Statistics:
Damage: Energy, 3-10
Range: 25m
Critical Threat: 19-20x2
Damage Bonus: +1-4 Physical
Attack Modifier: +2
Upgrades:
SC: +1 Attack Bonus, +1 Energy Damage
IE: +1d4 Energy Damage
BS: +1d4 Piercing Damage
HT: +2 Attack Bonus
Fully Loaded:
Damage: 7-23
Attack Modifier: +5
Comments: Does more damage than other blaster rifles. If you're into that sort
of thing, I guess you might want to check this out.
====================
Jurgan Kalta's Assault Rifle
Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of
his enemies, all the better. This weapon was his favorite because it shared his
adaptability.
Bought on: Dantooine
Type: Blaster Rifle
Base Statistics:
Damage: Energy, 1-8
Range: 28m
Critical Threat: 19-20x2
Damage Bonus: +1-6 Ion vs. Droids
Attack Modifier: +3
Upgrades:
SC: +2 Attack Bonus
IE: +1d4 Piercing Damage
BS: +1d4 Ion Damage
HT: +1d4 Energy Damage
Fully Loaded:
Damage: 4-20 + 1-6 vs. Droids
Attack Modifier: +5
Comments: Multiple damage types might help against energy shields or droids.
Still, it is a blaster rifle, though; you might as well use two pistols.
====================
Zaalbar's Bowcaster
This is Zaalbar's personal bowcaster. He has made modifications over the years,
but it still tightly conforms to the traditions of his people.
Found on: Taris (Sewers, near where you rescue Zaalbar)
Type: Blaster Rifle
Base Statistics:
Damage: Energy, 1-10
Range: 28m
Critical Threat: 19-20x2
Attack Modifier: +1
Upgrades:
SC: +1 Energy Damage
IE: +1 Energy Damage
BS: +2 Attack Bonus
HT: Keen
Fully Loaded:
Damage: Energy, 3-13
Critical Threat: 17-20x2
Attack Modifier: +3
Comments: Really lame. I guess you might want to use it with the Sniper Shot
feat, because of the 17-20 critical threat range.
====================
Ordo's Repeating Blaster
This prototype heavy repeater was developed during the latter part of the
Mandalorian War and never saw general production.
Found on: Taris
Type: Heavy Weapons
Base Statistics:
Damage: Energy, 2-11
Range: 28m
Critical Threat: 20-20x2
Attack Modifier: +0
Upgrades:
SC: +1 Attack Bonus
IE: +1 Energy Damage
BS: +1 Energy Damage
HT: +1 Energy Damage
Fully Loaded:
Damage: Energy, 5-14
Attack Modifier: +1
Comments: The only upgradable repeating blaster, you might as well let
Canderous use this and his Heavy Weapons Specialization until there's something
better for him to do.
_______________________________________________________________________________
[3.2] MELEE WEAPONS - LIST ----------------------------------------------------
Bacca's Ceremonial Blade
The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed
through the forest. He saw that first contact as a warning of the destruction
outsiders could bring. Made from the debris, this sword is a reminder for his
people that trust must be given cautiously, and only to those who have earned
it.
Found on: Kashyyyk
Type: Melee weapon, One-handed
Base Statistics:
Damage: Physical, 4-14
Critical Threat: 19-20x2
Damage Bonus: +4 Energy
Attack Modifier: +2
Upgrades:
VC: +2 Attack Bonus, +2 Physical Damage
DA: Massive Critical +2d6
EP: +2d6 Bludgeoning Damage vs. Droids
Fully Loaded:
Damage: 10-20 + 2-12 vs. Droids
Critical Threat: 19-20x2 +2d6
Attack Modifier: +4
Comments: Massive damage for a melee weapon. If you plan on using Zaalbar or
want to bust up droids with a non-lightsaber weapon, this is the sword to use.
====================
Mission's Vibroblade
Working with few resources, Mission Vao turned this basic vibroblade into an
exceptional weapon almost as adaptable as she is.
Found on: Taris
Type: Melee weapon, One-handed, Balanced
Base Statistics:
Damage: Physical, 1-10
Critical Threat: 19-20x2
Damage Bonus: +1 Physical
Attack Modifier: +0
Upgrades:
VC: +1 Attack Bonus
DA: +1 Attack Bonus
EP: +1 Energy Damage
Fully Loaded:
Damage: 3-12
Attack Modifier: +2
Comments: Even when fully upgraded, it's barely better than a basic Vibrosword
and not as good as the Prototype Vibroblade which you already picked up on the
Endar Spire. Have fun using this one because it'll only be a short while until
you find something better.
====================
Rakatan Battle Wand
Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems
more adaptable than one of Republic issue, though similar high density cells
make it unwieldy and unusable with weapons in the off-hand.
Found on: Unknown World
Type: Melee weapon, One-hand only
Base Statistics:
Damage: Physical, 3-3
Critical Threat: 20-20x2
On Hit: Stun 50%, 6 seconds, DC 14
Attack Modifier: +2
Upgrades:
VC: +2 Attack Bonus, DC 18 Stun for 2 rounds On Hit 100%
DA: +2 Electrical Damage
EP: +1d10 Ion Damage
Fully Loaded:
Damage: 6-15
On Hit: DC 18 Stun for 2 rounds, DC 14 Stun for 1 round 50%
Attack Modifier: +4
Comments: It's a shame that you can't use this and another weapon at the same
time. If you're taking advantage of Mission's sneak attack ability, the double-
stun feature of this might come in handy; plus it won't negate the Dueling
feat.
====================
Sanasiki's Blade
Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani
High Protector with battle droids. Cortosis protects the blade against
lightsaber sparring damage while energy cells disrupt droid opponents.
Bought on: Dantooine
Type: Melee weapon, One-handed, Balanced
Base Statistics:
Damage: Physical, 3-12
Critical Threat: 19-20x2
Damage Bonus: +3 vs. Droids
Attack Modifier: +2
Upgrades:
VC: +2 Attack Bonus
DA: Keen
EP: +1d6 Energy Damage
Fully Loaded:
Damage: 4-18 + 3 vs. Droids
Critical Threat: 17-20x2
Attack Modifier: +4
Comments: Acceptable damage and a 17-20x2 make this weapon good, but not great.
====================
Prototype Vibroblade
This is a very adaptable model of vibroblade, made for the user on a budget
that will be purchasing as resources or finances become available.
Found on: Endar Spire
Type: Melee weapon, One-handed, Balanced
Base Statistics:
Damage: Physical, 1-10
Critical Threat: 19-20x2
Damage Bonus: +1 Physical
Attack Modifier: +0
Upgrades:
VC: +1 Slashing Damage
DA: +1 Attack Bonus, +1 Slashing Damage
EP: +2 Attack Bonus, +1 Slashing Damage
Fully Loaded:
Damage: 5-14
Attack Modifier: +3
Comments: Your non-Jedi characters might be using this for a long time,
especially if they aren't good enough to use double weapons. Considering you
get this at the very beginning of the game, it's quite good.
====================
Yusanis' Brand
Yusanis was the most famous of Echani warriors, fighting against oppression and
villany until encoungering Darth Revan. Discovering that Revan had killed an
Echani senator, Yusanis attempted to tell authorities but fell to the powers of
the Sith Lord despite his own impressive abilities and the cortosis weave
inherent in all vibroblades.
Bought on: Tatooine
Type: Melee weapon, Two-Handed
Base Statistics:
Damage: Physical, 4-18
Critical Threat: 20-20x2
Damage Bonus: +5 Ion vs. Droid
Attack Modifier: +2
Upgrades:
VC: +1 Attack Bonus, Keen
DA: +1d4 Ion vs. Droids, DC 10 Stun for 4 rounds On Hit 50%
EP: +3 Fire Damage
Fully Loaded:
Damage: 7-21 + 6-9 vs. Droids
On Hit: DC 10 Stun for 4 rounds 50%
Critical Threat: 19-20x2
Attack Modifier: +3
Comments: Comparable damage to some of the other rare double-weapons to be
found, with a variety of special features (good stun, fire damage) means that
you might want to consider picking this up.
_______________________________________________________________________________
[3.3] ARMOR - LIST ------------------------------------------------------------
Calo Nord's Battle Armor
Commissioned by Calo Nord, this armor was based on heavily modified Mandalorian
designs. The maker was killed to appease Nord's ego, ensuring his suit would
forever be unique.
Found on: Varies (Calo Nord encounter)
Type: Heavy Armor
Base Statistics:
Defense Bonus: 9
Max Dexterity: +1
Damage Resistance: 10/- vs. Cold
Damage Resistance: 10/- vs. Fire
Damage Resistance: 10/- vs. Sonic
Upgrades:
AR: +3 Defense, Immunity (Critical Hits)
MU: Immunity (Mind Affecting)
Comments: Excellent. Even if your character has a high dex, you might as well
give them this armor since 13 defense is just about as high as you can get.
If you must use every force power, give this one to Carth or Canderous.
====================
Cassus Fett's Battle Armor
The armor of Cassus Fett, the most wanted man in known space. Famous for
killing the captain of a flagship Republic frigate at the Battle of Jaga's
Cluster, he is presumed dead.
Bought on: Dantooine
Type: Heavy Armor
Base Statistics:
Defense Bonus: 10
Max Dexterity: +0
Damage Resistance: 10/- vs. Cold
Damage Resistance: 10/- vs. Fire
Damage Resistance: 10/- vs. Sonic
Upgrades:
AR: +4 Defense
MU: +1 Strength
Comments: The best armor in the game, besides the ultimate robes, Period. It's
the only armor in the game that gives you 14 defense, regardless of your Dex
bonus. You'd have to have a natural 38 dexterity to match it, and then you
wouldn't get the fancy bonus to strength and resistances. Buy this armor.
====================
Darth Bandon's Fiber Armor
Despite the unfortunate fate of Darth Bandon, this light armor remains a
desirable asset for any warrior. The silvery polish reflects a pride in
craftsmanship rarely seen today.
Found on: Varies (Darth Bandon encounter)
Type: Light Armor
Base Statistics:
Defense Bonus: 5
Max Dexterity: +5
Damage Resistance: 25/- vs. Fire
Upgrades:
AR: +2 Defense
MU: Immunity (Mind Affecting)
Comments: Slightly better than the Echani Fiber Armor, and cooler looking to
boot.
====================
Echani Fiber Armor
Many elite Echani duelists use armor of this type, though its adaptability has
made it popular with professional soldiers and bounty hunters alike.
Found on: Taris
Type: Light Armor
Base Statistics:
Defense Bonus: 5
Max Dexterity: +5
Upgrades:
AR: +2 Defense
MU: Damage Resistance (20/- vs. Cold), Damage Resistance (20/- vs. Fire)
Comments: I'm not quite sure why Bioware decided to put some of the best light
armor in the game at the very beginning. Oh well, who's complaining? Any main
character can benefit from this more than any other armor, at least until you
become a Jedi.
====================
Republic Mod Armor
The Republic has prospered militarily by keeping its troops well supplied with
modular armor, ensuring they are always prepared for a variety of battle
conditions.
Found on: Taris
Type: Light Armor
Base Statistics:
Defense Bonus: 5
Max Dexterity: +4
Upgrades:
AR: +1 Defense
MU: Immunity (Mind Affecting)
Comments: I'm not sure where I stand on the Mod armor. It looks cool and gives
an acceptably better-than-average armor bonus, but it's not really very
exciting otherwise. Especially because Mind Affecting Immunity is barely useful
until later in the game, when you've come across better light armor.
====================