Star Wars: Jedi Starfighter

By RaptorN2

Version 1.2

Last Update: 05-10-04

Date Published: 08-02-02

This Document is Copyright 2002

If you wish to use this FAQ or parts of it on your own web page, email me for
permission first

Email comments, questions, reports of inaccurate information, and requests to
[email protected]. I will reply as fast as I can. NOTE: On 05-
09-04, I traded this game in at GameStop.

Versions:

Version 1.0 - 08-01-02 - Put FAQ on GameFAQs
Version 1.1 - 02-20-03 - Fixed minor problems; added a few things
Version 1.2 - 05-10-04 - Updated some information


I. Rating
II. Controls
   A. Flight
   B. Combat
   C. The HUD
   D. Using the Force
   E. Using Wing-Mate Commands
III. Menus
IV. Codes
V. Pilots and Ships
   A. Story Mode
   B. Bonus Craft
   C. Non-Usable Units
      1. Spacecraft
      2. Ground Units
      3. Other
VI. Tips
VII. Walkthrough
   A. Story Mode
      1. Act 1
      2. Act 2
      3. Act 3
   B. Bonus Missions
      1. 1-Player
      2. 2-Player
VIII. Contributors

I. Rating -------------------------------------------------------------

Length: (9/10) - The length of this game is very good. The Story Mode (15
Missions) was decent, however it could be beaten in one day of continuous
play. The Bonus Features on the game are very nice. You can view bonus movies
as you progress through the game, win single player and two player bonus
missions and win bonus craft for accomplishing mission bonuses. These two
features cause me to give Jedi Starfighter's length a 9/10.

Controls: (10/10) - The controls in this game are very nice. They have
undergone a few changes from Starfighter's setup but are very similar. The
use of the two analog sticks may be difficult to adapt to at first, but you
will eventually get used to them and even like them. You will probably get to
like the system of controls because of the freedom it gives you. Because of
this freedom, I give the control setup of the game   10/10.

Replay Value: (9/10) - The replay value in this game is very good compared to
some of the other games that have recently come out. The replay value in
Story Mode was decent, and with the added value of the Bonus Features, it is
very good. Once you have beaten Story Mode, you can either go back and redo
levels to win bonus levels or craft, or you can play missions with the ships
you have already won. These Features combined give Jedi Starfighter's replay
value a 9/10.

Sound: (9/10) - The sound in every game is crucial to it's amount of
excitement, and the Sound in Jedi Starfighter delivers that excitement. The
sounds in Jedi Starfighter are very nice and sound very "Star Wars-ish." From
the sound of the lasers firing to the sound of switching targets, everything
sounds good. In addition to this, the background music is from Star Wars with
exceptions to the music when playing as Nym. The only poor thing I thought
about the sound in this game is the constant and sometimes badly placed comm.
chatting. All of this causes me to give sound a 9/10 in Jedi Starfighter.

Graphics: (9/10) - I am very impressed with the graphics of this game. From
the look of laser bolts hitting enemy ships' shields to the look of exploding
ships. Almost everything in this game has good graphics, taking advantage of
the power of the PS2. The only thing I thought could have been better was the
look of exploding large ships. This all gives Jedi Starfighter's graphic
rating a 9/10.

II. Controls ----------------------------------------------------------------

A. Flight - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

R1 - Zoom in
R2 - Boost
L2 - Brake

Right Analog Stick - Roll*
Left Analog Stick - Controls nose

START - Pause Menu
SELECT - Toggle between cockpit view and chase view

B. Combat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

X Button - Fires primary weapon (Hold down for Continuous Fire)
O Button - Uses selected Secondary weapon
Triangle Button - Target nearest enemy**
Square Button - Target enemy in sights***

L1 - Hold to be able to use D-Pad to communicate with allies

D-Pad - Select Secondary weapon (While holding down L1: Communicate with
allies)****


*Pressing this down will auto-level your ship.
**This can also target the last enemy that hit you.
***Holding this down will hi-light all units. While doing this, looking at a
unit will target it.
****Different Ships have different secondary weapons.

C. The HUD

Top-Right Corner - Comm Window:
Shows the person who is talking at some times.

Center of Screen - Targeting Sight
Shows where your laser fire is going to end up.
Changes look when switching secondary weapons.

Bottom-Left Corner - Ship Status
Shows shields (in green), hull status (in yellow), selected secondary weapon,
and number of secondary weapons remaining or meditation meter.
Has different design for different craft.

Bottom-Right Corner - Target Display
Shows name of target and small image of it.

Red Arrow - Target Pointer
Points the direction to get to your target.
Also shows target's shield power and hull status.

Red Brackets Around Enemy - Current Target Tracker
Is around your current target.
Also shows target's shield power and hull status.

Blue Brackets Around Ally or Enemy - Objective Tracker
Is around things that either have to be destroyed (blue and red) or protected
(blue and green).

D. Using the Force - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jedi Starfighter is one of the first games allowing players to use the Force.
Throughout the game, you will eventually be allowed to use four different
Force powers. You can use these by selecting one with the D-Pad and then
holding down the O Button. Timing is everything while using the Force. If you
don't hold down long enough, you will have a weak attack called Connect. If
you hold down too long you will release an even weaker attack called
Disconnect. However, if you hold down just long enough, you will release a
powerful Force attack. To achieve the perfect timing you have to watch the
particles coalescing around you (or your target). You should let go of the
button when the particles are white. Only letting go at that instant will be
Clarity. These are the four Force Powers and what they do.

Force Shield (Up) - Creates an energy barrier around the Jedi Starfighter,
deflecting blaster bolts for a certain amount of time.

Connect - Laser bolts are randomly deflected
Disconnect - Laser bolts are randomly deflected for a short amount of time
Clarity - Laser bolts are deflected back at the enemy.

Force Lightning (Right) - Zaps and destroys small enemy craft.

Connect - Lightning destroys target and small amount of craft around it
Disconnect - Lightning destroys only the target
Clarity - Lightning destroys target and large amount of craft around it

Force Reflex (Down) - Puts world in slow motion while you can still turn and
shoot like normal.

Connect - Slows time down for a short amount of time
Disconnect - Slows time down for an even shorter amount of time
Clarity - Slows time down for a longer time than Connect

Force Shockwave (Left) - A shockwave blasts in all directions, destroying all
near enemy craft. (This is the most mental energy consuming attack)

Connect - Wave runs over a moderately sized area
Disconnect - Wave runs over a small area
Clarity - Wave runs over a large area

E. Using Wing-Mate Controls - - - - - - - - - - - - - - - - - - - - - - - - -

Wing-Mate Commands can be issued on all appropriate missions by pressing and
holding the L1 button while manipulating the directional buttons. These
commands are the same for all ships. Wing-Mate controls cannot be used with
bonus craft.

Up: "Attack My Target!" - Allies will attack your Target
Right: "Report In!" - Allies will come to you
Down: "Protect Me!" - Allies will come to you and attack things near you
Left: "Protect My Target!" - Allies will attack anything attacking your
                            target

III. Menus ------------------------------------------------------------------

Title Screen:

Story Mode - Either begin training or just skip straight to Mission 1

Bonus Features - Play Bonus 1 Player or 2 Player missions, toggle on or off
Bonus Craft and view bonus material.

  A. Bonus Material: - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  1 Player Bonus Missions:

  Escort Duty, Advanced Prototype Test, Riding Shotgun, The Lone Gunship,
  Jango Fett

  2 Player Bonus Missions:

  Escort Duty, Classic Dogfight, Droid Hunter, Showdown over Geonosis, The
  Lone Gunship

  Bonus Craft:

  X-Wing, TIE Fighter, Advanced Zoomer, Advanced Jedi Starfighter, Sabaoth
  Fighter, Advanced Freefall, Advanced Havoc, Republic Gunship, Slave I

  Bonus Material

  Special Lucas Arts Video (Bounty Hunter) - Available At Beginning of game
  Star Wars Racer Revenge Trailer - Available At Beginning of game
  Vehicle Concept Art - Requires completion of Mission 5 Bonus Objective
  In-Game Concept Art - Requires completion of Mission 6 Bonus Objective
  Movie Concept Art - Requires completion of Mission 7 Bonus Objective
  Movie Concept Art 2 - Requires completion of Mission 8 Bonus Objective
  Team Photos - Requires completion of Mission 10 Bonus Objective
  My Day at Work - Requires completion of Mission 11 Bonus Objective
  Nym Comic Book Art - Requires completion of Mission 12 Bonus Objective
  Movie Outtakes - Requires completion of Mission 15 Bonus Objective
  Team Commentary - Requires completion of all Hidden Objectives

Options - Adjust Settings, Save/Load Games, and Enter Codes.

  Controller 1 - Adjust Configuration on Controller 1
  Controller 2 - Adjust Configuration on Controller 2
  Sound - Adjust sound settings
  Code - Enter Codes
  Save - Save Game
  Load Game - Load Game
  Credits - View credits for game

IV. Codes -------------------------------------------------------------------

Enter these codes in the Options Menu

NOHUD - No Cockpit Display
QUENTIN - Invincibility
DIRECTOR - Different Camera Angles (SELECT Cycles through views, R1 Zooms)
JARJAR - Inverted Controls (Up is down, Left is Right, etc.)
MAGGIE - Programmer Message
SIMON - Get Simon Pics
HEADHUNT - Get Bonus Craft Z-95 Headhunter
PNYRCADE - Get All Missions and Bonus Material

V. Pilots and Ships ---------------------------------------------------------

A. Story Mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Adi Gallia - A Corellian Jedi Master born and raised on Coruscant, Adi Gallia
is a headstrong woman, the daughter of highly placed diplomats. Well-educated
and will-spoken, she has earned the respect of her peers in part because of
her no-nonsense attitude. Also a skilled fighter pilot and member of the Jedi
Council, Adi seemed like a natural choice to test out the prototype Jedi
Starfighter.

The Jedi Starfighter -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Quad-Pulse Lasers
Secondary Weapons: Force Powers
[Up: Force Shield] See "Using the Force"
[Right: Force Lightning] See "Using the Force"
[Down: Force Reflex] See "Using the Force"
[Left: Force Shockwave] See "Using the Force"

The ride of choice for the Republic's Jedi. This new modified prototype of
the Delta-7 ship is small and agile. It has been modified to include an
enhanced engine with hyperdrive capabilities and also an enhanced
repulsorlift system that allows the pilot to maneuver with a high degree of
accuracy and high angles of approach. Its top-of-the-line quad pulse lasers
may be weaker than average, but their high rate of fire makes up for this
limitation. The ship's light armor can make it extremely vulnerable to enemy
attacks.

Nym - An imposing Feeorin alien with a long criminal history and brilliant
tactical skills, Nym's underhanded actions have made him a prime enemy of the
Trade Federation. Ten years ago, the Trade Federation seized control of his
base on Lok. In the Years since, Nym has been assembling a small pirate
resistance movement in the hopes of eventually reclaiming his base and
driving the Trade Federation from the Karthakk system.

The Havoc -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Dual-Triple Laser Cannons
Secondary Weapons: Bombs, Missiles, and Mines
[Up: Energy Bombs] Unlimited amount, but takes time to reload
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                        through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                       to detonate it. Can also be dropped to the ground

While not as fast as the Jedi Starfighter, the Havoc is a well-rounded and
dangerous strike number. In fact, some say it is the most powerful
Starfighter in the sector. Handcrafted, the bomber was stolen by Nym and his
crew. During the past few years Reti and Nym have made numerous modifications
to it. While it is still equipped with six laser cannons. The Havoc can have
a number of different bombs available for use during combat.

Reti - A talkative Toydarian, the same species as Watto, Reti is an
accomplished mechanic, knowledgeable mercenary, and Nym's confidante. He
worked with Nym to modify the Havoc but now this adventurous and friendly
creature is ready to take the controls of his very own shim, the Zoomer.

The Zoomer -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Four Front-Mounted Laser Cannons
Secondary Weapon: Heavy Cannon
[Up: Heavy Cannon] Salvaged from a Tusken Raider Skiff, this gun bypasses
                  energy shields

This overhauled small freighter has long wings and is best utilized for
short-range combat thanks to its rapid-fire laser cannons.

Jinkins - The original designer of the Havoc, Jinkins now has his own ship:
the Freefall bomber. Born on Clack'dor VII, Jinkins has a natural love of
science and all things technical. His curiosity can sometimes get him in
trouble, but it also makes him a valuable fount of knowledge. Jinkins is
known for being able to remain calm and collected even in the face of great
danger.

The Freefall -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Long-Range Laser Cannons
Secondary Weapon: Mechanized Drone Fighters
[Up: Mechanized Drone Fighters] Small and agile. Release as a group and swarm
                               enemies. Almost impossible to hit

It's fitting that Jinkin's ship is a technical marvel with the latest in
spaceflight technology. This is a gunship-style craft that has a number of
unique features to it.

Siri Tachi - A powerful and respected Jedi Knight, Siri Tachi trained as
Master Adi Gallia's Padawan learner, While she may be young, Siri's
confidence and determination have made her an effective Jedi whose recent
missions have kept her far from Coruscant. As a result, she has not seen
Master Gallia in several years.

The Jedi Starfighter -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Quad-Pulse Lasers
Secondary Weapons: Force Powers
[Up: Force Shield] See "Using the Force"
[Right: Force Lightning] See "Using the Force"

Siri flies a Jedi Starfighter similar to the one piloted by Adi Gallia. (See
Adi Gallia's Jedi Fighter description above for more information.)

Havoc's Turret -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Laser Bolts
Secondary Weapon: Missiles
[Up: Missiles] Will follow locked-on enemy

Republic Gunship's Turret -   -   -   -   -   -   -   -   -   -   -   -   -

Primary Weapon: Laser Bolts
Secondary Weapon: Missiles
[Up: Missiles] Will follow locked-on enemy

B. Bonus Craft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

X-Wing - Complete Mission 3 Bonus Objective -   -   -   -   -   -   -   -   -
Primary Weapon: Four Laser Cannons
Secondary Weapons: Torpedoes and S-Foil
[Up: Proton Torpedoes] Strong Lock on Missile
[Right: Close S-Foils] Gives X-Wing Increased Maneuverability (Cannot Shoot
                      in this mode)

TIE Fighter - Complete Mission 4 Bonus Objective -   -   -   -   -   -   -
Primary Weapon: Two Laser Cannons
Secondary Weapons: None

Advanced Zoomer - Complete Mission 7 Bonus Objective -   -   -   -   -   -
Primary Weapon: Four Laser Cannons
Secondary Weapons: Guns, Missiles and Mines
[Up: Heavy Cannon] Salvaged from a Tusken Raider Skiff, this gun bypasses
                  energy shields
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                        through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                       to detonate it. Can also be dropped to the ground

Advanced Jedi Starfighter - Complete Mission 8 Bonus Objective -   -   -   -
Primary Weapon: Quad-Pulse Lasers
Secondary Weapons: Force Powers
[Up: Force Shield] See "Using the Force"
[Right: Force Lightning] See "Using the Force"
[Down: Force Reflex] See "Using the Force"
[Left: Force Shockwave] See "Using the Force"

Sabaoth Fighter - Complete Mission 9 Bonus Objective -   -   -   -   -   -
Primary Weapon: Four Laser Cannons
Secondary Weapons: None

Advanced Freefall - Complete Mission 10 Bonus Objective -   -   -   -   -   -
Primary Weapon: Two Long-Range Laser Cannons
Secondary Weapons: Drones, Missiles and Mines
[Up: Mechanized Drone Fighters] Small and agile. Release as a group and swarm
                               enemies. Almost impossible to hit
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                        through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                       to detonate it. Can also be dropped to the ground

Advanced Havoc - Complete Mission 12 Bonus Objective -   -   -   -   -   -
Primary Weapon: Dual-Triple Laser Cannons
Secondary Weapons: Bombs, Missiles, and Mines
[Up: Energy Bombs] Unlimited amount, but takes time to reload. Hold down to
                  release Plasma Scourge weapon: a Super Energy Bomb that
                  drains several ammo cells
[Right: Cruise Missiles] Slower than Proton Torpedo, but just as good
[Down: Cluster Missiles] One shot releases many of these. They rip right
                        through shields and attack the hull
[Left: Proximity Mines] Float in space until enemy flies close enough to it
                       to detonate it. Can also be dropped to the ground

Republic Gunship - Complete Mission 14 Bonus Objective -   -   -   -   -   -
Primary Weapon: Two Laser Cannons
Secondary Attacks: Missiles and Beam
[Up: Concussion Missiles] Faster than Cruise Missle. Unlimited, but must
                         reload

[Right: Beam Weapon] Don't have to worry about leading with this. Unlimited,
                    but must reload

Slave I - Complete all Hidden Objectives -   -   -   -   -   -   -   -   -
Primary Weapon: Two Laser Cannons
Secondary Weapons: Torpedoes, Mines
[Up: Torpedoes] Fast Lock-on Missile
[Right: Proximity Mines] Float in space until enemy flies close enough to it
                        to detonate it. Can also be dropped to the ground

C. Non-Usable Units - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

1. Spacecraft -    -    -    -    -    -    -    -    -    -    -    -    -

Droid Starfighter - Trade Federation
Weapons: Lasers
Notes: Has no Shields. Very Common.

Scarab - Trade Federation
Weapons: Lasers
Notes: Has Shields. Very Common.

Spy Ship - Toth's Fleet
Weapons: None
Notes: Only seen on Mission 1.

Lander - Trade Federation
Weapons: Laser Turrets x4
Notes: Launches Starfighters. Defenseless on the underside.

Troop Transport - Trade Federation
Weapons: None
Notes: Basically a Flying MTT.

Drop Ship - Trade Federation
Weapons: None
Notes: Drops Enemy Ground Units.

Bomber - Trade Federation
Weapons: Bombs
Notes: Drops multiple bombs on allied units.

The Liberator - Nym's Fleet
Weapons: Lasers
Notes: Must be protected.

Armed Freighter - Trade Federation
Weapons: Lasers
Notes: Has Good Weaponry.

Hex Bomber - Toth's Fleet
Weapons: Hex Missiles
Notes: Deploys Hex Missiles.

Hex Deployer - Toth's Fleet
Weapons: Hex Missiles, Lasers
Notes: Deploys many Hex Missiles from long-range.

Freighter - Trade Federation
Weapons: None
Notes: Have no weapons.

The Tritus - Nym's Fleet
Weapons: Energy Missiles
Notes: Must be protected.

The Kethor - Nym's Fleet
Weapons: Energy Missiles
Notes: Collides with the shield generation on Mission 7.

Tug - Toth's Fleet and Nym's Fleet
Weapons: None
Notes: Attaches to large things and pulls them around.

Sabaoth Destroyer - Toth's Fleet
Weapons: Lots of laser turrets
Notes: Big and strong.

Sabaoth Frigate - Toth' Fleet
Weapons: Lasers
Notes: Also known as a tractor beam ship.

Transport - Republic
Weapons: Lasers
Notes: Carries clone troopers. Must be protected.

Missile Frigate - Trade Federation
Weapons: Energy Missiles
Notes: Has strong weapons.

Geonosis Fighter - Toth's Fleet
Weapons: Energy Missiles
Notes: Hard to hit head on. Good weapons.

TF Cruiser - Trade Federation
Weapons: Missiles and Lasers
Notes: Tries to destroy Nym's cannon.

Core Ship - Trade Federation
Weapons: None
Notes: Good health.

Mere Transports - Nym's Fleet
Weapons: None
Notes: Must be protected.

Lieutenant Bella - Trade Federation
Weapons: Missiles
Notes: Very fast at some times.

Sabaoth Defender - Toth's Fleet
Weapons: Energy Missiles
Notes: Decent Health.

Sabaoth Destroyer - Toth's Fleet
Weapons: Lots of Heavy Turrets, 6 Capitol Turrets
Notes: You cannot penetrate their shields.

Captain Toth - Toth's Fleet
Weapons: Lasers, Energy Missiles
Notes: Fairly fast.

Dagger - ???
Weapons: Lasers
Notes: Only in bonus missions.

Dianoga - ???
Weapons: Lasers
Notes: Decent health.

Morningstar C - ???
Weapons: Energy Missiles
Notes: Very good weapons.

The Duergo - ???
Weapons: Energy Missiles, Lasers
Notes: Very, very fast. Good health.

2. Ground Units -    -    -    -    -    -    -    -    -    -    -    -    -

Battleship - Trade Federation
Weapons: None
Notes: Good health. Launches Bombers and Fighters.

U-Boat - Trade Federation
Weapons: Missiles
Notes: Dives under water for short periods. Cannot be hit under water.

Droid Starfighter (Walking) - Trade Federation
Weapons: Lasers
Notes: Regular Droid Starfighters in Walking Mode.

Tractor Beam Tower - Trade Federation
Weapons: Tractor Beam
Notes: If you fly into the Tractor Beam (in red) you will be frozen in place
      until you destroy the tower.

Sub Dock - Trade Federation
Weapons: None
Notes: Launches U-Boats.

Harro Ruuk's Submarine - Trade Federation
Weapons: Lasers, Missiles
Notes: Dives under water like the U-Boat

Ore Extractor - Trade Federation
Weapons: None
Notes: Buildings on Mission 6.

Missile Launcher - Trade Federation
Weapons: Missiles
Notes: Launches Multiple Missiles that follow you.

Barrack - Trade Federation
Weapons: None
Notes: Deploys different enemies. Goes underground when not in use.

STAP - Trade Federation
Weapons: Lasers
Notes: Is controlled by a Battle Droid.

Battle Droid - Trade Federation
Weapons: Laser
Notes: Is tiny. Weapon shakes you up, but doesn't do much.
AAT - Trade Federation
Weapons: Laser Cannon
Notes: Weapon is fairly strong.

Clone Trooper - Republic
Weapons: Laser
Notes: Must be protected.

Super Battle Droid - Trade Federation
Weapons: Laser
Notes: Faster rate of fire than normal battle droid.

CG Droid - Trade Federation
Weapons: Lasers
Notes: Fair Health.

IGB Droid - Trade Federation
Weapons: Energy Missiles
Notes: Fires multiple missiles at a time.

Revenant Speeder - Nym's fleet
Weapons: None
Notes: Must be protected.

3. Other -    -    -    -    -    -    -    -    -    -    -    -    -    -

Data Pod - Trade Federation
Weapons: None
Notes: Carry Ship IDs. Are only in Mission 1.

Laser Turret - Trade Federation
Weapons: Laser (Duh...)
Notes: Can be mounted on land or bigger ships.

Capitol Turret - Trade Federation
Weapons: Strong Laser
Notes: Can be mounted on land or bigger ships.

Mine - Trade Federation
Weapons: Umm... Explosion?
Notes: Float on surface of water. Explode when ship gets close enough to it.

Hex Missile - Toth's Fleet
Weapons: Dragon Fang stuff
Notes: Explode on impact.

Landing Pad - Trade Federation
Weapons: None
Notes: Ships land and launch on it.

Shield Generator - Trade Federation
Weapons: Lasers, Energy Missiles
Notes: Cannot be hurt by you.

Planetary Defense Gun - Trade Federation
Weapons: BIG Laser
Notes: Shoot huge laser bolts.

Planetary Defense Platform - Trade Federation
Weapons: Lasers
Notes: Lots of weapons.

Transmitter - Trade Federation
Weapons: None
Notes: Secondary Transmitter in hangar.

Control Box - Trade Federation
Weapons: None
Notes: 1 on back of each mirror tower on mission 9. Control angle of mirror.

Reactor - Trade Federation
Weapons: None
Notes: Must be destroyed on mission 9.

Barrel - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Capacitor - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Focus Array - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Casing - 1st Trade Federation 2nd Nym's Fleet
Weapons: BIG Laser
Notes: Can be fired after being put together.

Missile - Trade Federation
Weapons: Umm... Explosion?
Notes: Launched from Trade Federation Cruiser

Generator - Trade Federation
Weapons: None
Notes: Must be destroyed in mission 14.

Shield Generator (2)- ???
Weapons: None
Notes: Creates shield around space station in "Jango Fett."

VII. Tips -------------------------------------------------------------------

1. Keep the Enemy in Front of You
  Don't let him get behind you!

2. Use Boost and Brake Properly
  Use the boost to catch up to faraway enemies and to get away from trouble
  Use the brake during turns to turn very sharply

3. Use Force Lightning Properly
  It is best to use Force Lightning when the enemies are closely grouped

4. Use Force Reflex Properly
  It is best to use Force Reflex when the enemies are spaced out

5. Use Force Shield Properly
  It is best to use Force Shield either when fighting a large group of enemy
  fighters, or large ships

6. Use Good Strategy's When Playing 2 Player Cooperative
  Sometimes it is best to split up and attack separate targets

7. Use "Attack My Target" Properly
  Use "Attack My Target" when attacking large ships

8. Watch Your Shield Strength
  Once your hull has been damaged, your shield will take twice as much time
  to recharge as normal

9. Use Proximity Mines Properly
  Proximity Mines are best used when put in front of or in the middle of
  Large groups of enemy fighters

10. Run Away When in Trouble
   If your shields are down (to the bottom bar), boost as far away from the
   enemies as possible


VIII. Walkthrough -----------------------------------------------------------

A. Story Mode

1. Act 1

Mission 1 - The Informant -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Reti

Objectives: [] Destroy All Trade Federation Fighters
           [] Destroy the Trade Federation Lander
Bonus:      [] Destroy Escaping Data Pods
Hidden:     [] Destroy the Spy Ship
2P Hidden:  [] Complete in 4 Minutes or Less

The first wave of enemy fighters will consist of 1 Droid Starfighter. After
you destroy it three waves of 4 Droid Starfighters will eventually come and
then a wave of 6 Scarabs will come. After them, 4 Scarabs will come,
accompanied by a Trade Federation Lander. If you cycle through targets around
this point in time, you will notice an unknown ship. Destroy it and you will
have completed the Hidden Objective. Then proceed in destroying the Scarabs,
and then start attacking the Lander. While fighting the Lander you can either
take out the 2 guns on top and the 1 gun on each wing, or you can just attack
from the bottom and not risk getting hit. Note that the longer it takes you
to destroy it, the more starfighters it will send out. I suggest holding down
on the brake while heading towards it to get off the most shots in one line.
Anyway, once its hull is down to about 2/3 health, it will shoot out 3 Data
Pods from the top. Destroy all of them to complete the Bonus Objective. After
this proceed in destroying the Lander in a nice explosion. Mission Complete.

Mission 2 - Unlikely Allies -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Reti

Objectives: [] Destroy Scarabs so Nym can Launch
           [] Protect Jinkins in the Communications Center
Bonus:      [] Destroy all Subs
Hidden:     [] Allow No Enemy Craft to Land on the Beach
2P Hidden:  [] Destroy All Trade Federation Battleships

You start the Mission with 12 Scarabs in the area with you. Once you destroy
them all, you will have completed your first objective. After they are all
gone, a Trade Federation Battleship will come, along with 2 Troop Transports,
a couple of Scarabs, 4 Droid Starfighters, a few Subs and a big transport
back towards the base. Take out the Troop Transports and Droid Starfighters
before they can get to the beach. Continue destroying Scarabs and Droid
Starfighters until another Trade Federation Battleship comes, accompanied
with a couple of Scarabs and some Subs. This Battleship will launch Bombers
and Scarabs until either: 1. you destroy enough Bombers or 2. you destroy it.
Then Take out the rest of the Scarabs, allowing Jinkins to escape. Mission
Complete

Mission 3 - Prison Break -  -  -  -  -  - -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jenkins

Objectives: [] Liberator Must Survive
           [] Destroy the Space Station Defenses
           [] Prevent Enemy Transports From Docking
           [] Liberator Must Rescue Crew to Safety
Bonus:      [] Destroy the Airlock Door
Hidden:     [] Destroy All Walking Starfighters in Hangar
2P Hidden:  [] Destroy All Station Doors

You start the Mission facing the Space Station and a couple Droid
Starfighters and Scarabs. Destroy them and then follow orders by destroying
all 8 of the Capitol Turrets and Laser Turrets. Doing this will complete the
first Objective. Sometime during that you will receive a message and a new
target. Hurry towards the target, an Airlock Door, and destroy it. This will
complete the Bonus Objective. Eventually, you will notice a Troop Transport,
escorted by a few Scarabs. Destroy it and another one will appear, escorted
by an Armed Freighter and a few Scarabs. Destroy these and yet another one
will come, escorted by another Armed Freighter and some more Scarabs. Once
this last Transport is gone, head towards the Liberation and destroy any
enemy starfighters attacking it, giving it time to jump into hyperspace.
Mission Complete.

Mission 4 - Turning The Tides -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jinkins

Objectives: [] One Demolition Boat Must Reach the Base
           [] Destroy the Base Entry Door
           [] Defeat Harro Ruuk
Bonus:      [] Both Demolition Ships Must Survive
Hidden:     [] Destroy All Tractor Beam Towers
2P Hidden:  [] Destroy All Trade Federation Sub Docks

You start this Mission facing a small group of islands. To your left there is
a small island with a Sub Dock next to it. Anyway, you must protect the 2
demolition ships. You do this by destroying all of the mines and U-Boats in
the water, all of the enemy fighters and bombers in the air, and all of the
laser turrets and tractor beam towers on the islands. Continue blasting a way
through the water for the ships and eventually you will get to a base-looking
thing where you can target an exhaust door. A distance away from the front of
the base, you will see another small island with one of the Sub Docks next to
it. Once your Demolition Ships have destroyed the base, you will receive word
that something survived. It is Harro Ruuk in his submarine thing. This
submarine dives and surfaces, just like the U-boat, and fires lasers and
Missiles. Just treat him like any other U-Boat, use lots of bombs and
Missiles, and he will be gone in no time. Mission Complete.

2. Act 2

Mission 5 - Poisoned Skies -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Reti

Objectives: [] Protect the Space Port
           [] Destroy All Hex Deployers
Bonus:      [] Protect the Island Shelter
Hidden:     [] Destroy All Enemies
2P Hidden:  [] Protect All Buildings

Right at the beginning of the Mission you have to destroy all of the Hex
Missiles in the sky. You will have to destroy 3 waves of these missiles. I
suggest using Force Lightning to destroy a couple at a time. Anyway, after
you destroy the Hex missiles, you have some new enemies. There will
eventually be 4 waves of Hex Bombers, escorted by Sabaoth Fighters. Try to
ignore the fighters and focus on the bombers. Use Force Lightning and your
lasers to take them out before they can reach the island. After you have
destroyed all of the bombers, there will be 3 more waves of Hex missiles. On
the third wave, there will also be a few more Hex Bombers, accompanied by 2
Hex Deployers. Forget about the bombers and concentrate your firepower on the
Deployers and the missiles they launch. While doing this you can either use
Force Shield, or use Force Lightning to take out some fighters. Both will
work well. Mission Complete.

Mission 6 - Mount Merakan -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jinkins

Objectives: [] Destroy All Buildings
Bonus:      [] Destroy All Trade Federation Freighters
Hidden:     [] Complete Mission Within 9 Minutes
2P Hidden:  [] Destroy All Containers (Gear-Looking things on the ground)

You start the mission facing one of the 9 Ore Extractors. Use energy bombs
and lasers to blow it up. SAVE YOUR CRUISE MISSILES FOR THE 10 FREIGHTERS. If
you head to the Landing pad to your right quickly enough, there will be 3
Freighters taking off. Destroy them and then destroy the Landing Pad.
Continue around the mountain, destroying any missile launchers you see, until
you spot more Freighters. Destroy them. You can now start destroying some
more Ore Extractors and the other Landing Pad, until you receive word that
some more Freighters are trying to escape. Cycle through your targets until
you spot them and destroy them. Once these freighters are gone, continue
destroying Ore Extractors until you receive word from Jinkins that the last
of the Freighters are attempting to escape. Locate them and destroy them.
This will complete your Bonus Objective. After that, finish up the rest of
the Ore Extractors. Mission Complete.

Mission 7 - Hammer and Anvil -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Jinkins

Objectives: [] The Tritus Must Survive
           [] Protect the Kethor
           [] Destroy All Planetary Defense Guns
           [] Destroy All Planetary Defense Platforms
Bonus:      [] Tritus Takes No Hull Damage
Hidden:     [] Destroy the 3 Escaping Trade Federation Freighters
2P Hidden:  [] Destroy All Sabaoth Craft

You start the mission head on with some Scarabs and Droid Starfighters. You
can destroy them is you want, but they are not the main threat. The main
threat will be all of the bombers that are launched against the Kethor and
the Tritus. There will be 3 waves of about 15 bombers and you must take them
out. I suggest Force Reflex to take out a bunch of bombers before they can
reach your ships. After you have taken care of all of the bombers, you will
have a Planetary Defense Gun set as a target. Destroy it using Force Reflex.
After you destroy this one, take out the other one the same way. Sometime
during that you will hear that enemy ships have come from behind you. Focus
on the larger enemy ships (like the Lander) and take out some Sabaoth
Fighters. Continue doing this until the Versai guy rams his ship into the
Shield Generator. After his sacrifice, destroy the 2 Planetary Defense
Platforms. Mission Complete.

Mission 8 - Demolition Squad -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Jinkins

Objectives: [] Order Commandos Into Each Shield Generator
           [] Two Commandos Must Survive
Bonus:      [] All Commandos Survive
Hidden:     [] Destroy All Landers and Superfreighters
2P Hidden:  [] Destroy All Defense Barracks

Start this mission out by destroying all 7 Heavy Turrets around the base.
After you have done this, target the Bunker closest to your guys and use the
Wing-Mate command "Attack My Target." This will make them run into it. Once
the Bunker has been destroyed, look for the Defense Barracks that will have
popped up from under the ground. Destroy as many of these as you can, before
they go back underground. Once they have gone underground, attack the STAPs
and Battle Droids they have released. Once you are sure you have gotten them
all, command your guys in to the next bunker. Once it has been destroyed, a
Dropship will appear if you don't destroy it before it reaches the ground, it
will send out a few AAT Tanks. Aside from this, there will also be some STAPs
and Battle Droids and released from the Barracks you have not destroyed, and
Droid Starfighters. Once the area is clear, send your people to the next
bunker. After that one is destroyed, there will be some Droid Starfighters,
Scarabs and a Lander, which will release AATs if it is not destroyed. Of
course there will also be some more STAPs and Droids from the Barracks you
have not destroyed. Once you have taken out all the enemies, send your guys
into the next Bunker. By now you might have destroyed all of the Barracks. If
you have, you will be up against some Droid Starfighters, Scarabs and another
Lander. Destroy all of these and send your guys to the next Bunker. After
this bunker is destroyed, there will only be some Droid Starfighters and
Scarabs. Destroy these and send your guys into the next and final bunker.
Mission Complete.

Mission 9 - The Dragon's Den -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Havoc's Turret

Objectives: [] Clear All Enemy Units From Landing Pad
           [] Destroy Transmitter Inside Hangar
           [] Destroy Control Boxes on Solar Towers
           [] Bomb the Reactor Core
Bonus:      [] Destroy All Bombers
Hidden:     [] Prevent All Hew Deployers From Escaping
2P Hidden:  [] Prevent All Dropships From Landing

You start the mission looking at a big base with a Landing Pad on top. You
must first destroy the 3 Hex Bombers on the Pad. While doing this, be
careful, there are lots of laser turrets and battle droids, which will shoot
at you. Once you have taken out the bombers, attack the 2 dropships with your
new attack, Cluster Missiles, and then some Sabaoth Fighters will come and
eventually, 8 more dropships will come. Destroy these dropships before they
can send out a bunch of AATs. After you destroy all of the dropships, head
back to the Landing Pad and destroy all of the laser turrets and droids,
allowing your ally to land. Eventually, you will receive orders to fly into
the hangar and destroy the Transmitter. While you are in the hangar, you can
destroy the containers if you want to, but be sure to destroy the 2 Hex
Deployers. After you have destroyed them, proceed in destroying the
Transmitter, which will be highlighted. After this, get out of the hangar and
gain some altitude. Destroy enemy fighters until the poles with mirrors turn
on and you are ordered to destroy the Control Boxes. 1 box is located on the
back of each pole. Be careful not to run into the reflected light while you
are destroying the Control Boxes because it will hurt you. While you are
destroying the boxes, you will hear that a ship is approaching the tower.
Hurry over to the Landing Pad and destroy the bomber before it can land. Once
you have done this, continue destroying the Control Boxes. Once you have
destroyed all of these, you will once again have to go into the hangar, this
time to destroy the Reactor Core. TO DESTROY THE REACTOR: Aim yourself
towards the half circle in the hangar door and fly in between the pipes. You
will see a small flickering green square. Shoot, and drop bombs at this
square. Eventually the core will blow. Mission Complete.

3. Act 3

Mission 10 - Tug of War -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Jinkins

Objectives: [] Destroy the Trade Federation Tug
           [] Recover the Barrel
           [] Recover the Capacitor
           [] Recover the Focus Array
           [] Recover the Casing
           [] Destroy All Tractor Beam Ships
Bonus:      [] Destroy All Missile Frigates
Hidden:     [] Lose No Friendly Tugs
2P Hidden:  [] Destroy "Reavers"

When you start the mission you will have to look to your left. The tug will
be highlighted as a target and you must destroy it. Once you have destroyed
it, you only have to destroy enemy tugs coming from the Sabaoth Destroyer,
destroy enemy fighters attacking your own tugs and destroy the 3 Missile
Frigates near the Destroyer. Continue doing this until your tugs have
recovered all of the pieces. After all of the pieces have been recovered, the
Sabaoth Destroyer will launch a ton of fighters and some new enemy frigates
will drop out of hyperspace. You have to destroy the 3 Sabaoth Frigates,
which will be right next to the Tritus. Mission Complete.

Mission 11 - Escort to Geonosis -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player:  Siri Tachi

Objectives: [] Escort the Transport to Geonosis
           [] Destroy One Group of Missile Frigates
Bonus:      [] Destroy the Pursuing Missile Frigates
Hidden:     [] Destroy All Trade Federation Landers
2P Hidden:  [] Destroy All Missile Frigate Groups

Start the mission out by destroying any Droid Starfighters you can see. You
will have to destroy Droid Starfighters until 2 Landers come out from the
asteroid field, behind the transport. Try destroying the Landers before the 2
Missile Frigates appear behind them. I suggest using Force Shockwave while
right next to the Landers to take them out. However, while doing this, you
must also protect your transport from fighters. Eventually, some Geonosis
Fighters will come from in front of your transport and then 6 Missile
Frigates will come from the planet. Destroy the Geonosis Fighters with force
lightning and then all you will have to do is destroy 1 group of Missile
Frigates (3 Frigates right next to each other), allowing your transport to
escape to the planet. Mission Complete.

Mission 12 - Cannon Fodder -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: :Jinkins

Objectives: [] Defend Tugs and Cannon Parts
           [] Clear the Landing Pad For Cannon Assembly
           [] Destroy the Trade Federation Cruiser
Bonus:      [] All Tugs Must Survive
Hidden:     [] Destroy All Turrets
2P Hidden:  [] Destroy Cruiser Without Using the Orbital Cannon

You start the mission facing a big asteroid, covered with turrets. Your first
goal is to destroy the 6 Capitol Turrets on the asteroid. Once you have
destroyed all of these, there will be lots of waves of bombers, attempting to
destroy your cannon. You can take out a few waves of these if you like, but
your main goal is to destroy the 4 Missile Frigates on one of the Landing
Pads. You should then destroy any turrets and droid starfighters you see on
the pads. Once the cannon parts have made it to the pad, you will receive
word that a Trade Federation Cruiser has entered the area. It will take some
time for it to be within visual range, but when it is, head towards it. This
cruiser will eventually fire volleys of missiles at your cannon. You have to
destroy these missiles before they hit it. After a couple of waves of
missiles, your cannon will be ready to fire. To fire the cannon, target
something, and then use your wing-mate command "Attack My Target" to fire it.
Note that it takes the cannon a couple of seconds to recharge in between
shots. Mission Complete.

Mission 13 - Attack of the Clones -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Siri Tachi

Objectives: [] Protect All Gunships Until Troops Debark
           [] Half of the Clone Troopers Must Survive
Bonus:      [] Destroy the Trade Federation Core Ship
Hidden:     [] Destroy All Bunkers
2P Hidden:  [] Lose No Clones

This mission is simple enough. All you have to do is destroy anything and
everything the enemy throws at you. At the beginning of the mission, they
will launch tons of Droid Starfighters out of barracks. When these barracks
come to the surface, you should destroy them, or they will just keep sending
stuff. You will know when the barracks are surfacing because your allies will
say so, and you will know how to find them because they will be highlighted
on your screen. Anyway, destroy these bunkers and eventually your gunships
will deploy the troops. Once the troops are on the ground, the enemy will
start launching Battle Droids, Super Battle Droids, AATs, CG Droids, IGB
Droids, Geonosis Fighters, and Droid Starfighters. The Battle Droids and
Super Battle Droids will come out of bunkers that can be destroyed, thereby
stopping them completely. The AATs and CG droids (The Spider-looking Things)
will be released in pairs from one of the 2 cave barracks, which cannot be
destroyed. The other cave barrack will launch IGB droids (The big-wheeled
tanks with energy missiles) in pairs. The Droid Starfighters and Geonosis
Fighters will come out of barracks located around the core ship pit, these
barracks too can be destroyed. To destroy the core ship, just send the
gunships to attack it after they have released the troopers. While they are
doing this, and for the rest of the mission, all you have to do is destroy
all of the barracks and everything that they launch. Do this until the clone
troopers make it to the base. Mission Complete.

Mission 14 - Heart of the Storm -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Nym
Second Player: Havoc's Turret

Objectives: [] Destroy All Missile Frigates
           [] Destroy Enemy Fighters
           [] Escort the Mere Transports
           [] Escort the Revenant Speeders
           [] Destroy All Enemies Inside Dome
           [] Defeat Lieutenant Bella
Bonus:      [] Destroy All Escaping Dropships
Hidden:     [] All Mere Transports Must Survive
2P Hidden:  [] Remove All of Toth's Shields

Start the mission out by destroying the 5 missile Frigates and 2 Dropships
with the Orbital Cannon. Then destroy any AATs, heavy turrets, and enemy
fighters you can see. Once you have destroyed these, a bunch of Droid
Starfighters will be launched from the dome and you will be informed that 1
ship is escaping from the back of the dome. It is Toth. Ignore him unless you
are in 2-player because he is very fast. Anyway, destroy the Droid
Starfighters before they can damage your transports. You will have to destroy
two waves of these fighters and then the transports will land. You will then
have to protect the revenant speeders by destroying the 4 heavy turrets by
the door to the dome and any AATs on the ground. Once the people on the
speeders have blown up the door, tons of Droid Starfighters will fly out of
the new opening. Destroy all of these and then enter the dome. There will be
several heavy turrets and 4 generators. Once you have destroyed all of these,
another ship will come out from the center of the floor in the dome. This is
Bella. Before she can get out of the dome, be sure to hit her with as many
rounds of Cluster Missiles as possible. If you didn't destroy her there, keep
firing at her as she flies around, and use Cluster Missiles when she turns
around after firing missiles. Soon you will have defeated her. Mission
Complete.

Mission 15 - The Jedi Master -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia
Second Player: Siri Tachi

Objectives: [] Destroy All Hex Deployers
           [] Destroy All Enemy Fighters
           [] Destroy Toth's Fleet
           [] Protect Mere Cruisers
           [] Defeat Toth
Bonus:      [] Destroy All Hex Bombers and Missiles
Hidden:     [] All Mere Cruisers Must Survive
2P Hidden:  [] Destroy All Turrets On Destroyers and Flagships

This is it. You start the mission facing 8 Hex Deployers, along with a ton of
Hex Bombers and Sabaoth Fighters. Take out as many Deployers and bombers as
you can before they launch the Missiles. Destroy as many missiles and bombers
as you can, before they go faster and reach the planet. Once the Missiles and
bombers are gone, take out the remaining Deployers and fighters. Eventually
you will be informed that enemy reinforcements are coming. The reinforcements
consist of several Sabaoth Defenders, Fighters and 2 Sabaoth Destroyers. You
will soon learn that Juno will be arriving soon and you have to destroy all
of the capitol turrets before he gets here. There are 6 of these turrets on
each Destroyer. Destroy these turrets and Juno will come. Protect these 3
ships by destroying any enemy fighters you see while they plummet the
destroyers with laser fire. After the first destroyer is gone, and the second
one is badly hurt, another Sabaoth Destroyer will enter the area. Hurry over
to it and destroy all 6 of the capitol turrets on it. Juno's ships will
eventually start firing upon the third destroyer. Once it is destroyed, you
will receive word that 1 ship escaped. Toth. He is actually pretty easy to
beat. He fires energy missiles and lasers. All you have to do is fire at him
and use Force Lightning several times and he will be gone in to time. Mission
Complete.

B. Bonus Missions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

1. 1-Player

Escort Duty -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia

Objectives: [] Protect All Friendly Craft
Bonus:      [] None
Hidden:     [] None

This is a pretty simple mission; all you have to do is destroy everything
that comes in the area. When you start the mission, there will be single
waves of different fighters. But towards the end 4 or 5 waves of different
enemies will come at you at a time. These enemies consist of Daggers, Sabaoth
Fighters, Droid Starfighters, Dianogas, Geonosis Fighters, and Morningstar
Cs. Destroy all enemies using Force Lightning, Force Shockwave and Force
Reflex. At the very end, 4 Missile Frigates will come; destroy them before
they destroy your allies. Mission Complete.

NOTE:

From: Sir Quake-A-Lot

I was playing the Escort Duty bonus mission and had to take a break, so I
paused it for about five minutes. When I came back, the final attack wave
showed up to harass the convoy and it was made up of TIE Interceptors and
standard TIE Fighters. A couple of X-Wings also appeared to fight them off.
I've played the Escort Duty mission dozens of times, and I notice that the
game throws different waves of enemies at you every time, and I've even
gotten assists from Naboo N-1s once or twice.

Advanced Prototype Test -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Adi Gallia

Objectives: [] Survive Fighter Swarm for 45 Seconds
           [] Destroy All Enemy Targets Near the Convoy
           [] Damage No Convoy Craft
           [] Stay Between the Platform and the Rings
           [] Destroy All Enemy Fighters
Bonus:      [] Complete All Tests on the Attempt
Hidden:     [] None

This mission is just for further training. To survive the first task, all you
have to do is use Force Shield whenever you can, and boost around a lot. To
beat the next task, all you have to do is destroy the 6 Morningstars without
hitting your own ships and without going past the red rings. To beat the
final task, start by using Force Shield and boost past the mob. You should
first attack the Morningstars, because their missiles cannot be blocked by
your Force Shield. Once you have taken out the Morningstars, you can take out
the remaining Daggers.

Riding Shotgun -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Havoc's Turret

Objectives: [] Destroy 90 Enemy Craft
           [] Nym Reaches Landing Pad
Bonus:      [] Destroy 120 Enemy Craft
Hidden:     [] None

This Mission is pretty straightforward. All you have to do is destroy as many
enemies you see. Different things are worth different amounts of points.

Droid Starfighter - 1
Troop Transport - 5
Scarab - 1
AAT - 1

The Lone Gunship -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Republic Gunship

Objectives: [] Destroy All Confederate Forces
Bonus:      [] Gunship Takes No Hull Damage
Hidden:     [] None

On this mission, all you have to do is destroy every single enemy. They will
throw wave after wave of IGB Droids, Droid Starfighters, Scarabs, Battle
Droids and Super Droids, and AATs. Not to mention, a few Geonosis Fighters
and 4 Landers, towards the end. To beat this mission, just use your special
weapons a lot and fire at everything.

Jango Fett -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Slave I

Objectives: [] Disable the Duergo
           [] Defeat All Enemies
Bonus:      [] Destroy the Station Shield Generators
Hidden:     [] None

You start the mission in the middle of an asteroid field with a bunch of
Dianogas and Daggers coming at you. Destroy all of them. Once you have
destroyed all of the fighters, head towards the Missile Frigates. Destroy
them before you go any closer to the Space Station. Once you get close enough
to the Space Station, a red shield will appear all around it. To get rid of
the shield, all you have to do is destroy the shield generators (the things
with the spinning wheel). After you destroy that, you will be free to fly
around. To defeat the Duergo, I suggest boosting around, holding down X, and
using special weapons occasionally. Eventually you will disable him. Mission
Complete.

2. 2-Player

Escort Duty -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Jedi Starfighter
Second Player: Havoc

Objectives: [] Protect All Friendly Craft.
Bonus:      [] None
Hidden:     [] None

This is the same mission as in 1-player mode, but with 2 players. The main
difference is that there is only 1 Transport. For further information, look
above at 1-player Escort Duty.

Classic Dogfight -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: X-Wing
Second Player: TIE Fighter

Objectives: [] First Player to 5 Kills Wins
Bonus:      [] None
Hidden:     [] None

This is a good way to compete with your friends. Each player has allies of
his own type and has to find out which one of the enemies is the other
player. They have to do this to each other 5 times and then they will win.
Good tips include, looking for enemies that are not in formation, looking for
enemies that are firing wildly, and sending your allies after the one you
know is the other player.

Droid Hunter -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Jedi Starfighter
Second Player: Freefall

Objectives: [] No More Than 25 Craft May Reach the Orb
Bonus:      [] Less Than 10 Droids Reach the Orb
Hidden:     [] None

On this mission, all you have to do is keep as many enemies as possible (if
not all) away from the blue orb. To do this, the first player should use
lightning and shockwave a lot and the second player should stay near the orb,
firing from long range. There will to tons of Droid Starfighters, Scarabs,
Sabaoth Fighters, and a few Geonosis Fighters thrown at you.

Showdown Over Geonosis -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Jedi Starfighter
Second Player: Slave I

Objectives: [] First Player to 5 Kills Wins
Bonus:      [] None
Hidden:     [] None

This is the way to test your skills against your friend. This isn't as fair
of a way though, because the Slave I is a lot better than the Jedi
Starfighter (The JS only has force shield and lightning). The battle takes
place in a dense asteroid field so you can take cover. If you are piloting
the Jedi Starfighter, I suggest taking cover while your force meter is
recharging, and then either using lightning from long range or using shield
and then charging at him. If you are the Slave I, use your missiles when you
can see the other player, and place the proximity mines in different places.
Good Luck!

The Lone Gunship -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

First Player: Republic Gunship
Second Player: Gunship Turret

Objectives: [] Destroy All Confederate For
Bonus:      [] Gunship Takes No Hull Damage
Hidden:     [] None

This is very similar to the mission 1-player, aside form that you have a real
person using some of the turrets and there is one less Lander. See the 1-
player version above for more information.

VIII. Contributors ----------------------------------------------------------

Sir Quake-A-Lot - [email protected]