1. The Galactic Empire
2. The Rebel Alliance
3. The Galactic Republic
4. The Confederacy of Independent Systems
5. Space Units
6. Hunt Units
7. Heroes
8. Villains
9. Damage Modifiers
[Unit name]
Armor: # of hits to kill with Blaster pistol
Equipment:
-Primary weapon (AWARD Version)
Damage: Amount of damage it does
Ammo: Total ammunition
Shot/Clip: Amount of ammo used before reloading
Shot/Burst: # of shots at a time
Overheat: least amount of shot to overheat
Scope: how much zoom the scope has
Damage Red: % reduction on damage taken
Damage Inc: % increase on damage given
Regeneration: rate of healing
Time: How long the affect lasts
Chains(Charge):number of chains produced by a charged shot
-(AWARD) Weapon
-Primary weapon
-Secondary weapon
-Secondary weapon
[Jedi/Sith name]
Armor: # of hits to kill with Blaster pistol
Arsenal:
-Lightsaber
Combo1: damage for the R1 the 1st time
Combo2: damage for the R1 the 2nd time
Combo3: damage for the R1 the 3rd time
Secondary: damage for R2 (Wampa only)
Jump: damage for R1 while in the air
Dash: damage for R1 while dashing
Back: damage for R1 slashing behind
-Force power
-Force power
Jump: # of jumps or jump type
-------------------------------------------------------------------------------
1. THE GALACTIC EMPIRE:-------------------------------------------------------
-------------------------------------------------------------------------------
[Storm trooper]
Armor: 7-
Equipment:
-Blaster Rifle (Elite Rifle)
Damage:1.33 Damage:2.67
Ammo:250 Ammo:144
Shot/Clip:50 Shot/Clip:36
Shot/Burst:3
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonators
Damage:75.65
Ammo: 4
Comments: These are the basic all purpose infantry. Shoot the blaster rifle 3-5
shots at a time. Use the blaster pistol only if you are reloading, out of ammo,
or trying to get the gunslinger medal. The biggest advantage of these soldiers
is that they get 2 great award guns, the elite rifle and the precision pistol.
The elite rifle kills most things in one hit, is very accurate, and has good
range. It is, in my opinion the best weapon. The precision pistol is strong and
the scope gives it a nice bonus. It has an insane rate of fire but you have to
be careful not to unload it all on one enemy and get yourself killed because of
reload time.
Armor 9+
Equipment:
-Rocket Launcher
Damage(Soldiers): 23
Damage(Vehicle): 173.86
Ammo:7
Shots/Clip:1
-(Guided Rockets)
Damage:17.5
Damage(boost):25
Ammo:5
Shots/Clip:1
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Danage:75.65
Ammo:2
-Mines
Damage:
Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the
critical hit areas of vehicles so you can be most useful to your team. Laying a
mine on a vehicle will destroy it in one hit unless it is a command vehicle.
Against soldiers, try to aim at their feet, so if you miss you can still kill
them with the explosion, of course its much more rewarding to hit them in the
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle
as soon as an enemy gets in. mines have a huge explosion so be sure to watch
out when you are placing one. To get the best results from guided rockets
remember to boost once you have a target. You can fly slow while you look for
your target. The guided rockets have a huge explosion but aren’t as damaging as
regular rockets. The precision pistol is strong and the scope gives it a nice
bonus. It has an insane rate of fire but you have to be careful not to unload
it all on one enemy and get yourself killed because of reload time.
Armor: 5
Equipment:
-Sniper Rifle (Beam Rifle)
Damage:5 Damage:12
Ammo:35 Ammo:
Shot/Clip:5 Shots/Clip:
Scope:x1,x2 Scope:x1.75
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Damage:75.65
Ammo:4
-Auto Turret
Armor:8+
Ammo:1
Damage:
Comments: Light infantry, sniper. Find some places where your either hard to
find or hard to hit. You don’t want to stay in any one place for too long
unless it is a REALLY good spot. Whenever you are planning on sniping in one
place for a while deploy your auto-turret. Have the sound on, the auto-turret
works better as an alarm system than a defense system. Always aim for the head?
If you have war hero you really don’t have to unless it’s a Wookie or heavy
trooper. You don’t have to even if you don’t have war hero for spies, other
snipers, jet troopers, and dark troopers they get killed unless they have a
defensive bonus. I personally think its just a good idea to at least try to aim
for the head if possible, not always necessary but good practice. The beam
rifle kills almost everything in one hit, most people don’t prefer the standard
sniper rifle better though because of range and scope. The precision pistol is
strong and the scope gives it a nice bonus (especially for the sniper). It has
an insane rate of fire but you have to be careful not to unload it all on one
enemy and get yourself killed because of reload time.
Armor: 7-
Equipment:
-Shotgun (Flechette Shotgun)
Damage:1.04 Damage:1.33
Ammo:320 Ammo:252
Shots/Clip:40 Shots/Clip:42
Shots/Burst:8 Shots/Burst:7
-Fusion Cutter
-Detpack
Damage: 512.63
Ammo:3
-Ammo/Bacta pack
Ammo:5
Damage(Restore):
Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The
shotgun is best at close range so try not to let targets get at you till their
close enough for you to kill them. The flechette shotgun has better range and
does more damage. Fusion cutters are dandy little devices that can deactivate
mines, slice into vehicles and repair vehicles, switches, destructible, and
droids. The detpack is set down and detonated when you choose to detonate it.
you can throw a detpack by holding the tripper until you see your soldier
holding a detpack, you can detonate it in the air to time your kill. The best
thing these soldiers have are the ammo/bacta packs, you can keep healing
yourself and never need to find medical droids. Facing a wall while using the
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that
try to roll into it after you lay them down so your not too vulnerable and so
no one else takes it.
Armor: 7-
Equipment:
-Sonic Blaster
Damage(soldier):2.3
Damage(vehicle):16.5
Ammo:35
Shots/Clip:7
-Mortar Launcher
Damage:134.5
Ammo:25
Shots/Clip:5
-Rage
Damage Inc:+50%
Time:16 secs
-Recon Droid
Armor:2-
Damage(Blaster): 1
Overheat:12
Damage(SelfDestruct):
Comments: This is a harder soldier to use. The sonic blaster is very accurate
and has medium range. It does decent damage but has the bonus of doing splash
damage. Mortar launchers are very powerful and very fun to use. They are hard
to master however. They basically work like grenades that blow up on contact.
You can charge them to shoot further but blow up right away and will be easier
to dodge. It also does some minor damage if you get a direct hit with a charged
shot just because of the sheer force or the grenade hitting them. They are also
effective against vehicles. Use rage when you have many allies around you for
the best effect.
Armor: 5
Equipment:
-Arc Caster
Damage:5
Chains:4
Ammo:25
Shots/Clip:5
-Command Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:12 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonators
Damage:75.65
Ammo:4
-Jump Pack
Thanks to Nuked and Kevzeppelin for clarifying the # of chains.
Comments: These can be awesomely powerful but easy to kill. He can use his pack
to give him short quick boosts of flight. The arcaster can instantly hit
multiple people at a time, stunning them, and doing heavy damage. Charge the
shot to increase the width of the blast so you barely have to aim. You can
charge while boosting and you should be almost fully charged by the time you
get back on the ground. Do this when approaching enemies so you are less likely
to get shot down before you get to them. The command pistol only differs from
the standard blaster pistol in rate of fire and overheat time. The precision
pistol is strong and the scope gives it a nice bonus. It has an insane rate of
fire but you have to be careful not to unload it all on one enemy and get
yourself killed because of reload time.
-------------------------------------------------------------------------------
2. THE REBEL ALLIANCE:---------------------------------------------------------
-------------------------------------------------------------------------------
[Rebel Soldier]
Armor: 7-
Equipment:
-Blaster Rifle (Elite Rifle)
Damage:1.33 Damage:2.67
Ammo:300 Ammo:216
Shot/Clip:50 Shot/Clip:36
Shots/burst:3
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal detonators
Damage:75.65
Ammo: 4
Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5
shots at a time. Use the blaster pistol only if you are reloading, out of ammo,
or trying to get the gunslinger medal. The biggest advantage of these soldiers
is that they get 2 great award guns, the elite rifle and the precision pistol.
The elite rifle kills most things in one hit, is very accurate, and has good
range. It is, in my opinion the best weapon. The precision pistol is strong and
the scope gives it a nice bonus. It has an insane rate of fire but you have to
be careful not to unload it all on one enemy and get yourself killed because of
reload time.
Armor: 9+
Equipment:
-Rocket Launcher
Damage(Soldiers): 23
Damage(Vehicle): 173.86
Ammo:7
Shots/Clip:1
-(Guided Rockets)
Damage:17.5
Damage(boost):25
Ammo:5
Shots/Clip:1
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Danage:75.65
Ammo:2
-Mines
Damage:
Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the
critical hit areas of vehicles so you can be most useful to your team. Laying a
mine on a vehicle will destroy it in one hit unless it is a command vehicle.
Against soldiers, try to aim at their feet, so if you miss you can still kill
them with the explosion, of course its much more rewarding to hit them in the
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle
as soon as an enemy gets in. mines have a huge explosion so be sure to watch
out when you are placing one. To get the best results from guided rockets
remember to boost once you have a target. You can fly slow while you look for
your target. The guided rockets have a huge explosion but aren’t as damaging as
regular rockets. The precision pistol is strong and the scope gives it a nice
bonus. It has an insane rate of fire but you have to be careful not to unload
it all on one enemy and get yourself killed because of reload time.
Armor: 5
Equipment:
-Sniper Rifle (Beam Rifle)
Damage:5 Damage:12
Ammo:35 Ammo:
Shot/Clip:5 Shots/Clip:
Scope:x1,x2 Scope:x1.75
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Damage:75.65
Ammo:4
-Auto Turret
Armor:8+
Damage:
Comments: Light infantry, sniper. Find some places where your either hard to
find or hard to hit. You don’t want to stay in any one place for too long
unless it is a REALLY good spot. Whenever you are planning on sniping in one
place for a while deploy your auto-turret. Have the sound on, the auto-turret
works better as an alarm system than a defense system. Always aim for the head?
If you have war hero you really don’t have to unless it’s a Wookie or heavy
trooper. You don’t have to even if you don’t have war hero for spies, other
snipers, jet troopers, and dark troopers they get killed unless they have a
defensive bonus. I personally think its just a good idea to at least try to aim
for the head if possible, not always necessary but good practice. The beam
rifle kills almost everything in one hit, most people don’t prefer the standard
sniper rifle better though because of range and scope. The precision pistol is
strong and the scope gives it a nice bonus (especially for the sniper). It has
an insane rate of fire but you have to be careful not to unload it all on one
enemy and get yourself killed because of reload time.
Armor: 7-
-Shotgun (Flechette Shotgun)
Damage:1.04 Damage:1.33
Ammo:240 Ammo:168
Shots/Clip:40 Shots/Clip:42
Shots/Burst:8 Shots/ Burst:7
-Fusion Cutter
-Detpack
Damage:512.63
Ammo:4
-Ammo/Bacta pack
Ammo:5
Damage(Restore):
Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The
shotgun is best at close range so try not to let targets get at you till their
close enough for you to kill them. The flechette shotgun has better range and
does more damage. Fusion cutters are dandy little devices that can deactivate
mines, slice into vehicles and repair vehicles, switches, destructible, and
droids. The detpack is set down and detonated when you choose to detonate it.
you can throw a detpack by holding the tripper until you see your soldier
holding a detpack, you can detonate it in the air to time your kill. The best
thing these soldiers have are the ammo/bacta packs, you can keep healing
yourself and never need to find medical droids. Facing a wall while using the
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that
try to roll into it after you lay them down so your not too vulnerable and so
no one else takes it.
Armor: 5
Equipment:
-Incinerator
Damage:.67
Ammo:150
Shots/Clip:15
-Stealth
-Regeneration
Rate:
Time:
-Timebomb
Damage:855.28
Ammo:3
Comments: Very specialized soldier that relies heavily on one strategy. Stealth
and incinerate. Stealth is a very useful device that uses your endurance. Don’t
run or roll unless completely necessary. If you have endurance you should be
able to keep stealth on as long as you need till you can incinerate your
enemies. Try to incinerate from behind if possible that way the can kill you
before they are done dying. You should be able to stay stealthed for as long as
it takes for most enemies to die as long as you attack as soon as you switch to
the incinerator. Don’t forget to reload before going on a stealthing mission or
else you might find your self sneaking up on someone just to appear reloading
and get your head blasted off. Use the timebombs mainly for vehicles or
turrets. Most people would move before they get killed.
Armor: 13+
Equipment:
-Bowcaster
Damage:1.04
Ammo:210
Shots/Clip:35
Shots/Burst:7
Scope:x1,x2
Damage(Charged):5
Shots/Burst(Charged):1
-Grenade Launcher
Damage:134.5
Ammo:15
Shots/Clip:5
-Thermal Detonators
Damage:75.65
Ammo:4
-Recon Droid
Armor:2-
Damage(Blaster): 1
Overheat:12
Damage(SelfDestruct):
Comments: Very heavy, very strong, very diverse and very slow. These guys have
twice the life of a regular trooper. The bowcaster is a very useful weapon. It
doubles as a shotgun, or sniper rifle with ungodly ammo. The Grenade launchers
are very powerful and very fun to use. They are hard to master however. They
basically work like grenades that blow up on contact. You can charge them to
shoot further but blow up right away and will be easier to dodge. It also does
some minor damage if you get a direct hit with a charged shot just because of
the sheer force or the grenade hitting them. They are also effective against
vehicles.
-------------------------------------------------------------------------------
3. THE GALACTIC REPUBLIC:------------------------------------------------------
-------------------------------------------------------------------------------
[Clone Trooper]
Armor: 7-
Equipment:
-Blaster Rifle (Elite Rifle)
Damage:1.33 Damage:2.67
Ammo:200 Ammo:144
Shot/Clip:50 Shot/Clip:36
Shots/Burts:3
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal detonators
Damage:75.65
Ammo: 4
Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5
shots at a time. Use the blaster pistol only if you are reloading, out of ammo,
or trying to get the gunslinger medal. The biggest advantage of these soldiers
is that they get 2 great award guns, the elite rifle and the precision pistol.
The elite rifle kills most things in one hit, is very accurate, and has good
range. It is, in my opinion the best weapon. The precision pistol is strong and
the scope gives it a nice bonus. It has an insane rate of fire but you have to
be careful not to unload it all on one enemy and get yourself killed because of
reload time.
Armor: 9+
Equipment:
-Rocket Launcher
Damage(Soldiers): 23
Damage(Vehicle): 173.86
Ammo:7
Shots/Clip:1
-(Guided Rockets)
Damage:17.5
Damage(boost):25
Ammo:5
Shots/Clip:1
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Danage:75.65
Ammo:2
-Mines
Damage:
Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the
critical hit areas of vehicles so you can be most useful to your team. Laying a
mine on a vehicle will destroy it in one hit unless it is a command vehicle.
Against soldiers, try to aim at their feet, so if you miss you can still kill
them with the explosion, of course its much more rewarding to hit them in the
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle
as soon as an enemy gets in. mines have a huge explosion so be sure to watch
out when you are placing one. To get the best results from guided rockets
remember to boost once you have a target. You can fly slow while you look for
your target. The guided rockets have a huge explosion but aren’t as damaging as
regular rockets. The precision pistol is strong and the scope gives it a nice
bonus. It has an insane rate of fire but you have to be careful not to unload
it all on one enemy and get yourself killed because of reload time.
Armor: 5
Equipment:
-Sniper Rifle (Beam Rifle)
Damage:5 Damage:12
Ammo:35 Ammo:
Shot/Clip:5 Shots/Clip
Scope:x1,x2 Scope:x1.75
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Damage:75.65
Ammo:4
-Auto Turret
Armor:8+
Damage:
Ammo:1
Comments: Light infantry, sniper. Find some places where your either hard to
find or hard to hit. You don’t want to stay in any one place for too long
unless it is a REALLY good spot. Whenever you are planning on sniping in one
place for a while deploy your auto-turret. Have the sound on, the auto-turret
works better as an alarm system than a defense system. Always aim for the head?
If you have war hero you really don’t have to unless it’s a Wookie or heavy
trooper. You don’t have to even if you don’t have war hero for spies, other
snipers, jet troopers, and dark troopers they get killed unless they have a
defensive bonus. I personally think its just a good idea to at least try to aim
for the head if possible, not always necessary but good practice. The beam
rifle kills almost everything in one hit, most people don’t prefer the standard
sniper rifle better though because of range and scope. The precision pistol is
strong and the scope gives it a nice bonus (especially for the sniper). It has
an insane rate of fire but you have to be careful not to unload it all on one
enemy and get yourself killed because of reload time.
Armor: 7-
-Shotgun (Flechette Shotgun)
Damage:1.04 Damage:1.33
Ammo:320 Ammo:336
Shots/Clip:40 Shots/Clip:42
Shots/Burst:8 Shots/ Burst:7
-Fusion Cutter
-Detpack
Damage: 512.63
Ammo:3
-Ammo/Bacta pack
Ammo:5
Damage(Restore):
Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The
shotgun is best at close range so try not to let targets get at you till their
close enough for you to kill them. The flechette shotgun has better range and
does more damage. Fusion cutters are dandy little devices that can deactivate
mines, slice into vehicles and repair vehicles, switches, destructible, and
droids. The detpack is set down and detonated when you choose to detonate it.
you can throw a detpack by holding the tripper until you see your soldier
holding a detpack, you can detonate it in the air to time your kill. The best
thing these soldiers have are the ammo/bacta packs, you can keep healing
yourself and never need to find medical droids. Facing a wall while using the
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that
try to roll into it after you lay them down so your not too vulnerable and so
no one else takes it.
Armor: 7-
Equipment:
-Chain Gun
Damage:
Overheat:
-Command Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:12 Ammo: 96
Shots/Clip:16
Scope:x1
-Rally
Damage Red:-50%
Time:16
-Recon Droid
Armor:2-
Damage(Blaster): 1
Overheat:12
Damage(SelfDestruct):
Comments: the chain gun is a rapid fire weapon that can tear through enemies.
It takes some time to prepare before it can fire though. Start holding it down
before you think your going to need to fire. Rally can really help your team
out effectively doubling their armor temporarily. The command pistol only
differs from the standard blaster pistol in rate of fire and overheat time. The
precision pistol is strong and the scope gives it a nice bonus. It has an
insane rate of fire but you have to be careful not to unload it all on one
enemy and get yourself killed because of reload time.
Armor: 5
Equipment:
-EMP Launcher
Damage:61.95
Ammo:8
Shot/Clip:2
-Command Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:12 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Damage:75.65
Ammo:4
-Jet pack
Comments: Light flying infantry with a rocket like weapon. Use the EMP launcher
like a rocket launcher, 2 shots/clip cuts down on the reload time so you’re not
as vulnerable. Use the jet pack to get to places other troops can’t and snipe
with the precision pistol or blow some people up. The command pistol only
differs from the standard blaster pistol in rate of fire and overheat time. The
precision pistol is strong and the scope gives it a nice bonus. It has an
insane rate of fire but you have to be careful not to unload it all on one
enemy and get yourself killed because of reload time.
-------------------------------------------------------------------------------
4. THE CONFEDERACY OF INDEPENDENT SYSTEMS--------------------------------------
-------------------------------------------------------------------------------
[Super Battle Droid]
Armor: 7-
Equipment:
-Wrist Blaster (Elite Wrist Blaster)
Damage:1.67 Damage:2.67
Ammo: 250 Ammo:144
Shots/Clip:50 Shots/Clip:36
Shots/Burst:3
-Tri-shot
Damage:1.67
Overheat:
Shots/Burst:3
-Wrist Rocket
Damage(Soldier):7
Damage(Vehicle):50
Ammo:3
Comments: These are the basic all purpose infantry. In my opinion they are
better than the equivalents from other factions but a lot of people will
disagree. Switch to the tri-shot when you are in close range, when you are
reloading, when you need to kill quickly, or when you are out of ammo. Tri-shot
becomes less useful once you have the elite rifle but you can still use it when
reloading or out of ammo. The elite wrist blaster kills most things in one hit,
is very accurate, and has good range. It is, in my opinion the best weapon. The
wrist rockets do less damage than thermal detonators and have a smaller
explosion but are easier to aim and explode sooner.
Armor: 9+
Equipment:
-Rocket Launcher
Damage(Soldiers): 23
Damage(Vehicle): 173.86
Ammo:7
Shots/Clip:1
-(Guided Rockets)
Damage:17.5
Damage(boost):25
Ammo:5
Shots/Clip:1
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Danage:75.65
Ammo:2
-Mines
Damage:
Ammo:4
Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the
critical hit areas of vehicles so you can be most useful to your team. Laying a
mine on a vehicle will destroy it in one hit unless it is a command vehicle.
Against soldiers, try to aim at their feet, so if you miss you can still kill
them with the explosion, of course its much more rewarding to hit them in the
head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle
as soon as an enemy gets in. mines have a huge explosion so be sure to watch
out when you are placing one. To get the best results from guided rockets
remember to boost once you have a target. You can fly slow while you look for
your target. The guided rockets have a huge explosion but aren’t as damaging as
regular rockets. The precision pistol is strong and the scope gives it a nice
bonus. It has an insane rate of fire but you have to be careful not to unload
it all on one enemy and get yourself killed because of reload time.
Armor: 5
Equipment:
-Sniper Rifle (Beam Rifle)
Damage:5 Damage:12
Ammo:35 Ammo:
Shot/Clip:5 Shots/Clip
Scope:x1,x2 Scope:x1.75
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Thermal Detonator
Damage:75.65
Ammo:4
-Auto Turret
Armor:8+
Damage:
Ammo:1
Comments: Light infantry, sniper. Find some places where your either hard to
find or hard to hit. You don’t want to stay in any one place for too long
unless it is a REALLY good spot. Whenever you are planning on sniping in one
place for a while deploy your auto-turret. Have the sound on, the auto-turret
works better as an alarm system than a defense system. Always aim for the head?
If you have war hero you really don’t have to unless it’s a Wookie or heavy
trooper. You don’t have to even if you don’t have war hero for spies, other
snipers, jet troopers, and dark troopers they get killed unless they have a
defensive bonus. I personally think its just a good idea to at least try to aim
for the head if possible, not always necessary but good practice. The beam
rifle kills almost everything in one hit, most people don’t prefer the standard
sniper rifle better though because of range and scope. The precision pistol is
strong and the scope gives it a nice bonus (especially for the sniper). It has
an insane rate of fire but you have to be careful not to unload it all on one
enemy and get yourself killed because of reload time.
Armor: 7-
-Shotgun (Flechette Shotgun)
Damage:1.04 Damage:1.33
Ammo:320 Ammo:336
Shots/Clip:40 Shots/Clip:42
Shots/Burst:8 Shots/ Burst:7
-Fusion Cutter
-Detpack
Damage: 512.63
Ammo:3
-Ammo/Bacta pack
Ammo:5
Damage(Restore):
Ammo(Restore):
Comments: Multi-purpose support infantry. Engineers are invisible to mines. The
shotgun is best at close range so try not to let targets get at you till their
close enough for you to kill them. The flechette shotgun has better range and
does more damage. Fusion cutters are dandy little devices that can deactivate
mines, slice into vehicles and repair vehicles, switches, destructible, and
droids. The detpack is set down and detonated when you choose to detonate it.
you can throw a detpack by holding the tripper until you see your soldier
holding a detpack, you can detonate it in the air to time your kill. The best
thing these soldiers have are the ammo/bacta packs, you can keep healing
yourself and never need to find medical droids. Facing a wall while using the
bacta/ammo packs is the easiest way to give it to yourself, if you cant do that
try to roll into it after you lay them down so your not too vulnerable and so
no one else takes it.
Armor: 7-
Equipment:
-Bulldog RLR
Damage(Soldier):5
Damage(Vehicle):33.1
Ammo:30
Shots/Clip:6
-Radiation Launcher
Damage:134.5
Ammo:15
Shots/Clip:5
-Neuro Poison
Rate:.5/sec
Time:16 secs
-Recon Droid
Armor:2-
Damage(Blaster): 1
Overheat:12
Damage(Self Destruct):
Comments: Medium infantry with a lot of firepower. The bulldog RLR shoots six
miniature rockets at and amazingly fast rate. You have to be careful though,
I’ve never seen any unit make so many explosions without doing any damage to
anything. Wait till you have a lock on on a target and shoot one at a time. The
Radiation launchers are very powerful and very fun to use. They are hard to
master however. They basically work like grenades that blow up on contact. You
can charge them to shoot further but blow up right away and will be easier to
dodge. It also does some minor damage if you get a direct hit with a charged
shot just because of the sheer force or the grenade hitting them. They are also
effective against vehicles. Use neuropoison when there is a group of enemies
around you, or if your about to die. Might as well give your murderers a little
present.
Armor: 9+
Equipment:
-Repeating Blaster
Damage:1.33
Overheat:
-Shield Emitter
Comments: This I the most unique unit in the game. Droidekas cannot be head
shoted, have a powerful shield able to withstand rockets, are by far the fastet
unit, and has heavy armor. The shield doesn’t drain until you get hit at least
once so don’t worry about walking around with the shield on. The repeating
blaster does as much damage as the rifle except much faster and doesn’t use
ammo. It takes along time to overheat too you can quickly mow down large number
of enemies. Don’t let anyone come too close to you or else they can circle you
and kill you. The problem with droidekas are their clumsiness. They are most
vulnerable when they are deploying from ball form, deploy from far away or
behind some cover.
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5. SPACE UNITS-----------------------------------------------------------------
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Space units for all factions are the same
[Pilot]
Armor:7-
Equipment:
-Blaster Pistol (Precision Pistol)
Damage:1 Damage:2.5
Overheat:10 Ammo: 96
Shots/Clip:16
Scope:x1
-Fusion Cutter
-Timebomb
Damage:855.28
Ammo:3
Comments: Use the pilot if you plan to be in a ship at all. It automatically
has health regeneration for vehicles. The precision pistol is strong and the
scope gives it a nice bonus. It has an insane rate of fire but you have to be
careful not to unload it all on one enemy and get yourself killed because of
reload time. Use the fusion cutter to repair droids and your turret. Place time
bombs on any vehicle you see unless your using it to destroy parts of the
enemies ship.
Armor:7-
Equipment:
-Blaster Rifle (Elite Rifle)
Damage:1.33 Damage:2.67
Ammo:200 Ammo:144
Shot/Clip:50 Shot/Clip:36
Shots/Burts:3
-Rocket Launcher
Damage(Soldiers): 23
Damage(Vehicle): 173.86
Ammo:4
Shots/Clip:1
-Thermal Detonator
Damage:75.65
Ammo:4
Comments: The main fighter in space. The rifle is a much better than the
pistol. The rocket launcher should be used to kill groups of enemies or the
parts of the ship. If you have technician I would just use the marine for
everything.
Armor:3+
Equipment:
-Fusion Cutter
-Thermal Detonators
Damage:75.65
Ammo:20
Comments: Gungans are pathetically weak. There are only two strategies to use,
both of which aren’t very good. Throw thermal detonators like crazy and hope it
kills some droids(If you kill some gungans it wont count as points for the CIS
so not a big deal), or built turrets and try to shoot down droids. I would
recommend the latter.
Armor:2+
Equipment:
-Sonic Blaster
Damage: 2.3
Ammo:Infinite
Shot/Clip:7
-Wings
Comments: Geonosians are pretty decent fighters. The sonic blaster is a pretty
powerful weapon. It is very accurate and has medium range. It does decent
damage but has the bonus of doing splash damage. Fly around to make it harder
for the snipers.
Armor:5
Equipment:
-Bowcaster
Damage:1.04
Ammo:210
Shots/Clip:35
Shots/Burst:7
Scope:x1,x2
Damage(Charged):5
Shots/Burst(Charged):1
-Thermal Detonators
Damage:75.65
Ammo:4
Comments: This is the wookie to use in almost all cases. Though it is not much
better than the other wookie, it is better in almost every way. The bowcaster
is a very useful weapon. It doubles as a shotgun, or sniper rifle with ungodly
ammo.
Armor:5
Equipment:
-Bowcaster
Damage:1.04
Ammo:175
Shots/Clip:35
Shots/Burst:7
Scope:x1,x2
Damage(Charged):5
Shots/Burst(Charged):1
-Fusion Cutter
Comments: This wookie has less ammo and lacks a secondary weapon. I recommend
switching this one only when you need to repair a droid and then switch back.
Armor:13+
Equipment:
-Tusken Cycler
Damage:1.67
Ammo:Infinite
Shots/Clip:30
Comments: This is the main Tusken soldier. Unless you want to snipe, use the
raider. They hasveore life but is slower. The cycler is better suited for
regualr combat, basically a wrist blaster that has to reload more often.
Armor:9+
Equipment:
-Bolt Action Rifle
Damage:3.72
Ammo:Infinite
Shot/Clip:5
Scope:x1,x2
Comments: This is the Tusken sniper unit. If you want to snipe use the hunter.
They are a little bit faster than the raider. The bolt action rifle is weaker
than a regular sniper rifle but your prey has less life than the average
soldier.
Armor:4+
Equipment:
-Ionization Blaster
Damage:5
Chains:4
Ammo:Infinite
Shots/Clip:5
-Fusion Cutter
Comments: The ionization blaster can instantly hit multiple people at a time,
stunning them, and doing heavy damage. The high damage is offset someone by the
relative high armor of the Tusckens. Charge the shot to increase the width of
the blast so you barely have to aim.
Armor:3-
Equipment:
-Tribal Spears
Damage:3.33
Ammo:30
Shot/Clip:1
-Sharp Rocks
Damage:1.25
Ammo:50
Comments: Ewoks are difficult to kill due to their size. They cannot be head
shoted but it doesn’t make much of a difference, one sniper shot kills them no
matter what. If you can hit with the rocks, you can keep throwing and they
won’t be able to move in time before they die. If you can’t two hits from a
spear should kill the scout, one with a head-shot. Take advantage of the cover
and don’t stand still to long, there are too many snipers.
Armor:29+
Arsenal:
-Claws
Combo1:5
Combo2:5
Combo3:20
Jump:13.33
Secondary:13.33
Dash:13.33
Jump:1
Comments: Wampas are amazingly powerful. They would be able to compete well in
Hero Assault. They can dash and jump like a Jedi. The wampa’s combo consists of
a right swipe, left swipe and a two handed jump attack that does massive
damage. They’re jump attack is similar to Mace Windu’s or the Emeror’s; it
sends a shockwave that does heavy damage to surrounding enemies. In place of a
block like most Jedi have, wampas have an extra t handed attack. Their dash
attack is a shoulder bash