#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
* *
# SPIDER-MAN: THE MOVIE #
* DEVELOPED BY TREYARCH *
# WRITTEN AND COPYRIGHT 2004 GEEK GUY #
* *
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Copyright 2004 | RIGHT ON TIME (C) guides
Spider-Man: The Movie
FAQ/Walkthrough
Written by August McAllister
Game Developed by Treyarch
Co-Developed by LTI Gray Matter
ESRB Rating: Everyone
Version: VF
Started on: July 4, 2004
Last Update: September 2, 2004
Completed On: August 10, 2004
Spoiler Level: High
Author's Note:
This FAQ/Walkthrough is written by the Windows 98 version of the game,
and although it has some similarities, I will not be listing anything
else, like the Xbox exclusive Kraven levels. Hey, don't blame me that I
don't have a console!
Spoiler Alert:
The walkthrough for this game is chock full of spoilers, so read ahead
at your own risk, and remember that it isn't fun to have the plot read
ahead for you, I just do it for the cheating losers that demand it.
This guide was made ENTIRELY by me, and I haven't taken any information
out of anyone, I assure you that!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
Table of Contents
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
I) Greetings
II) Disclaimer
III) Newsroom
IV) Storyline
V) Basic Controls
VI) Screen Display
VII) Power-Ups
VIII) Mission Walkthrough
i) Search for Justice
ii) Warehouse Hunt
iii) Birth of a Hero
iv) OsCorp's Gambit
v) Subway Station
vi) Chase through the Sewers
vii) Showdown with Shocker
viii) Vulture's Lair
ix) Vulture Escapes
x) Air duel with Vulture
xi) Corralled
xii) Scorpion's Rampage
xiii) Coup D'etat
xiv) The Offer
xv) Race against Time
xvi) The Razor's Edge
xvii) Breaking and Entering
xviii) Chemical Chaos
xix) OsCorp's Ultimate Weapon
xx) Escape from OsCorp
xxi) Mary Jane Kidnapped!
xxii) Face-Off at the Bridge
IX) Secret Store
X) Combo List
XI) Boss FAQ
XII) Frequently Asked Questions (FAQ)
XIII) Favorite Quotes
XIV) Glitches
XV) Cheats
XVI) Green Goblin Controls
XVII) FAQ Stats
XVIII) About RIGHT ON TIME guides
XX) Special Thanks
XXI) Other Guides
XXII) Sites allowed to post this FAQ
XXIII) About the geeky freak
XXIV) Disclaimer
XXV) Exit
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
I. Greetings
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Welcome, and may I first congratulate you for being so lucky to get the
game, what's more that you happened to click on this guide! Thank you!
There are a few other guides here so don't think that this will be the
only one. Check out the others and then make your decision. I'm geek
guy, a.k.a. August McAllister, bringing you Spider-Man: The Movie, all
from right here on my keyboard! Enjoy!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
II. Disclaimer
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Copyright 2004 | RIGHT ON TIME (C) guides
written by geek guy
Make sure you get this through: for heaven's sake, don't take my guide.
What did I just write above, after RIGHT ON TIME? I wrote (C), and that
might be a nightmare for plagiarists, and I'm just as happy they are
mad, because if I find this anywhere else than GameFaqs, there's gonna
be some anger from this user.
Disobeying copyright laws = no
Plaigarism = no
Going to the bathroom before reading my guide = no (just kidding ^_^)
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
III. Newsroom
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
-[ Version # | DD/MM/YY | Time ]-
-[ Version 0.0 | 04/07/04 | circa 9:00p ]-
I finished this yesterday, from the time I'm writing it. I didn't even
get here, I fell asleep before I could type in Newsroom.
-[ Version 0.1 | 05/07/04 | 9:39a ]-
That was the past. This is the present. I've done the Newsroom, and a
whole lot more stuff, and started the walkthrough!
-[ Version 0.2 | 06/07/04 | 7:35a ]-
I'm slapping together some more of the guide before I go on vacation!
My next update won't be for more than a month. So long, gamers! I'll be
back.
VACATION
-[ Version 0.3 | 07/08/04 | 10:56p ]-
YIPEE! I'm back to the keyboard! I continued the walkthrough today.
It's great to be back!
-[ Version 0.31 | 08/08/04 | 4:06p ]-
I'm putting together more of the walkthrough, plus I started adding in
spoilers in the guide. Just don't read them if you don't like them!
-[ Version 0.8 | 08/09/04 | 9:53a ]-
I'm still suffering from jet-lag. I got up at 2:00 this morning and
felt wide awake. But I haven't lost the blood circulation in my fingers
today! I'm typing faster than a cheetah! I FINISHED THE WALKTHROUGH!!!
-[ Version 1.0 | 08/10/04 | 6:00a ]-
I'm starting to adjust to the time zones. Today I got up at 5:30, which
is better than yesterday! Typings better than yesterday too! I finished
the whole guide!
-[ Version 1.1 | 08/16/04 | 10:57a ]-
Look how time flies! Haven't updated for almost a week! But I'm getting
along, added About the geeky freak section.
-[ Version 2.1 | 08/17/04 | 9:20a ]-
I looked through the guide again, changed a few things, and edited the
FAQ Stats column.
-[ Version 3.4 | 08/26/04 | 9:00a ]-
I looked through the guide for spelling errors, started a walkthrough
for Vulture's Lair, then sent the newer version to GameFAQs.
-[ Version 3.5 | 08/26/04 | 2:22p ]-
I added some stuff to the Final Boss, some more tips to help you!
-[ Version Final | 09/02/04 | 6:31p ]-
I stopped construction on the Vulture's Lair walkthrough, checked
through the guide one last time, then declared it done for good.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
IV. Storyline
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
BIRTH OF A HERO
Orphaned at a young age, Peter Parker lives in Queens, New York with
his beloved Aunt May and Uncle Ben. Peter leads the life of a good-
hearted, yet solitary, teenager making his way through high school.
On a school trip to a research institute, Peter Parker's class is given
a demonstration of genetic research conducted on spiders. Peter is bit-
ten buy one of the genetically altered spiders. The next morning, Peter
discovers that suddenly his vision is perfect and his previously scraw-
ny body has become muscular--he now has incredible strength, and his
hands mysteriously adhere like glue to everything.
Peter gradually teaches himself to gain better control over his powers.
Initially he uses his ESP-like "Spider-Sense" and superhuman strength,
speed and agility to make money in order to impress the lovely Mary
Jane. However, it is only through the tragic death of his uncle that
Peter learns that "With great power comes great responsibility." It is
these words that transform Peter Paker from a teenager with extraordi-
nary powers into Spider-Man, a superhero out to save the world from a
never-ending supply of perils.
Meanwhile, in a lab at OsCorp, Spider-Man's ultimate nemesis is about
to be born.
Are you up to the challenge?
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
V. Basic Controls
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Here are the basic Windows 98 controls. If you don't like them, then
get out of here!
Punch - Num 4
Kick - Num 6
Web - Num 8
Jump - Space
Move Forward - W
Move Backward - S
Move Left - A
Move Right - D
Web Gloves - Left Shift + Num 4
Web Dome - Left Shift + Num 6
Impact Webbing - Left Shift + Num 8
Web Yank - Left Shift + Space
Yo-Yo Spidey - Left Shift + Num 7
Web Swing - Num 5
Zip-Line - Num 7
Look Around Mode - Num 9
Camera Lock Mode - Num 2
Rotate Camera - Mouse or Arrow Keys
Re-Center Camera - Arrow Key v
Riding Enemies - Space
Force Crawl - C key
Pause - Esc
Directional Attacks - Directions + Punch/Kick
Dodging - Directions + Jump
Zip-Line Attack - Num 8 while zip-lining
Instant Swing Turns - Left Shift + Space
Twirl Yank - Left Shift + Space + (A or D) THEN ROTATE
NOTE: Twirl Yank can only be used by Adv Control Users.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
VI. Screen Display
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Spidey Health bar Boss health
pic _______v_______________________________v_______
| | |__________/ /____________(_|
.->|____/_________/ |
Webbing--|-------^ |
bar | |
| |
| |
| |
| _ |
| ______ | | |
| / \ | | |
| | | | | |
| \______/ |_| |
|__________________________________^________^___|
| |
Spidey compass |
Height meter
Once again, the day is saved, thanks to: ASCII art!
Health bar - As you take damage, this bar decreases. When it empties,
you have failed your mission, and you die, die, die!
Spidey pic - Just shows you who you're playing, if you're too stupid
to know already.
Webbing bar - As you use web attacks, this bar decreases. When it empt-
ies, you can't use web attacks anymore.
Boss health - If you need to face a boss, this meter appears. When it
empties, the level is cleared.
Spidey compass - Points towards your next target.
Height meter - Shows how high or low you are from the next target. Blue
is your target, red is you.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
VII. Power-Ups
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Red spider - Refills your health bar by 50%.
Blue spider - Refills your webbing bar by 50%.
Purple spider - Refills your health bar by 100%.
Silver spider - Refills your webbing bar by 100%.
Golden spider - Gives you a new fighting combo.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
VIII. Mission Walkthrough
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
About the bonuses:
Level Completion - Finish the level.
Perfect - Don't lose any health.
Time - Finish the level quickly.
Combat - Beat up all the enemies.
Secret(s) Found - Find the secret area.
Stealth Bonus - Don't get found by anyone.
Style - Dish up some nice combos.
There are a few other level-specific bonuses, but we'll burn those bri-
dges when we get to them.
#*#*#*#*#*#*#*#*#*#*#
* The Game Begins. *
#*#*#*#*#*#*#*#*#*#*#
Peter Parker, orphaned at a young age, moves in with his aunt and uncle
in their house in Queens, New York. But when Peter lets a crook rob a
man, his uncle is murdered, and Peter goes off to seek revenge.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission I - Search for Justice
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Perfect
Combat
Secret(s) Found
Style
Combos:
Field Goal (PPK)
Web Hit (PPW)
Walkthrough:
Start by grabbing the Field Goal combo under the eagle statue. Then
look northeast from the starting point. Swing to the Latvania bill-
board and climb to the top. Northeast from there, is a gold shiny
spider-like thing, that looks like the Web Hit combo, but is really the
Web Hit combo! Snag the golden stuff, then head directly west from
where you started, and jump onto the building. Kill all the thugs that
are bothering the lady, then watch the cutscene. The lady wants her
purse back, she can't even keep track of it! And who would want a tour
across rooftops, anyway?
Turn northwest and swing to the building with the LATVANIA billboard on
it. There are three thugs down here, you know the drill. And once you
stick a drill through them, grab this little bag that looks like a bag,
but is really the bag! Swing back up and watch the cutscene. In someway
that woman is quick to exit the scene. The cutscene ends and she's gone
forever. Oh well, back to the business. Kill every thug that your arrow
and height meter point to. Kill every other thug for the combat bonus.
When you get to a thug with a blue jacket, just boot out the gun-toting
thugs, and watch the cutscene. Now just follow your height meter and
compass to what looks like an exit spider but is really an exit spider!
Level Completed
*~*~*~*~*~*~*~*~*
The cops are beginning to close in, so Spidey decides to make like eggs
and scramble. right over to the warehouse.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission II - Warehouse Hunt
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Stealth
Secret(s) Found
Style
Combos:
Backflip Kick (PKK)
Walkthrough:
Well, start by just smashing everything in this room for some fun. Then
go out the door and grab the golden spider fighting combo. In the next
room immediately zip to the ceiling, or you'll lose the stealth bonus!
Crawl onto the right side of the catwalk and under it to a garage door.
When the thug walking down here turns his back, hop down and zip inside
the door. Destroy all the thugs, including the second wave that appears
after the first wave. You can then zip through the red hole in the wall
here. It leads to a secret thing, that you'll never ever see again! It
leads to.(drumroll) A RED HEALTH SPIDER! (fanfare)
^
This is a Secret Bonus!
In the next room, the big fat stuck-up toffee-nosed piles of vomit come
and see you again. And, well, give them something to think about on the
way to surgery. And so, with that said, do it. Now time to step out
behind the trailer. BAM! A forklift runs you over. It should kill you
immediately, but it won't if you zip up to the ceiling. Jump back down
and beat the thug who tried to beat you! Walk onto the grating and zip
up through the air duct. When you come to electricity, jump down and
hit the button. Go back up and through, to find that there is no way to
open the door without getting the fuse back. Well, let's go get the
fuse back from that rotten stinking thug!
Go through this next door here and beat thugs. Do the same thing again,
then go through a hole in the wall. Hit the button and work your way to
an air vent. Zip up and walk over to another hole. Kill kill kill kill
kill kill kill kill this thug! He deserves to be dead. It takes about
four web domes to kill him, but once he's dead, you can snag the fuse
from him and stick it in the console. Work your way back and kill all
the thugs, walk through the door, and:
Level Completed
*~*~*~*~*~*~*~*~*
Spidey's nearing Spike's hideout. He only has a few more obstacles in
front of him before he gets revenge.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission III - Birth of a Hero
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Secret(s) Found
Style
Combos:
Adv Web Dome (WC+KK)
Handspring (KJK)
Walkthrough:
Zip up the chute and follow it to a hole. Crawl down and crawl near the
ceiling. Get on the wall to the right of the question mark and crawl to
the door here. Get down without the thugs seeing you and you get both a
Web Dome power-upper, and the Secrets Bonus! Jump down, and go into the
Look Around Mode and zip through the steam when it's clear. Now get the
Handspring combo, and run out, and use everything you have in your ars-
enal of weapons to defeat the bad people in here. Health and webbing
are at the top of the room, so grab them if you need to. When you get a
key, go to the door under the red light. Grab the health powerup, and a
few steps later you get to a stairway with burning steam. Walk to the
middle of the room, and zip straight up. You get to the top, and the
door leads to a passage, leading to your first boss fight.
Don't feel you're ready for this? You should be, this boss fight is a
cinch. Start by zipping up to the ceiling. Now you can defeat him in 2
ways. You can beat it out the old fashioned way, with a few good combos
to knock him off, or you can zip to the ceiling and impact web like
something I don't want to mension. Either way, you will be in need of
powerups. Look on the ceiling or smash the brown crates with FRAGILE on
them.
When you think you have lost Skull, find him again then quickly set on
Camera Lock Mode. You can then follow him and hit him with web attacks.
Web Yank and Capture Web don't work, but you can shoot out a few times
with Web Dome and Impact Web, and when that doesn't work, try dishing
out the ol' Handspring for him. These tips should keep you running till
he kicks the bucket. And that, my friend, concludes the level.
Level Completed
*~*~*~*~*~*~*~*~*
The crook has been conquered, but it appears to be the same man who
killed Uncle Ben. This lets are hero down very much, and as he sits at
the center of town, looking over his old memories, OsCorp is secretly
planning to kill him.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission IV - OsCorp's Gambit
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
For the first part, just listen to what Peter says you need to do. Then
when the light mechs come, use all the moves and web fluid you've got.
If they shoot their lasers at you, there is no chance of having the
Perfect Bonus. You can't dodge all their fire, but you can dodge it for
the most part. Keep at them, and when eleven are gone, well, you know.
Level Completed
*~*~*~*~*~*~*~*~*
The Light Mechs have been taken care of. But who sent them, wonders our
hero. He can't think of that too long, since an explosive bank robber
interrupts Spidey's life.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission V - Subway Station
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Perfect
Style
Combos:
Scissor Kick (KPK)
High Web Hit (PKW)
Walkthrough:
A few thugs hop in terrorize the town, along with a big yellow padded
guy who calls himself the Shocker. And, what do you do with hooligans,
Spidey? Right! You kill them! But first, you get the combo across the
room, and the combo in the northeast corner. Now go destroy the thugs!
Help the cop, and make sure he doesn't die, or you'll fail the mission.
And if you can actually manage to push the buttons to keep him alive,
well, see if you can do it again, with a cop, and a civilian, who appe-
ars to die about twice as quickly. What does that help? Just save them,
and do it again!
This yellow guy has just blown a pillar, and it's about to kill an
innocent bystander! So save him by punching him, then punch him again
when (and if) you can find the spider icon. He runs off, and more thugs
come to bother you! Give them a little bit of a lecture, then follow
your mind to more helpless cops! So beat them up, and watch when this
padded guy leaves.
Level Completed
*~*~*~*~*~*~*~*~*
Shocker and his thugs are right under the subway, and they're planning
an ambush. and Shocker turns into a coward and runs off.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission VI - Chase through the Sewers
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Secret(s) Found
Combat
Style
Combos:
Dive-Bomb (KJJ)
Adv Web Gloves (WC+PP)
Adv Impact Web (WC+HoldW)
Walkthrough:
Well, are you ready for the welcome wagon? Why don't you grab one of
the oil carts? That gives me a (literally) exploding idea. Save one for
the super thug around the corner. When he vomits up the key, use it to
get out the door. Zip to the ceiling and take out the thug with the Uzi
machine gun. Grab the thing that looks like a health spider, but what
really is a health spider! Take out two more vomit-piles in the next
room, then continue taking out these barf-bags until you get enough
time to crawl down to the lower level.
Those two switches are easily pushed. Hit the web button twice and the
webbing will pull the levers for you. Take out the hooligans with the
Uzis, and the one on the ground, and the one through the unlocked door.
Crawl through the trench, and then get ready for a delay! A thug takes
out a water valve, which turns on the water, stopping progress for now.
He tears out the valve and runs off.
Now take care of more of these bleeding thugs! Or at least to be blee-
ding. Whatever, just take them out and continue to the Dive-Bomb combo
on top of the sewer hole. It's heavily guarded by an Uzi-armed thug,
but if you can knock him off he'll drown in the water. Grab the combo,
then go into the room to the right of the flashing light. In there, Vic
runs around, and sends out some of his Uzi-toting thugs to rot you. Po-
or thugs. No brain, but all fists. When you catch sight of Vic, tie him
up and bang his brains out (if he has any). Take the water valve back
to the red light and stick it there.
Now, to inform you of a special secrets bonus. Go down under the sewer
hole and you find a big rotten locked old sewer door. But it looks like
there is a place to open it. For example, the switch in the upper corn-
er of the room past the sewer hole? That opens the door, gives you Adv
Web Gloves, and the Secrets Bonus! Looks like you hit paydirt!
It shouldn't be too hard to go through the next few rooms. There is
only one path. Thugs have been put on post the whole way, so save up as
much health as possible, for example by using Web Dome. When you get to
a trench, go through the door. It closes behind you, and guess what!
MORE vomit piles, and the ones on the upper level throw grenades! Take
care of them first, look for powerups to restore you, then repeat for
the thugs on the lower level. More thugs come, beat them for the key!
The key leads to the doors in the bottom of the chamber. One has the
switch that controls the exit door, the other has the Adv Impact Web
combo. So now, go through the door and:
Level Completed
*~*~*~*~*~*~*~*~*
Shocker is right behind the door, and scrambles into the subway. Spidey
has got to track him down before somebody gets hurt.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission VII - Showdown with Shocker
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Perfect
Secret(s) Found
Style
Combos:
Uppercut (KKP)
Walkthrough:
Jinkies! He's out of his rotten little mind now! He's throwing out lots
of shockwaves, and three in a row will get you killed! He'll shoot them
whenever you enter one of the tunnels. So what do you do? Go to the ri-
ghtmost of the four tunnels and aim for the next-closest red light and
press zip-line. This should get you in a juction between two of the
tunnels. Keep zipping around these spots until you catch up with Shoc-
ker.
He runs off and buries down a bunch of debris behind him. Flip the swi-
tch on the left to move the train, then go through the stairs. And now,
think quick! That little golden spider is there, but it's washing down
the water, towards a grating! Move fast, because you only get one try
to grab it. If you get it, you reciveve the Uppercut combo, as well as
(drumroll) THE SECRETS BONUS! (fanfare) Okay, you've got the bloody
bonus, but you still need to find Shocker! Run through the open passage
and go through the small vent to find Shocker!
*~*~*~*~*~*~*~*~*
BOSS: Shocker
*~*~*~*~*~*~*~*~*
Well, the goner's got no more elbow room to run, so I guess it's down
to a conflict. He's no harder than any other enemy. The closer you are
to him the less dangerous he is. He'll shoot millions of shockwaves if
you're far away. The best time to hit him is after he does his whirl-
wind attack, which pulls you in and then hurts you. When he finishes it
he's pretty dizzy, so you can pull off a good combo while he's dizzy. A
tip: never go away from him unless you need to fill up on health or web
fluid. These tips should keep you running until the last blow falls. On
him of course.
Level Completed
*~*~*~*~*~*~*~*~*
Shocker coughs up some info about an old man named Vulture who's help-
ing him with his crime. He says his workshop is set up at an old clock
tower at the lower-east side of town. Spidey politely thanks him, and
asks for Shock to give regards to his prison friends.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission VIII - Vulture's Lair
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Perfect
Combos:
Gravity Slam (PPJ)
Walkthrough:
Oh, crap! This level just makes me want to scream! You need to climb up
Vulture's tower, but Vulture has stolen not only diamonds, but every
bomb in the world! And worst of all, he's throwing them all at you! For
this first part just march up the stairs and look out for the bombs.
There are three kinds of bombs. Grenades, which bounce down and blow up
in your nose, mines, which explode after you pass them, and spider
bombs, that follow you around and then detonate.
After you pass all these bombs, Vulture decides to blow up the whole
haven! Zip up onto one of the broken stairways, then keep zipping along
them until you get up. Up here is a part that's impossible to explain,
just keep walking up the stairs until you get blocked off, then look
for a hole in the center pillar that you can creep into. Also be aware
of the Gravity Slam combo under a broken stairway.
When Vulture starts throwing more bombs, you've come to the third and
final part of the haven. I really don't see why Activision decided to
put a Perfect bonus in here when it's impossible to get it! Run through
this part as fast as you can, being careful for all the bombs, and use
Web Dome when the bombs outnumber you. As soon as the bombs stop fall-
ing, walk up a little more and you've come to.
Level Completed
*~*~*~*~*~*~*~*~*
Spidey comments it's hard to get groceries up here, and when Vulture
wants peace, Spidey decides to be nice and give it to him. in jail.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission IX - Vulture Escapes
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Bonuses:
Level Completion
Time
Perfect
Vulture Proximity
Combos: Nix!
Walkthrough:
Vulture's gotten out of the tower, and despite his old age, he can fly.
Follow him around a while, with Camera Lock on and learn his pattern of
flying. Sooner or later, he'll throw a few of his bombs that blow up
the supports to a billboard. You really don't have a choice to tie it
up or not; innocent people will die if you don't do it! Tie the sides
up then keep following Vulture around.
About the Vulture Proximity bonus, forget about it. He's too fast for
anyone to keep up with him.
After a while, when you've memorized the patterns of Vulture's move-
ments, you might want to turn camera lock off, since it only shows
where Vulture is, and it doesn't show where you're going. So turn it
on, or else you might end up swinging right into a helicopter! Soon-
er or later you should catch up with him, and now he'll blow up a
water tank, remarking that the citizens might be thirsty. I think they
are wet enough already. Tie up the water tank and continue following
Vulture until.
Level Completed
*~*~*~*~*~*~*~*~*
Vulture runs off, and Spidey follows him, commenting that the food at
the retirement home couldn't be THAT disgusting!
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Mission X - Air Duel with Vulture
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Bonuses:
Level Completion
Time
Perfect
Style
Combos:
Sting (PKP)
Dive Kick (PJK)
Walkthrough:
*~*~*~*~*~*~*~*~*
BOSS: Vulture
*~*~*~*~*~*~*~*~*
Well, Vulture can't run anymore, since he hasn't learned how to swing
around a building yet, so he decides to turn around and fight. I really
don't think Activision knew what they were doing when they made this
boss, because Vulture is so incredibly easy! He uses three attacks. He
charges, shoots feathers, and launches a big bomb upwards. Let me show
you something cool. Swing right above Vulture, then cut your web line,
and hold the Spacebar, and you will land on Vulture! From here you can
get in some well-placed punches to get Vulture on ground. When Vulture
is on ground, swing over to him and hit him a few times, he soon takes
off again, so repeat. This repeats until he's defeated.
Now this boss section doesn't end here. You know what you can do? There
are two combos in this level, one can be found under one of the gargoy-
les. The other combo can be found at the top of the building, but don't
go up there until the storm clears up and you've forced Vulture to land
on the ground.
Level Completed
*~*~*~*~*~*~*~*~*
Vulture has finally been defeated, and doesn't at all set a good exam-
ple for children. He gets tied up at the building, and later, teased by
a policeman. Spidey can't rest for long, though. He's gotten stuck with
a maniac that's scared of the whole world, and the HKs have gotten even
more violent, and OsCorp is trying to capture both of them.
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Mission XI - Corralled
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Bonuses:
Level Completion
Secret(s) Found
Protected Scorpion
Style
Combos:
Adv Web Dome (WC+KK)
Walkthrough:
Uh! I hate this level just as much as Level VIII! You have to protect
Scorpion from all the HKs, except he's so scared it's like babysitting
when you protect him. These HKs run all over the place, but do you want
to know something cool? You can pick up the cars and toss them at the
HKs to make a HUMUNGO explosion! It's so cool! But now down to one of
the special bonuses.
I'm sure you're looking at the combos section and going, "WTF? This co-
mbo was in Mission III!" True, it was in Mission III. But in case you
couldn't get there in time, the combo's in this level too! What's that?
You want to know WHERE it is too?! Oh, what do I have to do to satisfy
you! Maybe by telling you that the combo is on the ramp from the second
to the third floor. If you already got it, it will be a health icon
instead, but either way that's the secret area.
When the HKs climb on the walls you can take them down with Web Yank,
but that usually takes too long. Just use your compass to keep an eye
on Scorpion, and never stop following him unless you're going to get
the bonus. Until the time you should sieze to listen to this guide, do
NOT leave Scorpion alone, even though he hates you, because if you do
not protect him, he will die, and that's not supposed to happen in the
game, so you would lose the game and DIE DIE DIE as well.
From the beginning, you should pick your difficulty level carefully, or
else the next poor soul cursed to play this level on HERO or SUPER HERO
mode will find 40 HKs to beat, and not just 10 or 20. In other words:
Would you really want to have to protect Scorpion in this level for an
entire two hours? That's what you'd have to do with one of the BIGGER
difficulties. In other words, just fight for a few minutes, and play
EASY mode, or NORMAL mode, and this will be, well, normally easy.
Level Completed
*~*~*~*~*~*~*~*~*
Scorpion is ungrateful for getting his life saved, and he promises to
kill Spidey! And after being asked to talk it over, he just starts to
fight!
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Mission XII - Scorpion's Rampage
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Scorpion is such an old lunatic. Well, time to fight him. But first
things first grab the Tackle combo and start beating it out of him.
You can start by giving him one combo, then leaping into the air and
swinging around, shooting impact webbing along the way. If Scorpion's
tail starts glowing, then what are you doing in the way?! Move, or his
heavy laser tail attack will kill you!
The No Pickups bonus is pretty hard to get. When you're low on health
or webbing, you feel so tempted of all those spider power-ups. Just
concentrate on keeping Scorpion off the walls, be patient, & dodge all
of his attacks, or at least most of them.
When he gets too tired to stand up.
Level Completed
*~*~*~*~*~*~*~*~*
Scorpion is now face down on the ground, but while Spidey examines an
HK, he leaves, preferably to take out the Shadow government who have
been spying on him. Spidey pities him, but also hopes that's the last
he'll see of him.
Norman Osborn is pretty upset over being fired from the OsCorp board,
so he tries the performance enhancers on himself. Unfortunately, this
can't be handled by a human, so he goes crazy and kills his assistant,
then zips over to the Unity Day Festival and raises chaos. Peter leaves
to turn into Spidey.
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Mission XIII - Coup D'etat
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Bonuses:
Level Completion
Time
Perfect
Style
Combos:
Low Web Hit (KKW)
Walkthrough:
Well, well. The one lunatic after the other. Here's one more that's
trying to kill MJ! But first things first, climb to the top of the bui-
lding and grab the Low Web Hit combo. (NOTE: If you play on Adv Control
Mode, the Low Web Hit combo will be on a helicopter pad later in the
level.) Jump down and pick MJ up by punching her, then "punch" her once
more when you land on the spider icon to the right of the balloon. Be
sure to save here in thirty seconds, or the balloon will fall down and
MJ will die! Now when you see the short cut scene with Spidey and MJ,
you need to fight the new lunatic.
I won't be classifying this long and boring chase after Green Goblin a
boss fight, because just because a little meter is there doesn't mean
it's a boss fight. Anyway, you can pretty much use the same tactics you
used to fight Vulture. Be careful of his Multi Rocket! In this attack,
he shoots one rocket, that splits in two, that splits in four, and all
four home in on you. Just swing away from them until they explode. Just
like with Vulture, you can land on Goblin and give him a few worthy
punches.
Soon Goblin runs off, calling you boring, and you need to follow him.
You will follow him all the way to a radio tower, and he tries to knock
it down. Land on it and web up all four ends, then get out and fight
Goblin some more. Now he's more dangerous, he plants air mines that are
really bad. Just go around them, and keep following Goblin to a bridge,
that he tries to knock down. Web up the ends, fight Goblin, chase him
to an open field, and keep fighting until he runs off.
Level Completed
*~*~*~*~*~*~*~*~*
Goblin is starting to get bored, so he runs off, looking for a new
playground. And, of course, Spidey follows.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission XIV - The Offer
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Bonuses:
Level Completion
Time
Perfect
Ride Goblin
Style
Combos:
Flip Mule (KKJ)
Walkthrough:
*~*~*~*~*~*~*~*~*~*~*
BOSS: Green Goblin
*~*~*~*~*~*~*~*~*~*~*
Que Stupidos! These lunatics are really insane! As proof, see as he
gives you a great oppurtunity to get Ride Goblin from the beginning!
This whole level is just one long boss fight from beginning to end.
Start by fighting a bit with him, it's easier to fight him here, cause
he doesn't run off. Fight him fight him fight him fight him! Use all
the tips I gave you for the last level, and don't hesitate to look for
power-ups when you need them.
When Goblin's blue meter empties, his glider gets damaged, and he jumps
into a building for melee battle. But, the interesting thing is that if
you have some wit, you won't. You'll just hop inside and throw impact
webbing. Fighting him toe-to-toe is equal with suicide. He has a mean
punch combo, and a pouncing move that rips off 75% of your health meter
in one jump! Be sure to get the Flip Mule combo! Shoot impact webbing
until he decides to leave and get on his glider again. ARGH!
We'll have to be careful not to be so dum as to never follow him in, or
he'll run off, calling you boring, and you'll fail the mission. Just
grab some life, jump in and beat the poop out of him. Then when he gets
off, do it again. Beat the fertilizer out of him in air, then follow
him to another building, where just impact web him for the little life
he has left, being careful not to get zapped by the electricity.
Level Completed
*~*~*~*~*~*~*~*~*
Goblin has gotten a little tired of the beating, and decides to return
the favor by threatening all of New York! He set up bombs around the
town with a poisonous gas, and when they go off, well, use your imagi-
nation. Green Goblin gets away, which leaves Spider-Man no choice but
to stop the bombs.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission XV - Race against Time
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Bonuses:
Level Completion
Time
Perfect
Combos: Nix!
Walkthrough:
Damn it! I really hate this level. The bombs are nearly impossible to
get to with Spider-Man, because his web swing is so slow. There are
lots of bombs in this level, but I can't tell you where all of them
are. My suggestion: Become a cheater and skip this level. It's not
worth the effort to complete it.
If you can complete it in super lightning speed, you might get the Time
Bonus. The Perfect Bonus?! Ha! Don't even think about it! Try that and
you'll try it till Doomsday! Just zip through this level, and be care-
ful of the light mechs, they can destroy you in seconds.
Level Completed
*~*~*~*~*~*~*~*~*
Spider-Man, after having dealt with eleven bombs, has finally gotten a
time to rest, and decides to go after Goblin. right after a quick heart
attack.
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Mission XVI - The Razor's Edge
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Bonuses:
Level Completion
R-bats Destroyed
Remaining Health
Pickups Used
Style
Combos: Nix!
Walkthrough:
WARNING! WARNING!
Goblin discovered with 500 razorbats!
That's the headline. Now time to put an end to them!
Doing that is easy. Just swing through some and hit K to do a Swinging
Kick. That's a really good way to get through easy, but even better if
you land on a building and use web dome. When 50 are defeated, follow
your arrow to the Construction Site.
R-bats Destroyed isn't too hard. Just do a few more razorbats after you
defeat fifty. Remaining Health can be a little tricky, but that just
means you should use web dome more. Pickups Used is incredibly easy if
you use the tactic for Remaining Health. Style points are almost impos-
sible. It's incredibly hard to take the razorbats out with combos.
Level Completed
*~*~*~*~*~*~*~*~*
Spidey has had enough fighting, and hides from Goblin. He finds a razo-
rbat blade, and takes it home to study it, where, mysteriously, all si-
gns point to OsCorp.
But Norman Osborn has other matters to deal with. At the Unity Day
Festival, an HK took a picture of Spider-Man with MJ, and now Norman
knows about their relationship. And that means Goblin knows too.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission XVII - Breaking and Entering
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Bonuses:
Level Completion
Time
Perfect
Secret(s) Found
Stealth Bonus
Combos:
High Stomp (KPJ)
Walkthrough:
In OsCorp! Here guards leap amok the entire level, and if one sees you,
he will run and turn on the alarm, which will send the SuperSoldiers to
get you. Run through the vent, then zip up to the ceiling. When the gu-
ard passes the second shadow spot, tie him up and quickly get over to
the shadow area. When he goes past the one you're on, tie him up and go
all the way over to the door on the other side.
The Secrets Bonus is completely insane. Push the elevators in this way:
back-left, back-right, front-left. You won't get a confirmation saying
you have the secrets bonus, but it is, and it's the weirdest bonus in
the game so far. Treyarch must have been mentally disturbed when they
thought this one up. I really don't understand this bonus.
Go back to where the security camera is sweeping back and forth. If you
look carefully you'll see a door behind the camera. When you get an
opening, run through the door. Double jump up and go through the door.
Spidey says the only way to get to the chemical areas is to go through
the brass door, and it's locked with a special code. No one computer
has the entire code, so five computers are needed to be downloaded to
get the whole code.
In this room, sneak your way over to the High Stomp combo, then get in
the cubicle, and wait for the guard to turn his back, then tie him up
and press punch to get the code. Sneak your way over to the stairs and
sneak up. There is a room in here with a guard here. When he turns his
back, tie him up and grab this code here. Do the same thing for the
other computer. Go through the door here and grab the code pieces in
here. Now get up to the brass door and put in the code with the blue
piece, then the part purple piece, then the part pink piece, then the
part orange piece, then the orange piece. The door opens and the level
ends.
Level Completed
*~*~*~*~*~*~*~*~*
Two scientists talk about a dangerous chemical project, and when Spidey
lowers down to talk to one of them, he offers to help stop the chemical
chaos.
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission XVIII - Chemical Chaos
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Perfect
Combos:
Palm (PKJ)
Head Hammer (PJP)
Walkthrough:
Doc says to find one of the chemical injectors that put chemicals in
the central vat to mix them. Punch the keypad to go out of this room.
The special thing in this level is that as long as you're on the cei-
ling, guards won't see you, even if you're not in a shadow spot. Zip-
line up and crawl over to the left passage. When this guard has his
back turned, tie him up and get through the door.
In here is a shifting laser pattern, so go into Look Around Mode and
aim for the ceiling. When the lasers get out of the way, zip-line
through and you will be unharmed. Crawl on the ceiling over towards
the lasers and security cameras. Put on Look Around Mode and zip over
there. Over here is a guard, two small doors and one giant big door.
Go into one of the small doors and the Doc will start explaining the
process of deactivating the chemicals.
The only way to deactivate the chemicals is if all four chemical agents
are together. Then you destroy them all at once. Be careful! If you do
anything out of order, the chemicals will release, killing everyone!
Start by injecting Chemical agents A and B, then go through the big door
and hit the button marked A/B. Now above the door that leads out of
here, be sure to grab the Palm combo. Drop down and go through the door.
The door leads to a giant laser grid, so stand on one of the cabinets
with the green test tubes, and aim for one of them on the other side.
Be careful so you don't accidentally fly through a security camera!
Zip over, then zip for the door. Go through and go through another door
that leads to a random pattern. Just zip through, there's a shadow spot
not too far away.
When the alarm goes off, go through the door and activate injector C.
Go through the door opposite of D for Head Hammer combo. Trying to go
through D will only get an old doctor here to hurt you. Wait for the
SuperSoldier to go away, then tie up Dr. Rue and knock him dead with
one punch. Grab the keycard, go through the door, activate D, then run
like health all the way back to the big door and activate C/D.
Level Completed
*~*~*~*~*~*~*~*~*
The chemicals have been shut off, but where is Spidey? Right next to
the beam of a giant killer machine! The Ultimate Weapon is standing
guard, so you need to destroy him.
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Mission XIX - OsCorp's Ultimate Weapon
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Bonuses:
Level Completion
Time
Perfect
Style
Combos: Nix!
Walkthrough:
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
BOSS: The Ultimate Weapon
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
The OUW isn't happy to see you, and I'm sure you're not happy to see
him. He has about a million attacks on him. His sensor ray is guarded
by a shield, and requires ten generators to be destroyed. Six are
heavily shielded, four are so far away that big boy wakes up and tries
to shoot you. If you can destroy the laser turrets on the Ultimate
Weapon, all you need to do is repel the rocket turrets. When the six
generators on him are down, swing up to the catwalk and use impact web-
bing to take the last four down. Now land on the sensor ray and punch
and kick until the guy falls.
Level Completed
*~*~*~*~*~*~*~*~*
The OUW explodes, creating a hole in the wall, being our hero's way out
of the room. But now he sees that Goblin is going after Mary Jane, and
that means Spidey needs to get out NOW!
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission XX - Escape from OsCorp
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There is no time to explain! Every SuperSoldier in OsCorp is after you,
and the only way out is guarded by gun turrets and a giant laser field.
Run forward and grab Haymaker. Run left and punch the button on the big
computer to shut off the laser grid. Run right and punch the button on
the big computer to shut off the gun turrets. Now jump down and press a
button to unenergize the way out. Jump down, and open the door in here,
beat the supersoldier, then when it's done opening, swing over as fast
as you can to the end of the level!
SECRET: If you go in the other room to unenergize the door, you'll come
across a meeting room with the Adv Web Gloves, or a health icon if you
already have them.
Level Completed
*~*~*~*~*~*~*~*~*
Spidey doesn't get there in time. Goblin has kidnapped her, but they
aren't far away! Spidey must follow them!
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Mission XXI - Mary Jane -- Kidnapped!
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Bonuses:
Level Completion
Perfect
Combos: Nix!
Walkthrough:
Similar to Vulture Escapes, except without the billboard and water tow-
er, and Goblin is faster. Follow him as long as you can, and you'll
eventually come to.
Level Completed
*~*~*~*~*~*~*~*~*
Goblin has lured Spider-Man to the Queens bridge. There he lets off MJ
and blows up the tower. Spider-Man decides to cut the chase before som-
eone gets hurt. The final conflict is about to begin.
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Mission XXII - Face-Off at the Bridge
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Bonuses: Nix!
Combos: Nix!
Walkthrough:
You've got to save MJ! Swing over to her and pick her up, then swing to
the spider icon with her. Now the real fight begins!
*~*~*~*~*~*~*~*~*~*~*
BOSS: Green Goblin
*~*~*~*~*~*~*~*~*~*~*
This isn't really hard, most people think the Offer is harder then this
fight. Start by taking to the air and using the same tactics. In this
level he very rarely sets on air mines. He uses every type of explosion
he has. When he lands, he uses those mean combos, and that pounce move!
Just throw impact webbing on him, and remember to take the Goblin expr-
ess pretty often. It shouldn't take too long to do him in.
Under the bridge, you should pretend the street is down there, because
down there is another sort of void, that drowns you. Just fight against
Goblin and give him ten beatings, and be careful, some time around here
he blows up part of the bridge. There are some cars down here, so you
can use them to fight Goblin with. There are some power-ups on the high
levels, but they don't regenerate, so use them wisely. All I can say is
fight as if it was YOUR life you're fighting for, and do your best to
survive. Do that and enjoy the ending.
Goblin has been defeated, and he removes his mask to be revealed as
Norman Osborn. He says that he expected him to be surprised, but also
that the best surprise will still come. His glider rushes in behind
Spidey, but he dodges in the last minute. It hits Norman and kills him.
Spidey tries to tell MJ his secret identity, but she already knows. She
kisses him, and the screen fades upwards, to show the endless bounds of
space. Looks like you're done now. Go outside and play.
THE END
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
* *
# Congratulations! #
* You have completed Spider-Man! *
# Thank you for playing! #
* *
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
And now, after all that hard work, don't you think you deserve a few
rewards?
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
IX. Secret Store
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
The secret store is a special place where you can earn things based on
what you do in the game.
Gain 10,000 points.................................Extra Training Level
Gain 20,000 points.....................................Shocker Test FMV
Gain 30,000 points.....................................Vulture Test FMV
Gain 50,000 points....................................Unlimited Webbing
Win on Easy Mode...........................................Peter Parker
Win on Easy Mode....................................Wrestler Spider-Man
Win on Normal Mode.........................Alex Ross' Spider-Man Design
Win on Hero+ Mode..........................................Green Goblin
In Green Goblin Mode it's an entirely different game. Different cut-
scenes, different controls, definitely different costumes. You can read
more about him in section XVI.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
X. Combo List
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
TA-DAH! May I present my combo list!
P = Punch
K = Kick
W = Web
J = Jump
WC = Web Combo
Name | Level | Keys | Location Description
-------------+---------+--------+--------------------------------
Fist Dual | Default | PPP | N/A
Mule Kick | Default | KKK | N/A
Elbow Slam | Default | KPP | N/A
Impact Web | Default | WC+W | N/A
Web Dome | Default | WC+K | N/A
Web Gloves | Default | WC+P | N/A
Web Yank | Default | WC+J | N/A
Field Goal | Lvl 1 | PPK | Under your eagle statue.
Web Hit | Lvl 1 | PPW | Northeast of the Latvania building.
Backflip Kick| Lvl 2 | PKK | Through the main passage.
Adv Web Dome | Lvl 3 | WC+KK | In the secret storage room.
Handspring | Lvl 3 | KJK | After the steam.
Scissor Kick | Lvl 5 | KPK | Northeast corner.
High Web Hit | Lvl 5 | PKW | Right across the subway station.
Dive-Bomb | Lvl 6 | PJJ | On the sewer hole.
Adv WebGloves| Lvl 6 | WC+PP | In the secret area.
Adv ImpactWeb| Lvl 6 |WC+HoldW| In the black area under the exit.
Uppercut | Lvl 7 | KKP | In the stream past the train.
Gravity Slam | Lvl 8 | PPJ | Under a broken stairway in the 2nd
--------------------------------| part of the haven.
Sting | Lvl 10 | PKP | Under one of the eagles.
Dive Kick | Lvl 10 | PJK | At the top of the building.
Adv Web Dome2| Lvl 11 | WC+KK | On the ramp from the 2nd to the 3rd
--------------------------------| floor.
Tackle | Lvl 12 | KJJ | Above the little 'house' on the right
--------------------------------| side.
Low Web Hit | Lvl 13 | KKW | At the top of the building or on a
--------------------------------| helicopter pad for Adv Control users.
Flip Mule | Lvl 14 | KKJ | In the first ground fighting room.
High Stomp | Lvl 17 | KPJ | In the first computer room.
Palm | Lvl 18 | PKJ | Above the door to the laser grid.
Head Hammer | Lvl 18 | PJP | In the room across from room D.
Haymaker | Lvl 20 | KJP | Across from the starting point.
Adv WebGloves| Lvl 20 | WC+PP | In the energized door that does not
--------------------------------| lead to the exit.
Did you like it?
I hope you did!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XI. Boss FAQ
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Boss: Uncle Ben's Killer
Level: Birth of a Hero
Don't feel you're ready for this? You should be, this boss fight is a
cinch. Start by zipping up to the ceiling. Now you can defeat him in 2
ways. You can beat it out the old fashioned way, with a few good combos
to knock him off, or you can zip to the ceiling and impact web like
something I don't want to mension. Either way, you will be in need of
powerups. Look on the ceiling or smash the brown crates with FRAGILE on
them.
When you think you have lost Skull, find him again then quickly set on
Camera Lock Mode. You can then follow him and hit him with web attacks.
Web Yank and Capture Web don't work, but you can shoot out a few times
with Web Dome and Impact Web, and when that doesn't work, try dishing
out the ol' Handspring for him. These tips should keep you running till
he kicks the bucket. And that, my friend, concludes the level.
Boss: Shocker
Level: Showdown with Shocker
Well, the goner's got no more elbow room to run, so I guess it's down
to a conflict. He's no harder than any other enemy. The closer you are
to him the less dangerous he is. He'll shoot millions of shockwaves if
you're far away. The best time to hit him is after he does his whirl-
wind attack, which pulls you in and then hurts you. When he finishes it
he's pretty dizzy, so you can pull off a good combo while he's dizzy. A
tip: never go away from him unless you need to fill up on health or web
fluid. These tips should keep you running until the last blow falls.
Boss: Vulture
Level: Air Duel with Vulture
Well, Vulture can't run anymore, since he hasn't learned how to swing
around a building yet, so he decides to turn around and fight. I really
don't think Activision knew what they were doing when they made this
boss, because Vulture is so incredibly easy! He uses three attacks. He
charges, shoots feathers, and launches a big bomb upwards. Let me show
you something cool. Swing right above Vulture, then cut your web line,
and hold the Spacebar, and you will land on Vulture! From here you can
get in some well-placed punches to get Vulture on ground. When Vulture
is on ground, swing over to him and hit him a few times, he soon takes
off again, so repeat. This repeats until he's defeated.
Boss: Scorpion
Level: Scorpion's Rampage
Scorpion is such an old lunatic. Well, time to fight him. But first
things first grab the Tackle combo and start beating it out of him.
You can start by giving him one combo, then leaping into the air and
swinging around, shooting impact webbing along the way. If Scorpion's
tail starts glowing, then what are you doing in the way?! Move, or his
heavy laser tail attack will kill you!
The No Pickups bonus is pretty hard to get. When you're low on health
or webbing, you feel so damn tempted of all those spider power-ups.
Just concentrate on keeping Scorpion off the walls, be patient, & dodge
all of his attacks, or at least most of them.
Boss: Green Goblin
Level: The Offer
Que Stupidos! These lunatics are really insane! As proof, see as he
gives you a great oppurtunity to get Ride Goblin from the beginning!
This whole level is just one long boss fight from beginning to end.
Start by fighting a bit with him, it's easier to fight him here, cause
he doesn't run off. Fight him fight him fight him fight him! Use all
the tips I gave you for the last level, and don't hesitate to look for
power-ups when you need them.
When Goblin's blue meter empties, his glider gets damaged, and he jumps
into a building for melee battle. But, the interesting thing is that if
you have some wit, you won't. You'll just hop inside and throw impact
webbing. Fighting him toe-to-toe is equal with suicide. He has a mean
punch combo, and a pouncing move that rips off 75% of your health meter
in one jump! Be sure to get the Flip Mule combo! Shoot impact webbing
until he decides to leave and get on his glider again. ARGH!
We'll have to be careful not to be so dum as to never follow him in, or
he'll run off, calling you boring, and you'll fail the mission. Just
grab some life, jump in and beat the poop out of him. Then when he gets
on his glider, do it again. Beat the fertilizer out of him in air, then
follow him to another building, where just impact web him for the lit-
tle life he has left, being careful not to get zapped by the electric-
ity.
Boss: The Ultimate Weapon
Level: OsCorp's Ultimate Weapon
The OUW isn't happy to see you, and I'm sure you're not happy to see
him. He has about a million attacks on him. His sensor ray is guarded
by a shield, and requires ten generators to be destroyed. Six are
heavily shielded, four are so far away that big boy wakes up and tries
to shoot you. If you can destroy the laser turrets on the Ultimate
Weapon, all you need to do is repel the rocket turrets. When the six
generators on him are down, swing up to the catwalk and use impact web-
bing to take the last four down. Now land on the sensor ray and punch
and kick until the guy falls.
Boss: Green Goblin
Level: Face-Off at the Bridge
This isn't really hard, most people think the Offer is harder then this
fight. Start by taking to the air and using the same tactics. In this
level he very rarely sets on air mines. He uses every type of explosion
he has. When he lands, he uses those mean combos, and that pounce move!
Just throw impact webbing on him, and remember to take the Goblin expr-
ess pretty often. It shouldn't take too long to do him in.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XII. Frequently Asked Questions (FAQ)
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Q: You say there's an Adv Impact Web combo past the energized door, but
I don't find it!
A: Well, the energized door in the corner leads to the exit. The one at
the side of the room leads to a meeting room with the combo.
Q: I can never catch up with that darn Uppercut combo! Can you help?
A: I don't know. Can I? Yes, I can! Immediately zipline right when you
come up, then jump in the trench to get the combo.
Q: Why does Bruce Campbell play the training guide in the tutorial?
A: I guess it has nothing to do with the fact that Bruce Campbell was a
good friend to Sam Raimi, the director of Spider-Man.
Q: In Coup D'etat, when I climb to the top of the building, I don't
find the Low Web Hit combo!
A: If you're using Adv Controls, it will be on a helicopter pad later
in the level.
Q: Why do you call yourself geek guy?
A: Does this really have anything to do with the game? It's because I'm
smart, and jealous people call the smart people geeks. No offense!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XIII. Favorite Quotes
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XIV. Reader Hints
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
How can you expect there to be anything in this section when I told you
from the beginning that I didn't have email?!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XV. Glitches
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
WHAT IS A GLITCH: A glitch is when something in a game goes wacko and
doesn't work like it normally should.
DEAD CELL PHONE GUY: This problem has happened to many people, includ-
ing me, that when they save the cell phone guy, the tower collapses
before they can find the spider pad. They find it and stick it on, but
then the civilian runs off. The next wave of thugs doesn't come, but
that's because they spawn near the civilian, so they go and kill him,
but it doesn't look like there are any thugs around. I don't work at
Treyarch, so don't ask me how this came through.
CHAOS IN THE SKY: Sometimes the clouds in the sky form "CHAOS". But I
really don't think that could happen in the game by accident. A glitch
is an accident.
STUCK: When a thug falls down along the side of something, he falls a
few notches slower. In this time, you can get in some extra hits!
CONTRIBUTIONS: Once I get email, you'll be able to contribute glitches
you have found too!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XVI. Cheats
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
More cheating losers? First you want spoilers, and now you want cheats!
ARACHNID - Unlock everything
IMIARMAS - Unlock all levels
ROMITAS - Unlock "Next Level" option in Pause Menu
ORGANICWEBBING - Unlock unlimited webbing
KOALA - Unlock all fighting combos
JOELSPEANUTS - Thugs have big heads
UNDERTHEMASK - Unlock 1st Person Mode
REALHERO - Play as a cop
GIRLNEXTDOOR - Play as Mary Jane
CAPTAINSTACEY - Play as Captain Stacey
FREAKOUT - Hover Glider Tester
CHILLOUT - Goblin's Glider never overheats (Green Goblin Mode Only)
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XVII. Green Goblin Controls
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Num 8 - Turbo Run
Num 5 - Glider
Num 7 - Razorbat
Shift + Num 4 - Pumpkin Bomb
Shift + Num 6 - Homing Bomb
Shift + Num 8 - Multi Homing Bomb
Shift + Space - Multi Pumpkin Bomb
Shift + Num 7 - Destroy Razorbat(s)
Num 4 on glider - Machine guns
Num 6 on glider - Homing knives
Num 8 on glider - Inferno bomb
Space on glider - Jump off
Green Goblin is super hard to unlock fair and square, but there's a way
to unlock it that doesn't require super skill. Start a new game on hero
mode, then exit to menu and type ARACHNID in the cheats menu. Go to the
Level Warp, scroll to CONCLUSION, and when you get back to the secret
store, Goblin will be there. You will also have unlocked the ability to
play as Peter Parker, the Wrestler Spider-Man, and Alex Ross' design to
Spidey. Unfortunately, the game will be set on HERO mode.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XVIII. FAQ Stats
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
11851 Words
73330 Characters
1972 Lines
1540 Paragraphs
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XIX. About RIGHT ON TIME guides
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
RIGHT ON TIME is an online strategy guide corporation, that started
March 2004 and has made guides ever since then. This guide is a RIGHT
ON TIME guide, and this kind of guide makes real sure that everyone
respects copyright laws.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XX. Special Thanks
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
I give my special thanks to the following people:
-Me, for writing the guide
-You, for reading the guide
-All other FAQ-writers out there
-CJayC for making a kick-butt site
-My mom who loves me
-My dad who loves me
-My sisters who love me
-My God who loves me
-You, got to add that in again! :)
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XXI. Other Guides
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
This is my first guide, so I haven't made any others.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XXII. Sites allowed to post this FAQ
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
The following site(s) are allowed to post this FAQ on their site.
www.Gamefaqs.com
All other sites are restricted to post this FAQ. If you see this guide
on a site other than the above, email me and I will give you credit. I
will also give them a bit of my mind.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XXIII. About the geeky freak
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
I have only been seriously gaming for about five years now, ever since
my hunger for video games sprouted with Pangea Software's title Bugdom.
Maybe, say a year afterwards I link up with their sequel, Bugdom 2, and
then, yours truly takes a look at Spider-Man: The Movie and sweeps it
off the shelf. I needed to wait two and a half months for it to work,
but I eventually got it to work. And it was really worth the waiting.
It got my game gear working, and now I've written a guide for it, the
very first guide I've written, so big thanks to Treyarch for making the
game that made this guide!
I build on this success with Dr. Brain Action/Reaction, which opened up
all of the appraisals of good graphics, as well as my tendency to get
motion sickness easily. I continue with Enter the Matrix, Lord of the
Rings; Return of the King, The Hobbit, and even The Hulk. Weird combin-
ation of games, ain't it? I did get a Dragon Ball Z game, but through
it out, because I didn't see it fit. Sonic Advance gets my GBA gaming
skills up a few notches, showing one of the best games I've ever seen.
Following that this year in '04, the two sequels are sweeped off the
shelves, and I get on with gaming until this day where we stand now.
GAMING HISTORY:
2000 - Bugdom (MAC)
2001 - Bugdom 2 (MAC)
2001 - Scooby-Doo: The Motion Picture (GBA)
2001 - Dragon Ball Z: Legacy of Goku (GBA) [Discarded]
2001 - Spider-Man: The Movie (PC)
2002 - The Powerpuff Girls: Mojo Jojo A-gogo (GBA)
2002 - Dexter's Laboratory: Deesaster Strikes! (GBA)
2002 - Spider-Man: Mysterio's Menace (GBA)
2002 - Dr. Brain Action/Reaction (PC)
2002 - Enter the Matrix (PC)
2002 - Sonic Advance (GBA)
2003 - Lord of the Rings; Return of the King (PC)
2003 - Virtual Kasparov (GBA)
2003 - The Hobbit (PC)
2003 - Spy Kids Challenger (GBA)
2003 - Toy Story 2 (GBC)
2004 - Sonic Advance 2 (GBA)
2004 - Sonic Advance 3 (GBA)
2004 - The Hulk (PC)
MAC = Macintosh
GBA = GameBoy Advance
PC = Windows 98
GBC = GameBoy Color
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XXIV. Disclaimer
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Copyright 2004 | RIGHT ON TIME (C) guides
written by geek guy
Make sure you get this through: for heaven's sake, don't take my guide.
What did I just write above, after RIGHT ON TIME? I wrote (C), and that
might be a nightmare for plagiarists, and I'm just as happy they are
mad, because if I find this anywhere else than GameFaqs, there's gonna
be some anger from this user.
Disobeying copyright laws = no
Plaigarism = no
Going to the bathroom before reading my guide = no (just kidding ^_^)
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
XXV. Exit
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Well, we made it folks! It was hard and long, but we pulled through!
This is my first guide I've made, so it might not have been perfect. I
don't know what's going to happen next in gaming history, but I hear
that Spider-Man 2 is just around the corner, so let's take a closer
look at that when it comes out. But then again, these are just cheap
guesses about the future, so don't be too sure.
As of right now, I'll probably be trying to learn a bit from Sonic
Advance, so it might be a while before you see me again. However, I've
got Return of the King, so that might be another guide you'll be seeing
from me. But for now, this guide has come to an end. Thanks for read-
ing.
Until next time, true believers.
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* *
# SPIDER-MAN: THE MOVIE #
* DEVELOPED BY TREYARCH *
# WRITTEN AND COPYRIGHT 2004 GEEK GUY #
* *
# END OF FAQ #
* *
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