Soul Calibur II (Gamecube Version)
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Weapon Guide
Version 0.7
Wednesday, July 30, 2003
Copyright 2003 ForteMP3. This guide may not be reproduced without the Author's
strict permission. This guide has been written exclusively for GameFAQs, and
should not appear anywhere else without my consent. The only exception to this
is on the SoulCalibur.com forums, where I will also post the most up to date
version of the guide when I can. If you wish to contact me, please message me
on AIM at Forte MP3. While I've stated it in the FAQ section too, DO NOT email
me unless it's related to the Weapon Guide's content. I am no longer answering
any unrelated questions, I've recieved far too many Ganondorf emails, and I am
absolutely sick of it.
In addition, this weapon guide is merely meant to tell you what the weapons do
and NOT meant to answer questions about how to find weapons, or any other
gameplay related matters. DO NOT EMAIL ME ABOUT ANYTHING IN THIS GUIDE UNLESS
IT HAS TO SPECIFICALLY DO WITH WHAT I HAVE STATED ABOVE. DO NOT AIM ME EITHER.
I AM ABSOLUTELY SICK OF HAVING TO ANSWER EVERY "WHERE DO I GET THE GREAT FAIRY
SWORD?!" QUESTION I GET. STOP ASKING ME WHERE TO GET THE WEAPONS, THIS FAQ IS
NOT MEANT TO ANSWER THAT QUESTION, AND I WILL NOT ANSWER IT EITHER.
Apologies to those who had to sit through that needlessly, but I am getting
absolutely sick of being asked by at least five people on a daily basis where
something is, who my favorite character is, who to use in a tournament, and
soforth.
Special thanks to my pal Kirsy for helping with the weapon translations!
Additional thanks to GoldenMatthias for help with a LOT of the weapon info.
Thanks guys, you're the best! ^_^
-Minor update, added new things not to email/AIM me about.
-07/30/03-
-VERY overdue update.
-New special discovered:Level 2 SCUBs, added to all weapons that use it.
-Discovered that some deteriorating Soul Charge effects can also affect speed
of a character, added info on this to first confirmed victim:Kilik.
-Corrected some mistranslations, fixed some incorrect/incomplete specials.
-Added answers to common questions people have been asking about this game
even though it shouldn't be addressing them.
-Redid the Special descriptions to be simple and to the point, as many readers
requested. Weapon stats are unaffected by this change.
-Misc Facts are now separated from the Special data.
-04/23/03-
-Fixed Specials of a few weapons to include full Soul Charge details.
-04/20/03-
-Names for some, but not all of the weapons. Most names are translated, some
are guesses.
-The base stats for every weapon.
-Detailed descriptions of every weapon's special properties.
(This is incomplete)
-Misc. facts for some of the weapons.
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II.KEY
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-The weapon # represents the slot the weapon appears in.
Note that in the gallery, weapon #1 will have two slots, one for the 1P
character, one for the 2P character. Treat the first and second slots in
the gallery as slot #1.
-Attack represents the base damage a weapon causes in percent. More is good
and less is bad.
-Defense represents the degree to which you resist damage.
Add the difference of 100 and the weapon's defense to 100, this is the
percent of damage you will take. For example, a weapon with 120 defense means
you take 80 percent of the damage a weapon deals.
If a weapon's base damage isn't 100, you'll have to also take the difference
of 100 and the weapon's attack percent into account.
-Special represents whatever special properties the weapon possesses. Be they
gradual life recovery, block damage, etc.
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III.NOTES
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-You should be familiar with the basics of Soul Calibur 2 before using this
guide. That means knowing what things like Counters and Soul Charges are.
-Any effects that occur from a hit mean that the effect goes off when you
score a normal or counter hit on your opponent. A blocked attack is not
considered a hit.
-A full Soul Charge means letting the Soul Charge complete without
interruption. If you or your opponent cancels the charge, the effect will
either be nullified, or have its effectiveness reduced. A full Soul Charge is
also defined as a level 3 Soul Charge.
-While it doesn't come up much, some weapons' special properties have to do with
SCUBs (Soul Charged Un Blockables). Some moves become unblockable when
performed during a Level 3 soulcharge, some weapons can alter this property.
-If a weapon causes attacks that hit you to be treated as unblockable, it
means blocking will not stop ANY attack. Even if you block, you will be hit as
if you were not blocking. Disregard the rules of what a "hit" is when a
weapon's effect makes any hit directed at you unblockable. Note that you can
still use Guard Impacts with a weapon that cannot perform normal guards.
-Weapons that cause you to deal or recieve guard damage tend to do around 10%
of the attack's normal damage. Some weapons have greater or lesser percents.
Also, it should be noted that damage caused to a guarding opponent will be
referred to as "chip damage" in this guide. Exact amounts of chip damage per
weapon are not listed in this FAQ as of this time.
-If a Soul Charge boosts a weapon's attack beyond the normal 40% increase, but
doesn't specify a duration, it means that the boost is only good for one hit.
This is the same as if you were using a Soul Charge with your starting weapon.
-If a Soul Charge's attack bonus has (Deteriorates) added to it, it means that
the attack bonus gradually goes back to the normal attack stat for the weapon.
IE, first hit will do 140, next hit may do about 132, etc, until you return to
100. A full charge raises attack to the specified amount, a lower level charge
will still raise attack and add the extra time, but it won't last as long, and
the attack increase will not be as great. If (doesn't deteriorate) is written
then it means the attack remains at the set amount until the charge ends.
-Every character's #9, #10, and #11 weapons have a unique special, that can
be good or bad depending on your point of view. Apparently the difficulty of
the game will go up when you equip anyone's Soul Edge or ultimate, or down when
you use a gag weapon and fight against the CPU.
#11-
Attack-80
Defense-80
Special-None, except that it's silly.
-LINK-
#1-Master Sword and Hylian Shield
Attack-100
Defense-100
Special-None.
#2-Razor Sword
Attack-125
Defense-100
Special-Takes chip damage.
Misc Facts-One of Link's swords in Majora's Mask
#3-Armos Set
Attack-100
Defense-70
Special-Soul Charge raises attack to 140 (deteriorates).
Misc Facts-Sword and Shield of one of Link's enemies, the Armos Knight.
#4-Megaton Hammer
Attack-135
Defense-100
Special-Reach is shorter.
Misc Facts-Powerful relic used to defeat Volvagia in Zelda Ocarina of Time.
#5-Cane of Byrna
Attack-100
Defense-100
Special-Recover HP during Soul Charge.
Misc Facts-Relic that made Link invincible in Link to the Past.
#6-Mirror Shield
Attack-100
Defense-100
Special-All hits you take are counters. 10% of damage returned to enemy.
Misc Facts-Link's ultimate shield from various Zelda titles.
#7-Magical Sword and Shield
Attack-100
Defense-100
Special-Causes chip damage.
Misc Facts-Link's ultimate Sword and Shield from the first Zelda game.
#8-Biggoron Sword
Attack-130
Defense-100
Special-Reach is longer. Lose HP on attack.
Misc Facts-Two handed sword wielded by Link in Ocarina of Time.
#11-Bug Catching Net
Attack-80
Defense-80
Special-None, except that it's silly.
Misc Facts-Used to catch bugs, could also send back magic in Link to the
Past.
-NECRID-
#1-Maleficus
Attack-100
Defense-100
Special-None.
#2-Merry Death
Attack-70
Defense-100
Special-Can perform SCUBs with a level 2 Soul Charge.
#3-Morphos
Attack-120
Defense-80
Special-All hits taken are counters.
#4-Orcus Nail
Attack-100
Defense-70
Special-Takes chip damage. Soul Charge raises attack to 140 (deteriorates).
#5-Ignas Fatuas
Attack-70
Defense-85
Special-Recover HP on hit.
#6-Luminous Serpent
Attack-120
Defense-70
Special-All hits dealt are counters.
#7-Jinx Hole
Attack-10
Defense-20
Special-Causes chip damage. All hits taken are counters.
#8-Infernal Edge
Attack-120
Defense-100
Special-Takes chip damage. Soul Charge raises attack to 180. Lose HP on
attack.
#9-Soul Edge (Complete)
Attack-130
Defense-100
Special-Drains HP. Recover HP on hit.
#10-Chaos
Attack-???
Defense-???
Special-Copies Attack, Defense, and all specials (except reach) of
opponent's weapon.
#11-Fuzzy Whisper
Attack-80
Defense-80
Special-None, except that it's silly.
#8-Monohoshizao
Attack-100
Defense-100
Special-Lose HP on attack. Reach is longer.
#9-Soul Edge (Complete)
Attack-140
Defense-100
Special-Recover HP on hit. Cannot block attacks.
#10-Hihiirokane
Attack-120
Defense-80
Special-Soul Charge raises attack to 210 (deteriorates).
#11-Shepard's Crook
Attack-80
Defense-80
Special-None, except that it's silly.
-NIGHTMARE-
#1-Soul Edge
Attack-100
Defense-100
Special-None.
#2-Flamberge
Attack-100
Defense-100
Special-Causes and takes chip damage.
#3-Giant Buster
Attack-100
Defense-100
Special-Lose HP on attack. Other effects unknown.
#4-Hard Edge
Attack-100
Defense-130
Special-Lose HP on hit. Causes chip damage.
#5-Gram
Attack-130
Defense-80
Special-Causes chip damage. All hits taken are counters.
#6-Requiem
Attack-100
Defense-130
Special-None.
Misc Facts-This was the sword Siegfried used in Soul Calibur 1. It works great
with Nightmare's 3P outfit!
#7-Faust
Attack-100
Defense-130
Special-Lose HP on attack. Soul Charge raises attack to 140 (deteriorates).
#6-Buregeton
Attack-100
Defense-100
Special-Causes damage. Left sword's reach is shorter. Can perform SCUBs with a
level 2 Soul Charge.
#7-Cocutus
Attack-130
Defense-100
Special-You will take damage when you hit with this weapon.
#8-Styx
Attack-100
Defense-100
Special-Soul Charge raises attack to 150 (doesn't deteriorate). Lose HP on
attack.
#9-Soul Edge (Complete)
Attack-140
Defense-100
Special-Drains HP. Recover HP on hit.
#10-Reti
Attack-150
Defense-100
Special-Both swords have standard reach of right sword. Lose HP on attack.
#11-Mozoutou
Attack-80
Defense-80
Special-None, except that it's silly.
Misc Facts-They look like the original Soul Edges Cervantes had in the first
game.
#9-Soul Edge (Complete)
Attack-125
Defense-80 (100 for combos)
Special-All hits dealt and taken are counters. Recover HP on hit.
#10-
Attack-120
Defense-100
Special-Drains HP. Recover HP on attack.
#11-Broom (?)
Attack-80
Defense-80
Special-None, except that it's silly.
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V.WHAT'S COMING?
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-Weapon effects I've yet to figure out...Like unknown soul charges, any weapon
that would have no benefit without a useful effect, etc.
Q.I've heard Ganondorf and Cel-Shaded Link are in this game! I've even seen
pics of them in action! How do I play as them?!
A.The pics are fake. They came from a UK Magazine that printed a joke article
regarding the two. They are fake, fake, FAKE.
Q.What can I email you about?
A.Please keep emails related to this FAQ. I'm getting very tired of having to
answer every freaking "Is Ganondorf in this game" or "How do I save" and
soforth email. In other words, IF YOUR EMAIL DOES NOT HAVE TO DO WITH THE
GAME'S WEAPONS THEN I WILL NOT REPLY TO IT.
Q.I can't find a weapon! Where do I get it?!
A.Different shops sell different weapons. Try other chapters. Also be sure to
replay old missions when you reach higher levels, they sometimes unlock new
paths.
Q.Hey, this weapon doesn't do what you said it does!
A.Oops, my mistake. Please send any corrections you may find.
Q.Can I host your FAQ on my site?
A.NO. I have already stated this in the copyright. Only GameFAQs and the
www.soulcalibur.com forums should have this FAQ posted. If I decide to host
it elsewhere, I shall do so on my own, I do NOT want emails regarding this.
If you email me about hosting my FAQ, chances are I'll refuse on the spot.