SOUL CALIBUR 2
(I know not your mad art, known as Ascii).
*******************************
*Assassin Command List and FAQ*
*******************************
Version 1.0
(still incomplete tho, hehe)
**********************
*CONTENTS (kontentsu)*
**********************
1. Legal Mumbo Jumbo
2. Hwang or Hwang Wannabe?
3. Legend
4. Move List.
5. Strategies/Juggles <PENDING>
6. Frequently Ask Question
7. Thank You Special Thanks.
***********************************
* PART 1. LEGAL MUMBO JUMBO *
***********************************
PLEASE NOTE that this FAQ is copyright by me who shall go by the alias
of Tiger Kidde and is originally intended for www.gamefaqs.com, but can be
used at www.soulcalibur.com and www.guardimpact.com
If you wish to display this FAQ on another site, you can contact me at
..ummm, I hate giving out my e-mail :
[email protected] (go figure).
If you want to make suggestions, corrections, add information that I don't have,
or anything, please have "Soul Calibur 2 - Assassin" in your subject.
If you try to slaps your name on here, claims it to be yours, distributes
it, and/or sells this FAQ, I will haunts you forever! =(^_^)=
ALSO, if you are currently writing an Assassin FAQ, don't be discourage
because this one comes out! Your effort, dedication, and advice will not
go in vain! With that being said...
************************************
*********************************
*PART 2. HWANG OR HWANG WANNABE?*
*********************************
Who that man is? I'm sorry to say that Assassin is not Hwang, despite speculation
such as having the same body, similar moves, or Hwang is out on a mission in disguise.
Assassin is a generic character that is fought against in Weapon Master Mode.
He cannot be used in Arcade, Survival, Time Attack, or Weapon Master. He
occupies one of the three slots at the bottom of the Character Selection
screen where the Random (question mark) selection is.
Assassin combines move of the famous coast guardsmen Hwang (who shared
moves with Xianghua in SC1) and Yunsung without the Crane and Landwalker
stances.
If you were wondering where Hwang is during the SC II timeline, he is
defending the coasts of Korea under the command of Admiral Lee Shun Shin.
Rest assured, he is not dead.
****************
*PART 3. LEGEND*
****************
You see your numeric pad often indicated on right side of keyboard? Well
if you cannot see your number some reason, here is another way to know what
I'm talking about.
7 8 9 7 = up+back 8 = up 9 = up+forward
4 5 6 4 = back 5 = neutral 6 = forward
1 2 3 1 = down+back 2 = down 3 = down+forward
A = Horizontal
B = Vertical
K = Kick
G = Guard
INPUT METHODS
WC/FC = while crouching / fully crouched
WR/WS = while rising / while standing
8WR = 8-way Run
+ = simultaneous input (i.e. A+B, B+K)
~ = slide input (accompanied by small letters, a~B, b~B, a~K, etc.)
( ) = optional input
[ ] = hold button
* = can be delayed
_ = OR (as in either this direction OR that direction).
HIT CATEGORIES
L = low attack
M = mid attack
H = high attack
SM = special mid attack
UB = unblockable attack
GB = guard break
GI = guard impact with types of attacks specified
EFFECTS
Crumple after attack, enemy is falling to ground
Collapse after attack, enemy is instantly on ground
Turn Away after attack, enemy steps in another direction
Launch after attack, enemy is in air for generic juggles
Airlift after attack, enemy is in air, but little to no air time
Bounce after attack, enemy bounces off the ground and into the air
Low Fall after attack, enemy catches self near ground
Knock Down after attack, enemy falls in a certain direction, direction specified
Spin after attack, enemy spins like Michael Jackson, could be short or long
Hop after attack, enemy holds their foot in pain jumping up and down
*******************
*PART 4. MOVE LIST*
*******************
Currently this is a less detailed move list without recommendations. Meaning,
I cannot suggest strategies for ring out strategies, reliable juggles, advanced
fake outs, soul charging madness, and other mad beatdowns.
There may be some discrepancies within the move list, some could be damage/notes or even
the command (heaven forbid!). I'm a bit iffy on the 8WR 3_9 BB because I haven't played
in a few hours.
--------------------------------------------------------------------------
COMMAND Attack Level Damage Notes
--------------------------------------------------------------------------
A,A,B H H M 14, 18, 21 crumple, can delay 3rd hit
A,A,K,K H H H M 14, 18, 16, 24 crumple, can delay 3rd hit
a~K,B M M L 15, 15, 28 collapse
a~K,K M M M 15, 18, 25
6A H 23
66A H 30 knock down (back)
3A,A,B L H M 22, 15, 46
2A L 13
4A H 37
44A M 26
B,B M M 18, 21
B,K(G) M H 18, 21 G to cancel
B,K,G M 18 recover in crouching
B6 H 27
b~K M M 23, 34 crumple
9B M 43 knock down (back) + collapse
6B,A H M 29, 20
6B,B H L 29, 27
66B,B M M 22, 35
66B,4B_[B] M M 22, 37~50 [B] is GB(GC), knock down (back)
3B M 43 launch
2B,B M H 18, 27
44B(G) M 40 knock down (back), G to cancel
K H 12
6K,K H M 16, 27
66K,K,K M M H 20, 24, 49 2_8 during/after 2nd kick for side hop
1K,A,B(G) L H M 14, 21, 27 knock down (back), G to cancel
1K,K,B(G) L L M 14, 22, 27 knock down (back), G to cancel
4K H 27 turnaway (to their left)
44K,K H L 43, 16
2K L sweep
2KK M fake out - crumple
A+B M M 35, 29
6A+B M M 15, 26 auto-GI verticals & H horizontals
66A+B M 45 launch
A+K H H 24, 24 knock down (their right)
2A+K SM L 25, 20 sweep
B+K M 25
3B+K M 28 auto-GI verticals, G to cancel
1_2_3 B+K M 32 collapse
44B+K M 78 Unblockable (UB), collapse, G to cancel
--------------------
WHILE RISING (WR/WS)
--------------------
B M 28
b~A L 28 low fall
A,B M M 30, 38 guard break (GB), bounce (launch)
K M 24
A+B M 40
-------------------------
FULLY CROUCHED (FC/WC)
-------------------------
B,B M M 18, 27
A SM 15
B M 18
K L 12
b~A L 28
A+B M 40
-----------------------------------
BACK FACING ENEMY
-----------------------------------
A H 22
B M 30
K H 16
-----------------------------------
FULLY CROUCHED, BACK FACING ENEMY
-----------------------------------
A L 15
B M 23
K L 14
-------------------------
DURING 8WR (8 WAY RUN)
-------------------------
[6]A H 30
[6]B,B M M 27, 35
[6]B,4B M M 22, 37
[6]K
[6]K til run L 28 "generic slide", sweep
[3]_[9]A,B H M 26, 35 airlift
[3]_[9]A,[B] guard break (GB), 1st hit crumples
[3]_[9]B,B M M 30, 24 (Need to retest this, doesn't look right)
[3]_[9]K M M 26, 26
[1]_[2]_[3]B+K M 25
[7]_[8]_[9]B+K M 25
[1]_[7]A L 39
[1]_[7]B L 35
[1]_[7]K L 27 sweep if close
[2]_[8]A,B(G) H H M 15, 18, ?? knock down (back), G to cancel
[2]_[8]K H 30
[2]_[8]B M 35
[4]A M 26
[4]B
[4]B+K(G) M 100+??? Unblockable, G to cancel
[4]K,K H L 43, 16
[4]A+B M 47
--------------------
JUMP (while rising)
--------------------
A H 28 turnaway
B M 26
K M 30 collapse
--------------------
JUMP (while falling)
--------------------
A L 27
B M 30
K L 25
-------------------------------------------------------
Position Damage Notes
-------------------------------------------------------
THROWS
A+G front 55
B+G front 60
A+G or B+G at left side 65
A+G or B+G at right side 70
A+G or B+G at back side 80
********************
*PART 5. STRATEGIES*
********************
Only suggestable combos / attacks.
B,K,G, rising (WS/WR) A,B, then juggle of your choice.
B,K if your opponent is side stepping.
Notes : The first combo is broken up, so it can be guarded in between. However, during
the guard, the 2nd rising hit will guard break/crush. Run in and grab the opponent,
chances are, many who guarded to begin with will still want to guard. The second combo is
for those that sidestep the first hit and you don't want to leave yourself open.
B+K, 3B, 1B
Notes : If the 1st hit lands, the opponent will be in the air, allowing you your own juggle.
This is only one air hit and one wakeup, but nevertheless, decent damage. Less reliable,
but more damaging is B+K, 3B, 44B+K. If the enemy is not quick to move, a stronger wrath
will be upon dem.
3B,6B,6B,6BA
Notes : This is a pretty linear air juggle and will only work against the practicing dummy
and human opponents who are not aware of air control exists. If you just want the two
air hits, then 3B 6BA.
More to coming soon, I'm so sorry.
<UNLOCKABLE FEATURE #88>
<COMING SOON...MAYBE? APPRECIATE INFO>
********************************
*PART 6. FREQUENCY ASK QUESTION*
********************************
Q : Is Assassin just Hwang in disguise?
A : No, Assassin is a generic character for combat purposes only in Weapon Master Mode.
Q : How do I unlock Hwang...errr Assassin?
A : After completing Weapon Master Mode once, in Subchapter 3 (Pollux) play Stage 2 as
an EXTRA MISSION. Completing it should net you an Assassin.
Q : How do I unlock Subchapter 3?
A : In Chapter 8, complete Stage 2 (the one at top left). It will open a path to
Subchapter 3.
Q : What do you mean EXTRA MISSION?
A : When you complete Weapon Master Mode (Chapter 10, Stage 3), each of the missions
you played earlier will have a second, harder mission to complete. New stores, features,
and places to explore will be available to you, so...what are you waiting for?!
Q : I unlocked Assassin and I can't select him. Where is he?
A : Assassin can only be used in Versus, Team Battle, Practice, Battle Theater (CPU),
Extra Versus, Extra Team Battle, and Extra Practice.
Q : Why don't you have Soul Charge information?
A : Because I don't know what/how to do Soul Charge lv2 and lv3...if I do, they're on
accident or I don't know I'm doing it. I'm sorry.
Q : Why don't you have strategies here and stuff?
A : I don't feel qualified to discuss strategies with Assassin when there are so many
Hwang, Yunsung, and Xianghua masters out there who have dedicated more than enough time
learning how to use Assassin to the best only to have me suggest fraudulent or
inefficient strategies/suggestions. Please forgive me.
Q : If you do have strategies, are they going to suck?
A : Maybe. But who knowsh. Reliable juggles and soul charge information would be nice.
Q : Is Assassin just a Yunsung clone?
A : Nah, but he incorporates some of Yunsung's moves into his fighting.
Q : Why do you have buttons like A, B, K, and G? My controller doesn't have K or G.
A : I'm using the Arcade description of input. Since each controller may be different
and even more so, your own controller may be different from
Q : Do you love Hwang Sung Kyung?
A : Would I do this sorry excuse of a FAQ if I didn't?
Q : No really, do you love Hwang?
A : ...What?
Q : Where do I send suggestions / corrections / complaints to your FAQ?
A :
[email protected]
*******************************
*PART 7. SPECIAL THANK YOUS *
*******************************
First I have to thank Azraelot from the SC II XBOX forums at Gamefaqs for suggesting to
write FAQ.
And BassMithra (hehe) for creating the topic that made me realize an Assassin movelist
is very needed.
CJayC for like...everything!!!
Namco for creating such wonderful game.
Nintendo for allowing Link in the Game Cube version and creating the Game Cube.
Todd McFarlane for creating Necrid and allowing Spawn in the X Box version.
Heihachi for asking Namco to put him in the Playstation 2 version.
Paul Edwards and Michael Lummis for their BradyGames guide that contained that wonderful
soundtrack and having some information on the 3 generic characters move lists...oh heck
everyone in the BradyGames staff who contributed in any way shape or form to the guide.
Microsoft for XBox.
Sony for Playstation 2.
Sega for Dreamcast.
Special thanks to the YOU, thank you for playing.
(c) 2003
The End