___  _____  _  _  ____   ___     ___  _   _    __    _____  ___
/ __)(  _  )( \( )(_  _) / __)   / __)( )_( )  /__\  (  _  )/ __)
\__ \ )(_)(  )  (  _)(_ ( (__   ( (__  ) _ (  /(__)\  )(_)( \__ \
(___/(_____)(_)\_)(____) \___)   \___)(_) (_)(__)(__)(_____)(___/
___  _____  __  __  _  _  ____     ____  ____  ___  ____
/ __)(  _  )(  )(  )( \( )(  _ \   (_  _)( ___)/ __)(_  _)
\__ \ )(_)(  )(__)(  )  (  )(_) )    )(   )__) \__ \  )(
(___/(_____)(______)(_)\_)(____/    (__) (____)(___/ (__)
____    __    _____
( ___)  /__\  (  _  )
)__)  /(__)\  )(_)(
(__)  (__)(__)(___/\\


Version 0.8
By Sprite4n/Captain Doormat

Set up your Sega Gamegear as decribed in the instruction manual, stick in Sonic
Chaos, and then when the title screen appears, press DOWN, DOWN, UP, UP, LEFT
RIGHT, LEFT RIGHT 1,2, start. The sound test screen will appear. Use Up and down
to cycle through the sounds and Button '2' to listen to them.


The following list is a list of the sounds. On the left is their number, and on
the right, their *thought* use in the game.
Please E-mail me if you find any mistakes I have made, or know any of the
sounds that I have marked 'unknown'. The address is [email protected]

Num.-Sound Effect

OC4H-Explosion
OC3H-Rebound/spring
OC2H-Pogo stick bounce
OC1H-Tweet
OC0H-Score caulculation noise
OBFH-Collect a ring
OBEH-Spin attack release
OBDH-Springboard
OBCH-Rub
OBBH-Another explosion
OBAH-Fwading! (when you pop out of a tube)
OB9H-Wall Break noise
OB8H-Water rush
OB7H-Electronical beep
OB6H-Boss Hit
OB5h-Bing
OB4h-Score Noise
OB3h-Siren
OB2H-Bubbling
OB1H-Woosh noise, laser beam shot.
OBOH-Rapid gun fire(E-mail me if you know what this is)
OAFH-Splash
OAEH-Breath noise
OADH-Falling noise
OACH-Charging ip spin attack
OABH-Destroy Monitor
OAAH-High pitched Beep
OA9H-One up
OA8H-Pogo stick bing
OA7H-Weapon shot
OA6h-Spring
OA5H-Curl up
OA4H-Ring lose noise
OA3H-Wall break
OA2H-Jump
OA1H-SCREEE!
OA0H-Ring collect with echo
09FH-Speed up! (Music)
09EH-Bonus stage (Music)
09DH-Opening sequence (Music)
09CH-Gigaolis zone (music)
09BH-Bonus stage music (E-mail me if you know what this is)
09AH-Ending theme
099H-Title Screen
098H-Game Over (E-mail me if you know what this is)
097H-Boss complete
096H-Lose a life
095H-Electric Egg Zone (music)
094H-Continue screen (E-mail me if you know what this is)
093H-Aqua Planet Zone (music)
092H-Mecha Green Hill Zone (Music)
091H-Sleeping Egg Zone (Music)
090H-Final Act
08FH-Bonus Stage
08EH-Get Emerald (E-mail me if you know what this is)
08DH-Credits
08CH-Boss Music
08BH-Final boss music
08AH-Warp to bonus stage
089H-Level Complete
088H-Zone Intoduction
087H-Game Over (E-mail me if you know what this is)
086H-Deafeat final boss
085H-Flying boots
084H-Bonus Stage
083H-Unknown (E-mail me if you know what this is)
082H-Character Select
081H-Turqiose Hill Zone (Music)

That's it.

Thanks to http://www.schnoggo.com/figlet.html for
the ASCII tex.
Please do not use this FAQ without permission, or claim it as your own. Credit
me if you use it.

2003 Sprite4n/Captain Doormat, updated 14th October 2003