===============================================================================
===============================================================================
-SONIC THE HEDGEHOG-
===============================================================================
===============================================================================
:X;;;;;;;;;S
. BMMMMMMMMMMMa .
MMMMZr;7XXXXXXXSMMMMMMX
@MMMMMMMW0@B0Z222222SX7SMMMMW MMMM
MMMMMMM@BM. SB8Z2a; 78Z2X77SWMMMMM@MM
MMMM; ;:i.20ZZZ82;S8aa222SXXS8ZMM
i 0Mi ... ,.r8S77;XXSa22222XSSSMM
7M7,rrrr;,rZX77r7;XZ2222222XXMM
7MaaZ88800Zaa8Sr7;SZ2222222SXM@
MMMMMB0BWW27WMMMMMWaX:S8Za222aZZZM8
MMMMMMMM0Z888BMM02 2WMWa; ia22S2aX2BWMM
MMMMM@WBB@a2ZZ8Wi; 7BMW2222SZM2 0XMM
M@M@@WBBBBBWB@8Z8@Xa. 8MMMZ ;80M0XX77M2 MM
MMMMMMMMMWBBWMZ2Z@Xa. 8MMMZ .X@0WZX2MW MM
MB000007MM@WBW88ZW72. 2MMM2 i7@8M@MM . MM
MMM@BWWM80;2 2MMM2 . ;2MMMM MM
;@BBBW@MBM MMMMM ... MMM8 B@MM
MMM@BBBBB@MMMB .. 7MX M@ XB7
MMM@BBBBBBBMXX., :Xi.0MMMMMM@M
MMWBBBBB000MXX. ,.i;;;;:, 7, .ZZ ,
2 MMBBBBB0@MBW28i,;X;:iii.SW80r :MM
MMMMMMMMMWMMMMMM0Z0@X ::: BMMMM:SMMMM
MMMMMMMMMMMMMMMMMMMM@XSSS7: .WMMMM
MM .Mi.7SMMMMMMMMMM:
7777:a0aaaXMMMB7 Xi:MMMMMMS
;,, 08SXXrMMMMMM7 ,ii;ii.rB MMMM
MMZ;SrMMBZMMMM28 .:i;;i: XM. 8BMM i
MSMMBZMM@MS @M2Z;;i,:::.iX: ,.aMMSr
@MMMr BM BMMM8Zr.::, 7@ ;MMM2
@S, SMMMMM; SMMM8;Sa2SSrBMMMMM2.
MBMMMMMM iMMWXZMMMMMMMMMMMMM2 @MMMM
SriiaaMMMMMM; XM2Z 8MMB8M MMMMBr
MMMM7 BM2@ 8MMMWM7
X7SW MM8B 78MMM:
a00M. rMMMX .
aM@MS WMMMMMW
MMMMB 8MM@MMB
ZW MMMMMM0MMM
:i28BWM7 MMMZX2Z0MMMSS
ZMMM8r iMWX2ZS:;i7 XMM
77MM@2r.:i:i;7;,. SMMWWB8rSa8B@MM ..
MMMM ;@MMMMMMMMMMMMMMMMMMMMMM 728M8 i
MM; , WMW0888888Za2Sa0WMM@@0W@@ :,;MMMMMMMM
MM. 7827rrrrrrrrrrr;i,XM@0WW0:720MW8aaaaaZMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
FAQ/Walkthrough (C) Tainted CHAOS
<
[email protected]>
VERSION 1.45
===============================================================================
===============================================================================
VERSION HISTORY
===============================================================================
===============================================================================
Version 1.45 (July 26th, 2004) - In the VERSION HISTORY, I reversed the order
of updates, and, that, the most recent updates appear at the top, instead of
the bottom.
Version 1.41 (July 17th, 2004) - Corrected a bunch of mistakes.
Version 1.40 (June 13th, 2004) - Updated the WALKTHROUGH section.
Version 1.30 (June 9th, 2004) - Fixed a bunch of nasty errors. Updated the
LEGAL INFO section.
Version 1.26 (June 8th, 2004) - Fixed another mistake.
Version 1.25 (May 19th, 2004) - Added the BOSSES section, which contains
information and strategies regarding the bosses of the game. I also changed the
ASCII Art (above).
Version 1.14 (May 13th, 2004) - Fixed ANOTHER mistake.
Version 1.13 (May 12th, 2004) - Fixed another mistake.
Version 1.12 (May 9th, 2004) - A very minor update. I changed the name of a
section, and fixed some errors in the walkthrough.
Version 1.11 (April 25th, 2004) - Added the AUTHORIZED WEBSITES section, a list
of which websites I allowed this guide to be posted on.
Version 1.01 (April 22nd, 2004) - Fixed some errors in my guide.
Version 1.00 (April 21st, 2004) - Creation of FAQ/Walkthrough. Everything
complete.
===============================================================================
===============================================================================
TABLE OF CONTENTS
===============================================================================
===============================================================================
(1) - Introduction
(2) - Game Basics
-Controls
-Gameplay Info
-Time Bonus
-Items
-Special Stages
(3) - Enemies
(4) - Story
(5) - Walkthrough
-Green Hill Zone
-Marble Zone
-Spring Yard Zone
-Labyrinth Zone
-Star Light Zone
-Scrap Brain Zone
-Final Zone
-Special Stages
-Bosses
(6) - Secrets & Hints
(7) - Conclusion
-Links
-Credits
-Authorized Websites
-Legal Info
-Contact Me
===============================================================================
===============================================================================
(1) - INTRODUCTION
===============================================================================
===============================================================================
Sonic the Hedgehog is a game released for the Sega Genesis/Megadrive in 1991,
back when the 16-bit consoles were at war. Sonic Team (SEGA, Service Games) did
an excellent job of designing this game. Many years ago, I had played this game
and I enjoyed it quite a bit. Now, I have decided to write a FAQ/Walkthrough
for it.
Keep in mind that this is my very first guide for GameFAQs, so don't freak out
if I make a mistake or two (which I most likely will). If you DO spot a mistake
in this guide, then feel free to report it via e-mail. My e-mail address is
listed at the bottom of this FAQ.
===============================================================================
===============================================================================
(2) - GAME BASICS
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
CONTROLS
-------------------------------------------------------------------------------
[CONTROL PAD] - Move
[A], [B], [C] - Jump
[START] - Pause
-------------------------------------------------------------------------------
GAMEPLAY INFO
-------------------------------------------------------------------------------
In Sonic the Hedgehog, there are a total of six zones. Each zone consists of
three acts, and your goal is to make it to the end of each act. At the end of
the third act, you'll fight Dr. Robotnik in one of his crazed contraptions.
The gameplay is pretty basic. Sonic moves pretty fast, so expect some high-
speed action in this game. Besides getting to the end, though, there are a lot
more things you should worry about.
First of all, are the enemies and hazards. Like in all other videogames, you
can get hurt, and, of course, lose a life. Lose all your lives and the game is
over.
To destroy an enemy, just jump on the enemy. Sonic curls into a ball when he
jumps, by the way. You can also use this technique when fighting Robotnik in
his machines.
There are a lot of hazards in this game. Spikes, lava, drowning, and other
things will prevent you from making it to the end. These shouldn't be too
hard to avoid. Depending on what stage you're on, you'll find these hazards
in every act, so watch out.
Enemies and hazards can also hurt you. However, don't expect a health bar or
anything of that sort. In Sonic the Hedgehog, you'll encounter these golden
rings scattered in each stage. Collecting rings will keep you alive, even if
you have just ONE ring.
If you get hit by an enemy or hazard when you have at LEAST one ring, then
you're safe. You won't die, but you'll lose all your rings, and they'll scatter
(you can still pick them up again).
If you get hit by an enemy or hazard when you have NO rings whatsoever, then
you're done for, and you lose a life.
There's a bug in this game, by the way. When you land twice on spikes
consecutively, then you'll die without a chance to recoil. Usually, after
getting hit, you'll gain temporary invincibility, and other enemies and hazards
cannot hurt you during this short period of time. Unfortunately, this does not
apply to spikes, so be careful.
In each act, there are also these "lamposts". When activated, these lamposts
act as checkpoints. If you lose a life, then you'll start from the last
checkpoint you activated. To activate these checkpoints, just touch one of
them, and they'll glow, indicating that they're activated.
-------------------------------------------------------------------------------
ITEMS
-------------------------------------------------------------------------------
In Sonic the Hedgehog, there are also item boxes scattered across each act.
They look like computer monitors, and they contain different power-ups to aid
you in your quest. To get the power-up, just jump on the item box.
The power-up that the item box contains depends on the picture on the front:
Ring - Gives you ten rings in succession. [Super Ring]
Blue Bubble - A barrier will surround you. It will save you from 1 hit, and
then it'll disappear. No rings are lost. [Barrier]
Shoes - Gives you "super speed" for a temporary amount of time. [Speed Shoes]
Stars - Gives you invincibility for a temporary amount of time. [Invincibility]
Sonic's Face - Gives you an extra life. [Extra Life]
-------------------------------------------------------------------------------
TIME BONUS
-------------------------------------------------------------------------------
In every act, you have 10 minutes to get to the GOAL POST, or else your time is
up, and you lose a life. Also, the faster you complete the act, the more points
you receive at the end.
Finish the level within a certain time, and you'll receive a certain number of
points.
0:00-0:30 - 50,000 points
0:31-0:45 - 10,000 points
0:46-1:00 - 5,000 points
1:01-1:30 - 4,000 points
1:31-2:00 - 3,000 points
2:01-3:00 - 2,000 points
3:01-4:00 - 1,000 points
4:01-5:00 - 500 points
5:01-9:59 - 100 points
That's pretty much it, so try to finish fast, and you'll obtain more points at
the end. If you used the Debug Mode cheat, then you shouldn't have to worry
about anything, because the timer is screwed up, and you'll receive 50,000
points every time.
-------------------------------------------------------------------------------
SPECIAL STAGES
-------------------------------------------------------------------------------
Special Stages serve a fairly important role in this game. You don't
neccessarily HAVE to complete these Special Stages in order to beat the game,
but they're essential if you want to see the REAL ending of the game (which,
in my opinion, isn't all that worth it, considering that it doesn't differ
much from the normal ending).
You can only enter a Special Stage from the first two acts of each stage. You
cannot enter Special Stages from the third act, or through any act of the sixth
and final stage.
To enter a Special Stage, you must have 50 or more rings by the end of any act.
If you do, then a giant ring will appear near the goal post. Jump through the
ring and you'll go to the Special Stage after completing the act.
In a Special Stage, you control Sonic in a top-down perspective. You CAN still
move him, although the stage keeps spinning and it's hard to really control
him (you can also jump if you try) The objective of the Special Stage is to
find the Chaos Emerald, hidden somewhere in the level. The Chaos Emerald is
usually blocked by a circle of colored diamonds. To get past these diamonds,
keep touching them until they disappear (they'll change colors in the process).
There are also these "goal posts" in a Special Stage. They're red in color,
and keep a lookout for these, because if you touch one of them, the Special
Stage ends. There's no penalty for ending the stage, but you'll miss out on
your chance of getting a Chaos Emerald this way.
There are six Chaos Emeralds in the game. Collect all six to see the REAL
ending of the game. In a Special Stage, there are also plenty of opportunities
to get "continues" by collecting lots of rings.
===============================================================================
===============================================================================
(3) - ENEMIES
===============================================================================
===============================================================================
In this game, there are all sorts of enemies. Most enemies can be destroyed
with only one hit. To help you, I've created a list of enemies here. I've also
included their names, as well as a brief description about their behavior. Some
of these names might be wrong, so please forgive me.
Moto Bug - Moves back and forth and does nothing.
Crabmeat - Moves back and forth slowly. Occasionally, it will open up its claws
and hurl energy balls towards you. Watch out.
Chopper - In Green Hill Zone, you'll find these fish near the bridge areas.
They hop up and down, trying to bite you.
Buzz Bomber - These annoying foes fly in the air above you. They'll shoot a
small energy ball at you, and then leave. Buzz Bombers are fast, so beware.
Newtron - They appear in walls. Some fly towards you, and some fire energy
balls at you.
Bat Bot - They usually hang on ceilings. They will swoop down at you as you
approach them.
Caterkiller - Their body is protected by spikes. Jump on its head to avoid
taking damage.
Pincer - These annoying foes have spikes on their heads, and cannot be jumped
on. To take it out, roll into it and you'll defeat it.
Roller - These enemies are quite fast. When they stop, jump on it when its
head pops out of its shell.
Orbinaut - Wait for the Orbinaut to fire its spike balls, and when its
unprotected, jump on its head.
Jaws - They appear in water. They do nothing but swim back and forth.
Ballhog - These foes throw bouncing balls at you.
Bomb Bot - When you get near them, the Bomb Bots will explode and send red
spheres flying across the screen. Avoid these deadly self-destructing foes.
Burrobot - These enemies hide in the ground, and then pop up when you
approach them.
NOTE: Some info on enemies' names was borrowed from GavLuvsGA's FAQ.
===============================================================================
===============================================================================
(4) - STORY
===============================================================================
===============================================================================
Dr. Ivo Robotnik, an evil scientist, is capturing the innocent animals of South
Island, and is turning them into evil robots! He has also established a large
base at the center of the island. Things seem hopeless, and only one hero can
stop him...
Sonic, the super-cool hedgehog, uses his super-speed to take down Robotnik's
mechanical army, and prevent Robotnik's plan from succeeding. Armed with golden
rings, super sneakers, and a wild haircut, the blue blur will stop at nothing
to rescue his animal friends, and put an end to the demented scientist, once
and for all.
Sonic journeys at a blazing speed across South Island, towards Robotnik's base.
During his quest, he will encounter lava, spikes, pits, and of course...
Robotnik's army of robots. The fate of the island rests on his shoulders. Will
he succeed? Or will Robotnik have the last laugh?
The adventure begins...
===============================================================================
===============================================================================
(5) - WALKTHROUGH
===============================================================================
===============================================================================
This is it...the meat of the FAQ. We're done with the vegetables, but don't
expect anything spectacular or wonderful. I won't be listing every single
secret in the game, so if you're looking for a more detailed guide, look
somewhere else on GameFAQs. They have tons.
In this walkthrough, I will be mentioning enemies' names instead of describing
them. If you're unsure of what specific enemy I'm talking about, check above
and find your solution in the ENEMIES section.
NOTE: Again, I might make a few errors. If you DO spot one, then feel free to
contact me via e-mail. My e-mail address is listed at the bottom of this guide.
-------------------------------------------------------------------------------
GREEN HILL ZONE
-------------------------------------------------------------------------------
ENEMIES: Crabmeats, Choppers, Buzz Bombers, Newtrons, Moto Bugs
The Green Hill Zone is a nice, and easy stage that has very little enemies and
hazards. If you're a beginner, then this is the perfect time to get used to
the controls and have fun. Watch out for the spikes and pits, though.
*******************************************************************************
ACT 1
*******************************************************************************
Beautiful place, isn't it? Anyway, start by heading right and getting the three
rings above you. Jump onto the platform, and get the Super Ring. Avoid the Buzz
Bomber, as well as the Moto Bug, and continue right. Go across the bridge, get
the 5 rings (watch out for the Chopper), and keep going. Later on, you'll
encounter some Crabmeats. These annoying foes move slowly back and forth, and
will occasionally fire energy balls at you. Don't let that get to you, though,
because either way, they're still pretty easy to destroy. Cross the bridge,
kill the Buzz Bombers that appear, and keep going until you find a yellow
spring on a ledge. Jump on the yellow spring and land on the ledge to your
right. IMMEDIATELY HEAD RIGHT, because the ledge will collapse the moment you
get on it. Continue right, and you'll find more of those collapsing ledges.
Soon, you'll come across the checkpoint. Touch it to activate it.
Keep going, and avoid the Newtron that appears out of the wall. Continue to
hold right on the control pad, and you'll go through a large loop. Head right,
and go straight into the narrow tunnel. You'll automatically roll into a ball,
From there, you'll head down the tunnel at high-speed, and will activate the
checkpoint along the way. Keep holding right on the control pad, and you'll
soon be launched out of a tunnel, and into a place with lots of rings and two
Buzz Bombers. Avoid the Buzz Bombers (or destroy them), and try to collect as
many rings as possible before you fall. When you land, continue right, up the
ledges, and cross the bridge (again, watch out for the Choppers). Keep going,
and you'll find a Super Ring on top of a platform. Jump on the platform and get
the item box for 10 rings. Avoid the Buzz Bomber that appears, and ride the
moving platform to the bottom. Once there, run right and you'll eventually come
across the GOAL POST.
NOTE: If you have 50 or more rings at the end of Act 1 or Act 2, then you can
jump through the giant ring and go to the Special Stage. This is your chance
to get a Chaos Emerald.
*******************************************************************************
ACT 2
*******************************************************************************
At the start, go across the bridge, get the rings, and avoid the two Choppers.
Continue and you'll find a yellow spring. Jump on the spring and launch
yourself in the air for some rings. Keep going, destroy the Crabmeat, and
cross another bridge. Watch out for the Buzz Bomber, and continue until you
encounter a large pit with a platform swinging back and forth in the center.
Get on the platform, and jump off at the other side. Move on, jump over the
spikes, and cross the bridge. Keep running, go through the loop, and go up the
incline. In the tree, there's an Invincibility hidden there. Get the
Invincibility, because you'll need it. From here, hop across the platforms,
avoiding the Buzz Bombers and such. Don't fall, because if you do, you'll
hit the spikes and most likely won't have a chance to recover. Soon, you'll
reach the checkpoint.
At the end, head right and destroy the Moto Bug. Go up the steps, avoid the
Newtron that appears, and kill the Crabmeat. Keep going, and soon, you'll run
into another narrow tunnel like the one in Act 1. Go through this tunnel, and
you'll come out and hit the GOAL POST.
*******************************************************************************
ACT 3
*******************************************************************************
Head right at the beginning, and jump on the yellow spring. In this act, it's
best to ALWAYS take the high path, because it's better. When you land,
immediately move to the right because the ledge will collapse. Destroy all the
enemies, and jump on another spring, which will take you upwards. You'll find
a Barrier sitting on the ledge. Get it, because you never know when you'll
actually need it. Come back down, cross the bridge (avoid the Buzz Bombers),
and you'll come across a third yellow spring. Jump on the spring and land on
the next ledge. Destroy more enemies, and drop down. Quickly jump on the
moving platform in front of you, because if you don't, the ledge will collapse,
and you'll fall. Don't worry, though, because there's a yellow spring in the
area below you that will launch you back up. Head right, cross the bridge, and
activate the checkpoint.
Keep going, avoid the Newtrons, and head into the narrow tunnel. When you come
out, you'll want to avoid hitting the red spring up ahead that will bounce you
back to where you came from. After going through the loop, jump OVER the red
spring to avoid hitting it. Activate the checkpoint.
In front of you is a new obstacle. A spike bridge!! You'll have to go across,
so get ready. Move carefully between the spikes so that you don't get hurt.
On the other side, run down the slope, get the rings, and you'll soon find
yourself in a messed up area with lots of rain. Get all the rings, and avoid
the Buzz Bombers. Continue right, and destroy the Crabmeat on the ledge. Move
on, and you'll see a moving platform going up and down beside a wall. At this
point, you'll have to go up. Your first idea might be to ride the moving
platform, but there's actually a hidden spring in one of the trees for you
impatient gamers. Once you're up there, head right, and you'll see more
moving platforms in the air up ahead. Just drop down, and keep going right.
Soon, you'll see another one of those swinging platforms. Ride the platform
across, and don't fall, because if you do, you'll hit the spikes and die. On
the other side, kill the two Buzz Bombers, and keep heading right. Get the
Super Ring in the tree, and continue. Activate the checkpoint, and prepare for
the first battle with Robotnik.
NOTE: There's an Invincibility in one of the trees just before the boss. To
reach it, run down one of the slopes before it, and jump. It make take a few
tries, so don't worry. The battle with Robotnik is ridiculously easy, either
way.
+++++++++++++++++++++++++++++++++++++
BOSS: Robotnik's Ball & Chain Machine
+++++++++++++++++++++++++++++++++++++
DIFFICULTY: Easy
HITS TO DEFEAT: 8
Your first encounter with Robotnik isn't all that tough. A large, checkered
ball will hang from a chain under his Egg O' Matic. To take him out, you need
to avoid the checkered ball, and hit him 8 times.
This isn't hard. In fact, his attack pattern is quite predictable. He'll swing
the checkered ball back and forth, trying to hurt you with it. When he swings
the ball towards you, the safest place to be is under one of the two platforms,
where he cannot harm you.
This is the strategy: First off, get on one of the platforms. When Robotnik
swings the checkered ball in the opposite direction, jump and hit him once.
When he swings the ball in your direction, quickly get under the platform, and
back onto it once it's safe. The process repeats from here. You'll need to
hit him 8 times before he's destroyed.
NOTE: After Robotnik is destroyed, head right and you'll spot a strange-looking
machine. Step on the switch on the top of the machine, and you'll free a bunch
of animals, thus, ending the act.
-------------------------------------------------------------------------------
MARBLE ZONE
-------------------------------------------------------------------------------
ENEMIES: Bat Bots, Buzz Bombers, Caterkillers
Welcome to the Marble Zone. This second stage features new enemies, obstacles,
as well as a deadly sea of lava threatening to scorch you if you touch it.
Other than that, you'll also journey into an enormous fortress with tons of
spikes and lethal traps. Proceed with caution.
*******************************************************************************
ACT 1
*******************************************************************************
Head right, and collect all the rings. Soon, you'll encounter some lava.
Touching the lava won't kill you, but it WILL hurt you and make you lose your
rings. Proceed forward, avoiding the lava, as well as the Buzz Bombers and
Caterkillers (deal with these by jumping on its head). Keep going, getting
more rings, and you'll find more lava. Fireballs will occasionally pop out of
the lava, so beware. Run down a long slope. To your left is a small cavern
consisting of three Super Rings. Get them if you want. Otherwise, continue and
you'll encounter a HUGE lake of lava. There are platforms to help you get
across, but move quickly, because if you don't, flames will engulf these
unstable platforms, and you'll be scorched. On the other side, run down the
slope, and get the Barrier at the end. Head left, and into the fortress. There
are several green pillars up ahead. They will crush you if you stand under
them, so watch out. Make your way towards the very left, and you'll soon
encounter some Bat Bots and spikes appear out of the floor. Avoid these
hazards, and keep going. A large spike trap is blocking your way downwards. To
remove this spike trap, stand on the left side of the small block, and hold
right to push it. Keep pushing it until it goes into the small hole. It'll
activate the switch and lift the spike trap. Go down the steps, and into the
next area when the spikes retract. Here, you'll find a Barrier, as well as the
checkpoint.
Head right. Watch out for the green pillar. Wait for it to descend before
moving on. Up ahead is a large lava pit. Use the falling blocks as stepping
stones to the other side, but be careful and try not to get crushed. When you
DO reach the other side, continue right, where you'll find a spike trap above
you. Wait for the spike trap to ascend, and then jump on the small ledge to
your right. When the spike trap descends, hop onto it, and ride it upwards.
To your right are some green blocks coming out of the wall. Jump on these green
blocks and use them to get to the top. There's another spike trap above you, so
watch out. Hop onto the ledge to your right. Jump onto the smaller trap (watch
out for the Bat Bots), and use it to get on the bigger, spike trap. Once there,
ride the spike trap upwards and head right. Jump on the ledge and continue.
From there, you'll find more lava pits and fireballs up ahead. Just avoid
everything and move cautiously and you should be okay. Eventually, you'll come
across the GOAL POST. Touch it to end the act.
*******************************************************************************
ACT 2
*******************************************************************************
At the start, move right, and destroy the Buzz Bombers and Caterkillers. Up
ahead is a lava pit. Wait for the fireballs to go back down, and then use the
single platform to get across (flames will engulf it, so move fast). Continue
into the fortress. Get the rings, and soon, you'll find a large, green pillar
blocking your way. Step on the switch to lower the pillar, so that you can
proceed. Head left, destroy the Bat Bots, and you'll encounter a gigantic sea
of lava. Push the green block into the lava, and ride it across. Near the end
of the ride, you'll find a large pillar of lava coming down from above. Jump on
the blocks, and when the pillar of lava is gone, continue and head left when
it's safe. Further into the fortress are some guns that shoot fireballs out of
them. Watch out for these. At the bottom, push the green block to the right,
and drop down to the area below you. After that, IMMEDIATELY RUN TO THE RIGHT!!
There's lava chasing you from behind. Speed down the tunnel, jumping over
blocks, and avoiding spikes. At the end, continue right, and you'll encounter
another sea of lava.
Remember those swinging platforms from the Green Hill Zone? Well, they're back,
and you can ride them to get across. Just be careful not to fall. In the next
tunnel, there are a bunch of Caterkillers. Jump on their heads to avoid getting
hurt. Don't touch the red spring, because it'll bounce you back. Step on the
switch to remove the green pillar, and head up. Get the Barrier to your left,
and once again, push the green block into the lava. Ride it across.
Occasionally, pillars of lava will emerge from under you. Don't worry about
these. As long as you stay on the green block, they will not hurt you. Jump
onto the platforms to avoid getting pushed off, and then jump back down onto
the green block when it's safe. When the third lava geyser emerges, and when
you're at the highest point, QUICKLY JUMP ONTO THE LEDGE TO YOUR LEFT!! Once
there, continue left, and destroy the Caterkiller. You'll then encounter some
green blocks coming out of the walls. Use these to reach the top. At the top,
head left to find a Super Ring, as well as the checkpoint.
Move to the right. Avoid the lava, and the fireballs. Navigate across
platforms, and move carefully, and you should be fine. There are a ton of
Buzz Bombers and Caterkillers up ahead, but you shouldn't have too much trouble
with them. Later on, in a small cavern to your left, you'll find some Bat Bots
as well as two Super Rings. Get them if you want. Otherwise, continue right,
and you'll see some strange, green blocks. Jump on these blocks to destroy
them. There are more of these. At the very bottom, head left. Kill all the
enemies, and get the Barrier. Next to the ledge, there are lava pillars coming
down from the top. Once it's safe, drop down, and ride the green block across
the lava. Continue left, destroy the enemies, and you'll find another spike
trap above you. Like in Act 1, wait for the spike trap to ascend, and then jump
onto the small ledge to your right. When it descends, hop on it and ride the
spike trap upwards. Kill the Caterkiller, and keep going right. Watch out for
more spike traps that fall from above. Near the end, jump on the ledge, and
wait for the spike trap to ascend. Once it does, jump on it and head right. Hop
onto the final ledge and touch the GOAL POST to end the act.
*******************************************************************************
ACT 3
*******************************************************************************
Head right, get the rings, and kill the Buzz Bombers and Caterkillers. Run
down a long slope, and continue right. Go into the fortress, and avoid the
fireball guns. Keep going. You'll eventually come across a large sea of lava.
Use the blocks that fall from the ceiling, as well as the various traps, to
get across. On the other side, quickly move left because the green block will
collapse. Keep heading left, and destroy the Bat Bots. Up ahead is are some
green blocks that will fall when you step on them. Before you drop down,
though, there's a Barrier on the other side of the green blocks. To reach it,
you first have to avoid getting crushed by those nasty green pillars. Get it,
and once you have it, come back to the green blocks, and drop down. Watch out
for the Caterkiller to your right. Head left, and step on the switch to lower
the green pillar and make way for you. Go down, and from here, just keep going
right until you reach a gigantic lava pool.
Here, you have to push the green block onto the lava. Once you do, ride it
across. Once again, jump on any platforms to avoid getting pushed off, then get
back on the green block once it's safe. Soon, a pillar of lava will emerge from
under you, and will lift you upwards. When you're at the highest point, quickly
jump on the ledge to your left. There's a green block coming out of the wall
above you. Jump on it, and then hop to the floating platform to your right.
After that, make a final leap towards the ledge to your right. Destroy the
Caterkiller, and move on. Here, watch out for the spikes. Wait for them to
retract before going forward. Eventually, you'll reach two gigantic spike
traps. Below the first spike trap is a passageway heading left. Wait for the
spike trap to ascend before moving on. From here, avoid the fireball guns,
continue down the path, and you'll soon encounter a bunch of steps. Wait for
the spikes to retract before going down. Destroy the Caterkiller, jump onto the
ledge (don't touch the red spring, because it'll bounce you back). There's
another lava pool up ahead, as well as more of those swinging platforms. Ride
the platforms across, but watch out for fireballs that pop out of the lava. On
the other side, avoid the spikes, and on the ledge to your left is a Barrier,
and a checkpoint. Activate it, then continue right.
This next part requires both patience and timing. Aside from avoiding those
nasty spikes, you'll also need to watch out for the green pillars. Jump over
the spikes, and wait for the green pillars to ascend before moving on. After
jumping over the final set of spikes, you'll land on and destroy a bunch of
green blocks. After that, wait for the green pillar to descend before you move
past it. Eventually, you'll find another HUGE sea of lava. The green block is
already in the lava, so just get on it to make it move. Next, quickly hop onto
the purple platforms. Wait for the pillar of lava to fall before you move any
further. You'll encounter another green block. Before you get on it, though,
get the Barrier on the platform above you. Come back down, and then ride the
green block across the lava. When you get out of the lava, head down the
passageway, collecting the rings. At the end, there's a large spike trap above
you. Wait for it to ascend, then jump on the ledge to your right. Get on the
spike trap, and head left. You'll find yourself in a room with lots of Bat
Bots. Destroy them all. When the spike trap to your right descends again, get
on it. To your right is a second spike trap. When it falls, get on it, then
head left once again at the very top.
Go up the steps (watch out for spikes), and at the very top, destroy the
Caterkiller, as well as any Bat Bots that swoop down at you. Continue left, and
push the green block into the lava. Ride it across. Jump on any purple
platforms to avoid getting pushed off, and get back on the green block when
it's safe. On the other side, kill the Bat Bots. Wait for the spike trap to
descend, and then run past it. Go up the stairway, avoiding the spikes. At the
very top, get the Super Ring, and head upwards. Keep going right,
dodging the fireball guns, and avoid the spikes. Here, you'll find several
traps hanging on chains from the ceiling. Jump on them, and use them to get
across. In between, make sure you avoid any spikes or Bat Bots along the way.
You have to be very careful here, and try not to fall.
At the end, avoid the spikes, and jump on the ledge. It's been a while since
we were outdoors, isn't it? Anyway, take a running leap over the first pool
of lava, and pray that you do not get scorched by the fireballs and such. Soon,
you'll come across a checkpoint. Activate it, and then head right for your
second boss battle.
+++++++++++++++++++++++++++++++++
BOSS: Robotnik's Fireball Machine
+++++++++++++++++++++++++++++++++
DIFFICULTY: Easy
HITS TO DEFEAT: 8
This is an easy boss. Robotnik fights by shooting fire on the platforms from
above. He'll do one platform at a time, and will move back and forth while
doing so. Begin this battle by standing on the left platform. When he
approaches you, quickly hit him once, and then jump over the lava and onto the
other platform to avoid his fire attack. When Robotnik gets near you again, hit
him once, and then jump to the other side. By this time, the fire should've
cleared itself on the other platform. The process repeats from here. Overall,
an easy boss. It takes eight hits to put him to rest...for now.
Once again, after the battle, head right and step on the switch to free the
animals.
-------------------------------------------------------------------------------
SPRING YARD ZONE
-------------------------------------------------------------------------------
ENEMIES: Crabmeats, Pincers, Rollers
What a strange level...the Spring Yard Zone is a crazy zone populated by
robots, bouncers, spike balls, and of course, springs. Prepare yourself for a
wacky adventure, because this zone will NOT be easy, and will give you a fair
amount of trouble. Beware of the Crabmeats, as they are almost everywhere in
this level.
*******************************************************************************
ACT 1
*******************************************************************************
In the beginning, get the two rings above you, and kill all three Crabmeats.
Watch out for the Buzz Bombers that appear shortly afterwards, and let the
spring bounce you up the slope. Land on the ledge, and jump on a second spring,
which will take you to a place with LOTS of annoying bumpers and such. Make
your way to the very right, where you'll encounter a bunch of "elevator blocks"
moving up and down. You'll want to ride these blocks down to the bottom. Be
sure to keep an eye out for Buzz Bombers, because there are loads of 'em in
this area. At the bottom, get ready for some action. Run down the slope, and
you'll eventually see a strange-looking enemy running behind you. This is a
Roller. Avoid the Roller, jump over the yellow spring, and with any luck, the
annoying critter should pass you, leaving you unharmed. Otherwise, just wait
for the Roller to come out of its shell before you attack it. Continue right,
and go down the slope, avoiding spike balls as you go. Destroy the Crabmeat. Up
ahead, you'll see a small, lethal chain of spike balls going around in a
circle. Wait for it to pass before you move on (try to collect the rings as you
go). Keep going, avoiding more spike balls as well as a second moving chain,
and you'll soon encounter a checkpoint.
Activate the checkpoint, bounce from the yellow spring, and run up the slope.
Next, jump on another yellow spring, and you'll find another group of elevator
blocks. Ride these blocks and make your way to the very top. Once there, head
right, and you'll see a platform as well as a red spring. Ignore the red
spring. Hop onto the platform and go the ledge to your right. WATCH OUT!! There
is a Pincer on this ledge, moving back and forth. Don't jump on its head.
Instead, just roll into it and you'll destroy it. Next, you'll encounter some
half-pipes with spike balls moving in circles. Use the platforms in the center
to get to the other side. After that, drop down, and you'll bounce from some
red springs. Get all the rings at the top, and use those springs to get on the
ledge to your right. Kill the two Crabmeats, jump down from the ledge. There's
another set of red springs below you. In the center is a Super Ring. Get it. To
your right, you'll spot a yellow spring at the end. Bounce from the yellow
spring, touch the switch, and keep running down the path until you reach the
GOAL POST.
*******************************************************************************
ACT 2
*******************************************************************************
At the start, there is a red spring behind you. Bounce from it and drop from
the ledge (avoid the bumper). At the bottom, you'll roll down the half-pipe,
and will be catapulted into the air. Here, you have two options. You can either
take the upper path with the Crabmeats, or you can head into the tunnel, with
the spike balls and everything. In this guide, we're going to take the lower
path, into the tunnel, for one reason or another.
Run down the slope, avoiding the spike balls. At the end, jump over the block
and destroy the Crabmeat. In front of you is another one of those deadly chains
you'll saw back in Act 1. Once again, wait for it to pass before you move on.
Up ahead are more spike balls. Avoid them, and head out of the tunnel, where
you'll spot two red springs, one on the ground, and one in the air. Your first
instinct might be to bounce up those two springs, where there are elevator
blocks above you. However, there's actually a neat little shortcut hidden in
the wall to your right. As you bounce from the first spring, hold right on the
control pad and you'll go through a secret passage in the wall. Make your way
down the tunnel, and you'll eventually come across some moving blocks. These
moving blocks will move up and down, threatening to crush you if you're not
careful. Carefully navigate through the narrow passageway, evading the moving
blocks, and you'll soon encounter an Extra Life. Get the Extra Life, and bounce
from the red spring in front of you. You'll be launched to a large area flooded
with rings, bumpers, and yellow springs. Get the Barrier item box, and,
avoiding the bumpers, make your way to the top. Head right. Ride a platform
upwards, and jump onto the ledge.
Continue right, hop onto the platform, and on the ledge to your right. Head
down the tunnel, avoiding the spike balls, and you'll reach a checkpoint. Go
further down the path, and you'll encounter a red spring as well as a spike
ball patrolling the area. Avoid the spike ball, and jump onto the red spring.
When you come out at the top, head right. Jump off the ledge, and land on the
bottom. Continue right, and soon, you'll come across another one of those
annoying Rollers, just as you pass the triangular structure. Once again, you
can either avoid the Roller, or jump on its head when it comes out of its
shell. Here, you'll find a half-pipe with a spike ball moving in it. Jump on
the platform, and on the other side, keep heading right until you encounter a
yellow spring. Bounce from it, and drop down from the ledge. At the very
bottom, continue right until you reach the GOAL POST. Touch it to end the
level.
NOTE: There's an alternate GOAL POST near the end of the level. To access it,
you'll need to make a difficult leap at the very edge of the last ramp. If your
timing is correct, then you'll land in a small area just above the original
GOAL POST. Jump on the yellow spring, and get all the the rings in the small
hole above you. After that, head right and you'll find the alternate GOAL POST.
*******************************************************************************
ACT 3
*******************************************************************************
Run down the HUGE slope at the beginning, and avoid all the Buzz Bombers that
appear along the way. At the end, fall down the hole, and get the Barrier in
between the red springs. After you've done that, jump on the springs and land
on the ledge to your right. Grab the Super Ring, and head into the tunnel.
Watch out for the spike balls. Soon, you'll come across another chain, like the
ones in the previous acts. Once again, wait for it to pass before you move on.
Next, destroy the Crabmeat, and continue until you reach outside. On these
elevator blocks, ride them and make your way to the top, but be careful not to
get crushed at the top. Head for the left, destroy the Crabmeats, and jump on
the yellow spring. Ride the moving platform across and jump on the ledge.
Continue and you'll find a switch. Step on it and the door will open. Jump over
the block, kill the Crabmeats, and keep running until you encounter a half-pipe
with some spike balls moving slowly in it. Here, you'll have to make use of
jumping, and use the platforms to get to the other side. On the other side, hop
onto the ledge, and destroy the Crabmeats. Go on the elevator blocks, and ride
them upwards. Once again, try not to get crushed at the top. Jump on the ledge
to your left, and destroy the Crabmeats. Hop on the moving platforms, and jump
on the ledge to your right. Keep going right, roll into the Pincer, and
activate the first checkpoint.
At this point, you'll have to fall off the ledge and roll down the half-pipe
below you. This is a HUGE half-pipe. You'll spot a tunnel to the right, but
before you enter it, keep going up the side of the wall, and hold right on the
control pad. You'll find a small area containing Invincibility and Speed Shoes.
Get them, and then head into the tunnle below you. Beware of spike balls. Step
on the switch to make the block move right. Keep moving right, avoiding the
spike balls and getting all the rings. Soon, you'll encounter a red spring.
Ignore it, and press on until you find two Super Ring and a Barrier. Get them
all, and continue right. Get past another chain, and keep going forward. Jump
on the red spring, and you'll be bounced to an area with lots of bumpers. At
the bottom, there are some more red springs, and an Invincibility in the
center. Once you're done with everything, jump on the red springs and land on
the ledge to your right. Activate the checkpoint.
This next part requires well-timed jumps and a little bit of patience. Up ahead
is a group of moving staircases that lead to the other side. To get across,
you need to use these staircases as stepping stones, until you finally get
across the gigantic pit. To ensure that you don't get pushed into the pit,
stand on the very top of these staircases. After going from staircase to
staircase, you'll eventually notice some blue poles near the bottom-right
corner of the screen. The signalizes that you've reached the end. Jump off the
final staircase, and head right for a showdown with the main man himself.
++++++++++++++++++++++++++++++
BOSS: Robotnik's Spike Machine
++++++++++++++++++++++++++++++
DIFFICULTY: Medium/Hard
HITS TO DEFEAT: 8
This boss can get pretty tough. Robotnik, as usual, flies in his Egg O' Matic,
and a spike will appear from under his ship. Now, here's the thing. You stand
on a bridge made COMPLETELY out of blocks. When you get under Robotnik and his
ship, he'll descend, and will use his spike to destroy one of the blocks that
you're standing on. Of course, at that moment, you're in danger too, because
if you don't get out of the way, you'll be hurt by the spike. On the other
hand, when Robotnik descends, that will be your time to strike. Just move out
of the way, and jump on him when he lowers. You can usually get from one or two
hits every time.
However, because Robotnik keeps descending and destroying blocks, not only do
you have to worry about the spike, but as the number of blocks decrease, one of
your biggest concerns will be to prevent yourself from falling into the pit.
Therefore, in this battle, you'll have to take out Robotnik fast, or else your
standing ground will soon disappear completely.
Most people just run randomly around the field, hitting Robotnik when he comes
down. However, the way I win this, is using patience. At the start of the
battle, stand on the leftmost block, and wait for Robotnik to approach you.
When he comes and descends on you, MOVE OUT OF THE WAY!! Then, hit him once (or
possibly even twice) and wait for him to ascend. Stand on the block RIGHT NEXT
to the one that Robotnik just destroyed, and wait for him to descend again.
Once he does, get out of the way, and hit him again. The process repeats from
here. The key is to move to the next block after EVERY TIME Robotnik destroys
a block that you were formerly standing on. This way, it is almost guaranteed
that you will be safe throughout the entire battle. As long as you're cautious
and don't fall into the pit, Robotnik should be destroyed with two or three
blocks remaining on the right side of the field. After he's done, head right
and free the animals.
-------------------------------------------------------------------------------
LABYRINTH ZONE
-------------------------------------------------------------------------------
ENEMIES: Burrobots, Jaws, Orbinauts
Is it just me, or does every single video-game has to have at LEAST one water
level in it? Anyway, the Labyrinth Zone is no laughing matter. This is probably
the toughest zone in the game, regardless of how good of a gamer you are. In
the Labyrinth Zone, you'll find spikes, enemies, traps, and of course, the
dreaded H20. You might be thinking: "What's so frightening about water?"
THE ANSWER: In this game, Sonic cannot breathe in water. Once you enter any
pool of water, you have to thirty seconds to get out before a 5-second
countdown appears. If the countdown reaches zero, then you drown and lose a
life. It's as simple as that. However, to make your life easier, there are also
these "air bubbles" in the water to prevent you from drowning. To inhale an air
bubble, just touch it, and you'll hear a strange noise indicating that you've
inhaled the bubble, and delayed the countdown for another thirty seconds.
*******************************************************************************
ACT 1
*******************************************************************************
Head down the steps, get the three rings, and continue right until you see an
enemy hiding inside the floor. These are Burrobots, and they will pop out when
you approach them. Destroy all the Burrobots in the area, and you'll soon come
across the first pool of water. Remember that you have thirty seconds to get
out of the water or you're done for (keep an eye out for air bubbles). There
is a rotating, chained spike ball in the water to your right. Jump over it, and
at the far end you'll find a Barrier. Get it, and drop further into the lake.
Watch out for the two Burrobots at the bottom. Get the Super Ring to your left,
and step on the switch to open the door. Continue and you'll spot some air
bubbles on the floor. Wait for a large bubble to appear, and then inhale it.
After that, keep going until you find another switch. Step on it and the gate
will open above you. Jump out of the water, and get the Super Ring on the ledge
to your left. Head right, and kill the three Burrobots. Jump into the lake, and
kill the Jaws swimming in the water. Keep going, and you'll encounter a bunch
of air bubbles on the central platform. Inhale the bubble, and drop down to the
very right. You'll land on a ledge with a switch on it. Step on the switch to
make the door open. After that, go through the tunnel, and you'll find yourself
in a large cavern.
When you land, don't step on the platforms, because they'll ascend and you'll
smash into the spikes. Inhale an air bubble, and drop down. Inhale another air
bubble if you wish, and continue right, avoiding the rotating spike ball. There
are more Jaws and air bubbles in this room. Keep going and you'll encounter a
large mountain of steps. Climb the steps, but watch out for the rotating spike
ball on the side. At the top, continue right and you'll find another mountain
of steps as well as a rotating spike ball. Once again, avoid the rotating spike
ball and climb this second steps to reach the top, and get out of the lake. Up
ahead is a bunch of conveyor belts. In the center is a large platform. Go
across the platform, and hop on one of the smaller platforms being carried by
the conveyor belt. Keep jumping on the spot, going from platform to platform.
Near the top, you'll spot a small ledge to your right with a switch on it.
Carefully jump on that ledge (avoid the spikes above you), and step on the
switch. After that's done, dive into the lake below you, and you'll find that
the gate has been opened by the switch. Before you continue, though, inhale an
air bubble next to the red spring, and drop down past the opening.
There are more air pockets here. Head left, and drop down to activate the
checkpoint. From this point on, you have to avoid the white spears, because
they WILL hurt you. Continue right, down the path, and dodging these white
spears. Inhale the air bubble at the end, and step on the switch to open the
door. Get all the rings in this room, and continue. Head directly into the
passageway, avoiding more white spears (wait for them to retract before moving
on). At the end, jump on the spring and you'll be bounced out of the water.
Quickly climb the steps, because the water will be following you. Near the top,
get on the "cheese-like" object. The water will bring the cheese-like object
to the top. Head left, collecting the rings and destroying the Burrobot. Dive
into the water once again, and kill the Jaws. Continue left and you'll
encounter another set of conveyor belts. At the end, you'll come across an
Orbinaut. The Orbinaut will launch its spike balls at you. Once it's done and
is defenseless, destroy it. Hop onto one of the small platforms being carried
by the conveyor belt, and ride it to the very top. You'll soon encounter two
rock-like enemies spitting fire at you. Avoid their attacks, and jump onto the
ledge to your right. Continue down the passageway, getting rings and
destroying Burrobots. You'll find more of those cheese-like objects along the
way. Don't stand on them when the water rises, or else you'll be crushed.
Keep going, and eventually you'll find a switch. Step on it to open the door.
Up ahead is a bunch of air bubbles. Inhale a large air bubble, and then head
up the steps. Avoid the white spear, and get the Suer Ring to your right. After
that, keep ascending, dodging the white spears and such. At the top, step on
the switch to open the gate, and then jump out of the water. Keep going right
and you'll find the GOAL POST. Touch it to end this long level.
*******************************************************************************
ACT 2
*******************************************************************************
At the start of Act 2, head right, and get the rings. Destroy the Burrobots and
avoid the spikes. Slide down the waterfall and you'll eventually fall into a
lake. Inhale some air bubbles, and get the Invincibility to your right. After
that, keep heading left, destroy the Jaws, and you'll eventually come across an
Orbinaut. Since you have Invincibility, you can just kill it without having to
wait for it to launch its spike balls. Drop further down into the lake, and get
the Super Rings to your left. Inhale some more air bubbles, and head right,
avoiding the rotating spike balls. Soon, you'll encounter more air bubbles.
Inhale them before moving on. At the end, you'll be sucked into a tunnel. On
the other side, avoid the Jaws and jump onto the red spring. You'll be bounced
out of the water and into an area with loads of platforms.
In this area, you have to find the switch in order to open the door. In the
very center of the room is a platform with spikes under it. Get the Super Ring
there, and you'll discover a hidden switch in its place. Step on the switch to
open the door. After that's done, head right and jump onto the ledge. Keep
going until you reach the checkpoint.
Don't drop down into the hole just yet. Keep going right, and you'll find an
Invincibility at the very end. Avoid the rotating spike ball, and get the
Invincibility. After that, go back and fall into the vertical shaft. Step on
the switch to open the gate, and keep going down until you reach a lake. Ignore
the first bunch of air bubbles you see, and descend even lower down the shaft.
Step on another switch to open a second gate. At the very bottom, inhale some
air bubbles, and head left, past the rotating spike ball. Wait for the Orbinaut
to launch its spike balls before attacking it. Stand on the blocks and they'll
fall. In the area below, inhale more air bubbles, and continue right, avoiding
the rock enemy and the white spears. You'll soon encounter another Orbinaut.
Jump over its spike balls and attack it when it's defenseless. Inhale an air
bubble, and climb the steps while avoiding the rotating spike ball. A third
Orbinaut awaits you at the top. Kill it, and then keep heading right, getting
the rings and such. You'll eventually find yourself in a large room with a
bunch of conveyor belts. Hop on one of the platforms, and you'll be carried
upwards. A second conveyor belt crosses the first one. Jump on a platform
carried by the SECOND conveyor belt to avoid getting hit by spikes, and ride it
until you reach the very top...the surface. Once there, keep heading right
until you find the GOAL POST.
*******************************************************************************
ACT 3
*******************************************************************************
Act 3 of Labyrinth Zone is a nightmare...a level that will drive you crazy.
Prepare yourself for what may be the most challenging level in the game. It
includes all the hazards from the previous two acts, as well as some new ones
that will cause you intense frustration. Good luck to you.
Run forward, get the rings, and kill all the Burrobots. Next, slide down the
waterfall in front of you. This waterfall is ENDLESS. The only way to proceed
is to hit the switch. The waterfall will either be facing left or right. When
it is facing left, jump at the mid-way point and you'll land on a ledge. If
not, then you can always try again. Once you're on the ledge, head left, step
on the switch, and get the Super Ring. You'll hear a strange noise, indicating
that the passage has opened for you. Now, go back, and you'll notice that a
part of the waterfall has disappeared, revealing a path. Jump through that
opening, and it will seal itself. Step on the switch to open the gate.
Dive into the water, and avoid the rotating spike ball as well as the Jaws
right under you. To your right is a switch. Step on it, and the gate will open.
Drop down, and head right. Inhale a bubble or two, and go across the bridge,
avoiding the white spears (there's a shortcut here, but I'll cover that later).
On the other side, inhale another bubble, and climb the steps while avoiding
the rotating spike ball. At the top, continue right and kill the Burrobot.
Inhale another bubble, and head up the steps. WATCH OUT!! A white spear is
right above you. Avoid it, and make your way to the left. There are spikes in
this path, so proceed with caution. At the end, get the Super Ring, and jump
out of the water.
Up ahead are some spikes and rotating spike balls. Stand in between the spikes
to avoid getting hit by the rotating spike balls. Continue right until you
reach the end. Jump over the spikes, and destroy the Burrobots. Beyond this
ledge, you'll spot some conveyor belts. Instead of jumping on the platforms,
just dive into the lake below you. At the bottom, you'll find some spikes, a
red spring, and a switch. Step on the switch to open the gate, then drop down
to the lower area. Inhale a bubble, and step on another switch to open the
door. Head right, destroy the Burrobots, and near the end, inhale a bubble
before continue down the tunnel above you. Keep going down the tunnel until you
reach the end. Get the Invincibility, and inhale a bubble. Step on the switch
to open the door, then continue right, and activate the checkpoint. Keep going,
and you'll come across a large pit. Go across the platforms, avoiding the
rotating spike balls above you. On the other side, you'll encounter an
Orbinaut. Wait for it to fire all its spike balls, and then jump on it to
finish it off. Continue right, inhale a bubble, and jump onto the red spring.
From here, head left, and get the Super Ring. Now, get ready for the hard part.
Jump from platform to platform while dodging the rotating spike balls. This can
be difficult, and requires good timing as well as decent jumping skills. At the
end, climb the steps and jump out of the water.
There is a conveyor belt above you. Jump one of the small platforms, and ride
it to the very top. You can't stay on the platform because a giant rock is
blocking your way. Jump on the ledge and step on the switch to change the
direction of the conveyor belt. Next, hop back on a platform, and let yourself
be carried AROUND the giant rock, and to the other side. Jump onto the ledge,
and head right, killing all the Burrobots. Slide down the waterfall, and you'll
land in another area.
Now, this is where you would've come in if you had taken the shortcut (I'll
explain it in detail, later). Anyway, activate the checkpoint to your left, and
head right to find three cheese-like objects sitting on the ground. Get on the
THIRD cheese-like object (as soon as you get on the first one, the water will
rise, so be careful), and let the water rise and carry you to the top. From
this point on, CLIMB LIKE CRAZY!! Use the steps and quickly make your way to
the top, because the water will be rising. Continue and ascend as fast as
possible, and at the top, get the Barrier to your left, and head right to find
Robotnik. Now, for those of you who want the shortcut...
SHORTCUT: Here, I will explain about the nifty shortcut in this act, which will
ease your pains and remove much frustration. It's a pretty big shortcut, so it
is HIGHLY recommended that you take this path.
Near the start, when you cross the bridge with all the white spears, there's a
block in the center that will fall when you stand on it. Once you find it, drop
down to the lower area, where there are lots of Jaws and some air bubbles. From
here, head right, destroy the Burrobots, and keep going until you get sucked
into a tunnel. In this tunnel, you'll grab onto some poles. You can move up and
down while on the poles, and push either A, B, or C to let go. Position
yourself so that when you let go, you won't ram straight into the spikes. Soon,
you'll reach the end of the tunnel, and end up in a large area. At this point,
you're probably running out of air, so fall to the very bottom and inhale some
air bubbles.
To open the door, you need to step on the switch. It's at the very top of that
area, and it's quite hard to get to. At the bottom, near the right, there's a
red spring that you can jump onto. Use it to get to the switch. Whenever you're
running out of air, don't hesitate to gulp in some air bubbles. Once you
stepped on the switch, continue right, through the passageway, and you'll
encounter an Orbinaut. You can ignore it if you want. Jump onto the ledge above
you, and keep going up, climbing the steps, until you find a switch. Step on
the switch to open the gate. Once it's opened, jump out of the water.
You'll end up in the area with the checkpoint and the three cheese-like
objects. You would've also come here if you had taken the normal path.
Otherwise, nothing special applies here. Follow the walkthrough above and get
past this final section of the act. Either way, you'll reach the boss at the
very end.
+++++++++++++++++++++++++++
BOSS: Robotnik's Death Trap
+++++++++++++++++++++++++++
DIFFICULTY: Hard
HITS: N/A
This boss is different from all the rest. You don't have to hit Robotnik in
this battle. In fact, you don't even have to avoid him at all! He'll fly up a
long, vertical shaft, and your mission is to chase him and reach the top.
Simple, right? Not exactly. The entire shaft is filled with white spears,
tricky jumps, fire-spitting statues, and, of course, the dreaded H20. You might
be thinking: "Water? I don't see any water."
THE ANSWER: Guess what? The water that was chasing you up the long stairway is
back, and if you don't hurry, it'll catch up to you and it'll make you drown!
That's why you have to hurry up the shaft, not stopping for anything. However,
patience is also quite important in this battle, because rings are scarce here
and getting hit EVEN once will lower your chances of making it out of there
alive. Time your jumps carefully. Wait for the white spears to retract before
moving on. Make your way from platform to platform, and navigate this shaft
carefully, and you should reach the top unharmed.
After the battle, Robotnik will flee the scene. Follow him, head right, and
free the animals to end the act (and this horrid zone).
-------------------------------------------------------------------------------
STAR LIGHT ZONE
-------------------------------------------------------------------------------
ENEMIES: Bomb Bots, Orbinauts
The Star Light Zone is a nice, and relaxing stage. There are hardly any
enemies here, which makes the entire zone quite easy. However, this level
takes place mostly in the sky, so be careful not to fall, or else you're done
for. Other than that, though, there's not much to worry about, so have fun.
*******************************************************************************
ACT 1
*******************************************************************************
Head right, collecting the rings. Before long, you'll encounter what appears to
be a walking bomb. Bomb Bots cannot be defeated by jumping on them. You need to
wait for them to self-destruct, but beware of the red sparks that follow the
explosions. After the Bomb Bot is destroyed, jump on the spring, and you'll
find another Bomb Bot. Wait for it to explode, and then get on the platform. It
will then shift into a stairway. Head down the two hills, and you'll eventually
come across a gap. DON'T FALL INTO IT!! Instead, keep running and you'll most
likely pass it without falling into it. Run up the wall, and go left, where a
red spring is. Jump onto the red spring, travel up a slope, and you'll end up
in another area. The fan to your left will prevent you from going backwards, so
your only option now is to move forward. Head right, and you'll find a weird-
looking Orbinaut. Unlike the Orbinauts in Labyrinth Zone, these one DON'T fire
their spike balls at you, and thus, you cannot defeat them unless if you're
willing to trade hits. However, it is not recommended. Just jump over the
Orbinaut, keep going right, and you'll eventually come across those platforms
again. Stand on them, and they will shift into stairs. Head left, and you'll
find more sets of stairway platforms. This time, though, you also need to watch
out for the fireball guns to your left. Proceed down the stairways while
avoiding the fireballs. At the bottom, continue right, and you'll encounter two
more fireball guns. Just run past them.
Soon, you'll approach an area with a stairway platform above you. To make it
descend, just jump and hit it from below. After that, quickly move back, and
then head up the stairway. Watch out for the Orbinaut up there. Head right,
go up the slopes, and you'll eventually find two springs. Ignore them, as they
will do nothing but bounce you back and forth. Keep going, up the slope, and
you'll find another red spring. Touch this one, and you'll be bounced to an
area with an Invincibility to your left. Get the Invincibility, and move to the
right, where you'll spot another stairway platform above you. Hit it from
below, and then head up the stairway. If you fall, you can use the spring to
get back up. When you reach the very top, head left to find two Bomb Bots and a
Super Ring. Avoid the Bomb Bots and get the Super Ring, and then head right
again. Go up a slope, jump over an Orbinaut, and run down the two hills. Here,
you'll find another gap, like the one at the start of the stage. Run past the
gap without falling into it, and head up the wall. Move left, jump onto the red
spring, and you'll be bounced to an area with two Super Rings, being guarded by
fans. Get the 10-ring item boxes if you can, and proceed to the right, where
you'll eventually reach the GOAL POST.
*******************************************************************************
ACT 2
*******************************************************************************
Bounce from the red spring at the start, and you'll head up a slope. Get the
rings, jump over the Orbinaut, and run down some hills. You'll eventually go
through a series of loops. When you get to the point with the collapsing
bridge, drop down to the lower area, and keep heading right. After going down
a hill and traveling through another loop, you'll soon encounter a yellow
spring. Jump on the spring, ignore the Bomb Bots above you, and run to the
right, through the small tunnel, and up the slope. You'll come across an
Orbinaut, but you can just run past it since you're below it. Keep going. Run
down the hill, and through another loop. You'll end up in another area. At this
point, there are a few floating platforms above you, but you can't reach it.
Jump onto the structure to your left, and make a big leap to your right. You'll
land on some platforms, but quickly move to the right, because those platforms
will fall the moment you get on them. Head right, and you'll eventually come
across a strange-looking object: a seesaw with a spike object on one side of
it.
This seesaw will help you ascend to higher areas. Jump on one side of it, and
the spike ball will be launched into the air. Then, quickly move to the other
side of the seesaw, and the spike ball will come back down, and then,
catapulting you into the air. It's hard to understand, but the concept is
rather simple. After being launched up, land on a ledge to your right, and hop
onto the yellow spring. Move right, and you'll find a large pitfall. You'll
also notice some strange, floating platforms in the distance. Jump onto these
platforms, and they'll automatically ascend. Keep using these platforms to go
up, and when you're at the very top, head down the slope, and continuing
running to the right until you finally reach the GOAL POST.
*******************************************************************************
ACT 3
*******************************************************************************
Head right, get the rings, and hop over the Orbinaut. Run down the steep hill,
and go up the slope. In front of you is another Orbinaut, and a collapsing
bridge. Avoid the Orbinaut, and drop down the hole when the bridge collapses.
When you land, your only option is to head right, since the fan to your left
is blocking the way. Continue right, avoiding the Bomb Bots and their red
sparks. Keep going, and you'll encounter four yellow springs. These do
absolutely nothing, so just ignore them and press on. You'll find another one
of those seesaws from Act 2. Once again, jump on one side of them to launch the
spike ball into the air. Then, get on the other side of the seesaw. The spike
ball will come back down, and propel you into the air. DON'T LAND ON THE LEDGE
TO YOUR RIGHT!! Two pesky Bomb Bots are patrolling that area. Instead, just
land back on the seesaw to launch the spike ball up again. When it comes back
down for the second time, you'll be catapulted even higher into the air. Land
on the ledge to your left, and you'll find an Invincibility, Extra Life, and a
Super Ring. Get them all. Now, you're invincible, so you don't need to worry
about the Bomb Bots. Drop down to the ledge with the Bomb Bots, and they won't
hurt you. Move right, and hop onto one of the four moving platforms. There are
more platforms to your right. Use them to get across the pit, and be careful
not to fall.
Jump onto the ledge to your right, and you'll encounter a stairway platform.
Stand on it, and it'll shift into a stairway. There are more stairway platforms
as you descend, but watch out for the fireball guns. At the bottom, head right,
across the collapsing bridge, and past the fan. WATCH OUT!! A huge group of
Bomb Bots are in this area. The fan is more than likely to send you straight
into those bombs. This is almost unavoidable, but you could be lucky. At this
point, if you still have the Invincibility from before, you can get past this
area unharmed. Otherwise, you'll have to risk getting hit and collecting your
scattered rings afterwards. When the fan to your right stops moving, continue
forward, across the collapsing bridge, and up a slope. You'll notice a platform
in front of you. Jump onto it, and it'll ascend. At the top, jump onto the
ledge to your left. There are lots of rising platforms here, and they appear in
two separate groups. Jump on one of the platforms in the first group, and hop
onto the ledge to your right when the platform reaches its highest point.
Head right, and you'll find two seesaws. Below them are some groups of annoying
Bomb Bots. Use the seesaws to launch yourself in the air (and avoid the Bomb
Bots when they explode). Keep going right, and you'll eventually come across
a Super Ring and an Invincibility. Get them both, and continue right. Go up the
slope, destroy the Orbinaut, hop onto the ledge, and keep going, running past
all obstacles as you're invincible. Before long, you'll run up a slope and
encounter a checkpoint. Activate it, then head right to find Robotnik.
++++++++++++++++++++++++++++++++++
BOSS: Robotnik's Seesaw Playground
++++++++++++++++++++++++++++++++++
DIFFICULTY: Easy/Medium
HITS: 8
To beat Robotnik, you need to make use of the three seesaws on the field.
Robotnik will drop exploding spike balls from his ship, and they'll land on one
side of the seesaw. These spike balls will turn red and explode after a short
amount of time.
There are two ways to hit Robotnik. When Robotnik drops those spike balls, you
can jump on the other side of the seesaw, and launch those spike balls at
Robotnik, before they explode. Or, you could stand on one side of a seesaw, and
when Robotnik drops the spike ball on the other side, you will be catapulted
into the air and hit Robotnik yourself! Either way works, although the second
method gives you MUCH better aim ^_^.
After beating Robotnik, head right to free the animals.
-------------------------------------------------------------------------------
SCRAP BRAIN ZONE
-------------------------------------------------------------------------------
ENEMIES: Caterkiller, Ballhog, Bomb Bot, Jaws, Orbinaut, Burrobot
You have arrived at the final zone...Robotnik's ultimate base is filled with
spikes, electricity, fire guns, moving platforms, and all sorts of crazy
obstacles that will push you to the limits. The Scrap Brain Zone is a tough
zone that will challenge even the greatest of gamers. Prepare for the final
showdown!!
*******************************************************************************
ACT 1
*******************************************************************************
Head right, grab the five rings, and you'll encounter a strange, red and white
bridge. These bridges will either be open or closed. When they're open, don't
stand on them or you'll fall and die. Wait for them to close before moving on.
Eventually, you'll come across some pipes that shoot fire out of them. Avoid
these, kill the Caterkiller, and keep going until you find a switch. There is a
large wheel in front of you, with a small gap where you can get in. Step on the
switch, and the wheel will change direction. Go into the gap, and you'll come
out on the other side. After that, keep heading right, into the tunnel, and
you'll encounter a large machine below you. The machine will move down, left,
up, right, and then down again. It will repeat this motion. You have to avoid
getting crushed by the machine, and get to the bottom. To do this, follow
these instructions. Get on top of the machine, and when it goes down, quickly
move left, towards the wall. When the machine, moves left, up, and right again,
immediately run below it, and go down. It's not that hard. In fact, the safest
place to stand is right next to the wall opposite the machine. Here, the
machine cannot crush you.
There are two more of those machines below you. Just use the same strategy and
you should get past them without any problem at all. Beware, though. When you
get to the third machine, note that there is a Caterkiller at the bottom. Stand
next to the wall opposite the machine, and stay there until the Caterkiller
leaves. Then, go down, destroy the Caterkiller, and head right. Above you, on
the ceiling, you'll notice two objects. These objects will shoot electricity
on either side of them. Fortunately, they have short range, and will only shoot
electricity periodically. When they're not doing anything, quickly slip below
them to avoid the electricity. Head right, through the door, and you'll find
yourself in a small area. At first, it appears though there's no way to get to
the top. Soon, though, some blocks will start appearing, and you can use them
as stepping stones to get to the top. Once there, head left to find a Barrier,
and then go right again. You'll find more of those electric objects, as well
as a checkpoint being guarded in the center.
Activate the checkpoint, and continue right. Head down the steps, and avoid the
fire-shooting pipes at the bottom. To your right, you'll see some conveyor
belts carrying a bunch of smaller platforms to the right. The platforms on the
bottom will constantly spin, and if you try to stand on them, you'll fall. The
top ones, however, are stable, and you can stand on them without any problem
at all. Ride the top platforms to the right, and you'll (hopefully) spot a
group of appearing blocks. Use them to get across. Otherwise, you'll have no
choice but to fall, considering that if you continue to stand on the conveyor
belt, the platforms will start spinning and you'll also fall. Thankfully, there
isn't a pit below you, and if you fall, you just simply have to avoid the
electric objects, push a switch, and use the bridge to get back on the
platforms.
Once you DO make it to the other side, you'll spot a red and white bridge in
front of you, just like the ones you saw at the beginning of the act. Falling
down this one won't kill you, though. Drop down this shaft, and you'll find two
Super Rings, and some springs that will bounce you back up...to even more
rings! Once you're done that all that, then continue right. Destroy the
Caterkiller, and head into the tunnel. When you come out, you'll eventually
come across more red and white bridges. Here, you have two options: take the
top route, or the bottom route. I suggest taking the bottom route, mainly
because it's much easier.
When the red and white bridge opens, drop through it, and you'll land in the
area below you. Up ahead are more fire-shooting pipes, and electric objects
on the ceiling above them. This next part is quite tough. Move cautiously,
stopping whenever the pipes shoot fire out of them. Do NOT jump, because if you
do, you'll likely get hurt by the electricity on the ceiling. Keep going, and
soon you'll encounter some conveyor belts. Below is a huge pit, and if you
fall, you will die. There are two sets of conveyor belts up ahead. Hop on one
of the platforms of the first conveyor belt, and ride it across. At the end of
the second conveyor belt, you will see a large board composed of white blocks.
Jump onto that board, and quickly run across, because it WILL collapse.
Once you're on safe ground, head right to find three Super Rings. Once you've
gotten them, go back and you'll spot a Ballhog above you. These Ballhogs will
fire yellow balls that bounce down the descending path. Avoid these, because
they will hurt you. Kill the Ballhog, and continue up the path. Go through the
door, and head up. There are more Ballhogs in this area, and they will
constantly fire those balls at you. Kill all the Ballhogs, and keep going. At
the very top, on the last walkway, there are two Ballhogs at the end instead of
one. Destroy them both, while avoiding their balls at the same time. Head
right, but watch out for the fire-shooting pipe. Go down the steps, and you'll
eventually reach the GOAL POST. Touch to end this ridiculously long act.
*******************************************************************************
ACT 2
*******************************************************************************
Welcome to Act 2...you're now INSIDE Robotnik's base. Now, don't you feel
special? Anyway, prepare yourself, because this is a pretty big act. It's not
any easier or harder than the first, however, at least in my opinion. Head
right, and collect all the rings. Watch out, because at the end, there is a
fire-shooting pipe below you. To your right is a large area. You'll notice
those large, mechanical wheels floating in the air. They don't hurt you, and in
fact, they actually HELP you, so listen up.
Jump towards one of these wheels, and you will start to run on them. Don't
worry, because you will automatically be "stuck" to them when you do this.
While you're doing this, push down to turn into a ball. Eventually, you'll
start rolling at a high-speed around the wheel. When the time is right, push
either A, B, or C and you'll launch yourself in a direction. This is quite
useful for ascending to great heights.
In this room, there are also electric objects at the bottom. Avoid those. Play
around with the wheels for a while until you finally get the hang of them. At
this point, you have two options: take the top path, or the bottom path. In
this walkthrough, we're going to take the bottom path, for one reason or
another.
Go to the right side of the room, where those yellow and black platforms are.
Use the wheels to ascend, and eventually you'll spot a switch sitting on a
platform, about halfway up the room. Push the switch, and a bridge will appear
to your right. Jump on the bridge, and head right. There are two Caterkillers
as well as a fire-shooting pipe near the start. Avoid them, and soon you'll
come across a strange-looking machine that extends from the floor to the
ceiling. There is an entrance. Go into the machine, and you'll automatically be
transported to another area.
When you come out, head left. You'll spot three layers of spinning platforms.
Now, this isn't too difficult. Wait for the first layer to stop spinning, and
then run across them. You should be able to get to the other side with no
problem at all. Otherwise, watch out for the electric objects at the bottom.
Head down the steps, avoid the fire-shooting pipe, and go through the door.
WATCH OUT!! There is a Bomb Bot on the ceiling, like in Star Light Zone. When
it explodes, avoid the red sparks (try standing in between them). After that's
taken care of, you'll spot a large conveyor belt and a giant, metal wheel above
it. The wheel will constantly ascend and descend. Don't touch it, or you'll get
hurt. Wait for the wheel to ascend, and THEN run across the conveyor belt like
crazy before it comes down again. On the other side, avoid the fire-shooting
pipe, and you'll encounter another one of those "tube machines". Go into this
machine, and you'll be transported to another area.
When you come out, head right, and avoid the fire-shooting pipe. Up ahead,
there are two large conveyor belts waiting for you. This time, though, the
conveyor belt is moving right, and that's the direction that you want to go.
Once again, wait for the wheel to ascend, and then go across the conveyor belt.
At the end of the second conveyor belt, there is a fire-shooting pipe above
you. This is hard to avoid, but it shouldn't cause too much harm. Just don't
lose your rings, because this stage is about to get harder.
Okay, take a deep breath, because you're about a witness a VERY hard portion of
this stage. In front of you is a red and white bridge, and it will constantly
open and close. Near the end of the bridge is a fire-shooting pipe on the
ceiling. Below the bridge is a hole with an electric object in the center. If
you fall, then you're most likely done for, considering how difficult it is to
get back up.
So, here's the thing. Wait for the fire-shooting pipe to go off, and then
QUICKLY run across the bridge before it turns on again. With any luck, you
should cross to the other side unharmed. Otherwise, it will take a few tries
before you can make it past this deadly obstacle. Good luck.
After you make it past the first one, don't rejoice just yet, because a second
one lies immediately after it. However, they're both pretty much identical.
When you've made it through both of them, head right to find another tube
machine. Go into it, and you'll be transported to another area.
When you come out, head right. Go into the tunnel, but watch out for the fire-
shooting pipe on the ceiling. Up ahead is a large, vertical shaft, and some
spinning platforms. Don't go down there, because if you do, it's very hard to
get back up. Just simply jump over the pit, and head right, through the door
(watch out for the large gear behind you).
Head right, kill the Caterkiller, and you'll come across more large conveyor
belts, and those nasty wheels above them. You can't fall off the conveyor
belts, so don't worry. Get on the first conveyor belt, and run to the right.
Wait for the first wheel to move right before you drop down to the second
conveyor belt. Next, when the first wheel moves left again, hop onto the third
conveyor belt. You'll see another wheel up ahead. Wait for it to move right,
and then drop onto the fourth conveyor belt. When the wheel moves left again,
jump onto the fifth conveyor belt. You're safe now, as there are no more wheels
up ahead. Just run across the final conveyor belt, and drop onto safe ground.
Head right, and you'll encounter an electric object on the ceiling. However,
it's quite low and seems unavoidable. The only way to get past it, is to take
a running start, and roll past it. Go down the steps, and you'll see a large
block moving up and down. I hate this obstacle. It's quite annoying, and it's
pretty easy to get crushed by it. Wait for it to move up before you run past
it.
Keep going, and you'll come across two Bomb Bots on the ceiling, and a fire-
shooting pipe on the ground. Wait for the Bomb Bots to explode, and try to
dodge the red sparks. Continue right, and you'll encounter two more Bomb Bots
on the ground. This time, just simply jump over them, and when they explode,
their red sparks should be easier to avoid.
Next, you'll see a switch on the ledge. Step on it, and a bridge will appear in
front of you. Jump onto the bridge, and use it to reach the ledge. Beware,
though, because there is a fire-shooting above you. Wait for it to turn off,
and then hop onto the ledge. Head right, and you'll encounter a swinging spike
ball above you. Jump onto the upper path, and run right, avoiding the spike
ball. There's a Ballhog at the end of that path, so avoid its projectiles, and
destroy it. Behind it is...BINGO!! An Invincibility! Get the Invincibility, and
then QUICKLY RUN BACK DOWN THE PATH!!
Dash back and forth, and run down the several walkways. Nothing can hurt you
while you're invincible, so don't worry. Don't even bother to destroy the
Ballhogs. Just ignore them, and keep running until you reach the bottom. Head
right, destroy the Caterkillers, and avoid the fire-shooting pipes. Keep going,
and you'll encounter three swinging spike balls. Jump over them if you can (the
chains won't hurt you), and keep heading right until you finally reach the GOAL
POST.
Is it over? No, of course not. After you touch the GOAL POST, the screen will
shift to the right. Run forward and you'll see Robotnik. You can't hurt him,
though, so don't even try to. He'll jump on the switch, and the ground below
you will start to collapse. This is unavoidable. Just let yourself fall, and
it will take you to the final act of Scrap Brain Zone. Get ready...
*******************************************************************************
ACT 3
*******************************************************************************
What in the world? This is it...Act 3 of Scrap Brain Zone is a remade version
of the Labyrinth Zone. The walls are white, the background is green, and the
water is...purple? Get ready for a pain, because in this act, everything
counts. Air bubbles are harder to get, as well as rings. You'll encounter a
slew of familiar obstacles. Spikes, enemies, fire-spitting statues, and of
course, the dreaded H20. You might be thinking: "NOOOOOOOOOO!!!!"
THE ANSWER: Don't panic, because there IS a shortcut in this act. It's not hard
to find, either. Just make it through this act, and the final boss will be a
piece of cake. Hold your breath, and let's go in...
At the start, push the switch, and the ledge in front of you will move to the
right. QUICKLY run across the ledge, and try to slip below it before it
connects with the other end. Once you're below that ledge, you've made it, and
now, you're taking the shortcut.
Run down the slope, and at the end, push the switch to open the gate, and then
dive into the water (???). As you descend, watch out for the white spears. At
the bottom, inhale an air bubble, and head right, avoiding the rotating spike
balls. Wait for them to both move out of the way before you pass them. Keep
going, and you'll reach an area with an odd structure in the center. Don't fall
down the hole, or you'll screw up your chances of making it through the
shortcut. Jump onto the structre, but watch out for the two fire-spitting
statues. Head right, and at the end, there are more fire-spitting statues
on the wall. Wait until they're not spitting fireballs, and then quickly jump
and ascend before they can hurt you.
At the top, head right, and avoid the rotating spike ball. Get the rings, and
jump over the gap. Watch out for the Burrobots on the other side. Destroy them,
and drop through the hole and into the water. At the bottom, there are more
Burrobots. Kill them. Inhale an air bubble, and then prepare yourself, for the
final section of this level.
To your right is a rotating spike ball. Head up the steps, while avoiding the
rotating spike ball. When you get out of the water, there are two more rotating
spike balls, which seem almost unavoidable. Try to avoid them as best as you
can, and keep heading up until you reach the top. You'll spot a bunch of
springs to your left. Jump on one of them, and you'll be taken to the final
battle...
++++++++++++++++++++
FINAL BOSS: Robotnik
++++++++++++++++++++
DIFFICULTY: Medium/Hard
HITS: 8
This is it...the final showdown against Robotnik. This time, though, your old
nemesis won't be fighting you inside his Egg O' Matic. Instead, you'll face off
against him inside a large room. The final battle isn't that difficult, but
still, take caution because you have no rings (and there is no way to obtain
any), and if you get hit EVEN once, you will die.
At the start, head right, and eventually, you'll be inside a large room. This
is where you will fight Robotnik. There are four pillars, two on the ceiling,
and two on the ground. Keep an eye out for these.
Here's the thing. Every time, two pillars will move, and will attempt to crush
you (the bottom ones will move towards the ceiling, and the top ones will move
towards the ground). When this happens, immediately get out of the way to avoid
getting smashed, but at the same time, Robotnik will be hiding in one of those
two pillars. When you see him, then jump and hit him from the side to damage
him. Sometimes, you can't really reach him, usually because either you didn't
spot him quickly enough, or if another pillar is blocking you.
After the pillars move, four purple sparks will appear above you. They will
then descend to the ground, and then disappear. Avoid those sparks if you can.
Find the largest gap in between those four sparks, and try to stand in between
them so that they will miss you. This is probably the toughest part of the
battle, but it's still pretty simple to avoid.
The process repeats. Pillars move, then the sparks. You have to be quick at
this, especially when the pillars are moving. Keep a lookout for Robotnik, but
if you can't reach him, then don't sacrifice yourself and get crushed by a
pillar. It's not worth it, and you'll have plenty of opportunities to hit him.
Eight hits isn't much, after all.
After you defeat Robotnik, he will run to the right, and jump into his Egg O'
Matic. Then, he will fly away like a coward. You can jump and hit him once
more, just for fun, but it won't make a difference. Either way, Robotnik will
flee the scene, and all that's left of him is the memory of him...or is it?
CONGRATULATIONS!! You've beaten the game! However, it's not over yet. In order
to see the TRUE ending, you must collect all six Chaos Emeralds from the
Special Stages. It's almost identical to the first ending, however, so it's
really up to you.
You have beaten Sonic the Hedgehog! I'm not going to spoil the ending for
you, so just enjoy it.
-------------------------------------------------------------------------------
SPECIAL STAGES
-------------------------------------------------------------------------------
For those of you who want to see the REAL ending, here is the place for you!
Collecting all six Chaos Emeralds isn't easy (and, to be honest, it isn't well
worth it either, considering that the second ending is almost identical to the
first), but it DOES add a bit of replay value to the game.
This section gives you a brief walkthrough of how to get the emeralds in each
stage. For an overview of what Special Stages are about, and how you control
Sonic, look above, in the BASICS section.
To enter a Special Stage, you need to have 50 rings at the end of an act. A
giant ring will appear near the goal post. Jump through it, and you'll enter
the Special Stage.
NOTE: You cannot enter the Special Stage from Act 3 of any zone, as well as
any act of Scrap Brain Zone.
In a Special Stage, you will find many different objects. The objects are as
follows:
RING - Rings are scattered all over the Special Stage. Collect enough, and you
might get a continue.
WALL - Obviously. You can't go outside of the Special Stage. Touching the wall
does nothing. It just merely acts as a border.
REVERSE - When you touch this, the entire stage will spin in the opposite
direction.
BUMPER - You'll bounce off these.
UP - When you touch this, the entire stage spins faster.
DOWN - When you touch this, the entire stage spins slower.
BLOCK - This red and white object does nothing. Think of it as a wall, except
that it can appear in other places as well.
PHANTOM BLOCK - These usually appear in groups. When you cross these, they will
automatically turn into Blocks.
GOAL POSTS - Avoid these at all costs!! If you touch them, the stage will end,
and you will miss out on your chance of getting the emerald.
DIAMOND - These usually guard the Chaos Emerald. Keep touching them, and they
will eventually disappear. They will also change colors every time you touch
them (from blue, to green, to yellow, and to pink).
CHAOS EMERALD - This ends the Special Stage. There are six of them in the game.
Collect all six to see the TRUE ending.
Check for more info on GameFAQs. NickBush24's Special Stage maps are a HUGE
help.
*******************************************************************************
SPECIAL STAGE I (BLUE EMERALD)
*******************************************************************************
The first Special Stage isn't that hard. The entire stage will constantly spin,
so watch out. Head down the narrow passageway, and you'll soon find yourself
in an open area, full of rings. Don't fall to the bottom, or you'll hit a GOAL
POST. Head left, and you'll go through some phantom blocks (which will then
turn into regular blocks).
You will now be in a very small room. There are two goal posts in this area.
Stand on the blocks to prevent falling into them. Here, you'll find the Chaos
Emerald in the very center. However, it's surrounded by diamonds. Keep touching
the diamonds, and eventually, they will disappear. After they disappear, get
the Chaos Emerald to end the stage.
*******************************************************************************
SPECIAL STAGE II (YELLOW EMERALD)
*******************************************************************************
Right at the beginning, there's a goal post to your left. Head right, and into
another area with two bumpers in the center. Avoid going into the goal post in
this area, and continue. Go through the phantom blocks, and be careful, because
there's a nasty goal post at the bottom. Touch the diamonds to make them
disappear, then get the Chaos Emerald at the center of the room.
*******************************************************************************
SPECIAL STAGE III (PURPLE EMERALD)
*******************************************************************************
This is a huge Special Stage. There really is no definite route here, because
it's just a large clump of rings, blocks, and bumpers. Near the bottom of the
stage is the Chaos Emerald, surrounded by diamonds. Once again, keep touching
the diamonds to make them disappear, then get the Chaos Emerald to end the
stage. There are five goal posts in this stage, so avoid them at all costs.
*******************************************************************************
SPECIAL STAGE IV (GREEN EMERALD)
*******************************************************************************
At the start, just head down the narrow passageway. There aren't any goal posts
at the moment, so don't worry. When you reach the third group of blocks
surrounded by rings, keep an eye out for a path that leads to a goal post.
Soon, you'll encounter an arrow. Follow it, and head in that direction. Keep
going straight until you come across another arrow. Go pass the phantom blocks,
and you'll be in a room where the Chaos Emerald lies.
Touch the diamonds to make them disappear, then get the Chaos Emerald. The two
goal posts are located near the entrance, but you can just easily avoid them.
*******************************************************************************
SPECIAL STAGE V (RED EMERALD)
*******************************************************************************
Head down the passageway. When you reach the fourth cluster of rings, and a
bumper in the center of the path, know that a goal post is nearby. Keep going,
and soon, you'll encounter two blocks and a line of rings pointing in the
direction of another path. DON'T TAKE THAT PATH!! A goal post is there.
Instead, just continue taking that same route, and eventually you'll find some
phantom blocks. Cross them, and they'll turn into regular blocks.
This is a fairly large room. In the center is a Chaos Emerald. The two bumpers
on either end are somewhat annoying. Just keep touching the diamonds until they
disappear, then get the emerald. There are two goal posts in this room, and
they are located on the left and right of the entrance.
*******************************************************************************
SPECIAL STAGE VI (WHITE EMERALD)
*******************************************************************************
This is the final Special Stage, and it's almost identical to the third one.
Again, there isn't any definite route, and it's just a huge space filled with
rings, blocks, and such. The Chaos Emerald is easy to find, but the large group
of diamonds surrounding it makes it hard to get to. There are four goal posts
in this stage, located at each of the four corners. Repeatedly touch the
diamonds, and try to maintain your balance. Once you get the Chaos Emerald, the
stage will end.
-------------------------------------------------------------------------------
BOSSES
-------------------------------------------------------------------------------
This is the BOSSES section. In the walkthrough, I have included strategies for
every boss in the game. However, to make things easier, I have also written a
section devoted ENTIRELY to bosses. If you're stuck on a certain fight, then
you've come to the right place.
+++++++++++++++++++++++++++++++++++++
BOSS: Robotnik's Ball & Chain Machine
+++++++++++++++++++++++++++++++++++++
LOCATION: Green Hill Zone (Act 3)
DIFFICULTY: Easy
HITS TO DEFEAT: 8
Your first encounter with Robotnik isn't all that tough. A large, checkered
ball will hang from a chain under his Egg O' Matic. To take him out, you need
to avoid the checkered ball, and hit him 8 times.
This isn't hard. In fact, his attack pattern is quite predictable. He'll swing
the checkered ball back and forth, trying to hurt you with it. When he swings
the ball towards you, the safest place to be is under one of the two platforms,
where he cannot harm you.
This is the strategy: First off, get on one of the platforms. When Robotnik
swings the checkered ball in the opposite direction, jump and hit him once.
When he swings the ball in your direction, quickly get under the platform, and
back onto it once it's safe. The process repeats from here. You'll need to
hit him 8 times before he's destroyed.
+++++++++++++++++++++++++++++++++
BOSS: Robotnik's Fireball Machine
+++++++++++++++++++++++++++++++++
LOCATION: Marble Zone (Act 3)
DIFFICULTY: Easy
HITS TO DEFEAT: 8
This is an easy boss. Robotnik fights by shooting fire on the platforms from
above. He'll do one platform at a time, and will move back and forth while
doing so. Begin this battle by standing on the left platform. When he
approaches you, quickly hit him once, and then jump over the lava and onto the
other platform to avoid his fire attack. When Robotnik gets near you again, hit
him once, and then jump to the other side. By this time, the fire should've
cleared itself on the other platform. The process repeats from here. Overall,
an easy boss. It takes eight hits to put him to rest...for now.
++++++++++++++++++++++++++++++
BOSS: Robotnik's Spike Machine
++++++++++++++++++++++++++++++
LOCATION: Spring Yard Zone (Act 3)
DIFFICULTY: Medium/Hard
HITS TO DEFEAT: 8
This boss can get pretty tough. Robotnik, as usual, flies in his Egg O' Matic,
and a spike will appear from under his ship. Now, here's the thing. You stand
on a bridge made COMPLETELY out of blocks. When you get under Robotnik and his
ship, he'll descend, and will use his spike to destroy one of the blocks that
you're standing on. Of course, at that moment, you're in danger too, because
if you don't get out of the way, you'll be hurt by the spike. On the other
hand, when Robotnik descends, that will be your time to strike. Just move out
of the way, and jump on him when he lowers. You can usually get from one or two
hits every time.
However, because Robotnik keeps descending and destroying blocks, not only do
you have to worry about the spike, but as the number of blocks decrease, one of
your biggest concerns will be to prevent yourself from falling into the pit.
Therefore, in this battle, you'll have to take out Robotnik fast, or else your
standing ground will soon disappear completely.
Most people just run randomly around the field, hitting Robotnik when he comes
down. However, the way I win this, is using patience. At the start of the
battle, stand on the leftmost block, and wait for Robotnik to approach you.
When he comes and descends on you, MOVE OUT OF THE WAY!! Then, hit him once (or
possibly even twice) and wait for him to ascend. Stand on the block RIGHT NEXT
to the one that Robotnik just destroyed, and wait for him to descend again.
Once he does, get out of the way, and hit him again. The process repeats from
here. The key is to move to the next block after EVERY TIME Robotnik destroys
a block that you were formerly standing on. This way, it is almost guaranteed
that you will be safe throughout the entire battle. As long as you're cautious
and don't fall into the pit, Robotnik should be destroyed with two or three
blocks remaining on the right side of the field.
+++++++++++++++++++++++++++
BOSS: Robotnik's Death Trap
+++++++++++++++++++++++++++
LOCATION: Labyrinth Zone (Act 3)
DIFFICULTY: Hard
HITS TO DEFEAT: N/A
This boss is different from all the rest. You don't have to hit Robotnik in
this battle. In fact, you don't even have to avoid him at all! He'll fly up a
long, vertical shaft, and your mission is to chase him and reach the top.
Simple, right? Not exactly. The entire shaft is filled with white spears,
tricky jumps, fire-spitting statues, and, of course, the dreaded H20. You might
be thinking: "Water? I don't see any water."
THE ANSWER: Guess what? The water that was chasing you up the long stairway is
back, and if you don't hurry, it'll catch up to you and it'll make you drown!
That's why you have to hurry up the shaft, not stopping for anything. However,
patience is also quite important in this battle, because rings are scarce here
and getting hit EVEN once will lower your chances of making it out of there
alive. Time your jumps carefully. Wait for the white spears to retract before
moving on. Make your way from platform to platform, and navigate this shaft
carefully, and you should reach the top unharmed.
++++++++++++++++++++++++++++++++++
BOSS: Robotnik's Seesaw Playground
++++++++++++++++++++++++++++++++++
LOCATION: Star Light Zone (Act 3)
DIFFICULTY: Easy/Medium
HITS TO DEFEAT: 8
To beat Robotnik, you need to make use of the three seesaws on the field.
Robotnik will drop exploding spike balls from his ship, and they'll land on one
side of the seesaw. These spike balls will turn red and explode after a short
amount of time.
There are two ways to hit Robotnik. When Robotnik drops those spike balls, you
can jump on the other side of the seesaw, and launch those spike balls at
Robotnik, before they explode. Or, you could stand on one side of a seesaw, and
when Robotnik drops the spike ball on the other side, you will be catapulted
into the air and hit Robotnik yourself! Either way works, although the second
method gives you MUCH better aim ^_^.
++++++++++++++++++++
FINAL BOSS: Robotnik
++++++++++++++++++++
LOCATION: Scrap Brain Zone (Act 3)
DIFFICULTY: Medium/Hard
HITS TO DEFEAT: 8
This is it...the final showdown against Robotnik. This time, though, your old
nemesis won't be fighting you inside his Egg O' Matic. Instead, you'll face off
against him inside a large room. The final battle isn't that difficult, but
still, take caution because you have no rings (and there is no way to obtain
any), and if you get hit EVEN once, you will die.
At the start, head right, and eventually, you'll be inside a large room. This
is where you will fight Robotnik. There are four pillars, two on the ceiling,
and two on the ground. Keep an eye out for these.
Here's the thing. Every time, two pillars will move, and will attempt to crush
you (the bottom ones will move towards the ceiling, and the top ones will move
towards the ground). When this happens, immediately get out of the way to avoid
getting smashed, but at the same time, Robotnik will be hiding in one of those
two pillars. When you see him, then jump and hit him from the side to damage
him. Sometimes, you can't really reach him, usually because either you didn't
spot him quickly enough, or if another pillar is blocking you.
After the pillars move, four purple sparks will appear above you. They will
then descend to the ground, and then disappear. Avoid those sparks if you can.
Find the largest gap in between those four sparks, and try to stand in between
them so that they will miss you. This is probably the toughest part of the
battle, but it's still pretty simple to avoid.
The process repeats. Pillars move, then the sparks. You have to be quick at
this, especially when the pillars are moving. Keep a lookout for Robotnik, but
if you can't reach him, then don't sacrifice yourself and get crushed by a
pillar. It's not worth it, and you'll have plenty of opportunities to hit him.
Eight hits isn't much, after all.
After you defeat Robotnik, he will run to the right, and jump into his Egg O'
Matic. Then, he will fly away like a coward. You can jump and hit him once
more, just for fun, but it won't make a difference. Either way, Robotnik will
flee the scene, and the game will end.
===============================================================================
===============================================================================
(6) - SECRETS & HINTS
===============================================================================
===============================================================================
Welcome to the Secrets & Hints section. "Sonic the Hedgehog" is a fairly hard
game, but for those of you who can't beat it, Sonic Team was nice enough to
include a bunch of cheats for us. Only use them if necessary, or else it'll
ruin the fun factor of the game.
MESSED-UP DEMO - When the demo is playing, hold [A], [B], [C] and Sonic will
constantly make mistakes, bump into obstacles, and possibly even die.
LEVEL SELECT - At the title screen, when Sonic appears out of his logo, hold [A]
and push [UP], [DOWN], [LEFT], and [RIGHT]. If performed correctly, a "ding"
will be heard. Without releasing the A button, push START to be taken to the
Level Select screen.
CONTROL MODE - At the title screen, when Sonic appears out of his logo, push
[UP], [C], [DOWN], [C], [LEFT], [C], [RIGHT], and [C]. If performed correctly,
a "ding" will be heard. Push START to begin the game. In Control Mode, you can
access a bunch of new options. Pause the game, push [A] to restart the game,
hold [B] to access slow-motion, and push [C] to make the game advance one frame
at a time.
DEBUG MODE - At the title screen, activate Control Mode by pushing [UP], [C],
[DOWN], [C], [LEFT], [C], [RIGHT], and [C]. If performed correctly, a "ding"
will be heard. Next, push START, and hold A as you do so. Don't release those
buttons until the game starts. If done correctly, you should see some weird
numbers at the top-left corner of the screen.
In Debug Mode, you can do all sorts of things. Push [B], and Sonic will turn
into an object. Push [C] to place the object on the screen. Use [A] to cycle
through the different sorts of objects. Push B again to turn back to normal
Sonic. Also, while you're an item, nothing in the game will affect you, which
means enemies can't hurt you, and you can even pass through walls and
obstacles!
Take caution while using this code, because while in Debug Mode, a lot of
things will be messed up. It's still playable, however, so rest assured.
GAME GENIE CODES - If you happen to have a Game Genie, then these are the codes
to use for this game:
AE3T-AACL - You start with 1 life.
AY3T-AACL - You start with 5 lives.
AE0T-CABE - Once you gain Invincibility, you stay invincible until the stage
ends, or when you die.
SCRA-BJX0 - Each ring is worth 2.
SCRA-BNX0 - Each ring is worth 3.
SCRA-BTX0 - Each ring is worth 4.
SCRA-BYX0 - Each ring is worth 5.
SCRA-B2X0 - Each ring is worth 6.
SCRA-B6X0 - Each ring is worth 7.
SCRA-BAX0 - Each ring is worth 8.
GJ6A-CA7A - You have infinite lives.
AJ3A-AA4G - You gain access to the Level Select menu.
AY3T-BA4R - You start with 5 Chaos Emeralds in possession.
DDLT-AAGL - You jump higher than your regular jump.
KDLT-AAGL - You jump lower than your regular jump.
BDLT-AAGL - You jump VERY high, and you "float" in the air.
AEOT-CABY - Once you gain Speed Shoes, you keep them until the stage ends, or
when you die.
Those are the codes. Have fun!
===============================================================================
===============================================================================
(7) - CONCLUSION
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
LINKS
-------------------------------------------------------------------------------
www.sega.com - The company who created Sonic. Their site is quite spectacular,
so it's worth a look.
www.planetdreamcast.com/sonic - Shadow of a Hedgehog is an excellent site
containing lots of Sonic-related stuff. They have music, wallpaper, fan comics,
and even a message board! Check it out!
www.sonichq.org - Sonic HQ is another great Sonic site. Its encyclopedia is
probably the best resource for character information and stuff. They also have
comic scans from the Sonic Archie comic series, and plus another bunch of
interesting features.
www.teamartail.com - If you're looking for Sonic/Furry art, then this is the
place to look. Their Art Archive is amazing, and they have more features on the
rest of their site as well.
-------------------------------------------------------------------------------
CREDITS
-------------------------------------------------------------------------------
Sega - For creating the Genesis.
Sonic Team - For making this game.
GameFAQs - This awesome site, and it's hard-working team of geniuses.
ASCII Generator - Responsible for the ASCII Art (above).
Everybody Else - All you people who supported me.
-------------------------------------------------------------------------------
AUTHORIZED WEBSITES
-------------------------------------------------------------------------------
If your website isn't listed below, you can e-mail me, and I'll put your
website on this list. ONLY the websites listed below are allowed to post this
guide on their site.
www.gamefaqs.com
www.neoseeker.com
www.gamespot.com
-------------------------------------------------------------------------------
LEGAL INFO
-------------------------------------------------------------------------------
This FAQ is copyrighted (C) Tainted CHAOS 2004.
You may:
-Post this on your site (after letting me know via e-mail)
-Print this FAQ out for personal uses
-Use any info from this FAQ (as long as you provide credit)
You may NOT:
-Distribute this FAQ to the public for profit
-Post this FAQ on your site WITHOUT my permission
-Reproduce this FAQ in any way
-Alter this FAQ in any way (changing the text, changing the format, etc.)
-------------------------------------------------------------------------------
CONTACT ME
-------------------------------------------------------------------------------
E-MAIL: <
[email protected]>
If you have any questions, comments, or spotted any mistakes in this FAQ, then
feel free to contact me. I check my e-mail at least once a day, so chances are
that I will reply to you within a day or so.
Enjoyed this game? Try Sonic the Hedgehog 2 for the Genesis/Megadrive!
===============================================================================
===============================================================================
-END OF FAQ-
===============================================================================
===============================================================================