.............       .                                     ......#...
      ...########...   ..........   .......   .....  .......   ...######..
     ..####........ ....########... .####...  ..##. ..#####. ....######...
     ..#####....... ..##.......###...#####... ..##. ..#####.....#####....
      ....########..####....  ..##...########..###. ..#####....#####.....
       .........##..####.... ...##...####.########. ..#####....######......
     ..........###...###.......##....###...#######. ..#####....##########..
     ..#########... ...#########... .###.....####.....####.........#####....
     ..............  ............  ...................####..  ..............
       .....   .............. ..###................ .......... ..#####....
      ..##..  ..##...#####.....#######....########....######...####..###..
      ..##......##...###......##.....##..###....##...##........##..........
      ..##########...######...########...###....##...#######....##########..
     ...##.....###...###......##....##....##....##...##.................###..
     ...##.   ..##..######....#......##....#######....######............###..
     ...##.   ...................................................########...
     ......   ......                  ..                 ..   ..............

     ________________________________________________________________________
                  FAQ/Walkthough By: |Jason Howell (CAHowell) and me frog
                    Version History: |2.0
                       Date Created: |1/08/03
                       Last Updated: |1/25/03
                    Blocks Required: |2 (Gamecube)


  ---------------------------------------------------------------------------
                     010. T A B L E  O F  C O N T E N T S
  ---------------------------------------------------------------------------
  *Use Ctrl and F to pull up a search box, and type in the numer of the
   section you want to go to.

    /------------------------------------------------------------------\
    | 010.........................Table of Contents                    |
    | 020.........................Version History                      |
    | 030.........................Introduction                         |
    | 040.........................Game Basics                          |
    | 050.........................Walkthough                           |
    | T10.........................-Team Sonic                          |
    | T40.........................-Team Chaotix                        |
    | TE0.........................-Emeralds                            |
    | TF0.........................-Final Story                         |
    | 060.........................Extra missions                       |
    | TSE.........................-Team Sonic                          |
    | TCE.........................-Team Chaotix                        |
    | 070.........................Ranking Guide                        |
    | 07A.........................Hoax Section                         |
    | 080.........................Reader Info                          |
    | 090.........................F.A.Q (Frequently Asked Questions)   |
    | 09A.........................Backlog                              |
    | 100.........................Legal Info                           |
    \------------------------------------------------------------------/

  ---------------------------------------------------------------------------
                     020. V E R S I O N  H I S T O R Y
  ---------------------------------------------------------------------------

  Jason Howell's updates:
  ---------------------------------------------------------------------------
  January 8, 2004: Beginning of Guide. Version 1.0

  January 9, 2004: Jason here. I added the Game Basics and Introduction parts
                   to the guide, as well as the Introduction part. me frog
                   said he will be working on several of the levels tomorrow,
                   and I will show the differences between the teams in the
                   walkthough. If you have any other info, please email one
                   of us.

  January 9, 2004: Not much to say. me frog said he would be working on the
                   other 4 stages, and I will leave that up to him to post it
                   (or email it to me). To anyone who is angry the guide is
                   small, we are going to be working our asses off this
                   weekend, trying to give you the highest quality service.

  January 10 2004: MAJOR update today. me frog added Team Sonic's section
                   from level 2 to 9, including bosses. More updates comming
                   soon, along with the completion of the normal ranking
                   section and a lesser enemy section made by me.

  January 13 2004: Added Team Sonic's Lost Jungle, The Team Dark Team
                   Battle, 1 New Hoax, and Team Chaotix's Seaside Hill.
                   That's pretty much it....also, we are now accepting
                   any fan help, such as secret passageways in levels, boss
                   strategies, and other info that would be helpful. You
                   will be credited for your work (and we do check the
                   method, so don't send us any hoaxs).

  January 17 2004: At last, me frog has fully completed the story mode part
                   of Team Sonic, meaning I will start on Team Rose, and he
                   will continue with Chaotix. Enjoy!

  January 20 2004: Just to let you know, me frog finished the ENTIRE Team
                   Chaotix guide, and I am in the process of putting it up.
                   The parts that are up are levels 2 to 5, and hopefully,
                   I can get more up before this is updated. Also, in terms
                   of when I will be starting the Team Rose/Dark info, it
                   should be this weekeded. A few things came up over the
                   weekeded that I had to deal with.

                   Now, in terms of corrections:
                   -The grinding button on the GCN is the B button, not the
                    A button like I accedently said.

                   -The "Not accepting any fan help" was suspose to be
                    "Now accepting fan help.

  January 20 2004: Finally added all of me frog's Team Chaotix's levels
                   to the guide. Team Rose's guide should come out around
                   this weekend.

  January 22 2004: Well, I finally updated the guide on my own. Added info
                   and corrections as follows:

                   -Added GCN controls
                   -Added Emeralds Section
                   -Added Final Story Section
                   -Added Backlog, to show what we have planned.

                   Yea....Anyways, Team Roses section should come this
                   weekened, and after that, I will try to complete
                   the Ranking section, Add the enemies list, and
                   finally finish Team Dark's part. Also, email me or
                   me frog if there is anything else you want us to do.


 February 3,2004: Oh my fucking gods and jesus...it is the Moneky.9
                  update! No, no Team rose/dark...yet, but a whole
                  shitload of updates!

                  -Corrected me frogs final section
                  -Added all the missions for Team Sonic and Chaotix.

                  Also, note the layout of the other missions, I sorta
                  messed up. Should be corrected in the next few
                  updates....Anyways...

 February 4,2004: Eh, I'm sorry about the whole joke thing. Bordom = FAQ
                  Writers do NOT mix well. Anyways, for an update on the
                  team rose guide, I am at 8 levels right now, and will
                  update the guide with the Team Rose section when I am
                  done with it, which should be tomorrow (Depending on
                  my plans), or friday night. See you next update!

                  P.S: For you Xbox and PS2 owners, a control guide for
                       those versions will come soon, perhaps friday.
  ---------------------------------------------------------------------------


  me frog's updates:
  ---------------------------------------------------------------------------

  January 24 2004: OMG it's me frog! Yeah, I told Jason I'd update the FAQ
                   this time so here I am... Anyway, here's what was added
                   today...

                   -Added "me frog's version" of the Final Story
                   -Added the "Extra Missions" chapter
                   -Added the "Reader Help" chapter
                   -added some things to the backlog

                   So... that's basically it. Here's WHAT TO EXPECT next
                   update (from me at least)

                   -add some more extra missions for Sonic and Chaotix
                   -start on the multiplayer info (won't finish it though)
                   -start on the Secrets section (won't finish it though)

                   Bye for now!

  ---------------------------------------------------------------------------
                        030. I N T R O D U C T I O N
  ---------------------------------------------------------------------------

  ~~~~~~~~~~~~~~~~~~~~~
  me frog's Intrduction
  ~~~~~~~~~~~~~~~~~~~~~
  Hey, me frog here, your favorite FAQ author! I've been planning to do
  a Sonic Heroes guide for months now. Hell, this is probably one of the
  FAQs that I'm most excited about, mainly because it's my first REAL
  Sonic FAQ (the other is just a demo, that doesn't count). Of
  course, I've been a Sonic fan for years, and I look forward to typing
  out an excellent in-depth guide full of adventure and suspense
  and drama and... okay I'll stop now. Anyway, this is the sixteenth
  FAQ that I have written at GameFAQs, and will probably be one of the
  better ones that I have written. If you aren't viewing this FAQ from
  GameFAQs, then (well first, you're viewing it from one of the four
  sites above, right?) I'm not sure what guide number this is for
  that site.

  Anyway, enough about that. You might've noticed that this is a
  co-authored guide  with Mr. Jason (Jason Howell, CAHowell, you
  know). I've co-authored with Jason once before, and I've read
  a lot of his work. Let me tell you that you're going to get
  ALMOST as good as information out of his part of this FAQ then
  out of mine. Just kidding, he's a great author, and deserves
  a lot of recognition.

  ~~~~~~~~~~~~~~~~~~~~~
  Jason's Introduction
  ~~~~~~~~~~~~~~~~~~~~~
  Welcome, Sonic fanboys/girls alike...I am Jason Howell, the other
  author of this guide. I've been contributing for awhile, and I am
  now up to 21 FAQ's, making this the Twenty-second. In terms of my
  relation to the guide, I will be mostly working on the layout and
  the Team Dark/Rose Parts, while me frog focuses on Team Sonic/
  Chaotix and the multiplayer parts.

  Although the guide does seem shallow now, it should be rather large
  near the end.

  ---------------------------------------------------------------------------
                        040. G A M E  B A S I C S
  ---------------------------------------------------------------------------


  Team Basics:
  ---------------------------------------------------------------------------
  Speed Characters:  The most used characters. Speed characters are the
                     fastest of the 3 types, but usually do not have that
                     many abilities. Speed characters have the ability to do
                     the homeing attack (A twice), and the light speed dash
                     (Sonic and shadow only). The speed characters are:

                     -Sonic
                     -Shadow
                     -Amy
                     -Espio
  ---------------------------------------------------------------------------
  Power Characters:  The main choices for combat. Power characters are the
                     strongest of the 3 and have several abilities. Powers
                     ranging from destroying debris, to flying up on air
                     vents, to using a special homing attack with your other
                     team mates are a few of the abilities Power Characters
                     can use. The Power Characters are:

                     -Knuckles
                     -Omega
                     -Big
                     -Vector
  ---------------------------------------------------------------------------
  Flying Characters: The least used of the 3. Flying characters only have
                     two purposes: Bring down flying enemies, and lift
                     your team mates above ledges. Flying characters are
                     always in flying mode, unless the other two characters
                     are unusable. The Flying characters are:

                     -Tails
                     -Rouge
                     -Cream
                     -Charmy


  Team Differences:
  ---------------------------------------------------------------------------
  Team Sonic:  The most rounded of the 4. Team Sonic offeres the basic thrill
               for newbies and veterans alike. The levels are harder then
               Team Rose (More enemies and longer), but easier than Team
               Dark (Less enemies, same length). If you have played the
               previous Sonic Adventure games, it may be a good choice to
               start with Team Sonic.
  ---------------------------------------------------------------------------
  Team Dark    The Hardest of the 4. Team Dark provides a good challenge to
               people who have already beaten Team Sonic and want to complete
               each character on 100%. Team Dark's team has the same length
               as Team Sonic, but more enemies, bigger jumps, and different
               styles of getting to the end. If you beat Sonic Adventure/2
               with all emblems/A rankings, then Team Dark would be a good
               one to start with.
  ---------------------------------------------------------------------------
  Team Rose:   The Easiest of the 4. Team Rose is best for the newbie at
               heart, and best for those who skipped the previous games, or
               even sonic games all together. Team Rose has the shortest
               level path then Team Sonic and Dark, less enemies, and easier
               boss battles. Like I said earlier, if you avoided Sonic
               Adventure/2, then team rose will be a good introduction.
  ---------------------------------------------------------------------------
  T. Chaotix:  The oddball of the 4. Team Chaotix's gameplay is mostly a
               mission based objective thoughout the levels the other 3
               go though, only with goals, such as collecting things. If
               you are good at collecting from the previous two games, team
               chaotix is your team.


  Gameplay:
  ---------------------------------------------------------------------------
  Changing Characters: When you want to change your character to the main
                       lead, press either Y or X (GCN Version) to switch
                       between the two. The character's icon that is on the
                       left is the Y button, and the one to the right is the
                       X button.
  ---------------------------------------------------------------------------
  Team Blast:          The special move of each team, Team Blast is a move
                       that can either defeat all enemies onscreen and stop
                       time for a small period of time, or stun the bosses
                       (Besides the Lesser Enemy based bosses).

                       To fill the Team Blast Gauge (Located on the upper
                       right of the screen), you must either:

                       -Collect Rings
                       -Kill a Enemy
                       -Do a attack
                       -Get a Team Blast Item box

                       ..To charge it. Once it is full, the letters "team
                       blast" will appear instead of the gauge along with
                       the Z button (Again, GCN). Press the button to
                       execute it. You lose your Gauge every time you
                       either die, or change levels.

                       *Update* Each Team's Team Blast has a different
                       effect, although all Team Blast have the ability to
                       instally kill any non-boss enemies, each is different.
                       Here is a list of the different Team Blast:

                       -Team Sonic's has no special properties, but can
                        sometimes stun bosses.

                       -Team Dark's has the ability to stop the time
                        (and timer) for about 15 seconds, give or take
                        a few seconds.

                       -Team Rose's gives you a shield and Invincibility
                        after execution.

                       -Team Chaotix's gives you a random ammount of rings
                        based on the ammount of enemies you destroyed.
  ---------------------------------------------------------------------------
  Levels:              A new addition to the game. Levels are both for points
                       and to help you execute attacks easier. Near your
                       characters icon is a collection of three holes, that
                       shows your current level. To gain levels, you must:

                       -Get the color orbs that enemies drop
                       -Get them from a item box

                       ...to gain a level. Levels increase your attack power
                       and allow you to even damage. You lose all your levels
                       when you either die or change levels.
  ---------------------------------------------------------------------------
  Rings:               The basic form of life in each sonic game. Rings both
                       fill your team blast gauge, protect you from harm, and
                       give you a extra life after you collect 100 rings in a
                       row. When you come in contact with a enemy, you will
                       lose all of your rings, but they will fall out and let
                       you pick them up again. Only the team leader can be
                       damaged, team members that are hit do not lose your
                       rings.

                       You lose your rings when you either die, get hit by a
                       enemy, or switch levels. Another side note is team
                       mates can also pick up rings.
  ---------------------------------------------------------------------------
  Character Gates:     A special gate that appears in each level. There are
                       two different types of character gates:

                       -Gates that tell you what to do (Power, Speed, or
                       Flying)

                       -Gates that change your leading character.

                       In terms of the gates that tell you what do do, they
                       are flying monitors that either have the words "Speed,
                       Power, or Flying" in them, along with a color. When
                       you get to one of these Monitors, switch to that teams
                       character and do whatever action is required.

                       In terms of the gates that change your character, they
                       are actual gates with both a monitor and a
                       transpartent barrier with a color matching the action
                       Required. When you pass though one of these gates,
                       they automaticly change the main character
  ---------------------------------------------------------------------------
  Grinding:            Back from Sonic Adventure 2 and the Sonic Advance
                       games is the grinding ability. To grind, you must find
                       a rail and either jump on it or walk on. While
                       Grinding, press the B button (GCN and possibly the Xbox
                       version) to speed up. Press the directional pad in
                       either the right or leff direction, along with A, to
                       change rails. To get off, press A to jump
  ---------------------------------------------------------------------------
  Death:               Both different and similar to other sonic games. Death
                       has expanded to fit the team's needs into it as well.
                       In terms of instant death, if the main character gets
                       hit without any rings, or if all team mates fall into
                       a void, that will count as a instant death and take
                       a life from you. In terms of switching death, if the
                       main character falls, but if another team mate is not
                       falling with you, you will switch to that team mate

                       (Example: If Knuckles, and only knuckles, dies in
                       the casino level, it will switch to one of the other
                       characters and knuckles will reappear once everyone
                       is on safe ground.)

                       It is a bit differnt in team battles. If you get hit
                       with or without rings, you will be stunned and
                       unusable for a few seconds. If the team leader is hit
                       without rings in a team battle, he will NOT die, but
                       be knocked back. It is only when all 3 characters are
                       immobile will you lose a life.
  ---------------------------------------------------------------------------
  Controls:            Gamecube Version:

                       :::Speed formation:::
                       ------------------------------------------------------
                       Homing Attack
                       Button Used: B button twice
                       Info: A attack used increase the ammount of air
                             time. If used on a row of enemies, you can
                             bounce off them and to where ever they lead.
                       ------------------------------------------------------
                       Spin
                       Button Used: While running, Hold B button
                       Info: Used to increase speed on ground, be careful
                             when using near a bottomless pit.
                       ------------------------------------------------------
                       Rocket Accel
                       Button Used: Hold B button
                       Info: Used to get across areas in fast motion. Can be
                             used either as a attack or to destroy crates.
                       ------------------------------------------------------
                       Triangle Jump
                       Button Used: A Button on narrow walls.
                       Info: Used to cross areas without a floor. To cancel
                             the move, press the B button.
                       ------------------------------------------------------


                       :::Flying Formation:::
                       ------------------------------------------------------
                       Flying
                       Button Used: A Button
                       Info: Used to cross areas without floors, Flying is
                             the main effect of Flying Characters. You can
                             stay in the air as long as you want, but when
                             you start moving, your flying gauge will
                             decrease. You will fall if it is fully
                             deplenished.
                        -----------------------------------------------------
                        Thunder Shoot
                        Button Used: B Button
                        Info: The main attack of flying characters. Used
                              mainly to stun enemies for a short period of
                              time. If the character hit's a amored enemy,
                              he will be unusable for a short period of
                              time.
                        -----------------------------------------------------

                        :::Power Formation:::
                        -----------------------------------------------------
                        Fire Dunk
                        Button Used: While in Air, press B Button
                        Info: A homing attack using the other characters. It
                              is a powerful attack that can range depending
                              on the characters current level. The actual
                              attack launces the characters at a angle, so
                              the higher you are, the greater the chance
                              that you can attack a enemy.
                         ----------------------------------------------------
                         Combo Attacks
                         Button Used: B Button
                         Info: A collection of moves that is usually a punch
                               attack, a counter blow, and a wave of
                               energy/musical notes/etc. Varies apon
                               Power Character
                         ----------------------------------------------------
                         Triangle Dive
                         Button Used: A button while in Air
                         Info: Used to create a slower decent while away from
                               fans, but the main use is to go up on areas
                               that have a fan.
  ---------------------------------------------------------------------------
  Team Formation:      Although not important at first, team formation
                       semi-important later in the game. When your speed
                       character is the lead character, your team mates will
                       form in a line and follow you (Like tails in Sonic
                       Adventure/DX). When a Power character is in the lead,
                       the formation will be a character on each side. When
                       a flying character is in the lead, the characters will
                       grab their legs and hold on.

                       In terms of uses, although un-important, speed
                       formations will serve for crossing small platforms,
                       power formations will serve for collecting rings, and
                       flying is mainly used for switches (The characters
                       let go and go on the switches)


  ---------------------------------------------------------------------------
                        050. W A L K T H R O U G H
  ---------------------------------------------------------------------------

  Team Sonic: {T10}
  ---------------------------------------------------------------------------
  Team Sonic's quest begins with the intro of Knuckles and Tails flying in
  the tornado and looking for Sonic. Once they find him, they give him a
  note from Eggman (Robotnik) to stop him. That is where are hero's quest
  begins.

  ========-----------------------------------------------------------========
  |                        Level 1: Seaside Hill                            |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 60,000
                     Mission Bio: "Head for the whale island!"

  You'll start out on the stage running on a straightaway. You'll hit some
  speed boosts and shortly after, collect four rings. The level will start
  to go downhill a little and you'll hit another speed boost. Once you pass
   "Fly" sign you'll automatically switch to Tails.

  Use him to fly through the hoops and up onto the elevated area. Once on
  the ground again switch back to Sonic. The question mark sphere will tell
  you that if you hit all of the springs in front of you, you'll get bonus
  rings. So drop down the ledge, collecting the ten-ring capsule. Hit
  all three springs to get some bonus rings and then go up to the ledge.

  Once you pass the "power" sign you'll switch to Knuckles. Stay spread out
  and you'll collect all of the rings on the ledge.

  Hit the dash panel and you'll fly across the water. Once you're on the other
  side hit the checkpoint to level up. Stay spread out to collect all of the
  rings and hit the dash pad. Go through the loops and you'll collect some
  ring capsules.

  Once you're done with the loops, go up the hill and collect the rings as you
  take the turn. On the other side of the turn you'll see three of Eggman's
  robots. Destroy them and then you can either use Knuckles to destroy the
  block, revealing a spring, or you can just use Tails to fly up to the
  ledge.

  Once you're on the top of the ledge, destroy the two blocks and hit all
  three springs to get the five-ring bonus. Get to the top of the ledge,
  and switch to Tails. Flu up onto the ledge to your left.

  Grab the ten ring capsule, and then hop down the ledge. Destroy the robot
  and then grab the rings. Inside one of the wooden containers is a ten ring
  capsule, so grab it. Switch back to Tails and fly through the hoop. Hit
  the springs and get the bonus, and then grab all of the rings on the next
  ledge. Fly to the balloon and pop it to get a one-up. Fall down onto the
  ledge and get the rings.

  You'll automatically switch to Knuckles when you go under the "power" sign.
  Break the box and hit the springs to go up to the ledge. Go through the
  hoop and then destroy the four robots. Break the four boxes that are in
  your way and then hit the dash pads.

  As you go down the hill you'll instantly switch back to Sonic again. Grab
  the rings, and take the turn when you get to the bottom of the hill. Make
  sure you go through the checkpoint and then go through one of the three
  different loops (they all lead back to the same place). At the end, you'll
  instantly be shot to an island across the water.

  Now where you get shot to when in the cannon depends on your formation.
  When Tails is the leader, you'll get shot up to some high ledges that you
  need to maneuver through. As Sonic, you'll go straight to the next island.
  On the island, grab the ten ring balloon and destroy the enemy (it takes
  two hits). Go to the end of the island and the ruins will instantly start
  to rise.

  Jump across them and take out the hovering enemy. Switch to Tails and fly
  up. Switch back to Sonic when you're at the top. Hit the dash pads and
  you'll go through a checkpoint and into a little vehicle. You'll
  automatically move forward in this vehicle; you just move left or right.

  There are rings everywhere here, so move left or right to grab them. When
  you reach the end, a message should pop up saying "Passed!" Go through the
  ruins and grab the five ring capsule. Hit the dash pad and on the other
  side of the water, run up to the box. Destroy it and hit the spring it
  reveals. Destroy the box on the next ledge and there will be a twenty ring
  capsule and a spring. Hit the spring to be sent up and back onto the
  main path.

  Take out the two robots and then switch to Tails. Fly up and hit the
  springs. You'll be sent through two hoops and onto the next ledge. Use
  the light dash to get the rings on the right side, and then use Tail's
  thunder attack (press B) to take out the hovering enemies. Jump up the
  ruins and then fly through the hoops. Grab the ten ring capsule and
  then hit the dash pad on the left side.

  Instantly switch to Tails and then jump through the hoop. Switch back
  to Sonic and then run forward and destroy the two robots. Switch to
  Knuckles and destroy the boxes, and then switch back to Sonic. Destroy
  the robot on the other side and go across the little ledge. Hit the
  dash pad at the end and you'll go through some hoops and hit a ten
  ring balloon.

  When you land, grab all the rings and then hit the dash pad. Go down
  the straightaway as Sonic and hit the dash pads at the end. Make sure
  to go through the rainbow rings to gain 2600 bonus points. Destroy the
  flying enemies and then use Tails to fly up the ledge. Destroy the five
  flying enemies and then hit the springs.

  Destroy the three flying enemies that you see and then take the only path
  available, collecting all of the rings. Continue until you hit some boxes.
  Use Knux to destroy them and then continue. Destroy the two robots in the
  long hallway and then destroy the boxes at the end. Go down the hill and
  then destroy the three enemies in the huge room. Jump into the cannon
  located in the center as Sonic and you'll be shot into some springs.

  You'll go up a bunch of springs, through some hoops, and then through a
  checkpoint. You'll then jump into a vehicle like the one you jumped into
  earlier.

  It's the same as before, just a lot longer. Remember to collect as many
  rings as you can. At the end, rush forward and grab the rings and then
  take one of the three loops. Continue down the one path as Sonic, going
  as fast as you can. When you see a bunch of enemies, use your team blast
  to destroy them all.

  Continue down and then hit the dash pads. You'll go through a HUGE loop
  and then when you end up on the other side you'll be going at a breakneck
  speed. Take the path and then go down the hallway. Destroy the enemies
  and proceed. Hit the dash pads at the end.

  You'll fly up to an island where you'll be told to use your team blast.
  Use it to destroy all the enemies, then run past the crater (drop in
  if you want some rings), and hit the goal ring.


  ========-----------------------------------------------------------========
  |                        Level 1: Ocean Palace                            |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 50,000
                     Mission Bio: "Escape from the ancient ruins!"

  A sea palace... cool. Nice music, eh. Anyway, you'll start on a long,
  straightforward path. Stick to Sonic to get through it quickly. Eventually,
  you'll come to a loop, so go through and continue down the path. After you
  go straight up, you'll collect a power sphere for Knuckles and end up in
  front of four speed boosts. Switch to Power Formation and hit the boosts.
  Go off the dash ramp and if you were in Power Formation like I told you to
  get in, you'll go through all three rainbow rings and collect some bonus
  points. When you land, run up to the door and have Knuckles punch it twice
  to get it open. You'll be greeted by a bunch of Eggman robots, so quickly
  switch to Sonic to get rid of them all quickly.

  As you head down the path, a bunch of obstacles will start to fall in your
  path. Knuckles can take care of these for you, so keep punching through
  them until you get to a "fly" sign. Fly up with Tails and use the dash hoop
  to be shot to the next platform. Here, switch to Sonic and proceed to go
  down the straightforward path. Once Knuckles mentions that the pillars are
  collapsing, move over to the far left side of the path and stay there so
  you aren't crushed. Once you reach the end, Light Dash through the rings
  and switch to Knuckles once more. Use the Triangle Dive when you're on the
  fan to hover up. Now bust open the cage to get a key. Once you have that,
  switch to Tails.

  Use him to fly up all the debris quickly. Switch to Knuckles and stay in
  the center of the path. Otherwise, you'll be crushed by pillars. Punch the
  door twice to open it, and go through. Head down the path, destroying the
  enemies as you go, and then switch to Tails and fly up the ledge. We could
  switch to Sonic and head down, but we're taking the upper path for now.
  There is a straightforward path here with a lot of rings, but it also has
  a bunch of spiked balls. Go through, Light Dashing through the rings, until
  you reach the end. Use Knuckles to break open the door and switch to Sonic.
  Use the homing attack on one of the walls and traingle jump to the end
  (make sure to get the balloon, which has a Power Sphere for Sonic).

  At the end, hit the dash pads and go through the rings to be boosted to
  the next area. Run forward and you'll automatically switch to Knuckles.
  Use the Trinagle Dive to reach the next platform. Stay in the center here
  to avoid being crushed, and destroy the enemy. If you wish, you can use
  the Triangle Dive to float up the first fan and grab a ten-ring balloon.
  Otherwise, head up the second fan. Ignore the hill for now and head north
  all the way, then east. Change to Power Formation to collect all the
  rings at once, and bust through the pillars to find an extra life. Head
  back to the hill you passed, and you'll instantly switch to Sonic. Stay
  centered here to collect two rows of rings at once, and continue down the
  straightforward path.

  When you reach the end, go through the Power Gate and you'll switch to
  Knuckles. Destroy the debris and head north. Defeat the enemies here and
  head up the stairs in Power Formation. By doing that, you'll collect all
  the rings. At the top, bust open the door and defeat all the enemies. Hit
  the dash pads and you'll go down a bunch of paths, eventually ending up on
  a huge turtle. As Sonic, enter the cannon and destroy the enemies once you
  reach the next platform. This will let you enter the cannon, which will
  blast you to a spring, which will blast you to a platform. The enemies here
  have shields, so use the Blue Tornado to get rid of them. Once you defeat
  the enemies, hit the dash pad to be rocketed to the next platform.

  Here, defeat the enemy and then bust open the containers to find a twenty
  ring capsule. Hit the next dash pad. On the next platform, defeat all the
  enemies here using Blue Tornado and the homing attack. This will reveal two
  targets, so use either one of them to be sent up to the next platform.
  Here, run forward and hit the checkpoint, then use the springs to be sent
  up to another platform. Defeat the enemies here and using Knuckles, destroy
  the blocks in the left corner to reveal a shield. Now head up the path
  that's to your right and switch to Tails near the area where the block
  falls. Fly up and defeat the enemies here to reveal a power sphere for
  Tails. Defeat all of the enemies here and then head up the hill and hit
  the springs.

  Switch to Knuckles and use Triangle Dive to float up to the next platform.
  Bust all the blocks here using Knuckles and follow the path east. Here,
  break open the door and switch to Tails. Fly up when you get near the
  gap and you'll go through a hole in the ceiling. Turn around and hit the
  springs here. Have all three characters activate the switches at the
  same time to open some cages containg ring capsules and a 1-Up capsule.
  Drop down here and head back to the gap. Use the homing attack on a
  wall and Triangle Jump all the way across. Here, hit the checkpoint
  and then hit the dash pads. After being blinded by the sunlight, a huge
  boulder will begin to chase Team Sonic.

  Switch to Sonic so you can run fast, and head down the hill, avoiding
  the boulder. Eventually, you'll be sent up to a second platform, where
  you have to continue running from the giant boulder. It can be a bit
  difficult, since there are TWO rocks now, but keep going and eventually
  you'll reach the end of the rock chase. Here, just head striaght and up
  the stairs to reach the goal ring.

  ========-----------------------------------------------------------========
  |                    Special Stage 1: Ocean Palace                        |
  ========-----------------------------------------------------------========
  Well, you're first special stage is definitely an easy one. There's
  nothing here but lots and lots of spheres. That's right, nothing to
  get in your way.

  You have to constantly be collecting spheres to increase your time,
  otherwise the stage will instantly end. Remember to get to Power Formation
  if you see three rows of spheres all next to each other.
  ---------------------------------------------------------------------------


  /=======-----------------------------------------------------------=======\
  |Boss: EGG HAWK         HP: 50  (Eggman Boss)                             |
  |========-----------------------------------------------------------======|
  |                                                                         |
  |After some conversation, you'll engage in your first boss battle!        |
  |Yipee! This is a pretty simple fight, but it can be a little tough       |
  |if you're still not used to the controls. You'll first start on a big    |
  |runway, so run in the middle to collect lots of rings and avoid the      |
  |fire that the Egg Hawk is shooting.                                      |
  |                                                                         |
  |When you get to a sandy area, stop running and wait for the Egg Hawk to  |
  |land. Eggman will do his roter attack, so you'll have to destroy both    |
  |roters (they're like the wings). First, take out the two small           |
  |guns that are near the things connecting the roters. The roters          |
  |themselvestake lots of homing attacks to destroy, but once you do,       |
  |the battle is a lot easier.                                              |
  |                                                                         |
  |Anyway, keep running now, but make sure you don't get too close to the   |
  |Egg Hawk, or you'll take damage. After you end up near the sandy area    |
  |again, take out the two things next to the roters that connected them    |
  |[roters] to the main craft. Keep doing homing attacks on them, and       |
  |Eggman will eventually get up and you'll have to chase him down the      |
  |runway again.                                                            |
  |                                                                         |
  |When he lands in the sandy area, continue attacking him. When his health |
  |stops going down, head to the opposite "wing" and start attacking that   |
  |one. If the health stops going down AGAIN, aim for Eggman's main craft   |
  |itself. Eventually, you'll destroy one of the three targets, which will  |
  |destroy the whole craft, thus ending the battle.                         |
  \-------------------------------------------------------------------------/


  ========-----------------------------------------------------------========
  |                    Level 3: Grand Metropolis                            |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 60,000
                     Mission Bio: "Rescure the city until the control of
                                   Eggman!"

  I  LOVE this level, it's just so fun and never gets boring. Okay, you'll
  start off on a hill that's taking you down. Just sit bakc and watch since
  you don't have to do anything. When you hit the dash pad, you'll end up
  on a blue path. This is strange, since even if you stop, you'll continue
  moving forward. If you try to move forward youself, you'll go very fast.
  Once you reach the end, hit the springs to be sent over the wall. Hit the
  dash pads here and go down the blue path. Defeat the enemies on the next
  platform, but don't bother with the crates; they have nothing inside of
  them. Switch to Sonic now and run up the blue path. At the end, jump and
  go forward to grab a balloon with a blue power sphere.

  Head forward and you'll see a big gap, but lots of enemies hovering
  over it. If you've played the previous Sonic Adventure games, you'll
  know that you should use the homing attack on the enemies to get across.
  Once you are on the other side of the gap, you'll encounter a strange
  enemy. You can't defeat this enemy using homing attacks, so switch to
  Knuckles and punch it instead. This will open that path, so head across.
  You'll come to a strange swsitch here, so stand near it and press B. Push
  the control stick forward to open a door containing some capsules. Once
  you've grabbed the capsules, head back out and destroy the enemy to reveal
  the path. Defeat the enemies on this path and hit the checkpoint on the
  other side.

  Head down the blue hill, collecting the rings as you go. Once you get to
  the bottom, run forward and hit the springs to be sent up to the next
  platform. Use Tail's thunder bolt to defeat all the enemies. Next, run
  forward and you'll be given a choice. You can fly up and go through the
  dash pads with Tails, or you can run forward with Sonic down the blue
  platforms. Let's go with Sonic, since he's cooler (sorry Tails). Anyway,
  go down the blue platforms and eventually you'll just have to hold forward
  and the game will do the rest for you. When you reach the end, hit the
  checkpoint. Push the switch on the right into the wall to open the door.
  Defeat the enemy inside and break the crate to reveal a floor switch.

  Press this to open another door opposite the one you're in. Inside this
  area, there's a balloon with a 1-Up. Now defeat the enemies to reveal the
  path. Cross it and defeat all the enemies here. Now comes the fun part.
  Head forward and use the light dash to collect all the rings. Defeat the
  enemies and use light dash again to cross the gap. Defeat all the enemies
  on the next platform and you'll come to another huge gap. Use light dash
  again to cross it. You'll end up on a blue platform. There are some rings
  here, so use light dash a final time to get them all. An enemy will
  appear once you get up the blue path, so defeat it. Use the switch to
  open the door so you can continue.

  Here, head forward on the blue path and press B just as you reach the
  end to cross the gap using the light dash. On the next platform, use
  homing attacks to defeat all the enemies. Once you fall off, turn around
  and use Knuckles to break the crate. You'll reveal a ten ring capsule.
  Now go straight and defeat the enemy to lower a gate blocking a switch.
  Use the switch to open the door. Head south and defeat the enemies here,
  then grab the item on top of the crate. Hit the spring to be sent up to a
  blue path. Grab all the rings on it and then go around (or bust through)
  the containers. Use the blue tornado to get the robot's shield off and
  then defeat it to reveal a switch.

  Step on it to open the door. Get the ring capsule on top of the crate
  here and defeat the enemy that drops down. Now drop down and hit the
  checkpoint. You'll find a pole here, so get near it and use blue tornado.
  You'll head up and be shot over the wall blocking your path. Defeat the
  enemy here, grab the ring capsule, and use the pole to reach the next
  platform, which is a blue path. At the end of this path, use a homing
  attack on the two enemies. When you destroy the second, push forward
  and when you get near the rings, use a light dash to get across the gap.
  Head down the many blue paths that there are here, and at the end
  defeat the enemy. Now hit the springs and head forward here.

  Defeat the enemy and hit the switch to open the door. You'll be inside
  the room with nothing but a pole, so use the blue tornado to head up.
  Hit the dash pads once you get to the top and you'll end up on a rail.
  Hold B to accelerate as you go down. Make sure Sonic is the leader, so
  when you reach the end you can use light dash to get all of the rings.
  Continue grinding on the rails, collecting the rings as you go, and
  you'll end up on a platform with a blue pole. Head up it, and you'll
  go up a bunch of springs. Once you're in control again, defat the
  enemies to reveal the path. Before you go, head down the blue path here
  (you'll have to jump to get across since it's going against you) to
  reach a key in a cage.

  Destroy the cage to get the key. Now head back down the blue platform
  and go down the path that the enemies revealed. Head straight and hit
  the dash pads to go down a long series of blue platforms. Switch to Sonic
  and you'll end up going down a bunch of blue paths. Once you're down all
  of those, you'll have to go up a hill with cars going everywhere. Stay
  centered to avoid the cars and press B at the end to light dash across
  the gap. Now just keep heading straight until you reach the goal.



  ========-----------------------------------------------------------========
  |                  Special Stage 2: Grand Metropolis                      |
  ========-----------------------------------------------------------========
  Here, there are some spiked balls that you'll have to avoid, which can be
  tough. Other than that, it's pretty easy. Remember to collect as many
  spheres as possible to make chains so you can get some big points.

  Whenever you're in power formation, always stay that way so you can get
  the spheres that are spread out. Other than that, there's nothing I can
  say except for stay focused and don't dawdle.
  ---------------------------------------------------------------------------


  ========-----------------------------------------------------------========
  |                       Level 4: Power Plant                              |
  ========-----------------------------------------------------------========
                        A Rank Requirements: 45,000
                        Mission Bio: "Escape form the chaotic plant!"

  The moment you drop into the plant, head straight, going down the blue
  path. Hold forward for a while and watch what happens until you land
  in front of a Speed Formation Gate. Head straight, down the blue path
  (don't forget to collect the rings!), and you'll go through two
  corkscrews before hitting a spring, which will send you up to another
  blue path. Head straight here and defeat the two enemies to reveal a
  blue path, but this one is attatched to the wall. Just approach it and
  you'll instantly head up to the next platform. You'll see an enemy
  that's attatched itself to the ground by means of electricity. Use
  Tail's thunder shoot to knock the enemy to the ground, and then use
  Sonic to defeat it.

  This will reveal three platforms, so jump up them and destroy the electric
  enemy that's waiting for you at the top. Defeat it to reveal a vertical
  blue elevator. Head up to the next platform, which has another electric
  enemy. After defeating it, the path will open, so head straight, down
  the blue path, and then go up the blue elevator. There is a floating cage
  here with a power sphere, so jump with Knuckles and bust open the cage
  to get the sphere. Continue forward and defeat the three enemies to cause
  a pillar to rise. Use Tails to fly up to the pillar, and then jump up and
  the team will grab on to a hook, carrying them up to the next platform.
  Defating the two enemies will cause a bunch of pillars to rise.

  Use these pillars to climb up to an area with a fly sign, signaling you
  to switch to Tails and fly straight up. This will take you up to a vertical
  elevator, so go up and head down the path here. Make sure you avoid the
  dropping weight and hit the checkpoint. Switch to Tails and fly up here
  and you'll grab on to a hook. When you get to the next platform, you'll
  see a bunch of balloons in the air. Use Tails to fly to the first balloon.
  This contians some "wings" which give you extra flying time. Each balloon
  here has wings, so keep grabbing them until you get to the dash hoop. When
  you land on the platform below, go across the blue path and defeat the
  electric enemy.

  Now, look to your left to see a couple of enemies and a platform near them.
  Fly to that platform and defeat the robot here to lower a cage that has a
  switch. Hit the switch and then a pole will rise. Use the blue tornado to
  get up the pole and you'll be taken to a rail. Go down it and you'll grab a
  bunch of rings, and end up on a blue path. Head straight for a while and
  you'll eventually reach a blue elevator. When you get to the top, use
  thunder shoot to defeat the three enemies, which will lower a switch. This
  switch will cause a big pole to rise, so you just need to head up to reach
  the next platform. Here, defeat the strange enemy to make a bunch of steps
  stick out of the wall.

  You can either drop down and take the long, non-cool way, or you can take
  the steps. You'll have to jump and fly to get across. Once you're on the
  other side, grab the hook to be taken to a platform near a rail. Fly up
  to the rail and switch to Sonic once you're on. When you reach the end,
  jump and go right to end up on another rail. Once you're done with this
  rail, hit the dash pad to be sent up to an elevator. The blue platform in
  the middle will make you move slowly around the pole in the middle, but
  you don't want that. Locate the area with all the rings and stay there as
  much as you can to grab a bunch of them [rings]. Eventually, the elevator
  will stop. Light dash around the row of rings before you do anything else.

  Then defeat the three enemies and the elevator will continue to move up
  agiain. Make sure you stand near the area with all the rings. A row of
  rings will appear, so light dash to grab all of them, otherwise they'll
  disappear under the elevator. Once you are through with the elevator,
  defeat the enemy that's blocking the gate to reveal a blue path. Then head
  straight for a while, watching Team Sonic go into a green sphere and then
  back out again. Once you have some real control once more, head forward,
  down the blue path. At the end, light dash through the rings and then
  defeat the enemy in the center of the next platform. Head up the blue
  elevator and you'll hit a target that takes you to a blue platform.

  Switch to Tails and then fly up to the highest hook. You'll grab a bunch
  of rings on your way up. Jump to the platform near you and head north.
  Use a light dahs to get the rings and the hit the springs to head up.
  You'll notice a bunch of fireballs on a blue path here. Touching these
  hurt you, so either go around them or jump over them as you head up the
  path. Here, destroy the two enemies (make sure you avoid the fireballs
  again) to reveal a blue elevator. Head up, and watch out for the fireballs
  as you defeat the turtle robot thing. This will make a bunch of platforms
  rise, so use Tails to fly up them and onto the next platform. Now LOOK AT
  THE ORANGE SHADOWS NEAR THE BLUE ELEVATOR!

  These are shadows of fireballs, so make sure you don't float near them.
  When you reach the top of the elevator, defeat the enemy to make a
  platform rise. Go up it using Tails and then fly up to the next platform.
  Here, take the high path, defeating all of the enemies, dodging the
  fireballs, and stepping on the platforms. If you fall during any of this,
  you have to take the long, uncool way, so DON'T FALL! God... Anyway, when
  you reach the end, there is a rail with some rings. After you get off
  that rail, take the pole up, being careful to avoid the fireballs. Hit
  the checkpoint here, and then hit the dash pad. You're now on another
  elevator. This elevator is different, since it now has flames.

  It also has rows of rings that you can light dash through. Like the other
  elevator, it'll stop and make you defeat some enemies before you can
  continue. This elevator is also much longer, so you'll have to wait a
  little before you finally reach the top. When you DO reach the top, defeat
  the two enemies to open the path. Now head straight for a while, holding
  forward, until you finally start to drop down. Get all the rings and head
  straight. There is an enemy surrounded by flames. The best thing to do is
  to use Tail's thunder shoot to clear the flames, and then defeat the enemy.
  A blue elevator will then appear, so take it up to the top. HIT THE
  CHECKPOINT HERE!

  The next part can be very annoying, and you might die a few times during
  it. Hit the dash pad to enter the final part of the level, the energy
  storage tank. Immidiately switch to Tails and use the dash hoops to fly up
  to all of the platforms. You'll then have to switch to Sonic and defeat a
  bunch of enemies. At the end of the enemies is a row of rings that you have
  to light dash across. This type of stuff will continue for a while, so do
  your best not to end up fried (the lava is rising, remember?). Eventually,
  you'll come to two enemies with a cage. Defeat the two quickly to open the
  cage, which will reveal a target. This target takes you out of hell
  (a.k.a. the energy storage tank).

  Anyway, the goal ring is just in front of you here. Yay!

  /=======-----------------------------------------------------------=======\
  |Boss: Team Rose (heh..heh..)   HP: - (Team Battle)                       |
  |=======-----------------------------------------------------------=======|
  |Well, you're fighting Sonic's love here. Wait, WTF? Never mind... Anyway,|
  |this is a simple and VERY fun battle. You're facing the entire Team Rose |
  |here, and you have to force them out of the arena. However, you lose if  |
  |Team Rose forces Team Sonic out of the arena.                            |
  |                                                                         |
  |Anyway, switch to Tails and continue to use thunder shoot against Team   |
  |Rose. Collect rings while you're at it to make you more powerful. The    |
  |more rings you have, the more powerful thunder shoot is. Eventually,     |
  |all three will go out of the ring and you'll win. Now shouldn't this     |
  |have been the first boss battle?                                         |
  \-------------------------------------------------------------------------/


  ========-----------------------------------------------------------========
  |                      Level 5: Casino Park                               |
  ========-----------------------------------------------------------========
                       A Rank Requirements: 40,000
                       Mission Bio: "Dash through the giant
                                     theme park!"

  When you start, dash into the cannnon to be shot into a huge pinball
  machine. Now you have to play some pinball in order to reach the next
  part of the level. You can control the team, but not that well. You can
  also control the flippers, so use A to flip all the flippers on the board.
  There are dash pads and targets that can help Sonic reach the top, too.
  Once you are at the top, you'll fly down and encounter the first of
  Eggman's robots in this level. Destroy them and head up the stairs,
  collecting the rings. Destroy the robot here and then use homing attacks
  on the green, floating balloons. These platforms  send you high into the
  air, so maneuver over to the platform with the floor switch.

  This will make a bunch of rings appear, so light dash across the gap.
  Destroy the enemy here and then push the switch out to open the big door
  next to the switch. Here, smash the cage to get the special stage key, and
  then head over to the glass. Switch to Knuckles, jump in the air, and
  press B to break the glass. Now drop down and you'll be in another big
  pinball area. There are some nice things you can get on your way down to
  the bottom. Once you reach the bottom, you'll be in another huge pinball
  machine. This machine is a bit tougher than the one at the start, since
  it's larger and doesn't have as many targets or dash pads. There are many
  different paths you can take to the top though, so if one path doesn't
  work then try a different one.

  Eventually, you'll reach the top. Hit the dash pads and Sonic will roll
  down to a platform containing a checkpoint. Hit the checkpoint and then
  smash through the metal blocks to find an invincibility capsule. Grab it
  and head back out. Hit all the springs to be sent up to the next platform.
  Here, defeat all the enemies and then run up to the strange spring-thing.
  Punch it using Knuckles to be sent over to another casino machine. Go
  through, collecitng all the rings, and then you'll end up in a little ball
  tunnel like the ones in Metroid. Anyway, choose your path when you are
  given the option (they are basically the same), and you'll end up on
  another giant pinball machine.

  This one is an easy machine, since it has lots of springs and dash pads.
  Maneuver to the top of the machine, where you'll end up on a green
  platform. The ??? mark sphere here explains about slot machine rings and
  rewards, so pay attention since slot machines can lead to big payouts!
  Now, get on the dice here and wait until you reach the big stretchy dice.
  Wait until you can reach it, then jump. When it's at it's highest point,
  switch to Tails and fly as far as you can northeast. When you land, you
  should be at the top of a huge pinball machine. Drop down below the green
  hill going down deep into the machine, and then send youself up through
  the tunnel and down the green hill (zone...).

  You'll drop to a low platform. Hit the springs here to be sent up to a
  platform with three enemies. Destroy them and you'll notice the switches
  are placed high up, so Sonic can't reach them. This part was hell for me
  to figure out :( Anyway, switch to Tails (I never thought of that), and
  that will make Tails high enough to reach the switches. Pull both switchs
  to open the door leading to the next area. There is what I like to call a
  "tractor beam robot" here, which will catch one of your characters. If
  it does, that character won't be able to escape and you won't have them
  for the rest of the level or until you die. Once that robot is gone, head
  to the glass area behind where the robot was.

  Use Knux to break the glass and drop down. Head to the back and defeat
  all the enemies, and then fly up to the next area. Punch the spring thingy
  to be sent to the next platform. Enter the cannon to be shot into the slot
  machine on the giant pinball table. After exiting, head all the way down
  to reach the next area. Defeat all the enemies here, and you'll then have
  to climb up a bunch of dice. BE CAREFUL, since there is an endless abyss
  below the dice, so if you fall, you die. Once you're on the other side,
  defeat the enemy to reveal a spring. Hit this spring to be sent high up
  to the next platform. Here, you'll end up in a pinball machine. Go down
  and you'll drop to a lower platform which has a checkpoint and a bunch of
  green balloons. Use these balloons to be sent to another platform.

  Here, rush past the enemies and the door and hit the dash pad. You'll be
  sent to a platform with a bunch of springs. Hit these springs to be sent
  up to an area with a door. Defeat the enemies here and then switch to
  Tails. Fly above the door to find a switch. Watch Tail's icon and when you
  see a B button symbol appear, press B to grab onto the switch. Pull it out
  to open the door. Defeat the enemy here and then break the glass. You'll
  drop down onto a huge pinball machine. Roll all the way down to end up
  near another pinball machine. Roll down this one and you'll be in a big
  Metroid Morph Ball type area. You'll end up in front of some stairs, so
  head up them to find the goal ring.

  Whew, that was an odd stage!

  ========-----------------------------------------------------------========
  |                       Level 6: Bingo Highway                            |
  ========-----------------------------------------------------------========
                         A Rank Requirements: 32,000
                         Mission Bio: "Blast down the high speed
                                       slides!"
  Holy crap, a lot of this stage is going to be tough to write for, since
  it's hard to see where you're going to end up. Okay, you'll start off
  rolling down a very fast and fun slide. Your characters are going to get
  separated here, but stick to Sonic for now. As you're rolling down, grab
  the rings and then hit the ramp. After the ramp you should see three
  different "Morph Ball Tunnels". Enter the LEFT one and roll down it for
  a while. When you land, Tails and Knuckles will join you if you happened
  to separate earlier. Defeat the robot with the searchlight, but make sure
  that it doesn't actually see you with the light. If it does, two additional
  robots will appear and you'll have to defeat them.

  Once all the enemies are defeated, the door will open. Run through the
  tunnel, getting the rings, and switch to Knuckles before you enter the
  fan. Use the Triangle Dive to get up the fan so you can continue. Fly all
  the way up and then float forward to grab a balloon with a shield. Defeat
  the three enemies here (two have tractor beams and one has a shield that
  you can get rid of using Blue Tornado). Once they're gone, head over the
  glass and break the cage with Knuckles to get the Special Stage Key. Once
  you do that, jump with Knuckles and press B to break the glass. Go
  through and you'll fly down a small slide. At the end, you'll hit a bunch
  of springs and end up on a casino table.

  You can't destroy the searchlight enemy with Sonic or Tails due to its
  armor being too strong. Jump up with Knux and use the same technique you
  used to break the glass and the enemy will be defeated. Remember, two
  more enemies spawn if you're caught by the enemy's searchlight. Once all
  enemies are gone, turn around and activate the switch that you just
  revealed. Now the dice have stopped spinning, so use Tails to fly across
  the dice and on to the card table on the other side. If you fall, you'll
  have to go through a long, but easy alternate path that will take you to
  the same place you would end up anyway. Activate the checkpoint on the
  card table, and use Knuckles to punch the target.

  You'll be sent onto another high-speed slide. Again, make sure that you
  stick with whichever character is your leader as you go down. As you're
  going down, try as hard as you can to get all of the big numbers. If you
  get enough, you'll get a BINGO and grab lots of rings. At the end, you'll
  go through a Morph Ball Hole which will lead you to a pinball machine.
  This is one huge machine, and it can take quite a while to reach the top
  of it, since there are no boosters to help you get up. However, you can
  grab lots of rings on the way up, so don't hesitate to; those extra lives
  are always handy. If you happen to fall below the bottom flippers, don't
  fret; you'll go down a Morph Ball Hole and be shot back up to the machine.

  Once you make it through Hell's Machine, destroy the two tractor beam
  robots. Ahead of you is a capture robot; these guys are dangerous, since
  they take away any characters that are captured. Destroy him and then use
  the green springs to be sent up to the dice. When the dice is at its
  highest point, fly over to the next platform. Destroy the searchlight enemy
  (it spawns a tractor beam enemy if you're spotted) and continue down the
  path. Destroy the enemy and then fly across the gaps using Tails and the
  dice. On the other side, hit the checkpoint and then the spring. Roll down
  the hill here (preferable in Power Formation, since you can then grab all
  of the rings) and you'll drop down to a second hill.

  After rolling down this one, you'll hit a bunch of springs and be sent
  up to another platform. Defeat the two robots here first. The electric
  enemy is preventing you from reaching the switch, so stun it with thunder
  shoot and then destroy it with Knux (you can't destroy it with Sonic or
  Tails). Hit the switch to open the door, then run down the hall. Use
  Triangle Dive when you reach the fan and float up to the yellow suspended
  platforms. Use them to bounce over to a balloon with Invincibility inside
  of it. Now defeat all of the enemies on the ground to reveal a switch.
  Activate this switch and  it'll open the door. The ??? spheres here tell
  you about BINGO, so listen up!

  Break the glass with Knuckles once you've listended to the ??? spheres,
  and you'll drop down onto a high speed slide. These also have BINGO
  spheres on it for you to collect, so grab them on the way. BE CAREFUL,
  since there are lots of holes in the middle of the area, so stick to the
  sides unless you're grabbing a BINGO sphere. Remember, if all three
  characters meet their doom here, you die. Anyway, once you've reached the
  end, you'll be dropped on to a, you guess it, pinball table. Here, you're
  trying to go down to the bottom of the table, although there are some slot
  machines at the top if you're feeliing lucky. Once you drop all the way
  down you'll be on a bunch of springs.

  Bounce over to an area that has no floor and just a bunch of floating
  platforms that bounce you up into the air. You fall, you die, isn't it
  simple? Anyway, these platforms disappear after you bounce on them three
  times, although you really just need to bounce on them once. Carefully
  make your way across, then head straight and defeat all of the enemies.
  Now use the green springs to bounce up high to the next platform. You'll
  see a circle of rings here, so use light dash to grab them all. Then hit
  the checkpoint and punch the target with Knuckles. This will send you
  over to the next platform. Here, defeat all the enemies (remember, the
  electric enemy can only be destroyed by stunning it with Tails and then
  punching it with Knux) before you do anything.

  Now, you can break the first four panes of glass and destroy all the boxes
  to find a total of twenty rings, but the important panes are the last two.
  Destroy the upper left pane and there's a switch inside one of the boxes.
  Press it to halt the dice blocks. Now break the upper right pane and find
  the spring inside one of the boxes. Hitting it will send you up to the
  first dice block, so you can make your way up the dice to the next
  platform. Here, defeat the enemy, and then enter the Morph Ball Hole.
  After going through a LONG tunnel, you'll end up in a BINGO slide. Yay!
  Or ummmmmm... not yay. This is one hell of a dangerous slide, since
  there are TONS of holes and you're going at high speeds.

  To top it off, it's pretty difficult to control Sonic, so you're going to
  have a pretty hard time. You DO get three chances (since there are three
  characters, remember?) before you die, so that's good. I'd concentrate on
  actually staying alive instead of grabbing the BINGO spheres, unless you've
  played this level a lot and are familiar with this slide. After surviving
  the slide, you'll end up on another slide. However, this slide has no
  holes. You'll end up on yet another slide  after that, but there are a ton
  of rings on this slide. Continue to slide down even more slides. The final
  slide has the goal ring, but it's blocked off by some walls. You have to
  hit these walls three times to destroy them, so use the flippers to aim
  and send yourself into the walls.

  Once they're gone, shoot yourself into the goal ring.

  /=======-----------------------------------------------------------=======\
  |Boss: ROBOT CARINVAL         HP: - (Enemy Boss)                          |
  |========-----------------------------------------------------------======|
  |This is one easy, but long boss fight. What you're doing is defeating a  |
  |bunch of enemies, and they all come in waves. There's twelve waves, and  |
  |a number of rings here. Only grab one ring at a time, since you're going |
  |to need a lot. The first two waves has a bunch of flying robots.         |
  |                                                                         |
  |The third wave involves four flying robots and then three bots with some |
  |spiky weapons. The fourth wave has nine (I think) flying robots that     |
  |just shoot at you. Use rapid homing attacks to defeat these guys. The    |
  |next wave is very easy: just four electric robots that Tails can destroy |
  |using Thunder Shoot. Next is some bomb-dropping enemies and then enemies |
  |with spikes. You should have a Team Blast here, so use it to defeat all  |
  |of them at once.                                                         |
  |                                                                         |
  |The next wave involves a TON of flying enemies, but they're stationary   |
  |so use multiple homing attacks to defeat them all. The next wave sucks:  |
  |it's a ton of tractor beam enemies, and if all three of your characters  |
  |are captured, you're screwed. To defeat them all, use the springs here   |
  |to bounce up to a balloon with a Team Blast Icon.                        |
  |                                                                         |
  |Use this team blast to defeat all enemies. The next wave has a bunch     |
  |of turtles, but they are pretty simple dispite how they look. Knux       |
  |can take them all out in one punch. For the one in the middle, wait      |
  |until he pokes his head out of the shell (you have to be at a            |
  |distance), and then rush in for the kill. The next wave is a bunch       |
  |of electric and bomb-dropping enemies.                                   |
  |                                                                         |
  |Tails can take all of these guys out in one hit if he uses thunder       |
  |shoot. The next wave is odd: it has a bunch of heavily armored bomb      |
  |dropping enemies, a ground enemy with a shield, and then some turtles.   |
  |Take the turtles and the shield enemy out first, then use Knuckles to    |
  |defeat the bomb dropping enemies. The final wave has a bunch of shield,  |
  |spiked enemies that shoot lasers at you. If you don't have a team        |
  |blast, they can be difficult. However, you should have a blast so use    |
  |it to finish the battle.                                                 |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                       Level 7: Rail Canyon                              |
  ========-----------------------------------------------------------========
                        A Rank Requirements: 35,000
                        Mission Bio: "Head for the terminal
                        station!"

  I  love  this stage! Grinding is so freaking fun! Anyway, after a short
  cinema, you'll find yourself on a LONG rail. There are three, and Sonic,
  Tails, and Knuckles are on different ones. Hold B to grind and use the
  control stick to balance so you don't fall off (although it's very hard
  to fall off anyway) or lose speed. Don't switch rails with any character
  because then a rail will be empty and you won't be able to collect any
  rings that are on that rail. Even by holding B and staying balanced,
  you'll eventually lose speed. However, there are speed boosters that can
  continue to speed you up, so make sure you hit those. When you come to
  some "breaks" as I like to call them, you'll know you're near the end.

  These "breaks" are some small, wodden lines that Team Sonic smash through
  to slow them down. Once you reach them, you'll eventually head to a spring
  and bounce up. Here, hit the checkpoint and switch to Power Formation so
  you can grab on the rings and grind all three rails instead of just one.
  Once you reach the end of this rail, defeat the enemies and head around on
  the left to find the Special Stage Key in a cage. Smash it with Knux, and
  go around to the back of the pillar in the center. There's a robot sleeping
  here, so destroy it and then grab the pulley to head up. Let me note that
  you can smash the barrels here with Knuckles, although these barrels only
  contain a total of seven rings.

  At the top, head down the hill in Power Formation and you'll hit a switch.
  These will change the direction of the rails that you were just on, causing
  you to go in a different direction. You'll instantly slide onto the rails.
  When you get off, defeat the enemy and then head forward. Grind on one of
  the two rails (I chose the left) and hit the switch. This will add some
  more rails that you'll continue to grind on. Keep going until you hit a
  spring, in which you have to land on more rails. Doesn't this remain you
  of Final Rush from Sonic Adventure 2? Anyway, continue to grind until you
  hit a booster and fly off the rail.  You now have to head down even more
  rails, so make sure to land or you'll fall to your death!

  After going throuogh a few loops, you'll hit the breaks and be shot up by
  the spring. You should now use a homing attack on the balloon to get a
  shield. When you land, hit the checkpoint and run forward and defeat the
  enemy. If you want a Team Blast Icon, turn left and then break the
  containers with Knuckles. Inside the little cave that you just revealed
  is a barrel that has a Team Blast Icon. Head out of the cave and use blue
  tornado on the pole to fly up. Hit the switch here to open the door, and
  defeat the enemy inside. Run forward and jump on the rails. This is tough,
  since there are trains coming at you here. For the first part, stay on
  the right set of rails.

  When you see a trian coming toward you, quickly shift to the left set.
  You should avoid being hit. Continue grinding until you reach a big area
  with a circle of rings. Light dash to get all of the rings, and then head
  to the back of the pillar in the middle to find a pole (one of the barrels
  here has a five ring capsule if you're interested). Now go up the pole
  and defeat the enemy. Light dash across the row of rings and on the other
  side, activate all three switches at once by assigning each switch to a
  different character. Now head forward, past the lasers you just lowered,
  and defeat the enemy here. Fly across the gap with Tails and then hit the
  checkpoint that's in front of you.

  Switch to Power Formation and run at the springs, making sure each
  character hits a different spring. You're now going to go through a HUGE
  series of rails with loops and twists and rings. If each character is one
  their own rail, you can collect all the rings this way. Halfway through
  you'll go against some armored trains, but they're no real threat. When
  you finally reach the end, hit the checkpoint and then run forward. Defeat
  all of the enemies to lower the cage with the switch. Hit the switch and
  begin to grind all of the rails. Here's another long series of rails, but
  there are no dangers here that you have to worry about. Once you reach
  the end, jump off the rails to avoid hitting the big train.

  Run to the right and jump on the metal container to find a pulley. Take
  it up and jump over the gate. Here, defeat the enemy in the little cave
  to lower a cage with a spring. Head up the pole in the next area and
  activate the checkpoint here. Then run forward, defeat the enemy, and use
  triangle dive to head up the fan. Here, land on the rails. You're never
  going to go anywhere if you don't move, so head down and hit the booster
  to be shot back. On your way back to the booster, jump on the platform
  above to to start grinding on some more rails. Here, grind for a while
  and some trains will start to go. This is a tough part, but you can get
  past on your first try if you concentrate.

  Whenever you see an arrow pointing to a rail next to you, jump on that
  rail. If you don't, a train will come and knock you off the rail, causing
  you to lose a life. Once you get off the rails, hit the checkpoint and
  grind the rails. Make sure you grind fast, since the rail will disappear
  and if you're still on it, you'll die. Land on the platform with the speed
  boosts and grind the rail here. When you land, defeat the enemies, then
  switch to Tails. Approach the edge of the platform, jump, and use thunder
  shoot. It should hit the target, causing a pole to rise. Head up the pole
  and you'll end up on a rail. After doing lots of grinding that no one
  would ever be able to do in real life, you'll have to land on a middle
  rail near a balloon.

  Grind straight and you'll head right into the goal ring.

  ========-----------------------------------------------------------========
  |                       Level 8: Bullet Station                           |
  ========-----------------------------------------------------------========
                          A Rank Requirements: 40,000
                          Mission Bio: "Destroy Eggman's base!"

  It's getting creepy around here... hey I'm just quoting Tail's bad acting
  voice. Anyway, you start out on a short rail, and when you land, defeat
  all of the enemies. They are tough, since they have machine guns and
  shields. Once they're dead, head forward and use a homing attack on the
  wall. Here, use homing attacks from wall to wall to reach the other side.
  Stop before a twisting platform, and wait till it evens out horizontally.
  If not, you'll fall below and have to take a short, but tough path.
  Once you reach the other side, destroy the capsules with Knux (you can
  fit through them, but the middle capsule has a five ring capsule). Follow
  the arrow and defeat the enemy.

  You can destroy the capsules here, but the only thing is a five ring
  capsule. When you're ready, jump on the rail and grind to the other
  side of it. If you fall, you'll have to defeat an enemy and take a weight
  up. Not hard, but frustrating. On the other side, grind the MIDDLE rail
  to the end, since the other two have two armored trains. At the end, fly
  up the structure and break the duct with Knuckles. You'll fall down to
  the transport train. Hit the checkpoint and break the wooden containers
  for a ten ring capsule, then continue forward. If you wish, you can
  destroy the crates near the enemy to find a power sphere for Knuckles.
  Continue on, destroying the tractor beam enemy.

  Now, destroy the engine with Knuckles, and you'll end up on a rail (how
  did you end up there?). Make sure to switch to the left or right rail
  near the end, since a spiked ball blocks your progress in the middle rail.
  Continue to grind the rail for a big and when you land, light dash across
  the rings. Now, as Sonic, jump in the cannon. You'll bounce off some
  targets. DON'T TOUCH ANYTHING UNTIL YOU SEE A PLATFORM! If you do, you'll
  fall short (don't know why, you just will) and die. When you see the
  platform, push forward and you'll grind on a rail. Fall off and you'll
  land on a second platform. Grind that rail and you'll be on the upper level
  of the structure with the cannon.

  Head around the big hole (don't worry if you fall, you'll just end up on
  the lower level again), and defeat the enemies. This will reveal two
  switches. Leave the left switch as it is and hit the right switch. Now
  head left to the rail and grind it all the way to the top. Hit the
  checkpoint here and head straight, avoiding the dangerous weight. Now,
  jump on one of the two rails and hop off before you fall. Head down the
  hill and use triangle dive when you're near the fan to go up. Head up the
  pole next, and you'll end up on a rail Don't grind the middle one, since
  there's an armored train that's heading down it. If you do grind the middle,
  simply use a homing attack to defeat the train.

  Now, activate the three switches by assigning one switch per character.
  Head through the door you just opened, collecting the rings, and break
  the duct with Knuckles. Fall down and head forward when you land. Destroy
  the capture enemy and go up the stairs, killing the two robots there.
  Now jump in the cannon to be shot to the next area. Head right here and
  defeat the enemy, then light dash acroos the narrow platform. Defeat the
  enemies here, then fly over the fence. Break the two capsules to reveal
  two switches in addition to the switch in plain sight. Activate all
  three switches to open the door on the other side of the fence. Fly
  to that door and go through. Jump in the giant cannon here to be shot
  out (against Knuckles's wishes, I might add).

  You can move in the air here to collect lots of balloons (which is cool).
  When you land, make sure you go on the left or right rail, since there's
  no rail in the middle. Grind the 500,000 feet of rail placed here, and
  use triangle dive to head up the fan once you land. There are two more
  fans that you need to go across on the next platform. Once you land,
  defeat the enemy and light dash across the row of rings to make it
  across the large gap. Grind the rail here and grab onto the pulley to
  be lifted up to the next platform. Destroy the duct here and you'll fall
  to another train. Head to the end of the first car and grind the rail
  to reach the second car, which contains an enemy.

  Defeat the enemy, and then you'll have to use Tails to fly to the car on
  your right. Go forward here, defeating the enemy, and then head up the
  pole. This will shoot you to the next car. Defeat the enemies here, then
  smash the containers so you can have a clear view. Use homing attacks on
  the two walls to reach the next car. Here, destroy the enemy and the
  engine to end up on some more rails. You'll end up in a cart like the
  one way back in the first level. This is a very hard bobseld to ride,
  since you can take damage. Each time you take damage, a character is
  thrown off. If Knuckles is thrown off, you won't be able to steer. You
  can't jump with the sled if Tails is thrown off and the speed decreases
  if Sonic is thrown off.

  Try as hard as you can to make it through here (it might take a couple
  of tires). Once you finally make it, land on one of the three rails and
  grind all the way to the next platform. Here, head straight and use
  Tails to fly up to the ledge with the switch (make sure to defeat the
  enemy here). Leave a character on the switch, then go back to the door
  and leave a character on the switch there. Finally, head south and hit
  the final switch to open the door. Go through the door and head down
  the hallway. Jump into the cannon and you'll fly straight into Eggman's
  base. Here, grab the HUGE amount of rings with a ligh dash, then break
  the containers in the center.

  The goal ring is here. Yahoo, that stage was teh fun!

  /=======-----------------------------------------------------------=======\
  |Boss: EGG ALBATROSS         HP: Various (Eggman Boss)                    |
  |=======-----------------------------------------------------------=======|
  |This ****ing boss ****ing pisses me off the ****ing piece of ****ing     |
  |****. ****! Anyway, there are a TON of parts to the Albatross that you   |
  |have to defeat, starting with the cannons. Attack the cannons on either  |
  |side (I started with the left) that are located on the wings. Once the   |
  |two cannons on the wing are down, start attacking the wing itself.       |
  |                                                                         |
  |Use rapid homing attacks so you can stay in the air. Once the wing is    |
  |down, you'll have to focus on the propeller. Again, multiple homing      |
  |attacks in the air will help you take this down without getting hit      |
  |once. After the propeller is destroyed, you have to attack the actual    |
  |body of the Egg Albatross. Attack only the middle body.                  |
  |                                                                         |
  |Once you destroy the middle body, Eggman will retreat.                   |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                       Level 9: Frog Forest                              |
  ========-----------------------------------------------------------========
                      A Ranking Requirements: 35,000
                      Mission Bio: "Get through the forest where the wild
                      animals live!"

  After a nice scene where a long-time Sonic nemesis is shown once more,
  you'll begin the ninth level. Here, you'll start grinding through this
  forest and end up near some weird "flowers" as I like to call them and
  some enemies. Defeat the enemies and use the flowers to bounce up to
  the next level. Here, defeat the robots and run forward, going through
  quite a few loops. When you stop, head up to the ledge with the frog.
  It will summon some rain, making some flowers appear. Use them to hop
  onto the rail, which you should grind all the way down. When you land,
  you'll be swining on a vine. You must swing to the next vine by
  pressing A when the vine you're on is as far as it can be forward.

  When you end up on the next vine, swing over to the ledge, where the
  frog will make rain. This will make mushrooms grow. These mushrooms
  bounce you high into the air, and you can use these to get to the high
  ledge. Jump from mushroom to mushroom, and when you reach the ledge,
  hit the checkpoint. Drop down in the hole in the middle of the wooden
  containers and use Knuckles to break all of the containers. This will
  net you the Special Stage Key and quite a few rings. Once you have the
  rings and the key, use Tails to fly through the dash hoop and onto the
  next platform. Here, DON'T light dash these rings unless you are
  looking to get the "A" ranking. If you do light dash, there's a chance
  you'll fall and die.

  Jump to the next ledge and have Mr. Froggy (not Froggy, Big's pet) make
  rain. This will make a platform appear, so hop to that platform and to
  the next ledge. Defeat the enemy here and fly up to the platform sticking
  out of another ledge. Fly up to that ledge and aim at the target. Hit it
  using thunder shoot to lower a cage. Fly over to that cage and grab the
  yellow power sphere. Now fly over to the platform with the lone bud on
  it. This is what I like to call a "mini mushroom" which grows into a big
  mushroom when you touch it. So do so (touch the mini mushroom) to be sent
  to the next ledge. Here, hit the target to fly over to the next platform.
  Now, rush down the hill.

  Go through all of the loops and twists and crap and stop when you reach a
  frog. Wait until it stops raining, then continue upward. If you didn't wait,
  there would be no platform at the end of the vertical path, so you'd fall
  to your death. Fly through the dash hoop and hit the springs to be sent up
  to a higher part of that platform. Here, wait until some floating platforms
  appear, and use them to hop over to the area with a checkpoint. From here,
  hop over to the huge flower with rings. Grab the rings and fly to the
  platform with a cage and two enemies. Destroy the enemies to lower the cage,
  which has a red power sphere. Now, punch the target with Knuckles to be sent
  over to an area with a mini mushroom.

  This will bounce you to a second mini mushroom, which will bounce you to a
  high platform. From here, jump over to the floating platform on your left
  and then jump to the platform with a REAL flower. Use the blue tornado on
  it,and you'll fly over to a volcano-type mountain. You'll fall down the
  center,so make sure you grab the balloon on your way down. When you land,
  hit the speed booster and you'll end up on a rail. Grind it down to a vine,
  which you should use to fly to the next platform. From here, hit the dash
  ramp and defeat the enemies once you land. Hop up the containers and kill
  the golden robot to free a frog. This frog will make a bunch of flowers and
  platforms grow.

  Use these flowers and platforms to end up on a small, floating platform with
  some rings. CAREFULLY fly from platform to platform, on to a big area. Head
  forward here, defeat the turtle, and fly up to the next ledge. Here use the
  flower to fly to the huge mushroom. You have to control this flower using
  the control stick, but it's really hard to do. When you land on the
  mushroom, use the vines to swing to the next platform. Destroy the gold
  robot here to destroy all other robots. From here, head forward and follow
  the path until you reach a target which you should punch with Knuckles. Now
  rush down the steep hill and head through the six loops, grabbing the
  invincibility on the way.

  Here, defeat the enemies and head around the left corner. Hit the mini
  mushroom and defeat all the enemies once you reach the next platform. From
  here, summon the frog and then grind on the ivy. It looks like you'll fall,
  but the ivy will continue to grow as you grind. At the end of the ivy is
  the goal ring.

  ========-----------------------------------------------------------========
  |                        Level 10: Lost Jungle                            |
  ========-----------------------------------------------------------========
                  A Rank Requirements: 32,000
                  Mission Bio: "Venture through the deepest part of the
                  jungle!"

  To start this strange level off, head forward, down the twisting paths.
  You'll encounter a huge enemey at the end. To defeat this enemy, rapidly
  punch with Knuckles and retreat when it starts spinning wildly. This guy
  has about 25 HP and he can't be defeated with Sonic or Tails. Once he's
  gone, grab the power sphere that's left behind and head up. Jump to the
  next platform, where you should leap to the ivy. Swing over to the
  next platform, which has a mini mushroom that you should use to reach a
  higher area. Grind down the rail and you'll see a black frog up ahead.
  These guys aren't cool, since their rain kills plants.

  The one here isn't a threat, since you don't need any of the plants that
  surround you, but try to avoid the later ones, okay? Okay. Follow the
  path, and leap up to the ledge. Collect the rings and hit the three
  springs at the end to be sent up to an area with a spiky enemy. Don't
  attack it when the spikes are sticking out; wait until the spikes go
  back in. Grab the Special Stage Key in the cage here and jump up to the
  ledge. Grab the rings and use Tails to fly to another ledge. Here, hit
  the checkpoint and follow the long path, defeating the two enemies on
  your way. Go through the loops here and grind the ivy down to a black
  frog. It will make a bunch of flowers roll toward you, which you need
  to avoid.

  Once the flowers have stopped rolling and the frog has disappeared, head
  up the path and follow it to the end. Fly up the four platforms here
  using Tails (defeated the spiky enemy on the way), and then run forward.
  Break the containers here and you'll find a ring capsule. Head down to
  the end of the path where there's a flying enemy. Defeat it and you'll
  then need to use the ivy to fly to the next platform. Here, use the
  flowers to bounce up to the next ledge. If you fall, you won't die, but
  you'll end up in a much earlier part of the level. Once you're on the
  next platform, defeat the enemy and use Tails to fly to the next ledge.
  Here, head forward and do a homing attack on the spring to reach
  another ledge.

  Hit the checkpoint and then head forward. Use all of the ivy to reach
  the next area. Here, defeat the huge, heavily armored enemy to free a
  frog. It makes some rain fall, but thep lant it grows seems to do
  nothing. I don't know why, don't ask me. Anyway, continue down the
  path here and then go through the loop. You'll end up either on a
  platform with enemies or on some ivy. They will take you to the same
  place, which is a mushroom that has a black frog. This frog will release
  more flowers that you have to avoid; however, the flowers will also
  kill off the enemies. Head up the hill and past the enemies and flowers.
  Here, there's a real flower which Sonic should use blue tornado on so
  he can grab onto it.

  The flower will fly you over to a small platform, but a black frog will
  instantly make the platform disappear, causing you to fall. When you
  land, defeat the tractor beam enemy and head down the path, collecting
  all of the rings. At the end, defeat the enemy to lower a cage that
  has a mini-mushroom. Use it to reach a path which you should follow
  until you reach another mini-mushroom in a cage. This cage is protected
  by two heavily armored 25 HP deadly killing assasians so you should use
  Knuckles to focus on them one at a time, okay? Hit the mushroom and
  you'll be sent up to the start of a long loopy thing, so switch to Sonic
  and hold forward. Watch the team run through everything and when you
  finally stop, you'll be in front of a nice green frog.

  This frog will spawn a mushroom which you should use to get up to the
  next platform. Here, run past the enemy and the frog and leap over to
  another platform that's below. Defeat the enemies here and leap carefully
  across the platforms to the next area. Kill the enemy here and run up to
  the platform with a flower. Use it to fly to inside a beehive type thing
  and back out of the beehive thing. When you land, kill the robot. Then go
  around the left and use the flowers and springs to reach the top of the
  next platform. Here, summon the frog and defeat the enemies. Use the
  mini-mushroom to grind one of the lines of ivy over to some enemies. Defeat
  the enemies to lower a cage which has a frog in it.

  This frog will make a bunch of platforms grow, so use these platforms to
  fly up to the next ledge. There's a black frog here that will make all
  the platforms that you're on shrink, so get off quickly. Run forward,
  following the long path, until you hit a checkpoint and a green frog.
  This green frog will make some ivy grow that you should grind on. When
  you land, hop across all of the platforms and start swinging on the ivy.
  A giant alligator will pop up, but just keep swinging on the ivy to reach
  the end. Here, use the mushroom to reach the goal ring.

  /=======-----------------------------------------------------------=======\
  |Boss: TEAM DARK         HP: -  (Team Boss)                               |
  |========-----------------------------------------------------------======|
  |After a shocking surprise encounters Sonic, it's time to fight Team Dark!|
  |Holy **** this is the easiest battle. All you have to do is stand there  |
  |and use Blue Tornado to defeat these guys in ten seconds. Remember that  |
  |Team Dark will eventually use Chaos Control, which freezes time.         |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                        Level 11: Hang Castle                            |
  ========-----------------------------------------------------------========
                    A Rank Requirements: 45,000
                    Mission Bio: "Infiltrate the mysterious castle!"

  After Knuckles freaks out Tails, you'll be running down a long path. Just
  sit back and watch as you grab five rings and hit a dash ramp. Once you
  land, begin running forward and grab the rings. Defeat the three enemies
  and ignore/defeat the freaky pumpkin that appears, and go through the door.
  Defeat the pumpkin here and use a homing attack on the blue sphere. The
  castle will flip and the music will change. Switch to Tails and fly up the
  ledge. There are two searchlight enemies here that can only be defeated
  with Knuckles. Remember not to get caught or you'll make some more enemies
  appear. Once the two searchlight enemies are gone, run forward and you'll
  find a bunch of rings. Use a light dash to cross the gap.

  You'll drop down into an empty room except for a cage with a blue sphere.
  Head to the back of the room and bust open the containers to find a switch.
  Activate this switch to turn the castle back to normal. Once it's normal
  again, break open the cage for the Special Stage Key. There's nothing in
  the other containers, so don't bother breaking them. Now switch to Power
  Formation and begin running forward. Keep heading down and you'll collect
  a bunch of rings and go through a ton of loops. When you finally land, you
  should see a bunch of containers on the floor. As Knuckles (you should
  already have him in front already), jump in the air and press B to break
  these containers, causing you to fall to a lower level.

  Run forward here and hit the blue sphere to flip the castle once more.
  You'll end up on a rail, so hold B to grind down. At the end, quickly
  switch to the rail on your right unless you want to fall into oblivion.
  You'll hit some springs and be sent to a platform with some strange
  symbols and a bunch of enemies. The magician robot can heal other robots,
  so make sure you take him out first (he has, I think, 7 HP). Then take out
  the other robots and make your front character Tails. Fly over to the next
  ledge and you should notice some torches. The ??? sphere tells you that
  there is an invisible path if you follow the torches. Damn, this game would
  be a lot cooler if they didn't give the solution to every puzzle.

  Anyway, head straight (don't worry about the swinging knife, it won't hit
  you) to reach the next ledge. Here, defeat the electric, armored
  searchlight enemy using Tails and then Knuckles. This will reveal a switch
  which, when pressed, will make a bunch of rings appear. Press B to light
  dash across 30 rings and end up on another ledge. Here, you'll want to jump
  on one of the two floating platforms (being careful not to fall!) and
  you'll be taken to a huge hole. Drop down and throw the blue sphere to end
  up near the area with the containers in the floor. This time, the door that
  was previously closed is now open, allowing you to continue. Switch to
  Power Formation and run straight, collecting all of the rings.

  Defeat the enemies here and then continue forward. Kill the magician robot,
  then the two shield robots, and use Knuckles to punch through the target.
  You'll be sent to another ledge, where you should run straight. The
  floating enemy here does continuous fire, so you should use Tails's thunder
  shoot instead of trying to defeat it with Sonic. Head forward down the
  path and hit the dash pad to be sent down a rail. When you land, hit the
  checkpoint and hit the dash pads. Continue to hit dash pads until you run
  into a wall. When you do, make sure you're in the center of the wall (or
  you'll fall) and you'll land on a blue sphere. This will switch the castle
  once more, and you'll fly up to a dash ramp, which you'll automatically hit.

  This will send you over to another rail, which you should grind down until
  you hit a wall. Stay where you are and you'll fall down to a big, floating
  platform. Here, jump onto the floating elevator to the next platform, which
  has two flying, armored searchlight enemies. Destroy them (making sure not
  to get caught of course!) and then switch to Tails. Use thunder shoot on the
  two targets to get a total of 800 points and ten rings. Then fly over to
  the floating elevator and use it to reach the next platform. Here, switch
  to Power Formation and run through all the rings and hit the three springs
  for even more rings. You'll end up on a level with a bunch of enemies.
  Defeat all of the enemies (the magician robot first, of course).

  This will lower a cage that has a blue sphere in it. Hit this to flip the
  castle once more and be sent up to a green pool. Turn around here and hit
  the switch to make a whopping fifty rings appear! Once you're rich, head
  straight and grab the rings. DON'T light dash though, or you'll fly right
  off the edge. Instead, make sure to follow the invisible path by the
  torches. There are turns here, so don't run straight this time. Once you're
  finally on the other side, switch to Tails and fly above the door. Grab
  onto the switch and pull it out. This will open a door which you should go
  through. Defeat all the enemies and switch to Tails again. Fly up the
  ledge and head down the hallway, defeating all the enemies as they appear.

  At the end, hit the checkpoint. You're now near a strange tower. Head
  around to the back and defeat the two armored enemies to open a hole in
  the ground. Inside is a blue sphere which you should activate. Head all
  the way up to the top of the tower and jump through the hole. Head up
  all of the paths, defeating all of the enemies as you go by. Remember not
  to get caught by the searchlights! Anyway, at the end is a blue sphere
  which you should hit. When you land, it seems like there's no way out.
  There isn't, and you're stuck here forever so turn off the game and play
  something else. Just kidding, turn around and bust the containers to
  reveal a switch. Switch to Tails and then pull the switch to make a TON
  of rings appear.

  Light Dash through all of these rings (41 to be exact) and when you
  land, defeat the armoed searchlight enemies, as well as the magician,
  to open the door. Head up the stairs and switch to Tails. Hit the target
  switch with thunder shoot to reveal a blue sphere. Hit it to be sent to
  another platform. Hit the target switch to raise a pole, and then sit
  back and watch the scene where you are sent to the odd statue. Switch to
  Knuckles and then use Sonic and Tails as fireballs to bust through the
  wall. Grind down and head forward. Eventually, you'll be running down a
  HUGE tower. At first, stay in Power Formation, collecting all of the rings.
  When you see the rainbow hoops, jump through them for some extra points.

  Stay in Speed Formation now, rushing down and jumping through the rings at
  the end. This tower goes like this for a while, eventually ending up in
  tons of spiked balls that you have to dodge. At the end, you'll fly
  straight into the goal ring.

  ========-----------------------------------------------------------========
  |                     Level 12: Mystic Mansion                            |
  ========-----------------------------------------------------------========
                  A Rank Requirements: 36,000
                  Mission Bio: " Escape from the haunted castle!"

  Tails doesn't seem to be scared anymore... oh well! Grab the rings and
  defeat all of the enemies here, then head up the stairs. Defeat the
  lone robot here to open the door. You'll be in a small corridor with a
  couple more enemies. Defeat them to open another door, which you should
  go through. Here, you'll find a door that seems to lead no where. Go
  around the door and break through the metal containers to find a switch.
  Hit it and that will reveal a blue sphere that's on the opposite side
  of you. Hitting this blue sphere will cause you to fly up to another
  area, and the door here will actually lead to something. However, it's
  closed.

  Defeat all of the enemies to open the door and then go through. Carefully
  head around the shadows and use Knuckles to break the cage and get the
  Special Stage Key. Now use Tails to fly up and land on one of the huge
  weights. Head up to the ledge and hit the checkpoint here, the break the
  wooden containers on your right for a shield. Now throw the switch to
  open the door which leads to a big room. Defeating all the enemies here
  will only lower a laser wall which you can easily jump over, so ignore the
  enemies unless you're looking for the A Rank. Hit the blue sphere to be
  sent back to the floor again. A bunch of mean enemies should drop down, but
  you should have a Team Blast by now, so use it so you don't have to face
  these tough guys.

  Head straight and at the end, jump off the ledge and use blue tornado to
  be sent down. Here, head straight and avoid the purple enemy, unless you
  want your rings stolen. Jump up, destroying all of the containers to get
  some goodies, and jump into the trolley at the end. Head down, avoiding
  the ghosts and lasers. Remember, if you get hit by a ghost or a laser, you
  loose a character. Losing all three characters will make you lose a life.
  You'll hop into a second trolley, which you should take down to the next
  area. Remember to jump when you're over the balloons to get some good
  stuff. When you land, smash the containers for some nice items and, more
  importantly, the Special Stage Key. Defeat the enemy to open the door.

  Here, you will probably be tempted to hit the middle sphere, but don't
  since it's not working and you'll probably jump right off the ledge. Hit
  the right blue sphere to make the skeleton move to a position where you
  can fly to the plates he's holding out. Jump up to the top plate, defeat
  the enemy, and jump over to the next ledge. Here, hit the blue sphere and
  turn around. Grind the rails across to the platform with the pulley (if
  you fall, use Tails to fly back up). Take the pulley up and climb the
  stairs. Head down the path and defeat the cloaked enemy before it steals
  all of your lovely rings. Locate the cracked wall and use Knuckles to break
  through it. Head around the cage and then break through the next wall.

  Defeat the cloaked enemy here, and then go back to the previous hallway
  with the cage and grab the twenty ring capsule. Now head back to the room
  with the fan and go around the fan. Smash through the wall here and throw
  the switch, then use Triangle Dive to glide up. Go through the hole and
  then head up the stiars. You'll find a locked door, so switch to Tails and
  fly above the door. Pull the switch out and then go through the door you
  just opened. Triggering the blue sphere here will make the statues come
  alive. Defeat all the enemies that you spawn to open the door. Head through
  and defeat the enemy to open the next door. Here, a HUGE armoed enemy will
  drop down. This guy is tough, so listen up and I'll explaini how to beat
  him.

  You can't defeat him with Knuckles's attacks until his armor is down. Get
  close to him, and when he begins to spin, retreat. Wait until he's stopped
  spinning, then quickly switch to Tails and use thunder shoot to knock him
  down. This will make his head gear fall off, so switch to Knuckles and run
  over to his head. Keep punching the guy until he gets up, and then you'll
  have to repeat the process of avoiding his spin then using thunder shoot.
  This dude has about 25 HP. You can also use a Team Blast to avoid all of
  this, if you have a Team Blast. Once this guy is gone, you can run to the
  pond and jump in for one ring if you wish. Make sure you retreat quickly
  though, or a pumpkin will appear and take away all your rings.

  Climb up the stiars and hit the switch to flip the mansion. Jump down the
  stiars and head into the fountain area to drop down to a lower ledge. Head
  forward and jump to the trolley. Ride it all the way down, and at the end
  you'll end up grinding a green rail. When you see a red rail on your
  right, jump to it unless you want to fall. You'll end up on another
  trolley, where you should go through and jump to avoid the lasers. When you
  land, switch to Tails if you want to get a Special Stage Key. Fly up to one
  of the platforms with a skeleton face on it, then fly up to the middle
  platform. Use thunder shoot to knock the cage with the key down, and then
  jump down to the cage and smash it with Knuckles to get your key.

  Now hit the checkpoint if you haven't already done so, and head forward.
  Defeat the enemy to open the door. You'll be in another big room with a
  bunch of bad guys, so kill them (being careful not to accidentally leap
  off the ledge). This will lower a cage that has a blue sphere in it. Upon
  hitting it, the walls will become narrow. Again, the game will give away
  how to get past this part (-_-), so use Triangle Jumps with Sonic to get
  to the white rails. Drop down to the rails and grind them to the other
  side. Here, continue forward and jump down the hole when you reach it.
  You'll be in some messed up watery room thing. Activate all three switchs
  at once to make a bunch of rings appear. Use light dash to cross the gap
  and you'll be in a big room.

  Here, rush over to the right path and hit the blue sphere. Switch to
  Knuckles and use triangle dives to reach the ledge with Satan's favorite
  enemy. Use Team Blast if you have it, otherwise just defeat it as best you
  can. Once he's gone, head down the left path and hit the blue sphere.
  Switch to Sonic and use homing attacks to cross over to the main platform.
  Remember that you should pause for a brief moment after each homing
  attack, or you might not hit an enemy and fall down the pit, making you
  do this and a couple of other rooms over again. Once you're on the main
  platform, defeat all the enemies and head down the middle path. Hit the
  blue sphere and then carefully make your way across the pits using all of
  the platforms given.

  Once on the other side, defeat ht enemies to finally lower the cage. Hit
  the blue sphere to end up out of the castle. Now, simply cross the bridge
  to the goal ring.

  /-------------------------------------------------------------------------\
  |BOSS: ROBOT STORM                       Difficulty: Hard                 |
  |-------------------------------------------------------------------------|
  |NOTE: At any time when you're doing homing attacks as Sonic, you may     |
  |accidentaly fall off a ledge. If you do, use the blue tornado and        |
  |SOMETIMES you'll jump back up to the ledge if there's an enemy close     |
  |to you. This trick is useful in all places, but especially here.         |
  |                                                                         |
  |Another huge wave of enemies, you'll have to first start off with a      |
  |ton of stationary flying robots. Grab one ring and then homing attack    |
  |all of them. Once they're gone, a bunch of ground robots with spears     |
  |will appear. Again, homing attacks work best here. Next, a huge bunch    |
  |of ground robots will drop down. Switch to Knuckles and just have him    |
  |punch his way through all of the enemies. Now, hit the blue sphere       |
  |and you'll be sent to an area with a ton of golden turtles. Use Team     |
  |Blast to get rid of them. Next, a bunch of robots will drop down.        |
  |Knuckles should punch through all of these. A few magicians will         |
  |appear, and switch to Sonic and use the homing attack to kill all of     |
  |these evil dudes. The cage with the cannon will now lower.               |
  |                                                                         |
  |Enter the cannon to be shot to the next area. Defeat all the robots      |
  |that appear with Knuckles. Next, a huge, non-armored enemy will appear   |
  |with four robots. Stick with Knux and keep punching these guys to defeat |
  |them. The next wave is three non-armored, HUGE robots. You may think     |
  |Team Blast is a good idea, but just get them all close together and      |
  |start rapidly punching with Kncukles. On rare occasions, these guys      |
  |sometimes take each other out with their huge hammers! Nice! Once they   |
  |are done for, hit the blue sphere to be sent to a platform with 20       |
  |(!!!) flying robots. DON'T use Team Blast, but do it the hard way, using |
  |Tails's thunder shoot. Yeah, it sucks, but you'll want your Team Blast   |
  |for the final wave.                                                      |
  |                                                                         |
  |The next wave is two capture robots and a bunch of trains on a rail.     |
  |Use Tail's thunder shoot to kill all of these guys easily, so you        |
  |don't have to jump to the rail and risk dying. The next wave is like     |
  |a breather, since it's only a bunch of ground robots that can be         |
  |taken out easily. Oh, and check how many points you have. 0_o Enter      |
  |the cannon to be shot to the final wave. This has a bunch of golden      |
  |enemies with shields, an armored huge enemy, and a magician. You're      |
  |thinking, You can use the Team Blast and wipe 'em out instantly, but     |
  |if you didn't do what I said, there's still a way. Switch to Tails       |
  |and leap up into the air. Stay in one place and start using thunder      |
  |shoot. Take out the magician first, and then proceed to take out the     |
  |golden robots.                                                           |
  |                                                                         |
  |Once they're all gone, focus your attention on the armored enemy. If     |
  |you're having a hard time getting the shileds off the gold enemy, then   |
  |hop down and use Blue Tornado.                                           |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                        Level 13: Egg Fleet                              |
  ========-----------------------------------------------------------========
                     A Rank Requirements: 20,000
                     Mission Bio: "Get to Eggman's flagship!"

  After Eggman taunts Team Sonic, you'll start off on Eggman's shop. After
  you hit a dash ramp, make sure to land on the rail. Grind all the way
  down and when you land, head straight, and don't go back to collect any
  rings if you missed some. All the cannons here fire rapidly, and it's
  difficult to avoid them unless you use Knuckles to take them out (but it
  isn't worth it). Once you pass the cannons, defeat all the enemies to
  open a door. Go through and head down as Sonic as fast as you wish. At
  the end, jump and use blue tornado to fly up the pole. You're sent up to
  a platform with some cannons and a robot. Defeat the robot and head
  straight, avoiding the cannons. Hit the springs here to fly up and then
  land inside the cave.

  Rush down and into the cannon, which will send you into another cannon,
  an evil one. You'll destroy this cannon, revealing a path. We could take
  the path that you revealed, but we're gonna take another path, just to
  be different from everyone else :) So turn around and defeat all the
  enemies, then use Knuckles to destroy the other cannon. Hit the spring
  and you'll be sent to a ledge with a rail. AS KNUCKLES grind this rail
  over to a fan. If you didn't switch to Knux, you wouldn't be able to
  switch to him now for the fan, causing you to be forced to fall off.
  You COULD try to get onto the rail anyways, but it's rare that you end
  up on the rail. Anyway, use triangle dive to get on the rail and grind
  it all the way down to some springs.

  Hit these springs to be sent up to a platform with a cage containing the
  Special Stage Key on your right. Break it open with Knuckles and grab
  the key, then hit the springs to be sent up to the next ledge. Here, hit
  the checkpoint and jump to the floating platform. Jump to the final
  floating platform from here and then jump and use light dash in the air.
  If you miss, there's a platform you can fall on, but you might also fall
  down into the sea. Head south here and you'll end up on some rails. Grind
  them over to an area with a lot more cannons. Yay. Head forward, avoiding
  the cannons, and then you'll encounter a new robot. Each time you try to
  do a homing attack on it, it'll use its shield, preventing you from causing
  damage.

  Instead, use Knuckles fireball technique to destroy the robot and its
  helpers. Now, go through the door you just opened and you'll find a
  stationary propeller. Use blue tornado to ride the propeller. You'll now
  have to go through a series of balloons and rings and cannon fire to get
  to the next battleship. Whenever a character tells you to move up or down,
  do so to avoid being shot. Make sure to grab all the balloons and rings
  you can! When you land on the battleship, hit the checkpoint and head
  straight. Here, destroy the huge cannon with Knuckles and head up the
  ledge. From here, jump to the floating platform and across the gap. If
  you fall, just switch to Knuckles and use the triangle dive on one of
  the fans to get back up.

  Once on the other side, switch to Tails and fly up the series of
  platforms. When you get to the top, head over to the left tunnel and
  go through. Fly over to the platform with the pole and head up the pole
  using Sonic's blue tornado. Once on the next platform, destroy the
  cannon and head through the shortcut it revealed. Defeat the enemy here
  to open the door which you need to go through. At the end here, you
  should see a huge conveyor belt which you can't run through or jump
  through, due to the lasers. Instead, use rocket accel. You might not
  know what that is, but it's when you run forward and press B to duck
  and charge forward. It's basically a really crappy version of the spin
  dash (where the hell is that in this game, anyway?).

  When you reach the end of the conveyor belt, Sonic, Tails, and Knuckles
  will blow a hole through the battleship, knocking one of two hundred
  out of the battle. Only 199 left! (Not really.) When you fall down,
  you'll land on a rail which you should grind down. Switch to Knuckles
  and use the triangle dive across all of the fans. When you get to the
  other side, grind the rail down to the next platform. Here, I was lazy
  and just used Team Blast to wipe out all of the cannons and enemies here
  and I suggest you do the same. Then throw the switch to start the fan up.
  Use triangle dive to head up the fan, and then head up the huge series of
  fans here. When it seems like you can't head up anymore, go onto the
  ledge that you see.

  Destroy one of the cannons to reveal a spring which lets you continue.
  Go up a lot of more fans, and when you finally reach a checkpoint you'll
  know that you're done with the fans. Hit the dash ramp and head straight
  once you land on the next battleship. Destroy the cannon blocking the
  path and head down. STOP when you reach the "Speed" signs or you'll
  probably fly right off. Use light dash on all of the rings to continue.
  Hit the springs here for some rings and then grind the rail down to the
  next platform. Here, hit some more springs to be sent onto another big
  battleship. Head straight and destroy the cannon blocking your path so you
  can continue. Head down the tunnel and at the end you'll find a rail.

  Grind down and then you'll end up near another stationary propeller. Use
  blue tornado and grab on to start another adventure through the skies.
  This one is a bit harder than your last adventure, but it's still very fun.
  Again, you'll have to dodge cannon fire, but it's pretty obvious to tell
  where the cannons are going to fire. Sometimes, Kncukles will tell you when
  to move up or down, so do so to avoid getting hit. Once you land on the next
  giant battleship, head straight, grabbing all of the rings and wiping out
  all the cannons in your way. At the end, switch to Knuckles and use your
  excellent flying skills to head across. Here, use Tails to fly up all the
  ledges again and then take the right tunnel.

  Is it me, or is Eggman not orginial AT ALL since this battleship is
  exactly like the last one. You should be farmiliar with the layout, so
  follow it until you reach the conveyor belt. Use rocket excel here to
  the end to clear the mission. Yes, I know it looked like your game froze,
  but it really didn't.


  ========-----------------------------------------------------------========
  |                        Level 14: Final Fortress                         |
  ========-----------------------------------------------------------========
                  A Rank Requirements: 62,000
                  Mission Bio: "Destroy the flagship's core!"

  Well, here you are... the final fortress and final level of Team Sonic and
  it is pretty damn difficult. First off, how did the weather change so
  quickly? Fifteen seconds ago it was sunny and now it's all thundery and
  rainy. Doesn't matter. You'll start off grinding on a rail. When you stop,
  hit the springs and rush forward. The floating platform that you're on will
  start to slowly collapse, so rush forward and use a light dash on the rings
  to grind the rail. Grind it all the way down to a huge platform with a big
  enemy. No, this one doesn't have all the armor like the last one did, it's
  just... huge. Defeat it and drop down the hole in the center that you can
  reveal with Knuckles. Instantly, the ground will start to shake, signaling
  that your area is about to collapse.

  Quickly rush forward and jump to the big floating platform. Switch to
  Tails and fly right, where the is a similar floating platform. When you
  land, jump to the area in front of you with all the rings. Switch to
  Power Formation to grab the rings, then destroy the top-right
  cannon/structure (forgot which one it was). Anyway, this reveals a spring
  that you should hit and you'll be sent up to a platform with a checkpoint.
  Fly as far as you can with Tails, but you'll probably drop down and land
  onto a platform below. Just continue straight, using Kncukles to destroy
  the structure when you run into it (this is assuming that you fell
  below, which you probably did). Hit the spring to be sent up to a platform
  with a huge armored enemy.

  Defeat it and this will lower a cage that has a switch. Throw the switch
  to acitvate a pole. Wait for it to rise all the way up, and then use it
  to be sent over to some rails. Use those rails to grind to another pole
  which you should use blue tornado on to be sent to yet another rail. Grind
  over to some platforms that are about to collapse. Quickly use Tails to
  fly over to either ledge on the left or right side, and defeat the enemy on
  that ledge. Fly up to the middle ledge, BUT STAY ON THE EDGE ONCE YOU
  LAND! Although you may not notice it, there's a shadow of a weight that
  will fall on you if you walk under it. Instead, fly on top of that weight
  and then fly up to the next platform from there.

  Defeat the evil robot here and then use Knuckles to bust through the metal
  containers in the ground. When you land, rush forward and break the
  obstacle near the enemy using Kncukles continue forward until you finally
  end up in a dead end with two robots. Defeat the robots to open a hole
  through the floor. You'll eventually end up in an area with lasers. Jump
  over the lasers, collecting the rings, and then defeat the golden shield
  robot here. It's exactly the same as the new shield robot you met in the
  last level, it just has a TON more HP, so Team Blasts are reccomended. Once
  he's gone, fly over the laser wall and touch the checkpoint. Head forward
  and you'll find a huge switch. Jump on it to activate it.

  This will blow the area you were on up. Yay. You'll end up grinding some
  rails. Stick to the middle rail to avoid troble. Eventually, electricity
  will appear on the other two rails, forcing you to stick to the middle for
  the whole time. When you fly off the rail, land on the next left/right rail
  because the middle one has electricity. A huge laser will fire at you, so
  be careful. When you finally land, you'll find no checkpoint :( Just a mean
  golden shield enemy. Go past the fan and switch to Tails. Use thunder shoot
  to activate the target switch and that will turn the fan on. Glide up with
  triangle dive and head over to the next platform. Here, there's no ???
  sphere to tell you what to do! That's a first, don't you think?

  Anyway, use the Triangle Jump to head across the gap. On the other side,
  defeat the enemies and activate the switch to reveal a pole. Fly up and
  head forward. Smash the cannon and grind the rail to end up on a platform
  with a bunch of cannons and a golden enemy. Defeat the enemy and destroy
  all of the cannons to reveal three switchs. Activate all of them at once
  to get the fan working. Use triangle dive to glide up. Once you've landed,
  defeat the mean enemies here to lower the cage. Hit the switch and then
  punch the target with Knuckles to be sent to a rail. Grind up it and jump
  to the platform when you reach it. Use blue tornado to head up the pole
  to be sent to a rail. Grind it down and then you'll go to another rail.

  After you grind this rail, you'll be near a fan with some enemies. Defeat
  all the enemies then head to the back. Fly up with Tails and pull the
  switch out to activate the fan. Take this fan up to the next platform,
  which has a big armored enemy. Defeat it and then open all metal containers
  to grab some rings. Once you have that, hit the target that you revealed to
  be sent to a platform with two big enemies. Defeat them (being careful not
  to fall) and then switch to Tails. Use thunder shoot on the target switch
  to make a pole rise out of the ground. You'll be sent to a platform with
  THREE huge enemies. Hope you have your Team Blast ready. If not, use
  Knuckles and rapidly punch to defeat them. Once they're gone, go through
  the door.

  Activate the checkpoint and step on the self-destruct switch. I hope you're
  ready for hell. Grind the rails as normal until some lasers appear. You'll
  have to make sure that you're avoiding the lasers. You'll have to do lots
  of switching between rails to avoid them all. Whenever a character warns you
  of laser fire, make sure you switch to a rail without the fire. When you see
  a bunch of rails to your right, start rapidly switching between them. Near
  the end, you'll see a huge laser charging. Be ready to jump when it fires or
  be ready to take a hit. Once you land, jump on the self-destruct switch to
  be sent to the goal ring. Yes!

  /-------------------------------------------------------------------------\
  |FINAL BOSS: Egg Emperor                 Difficuly: Hard                  |
  |-------------------------------------------------------------------------|
  |Okay, when you start off, run forward, dodging Eggman's attacks. He      |
  |likes to send yellow lasers at you, which you should go around or        |
  |jump to avoid. Collect the power spheres and continue to dodge his       |
  |attacks. When you get to the dash ramps, wait until Eggman is a little   |
  |bit away from you, so you don't run into him when you dash through       |
  |the air. Continue on and hit the dash ramps once you encounter them.     |
  |You'll be sent to a big platform with lots of enemies and some cannons.  |
  |Your first priority is to get up a Team Blast, so defeat all the         |
  |enemies until you have one. Once you do, use it to really deplete        |
  |Eggman's HP. His shield has, I think, 100 HP and the actual Egg Emperor  |
  |has 150 HP. Once you have done the Team Blast, you'll have to do         |
  |physicial attacks.                                                       |
  |                                                                         |
  |Focus your attacks first on the shield. Switch to Knuckles, who should   |
  |be at level two, and start rapidly pressing B near Eggman. You can hit   |
  |the body and the shield at the same time doing this, but you have to     |
  |be _in front_ of Eggman. Once he starts moving again, follow him. When   |
  |you reach the big platfomr again, Kncukles should be level three. This   |
  |makes EVERYTHING easier, so run up and start rapidly pressing B. When    |
  |you get Team Blast, use it and then keep pressing B after the Team       |
  |Blast. Eventually, Eggman's shield will disappear. He's now in REALLY    |
  |bad shape, and probably has only 30 or so HP left. If you keep           |
  |pressing B with Knuckles, you can defeat him and get an "A" rank.        |
  |Congragulations!                                                         |
  \-------------------------------------------------------------------------/


  Everything will explode and Team Sonic will watch. Team Sonic will be
  talking to Tails and Kncuckles and then Amy will run after Sonic. Sonic
  wimps out (really, he does) and Amy has to chase after him. The end.
  ---------------------------------------------------------------------------



  Team Chaotix:  {T40}
  ---------------------------------------------------------------------------
  No, not pronounced CHOWtix, like a regular Chao, but like "Chaos". Team
  Chaotix is a detective agency with aboslutely no work given to them
  forever. When Charmy the bee finally rushes in with work from a mysterious
  character, Vector and Charmy's eyes instantly become dollar signs at the
  thought of cash.

  Espio, the leader, is unsure of the request, saying it sounds fishy, but
  Charmy and Vector talk him into taking the assignment. So Team Chaotix's
  adventure begins!

  NOTE: These guys don't have as much fast-paced action as the others, since
  each stage involves collecting or finding something. Before you go,
  "NOOOOOOOOOOO! NOT MORE KNUCKLES AND ROGUE STAGES!!!!!!!!" listen to me.

  These guys aren't like the Knuckles and Rogue stages from the Sonic
  Adventure series. They are NOTHING like it, since you still have to go
  through a fast paced stage, while stopping occasionally to grab something.
  For some of the levels, there's only one thing at the end, so you just
  go through the whole stage as normal until you reach the end.

  ========-----------------------------------------------------------========
  |                        Level 1: Seasdie Hill                            |
  ========-----------------------------------------------------------========
                       A Rank Requirements: 45,000
                       Mission Bio: "Find 10 hermit crabs!"

  When you start, run forward, going through the loops. Head up the hill and
  collect all the rings, then turn the corner. You'll find your first [HERMIT
  CRAB] on a tiny platform. Head forward to notice a flower. Have Charmy fly
  up to it and press B to open the flower. Get used to this technique, since
  you'll be doing it a lot. Jump in the warp to go to a later part in the
  stage. Head up using the springs and defeat the enemy here. Smash the
  rock to find your second [HERMIT CRAB]. Run down the hill and hit the
  springs at the end. When you stop, you'll find yourself at a checkpoint.
  Touch it and jump up to the ledge. Switch to Vector and smash the cage to
  get a Special Stage Key, which allows you to enter the special stage of
  that zone.

  Once you have that, go forward and hit the springs to fly up to the next
  ledge. Here, smash the rock using Vector. Switch to Espio and rush down
  the hill, going through all of the loops. When you land, the ruins will
  rise, allowing you to jump to the beach. Here, you'll find two sets of
  stairs made out of some ruins. Jump on the first step on the left to get
  a [HERMIT CRAB]. Now, head all the way up to the third step on the right
  by using Charmy. Smash the rock with Vector to get your fourth [HERMIT
  CRAB]. Now, hop down onto the beach and defeat all of the enemies. Then
  jump in the cannon as Espio to be sent up to a high platform with a
  bunch of rings and a dash ramp. Get all of the rings there, then hit
  the dash ramp.

  You'll be sent to another beach. Hop up to the top of the ruins and punch
  the rock with Vector. This will send it flying, revealing a fifth [HERMIT
  CRAB]. Halfway there! Now, head up all of the ruins using Charmy. At the
  top are three dash pads and a sixth [HERMIT CRAB]. Yay! Switch to Espio
  and hit the dash pads. Fly down the path until you encounter rocks blocking
  your path, which you should use Vector to break. Stick with Vector and run
  down the path to break some more rocks. Continue down, defeating the
  enemies, and hop in the cannon as Vector. Shoot all three Chaotixes out,
  and when you are in control smash the nearby rocks to get a seventh HERMIT
  CRAB. Now head back to the cannon and hop in as Espio.

  Shoot youself over to a speed gate, and head through. Use Charmy to open
  the flower and warp to an area with the eigth HERMIT CRAB. Warp back and
  use the springs to head up. Switch to Charmy and fly to the ledge with the
  rings. Go down the path and defeat the enemies, then drop down to the
  ledge near a beach. This ledge has an enemy and a big rock. Using Vector,
  push the rock to the left to get the ninth HERMIT CRAB. One left! Hop down
  and push the right rock forward to get the final HERMIT CRAB. Good job!
  Mission complete!

  ========-----------------------------------------------------------========
  |                      Level 2: Ocean Palace                              |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 50,000
                     Mission Bio: "Rescue the Chao trapped in the palace!"

  When you start, run  forward and hit the  springs. Switch to Vector  and
  punch the door  open using two  punches. Run forward,  defeating all the
  enemies and busting all  of the ruins that  fall. At the end,  switch to
  Charmy and fly up the ruins. Switch to Espio and proceed to run down the
  long path. Near the end, weave  in and out of the crumbling  pillars and
  rush forward to the fan. As Vector, jump into the fan and press A to  do
  the bubble blow. When  you land, defeat the  flying enemy and bust  open
  the cage to get the Special Stage  Key. Break the ruins on your left  to
  reveal a spring,  then run forward  breaking all of  the ruins that  you
  see. At the end, bust open  the door using Vector and then  head forward
  defeating enemies.

  At the end,  use Charmy to  fly up the  ledge and then  use Espio to run
  through the path using  dash pads. Collect the  rings, but make sure  to
  avoid all  of the  spiked balls.  At the  end, switch  to Charmy and fly
  through the dash hoop to get a balloon with a power sphere. Run down and
  defeat all of the enemies here and bust the door open. Head forward  and
  switch to Espio. You have to use triangle jump on the walls here. To  do
  that, you need to press A as you go from wall to wall. Start off using a
  homing attack on one of the walls and go from there. On the other  side,
  run forward and use the bubble blow move to head up the fans. Glide over
  to the  next couple  of fans  and head  up high  from there. Once you've
  reached  the next  platform, head  all the  way to  the end  of it  [the
  platform].

  Bust all the ruins and grab the rings and 1-up, then return to the  hill
  that you passed. Head down as Espio and at the end you'll  automatically
  switch to Vector. Break the ruins that fall on you and then head forward
  and defeat all of  the enemies. Go up  the stairs in Power  Formation to
  collect all the  rings, and break  down the door.  Switch to Charmy  and
  press B near the  flower to open it.  Jump in and you'll  teleport to an
  area that's in front of a Special Stage Key. Defeat all the enemies here
  using Team Blast or Vector or your choice of whatever you want, and then
  head down. Use Vector to fly up the fifteen million fans and at the end,
  rush toward the  cage and break  it to grab  the [LOST CHAO].  Good job!
  Mission complete!

  /-------------------------------------------------------------------------\
  |BOSS: Egg Hawk                    Difficulty: Easy                       |
  |-------------------------------------------------------------------------|
  |This guy is  very simple, and  similar to the  battle as Sonic, Tails,   |
  |and Knux. I'm  assuming you've done this battle with Team Sonic, so you  |
  |should know by now. If not...                                            |
  |                                                                         |
  |You'll first start on a big runway, so run in the middle to collect lots |
  |of rings and avoid the fire that the Egg Hawk is shooting. When you  get |
  |to a sandy area, stop running and wait for the Egg Hawk to land.  Eggman |
  |will do his roter attack, so you'll have to destroy both roters (they're |
  |like the wings). First,  take out the two  small guns that are  near the |
  |things connecting the roters. The roters themselves takeb lots of homing |
  |attacks to destroy, but once you do, the battle is a lot easier.         |
  |                                                                         |
  |Anyway, keep running now, but make  sure you don't get too close  to the |
  |Egg Hawk, or you'll  take damage. After you  end up near the  sandy area |
  |again, take out the  two things next to  the roters that connected  them |
  |[roters]  to the  main craft.  Keep doing  homing attacks  on them,  and |
  |Eggman will  eventually get  up and  you'll have  to chase  him down the |
  |runway again. When he lands  in the sandy area, continue  attacking him. |
  |When his health stops going down, head to the opposite "wing" and  start |
  |attacking  that one.  If the  health stops  going down  AGAIN, aim  for  |
  |Eggman's main craft itself. Eventually, you'll destroy one of the  three |
  |targets, which will destroy the whole craft, thus ending the battle.     |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                      Level 3: Grand Metropolis                          |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 65,000
                     Mission Bio: "Clear out the enemies of the city!"

  Okay, you  need to  destroy ALL  85 robots  in the  Grand Metropolis  to
  proceed. Note that I'll tell you how many enemies you should have  every
  time you defeat ten enemies. When you start, you'll be running on a blue
  platform. This  is a  strange platform  that shoots  you forward at high
  speeds. When  you stop,  you'll see  your first  four enemies. This will
  open the path, so  you should run straight  on it in Power  Formation so
  you can grab all the rings. Enemy number 5 is here sleeping, as well  as
  some conatiners with some cool stuff  in them. Once you have all  of the
  crap in the containers,  head up the blue  platform to find enemies  six
  and seven waiting  for you. Make  sure you smash  the conatiners to  get
  some cool stuff, like a shield.

  Hit  the springs  as Espio  to be  sent up  in front  of your  next two
  enemies. Use homing attacks to defeat all of the enemies and you'll land
  on a  floating platform  with two  more enemies.  You should have eleven
  enemies defeated now. Grab the power sphere in th eballoon and then head
  to the platform.  Don't drop down,  since there's nothing  there. On the
  big platform, switch to Vector and defeat the next enemy. This will make
  the path appear, so head down and use Espio to defeat the three  enemies
  at the end. Follow the path (grabbing the Special Stage Key with Vector,
  of course) and then defeat the next three enemies. Switch to Charmy  and
  fly  over  to the  dash  hoop. The  hoop  will propel  you  to the  next
  platform, which has a checkpoint.

  Have Vector level up, since you're going to be using him to defeat  lots
  of enemies. Continue down the path, hitting the dash ramp and then  rush
  down the blue path. Kill the two enemies at the end and you should  have
  enemy number twenty defeated. Grab  the invincibility and then go  up to
  the next platform. There's seven enemies here, so kill them all and then
  turn around. Push the switch that's  located on the wall all the  way in
  to open a door. This door has  a switch which you should hit. Then  head
  to the path, grab the power sphere,  and go up the blue path. There  are
  four enemies here, so kill them  all and you should have thirty-one  bad
  guys defeated. Hit the dash ramp and then rush down the blue path.

  Hit the dash ramp  at the end to  be sent inside a  big building. Defeat
  the long enemy here with Vector. Now you should see a switch on the wall
  that's located to the left of  the entrance to the building. Push  it in
  and you'll open a door with a  lone enemy in it. Now go to  the opposite
  wall and push  the switch there  to open another  door. There are  three
  enemies here, so defeat them all. Now head down the path and defeat  the
  three enemies here. The wooden containers here have only a power  sphere
  and five rings, so it isn't worth breaking all of them. If you want  the
  items, the power sphere is in the first wooden container on your  right,
  and the rings are in the third conatiner on your left. Head forward  and
  defeat the three  enemies here. You  should now have  forty-two enemies.
  Run forward and kill the turtle and you'll hit the halfway mark with the
  enemies!

  Now jump in the cannon as Vector and you'll be in control of the cannon.
  There are  three enemies  hovering halfway  across the  big gap. Aim the
  cannon at one of the enemies and press A to fire on of the characters at
  the enemy you targeted. Do the same for the other two enemies to  defeat
  them all. If you missed an enemy, just drop down into the chasm and  hti
  the springs  that are  at the  end. Now  hit the  dash hoops once you've
  defeated all of the enemies and  you'll find a couple more enemies  that
  you should destroy. Switch to Charmy and open the flower, then jump into
  it to warp to another area. However, DON'T do this if you want two power
  spheres. If you want them, drop down past the flower and destroy all the
  crates.

  Once  you've warped  with the  flower, head  down the  long hallway  and
  defeat the  lone enemy.  As you're  approaching the  dash pads, two more
  enemies  will drop  down. Defeat  them and  check your  enemy count.  It
  should read fifty-one. Head up the dash pads to find yourself on a  blue
  path. Defeat all enemies on it then drop down. Switch to Charmy and jump
  on the spring, then hover in the air and use thunder shoot to defeat all
  enemies. Head forward  some more and  punch out the  turtle with Vector.
  Throw  the switch  that you  just revealed  and head  down the  hallway.
  Defeat the lone  enemy and jump  through the dash  hoop. You'll be  on a
  blue path, so run forward to defeat two enemies, making your enemy count
  sixty-one.

  Continue  forward and  use Vector  to punch  through the  shield of  the
  enemy. Hit the switch and then defeat the sleeping bad guy. Drop down to
  the platform and hit the checkpoint, then hop into the cannon as Vector.
  Again, you have to aim the cannon at the three enemies to continue. When
  you shoot Vector out, make sure you fall through a dash hoop so that you
  can be sent  back up to  the big platform.  Hop back into  the cannon as
  Espio to be shot to a blue platform. Head forward and defeat the  enemy,
  then drop  down. Defeat  the two  enemies here,  and then  you'll find a
  pole. As Espio,  jump up and  press B to  use the lief  swirl move. Head
  forward and you'll automatically switch to Charmy. Defeat the lone  blue
  enemy here.

  You should now have seventy enemies down. Fifteen left! Fly over the wall
  and head forward. Defeat the two enemies and hit the springs and kill the
  turtle using Vector. Then go forward and through the door. Use Espio's
  leaf swirl again to fly up and then head forward. Do the homing attack on
  the two enemies to reach the other side, then defeat the turtle with
  Vector. Hit the springs and then begin grinding, defeating all the enemies
  as you grind. When you reach the blimp, you should have eighty-one enemies
  down. Defeat the two enemies here. Two left! Go up the pole and you'll end
  up outside the tower, in front of two enemies. Defeat them and all enemies
  will be down. Good job! Mission complete!

  ========-----------------------------------------------------------========
  |                      Level 4: Power Plant                               |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 45,000
                     Mission Bio: "Defeat the 3 gold turtle robots!"

  Playing with  some nice  music, you're  supposed to  locate three golden
  turtles and destroy them. They are spread far out around the city, so it
  can be tough to locate them. However, they aren't really hidden in tough
  places, so you should find them all. Head forward and destroy the  green
  turtle, and then  head up the  blue elevator. These  elevators work just
  like the blue paths,  except they shoot you  up. So fly up  and then run
  forward and defeat the electric  flying enemy with our favorite  bee. Go
  forward, and defeat the  enemy to make the  platforms rise. Jump up  the
  platforms to find some more enemies,  which you should defeat to make  a
  blue elevator appear. Head up and defeat the enemy with Charmy to reveal
  the blue path.

  Head forward, down the path, and  then stop when you reach the  cage. On
  the right wall  is a switch  which you should  throw to lower  the cage.
  Using Charmy, open the  flower to grab a  power sphere. Continue on  and
  defeat all the flying enemies here with Charmy. This will make a  pillar
  rise, so fly up to it and jump to the pulley. Defeat the lone enemy here
  to make a bunch of pillars rise. Make your way to the top pillar and fly
  straight up. You'll be caught by the force of a blue elevator. When  you
  reach the  top, you  should notice  a cage  containing the  first of the
  [GOLDEN  TURTLE  ROBOTS].  Defeat all  the  enemies  here, avoiding  the
  turtle's blasts, and then bust all the metal containers around the outer
  perimeter of the wall.

  One of them has a switch which you should hit. That will lower the cage,
  so head forward and use Espio's  lief swirl to flip the turtle  over. Do
  some homing attacks to defeat it.  You now have [TWO TURTLES LEFT].  The
  next turtle is very close. Head out of the room to find an area with two
  weights. Fly up to the second one and when the weight is at its  highest
  point, take  the pulley  up. There's  a [GOLDEN  TURTLE ROBOT]  here. To
  lower the  cage of  this turtle,  you have  to activate  all six  target
  switches. Target switchs are little targets floating in the air. To  hit
  them, you have to use Charmy's thunder shoot. So, as Charmy, hit all  of
  them to lower  the cage. Using  lief swirl with  Espio, flip the  turtle
  over and kill it.

  You have [ONE TURTLE LEFT]. Drop  down to the platform with the  weights
  and head down the  path. Defeat the single  flying enemy here and  throw
  the switch that you made appear to  make a pole rise out of the  ground.
  Take it up and then using  Charmy, perform thunder shoot on the  cage to
  make it fall to  the ground. Then bust  it open with Vector  to grab the
  Special Stage Key.  Now grind the  rail down, collecting  the rings, and
  then take the blue path and elevator up to the next area. Defeat all  of
  the enemies  here and  then throw  the switch.  Take the  pole that just
  appeared up to the next platform. There, defeat the green turtle to open
  the path. Now drop down into the pit, and head forward. Defeat the enemy
  to make some ledges stick out of s ome walls.

  Jump on them and head forward. Drop down and you'll spot the final [GOLD
  TURTLE ROBOT]. Yay! The easiest thing to  do here is to just use a  Team
  Blast and instantly defeat the turtle. Good job! Mission complete!

  /-------------------------------------------------------------------------\
  |BOSS: Team Dark                     Difficulty: Easy                     |
  |-------------------------------------------------------------------------|
  |If you've done Team Sonic's story, this battle should be no problem.  If |
  |you haven't then it'll  still be a simple  fight. If you haven't  done a |
  |Team Battle, let me explain how it's done. If you are hit with no rings, |
  |it doesn't matter. You are simply knocked out termporarily. The goal  is |
  |to knock  Shadow, Rogue,  and Omega  out of  the ring.  However, if they |
  |knock  Espio, Charmy,  and Vector  out of  the ring  then you'll  lose.  |
  |Whenever a certain  character falls out  of the arena,  then you can  no |
  |longer fight with them for the  rest of the battle, except for  one way: |
  |there's a glitch that allows you to get back any lost characters. Simply |
  |use the Team Blast  move and everyone will  come back. Don't waste  your |
  |Team Blast, since it will not harm Team Dark.                            |
  |                                                                         |
  |There are plenty of power spheres in the crates and out in the open,  so |
  |grab all of those first. Then switch to Charmy and proceed to do thunder |
  |shoot. Not the easiest way to  defeat them, but it isn't complicated  at |
  |all. If you  want an easy  way, you'll have  to practice a  little (thus |
  |making it a hard way... sorta).  Have Vector reach level three and  have |
  |him rapidly press B until all the bubbles are released. This can  easily |
  |knock Team Dark out of the ring, but the characters in Team Dark  charge |
  |at you so much  you may not have  time to release the  bubbles. I adivse |
  |you to knock  Team Dark down  and then release  all of the  bubbles. The |
  |final way is neither easy nor hard. Switch to Espio, stand near a ledge, |
  |and use lief swirl.                                                      |
  |                                                                         |
  |It's risky, because you might fall off, but you can throw Team Dark  off |
  |the legde easily.                                                        |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                      Level 5: Casino Park                               |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 40,000
                     Mission Bio: "Win 200 Rings!"

  Holy crap, EASIEST. STAGE. EVER.  You simply have to collect  200 rings,
  which  can  be  done under  2  minutes  if you're  quick  (my  record is
  1.41.xx). At the start,  collect all rings in  front of you (18  total).
  Now use  the dice  elevators to  reach the  next platform,  which has  a
  single enemy. Defeat it  and then use Power  Formation to hit all  three
  springs, bringing your ring total to twenty-eight. As Espio, jump in the
  cannon to get onto the pinball machine. Here, you want to hit all of the
  yellow squares. They turn orange and  red as you hit them more  and more
  times, and eventually disappear. Each time you make a square vanish, you
  get ten rings. And then there  are the slot machines, where you  can win
  up to 200 rings!

  Anyway, send  yourself to  the top  of the  pinball machine  once you've
  gotten enough rings (you should have at least 60 by the time you leave).
  As you roll down,  hit the checkpoint and  turn around. Break the  metal
  container and throw the  switch to open a  door, which has two  ten ring
  capsules. Use the springs to reach the next ledge and instantly use Team
  Blast to defeat the  enemies. This way, you  don't risk getting hit  and
  losing all of your  rings. A bonus of  using Team Blast is  that you get
  extra rings. Head  up the stairs,  collecting the rings,  and then punch
  the target with Vector. Roll down  the Morph Ball Tunnel (that's what  I
  like to call them) and then you'll grab a lot more rings to add to  your
  collection.

  When you're given a choice of Morph Ball Tunnels, take the left one  for
  five rings. You're now in a  pinball machine, which you should stick  to
  to collect  the remaining  rings that  you need.  If you  need too  many
  rings, there's another  slot machine up  ahead with more  opportunities.
  Good job! Mission complete!

  ========-----------------------------------------------------------========
  |                      Level 6: Bingo Highway                             |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 32,000
                     Mission Bio: "Collect 10 casino chips"

  You need ten  chips to enter  Eggman's hideout, so  you need to  collect
  them all  here. Run  forward to  get your  first [CASINO  CHIP]. Hit the
  springs to fly up, and you'll spot a new type of robot here. This  robot
  is the searchlight enemy, which spawns  new enemies if it spots you.  So
  using Espio, defeat it  with homing attack. Hit  the switch to open  the
  door, and  run down  the hall.  Switch to  Vector at  the end and fly up
  using bubble blow. When you reach the top, float down and defeat all the
  enemies to lower a cage that has your second [CASINO CHIP]. Run over the
  glass and grab the Special Stage Key from the cage, and then run back to
  the glass.

  As Vector, jump up and press B to shatter the glass. You'll fall onto  a
  high speed slide which you should roll down. At the end, you'll be  sent
  to a  platform with  another searchlight  enemy. However,  this has some
  good armor and can only be  defeated by Vector. So use Charmy's  thunder
  shoot to knock it  down, and then switch  to Vector and defeat  it. Turn
  around  and you'll  spot a  switch. Hit  this to  put the  dice back  in
  control of themselves. Jump  to one of the  die when it gets  close, and
  let it take you over to the next platform. Hit the checkpoin and  switch
  to Vector. Punch the target and you'll be sent far down. Follow the path
  here until you reach a pinball machine. Grab some rings if you want, but
  when you're ready, head up to the top and leave.

  Here, defeat the two enemies and  run up to the green springs.  Use them
  to bounce up to another [CASINO CHIP]. Now fly up to the die and then to
  the ledge and defeat  the enemy, then head  down south. Jump on  the die
  and on the second one is a [CASINO CHIP] which you should grab. Now jump
  to the  platform with  the checkpoint.  Hit the  checkpoint and then the
  springs. Roll down the high-speed slide and then you'll fall to a second
  slide. At the end, hit the springs  to be sent up to the next  platform.
  Defeat the  enemy that's  in the  middle of  the two  dice and  grab the
  [CASINO CHIP] that it was guarding. Halfway done! Run forward and defeat
  the enemy, then head through the door. Go down the tunnel, defeating the
  enemies, then switch to Vector at the end.

  Glide up  with the  bubble blow.  When you  reach the  top, you'll see a
  bunch of  floating platforms.  Use them  to bounce  to the last floating
  platform, which  has a  [CASINO CHIP].  Now head  forward and defeat the
  enemies, then open the  door. Break the glass  but MAKE SURE YOU  AREN'T
  STANDING ON IT WHEN  YOU BREAK IT! Break  it from a distance,  then jump
  and use bubble  blow. There's a  [CASINO CHIP] that's  in midair as  you
  float down, so be  sure to grab it.  When you're actually on  the slide,
  roll down, collecting the BINGO chips. About halfway down you'll have to
  roll across a  thin bridge. Across  that thin bridge  is another [CASINO
  CHIP] which you should grab. Roll down and in the distance you'll see  a
  bunch of yellow walls.

  These walls are the ones that make  you bounce. It the middle of all  of
  the walls  is a  [CASINO CHIP].  Grab it  and continue  down the  slide.
  Eventually, you'll go through  a Morph Ball Hole  and down to a  pinball
  field. There's a  [CASINO CHIP] near  the top of  the pinball field,  so
  grab it. Good job! Mission complete!

  NOTE:  If you  missed any  Casino Chips,  there are  more in  the level
  further on.

  /-------------------------------------------------------------------------\
  |BOSS: Egg Carnival                    Difficylty: Medium                 |
  |-------------------------------------------------------------------------|
  |After  some Eggman  blab, you'll  begin the  third boss  fight. This  is |
  |different from  the others  since you're  facing waves  of enemies. Team |
  |Sonic players  will be  farmiliar with  this battle,  but if you aren't, |
  |here's a strategy. The first wave is a few weak flying robots which  can |
  |be defeated  easily by  using the  homing attack.  The next  wave is the |
  |exact same thing (wonder why they  did that). Wave three is four  robots |
  |that occasionally  shoot lasers  at you,  and then  three fighter planes |
  |that charge at you. Homing attacks kill these guys easily, but you  have |
  |to wait  for the  planes to  come toward  you. The  fourth wave  is nine |
  |flying enemies that can shoot bullets  at you. Switch to Charmy and  use |
  |thunder shoot to kill all of these guys.                                 |
  |                                                                         |
  |The fifth  wave is  very easy;  it's four  electric, armored robots. Use |
  |Charmy to knock  each one down,  then switch to  Vector and punch  them. |
  |Next is a bunch of bomb-dropping enemies and some robots. Just use  your |
  |Team Blast here, since you should have one by now. Now a bunch of flying |
  |robots will appear.  As Espio, do  rapid homing attacks  and every robot |
  |will easily die.  Four tractor beam  robots and some  fighter planes are |
  |next. Homing attacks  galore! (You'll want  to save your  Team Blast for |
  |the next wave, though you might want to use it here). The next wave is a |
  |TON of turtles which  you'll want to instantly  use your Team Blast  on. |
  |The next  wave is  a TON  of bomb-dropping  enemies and electric enemies |
  |that can be annoying.                                                    |
  |                                                                         |
  |However, once you get up in the air and start using homing attacks, they |
  |can't touch you. Next is a couple of turtles and armored bomb-dropping   |
  |enemiems. Vector should be at level three, so rapidly press B to easily  |
  |defeat everyone. The final wave is a ton of shielded laser shooting      |
  |robots, but a single Team Blast can take care of 'em.                    |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                      Level 7: Rail Canyon                               |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 32,000
                     Mission Bio: "Infiltrate the terminal station!"

  You'll start off grinding on some rails. Team Sonic players are going to
  think that  you aren't  going to  be grinding  on these  rails for long.
  You're freaking wrong. You'll be grinding for easily about a minute  and
  a half before you actually reach  solid ground. Pay no attention to  the
  rhino cars when they appear,  just keep grinding. The speed  boosts help
  keep you  going fast,  but to  go even  faster, you  can just hold B the
  whole time. About halfway through, you'll pass over a blue rail. Colored
  rails indicate  that you  can change  the direction  of them. You should
  reach a small floating platform with some switches on them. Jump to that
  platform and  hit the  switch to  change the  colored rail  from blue to
  pink.

  This  will make  that rail  go somewhere  else. Fall  off the  floating
  platform and you're  in front of  the colored rail  again. Keep grinding
  for a little more  until you reach what  I like to call  "breaks", which
  are walls that prevent you from going too fast. When you reach the  end,
  hit the springs and then run forward. Grind the rails and when you reach
  the other side, defeat the enemies.  Go around the pillar and smash  all
  the wooden  containers, then  switch to  Charmy. Fly  to the  top of the
  pillar and break the  barrel with Vector. Hit  the switch and return  to
  the colored rail that you just  grinded. Grind it to the end,  then head
  past or defeat the  enemies. Choose a rail  and grind it down.  Ignoring
  the rhino cars, continue to grind.

  When you're  forced to  leap to  another rail,  head to  the middle one.
  Continue to grind for quite a  while. When you reach the "breaks",  jump
  off to the right  and head right. Switch  to Charmy and make  the flower
  bloom. Jump  in the  warp and  you'll be  sent to  the other side of the
  gate. Head out  of the little  cave and defeat  the robots to  lower the
  cage. Hit  the spring  to be  sent up  to a  ledge. Touch the checkpoint
  here, then throw the switch to  open the door. Grind all the  rails here
  and when you can jump to some rails on your right, do so. When you start
  going in circles, jump to the platform and head around to the area  with
  the two barrels and some enemies. Defeat the enemies then use Vector  to
  smash the barrels.

  Throw all three switches at once to lower the lasers, letting you  enter
  the little cave.  Using the flower,  warp to the  next area. Follow  the

  path until you  encounter some rails,  which you should  start grinding.
  STICK TO THE  MIDDLE RAIL THE  WHOLE TIME! When  you fall off  the first
  rail, make sure to land on  the second rail and continue grinding.  Keep
  going until the rail disappears and  you land on a platform. Defeat  the
  enemy here to lower the cage with the rails switch. Hit it an some rails
  will lower,  letting you  grind to  the next  platform. Just  hold B the
  whole time  (even when  you think  you're about  to fall  into oblivion;
  you'll just fall onto another rail) and then jump off to the right  when
  you see the train that looks like Satan's face.

  Fly over the  two walls here  to be around  the train. Jump  back on the
  rails to continue grinding. When you see another train, quickly jump  to
  the  right again  and hit  the springs.  Go over  the fences  and start
  grinding again. Keep grinding until you reach a platform with an  enemy.
  Defeat the enemy and then switch to Charmy. See the big Satan train with
  all the platforms in the middle? Fly over to it. Defeat the first  enemy
  you see to lower the cage with  a rail switch. Hit it and continue  over
  to the other  side. Once the  train is gone,  grind the rails  up to the
  floating platform  again. Jump  to the  rails closest  to you  and start
  grinding. When you see a platform on your right, jump to it. Defeat  the
  two robots and then the rhino  car (use thunder shoot for the  rhino) to
  lower the cage.

  Activate the switch and jump back on the rail. Now just... grind. Yeah,
  grind to hell, just grind. The game will take care of everything and
  you'll eventually find yourself right in front of the goal ring.
  Remember... simply grind. Good job! Mission complete!

  ========-----------------------------------------------------------========
  |                      Level 8: Bullet Station                            |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 32,000
                     Mission Bio: "Destroy 30 capsules"

  Your mission here is to destroy 30 capsules developed by Eggman.  You'll
  start out grinding a  huge rail. Just wait  until you stop grinding  and
  land on  a central  platform. Your  first [FOUR  CAPSULES] are here. Now
  jump in the cannon as Espio to  be shot up to some springs. Don't  touch
  anything until you see a floating platform. THEN push forward. When  you
  land on the upper level of the platform with the cannon, head around the
  big hole and defeat the enemies. Destroy the [CAPSULE] and then activate
  the right switch. Head left and grind the blue rail up to the pink rail,
  and then the  normal rail. When  you land, head  forward and defeat  the
  tractor beam enemy, then destroy the [CAPSULE] that's behind it.

  Jump down below into the gap to find your seventh [CAPSULE]. Destroy the
  wooden crates  here to  find a  switch that  reveals a  spring. Take the
  spring back up  and out of  the gap. Head  forward and defeat  the enemy
  here and then  take a flying  leap to the  floating platform. The  eigth
  [CAPSULE] is here. Now switch to Charmy  and use him to fly over to  the
  next ledge. Break  the two [CAPUSLES]  here and activate  both switches,
  then take the  pole up to  the next ledge.  Grind the rails  over to the
  next  area, where  there are  two more  [CAPSULES]. Activate  all three
  switches to open the  door and then head  down the corridor. Defeat  the
  enemy here and then  break the duct using  Vector. Fall down and  follow
  the long path here until you reach a cannon.

  Jump in and you'll fly to the next area. Touch the checkpoint and follow
  the path across a narrow bridge. Head south here and fly over the  fence
  and break the [CAPSULE]. Then go back and hit the switch that you passed
  to open the door.  Head down to the  big room with the  giant cannon. Go
  around the  cannon and  you'll find  two [CAPSULES].  Halfway there! Now
  jump into the  cannon and you'll  be shot out.  Make sure to  collect as
  many balloons as you can while going down the canyons. When you land  on
  a  rail, make  sure to  land on  the left  or right  one, since  there's
  nothing in the middle. Now just hold B until you reach a fan, which  you
  should use bubble blow  to go up. On  the next ledge there  are two fans
  and a [CAPSULE].

  Grab the capsule and head up using the fans. Defeat all the enemies  and
  then touch the checkpoint. There are a bunch of fans in front of you, so
  using bubble blow, head up them. When you reach the fan with the switch,
  touch the switch and then float  up to the platform on your  left. Break
  the two  [CAPSULES] you  see here  and continue  floating across all the
  fans. Grind into the little cave  and break the [CAPSULE], then hit  the
  spring. Head  across the  platform and  break the  duct, and you'll fall
  into the  high speed  transport tunnel.  Head across  the first  car and
  grind to the second  car. Defeat the tractor  beam enemy and then  break
  the capsule. Ten left!

  Now, using Charmy, fly  to the car on  your left. Head down  the car and
  defeat the enemy and break the three [CAPSULES] there. Head to the  back
  of the car and use  leaf swirl to head up  the pole. You're sent to  the
  fourth car. Defeat the enemies and avoid the spiked balls, then use  the
  homing attack on one of the  walls to begin a series of  triangle jumps.
  When you  reach the  rotating platform,  make sure  that it's horizontal
  before you try to pass it; otherwise, you'll fall off. On the fifth car,
  use Vector to break the engine  core. You'll appear grinding on a  rail.
  Shortly after, you'll hit some springs  and fall down to a bobsled.  For
  people who  have done  Team Sonic,  you already  know how  to work this.
  However, let me explain it to people who haven't played.

  Each time you hit an obstacle, you lose one character. Losing Espio makes
  you go slower (though you'll always want to be moving slowly; press B for
  the breaks) and then losing Charmy prevents the bobsled from jumping (
  very bad, since you can't avoid most obstacles). If Vector is down, you'll
  have very little control over the bobsled, which makes it nearly
  impossible to avoid obstacles near the end. Press A to jump over an
  obstacle and use the control stick to steer. There are many [CAPSULES] near
  the end of the ride, so collect them all and you'll hit thirty. Good job!
  Mission complete!

  /-------------------------------------------------------------------------\
  |BOSS: Egg Albatross                      Difficulty: Hard                |
  |-------------------------------------------------------------------------|
  |This ****ing  boss ****ing  pisses me  off the  ****ing piece of ****ing |
  |****. ****! Anyway, there are a  TON of parts to the Albatross  that you |
  |have to defeat, starting with the cannons. Attack the cannons on  either |
  |side (I started with the left)  that are located on the wings.  Once the |
  |two cannons on the wing are  down, start attacking the wing itself.  Use |
  |rapid homing attacks so you can stay in the air. Once the wing is  down, |
  |you'll have to focus on the propeller. Again, multiple homing attacks in |
  |the air will help you take this down without getting hit once. After the |
  |propeller is destroyed, you  have to attack the  actual body of the  Egg |
  |Albatross. Attack only the middle body.                                  |
  |                                                                         |
  |Once you destroy the middle body, Eggman will retreat.                   |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                       Level 9: Frog Forest                              |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 40,000
                     Mission Bio: "Get though the forest without being
                                   detected by the frogs!"

  There's a few green  frogs in this level  that will summon rain  if they
  notice you. If they notice you and summon rain, you have to start  over.
  Why you have to  start over, I have  no idea. Oh well.  Anyway, when you
  start, head forward  and hit the  giant fruit to  bounce up to  the next
  ledge. Switch to Vector and defeat the turtle, then switch to Espio  and
  head through the huge series of  loops, as usual. When you hit  the dash
  ramp, you'll be  propelled to an  area with the  first frog. There's  an
  alternate path made up of flying platforms to your right. Take that path
  to avoid being spotted  by the frog. Hit  the fruit to bounce  up to the
  yellow platforms. From the  yellow platforms, climb/fly until  you reach
  some ivy that looks like a rail.

  You can grind this ivy,  so jump onto it and  grind all the way down  to
  the  bottom,  where  you'll  grab  on to  some  more  ivy.  This  ivy is
  different, since you can use it  to swing across gaps or tall  areas. So
  when the ivy is at  its highest point, press A  to leap to the next  ivy
  rope. Keep doing this until you're sent up to the next platform. Destroy
  the  cage  here  and  grab  the Special  Stage  Key,  and  then  hit the
  checkpoint. Fly through  the dash hoop  using Charmy. Next,  collect all
  the rings  and jump  to the  next green  platform with  the two enemies.
  Defeat the  enemies and  you should  notice a  frog that  is guarding  a
  capsule.  To get  this capsule,  simply switch  to Charmy,  aim at  the
  capsule, and use thunder shoot.

  You'll grab  an extra  1-Up. Now  jump to  the yellow  platform and from
  there, jump to the small ledge. There's something that I like to call  a
  "mini mushroom" on  this ledge. These  look like little  ovals, but when
  you hit them they spring you high in the air and turn into mushrooms. So
  touch this  mini mushroom  to be  sent up  to a  higher ledge. Switch to
  Vector and  punch the  target to  be sent  to another  big area.  You'll
  instantly switch to  Espio, but switch  right back to  Vector. Make sure
  you're in a good Power Formation as you run down the hills. If you  are,
  each character will  go through a  separate loop, and  you'll grab power
  spheres for all three characters. Once you go through the loops,  switch
  back to Espio.

  Keep running until you see a  frog. Here, stop and use leaf  swirl. This
  makes Espio invisible, so the frogs  can't see him. Go around the  third
  frog  and hit  the dash  pads, then  the mini  mushroom. On  the yellow
  platform,  switch to  Charmy and  fly through  the dash  hoop. Stick  to
  Charmy as you hit the springs.  When you're at the peak of  you're jump,
  push forward  in the  air and  then start  to fly  to the floating green
  platform. Land on  it and hit  the checkpoint. Then  jump to the  yellow
  platform, and then the green platform with the power sphere and  target.
  Punch the targget and hit the  mini mushroom, then jump to the  platform
  with the flower. Using leaf swirl, grab onto the flower and let it  take
  you inside a cave of some sort.

  Hit the dash pads once you land  and grind all the way down. Once  down,
  use leaf swirl once more to become invisible. Jump to the platform  with
  all the frogs,  and if you're  invisible you can  slip by without  being
  detected. From here, jump up  the floating platforms and hit  the target
  with Vector. Head forward once you've landed and defeat all enemies. Fly
  up to the ledge and then activate the flower. Use it to fly over to  the
  next area. From there, the path is fairly straightforward. Just remember
  to turn ivisible whenever there are frogs and you'll get by easily.

  ========-----------------------------------------------------------========
  |                      Level 10: Lost Jungle                              |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 40,000
                     Mission Bio: "Rescue 10 Chao!"

  Your mission  here is  to find  ten Chao  lost in  the jungle.  When you
  start, follow the path, defeating the two bomb-dropping enemies. A  HUGE
  enemy will drop down  near the end. You're  going to see this  guy a lot
  from here on out, so  listen up on how to  beat him! Okay, get close  to
  him and wait for  him to start spinning  his huge hammer. When  he does,
  retreat and then wait until he stops spinning. He'll be really dizzy, so
  switch to Charmy and use thunder shoot to knock him down. Now switch  to
  Vector, rush in, and pound on him. Once he's down, the cage will  lower,
  revealing  a  spring  and  your first  [LOST  CHAO].  Now  head forward,
  following the  straightforward path.  Avoid/defeat the  enemies and when
  you get to a punch of circular platforms, switch to Charmy.

  Use him to fly up to the second platform, which has another [LOST CHAO].
  Now turn around and  fly up again. You'll  spot another platform with  a
  [LOST  CHAO]. Good.  Now defeat  the spiked  enemy WHEN  THE SPIKES  ARE
  INSIDE and then grab onto the ivy rope. Use it to fly to the next ledge,
  which has a Special  Stage Key inside of  a cage. Grab the  key and then
  head to the  end of the  ledge, which has  an enemy. Defeat  it and jump
  onto the ivy  rope. Use it  to swing to  the next platform,  which has a
  green frog. No, this one can spot  you. Make it rain to grow a  bunch of
  fruit which you can use to bounce  up to the next ledge. On this  ledge,
  bounce on the fruit again to get to a ledge with some wooden containers.
  Inside one of the containers is a [LOST CHAO].

  Defeat the bad guy here and then use the spring to reach the checkpoint.
  Hit it and then switch to Charmy. Fly over to the ivy ropes and use them
  to fly to  the next area,  which has another  huge robot. Defeat  it and
  this will lower  a cage that  has a [LOST  CHAO]. Halfway done!  Now, as
  Espio, rush down  the huge series  of loops and  when you finally  land,
  defeat  all  the  enemies. DON'T  hit  the  target yet.  On  one  of the
  mushrooms is a [LOST CHAO]. Now head forward and use the target to reach
  the next ledge. Head forward and the black frog will make fruit fall  on
  the enemies, killing  them. Go up  the hill and  jump up onto  the small
  platform to get a  [LOST CHAO]. Head up  the hill and using  the flower,
  fly to the next part of the level.

  Have the frog summon rain to grow a bunch of platforms. On one of  those
  platforms is a [LOST CHAO].  Now proceed forward on the  platforms (drop
  off if  you want  a Special  Stage Key)  and fly  up to  the next ledge.
  Defeat the  enemy here  to lower  the cage  that has  a [LOST CHAO]. One
  left! Just head  forward and follow  the straightforward path  until you
  get to a big  cave. Defeat the two  huge enemies here to  lower the cage
  door and get the final [LOST CHAO]. Good job! Mission complete!

  /-------------------------------------------------------------------------\
  |BOSS: Team Rose                      Difficulty: Easy                    |
  |-------------------------------------------------------------------------|
  |After a few misunderstanding comments, you'll engage in a battle. This   |
  |battle is exactly like battling Team Dark, and if you've done Team       |
  |Battles with any other team, this is REALLY simple. Remember to first    |
  |grab the power spheres, and then the trick where using a Team Blast      |
  |brings back all of your lost characters (though it doesn't hurt the      |
  |enemy).                                                                  |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                      Level 11: Hang Castle                              |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 35,000
                     Mission Bio: "Get the keys inside the haunted
                                   castle!"

  After an amusing scene, you'll be given your next mission by your clent.
  This time, you need to find and grab ten keys so you can open the  doors
  inside the castle. When you start, smash the crates and head forward (as
  Espio). Run through the loops  and hit the springs. Charmy  will mention
  that he senses keys and sure enough, your first [CASTLE KEY] is  located
  on a little platform. Next to it  is the Special Stage Key, so grab  it.
  Now head over to the wooden  containers that are built inside the  floor
  and smash them. Fall through the  hole. When you land, grab the  capsule
  and head  out of  the tower  that you're  in. Defeat  the enemy here and
  you'll notice a blue sphere.

  These strange spheres are actually  switchs that reverse the castle.  So
  if the castle is  right-side up, it'll be  flipped upside down and  vise
  -versa. Touch it and you'll fly up to a rail. Just hold B, even when you
  think you're going to fall (you won't). Once you're off the rail, switch
  to Charmy and jump up onto  one of two elevators. Take this  elevator up
  to the next platform, which has an armored searchlight enemy. Defeat  it
  and fly up to the next area,  which has a second [CASTLE KEY]. Now  drop
  down and you should see two  torches. Run straight, and you'll go  up an
  invisible path. When you finish  the invisible path, defeat the  enemies
  and hit the switch.  Then open the flower  and use the warp.  You're now
  inside another big tower.

  There's a second blue sphere in  this tower, so flip it and  then you'll
  appear right where the first  Castle Key was. Head forward,  through the
  now-opened door. Head down the hallway and grab the third [CASTLE  KEY].
  Then head up the stairs. Jump on the platform, which turns out to be  an
  elevator. This will take  up up high to  a big tower. When  it takes you
  all the way up to the top,  jump on the platform and grind the  rail UP.
  Yes, up.  Grab the  ring capsule  and then  follow the  path to the end.
  There's the fourth [CASTLE KEY] here, so grab it. Return to the rail and
  grind it all the way down. Head forward once you've stopped and hit  the
  checkpoint, then touch the blue sphere. Once the castle is flipped,  you
  should notice another [CASTLE KEY].

  Halfway done! Now  switch to Charmy  and fly up  to the platform  that's
  directly above where the fifth castle key was. Open the flower and  warp
  to the top of a tower (yeah, I'm a natural poet). Grab the sixth [CASTLE
  KEY]  here and  warp back.  Switch to  Charmy and  fly up  to the  next
  platform, with the two armored searchlight enemies. Defeat them and then
  fly to the elevator. Use it to reach the next platform, where you should
  hit the switch. Head forward and hit the springs. Defeat all the enemies
  in this area and then touch the blue sphere. Once the castle is flipped,
  turn around to find  the seventh [CASTLE KEY].  Exit the green pool  and
  you'll have  to cross  a second  invisible bridge.  This one is tougher,
  since it's longer and has many turns.

  Near the end is the eigth [CASTLE KEY]. When you finally reach the other
  side, destroy the  crates to the  left of the  door and pull  the switch
  out. Then bust  the wall to  the right of  the door and  pull the second
  switch. Head through  the door and  go straight. Go  around the platform
  with the magician and  smash the cracked wall  to get the ninth  [CASTLE
  KEY[. Only one more to go! Head up the ledge with Charmy and then defeat
  the enemy here. Activate all three  switchs (at once) to open the  door.
  Head through and touch the checkpoint, then go around to the back of the
  huge tower. Drop down into the little hole and you'll fly up to the  top
  of the tower.  Jump into the  hole here and  then proceed to  head up to
  the, um... "bottom" of the tower.

  Once there, jump over the cage and pull the switch out. Then touch the
  blue sphere and you'll fall right in front of the final [CASTLE KEY] so
  grab it. Good job! Mission complete!

  ========-----------------------------------------------------------========
  |                      Level 12: Mystic Mansion                           |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 25,000
                     Mission Bio: "Blow out all the red torches!"

  You can't get  out of the  castle until all  red torches are  blown out.
  There are sixty red torches (but just for the record, they look  orange)
  that you have  to extinguish, and  they're usually in  groups of two  to
  four. To put out a torch, use Espio's leaf swirl move. Oh, and DON'T put
  out the  blue torches.  They always  make a  red torch  somewhere in the
  castle light up again (usually nearby), causing you to blow it out  once
  more. Okay, at the  start there are four  [TORCHES] for you to  put out.
  Head up the stairs and defeat the enemy, then go through the door. Go up
  the stairs and out the hallway,  and then into the huge room.  Go around
  to the back of the door and jump on the platform. Defeat the enemy  here
  and switch to Charmy.

  Fly straight up and you'll see a target switch. Use thunder shoot to hit
  it, and  then head  over to  the cage  that you  passed. Touch  the blue
  sphere and then defeat all the enemies to open the door. Go through  and
  blow out the four  [TORCHES] and then you'll  enter a bigger room.  Grab
  the Special Stage Key and then  get rid of the two [TORCHES]  here. Then
  switch to Charmy and fly up to the top of the weight. From there, fly up
  to the next platform. Hit the checkpoint and then hit the switch to open
  the door.  Defeat all  the enemies  in the  next room  and blow  out the
  [TORCHES] here. Head up the stairs and hit the blue sphere. Simply use a
  Team Blast to defeat all the enemies that appear, and then head down the
  hall.

  Blow out the  two [TORCHES] in  this room and  then open the  flower and
  jump  in. After  you warp,  head forward,  burn the  two [TORCHES],  and
  defeat the enemy to open the  door. Head forward and activate the  right
  blue sphere. Using the plates that the skeleton has, jump to the flower,
  open it, and hop in. You'll appear in a long hallway. First, go and blow
  out all  twelve [TORCHES]  in this  hallway. You  should now have thirty
  torches, so you're halfway done. Once you're done, go a little past  the
  flower and use Charmy to fly up. You should see a target switch, so  hit
  it with thunder  shoot. Now locate  and head through  the door you  just
  opened  and then  touch the  blue sphere.  Head down  the hallway  here,
  putting out the four [TORCHES].

  Now head forward and use the triangle  jump to get to the other side  of
  the big gap. Head down the stairs and drop down the gap. At the  bottom,
  switch to Vector and  break the cracked wall  here to reveal a  switch..
  Hit the switch  and head up  using the fan.  Glide to the  open door and
  take out the two [TORCHES]. Then hit the springs and walk up to the  big
  door. Switch to Charmy  and fly straight up.  Grab the switch above  the
  door and pull  it out. Go  through and hit  the blue sphere.  Defeat the
  enemies that appear to open the  door. In the next hallway, put  out the
  two [TORCHES] and hit the switch to open the door. You'll now  encounter
  a big  robot, and  I'll explain  how to  beat this  tough guy. You can't
  defeat him with Vector's attacks until his armor is down.

  Get close to him, and when  he begins to spin, retreat. Wait  until he's
  stopped spinning, then quickly switch to Charmy and use thunder shoot to
  knock him  down. This  will make  his head  gear fall  off, so switch to
  Vector and run over to his head. Keep punching the guy until he gets up,
  and then you'll  have to repeat  the process of  avoiding his spin  then
  using thunder shoot. This dude has about 25 HP. You can also use a  Team
  Blast to avoid all of this, if  you have a Team Blast. Once this  guy is
  gone, you can run to the pond and jump in for one ring if you wish. Make
  sure you retreat quickly  though, or a blue  torch will appear and  take
  away all your rings. Once he's gone, head up the stairs and put out  the
  two [TORCHES].

  Twenty left! There are  two more [TORCHES] in  the next room. Grab  them
  and enter the warp. Here, put all all of the [TORCHES] and grab all  the
  rings. Then switch to Vector and proceed to take out every cracked  wall
  in here to get the stuff inside. One of the walls reveals the path  that
  you should take. So  use that path and  put out the two  [TORCHES] here.
  Now you'll want to  get under the shadow  and retreat quickly. A  weight
  will drop, so jump on it and  you'll be taken up to three switches.  Hit
  them all to open the door. Touch the checkpoint in this room and now use
  a combination of flying and grinding to reach the platform on the right,
  which has two  [TORCHES] and a  switch. Now head  to the exact  opposite
  side of the room and put out the two [TORCHES] there.

  Once that's done, make your way to the door you opened earlier. Head through
  to be in a room with a ton of lasers. Defeat the enemy, collect the rings,
  and then switch to Espio. Jump up on the platform and find a safe place to
  touch the blue sphere without getting hit by the lasers. Once you find it,
  touch the sphere and then defeat all the enemies. Grab onto the pulley and
  head down the little well. You're in a very strange, messed up room. Put out
  all the [TORCHES] here and then open the flower. You'll warp outside the
  castle. Put out the two [TORCHES] near you and head across the bridge to put
  out the final two [TORCHES]. Good job! Mission complete!

  /-------------------------------------------------------------------------\
  |BOSS: Robot Storm                    Difficulty: Hard                    |
  |-------------------------------------------------------------------------|
  |After the client acts a little strange, it's time to fight another  huge |
  |wave of  enemies. Another  huge wave  of enemies,  you'll have  to first |
  |start off with a ton of stationary flying robots. Grab one ring and then |
  |homing attack all of them. Once  they're gone, a bunch of ground  robots |
  |with spears will appear. Again,  homing attacks work best here.  Next, a |
  |huge bunch of ground  robots will drop down.  Switch to Vector and  just |
  |have him punch  his way through  all of the  enemies. Now, hit  the blue |
  |sphere and  you'll be  sent to  an area  with a  ton of turtles and some |
  |electric flying enemies.  Use Team Blast  to get rid  of them. Now  some |
  |golden robots and  searchlight robots will  appear, and you  should have |
  |another Team Blast with you, so use it.                                  |
  |                                                                         |
  |Next is a bunch of magicians  and flying robots. Take out the  magicians |
  |first, so they can't  heal, then attack the  flying robots. Now jump  in |
  |the cannon as Espio  to be shot to  another platform. The first  wave on |
  |this  platform is  a bunch  of shield  enemies. Vector  should be  level |
  |three, so rapdily  press B to  have him spit  out a bunch  of bubbles to |
  |defeat everyone easily. Next, a huge robot and some smaller robots  will |
  |come out. A simple Team Blast will kill 'em. Three huge robots and  some |
  |bomb-dropping  enemies should  come out  now. Vector  can easily  defeat |
  |these  guys  with his  bubbles  and Charmy  can  kill the  bomb-dropping |
  |enemies in one hit  using thunder shoot. Now  run forward and touch  the |
  |blue sphere. A HUGE batch of flying enemies will appear.                 |
  |                                                                         |
  |Switch to Charmy and fly straight up. Remain in one place and use thunder|
  |shoot to kill everyone. The next part is tough. Use the cannon and jump  |
  |in as Vector. Aim the cannon at all of the flying enemies and start      |
  |killing them off. Use the dash hoops to head back to the platform and    |
  |repeat. Next, a bunch of robots will appear. Simply use Vector to kill   |
  |them. Jump into the cannon to be shot to the next platform. Simply use   |
  |your Team Blast to kill them all. You should have another Team Blast for |
  |the final wave, so use it again to finish the battle.                    |
  \-------------------------------------------------------------------------/

  ========-----------------------------------------------------------========
  |                       Level 13: Egg Fleet                               |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 33,000
                     Mission Bio: "Infiltrate the flagship without being
                                   detected by enemies"

  If  a  SINGLE enemy  spots  you, you  lose.  Sound tough?  Sort  of, but
  remember Espio's leaf swirl makes  him ivisible. You'll be using  that a
  lot in this level. Okay, you'll start off by grinding some rails.  Grind
  all the way down  to a platform and  follow the path. When  you spot the
  first batch of enemies, become invisible and make your way to the switch
  that the enemies  are guarding. Hit  the switch to  lower the gate.  One
  more  thing: I  advise you  STAY invisible  until you  need a  different
  character, so I'm not gong to tell you to "stay invisible even after you
  do this" or something. Okay, so  head through the gate your just  opened
  and stop at the  "FLY" sign. Switch to  Charmy and fly up  the platforms
  until you spot another enemy.

  Use leaf swirl to  get by, and quickly  switch to Vector when  you reach
  the conatiners. Smash them and  jump through, then proceed forward.  Hit
  the springs and enter the little  cave on your left. When you  encounter
  the lasers, become  invisible and walk  through them, then  activate the
  switch. Switch to Charmy  and hit the springs,  then fly up to  the dash
  hoop. Head over to  the platform with the  rail, and start grinding  the
  rail down.  Grind all  the way  until you  reach an  area with a Special
  Stage Key and some springs near you. Grab the key and hit the springs to
  fly up to the  next area. Follow the  path here until you  hit the "FLY"
  sign. Switch to Charmy  and fly over to  the next platform, which  has a
  cannon on it.

  In case you haven't noticed by now, the cannons don't count as  enemies.
  Head to the  left and into  the little cave.  Become invisible and  walk
  through the lasers, then hit the switch. Switch to Charmy and fly up the
  solid containers, then hit  the dash ramp. Grind  the rail down to  what
  looks a lot like the beginning  of the level. Head past the  cannons and
  become  invisible. Here,  it might  be a  good idea  to DEFEAT  all the
  enemies first (while still invisible, of course) because you'll have  to
  use Vector in an area close  to the enemies. Once the enemies  are down,
  switch to Vector and smash the two cages that have switchs. Activate all
  three switchs at the same time to  open the door. Head down and hit  the
  springs to be sent to a platform with two flowers.

  It doesn't matter which one you choose, since you go to the same  place.
  Once you've  warped, use  leaf swirl  and kill  the sleeping  enemy. Now
  switch to Vector  and jump over  the gate and  onto the huge  fan. Using
  bubble blow, glide past the enemies  on your left and head to  the ledge
  straight ahead. Make sure you land  on the right side, so you  avoid the
  enemy. Smash the cages  here and then hit  the dash ramp. Head  past the
  cannons and stand in the exact center of this area. Use your Team  Blast
  here to destroy all the cannons, making your next job MUCH easier. There
  are a ton of switches here, but  you don't have to activate them all  at
  once. Just touch  each one and  one point and  the door will  open. Make
  sure you avoid the laser while throwing the switches!

  Go through the door once you've opened it and head down to the end. Open
  the flower and  jump in. When  you warp, fly  over to the  left side and
  then head up to the ledge. There are two rotating lasers here, so you'll
  want to wait until the path  is clear before flying through the  lasers.
  Then jump on the containers and  fly up to the next ledge.  Here, become
  invisible and  head over  to the  giant cannon.  Destroy it  with homing
  attacks and you'll spot  an enemy with a  shield. Each time you  attack,
  it'll raise the shield and prevent you from hurting it. You have to walk
  away for it  to lower the  shield again. Jump  in and get  three or four
  homing attacks in quickly and then the 'bot will raise the shield.  Walk
  away, wait for him to lower the shield, and do three or four more homing
  attacks.

  Repeat the process until the robot is dead. Yeah, it's a slow process,
  but the best way to go without getting detected (unless you have a Team
  Blast). Once the robot is dead, the door will open, so head on through.
  Jump over all of the gates and touch the goal ring to clear the area.
  Good job! Mission complete!

  ========-----------------------------------------------------------========
  |                      Level 14: Final Fortress                           |
  ========-----------------------------------------------------------========
                     A Rank Points Needed: 65,000
                     Mission Bio: "Find the keys to the cell where the client
                                   is locked up!"

  Congragulations, you're at the final level of Team Chaotix! Your  client
  has been  captured by  Eggman (figures,  he's been  leading you  to kill
  Eggman this  whole time)  and you  must rescue  him. So  wait... if this
  never happened,  then what  would your  last mission  be...? Anyway, you
  must find five  keys here to  rescue the client.  Head forward when  you
  start and defeat the enemy. Then punch the target with Vector and  grind
  the rail. Defeat the enemies once you land to lower a cage that has  the
  first [CELL KEY]. Fly to the  lower platform in front of you  and switch
  to Espio.  Start running  down the  hill and  when you  get to  the tall
  platform, switch to Charmy. This is a huge gap that you have to make, so
  jump as far as you can, then start flying.

  Once on the other side, use triangle jumps to get to the next  platform,
  which will start to fall. Retreat  to the next platform and you'll  have
  to make it over to a large elevator with Charmy. From there, jump to the
  next platform, which has a bunch of cannons. Ignore them and go forward.
  Fly up to the pulley on the left here and take it up. Hit the checkpoint
  and then punch the target with  Vector. Quicky switch to Espio and  jump
  across the huge gap with triangle  jumps. You have to avoid the  lasers,
  because if you're hit,  you must take a  lower route. Once on  the other
  side, head forward and jump over  the lasers when you reach them.  Go up
  the path here and defeat the huge, armored enemy. This will lower a cage
  containing the second [CELL KEY].

  Yahoo. Now hit the spring and fly  up to the rail. Grind it over  to the
  platform with the two enemies. Defeat the enemies and then jump into the
  cannon. Head over to the pole and take it up. Grind the rail down to the
  collapsing platforms. Quickly switch to Charmy and fly up to one of  the
  ledges that has a cannon. From there, fly up to the main ledge and  bust
  the cannon there  to reveal a  spring. Take it  up and defeat  the enemy
  here. Break the metal containers and drop down. Take the straightforward
  path (use Espio's camelflogue ability  to slip past the lasers  when you
  reach them) until you reach a  dead end with two sleeping enemies.  Kill
  them to open a hole in the floor. Fall through and you'll hit a spring.

  This will send you  up to some more  lasers. Fly over them  using Charmy
  and defeat the gold robot here. This will lower the huge door, revealing
  the path  and a  [CELL KEY].  Only two  left! Fly  over the  lasers with
  Charmy and then touch the  checkpoint. Hit the self-destruct switch  and
  you'll  appear  on  some rails.  Whenever  you  see electricity  flowing
  through a rail,  quickly jump to  one without electricity.  Otherwise, a
  laser will fire at you and you might die. Once you reach the end, defeat
  the gold robot to lower a cage that has a [CELL KEY]. Only one left! Fly
  over to the next ledge with Charmy and use triangle jumps to get to  the
  ledge with the cannon. Destroy it  to reveal some springs. Hit them  and
  destroy the next cannon to reveal more springs.

  Bounce up to the next ledge and defeat the enemy that appears. Fall into
  the little hole and hit the switch to make a pole lower. Take it up and
  then head forward. Destroy the obstacle and hit the springs, and then
  head to the rail. Grind it down and use a Team Blast to wipe everything
  out. If you don't have one, you'll have to do it the hard way (sorry).
  One of the cannons has a Special Stage Key if you want it. Jump up to
  the target and punch it with Vector. Don't touch anything and you'll
  land in front of a dash pad. In Power Formation, hit it and land on the
  rails. Grind them to the end and defeat all the enemies here to lower
  the cage containing the final [CELL KEY]. Good job! Mission complete!

 /--------------------------------------------------------------------------\
 |FINAL BOSS: Egg Emperor                    Difficulty: Hard               |
 |--------------------------------------------------------------------------|
 |Okay, when  you start  off, run  forward, dodging  Eggman's attacks.  He  |
 |likes to send yellow lasers at  you, which you should go around  or jump  |
 |to avoid. Collect the power  spheres and continue to dodge  his attacks.  |
 |When you get to the dash ramps,  wait until Eggman is a little bit  away  |
 |from you,  so you  don't run  into him  when you  dash through  the air.  |
 |Continue on and hit  the dash ramps once  you encounter them. You'll  be  |
 |sent to a big platform with lots of enemies and some cannons. Your first  |
 |priority is to get up a Team Blast, so defeat all the enemies until  you  |
 |have one. Once you do, use it to really deplete Eggman's HP. His  shield  |
 |has, I think,  100 HP and  the actual Egg  Emperor has 150  HP. Once you  |
 |have done the Team Blast, you'll have to do physicial attacks.            |
 |                                                                          |
 |Focus your attacks first on the shield. Switch to Vector, who should be at|
 |level two, and start rapidly pressing B near Eggman. You can hit the body |
 |and the shield at the same time doing this, but you have to be _in front_ |
 |of Eggman. Once he starts moving again, follow him. When you reach the big|
 |platfom again, Vector should be level three. This makes EVERYTHING easier,|
 |so run up and start rapidly pressing B. When you get Team Blast, use it   |
 |and then keep pressing B after the Team Blast. Eventually, Eggman's shield|
 |will disappear. He's now in REALLY bad shape, and probably has only 30 or |
 |so HP left. If you keep pressing B with Vector, you can defeat him and get|
 |an "A" rank. Congragulations!                                             |
 \--------------------------------------------------------------------------/

  SPOILERS! SPOILERS! SPOILERS!
  Eggman will melt into liquid and then Team Chaotix will come and rescue
  their client. They'll ask if Dr. Eggman is there, and Eggman will realize
  that Team Chaotix realized that Espio, Charmy, and Vector knew it was him
  the whole time. Then... why did they go on with the mission? Anyway, after
  some talk, Charmy will get pissed at Eggman and start stinging him wildly
  :)


  Emeralds: {TE0}
  ---------------------------------------------------------------------------
  Finding the Emeralds:
  -The first thing you must know about the emeralds is what they are used
   for. The one, and ONLY uses for emeralds is to get into the final stage.
   Now, in order to find all of them, you must have at least one team beat
   the game (Or get to the Final Fortress stage). The emeralds are only found
   on the even stages, meaning levels 2, 4, 6, 8, 10, 12, and 14.

   Fortunatly, it doesn't matter what team gets the emeralds, since it counts
   for all of them, so it would be a good idea for Team Rose to get them,
   since their stages are the shortest and easiest of the 3 teams. Now,
   to enter a special stage, you must find a Golden Key in the level and
   not die. The keys are usually in a cage, and sometimes hidden, so look
   well thoughout the levels. Once you complete the stage with the key, you
   will enter the special stage.

  The Special Stages:
   -Once you are IN a Special Stage, you must know what to do. In order to
    win a emerald, you must catch it before it reaches the end. Sound Simple?
    The emerald is a bit faster then you, doesn't slow down, plus the fact
    that there is mines in the stages. In order to catch it, the Team Icon
    in the Bottom part of the screen must be even with the Emerald Icon.

    How to catch up to it? There are special colored orbs in the stages that
    increase a gauge in the upper right of the screen. This gauge shows the
    energy you can use to do a turbo boost. To use a turbo boost, use the B
    button. Another thing you must know is the black mines. They can greatly
    slow you down and cause you to lose the race, so try to move to the side
    or middle when you see them.

    In terms of strategies, there really isn't any. Although many complain
    that the 3rd level emerald is the hardest, they all increase in
    difficulty (More mines, less orbs, etc) level by level, so the best thing
    to do is simply avoid the mines, stay in the middle, and use the turbo
    boost as much as you can.

  General Tips:
   -Stay in the middle. The controls seem to mess up when you go on the
    celing or far sides, so try to stay in the middle if possible.

   -Avoid mines. It's OK to hit 1 mine field, but two or more can cause
    you to lose. Move to the side when you see the black-ish orbs.
  ---------------------------------------------------------------------------

  Final Stage: {TF0}
  ---------------------------------------------------------------------------
  Before you can access the final stage, you must have these things done
  first:

  -All 7 Chaos Emerals (Read Above)
  -All Team's Stories complete

  Once you do that, the final stage will become accessable. Go to the story
  screen and press right, pass chaotix, to find a screen with Metal Sonic
  on it. Press it to access the final battle.

  NOTE: There are two different strategies for each boss. Jason has typed up
  one strategy and I (me frog) has typed up another. If one isn't working for
  you, try the other. Jason's strategy is right after this, and me frog's
  strategy is after Jason's strategy.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Jason's strategy for Final Story
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  *Major Spoilers* You will see Team Chaotix talking to the REAL Robotnik
  about who was really in command. Then, it will cut to a scene of Metal
  Sonic absorbing the Egg Fleet's metal and energy. After some conversation
  about the chaos emeralds, the final fight will begin.

  /-------------------------------------------------------------------------\
  |Boss: Metal Madness                     Difficulty: Medium/Hard          |
  |-------------------------------------------------------------------------|
  |The first all team battle. You start out as Team Rose, and work your way |
  |up to Team Chaotix, then Team Dark. Each fight is pretty much the same,  |
  |but there is a few things to know. Metal Madness's weak spot is the plate|
  |near it's tail. In order to damage it, you must use the characters that  |
  |are the OPPOSITE of the current color. For example, if it is red, don't  |
  |use a Power character, for it will have no effect.                       |
  |                                                                         |
  |Each Team has it's own area, rings, and Power Cores to level up. To get  |
  |these, you must break the nearby boxes. In terms of attacks, Metal Sonic |
  |has a Tail Swipe attack, a firebreath attack, a Ice Missle attack, and a |
  |Freezing missle.                                                         |
  |                                                                         |
  |Jump to avoid the fire and Tail Spipe attacks, and dodge the ice attacks |
  |(The Ice attacks have the ability to freeze the characters, and if all   |
  |three are frozen, you will lose a life). Fortunatly, you will start off  |
  |with whatever team you were on if you die, so you don't have to fear much|
  |Another way you can dodge some of the attacks is to either. A: Use a     |
  |Flying Character, or B: Use a Cannon. Once you defeat him with Team Dark,|
  |you will beat this form and move on.                                     |
  \-------------------------------------------------------------------------/

  Once you defeat Metal Madness, he will transform even farther and grow
  wings, and take to the air. Next, Sonic will transform into SUPER sonic
  and give Tails and Knuckles a barrier using his Super form power. After
  the cutscene, the final boss awaits!

  /-------------------------------------------------------------------------\
  |FINAL BOSS: Metal Overlord                Difficulty: Hard               |
  |-------------------------------------------------------------------------|
  |Like all other Super Sonic fights, you are limited in time. You have 50  |
  |rings, and each ring takes up one second. Although you can get more rings|
  |on the battlefield, you must not waste time. The goal of this battle is  |
  |to use Team Blast 5 times, and if you know anything about Team Blast     |
  |attacks, it can take awhile.                                             |
  |                                                                         |
  |So, how do you raise your gauge? Collecting rings will do it, and        |
  |countering the overlords attacks will raise the gauge. In this battle, he|
  |has a Ice-like attack, Spines from his back, and using a ship as a weapon|
  |To raise the gauge, you must have Super Sonic destroy the ice attack,    |
  |Tail's counter the spines, and have knuckes destroy the ship. Once your  |
  |Team Gauge is full enough, use it as soon as you get it. Once you hit    |
  |him 5 times with team blast, you will beat the final boss, and get the   |
  |true ending.                                                             |
  \-------------------------------------------------------------------------/

  Once you beat Metal Overlord, you will see the true ending and have a new
  task: Get all A Ranks. Congradulations! You wasted your time getting the
  chaos emeralds just to face the final boss! Don't you feel special now?

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  me frog's strategy for Final Story
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Okay, after getting the seven Chaos Emeralds and beating all stories, you
  finally get to play the last story, with Super Sonic and an awesome boss. Of
  course, you have the awesome soundtrack to play as you fight the boss. This
  is one very fun story.

  SPOILERS! SPOILERS! SPOILERS!
  OMGWTFLOL!
  TURN BACK IF YOU DON'T WANT TO BE SPOILED!
  SECOND TO LAST WARNING!
  LAST WARNING!
  SPOILED!


  Team Chaotix will be talking to Eggman, and then Vector will order that
  Eggman explain who locked him up. He'll start to speak, and then Team Sonic
  will be running forward, only to spot Metal Sonic laughing and ordering
  everyone to kneel to him. After blowing up the structure he's on and you
  watch a huge transformation of him turning extremely super, you'll see
  Eggman saying how Metal Sonic has transformed. Then all of Eggman's
  robots will run away :) After Eggman speaks, he'll ask for the seven
  Chaos Emeralds.

  Everyone will get out the emeralds they have and then they'll all join up
  and prepare to face Metal Sonic, or shall I say...END SPOILERS! END
  SPOILERS! END SPOILERS!

  /-------------------------------------------------------------------------\
  |BOSS: Metal Madness                     Difficulty: Medium               |
  |-------------------------------------------------------------------------|
  |                              Team Rose                                  |
  |-------------------------------------------------------------------------|
  |                                 ***                                     |
  |You start off the whole thing as Team Rose. Metal Madness has some strong|
  |attacks. His first involves him shooting out a bunch of different spikes |
  |onto the field. These can be avoided easily, but there are a lot of them |
  |so you might get hit. Note that there's a limited amount of rings for    |
  |you, so don't grab them all at once. Metal Madness also has a tail       |
  |swinging attack, which involves him sweeping his tail across the field.  |
  |To dodge that, simply jump. The last attack Metal Madness has is a       |
  |flamethrower attack. This wipes the spikes from the field, and you simply|
  |have to jump as the flame approaches you. You should notice a glowing    |
  |circle on Metal Madness that's similar to the one that was on the Egg    |
  |Emperor.                                                                 |
  |                                                                         |
  |You have to attack that circle, but using homing attacks will have no    |
  |effect (it'd be too easy otherwise). Instead, you'll have to switch to   |
  |Big and rapidly press B. This will shoot Amy and Cream at the circle,    |
  |causing damage. Metal Madness has 99 HP, but you make him lose a couple  |
  |of hit points each time you hit. Keep attacking until he loses all HP.   |
  |Now it's time for Team Chaotix.                                          |
  |                                 ***                                     |
  |-------------------------------------------------------------------------|
  |                            Team Chaotix                                 |
  |-------------------------------------------------------------------------|
  |                                 ***                                     |
  |Team Chaotix doesn't have some MAJOR differences in the battle, but Metal|
  |Madness has some new moves and some more HP. He also has a new defense   |
  |system which can be quite annoying. The defense system is this: as Metal |
  |Madness changes the color on his sphere, different attacks become useless|
  |If the color is blue, you can't attack in Speed Formation. You can't     |
  |attack in Flying Formation if it's yellow, and Power Formation attacks   |
  |are useless when the circle is red. If the circle is red, always use     |
  |homing attacks. If  it's blue or yellow, stick to Vector's fireball      |
  |attacks (where you stand in one place and press B rapidly). Flying       |
  |Formation attacks pretty much suck since it's hard to get just a single  |
  |hit in.                                                                  |
  |                                                                         |
  |The new attack is quite annoying. Metal Madness shoots out missles and   |
  |when they land, they form a block of ice. If one of your characters      |
  |happens to be standing on the spot where the ice hits, they'll be trapped|
  |You have to destroy the ice with one of the other characters to free them|
  |If all three characters are captured, you lose a life. You have to hit   |
  |Metal Madness 99 more times before he is defeated, and then you move     |
  |on to...                                                                 |
  |                                 ***                                     |
  |-------------------------------------------------------------------------|
  |                              Team Dark                                  |
  |-------------------------------------------------------------------------|
  |Nothing that new here, but there's a lot of level up spheres for Shadow  |
  |and Omega. Make sure that you snatch these spheres to put Shadow and     |
  |Omega at their maximum levels. To get even MORE power, make sure you     |
  |jump in the cannons as different people. If you want to grab the balloons|
  |in the sky, jump in the cannon as Omega and then shoot Shadow and Rogue  |
  |out. Aim the cannon back at the regular platform and press B to exit     |
  |safely. You should have Team Blasts ready here, which can cause mega     |
  |damage. If you stop time when the sphere isn't red, you can continue to  |
  |do attacks with Omega, causing further massive damage. Overall, this     |
  |should be one of the easies teams to fight with.                         |
  \-------------------------------------------------------------------------/

  Metal Madness will start to transform even more and then fly off into the
  sky. Sonic, Tails, and Knuckles will grab arms and Sonic will transform into
  Super Sonic (yeah!) and then Tails and Knuckles will become some cool ball
  things.

  /--------------------------------------------------------------------------\
  |FINAL BOSS: Metal Overlord                Difficulty: Easy/Medium         |
  |--------------------------------------------------------------------------|
  |Like in Sonic Adventure 1 and 2, you're fighting as Super Sonic. Like in  |
  |Sonic Adventure 1 and 2, it's extremely fun. Like in Sonic Adventure 1 and|
  |2, there's an awesome song playing in the backgroud. And like Sonic       |
  |Adventure 1 and 2, it's pretty easy. The fight this time takes place high |
  |above the skies, where your're playing as Super Sonic and then Tails and  |
  |Knuckles follow behind you in the yellow spheres. Team Sonic is pretty    |
  |much chasing Metal Overlord as he runs back. In all Sonic games that have |
  |had Super Sonic, you need rings to power your energy, and this one is no  |
  |exception. You start out with fifty rings, and you lose one ring each     |
  |second. There are different balloons around the sky that contain rings.   |
  |                                                                          |
  |You'll want to run into them and you'll grab some more rings. Okay, Metal |
  |Overlord has five attacks, and they are all pretty easy to avoid. The     |
  |first should be defeated with Sonic. Metal Overlord sends waves of ice out|
  |at Team Sonic. This will knock Super Sonic back, causing you to lose some |
  |time. To break through this ice, press B as your moving forward to speed  |
  |up. Metal Overlord sends out several chunks of ice at once, so you'll have|
  |to press B a few times. The next attack involves Metal Overlord sending   |
  |out a bunch of missles. Switch to Tails and use thunder shoot on all of   |
  |these missles to take them all out. If they hit you, it'll cause you to   |
  |lose a bit of time. Let me tell you now that there is a second, quicker   |
  |way to block these two attacks, using just Sonic.                         |
  |                                                                          |
  |However, it's a risky move to perform, since it sucks up rings. If you get|
  |close to Metal Overlord and jump and press B, you'll perform the light    |
  |dash. This wipes out all missles/crystals that Metal Overlord is shooting |
  |at you, but then again it also causes you to lose quite a few rings. Only |
  |use this attack if you have around 35+ rings, and even then you might want|
  |to avoid it. The next attack is rare, but it'll happen three or four times|
  |in the battle. When Metal Overlord takes a sudden dive lower into the     |

  |skies, you should pass a huge ship. Metal Overlord wants to attack you    |
  |with this ship, so switch to Knuckles and rapidly press B. This will cause|
  |Knuckles to do pretty much an upgraded version of his level three attack  |
  |(sorta like a level four attack) where he sends out fireballs non-stop.   |
  |                                                                          |
  |This will destroy the ship. The fourth attack is Chaos Control, and it can|
  |piss you off. In random points in the battle, Metal Overlord will use the |
  |dreaded Chaos Control. This reverses the colors of everything and freezes |
  |Sonic, Tails, and Knuckles for twenty seconds. You still follow Metal     |
  |Overlord around, because he can still move, but you can't actually dodge  |
  |his attacks. Your ring count doesn't go down, but this can leave you open |
  |for many attacks. To make the twenty seconds go down faster, move the     |
  |control stick around and rapidly press the A button. Metal Overlord likes |
  |to use Chaos Control, and then instantly throw a ship at you right after, |
  |so get ready to instantly switch to Knuckles once you aren't frozen       |
  |anymore.                                                                  |
  |                                                                          |
  |Finally, Metal Overlord uses the same technique where he traps the        |
  |characters in blocks of ice, and you have to destroy them to get free the |
  |characters. The other teams will be shouting bits of advice to you, but   |
  |it's pretty predicatble anyway. You can't actually hurt Metal Overlord    |
  |with regular attacks, since he's too strong. Instead, you have to use Team|
  |Blast attacks. To get some Team Blast, grab lots of rings and then make   |
  |sure you dodge and counter as many attacks that Metal Overlord performs as|
  |you can. Once you get the Team Blast, use it and you'll perform a "Super  |
  |Sonic version of it that can only be performed in this battle. Metal      |
  |Overlord won't die until you use five Team Blasts in this battle. Once    |
  |you've used three or four Team Blasts, balloons will stop appearing.      |
  |                                                                          |
  |This will make your source of rings vanish. This isn't good, so you'll    |
  |want to be sure to have lots of rings before you use that third Team      |
  |Blast. Make sure to have at least thirty saved up, which should last you  |
  |for the rest of the battle. Remember, dying doesn't cause you to start the|
  |WHOLE scenario over again; you only have to start the fight at the        |
  |beginning of Metal Overlord. Have fun with this battle!                   |
  \--------------------------------------------------------------------------/

  TEH ENDING!!!!!!!
  SPOILERS!
  YOU'VE BEEN WARNED!
  LAST CHANCE!
  TURN BACK OR FOREVER HOLD YOUR PEACE!
  3
  2
  1
  SPOILED!
  Metal Overlord will transform back into regular Metal Sonic. Sonic will
  invite Metal Sonic for a rematch any time. Amy will chase after him, and
  he'll leave. Rouge will start to leave too, saying she'll hunt for more
  treasure. Knuckles will then chase after her. Ohhhh... next, Team Chaotix
  will start to leave, but suddenly remember that Dr. Eggman owes them a huge
  sum of cash. Eggman will try to sneak away, but Team Chaotix will chase
  after him. Finally, Omega and Shadow will be standing, holding Metal Sonic.
  Next, Sonic will be running down a path and the credits will roll.

  Congagulartions!
  You just beat Sonic Hereos!
  END SPOILERS! END SPOILERS! END SPOILERS!

  ---------------------------------------------------------------------------
                        060. E X T R A  M I S S I O N S
  ---------------------------------------------------------------------------

  Team Sonic: {TSE}
  ---------------------------------------------------------------------------

  ========-----------------------------------------------------------========
  |                         Level 1: Seaside Hill                           |
  ========-----------------------------------------------------------========
                  Mission Bio: "Get to the Goal Ring within 5 minutes!"

  The first timed objective in the game is definitely not hard, unlike the
  first in Sonic Adventure 2. If you've played SA2, you'll have absolutely no
  trouble beating this. Basically, any path with Sonic is going to be faster
  (most of the time). There are lots of rings that are lined up in straight
  lines, so you should always make sure to use light dash. If you use light
  dash on all rows of rings, you can cut off what is easily ten seconds of
  your time total. When you get to the big sandy beach, jump in the cannon
  instead of switcing to Tails and flying over the sea. If you're going for
  the "A" rank make sure you memorize the location of the rainbow rings;
  there are many of them and having all three characters go through the
  rings can get you some major bonus points.

  Also stick to Sonic whenever there's some huge loop, and defeat all enemies
  as quickly as you can. If you run into a bunch of enemies, use Team Blast
  instead of taking time to defeat them the harder way.

  ========-----------------------------------------------------------========
  |                         Level 2: Ocean Palace                           |
  ========-----------------------------------------------------------========
                Mission Bio: "Get to the Goal Ring within 5 minutes!"

  Another easy timed objective, though it can be a bit more challenging than
  Seaside Hill. The trick here is to be ready for when ruins fall, so you can
  either avoid them or punch through them the moment they appear. If you
  memorize where the ruins fall and stick to Knuckles until you've cleared an
  area of ruins, you can cut down your time dramatically. There aren't that
  many rows of rings to light dash here, but I suggest you still light dash
  for all rings that you see. As you're running toward fans, switch to
  Knuckles and don't wait right before you touch the fan. That way, you
  won't mess up and lose time. When you have the choice of taking an upper
  path with Tails or a lower path with Sonic, choose Sonic's route.

  Yes, it has a lot of crumbling ruins, but it's a quicker way if you are able
  to avoid the ruins. Remember to destroy enemies as you go by, and don't stop
  to wait for them, and you'll clear this easily with an "A" rank.

  ========-----------------------------------------------------------========
  |                       Level 3: Grand Metropolis                         |
  ========-----------------------------------------------------------========
                Mission Bio: "Get to the Goal Ring within 5 minutes!"

  First off, let's have a moment of silence and honor Sonic Team for being
  able to think of original objectives. Once that's done, you'll want to start
  the mission. Again, this is easy, but getting an "A" rank can be a bit tough
  if you don't know the city that well. The blue paths here are really useful
  for when you want to go fast. Whenever you see a blue path in front of you,
  rush forward and start going up. If there's a LOT of enemies near it, you
  may want to stop and defeat them for points, but if you're just going for a
  good time.

  Ignore the enemies. Whenever you have alternate paths you can take, always
  try to take the upper one, since that's usually the quickest path. If you
  find a personal shortcut that's on a lower path, by all means use that
  shortcut.

  Always make sure that you're Sonic when you're going on a blue path, so you
  can get maximum speed. Since this is the level where you're taught light
  dashes, there are huge rows of rings here. Instead of stopping before the
  rings and lining yourself up with them before you dash, try to light dash
  while going at full speed. If you mess up, you lose a couple of seconds, but
  it's a good risk to take since you'll cut off some time if you don't stop.
  When you hit the rails, make sure to hold B and DEFINILTELY make sure that
  you light dash the final row of rings (near all of the cars).

  ========-----------------------------------------------------------========
  |                          Level 4: Power Plant                           |
  ========-----------------------------------------------------------========
                Mission Bio: "Get to the Goal Ring within 9 minutes!"

  The two major dangers here are the elevators and the energy storage tank.
  The rest is simple, if you've been able to make it through the last three
  levels in 30 less than the given time. For the elevators, you should start
  destroying the enemies even before the elvator stops. That way, by the time
  the elevator reaches the stopping point, it'll keep going. It sounds
  confusing, but you'll see what I mean. In the energy storage tank, you have
  to know which characters to use an when. For example, at the start you fly
  up four dash hoops before you need to switch to Sonic. When you get to the
  top, simply use a Team Blast so you don't lose anymore time trying to kill
  the enemies. For the rest, make sure you never pause when killing enemies.

  Getting an "A" rank is a iittle tricky here, since you have to kill lots of
  enemies while getting under the time limit. However, if you've gotten an "A"
  rank on the last three, it should be a bit more simple.

  ========-----------------------------------------------------------========
  |                        Level 5: Casino Park                             |
  ========-----------------------------------------------------------========
                     Mission Bio: "Get to the Goal Ring within 5 minutes!"

  Let's call this your first "hard" timed stage. I didn't beat it on my first
  try, which make it hard. Okay, the only reason that this level can be even
  remotely difficult is because of the pinball machines. It can take a while
  for you to get up to the top, especially at the huge pinball machine near
  the end.

  If you memorize how the pinball machines work and get farmiliar with them,
  this becomes a lot easier. You also have to remember that some switchs
  simply can't be gotten to from on the ground, and you might have to use
  Tails to fly up to some places. That's basically it.

  BINGO Highway  "Get to the Goal Ring within 6 minutes!"
  ========================================================================
  This is, without a doubt, one  of the most annoying stages you'll  play.
  You can get REALLY close to  getting to the goal within the  time limit,
  but sometimes you'll be three seconds  away and your time will run  out.
  Again, the pinball tables can be a huge nusicance if you take a while on
  them, and once you get to the  slides with all the holes, you might  die
  and lose LOTS of  time. You'll have had  to play this stage  a couple of
  times through before you  can actually beat it  with an "A". Most  areas
  here are no problem, like the  on-foot sections where you simply run  to
  the next part.  You should be  able to do  those with no  interruptions.
  Your priority  here is  to finish  quickly, so  don't bother stopping to
  line yourself up with something like a BINGO card.

  Time is lost by doing that, and you don't have enough time as it is. At
  the final part, where you need to bust through the wall to get to the
  goal ring, it will REALLY help if you have all three characters. Chances
  are they've fallen off the edges when you were going down the slide
  beforehand, but if you're lucky and do have the characters, you can bust
  through the wall in a few seconds. Otherwise, it can eat up your time
  trying to get to the goal ring, and you shouldn't have that much time
  left anyway.
  ===========================================================================

  Rail Canyon   "Get to the Goal Ring within 5 minutes!"
  ===========================================================================
  Another tight one, but you  should finish with at least  fifteen seconds
  to spare. The trick here is  to switch between rails, so you  are always
  hititng speed  boosts, and  therefore going  as fast  as you  can on the
  rails. When you  were playing the  original levle, you  might've noticed
  that your characters slowed down a lot since they weren't hitting enough
  speed boosts. If you  keep switching rails right  after you hit a  speed
  boost on one, you'll hit another. By doing this, holding B, and  keeping
  your balance you can shave off a  HUGE amount of time. Make sure not  to
  react too quickly when rails  explode, or you may find  yourself falling
  into the canyons  below you. When  you get to  the last huge  rail part,
  with all the trains, you'll want  to make sure to collect as  many rings
  as possible.

  This way, you can hit the trains and not die instantly. When you get  to
  the FINAL area, where there's a bunch of rails to choose from, take  the
  very center  rail and  you'll grind  straight into  the goal ring, which
  should save you two or three seconds.
  ===========================================================================



  Bullet Station      "Get to the Goal Ring within 6 minutes!"
  ===========================================================================
  The first time I finished this, I had less the three seconds before  the
  time ran out. It shouldn't be the same for most of you, because I didn't
  do some of the things that would've helped. For one, when you fall  into
  the high  speed transport  tunnels, head  straight to  the engine  core,
  ignoring everything  you can  if possible.  While you  may not think so,
  this actually cuts off a good  chunk of time for you. Also,  always stay
  balanced and hold B when you're grinding rails. And when you reach  that
  narrow bridge at the beginning that's over a huge pit, use a light  dash
  on the rings there  to cross safely. That  way, you won't have  to waste
  your time inching toward the other side with fear of falling. If you see
  a fan ahead, make sure to switch to Knuckles beforehand.

  This cuts off a couple of seconds in all. Okay, a few more things:
  first, when you get near the end where the three switches are located
  in three different places, switch to Tails and run toward the back,
  near the switch that's on the ledge (defeating the enemy on your way
  there, of course). I find this easier, since you don't have to worry
  about flying while you're going to throw the next two switches. When
  you jump into the kart, go full speed and make sure Sonic does NOT
  fall off. Otherwise, you'll slow down a lot and you can lose quite
  a bit of time by doing so.
  ===========================================================================


  Frog Forest    "Get to the Goal Ring within 5 minutes!"
  ===========================================================================
  Yet another one  where you are  tight when it  comes to time.  The first
  time I did  this, I was  very, very close  to the goal,  but ran out  of
  time. The second time, I finished with two seconds left. A very  helpful
  thing that can save you a couple of seconds is right at the beginning of
  the level. Right when  you reach the end  of the first ivy  branch, jump
  and you'll go through  a ring. This will  send you over to  the loop, so
  you don't have  to run forward  and hit the  flower, which can  cost you
  time. Always make sure that  you're going through those huge  loops with
  Sonic, since he's the fastest one in the bunch. Also, whenever you see a
  golden enemy,  take him  out FIRST.  This eliminates  all other enemies,
  which saves even more time.

  When you're on the swinging ivy, make sure to jump the FIRST time you
  swing forward, since you'll have to wait about a second before you can
  jump otherwise. Even with all of these time-saving methods, you should
  finish with a tight time. Still, an "A" rank should be easy if you take
  out all the enemies on your way to the goal and if you don't die.
  ===========================================================================


  Lost Jungle           "Get to the Goal Ring within 6 minutes!"
  ===========================================================================
  LOL! I don't know what Sonic Team was thinking when they gave the objective
  of six minutes, it can be beaten in less than five, even if you make a ton
  of mistakes! And getting the "A" rank is absolutely no problem either.
  There are so many enemies that are just placed randomly, and all you have
  to do is simply run past them. When you get to the spot where the two giant
  robots are guarding a cage, simply use a Team Blast. Always make sure Sonic
  is the leader when your going down those really steep hills, too. Also,
  make sure you survive the crocidile encounter and you've got this and an
  "A" rank in the bag.
  ===========================================================================


  Hang Castle    "Get to the Goal Ring within 6 minutes!"
  ===========================================================================
  This is a VERY tight time. I was less than a second away from the goal
  ring and had pretty much NO interruptions in the level and the time ran
  out. Okay, you'll want to be grinding full speed when you get on rails
  (don't try to jump from rail to rail the first time you grind something,
  even though it looks like you'll fall off). Also, on the second path
  with the invisible torches, it's best if you memorize the path of the
  torches so you won't be slowed down dramatically trying to figure it
  out. A helpful hint, you sometimes have to jump across graps before
  you can make it to the other side. You'll want to always switch to the
  required characters in advance, and NEVER take out an enemy unless you
  need to. If you have to take out a large group of enemies, like right
  near the green pool area, then attack using Team Blast.
  ===========================================================================


  Mystic Mansion          "Get to the Goal Ring within 7 minutes!"
  ===========================================================================
  Hmmmm... don't know how to express the difficulty of this. It  certainly
  isn't easy, but then again it isn't difficult either. I guess you  could
  call it moderate difficulty, but that may not fit either. All I know  is
  that I was able  to grab a nice  little "A" rank my  first time through,
  and that was without dying or anything. The whole thing isn't hard,  you
  just have to know when to do things like activate Team Blasts or  switch
  characters. Okay,  there are  two huge,  armored robots  in this  level.
  These guys can take forever to defeat, so just use a Team Blast on each.
  If you try to fight them the hard way, you can lose lots of time  unless
  you're REALLY good. The huge, armored robots are located just after  the
  room where the statues come to life, and then in the final room with the
  three altars.

  Whenever you're going through a straightaway, always switch to Sonic. If
  you see something that Tails or Knuckles should take care of, switch to
  them in advance to save at least a second (and each second is valuable).
  ===========================================================================

  Egg Fleet        "Get to the Goal Ring within 9 minutes!"
  ===========================================================================
  Um... if you need help with this, I don't know how you managed to complete
  this level in the first place. Nine minutes almost sounds like a glitch.
  Seriously. The very first time I did this, I finished with two minutes and
  thirty seconds left on the clock, and my time only got better from there.
  Some helpful tips so you can get the "A" rank is to use Team Blast whenever
  you get near the new robot, since they can take some time to defeat. Also,
  you'll want to make sure that you don't get hit at all during the propeller
  rides, because you can then shave off quite a few seconds. That's it
  basically, other than run fast and don't hesitate.
  ===========================================================================


  Final Fortress          "Get to the Goal Ring within 9 minutes!"
  ===========================================================================
  I thought this  was going to  be pure hell,  but it turned  out that it
  wasn't. It DID take me a couple of tries to get the "A" rank, but I was
  able to complete it on my  first try with thirty seconds to  spare. The
  only thing that might give anyone a hard time are the enemies that take
  more than ten seconds to defeat.  The E-200 robots and the big  ARMORED
  robots should  be taken  out with  Team Blasts.  Don't worry  about the
  regular big  robots without  armor, since  they're easy  to take  down.
  Remember  that there  are THREE  big armored  robots at  the very  end,
  before the  second self-destruct  switch, so  save your  Team Blast for
  that battle  or kiss  your emblem  goodbye. The  lasers might also give
  people some trouble, especially near the end. Just hold B and keep your
  balance, and then jump as far right as you can when you get the chance.

  This guarantees that you'll make it through alive. Near the end, when the
  HUGE laser is charging, just keep holding B and you should make it past
  the laser before it starts to fire. Here's another helpful tip: when
  you're grinding near the area where there's a HUGE chunk of platform
  that collapses, there is actually a shortcut you can take. Right before
  you get off the rail, jump and use blue tornado to be taken up to a pole.
  You'll go through a series of poles, allowing you to save at least
  fifteen to twenty seconds. Nice.
  ===========================================================================


  Team Chaotix: {TCE}
  ---------------------------------------------------------------------------

  ========-----------------------------------------------------------========
  |                        Level 1: Seaside Hill                            |
  ========-----------------------------------------------------------========
                     Mission Bio: "Find all 20 hermit crabs!"

  I was completely stuck on this level  until some helpful people from the
  message boards gave me some answers to questions I had. There are twenty
  hermit crabs this time, and   the first one is the  hardest one to  get.
  Follow  the path,  going through the loops,  until you see three rows of
  rings next to each other. Rotate the camera so you can see off the right
  edge,  and you should see a  hidden platform. Drop down,  grab the 1-Up,
  and then the first [HERMIT CRAB].  Yay. Head back up and follow the path
  around the bend. Jump  up and grab the [HERMIT CRAB] here. Now switch to
  Charmy  and open the  flower. Use it to warp  to the next platform. From
  there,  hit the springs and then  defeat the enemy. Switch to Vector and
  smash the block to find your third [HERMIT CRAB].

  Smash the wooden containers and hit the dash pad. Jump up the ledges here
  to find  another [HERMIT CRAB]. Now head forward to  another ledge. Touch
  the checkpoint and then head up. Defeat all the enemies around the blocks,
  and  then switch  to Charmy. Fly up to  the left pillar  to find a  fifth
  [HERMIT CRAB]. Bust the ruins as Vector and  rush down the hill as Espio.
  Go  through all  the loops and crap  here and then when you  finally land
  near the moving ruins, head forward. Jump on the first block on your left
  to get  a sixth [HERMIT CRAB]. Now  make your way  up to the big block on
  the  right  (that's on the third pillar). Smash  it and grab the  [HERMIT
  CRAB] underneath. Switch to Charmy  and jump in the cannon  and you'll be
  shot to a eighth [HERMIT CRAB]. Now DON'T hit the dash ramp!

  Instead, jump to the platform on your right that has the wooden container.
  Break it for another [HERMIT CRAB]. Fly to the next platform and then head
  forward. Jump to the center platform in beach  and then push the big block
  here south using Vector. This reveals another [HERMIT CRAB]. Now switch to
  Charmy and fly up the ruins.  At the top, grab the [HERMIT CRAB] and  head
  up the wall. Hit the checkpoint, switch to Charmy, and fly up to the ledge
  on your left. Here, make your way over to the wooden container. Inside  is
  a [HERMIT CRAB] so grab it and then drop off the ledge. Head down the path,
  smashing the blocks. When you get to the beach with the  cannon, switch to
  Vector and enter  the cannon. Make sure  it's aimed to the left, and blast
  yourself over there.

  A [HERMIT CRAB]  is inside one of the blocks. Head  back to the cannon and
  enter  as Charmy or Espio and follow the  path until you reach a  platform
  that  has a bunch of  rings in front of it (they  seem to be suspended  in
  midair). A closer inspection will reveal that some ruins rise whenever you
  get close,  making a path. Follow this path and  hit the dash  ramp at the
  end. Touch the checkpoint now and open the flower using Charmy. Jump in to
  warp to an area with a [HERMIT CRAB]. Now fly up to the ledge and then jump
  onto the pillar here. Fly up to the next area. Here, follow the path until

  you reach some dash hoops with ruins under them. DON'T get onto the ruins,
  since they collapse. Instead, switch to Charmy and fly into the dash hoop,
  which sends you through two more dash hoops.

  Grab the invincibility and head down the path. Smash the blocks with Vector
  and fly up the  ledge with Charmy. Here, push  the block down to  reveal a
  [HERMIT CRAB].  Now backtrack to the dash  hoops and drop all the way down
  near the beach. In a grassy area behind you, there's a block. Push it left
  to reveal  a [HERMIT CRAB]. Drop down and  push the block on the right for
  another [HERMIT CRAB].  Now use  Charmy to cross the sea and head onto the
  second beach.  On the first  half of this beach  is another  [HERMIT CRAB]
  wandering around. Grab it and head near the end. Fly up to the top of the
  pillars and hop all the way to the last one, which has a [HERMIT CRAB] on
  it. Jump into the cannon as Espio and you'll hit all the springs here.

  Run down the hill and hit the dash ramp at the end. Go through the rainbow
  rings and head straight to grab the final [HERMIT CRAB]. Good job! Mission
  complete!

  ========-----------------------------------------------------------========
  |                        Level 2: Ocean Palace                            |
  ========-----------------------------------------------------------========
                     Mission Bio: "Rescue Chao without being detected by the
                                   enemies!"

  Same mission as before basically, except if an enemy spots you, you're
  scewed. Anyone who's played level thirteen with Espio, Charmy, and Vector
  should have experience in not getting detected by enemies. Remember, Espio's
  leaf swirl attack makes him invisible, so enemies can't spot him. When Espio
  is invisible, defeat all the enemies before moving on. Also, STAY invisible
  until you need another character. Always remember that if you run into a
  shield enemy and Espio cannot defeat it, simply walk past, and stay quiet as
  you smash ruins/fly up somewhere. When you reach the area with the Chao,
  you'll find a ton of enemies guarding the cage.

  Take out all the enemies except for the sleeping one with the shield, since
  Espio can't defeat him. Head to the back of the cage and smash it with
  Vector to grab the Chao without being detected.

  ========-----------------------------------------------------------========
  |                       Level 3: Grand Metropolis                         |
  ========-----------------------------------------------------------========
                     Mission Bio: "Clear out the enemies within 8 minutes!"

  This is quite  a  simple stage,  and you should be able to  clear it out
  with over  a minute  to spare.  Basically,  just follow the  real  guide
  that I've  written and do it at a nice speed. Always  use homing attacks
  when you  can, because they're the most efficient way  to defeat all bad
  guys. That  and  Vector's level three move can take out many  enemies at
  once.  And please, do not hesitate to use  Team Blasts, although  it's a
  good idea to save them for when you meet groups  of enemies that are  (1)
  in groups of at least four or (2) are a small amount of  enemies in hard-
  to-reach places. Yeah, I realize the strategy for this emblem isn't super
  long, but following it will promise that you'll get the emblem.

  ========-----------------------------------------------------------========
  |                        Level 4: Power Plant                             |
  ========-----------------------------------------------------------========
                     Mission Bio: "Defeat the 5 gold turtle robots!"

  Playing with  some nice  music, you're  supposed to  locate five golden
  turtles and destroy them. They are spread far out around the city, so it
  can be tough to locate them. However, they aren't really hidden in tough
  places, so you should find them all. Head forward and destroy the  green
  turtle, and then  head up the  blue elevator. These  elevators work just
  like the blue paths,  except they shoot you  up. So fly up  and then run
  forward and defeat the electric  flying enemy with our favorite  bee. Go
  forward, and defeat the  enemy to make the  platforms rise. Jump up  the
  platforms to find some more enemies,  which you should defeat to make  a
  blue elevator appear. Head up and defeat the enemy with Charmy to reveal
  the blue path.

  Head forward, down the path, and  then stop when you reach the  cage. On
  the right wall  is a switch  which you should  throw to lower  the cage.
  Using Charmy, open the  flower to grab a  power sphere. Continue on  and
  defeat all the flying enemies here with Charmy. This will make a  pillar
  rise, so fly up to it and jump to the pulley. Defeat the lone enemy here
  to make a bunch of pillars rise. Make your way to the top pillar and fly
  straight up. You'll be caught by the force of a blue elevator. When  you
  reach the  top, you  should notice  a cage  containing the  first of the
  [GOLDEN  TURTLE  ROBOTS].  Defeat all  the  enemies  here, avoiding  the
  turtle's blasts, and then bust all the metal containers around the outer
  perimeter of the wall.

  One of them has a switch which you should hit. That will lower the cage,
  so head forward and use Espio's  lief swirl to flip the turtle  over. Do
  some homing attacks to defeat it.  You now have [FOUR TURTLES LEFT]. The
  next turtle is very close. Head out of the room to find an area with two
  weights. Fly up to the second one and when the weight is at its  highest
  point, take  the pulley  up. There's  a [GOLDEN  TURTLE ROBOT]  here. To
  lower the  cage of  this turtle,  you have  to activate  all six  target
  switches. Target switchs are little targets floating in the air. To  hit
  them, you have to use Charmy's thunder shoot. So, as Charmy, hit all  of
  them to lower  the cage. Using  lief swirl with  Espio, flip the  turtle
  over and kill it.

  You have [THREE TURTLE LEFT]. Drop down to the platform with the weights
  and head down the  path. Defeat the single  flying enemy here and  throw
  the switch that you made appear to  make a pole rise out of the  ground.
  Take it up and then using  Charmy, perform thunder shoot on the  cage to
  make it fall to  the ground. Then bust  it open with Vector  to grab the
  Special Stage Key.  Now grind the  rail down, collecting  the rings, and
  then take the blue path and elevator up to the next area. Defeat all  of
  the enemies  here and  then throw  the switch.  Take the  pole that just
  appeared up to the next platform. There, defeat the green turtle to open
  the path. Now drop down into the pit, and head forward. Defeat the enemy
  to make some ledges stick out of s ome walls.

  Jump on them and head forward. Drop down and you'll spot the third [GOLD
  TURTLE ROBOT]. Yay! The easiest thing to  do here is to just use a  Team
  Blast and instantly defeat the turtle. There are now [TWO TURTLES LEFT].
  Now fly up  onto the platform that just stuck  out and proceed  forward.
  Defeat  the enemies here  to make  some pillars rise out of  the ground.
  Switch to Charmy and fly up  the pillars. Next, hit the springs  here to
  be  sent to the  next platform.  Open  the flower and jump in. You  just
  avoided a huge elevator. Head over to  the enemies and defeat them, then
  go to the path that they open. Head through all the loops and corkscrews
  and  stuff and stop when  you reach a  checkpoint.

  Located  near you are  four flowers. Open them and grab the stuff inside
  if you wish, and then  head down the path. Defeat the enemy and head  up
  the blue elevator. Take the pullies up, and  when you reach a blue  path
  with fireballs, head up. Make sure to be careful of the fireballs unless
  you want to get hurt. Defeat the enemies when you reach the top and then
  follow the path until you see  some more enemies, which you should kill.
  Once that's  done, head up the elevator and kill some more enemies. This
  will make a bunch of pillars rise. The path is very straightforward from
  here, and it should be no trouble at all to get through. When you reach a
  bunch of enemies in the air, use homing attacks on them to cross the huge
  gap.

  At the end, open the flower and jump in to be launched to the next area.
  Here, open the next flower to be warped  to an area with a cage that has
  the fourth [GOLDEN TURTLE ROBOT]. I got  lazy and used a Team Blast, and
  that's what you  should do too. [ONE TURTLE LEFT].  Follow the path here,
  and drop down into another room. The final [GOLDEN TURTLE ROBOT] is here,
  so kill it. Good job! Mission complete!
  ---------------------------------------------------------------------------


  CASINO PARK                "Win 500 rings!"
  ===========================================================================
  This is a very easy mission,  though it may seem hard. Getting  the "A"
  rank should be simple,  and should be gotten  on your first try.  Okay,
  you basically  want to  go through  the same  path as  you did  before,
  collecting all the rings. The  path is fairly straightforward, and  you
  can win LOTS of rings from the slot machines, which should be your main
  source of  income. The  Team Blast  symbol is  a wild,  but that can be
  dangerous, especially if you have three people in the slot machine. You
  can lose up  to 200 rings  from the Eggmans,  so don't get  in the slot
  machines if you have a lot of rings. When you get to the area with  the
  stairs blocking the lasers, use  Espio to turn invisible. Head  through
  the lasers and then open the flower  at the end. You'll be warped to  a
  cannon that will shoot you into a special "VIP" pinball table.

  You can win LOTS of rings here, but if you fall through the hole at the
  bottom, you go back to a regular pinball table. Make sure to grab a lot
  of rings (you might even hit the 500 mark here) before you fall down.
  You're very close to the end here, so you'll have to use the flower to
  warp back to the beginning. Once you do, head through as normal and you
  should get your 500 rings in no time.
  ===========================================================================


  BINGO Highway           "Collect all 20 casino chips!"
  ===========================================================================
  Start by running forward and getting your first [CASINO CHIP]. Head  up
  the springs and  defeat the enemy.  Go through the  door and switch  to
  Vector, the fly  up the fan.  Here, defeat all  the enemies to  lower a
  cage that has a  second [CASINO CHIP]. Head  forward and then when  you
  get to  the platform  with the  searchlight enemy,  drop to the pinball
  table below you.  Grab the [CASNIO  CHIP] that's in  front of the  LOST
  HOLE and  then quickly  get away  from the  lost hole.  Now defeat  the
  enemies and  hit the  switch, then  head up  to the  BINGO slide. Here,
  you'll want to  make sure you  hit the ramp,  since the fourth  [CASINO
  CHIP] can be gotten  by hitting that ramp.  Now slide down to  the area
  that's just before the ninth chip.  Make sure to go through the  middle
  slot, and you'll grab a [CASINO CHIP] as you head down.

  Now make your way up to the area with the electric enemy. Here, use the
  green springs to get to the  highest point with a sixth [CASINO  CHIP].
  Follow the straightforward  path and you'll  come to a  seventh [CASINO
  CHIP] that's on a dice block. Yay.  Now drop down to land on a  pinball
  table. Here, there's a [CASINO CHIP] in one of the collumns, so grab it
  and then  head to  the top  and drop  down onto  the floor. Now hit the
  checkpont and  then start  rolling down  the slide  here. When you drop
  down to  a second  level, use  the flippers  to grab  the [CASINO CHIP]
  that's behind the little square walls. Roll down the rest of the  slide
  and then defeat the electric enemy in between the two dice. There is  a
  [CASINO CHIP] there, so you're  now halfway done. Head down  the tunnel
  next and then use the fan to float up.

  Bounce on all the platforms here  to the end with a [CASINO  CHIP]. Now
  go through the door by defeating  the enemies and break the glass  WHEN
  YOU'RE NOT  ON IT.  Switch to  Charmy and  drop down.  When you  pass a
  [CASINO CHIP], use Charmy to fly  up and grab it. Okay, now  follow the
  path until you see a split that's  just after a hole. In the middle  of
  that split is a [CASINO CHIP]. Grab it and head to the bridge that goes
  over the lower level of the  slide. There's a [CASINO CHIP] across  the
  bridge. Now roll down until you see a bunch of walls blocking your way.
  A [CASINO CHIP] is in the  middle of the walls. Continue down  the rest
  of the slide as normal. Land on the pinball table and make your way  up
  to the top, below the slot  machine. There's a [CASINO CHIP] here.  Now
  head to the bottom of the machine.

  Drop down the hole and grab the [CASINO CHIP] that's in the air. Now get
  onto the dice. If you missed any chips that were on the slides, now's
  your chance to get them back! Drop down to the lower level and open the
  flower and you'll appear near the short slide that has the ninth chip.
  Once you have all the chips and are on the dice, head across. Use the
  springs to be shot up to another platform, where you should grab the
  [CASINO CHIP] here. Two left! Locate the two switches on each side here
  and activate them. This will open a door below you, so drop down and
  switch to Espio. Use leaf swirl to become invisible and head through the
  door to find a vault. Grab the [CASINO CHIP] here and head back to the
  location with chip eighteen. Open the flower here to be sent to a new
  pinball table. Locate the green arrow below the slot machine. It's
  pointing to the final [CASINO CHIP].

  Good job! Mission complete!
  ===========================================================================


  RAIL CANYON      "Infiltrate the terminal station within 6 minutes!"
  ===========================================================================
  This can be pretty difficult, since the end is a bit of a puzzle. At the
  start, you'll want to make sure you jump on the platform with the button
  the FIRST time (if not, you'll have to go in another big circle, causing
  you to lose time). Switch from rail to rail as you hit speed boosts, so
  you'll hit other speed boosts and keep a constant speed forward. If you
  hold B and balance perfectly the whole time, you can go even quicker. So
  the main part of the stage is pretty easy, just don't delay or stop and
  all that crap. When you reach a checkpoint that's right in front of a
  cannon (it's the final checkpoint) you should have at least 2 minutes and
  50 seconds. When you get to the area with the big train in the circular
  rail, you should have at least a minute left. That's plenty of time to
  get to the end of this tough level.
  ===========================================================================

  BULLET STATION          "Destroy all the capsules!"
  ===========================================================================
  Your mission here is to destroy all the capsules developed by Eggman. You
  start out grinding a  huge rail. Just wait  until you stop grinding  and
  land on  a central  platform. Your  first [FOUR  CAPSULES] are here. Now
  jump in the cannon as Vector and shoot yourself to the area with all the
  springs. You'll be shot to some [CAPSULES]. Return to the cannon and jump
  in as Espio to  be shot up to some springs. Don't  touch anything until you
  see a floating platform. THEN push forward. When  you land on the upper
  level of the platform with the cannon, head around the big hole and defeat
  the enemies. Destroy the [CAPSULE] and then activate the right switch. Head
  left and grind the blue rail up to the pink rail, and then the  normal
  rail. When  you land, head  forward and defeat  the tractor beam enemy, then
  destroy the [CAPSULE] that's behind it.

  Jump down below into the gap to find your ninth [CAPSULE]. Destroy the
  wooden crates  here to  find a  switch that  reveals a  spring. Take the
  spring back up  and out of  the gap. Head  forward and defeat  the enemy
  here and then  take a flying  leap to the  floating platform. The tenth
  [CAPSULE] is here. Now switch to Charmy  and use him to fly over to  the
  next ledge. Break  the two [CAPUSLES]  here and activate  both switches,
  then take the  pole up to  the next ledge.  Grind the rails  over to the
  next  area, where  there are  two more  [CAPSULES]. Activate  all three
  switches to open the  door and then head  down the corridor. Defeat  the
  enemy here and then  break the duct using  Vector. Fall down and  follow
  the long path here until you reach a cannon.

  Jump in and you'll fly to the next area. Touch the checkpoint and follow
  the path across a narrow bridge. Head south here and fly over the  fence
  and break the [CAPSULE]. Then go back and hit the switch that you passed
  to open the door.  Head down to the  big room with the  giant cannon. Go
  around the  cannon and  you'll find  two [CAPSULES]. Locate the steel
  containers in the wall and smash them. Grab the two [CAPSULES] that you
  revealed. Now jump into the giant  cannon and you'll  be shot out.  Make
  sure to  collect as many balloons as you can while going down the canyons.
  When you land on a rail, make  sure to land on the left or right one,
  since  there's nothing in the middle. Now just hold B until you reach a
  fan, which  you should use bubble blow  to go up. On  the next ledge
  there  are two fans and a [CAPSULE].

  Grab the capsule and head up using the fans. Defeat all the enemies  and
  then touch the checkpoint. There are a bunch of fans in front of you, so
  using bubble blow, head up them. When you reach the fan with the switch,
  touch the switch and then float  up to the platform on your  left. Break
  the two  [CAPSULES] you  see here  and continue  floating across all the
  fans. Grind into the little cave  and break the [CAPSULE], then hit  the
  spring. Head  across the  platform and  break the  duct, and you'll fall
  into the  high speed  transport tunnel.  Head across  the first  car and
  grind to the second  car. Defeat the tractor  beam enemy and then  break
  the capsule.

  Now, using Charmy, fly  to the car on  your left. Head down  the car and
  defeat the enemy and break the three [CAPSULES] there. Head to the  back
  of the car and use  leaf swirl to head up  the pole. You're sent to  the
  fourth car. Defeat the enemies and avoid the spiked balls, then use  the
  homing attack on one of the  walls to begin a series of  triangle jumps.
  When you  reach the  rotating platform,  make sure  that it's horizontal
  before you try to pass it; otherwise, you'll fall off. On the fifth car,
  use Vector to break the engine  core. You'll appear grinding on a  rail.
  Shortly after, you'll hit some springs  and fall down to a bobsled.  For
  people who  have done  Team Sonic,  you already  know how  to work this.
  However, let me explain it to people who haven't played.

  Each time you hit an obstacle, you lose one character. Losing Espio makes
  you go slower (though you'll always want to be moving slowly; press B for
  the breaks) and then losing Charmy prevents the bobsled from jumping (
  very bad, since you can't avoid most obstacles). If Vector is down, you'll
  have very little control over the bobsled, which makes it nearly
  impossible to avoid obstacles near the end. Press A to jump over an
  obstacle and use the control stick to steer. There are many [CAPSULES] near
  the end of the ride, so collect them all. Grind the rail down to the next
  area, and then hit the checkpoint. Now go back to the rails and jump to the
  area with the springs. Grind and you'll turn the rails blue and be sent to
  an area with four [CAPSULES].

  Now return to the checkpoint. Use leaf swirl to become invisible and then go
  through the lasers. Hit the switch then run forward. Switch to Charmy and
  fly up to the floating platform. Here, hit the switch and then drop down to
  the lower level with two [CAPSULES] Inside the little cave is another
  [CASPULE]. Hit the spring and fly up, and then drop down the duct. You're
  on another high-speed transport train, where you should go around collecting
  all of the [CASPULES] here, including the ones on top of the trains. All
  the remaining [CAPSULES] are here. Good job! Mission complete!
  ===========================================================================


  FROG FOREST   "Hurray and get through without being detected by the frogs!"
  ===========================================================================
  This is one EASY stage. Basically, you can run through the last part with
  Espio only (invisible) which can cause you to shave off a lot of time.
  Other than that, running fast and holding B when you grind should guarantee
  completion with AT LEAST 30 seconds left. Yeah, short explination, but this
  is a very easy stage.
  ===========================================================================

  LOST JUNGLE

  Your mission  here is  to find  ten Chao  lost in  the jungle.  When you
  start, follow the path, defeating the two bomb-dropping enemies. A  HUGE
  enemy will drop down  near the end. You're  going to see this  guy a lot
  from here on out, so  listen up on how to  beat him! Okay, get close  to
  him and wait for  him to start spinning  his huge hammer. When  he does,
  retreat and then wait until he stops spinning. He'll be really dizzy, so
  switch to Charmy and use thunder shoot to knock him down. Now switch  to
  Vector, rush in, and pound on him. Once he's down, the cage will  lower,
  revealing  a  spring  and  your first  [LOST  CHAO].  Now  head forward,
  following the  straightforward path.  Avoid/defeat the  enemies and when
  you get to a punch of circular platforms, switch to Charmy.

  Use him to fly up to the second platform, which has another [LOST CHAO].
  Now turn around and  fly up again. You'll  spot another platform with  a
  [LOST  CHAO]. Good.  Now defeat  the spiked  enemy WHEN  THE SPIKES  ARE
  INSIDE and then grab onto the ivy rope. Use it to fly to the next ledge,
  which has a Special  Stage Key inside of  a cage. Grab the  key and then
  head to the  end of the  ledge, which has  an enemy. Defeat  it and jump
  onto the ivy  rope. Use it  to swing to  the next platform,  which has a
  green frog. No, this one can spot  you. Make it rain to grow a  bunch of
  fruit which you can use to bounce  up to the next ledge. On this  ledge,
  bounce on the fruit again to get to a ledge with some wooden containers.
  Inside one of the containers is a [LOST CHAO].

  Defeat the bad guy here and then use the spring to reach the checkpoint.
  Hit it and then switch to Charmy. Fly over to the ivy ropes and use them
  to fly to  the next area,  which has another  huge robot. Defeat  it and
  then head to the left to find a [LOST CHAO]. Defeating the robot will also
  lower  a cage that  has a [LOST  CHAO].  Now, as Espio, rush down  the
  huge series  of loops and  when you finally  land, defeat  all  the
  enemies. DON'T  hit  the  target yet.

  On  one  of the mushrooms is a [LOST CHAO]. Now head forward and use the
  target to reach the next ledge. Head forward and the black frog will make
  fruit fall  on the enemies, killing  them. Go up  the hill and  jump up
  onto  the small platform to get a  [LOST CHAO]. Head up  the hill and using
  the flower, fly to the next part of the level.

  Have the frog summon rain to grow a bunch of platforms. On one of  those
  platforms is a [LOST CHAO]. Now turn around and use Charmy to fly up to
  the platform here that has a [LOST CHAO].  Now proceed forward on the
  platforms (drop off if  you want  a Special  Stage Key)  and fly  up to
  the next ledge. Defeat the  enemy here  to lower  the cage  that has  a
  [LOST CHAO] ! Just head  forward and follow  the straightforward path
  until you get to a big  cave. Defeat the two  huge enemies here to  lower
  the cage door and get the next [LOST CHAO]. Now open the flower and warp.
  Follow the path and then when you get to some floating platforms, switch
  to Charmy and fly forward. You should see a high platform that has a
  [LOST CHAO]. Yay. Drop down to the next platform and defeat the enemy to
  lower a cage that has a [LOST CHAO].

  Head forward, past the laser door, and you'll find a [LOST CHAO] hanging
  around the mushrooms. Almost done! Now go to the laser door and head
  through using leaf swirl. Take the flower up. When you reach the top
  ledge, defeat the enemies and summon the rain. Head to the left side and
  jump on the platform, then fly up to the [LOST CHAO]. Go to the right and
  hit the fruit and grab the [LOST CHAO]. Now hit the spring that's in the
  cage and then swing on the ivy. Defeat the enemies to get the nineteenth
  [LOST CAHO]. If you look left, you should see the final [LOST CHAO]
  floating in the air, so grab it. Good job! Mission complete!]
  ===========================================================================


  HANG CASTLE         "Find 10 keys without being detected by the enemies!"
  ===========================================================================
  Another enemy avoiding level. It's, like all the others, pretty simple
  since leaf swirl can be used to get past pretty much everyone. The pumpkin
  ghosts don't count as enemies, so you don't have to worry about them. What
  is probably the biggest thing you have to worry about is the lovely
  searchlight enemies here; they like to move around a lot. For the armored
  ones, I suggest you just try to avoid them as best as possible instead of
  trying to take them down. Okay, that was a short mission description, but
  it is pretty easy, like I sad before.
  ===========================================================================


  MYSTIC MANSION          "Blow out all the blue torches!"
  ===========================================================================
  This is a difficult level. You have only forty-six torches to blow out,
  but they are in some funky places.  The first one is right in front  of
  you, so blow it out to  get your first [BLUE TORCH]. Another  note, I'm
  not going to tell you how to get from room to room directly, since  you
  should already know how. Okay, so head up the stairs and go through the
  door, then head up  the hall here. In  the next room, defeat  the enemy
  and use thunder shoot on the target switch to lower the cage. Flip  the
  mansion over and defeat the  enemies, then head through the  door. When
  you get to the room with the  cage and the key, blow out the  two [BLUE
  TORCHES] on each side. There is a fourth [BLUE TORCH] under the weight,
  so  get  that one  too.  Now fly  up  to the  next  ledge and  hit  the
  checkpoint, then head through the door.

  Head through the next room,  flipping the mansion and defeating  the
  enemies. When you get to the  room with the flower, blow out  the torch
  behind it (you  can float on  the air here,  so don't worry).  Warp and
  then touch  the checkpoint.  There is  a [BLUE  TORCH] that's above the
  door here, so blow it out.  Then defeat the cloaked enemy and  blow out
  the [BLUE TORCH] that is near the enemy. In the next room, DON'T  touch
  a switch, and use Charmy to fly to the plates. On each plate is a [BLUE
  TORCH], so  put them  out. Return  to the  switches and  hit the  right
  switch. On the plates will be more [BLUE TORCHES], so blow out the  two
  there and then head to the blue sphere behind the flower. Blow out  the
  two  [BLUE TORCHES]  on the  platforms and  then hit  the right  switch
  again. Head  to the  flower and  jump in  to be  warped to  the strange
  hallway.

  In this hallway, you can find  four [BLUE TORCHES] high in the  air.
  Put them all out, then locate the target switch and hit it with thunder
  shoot. Find the blue sphere now and then flip the hallway. When  that's
  done, hit the checkpoint and then put out the [BLUE TORCH] in the  air.
  Using  the triangle  jump, head  across the  gap. Jump  so that  you're
  directly over the next  [BLUE TORCH] that's near  the gap and then  use
  leaf swirl.  You'll put  out the  torch and  fall on  the platform.  Go
  through the door and drop down. Locate the cracked wall and smash it to
  find a switch. Hit it and take the fan up to the now-opened door. Next,
  head forward and hit the springs, and then switch to Charmy. Fly  above
  the door and pull  the switch out. Defeat  all the enemies in  the next
  room and then head through the door. Go down the hallway.

  In the next room, run past the huge armored robot and then jump NEAR
  the blown out  torch. A [BLUE  TORCH] will appear,  so put it  out. You
  should now have twenty torches  put out. Defeat the huge  armored robot
  and then head through  the door. Put out  the four [BLUE TORCHES]  here
  and then head to  the next room. Bust  all the walls and  you'll find a
  couple of  [BLUE TORCHES]  and you'll  also reveal  a hallway. Once you
  have the torches, go through the hallway and then put out the two [BLUE
  TORCHES]. Make the weight fall and then get on it. Go through the  next
  door and hit the checkpoint. You're now in the spider web room.  Yahoo.
  Now  exit the  room and  use Espio  to become  invisible. Activate  the
  switch to flip the mansion. Put  out the three [TORCHES] here and  head
  down the  well. There  are four  [BLUE TORCHES],  but they  are only  a
  reflection.

  Not to worry! Putting  out the four red  torches will also make  you
  put out the blue torches! Okay, you should only have six left. Use  the
  flower to warp to the next area. Here, switch to Charmy and fly to  the
  left platform. There are three  platforms next to each other,  and they
  each contain a  [BLUE TORCH]. Now  go to the  right side to  find three
  more platforms with  the last three  [BLUE TORCHES]. Good  job! Mission
  complete!
  ===========================================================================


  EGG FLEET "Hurray and get to the flagship without being detected by the
             enemies!"
  ===========================================================================
  Holy crap, they give you WAYYYYY too much time for this level. Seriously, I
  finished with two minutes left on my first try and got the "A" Rank. You can
  maneuver through half of the level just usuing Espio when he's invisible,
  and that can actually save a lot of time. As long as you remember to use
  leaf swirl, everything can be done easily. The only thing that might be
  difficult is the final enemy at the end, the one with the shield. It can
  take quite a bit of hits to defeat, and you have to do it as Espio only
  or you'll be caught; if you don't have a Team Blast, it can take easily
  thirty seconds to defeat, but you should still have plenty of time
  leftover.
  ===========================================================================


  FINAL FORTRESS
  ===========================================================================
  Congragulations, you're at the final level of Team Chaotix! Your  client
  has been  captured by  Eggman (figures,  he's been  leading you  to kill
  Eggman this  whole time)  and you  must rescue  him. So  wait... if this
  never happened,  then what  would your  last mission  be...? Anyway, you
  must find five  keys here to  rescue the client.  Head forward when  you
  start and defeat the enemy. Then punch the target with Vector and  grind
  the rail. Defeat the enemies once you land to lower a cage that has  the
  first [CELL KEY]. Fly to the  lower platform in front of you  and switch
  to Espio.  Start running  down the  hill and  when you  get to  the tall
  platform, switch to Charmy. This is a huge gap that you have to make, so
  jump as far as you can, then start flying.

  Once on the other side, use triangle jumps to get to the next  platform,
  which will start to fall. Retreat  to the next platform and you'll  have
  to make it over to a large elevator with Charmy. From there, jump to the
  next platform, which has a bunch of cannons. Ignore them and go forward.
  Fly up to the pulley on the left here and take it up. Hit the checkpoint
  and then punch the target with  Vector. Quicky switch to Espio and  jump
  across the huge gap with triangle  jumps. You have to avoid the  lasers,
  because if you're hit,  you must take a  lower route. Once on  the other
  side, head forward and jump over  the lasers when you reach them.  Go up
  the path here and defeat the huge, armored enemy. This will lower a cage
  containing the second [CELL KEY].

  Yahoo. Now hit the spring and fly  up to the rail. Grind it over  to the
  platform with the two enemies. Defeat the enemies and then jump into the
  cannon as Vector. Shoot yourself into the metal boxes to reveal a switch.
  Hit it and then you'll activate the fan. Use it to fly all the way up to
  the top and then float to a platform with a [CELL KEY]. Head over to the
  pole and take it up. Grind the rail down to the collapsing platforms.

  Quickly switch to Charmy and fly up to one of  the ledges thing a do-dads
  ledges that has a cannon. From there, fly up to the main ledge and  bust
  the cannon there  to reveal a  spring. Take it  up and defeat  the enemy
  here. Break the metal containers and drop down. Take the straightforward
  path (use Espio's camelflogue ability  to slip past the lasers  when you
  reach them) until you reach a  dead end with two sleeping enemies.  Kill
  them to open a hole in the floor. Fall through and you'll hit a spring.

  This will send you  up to some more  lasers. Fly over them  using Charmy
  and defeat the gold robot here. This will lower the huge door, revealing
  the path  and a  [CELL KEY].  Only six left! Fly  over the  lasers with
  Charmy and then touch the  checkpoint. Hit the self-destruct switch  and
  you'll  appear  on  some rails.  Whenever  you  see electricity  flowing
  through a rail,  quickly jump to  one without electricity.  Otherwise, a
  laser will fire at you and you might die. Once you reach the end, defeat
  the gold robot to lower a cage that has the sixth [CELL KEY].
  Halfway done!

  Fly over to the next ledge with Charmy and use triangle jumps to get to
  theledge with the cannon. Destroy it  to reveal some springs. Hit them
  and destroy the next cannon to reveal more springs.

  Bounce up to the next ledge and defeat the enemy that appears. Fall into
  the little hole and hit the switch to make a pole lower. Take it up and
  then head forward. Destroy the obstacle and hit the springs, and then
  head to the rail. Grind it down and use a Team Blast to wipe everything
  out. If you don't have one, you'll have to do it the hard way (sorry).
  One of the cannons has a Special Stage Key if you want it. Jump up to
  the target and punch it with Vector. Don't touch anything and you'll
  land in front of a dash pad. In Power Formation, hit it and land on the
  rails. Grind them to the end and defeat all the enemies here to lower
  the cage containing the sixth [CELL KEY].

  You'll also trigger a switch which lowers a pole. Head up and defeat the
  enemy, then use the  target to be sent  up to the next  platform. Defeat
  the huge enemy  here and then  follow the level's  path until two  giant
  armored robots drop down. Defeat  them with Team Blast and  you'll lower
  the cage with  the [CELL KEY].  Now use the  flower to warp  to the next
  area. Smash the blocks here and grab the [CELL KEY] floating in the air.
  Only two left! Now  punch the target and  make your way over  to the big
  hall with  no floor.  Jump on  the collapsing  platform and  quickly use
  triangle jump to get across  (avoiding the spiked balls, of  course). If
  you fall, you'll end  back at a WAYYYYYYYYYYYYYYYYYYYYYYY  earlier point
  in the  level, so  make sure  you don't  fall. Once  you reach the other
  side, defeat the robot to lower the cage that has a [CELL KEY]. One more
  to go!

  Use the flower to warp, and  then defeat the E-200 bot. Now  you have
  to make a _REALLY_ hard triangle  jump over a laser wall. What  I advise
  is to jump onto the flower (you'll warp back, but just warp back to this
  area again and STAY ON THE FLOWER) and then jump. At the VERY TOP  peak,
  use a homing  attack on the  left wall. Use  the triangle jump  over the
  lasers and you should _JUST_ make it.  If you get hit by the laser,  you
  still have a shot though; simply jump again (you should be able to)  and
  do a homing attack on the wall. Once on the other side, go to the  three
  different platforms and kill all huge  robots. Then go back to the  cage
  you saw and get the final [CELL KEY].
  ===========================================================================


  ---------------------------------------------------------------------------
                        070.  R A N K I N G  G U I D E
  ---------------------------------------------------------------------------
  Special thanks to Prima's guide for this info:

  Main Stages:

  /-------------------------------------------------------------------------\
  |         Stage Name:        |            Scores Required:                |
  |----------------------------|----------|-----------|----------|----------|
  |Name of Stage:              |Sonic     |Dark       |Rose      |Chaotix   |
  |----------------------------|----------|-----------|----------|----------|
  |Seaside Hill                |A: 60,000 |A: 70,000  |A: 48,000 |A: 45,000 |
  |                            |B: 55,000 |B: 65,000  |B: 42,000 |B: 40,000 |
  |                            |C: 50,000 |C: 55,000  |C: 35,000 |C: 35,000 |
  |                            |D: 45,000 |D: 45,000  |D: 28,000 |D: 28,000 |
  |                            |E:-44,999 |E:-44,999  |E:-27,999 |E:-27,000 |
  |----------------------------|----------|-----------|----------|----------|
  |Ocean Palace                |A: 50,000 |A: 90,000  |A: 40,000 |A: 50,000 |
  |                            |B: 45,000 |B: 85,000  |B: 35,000 |B: 45,000 |
  |                            |C: 40,000 |C: 70,000  |C: 30,000 |C: 37,000 |
  |                            |D: 32,000 |D: 55,000  |D: 25,000 |D: 32,000 |
  |                            |E:-31,999 |E:-54,999  |E:-24,999 |E:-31,999 |
  |----------------------------|----------|-----------|----------|----------|
  |Grand Metropolis            |A: 60,000 |A: 65,000  |A: 50,000 |A: 65,000 |
  |                            |B: 55,000 |B: 60,000  |B: 45,000 |B: 60,000 |
  |                            |C: 35,000 |C: 50,000  |C: 38,000 |C: 50,000 |
  |                            |D: 30,000 |D: 40,000  |D: 28,000 |D: 40,000 |
  |                            |E:-29,000 |E:-39,000  |E:-27,999 |E:-39,000 |
  |----------------------------|----------|-----------|----------|----------|
  MORE COMMING SOON!

  ---------------------------------------------------------------------------
                         07A. H O A X  S E C T I O N
  ---------------------------------------------------------------------------

  Palmtree Panic Hoax:
  ---------------------------------------------------------------------------
  You get some clever people when going on the message boards. Take this
  person for example:

  ---------------------------------------------------------------------------
  "I was toying with Action Replay while playing Heroes tonight, and came up
  with this screen when I tried to go into BINGO Highway with Team Rose:

  http://whatomatic.mspencer.net/panic.jpg

  Palmtree Panic from Sonic CD? Whatever the case, the game seems like it's
  loading the level for about 5 seconds before it locks. Maybe they were
  going to include Palmtree Panic as an unlockable for getting all the
  emblems, but cut it out due to time constraints? Whatever the case, it's
  still interesting nonetheless.

  If you care to give it a try, I decided to write it down.
  F5VE-B2FJ-169G8
  Q354-82AQ-4NYNG
  HPJY-XQZF-RPR4F
  AQ15-21TE-Y2A1B
  4WZN-XPD2-12WX5
  4PPC-PV7F-G5TM2
  94HV-JV8M-WMMGM
  PU70-WJMT-G6QUT
  J7DM-0JUD-MQ2YG
  C77F-VF1F-M5HA4"
  ---------------------------------------------------------------------------
  and that was all he wrote...Never responded to questions or anything else..
  anyways, here is why it is false:

  -Although it can be believeable (Sonic Cult's Sonic CD discovery), the
   AR code doesn't work. Although there are some games that do not require
   a Master (M) code, I imputed the code in my AR (Action Replay) and it
   came up as invalad. Although it cannot be fully proven without the M
   code, there is a very high chance that this is fake.


  Seen any other hoaxes? Send them in to [email protected], and
  you may have your fake find published!


  ---------------------------------------------------------------------------
                         080. R E A D E R  I N F O
  ---------------------------------------------------------------------------

  Any information you'd like to add to this FAQ? Send it in! Any help would be
  appriciated! If your information appears to help in some way (and it has to
  do with Sonic Heroes) then we'll post it here!

  These are some helpful tips to get an A ranking against some bosses.

  /--------------------------------------------------------------------------\
  |Sent in by reader: Acid Fox                                               |
  |--------------------------------------------------------------------------|
  |                       Robot Storm - Team Chaotix                         |
  |--------------------------------------------------------------------------|
  |There's a much easier way to make it through the part when you have to beat
  |the flying robots using the cannon with Vector (which took me too much time
  |and kept me from getting an A ranking). While it's true that a Team Blast |
  |doesn't reach those enemies, you can jump on the grind with Charmy, then  |
  |jump a little closer and keep flying in the same position while attacking |
  |(Charmy should be in level 3, but considering all the power ups that you  |
  |get up to that point, it shouldn't be any problem). Doing this you get rid|
  |of them in a matter of seconds.                                           |
  |--------------------------------------------------------------------------|
  |                       Egg Alabtross - Any Team                           |
  |--------------------------------------------------------------------------|
  |I know that this is kinda obvious, but when attacking him with homing     |
  |attacks, it's best if you try to get the other 2 members of your team to  |
  |attack him as well, this reduces his energy much faster. And when he's in |
  |his final form, it's better to attack him from bellow rather than trying to
  |hit him from above (you just have to run under the albatross and          |
  |jump. The... eh, I don't know, I think it's the belly or the neck of the  |
  |bird, it's the weakest and most exposed spot).                            |
  |--------------------------------------------------------------------------|
  |                        Egg Emperor - Any team                            |
  |--------------------------------------------------------------------------|
  |While in the main platform, the flying character is VERY useful against   |
  |Eggman (With the sonic team is easy too with knuckles, and with the dark is
  |easy too with omega, but I had some trouble beating the crap out of eggman|
  |with Big and Vector, because sometimes they would just jump when attacking,
  |apparently because I was too close to him), I managed to get an A ranking |
  |with both the Chaotix and Rose team using both Charmy and Cream in no time,
  |since the attack not only hits him, but also leaves him oppen for         |
  |another attack, all you have to do is keep attacking (after having taken  |
  |out the cannons that surround the place, of course). I assume that this   |
  |also works with Tails and Rouge, but I haven't tried it.                  |
  |--------------------------------------------------------------------------|
  |                            Metal Madness                                 |
  |--------------------------------------------------------------------------|
  |You said that you have to use the opposite of the color the orb of metal  |
  |sonic is, but just using another character than what the color of the orb |
  |is is enough (I say this because it's kinda risky to attack him with Amy, |
  |Espio or Shadow, there's a high degree of possibilites that you might get |
  |hit if you just keep attacking him without touching the ground, so        |
  |attacking him with Vector (there's no need to use the cannon, you can just|
  |jump and shoot Charmy and Espio, that saves a lot of time), Charmy, Rouge |
  |and Omega is much sefer and easier. (I don't even mention the rose team,  |
  |why with the 2 team blasts. Oh, you can also dodge it's ice attacks flying,
  |so basically you can avoid all of it's attacks doing this (well, at least |
  |I've never been hit while flying)                                         |
  |--------------------------------------------------------------------------|

  If you have any tips, feel free to send them to Jason or me frog!


  ---------------------------------------------------------------------------
                             090. F . A . Q
  ---------------------------------------------------------------------------
  Q. I can't save. How do I?
  A. When loading up, DO NOT press A. Instead, just press start. It should
     begin normally and save after each level.

  Q. When does it save?
  A. After each level, boss fight, and special stage.

  Q. Is there a chao garden in this game?
  A. No

  Q. Is there a option to change the Voice Acting to Japanese?
  A. No

  ---------------------------------------------------------------------------
                           09A.  B A C K L O G
  ---------------------------------------------------------------------------
  To-Do List:
  -Finish Ranking Guide.........(Jason)
  -Finish Team Dark.............(Jason)
  -Finish Team Rose.............(Jason)
  -Add Enemy List...............(Jason)
  -Add more extra mission info..(Jason)
  -Add multiplayer info.........(me frog)
  -Add Secrets section..........(me frog)
  -Add Super Hard Mode info.....(Jason and me frog)
  -Add more extra mission info..(Jason)

  ---------------------------------------------------------------------------
                          100. L E G A L  I N F O
  ---------------------------------------------------------------------------

  Sections Done by Jason:
  ---------------------------------------------------------------------------
  -Table of Contents
  -Version History (Jason's updates)
  -Gameplay Info
  -Legal Info
  -Introduction (Self)
  -Game Basics
  -Emeralds
  -Final Story (Jason's version)
  -Layout
  -Ranking Section
  -FAQ
  -Hoax Section
  -Backlog Section

  Sections Done by me frog:
  ---------------------------------------------------------------------------
  -Version History (me frog's updates)
  -Reader Info
  -Team Sonic (Fully Complete)
  -Team Chaotix (Fully Complete)
  -Extra missions for Team Sonic (complete)
  -Extra missions for Team Chaotix (complete)
  -Introduction (Self)
  -Final Story (me frog's version)

  Legal Info:
  ---------------------------------------------------------------------------
  This FAQ is copyright of Jason Howell and Me Frog. This FAQ can not be
  re-published under any site without consult from the author. Certain
  in-game content (as in enemy status info, etc can be re-published on any
  FAQ or Site, but must be written in your own words. If the content in
  this guide is published in full or with minor word change, action can
  range from  contacting your Internet Provider or Website Provider,
  to legal action.

  Allowed Sites:
  ---------------------------------------------------------------------------
  www.gamefaqs.com
  www.gamespot.com
  www.ign.com
  ---------------------------------------------------------------------------
  Banned Sites:
  www.cheatcc.com
  www.zeldaguide.com

  Credits:
  ---------------------------------------------------------------------------
  Prima Guide: For Ranking info, general info

  tgfcoder: For the ASCII art (http://geocities.com/tgfcoder/stuff.html)

  Contact Emails:
  ---------------------------------------------------------------------------
  Jason: [email protected] (Mail for Team Dark/Rose, and other
         info.

  me frog: [email protected] (e-mail me about anything, I don't really
  care as long as it isn't spam and as long as it has to do with Sonic
  Heroes.)