_________ __ __                 __      ___ ___  __ __   __       _____
 /   _____/|__|  |   ____   _____/  |_   /   |   \|__|  | |  |     /  |  |
 \_____  \ |  |  | _/ __ \ /    \   __\ /         \  |  | |  |    /   |  |_
 /        \|  |  |_\  ___/|   |  \  |   \    |    /  |  |_|  |__ /        /
/_______  /|__|____/\___  >___|  /__|    \___|_  /|__|____/____/ \____   |
        \/              \/     \/              \/                     |__|
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Completed: July 31st, 2005                               |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
____________________________________________________________________________
|~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~|
| || TofC ||                   Table of Contents                  || TofC || |
|_||______||______________________________________________________||______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                    - Table of Contents............TofC                     |
|                    - Walkthrough..................1.00                     |
|                         - Controls................0.00                     |
|                         - Room 302................1.01                     |
|                         - Subway World............1.02                     |
|                         - Room 302................1.03                     |
|                         - Subway World............1.04                     |
|                         - Room 302................1.05                     |
|                         - Forest World............1.06                     |
|                         - Room 302................1.07                     |
|                         - Forest World............1.08                     |
|                         - Room 302................1.09                     |
|                         - Water Prison World......1.10                     |
|                         - Room 302................1.11                     |
|                         - Water Prison World......1.12                     |
|                         - Room 302................1.13                     |
|                         - Building World..........1.14                     |
|                         - Room 302................1.15                     |
|                         - Apartment World.........1.16                     |
|                         - Room 302................1.17                     |
|                         - Hospital World..........1.18                     |
|                         - Room 302................1.19                     |
|                         - Hospital World..........1.20                     |
|                         - Subway World 2..........1.21                     |
|                         - Room 302................1.22                     |
|                         - Subway World 2..........1.23                     |
|                         - Forest World 2..........1.24                     |
|                         - Water Prison World 2....1.25                     |
|                         - Building World 2........1.26                     |
|                         - Room 302 of the Past....1.27                     |
|                         - Room 302................1.28                     |
|                         - Outside Room 302........1.29                     |
|                         - Ritual Area.............1.30                     |
|                    - Plot Summary.................2.00                     |
|                    - Item Checklists..............3.00                     |
|                    - End of the Game..............4.00                     |
|                    - Legal & Copyright............L.0C                     |
|                    - Credits & Thanks.............C.0T                     |
|____________________________________________________________________________|
|~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~|
| || 1.00 ||                      Walkthrough                     || 1.00 || |
|_||______||______________________________________________________||______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For an introduction to the game, please see the review section at the bottom.

+--------------------------------- CONTROLS ------------------------- 0.00 --+

+--------------+-------------------------------------------------------------+
| D-Pad        | Cycle through items                                         |
|--------------+-------------------------------------------------------------|
| Left Analog  | Move your character                                         |
|--------------+-------------------------------------------------------------|
| Right Analog | Move the camera                                             |
|--------------+-------------------------------------------------------------|
| X            | Examine and/or attack, also confirm                         |
|--------------+-------------------------------------------------------------|
| Circle       | Hold to run, also cancel                                    |
|--------------+-------------------------------------------------------------|
| Square       | Open inventory                                              |
|--------------+-------------------------------------------------------------|
| Triangle     | Open map                                                    |
|--------------+-------------------------------------------------------------|
| R1           | Dodge right                                                 |
|--------------+-------------------------------------------------------------|
| R2           | Position yourself in combat ready state                     |
|--------------+-------------------------------------------------------------|
| R3           | N/A                                                         |
|--------------+-------------------------------------------------------------|
| L1           | Dodge left                                                  |
|--------------+-------------------------------------------------------------|
| L2           | Move camera to face forward                                 |
|--------------+-------------------------------------------------------------|
| L3           | Dodge                                                       |
|--------------+-------------------------------------------------------------|
| Select       | See information about item in inventory                     |
|--------------+-------------------------------------------------------------|
| Start        | Pause the game                                              |
+--------------+-------------------------------------------------------------+



      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.01 --+

Upon awaking, examine everything in your bedroom, you can examine something
when the eyeball icon appears.  Enter your living room and kitchen next.
Examine everything that you can and try to return to your bedroom.  This
should trigger a scene.  After the opening credits you will awaken in your
room once again.  Feel free to look out the window to see what is going on.
Leave your bedroom and approach your front door.  Go back into your living
room and note a scrap of paper sticking out from behind the bookcase, next to
the television.  After reading it, check the opposite corner to find a red
book on the table.  You can use this to save your game whenever you wish.
Approach the door again, pass by the large chest sitting against the wall and
it will automatically bring you to a little men.  You can use this to store as
many items as you want, since you can only hold ten things at once.  Look
under your front door to find a scrap of paper.  After reading it, go into the
room beside the front door and check everything out.  In your kitchen, open
the fridge door and take the -Wine Bottle- as well as the -Chocolate Milk-.
Now it's time to check out that loud noise that came from the bathroom.  Go
there and watch the scene.  When you're ready examine the hole to get the
-Steel Pipe- then enter the hole.  Hold up to reach the Subway World.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD ------------------------------------------------- 1.02 --+

Equip your Steel Pipe (using the square button) when you reach the bottom of
the escalator.  Head West (assording to your map which you can look at by
pressing triangle) to trigger a scene with a mysterious woman.  Now she'll be
following you around, as you go around the corner past the washrooms another
scene occurs.  Now it's time to take on your first enemies.  Hold R2 to get
into the fighting pose.  Remember these creatures will attack violently if you
try to turn your back and run, but they will hesitate if you stay facing them.
Hold X to charge up your attack then get close and let loose.  Keep your
distance while charging.  Once the enemies are defeated, make absolutely sure
by approaching the bodies and pressing X to stomp on them.  They won't be
getting up after that.  Enter the washroom to find another hole, go into the
hole which takes you back to the bedroom at your apartment again.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.03 --+

Leave the bedroom and return to the living room.  Notice your health is
gradually returning to full while here, be sure to keep this in mind, that you
can return to your apartment and heal rather than wasting items all the time.
Check the small shelf in the corner of your living room near the kitchen to
see that it has moved, choose to straighten it.  You will find a -Pistol- on
the ground.  Examine the writing on the wall.  After reading it, examine the
hole in the wall.  After doing so you'll hear the sound of a phone ringing.
It's coming from your room, go back and answer it.  When you leave the room
another sound is heard.  This time head to your front door and look out the
peephole.  That's brings an end to everything you need to do here, it's time
to visit the world of the hole again.  Return to your bathroom and climb in.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD ------------------------------------------------- 1.04 --+

When you reach the washroom again, examine the bloody mannequin to get the
-Lynch Street Line Coin-.  Leave the washroom and make a left.  In the next
area you will find a couple of turnstiles and a dog wandering around.  Kill
the dog by cramming your Steel Pipe down its throat then continue across, past
the turnstiles, to the next area.  Here are two of those evil dog monsters as
well as an enormous worm-like body of which you can only see a piece of.
Don't worry about this worm, while creepy, it can neither attack you nor be
killed.  It does however react to your attacks, so feel free to whack it for
fun.  Be sure to eliminate the enemies before messing around however.  Go
around behind the worm down the hall to the West to find -Pistol Bullets-.
That's all there is to get here, return to the turnstiles.  There are four
turnstiles here but only one of them will change to a stationary camera view
when you stand in front of it.  This one has a little token box on the left.
Face the actual turnstile, not the toekn box and press square to bring up the
little inventory menu.  Use the D-pad to cycle right to the coin and press
square to use the Lynch Street Line Coin to open up the turnstile.

At the bottom of the stairs there's a quick cutscene and a new type of enemy
appears.  These are the ghost enemies, they have the ability to harm you even
without attacking, simply being in their vicinity will damage you and they are
cannot be killed so unlike the dogs, the best thing to do is to just run.  At
the bottom of the stairs make a right (when facing down the stairs) and keep
going down.  At the bottom you will hear a voice, use the right analog stick
to look over and see Cynthia trapped in one of the subway cars.  Run all the
way to the end of the waiting platform and go into the final door on the
subway at the top (South end.)  There is a red button beside you, press the
button and leave this subway car.  Return to the train car where you saw
Cynthia trapped previously, she has already been let out and will quickly
rejoin you, but you still want to go through that door.  Go through the door
on the right then head up, and go through the door on the left.  There is a
box in this train car, feel free to examine it but you cannot do anything with
it at the moment.  Go up through the door, and up through the next door.  In
this car make a right to get out of the subway car and go up, there should be
two doors here.  Head throguh the door on the right, then go down and throguh
the door at the bottom.  There's a door on your left here, go down, through
the door on the right and down again.  This is the last area you have to go
through, just go down as much as you can, then right to escape.

You are finally out of the subway cars now, just South of you are some stairs
leading up, at the top pick up the -Pistol Bullets-.  Descend the stairs again
and run all the way to the South end, the door here is open.  You will find a
hole on the other side.  At this point, in terms of progressing the game there
is no reason to go htorugh the hole, however, in terms of healing yourself and
using your storage box back at the apartment there may be a good reason to use
it.  Since there are no negative consequences at all to going back and
healing, you might as well do it.  When you return to the Subway World through
the hole again you will pop right back out in this room.  Climb down the
ladder to the bottom and take a few steps to reach a fork in the path.  Don't
go across the wooden boards to the South, instead climb the ladder to the
West.  You will find -Pistol Bullets- at the top of the ladder.  Examine the
door and you will unlock it.  That's all you need to do, climb back down the
ladder and go South at the fork, across those boards.  It's a pretty linear
path to the door at the end.  Kill the dog monster when you come out of the
door.  There are quite a few of these in this area, if you move gradually you
should be able to take them on one at a time rather than four at once.  When
you see the open door of a subway car, go isnide and run to the end.  There is
a golf club on the seat, pick up the -9-Iron-.  The goldclub is much strong
than the Steel Pipe however like the description says, if you keep using it,
it will break and there's no way to prevent this, so it's just kind of a
temporary weapon.  Leave the subway car and keep going West until you see an
escalator.  Grab the -Nutrition Drink- at the bottom and ride the escalator
up.  If you ignore the escalator and keep going West you will find another
hole.  The next thing you have to do is kind of dangerous, I would seriously
recommend returning and restoring your health first.  Also if you have a full
inventory, be sure to drop off some items in your chest like the Lynch Street
Line Coin, some of those many Pistol Bullets, perhaps the Wine Bottle.  Return
to the Subway World and go East then head up the escalator

This is kind of difficult, the escalator is very long and creatures will
appear of of the walls to attack you.  There are a few tactics you can use to
avoid damage.  Personally I prefer to run and just try to time the movements
between attacks.  You can whip out the Steel Pipe to either stun or even kill
the things in the walls, perhaps you will find it easiest to use the Pistol.
Either way, you'll eventually reach the top.  Run East down to the end of the
hall and grab the -Pistol Bullets- then climb the stairs to the top.  After
examining the objects on the ground, examine the door to get the
-Temptation Placard-.  Open the door and watch the cutscene to be warped back.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.05 --+

Take a look out your window upon waking here.  Something odd is going on
outside.  Leave your bedroom and listen to the radio transmission that chimes
in.  Once it ends, take a look under your door for a scrap of paper.  After
reading it you've done pretty much everything there is to do (besides take
another peek on Eileen, you can do that whenever you want.)  Head for the
bathroom and get ready to enter the hole once again.  Before you go check your
inventory.  You can drop off most of the irrelevant items, in fact the only
two things you absolutely need are the Chocolate Milk and Steel Pipe.
______________________________________________________________________________


      ________)
     (, /
       /___,
    ) /
+-- (_/   OREST WORLD ----------------------------------------------- 1.06 --+

Move West and go through the gate.  Down this path you will find a large set
of metal double doors and a hole to get back to your apartment beside them.
In this room there are some flying creatures buzzing around.  The Steel Pipe
will make short work of these enemies, no need to even chage it up, in fact it
works better if you just swing quickly and wildly.  Grab the -Pistol Buttlets-
from the bottom of the ramp and go into the next room where you'll find more
of those obnoxious buzzing things.  Proceed through the gate and examine the
car that is running, the driver's side door is open and there is a note in it.
Examine it again to find a second memo.  Before leaving, if you've beaten the
game prior to this, you'll find the -Chainsaw- in this area.  Now go down the
path and through the gate to find a man sitting on the rock.  Listen to what
he has to say then notice there is a kind of a fence thing in the middle with
candles on it.  Well in one corner, on the opposite side of the fence from
Jasper you'll find a -Nutrition Drink- laying on the ground.  Now porceed
through the gate at the Southwest corner and be ready with your pipe.

Defeat the three dog monsters in this areea and be careful of the sort of
fenced in area in the middle, a large object will drop though I'm fairly sure
it can't actually hurt you.  In the next area there are three more of them as
well, once again, use your pipe to club their faces and keep going.  Once you
reach the large open area, enter the hole on the right side at the start.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.07 --+

Leave the bedroom and go answer the buzz at the front door.  There will be a
scene when you look out of your peephole.  If you've saved your game, healed
up and stuck the Chocolate Milk in your inventory, then it's time to go back.
______________________________________________________________________________



      ________)
     (, /
       /___,
    ) /
+-- (_/   OREST WORLD ----------------------------------------------- 1.08 --+

There is more than one door here, the one you want is the upper left
(Northwest) door when looking at your map.  Run through this area and the next
area to reach a place that overlooks the lake.  There is a -Portable Medical
Kit- on the ground here beside you.  There's also a hole here to get back to
your apartment but since you pretty much just came back, don't bother.  Return
to the area where you cameout of the hole and take the Southwest door this
time.  Follow the linear path, past the ghost, past the hole and through the
door where you'll find a young child.  Step forward to trigger a scene.
Afterward examine the open grave which has a number written on it.  Check the
door on the South side, since it's locked turn around and go back.  Return to
the orphanage (the Wish House) and speak with Jasper out front.  Jasper is
very thirsty and yearning for some chocolate, so you know what to do.  Press
square and cycle to the Chocolate Milk and press square again.  Offer him the
chocolate milk and he gives you the -Blood-Inscribed Spade-.  This time take
the lower right (or Southeast) door.  There are four of those monstrous
canines and a couple buzzers going around.  Watch out for the one dog that has
a somewhat red tint to it, this is a more powerful version of the normal ones.
Go through the next area after this and then you'll find yourself in front of
a large, off looking tree.  On the back of this tree there are some hands
coming up out of the ground.  Use your Spade here to dig up the -Rusted
Bloody Key-.  Now try and go back the way you came, notice that the previous
screen loops forever.  That is because you are holding the Rusted Bloody Key,
read the description of the key and re-read the memo you found in the car to
learn why you are looping, and how to solve it.  Go through the East gate and
climb the steps.  There is a hole here, but before going into it, check the
left side on the ground for a -6-Iron-.  Now enter the hole back home.

Deposite the key in your chest along with anything else you don't need, allow
yourself time to fully heal, save the game and return to the Forest World.
Now you can freely run back to the Wish House without any trouble.  Enter the
hole to return to your apartment and put the Rusted Bloody Key into your
inventory again.  Return to the Forest World and use the key to open the Wish
House.  Examien the scribbled notes in front of the cabinet then read the memo
on the ground in the corner at the end of the room beside the door.  Now when
you hear crying, examine the door beside the memo you just read to get the
-Source Placard- then go through the door to trigger a cutscene inside.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.09 --+

Leave your room and go answer the door, well by answer, I mean look out the
peephole for a scene.  Dump everything that you do not need into the chest
beside the television.  Save your game and go back into the hole again.
______________________________________________________________________________


 __       __)
(, )  |  /
   | /| /
   |/ |/
+-- /  | ATER PRISON WORLD ------------------------------------------ 1.10 --+

Stand up and begin to run around the circular path until you find a memo on
the ground.  Read the memo and then keep running until you have done a full
circle according to your map.  Now take a look at your map, this is important
because it is how I will reference the rooms.  Each floor has the same basic
layout as this, there are eight rooms in the circle.  Pretend the rooms are
like the numbers on a clock face.  There are no rooms exactly up, down, left
or right, meaming no 12 o'clock, 3 o'clock, 6 o'clock or 9 o'clock.  Every
other number is on there.  Just to make it easier to avoid confusion I will
refer to them in two ways.  If I say up-right room, I mean from the exact
middle at the top, the room on the right.  Up-right would be different from
right-up though, right-up means from the exact middle of the right side, one
room up.  It's beside the room I mentioned first.  Since this may also sound
complicated I'll just use both.  First go to the down-right (5 o'clock) room.
You'll know you understood directions right if this is the room with the
crying man inside.  There's nothing you can do for him now.  Head to the left-
up (10 o'clock) cell and go inside.  Read the note and just... bask in the
creepyness.  The last room to go into the the right-up (2 o'clock) room.
Inside you will find -Pistol Bullets- on the bed.  Now it's time to leave this
cell block area.  Take the lagre double doors located on the South side.

There is a hole in this room as well as two other doors apart from the one you
came from.  Take the door leading West.  Climb down the red ladder directly in
front of you and at the bottom, face West and start running.  Keep an eye on
the ground, you will pass a small object after five seconds or so, it is the
-Saint Medallion-.  Ignore the ladder at the bottom and go through the door.
Watch out for the buzzing things here, they are flying around.  You'll see a
hole on the far side of the wall, though you haven't really encountered
anything yet to hurt you very much.  Read the sign that is kind of posted in
the middle to get the -Water Prison Exit Key-.  Read the sign afterward.  Now
remember that red ladder you passed on the way down just before entering this
room?  Go back and climb up that ladder.  Run in the opposite direction you
did when you came down (counterclockwise) to get back up to that room with the
hole.  Check the memo on the wall beside the hole and go back through it.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.11 --+

You will notice when you leave the bedroom that the television is on.  No
matter how hard you try you cannot turn it off, so don't even bother trying.
Notice that another note has been slipped under your front door, be sure to
read this one.  Afterward head back to the washroom and re-enter the hole.
______________________________________________________________________________



 __       __)
(, )  |  /
   | /| /
   |/ |/
+-- /  | ATER PRISON WORLD ------------------------------------------ 1.12 --+

The key you found at the bottom is used to open the door in this room leading
East.   Right when you get outside there is a ladder beside you, climb up it.
Now climb up the other one to reach a set of large double doors.  Go through
the doors.  Really the only room of interest here si the up-right (1 o'clock)
room.  There's a diary in it that you can read, that's it.  When you're ready
to go then leave the cell area and head back to the outdoor walkway.  There's
a ladder next to the double doors, climb up it.  Climb it a second time to
reach the roof and go through the doors.  Run around behind the large tank in
the centre and turn the handle to open the gate.  Leave the roof area and
climb back down the ladder once, enter the cell block here.  Run around this
area to find two large two-headed enemies.  Personally if I were you, I'd pull
out the Pistol for these things, and make sure to stomp them right away after
you do.  Enter the up-right (1 o'clock) room and kill the wall man above the
-Pistol Bullets-.  Also be sure to check out the two diaries in the right-down
(four o'clock) room.  When you're ready to proceed go to the left-down (eight
o'clock) room.  There is a hole in this room, drop down... three times.

Be ready with your weapon because you aren't alone down in the shower room.
Unlock the door and exit the shower room.  Run up and climb the ladder in the
middle.  Read the memo sitting on the desk.  Feel free to look through the
holes, now climb the ladder up to the next floor and read the document on the
desk.  Climb the ladder once again and read the memo on the wall.  The secret
number for getting through the door will be here.  You don't have to right it
down, it will always be in your scrapbook.  Turn the handle here to the right
once and the man on the first floor should be set free.  Climb down the ladder
three times to reach the basement and trigger a cutscene.  Go through the
South door and there should be a ladder just West of here.  Climb up and go
through the door beside you.  Feel free to make a return trip to your
apartment to save your game and heal up.  Once you're ready, head back.

Leave this room through the East door which takes you outside again.  CLimb
the ladders to reach the third floor cell area.  This time enter the right-
down room (four o'clock) and jump down the hole.  Before jumping a second
time, check the table on the left to get a -Stun Gun-.  Drop down to the very
bottom to reach the Dining Hall.  Go through the North door to find the
kitchen, but it's too dark to punch numbers into the panel.  The solution
follows.  Leave the kitchen and the dining hall, climb the ladder in the
middle to reach the surveillance room again.  Go up to the second floor
surveillance room and turn the handle to the right four times.  Now climb up
to the top and turn the handle to the right once.  All of the bloody beds
should be lined up now, you can use the peepholes to verify.  Return to the
kitchen once again and now the panel is illuminated.  Examine the door to get
the -Watchfulness Placard-.  Check your scrapbook (press triangle on the map
screen) and read the secret number memo, this is the number you need to punch
into the door.  Put in the code and the door should open, triggering a scene.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.13 --+

Leave the bedroom and when you hear a noise, go into the bathroom and take a
look at your bathtub.  Next head for the front door and take a look out the
peephole.  After a scene get the two memos from under your door.  Read them
and save your game.  Now head for the bathroom and go into the hole again.
______________________________________________________________________________


      ______
     (, /    )
       /---(
    ) / ____)
+-- (_/ (      UILDING WORLD ---------------------------------------- 1.14 --+

Run down the alley and around the corner to the next area.  Run down the
stairs to find a new type of enemy, one of the crazy monkeys.  Use either your
Steel Pipe or Stun Gun on it (Stun Gun works much better.)  Run down to the
bottom of the stairs and watch the cutscene.  Afterward defeat the crazy
monkeys and enter the room.  There is a dead guy, or dead ghost, lying on the
ground.  Examine his body to get the -Ghost's Key-.  After getting the key
examine the body a second time to get the -Sword of Obedience-.  Quickly go
through the door before the ghost gets up, because he will.  It's a pretty
linear path here, run down a few flights of stairs to get to the bottom and
head through the door.  Run up the hall and go thorugh the door on your right
(West.)  Get the -Pistol Bullets- off the shelf and go through the North door.
Notice there are a number of baseball bats against the wall here, pick up the
one on the ground to get the -Aluminum Bat-.  There's also a -5-Iron- on the
ground on the other side.  You're probably carrying a lot of things now so use
the hole here to return to your apartment.  You won't really need the Steel
Pipe anymore, might as well dump the golf club.  You can dump the Sword of
Obedience as well, and even the pistol.  Hang on to the Stun Gun, the Aluminum
Bat, and bring the Saint Medallion as well, along with perhaps a healing item.
Now answer that damn knock at your door (in this game, answer means look out
through the peephole.)  After this check through the peephole in the wall to
see what's going on with Eileen, then back to the bathroom and into the hole.

Take the North door out of the room and go down the stairs, then enter the
door at the bottom.  This is a great place to test out that new bat, there's
dogs wandering around in this room.  Down at the end of one of the aisles you
will find a key on the shelf near someboxes, pick up the -Albert's Sports
Key-.  Now that you have the key, return to the room with the hole where you
found the bat, that's the sports shop.  The key works on the door on the West
wall.  Run down the stairs using your Stun Gun to kill any crazy monkey men
along the way.  At the bottom of the stairs there is a thin walkway leading
East, go through the door at the end to find yourself on an elevator.  After
the scene when you get off the elevator, go through the South door and pick up
the -Pistol Bullets- from the ground.  Enter the elevator again and examine
the button panel, choose to press the top button.  Take the door on the
opposite side (North) out of the elevator and ready to run down the hall.  The
hallway here is very thin and populated by ghosts, be careful.  Remember that
the Saint's Medallion will negate the evil effect of ghosts.  Run as fast as
you can to the end of the hall where you will find a -Spade- and a -Sword
of Obedience-.  Return to the elevator and press the bottom button.

Take the ladder on the North side down to the lower floor.  There is a
-Nutrition Drink- on the North side beside one of the pillars.  Head down the
hall leading West but not before taking out those long dangly tentacles.
Climb the ladder to reach the top, watch out for the monkey men here.  There's
also dogs wandering around, this area can get very difficult.  Don't worry
about checking the doors, just rn down to the end of the alley until you hit
the next screen.  Many more monkey men here, stay away from the door for most
of the time, the one there won't move unless you get close.  Eventually once
the time does come to fight him be careful because he's equipped with a
Pitching Wedge!  You're free to pick up the -Pitching Wedge- once he's dead of
course.  Descend down the stairs and go through the door on the East side at
the bottom.  Keep going down again until you hit the bottom, there are a
number of doors here.  Go through the door on the South wall.  There's a
-Rusty Axe- sitting on a stool near the door.  Also read the Bartender's Memo
which is on the counter.  Henry happens to live on South Ashfield Street,
perhaps the answer lies in his apartment.  Back into the hole you go!

Examine your chest and get ready to switch up the old inventory.  I would drop
the Pitching Wedge, the Aluminum Bat, the Pistol (if you haven't already) and
hang onto the Rusty Axe, Stun Gun, Spade, and Saint Medallion.  Look out your
living room window and check left, there should be a large billboard that says
"Bar Southfield 555-3750."  Save your game and go back into the hole.Examine
the door and input the number "3750" to unlock it.  There are ghosts in this
area so it may be a good idea to use the Saint Medallion here.  Run up about
eight billion flights of stairs and examine the door at the top to get the
-Chaos Placard-.  Enter the room and watch the scene before it fades.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.15 --+

Take a look out your window when you wake up.  Head for the living room and
listen to the transmission.  Put whatever items you have that you don't need
into the bin, check through the peephole to see what Eileen's up to, save your
game and return to the bathroom.  Time for another trip through the hole.
______________________________________________________________________________


      _____
     (, /  |
       /---|
    ) /    |_
+-- (_/        PARTMENT WORLD --------------------------------------- 1.16 --+

Begin by turning around and going into room 301.  Walk over to the desk and
read the diary.  Grab the slip of -Red Paper- from the table then go into the
bedroom and read the magazine on the bed.  Equip the Saint Medallion then
examine the two red posters on the wall.  One contains -Locker Key #106- and
the other contains -Superintendent's Key-.  Getting this key will make a ghost
appear in the room, which is why you equipped the medallion.  Run out of the
room and unequip it.  Go to your door, Room 302, and use the Red Paper to
slide it under the door.  Now run to the end of the hall and go through the
door.  On the staircase the long haired man is there, speak to him and he'll
offer you the doll.  It is up to you whether you want to pick it up or not, it
isn't required.  If you do, then you'll get the -Shabby Doll-.  Run down to
the bottom of the stairs and beside the little desk table with the lamp, are
some lockers.  Open your inventory and use Locker Key #106.  Nothing important
really, so climb through the hole on the opposite wall to get back.

Examine the two red pieces of paper under your door.  Check through the
peephole to see if anything is there, then save your game and dump the doll in
the chest if you picked it up.  Now climb back into the hole to get to the
Apartment World again and go through the double doors leading West.  Use the
Superintendent's Key on the first door on your left.  Check out the pieces of
paper on the side of the room to get -Red Paper- and -Torn Red Paper-.  Beside
it there are some keys hanging on the wall, examine ti to get -Apartment
Keys-.  Head into the bedroom and read the diary on the table.  Now leave this
room and go up the hall, and into the first room on the right.  Check the
bedroom to find a -Portable Medical Kit-.  Sitting on the end table is a
phone, do not dial the numbers, it will just make enemies appear.  Down at the
end of the hall, room 107, has some interesting stereo equipment but not much
else.  Return to the room with the hole and lockers and such.  Proceed through
the doors on the opposite side, leading into the East hall.  There are a
couple of dogs in this room, you can take care of them easily with your Rusty
Axe or Spade.  Look around for the room marked 102 and go inside it.

Stomp on all the leeches in here.  If you've beaten the game before and
unlocked it, you'll find the -Submachine Gun- here.  Your mail goal in this
room is to open the fridge and get the -Torn Red Paper- from inside.  Run to
the end of the hall and go into Room 101.  Unfortunately the only thing in
this room that's actually real are the -Pistol Bullets- on the counter.  Run
back up to the third floor where you started.  Put the Red Paper and two
pieces of Torn Red Paper under your door, Room 302.  Now enter Room 304 and
grab the -Pistol Bullets- from the bedroom.  Descend down to the second floor
and go thorugh the doors leading into the East hallway.  Ignore Room 204 and
enter Room 203, perhaps with the Saint Medallion equipped.  On the floor in
the middle of the living room is a bottle of -Bug Spray-.  Also check the
bloody shirt in the bedroom to get another piece of -Torn Red Paper-.  That's
all there is to do here, return to the stairs area and head through to the
West hallway on the second floor.  Go through the first door on the left and
pick up the -"Skinned Mike" Cassette- from the coffee table.  The next room
you want to go into is Room 207.  Pick up -Richard's Revolver- from the
electric chair.  Also check the bedroom to find a -Putter-.  Climb back up to
the third floor again and put the Torn Red Paper under your door, this should
be the fourth one.  Use the hole in Room 301 to return to your apartment.
Read all four of the pieces of paper under the door and then return to your
room.  You'll find the -Doll Key- between your bed and the window.  Go back
through the hole to the Apartment World and open Eileen's door for a scene.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.17 --+

Look out your window when you wake up, then go into the living room and look
through the peephole in the wall into Eileen's room.  Read the piece of red
paper under the door and get the -Succubus Talisman- from under there as well.
You're free to listen to that Casette Tape if you want, the stereo is beside
the television.  Now open your chest and put everything in there except the
Succubus Talisman and a weapon.  Also take out the Chaos Placard, Watchfulness
Placard, Source Placard and Temptation Placard.  Enter the bathroom and take a
look at the hole.  Now go into the laundry room, the one beside you front
door.  There is something odd on the wall, look at it and use the Succubus
Talisman.  Now there are four indentations, each with words that match the
names of your placards.  Put them in the correct slots and a hole will appear.
______________________________________________________________________________


      ____  ___)
     (, /   /
       /---/
    ) /   /
+-- (_/   (__ OSPITAL WORLD ----------------------------------------- 1.18 --+

After leaving the room go over to the South side of this hall and pick up
-Eileen's Bag- from the ground.  Watch out for all the buzzers, axe them to
death with the power of your axe.  There are two doors on the East side, go
through the upper one.  Read the memo on the desk and take a look at the
board.  Now exit through the North door.  You'll find a -Paper Cutting Knife-
on the desk here.  Leave this room now, notice there are three doors on the
West side of this area, take the third one down from the top.  Sitting on a
shelf you'll find a -Nutrition Drink-.  Now when you're ready, enter the
bottom West door.  Get ready to swing your axe with full power the second you
get in here.  These things are so powerful that sometimes it takes two stomps
to really kill them.  Take a look on the shelves for something that stands
out, you'll find an -Ampoule- which pretty much restores almost all of your
health and has a regenerative effect.  Leave the room and go into the one
directly opposite it, there is a -Portable Medical Kit- on the table in here,
that's about it.  You've found quite a bit of crap already and you only just
got here.  If your inventory is getting full you might want to return to your
apartment and dump somestuff off, most of these medical supplies will be
unnecessary at this point and there's little reason to carry around that
knife.  Drop everything with the exception of the Rusty Axe and Eileen's
Handbag.  Coming up is a section where you'll get a hell of a lot of items.

Head to the very South end of the large hall and go into the room beside the
elevator on the East side.  Ascend the stairs and go through the door.
There's a hallway here with tons of rooms and crazy wheelchairs moving up and
down the hall.  The chairs can hurt you but you can't hurt them so just stay
out of the way.  Unfortunately while the rooms don't actually change, their
positions are random.  Basically this means that the room beside the stairs
for me might have a bed and nothing else, while the room beside the stairs for
you might have enemies and some X-Rays or something.  You'll still find the
room with just the bed, but perhaps it might be down the hall.  I'll just
describe them in the order I find them, starting on the same side as the
stairs.  Enter the room beside the stairs and walk across the sticky floor to
find -Pistol Bullets- beside the bed.  Next is a pointless room with a bunch
of X-Rays.  Next is a room with a falling spike roof that almost lands on your
head but doesn't, nothing in here.  Next is a room with some skin on the bed
and a bunch of things stuck in it, you'll find -Pistol Bullets- in here.  Next
there's a weird room with a bed handing under the floor, after that a room
where it's raining inside.  Next a room with a broken bed and a -Nutrition
Drink-.  After that a room with hooks hanging on the walls.  After that is a
room with a wheelchair and some -Revolver Bullets-.  Next is a room with a
-Holy Candle- in it.  Next comes the fabled "face" room.  Across the hall now
is a locked door then a room with a cobra holding a -Hospital Room Key-.  Use
the key to unlock the cage when it falls.  This key will unlock the locked
door, but don't do that until you're done exploring the other rooms.  The next
room has a -Nutrition Drink- in it.  Next there's a nice room with another
-Saint Medallion-.  Next is a room with a number of baby chambers.  After this
is a room with broken glass and a -4-Iron- on the ground.  Next is a room with
a cloth over something with legs coming out the bottom.  After there's a
patient enemy in the room and nothing else of interest.  Next there's some
kimbs on the bed and finally a room with two patient enemies.  That's it.

In case you're interested, you should have found the following items:  Pistol
Bullets, Pistol Bullets, Nutrition Drink, Revolver Bullets, Holy Candle,
Hospital Room Key, Nutrition Drink, and 4-Iron not necessarily in that order.
Head back to the room which was locked, the one at the far end on the left
assuming it isn't random and use the Hospital Room Key.  After a scene Eileen
will start following you around.  If you have Eileen's Bag with you then open
your inventory and equip it, it's a weapon for her.  Leave this room and the
instant you do, begin charging up your Rusty Axe.  You probably won't be able
to see too well because of the camera, but in this hall the wheelchairs have
been replaced by two patients.  Kill them then run to the South end and press
the button to call the elevator up, don't gon inside though, instead head back
downstairs.  Make sure Eileen is right behind you when you go through doors
otherwise you'll leave her behind.  There are two more patient demons on the
first floor, be careful.  Enter the washroom and go back through the hole.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.19 --+

At this point, your apartment changes, and not for the better.  The most
notable of these changes is that you are no longer healed when you return
here, so the carelessness you have enjoyed in combat up to this point must
change to carefulness.  Leave your room and head into the living room, take a
look at your ceiling fan, then go get the envelope from under the door.  It
has a -Small Key- in it.  Also check beside your bookshelf, the one with the
radio on it, there should be three pieces of red paper.  Dump most of the crap
you found into the bin.  Now that you can't heal in the room anymore you might
want to consider keeping a Portable Medical Kit with you at all times.  I
would take the Rusty Axe, Portable Medical Kit, Eileen's Bag, Small Key and
perhaps a Saint Medallion, you never know when it might come in handy.  Once
you're ready then head back into the hole in your laundry room.
______________________________________________________________________________


      ____  ___)
     (, /   /
       /---/
    ) /   /
+-- (_/   (__ OSPITAL WORLD ----------------------------------------- 1.20 --+

Leave the room after the scene and go into the elevator, since it should be on
the second floor you'll kind of just be walking on the gears.  The Small Key
that you found will unlock the gate in the shaft.  Begin charging up your
Rusty Axe right when you get in here then start down the stairs.  Let loose on
the patients in this hall and stomp them into the ground.  Go through the door
at the bottom and run down the spiraling path.  Ignore the stairs on your left
unless you really need to get back to your apartment for some reason.  All you
need to worry about is getting to the door at the bottom of the walkway.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD - 2ND TIME -------------------------------------- 1.21 --+

You're back in a familiar place now.  Around the corner before the door you
will find a -Holy Candle- on the shelf.  I will explain the use of these the
next time you go back to your apartment.  Unlock the door and head through it.
Be ready with your axe to fight these enemies, actually I find the axe isn't
too effective against them (unlike the Stun Gun) but it gets the job done.
Run around to reach the washroom and go into the men's washroom.  Grab the
-Nutrition Drink- from the stall and leave.  Now into the women's washroom,
jump into the hole and head back to your apartment once again.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.22 --+

All right, time to learn about hauntings, because they're going to start now.
A haunting is like a ghost presance, when you are near it, the screen will go
red and you will begin to take damage.  The difference is that in most cases
there is no ghost, it's just an oddity, and they are found in your apartment.
There are two steps, the first is detecting and locating, the second is
eliminating.  Detecting is easy and is made possible by your radio, go and
turn it on now.  If the radio is silent then there are no hauntings in your
apartment, if it's loud then there are.  You can find a haunting either by an
odd physical disturbance, or just the fact that when you stand near it the
screen goes red.  I won't spil it by explaining the details of each one, but
you'll know them when you see them.  Once you've located the haunting you can
get rid of it in two ways.  Those Holy Candles you have, this is what they are
for.  Get to the centre of the haunting source and set the Holy Candle down on
some surface, let it burn and it should gradually get rid of the haunting for
you.  The other is to equip a Saint Medallion and just walk into it, but the
Saint Medallion will break quickly (and Holy Candles bur out too of course,
you won't have an infinitely usable fix for them.)  Anyway once your apartment
is free of hauntings, check under your door for a piece of red paper and an
envelope with a -Toy Key- inside.  Open the chest and get the Lynch Street
Line Coin and a Sword of Obedience out of it, you'll need them. Now head back.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD - 2ND TIME -------------------------------------- 1.23 --+

Leave the washroom, equip the Saint Medallion, and head down the hall toward
the turnstiles.  Prepare for you first boss fight, sort of.  You don't have to
fight this boss but opting out of doing so means she will not go away, and she
will reappear.  Here's what you do, equip the Rusty Axe and start smacking.
Don't use the change up attack, just keep hitting her until she falls, THEN
use the charge up attack.  After doing so see if you can stomp on her corpse.
This won't kill her, but it will mean that it's time to use the Sword of
Obedience.  The next time you knock her down, don't attack or stomp, hit
square to use the sword and pin her to the ground.  Continue past the
turnstiles to the next area.  Defeat the monkey men and go into the little
area to the West before the worm to find -Nutrition Drink-.  Past the worm
down the East path get the -Silver Bullets-.  Return to the turnstiles and use
the Lynch Street Line Coin again to get thorugh.  Descend the stairs and go
left and down the hall toward the dead end where you'll find another
-Nutrition Drink-.  Just back a bit before the drink, look agains tthe wall to
find a -Riding Crop- in the pile.  Equip it while standing beside Eileen, it's
a new weapon for her.  Return to the hall and keep going down the stairs.

Enter the subway car at the bottom and go right, up, and left back into the
car.  Remember that colourful box from the beginning of the game?  Use your
Toy Key to open it now and get the -Filthy Coin-.  Return to the bottom of the
stairs and make your way all the way down to the South end, go through the
very last open subway door (not the one you have to open yourself, this one is
already open).  Head right into the next car and look on the ground above you
to find a -Saint Medallion-.  Leave the subway cars once again and go thorugh
the far South door on the wall.  In the event this door is locked it means you
are either just coming to this guide for help at this point, or just suck at
following it.  I say this because earlier in the station i told you to go out
of your way to unlock this door, hopefully you did, if not you'll be able to
get to the same place by going through all the subway cars and around a
different path.  Your destination is that underground weird walkway with the
wooden boards to walk across.  Anyway assuming you have been following the
guide, climb down the ladder after picking up the -Holy Candle-.  At the
bottom go down and head right at the fork.  If you have room in your inventory
(I don't) then pick up the -Nutrition Drink-, if not, then just remember it's
there because you're can come back afterward if you want.  Head back a few
steps and go down at the fork this time, climb the other ladder.  There is a
hole at the top here, return to your apartment so you can dump things off.

If your radio is making noise (assuming you turned it on) then you'll have to
get rid of a haunting first.  I find at this point it's usually the one in the
kitchen, take your Holy Candle and go set it on the counter beside your shoes.
If it's not that one then obviously put it somewhere else.  Open the chest and
drop Eileen's Bag, any Saint Medallions, the Lynch Street Line Coin, and the
Silver Bullets.  Hang onto the Filthy Coin for now, maybe a health item if
you're paranoid, and maybe one Saint Medallion.  Head over to your sink and
use the Filthy Coin to get the -1& Coin-.  Read the piece of red paper under
your door.  Now if you're set, jump back into the hole again.  Go through the
door leading North and charge your Rusty Axe to slash those damn dogs.  Run
North while kepping an eye on the benches to your left to find -Pistol
Bullets-.  When you pass the stairs, turn around and go up to find a -Portable
Medical Kit-.  Back down again, enter the subway car at the end and go left to
find a -Holy Candle- on the ground.  Now run all the way back to the South end
and go through the door, and down the ladder.  Grab the Nutrition Drink is you
didn't before and keep going in that direction, perhaps with a Saint Medallion
equipped.  Head out to the open area King Street Line subway platform.

You need to go up the escalator.  Make sure you kill all the wall men on your
way up, in fact you might even want to consider going up the down escalator.
The reason for this is that the wall men don't come back once they're dead,
and you'll be bringing Eileen back this way, so it will save you a lot of
trouble in the long run.  At the top, run down the hall leading North and get
the -Nutrition Drink-.  Leave this area and ascend the stairs.  Get
-Cynthia's Commuter Ticket- off the floor at the top of the stairs and use it
on the turnstile to get out of here.  You don't need the Lynch Street Line
Coin, use the Commuter Ticket again instead of the coin and it lets you
through.  Head down the stairs and at the bottom, use the 1& Coin on the
vending machine with the same symbol to get the -Murder Scene Key-.  Before
going back up the stairs where you just came from (which you are going to do)
run to the end of the platform and get Eileen out of the room.  Now head to
the top of the stairs where the turnstiles are and use the Commuter Ticket to
get into the King Street Line again.  Open the door to the room where Cynthia
died using the Murder Scene Key and pick up the -Train Handle- off the floor.
Go down the stairs and down the escalator.  Enter the train car and run to the
end where you can use the train handle.  Now a few steps back the door is open
leading North down into a new tunnel.  Beside the door you will find a -Sword
of Obedience-.  Through the door there's a scene and then a boss!  A boss you
cannot harm at all, to defeat him, go thorugh the door, that's it.  This place
should look familiar, run to the very and and go through the door.
______________________________________________________________________________


      ________)
     (, /
       /___,
    ) /
+-- (_/   OREST WORLD - 2ND TIME ------------------------------------ 1.24 --+

There are two tombstone-esque things in the graveyard with red writing that
you can't read, approach them with Eileen and try to read them, she should
interrupt and read them out to you.  Examine the torch at the Northwest corner
to acquire -Torch-.  Examine it again to light the torch (after equipping it)
and quickly run through the door.  Follow the path for a few steps then look
left for a well, when you examine it you'll get the -Doll's Head-.  At this
point you may have noticed the long haired man in the coat has followed you
thorugh the door, he has a gun and he's not afraid to fire.  Run!  Quickly
grab the -Nutrition Drink- from under the lamp post and run like hell.  Don't
run too fast though.  Head back to the Wish House area.  So much for that
thing.  Run to the middle of it and you'll find a memo on the ground.  Also
look for a wheelchair in the middle of it, when you examine it there's a memo.
Use the Doll's Head here then grab the -Holy Candle- on your left.  Hanging
from the broken playground pieces on the East side is a chain, go over there
and pick up the -Chain-.  It's a new weapon for Eileen, have her equip it.
You can dump the Riding Crop now, head back through the hole to the North.

Exercise any hauntings around your apartment and then check under the front
door for a piece of red paper.  Drop anything you don't need into the chest,
this includes the Commuter Ticket but does not include the Torch or the Sword
of Obedience, you need those.  Enter the laundry room now, below the hole and
a little to the left is a canister of oil.  Use your Torch on it to soak the
Torch in oil.  Now head back through the hole to reach the Forest World.

If you're ready to continue then take the upper left door (according to the
map) out of this area.  Charge your Rusty Axe and bring it down on those damn
two headed freaks.  There's a -Nutrition Drink- on the ground just before the
door.  There's all sorts of stuff in this next room, on the right you will
find -Pistol Bullets-.  At the upper left is a -Nutrition Drink- and beside it
on the ground is the -Pickaxe of Despair-, the strongest weapon in the game.
Leave this room and go left for a cutscene.  Afterward examine the pedestal
beside you to get -Crested Medallion- and you'll find -Revolver Bullets- to
the North as well.  Since you're probably overloaded on stuff, return to your
apartment through the hole here and dump it all.  Be sure to keep the Axe or
the Pickaxe, the Torch, the Chain, Sword of Obedience, and Crested Medallion.

You'll need the Torch equipped, light it with the flame beside the exit to
this area.  Now run back toward the Wish House.  Ignore the victims in this
area, but make sure to wait for Eileen before going through the door.  On the
path here there is another well, examine it to get the -Doll's Right Leg-.
Return to the Wish House and use the Doll's Right Leg on the doll.  Now take
the upper right door, run down this path to the next area and at this point
check immediately on your left for another well with -Doll's Left Arm- inside.
Assuming you soaked the torch in oil, it should easily still be burning at
this point.  Remember this is the room with that large ugly sack that fell
down in the middle.  Contine along the path, still going away from the Wish
House.  Unequip your torch before going through the door.

You'll probably need the Rusty Axe for this one, I find the Pickaxe of Despair
just doesn't have a fast enough recovery time time to allow you to strike and
then jam the Sword of Obedience before he is able to get up.  When fighting,
just be sure to keep your distance most of the time and you should be fine.
Eileen can pull her own weight.  Re-equip the Torch and use the flame to light
it, now continue East.  Run through the next area to reach the factory.
Here's an interesting tip, if you take off Eileen's weapon then she won't
waste time trying to fight the ghosts and actually bother to keep up, it might
really help you out.  You can find a -Nutrition Drink- on the far East side,
after grabbing it head South to the door.  Follow the linear path through the
factory, along the path after it, and when you come to an area with one of
those monkey men, examine the well on your left to get -Doll's Right Arm-.
Defeat the enemy and pick up the -Holy Candle- off the ground.  Before going,
grab the -Nutrition Drink- from behind the fence near the gate.  Return to the
Wish House are and place those limbs back on the doll.  Now take the final
door you haven't taken yet, the lower right one.  Run along the path, picking
up the -Nutrition Drink- along the way.  In the next area get ready to run
because the man in the coat is back, and he's replaced his Steel Pipe with a
Chainsaw!  When you make it through, in the next section look on the other
side of the weird tree to find -Silver Bullets-.  Finally, through the gate
light the Torch and examine the well to get -Doll's Left Leg- as well as a
-Nutrition Drink- on the ground.  Now head through the hole once again.

Use that Holy Candle on whatever crazy hauntings are occurring in your
apartment.  Drop the following items into the chest, Silver Bullets, Nutrition
Drinks, and the Torch.  Now head back to the Forest World.  Make your way back
to the Wish House and place the final piece of the doll, on the doll.  It will
roll out of the way and reveal a staircase which you can take down.  Read the
bokk sitting on the table at the bottom.  Place the Crested Medallion into the
door and run down the spiral staircase to revisit the Water Prison World.
______________________________________________________________________________


 __       __)
(, )  |  /
   | /| /
   |/ |/
+-- /  | ATER PRISON WORLD - 2ND TIME ------------------------------- 1.25 --+

Enter the elevator thing and watch the scene.  At the bottom, prepare
yourself.  Take off any weapon Eileen is carrying and when you go through the
door get ready to run, all you have to do is run a few steps down and through
the double doors.  The danger is the long haired coat, he's replaced his
Chainsaw this time with another Pistol.  Outside on the walkway now, start
running.  Since Eileen can't climb ladders you need to take the long way, but
once you start running he'll be chasing, so keep running!  Go thorugh the
first door to reach the third floor cell area.  Start by going into the left-
down (8 o'clock) room and getting the -Pistol Bullets-.  Next head into the
right-up room (2 o'clock) and grab the -Holy Candle-.  Once you've done this
then your destination is the up-right (1 o'clock) room.  Drop down the hole,
then again, then again.  When you reach the kitchen, go thorugh the door with
the number panel to reach the death chamber.  Examine the shirt on the ground
to get -Prisoner's Shirt-.  Head back into the kitchen and out the other door.
There are two items in this room, a -Nutrition Drink- and a -Saint Medallion-.
The medallion is on the floor near the exit door.  Leave this room and kill
the damn tentacle things blocking the ladder.  Climb to the third floor and
get the -Nightstick-.  Back down at the bottom of the ladder go through the
West door and pick up the -Pistol Bullets-.  Now take the South door from the
previous room.  Ascend the ladder and go through the door at the top, pick up
the -Nutrition Drink- sitting beside the hole and enter the hole once again.

Drop the following items off in the chest, the Holy Candle, the Saint
Medallion, all those Pistol Bullets, and if you still had it unequipped,
Eileen's Chain (since the Nightstick is better).  There should be a piece of
red paper under your door so look for it, then go into the bathroom.  Use the
Prisoner's Shirt on the bathtub to be able to read it.  Now jump through the
hole back to the Water Prison World.  Proceed through the North door to reach
the first floor cell block.  Enter the down-right (5 o'clock) room to find
some -Pistol Bullets-.  There's a -Nutrition Drink- in the down-left (7
o'clock) room.  Be sure to go into the left-up (10 o'clock) room to find a
-Holy Candle-.  That's all there is to do here, go back out and through the
East door to reach the outdoor walkway.  Climb the ladder to the second floor
cell block door.  For this part, go into the down-right (5 o'clock) door and
get the -Pistol Bullets-.  Next go into the down-left (7 o'clock) room.  This
is the room the note on the shirt was talking about, examine the bed to get a
-Sword of Obedience-.  Lastly, go into the up-left (11 o'clock) room, there's
an enemy in here, your main goal is to pick up the -Holy Candle- off the
floor.  Leave the room and climb the ladder up to the third floor again.

Check your map for a red marker icon, this is Eileen of course, go into the
room and retrieve her.  Leave this whole cell area and begin running down the
long winding walkway, being extra careful, because the friggin coat man is
here.  Wait for Eileen at the bottom and go through the door, then through the
hole.  At this point you should have enough candles to exercise any hauntings
your apartment may throw at you.  If at any point you have been wondering the
purpose of those Silver Bullets, now is when you're going to find out.  Wipe
the rust off that Pistol and take one Silver Bullet, forget normal bullets
entirely.  You'll also have to have your Sword of Obedience of course, and
hang onto the Rusty Axe and Nightstick.  Lastly, if I were you, I'd take a
Portable medical kit.  Things might be starting to get a little dangerous.

When your arrive back again, go into your inventory and press square on the
Silver Bullet to load it.  Equip the Rusty Axe and head through the West door
for a scene.  Now use the axe to cut through those tentacle things on your way
down the path until you encounter the ghost, change equipment to the Pistol
and hang on for a second.  The ghost has a single attack but it's dangerous
and powerful, he'll spin around then launch at you.  During this time when he
is spinning, that is your best chance to fire.  Immediately after firing run
up to the ghost and use the Sword of Obedience.  I used the Rusty Axe on him
for awhile but he never even fell down, the Silver Bullet is the way to go
here.  In the event you can't pin him after one bullet then you'll have to
switch over to the Rusty Axe but it's VERY difficult to fight this guy without
being hit, those lunge attacks just devistate.  You must use the Sword of
Obedience on this guy, doing so automatically gets you the -Water Prison
Generator Room Key-.  Run to the very bottom with Eileen following you and go
through the door.  At the end of this room, across from the hole on the ground
(it's somehwat difficult to see) there is a -Portable Medical Kit- (thank god)
so if you took a lot of damage from that fight, use it.  Head over to the
upper right side door and use the Water Prison Generator Room Key on it.

This is where things get interesting, walk forward a few steps so you can see
down the long hallway, you might happen to notice there are many figures down
at the end.  It's time for a bloodbath, and you're the axe wielding
executioner.  Whether you choose to charge your weapon first and walk slowly,
to run staight into it, or to wield a gun or seomthing sissy like that, it's
up to you to take out the trash.  Actually despite my confidence, I found
myself wounded quite badly, so if you're in the same boat then exit through
the door at the end of the hall and use the hole on the way down the spiral
staircase to return to your apartment and heal up.  Since you used your Silver
Bullet you'll need another one for the boss in this world.  Also you should
have one Sword of Obedience left if you've been following the guide.  If you
don't carry a Spirit Medallion with you at all times this may be a good time
to start.  Back into the hole you go then through the door to Building World.
______________________________________________________________________________


      ______
     (, /    )
       /---(
    ) / ____)
+-- (_/ (      UILDING WORLD - 2ND TIME ----------------------------- 1.26 --+

Right away read the diary on the ground after the scene.  Beside the door you
just came from on the left as well is a -Nutrition Drink-.  Wait for Richard
to appear then get ready to fire, in between all those fresh dance moves he's
got.  Here's what you do, stand somewhere away from him and hold R2.  Wait
until he is right in front of you for maximum accuracy and bullet ripping
power and fire.  He should go down right there and allow you to jam that Sword
of Obedience directly into him.  I found it a fair bit easier than doing it to
Andrew.  Enter the elevator and press the bottom button.  Descend the ladder
when it reaches the bottom and down at the end of the hall you'll find a
-Billiard Ball- on the floor.  Climb up the ladder beside where you found the
ball.  There's nothing to do in this alley besides just running to the end.
After the scene grab the -Portable Medical Kit- beside you and head South.
Sitting beside next to the water tower on the opposite side on the ground,
beside the ladder, is a -Saint Medallion-.  You might have trouble seeing it.
Also beside it is a -Volleyball-, pick that up as well.  Proceed through the
door then descend the stairs and go through the door at the bottom.  You'll
find a -Holy Candle- around the other side of this walkway.  Now go down the
stairs to he bottom and enter the bar again.  Walk over to the pool table and
use the Billiard Ball to set it down on the table.  Read the bartender's memo
on the counter and then enter the hole to get back to your apartment.

Take a look under your front door for another piece of red paper.  Drop the
Pistol into the chest, save your game and return to the Building World.  Time
for a lot fo backtracking, leave the room through the way you came, head back
up all these stairs and the next ones past the wheelchairs.  At the top run
down the alley and down the ladder at the end.  Climb up the ladder on the
other side of this area, now you should be in the elevator with Eileen.  If
you entered the wrong elevator, go into the one Eileen is in.  Of the two
elevators, you should be in the Eastern one.  Ride the elevator to the top
floor and go out the door facing North.  Defeat the monkey men and run to the
end of the hall, you'll find -Revolver Bullets-, and that's about all.  Re-
enter the elevator and take the other door out, still on the top floor.  Go
down the hall and pick up the -Nutrition Drink- in the next area before
killing the two dogs.  Ascend the stairs and go through the door at the top.
Pick up the -3-Wood- off the floor and the -Cake Candles- off the counter.
Use the Volleyball on the basket to drop it in.  Proceed through the door
beside the hole and get the -Holy Candle-.  Go through the East door and then
the East door again after that.  Climb the stairs to the top, preferably with
your Saint Medallion equipped and Eileen unequipped.  Through the door at the
top you will find a -Stuffed Cat- on the ground.  You may notice there is a
cake on the table, use the candles on it to set them in place, take the door
out of this room leading South.  There are two dogs here on the ground floor,
and two more dogs on the second floor along with a -Nutrition Drink-.  On the
third floor you'll find both a -Holy Candle- and some -Revolver Bullets-
sitting on the hood of the car.  Follow the long alley down to the end,
fighting the dogs as you go and pick up the -Driver- before going in the hole.

Drop those golf clubs, drop the candles (or use them if your apartment is
haunted), drop the Revolver Bullets, drop some health items if you have any
left.  You get the idea.  Save your game and go back into the hole.  Run down
the hall, down the stairs through the door, keep going and blah blah blah
eventually you'll find yourself back at the sports store again.  This time
leave through the North door.  Climb down the stairs to the pet shop, check
the shelves to get -Nutrition Drink- and -Pistol Bullets-.  On the Northwest
side of the room is a cage on the counter, the camera angle changes when you
get close.  Use the Stuffed Cat on it.  Now go further Northwest and head
through the door.  Examine those newspapers on the ground beside the door and
you'll hear some noise, go back in to check it out.  Head back to where the
newspapers were and go down the stairs.  Enter the room at the bottom, it's
all sideways and weird.  There's -Pistol Bullets- on one of the shelves, after
grabbing them go examine the door with the clock on it.  Run all the way down
the stairs and proceed through the door on the Southeast wall.

Tons of monkey men in this room, and one dog with them.  Take out your Risty
Axe and get swingin'.  It's going to take some hardcore moves to eliminate all
these guys.  They all drop golf clubs and yes you can pick them up, grab the
-Sand Wedge-, -8-Iron-, -7-Iron-, and -3-Iron-.  There's also a -Nutrition
Drink- around the corner.  When you're ready head for the other door.  Descend
the stairs and go through the door, run down the alley to the next area and go
through this door as well.  I'm sure you recognize this place anyway,
basically you're just trying to get back to the bar again.  Given you have all
those damn golf clubs it's probably a good idea to head back through the hole
right about now, and by good idea, I mean you have to do it anyway.

Put everything you don't need into the chest, which is probably most of the
crap you're carrying.  If you remember, you're going to need to know the new
phone number of the bar.  Look out your living room window at the sign, the
number (555-3750) has not actually changed.  The solution?  Go into your room
and dial the number into your phone.  It will tell you that the new number is
(555-4890).  Re-enter the hole again and punch the number 4890 into the code
thing on the wall.  Run down many flights of stairs and grab the -Portable
Medical Kit- at the bottom, then head through the door beside it.  This is
kind of a boss, and kind of not.  Read the riddle on the door on the opposite
side of the room.  What it means is that only one of these enemies is real.
The way you tell which one is real quite easily.  Go around striking each one
of them until you found one that when hit, makes all of them react to the hit,
that's the real one.  Kill it and go through the door.  At the bottom of the
spiral staircase there is a memo.  Now enter Room 302, your apartment.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - OF THE PAST --------------------------------- 1.27 --+

Check out the two memos on the coffee table and then go into the bedroom.
Here you will find four red pieces of paper.  Return to the living room for a
scene then it's time to take the hole and return to your real apartment.
Before doing so make sure to grab the -Pickaxe of Hope- from the wall at the
end of the hall in between the bathroom and the bedroom.  Now enter the hole.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 ----------------------------------------------- 1.28 --+

Read the memo under the door after taking out all the hauntings and then go
into the laundry room and read the memo on the ground there.  Leave this room
and go to the end of the hall.  Use the Pickaxe of Hope in the equivalent spot
to where you found it and a hole opens up.  Go in and watch the cutscene, then
examine the corpse to get the -Keys of Liberation-.  Use the keys on your
front door to break open all the locks and finally get out of your room.
______________________________________________________________________________


        __)
      /(,  )
     /    /
    /    /
+-- (___ / UTSIDE ROOM 302 ------------------------------------------ 1.29 --+

Head up and go into Room 301.  Run to the end of the hall and go right into
that cylindrical cage thing to find a -Saint Medallion- on the ground.  Go
down the stairs in the main room and get the -Nutrition Drink- on the lower
floor.  Leave the room on this floor and run down the hall to Room 202.  Move
quickly (but not so quick that you leave Eileen) because the man in the coat
is behind the barrier.  Check the bedroom to find a -Sword of Obedience- on
the ground.  Now head through the hole in the wall then leave the room.  Out
in the hallway again, your destination is Room 204.  Coat man is here, don't
make any odd movements, simply walk into the kitchen, grab the -Nutrition
Drink- and leave.  When you're ready (and have a good weapon equipped) then go
leave the hall through the West exit.  Get ready to take on like five or six
patients, I lost count, but the point is to kill them!  After you do then
climb up the stairs to the next floor and grab the -Pistol Bullets- off the
ground.  Head into the third floor hallway and enter Room 304.  All you're
doing in here is picking up the -Nutrition Drink-.  Now it's time to go into
Eileen's room, Room 303.  Check the living room for -Revolver Bullets- and a
-Nurse Costume- if you've beaten the game before and acquired the appropriate
ending.  Leave this room and return to the stairway, run down to the second
floor and enter the West hallway this time.  Go into Room 205 and you'll find
a -Nutrition Drink- in the bedroom.  Next you'll want to head into Room 206.

Watch out for the coat man!  It's close quarters in here, you can "kill" him
if you want to, either way enter the first bedroom to get a -Holy Candle- and
then the second bedroom to find a crack in the wall.  Go through.  Check the
bedroom here to find -Pistol Bullets- and then leave.  Defeat the monster and
run down the stairs.  At the bottom is Room 107, go inside and get the
-Nutrition Drink- out of the back storeroom.  Next you'll want to go into Room
106.  Lots of great stuff in here including a -Portable Medical Kit, and
-Ampoule- and a -Holy Candle- in the kitchen.  Leave the room and leave this
hall.  In the next area Eileen walks toward the middle of the room and stops.
Don't bother trying to get her to follow you anymore.  Now enter the East
hallway and go into Room 104.  You'll see a -Portable Medical Kit- past some
wall men, go grab it then enter the cylindrical cage thing and examine the
corpse.  Room 103 has another corpse to examine and a -Nutrition Drink- in the
back room.  In the hallway again, there is a hanging corpse at the South end,
the North end, and some -Pistol Bullets- beside the boxes.  Go into Room 101.
You'll find another hanging corpse here and some -Pistol Bullets-.

Return to the main area where you left Eileen and watch the scene.  Now head
back to the West hall and go into Room 105.  Examine the red case for a scene
and to acquire the -Umbilical Cord-.  There's also a -Nutrition Drink- in the
back room.  Leave this room for another scene, then examine the piece of paper
on the ground.  Climb the stairs in this hallway and enter Room 207.  Go
through the crack in the wall and leave the room, watch out for crazy double
headed baby monsters.  Return to the second floor East hallway and enter Room
203.  There's a hole in the bedroom wall, leave again and enter Room 201.
Climb the stairs to reach Room 301, leave the room and enter your apartment.

If there are any hauntings in your room then eliminate them.  Open the chest
and get ready to switch up some items.  Dump the Nightstick, the Sword of
Obedience, the Saint Medallions, and such.  This is where you get ready for
the end so stock up, but be sure to leave at least three or four spaces open,
you won't need that much crap anyway.  As far as I'm concerned, just as guns
weren't too useful in the game, they won't be too useful at the end, and not
having to bring much ammo is a good thing but it's up to you.  If you've still
got that Ampoule then bring it along, maybe with a Portable Medical kit.  The
Rusty Axe or better yet, the Pickaxe of Despair and perhaps the Revolver with
one set of bullets.  And of course you must bring the Umbilical Cord.  When
you're ready then save the game and go through the hole at the end of the hall
leading into the hidden room.  Examine the black hole and choose to go in.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       ITUAL AREA -------------------------------------------- 1.30 --+

If you're ready, then after the scene, jump down the hole.  It's time to take
on the boss of the game.  Here's what you need to do, begin by running over to
the large monstrous creature and using the Umbilical Cord, after that your
next duty becomes clear.  There are eight spears around this area, since you
used the Umbilical Cord you should have four open slots, go to one side of the
monster and grab the four spears, then jam them into its body.  After doing
this go to the left side of the huge monster and grab the other four spears,
jamming them into its body.  Remember to be quick, as you may have noticed
Eileen is kind of walking toward her doom.  (Note the battle does not end if
she dies, it affects the ending.)  The best way to fight this battle is with
the Pickaxe of Despair, no question.  Forget the guns.  After Walter has
become human what you want to do is equip the pickaxe and start charging it.
Something which will be very important in this battle is the sidestep.  While
charging your axe, move left ro right and press circle to jump to the side,
you can easily avoid Walte'rs bullets this way if you time it right.  Once the
axe is charged, approach him.  Wait until he either starts to lift his hand to
fire, or pull back to swing the pipe and let loose.  Since the axe is so
powerful this is also the fastest way to kill him, so it has the highest
chance of killing him before Eileen walks into the machine.  Good luck.
______________________________________________________________________________


For information on the end of the game and how to acquire each ending, see the
"End of the Game" section further down in this walkthrough.

______________________________________________________________________________


______________________________________________________________________________
~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~
 || 2.00 ||                      Plot Summary                    || 2.00 ||
__||______||______________________________________________________||______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.01 --+

Two years ago Henry Townshend moved into Room 203, his apartment, happy to
start a new life.  Five days ago however he began to have a recurring dream.
Soon he made a startling discovery, he could not leave Room 302.  He wakes up
to a room, covered in a rust coloured film, things aren't hwere he remembers
them and the door is bolted shut.  He leaves the room and enters the living
room to find similar oddities.  Suddenly out of the wall come a number of
cracks as the body of some kind of creature pulls itself through the wall.  As
this monstrous humanoid body drops to the floor, the opening credits roll.
Henry Townshend wakes up, believing that everything which just occurred was a
dream.  He turns around and picks up his telephone, which doesn't seem to be
working.  As he hangs up suddenly the phone rings.  It's a woman's voice on
the other end, she is calling out for help, but soon the voice cuts out and
Henry realizes the phone line has been cut the whole time.  Henry leaves his
room and moves to the front door.  It is bolted with chains, the windows are
permanently shut too.  A notice on the inside of the door, written in red
reads "Don't go out! - Walter."  Through the peephole he spies a woman,
Eileen, she is his neighbor.  Henry is able to see the outside world just
fine, he simply cannot get there.  On the wall outside his door there are
fifteen handprints on the wall.  Henry goes back into his living room only to
find a scrap of paper hidden behind a bookshelf, the piece of paper reads:

              "Through the Ritual of the Holy Assumption, he
              built a world.  It exists in a space separate
              from the world of our Lord.  More accurately, it
              is within, yet without the Lord's world.

              Unlike the world of out Lord, it is a world in
              extreme flux.  Unexpected doors or walls, moving
              floors, odd creatures, a world only he can
              control... Anyone swallowed up by that world will
              live there for eternity, undying.  They will
              haunt that realm as a spirit.  How can our Lord
              forgive such an abomination...?

              (This part of the book is too damaged to read.)

              ...It is important to travel lightly in that
              world.  He who carries too heavy a burden will
              regret it...

              (The book is too damaged to read any more.)"

Next Henry takes a look inside the large chest nearby and hears a loud crash.
It sounded like it came from the room beside him.  As he walks toward the room
Henry notices a scrap of paper under the door.  It reads "Mom, Why doesn't u
Wake up?"  He checks the room nearby but there doesn't seem to be anything
different, perhaps the bathroom.  Henry enters the bathroom to find a large
hole in the wall.  He pulls a Steel Pipe out which happens to be blocking the
opening and then decides he has no choice but to go into it, there is
absolutely no other way for him to get out of his apartment.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD - PLOT SUMMARY ---------------------------------- 2.02 --+

As the scene cuts in, Henry is sitting on an escalator moving downward.  At
the bottom is a subway tunnel, it is not known how the hole led him here, but
at the moment there is no way for him to escape.  After only a few steps he
meets up with a mysterious woman.  He asks her name, and she laughs.  She
wonders why someone in her dream wouldn't even know her name.  She thinks she
is in a dream, why else would she be in such a place.  She introduces herself
as Cynthia and says that if Henry helps her find the exit, perhaps she'll do
him a special favour.  It's a dream, she may as well have some fun.  As they
go around the corner past the washrooms suddenly Cynthia feels very sick and
she runs into the women's lavatory.  Henry waits patiently outside until the
door slowly creaks open, and a disgusting dog like creature with an enormous
tongue flies out of the washroom, dead, followed by two other dog monsters
which proceed to suck the creature's insides out.  He thrashes the creatures
with his Steel Pipe and goes to check the women's washroom.  Cynthia is gone
but there is a large hole in the wall.  With few other options left, Henry
climbs into the hole.  The next thing he knows he is waking up in bed.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.03 --+

Henry wakes up in his room once again, like awaking from a bad dream.  When he
goes out to his living room, to his surprise it seems like someone has moved
the shelf in the corner.  Only when straightening it out does Henry come
across the Pistol, lying on the floor, under the shelf.  It's a mystery as to
how it got there.  There is also some writing in the wall, it looks like it
was carved by an ice pick or something.  He reads the writing:

              "The faint hope I had is slowly changing to
              despair.  I've somehow managed to tunnel this far
              but no matter what I do, I can't get any farther.
              The hallway, the windows, the walls... It feels
              like this room is stuck in another dimension.
              Eileen never noticed..."

There is a small hole in the wall that can be used to peep through into
Eileen's apartment next door.  Henry sees Eileen but she just walks away, he
is unable to contact her.  As he steps back from the hole he hears a phone
ring.  It's back in his room.  The woman on the other line is Cynthia, she
sounds like she is in a panic.  She says to hurry up and come save her, if he
needs a token, there's one here.  Henry leaves his room only to hear another
sound.  Looking out the peephole in his door he finds it's only Eileen,
sweeping the floors in the hall.  The fifteen bloody handprints are still
there.  With nothing else to do, Henry enters the hole in the bathroom again.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD - PLOT SUMMARY ---------------------------------- 2.04 --+

Henry finds himself back in the women's washroom again.  There is a bloody
mannequin in one of the stalls, it holds the token Cynthia was talking about,
the Lynch Steet Line Coin which allows you to move the turnstiles and get down
into the subway.  He uses the coin for just such a purpose and goes down the
stairs.  At the bottom, something moans and a head appears out of the wall.
This figure pulls itself through the wall and drops to the ground before
rising up and floating.  It's like a zombie, except not really disfigured, and
it levitates.  These are ghosts, and they have the power to not only damage
the body but the mind as well.  Henry feels pain just being close to these
things and so he must always run from them.  At the bottom of the stairs there
is Cynthia, in one of the subway cars, trapped.  Henry has to find a way to
get her out.  Behind him he spies an odd vending machine.  The machine itself
isn't so off but someone has painted something similar to "1&" but rather than
that sign, it's more like the number 8 with a vertical line through it.  Henry
finds a button in one of the subway cars that unlocks all the doors and frees
Cynthia.  Now they must find a way to escape.  Inside the subway car, a small
coloured box sits on the seat with "1000&" written on it.  It's locked and
there is no way for him to open it.  They manage to weave through all the
subway cars to the other platform.  Just as Henry walks through the door at
the end, Cynthia disappears.  She did not follow him through the door, nor is
she back on the other side.  Simply put, Cynthia is just gone.  Henry finds
himself in a room, bright with red light and a large hole in the wall leading
back to his apartment.  As he progresses further into the subway a voice comes
over the loudspeaker.  It is Cynthia, she says she has found the exit, she
calls for Henry to come meet her at the exit but suddenly with a scratch, her
voice is cut off.  When Henry reaches the top he finds Cynthia's purse and all
of her things scattered on the ground covered in blood.  Inside the room
beside them he makes a shocking discovery.  Blood everywhere, on the ground,
the walls and all over Cynthia who is lying on the ground barely alive.  She
says it was all supposed to be just a dream, she feels like she's dying and
with that, Cynthia is gone.  Carved into her chest is the number "16121."
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.05 --+

When Henry wakes up he hears sirens.  He looks out his window to see an
ambulance and a police car at the entrance to the subway tunnel.  Could this
possibly have some connection with Cynthia?  He leaves the room and realizes
his radio is on.  A voice cuts in saying to move the ambulance quickly.  THe
same voice is heard saying "...she's got numbers carved into her chest."  It
must be something to do with Cynthia however that's the last that is heard of
the voice.  There is a scrap of paper stuck under Henry's door.  It reads:

              "Although the cult itself is gone, I'm sure the
              spirit is still alive.  There are too many
              strange things happening in that town.  I'm
              investigating two people.  Or maybe I should say
              just one.  I've just about discovered what's
              going on.

              April 8"

With nothing else left to do, Henry gets ready to enter the hole once again.
When he gets into the bathroom he finds something is different.  The hole has
grown in size.  Regardless of this fact, Henry climbs in to see what awaits.
______________________________________________________________________________


      ________)
     (, /
       /___,
    ) /
+-- (_/   OREST WORLD - PLOT SUMMARY -------------------------------- 2.06 --+

Once again Henry appears sitting down, but not on an escalator.  This time he
is sitting on a path, in a forest.  Nothing is said as he stands up and begins
to familiarize himself with the surroundings.  As he wanders along the path
Henry comes across a car parked, with the brakes engaged and the headlights on
but no one in it.  He finds a note on the driver's seat that reads:

              "It's been awhile since I came here to Silent
              Hill.  Maybe I'll meet the Devil this time.  But
              whenever I come to a cool place like Silent Hill,
              I always get real thirsty.

              Jasper Gein"

That's not the only thing Henry finds, there is also another memo:

              "I'm not sure what that nosy guy meant when he
              said: "His home is the orphanage in the middle.
              The lake is northwest.  So the opposite is
              southeast."  The nosy guy said one other thing I
              don't understand: "If you bring the dug-up key,
              you can't go back.  Put it away somewhere before
              you return there."

Down the path Henry finds a man sitting on a rock.  The man has a very bad
stutter.  He says that someone else was here, something to do with an old
native "stone" they called the Mother Stone.  They used it in some kind of
cult ritual, something to do as well with the children from the orphanage but
the man isn't making a lot of sense.  He mentions a ceremony for talking to
the dead.  This man is Jasper Gein, the one who wrote the first memo.  At the
end of the path Henry finds another hole and makes a return trip back home.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.07 --+

As he steps out of his room, there is a buzz at the door.  Henry walks over
and takes a look out of his peephole.  Eileen is there.  He pounds on the door
to try and get her attention.  Richard Braintree appears and talks to Eileen.
She says something weird is going on in the room.  Richard says it's probably
nothing and asks Eileen if she knows the person who lives in there (Henry)
very well.  She says she only knows his name and face.  Ricahrd tells her he
will go and call the super.  With that, Henry goes back thorugh the hole.
______________________________________________________________________________


      ________)
     (, /
       /___,
    ) /
+-- (_/   OREST WORLD - PLOT SUMMARY -------------------------------- 2.08 --+

Back in the forest world again Henry goes past the orphanage to reach the
cliff overlooking Toluca Lake, something you may be familiar with from
previous Silent Hill games.  There is nothing on interest here besides the
lake so Henry finds a different path and soon, a young boy.  He asks the
little boy what he is doing here, but the boy doesn't respond.  Jasper appears
from behind saying it's going to happen, it's finally going to happen!  THe
little boy runs off and Jasper is gone too.  Henry finds himself in a
cemetery, he looks down at a coffin in an open grave.  The numbers "11121" are
written on the bottom of the coffin.  On the South side of the cemetery is a
door, on the door is a symbol.  This is the cult symbol from Silent Hill 3,
the same symbol in fact that was used as the save points in that game.
Finally Henry returns to check out the orphanage (Wish House), Jasper is out
front saying that no one can go inside.  He says the nosy guy gave him
something really good, but he won't give it away from free, he's soooo
thirsty.  Henry offers him the Chocolate Milk he had in from the fridge back
in his apartment.  In return Jasper gives Henry the Blood-Inscribed Spade:

              "Opposite where the lake and house meet, inside
              the hand holding onto the ground."

This is what is written on the spade.  Henry takes the spade and follows the
path leading to a large tree.  Not just any tree, the roots of this tree are
protruding out of the ground in the shape of hands reaching up.  He digs here
using the spade and discovers the Rusted Bloody Key.  The description of the
key reads that the holder will "wander for eternity" and it is correct.  Henry
has no way to return to the Wish House, when he tries to run back, the fog
thickens and the path loops forever.  The note he picked up in the car said
that you can't go anywhere with the dug up key, you have to put it somewhere.
The solution is for Henry to return to his apartment and store it there.

Doing so allows Henry to bring the key back when he reaches the Wish House and
get inside.  The whole place has been broken down pretty bad, tables, chairs
and shelves lie tipped in all directions.  He finds a note on the ground:

              "Have you found Alessa yet?  How is Walter's
              progress coming along?  Send me a report."

Over in the back corner there is another memo on the ground beside the door:

              "The Second Sign
              And God said,
              Offer the Blood of the Ten Sinners
              and the White Oil.

              Be then released from the bonds of the flesh, and
              gain the Power of Heaven.  From the Darkness and
              Void, bring forth Gloom, and gird thyself with
              Despair for the Giver of Wisdom.

              The Third Sign
              And God said,
              Return to the Source through sin's Temptation.
              Under the Watchful eye of the demon, wander alone
              in the formless Chaos.  Only then will the Four
              Atonements be in alignment."

Once the note has been read Henry hears crying coming from the door beside
him.  Smoke pours through the crack as he goes toward it.  Another placard,
the Source Placard sits in the door.  It's very similar to the Temptation
Placard he found just before discovering Cynthia's body.  Inside the room
there is Jasper, holding something to his hand while his entire body is up in
flames.  The door shuts behind Henry and Jasper says he finally saw him, the
one the nosy guy was talking about... the devil, and he falls to the floor.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.09 --+

Once again Henry wakes up in his bedroom.  A voice is heard, less like a radio
transmission and more like a news report.  It is a woman's voice.  She says a
body was found burned to death in a forest near Silent Hill, the body of a
thirty year old male.  It has been ruled a homicide due to the ritualistic
carving of the numbers "17121" in the man's body.  They are also considering a
possible link to the Walter Sullivan case from ten years ago.  Henry leaves
his room and hears a buzz at the door.  It's the superintendent, Frank
Sunderland (James Sunderland was the main character in Silent Hill 2, Frank
Sunderland is supposed to be his father.)  He tries to get the door open but
the key doesn't work.  He thinks he hears a noise, and then says something it
"it's the just like back then" as if this has happened before.  Afterward, he
wanders away.  On the wall outside his room, there are seventeen bloody
handprints.  There were fiteen when the game began, sixteen after Cynthia died
and now seventeen after the death of Jasper.  Henry wanders into the bathroom
and takes a look at the hole, it has grown once again.  He climbs inside.
______________________________________________________________________________


 __       __)
(, )  |  /
   | /| /
   |/ |/
+-- /  | ATER PRISON WORLD - PLOT SUMMARY --------------------------- 2.10 --+

Henry sits up in the round hallway of some kind of prison.  There is a man
constantly screaming "get me out of here" somewhere on this floor.  In the
hall there is a memo laying on the ground, he picks it up and reads:

              "Lucky!  I finally escaped from the cell.  I
              decided to take a careful look around this
              building.  The scariest place was the 1st floor
              basement.  There's a kitchen in the northeast,
              but next door in the northwest is a death
              chamber.  To get in there, you have to punch in
              the right numbers.  I don't know the numbers, and
              it was too dark to even see the panel, so I
              didn't go in."

The man who is crying out is inside one of the cells, it's locked and there is
no way to open it even from the outside.  He's saying they're going to kill
him, but nothing can be done right now.  Henry enters one of the unlocked
cells.  There is a noose hanging down from the ceiling and a note that says
"I'm sick of being watched."  A peephole is located at the top that seems to
suggest people could be looking in on the prisoners whenever they wanted.
Footsteps are heard from above and a shadow passes by when the footsteps are
right overhead.  Another room has written on the wall "I'm being watched from
the middle room."  Henry comments that it looks like a child's writing.
At the bottom of the long stairs outside, Henry finds the following message:

              "To turn on the lights in the 3rd floor cells,
              turn the waterwheel.  Remember that the water
              must flow in the direction of the waterwheel.  Of
              course, you also have to open the sluice gate on
              the roof."

Now Henry decides that it is time to return back to his apartment again.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.11 --+

The television has been turned on in Henry's apartment but he never turned it
on.  He is also unable to turn it off no matter what he tries.  Along with
this oddity, another note has been slipped under the door.  It reads:

              "Lately I've been feeling like my life is in
              serious danger.  I've been through a lot in my
              life, but I've never felt this kind of pure,
              animal fear.  In case something happens to me,
              I've decided to write down what I've learned for
              whoever you are that is living in the apartment
              now.  I've been investigating the mass murder
              that took place 7 years ago in which 10 people
              were killed in 10 days.  They were killed in a
              variety of ways, but one thing that had in common
              was that each corpse had the following numbers,
              in order of their deaths, carved into them:

              01121, 02121, 03121,
              04121, 05121, 06121,
              07121, 08121, 09121,
              10121 ... The name of thier killer...
              it was carved in as well...

              His name was...Walter Sullivan.

              April 4"

This is beginning to shed some kight on the subject, Henry has already come
into contact with the nameWalter numerous times and victims with numbers
carved into them.  Cynthia had the number "16121" carved, Jasper had "17121"
in his body and on the bottom of the coffin was "11121."  With nothing else of
interest going on in the apartment, Henry climbs back into the hole again.
______________________________________________________________________________


 __       __)
(, )  |  /
   | /| /
   |/ |/
+-- /  | ATER PRISON WORLD - PLOT SUMMARY --------------------------- 2.12 --+

Back in the prison world Henry makes it to another cell block.  In one of the
rooms there is a diary sitting on the table, it reads as follows:

              "I've been watching the surveillance room's
              peephole the whole time, and sometimes he's
              there.  I can tell 'cause I see a shadow move or
              hear his footsteps."

The more rooms he explores the more diaries he finds.  Two more from one cell:

              "I'm in trouble.  I stood in front of the
              surveillance room and yelled as loud as I would,
              but nobody came out."

              "We had beef stew yesterday.  In the cafeteria, I
              heard there's a death chamber behind the kitchen,
              and they take meat straight from the dead people
              and cook it.  That really scared me."

Some of the rooms have large holes in the centre, the purpose of which isn't
exactly clear, perhaps for throwing bodies down.  Henry jumps down to reach
the shower room in the basement.  From there it's a short climb to the
surveillance room.  A memo sits on the desk in there, he reads it:

              "This place continues to deteriorate.  The doors
              to a number of cells no longer open.  As a
              result, the kids inside can no longer go outside.
              But the less they know about that, the better.  I
              can't open the doors, but from this room I can
              watch them get more and more emaciated each day.
              With no food and never showering themselves, they
              turns into smelly little grey lumps in there.
              Following the suggestion of an engineer, we've
              disposed of the corpses by digging a hole below
              the cells.  Since each floor of this building can
              be rotated independently, we can dispose of the
              bodies without the others noticing by aligning
              each cell with a body in it vertically.

              P.S. Chief, I bet you're just dying to see the
              interrogation room behind the kitchen.  I
              understand your feelings, but have you noticed?
              There are three rooms with bloody beds.  One is
              on the 1st floor, one is on the 2nd floor, and
              one is on the 3rd floor.  If you line those three
              rooms up, then it's "bingo.""

On the second floor surveillance room there is another document there.

              "To keep a close eye on the kids, it's important
              to keep the cells well lit.  The lights on the
              3rd floor were originally bought as searchlights.
              As a precaution against blackout, they were set
              up to run on a private generator.  There's a
              hydroelectric generator in the basement.  To
              light up the 1st and 2nd floors, use the corpse
              disposal chutes.  Since each floor of this
              building can be rotated, you can light up any of
              the cells by matching up the holes.  Repeating
              this periodically is an effective way to keep the
              kids fearful and well behaved.

              P.S. - Chief, if you turn the handle in the
              middle of this room, you can easily rotate the
              cells.  You can't rotate the 1st floor, so align
              the 2nd and 3rd floors with the 1st floor cell
              that has the blood-stained bed.  By the way, if
              you use the peephole in this room, it's easy to
              make sure you're doing it right.  Give it a try.
              Also, please don't forget to open the sluice gate
              on the roof.  Much appreciated, Chief!"

Henry turns the handle that rotates the cells once, and the door to the cell
with the man in it, on the first floor, opens.  The man is now free.  Henry
climbs down to the basement where he finds the man speaking with the child,
but the child walks away without saying anything.  Henry asks the man who that
child is, the man says the child's name is Walter... Walter Sullivan  THe man
says he used to work at the orphanage watching over the children, but it was
only called an orphanage as a cover, it was actually the centre of the
religion.  Walter was really into that kind of stuff, especially the descent
of the holy mother.  The man introduces himself as Andrew DeSalvo and then
wanders off alone.  Henry goes off to align the cells with the bloody beds and
finally illuminate the panel in the kitchen, leading to the supposed death
chamber behind it.  The code works and he finds himself in the death chamber
which really lives up to its name.  Buzzsaws hang on the walls, and Andrew
DeSalvo, lies in a pool of green muck with the number "18121" carved in his
chest.  Nothing is said as everything slowly fades away and he wakes up again.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.13 --+

There is a noise in the apartment, coming from the bathroom.  Henry goes to
investigate and finds his bathtub, totally covered in blood.  Screams can also
be heard in the distance.  He leaves the bathroom and heads for the front
door.  Outside the peephole Eileen and Frank Sunderland are there.  Frank says
he tried to open the door but something's blocking it from the inside.  This
isn't the first time it's happened either, and not just the guy who lived here
before.  Everyone who has ever lived in this apartment.  He slips a note under
the door and they wander off.  Eighteen bloody handprints now reside on the
wall.  Henry looks down, the superintendent's memo is too stained with blood
to even be able to read.  Another memo has been pushed under as well:

              "I've found something that's extremely effective
              against the ghosts.  It saved my life.  It was
              stuck into the huge rock in the woods near the
              orphanage.  It's a sword blade with a hand-made,
              triangle-shaped wooden handle that has some kind
              of spell written on it.  As a weapon, it's heavy
              and hard to carry.  But somehow it seems to
              change in response to the ghost-victim's power.
              Strike when the sword is energized!  If you don't
              reduce their power, your attacks will be
              repelled.  As far as I know, there are only 5
              swords in existence with that kind of power.
              It's extremely valuable.

              July 23"

That's all that is new in the apartment, Henry ventures back into the hole.
______________________________________________________________________________


      ______
     (, /    )
       /---(
    ) / ____)
+-- (_/ (      UILDING WORLD - PLOT SUMMARY ------------------------- 2.14 --+

Henry wakes up on the ground in an alleyway between two buildings.  Down at
the bottom of the stairs he comes across Richard Braintree, the guy who lives
across the hall.  He asks what's going on, something about the hole and this
freaky world.  He says that if Henry is here too it must be a problem with the
whole apartment building.  It must be the same thing that happened to the
other guy, the guy who lived in 203 before Henry.  He was a journalist or
something, he got a little crazy toward the end and shut himself up in his
room.  Anyway, Richard says to be careful, he's going to go find the exit.
Just as he leaves, Henry awkwardly tells him to watch out for "that kid."
Soon enough Henry finds yet another hole that takes him back to his apartment,
but something is odd.  There is a knock at the door.  When he goes to check it
out, the words "BETTER CHECK ON YOUR NEIGHBOR SOON!" are written on the wall
in blood.  When Henry looks through the peephole in the wall he sees Eileen in
her room, almost like she's in pain from something out of sight, perhaps more
like an annoyance that pain, there is a creepy noise everytime she is
irritated.  Back in the Building World, Richard is speaking with the little
boy in an elevator, waving his gun.  The boy looks kind fo scared.  Richard
asks the kid if he knows what's going on.  He says the kid looks familiar,
like some punk he caught sneaking aorund once.  After that the kid runs off
and the scene shifts back to Henry.  Soon enough Henry reaches the Bar
Southfield down at the bottom where he comes across a memo:

              "The boss said that the numder this time is the
              last 4 digits of this store's phone number.  But
              the phone number is written right there on the
              sign on the roof.  Anybody could see it from
              South Ashfield Street.  It that really okay?"

For those just tuning in, Henry Townshend's house is on South Ashfield Street.
So with that he climbs into the hole and takes a trip back home.  He sees the
phone number through his window and returns to input the code.  There is a
large spiraling staircase area which leads up to a door at the top.  A scream
is heard.  The door in number 207, the same door from the apartment, the same
room that Richard Braintree lives in.  Henry finds yet another Placard on the
door and enters the room.  Richard Braintree is indeed in there, sitting on an
electric chair.  The young boy stands calmly beside him.  Richard barely
manages to say "that's... no... kid... it's... the... 11121... man" before he
dies.  Everythign fades and yet again, Henry wakes up in his apartment.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.15 --+

Henry looks out his window, back in the apartment.  There is a man in room
207, Richard's room, pointing out the window at room 303, Eileen's room.  When
he leaves the room there is another kind of radio sound and a voice.  Someone
is talking about the murder of Richard, saying that it's the numbers carved
into the body again.  The number "19121" was carved into Richard.  The man on
the transmission says it's just like the case ten years ago, the Walter
Sullivan case, but he's dead and they even have the body.  Must be some crazy
copycat.  Henry enters the bathroom once more, and proceeds into the hole.
______________________________________________________________________________


      _____
     (, /  |
       /---|
    ) /    |_
+-- (_/        PARTMENT WORLD - PLOT SUMMARY ------------------------ 2.16 --+

Henry wakes up in his apartment, but things are not normal, the walls are red
as if covered in blood, and the floors are made of a metal mesh.  Eileen is
there as well as a mysterious man knocking on her door, room 303.  Henry
begins by going into room 301 where he finds a diary sitting on the table:

              "The last few months, Joseph, the guy next door
              to me who gave me that rare porn magazine, looks
              like he's been working super hard.  He said he
              found another rare one, he'd give it to me but he
              hasn't shown his face around much lately.  He
              said he was a journalist and he is always
              investigating stuff.  But I think something
              strange is going on with him.  He's been shut in
              his apartment and I can hear all these weird
              noises coming from there.

              July 1 - Mike

              Oh my beautiful Rachael, What's with the note on
              the red paper?  I thought you'd written a note
              back to me... But I guess maybe it was somewhere
              else... He took it along with my clothes.  Those
              were my best clothes.

              July 2 - Mike"

Beside the diary is a piece of red paper with nothing written on it.  Henry
decides that he will stick it under room 302's door (his room.)  In the
bedroom Henry finds a magazine article lying on the bed there:

              "Teaching Despair: "Wish House"

              "Wish House," an orphanage on the outskirts of
              Silent Hill.  But behind its false image is a
              place where children are kidnapped and
              brainwashed.  Wish House is managed by the
              "Silent Hill Smile Support Society," a charity
              organization sometimes called "4S."  It's true
              that 4S is a well-respected charity that "takes
              in poor children without homes and raises them
              with hope."  But at its heart, it is a heathen
              organization that teaches its own warped dogma in
              lieu of good religious values.  Mr. Smith (temp),
              who lives near "Wish House," had this to say:
              "Sometimes at night I can hear their weird
              prayers and the sounds of [children] crying.  I
              went there to complain one time, but they ran me
              right out.  Since then, it hasn't changed a
              bit."  In fact, this reporter was refused
              admission when he attempted to take photographs
              in the facility.  What exactly do the folks at
              "Wish House" have to hide?  During my
              investigations, I was able to discover, however,
              a suspicious-looking round concrete tower which
              appears to be part of their facilities.
              Unfortunately no one was willing to tell us what
              the tower was used for.  But it seems unlikely
              that is has anything to do with the business of
              raising orphans.  It may in fact be a prison, or
              a secret place of worship.  The cult religion
              that operates "Wish House" is known by the locals
              simply as "The Order."  It's a religion that is
              deeply interwoven with Silent Hill's history.
              But its worshippers' fervent belief that they are
              among the elite "chosen people" has a dark and
              dangerous side.  I intend to contine my
              investigation of "Wish House" and the cult behind
              it.  I've always believed that "telling the whole
              truth" and showing the children the true path, is
              out most important duty.

              Joseph Schreiber"

After picking up a couple of keys Henry heads for his own room.  In the
distance he can see the young child, the one who is supposedly Walter
Sullivan, banging on his door.  As he approaches the child disappears.  There
is a red piece of paper under his door,  He places his piece of red paper
under there as well.  In the next room, the long haired man who was knocking
on Eileen's door is sitting on the stairs and holding a doll.  He says that
miss Galvin (Eileen) gave it to him, she was younger than him back then.  He
offers it to Henry, who is free to take it if he wants.  Down at the bottom of
the stairs are a number of lockers, Henry uses the key that he found to open
one and a number of letters fall out.  All of them are love letters, from Mike
to Rachael.  Henry decides now to go back through the hole to his apartment.
Two red pieces of paper are stuck under his door just like he saw before:

              "It was four years ago that they discovered the
              body with "12/21" carved into it.  Right away I
              had this terrible feeling and couldn't stop
              shaking.  The victim had been murdered six months
              earlier, but Walter had been dead for seven
              years, having committed suicide three years
              before the murder.  The police think it's a
              copycat crime and are calling it the Sullivan
              Case Round Two.  But something about it bothered
              me...

              May 14"

              "I figured out the riddle behind the numbers.
              "01121" is actually "01/21."  In other words, 1
              out of 21.  So Walter was planning on killing 21
              people...?  But he never finished the job.  He
              was convicted for the murders of Billy and Miriam
              Locane, the 7th and 8th victims.  Afterwards, he
              committed suicide in his jail cell.  The grisly
              mass murder of 10 people shocked the world and
              came to be known as the "Walter Sullivan Case."
              There are two big puzzles here.  The first is:
              What was the motive for the murders?  The second
              is: Why did he kill himself before completing his
              task?  Was he simply insane...?

              May 2"

Looking out the peephole Henry sees the long haired man staring back through
the peephole at him, until the man walks away.  There are a total of nineteen
bloody handprints on the wall.  Back in the hole again, Henry finds the
superintendent's room.  There is a diary on his bedside table that reads:

              "The red box seems even stranger today.  It's
              giving off a terrible smell.  It's disgusting,
              but I just can't throw it away.  It must have
              been around 30 years ago.  That young couple was
              living in the apartment, but one day they just
              suddenly disappeared.  Ran off just like thieves
              in the night.  I don't know why.  It must have
              been money troubles, or maybe they got themselves
              into some kind of danger.  The problem came after
              that.  They left their newborn baby when they
              took off.  I even found the umbilical cord.  I
              called the ambulance right away and I heard the
              baby survived, but I don't know what happened to
              him.  Although a few years later, I often saw a
              young kid hanging around the apartment.  One day
              he just stopped coming by.  But now that I think
              of it, I'll be he was that abandoned baby.  It's
              a horrible story.  Abandoning a newborn baby...
              That all happened in Room 302... And the
              umbilical cord I found there... Well I still
              can't get myself to throw it away."

Henry comes across Riachard Braintree's room as well.  The electric chair
where Richard died is there, and the revolver he was carrying is sitting on
the chair.  With nothing else to check out, Henry crams all the red paper
under his door in the Apartment world and returns to his real Apartment.
There are now four pieces or red paper and torn red paper under the door:

              "Rachael...
              ...love you...always
              watching...window...
              ...protect you...ith love,
              Mike"

              "I lost the key to Eileen Galvin's room.  I've
              gotta find it and bring it back.  Let me think...
              The last place I saw it was..."

              "Oh yeah, I had a really wicked headache that day
              and just collapsed on the bed.  Maybe if I look
              near the bed in my room -302's bedroom- I'll find
              it.  I get headaches every day now.  It's
              terrible.  What am I going to do?

              May 22"

              "I picked up the key that Eileen from Room 303
              must have dropped.  I thought I'd return it but
              she wasn't home.  I guess I'll give it to the
              super.

              May 20"

In his room, like the letter describes, Henry finds the Doll Key, the key to
Eileen Galvin's room, Room 303.  In the Apartment World again, Henry uses the
key to open Eileen's door and hears a scream.  Inside the little boy is there
and Eileen is on the floor, bloody, with the number "20/21" carved into her
back.  She says "thanks" to the kid and asks "did you ever find your mommy?"
before collapsing on the ground.  Henry wakes up in his room to hear sirens.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.17 --+

Through the window Henry sees an ambulane pulling out of the apartment parking
lot, presumably with Eileen.  Looking through the peephole in the wall into
Eileen's room you can hear a conversation between two cops.  They are talking
about Eileen's murder, saying she's not going to make it.  They call it the
Walter Sullivan Case Round Three, but since they never caught the guy behind
Round Two it could be the same one, or perhaps, the same guy for all three.
The pink bunny (Silent Hill 3) sitting in Eileen's room now faces the
peephole, rather than away from it.  Under the door there are two things, one
piece of red paper and another thing.  The piece of red paper reads:

              "I don't think I can protect myself.  He's truly
              insane.  I can'thold on any longer.  His power
              can't be measured.  I was so scared today that I
              sealed off the back of the storage room.  I
              wonder if Eileen Galvin is okay.  She has no idea
              what's going on... But she's in danger
              nevertheless.

              July 13"

The other object under the door was something called the Succubus Talisman.
The hole in the bathroom has been totally covered over.  Henry finds in his
laundry room, some weird image on the wall.  With the power of the Succubus
Talisman it turns into four indentations and some writing in red:

              "After he did the Ritual of the Holy Assumption,
              other worlds began to force their way into his
              universe and it began to swell horribly.  But his
              universe is different than ours -- it has limits.
              And in the limits of that universe, he rules as a
              king.  And in the deepest part of his kingdom is
              his Mother."

This causes four indentations to appear, each labelled with names that match
those of the placards Henry found before each of the corpses.  Placing them
into the wall, a new hole appears in the laundry room of his apartment.
______________________________________________________________________________


      ____  ___)
     (, /   /
       /---/
    ) /   /
+-- (_/   (__ OSPITAL WORLD - PLOT SUMMARY -------------------------- 2.18 --+

Henry wakes up in some kind of hospital room.  The long haired man is there
covered in blood with his hands inside the cut open chest of a woman, white as
a ghost all over her body.  He quickly runs out of the room before the man can
do anything.  He finds Eileen's handbag lying on the ground, and in the
reception room there is a large whiteboard with X-rays and photographs of
Eileen's many injuries.  There's also a nurse's memo sitting on the table:

              "I lost Eileen Galvin's hospital room key.  She
              was a patient brought in with severe injuries.  I
              wonder if I left it in one of the other gospital
              rooms.  I really hope not..."

Upstairs in one of the rooms, Henry finds Eileen.  She seems to have survived
the attack, her arm is broken and the numbers are still carved into her back,
just more faint.  He explains to her that he found this hole in his apartment
and he saw people getting killed in weird worlds, including her.  There was a
child with her.  She says she remembers now, the child saved her from the man
with the coat, she was getting ready to go to a party.  She asks Henry to take
her with him.  They go back down to the first floor and enter the hole.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.19 --+

Henry wakes up in his apartment and something feels odd.  Eileen has not come
with him, and the air seems somewhat heavier.  In game terms, at this point
Henry is no longer healed automatically when he comes back to the apartment.
He walks out into the living room, the ceiling fan is now broken and lying
against the coffee table, it has fallen down.  There is also a red envelope
under his door with a key and a note written on it:

              "You've seen that horrible world as well... That
              horrible nightmare.  But if you get sucked into
              it, it's not just a nightmare.  Don't get lost in
              there.  If you get pulled in, you'll be killed.
              But there's still hope.  Maybe this small key
              will guide you.  If you've seen the door with the
              placard set in it, look on the other side of the
              door.  Then keep going down.  To the deepest part
              of him.  And look for the ultimate Truth.

              July 20 - Joseph"

Three more pieces of red paper sit behind Henry's bookshelf.  They read:

              "Walter Sullivan did kill himself.  He died in
              his prison cell of blood loss after he stabbed
              himself in the neck with a spoon.  His body was
              buried in a cemetery just outside his hometown of
              Silent Hill in an unmarked grave.  After that,
              his name became famous all over the world and it
              looked like his string of mass murders was
              finished at 10 out of 21.  But 3 years later,
              they found a corpse that had "12/21" carved into
              it.  The corpse was from six months earlier.  In
              other words, the person was killed two and a half
              years after Sullivan committed suicide.  The MO
              was exactly the same as Sullivan's.  Except for
              one thing.  All 10 of SuUllivan's victims were
              found with their hearts cut out and their chest
              wounds sewn together expertly with thread.  On
              the other hand, the "12/21" victim still had
              their heart.  Naturally the police think it's a
              copy cat and are proceeding on that basis.  But
              they haven't made any progress and recently
              discovered victim number 13.  This corpse also
              had their heart intact.  The police still havn't
              even identified a suspect.  I've got a working
              hypothesis.  Very few people knew the details of
              the original crimes and would be able to copy
              Sullivan's MO so precisely.  First I'll head to
              Silent Hill... To the graveyard near that
              beautiful little lake.  Maybe I'll find the
              answer there.

              June 11"

              "How long has it been since I left this room?  I
              can't tell if it's been days or hours... But
              during that time they've found the body of
              "14/21."  I've been having hallucinations lately.
              I think I'm losing my mind.

              (No date written)."

              "The weather that day was very strange.  Even
              though I avoided the earlier storm, there was
              still a thick fog clinging to everything.
              Fortunately, that allowed me to avoid being seen
              and get right to work.  The police are still
              stubbornly acting as if it's just a copycat case.
              So I figured things probably hadn't been touched
              here.  But I was wrong.  I should have come
              sooner.  The cemetery was in such bad condition
              that it was almost sad.  The storm must have
              raised the sea level.  Anywaym that's how it was
              when I found Walter Sullivan's grave.

              (The diary is pretty damaged around this point
              and I can't read anymore...)

              I'm still in shock... There was no body in the
              grave... And on top of that, written on the
              coffin were the numbers "11/21"...

              June 14"

With that Henry goes back into the laundry room and proceeds through the hole.
______________________________________________________________________________


      ____  ___)
     (, /   /
       /---/
    ) /   /
+-- (_/   (__ OSPITAL WORLD - PLOT SUMMARY -------------------------- 2.20 --+

Eileen is in the room when Henry returns.  She says he just disappeared, she
never saw any hole.  Henry says he might know how to save them.  He asks if
she knows a guy named Joseph.  Eileen says it was the man who lived in Henry's
apartment befor ehim but he disappeared six months earlier.  Henry says he
heard from Jospeh that you have to go down to the "deepest part of him" and
suggest "let's do that" as if it's something you can just, do.  Regardless
they head through the hospital and find a door that leads outdoors to an odd
spiraling walkway.  The door at the bomottom of the walkway has the odd
religious symbol on it, and it leads back to the Subway World once again.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD - 2ND TIME - PLOT SUMMARY ----------------------- 2.21 --+

They arrive back in a familiar area, the hall where Henry met Cynthia
originally.  Things haven't changed much, in fact the washrooms are as he
remembers them and there is still the same hole in the women's washroom.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.22 --+

Arriving back at the apartment Henry begins to experience the hauntings.
There are ghastly forces similar to the ghost victims in the evil world that
damage Henry unless he wards them off with the medallion of special candles.
Along with the lack of a regenerative effect now, his apartment is becoming
less and less appealing.  Under the door there is an envelope with a toy key
inside of it and a piece of red paper.  They both read respectively:

              "Mommy, I'll giv you this so pleez wake up soon.
              It's inside my toy train."

              "I've found two mysterious and powerful artifacts
              that seem to be effective for evading the ghost-
              victims: the Holy Candles and the Saint
              Medallion.  Not only are they effective against
              the ghost-victims in the Other World, they also
              seem to prevent them from invading my room.  Just
              light the candle near where they're coming in and
              its holy power is activated.  The Saint Medallion
              seems to repel unholy energy when it's worn
              (equipped).  I'm starting to gain some hope.

              July 25"

Henry picks up the Toy Key and keeps it with him as he re-enters the hole.
______________________________________________________________________________


         __
     (__/  )
       /
    ) /
+-- (_/ UBWAY WORLD - 2ND TIME - PLOT SUMMARY ----------------------- 2.23 --+

Arriving back in the Subway World, at the turnstile, something happens.  The
body of Cynthia, although somewhat less recognizable, is laying on the ground
on the other side of the turnstile.  It begins to levitate and phase through
the bars, this is her ghost and Henry has to fight it.  With the poer of one
of those special swords Joseph wrote about he is able to pin Cynthia's ghost
to the ground.  He moves down into the subway area for a second time.  WHen
Henry comes across a ladder, Eileen chooses to remain at the top since her arm
is broken.  Soon after Henry takes another hole back ot his apartment.  Under
his front door there is yet another piece of red paper stuck there:

              "A few days after Walter killed himself in his
              cell, several residents witnessed a long-haired
              man with a coat here.  Through his window,
              Richard Braintree in 207 saw the man moving
              something heavy and doing something in Room 302.
              Even Sunderland, the superintendent, saw the man
              with the coat hanging around Room 302, and
              confirmed there were signs someone had been in
              there.

              July 17"

Back in the Subway World again, Henry and Eileen get hold of a key that allows
them into the room where Cynthia was murdered.  There's blood everywhere but
the only object of note is a Train Handle.  They use it to move a train
forward and reveal a hidden path.  Through the door, there is a hazy ivison of
the long haired man in the coat.  He says nothing as he holds his gun up and
runs toward Henry and Eileen, trying to shoot them and hit them with the pipe.
The only thing they can do is run through the door.  The door takes them to
the odd walkway, the same one that connected the Hospital World to the second
Subway World.  Well this time is connects them to the second Forest World.
______________________________________________________________________________


      ________)
     (, /
       /___,
    ) /
+-- (_/   OREST WORLD - 2ND TIME - PLOT SUMMARY --------------------- 2.24 --+

The man with the long hair and coat follow them into this world, still
attacking.  Once they reach the Wish House however he disappears, or at least,
what remains of the Wish House.  It seems when Jasper burned down, the house
burned with him.  There is a memo lying on the ground in the house's remains:

              "Something's here but nothing's here.
              I feel something evil from the well.
              Something's missing...
              Aaaaaaaahhhh!!!!!
              It has begun!!!

              Jasper"

A wheelchair sits also in the remains with the torso of a doll, it reads:

              "Though my body may be destroyed, I will not let
              you pass here.  To prepare for the Receiver of
              Wisdom... I cut my body into five pieces and hid
              them in the darkness."

With nothing else to do Henry returns through the hole back to his apartment
again.  Under the front door, someone has slipped another piece of red paper:

              "My theory is that Walter never died at the
              prison.  It may have been someone else who
              committed suicide.  Either that, or the person
              the police arrested was not the real Walter
              Sullivan.  I'm in no position to investigate what
              really happened at the prison, but in any case,
              Walter didn't die at the prison.  The man with
              the coat that showed up here was the real Walter.
              7 years ago, he did something in that apartment.
              I'm certain there's a link between that and the
              bizarre things that have been happening here.
              Just a little bit more and I'll have this whole
              thing figured out.  I may even find that the real
              Walter is somewhere nearby...

              July 18"

That's all to do in the apartment, Henry once again returns to the Forest
world.  At the cliff that overlooks the lake, Henry finds the young child.
Henry asks if his name is really Walter Sullivan, and he says that's what
everyone calls him.  His parents left after he was born, but soon he will get
to see his mother again, it's written in the Scriptures, she's waiting where
he was born and he has to go.  Henry goes back to the Wish House after
collecting all the pieces of the doll which was blocking the stairs down into
the basement.  The basement is full of religious items, including a book:

              "The Descent of the Holy Mother
              -- The 21 Sacraments"

              The First Sign
              And God said,
              At the time of fullness, cleanse the world with
              my rage.  Gather forth the White Oil, the Black
              Cup, and the Blood of the Ten Sinners.  Prepare
              for the Ritual of the Holy Assumption.

              The Second Sign
              And God said,
              Offer the Blood of the Ten Sinners and the White
              Oil.Be then released from the bonds of the flash,
              and gain the Power fo Heaven.  From the Darkness
              and Void, bring forth Gloom, and gird thyself
              with Despair for the Giver of Wisdom.

              The Third Sign,
              And God said,
              Return to the Source through sin's Temptation.
              Under the Watchful eye of the demon, wander alone
              in the formless Chaos.  Only then will the Four
              Atonements be in alignment.

              The Last Sign,
              And God said, separate from the flesh too, she
              who is the Mother Reborn and he who is the
              Receiver of Wisdom.  If this be done, by the
              Mother of the 21 Sacraments, the Mother shall be
              reborn and the Nation of Sin shall be redeemed."

Through the door Henry once again finds himself in the Water Prison World
______________________________________________________________________________


 __       __)
(, )  |  /
   | /| /
   |/ |/
+-- /  | ATER PRISON WORLD - 2ND TIME - PLOT SUMMARY ---------------- 2.25 --+

The long haired man with the coat has followed them here as well, it seems he
won't back off.  Henry leaves Eileen as he jumps down one of the corpse chutes
in the cells.  There is a prisoner's shirt in the death chamber where Andrew
DeSalvo was killed, something is written on it but it cannot be read.  When
Henry returns to his apartment and washes it in the blood from his bathtub,
the colour of the blood reveals the hidden message written on the back:

              "My room is on the 2nd floor and I had to drink
              something with black things in it.  I hid the
              sword with the triangle handle under my bed.
              That guy, the fat one, took the basement key.
              Next time I'll stick this triangle sword into
              that pig and take the key."

Another scrap of red paper has been puched under the door, it reads:

              "I'm going to summarize everything that I've
              learned about Walter Sullivan so far.

              He was born right here in Room 302 of "South
              Ashfield Heights."  His parents abandoned him
              soon afterwards and disappeared somewhere,
              leaving the baby alone.  He was discovered and
              sent to St. Jerome's Hospital.  He was "adopted"
              by "Wish House," an orphanage in the forest near
              Silent Hill that's run by the secret Silent Hill
              religious cult.  When he was six years old,
              someone from the cult showed him where he was
              born.  Since then, he started to believe that
              Room 302 itself -- in other words, this room --
              was his mother.  Every week, he travelled from
              the orphanage to South Ashfield Heights, a pretty
              long trip for a kid his age.  Sometimes he took
              the subway, and sometimes the bus.

              ----------------------------------

              I'm tired...
              My headache is already killing me.
              I'll write more tomorrow."

              July 28"

In the Water Prison World, Henry comes into contact with Andre DeSalvo's
ghost, just like he did with Jasper's ghost in the forest world and Cynthia's
ghost in the Subway World.  After defeating Andrew and pinning him with a
Sword of Obedience Henry finds the door to the next world, the Building World.
______________________________________________________________________________


      ______
     (, /    )
       /---(
    ) / ____)
+-- (_/ (      UILDING WORLD - 2ND TIME - PLOT SUMMARY -------------- 2.26 --+

Immediately as they enter the building world, the ghost of Richard Braintree
appears.  There is a diary on the ground which Henry takes the time to read:

              "I want to go back to that time...
              Things were so good then..."
              The day of my birthday...
              The cute cat in the pet store...
              All those balls in the basket...
              Playing pool was fun too...
              The door of time was wide open...
              When I see four things,
              I can't help bu remember that time..."

After defeating the ghost, down at the end of the alley Henry finds the man in
the coat and the child.  The child tells the man to move, he's in the way for
the boy going to see his mother.  The man in the coat says his name is Walter
Sullivan, and it's time to complete the 21 Sacraments.  He grabs the boy and
takes him away.  Henry makes his way back to that bar again and finds a memo:

              "The boss said we had to change our phone number
              'cause of all the complains about the weird
              noises.  Now we have to change the store sign on
              the roof.  What a pain.  By the way, the number
              is the last 4 digits of the new phone number.
              Not too smart if you ask me..."

In Henry's apartment once again there is a piece of red paper under the door:

              "Continuing from yesterday, I'm going to
              summarize everything that I've learned about
              Walter Sullivan so far.

              Naturally, it was a long way for a kid his age to
              travel, but he made the trip every week by subway
              or bus.  Unfortunately, someone else was living
              in this apartment and so he couldn't be reunited
              with his mother (Room 302).  For years, he
              continued to come here almost like he was
              possessed, just to peek into the apartment.
              Eventually, the tenants began to complain and
              treat him badly when they saw him hanging around.
              Walter began to fear the tenants and see them as
              obstacles preventing him from seeing his mother.
              As the years passed and Walter matured, he began
              to be more and more influenced by the teachings
              of the cult.  Furthermore, his obsession with his
              mother and his feelings of resentment towards the
              outer world became even deeper.  Walter became
              preoccupied with one particular tract from the
              cult's "Bible."  "The Descent of the Holy Mother
              -- The 21 Sacraments" "By the 21 Sacraments, the
              Holy Mother shall appear in the countries of the
              world and shall bring salvation to the sinful
              ones."  After Walter left Wish House, he moved to
              Pleasant River, a town neighboring Silent Hill.
              For a while, he lived the life of a normal
              student, but he was still filled with bitterness
              and resentment towards the rest of the world.
              Several years later, he launched his plan there.
              The 21 murders...

              July 29"

The the Building World there is a room, with monsters on the walls, which
slide up and down.  A locked door poses the following riddle:

              "To reach the deepest part, you must defeat the
              One Truth.  Do so and this door will open."

The one truth happens to be the one creature which is real, while the other
ones are not.  Through the door is another spiral staircase leading down, but
this time it leads right to Room 302.  Outside is a memo on the ground:

              "I had that weird dream today.  The one with the
              man with the long hair and coat.  He was crying
              and looking for his mother again.  I saw that man
              with the coat ten years at this apartment.  He
              was going up the stairs, carrying a heavy tool,
              an old-looking bowl and a bag that was dripping
              blood.  I never saw him again after that.  But a
              few days later, the neighbors complained that
              they heard strange noises coming from the
              supposedly empty Room 302.  So I took a look
              around Room 302 and found signs that someone had
              been in there, but nothing odd other than that.
              But that's when it all started.  I still hear
              strange noises coming from the window of Room 302.

              Sunderland"

Henry enters into Room 302.  The Room 302 from the past.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - OF THE PAST - PLOT SUMMARY ------------------ 2.27 --+

Two things sit on the coffee table and they read as follows:

              "There was once a baby and a mother who were
              connected by a magical cord.  But one day the
              cord was cut, and the mother went to sleep.  The
              baby was left all alone.  But the baby made lots
              of friends at Wish House, and everyone was very
              nice to him.  The baby was happy.  His friends
              told him how to wake up his mother.  So the baby
              went right away to go and wake her up.  But the
              mother wouldn't wake up.  No matter how hard he
              tried, she wouldn't wake up.  Because the one
              that he was trying to wake up was actualy the
              Devil.  The baby had been deceived.  Poor baby.
              The baby cried and cried and cried.  When he
              thought of the mother, he remembered the feeling
              of being connected to her through the magical
              cord.  Just then a ray of light came down from
              the sky.  The light was very warm and made the
              baby feel good.  When the baby looked into his
              hand, he saw that the magical cord was lying
              there.  With the cord clutched in his hand, the
              baby went happily to sleep."

              "Crimson Tome

              She who is called the "Holy Mother" be not holy
              one whit.  The "Descent of the Holy Mother" is
              naught but the Descent of the Devil.  Those that
              be called the "21 Sacraments" be not sacramental
              one whit.  The "21 Sacraments" be not bu the 21
              Heresies.  To give birth to a realm of kickedness
              within the blessed realm of our Lord be blasphemy
              and the work of the Devil.  If thou would stop
              the Descent of the Devil, you must bury part of
              the Conjurer's mother's flesh within the
              Conjurer's true body.  Thou must also pierce the
              Conjurer's flesh with the 8 spears of "Void,"
              "Darkness," "Gloom," "Despair," "Temptation,"
              "Source," Watchfulness," and "Chaos."  Do so and
              the Conjurer's unholy flesh will become that
              which once it was, by the grace of our Lord."

In Henry's room there are a total of four red pieces of paper:

              "What's wrong with this room?  It's covered in
              blood and rust... This is my room... But what the
              hell has happened to it...?  This room... Is it
              really my room...?  It's in terrible shape... The
              air is so heavy... My head hurts... Creepy... it
              looks like a face.  What the hell am I
              writing...?

              August 2 - Joseph"

              "I can't break down the wall.

              August 3 - Joseph"

              "When the bell rings, Eileen = mother's body,
              blood.

              August 4 - Joseph"

              "The Crimson Tome
              "Bury part of the Conjurer's mother's flesh
              within the true body of the Conjurer."
              Part of the flesh = super's room?

              August 5 - Joseph"

Back in the living room, Henry finds the ghost of Joseph Schreiber.  Joseph
explains how Walter considered this room to be his mother, and performed the
ritual of the Holy Mother.  Even now in dead he is trying to complete the
task.  Number 20, "The Mother Reborn" is Eileen Galvin, and number 21, is
Henry Townshend.  No matter where they run Walter will find them.  It may not
be too late, follow the Crimson Tome he says, kill Walter is the only
solution.  Using the hole in the bathroom, Henry returns to his apartment.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       OOM 302 - PLOT SUMMARY -------------------------------- 2.28 --+

There is a red slip of paper under the front door that reads:

              "No. 1...Ten heart...
              No. 2...Ten...
              No. 3...Ten hearts...
              No. 4...Ten hearts Steve Garl...
              No. 5...Ten...
              No. 6...Ten heart...
              No. 7...Ten hearts Billy Locane
              No. 8...Ten hearts Miriam Locane
              No. 9...Ten hearts...
              No. 10...Ten...
              No. 11...Assumption Walter Sullivan
              No. 12...Void...
              No. 13...Darkness...
              No. 14...Gloom...
              No. 15...Despair Joseph Schreiber
              No. 16...Temptation Cynthia Velasquez
              No. 17...Source Jasper Gein
              No. 18...Watchfulness Andrew DeSalvo
              No. 19...Chaos Richard Braintree
              No. 20...Mother Eileen Galvin
              No. 21...Wisdom Henry Townshend

              August 7"

Also in the lauundry room there was a loud crash, and a memo on the ground:

              "He used this place as the locus for the creation
              of his world.  I'm certain he must have performed
              the "Ritual of the Holy Assumption" near here.
              But I'm not strong enough to stop him anymore...
              He locked me up in this room and played with me
              just like a toy... My eyes started to go blind...
              The Pain... I can feel my body starting to die...
              But... things are taken care of... Whoever lives
              here after me... You'll be the 21st, the last of
              the sacrifices... I leave it up to you...
              When the bell tolls, the ritual begins.  Eileen =
              mother's body, blood.  Part of the mother's flesh
              = the super's room.  This is all that I've been
              able to figure out.  I hope this letter gets to
              you in time...

              Joseph Schreiber"

After using his pickaxe on the wall at the end of the hall, Henry manages to
break open a hole.  Inside he finds all sorts of ritual items, and the real
body of Walter Sullivan, crucified on a cross with some kind of pipes running
through his body, and 11/21 carved into his feet.  On his body are the Keys of
Liberation which finally unlock the door to Henry's apartment to let him out.
______________________________________________________________________________


        __)
      /(,  )
     /    /
    /    /
+-- (___ / UTSIDE ROOM 302 - PLOT SUMMARY --------------------------- 2.29 --+

The halls and walls have been covered in a disgusting red substance, the whole
apartment it seems has gone evil.  They make their way through it down to the
first floor where Eileen sees a sketchbook on the ground, inside it is some
kind of stick figure drawing of "Walter's father"?  She stops following Henry
at this point and remains only to stand by the sketchbook.  In the next area
Henry finds corpses hanging from ropes, when he looks at them he hears the
following words. "I told you we shouldn't have a baby," "Anyway, let's get out
of here, I can't stand it anymore...", "You little crybaby," "If that super
hears him we're in trouble.  There's something about that guy... I just don't
like the look of him...," "Oh shut the hell up, you can't blame it all on
me," "Hurry up -- get packed!"  Back in the hall where Eileen stayed, she
meets Henry again saying she feels sorry for the little boy who was abandoned
by his parents and wants to help him.  In the superintendent's room Henry
opens the case containing the umbilical cord.  Henry falls to the ground in
pain.  Eileen says that even finishing the 21 Sacraments will not help that
boy, and she's going back to help him.  Eileen then leaves.  Outside the room
there is a sketch on the ground of a woman, possibly Eileen, with some kind of
round spiky contraption surrounding her.  Back in Henry's room, Walter's
corpse has disappeared from the secret room leaving only some kind of
blackened hole at the base of the cross, leading to some other dimension.
______________________________________________________________________________


      _____
     (, /   )
       /__ /
    ) /   \_
+-- (_/       ITUAL AREA - PLOT SUMMARY ----------------------------- 2.30 --+

Henry battles Walter Sullivan in the Ritual Chamber while Eileen Galvin slowly
walks toward the machine in the centre, in some kind of a trance.  Whether
Henry kills Walter before or after she reaches the machine changes the ending.

For more information regarding the plot, check out http://www.sh2004.com.

______________________________________________________________________________


______________________________________________________________________________
~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~
 || 3.00 ||                    Item Checklists                   || 3.00 ||
__||______||______________________________________________________||______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.01 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Wine Bottle............................................................|_| |
| Chocolate Milk.........................................................|_| |
| Steel Pipe.............................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- SUBWAY WORLD                                                 3.02 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.03 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Pistol.................................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- SUBWAY WORLD                                                 3.04 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Lynch Street Line Coin.................................................|_| |
| Pistol Bullets.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| 9-Iron.................................................................|_| |
| Nutrition Drink........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Temptation Placard.....................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.05 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- FOREST WORLD                                                 3.06 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Pistol Bullets.........................................................|_| |
| Nutrition Drink........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.07 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- FOREST WORLD                                                 3.08 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Blood Inscribed Spade..................................................|_| |
| Rusted Bloody Key......................................................|_| |
| 6-Iron.................................................................|_| |
| Source Placard.........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.09 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- WATER PRISON WORLD                                           3.10 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Pistol Bullets.........................................................|_| |
| Saint Medallion........................................................|_| |
| Water Prison Exit Key..................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.11 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- WATER PRISON WORLD                                           3.12 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Pistol Bullets.........................................................|_| |
| Stun Gun...............................................................|_| |
| Watchfulness Placard...................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.13 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- BUILDING WORLD                                               3.14 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Ghost's Key............................................................|_| |
| Sword of Obedience.....................................................|_| |
| Pistol Bullets.........................................................|_| |
| Aluminum Bat...........................................................|_| |
| 5-Iron.................................................................|_| |
| Albert's Sports Key....................................................|_| |
| Pistol Bullets.........................................................|_| |
| Spade..................................................................|_| |
| Sword of Obedience.....................................................|_| |
| Pitching Wedge.........................................................|_| |
| Rusty Axe..............................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.15 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- APARTMENT WORLD                                              3.16 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Red Paper..............................................................|_| |
| Locker Key #106........................................................|_| |
| Superintendent's Key...................................................|_| |
| Shabby Doll............................................................|_| |
| Red Paper..............................................................|_| |
| Torn Red Paper.........................................................|_| |
| Apartment Keys.........................................................|_| |
| Submachine Gun.........................................................|_| |
| Torn Red Paper.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Richard's Revolver.....................................................|_| |
| Putter.................................................................|_| |
| Doll Key...............................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.17 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Succubus Talisman......................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- HOSPITAL WORLD                                               3.18 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Eileen's Bag...........................................................|_| |
| Paper-Cutting Knife....................................................|_| |
| Nutrition Drink........................................................|_| |
| Ampoule................................................................|_| |
| Portable Medical Kit...................................................|_| |
| Pistol Bullets.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Nutrition Drink........................................................|_| |
| Revolver Bullets.......................................................|_| |
| Holy Candle............................................................|_| |
| Hospital Room Key......................................................|_| |
| Nutrition Drink........................................................|_| |
| 4-Iron.................................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.19 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Small Key..............................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- HOSPITAL WORLD                                               3.20 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- SUBWAY WORLD 2                                               3.21 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Holy Candle............................................................|_| |
| Nutrition Drink........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.22 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Toy Key................................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- SUBWAY WORLD 2                                               3.23 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Nutrition Drink........................................................|_| |
| Silver Bullets.........................................................|_| |
| Nutrition Drink........................................................|_| |
| Riding Crop............................................................|_| |
| Filthy Coin............................................................|_| |
| Saint Medallion........................................................|_| |
| Holy Candle............................................................|_| |
| Nutrition Dirnk........................................................|_| |
| 1& Coin................................................................|_| |
| Pistol Bullets.........................................................|_| |
| Portable Medical Kit...................................................|_| |
| Holy Candle............................................................|_| |
| Nutrition Dirnk........................................................|_| |
| Cynthia's Commuter Ticket..............................................|_| |
| Murder Scene Key.......................................................|_| |
| Train Handle...........................................................|_| |
| Sword of Obedience.....................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- FOREST WORLD 2                                               3.24 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Torch..................................................................|_| |
| Doll's Head............................................................|_| |
| Nutrition Drink........................................................|_| |
| Chain..................................................................|_| |
| Nutrition Drink........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Nutrition Drink........................................................|_| |
| Pickaxe of Despair.....................................................|_| |
| Crested Medallion......................................................|_| |
| Revolver Bullets.......................................................|_| |
| Doll's Right Leg.......................................................|_| |
| Doll's Left Arm........................................................|_| |
| Nutrition Drink........................................................|_| |
| Doll's Right Arm.......................................................|_| |
| Holy Candle............................................................|_| |
| Nutrition Drink........................................................|_| |
| Nutrition Drink........................................................|_| |
| Doll's Left Leg........................................................|_| |
| Nutrition Drink........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- WATER PRISON WORLD 2                                         3.25 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Pistol Bullets.........................................................|_| |
| Holy Candle............................................................|_| |
| Prisoner's Shirt.......................................................|_| |
| Nutrition Drink........................................................|_| |
| Saint Medallion........................................................|_| |
| Nightstick.............................................................|_| |
| Pistol Bullets.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Nutrition Drink........................................................|_| |
| Holy Candle............................................................|_| |
| Pistol Bullets.........................................................|_| |
| Sword of Obedience.....................................................|_| |
| Holy Candle............................................................|_| |
| Generator Room Key.....................................................|_| |
| Portable Medical Kit...................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- BUILDING WORLD 2                                             3.26 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Nutrition Drink........................................................|_| |
| Billiard Ball..........................................................|_| |
| Portable Medical Kit...................................................|_| |
| Saint Medallion........................................................|_| |
| Volleyball.............................................................|_| |
| Holy Candle............................................................|_| |
| Revolver Bullets.......................................................|_| |
| 3-Wood.................................................................|_| |
| Cake Candles...........................................................|_| |
| Holy Candle............................................................|_| |
| Stuffed Cat............................................................|_| |
| Nutrition Drink........................................................|_| |
| Holy Candle............................................................|_| |
| Revolver Bullets.......................................................|_| |
| Driver.................................................................|_| |
| Nutrition Drink........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Sand Wedge.............................................................|_| |
| 8-Iron.................................................................|_| |
| 7-Iron.................................................................|_| |
| 3-Iron.................................................................|_| |
| Nutrition Drink........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302 OF THE PAST                                         3.27 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Pickaxe of Hope........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- ROOM 302                                                     3.28 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Keys of Liberation.....................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- OUTSIDE ROOM 302                                             3.29 |
+----------------------------------------------------------------------------+
|                                                                         _  |
| Saint Medallion........................................................|_| |
| Nutrition Drink........................................................|_| |
| Sword of Obedience.....................................................|_| |
| Nutrition Drink........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Revolver Bullets.......................................................|_| |
| Nurse Costume..........................................................|_| |
| Nutrition Drink........................................................|_| |
| Holy Candle............................................................|_| |
| Pistol Bullets.........................................................|_| |
| Nutrition Drink........................................................|_| |
| Portable Medical Kit...................................................|_| |
| Ampoule................................................................|_| |
| Holy Candle............................................................|_| |
| Nutrition Drink........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Pistol Bullets.........................................................|_| |
| Umbilical Cord.........................................................|_| |
| Nutrition Drink........................................................|_| |
|                                                                            |
+----------------------------------------------------------------------------+
| Items -- RITUAL AREA                                                  3.30 |
+----------------------------------------------------------------------------+
|                                                                            |
| None...................................................................... |
|                                                                            |
+----------------------------------------------------------------------------+


______________________________________________________________________________
~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~
 || 4.00 ||                     End of the Game                  || 4.00 ||
__||______||______________________________________________________||______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are a total of four endings in Silent Hill 4, and the requirements to
get each one are not very complicated at all.  They are as follows:

Escape --------- All or most of the hauntings in your apartment are eliminated
              - Eileen Galvin survives the final battle

Mother --------- Very few of the hauntings in your apartment are eliminated
              - Eileen Galvin survives the final battle

Eileen's Death - All or most of the hauntings in your apartment are eliminated
              - Eileen Galvin does not survive the final battle

21 Sacraments -- Very few of the hauntings in your apartment are eliminated
              - Eileen Galvin does not survive the final battle
______________________________________________________________________________

When the game has been completed there is a ratings screen, the best possible
rating you can get like the other games is of course a ten large star rating.
In order to do this the following conditions must be satisfied:

- The game must be completed on hard mode
- The game must be completed in less than 2:00:00 (Two hours)
- The game is not saved once
- The player does not use the "continue" option once
- A minimum of 120 enemies are defeated
- A minimum of 50 memos (out of 52) are found
- The ending you get is irrelevant

As a bonus, finding all 52 memos will allow you to save once, and complete the
game in under 2:30:00 and still obtain the ten star ranking.

A ranking of ten starts unlocks some bonus options and features which are
separate from the normal items unlocked just by beating the game (the Chainsaw
and Submachine Gun for example).  To play a new game with these special
bonuses, you must load the "New Fear" save game you made afer the credits
rolled and you will be able to begin anew with any bonuses you acquired.

______________________________________________________________________________
~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~
 || L.0C ||                    Legal & Copyright                 || L.0C ||
__||______||______________________________________________________||______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This document is copyright (c) 2007 by A I e x.

I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email.  It
is likely that after this point this guide will never be updated again.  I am
aware that there are errors occasionally and I apologize for those.  Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.

It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.

Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson.  I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.

Finally, if you need to contact me for some reason that is not covered above,
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.

______________________________________________________________________________
~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~
 || C.0T ||                    Credits & Thanks                  || C.0T ||
__||______||______________________________________________________||______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.

______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~