WordDoc:        ShrekFaq.doc
Text File:      ShrekFaq.txt
Authors:        Harold Zatorski  (hzatorsk)
Email:          [email protected]
Revision:       1.0
Revision Date:  January 23, 2002
For updates:    See gamefaqs.com / xbox / Shrek forum –

This FAQ is about 98% complete. I am missing a few eggs and someone may
wish to hint on the fairies. If you'd like to donate tips… Drop me an
email and I'll add them.

Credits

Copyright © 2002, By Harold Zatorski - No commercial publication.
Cannot be offered for sale, printed, or offered in commercial
publication without express permission.  Personal use is permitted as
long as you do not charge a fee, and provide it ENTIRELY UNMODIFIED
with appropriate credits and copyright in place.

Special thanks to: agghyson (formerly: MonsterManiac).   Agghyson
contributes help in the Gamefaqs.com/Xbox/Shrek forum and helped me
several times where I have been stuck.  All of the race mode
information, many of the tips and shortcuts and finding my mistakes are
his work.  We all should especially thank him for the how-to on the
tough egg in the top of the Red Dragon castle and the final Merlin
encounter.

Check out gamefaqs.com for the latest version.


Getting Started

Okay everyone that is just getting started! You are going to need to
learn to jump. That'll make all the difference in your play.

When you jump, you can only get so high. By jumping off an object, you
can jump again and get higher. Many of the jumps you will jump at a
different object than what you are really aiming for. While in the air,
you can control to some degree which way you move. This will get you
the height necessary to jump off yet another wall or object.

This entire game is pretty much coordination in jumping and running.
We all spent quite a bit of time practicing and getting better at the
jumps. This game starts out HARD!!  But I find I can now do this jump
almost every time with little effort. Keep at it... it does come to
you. It will get easier. :)

Rating yourself

This game starts out hard!  Very hard.  Unless you already possess that
magic touch you will probably need several hours to develop the skills
to jump properly.  It really does get easier as it goes.  Expect to
jump a lot and master multiple wall jumps for greater heights.  Keep at
it.

N – Newbie – You've played the less than an hour and sometimes forget
you can run with the trigger.  Bouncing off one wall is easy, two walls
tricky and three very difficult to impossible.  You catch fairies by
accident and run from the area with hearts in a panic looking for more
hearts.

S – Skilled – You've played several hours and mastered most jumps.  You
run most of the time and can balance precariously in the strangest
spots.  You know where all the hearts are!  You catch fairies with ease
and are no longer humored by burps and farts.

M – Master – You've put ten hours into this game and think it is too
easy, you are upset because you want to solve all six missions at the
same time with one guy.  You don't need hearts.

Read the mission carefully

If you don't know what to do… Did you read the mission book entry for
that mission?  Since the mission book is built into the game, you
should really take a look at it from time to time.

Cheats

To date, there are no known hidden cheats.  Saying this will most
likely cause someone to discover one.  The game has a built in cheat
mode where you can 'buy' cheats by earning coins in the 'race' mode.
See the race mode for more information.

Solve only one mission at a time

Don't collect fairies and eggs and try to solve other missions at the
same time.  If you accidentally solve another mission, instead of
finishing the one you are attempting the game forces you to lose your
progress on the partial completed missions.  Only the 'solved' missions
are saved.  I spent quite a while working on an egg in the Red Dragon
castle and once I got it… and after forgetting this little tidbit I
managed upon the dancing cow and gassed her (solving that puzzle) and
lost my egg.

Missions

Each of these levels are sorted by world and then the individual
mission.  Each mission has a 'story' mode and a 'race' mode.

You must complete the swamp to open up Mother Goose World and
Sweetville Industrial Park.  Once you start solving missions (i.e. good
deeds), other worlds will open up.  The required number of deeds are
listed with each world throughout the FAQ.

What'll you get if you finish all the story mode missions.  Well… we
won't spoil that for you.  Let's just say... There are no secret or
bonus worlds.

Fairies

Run! – Also, if you miss fairies, or can't get a fairy at a certain
location because it moves too fast or too soon. Watch where they go.
They only have a few spots that the stop at and they alternate between
them.  It is not uncommon to run back and forth between two locations
to catch one.  Also, watch where they are low to the ground.  The
fairies muck about throughout the worlds and they are not hidden.  We
did not document their exact locations, as they are easy to spot.

Race Mode

Race mode is used to earn coins to buy cheats with. You race against
time to solve the same puzzles over again.  While we think all of the
race mode missions are possible, you'll probably find most to have very
limited time and are quite difficult.  The race mode is rated by how
hard we found them to do and the amount of time you are given.  It will
appear with the mission hints as:

 (Race Mode: ### seconds / Difficulty - Special comments)

If we have not successfully accomplished the 'race' mode for a given
mission, there will be 'unknown' rating or comment.  That means we may
have not tried it… or we may have tried it a hundred times and were not
successful.

By the way… Buying the cheats prevents you from progressing in the
game, but you do need to complete all the race modes to finish the
game.  We listed the cheats at the end of this FAQ.

What do you get for finishing all the race modes… …we don't know!

Shrek DVD Movie Game Hints

First... be sure to get the right DVD if you are renting.  Our video
store split the DVD 2 disk set into a fullscreen and a widescreen Disk
2 rental. (They may not give you both disks when you rent Shrek.) I had
to harass them into letting me swap the disk 1 rental for a disk 2
rental when I discovered this minor issue.  Disk 2 has the hints!

Second... They really suck. If you have already watched Shrek before
and don't really want to shell out the $4 or so your video rental store
wants to see it again... save your money.   It consists of the Ogre's
sign painted with a question and the next button on your remote
displays a sign with a picture painted on it.

Here is the text of the hints from the DVD:

"How do I help a six foot knight over a thirty foot wall?"
Picture:  Ogre kicking night

"How do I knock out a knight if I don't have a giant hammer?"
Picture:  Ogre farting on knight

"How do I cook a chicken?"
Picture:  Ogre burping through a torch on a chicken

"How do I cook three chickens?"
Picture:  Ogre farting through a torch on a chicken

"How do I knock out a knight?"
Picture:  Ogre with hammer hitting a knight

"How do a pick up a spare on a seven ten split?"
Picture:  Ogre throwing knight at two other knights on a wood plank"



The Swamp

This is not a 'real' level.  It is a training area that teaches you to
run, fart, burp, jump and fight, jump down into the pit and follow the
mirror's instructions.

You must complete the swamp to open up Mother Goose and Sweetsville
Industrial Worlds.


Mother Goose World

(Requires: The Swamp – in other words… you must do the swamp first)

A couple of missions can only be done at night.  You must punch the
clock face on the tower to change it to night.  You do not have a lot
of time before it returns to day.

1 – Corral the Sheep

Story Mode:
Pick up the little sheep and throw, drop or kick them into the corral.
The wolf will remove them.  Beat the wolf unconscious then kick him
through the tunnel out of the farm.

Race Mode: 44 seconds / Fair
There are four sheep on the farmland and one hiding behind the barn.
On your first try just try to find the last sheep so that you won't
search for it when you have no time.  You must kick them in, it will
save you time.  Kick them on the hill just a little past the fence.
Try to find out where is the best for you to kick them in.  Now you are
ready to do it.  In addition, even if you miss (a little short) the
wolf might kick them in if you are lucky.

2 – Put the Eggs into the nest.

Story Mode:
You must pick up and carry the small egglings to the nest while
avoiding being beat up by the big Humpty character.  A little skill
kicking and tossing is required.  Once they are in the nest, they will
stay there and not escape.

Race Mode: 39 Seconds / Hard
Same thing as the sheep only tougher.  You can't miss this time.  Also
you must get the egg on the wall first or it'll fall behind and will be
almost impossible  to get (time consuming).  You must kick them a
little past the tree and don't miss.

3 – Gas the Cow

Story Mode:
Punch the clock face and it will turn to night.  Run over to the farm
side and chase down the cow, you must fart on the cow.  I run in
circles and fart many times quickly (then I sit back down and continue
playing Shrek:)

Race Mode: 14 Seconds / Easy - Fair
RUN! You should also know to jump off the clock tower and run straight
to the tunnel to save time.  Practice the path in the daytime so you
know it cold!  Don't aim straight for the cow… run around her and
she'll cross your farts.

4 – Wake the Guards

Story Mode:
Nighttime, punch the clock and the guards go to sleep.  Punch them
several times and they will wake up.  Two guards are usually near the
two watchtowers and the third inside the gate.

Race Mode: 14 seconds / Fair to Hard
Wake up the guard punch each of the guard 4 times and go toward the
gateway so you do not lose too much time to get the last one. You must
try to have at least 3 second to wake up the last guard.


5 – Eggs

(Race Mode: 64 Seconds)

1. Egg in Pink shoe - Door in heel of shoe.  Jump and perhaps bounce
off a wall and go towards back of shoe.
2. Farm Barn/Tower - Tough to find at first,  Get between tree and barn
facing tree.  Jump off tree to barn and go around to other side of
barn.  A lined up running jump will make it to the tower and egg.
3. Egg on top of Arch – Some claim to jump from clock tower,  Most have
either jump and bounced off the tree or beat up the big humpty dumpty
on the grassy hill and jumped off of him to the Arch.
4. On top of porch awning.  – Inside the gate go around to right side
of the porch.  This is a two wall jump.  Jump off the right hand wall
and aim towards the wall next to the porch awning.  Jumping again
should put you on the top.
5. Inside the lookout tower – Near the Porch Awning jump on the wall
and run into the tower.  You may need to stop and jump at the correct
place instead of falling into the tower bottom to keep from missing the
egg.
6. Above the 'horsemen' between the watchtowers – Beat up the horsemen
and jump off the horsemen to get the additional height.  Some have used
humpty here as well.

6 – Fairies

(Race Mode: 70 Seconds)




Sweetsville Industrial Factory

(Requires: The Swamp)

1 – Shut off the Whistles

Story Mode:
Shut the Whistle punch the middle one first so they become busy re
lighting them you go to the back. Redo the middle and go for the front.
Finish in the middle.  Then only try the closest to them so there will
always be on the middle.

Race Mode: 39 seconds / Easy

2 – Frankendrop

Story Mode:
Punch and kick to get him out of the ring.  Some like to punch
continuously while running in circles around him.  Get him out of the
ring 3 times without leaving yourself.

Race Mode: 31 seconds / Fair - Defeat him if you find him easy, you
should do it without a sweat. The difficulty is the timer.  You must
not fall out or you'll have to start over and you don't have time for
that.

3 – Stop the Machine

Story Mode:
Stop the machine. The machine is inside the factory. Kick the 2 workers
out of the room and guard the door.

Race Mode: 49 seconds / Very Easy
This is easy but you cannot allow them to restart it.  Just kick them
out and be sure that when you start the machine, you have enough them
left to do the objectives.  Stop them before they enter the factory.

4 – Flush the Slingshot Kids

Story Mode:
You must catch these little slingshot guys (you can carry them safely),
carry them to the yellow plates and drop kick them into the pipes.
There is one guy at the start of the level  Catch him quickly or he'll
jump into the river.  The kick point is easy to find and you kick him
across the river into the pipe.  If you miss… you have to get him back
and try again.  The second is down on the main ground area at one end
of the level.  It is easy too.  The third is tricky.  You must kick the
slingshot kid up to the fighting rink area, jump up there yourself,
catch him, then take him over to the elevated pipe on the far side of
the rink and carefully carry him to the kick point.  You'll see the
place to kick him to when you get near the kick point.

Race Mode: 47 seconds / unknown

5 – Fairies

Race Mode: 74 Seconds / unknown

6 – Eggs

(Race Mode: 48 Seconds / unknown)

1. Way up - Go to the other side of the river and then near the edge,
the are to metal pipes up pointing to the other side of the rive.  You
must run up the big one and catch the egg
2. On the fence - you could try to walk on the fence or go in the river
at the bottom and run up the red metal floor.  If you aim right you
should go over the fence with the egg in your possession.
3. On the boiler :  near the stock piled barrel to the right of the
level  is a boiler like item with a clearly visible egg on it.  Jump on
the barrel and land on it.  Push up to not slip and jump to the egg.
4. Pipes : near the boiler (see 3) there is a pipe going up, walk on it
until you reach the egg.
5.  Hi Frakendrop !!! : go to where the ring is and walk the plant
where  you must throw the 3rd slingshot kid.  Continue on the pipes to
the egg.
6.  Factory :  It is on top of the door there is a arch way where it
is. There are to way, either enter the factory and climp up to a
walkway.   Or head back for 5 and jump through the archway.



The Crypt

(Requires: 5 Good Deeds)

1 – Witches

Story Mode:
You can't attack the witch until she is gassed.  Fart on the witch and
then punch her.  Another neat little trick… since the witches bump you
a lot, I find that beating up on most (but not all) of them before
starting other missions reduces the damage I take when chasing
skeletons and fairies as the stunned witches stay down permanently…
unless you accidentally punch them all.

Race Mode: 59 seconds / Hard
No real secret here just beat them fast. There are four on the main
level, one on the hill and one near the entrance of the crypt.  There
are onions on the corner of the house where there is the skeleton and
the spider mom.  You must hurry and try to use your fart intelligently.

2 – Get the bats

Story Mode:
You simply need to touch the bats,  They will fly off and you'll have
to find them and touch them again.  They hang out in the top of the
crypt.  This is not real hard… but it took some multi-walled jumps.
Tip: They are where there is RED light.  Look up for the red light
spot.

Race Mode: 47 seconds / unknown

3 – Skeletons / Music

Story Mode:
Pickup and carry the skeletons all the way to the bottom of the crypt.
down there you'll find a speaker horn on a pole.  It is actually in a
room one level up from the floor.  You must kick the skeletons up to
that room and 'help' them into the speaker room.  Get all three in
there and let them dance.  Look for a low spot where the skeletons can
be kicked to.  You may need to jump up quickly and give them another
drop kick to make it all the way.

Race Mode: 157 / unknown

4 – Spiders

Story Mode:
Collect the baby spiders and take them to the big mommy spider. Pick
them up and carry them. This is too easy!

Race Mode: 76 seconds / unknown

5 – Fairies

(Race Mode: 67 seconds / unknown)

6 – Eggs

Race Mode: 75 seconds / unknown

1. In crypt in cubbyhole on floor - Just walk around on the floor look
into holes, you'll find it.
2. In crypt on top of awning – About two stories up… this egg is tough
to get.  I finally balanced on curved awning and jump carefully as high
as I could.  You'll need to keep forward pressure to keep from sliding
off.
3. On top off walls near the cemetery - Work your way along the tops of
the roofs.
4. On top of the church – Simple wall jump off of the right wall.
5. ?
6. ?




Prince Charmings Castle

1 – Burn the Jesters

Story Mode:
Push this guy around and get him cornered by a torch.  Turn, jump and
fart on the torch to burn him.  If you find them near the thrown room,
use the chili pepper in the next room (wall jump to get it) to light a
fart on them.

Race Mode: 98 seconds / unknown

2 – Prince Charming

Story Mode:
You need to kick and punch this guy all the way up to the princess'
bedroom where you (and he) will score.  If you let him get around you…
he returns back to his throne.

Race Mode: 44 seconds / unknown

3 – Kill the Rats

Story Mode:
Kick the rats around and kick them up into a source of fire (torch or
fireplace).  You may also stun them and pick them up (momentarily) for
a drop kick.

Race Mode: 56 seconds / unknown

4 – Kick the Prisoners out the Window.

Story Mode:
Pick up the prisoners and carry them. The window in question is the
dungeon window.  I find a drop kick about where the light hits the
floor does the trick.  Not very hard once you know where to take them.

Race Mode: 122 seconds / unknown

5 – Fairies

(Race Mode: 69 seconds / unknown)

6 – Eggs

1. Dungeon #1 - One is easily found in a small room off of the dungeon
2. Dungeon #2 -  The other is difficult!  It is in the very center of
the room above your jump height.  Stand in the center facing the way
you did when entering the room, turn 90 degrees to the right, bounce
off of that wall, then the wall 45 degrees to the left, then the back
all.  Jump each time and you should hit the back wall above the ledge.
From there you jump back and touch the egg.  …on about your 50th try.
Above your head where you start: bounce off the back walls and you
should be able to jump to this egg.
3. Above the catwalk - Run across the bridge, around to the right and
jump up on the platforms.  You can bounce/jump to the egg from the
catwalk.
4. Above your head – When you start the level.  One is directly above
you.  Jump off the walls to get up there.
5.
6.


Race Mode: 74 seconds / Fair

Get the first one over your head and then speed dash to the dungeon.
Get the one in the cell and do a double wall jump to get the one high
up.  If you tried more than 2-3 times to get either the first or the
third, you had better restart to be safe.  Now go inside the princess
chamber and get the one in the fireplace.  Last is the one over the
planks.  Jump to your left while exiting the chamber and go on the wood
plank there.  Go on the top on and jump on the first plank. Jump past
the chili to the second one and then do a wall jump at the end to get
the last egg.


Sewers

(Requires: 15 good deeds)

1 – Shut off the red valves

Story Mode:
One red valve that was tough for me to find was in a small room at the
very top.  This room also leads via a tunnel to the egg in the cage
above a steam leak.

Race Mode: 187 seconds / unknown

2 – Flame the guards.

Story Mode:
Pretty easy.  There are plenty of chili peppers where you need them and
these guys follow you well.  Fart, turn and burp to burn them.

Race Mode: 180 seconds / unknown

3 – Save the Engineers

Story Mode:
Pretty straight forward.  Grab the guys and bring them to the control
room.  A couple were found up high on pipes.  You have to climb up
after them to get them down.

Race Mode: 177 seconds / unknown

4 – Ice cream queen

Story Mode:
You'll find her by finding the small room with the engineer, the guard
and the slingshot kid that requires you to jump up and traverse along
horizontal narrow pipes.  The room also has a chili pepper in the two
steam jets up on a platform by the back wall.  Sneak past the steam to
enter a hidden room.  Along the left wall of 'her' room, there is a
chili pepper.  Burp on her (fire) three times and she's toast!.  There
are hearts close by so don't risk it. You can leave the room and come
back!

Race Mode: 99 seconds / unknown

5 – Fairies

(Race Mode: ??? seconds / unknown)

6 – Eggs

(Race Mode: 119 seconds / unknown)

1. On fan with a belt.  You can climb up onto the belt and jump around
the left side of the top blade.
2. In cage above the steam jet.  There is also another way to get to
the egg from the tunnel that leads from a small round room.  In that
room, jump to the platform and jump backwards from the signboard into
the tunnel.
3. One egg in the room before the Ice cream queen.  On the floor around
the left side.
4. ?
5. ?
6. ?


Red Dragon Castle

(Requires: 20 Good Deeds)

1 – Light the torches

Story Mode:
You'll need a source of ignition…perhaps those arrows that keep hitting
you!  Take an arrow in the back and fart while standing over the
torches.  Only the large yellow torches will light.

Race Mode: 120 seconds / Easy - Fair
Move toward the castle to get the first one.  Do the 2 ones on the
sides.  Then go to the right of the castle and to a wall jump inside a
balcony to enter the castle.  Jump up and you will see another one
nested in twigs.  The last one is on the upper left of the castle wall.
So continue to the tower and jump forward until you find the last one.
You have plenty of time if you don't waste it.

2 – Put out the baby dragon's fire

Story Mode:
Notice how the little dragons are breathing fire on the knights, run up
and grab a knight, then take him to the fishy pool.  If you run up the
ramp properly, the little dragon should follow you.

Race Mode: 79 seconds / Fair – Hard
Head backward to the first dragon.  run down with the guy, and go to
the pool.  Be careful sometimes they get stuck so you must wait for
them.  The second one is on the right of the castle.  You MUST catch
the guy before he falls down.  If not restart, it will take to much
time.  You need at least 30 seconds for him.  Grab a guy away from a
previous dragon and fall down with him.  Drag the dragon in the moat
all the way up.  That's it.

3 – Fish to the pool

Story Mode:
Fish are slippery, pick one up, run, go back and grab it, run, go back
and grab it.  If you pay some attention to the timing, you can mentally
gauge when you should regrab it.  This keeps them from escaping.

Race Mode: 342 seconds / unknown

4 – Gas the Cow (again)

Story Mode:
Yep… pretty easy, you have done it before in Mother Goose land, but
this time you don't have to do it at night.  She is at the top of the
Red Dragon Castle.  Getting there is much harder than actually gassing
her.  At least now, you can get a good look at her dance.

Race Mode: 110 seconds / Easy
Too easy, I did with 20 seconds to spare, I didn't fall down.  You
must  hurry to the left of the castle fall down and go to the chamber.
You know all that if you did it once… so go over the fence and to the
left do a wall jump on the platform and another one. Take the heart if
you need and go to the right tower (not the completely top one, the
middle one) and do a wall jump on the edge of the up one to land on the
balcony with a huge door.  Do a wall jump on the side and hold right to
land on the edge on the right side.  Wall jump to the bridge and cross
it then go right and do a double wall jump to land near the stair way
to the cow.  You know what to do to get your prize, so do it.

5 - Fairies

(Race Mode: 139 seconds / unknown)

6 – Eggs

(Race Mode: 149 seconds / unknown)

1. Top of Red Castle - The egg is in the center of the room at the top
of the Red Dragon Castle.  You fart on a torch and move closer to the
egg, you should have fart at least 3, maybe 4 times (stepping forward
each time) before the fire comes to you should be thrown at the egg.
Timing is important. DO NOT FART ON THE COW WHILE COLLECTING THE
EGGS!!!
2. Near Top of Red Castle - There is another egg on the dragon shaped
candelabra hanging in the same castle area.  From the bridge with the
onions, jump to the small platform just under the balcony with the
hearts.  Turn and look at the right side of the candelabra.  Jump.
On the Roof Awning.  The corner (opposite end of map from castle) you
can jump up on a small shelf and then to the white wall, walk around to
the end and jump on the awning.
3. Under the bridge - This is easy, drop down into the moat and get it.
4. In the castle window - You need to go around to the right side of
the castle and jump (using the wall) into the window (near the flag).
Run around and fall down through the trellis and your only exit will
net you the egg.
5. Inside the white wall (round corner section):  Kinda tough to
explain, but there is a round section of the white wall near where you
start the level that has a doorway in it.  If you bounce and jump you
can make it up to the higher walk area.  Turn around and look inside of
it.
6.


Merlin Dark Tower Fortress of Pure Evil

(Requires: 25 good deeds)

(Race Mode: 221 Seconds / unknown )

You start with no intro, but you know you want to get to Merlin. There
are three doors you must pass you can meet him.

Door number 1 : The first room where the TNT kegs appear. They look
like basketballs with legs.  If the keg gets hit by a flame, it will
light up (start smoking) and you only have 2 seconds before it
explodes.  In addition, if you let it by the door, eventually (usually)
it will blow up on its own.  On this level, there are onions on the
right side of the room up in a little tower (wall jumps).  There is
also a fireknight.  Ignore him and go behind the fence area where a keg
appears.  You must grab the keg and kick him over the fence to where
the door is.  Jump over there and grab it again, stand by the door,
Jump and fart to make it explode.  It is possible to hold the keg
inside fence and when the fireknight hits it with a flaming arrow… kick
it to the door and let it explode in one step.

Door number 2 : In the next room there is another fireknight, and a
walking table and chair (really!). Before doing anything I knock out
the monsters and drag them to room one! It makes harder to get the keg
but once you know how to kick it, they are a lot less of a nuisance
here. However, it is time consuming, so not a good idea for race mode.

This room has the only available Hearts.  You need to do wall jumps to
get up to the catwalks and you'll see them in a cubbyhole.  Do a wall
jump to land on one of the small floors and do another one to a longer
small pass way.  Here is the cunning part: Wall jump on the opposite
wall side (from the hearts) and you'll land on another platform/catwalk
above. Then, it is long jump to the hearts.

Just go back, get a keg and blow the second door. Get more hearts if
you need them.

Door number 3 : There is only one fire knight so drag his carcass to
room number one. There are onions on the higher arch. To get to the
door, you must go down and wall jump on the farthest side of the metal
bars. You want to land where the knight is. Get a keg and (and more
hearts if you need them) and blast that door silly. Also, if you jump
near the door something will fire at you, what I don't know (perhaps a
fireknight), so just be careful.

Antichambre (French for room before the master room) : There is a
fireknight and Merlin. First kick the fireknight to the first room, he
starts just next to the door and heal yourself again. Then do a wall
jump on the pillar then on the wall to land on top of the pillar. Jump
on the edgeway and go kick or punch Merlin until he disappear.

Go heal yourself, Merlin won't be back here, This is the point of no
return after you proceed there is no way back to the hearts, Go get
some hearts.

The library : Once you enter a gate will close. Merlin up there but
first you should get rid of the monster creating box (it's already
tough without having to worry about knights and furniture). Hit the
monster and they will eventually disappear. After a couple, A keg will
appear take it and stand near the orb. Merlin will shoot, the Keg
exploded and the box is gone. Now for the big cheese. Double jump on
the sides of the fire place to get where Merlin his. Your goal his to
hit him. What I did was to hold right shoulder (run and go in circle
and every times I get near him punch. Because I run fast he almost
never it me and I hit him. I will disappear to appear elsewhere and
shoot 3 pink fire ball. After a while he will appear only down near the
fire place. Jump down and finish him. Pray you have enough energy left,
but you should.  After a loads of punch he'll collapse and Victory is
yours.

I won't tell you how it will 'finish' so "enjoy" and do your best :)


Other Tidbits

Spotted Merlins:

We don't know what these are for, so if you figure out a use for them…
Please let me know!

There are Red Merlins that pop up in places and they quickly disappear
in pink smoke.  If you stay a certain distance back from them, they'll
hang around for a few seconds so you can see them.  We haven't been
able to do anything like catch them or punch them.

There is also a Merlin in the prince charming castle.  Where you boot
Prisoners, if you quickly do wall jump to either get the egg or try to
get inside the window, You will see pink smoke.


Fun things to do:

On the giant map.  There is a chili.  Just eat the chili run a little
then turn around and burb.  You'll see quite an explosion.


The Cheater's Guide

Race Mode Earns Cheat tokens

The game does have a cheat feature built in where you can use the
'race' mode to solve the same missions you have already seen against
the clock.  If you do manage to solve a mission in race mode, you get a
dollar!  Three bucks will buy you a cheat.

You must first complete four regular missions. Then on the select level
map, press start. Only level completed in regular mode are available in
race mode.

Tip:  Using the XBOX memory functions, copy the Shrek Saved game from
the hard drive to a memory unit. Then, buy the cheat and play with it.
Then you can later copy the memory unit saved game back and put the
Shrek game back to its 'non-cheating' mode (and restore your three
coins) and buy another cheat.

Play with the cheats if you must… However, expect the game to label you
a cheater!  You should know the cheat, is just for the moment, as it
will lock up the game. Once a cheat is on, you cannot progress. Cheat
only for fun or to practice a mission.   (If anyone finds a way around
this, please let us know!)

Also, let us know which ones are cool and which ones suck!

Cheats we've experimented with have comments:

Invincibility:   Nothing can hurt you!
Infinite flame:  You always burp fire.
$ For Merlin:    Does not seem to do anything.
Fast Mode:       You move faster, but so does the other characters.
Slow Mode:       ?
Chalk Mode:      ?
Cyber Shadows:   ?
Infinite Flame:  ?
Infinite Gas:    ?
Leak Mode:       ?
Low Gravity:     ?
Plastic Mode:    ?
Super Flatulence:?
Super Strength:  ?