Shadow the Hedgehog
Walkthrough/FAQ
By WishingTikal
version 1.1 / 02-22-06
wishingtikal[at]gmail[dot]com

http://www.youtube.com/WishingTikal



Table of Contents

1. Introduction
2. Game Basics
2.1 Characters
2.2 Controls
2.3 Actions
2.4 Items
2.5 Power-Ups
2.6 Weapons
3. Unlockables
4. Walkthrough
5. Bosses
6. Disclaimer





1. Introduction


50 years ago, the army led a secret experiment that resulted in the creation of
the "Ultimate Life form",  which turned  out to be Shadow. With  no memories of
his past,  Shadow is divided between the good and the bad side, as a mysterious
entity, Black Doom, who pretends  to hold the clues to  Shadow's past, descends
upon Earth to overtake the world in chaos.

As Shadow's  past  unfolds,  it's  up to  you to  determine  the  path he  will
choose.





2. Game Basics
2.1 Characters

Shadow
The black hedgehog who resembles  Sonic. With his powerful  body, he can easily
rival Sonic's world class speed.  Shadow was created as  the Ultimate Life form
in a secret lab by Professor  Gerald Robotnik.  Everything else  about Shadow's
past is a mystery.  After risking  his life to save  the planet  with Sonic, he
suffers from amnesia, having no memories of his past.

Sonic
The world's  fastest hedgehog  whose  supersonic  speed is second  to none.  He
strives to live according to his own rules  rather than for the sake of heroism
or duty.  Until   now, he's  been   busy stopping   Dr. Eggman's   preposterous
ambitions, but this time, he  is motivated more than ever  to take on the alien
invaders, Black Arms.

Black Doom and Dooms's Eye
Black Arms,  the mysterious  alien  army  that  suddenly  appeared  in the  sky
bringing darkness and destruction to the world. Black Doom is the leader who is
in total control of the alien army; while  Doom's Eye is Black Doom's third eye
that helps guide Shadow to the Chaos Emeralds. Where are they from? And why are
they searching  for the  Chaos Emeralds?   More importantly,  how do they  know
Shadow? Their  dark  purpose will  be revealed   as  Shadow discovers  his true
identity.

Dr. Eggman
Dr. Eggman is an evil scientist with an  IQ of 300. As usual, he is plotting to
take over the world and his  plans for the ultimate utopia,  Eggmanland, are in
full swing. He considers  the Black  Arms, who rely  on massive  destruction to
intimidate the world, a prime threat that could interrupt his master plans.

Commander
The highest-ranked commander of the GUN  (Guardian Units of Nations) federation
forces. With complete confidence and an iron will, he is the cornerstone of the
force. He is known for his  "heart of stone" and remains  totally unshaken even
as the Black Arms attacks the planet under his watch. For reasons known only to
him, he harbors  a deep hatred of  Shadow. He is  one of the few  who knows the
secret of Shadow's past.

Prof. Gerald Robotnik & Maria Robotnik
Professor   Gerald   is  a  renowned   scientist,    regarded    as  the   most
intelligently-gifted  researcher of all  time. Maria is the  professor's lovely
granddaughter. Fifty  years ago, his top-secret  governement  project to create
the Ultimate Life form was deemed too dangerous and a threat to mankind, and as
a result, they  eliminated everything  related  to the project,  including  the
staff. Even  Maria,  who was  like a  sister  to Shadow,  fell  victim to  this
conspiracy.


2.2 Controls

Gamecube
Control Stick -- Move Shadow
C Stick -- Rotate Camera
Control Pad -- Select Menu Items
A Button -- Jump
B Button -- Attack/Shoot
X Button -- Special Action
Y Button -- Special Attack/Drop Weapon
R Button -- Strafe
Start -- Pause Screen

Xbox (unverified)
Left Stick -- Move Shadow
Right Stick -- Rotate Camera
Control Pad -- Menu Items
A Button -- Jump
X Button -- Attack/Shoot
Y Button -- Special Attack/Drop Weapon
B Button -- Special Action
Right Trigger -- Strafe
Start -- Pause Screen

PS2 (unverified)
Left Analog Stick -- Move Shadow
Right Analog Stick -- Rotate Camera
Control Pad -- Menu Items
X -- Jump
Square -- Attack/Shoot
Triangle -- Special Attack/Drop Weapon
Circle -- Special Action
R1/R2 -- Strafe
Start -- Pause Screen


2.3 Actions

Move
Move freely in any direction.  Increasing the angle of  the Control Stick makes
Shadow run faster.

Jump
Press the Jump  Button while  running  or standing  still to  jump in the  air.
Holding the button  down longer  will allow Shadow  to reach greater  height or
distance. A variety of special jump actions can also be performed.

Spin Dash
From a standing  position, hold  down the Special  Action Button  to charge the
Spin Dash, and  release to spin  away at high  speed. Holding  the button  down
longer will increase the speed and distance.

Attack
Approach an enemy or breakable Item and  press the Attack Button to Punch. If a
Weapon is equipped,  the Attack Button will  activate the Weapon.  Attack style
varies according to the Weapon equipped,  so try to learn the behavior of each.


Jump Dash
While Jumping, press the Jump Button to dash forward at high speed. Holding the
button down longer will allow you to travel further.

Homing Attack
Jump near an enemy or breakable object and press the Jump Button to home-in for
a guaranteed hit. If other targets are nearby,  press the Jump Button again for
a chain attack.

Triangle Jump
Bounce between adjacent  walls to get through  areas where there  is no ground.
Using Jump Dash  towards a wall  will allow Shadow  to keep his  footing on the
wall for a short  time. Press  the Jump Button  again before  he drops  to jump
across and cling to the opposite surface.

Mid-Air Attack
Press the  Attack  Button while  jumping  to  stop in  mid-air  and engage  the
equipped Weapon.  You will remain  in the  same spot until  you stop firing  or
ammunition is  exhausted.  The direction  of fire  can be controlled  with  the
Control Stick.

Slide
After picking up speed,  press the Special  Action Button to  slide under areas
with a low clearance, and to attack enemies  in your path. The direction of the
Slide can be adjusted with the Control Stick.

Light Dash
Allows Shadow  to run at high  speed along  a path of rings,  even in  mid-air.
Approach a path of rings and press the Special Action Button.

Dark Spin Dash
While standing  on a pool  of Red Slime,  press  the Special  Action Button  to
become absorbed into the pool allowing speedy transport along the path.

Overturn
Some items such as peeled  away asphalt  and trucks are too  large to be picked
up, but can still be  flipped over with  effort from Shadow.  Approach the Item
and press the  Special Attack  Button. This  can be useful  for finding  hidden
Power-Ups Items and Weapons, and can also be used for attacks.

Grind
Slide along beams, rops, vines and other narrow rail. While Grinding, press the
Special Attack Button to increase speed.

Poles
Jump near a vertical  or horizontal  pole to take  hold of it. With  a vertical
bar, move the Control Stick up or down   to climb and  left or right to rotate.
With a horizontal bar,  use left or right  to shuffle along it.


2.4 Items

Hint Ring
Touch to receive advice from the Mission Character.

Item Box
Touch to receive a variety of Power-Up Items.

Container
Some can be broken open and may contain Weapons or other Items.

Special Weapon Container
Special Weapons are available from this  container once you successfully unlock
them.

Dash Panel
Touch one of these to instantly increase your speed.

Spring
Allows Shadow to bounce high up to hard-to-reach areas.

Save Point
Touch to save your  current progress.  Lose a life  and you will  return to the
last Save Point. You can also warp between Save Points.

Secret Key
Five are hidden in each Stage. Find all five to open a secret door.

Goal Ring
Marks the end of the current Stage course,

Energy Core
Breathe the  red or  blue Energy  Core to  increase  your Dark  and Hero  Gauge
respectively.

Heal Unit
Throw at a fallen GUN agent or Black Arms to revive them and increase your Hero
and Dark Gauge respectively. Revived enemies will no longer attack you.


2.5 Power Ups

Rings
Ring count increases by 5, 10 or 20 rings.

Invincible
Become invincible for a limited time.

Barrier (green)
Protects against enemy attacks one time only.

Magnetic Barrier (blue)
Barrier that draws in nearby Rings.

Heat Barrier (red)
Barrier that damages surrounding enemies.

Damage Recover
Restores structural integrity to the Vehicle you're in command of.

1-Up
Earn an extra life.


2.6 Weapons

Close Combat
Designed for face-to-face combat. Charge towards the enemy and press the Attack
Button to strike.

Gun
Shoot enemies  from a distance  (targets   within  range will  be automatically
targeted). Range and rapid fire capabilities vary by Weapon.

Cannon
Eliminate surrounding obstacles  and enemies with an explosion.  Use the target
to aim and press the Attack Button to fire.

Lock-On
Unleash a homing  attack on your  enemies. Hold  the Attack Button  and use the
Control Stick to target and lock onto enemies, then release to fire. The number
of enemies you can look onto will vary by Weapon.

Laser
Fire a powerful laser  beam, capable of  shooting through multiple  objects and
enemies.





3. Unlockables
Unlock Last Story
See all ten different endings, hero and dark of each.

Unlock Expert Mode
Get A-Ranks on all 71 missions and bosses.

Unlock Extra Weapons
Beat one of the two bosses of each five different paths. You'll get a different
weapon for each, which will then be available  for use throughout the Stages in
the Special Weapon Containers. Beat each path a second time to obtain the Level
2 version of each weapon.


1  Samurai Blade
2  Satellite Laser
3  Egg Vacuum
4  Omochao Gun
5  Heal Cannon

Last Story  Shadow Rifle






4. Walkthrough

WESTOPOLIS

DARK
Annihilate the GUN Forces
For this mission, you'll need to find and defeat 35 soldiers of the GUN forces.
From the start of the level to the area you come across Doom's Eye, there are 5
soldiers along  the way (5/35).  You can quickly  spot them  thanks to  the red
arrow above their heads. Run down the street  from where you meet Doom's Eye to
the dash ramp  at the end,  defeating  the five  other soldiers  along the  way
(10/35). You'll  come across  Sonic on your  way, but switch  back to  the Dark
Mission in the pause menu so you can continue what you started.

Use the dash ramp to  reach the second Save  Point, then head  up to find three
more soldiers  (13/35).  Cross the catwalk  and  home attack  the three  flying
enemies (16/35), then the two soldiers (18/35).  Cross the gap using the moving
platform, then use the  dash ramp to reach  the next area. Home  attack the two
flying enemies on  the right (20/35),  then you'll  come across  the third Save
Point.

Head down the street to find two more flying enemies and four soldiers (26/35),
then use the dash ramps to  reach the fourth Save Point.  Move on ahead to find
two soldiers in this area and  one more in the tunnel  (29/35), then one flying
enemy as you exit  the tunnel  (30/35), and  three more  soldiers ahead,  among
which one is hiding behind some crates at the right (33/35). Jump on the street
above where the fifth Save Point is and ignore the Goal Ring. Use the dash ramp
behind it  to reach  the last  area where  you'll  find the  two last  soldiers
(35/35).


NORMAL
Find the Chaos Emerald
If you go for this mission,  you'll simply  need to reach the  Goal Ring at the
end of the level. After the first Save Point, head straight down the street and
defeat the alien creature to open the cage  with the Chaos Emerald. Pick it up,
then jump on the spring and  follow the road until you  come to the second Save
Point. The explosions here  will take down the catwalks  so you can cross. Move
out to the next area where the third Save  Point is. Keep following the path to
the next Save Point,  then run to the end  of the street and  jump to reach the
Goal Ring.


HERO
Drive off the black creatures
Right after the  first save  point, you'll  come across  Sonic. From there  on,
there are 45 black creatures  to find and destroy. You'll  know which ones they
are thanks a blue arrow above them. Right  in the area you meet Sonic in, there
is one flying around (1/45). You'll find  four more ahead and one at the end of
the street (6/10) which you need to defeat  anyway to get the Chaos Emerald and
get the spring working again.  Use it to get on the street  above, where you'll
meet Doom's Eye. Switch back to the Hero  Mission in the pause menu to continue
what you started though.

There are four flying  creatures in this  area and nine more  ahead (18/45). Go
down the street for five more (23/45) and use the dash ramp to reach the second
Save Point. There is  one black creature  on the street above,  and two more in
the area below  after the catwalk  (26/45).  Use the spring  to go back  up and
cross over to the  other side using  the moving  platform. Three  more creature
here (29/45). Use the  dash ramp to reach  the next area where  you'll find the
third Save Point.

Head down the street to find four more creatures  (33/45) and use the dash ramp
at the end to reach  the fourth  Save Point. Continue  ahead to  find nine more
(42/45) along the way, then jump on the street above where the fifth Save Point
is and ignore the Goal Ring. Use the dash ramp behind it to reach the last area
where you'll find the three last black creatures (45/45).


Secret Keys

1. On each side of the dash  ramp that sends you off to  the second Save Point,
there is a chasm and beyond  that chasm, a part of the  sideway. Use the Homing
Attack to jump  over the  chasm to the  sideway  at the right  of the ramp  and
you'll find a key here.
2. A bit after the second Save Point, cross  the first catwalk, then get on the
other one at the right and use the pulley there to reach the area above where a
key is waiting for you.
3. After getting  the second  key, continue  ahead to the  ramp, and use  it to
reach the next area (which is right before  the third Save Point). There should
be platforms above in this area on the sides  of the street, but the explosions
are drestroying them. There is a key on  the last platform of the second set of
platforms (on the right  side); you'll need  to home attack  the flying enemies
and get on the platform before the lasers destroy it.
4. Right by the third Save Point, at the left of it is a locked gate with three
containers behind. Use the  Spin Dash to roll under the  gate and find yourself
behind it. Blow up the middle container to find a key.
5. After the fifth Save Point (where the Goal Ring is), use the ramp behind and
you'll fall down between some buildings. Try to position yourself in the bottom
right corner to grab the key as you fall.



DIGITAL CIRCUIT

DARK
Destroy the core program
After meeting up  with Doom's Eye,  head up and  cross by jumping  on the green
platforms that will  appear. Go  straight ahead  to find the first  Save Point,
then jump on the red button in front of  you to bounce up. Go straight and jump
on the purple cubes  to reach the other  side. Go at the end  of the path until
you can't go any further. You should see a searchlight moving around here; wait
for it to pass above you and jump to touch  it. It will send you off to another
area.

Now jump down  to find the second  Save Point.  Go ahead  and green poles  will
appear. Slide down one of them, then jump in the red light. Avoid the firewalls
while naviguating  in the circuits,  then jump in  the other one  at the end to
reach a new area.  Home attack the  Beetle sentries  here to cross  over to the
other side, then go left to  find the third Save Point.  Jump over to where the
moving purple cube  is and some  green platforms  will appear. Jump  on them to
cross.

A wall of green  panels will  appear before  you; destroy  it by attacking  the
panels until they turn red  and disappear. Then go straight  and slide down one
of the green poles  next to  the moving purple  cubes. Once  below, keep  going
straight and break through  the walls. At the end of the  path, grab one of the
poles moving  up  to reach  the  area above.  Go  on to  find the  fourth  Save
Point.

Now go right and grab one of the poles here too to reach the path above. At the
end of it, home attack the Beetle sentry to be brought over to the next area by
the searchlight. Jump down and get in the  circuit here. Once you're out of it,
you'll see three red buttons on the wall.  Jump on them to reach the fifth Save
Point. Go straight ahead and at the end  of the path, home attack the Beetle to
get transported elsewhere by the searchlight. You'll need to jump on the purple
cube here and home attack  the next Beetle.  Repeat that with  the next Beetle,
then you'll need to home attack the two to reach the next area.

Then use the circuit  to reach the sixth  Save Point. You should  now be in the
room with the Goal Ring, but  ignore it and use one of  the searchlights around
the room to get thrown  up in the air. Land  on the purple cube  with the rings
and jump on the other  ones to reach the  structure in the center.  Jump on the
red button on  here, then  jump in the  sparkling  light to  get teleported  to
another area.

Destroy the Beetle sentry here  and the two purple cubes  will go down. Jump on
them to cross, then destroy the two Beetles with electric fields around them to
move the cube ahead so you  can pass. Go straight and  jump on the moving cube,
then into the searchlight  to be thrown  up above. Hold forward  to land on the
green platform. Then jump down and destroy the Beetle at the end of the path to
move the cubes.

Jump on one of the moving cubes  here, then on the huge  platform in the center
with another structure. You'll  need to climb to the top  of it. Start by Light
Dashing through one of the lines of rings around the structure (or use the Spin
Dash), then hit the red button  to land on a cube. Grab  the green pole here to
go up, then climb up another pole up to the top and destroy the core program in
the center.


HERO
Find the Chaos Emerald
After going through the circuit at the beginning,  head up and cross by jumping
on the green platforms  that will appear.  Go straight ahead  to find the first
Save Point,  then jump  on the  red button  in front  of you  to bounce  up. Go
straight and jump on the purple cubes to reach the other side. Go at the end of
the path until you can't  go any further.  You should see a  searchlight moving
around here; wait for it to  pass above you and jump to  touch it. It will send
you off to another area.

Now jump down  to find the second  Save Point.  Go ahead  and green poles  will
appear. Slide down one of them, then jump in the red light. Avoid the firewalls
while naviguating  in the circuits,  then jump in  the other one  at the end to
reach a new area.  Home attack the  Beetle sentries  here to cross  over to the
other side, then go left to  find the third Save Point.  Jump over to where the
moving purple cube  is and some  green platforms  will appear. Jump  on them to
cross.

A wall of green  panels will  appear before  you; destroy  it by attacking  the
panels until they turn red  and disappear. Then go straight  and slide down one
of the green poles  next to  the moving purple  cubes. Once  below, keep  going
straight and break through  the walls. At the end of the  path, grab one of the
poles moving  up  to reach  the  area above.  Go  on to  find the  fourth  Save
Point.

Now go right and grab one of the poles here too to reach the path above. At the
end of it, home attack the Beetle sentry to be brought over to the next area by
the searchlight. Jump down and get in the  circuit here. Once you're out of it,
you'll see three red buttons on the wall.  Jump on them to reach the fifth Save
Point. Go straight ahead and at the end  of the path, home attack the Beetle to
get transported elsewhere by the searchlight. You'll need to jump on the purple
cube here and home attack  the next Beetle.  Repeat that with  the next Beetle,
then you'll need to home attack the two to reach the next area.

Then use the circuit to reach the sixth Save Point. The Goal Ring is just ahead
of you now, use the Spin Dash to reach it


Secret Keys

1. After the second Save Point,  slide down the green  pole, then jump into the
light-speed circuit. Immediatly  hold right to take the  path going right after
the first firewall and you'll get a key on that path.
2. After the second Save Point, you'll slide down a green pole, then go through
a light-speed circuit. There's a key right after you exit the circuit, in plain
view in the middle of the Beetle sentries.
3. Right after the fourth  Save Point, jump  on the platform  at the right with
the worm and grab  the right  most green pole.  Let it lift  you up to  the top
where a key is.
4. After  the  fifth  Save   Point,  there  will  be a   huge  room  with  many
searchlights;  use  them  to reach  the   key on  a platform  before  the  last
searchlight. You can't miss it.
5. After going through  the teleport  portal above  the Goal Ring,  go straight
ahead to the searchlight and use it to go up. When you're at the highest point,
use the homing attack  to land the second  green platform forward  (the highest
one). Then jump on the other one and grab the key.



GLYPHIC CANYON

DARK
Activate all the jewels
Follow the path  until you come  across Doom's  Eye at the  second Save  Point.
You'll need to find five jewels scattered through the level. Keep following the
path from there to the third Save Point  and get inside the temple where you'll
find the first jewel  (1/5). Touch it to  activate it. Now head  out the temple
and move out to the  next area after getting  sucked in by the  second tornado.
Follow the path until you come to these  wind swirls lifting you up and let the
last one lift you up to a platform above with the second jewel (2/5).

Move on to the next section  and enter the second temple  where the third jewel
is (3/5). Leave the temple and jump on the  moving platforms to cross the chasm
and find the fourth jewel across (4/5).  Keep following the path and get sucked
in the third tornado  to land in the last  area. Defeat all  the enemies in the
courtyard to open the cage with a spring inside. Bounce on that spring to reach
a platform above with the last jewel (5/5).


NORMAL
Find the Chaos Emerald
Head straight ahead after the  first Save Point and climb  up the stairs inside
the temple, then use the dash  ramp to reach the next  area. The path splits in
two here; pick any  of the two and  follow the path  until you come  a tornado.
Jump in to get carried  over to the second  Save Point. Follow  the path to the
third Save Point and inside the temple ahead, use the pulley to get out and the
springs to land on the fourth Save Point. Head up the path until you get sucked
in another tornado and land on the fifth Save Point.

Light Dash through the line of rings ahead, then keep following the path to the
sixth Save Point. Enter the  temple ahead defeat the black  creature behind the
gate to use the  spring. You'll  come to the  seventh Save  Point. Jump  on the
platforms  to cross  the chasm,  then head  up the  path to  get sucked  in yet
another tornado. Head straight ahead after the ride to find the Goal Ring.


HERO
Drive off the black creatures
After you come across Knuckles at the first Save Point, defeat the worm and the
two other creatures in the courtyard (3/60).  There are 60 of these to find and
destroy. Head upstairs to find  a fourth one (4/60), then  use the dash ramp to
reach the next area. Defeat the two black creatures here (6/60), then head down
the path for a  worm and another  black creature  (8/60).  Head up to  the area
above to find more black creatures and slims (13/60). Defeat them all, then use
the springs  to find  two flying  enemies  (15/60)  above.  Get  sucked  in the
tornado.

Follow the path  until you  come to  a temple with  a few more  enemies  inside
(19/60). Don't forget the three slimes on the wall at the end of the passageway
(22/60). Then grab  the pulley to  exit the temple  and find three  more slimes
(25/60). Jump on the springs to reach the  fourth Save Point and defeat the two
black creatures on the path  ahead (27/60). Head up the  path and get sucked in
the tornado to reach the fifth  Save Point. Keep following  the path and you'll
come across a  worm (28/60).  Cross the chasm  ahead with  the wind swirls  and
defeat the worm and slimes here (32/60).

You'll find two  more black creatures  (34/60) on  the path ahead.  You'll then
come across another  temple with a black  creature at the entrance  and a bunch
inside (44/60).  Exit  the  temple using  the  spring  and jump  on the  moving
platforms to cross the chasm. Don't forget the two flying creatures above these
platforms  (46/60).  Defeat  the  worm on  the other  side  and  the two  black
creatures on the path  ahead (49/60). Then  get sucked in the  tornado to reach
the last area. Defeat eleven creatures here (60/60).


Secret Keys

1. At the beginning  of the level, a bit  after the first Save  Point, when you
come to the first temple courtyard, look at the end of the path at the right of
the right stairway to find a key behind a fallen pillar.
2. After picking up the first key, head up the stairs inside the temple and use
the dash ramp to reach the next area. Here, the path splits in two. Jump on the
path above on the left to find a key.
3. After the third Save  Point, right before  heading through  the door leading
inside the temple, look at the left of the door for a small alcove. Destroy the
barrier blocking it and behind you'll find a key.
4. Right ahead of the sixth Save Point,  you'll notice a key on the roof of the
temple. To reach it, use the springs ahead and once on the path above, turn the
camera around and jump over to the key on the roof of the temple behind you.
5. Right before the eighth  Save Point (where the Goal  Ring is), in the second
temple courtyard you  come across, look  at the end of the path  at the left of
the left stairway to find a key.




LETHAL HIGHWAY

DARK
Escape from the city
This level is pretty  simple and  straightforward,  so I'll skimp  a bit on the
details. After meeting  up with  Doom's Eye, run  down the road  until you fall
below. It looks like  you can't go any further,  but destroy  the rubble behind
the Beetle sentry to reveal some springs.  Once above, go left and Spin Dash on
top of the alien  substance  to roll  through it.  Now jump  below and hit  the
second Save Point.  Go through  the tunnel  and follow the  path, then  use the
rocket at the  end to go up.  Use the poles  if needed,  then you'll reach  the
third Save Point.

Head down the road, then defeat  the enemies below if  you fall down to use the
spring in the cage. You'll need to break through a fence with a Spin Dash. Then
cross over by home attacking the Beetle  sentries or use the alien substance at
the left below. Head down the road again and a piece of it will fall down. Jump
on it, then drop down below to find the  fourth Save Point. Go straight and use
the rocket at the end of the path, then  grind on the alien substance. Run down
the road again, then destroy  the cages to use the spring  below (if you fall).
Parts of the road  ahead will  fall, jump  on them (on your  right), then  keep
following the path up to the Goal Ring.


HERO
Stop the alien's tank
This mission is pretty easy if done correctly.  The easiest way to destroy that
big flying creature is to get the Shadow Rifle (See all endings, then beat Last
Story and you'll unlock it) and to pick  it up from the black crate (before the
second tunnel).  With that weapon,  you can take  down the alien  creature with
only a few hits and  get an automatic A  Rank. Otherwise, if  you don't want to
wait until you get the Shadow Rifle, there's  another easy way to get an A Rank
on that mission. First, you'll  need to find all 5 secret  keys (look below for
the locations).  Then, open  the secret door  in the second  tunnel and  behind
you'll find two  chain guns. Now  that you have  all the stuff,  start from the
beginning of the  level and  at first, pick  up all the  machine guns  from the
soldiers and shoot the tank with everything you can get your hands on until you
get to the secret  door where the  two chain guns  are. Pick them  up, then run
after the tank and shoot  it like crazy  until it turns green.  Just a few more
hits and it's down.


Secret Keys

1. After the first Save Point, head down the road and stay on the right side to
spot a dash panel. Use it and the ramp to land on the other part of the road. A
little further ahead at the right you'll find a key in plain sight.
2. After the second Save Point,  you'll be in a tunnel  with some kind of brown
things stacked on the left. Defeat soldiers  and destroy objects around to fill
up your red gauge and once it's full, use the Chaos Blast on the brown thing to
blow it up and reveal a key behind.
3. Also after the second Save  Point, go through the tunnel  and a piece of the
road will have fallen across the way outside. Jump on that part of the road and
turn the camera to the right  to see two junctions in  the path. Go in the left
one and you'll see a red car in flames. Blow it up to find a key under it.
4. After hitting  the fourth Save  Point, turn back  and return  from where you
came. Drop down  in the area  below and go  straight ahead  (backwards)  on the
lowest road part. At the end you should find a red cage. Destroy all the aliens
around to open it and grab the key inside.
5. After  the last  Save  Point,  after  grinding  on the  rail  made of  alien
substance, turn  back and go  backwards. At  the end of  the road, blow  up the
yellow car to reveal a key.



CRYPTIC CASTLE

DARK
Light all giant lanterns
You'll need to  light the five  giant lanterns  in this  level for Dr.  Eggman.
After meeting up  with the Dr.,  pick up one of  the torches with  a blue flame
around the area and light up  the first giant lantern  right in front of you by
standing on its edge (1/5). Then, go straight  and jump on the white balloon to
reach the next area.  Grab the orange  balloon ahead  and wait until  it passes
above the middle  tower  to jump off.  Turn around  and go at  the edge  of the
little footbridge at the back of that tower and light up the small lantern with
your torch to make a balloon appear on the other side of the tower. So head for
the rail in front of it and you'll see the balloon. Jump on it and you'll reach
another area above. The second giant lantern is here (2/5).

Now cross the pit ahead using the platforms and defeat the Black Hawk here. Hop
on it to fly over to the castle. After getting off the hawk, hit the third Save
Point and grind  down the  rail. Break  through  the door ahead  and Jump  Dash
between the walls to  cross over to the  other side. Then use  the Spin Dash to
roll into the  alien's transit  flow and grab  the balloon  on the other  side.
You'll fly over a white balloon;  jump off above it and  hit it to bounce up to
an area above where the third giant lantern is (3/5).

Then grind down the rail ahead and light  up the two small lanterns to open the
gate of the castle.  Inside, smash through  the wall in front  of you, then the
one on your left and  you'll end up in a  secret passageway.  Smash through the
cracked wall on  your right to find  some torches  at the end if  you need one,
then go back and smash through the left  wall and light up the small lantern at
the end to open up a secret passage. Destroy the two robots behind, then you'll
come to the sixth  Save Point. Use  the alien's  transit flow in  this room and
you'll arrive  in a room with  some Chao and  the fourth  giant lantern  in the
center (4/5).

Light it and a  secret passageway  will open  up in the  wall on your  left. Go
through it and grab the balloon  inside. Light up the  lanterns around the room
by moving right  or left while holding  the torch  and a door will  open in the
center. Go in and hit  the switch. Light  Dash through the line  of rings, then
use the Black Hawk here to fly over to the last giant lantern (5/5).


NORMAL
Escape the mysterious castle
At the beginning of  the level, break through  the doors blocking  your way and
follow the path until you can't  go any further. Lift  up the loose part of the
floor to reveal a passage underneath.  Drop down, then  grab the orange balloon
ahead and jump off it  above the rail below.  In the area here,  hit one of the
torches with a  blue flame and  pick it up.  Use it to light  up the two  small
lanterns and a  balloon will  appear. Jump  on it to reach  the area above.  Go
straight ahead and  light the giant  lantern with  the torch to  make a balloon
appear at the end of the path. Jump on that  balloon to cross over to the other
side.

Break through the door, then  grab the orange balloon  outside and let it carry
you over to the  other side. Jump  off it above  one of the towers,  then grind
down the rail ahead.  Follow the path to  the end where you  should see a Black
Hawk. Defeat it, then hop on  it to fly over to the castle.  Hit the Save Point
here, then grind down the rail and break the doors. Use the Spin Dash above the
aliens' transit  flow to  roll over  to the other  side, then  grab the  orange
balloon here and jump off it in front of  the castle. Go straight and light the
two small lanterns in front of the door to open it.

Inside, smash through  the wall in front  of you, then through  the one on your
left in the room behind and you'll end up in a secret passageway. Smash through
the cracked wall on your right to find some torches at the end if you need one,
then go back and smash through the left  wall and light up the small lantern at
the end to open up a secret passage. Destroy the two robots behind, then you'll
come to the sixth  Save Point. Use  the alien's  transit flow in  this room and
you'll arrive in a room filled with Chao.

Go through the door straight ahead and use  the Triangle Jump between the walls
to cross over to the other  side. Lift the trap door here,  then grind down the
rail and you'll find the Goal Ring at the end.


HERO
Find Cream
There are two things  you'll need  to find in this  mission: Cream  and Cheese.
After meeting up with Amy, break through the door and follow the path to a dead
end. Lift up the trap door and drop down in the hole under it. Grab the balloon
after the first Save Point, then jump off  above the rail and grind it down. In
the area here, grab one of  the torches with a blue flame  and light up the two
lanterns behind the enemy. A balloon will appear; jump on it to bounce up.

You'll then come across  Dr. Eggman. Light  up the giant lantern  here with the
torch and a balloon will appear at the end of the path. Switch back to the Hero
mission and jump on that ballon to cross over to the next area where the second
Save Point is. Break through  the door and grab the balloon  ahead. Jump off it
when it passes above  that footbridge  below. Follow  either the  right of left
path, then grind down the rail.  Break through the door  in front of you and in
that little room here, look at the walls  and you'll see they're cracked. Smash
through the second wall on  the left or use one of the  bombs to blow it up and
behind you'll find Cream in the alcove.

Now you still have Cheese to find. Follow  the path until you come to the Black
Haw. Hop on it after defeating it to fly  over to the castle. After getting off
the hawk, hit the third Save  Point and grind down the  rail. Break through the
door ahead and Jump  Dash between  the walls to  cross over to the  other side.
Then use the  Spin Dash  to roll into  the alien's  transit  flow and grab  the
balloon on the  other side.  Hit the spring  ahead and light  up the two  small
lanterns to open the gate of the castle.

Inside, smash through the wall  in front of you, then  the one on your left and
you'll end up in a secret  passageway. Smash  through the cracked  wall on your
right to find some torches  at the end if you need one,  then go back and smash
through the left wall  and light up the  small lantern at the  end to open up a
secret passage. Destroy  the two robots  behind, then you'll  come to the sixth
Save Point. Use the  alien's transit flow  in this room and  you'll arrive in a
room filled with Chao.

Go up the stairs on your right leading to  a wall that seems to have no door in
it, but as you go near, the wall should start moving back slowly and at the end
of that secret passageway, you'll find Cheese.


Secret Keys

1. Near the beginning of the level, after the first Save Point, grab the orange
balloon ahead and jump off above the rail below. Then turn around and grind the
sail up instead of down (watch out for the  hole above). Once at the top of the
rail, go around the roof of the tower to find the key at the left.
2. After riding the  Black Hawk for the  first time, follow  the path until you
come to that red/purple  alien substance  (transit flow) and  Spin Dash through
it. Right after you come out  of it, don't grab the orange  balloon in front of
you; instead, turn around and go the other way. At the end of the path, destroy
the alien creature to open the red cage with the key inside.
3. After  entering  the  castle,  you'll  be in  that room  that  seems  like a
dead-end. Instead of smashing through the cracked wall on your left, break down
the furniture piece  on the wall  on your right  to reveal a cracked  wall here
too. Smash down that wall to find a key behind.
4. In the room filled with  Chao (Dark Mission), light  the lantern to open the
secret passageway on your left and at the  end of it, ride the Black Hawk. Near
the end, stay at low altitude  and fly to the right to  grab the key as you fly
past.
5. At the very end of the level  (Normal mission), right  before the Goal Ring,
you grind down three rails to escape some sort of spider. Stay on the left rail
(which is in fact the right rail) and you should grab the key at the end of the
rail as you grind down.



PRISON ISLAND

DARK
Eliminate the GUN robots
You'll need to destroy 40 GUN robots in  this level. You'll find the five first
ones along the way between the first and second Save Point (5/40). Then use the
Air Saucer to  ride down  the river  of green water  and shoot  down the  three
Beetle sentries as you ride down (8/40). There are two more a bit below (10/40)
and two others on the right  after that (12/40). You'll  then come to the third
Save Point; one more here (13/40). Follow the path for two more Beetle sentries
(15/40) until you come to a locked gate. Use the Spin Dash to roll under it and
you'll find three more enemies in the room behind (18/40).

Then go up and activate the  switch to open the door.  Four more enemies by the
fourth Save  Point (22/40).  Ride down  the river  ahead and  destroy the  four
enemies on your right near the prison cells  (26/40). Continue to ride down the
river from there and defeat  the eight Beetle sentries  and the robot along the
way (35/40). You'll come to another area with prison cells on your left; defeat
the three robots here (38/40).  Ride down the rest of  the river and defeat the
two last robots ahead (40/40).


NORMAL
Find the Chaos Emerald
Go along the path from  the first Save Point  until you come  to a panel on the
ground. Jump on it and it'll send you off to the second Save Point. From there,
move ahead and watch out for  that green water. To cross  the river, defeat the
enemy below and get on the spinning disk. You can now ride down the river until
you reach the third  Save Point. Follow  the path from there  until you come to
another one of these panels. Use it to jump ahead.

Grind on the rail, then jump on the springs to go back up. Use the dash ramp to
reach the next area and defeat the black creatures here to open the cage with a
spring inside. Use it to go up and Spin Dash in direction of the locked door to
roll under it.  Use the pole  and the panels  in the room  behind to reach  the
switch to unlock  the door.  Then use the  dash ramp to  reach the fourth  Save
Point. Use another spinning  disk to cross the river ahead  and reach the fifth
Save Point. Now run straight ahead from there to reach the Goal Ring.


HERO
Find the top secret disks
There are five secret disks to find for this mission. The first one is right on
your way after you come across  Charmy (1/5). Then ride  down the river using a
spinning disk and after the second Save Point, grind on the rail ahead and grab
the pulley, then Jump Dash  between the two walls to reach  the platform with a
disk on (2/5). You could also use the springs below to reach it. Move on to the
next area and Spin Dash in direction of the locked gate to roll under it. Reach
the top of the room behind and activate the switch.

In the next area, ride down  the river using another spinning  disk and jump on
the first panel you  come across in the  middle of the river.  It will send you
off to another path above. Follow that path  to find the third disk on your way
(3/5). You'll then come to the Goal Ring,  but ignore it and jump into the dash
ring above the rail, then use the Triangle  Jump between the walls to reach the
other side where the fourth disk is waiting  for you (4/5). You'll then need to
ride down another river and  once in the last area, lift  up the metal panel on
the ground and bounce on the  one underneath it to reach  a platform above with
the last disk on (5/5).


Secret Keys

1. After the first Save Point,  go along the path until  you come to that panel
that sends you off  to the second  Save Point, but  don't jump on  it. Instead,
jump down in the area below and break the crate down there to find a key.
2. While you ride down the first river of green water, use the ramp on the left
to jump to a secret area above. Destroy all the black creatures in this area to
open a cage with a key inside.
3. After the third Save Point, follow the  path and walk along the prison cells
on your left.  Then there  will be some  prison  cells on your  right. At  this
place, turn the camera around to spot a  crate on a platform on your left. Jump
over to that crate and break it open to find a key.
4. When riding down the second river of green water, jump off the spinning disk
when you come across the first area with  prison cells on your right. Go at the
left of the  cells and lift  up the  metal panel  on the ground  to find  a key
underneath it.
5. Further ahead after the  Goal Ring, ride down the last  river of green water
and at the very  end of it, stick  along the right  side and you  should end up
grinding on a rail with a key at the end.



CIRCUS PARK

DARK
Eliminate the GUN robots
You only have 20  GUN robots to  eliminate for this  mission. After  meeting up
with Dr. Eggman, jump on the  balloons to reach the path  above and home attack
the Beetle sentries  ahead to  cross (4/20).  Then use the  coaster and  at the
second Save Point, climb up the stairs at the left for two enemies (6/20). Then
grind down the first  rail and stay in the  area below. There's  a GUN robot at
the end and three Beetle  sentries (10/20).  Home attack them  to cross. Follow
the path from there, slide  down the slide, and defeat  the three enemies after
the slide (13/20).

Now go up, hit the fourth  Save Point, and  at the end of the  path, instead of
jumping between the  two walls, drop down  below and follow  the path to find a
robot (14/20), then slide down the pole for another one (15/20). Keep following
the path and after grinding down the rail ahead, stay in the area below to find
two Beetle sentries  (17/20). Then use the  rocket and right  after that you'll
find a GUN robot (18/20). Use  the Triangle Jump to jump  between the two walls
ahead and jump  on the blue  balloon  at the end  to hit the  gong above.  Then
immediatly  home attack  the Beetle  sentry  in the  air in  front of  the gong
(19/20). Go straight ahead for the last GUN robot (20/20).


NORMAL
Find the Chaos Emerald
Go straight ahead and  slide down the slide  at the beginning,  then defeat the
enemy standing on a  balloon to make some  balloons appear and  jump on them to
reach the path above.  Go straight again  and jump on the balloons,  then cross
over to the other side by home  attacking the Beetle sentries.  Use the coaster
ahead to reach the next area. Grind on the rails ahead, then use the rocket and
Light Dash through the line of rings to reach the third Save Point.

Slide down the  slide ahead,  then follow  the path and  Jump Dash between  the
walls ahead.  Go around  the roof,  then  grind down  the rail  ahead.  Use the
rocket, then Jump  Dash between  the walls again,  then follow the  path to the
sixth Save Point. Go inside the circus tent  and climb up the pole at the left.
Grind on the tightrope and jump through the fire hoop, then grab the pulley and
grind down the rail on the roof. Use the coaster ahead and you'll find the Goal
Ring at the end.


HERO
Collect 400 rings
You'll need to collect  a total of 400 rings  to complete this  mission. If you
fall or die, you'll loose all  of your rings, so be careful.  There are 4 rings
at the beginning of the level (4/400), then slide down the slide for a few more
(18/400).  While on  the slide,  jump before  the  slope and  when you  hit the
springs at the bottom of the slide, you  should bounce back up and hit the gong
above, giving  you 50  rings (68/400).   Then defeat  the enemy  standing  on a
balloon and some balloons will appear. Jump  on them and on the platforms to go
up to the first Save Point  where six more rings are (74/400).  You'll also get
20 rings if you hit the Save Point with more than 50 rings (94/400).

Then you'll see a clock that  you can shoot to play the  shooting gallery game.
Based on how many balloons  you shoot (yellow  are worth twice  and purple make
you loose rings), you  will get from 5 to  50 rings. I won't  calculate them in
the total as it varies. Three more rings after the shooting game and three more
in the area above  (100/400).  Then jump down  in the area  below for  six more
rings (106/400),  then  go back  up for   a 5 rings  capsule  and  three  rings
(114/400). Now use the rail coaster and  try to grab the 5 rings capsule at the
end by holding right (119/400). In the area  where the second Save Point is are
sixteen more rings (135/400).  Then another shooting gallery  game. If you jump
through the fire hoop here, you'll get five rings (140/400).

Grab the six rings  ahead (146/400),  then grind  down the rail  for four rings
(150/400). Use the rocket  to cross over,  then Light Dash through  the line of
rings and you'll  get 15 rings (165/400).  Slide  down the slide  ahead for six
rings (171/400) and jump on  the balloons you come across  while sliding to hit
the gong and receive  50 rings  (221/400),  plus twelve  rings before  the last
balloon (233/400), then immediatly home  attack the 10 rings capsule in the air
after the gong (243/400).  Eight  rings in the two  stairways ahead  (251/400).
Then go up and follow the path for eight more rings (259/400).

Jump Dash between the walls here to cross, then go around the roof to the right
for a 20 rings capsule  (279/400). Then  slide down the pole  behind, but don't
jump off it; jump in direction of the blue balloon in front of the pole and you
will hit the gong and get 50 rings (329/400).  After the save point above, four
more rings (333/400). Another shooting gallery  ahead, then grind down the rail
for four rings  (337/400). Use  the rocket  to cross and  as you go down,  pass
through the two fire hoops for 10 rings  (347/400). Five rings ahead (352/400),
then Jump Dash between the two walls and  jump on the balloon at the end to hit
the gong and get 50 more rings (400/400).


Secret Keys

1. Immediatly after the second Save Point, break the crate in front of the save
point and you'll see a blue balloon floating  in the air below, between the two
stairways. Jump  on it and  you'll bounce  back  up and grab  a key in the  sky
above.
2. A bit after the third Save Point (right before the fourth one), you'll use a
rocket to cross, then Light Dash through  a line of rings. But instead of light
dashing through  that line of rings,  jump down  below and you'll  find a crate
there. Break it to reveal a key.
3. After the fifth Save Point,  grind down the rail ahead  and you'll land on a
platform with  a spring in a  cage and two  Beetle sentries.  There's  a key in
plain view behind the spring.
4. After picking  up the third  key, go back  up using the  spring and  use the
rocket to cross over to the other side.  Go straight and you'll come to a place
where you need to Jump Dash  between two walls. Instead  of doing so, drop down
to the area  below and  turn the  camera  around.  You should  see some  moving
platforms below and on the last one, a key.
5. At the end of the level, while riding the rail coaster before the Goal Ring,
hold the control stick to the left and near  the end you should grab the key as
you pass through a tunnel.



CENTRAL CITY

DARK
Set off the giant bomb
Don't worry too much about the time limit  for this mission, you have more than
enough time to complete it without rushing.  You'll need to find the five giant
bombs hidden in the  level. When you start  the level, there  will be two paths
you can take. Take the  one where Doom's  Eye is and straight  ahead you'll see
dynamite beside the wall. Make it explode and a part of the wall will collapse,
revealing springs behind.  Use these springs  to reach the top  of the building
and you'll find the first giant bomb here (1/5).

Use the homing attack to make  it explode and the catwalk  behind will fall. Go
up that catwalk  and climb to the  top of the next  building. Use  the Triangle
Jump to jump between the two  walls here and you'll find  the second giant bomb
(2/5) behind some brown things.  Then use the rocket behind  the wall that just
collapsed and head down the  road ahead. At the bottom  of the street, go right
and climb on top of the structure in the  center. Defeat all the robots and the
cage with the  third giant  bomb will  open (3/5).  Now go through  the  tunnel
nearby and you'll come to that green water flooded road. Follow the wall to the
right and at the end  of that street, defeat  all the robots  and the cage with
the fourth giant bomb (4/5) will open.

Now, stay  where  you are  and notice  the  dynamite  beside  the  wall  of the
dead-end. Make it explode and  the wall will collapse,  revealing a pole. Climb
that pole up, then go straight and use the rocket to reach the part above. Jump
on the springs across the green  water, and once in the  area above, defeat the
enemies and a  cage with a spring  inside  will open. Use  that spring  to jump
above and there, use the rocket to reach  the last giant bomb (5/5). Defeat the
robots here to open the cage.


HERO
Dispose of the small bombs
Once again, don't  worry about  the time limit.  You'll  need to dispose  of 20
small bombs scattered through the level. There are more than 20 bombs actually,
but you only need to get 20, so don't worry  about missing a few. I'll tell you
where are all the bombs,  but since you  don't need to find  them all, only get
the ones you feel  like getting.  To dispose of  the bombs, you'll  need one of
those alien weapons  that suck things  in. You can  find one near  the starting
point of the level,  if you go left where  Knuckles is, the  first alien you'll
see holds the weapon in question. Take it from him, then you can use it to suck
the bombs in.  Also, you'll  notice  that some of  the bombs  explode when  you
approach them; don't mind those ones, since you only need 20 and I will list 26
anyway, so there are more than enough.

When you start the level,  there will be  two paths you can  take. Take the one
where Knuckles is and get the weapon from  the alien nearby. Suck the two small
bombs around here  (2/20) in. At  the end of that  road, there will  be an area
flooded by green water. Use  the springs at the left,  then the rocket to reach
the top of a building.  Use the dash panel  here to reach the  very top where a
third bomb is (3/20).  Then go down  using the pulley  to find the  fourth bomb
(4/20). Then jump down and stand on the orange container in the green water and
wait for a helicopter to hover  above. Grab on to it and  it'll then fly near a
platform with a small bomb on (5/20). Jump to it.

Next, jump off that platform and go right  for another bomb (6/20). Go back the
other way and slide down the  pole straight ahead. In  the area below, one more
bomb (7/20) on the  right. Keep  following the road  for one more  bomb (8/20),
then you'll come to an intersection  with four paths.  Go straight ahead, up to
the Save Point, then  go right and at the  end of the road you'll  find another
bomb (9/20). Now go in the tunnel near the  Save Point and you'll find one more
bomb inside on your left (10/20). This one  is hard to see so don't go too fast
or you'll miss it.

One more bomb at the end of  the tunnel (11/20), then  go left and on the other
side of the flooded road, another bomb (12/20).  Now go in that other tunnel at
the end of the road for one more bomb (13/20).  Once you got it, go back to the
road flooded with green water and go straight ahead to find another bomb on the
left side (14/20). Continue to the end of  the road to find another bomb on the
right side (15/20). Then, blow up the dynamite  beside the wall at the back and
the wall will collapse, revealing a pole. Climb it up and on the road above, go
straight, then right for one more bomb (16/20).

Then, go at the end  of the previous road  for one more bomb  (17/20), then use
the rocket here to go  up. If you have enough  rings, there's  one bomb you can
get in the green water at the left (18/20). Then cross that pool of green water
and use the  spring on the  other side  (hidden  under a red  car in the  right
corner) to go up. Jump on the road at the  left for two bombs (20/20) along the
street. There's one more at the bottom of  the street (21/20). Then there's one
on a platform at the left (22/20).

If you still need some,  go back up the  street and near the  Save Point there,
look for some  dynamite  beside  a wall.  Make it  explode,  then climb  on the
collapsed wall to reach the top of the building and use the spring to reach the
other building for one more bomb (23/20). Defeat all the enemies here, then use
the spring in the cage to go up and use the Triangle Jump between the two walls
here to cross over to the other side where three more bombs are (26/20).


Secret Keys

1. After setting  off the first  giant bomb  when doing  the Dark Mission  (see
walkthrough above), go up the  catwalk behind, then right  before the two walls
you need to Triangle Jump between,  look at the left to  see a helicopter. Hang
on to it and when it goes up,  jump on the roof of the  building and defeat the
aliens here to open the cage with a key inside.
2. In the area with the third Save Point (where the third giant bomb is), there
is a path blocked by  some brown munition  things near the save  point. Fill up
your dark (red)  gauge and  use the  Chaos Blast  to blow up  these things  and
reveal a key behind.
3. After setting off the fourth giant bomb (in the dead-end of the road flooded
with green water), blow up the wall at the  back and climb up the pole to reach
the fourth Save Point.  Use the turret here  to destroy the  Black Hawks flying
above and the aliens on the  street. This will open the  red cage on your left.
Use the spring  inside to  jump on a  platform above,  then  jump to the  other
platform on the other side with the key on.
4. This key is inside a cage at the right  of the fifth giant bomb, in a corner
of the building beside it (you'll  have to turn the camera  around to spot it).
To open that cage, destroy the robot in the area below, then smash down the red
car in the corner to reveal  a spring and use it to go  back up and collect the
key.
5. After the last Save Point  (which is on the road near  where the fifth giant
bomb is), head straight  ahead and follow  the road, go past  the cage with the
gun inside, right  past the GUN  robot, and you'll  see a Black  Hawk fly above
here and an alien will fall nearby. Near this emplacement, look at the left and
you'll see something  sparkling behind the  wall of the building.  Blow up that
wall with a Bazooka (you can  get one from the robots  guarding the third giant
bomb) and behind you'll find a key.



THE DOOM

DARK
Annihilate the GUN forces
I hope you like that  level, because you're  in for a treat  with this mission.
There are 60 GUN  soldiers to eliminate.  From the  starting room,  go straight
ahead until  you reach  a larger  room with  two GUN  soldiers  and two  Beetle
sentries (4/60). Then go through the door  on the left and continue straight at
the intersection. Four GUN soldiers will  come out from the walls on both sides
of the corridor  (8/60).  Then go through  the door  here to  find a GUN  robot
behind (9/60).  Go up  the slope  in that  corridor  to find  two GUN  soldiers
(11/60), then head down  to find a dynamites  pack. Pick it  up and throw it at
the crack  in the upper  left  wall. A passageway   will open  in the  wall. Go
through it to end up in a corridor with  two GUN soldiers and one Beetle sentry
(14/60).

Continue straight  ahead  in this corridor,  past  the second  Save Point,  and
you'll arrive at  an intersection.  Go left to find  two GUN soldiers  (16/60).
Then go back to the intersection and this  time take the right path. You should
be in another large room with elevators. Take down the two GUN soldiers and the
beetle sentry here (19/60),  then use the  elevators to go up  to find two more
Beetle sentries (21/60). Go  up to the top floor of the  room to find three GUN
soldiers (24/60). Then go through the door on this floor, and use the spring in
the last room to reach another room with two more GUN soldiers (26/60).

Now go back to the  room with the  elevators and  jump back down  to the bottom
floor. Go through the  door at the right,  roll under the wall,  then cross the
pit in the next room and blow up the cracked wall with the dynamites pack here.
Go through the  new passageway  and  you'll be in  a corridor  with fans  under
you.You'll find four GUN soldiers in that  passage (30/60). Then you will reach
a room with a GUN robot  (31/60). Go through  the door at the  right and you'll
find two more GUN  robots in the  corridor ahead  (33/60). Also  check the left
wall for two soldiers that will come out from it (35/60).

Then go straight ahead, through the door,  and there will be three GUN soldiers
waiting for you in the next  room (38/60). Keep going  straight and you'll come
to an intersection  with three  GUN robots  (41/60). Then  take the path  going
right and two GUN soldiers will fall from  above between the two doors (43/60).
Then jump on the spring in the room behind. In the next corridor, head down the
slope and look on your right  for two GUN soldiers who'll  come out through the
wall (45/60). In the next room,  home attack the three  Beetle sentries (48/60)
to cross the pit. Then you'll come to another  intersection with two GUN robots
(50/60).

Head through the door on your left to find the last Save Point. Ahead should be
another large room with  elevators. On the  bottom floor, two  Beetle sentries,
one GUN robot and one GUN soldier  (54/60). Use the elevator  to go up and find
two more GUN  robots (56/60).  Then  go up one more  floor to  find two  Beetle
sentries (58/60). Go back down  to the bottom floor and  go through the door on
the right. There is a GUN soldier behind the caged spring (59/60), then use the
spring to reach a room above with the last GUN soldier (60/60). Whew.


NORMAL
Escape from the GUN raid
You probably hate that  place as much as  I do, but it's not  so much of a maze
once you know which  path goes where, and  I'll guide you through  it. From the
starting point,  go straight ahead,  Spin Dash to  roll under the  wall on your
way, go straight past the first Save Point,  and you'll arrive in a larger room
with a few GUN soldiers.  Go through the  door on the right  in this room, then
you'll be in a corridor  with a locked door  on the left. Don't  mind it and go
straight. Go through  the door straight  ahead,  then up the slope  in the next
room and go down to find a pack of dynamites.

Pick it up and throw it at the crack in  the upper left wall. A passageway will
open in the wall. Now go pick up another dynamite pack and carry it through the
passageway. As you enter the long corridor  shaped room ahead (where the second
Save Point is), look at the left wall to spot a crack. Throw the dynamite at it
to create another passage  way. Go through  it. From here, keep  going straight
ahead through  all the rooms  until you reach  an intersection  with three  GUN
robots. Go right. Use the spring in the  room here to go up, then head down the
slope in the next  room and  the wall on your  right will  get blown up  by GUN
soldiers.

Go through that passageway they created, then cross the pit in the next room by
homing attack the  Beetle sentries.  The next room  ahead has two  ways. As you
enter it, go through the door on your left (where the GUN robots are). The last
Save Point should be  here. You should now  be in a large room  filled with GUN
enemies. Activate the switch in that room, then get on the elevator and use the
other elevator to reach  the top of the  room. Go through the  door at the top,
and the Goal Ring should be there.


HERO
Save the captured researchers
Maria wants you to save the ten injured  researchers. Since we're going to help
her anyways, head through the door in front  of you (in the starting room), and
in the next room, jump on the  ledge at the left to find  the first researcher.
Pick up the Health Unit behind you, and  throw it at the researcher to heal him
(1/10). Now go straight ahead until you  end up in a larger room with a few GUN
soldiers.  Jmp down  to  the bottom  floor  of that  room  to find  the  second
researcher.  Pick  up the Health  Unit  in the  corner,  then throw  it  at the
resaercher to heal him  (2/10). Now pick  up another Health  Unit and go up the
ramp to find the third researcher (3/10).

Now you're done in that room  so head through the door  at the left. You should
now be in a corridor with a  locked door on the left and  also a special crate.
If you have unlocked  the special  weapons,  pick up the  Heal Cannon  from the
crate. This  will allow  you to heal  the researchers  just  by aiming at  them
without having to use Health  Units. If you don't have  it, just keep using the
Health Units. Now  in that corridor,  go through  the door straight  ahead (the
unlocked one). You should now  be in a corridor with a  big slope. Cross it and
you'll find a pack of dynamites  on the other side. Pick  it up and throw it at
the crack in the upper left wall. A passageway will open in the wall.

Go through that passage and  in the next corridor (where  the second Save Point
is), pick up the Health Unit  on the ledge at the right,  then look at the left
wall to spot a hole in it. Go through it to find a small room with a researcher
in (4/10). Then  go back in the  corridor, pick  up another Health  Unit and go
straight ahead  through  the door.  You   should be  at an intersection  with a
researcher in the middle (5/10).  Then, go right and you'll  end up in a larger
room. Use the elevators in  this room to reach the very  top and go through the
door up there. Use the spring to reach another  room and go through the opening
in the wall at the right to find two researchers in the room behind (7/10).

Now go back to the  room with the  elevators and  jump back down  to the bottom
floor. Go through the door at the right and roll under the wall to reach a room
with another reasearcher  (8/10). There  is a Health Unit on  the other side of
the pit if you don't  have the Heal  Cannon. Then  cross the pit  and throw the
dynamites pack  at the cracked  wall to open  up a passageway.  Go through  the
passage with the fans until  you reach a room with a GUN  robot. Go through the
door on its right, then you'll be in a corridor  with two GUN robots. Watch the
left wall to spot a  crack in it. GUN soldiers  will blow it  up from the other
side, creating a passageway.  Go through  that passageway to  find another room
with a pit. There is a researcher before  the pit (9/10) and the last one is in
a room on the other side of  the pit (10/10). The Health  Units also are on the
other side of the pit if you need them.


Secret Keys

1. In the corridor right after the room  you start in, hit the switch, then get
on the elevator to reach a  platform above. There is a  key floating in the air
above the crates on this platform, but you  can't reach it. Jump on the roof of
the elevator  first, then  jump to grab  the key  when the elevator  is  at its
highest point.
2. In the corridor with  a big slope near  the beginning, pick  up the dynamite
pack on the other  side of the slope  and throw  it at the cracked  wall on the
right. Behind is a room with a key.
3. Now that one is hard to figure. In the  same corridor as mentioned above, go
back to the slope  and position  yourself half-way  up one of the  sides of the
slope. Spin Dash, then press the Jump button  and you should be sent off in the
air and land on a platform above the middle of the slope with an extra life and
a key.
4. After the second  Save Point,  you'll come  to an intersection  in  the next
room. Take the left path, which is a dead-end, but there is a pulley here (it's
above, so jump to spot it). Jump on a crate, then jump to the pulley and you'll
reach a platform with an extra  life. Look above the fan  on the wall nearby to
find a key.
5. In the room after  the one mentioned  above,  there should be  a cage in the
center with a lone ring inside.  Use the elevators to  go up to the very top of
that room and enter  the room up  there. Use the  spring here to  reach another
room where some soldiers will  blow up the wall. In this  room, there should be
some stacked up green  crates in the corner  on your right.  Get on top of them
and jump to reach  a platform  above. It's  hard to see  because of the  camera
angle, but there  is a platform  up there. Once  on it, break the  green crates
against the wall to reveal a key behind.



SKY TROOPS

DARK
Take out Eggman's fleet
After the first  Save Point, you'll  come to a courtyard  with one  of Eggman's
ships floating above. There  are five to take down. Take  control of the turret
nearby and shoot down the first ship (1/5). You'll then come to an temple after
the second Save Point, defeat the black  creature inside to open the gate, then
grab the pulley and Light Dash through the  line of rings. Jump on the floating
platforms to reach the top, then use the  rocket to reach the third Save Point.
Go through the temple  and follow the path  until you reach  another courtyard.
Use the turret here to take down the second ship (2/5).

Move on to the next section and jump on  the moving platforms to reach the next
part and the fourth Save Point. The path  will split in two here; pick the path
going down and use the turret to shoot down  the third ship here (3/5). Then go
up and use the springs  to reach  the area above  with a switch.  Activate that
switch to make  a line of  rings appear.  Light  Dash through  it to land  on a
platform  with a turret.  Use  it to  take down  the fourth  ship  (4/5).  Keep
following the path and go through the third temple, then use the rocket and get
on the Black Hawk at the end  of the path. You'll arrive  in the last courtyard
where the fifth ship is. Use one of the turrets on the platforms floating above
to shoot it down (5/5).


NORMAL
Get to Eggman's flagship
Work your way to the second Save Point and  defeat the black creature inside to
open the gate  at the back.  Grab the pulley,  Light Dash  through the  line of
rings, then reach the area above by jumping  on the floating platforms. Use the
rocket to reach the third Save Point and go through the temple by defeating the
black creatures to open the gate. Work your  way to the fourth Save Point, then
the fifth and go through the  next temple. Use the rocket  outside, then at the
end of the path, get on the Black Hawk to fly over to the Goal Ring.


HERO
Destroy all temple jewels
After the second  Save Point,  you'll come  across Dr. Eggman.  There  are five
jewels to destroy  across the  level. Head  inside the first  temple ahead  and
attack the jewel until  it's destroyed (1/5).  Then use the  pulley to exit the
temple and  Light  Dash  through   the line  of rings.   Jump  on  the floating
platforms, then use  the rocket to reach  the second temple.  Destroy the jewel
inside (2/5) then  defeat the enemies  above to  open the gate and  jump on the
springs to exit the temple.  Follow the path and jump  on the moving platforms,
then use the rocket to reach the fourth Save Point.

Keep going until you reach  a courtyard with the third  jewel in the center and
destroy it (3/5), then move out to the next temple with the fourth jewel inside
(4/5). Use the rocket outside  of the temple to reach  the next area and get on
the Black Hawk to reach the  last courtyard. Jump on the  small pillars here to
get on the floating platforms above and  jump on them to reach the jewel on the
highest platform (5/5).


Secret Keys

1. After going through  the first  temple after  the second Save  Point, you'll
need to Light Dash through a line of rings  and jump on big floating platforms.
Right after that part, once you're in the  area above with the falling pillars,
look at the left of the arch gate after going through it to find a key.
2. In the second courtyard where the second ship of Eggman's fleet is, there is
a key at the left of the first stairway leading to the courtyard.
3. Right after the fourth Save Point, the  path splits in two. Go down the path
at the right and you'll find a key on a platform on your right.
4. After the fourth  Save Point, follow  the path and bounce  on the springs at
the end. Activate the switch  here and a line of rings  will appear. Light Dash
through it to  land on a  platform with  a key (where  the fourth  Eggman  ship
is).
5. Once you get on the Black Hawk at the end of the level, you'll fly through a
tunnel. Get off the Black Hawk  in that tunnel and at  the end of it, jump down
on the platform floating below. There is a rocket and a key on here.



MAD MATRIX

DARK
Activate all bombs
This mission can be long, but  it's rather easy. When  you get to the area with
the four colored  towers  and  all the light-speed   circuits  a bit after  the
beginning, you'll  come across Doom's  Eye who'll  ask you to activate  all the
bombs. The bombs are all above  the circuits, they're  these purple-red things.
All you need to  do is to try all  the different  paths and enter  in collision
with the bombs to activate them. There are a lot of paths, so it can be long to
visit them all and find all the bombs, but I still got an A Rank for doing it a
bit under 20 minutes, so it's not that hard.


NORMAL
Escape the digital realm
At the beginning, you'll spot three small  pads on the ground that change color
when you touch them.  Do in sort that they're  all the same  color and the gate
ahead will open. Then go straight and climb atop the structure using the poles.
Pick up a gun from one of the  robots along the way and  once on top, shoot one
of the pads so both become  the same color. Blocks will  then appear so you can
cross.  Now get  into  the  terminal  ahed  to reach   a  huge room  with  many
light-speed circuits and four colored towers.

The exit is located  inside the red tower,  so get in the light-speed  circuits
and naviguate your way to the  red tower. Once you reach  it, make all the pads
on the ground the same color to make a line of rings appear. Light Dash through
it to reach the tower,  then follow the  path inside and Jump  Dash between the
walls at the end to  reach another circuit.  Get into it to  reach another huge
room. Here, you  can float, so just  follow one  of the trails of  rings at the
right or left, then stand on  the pads to make them all  the same color and the
platform will bring you to the Goal Ring.


HERO
Access all terminals
There are four  terminals to  access in this  mission; one  in each tower.  You
start in the blue tower, just  work your way out of it  by touching the colored
pads on the ground  in sort to make  them turn all  the same color,  which will
open gates or make platforms appear. You can also shoot these pads with guns to
change their color. At the end of the tower, stand in the terminal to access it
(1/4). You'll  then  end up  in a huge  room  with the  other towers  and  many
light-speed  circuits.  You'll  need to   visit  each tower  to  get the  other
terminals. Start by  getting to the orange  tower (the game  says yellow tower,
but it looks orange to me) using the circuits.

Once there, change the color of the pads  on the ground so they're all the same
to unclock the  gate, then go  inside and   jump in the warp  to get teleported
inside the tower. The path inside is pretty linear; just follow it and turn all
the pads the same color to  activate the platforms and  you'll reach the second
terminal at the  end (2/4). Then  you'll be brought  back to the  room with the
towers. This time, head for the red tower.  Get inside using the Light Dash and
the pads, then follow the straightforward path and activate the platform at the
end by turning all the pads  the same color. Once above,  Jump Dash between the
walls to reach the light-speed circuit.

You'll end up in a large room where you can float. Simple stand above the thing
where the air is coming out  from and you'll be lifted  in the air. Try to land
on one of the blocks  above, then  jump on the other  ones until  you reach the
platform in the  center where the  third terminal  is (3/4). Once  you're done,
jump in the warp to  get teleported back  to the central room  with the towers.
Now head for the  remaining tower,  the green one.  Use the warp  to go inside,
then follow the path and make  sure you have a gun with  you. Use the platforms
to cross over the gaps  and shoot the pads  with the gun to  change their color
and unlock the gates. At the end you'll find the last terminal (4/4).


Secret Keys

1. In the huge room  with the light-speed  circuits and the  towers, start from
the blue tower and  take the path  going right,  then when the path  splits, go
right again and you  should come to a blue  platform (between  the blue and the
green tower).  On this platform,  jump   on the moving  cubes  to reach another
platform with a key on.
2. In the green tower, after the fifth Save Point, at some point you'll have to
ride a platform above  a chasm and ahead  of  you will be two  panels one above
the other; a green one  and a red one. There  is a key right  behind the lowest
panel, just quickly grab it as you pass by.
3. In the yellow/orange tower, right after the third Save Point, you'll have to
turn the same color all the panels placed around a rectangular structure in the
center. After you're done, the platform  will move up. Quickly move to the left
as a key will pass by as the platform goes up. Try to grab it along the way.
4. Inside the  red tower,  you will  surely notice  a key floating  in the  air
before the Triangle Jump part. Simply jump to one of the platforms with a robot
on nearby, then wait for a purple cube to  move under the key and jump on it to
collect it.
5. In the room with the Goal Ring (red tower),  there is a lone purple cube far
away behind  the Goal  Ring, with  a key  on it. Float  to it  and collect  the
key.



DEATH RUINS

DARK
Escape from the forest
After the first Save Point at the beginning  of the level, use the Spin Dash in
the purple-ish  substance  to roll over  to the  area above  where you'll  come
across Doom's Eye. Grab the pulley here, then jump on the spring on the wall to
reach another area above. Roll in the other  substance ahead to reach the third
Save Point, then use the dash ramp and grind  down the rail. Follow the path to
the fifth Save Point.

Ride up the river  and roll  into the substance  here. You'll  need to  use the
Triangle  Jump to  jump  between  the walls  here,  then  roll into  the  other
substance and jump between  the walls again. Once on the  other side, break the
crate at the left and pick up the gun inside. Blow up the wall in front of you,
then slide down  the pole and blow  up the other  wall. Defeat all  the enemies
here to use the  spring, then grab  the pulley and  blow up the  wall here too.
Follow the path to find the Goal Ring at the end.


HERO
Drive off the black aliens
You'll have to destroy 50 black aliens for  this mission. After meeting up with
Rouge, defeat the  two first ones  right here (2/50),  then go up  for two more
(4/50). Use the Spin Dash on the purple-ish  substance to roll over to the area
above and grab the  pulley to find  two more aliens  above (6/50).  Jump on the
spring on the wall  to reach the  second Save Point  where two more  aliens are
hanging  around  (8/50).  There's  a third  one  hidden  near the  springs  too
(9/50).

Then, use the springs to reach the area above with one more alien (10/50). Roll
into the substance,  then  use the dash  ramp and  grind down  the rail.  A bit
before the end of  the rail, Rouge  will tell you  to jump off the  rail in the
area on your left. Do  so to find three  more aliens (13/50).  Then jump on the
spring and grind down the rest of the rail  to find two aliens at the end and a
few slimes (19/50). Follow  the path and ride up the river  to find more slimes
(29/50) after the fourth Save Point.

Then use the springs  to jump up and you'll  come across three  aliens (32/50).
Ride up the river again for one more alien  (33/50). Now you'll see another one
of these purple-ish subtance  and also a spring. Ignore  the substance and jump
on the spring to find three aliens ahead  (36/50). Then ride up the river again
and you'll come to the  sixth Save Point.  Destroy the worm  here (37/50), then
roll into the purple-ish  substance.  Once above,  don't Jump Dash  between the
walls; instead,  drop down  in the area  below to  find two  aliens and  a worm
(40/50).

Then go back up using the springs and blow up the wall in front of you with the
bazooka in the crate  at the left.  Destroy the  five slimes on  the wall ahead
with it (45/50). Then slide  down the pole and blow up  the other wall. Destroy
the five aliens behind it (50/50).


Secret Keys

1. After the first Save Point, after you come across Doom's Eye, use the pulley
to go up, then jump on the spring on the wall and you'll bounce up against that
elastic slingshot  thing.  Right before  it throws  you back,  jump off  it and
you'll land on a platform with the key.
2. After the third Save Point, you'll grind  down a rail made out of that alien
substance. When you start grinding it, look at the right to see a platform with
a cage and a few  GUN soldiers.  Jump off the rail  and land on  that platform.
Look in the left  corner to  spot a pole  going  down from  under the platform.
Slide it down, then jump on  the spring below and you'll  land on another rail.
At the beginning of that rail,  jump off from it before  the dash panel and try
to land on one of the grey platforms below  at the right. On one of them is the
key.
3. After the fifth Save Point,  ride up the river until  you come to that place
where you can either roll into  the purple-ish substance  or jump on the spring
next to it. There  is a wall at  the right of that  spring, you  can blow it up
with a gun; there's a key behind it.
4. After the sixth  Save Point,  roll into the purple-ish  substance  ahead and
once in the area  above, use the  Triangle Jump  to jump between  the walls and
grab the key on your way.
5. After getting the fourth key, slide down the pole ahead and blow up the wall
below. In the room behind, go at the right or left edge of the area and blow up
one of the wall panels there. Then look  behind for a small waterfall and a key
on a platform  there. Or you  could simply  drop down from  the platform  above
before grabbing the pulley and you'd fall on it.




THE ARK

DARK
Destroy the ARK's defenses
To help the attack  forces break  through the ARK,  you'll need  to destroy the
four defense systems. After teaming up with  Doom's Eye, pick up a gun from the
crate nearby,  then hop  aboard the  Black Hawk  to take flight.  After  a bit,
Doom's Eye will inform you of the presence of a defense unit. Get off the Black
Hawk before you actually see  it and follow the path to  the second Save Point.
Then shoot the defense unit  nearby with a gun until you  destroy it completely
(1/4). Hop on the other Black Hawk here and let it carry you a way until Doom's
Eye tells you  another defense  unit  is ahead.  Get off the  Black Hawk  right
before it, where the fifth Save Point is,  and shoot down the defense unit with
a gun from the crates nearby (2/4).

Hop onto the other Black Hawk here and fly  until you come to the third defense
unit, which is protected by a bunch of barriers. Jump off the Black Hawk to the
platform below where the seventh Save Point is and use one of the guns from the
crates to break the barriers (jump before  shooting, if you want to reach them)
and then destroy the third defense unit (3/4). Get aboard the Black Hawk behind
the save point, and let it take you through  the path until you pass through an
opening with a yellow neon around it. Slow  down from there and get prepared to
shoot down the last defense unit ahead with the Black Hawk's missiles (4/4).


NORMAL
Get aboard the ARK
This level is really straightforward. Simply get on the Black Hawk at the start
of the level, and let it take you to the  end of the end of the level where the
Goal Ring is waiting  for you.  You don't  actually need  to do anything,  just
avoid the obstacles  on the Black Hawk's  way. You can get off  it when you see
platforms below to hit the Save Points, or if your Black Hawk is low on health,
jump off it and you'll find a new one next to each Save Point.


Secret Keys

1. Right as you start the level, turn around  and go backwars to find the first
key behind you.
2. When you get  to the fourth Save  Point, go backwards  on the  path with the
turrets (which is behind)  and once on the  last platform that  has two turrets
on, jump down on the parallel platform at  the right with the rings on and look
at the left  extremity  of  it to  find  a key under   the  platform  with  the
turrets.
3. After the fourth  Save Point,  you'll go through  a tunnel with  some yellow
light around, then you'll fly straight ahead  and pass close to the wall of the
big structure ahead, right  before some barriers. When  you pass near that wall
before the barriers, jump off the Black  Hawk and you should land on a platform
below if you jumped at the  right spot. On that platform,  turn around and look
at its extremity that  is behind you (so  the opposite one to  the one with the
spring), and you'll find a key.
4. After the fifth Save Point,  get on the Black Hawk  and a bit further ahead,
you'll see a tunnel  below. Get  off the Black Hawk  once you pass  above it to
land of the roof of the tunnel. Then go  inside it and look at the end of it to
find a key.
5. When you get to the Goal Ring at the end of the level, bypass it and look at
the end of the tunnel behind it to find the last key.



AIR FLEET

DARK
Destroy the President's escape pod
This mission is a bit of the  same as the Hero Mission  in Lethal Highway, only
this time you need to destroy  the President's escape  pod, but either way, you
need to make  it fast.  Pick  up the  best guns  you can  and follow  the  ship
throughout the level,  shooting it as many  times as you can  whenever you have
the opportunity  to. Also use the  turrets everytime  you get to  one. There is
also a way to slow it down by making it  switch path everytime you see an arrow
at the junctions. Shoot  the arrow and this  will change the  path the pod will
take, so you'll have more time  to take it down. It takes  a lot of hits before
you can shoot it down, so don't give up. It can be hard though, so you may want
to wait until you get the Shadow  Rifle (See all endings,  then beat Last Story
and you'll unlock it) and to pick it up from one of the black crates. With that
weapon, you can take down the aircraft faster and get an automatic A Rank.


NORMAL
Find the Chaos Emerald
Follow the path to the first Save Point,  then make it to the second Save Point
(it's pretty straightforward  anyways) and grind on the  rail ahead. Defeat the
alien here to  unlock the gate,  then go through  the passage  with the  fan by
either using the poles above or Spin Dashing really quickly once the fan stops.
After the third  Save Point,  jump on the  platforms and  climb up the  pole to
reach the door above. Defeat the giant alien  in the large room ahead to unlock
the gate to get to the fourth  Save Point, then follow  the path until you come
to the fifth Save Point.

Grind on the rails ahead, get across the  path with the fan, and you'll come to
the sixth Save Point.  Defeat the black  creatures in the room  ahead to unlock
the gate, then go  right in the  next room and blow  up the crates  to reveal a
small opening at the bottom of the door.  Spin Dash to go through it, then work
your way across  the next part and  you'll come  to the seventh  Save Point and
another large room. Go around  it to find the locked gate  and defeat the alien
here to unlock it. Get on the  elevator to go down, then  Spin Dash through the
small hole at the bottom of the door below and you'll find the Goal Ring in the
last room ahead.


HERO
Protect the escape pod from the black creatures
To do so, you'll need  to defeat the 35  black creatures scattered  through the
level. When you start the level,  don't go too fast, wait  before going through
the first gate and two aliens will fall  from above (2/35). Then go through the
path ahead and two aliens will smash through the windows (4/35). Keep going and
grab the pulley at the  end of the path  to find two more aliens  above (6/35).
Use the Triangle  Jump to get past  the next part,  then you'll  find the first
Save Point.  Keep going  and you'll  find  two more  aliens  on the path  ahead
(8/35), then you'll arrive at a junction. Take the left path to find two aliens
(10/35), then keep going on  that path to find five giant  aliens farther ahead
(15/35). Keep going for four  more (19/35), then go through  the passage at the
left to find the second Save Point.

Grind on the rail  ahead and  you'll find  an alien right  after (20/35),  then
you'll find the third Save  Point at the end of the path.  Make your way across
to the door above the platforms, then follow  the path until you get to a large
room. Make sure  to look all  around that   room to find  three black creatures
(23/35). Then  go through the  door for the  fourth Save  Point. There  will be
another junction right after;  take the path going right  to find a giant alien
(24/35). Then go down the path  and you'll find four more  ahead (28/35). Go up
the path for one more (29/35), then go through the passage at the right to find
the fifth Save Point  at the end.  Work your way  through the next  section and
you'll come to the sixth Save Point. In the room ahead, you'll find three giant
aliens (32/35). Then go right in the next room and blow up the crates to reveal
a small opening  at the bottom of  the door. Spin  Dash to go through  it, then
work your way across the next part and you'll  come to another large room. Look
around it to find the three last aliens (35/35).


Secret Keys

1. Before the  first Save  Point, you  have the  opportunity  to Traingle  Jump
between the two  close walls.  Do so and make  it to the  other side to  find a
key.
2. After the first  Save Point,  you'll eventually  come  to a junction  in the
path. Go right, then go through the passage  with the lasers, and you'll get to
another room with a path with some GUN robots on. Look at the left of that path
and go forward until you spot  the first big brown crate  on your left. Jump on
that crate and break the little one on top of it to reveal a key.
3. After the third Save Point, you'll eventually get to a large room with a big
chasm in the center.  Go right  in that room  and Spin Dash  on top of  the red
transit flow to  get to the ledge  above. Follow  that ledge until  you see two
barriers with a key between them.
4. After the fourth Save Point, there will  be another junction in the path. Go
right and follow the path until you come  across a gun turret on your way. Blow
up the crates at the left of it to reveal a key.
5. After the seventh Save Point, you'll come to another large room. Fnd the red
transit flow in that room and Spin Dash on top of it to get to the ledge above.
Follow that  ledge until  you  see two big  brown  crates with  the key  hidden
between them.



IRON JUNGLE

DARK
Eliminate the GUN robots
To help Eggman, you'll  need to find and  destroy the 28 GUN  robots. After the
first Save Point, there are  two beetle sentries right  in front of you (2/28),
then three more  ahead (5/28). You'll  find three  more again after  the second
Save Point (8/28),  then destroy  the robots  to open the  door ahead  and also
destroy the enemies inside so you can get  out of there. After using the rocket
outside, you'll find a huge  GUN robot (9/28), then keep  following the path to
the third Save Point.  Now there's  a really easy  to miss beetle  sentry here,
that I always forget, so I tell you now, right after the third Save Point, turn
the camera around to  look over to your  left and you'll see  the beetle sentry
flying over there (10/28).

Then, go ahead and home  attack the three  beetle sentries ahead  (13/28), then
Light Dash through  the line of  rings and you'll  find one more  beetle sentry
(14/28). Jump on  the moving platforms  here and  you'll reach the  fourth Save
Point after Light Dashing through  the line of rings.  Two more beetle sentries
ahead (16/28), then  destroy the  robots to open  the door. Destroy  the Shadow
clones inside, then  you'll reach  the fifth Save  point. Don't  grind down the
rail ahead, instead home attack the two  beetle sentries above it (18/28). Keep
following that path  for two more  beetle sentries  and one GUN  robot (21/28).
Then shoot down the two other  beetle sentries ahead (23/28)  and cross over to
the seventh Save Point. In  the room ahead, there are  three beetle sentries as
you slide down  the pole  and one GUN  robot below  (27/28).  Then jump  on the
spring to get out of there  and you'll reach the last  area. Take down the last
GUN robot here (28/28).


NORMAL
Find the entrance to Eggman's base
Head straight  ahead until  you reach  the first  Save Point,  then keep  going
straight and grind down the rail ahead to  reach the second Save Point. Destroy
the robots here to open  the door ahead  and get inside. A bunch  of robots and
Shadow clones  will be inside;  destroy them  all to lift  the platform  in the
center and grab  the pulley to leave  this place.  Use the rocket  to reach the
next section and  destroy the  huge robot  over there to  open the cage  with a
spring inside. Then keep following the path to reach the third Save Point.

Use the jumping  mech in  the next section  to cross  over to  the fourth  Save
Point. You'll  once again  need to destroy  the  robots here  to open the  door
ahead, and once inside,  destroy the Shadow  clones to leave  this place. Grind
down the rail after  the fifth Save Point  to reach the sixth  Save Point. Then
use the poles  inside  the room  ahead to  leave the  room and  use the  rocket
outside to reah the next area. Jump on the  weight here to reach the path above
with the Goal Ring.


HERO
Shoot down Eggman's airship
This mission is a bit of the  same as the Hero Mission  in Lethal Highway, only
this time you need  to destroy Eggman's  airship,  but either way,  you need to
make it fast. Pick up the best guns you  can and follow the ship throughout the
level, shooting it as many  times as you can whenever  you have the opportunity
to. Also use the turrets everytime  you get to one. It  can be hard, so you may
want to wait until you  get the Shadow Rifle  (See all endings,  then beat Last
Story and you'll  unlock it) and  to pick it up  from one of the  black crates.
With that  weapon,  you  can take  down  the airship  pretty  fast  and  get an
automatic A Rank.


Secret Keys

1. After the third Save  Point, turn the  camera around so you  can have a look
over to your left. You  should see a beetle  sentry and a little  alcove in the
wall. Jump over there and behind the crates is a key.
2. After the fourth  Save Point,  drop down in the  room ahead with  the Shadow
clones and turn the  camera around to look  at the wall behind  you. You should
see a door and behind, a small room with a key behind some crates.
3. After the fifth Save Point, grind down the rail ahead and you'll come to the
sixth Save Point. Drop down  in the room ahead with the  Shadow clones and turn
the camera around  to see two crates  behind you.  There is a key  behind those
crates.
4. After the fifth Save Point,  home attack the beetle  sentries above the rail
to take the upper path. Then head along  the way and you'll come to the seventh
Save Point. Drop down in the  room ahead with the pole  and once there, look at
the chasm behind the caged spring behind  the GUN robot to spot a platform with
a key down below (you can't see it until you're at the edge).
5. Destroy  the  barrels  at the  left of   the Goal  Ring  to reveal  the  key
behind.



SPACE GADGET

DARK
Destroy the defense systems
This is one of the missions I hate the most.  There is no correct way to get to
the defense systems, considering the gravity switches. I'll give you my method,
but you could also get  them any other way.  There are six defenses  systems to
destroy. After the first  Save Point, move  straight ahead and  you should spot
the first defense  unit right in  front of you.  Pick up a gun from  the crates
nearby, and shoot it down (1/6). Then keep  following the path until you get to
a part where you're walking  on the green defense system  barriers. Look on the
left to spot the defense unit and shoot it down (2/6).

This should deactivate the barriers you're  standing on, so you'll fall down in
another area below. Move ahead and hit the gravity switch, then use the transit
flow to cross over to the next  area. Head down the slope  straight ahead, then
use the dash panel  on the left  to get to  the transporter  that'll bring  you
inside the ARK.  Use a saucer  to cross to  the second room.  Here, get  on the
platform with the GUN robot and destroy the barrier in front of you with a gun.
Then shoot down the defense  unit behind (3/6). Move out  to the next room once
you're done. There  is a gravity  switch in this  room, but don't  touch it, it
will just complicate  things if  you do. Jump on  the spring instead  and leave
this room.

In the next room, you'll see green barriers in the center and a defense unit on
the left. Before shooting down the defense unit, use the barriers to cross over
to the other side  of the room.  Once there, shoot  down the defense  unit from
where you are (4/6). Now get to the next  room. Here you won't have any choices
but to hit the gravity  switch if you want  to make it out of  the room. You'll
then hit a few gravity  switches  along the way  and will end up  in a reversed
room. Jump down to the bottom of the room and hit the switch to make a platform
move up. Get on it to reach  the door. In the next room,  you'll find a defense
unit at the bottom of the room (5/6).

Then move on to the next room with the beams and platforms. Avoid the beams and
use the platforms  to cross  over to the other  side. In  the next room  ahead,
there should  be a barrier  right in  front of you  and the  last defense  unit
behind (6/6).  Take  down   the barrier  with a  gun first,   then  the defense
system.


NORMAL
Find the Chaos Emerald
Starting from the first  Save Point, move  ahead and follow  the path until you
get to the second Save Point.  The third Save point will  follow shortly after.
Then jump on the springs at  the right  and keep following  the path, using the
gravity switches along  the way. Use the  transporter at the  end to get inside
the ARK. Inside, use the saucers  to cross the green fluid  rivers. If you fall
down in one of the rooms, a  platform will bring you back  up. After the fourth
Save Point, you'll come out  of the ARK. Grind on the  rail ahead, then hit the
gravity switch,  and grind  down the  next rail  to find the  Goal Ring  at the
end.


HERO
Find the Chaos Emerald
This mission is actually the same as the  Normal one, but you have 5 minutes to
get to the Goal Ring  at the end. It can  be a little difficult,  but if you're
really fast, you'll make it with no problem.  Check the Normal mission above if
you need a walkthrough.


Secret Keys

1. A bit after the first Save Point, right after hitting the very first gravity
switch, you'll land on a platform with a slope ahead. Instead of going down the
slope, stand at the  beginning of the platform  and perform  a Spin Dash. Right
before the slope part, press the Jump button  and you should be sent off flying
in the air. Land on the platform over the  slope and head down it to find a key
above the dash panels.
2. This key is right above the second Save  Point, on the platform over it. I'm
actually not too sure how you're supposed  to get it, but it's there. You could
either get the key in Expert  Mode since it's placed differently  and easier to
get, or try one of the following strategies.
(Strategy from Nate Shapiro:
From the second  save point,  walk over to  right in front  of the edge  of the
platform the key is on.  Jump on the edge of the platform Shadow is standing on
(the edge  of  the platform   has a  very   small  elevation   that  makes  the
difference).   From here, jump  onto the  gray  device that  has a bluish-white
light to it (it  should be on the  side of the platform  the key  is on).  Make
sure you don't  use your homing  attack or  the device will  explode.   After a
couple tries, you  should manage  to jump on the  upper edge of  the device and
from there you can make a quick jump onto  the platform itself and walk over to
the key.)
(Strategy from Christian Hudson:
I found that if you homing attack the defence  system next to the platform, you
can reach enough height to get on the platform, just try not to destroy it.)
(Thanks to Andrew Webster, too.)
3. When doing the Normal or  Hero Mission, when you get  to the last part where
you're grinding down a rail right before the Goal Ring, jump off of it and hold
forward while falling  down in direction  of the Goal Ring.  You should spot in
the key floating over the Goal Ring. Try to grab it as you fall towards.
4. In the  room  where the  fourth  defense  unit  is (Dark  Mission  --  check
walkthrough above) after the sixth Save Point, jump on the green defense system
barriers in the center like they were normal platforms, and look on the left in
the corner above the  green fluid to spot  a key. Use the homing  attack to get
there, or Spin Dash from the bottom floor to the key, on the little beam beside
the wall to go up.
5. In the room right after the last Save  Point (where the last defense unit is
-- Dark Mission), drop down below and use  the springs on the other side to get
back up. Then, jump on the spring at the  right of the platform and land on the
beam above. The key is on the other beam.  The way to get to that key is pretty
obscur; try spin dashing on  the sloping part of the wall  at the right, facing
the other beam to land near it.



LOST IMPACT

NORMAL
Get to Gerald's laboratory
In the room you begin the mission in, use the Triangle Jump to jump between the
walls to cross the pit ahead. Then, go past the artificial chao and in the next
room, roll under the wall using the Spin  Dash. Hop into the turret in the next
room and you'll  arrive  in another  room after  the ride. Hop  into the  other
turret in that room and ride it to the next  room. In that room, go through the
left door  (not  the  one in  front  of  the  save  point).  There  will  be an
intersection in the corridor here. Take  the left junction, then go through the
hole in the wall and  go right. Another  intersection here.  Take the left path
again, then go right.

You'll be in another  room with a turret.  Hop into that turret  and ride it to
the next room. Get into the other turret  in that room and ride it to the next.
Shoot down the meteorites on your way to avoid collisions. In the room here, go
up the ramp and go through  the door at  the right. Turn on  the switch here to
open the door and go  through. You'll be  in another big room.  Drop down below
and get into the turret  to reach yet another  room. Hop into  the turret here,
then at the end of the track hop into the other turret and you'll arrive in the
last room. Go through the door at the left to find the Goal Ring.


HERO
Defeat the Artificial Chaos
There are 35 artificial chaos to find and  destroy. When you begin the mission,
get across the pit with  the red walls using  the spring to  find the first one
(1/35). In the next room, roll under the  wall using the Spin Dash. You'll then
arrive in a room with the first Save Point. The second artificial chao is right
next to it (2/35).  Use the  lifts in this  room to go up  and you'll  find the
third artificial chao (3/35). At the top of that room, go through the room with
the bomb and in the next one, you'll find the fourth artificial chao (4/35).

Now go back to  the bottom of  the room with  the Save Point  and hop  into the
turret. You'll find the fifth  artificial chao on your  way and the sixth one a
little further  ahead  (6/35).  You'll then  arrive  in another  room  with two
artificial chaos right in front of you (8/35).  Hit the second Save Point, then
hop into  the other  turret.  Look at  the right  of the  track  for the  ninth
artificial chao (9/35) and a little further ahead, two more on each side of the
gate (11/35).  In  the room  ahead,  there's  one more  right in  front  of you
(12/35).

Get off the turret and hit the third Save  Point. Use the lifts in this room to
go up and hit the spring near the top of the room. Climb up the pole and defeat
the artificial chao here (13/35).  You'll then find two  more at the top of the
room (15/35). Now go  back to the bottom  of that room and go  through the left
door (not the one in front of the save point). There will be an intersection in
the corridor; take the right  junction. In the room at  the end, shoot down the
artificial chao above the pit (16/35).

Now go back to the intersection  and take  the left path this  time. Go through
the hole  in the wall  to see  another  artificial  chao  (17/35).  Follow  the
corridor and you'll come to  another intersection. Take  the left junction with
the rings and you'll come across another artificial chao (18/35). Then go right
and you'll end up in a room with the fourth Save Point and two artificial chaos
(20/35). Shoot the bomb  next to them to  take them down. Then,  go back up the
ramp from where you came and go through the other door at the right. Roll under
the wall in the room  there, then you'll  find one more artificial  chao in the
next room (21/35).

Go back to the room  with the fourth Save  Point and hop into  the turret here.
Right after  passing  through  the gates,   you'll  face  two artificial  chaos
(23/35). Now the two next ones  are easy to miss, so go  slowly. There's one at
the right of the track  a little further  ahead and another  one at the left of
the track a bit after that one (25/35). You'll then arrive in another room with
the fifth Save Point. Hop into the next  turret and at the end of the track, as
you go through the first gate,  an artificial chao will  pop out of nowhere, so
don't go too fast (26/35).

In the room after  that, go up the  ramp and go  through the door  at the right
(sixth Save Point in the left  room). Hit the switch in  the room here, then go
through the door and in the  next room, you'll find an  artificial chao on your
right (27/35).  Then, drop down  to the bottom  of that  room and hop  into the
turret here. There are five  artificial chaos along that  track (32/35). You'll
then arrive in a room with another artificial chao on your right (33/35).

Get off the  turret  now and  hop into  the other  one.  You'll  find one  more
artificial chao at the end  of that track on your right  (34/35), then get into
the other turret and you'll find the last one right before the gate (35/35).


Secret Keys

1. In the room  with the first  Save Point,  take all the  lifts up to  the top
floor of the room and you'll see a pole  here. Climb up to the very top of that
pole, and you should spot the key in a light near the ceiling.
2. In the room with the third  Save Point, go through  the door in front of the
save point and jump up the  springs to reach a small room  above. There's a key
near the ceiling of that room; you can jump on the pillars to reach it.
3. After the fifth Save Point, hop into the turret in the room here and as soon
as you pass through the last  gate leading outside (it's  the area right before
the meteorites),  jump off the  turret to  stop the platform  and look  on your
right to see another  platform  with a rocket.  That rocket  will bring  you to
another platform with a key on.
4. In the room with the last Save Point,  there is a key on the ledge above the
gate you come in from with the turret. To  reach it, go up the ramp in the room
and jump on top of that green board thing above the gate.
5. Also in the room with the last Save Point, go up the ramp and go through the
door at the right. There is a crack in the  wall here; blow up that wall with a
few attacks, then go in the room behind to find a key at the back.



GUN FORTRESS

DARK
Destroy the core of the base
To destroy the core of the base, you'll need to destroy three Mother Computers.
Follow the straightforward path at the beginning until one of these doors block
your way. You  can smash through  these doors  with a gun  blow or one  of your
normal attacks.  Then keep following  the path and  past the first  Save Point,
jump over the blue lasers. You'll then arrive in a large room with a blue arrow
pointing right on the  wall. So go right  and and follow the  trail of rings to
get on top of the structure  in the center.  Use the turrets  here to take down
the two GUN robots on the ledge around the room. This will open the cage behind
you. Grab the pulley inside to reach the  ledge around the room and  go through
the door. Jump over the lasers and follow the path until you come to the second
Save Point where you'll  meet up with Doom's  Eye. The first  computer is here;
defeat the enemies around, then hop into  the turret and blow up the blue thing
above the door ahead (1/3).

Then keep following  the path and slide  down the pole ahead.  Once below, grab
the pulley to  get to the next  section. Use  the mech here  to walk under  the
lasers, then go up the path and in the next  large room, go up on the structure
in the center  and walk  to the ledge  around the  room. Go  left and grab  the
pulley there, then go  through the door  to find the third Save  Point. Use the
rocket behind  the door,  then push  forward  to  land on one  of the platforms
below. You'll find  the fourth Save  Point here.  Don't grab the  pulley in the
next room, go through  the door  straight ahead  instead. Go through  the path,
then you'll  arrive  in another  room with  one of  the computers.  Defeat  the
enemies around here,  then use one of the  turrets on the sides  to blow up the
computer above the door in front of you (2/3).

Then go ahead and follow the path until you come to a pulley. Grab it  to reach
the path above. Triangle  Jump between the  walls here,  then  you'll reach the
fifth Save Point. In the next room, grab  the pulley and avoid the lasers along
the way until it takes you to a door below. Grind on the rails ahead and you'll
come to the seventh Save Point. Go through  the path ahead, then you'll come to
a room with the last  computer. Defeat the  enemies first, then  use one of the
turrets on your left/right to blow up the computer above the door in the middle
of the path (3/3).


HERO
Find the Chaos Emerald
Follow the straightforward path at the beginning until one of these doors block
your way. You  can smash through  these doors  with a gun  blow or one  of your
normal attacks.  Then keep following  the path and  past the first  Save Point,
jump over the blue lasers. You'll then arrive in a large room with a blue arrow
pointing right on the  wall. So go right  and and follow the  trail of rings to
get on top of the structure  in the center.  Use the turrets  here to take down
the two GUN robots on the ledge around the room. This will open the cage behind
you. Grab the pulley inside to reach the  ledge around the room and  go through
the door where you'll meet  up with Rouge. Jump over the  lasers and follow the
path until you come to the second Save Point.

Keep following the  path and slide  down the pole  ahead. Once below,  grab the
pulley to get to the next section. Use the  mech here to walk under the lasers,
then go up the path and in  the next large room, go up  on the structure in the
center and walk  to the  ledge around  the room.  Go left and  grab the  pulley
there, then go through  the door to find  the third Save Point.  Use the rocket
behind the door,  then push  forward  to land on  one of the  platforms  below.
You'll find the  fourth Save Point  here. Grab the  pulley in the  next room to
reach the path above. Go through the path,  blowing up the doors along the way,
and follow the path  until you come to another  pulley. Grab  it to go up, then
Triangle Jump between the walls  and you'll reach the fifth Save Point.

In the next room, grab the  pulley and avoid the lasers  along the way until it
takes you to a  door below.  Grind on the  rails ahead and  you'll come  to the
seventh Save Point.  In the room here, jump  on the crates at  the right of the
Save Point to find some  poles. Jump on  them to find a door  above. Go through
that path and follow it until you reach the Goal Ring at the end.


Secret Keys

1. In the very first room you  start in, look at the left  of the door for some
large brown crates. Behind one of them is a key.
2. Sometime after  the first Save  Point, you'll  come to a large  room with an
arrow on the  wall and a  structure  in the center  with a cage  on top.  After
taking down the robots around with the turret,  grab the pulley that was inside
the cage and once on the ledge around the  room, go right and you'll find a key
between some brown crates.
3. A bit after the second Save Point, you'll come to another large room similar
to the previous one. Go on the ledge around the room and head left. Go past the
pulley and keep following the path to the end, where a key is.
4. After the fourth Save Point, go through  the door straight ahead (don't grab
the pulley) and at the end  of the path, you'll arrive  in a big room where the
second computer  is  (Dark  Mission).  Look behind  the  cubic  door where  the
computer is on (from where the enemies are coming out from) and you'll find the
key behind it.
5. At the place where you need  to Triangle Jump between  the two closing walls
sometime after the fourth Save  Point, there is a key  on the other side if you
make it there.



BLACK COMET

DARK
Exterminate the GUN forces
Work your way through  the first room, but  don't enter the  tunnel at the end,
instead go right and up the  slope there. There are two  GUN robots on the path
here (2/50), then go at the end and jump on the platform to cross where another
robot is (3/50). Keep following the path  for a fourth one (4/50), then use the
transit flow to  go down where another  robot is  (5/50). On the  bridge at the
left is another one (6/50). Then get on  the saucer and go down. Keep following
the path for two more robots  (8/50) after the second  Save Point. Then jump on
the platforms to find  another robot above  (9/50). Go on the  path below after
that and get on  the saucer to cross  the area ahead.  Go right  and follow the
path. You'll need to defeat an alien to make platforms appear so you can cross.
Then jump in the warp at the  end of the path to reach  the next area where the
third Save Point is.

There is a robot ahead (10/50), then get  on the saucer and go down. Follow the
path until you get to the fourth  Save Point. There are  two robots in front of
you (12/50) and one  at the end of the path  on the left (13/50).  Then walk to
the door to find another one  (14/50). In the next area,  get on the saucer and
go left.  There are  five robots  along  the  path here  (19/50)  and one  on a
platform in the center (20/50). Jump in  the warp at the end of the path to get
to the next area  where the  fifth Save Point  is. Move  ahead to find  a robot
hovering above  (21/50). Then  get on the  saucer and cross  over to the  other
side. Now there are 13 GUN robots along the path ahead. Just make sure to shoot
the ones on the  bridges above  (34/50). At  the end of  the path, jump  on the
springs and get in the warp to reach the sixth Save Point.

Go straight ahead and  jump on the rail.  There are 7 GUN robots  in this room,
just use the rails to go down and you'll  find them along the way (41/50). Then
in the next  area, there  will be one  right on  your path,  another one  a bit
further ahead, and one on the left (44/50). Go down and get on the saucer, then
follow the path below. In the  room here, destroy the  three aliens to reveal a
passage ahead. Then  go right in  the next room,  up the slope,  and defeat the
alien to make a  platform appear.  Cross over to  find the seventh  Save Point,
then follow the path to find four robots (48/50). There are five more robots in
the next room ahead (50/50).


HERO
Find the center of the Black Comet
Follow the path  straight  ahead to  reach the second  Save  Point. Keep  going
straight, then go right  and jump on the  platforms to go up.  Jump on the path
below ahead and  use the saucer  at the end  to cross over  to the door  at the
right. Follow the path to go up, defeat  the alien here and some platforms will
appear. Cross to the  other side and jump  in the warp to reach  the third Save
Point. Keep following the path  ahead up to the fourth  Save Point. Go straight
ahead through the door, then get on the saucer and go left. Follow the path and
get in the warp at the end to reach the fifth Save Point.

Move ahead until  you get to  another warp  at the end of  the path which  will
bring you to the sixth Save  Point. Go straight again  and grind down the rails
ahead. Go down in the next room, and here defeat the three aliens to reveal the
path ahead. Go up the slope at the right in the next room and destroy the alien
to make a platform appear.  Cross to reach  the seventh Save  Point. From there
move ahead and destroy the robot at the  end of the path to make some platforms
appear. Cross, then go through  the next room and follow  the path at the left.
There's a small passage on  the left in the next room.  Then go down and follow
the path ahead to find the Goal Ring at the end of the path.


Secret Keys

1. In the very first room, don't go through the tunnel ahead, instead go up the
slope at the right  of the room  and follow the  path until it brings  you to a
red/purple alien transit flow. Ride it down,  then go on the bridge at the left
and look at the extremity, behind a rock, for a key.
2. In the room where  the second Save Point  is, get on the  saucer and ride it
over the toxic water. Instead  of going straight ahead  like you'd normally do,
go right or left and follow  the wall until you find an  alcove with the key at
the end.
3. After the sixth Save Point,  go ahead through the room  with the rails until
you reach the next  room with three  GUN robots  ahead. Just as  you enter this
room, look on your left to find a key in plain sight.
4. After the seventh Save Point, move on until you get to a room where you need
to defeat an  alien to make  a platform  appear.  The key is  right behind  the
alien, in plain view.
5. In the last room  with the Goal  Ring, stay on  the saucer and  jump off the
edge of the platform to drop  down in the toxic water  area around. Look behind
the tentacles there to find a key behind one of them.



LAVA SHELTER

DARK
Activate the volcanic defense systems
Follow the rails until  you reach the first  Save Point, then  use the Triangle
Jump to jump between  the walls and cross  over. Grind on the  rail ahead, then
you'll come acrossDr. Eggman who'll askyou to activate all the volcanic defense
systems, so shoot  or attack the  first one in this  room until  it's activated
(1/5). This will result in having the normal  path ahead being flooded, but you
can use another path to get across. A few  platforms will appear at the left of
the normal path, so jump on them to cross  over. Light Dash through the line of
rings after the second Save  Point, then make it across  the next part and grab
the pulley at the end  to go up to a path  above. At the end  of the path, hold
forward while jumping  down to reach  the door below.  You'll arrive  in a room
with the second defense system (2/5).

Then look at the right  of it to find a  dash panel and a rail  that will bring
you to the third Save  Point. Grind on the  rail ahead, then  Jump Dash between
the two walls to cross over. Use the next rail ahead, then jump off it and jump
on the platforms in the lava  to cross to the other side  where you'll find the
fourth Save Point  and another volcanic  defense  system (3/5).  After the path
gets flooded, some  platforms will  appear on the  left. Use them  to reach the
ledges in the wall and you'll  reach the fifth Save Point.  Go through the next
part and you'll come to the room with the fourth defense system (4/5). Then use
the platforms that will appear behind to  reach the ledges in the wall and work
your way to the  top of the room.  From there, keep  going on ahead  and you'll
reach the last defense system (5/5).


HERO
Find the center of the base
Pretty straightforward  compared to the  other mission. Follow  the rails until
you meet up with Omega and  reach the first Save Point,  then cross over to the
next room. Go straight ahead  to find the second Save  Point, then grind on the
rail ahead and  cross the next  part. Grab  the pulley at  the end to  go up to
another path, then drop down below at the  end and go through the room ahead to
reach the third Save Point. Grind on the  rail ahead, then make your way across
the next part until you reach the fourth  Save Point. Go straight ahead and use
the pulley to reach the door above, then grind on the rails following that part
to reach the Goal Ring.


Secret Keys

1. After the first Save  Point, Jump Dash  between the walls  ahead to find the
key on the other side.
2. After the second  Save Point,  go through the  passage ahead,  then grab the
pulley at the end to reach  the other path above you.  At the beginning of that
path, lift up the wire netting part of the floor to reveal a secret path below.
Head down it to find a key.
3. After the third Save  Point, grind on  the rail, then Jump  Dash between the
walls ahead to find a key on the other side.
4. After the fifth Save point  (Dark Mission), work your  way to the top of the
room with the fourth  volcaninc defense  system and you'll find  the key behind
the door at the top.
5. After the seventh Save Point  (Hero Mission), you'll  grind down a long rail
circling down around  a huge room  with robots on  the sides. Right  after that
part, the rail will  split in three. Switch  to the rail on  your right to grab
the key along the way.



COSMIC FALL

DARK
Find the Chaos Emerald
Gotta love timed stages.  So the ARK is  falling apart, and  you've got to find
the Chaos Emerald.  At the start,  you'll fall down  on a platform  with debris
falling all around  you, and  there seems  to be no place  to jump. Though  you
should spot, if you wait a bit, some flying enemies nearby. Home attack them to
reach another platform. Wait a bit again, and you should see a platform falling
nearby, with the first Save Point on. Jump to it, then use the pulley to go up.
Jump on the  falling  platforms  around  here, then  look around  to see  other
platforms falling and home attack the flying  enemies to cross over. You should
finally reach a  platform with a  giant enemy on.  Use the spring  behind it to
jump on the platform above, then stand at  the extremity and look below to spot
more platforms. Jump on them until you reach  the platform with the dash panel,
use it, then Light  Dash through  the line  of rings and  use the transport  to
reach the second Save Point.

Go through the next  ahead and jump to the  door at the right.  Then go through
the next room and jump over to the door behind the Artificial Chao. You'll then
use another transport and will be back outside,  right on the third Save Point.
Jump on the spinning  platforms  ahead, then jump  on the platforms  below, but
watch out as they are collapsing;  be quick. Then stay  on the last platform as
it falls down until  you see another platform fall nearby, with the fourth Save
Point on. Jump on it, then  you'll spot more spinning  platforms ahead. You can
use them to cross  over if you want,  but it's kind  of hard, so  instead, drop
down below where some more platforms are.  Keep jumping on the platforms below,
then use the springs to reach a platform with a transport, which will bring you
to the fifth Save Point.

Now go through the room ahead and jump on  the platforms, but watch out for the
beams coming from below. If you fall down, a platform will bring you back up in
the corner of the  room. So cross  over that room  and on the other  side, do a
Spin Dash to roll under the door. In the  next room, look down to find the Goal
Ring.


HERO
Find the computer room
Just as the other mission, you have 15 minutes  to find the computer room while
the ARK is falling  apart. At the  start, you'll  fall down on a  platform with
debris falling all around you,  and there seems to be  no place to jump. Though
you should spot,  if you wait a  bit, some flying  enemies nearby.  Home attack
them to reach another platform. Wait a bit again, and you should see a platform
falling nearby, with the first  Save Point on. Jump to  it, then use the pulley
to go up. Jump on the  falling platforms  around here, then  look around to see
other platforms falling and  home attack the flying enemies  to cross over. You
should finally reach a platform with a giant enemy on. Use the spring behind it
to jump on the platform  above, then stand  at the extremity  and look below to
spot more platforms.  Jump on them until  you reach the platform  with the dash
panel, use it, then Light Dash through the  line of rings and use the transport
to reach the second Save Point.

Go through the next  ahead and jump to the  door at the right.  Then go through
the next room and jump over to the door behind the Artificial Chao. You'll then
use another transport and will be back outside,  right on the third Save Point.
Jump on the spinning  platforms  ahead, then jump  on the platforms  below, but
watch out as they are collapsing;  be quick. Then stay  on the last platform as
it falls down until  you see another platform fall nearby, with the fourth Save
Point on. Jump on it, then  you'll spot more spinning  platforms ahead. You can
use them to cross  over if you want,  but it's kind  of hard, so  instead, drop
down below where some more platforms are.  Keep jumping on the platforms below,
then use the springs to reach a platform with a transport, which will bring you
to the fifth Save Point.

Now go through the room ahead and jump on  the platforms, but watch out for the
beams coming from below. If you fall down, a platform will bring you back up in
the corner of the  room. So cross  over that room  and on the other  side, do a
Spin Dash to roll  under the door.  You'll find  the Chaos Emerald  in the next
room, but just ignore it and  Jump Dash between the panels  above to cross over
to the door at the right  of the room. A  transport will then  bring you to the
sixth Save Point. Here, hop on the vehicle  nearby which will allow you to jump
higher. Use it to jump  on the platforms  above, then grab the  pulley and jump
from pulley to pulley until you reach a platform with an Artificial Chao on.

Follow the path here with the  Artificial Chaos, then  grab the pulley and jump
through the dash panel, then  Light Dash through the line  of rings and use the
dash panels ahead to reach a platform with a rocket. Use it and the next rocket
to reach the computer room.


Secret Keys

1. Right before the second  Save Point, you'll be riding  a transport. Half-way
through, hold left and you should grab the key along.
2. After  the third  Save  Point,  after  going  throuh  the spinning  and  the
collapsing platforms, you'll end up on a  platform falling down with a trail of
rings above. Stand  in the top  right corner  of it and  you should spot  a key
while it falls. Try to stand at the right spot so you can quickly grab it.
3. After the fourth Save Point, you'll see  some rotating platforms ahead. This
part is quite hard,  but if you  manage to jump  on all of these  platforms and
make it through, you should reach one with the key on at the end.
4. After the sixth Save Point, use the jumping vehicle to jump on the platforms
above and grab the pulley.  Then jump on the other pulleys  until you reach the
platform with an Artificial Chao. On that  platform, go right (opposite side of
where you'd normally head)  and you should see a rotating  platform there. Jump
on it to grab the hard to reach key.
5. A bit before reaching  the computer room  (Hero Mission),  you'll go through
some dash panels and then fall down towards the platform with the rocket. While
you're falling down  over there,  try landing on  the second big  pillar at the
right of the platform  right  before the rocket  one. There's  a key on  top of
it.



FINAL HAUNT

DARK
Activate all of the Black Comet's shields
Move forward until you come  to a dead-end. Enemies will  drop down from above;
defeat them all to open the cage with a  spring inside. Use that spring to jump
above, and in the next room, jump below and follow the path to reach the second
Save Point. Go forward and  look at the left to see an  alien holding some kind
of gun that sucks things in. Take it from  him and use it on the wall nearby to
pull out a block out  of it. Now go to the  other side of the  room and head up
the slope. Cross over and use the block  you pulled out of the wall to cross to
the other side.

In the next room, ride down the alien transit  flow, then hit the shield switch
in front of you (1/4).  Then go across the  bridge on your left  and get on the
Black Hawk. It will carry you  across a large room. Then  move forward and jump
down to find the third Save  Point. Keep following the  path and use the rocket
at the end, then Jump Dash  between the walls ahead to  cross. After the fourth
Save Point, hit the shield switch ahead  (2/4), then go straight and get on the
Black Hawk to reach the next  room. Here, you'll need  to hit the yellow switch
floating around to open the door ahead.

Go through that door  once you've uncloked  it and jump down  to reach the next
area. A platform will come down after you defeat the four aliens; jump on it to
reach the area above, then  spin dash in the transit flow  to reach yet another
area. Defeat the giant alien  here and a line of rings  will appear. Light dash
through it to reach the next  part and jump down. Grind  down the rail ahead to
reach the sixth Save Point.  Then move forward and as  you enter the next room,
look on your left to find another shield  switch; hit it (3/4). Then go through
the path and get on the Black  Hawk to reach the next  section. Move forward to
get to the end of the stage where the last shield switch is (4/4).


HERO
Find Black Doom
Move forward until you come  to a dead-end. Enemies will  drop down from above;
defeat them all to open the cage with a  spring inside. Use that spring to jump
above, and in the next room, jump below and follow the path to reach the second
Save Point. Go forward and  look at the left to see an  alien holding some kind
of gun that sucks things in. Take it from  him and use it on the wall nearby to
pull out a block out  of it. Now go to the  other side of the  room and head up
the slope. Cross over and use the block  you pulled out of the wall to cross to
the other side.

Whatever you do, make sure you don't hit the shield switch in the next room; it
would block the path ahead.  Drop down below instead and  jump on the platforms
to reach the next section.  Jump Dash between the walls  here, then in the next
area, use the alien weapon you got previously  to suck the wall in and pull out
a block. Jump on it, then ride  up the alien transit flow.  Do the same in this
area; pull out the  blocks from  the walls and jump  on them to  reach the area
above. Then go down to find the third Save Point. Follow the path until you get
to a rocket. Below, Jump Dash  between the walls, then  you'll reach the fourth
Save Point.

Make sure you  don't hit  the shield  switch in  the room ahead  and jump  down
below. Defeat the aliens in the next room  to open a cage with a spring inside.
Defeat the rest of the aliens to open another  cage in the center with a weapon
to suck things in inside.  Pick up that  weapon if you didn't  have it anymore,
then use it on the  wall next to  the spring to  pull out a block.  Jump on the
spring, then on  the block and jump  over to the  ledge nearby.  There are some
lasers beside it. Pull out  the block in the wall behind  them, then get on the
other side of the  ledge and do  the same with the  block here.  This will shut
down the lasers. Go through the passage in the center.

In the next room, pull out the block in  the left wall, then go up the slope at
the right and cross using the block. You'll  reach the fifth Save Point. At the
end of the path ahead, defeat the alien to make some platforms appear to cross.
Make your way across the next area, then you'll be in a room with  more lasers.
Pull out the block from the  wall where the lasers are  to shut them down, then
go through the passage. Jump down below  in the next room, and n the room after
that, a platform will come down after you defeat the four aliens; jump on it to
reach the area above, then  spin dash in the transit flow  to reach yet another
area. Defeat the giant alien  here and a line of rings  will appear. Light dash
through it to reach the next  part and jump down. Grind  down the rail ahead to
reach sixth fifth Save Point. Now keep following the bottom path and keep going
straight until you reach the Goal Ring.


Secret Keys

1. Right after the second Save  Point, defeat the two  black creatures down the
slope ahead, then turn around and go behind  the big platform the Save point is
on. Behind is a cage that should now be open with a key inside.
2. After the third  Save Point,  run through the  loops, then in  the room just
after that, go up the path at the right and look behind the rocks for a key.
3. After the fourth  Save Point  (Hero Mission),  jump down below  in a room on
your left with a  few aliens. Go  past the cage  in the center and  stop at the
wall in front of you. Then  turn right and go at the end  of the path to find a
key.
4. After the fourth Save Point  (Dark Mission), hit the  shield switch ahead to
open the path with the  Black Hawk. Hop  on it and let it carry  you to a large
room with five big platforms connected together. On one of them is the key.
5. Sometime after the  fifth Save Point,  you'll come to a huge  room where you
need to work your  way to the  top using a  platform and  at the end a  line of
rings to light dash  through. After light  dashing through that  line of rings,
jump on the platform ahead to cross over  to the other side and go left to find
a key.



THE LAST WAY

This is one easy  level for a final  stage, if you  put the timer  aside for an
instant. It's pretty straightforward, so  just rush through it. After the first
Save Point, weaken the Black Hawk and get  on it to fly over to the second Save
Point. Then go left and jump on the red stream and grind it down. Now there's a
big shortcut here. Instead  of loosing all that time grinding  down the streams
around the room, simply jump  down to the lower floors  underneath, then to the
bottom one with the door. Then run down the hallway to the third Save Point.

From there,  go straight,  then right  and go up  the slope  here. In the  area
above, you'll come to a dead-end.  The only way to get  through is to use Chaos
Control, and for that, you'll need to fill  up your Hero Gauge. Destroy all the
aliens around to fill it up, and once it's full, use Chaos Control to get past.
You'll skip a small portion of the level.  Here again,go at the end of the path
and you'll face  another dead-end.  Fill up  the Hero Gauge  by destroying  the
slimes, then use Chaos Control to get past this place.

In the next area, jump up the  steps at the right, then  use the dash panels to
reach the fifth Save Point. Go straight again, home attack the flying creatures
to cross over, then  light dash  through the line  of rings. At  the end of the
path here, you'll come to another dead-end.  Defeat some more enemies, then use
Chaos Control. You'll  then have to use  the Triangle Jump to  jump between the
two walls ahead. Yet another dead-end after that part. Use Chaos Control again,
then run straight ahead to find the end of the stage.


Secret Keys

1. Near the beginnning  of the level, after  going through the  first room with
the black creatures' spaceship, you'll go  through another smaller room with an
alien transit flow on the right wall. Jump  down to the left instead and defeat
the two worms to open a cage containing a key.
2. Right after the first Save  Point, you'll ride a Black  Hawk through a room.
He'll drop you on a bridge at the end of the room. Instead of going right where
the door is, go left and you'll find a key at the end of the path.
3. Right after the second Save Point, you'll  go through a large room with some
red stream rails going down in circles around the room. In the room right after
that, you'll notice some platforms  with aliens on. Jump  on these platforms to
reach the path on the other side and look at the end of it for a key.
4. After the third Save  Point, you'll need  to use Chaos Control  to reach the
next room, which should  be a long straightforward  path filled  with worms. At
the end of that path, you're supposed to  use Chaos Control again. Fill up your
gauge, then when you  get Chaos Control,  wait until the gauge  is almost empty
and back up a bit where a yellow worm is. Use Chaos Control near that worm when
the gauge is almost empty, and if done correctly, you'll have just enough power
to reach the ledge above, without passing  through the door. So go through that
door and at the end of the path, look at the left to see some flying creatures.
Home attack them  to reach the other  side where  a cage is. Defeat  the aliens
here to open the cage and find a key inside.
5. Right after the fourth Save  Point, you'll go through  a few loops, then end
up in a room with three giant aliens and  a path on the right. Go up that path,
then instead of using the dash  panels, continue to the  left and at the end of
the path, defeat the giant alien to open the cage with a key inside.





5. Bosses


BLACK BULL
first time (Lethal Highway)
The first  time  you'll  meet Black  Bull,  he'll  circle  around  a square  of
buildings. His weak point is pretty obvious,  it's his eye. After attacking you
(either he'll  breath fire or  send a wave  of flames),  he'll throw out  a few
flying enemies.  Home attack  them,  then hit Black  Bull's  eye and keep  home
attacking it repetively  the most you can.  Repeat the process  with the flying
creatures until your Hero Gauge  is almost full. Go around  the buildings until
you find the three aliens holding  guns. Defeat them and  steal their guns. Now
go back to Black Bull and shoot  at his eye until your  Hero Gauge is full. Use
the Chaos Control to stop the time and while  Black Bull can't move, finish him
off by shooting  his eye repetively  with  the gun. If done  fast enough,  this
should warrant you an A-Rank.

second time (Death Ruins)
You'll meet with Black Bull a second time  in the forest, but he's a lot easier
this time. Now what  you're supposed to  do is to use the spring  to get on the
vine above and while you're circling around  Black Bull, either home attack his
eye or shoot it  with a gun.  But that technique  doesn't  work all that  well,
since it's hard to avoid Black Bull's attacks while on the vine. Instead, start
by defeating the alien holding a gun and take it from him. Another alien should
appear, take his gun  too. You should have  enough ammo with  that. Now jump on
the spring, but don't  land on the vine.  Just jump on the spring  and while in
the air, shoot  Black Bull's  eye as  much as you  can. Then  fall back  on the
spring, bounce back up, and  shoot again. Keep doing that  until you take Black
Bull down. It goes  pretty fast;  you can take him  down under 45  seconds with
that strategy and get an automatic A-Rank.


EGG BREAKER
first time (Creepy Castle)
This boss is the easiest. He only has one attack, which you can easily avoid by
jumping over. Simply pick up the guns from the robots around the area, and wait
for Egg Breaker  to use  his attack,  jump to avoid  it, then  shoot him  a few
times. Repeat... and voila, A-Rank.

second time (Mad Matrix)
This time, Egg Breaker's attacks are a bit harder to avoid, but he's still very
easy. Defeat the  robots that appear  around the  area and pick  up their guns.
Then continiously shoot  at Egg Breaker  after avoiding his  attacks and defeat
more robots  to  get more   ammo.  Be fast  and you'll   get  an A-Rank  pretty
easily.

third time (Iron Jungle)
Egg Breaker is fairly  more difficult this  time. Well, he is  if you decide to
simply use the rockets and guns to attack him, but there's a quicker and easier
way to defeat him. When you start the fight,  Egg Breaker will be on a platform
in the center  of the stage.  Look behind  you from where  you start to  find a
turret. Quickly use it before Egg Breaker  destroys it and shoot at him as much
as possible. This will damage him severly and he will get off from the platform
he was standing on.  (There's another turret  on the other side  of the area if
you need another).  Once the turret  gets destroyed,  it should  drop a machine
gun. Pick it up and quickly attack Egg Breaker with it until you finish him up.
This will  grant  you an  A-Rank.   My personal  record   for this  boss  is 16
seconds.


HEAVY DOG
To defeat this boss,  home attack  the mines he  drops behind him  and once you
catch up on him, home attack  him a couple of times. If  you home attack one of
his cannons a few times in  a row, he should drop down  a home-attack gun. Pick
it up and try to aim at all  of his cannons at the same  time. This should do a
lot of damage. Pick  up the other  guns he leaves  behind to get  more ammo and
keep attacking him with it  until you defeat him. To get  an A-Rank, try to get
the gun as soon as possible at the start of the fight.


BLUE FALCON
Start by picking up  the machine gun from  the crate around  the area, then use
the spring  to get on  the highest  platform  at the  top. Attack  one  of Blue
Falcon's cannons with it when  he passes next to you and  he should drop down a
home-attack gun. Jump  down below and pick  it up, then go back  up. Aim at his
cannons with it and attack him a couple  of times. Then go back down to pick up
another gun and  keep attacking  him until  you defeat him.  You can also  home
attack him, but the guns are much more effective.  Using the guns he drops, you
can easily get an A-Rank.


EGG DEALER
This is one boss I hate. Not that he's hard,  but he's annoying. You'll have to
face him four times  if you go for  all the endings,  but the principle  is the
same each time. He'll move around the area, and will activate the three buttons
on his cockpit. When he has  time to activate all three,  he'll pull off one of
his attacks, randomly. You can prevent him from attacking by hitting one of the
buttons before he does, to mess up the slot machine. This will also inflict him
some damage, as the  attack will be sent  back against him instead  of you. The
other way to attack  him is to hit  the three buttons  to get the  Shadow Fever
(three Shadow heads). Once you get it, use Chaos Blast on him while he tries to
run away (you  have time to  use it three  times, if you're  quick). Now  about
these buttons,  there are two  ways to hit  them. You can  either wait  for Egg
Dealer to pass by you and hit  one, then you wait, hit  another one, or you can
be quick and home  attack them  in a row  after  he stops  or changes direction
(when he's facing  towards you).  You can also use  guns to damage  the cockpit
directly and take  down Egg  Dealer faster,  but for that,  you'll need  to get
three different symbols with the slot machine.


SONIC & DIABLON
Another annoying boss. When Diablon has his shield around him, you can't damage
him. The only times you can  attack him are when he's  about to attack or right
after an attack.  At the start of  the fight, go  to one of the  corners of the
area and pick  up a gun from  the crates.  Diablon will  be hovering above  the
area, so you can't reach it. You'll first need to home attack Sonic, then while
you're in the air, Diablon  should prepare an attack and  drop his shield while
he does. Home attack him at this moment a few times, then repeat until he drops
to the ground. You can also  use the gun, but make sure  to keep at least a few
ammunitions for later (there are other guns  in the other corners of the area).
Continue to attack Diablon  the same way, after each of  his attacks, until you
get your Dark Gauge  filled up.  Don't use Chaos  Blast though.  While the Dark
Gauge is full (and until it  empties), you'll be invincible  and have unlimited
ammunition. So that's why you  need to make sure you still  have the gun. Since
you have unlimited  ammo  and are invincible,  shoot  Diablon  like there's  no
tomorrow. Then keep on damaging him until you finish him up.


BLACK DOOM
This one's not too hard. Black  Doom only has two different  attacks, which are
both pretty easy to  avoid if you jump over  them. He can also  warp around the
area, so you can't always  hit him. The  only time you can is  after one of his
attacks. You can home attack him, or simplier  and quicker, use the guns around
the area. There  is one per  crate in each  corner of the  area. After  each of
Black Doom's attacks, shoot  him a few times before he  disappears. Also, don't
use Chaos Control as it messes up your aim.


DEVIL DOOM
Finally, the final boss. You're  in your Super Shadow  form for this battle, so
you can fly around,  but remember  that you  can only stay  Super Shadow  while
you're holding  rings  on you,  so keep  an eye on  that (you  loose one  every
second) and collect  more rings  by shooting  the red balloons.  Now to  defeat
Devil Doom, you'll need to  fly around him and look for  which of his two heads
has the eye. Once you've found which one it is, charge up the Chaos Spear (hold
down the attack button), then  release it on his eye,  but make sure you're not
standing too close  to him or  he'll warp  someplace else.  After hitting  him,
he'll switch the  eye to the other  head, so you'll  have to fly  around again.
You'll also notice that you  can hit his wings, but don't  loose your time with
that. You  can also  use Chaos  Control  when  your Hero  Gauge  fills up.  And
remember to refill on rings whenever you  see a balloon. With all that in mind,
keep attacking  Devil  Doom with  Chaos  Spear on  the head  with the  eye, and
eventually, he'll be no more.





6. Disclaimer


*****

If you wish to contact me, may it be questions, comments or suggestions, please
do so using this email address:

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games.

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*****

All trademarks and  copyrights contained  in this  document are  owned by their
respective trademark and copyright holders.

Game basics were taken from the instruction manual.


This FAQ is copyright © 2005-2006 Gen "WishingTikal" B.

This may be not  be reproduced  under any   circumstances  except for personal,
private use. It  may not be  placed on any   web site or  otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.


No hedgehogs were harmed in the making of this FAQ.


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