SCARFACE: THE WORLD IS YOURS
System: PS2 (Can also be used for PC and XBox)
FAQ/WALKTHROUGH by MACHINA weapon ([email protected])
Date: 28 October 2006
Ver. 1

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to publish this FAQ.

Use of this guide for profit is strictly prohibited. If you think
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the permitted domains is considered violation of copyright.

------------------------------------------------------------------

Contents:

I.  Intro

II. Control Scheme (PS2)

III.How to expand Tony's empire
      - The drug business
      - Proxy meter
      - Balls and Rage
      - Satalite Phone menu
      - Obtaining business goods
      - Selling the goods
      - Fronts
      - Distribution Runs
      - Heats
      - Gang nests
      - Exotics
IV. Missions
      - Mansion Shootout
      - Finding Gaspar Gomez
   LITTLE HAVANA
      - Pedro's Pawn Shop
      - Cabana Cigar
      - Oakley Drive-In
      - Babylon Club Redux
      - Havana Storehouse
   DOWNTOWN
      - Freedom Town redux
      - O Grady's Liquor Store
      - Fidel's Record Shop
      - U-Gin Shotgun Bar
      - Babylon Club
      - Marina Storage
   TO THE SEAS AND TO ISLANDS
      - Nacho Contreras
      - Dock boss
      - Nacho Tanker
   SOUTH BEACH
      - Macau Fast Food
      - Chi Peso Trattoria
      - Swansong Hotel
      - Sun Ray Hotel
      - Shoreline Storage
      - Un-load
      - Deliver
   NORTH BEACH
      - Angel Dust Donut Shop
      - Whippet Gambling
      - Peninsula Hotel
      - Stein Jewellery
      - Coco's Lounge and Disco
      - Leopard Storage
   BACK TO THE ISLANDS
      - Plantation
      - Tranquilandia
   BOLIVIA
      - The End

V.  Appendix (Exotics Reputation Points)

VI.  Frequently Asked Questions

VII. Credits



I. Intro
---------

History:

26 October 2006 - Published first FAQ, ver.0.75
28 October 2006 - Published update, called ver.0.80
5 November 2006 - Published update, completed ver. 1

This is my first FAQ and for sole purpose of helping gamers
since FAQ for this game has been surprisingly lacking for quite
some time. Parts may feel rushed even facts might not be
accurate, but for now my sole purpose is to provide brief but
very useful contents and tips to help gamers with this game.
Right now my writings lack descriptive  skills, but I'm giving
my best. This is a practically spoiler-free guide.

During the past versions, some mission descriptions are either
under construction or mismashed with errors, such as in ver 0.80
I've mixed up missions between Marina and Shoreline Storage. My
apologies for errors.

Feel free to post criticisms, errors, etc to my e-mail.


II. Control Scheme
-------------------

left/right directional button - cycle weapons
down directional button - cover weapon

Circle - Talk/Taunting, Rage (hold for few seconds)
Triangle - Action, enter/exit vehicle
Sqaure - Reload, melee counter, reverse car
X - Run, wall cover, car accelerate

L1 - Lock on
R1 - Fire, melee punch
L2 - Access satalite phone menu (map, exotics, turf, heat,
business etc)
R2 - Rear viewing (when driving a boat or a car)

L3 - toggle crouch-- horn/taunt
R3 -  center camera-- cycle camera angles


Start - Options, Cheats

SELECT- next music track

saving games - go to bank and talk to employee using the
              circle button



III. How to expand Tony's empire
---------------------------------


----------------------
The drug business
----------------------

As the game says, yeyo is stronger than Yankee currency.
Drugs are your bread and butter. Profits from drug business
are used in buying exotics, buying and upgrading weapons and
buying fronts. Of course as we all know, drugs aren't any way
legal. Any kind of cash you profitted whether from drug deals
to snuffing out gang nests nets you dirty cash. Dirty cash are
perishable, uninsurable in event of death or confiscation
by cops. To "insure" your money, launder your money in banks.
Banks charge interest for every time you launder cash. The
more heat you accumulate, the more interest they charge.



-------------------
The "proxy" meter
-------------------

For lack of description, much of the "dealing" in this game
uses a proxy meter, Tiger Woods, whatever you call it. The
proxy meter is a gauge which measures how successful in
your art of persuasion and such. When the meter is full,
you're successful and if it's barely or not adequetly full,
you flunk. Hold circle to fill up the meter. Note that you
can hold circle as long as you want and let the proxy
complete full circle for few times, when you release it
that's the result. When dealing with streets dealers, cops,
negotiating interest rates for laundering cash or even
intimidating people the proxy meter is used.

---------------
Balls and Rage
---------------

Your empire expands depending on how much balls you have to
take Miami. You accumulate balls by conversations,
surviving gang intimidatings, successful deals with street
dealers, suppliers and cops. After a certain time of
accumulating points for balls, a femme fatale will request to
see you. Find her on map, then just trigger a conversation
with her. Keep talking until she agrees to stay in your
mansion. If you converse with the femme before she requests
to see you, she'll tell you to **** off and won't join you at
mansion. There are five femme fatales to unlock, the remaining
five will give you a "surprise" when continue accumulating
balls

In combat, your Rage meter can help your survival. Taunt
your victims whenever you kill them (circle). You can
accumulate Rage faster by manual targeting. Your Rage
meter goes full instantly when you kill certain gang
leaders. When it's full, unleash Rage by holding circle
for a while.

Some Rage using micro SMG and AK weapons feels short,
but I discovered your Rage lasts slightly longer if
you use a chainsaw. Also most fun and most effective way
to dispose enemies.



------------------------
Satalite Phone menu
------------------------

Tony is dependable on his satalite phone to conduct his
business and expand his empire. Access it by pressing L2.
You can check the map for whole Miami and besides that,
there are options for Music, Exotics, Weapons, Driver,
Boat and Business. You can call Driver from anywhere,
anytime to ask him deliver your cars. You can also access
Weapons anytime by purchasing Arms Dealer from Henchmen
section in Exotics. Purchased weapons are delivered into
Weapons Locker, accessible from your vehicle and Tony's
office in mansion. You can only access boat when you are
at docks/piers with anchor markings at the map.


-------------------------------
Obtaining your business goods
-------------------------------


To obtain drugs for selling, you must do Felix or Sandman
leads. These leads are missions ranging from wiping out
rival gang members to delivering courier boxes. In return,
you get to purchase bulks of drugs from suppliers for selling.
These range from few hundred grams to 30 kgs maximum. Of course
the drugs aren't free. You also need to deal with these
suppliers the way you deal with street dealers. For 20000
dollars say, maximum value nets you 3000 grams or 3 kg worth
of drugs. If you're not successful in using the proxy meter
you only manage to secure either 1 kg or no deal at all.

Watch your heat when you deal with suppliers. Too high and they
won't trade with you of offer less than the best value. Always
get the best value. Bribe gangs using vice or hire enforcer and
snuff out your gang heat.


-------------------
Selling the Goods
-------------------

You start small by dealing with street dealers. On the radar and
map, the dealers are marked with white dot. You trade 100 grams
with a dealer, and all of what you have if less than that. To
deal with a dealer, talk to him using the circle button. There
would be a proxy meter which deals with how successful you are
in dealing. Hold circle to fill up the meter. Filling up the
meter would grant you 10000 dollars or maximum value for yeyo
that you trade. Less than that would give you around 6000 or
60% of value. If you flunk by barely filling up the meter,
deal is off and the dealer attacks you. If you manage to kill
him, you get to take back your yeyo, plus any additional ones
that he has. Small dealers cannot trade with you if gang heat
is too high.

Each time you acquire drugs for selling, you earn some huge
profits. For example, you bought 1000 grams worth of coke for
5000 dollars. You managed to dispose every 100 gs for 10000
dollars. That nets you 100000 dollars by end of the day.
That's 95000 dollars of profit! No wonder most people are
reluctant todeal drugs with Tony, they fell ripped off
every time =P

Later on, you will acquire fronts as operation outlets for
drug distributions on bigger scale. Once you conquered a
territory's storehouse, you can start drug distributions.
This involves driving to your fronts and collect money from
your drug distributions. You end the distribution by going to
the nearest bank, usually stopping at a drive-in spot with red
market prepared for you. By doing so, you pocket your dirty
cash. All you need to do now is to launder your dirty cash to
secure the income for good.

---------
Fronts
---------

Fronts are legitimate businesses which would serve as operation
centres for selling drugs on bigger scale. These range from
restaurants, hotels, stores etc.

During distribution runs, your fronts are vulnerable to attacks
depending on your gang heat. The more your heat accumulates, the
more frequent your fronts get attacked. Only ONE front gets
attacked at a time, so sometimes when you have more than two
territories (when you start taking over North and South Beach
for example) and distribution runs gets tough, that attacked
front can serve as a "cushion", a sort of distraction so that
you can collect more money from more fronts.

Your front needs to be equipped with "armor" or a sort of
insurance against attacks. By accessing Business at menu and
Turfs from Sat Phone, press a territory and check each fronts
belonging to your territory. Purchase "armor" by pressing
Square. You'll need to purchase surveillance and then
additional henchmen to guard the front, maximum five henchmen.
After a front gets attacked, additional costs maybe required
to repair the front and "replenishing" the "armor" as mentioned.

The longer the front gets attacked, the more it wears out.
Sometimes an attack on the front costs you no single penny
should you arrive there very quickly. Be warned if the front
gets destroyed, you cannot collect money from there any
longer for the duration of your distribution run.

------------------
Distribution Runs
------------------

Distributions helps you to distribute large amounts of coke,
usually in keys (one kilo = one key). After purchasing coke
from large supplier, you would be given option to speak to
the supplier's guard and drive that supply back to a
warehouse. This is where your drugs are stored. Later on by
stepping the green marker in warehouse, you will choose a
vehicle to distribute your keys.

Later on, drugs from 10 keys above can only be bought from
the islands. From there, you'll need a boat to transport
your goods back to Miami. Be wary of pirates at islands.
When you've accessed the boat, all you need to do is rush
to the nearest border on the map. You don't need to head
north, by triggering any nearest border from north, south,
east, west you'll be transported back to Miami.

Here, you're given options which docks to go. Personally
east and south docks have the shortest route to nearest
storehouses. Watch the radar and be careful not to bump
on marine patrol boats. You do not need to stay too far
from them either. I've not managed to get in trouble
with a single patrol boats.

When you've transported your coke to a storehouse,
remember to save first incase you bailed halfway during
a run. Check your turf from Sat Phone and max up your
fronts "armor" by repairing fronts, purchasing surveilance
and henchmen. Most importantly DIMINISH YOUR GANG HEAT BY
BRIBING VICE OR DOING ENFORCER MISSIONS.

Best vehicles used are fast cars even though armored trucks
have good armor. Speed is essential in tackling attacks on
fronts and running away from rival gangs trying to blow up
your vehicle. When you've finish distributing drugs or feel
like quitting, drive to the nearest bank and stop at red
market to end the run. Next, launder your money.

In extreme cases, quickly lower your gang heat after you've
ended distribution run. When gangs retailiate or you're under
attack, it might be impossible to launder money until after
you've dealt with them. In case after distributing coke to
all fronts in four territories, your gang heat is maxed up,
so try bribing vice until you diminish about a quarter of
gang heat.

---------
Heats
---------

This kind of business isn't legitimate business and of course
all kinds of risks are involved. The heat indicator is located
above the radar screen. The greater the heat, the riskier the
business becomes. The Vice people from whom you bought back
your mansion helps to lower your heat. All you need to do is
to pay them for services. Access Heat from Sat Phone and you
would be given options to clear either Cop or Gang heat. The
more heat you accumulate, the more you pay.

- Cop Heat

If you get too much police heat, you'll get dragged to court
and you'll have to pay fine. Cops are small fry, though you
might want to get out of trouble if you run afoul. Read about
cop Visibility below

In event of complication whether in missions or gang wars,
best way to lose cop visibility is to stay in "shadows",
literally indoors or back alleys or anywhere. The
visibility line would cease quickly.

To get rid of cop heat, access vice and pay off the cops or
hire an assasin to help lower cop heat. Read henchmen
section under exotics for more info.


- Gang Heat

Too much gang heat can distrupt your distribution missions.
Also, when your gang heat is full, they may launch
retailiation attack against you. Either gangs will spawn
when you walk around Miami, or while attacking gang nests
or attacking your fronts even when you're not doing
distribution missions.

Bribe them off using Vice by accessing Heat from Sat Phone.
However if you think rewarding your enemies is pitiful, hire
an Enforcer to help you lower gang heat. He can be bought from
Henchmen section in Exotics menu by accessing Sat Phone
as well.

Access Enforcer by going to Business menu. Below Tony's
missionsare three henchmen columns. The enforcer one is at the
middle. For more info, read henchmen section under exotics.

Later on when you're doing big distribution runs, enforcer
missions can get repititive and tireless. A couple hundreds of
thousands
and even a million or two bribe is better than wasting time if
you ask me.


- Cop Visibility

Your visibility of crime to cops are indicated by the whiteline
surrounding the radar screen. The more it trails around the
screen, the more vigilant the cops become. When it gets full,
it's time to lose the cops. This time, the white line sorts of
de-trails but you must lose them or else when the white line
ceases you get "YOUR ARE ****ED" notice and you can no longer
access the L2 menu and you'll be pulverised by cops in no time.

In event of complication whether in missions or gang wars, best
way to lose cop visibility is to stay in "shadows", to say
indoors or back alleys or anywhere that covers up your crime.
By doing so, the visibility line would cease quickly. Sometimes
triggering Rage would cause cop visibility to disappear
instantly.

When you spot a cop, quickly cover your weapon and go to him.
The cop will interrogate you and the proxy meter shows up. If
successful the cop goes away and the visibility line ceases.
However if you fail, all your drugs and dirty cash is gone so
be careful. In middle of gang wars, the cop might not
interrogate if he's caught in the line of fire.

-----------
Gang Nests
-----------

contribution from sawzyone:

1) go here and print out each map 150%. Thank you for
whoever made that.
http://www.freewebs.com/scarfacetheworldisyours/maps.htm

2) begin your search on the outer areas near bridges. bridge
gangs are very shy and annoying. They are usually lower than
you might think. For instance, the Downtown bridge gang is
actually two floors down from the street on the south side,
next to the water.

3) use a felt highlighter to light up all the areas on the map.
As you roll by each one, check it off with a slash /. If you
kill a gang, make an X on the map. If you see a grey circle,
you found a gang. Use the MARTHA cheat to change the time of
day until they are a skull and take them out.

4) Always roll with the bodog. That cannon will make short
work of any gang and not leave you screaming because you got
decapitated by a two-shots-to-kill chainsaw melee gangster
while on foot.

5) BEWARE of grenade launching gangsters. They will sit in a car
across the street from a fight and lob nades at you. Even if you
survive the first hit, you won't be able to recover and avoid
the second. A prime example of why you should be in the Bodog,
or ANY car.

5) Remember how these things end. It's either a gang boss
(rare) or the last gangsters flee, OR there is a boat you need
to take out. Be proactive in rounding up stragglers while fighting
so theres no one on the outskirts once you kill the last one that
makes the rest flee. Take out any car driving gangsters pronto.

6) "But I cant find the last one!!" Listen, get the maps. Cruise
through each area. If you want to be 100% certain change the time
of day with the cheat. Make sure you go over EVERY vertical
level. For instance, in the downtown freeway construction area,
the gang is on the TOP level of the ramps.

7) Not sure if i was just drunk but... the bridge gangs seems to
respawn? If you think you checked off all possible areas but
still have one left, check under the bridges.

8) SAVE YOUR GAME as much as possible. If you die while taking
out a gang, you still get credit for those you killed before, but
I had a major incident last night where the game GLITCHED while
loading and I hadn't saved. So be wary of that.

9) Best weapons? the silenced mac 10 to avoid the police. the
deagle for close encounters, but be aware, the chain saw freaks
will take two hits! manual aim with the deagle will give you
huge cajones mang. and the SAW. if you dont have that use the
ak or carbine but be careful about cop attention. The Bodog's
cannon seems to not attract police so your very best bet is to
have yr henchmen in the bodog with you while you skirt around
taking out gangsters. Never stop moving so they can't pull
you out of the car.

10) If you have to leave, leave. Go get health. Run from the
cops. You already set off a gang war if you see red dots, so
you have to go pretty far off the map to send them back into
hiding. Remember your fronts can give you health too if you
talk to the clerks at the front desk.


I hate to tell you, but even if you take out EVERY gang, you
don't get anything special. Your fronts will still be attacked.
You don't even get a congratulatory message. Bah.
(Note from MACHINA: But it helps you in getting 100%
completion stats though)




----------
Exotics
----------

Exotics speaks of your reputation in Miami. Not all exotics are
useless, some are pretty useful like garages, boathouse, henchmen
and investments. For each exotic you purchase, you obtain
reputation points which helps you to level up.

Here are exotics which are useful for Tony Montana.


- Henchmen

Henchmen are loyal but key members in helping Tony consolidate
his empire in this game.


a) Driver

You'll need this guy to get your vehicle from the mansion.
Access Sat Phone and call Driver from the menu. He can also do
jobs for you in Business section.

b) Boat Driver

This guy gets your boats from the boathouse. He is only
accessible when you're at certain docks/piers with anchor
marking in the map accessible by Sat Phone.


b) Enforcer

Basically the guy who help to remind gangs that you're the boss.
Access Business and select him from the henchmen column. Then
you'll get to control the enforcer. Select Business from Sat
Phone. Press Tony at the top of missions column to get back to
him or press Enforcer missions below that to get the party
started.

Each mission are set of errands Tony instructs you to get rid
of gang heat. His health is tougher than Tony's but he is
still vulnerable. The guy equips himself with a shotgun and
grenade launcher. Later on when you purchase weapons, he has
additional two slots to hold extra weapons. The enforcer can
help you win turfs in gang wars and he can also kill pedestrians
and basically just about anybody compared with Tony.

c) Arms Dealer

He's basically the weapons delivery boy. By buying him the
weapons menu is accessible from Sat Phone. You no longer have
to find weapons dealer on map. After buying weapons, he'll
deliver it to your weapons locker.

d) Assasin

Cannot be purchased until you level up your reputation level a
few notches (I think level 5). She helps to lower your cop heat
by killing key police members. She's accessible by Sat Phone.
When you get to control her, you can trigger her missions pretty
much like you do Enforcer missons. Basically when you spot your
targets, snipe them from as far as possible. Then you may have
to lose cops incase they chase you. Personally, I find bribing
cops using vice more convenient. She can also help to win turf,
but her health is more brittle when fighting rival gangs.




- Garage

I'd prefer buying vehicles to stealing them if you know what I
mean. You can have any car you want at your disposal by calling
your driver. These cars can never be stolen even if you abandon
them anywhere in Miami. Cars in your garages range from utility
vehicles, sports car, limosines to armored trucks. The Ariel
MKIII is the fastest car in the game. Stampede and Bulldog
Stampede are useful in gang wars, they have decent speed and
very tough
armor. Monteray Shark, Lakota Fastback, Conick, Bacinari and
Rattler are some of best fast cars in this game. The most useful
is the Stretch Limo which can transport you to any fronts or
storehouses you obtained in the game.

- Boathouses

You'll need boats to navigate waters of Miami, not to mention
doing large distribution runs later. Attack Boat (and Cigerette
Attack Boat) is the most useful for distribution runs and
missions where your henchmen can mount a machine-gun and fend
off threats.
Purchase also the floatplane for you to navigate from one dock
to another and islands for convenience. Other boats are only
useful for accumulating reputation points

- Investments

Investments are the costliest exotics in this game (hence
they're called investments). These are very useful assets
which can benefit Tony Montana in big run.

a) Montana Records - Unlock new music tracks and create new
                    playlist

b) Montana Holdings - 10% discount on purchasing fronts

c) Montana Fitness - Henchmen gain additional 50% health

d) Montana Productions - Customize Tony's clothing in cheats menu

e) Montana Legal - cop Visibility reduced by half (they look the
                  other way)

f) Montana Sports - Maximum bets go up for all gambling

g) Montana Financial - The best investment. You can now launder
                      money with 0% interest.

h) Montana Defense - Montana can carry extra weapon. Maximum slots for
                    ammunition


- Unique Collectibles, Furniture, Decor

Decorate your mansion using Pimp My Mansion feature! Go to Tony's office
in mansion and access it by pressing triangle. However all your items
will disappear after some time due to unfortunate glitch in this game.
You can purchase reasonable amount of reputation points for good prices
though. Check the appendix at end of FAQ for more information on
reputation points.




IV. Missions
-------------


-    Mansion Shootout

Note: Your assault carbine has practically limitless ammo, so don't be
trigger shy and use manual targeting plus taunts to accumulate Rage
meter faster.

Wipe out those annoying pests downstairs. Don't gun down your assasin
yet, waita bit while longer. Then feel free you knock him out (for
those who didn't watch the movie, watch your back). Your RAGE mode
may be triggered by computer and rush to your west downstairs to a
pool room while wiping out as much enemies as you see. Try wall
hugging for protection. Move NorthEast of the poolroom after a
cutscene.

At the underground, gun down the bugger and leave the red medic kits
alone. Should you health gets critical, backtrack for the medic kits.
Be careful while following the path. You should end up at a large
passageway where large number of gangs are shooting you. Unleash
RAGE if it's full, rush to a generator room on your left. Gun down
enemies that are trickling from right side of the room. When you
exit and follow the passage, you will exist the underground and
trigger a cutscene.

Run towards your henchmen. A cutscene is triggered and now you must
head east. Keep going straight and keep notice for a medic kit on
your left. Try to keep your Rage if possible. Descend the flight or
stairs and keep going. Don't worry about the tiger, it won't bite
you. Then focus on going to a small gate at NorthEast. The enemies
are crowded here, so it's good time to unleash Rage.

You'll spot a garden that leads to some sort maze. Keep heading
north, not a good time to stop and shoot enemies. You'll be much
safer by running now. You'll trigger a cutscene and you're off
from your mansion - for now.


- Finding Gaspar Gomez

You'll arrive at a hotel to find Gaspar Gomez. Shoot your way through
the gangs and head all the way to the top where you'll spot an
outdoor swimming pool. After you've watched a cutscene, head
downstairs to the basement car park. Ignore the chopper shooting you
and dispose gangs throughout the way. It's best to use shotgun when
it comes to close range encounters.

You'll be at the basement. Just dispose the remaining gangs and get
onboard the armored truck. Don't worry it won't freakin' blow up
easily unless you're REALLY taking your own sweet time too much.


Pedro's Pawn Shop
------------------

The Pawn shop is part of tutorials and as far as I remember
there is not much to do. Thanks to Nite1


Cabana Cigar
-------------

Call you driver and drive towards the pier. This is one of the
toughest boat missions you'll ever encounter, no thanks of using
only a puny micro SMG as a weapon. When the game tells you not
to kill the woman, ignore it. Do not wait until you finish
collecting the 10 paper documents to shoot, otherwise you don't
have much time. Pull the trigger whenever you get any chance.
Ignore the goons who are chasing you, they won't do much scratch,
it is your target you should worry. The toxic cans that floats
around the river are easily enough to
be avoided, so don't bump into them. You may fail this mission
a couple of times and I know how frustrating it is, but it is
not impossible. Should you succeed, go back to Cabana Cigar
and talk to the owner.


Oakley Drive-In
-----------------

Weapons to use: Micro SMG, shotgun.

Try to fill up the Rage meter before initiating the mission.
Use the Micro SMG to finish the cars more effectively. Switch
to shotgun incase anybody is on foot trying to shoot you. Try
not too ram your car to others too much, the SMG should do a
decent job. You can replenish your ammunitions as muchas you
want at the back of the drive in. There is two sets of first
aid kits, one in washroom.

After two rounds, a leader on a four-wheel vehicle will leap
out. Ditch your car, his machine-gun will tear it shreds. I
died several attempts, but the last effort I made was to get
to front of the cafe, then when the leader drives by, I
crouched (press L3) and gun him with Micro SMG while moving
around. The abandoned car around the drive-in are useful as
shields, but they blow up after a while. Unleash Rage as
soon as your health depletes to criticallevel. Try to make
sure he doesn't run too far or it's a waste. Try aiming the
gunner as much as possible as well. When it's done, talk to
the manager of Oakley Drive-In.



Babylon Club Redux
-------------------

Weapons to use: Shotgun, Micro SMG, chainsaw

Before going for drink at Babylon, fill up your Rage meter.
After the cutscene,switch to an Automatic or SMG then trigger
Rage and gun down as many enemies from where you're standing,
don't budge too much. Then stay away from the dancefloor and
and run to where the entrance to Babylon is. Wait for the
gangs to creep on you and blow them up with shotgun.

You'll be transported to a chop shop. With only a chainsaw,
work your way towards the enemies fast. Hold R1 and press the
right analog button to dismember any gang. If you have Rage
filled up, trigger it and run towards Edgar Diaz as fast as
you can and dismember him. You will spot him when he is about
to descend down stairs after you exit from the office.

After the cutscene, turn back and head to door southeast QUICK.
Grab the car you see and chase Alfonso Diaz. A little delay will
mean mission fail. From here onwards just fill his car with lead
and ramming him with oppurtunity. As soon as he exits from the
car, finish him off - preferably with a chainsaw.


Havana Storehouse.
-------------------

Get rid the guards, do not unleash Rage yet, then head towards
the manager's office at west. After entering the building, gun
the manager and his goons outside instead of going inside the
office. A cutscene is triggered. now your two trucks are on
threat, go and gun down anybody who shoots the trucks.

Unleash Rage for convenience. After a while, you'll acquire
Havana Storehouse and you can finally do a distribution run.


NOTE: The bank besides Pedro's Pawn Shop has a drive way with
red marker. By stepping inside it, you are given an option to
end your distribution run. DO NOT end it unless you've collected
all money from your fronts in Little Havana; Pedro's Pawn Shop,
Oakley Drive-In and Cabana Cigar.





DOWNTOWN MISSIONS



Freedom Town Redux
--------------------

A lot of people are having difficulty with this mission, but it
isn't a big deal frankly. There are at least three medic kits
scattered around the area if you look carefully. Punch the nearest
guy who's holding a machete, pound him until he's gone and grab his
weapon. Now run off to a safer place, the gang will spread out.
They carry a handgun, micro SMG and an AK-47. Try to tackle as few
gang members as possible at a time. Your machete deals a one-hit
kill for your convenience. As soon as your grabbed an AK, accumulate
Rage meter by not locking on and using as much manual targeting
using Left Analog stick as possible. When Rage meter is filled,
unleash it and blow up the off-road vehicle that's been chasing
you. Be careful of gangs shooting from above, take them all out.

Next, move towards the dock and dispose the guards. Pedro should
be easy to dispose compared with the Cabana Cigar mission thanks
to the boat's equipped machine-gun.


O-Grady's Liquors
-----------------------

Not too hard. Just equip shotgun for duration of this mission and
if possible dispose the gangs as soon as they crowd towards the
doorways of the shop. The gangs come in three rounds. Talk to the
owner of O-Grady's Liquor Store once you're done.


Fidel's Record Store.
----------------------

You need to chase down the guy who stole the manager's records.
Ram his car as hard as possible but do not try and use a weapon
firing the car. When the game says you've stunned him, get out
quickly and drag him out from the car. Pummel him out and drive
back to Fidel's record store and talk to the manager.



U-Gin Shotgun Bar
----------------------

You're taking control of Tony's assasin. Follow the marker and
hold on to accelerator as much as you can. You'll leaping off
from one cargo ship to another next. When you land, take your
time if possible to reverse and speed up to the next ramp. When
you fall into the sea, mission fails as you get out of the car.

The next assasination part is tough. There are cruise yachts
coming from one direction and fan boats from another. Spotting
the guy with blue hat and purple sweater might be tough. You may
shoot anybody who might fit the description but be warned.
Everytime you killed an innocent target, the other boaters speed
up making it harder to spot the real guy and shoot him. Kill
everyone when the game says the guy maybe among the last batch
of boaters. The last time I killed him it was that part.


Babylon Club
-------------

You'll use a Deagle at the beginning. Good thing is it's one-shot
kills. The bad thing is the VIP.

Rush to a toilet north of the radar where the VIP is and protect
him from the gangs. Accumulate your Rage meter. Watch the
"traffic" influx of the gangs using the radar. At one time, there
will few gangs, so take the oppurtunity to escort the VIP across
to the manager's office. DO NOT bring him out when the place is
swarming with gunners. If your timing and prediction goes off,
just guide him back to the toilet and take out the ever spawning
gangs until you fill-up your Rage meter.

At the office, there is a Medic Kit at the shower. Slowly escort
the manager across the kitchen to the back entrance of Babylon.
Observe your radar for the gangs. When you're outside, draw the
VIP to the red marker. Step on the marker until it triggers a
cutscene. The VIP's car is coming. Use Rage now and take out the
ever spawning gangs that are coming out from the club. Try not to
let them spread out too far from the doorway or they can hurt the
VIP. Once the car arrives and the VIP leaves talk to manager of
Babylon club.


Marina Storage
----------------

Weapons to use: AK/Assault Carbine

Dispose the guards around the warehouse. Now you need to secure
the stairs to all the way up at the top of warehouse. Be
careful of explosive barrels and kill anyone on the way.

On ground floor and each floor as you ascend the stairs there is a
medic-kit each. At the top of the floor it's pretty hard here
so unleash Rage. After killing all enemies at rooftop, another
batch of gangs are coming from below. Just wait and finish them as
soon as they reach the top.

Afterwards there will be a cutscene. The chopper is dangerous with
explosive barrels around, so destroy all of them if possible. Then
try crouching and shoot the chopper while moving around. I find the
bullets harder to hit when you crouch. I do not recommend using
bazooka here because by aiming at the chopper you're exposing
yourself to enemy fire and it's harder to aim compared if you just
gun it with AK/Carbine.






TO THE SEAS AND TO ISLANDS

Sandman and Venus missions: You need to upgrade your reputation in
order to progress this game. Speak to locals around Venus' bar to
do missions which boasts your reputation, or do distribution runs
and use money to purchase exotics which boats your rep. Refer to
appendix section for exotics and their rep points.


Nacho Contreras
----------------

Weapons to use: Chainsaw, Assault Carbine, Shotgun

Do not unleash Rage unless indicated


-  At the start, shoot the gangs coming from your left side at
start.
To your right is a bank office with a medic kit inside.

-  Head west where the gangs first came. There is a hatch on your
left wall. Go inside the hatch and head straight. Watch the radar
for gangs and use the wall as cover when necessary.

-  Move on until you spot a flight of stairs. Huge batch of gangs
are spawning. Switch to chainsaw and go nuts with Rage! Move
forwards and slaughter anybody you see.

-  You'll end up in a control room. There is a medic-kit near by.
Outside is an open-spaced deck. Take down enemies below with
lock-on.
You'll need to follow the path all the way until ground level.
Observe the radar for gangs.

-  Afterwards follow a flight of stairs way up. Kill anyone who
obstructs your way. At the end is a medic-kit. Enemies are
spawning here. Switch to Chainsaw and unleash Rage, mow them down
as you move along.

- You're now at outside compound of the ship. Careful with the
explosive barrels.

- You'll find a hatch heading inside the ship again. Kill the
enemies from outside the hatch.

- You'll end up in another control room, dispose your enemies.
Step outside, descend stairs and go straight. Get to the X
marking on radar. Careful with the explosive barrels again.

- As soon as you arrive at X, there is an ambush. Use wall cover
for protection and do not unleash Rage yet. You'll need it later.

- A Cutscene unveils where a pair of snipers are guarding Nacho.
Switch to carbine and unleash Rage. Rush forwards and dispose
the snipers. Kill them before you ascend up the stairs leading
to Nacho.

- When you ascend up, you'll trigger a cutscene. Time to gun down
Nacho, but watch out if there is anymore remaining sniper behind
you. Now, be patient and observe the radar and the sea. You'll
spot a small boat. Try to find a fleck of white dot and zoom in
with the sniper scope. That's Nacho. Snipe him quickly, he needs
a few hits before he's down. Watch the cutscene.



Dock Boss.
-------------

First mission: At start, dispose the enemies. Don't try and blow
up the truck it'll take too much time. Observe radar there are
gangs coming from your east as well. After a cutscene, kill the
gangs from your radar direction. Watch for gangs shooting from a
platform above the fuel barrels.

After another cutscene, gangs are scattering from all direction.
Your best bet is to accompany the dock boss and kill anybody you
see.


Informer: Run to the dock, then drop to the seas before you reach
there. Access Sat Phone and call for an attack boat, swim to it.
Now chase the informer's yacht.
Kill the pirates if you take too much damage but remember not to
get far from informer's yacht. Aim for his body rather than
shooting the yacht because you do not have enough ammunitions.
This part is very hard, but try your best. A DEA yacht will pick
him up after a while so be quick.


Nacho's Tanker
---------------

Weapons to use: Assault carbine, missile launcher/bazooka

When you start the mission you'll be escorting a helicopter.
Always keep your eye on the radar and destroy any incoming boat.
Anyway there's nothing you can do to prevent the escort chopper
from being blown (the armor miraculously depletes itself). You'll
arrive at Nacho's Tanker. Do not take your fingers off the trigger
and spread the gunfire as much as possible. The chopper will go
one round around the tanker and then you'll land.

Now, you have bombs to defuse not to mention incoming attack
boats. First bomb is at the bow. Kill a gang hidden behind a pillar
when you start. Then head downstairs. You'll spot a red marker.
Press triangle and you'll trigger a proxy meter. Don't panic, if you
screw up you can start from checkpoint again =P

Now you need to target two boats that are firing against the tanker.
They sail quite fast, but it is not impossible to kill. Sometimes
there's a glitch where they get stuck somewhere, making it easy to
blow them up (kill two birds with one stone)

Next you must defuse another bomb at cargo hold. Head to the yellow
X marker on the radar. You'll need to descend one floor down using
the stairs. When at a doorway leading to at cargo hold, be careful
you may die from one hit. Dispose the gangs, but keep going until
you spot the bomb. They will keep coming until you defuse the bomb.

Now for the last bomb. At the same time you need to tackle attack
boats at the back of the ship as well! Dispose the boats at
starboard, then you need to ascend back one floor. You need to rush
to the last bomb ASAP. Again the gangs won't cease coming at you
until you dispose the bomb. Using Rage here helps.

After disposing the last bomb, it's time to dispose the captain.
Follow the stairs where you last defuse the bomb and head to the
upmost top of the ship and that's where the captain is.

Just when you think it's over, it's not. The last thing you need to
do is to clear the dock and kill the foreman. The foreman is marked
red X marker. Accumulate Rage by manual targeting and kill the gangs
surrounding him by triggering Rage. Afterwards you will acquire
South Beach.










SOUTH BEACH MISSIONS


Macau Fast Food
-------------------

Shark fin hunting time! You're given an infinite ammo SAW.
That gun can rip the pirates to shreds in seconds. You cannot
fail the mission if you observe the radar and focus your gun
on every pirate boat that comes across. After collecting
eighth shark fin, talk to manager of Macau Fast Food.


Chi Peso Trattoria
-------------------

Weapons to use: Missile Launcher/Bazooka, Assault Carbine, Shotgun


Before initiating the mission by talking to the manager, get a large
vehicle like a truck or preferably the Odin (which can be bought from
Garage at Exotics menu). Block the main front entrance and get another
truck (or car) to block the side entrance at the left side of front
entrance. Make sure nobody can enter or exit the entrance. This will
make the mission easier for you.

As soon as the mission starts, head northeast of the entrance where
the first batch of the gangs are. Kill them and switch to missile.
Head to west side of the restaurant and blow up any gang vehicles
that comes by. Be careful not to blow up your "barrier" which
blocks the entrance. Do not take too long, switch to
carbine if possible.

After a while when there's no gang around, drive your "barrier"
out to let the manager run out from the front entrance. Just move
enough to let him out. Keep an eye on him. At the back of the
restaurant there are stairs leading to first floor. As soon as
he head towards the stairs, block the entrance. When the gang
comes, finish them off as soon as possible. Don't let them run
to the back and reach the manager. The manager can still sustain
a bit of damage if the goons fire from the blocked entrance.
When it's done talk to the manager of Chi Peso Trattoria.



Swansong Hotel
---------------

Drive quickly to the pier. Take out the gangs by sniper if
possible but watch out police visibility on your radar. Use
grenade launcher and aim at the stairs down by end of the pier.
Board the boat, speed towards the cruise yacht and tear it
apart (your vehicle is equipped with SAW). Ignore the other
gang boats that are shooting your boat.



Sun Ray Hotel
------------------

Weapons to use: Assault carbine


Before initiating the mission, get a Rattler and park it
outside the hotel. Sometimes the car might disappear when you
start the mission, call one again after gunning down the
three gangs. At last resort, there is a four-wheel drive
beside the stairs.

Chase the madman. if you're fast enough you might dispose him
before he boards a helicopter. When he does, be careful
leaping from one cargo ship to another. You can auto-aim at
his chopper using L1. After blowing up his car talk to the
manager of Sun Ray Hotel.


Shoreline Storage
-------------------

Weapons to use: Assault Carbine, Deagle, Missile Launcher, SAW

Drive your car to the right side of the warehouse when the
mission starts at the direction of Angel Dust Donuts. Speed up
and get past the slope. When you land stay in the car,kill two
gangs at your right and one on your left. Get out of car and
enter the manager's office, be careful. There are two gangs on
top of racks and two at ground. Dispose them with Deagle. There
is a max deluxe medic (that's what I call) at southeast of
manager's office. Head upstairs and dispose the manager.

After you kill the manager, head out the office and go back
downstairs. A swarm of gangs are coming, best dispose them
with assault carbine. When you head outside, there is more
of them so unleash Rage here. You will not be able to wipe
out the snipers at top of the warehouse and such for short
period of time so be careful. At the left side of the locked
gate where there's a flight of stairs, head up and you'll
spot an enemy wielding a SAW. Kill him and take his weapon,
you'll need it.

Attack boats are coming south from the locked gate. Go to
the dock and watch out for one or two gangs hiding behind
the dumpster on your way. The attack boats can tear your
health easily and sometimes you can miraculously dodge their
shots. I advice use of MEDIC cheat here to avoid inconvenience
also use the SAW to dispose the boats easier instead of
missiles. After disposing about six attack boats you've
acquired Shoreline Storage.

alternative FAQ by Ralph S. Musco:

When you trigger the mission, you will get a message that you
have to find another way in.  Call for a vehicle (I use the
Mojave). Equip weapons from the truck (I used the MAC 10 and M16).
The guards here all have M16's and will take down your health
quickly.  You will want to stay in your vehicle as much as
possible.

Drive around the right side of the building and up the embankment
into the complex.  From your car, take out the three guards who
appear outside the building.  Drive your vehicle up to the door.
You will get a message that you need to take out the manager.
Fire a few rounds through the door while still in your vehicle
and two more guards will come. Mow them down.  Park your vehicle
at the door so you can quickly run out of the building and get
into it later.

Time to enter the first floor of the warehouse...  There will be
two guards with M16's standing up high on some storage racks.
Using the column for some cover, take out the right guard first
and then the left guard. There is a health pack down here if
you need it.

Run up the stairs and take out the manager.  A bunch of guards
will now enter the building to take you out.  Position yourself
next to the file cabinet in the manger's office watching the door.
Stay there and take out each attacker as they appear.  If you have
your stupid henchman with you, he will insist on standing in the
line of fire.  Just mow him down too.

The building is empty now, but the parking lot is swarming with
guards, including two snipers on upper levels.  Get in your car
and from there take them all out.

Gun boats will now appear at the warehouse dock and additional
guards will start coming to get you from the boats two at a time.
If you need additional health, there is a health pack up the stairs
closest to the door of the warehouse.

Equip your M16 and drive down the corridor at the right side of the
building toward the dock.  From your vehicle, take out the gunboats
and any guards using the M16.  If your vehicle starts sustaining too
much damage or catches fire, just drive or run out of the complex
the way you came in, call for another vehicle and drive back in and
finish the job.  There are six gunboats to destroy. The warehouse
(and their stash of coke) is now yours.




Un-Load
---------

Weapons to use: Assault Carbine, Sniper Rifle, Missile Launcher

Head north to the red market. However, use the sniper and try
to eliminate enemies you can spot from as far as you can.
There is a health kit not far at right side of the compound.
The first truck is in the first warehouse you saw. Check for
enemies hidden in containers left side of the warehouse. Try
firing the fuel barrels for advantage. Inside the warehouse
is also a health kit, try not to use it unless absolutely
necessary. Do not unleash Rage when trying to protect the
driver since there is only three of them.

Afterwards, be wary of enemies at the left container where
the truck was. Take them out and head straight. Be careful
and stay away from a set of barrels when the enemies are
shooting. You need to head to another warehouse where the
red marker is. Save your Rage until you're inside the
warehouse. You need to be careful since enemies are shooting
from above and some are hidden among containers. There is a
medic kit at middle of a bridge at first floor. Descend to
ground floor. Near a forklift and a crouching civilian is
also another medickit. Secure the truck and shoot the goons.
Be careful to watch your back or else the driver will run
you over =P

Last truck is at a chop shop far west from where you are.
Take a car and drive to the shop. At one point your truck
may be destroyed, but mission still goes on. Arm your sniper
and take out any enemies from afar. Once you're inside the
compound, head left to the containers and kill the enemy
hiding there. Go straight. You'll spot a warehouse. Fire
any barrels to dispose your enemies.

After a while you'll have to kill Nacho's liutenant(that short
ugly midget/cock-a-roach) inside his office. This part is VERY
tough. The guy's a chicken and he's packing some serious
ammunition like a grenade launcher of some sort. Even with
using MEDIK cheat I find myself getting a one-hit kill which
is annoying. Even by using Rage and storming in, the midget
will hide somewhere impossible for your bullets to reach him.
You'll have to use a wall as a cover and shoot from the office
entrance and also gun down his henchies that are protecting
him. The missile launcher is your only hope denting some
serious damage on him. When the coward's on your sight, aim at his
arse.

He won't cower off very fast and when it's hit, his full health
will deplete significantly, maybe even kill him instantly. But I
find that's not the case and it took me three missiles to kill him,
one missed. After killing him, there's nothing much to be done
except securing the last truck.



Deliver
---------

Swerve right after exiting the storehouse. Find your way up the
freeway and deliver the coke to Marina Storehouse. First Gaspar
goon will come to shoot you. Exit the truck and finish them.
Then keep accelerating and ignore the other Gaspar goons that
are chasing you. Try not to let them stall you down, otherwise
your truck will take too much damage before you arrive at
arina Storehouse.

Exit truck, take the nearest car and regardless your mission
objective, head west to the way of Havana Storehouse. When
you spot Maribel's truck, exit your car and finish the goons.
Now take the truck. It is imperative on the way to Havana
storehouse that you repair the truck. There is a carwash far
west from Cabana Cigar (on map/radar, the carwash is marked
with a spanner sign). Get in
the carwash, fix it and continue driving to Havana Storehouse.
Again, ignore the goons and keep the accelerator. Mission is
complete once you reach there and loaded the coke.

NOTE: There are 15 kgs of coke each at Havana and Marina
Storehouse for distribution.





NORTH BEACH MISSIONS



Angel Dust Donut Shop
-----------------

Time to clear out some corrupt cops. Firstly, your copmobile
isn't a Monteray, Bacinari or Rattler you're used to drive.
Hold to your accelerator and try not to crash or even slow
down a little. Follow the markers, it's the only way. You
will speed a little while on the freeway and then afterwards
you'll descend down to a carwash station. After the cutscene,
KEEP ON TO YOUR PEDAL! Don't even think about stopping and
getting your car repaired because the white line
on your radar is trailing (you're on your way to get ****ed).
You will reach your destination a little while more. It's
tough, but you must keep your momentum for an upcoming ramp
or you'll fall into the sea and it's game over.
As soon your copmobile fly over, you'll get a cutscene. Ditch
that car afterwards (it's pretty much banged up anyway),
call your driver and drive back to Angel Dust Donut Shop and
talk to the owner.


Whippet Gambling.
-------------------

Yet another car chasing mission. This time it's a little bit
harder here. Call your driver before initiating the mission.
Try using the Rattler. At the start after the cutscene, be
careful not to go too straight since he will turn right.The
tough and annoying thing is that once you stun him, he might
run you over once you get out of the car. Get him in a
compromising position (like if he's stuck at a tree with
another car). Every second of his immobility counts and then
you can force him out. Drive off to the chop shop, that
****er will come back and stalk you. Ignore him anyway and
once done, you can finish off that pinata if you like then
go back and talk to owner of Whippet Gambling.



Peninsula Hotel
-----------------

Weapons to use: Assault Carbine, Sniper, Shotgun.

Before this, it is adviced to fill up your Rage meter.
Snipe the two buggers across the pool table. Then
switch to shotgun and gun down that last pinata by the
doorway. Reload, then ascend the stairs carefully. As
soon as you hear a motor rumble, quickly descend down.
Four chainsaw buggers are coming, so be on your toes.
Descend back to the entrance and blast them out. Retreat
back whenever you hear a rumble otherwise one hit to your
neck and that's it. Switch to carbine. Walk out and
continue to the dock until a cutscene is
triggered. Then switch to Rage mode and wipe out the gunners.

At the dock, forget that boat you see and call an Attack Boat
(purchase one if you don't have because it's practically
impossible without it). Trail the cop and shoot him (you've
got a measly AK-47 but that's better than nothing). I must
warn you if you take too long and he stops at a repair boat
some miles away with gangs blasting at your boat, it's
practically game over so finish his arse ASAP. You might die
a few times, but if you follow tactics prescribed above,
there is little possibility of failing. Especially when you use
the Attack Boat.

Once he's gone, just use the same route back to Peninsula and
speak with the owner.


Stein Jewellery
------------------

Weapons to use: Assault carbine, chainsaw, missile launcher.

Drive towards the bank. As soon as you step in the bank, run
out before you get ripped to shreds. Dispose the "robbers".
After a cutscene, get into your car. Be careful tailing the
stragglers because they'll swerve right bypassing the back
of the bank straight away when you spot them. Don't waste
too much time or you'll lose them. As soon as they've
bypassed the bank, trail them.

Follow thme until they enter a carpark lot. Now do not trail
them too close or your car gets too damaged and blows up.
Ditch the car as soon as the game instructs you to kill them all.

Try blowing up the first car you spot at rooftop with a missile
launcher. Be wary of chainsaw-wielding goons. If you Rage is
full, switch to chainsaw and unleash it. Dismember as much
gangs as you can spot and by the time you're done, the game
tells you you've done your job. Head back to Stein Jewellery
and talk to the owner.


Coco's Lounge and Disco
------------------------

Weapons to use: Missile Launcher, Assault Carbine, Sniper Rifle

For this mission, enemies will come in four waves. Each will
send goons to capture the boss of Coco's lounge and one sniper
will be placed somewhere for you to gun down. The first sniper
at the rooftop is at green-colored apartment building a little
bit on your left and easy to spot. Kill him and rush down to
Coco's office and protect her. Wait for gangs to come to
office then gun them down.

Afterwards, the second sniper. There is a highest orange block
of building at West beside the sets of green apartments. Head
eastwards when you arrive at rooftop to get clearer view.

Go down and protect Coco again. After gunning down her
assasins, head out to rooftop. The third sniper is located at
ground. Observe the Coco's Lounge sign.There's an orange
building and below it are trees. The sniper is at one of
those trees.

Now there is another sniper and at the same time gangs are
coming to kill Coco. Prioritise Coco's safety. Dispose all
enemies until the sniper is left. Head out to the back
entrance located at back alley of the Lounge. The sniper is
located right at the highest peak of the orange building
right above the entrance. Your sniper scope can't reach him
so remember his position, run to rooftops and dispose him.
There is chopper that comes before the sniper of after he
dies, but I can't remember. Anyway dispose the chopper with
a missile launcher. Talk to the manager once the mission is
done.


Leopard Storage
----------------

Weapons: Assault Carbine/SAW, Sniper Rifle, Missile Launcher

This mission again isn't hard. Gun down the enemies, then
watch out for snipers at top of the warehouses on your
right. Head west and gun down the gangs. The game will ask
you to open the gate at east, so proceed. Then you will
have to blow up two choppers.

Head up the stairs at the gate where you came from. Use the
missile to blow the choppers or just unleash Rage and gun
them with a machine gun. Your numerous henchies will help
you blow those two SOBs up so no worries =p



Sandman Plantations
--------------------

Weapons to use: Missile Launcher, SAW, Grenade Launcher

Get down to the archway where the enemies just blew up a
tower. Watch out for a bugger with bazooka. Once he's
taken out, take out the gangs who are storming in. Switch
to missile once you spot a truck and take it out. Your
SAW can even blow these vehicles, but use missile launcher
whenever possible.

Afterwards, you'll need to go to where Sandman is. Get rid
the two gangs, then call an Odin and try to obstruct the
doorway. It may not work, but what is important make sure
Sandman can't go too far out from the house and it is
convenient for you to use Weapons locker because you'll
need to use the missile launcher. As soon as you reach
Sandman, rush out ASAP and position yourself.

Keep your eyes on the radar. At your north, an offroad
vehicle is coming. Blow it out. A chopper will come to
land at a rooftop north of you as well. Blow it up as
well. Quickly go to weapons locker and reload. Choppers
and offroads willcome to get Sandman, so blast them out.
Even when the choppers succeeded in disembarking the
gangs, keep firing and leave no one alive or they'll
get to Sandman. Find the opportunity to reload your
missile as soon as you get. In no time, the game will
ask you speak with Sandman. When that happens, mission
over.



Tranquilandia
--------------

Weapons to use: Sniper Rifle, Assault Carbine, Missile
Launcher.


This mission requires a little patience and that's it.
You'll spot red dots at the radar, the gang are waiting
for you. Shoot the idiots from your boat (make sure you
use Attack Boat for assistance) then get down and swim
over. There are four sections for this mission where you
need to secure hostages and stashed drugs. This mission
is not easy and to avoid frustration, MEDIK cheat is
useful. After wiping the gangs out there and across the
river, you'll need to head north. You'll soon spot
another outpost. Use the sniper to make things easier.
Use the missile launcher to get rid annoying guard towers.
After wiping all enemies and collected yeyo packages,
crawl all the way back to your boat and load your sniper
rifle. It's troublesome, but worth it. Move east to the
third outpost. Use the sniper again for convenience.
You'll rescue one hostage from there.

The last section is the tough cookie. You'll need to use
a boat you spotted. If you don't want to cheat, I'd advice
you to get Rage meter full. When you disembark from the boat,
unleash it and run straight for shelter at either one of the
houses.

Once you wiped the gang out, you'll need to use that boat and
sail out to the open seas. Don't be hasty, do not panic and
things would be just fine. Don't get your boat dented to
more than half the armor, or else you'll be sorry.





The End
---------

That's it, end of the road. You have only a Deagle at the
start. Quickly take down the buggers behind you and take
their AKs. Keep shooting until you initiate a cutscene.
Get to a room NorthWest for protection. Do not do try
going too far to the middle of the Garden where George
can spot you and blast you dead with his bazooka. At the
room, wipe out threats and accumulate your Rage. Once full,
unleash it and try wiping out gunners above the balcony.
Once done, run back to the room for protection.

When no more gunners are coming to your room, walk out and
clear off the gunners above. Stay close to the walls and head
all the way to the east. You noticed all ways to George is
locked but there is one gate unlocked there and that's the
way you should head. Gun down any threats, don't worry about
the bazooka once you ascend up the stairs. Get to where
George is and finish him. Don't forget to take his bazooka,
you'll need it.

Go back down, head north until you spot this huge door. Use
the bazooka and blast it. Walk in until you trigger a cutscene.
Until you kill Gaspar, the idiots would be spawning to no end.
Then run to a room at northwest. This is a "refuge" room. Gun
down anyone who tries to enter the room and accumulate that Rage
meter. Once full, run straight to Northeast. You'll see a flight
of spiralling stairs, unleash it and fight your way up. At the
first floor, the threat shouldn't be too bad. Up the stairs,
you'll exit to an open-air balcony.
Go straight to the next doorway. You'll spot a set of staircase
leading down. Accumulate your Rage meter first, then unleash it
when you use the stairs. You'll spot Gaspar. Just kill everything
on sight and follow his ass. By the time you use up your
Rage meter, he should be in the same room you first sought
refuge. Keep pulling your trigger against him and a cutscene
is triggered.

Now for that bastard Sosa. Gun down any last remaining men, don't
lock on and accumulate as much Rage if you can, you need it
against Sosa. If is is full, even better. You know where he is now.

One-on-one against him, you'll need to unleash the Rage ASAP.
If it's not full keep gunning him. If your health is near zero,
for God's sake use the MEDIK cheat or you'll start from scratch.
He won't die unless you trigger Tony's Rage.

Game Over maricon. The World is practically Yours. watch the
cutscene and bask in delight. Afterwards, it's up to you to
finish the game at 100%, whatever.





V. Appendix
-------------

Below are reputation points for each exotics


------------
Henchmen
------------

Driver              11,000
Boat Driver         60,000
Arms Dealer         32,000
Enforcer            40,000
Assasin            200,000

------------
Garage
------------

OM Convertible         100
Bandit ST            2,400
Orient YV            3,000
Stretch Limo        20,000
GPV Offroad            N/A
Santa Monica         2,000
Monteray Shark       3,000
Caballo El Ray       1,500
Lakota Fastback      1,500
Mojave               5,000
Tomahawk SS          5,000
GS Wolhabend        20,000
Lightning           25,000
Delphine            40,000
Conick N24          20,000
Ambassador         140,000
Fellini             60,000
Panther             45,000
Brahma              55,000
Bacinari           240,000
Pumah              100,000
Stampede           150,000
Rattler            400,000
Albatross          250,000
Ariel MKIII        290,000
Odin VH88           50,000
Whiskey Ghost    2,000,000
MPD Cruiser        200,000
Bulldozer          100,000
Bodog Stampede     400,000


------------
Boathouse
------------

Powerboat                 100
Jet Boat                4,600
Picklefork             25,000
Antique Trickcraft     45,000
Floatplane             60,000
Cigarette             180,000
Attack Boat               N/A
Fan Boat                5,000
Sports Fishing Boat   120,000
Racing Boat           250,000
Cigarette Gun Boat    250,000
Yacht               1,000,000

------------
Mansion
------------

Mansion                47,000
Modern                100,000
Eclectic              300,000

--------------------
Unique Collectibles
--------------------

Manny's Remains            10,000
Gina's Remains             19,000
Modern Art                 90,000
Authentic Spacesuit       750,000
Inca Gold                 450,000
Genghis Khan Armor      1,000,000
Easter Islang Head      2,000,000
Apollo Space Capsule    2,500,000
King Tut's Sarcophagus  4,000,000
The Liberty Bell        3,000,000
Faith Diamond           3,000,000

--------------
Furniture
--------------


Liquor Cabinet              8,000
Comfy Chair                 1,000
Cigar Stand                 5,000
Jukebox                     4,000
Projection TV              45,000
Vending machine             3,000
Liquor Display              5,000
Antique Comfy Chair        20,000
Drink Machine               4,000
Beer Cooler                 2,000
Grand Piano                50,000
Humidor                    68,000
Phone Booth                 5,000
Marble Bench               12,000
Hardwood Chair             40,000
Slot Machine               10,000
Chaise Lounge             250,000
Video Poker                 5,000

----------
Decor
----------

Stuffed Pelican             2,000
Bong                        1,000
Stuffed Tiger              60,000
Exotic Fern                 2,000
Vintage Wine               11,000
Marble Statue               5,000
Tropical Plant              1,000
Bronze Bust                19,000
Pizza Man                   6,000
Solid Gold Pelican         68,000
Giant Liquor Bottle       120,000
Flowers                     2,000
Cognac Fountain           600,000
Solid Gold Bust           350,000
Eoxtic Palm                 5,000
Genuine Ming Vase       1,555,000
Inca Mummy                550,000
Solid Gold Tiger        2,550.000

-------------
Investments
-------------

Montana Records            61,000
Montana Holdings           40,000
Montana Fitness           200,000
Montana Productions       443,000
Montana Legal             700,000
Montana Sports          2,000,000
Montana Financial       3,000,000
Montana Defense         5,000,000


VI. Frequently Asked Questions (FAQ)
--------------------------------------


"How do you save the game"

After completing missions, you're given option to save. Other
than that the banks are your save points. Talk to the employee
to save.

"Does the game follow the movie?"

Only briefly. The game starts off during the last scene of the
movie, allowing the player to sort of re-write that scene.


"Doesn't Tony die in Scarface the movie? How does this game exist?"

The game starts off DURING the last scene of the movie, not after.
You as the player re-write the last scene in Scarface and then
follow a "what-if Tony lived" story


"How long is this game?"

The estimated playing time through the storyline is about 20 to
30 hrs.


"How Big is the map/playing area?"

Fairly large. Compared to other games in this genre, it is about
twice the size of Vice City but not quite as big as San Andreas.


"Is this another GTA knock-off?"

Not at all. There will always be comparisons between the two titles
and they do play alike, but Grand Theft Auto (namely Vice City) is
essentially a cartoonish parody of what Scarface does realistically.
With Miami built to scale, (not so in Vice City) over 200 unique
conversations and interactions, blind rage mode and an effective
targeting system, Scarface is unbelievably immersive. There is alot
to be said about Grand Theft Auto but in terms of realism there
really is no comparison.


"I can't kill innocent ppl. This game sucks!"

You can if you control enforcer (or even other henchmen). He can
kill anybody on his own whim. Tony can't because even bad guys has
their own set of ethics (remember why Sosa wants to kill him in the
original movie?). Besides, using Al Pacino's character on a killing
spree isn't good for the actor's image >_>



"Are there codes for this game?"

Yes they can be found in the cheats, codes, secrets section.


"Is there a money cheat?"

Not without cheat devices like gameshark or AR MAX.


"Does using in-game cheat affect your stats?"

No as far as I know.


"Are there really sperm banks?"

yes, at this time there are only 2 known locations: one in little
havana in an alley and one in the industrial zone. Here is the one
in little havana:

http://img242.imageshack.us/img242/6877/001tl0.jpg

the one in the industrial is just off the exit ramp next to a gas
station.



"What are the sperm banks for?"

You can trade the rage built up in your balls meter for cash.



"I'm missing a few gang nests, how do I find them?"

Gang nests you've seen show up as skull icons on your map. Some gangs
appear only during day or night. Read sawzyone's gang nests guide for
more info.



"I can buy coke for 250k, but now all I got is 50k and 10k. WTF?"

You can't get 250k deals ALL the time. Distribute these cokes then
the 250k ones will come along.



"WTF? Why I only can purchase 20 kg of coke for 250k whereas you
could get 30 kg?!"

Again, before going to teh suppliers, lower your gang heat to zero
to get best value.



"Why I'm doing Felix/Sandman Leads and I can't find a supplier at
all?"

Your storehouses maybe full. Get rid of the cokes there by distributing
them first.

"How to obtain 100% completion?"

as far as I understand:

- all gang nests wiped out
- all exotics purchased, all vehicles (garage, boathouse) repaired
- all fronts purchased and all missions completed (including additional
side missions at the islands)
- all femmes (10 of them)

conversations and races do not count towards completion.




"What do I get for so much trouble?"

The game declares you a SCARFACE and you've got more balls than anybody
in this world. Plus your femmes will follow you everywhere armed with
weapons(booya!)



"I purchased unique collectibles, furnitures, decor, etc and decorated my
mansion using Pimp My Mansion feature and the items are gone suddenly.
What is wrong?"

Unfortunately there is a glitch for this Pimp My Mansion feature where
the items you decorated will be gone after a while. Dunno if they have
patch for PC version.


"I heard people could bail out when they get ****ed"

Yes, I've been getting e-mail feedbacks, however as I understand the
process is tough but not impossible. Also it's fun to try escape that
"verdict". Just some note; you cannot escape using floatplane and
stretch limo which transports you to Sat Phone menu, the best you can
so is manually drive them.




VI. Credits
-------------

Thanks to arnseker for his permission to use material for FAQ section.

Thanks to sawzyone for his killing gang-nests guide.

Thanks to other members of Gamefaqs Scarface board who assisted me in
this FAQ =p

Thanks to Radical Entertainment for creating this fine game.

Thanks to GAMEFAQS, cheat code central, supercheats and neoseeker for
publishing this FAQ

Thanks to YOU, you ******** piece-of-**** for reading this
(just kidding mang)



2006 MACHINA weapon