ROGUE OPS WALKTHRU
By boscobuddy
[email protected]
This walkthru is copyrighted January 2004 by Jack Harris.
This is version 1.00
For the moment, I am only posting it at www.gamefaqs.com website, until
I can find out how other websites that carry gaming walkthrus require
them to be sent to them. This walkthru may be not be reproduced for
anything except personal and private use. It may not be placed on any
web site or otherwise distributed publicly without checking with me
first. Using this walkthru on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.
1/2/2004 8:25:15 PM
Game Rating: Mature
DISCLAIMER:
I started writing this walkthru during the first week of November 2003,
and finished the game at the end of November 2003 on the Amateur
difficulty. Then from the beginning of December to December 30, 2003,
I played thru the game again on the Agent difficulty, using the
walkthru that I had put together, to iron out the kinks, and find
better ways of doing things that were more in accord to my style. That
being, 'the only good enemy is a dead enemy'. I snuck around when I had
to, and shot enemies in the back when I could get away with, to balance
the fact that they mostly all had machine guns, and I didn't.
Ninety some odd percent of all that is contained here, came about from
using Code Breaker Codes, so that I could explore as many avenues and
areas of the game without having to restart all the time. The codes
that I used were 'unlimited ammo, and unlimited health'. My primary
reason for this was not to cheat while playing the game, but to find
out where everything was in the game.
I also got a few ideas about what needed to be done from Kemco's Rogue
Ops Forum, and then I went at those situations in my own way. I don't
mean to slight anybody, but at the time, my intent was to only make a
walkthru for myself, for when I played the game again in the future,
since there were none available. So I didn't take note of the persons
who posted the ideas, and oftentimes, the same ideas were posted by
different people. If you feel that you deserve credit for something
that is contained in this walkthru, e-mail me at
[email protected]
Direct me to proof of where you think you presented the idea first, and
I will gladly give credit where credit is due, when I update this Rogue
Ops walkthru.
After I had finished my first draft of the complete walkthru, Kemco
came out with a FAQ on their website. What they supplied was a
generalized idea of what needed to be done and where to go. So that
the reader has to figure out for themselves, how to go about it for the
most part. Which is good for the kind of person who likes to do
everything themselves, and only wants to know what to do when they are
stuck.
What I did here, is a step-by-step process of dealing with the game.
Yes, I did compare what they wrote, with what I had written. And I did
find a few ways of doing things that I had missed, like shooting the
sparking electrical wire down to electrocute the guards standing on the
metal steps, shooting the explosive barrel in front of the truck in the
garage and also blowing the truck horn to make the guard come to where
I could kill him, etc.
INTRODUCTION:
This is A way to get thru the game. This is not the BEST way. This is
not the ONLY way. And this certainly is not the RIGHT way to play the
game. FYI, that happens to be what works best for each particular
player. If anything in this walkthru can help you get thru the game,
then by all means go for it. If you only want to find fault, so you
can badmouth me, then "Step Off", cause I ain't about hearing that. In
my opinion, the main purpose of any game is to have fun. So do
whatever works for you.
This walkthru was created on PS2, on the Amateur & Agent difficulty
settings. The game itself is not linear, meaning, that many times,
there are more than one route to finish a mission, and more than one
way to complete a task. This walkthru is not designed to make you the
first person on the planet to finish the game. Instead, it's geared
more towards "not being shot all to hell" cause Nikki ain't about
pulling bullets out of her butt.
CHEATS:
The Cheat Code that comes with the game is HALFDAMAGE. This will
reduce your health loss by 50% for each hit you take.
To use your cheat code:
Pause the game using the Start button.
Enter the following combination using your controller while Objectives
is the selected menu item:
Square Square Circle Circle L L R R Circle Circle Square Square
L is left on the D-pad
R is right on the D-pad
The Screen will flash white when the game has accepted the code.
Code Breaker has other codes for this game.
Cheats that you can enter by button pressing combinations, can be found
at www.gamefaqs.com
NOTE: A word of caution regarding using cheats or codes with this game.
When some cheats or codes are applied, the game will try to
overcompensate for the imbalance, by relentlessly sending in
replacement guards and continuously turning on the 'red alert' alarm
around the map screen. They'll be worse than that damn energizer
bunny. They'll never stop. They'll just keep coming and coming, and
coming. There are certain rooms in the game that have a gray or black
door in front of them, and are sealed shut. These are the guard
replenishment rooms-this is where they come out of. The door will slide
open, and send out some guards, then close again. If you manage to
kill all of them, the door will open again, and send out some more, and
keep on repeating this cycle, until either you die, or quit. The only
thing you can do is restart at your last game save-however far back
that might be.
My opinion on cheats is, "Do whatever works for you." No one has the
right to decide whether or not another person should use cheats and
codes, but they themselves. I also feel that once you know how to do
what you're doing, cheats and codes will kinda lose their appeal-at
least for that particular game.
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FOR YOUR INFORMATION:
When you enter new areas or rooms, and aren't under attack at the
moment, stop and look around for things that will bring up the Green
Activation Icon. Things like vents, grapple points, ladders and pipes,
movable objects, or objects that you can search, etc.
Often when you enter a new area, the nearby guard will just be standing
there, not even aware of your presence, but will start to move shortly
thereafter. This is a good opportunity for a quick Shuriken headshot
kill.
When using the Shuriken, there is a slight delay between when you press
the Shoot Button, and Nikki actually throwing it. So if you are
throwing it at a moving target, chances are good, that the target will
have moved from the spot that she was aiming at, by the time that the
Shuriken gets there. Unless you compensate, by throwing a little ahead
of the target.
AVOID SHOOTOUTS WITH GUARDS!!!! Their bullet supply is far greater than
yours is. And they are real stingy about giving anything back when they
are searched. When they die, they generally take their bullets to the
afterlife with them.
When you attempt to kill a guard with a projectile weapon, and only
wound him, a Yellow Alert will come on around the map screen. If you
don't finish him off quickly, he will be able to get an alarm off, and
the alert will change to Red. And that can only mean one thing, many
more damn guards!! So make sure you finish him off quickly.
Sometimes you'll think that you have killed a guard, and after playing
possum for a while, he will slowly start to rise, and somehow be
miraculously fully recovered. So be aware, the 'half-dead' CAN rise
again.
More often than not, you can hear the distinctive sound of the turret
or camera rotating, before you even see them. So listen for them, and
then look to see where they are before proceeding. You can stand up
under many of the cameras that you encounter during the game. The
camera won't see you, so it won't set off the alarm, and the machine
gun won't open fire. If you shoot a camera and the area around the
camera glows blue, that means that there is a force field around the
camera.
To use the Remote Mines, highlight it with the Weapons Select Buttons.
Then press the Draw/Holster Button to put it in Nikki's hand. Then
press the Draw/Shoot Button, to throw it where the little green
trajectory circles are leading to, then move away a safe distance, and
press the Draw/Shoot Button again to trigger it.
For Proximity Mines, just drop them somewhere where enemies are likely
to pass by, and run like hell. Proximity Mines that are left by your
enemies, will show up as rippling green circles on your map screen.
This game has a "gazillion" guards, and not nary a one was issued a
pistol in boot camp. They mostly all have machine guns, and more ammo
clips, than they got pockets to put them in. And here's the 'kicker',
they all have on bullet proof vests, which can take three to four
shots, before they die. That's what I call Super Duper Overkill.
This game asks the question: "Are you sneaky?" Cause if you ain't, you
will be before it's all over.
If you are in some place like a vent, and forget whether Nikki has a
weapon drawn or not, look for the red dot targeting reticle.
The higher the difficulty setting of the profile that you are playing,
the more alert, and sensitive to Nikki's presence the guards are. I
started playing in the Assassin difficulty setting, and it's like they
can just smell Nikki, before she's anywhere near them. I'm having to be
a heck of a lot sneakier, and take guards out long before I get near
them.
You can have several new game profiles, each with a different
difficulty setting, and all eight missions available to you, after you
complete them.
HEALTH KITS, and AMMO pickups, will usually have a white spot on the
floor beneath them. Also, whatever you collect in one level DOESN'T
carry over into the next.
If the Red Alert is flashing around your map screen, guards are on the
lookout for you, and you just make it past a green flag checkpoint,
restart your game. And it will come back on with no Red Alert or
guards looking for you. And you can now go in peace.
Be aware while moving around, that guards in other rooms can see you
thru the glass in the windows and doors.
Whenever you need to kill only a stationary guard, use your Shuriken,
instead of bullets. Since you have plenty of time to line up a head
shot.
Nikki has a really cool looking move that she can do. While running,
press crouch near where you want her to end up, and she will do a dive-
roll, and end up still moving forward in a crouch. It's great for when
you need to duck behind cover quickly.
When running from gunfire, move in a weaving pattern, instead of a
straight line, to take less hits.
If you are being attacked by guards, and you have a choice of a hidey
hole, and a vent. Opt for the vent. From there, at least, you can
shoot the guards without them knowing where you are shooting from. And
as long as you don't stay near the opening, the vents are usually
bullet-proof . When you step out of a hidey hole, nearby guards can
sense you, and return fire.
If you have a way of doing something that's different from what's in
this walkthru, and it works for you-then by all means go for it. I
refuse to pop out of your screen and spank your hands because you
deviated from what is presented here.
Whenever you hear "I'm scrubbing this mission," quickly hit "Start" and
move to the Save/Restart option. That prevents the whole "Game Over"
mess, and speeds up getting back into the thick of things.
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TRAINING PART 1:
From the start, move to the lighted green square. This is where you
check you comm and visor hookup. So move the camera to the right and
left. Hold the View Button and Zoom In by pressing the Movement Button
Forward and Backward. Move it Left and Right, to strafe Nikki left and
right. Move the Camera Button in any direction, to view in that
direction. You're instructed to look left, right, up, and down at the
red crosses. This causes the two roll-up doors ahead to open.
Move into the building, and stand by the ladder. As you get close to
the ladder, you'll get an Orange Icon on it, or any item that you can
interact with, but are not close enough to yet. When you get close
enough to activate or use the item, the icon will turn Green. Then
press the Action Button, to grab the ladder, and the Forward Button to
climb up, and the Backward Button to climb down.
Now go to the left, and stand on the green square. You will be
instructed about grabbing ledges and pipes that are above your head.
If you want to see the onscreen instructions about something again,
just go to the nearby question mark, and press the Red Button. Move to
your right, and look up to get the Green Icon. You may have to adjust
Nikki's position, until it comes on. Now press Action and Nikki will
jump up and hang from the ledge. Press the Left or Right Direction
Buttons, to make Nikki hand walk in the desired direction. Press
Forward to pull up, and Backward, to let go and drop down.
Walk forward, until you get the Green Icon on the ladder. Press
Action, and Nikki will mount the ladder. Press Backward, and Nikki
will slide down the ladder, which looks really cool.
Turn around, and walk onto the green square to your left. Instructions
will appear telling you how to crouch under low objects. While
crouched, Nikki can pickpocket enemies, even if they are moving, just
as long as they don't see her. Press the Crouch Button to crouch down,
and the Direction Button, to move in that direction. Crouch walk under
the pipes, then press Crouch again, to stand.
Now go right into the room and at the end, hook a Uuey(u-turn) to the
right, and go up the stairs, and stand on the green square.
Now you are taught how to do a Wall Hug. Walk Nikki into a wall, and
she will turn around and hug the wall with her back. Move the Left and
Right Direction Buttons, to make her slide along the wall in either
direction. To move her off the wall, press the Backward Button. Put
Nikki into a Wall Hug on the wall with assessment zone painted on it.
Now move the Direction Button Left, to make her go left across the
screen, and slide between the buildings. Press Back to move off the
wall.
Now go around the building to the right and left, till you get to the
green square. Now it is explained how to move certain objects. If an
object can be moved, you'll get a Orange or Green Icon as you approach
it. Press the Action Button, to grab and release the object, and
Forward and Backward, to move the object. Move to the single box, and
push it forward, so you can get by.
Now go left down the hallway, and left again at the end and stand on
the green square. You now get instructions about climbing pipes.
Climbable pipes will show an icon as you get near them. Press Action,
to grab onto the pipe. Press Forward to climb up, and Backward to
climb down. At the top, if you press Forward again, Nikki will pull
up.
Now walk across the roof, till you get near the edge. Place the camera
over Nikki's head, to keep her from walking off the edge on the other
side. At the edge, if you move Nikki toward the left wall, she'll get
an Activation Icon. Press the Action Button, and she'll grab the other
pipe below the roof. Press Backward to make her climb or slide down
the pipe.
Move forward, and turn right into the room full of boxes. Go thru the
isles, until you come to the next green square. This will teach you how
to use Nikki's Grapple Hook, which she always carries with her. Look
up to spot the Grapple Point on the ceiling, and when you get the Green
Icon, press the Action Button, to make Nikki shoot her Grapple Hook up
to it, and jump onto the rope. Press Forward, to make her climb up,
and Backward, to make her climb down. At the top, she will hang onto
the ledge, so press Forward again, to make her pull up.
Move forward, then right, then left, then left again, and Jonah comes
on, and tells her that there's one final test, all she has to do, is
reach the exit.
Move forward, and go up the two steps to the left. Climb the ladder
on the right wall. At the top, go around to the right to the green
square. You're instructed how to grab and hang from horizontal ledges
and pipes. Turn around and face the two drums in the corner. Now look
up until you get the green icon. Press Action and Nikki will jump up
and grab the ledge above. Press the Right Direction Button, to make
her hand walk to the right. Keep going till you are centered above a
window, and almost touching the wall. Press the Backward Direction
Button, and Nikki will release the ledge, and grab the window below.
Press Forward, to pull up into the window. Crouch walk thru the vent
to the opening at the other end. Press Forward at the end, to drop
down to the ground. Turn right, and press the Red Button besides the
green door, go thru it, to complete part 1 of your training.
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TRAINING PART 2:
This is your advanced training. Jonah tells you about using the map to
see cameras and enemies in your area. Press the Map Button, to zoom in
on the map. It will give you a closer view of nearby enemies, camera
locations and other things in the nearby area. The enemies are shown as
a red moving icon on the map, and the yellow part represents the
enemy's or camera's cone of vision. To search searchable items, walk or
crouch walk up to them until you get the green icon, then press and
hold Action, to search them.
Jonah tells you to search the room for the keycard, so you can exit
this room. Search the two file cabinets for the BLUE KEYCARD. Then go
to the Card Reader on the left side of the door, and press Action. Go
thru the two doors.
Now you must unlock the far door. You're now given your VISOR, which
you can access and equip, using the Device Select Buttons. Press Left
or Right, to go thru your available inventory items. Then press the
Activate Button to equip and use it. While using the VISOR, Nikki's
body can only strafe left or right. She can look in any direction
using the Camera Button, and Zoom in and out, using the Forward and
Backward Buttons. The VISOR uses battery power at a slow rate.
Put the Visor on, and look up at the red light above the door. Follow
the wire coming out the top of it, along the wall to the right, and
down to the picture of the sailboat. Take your Visor off, to conserve
battery power, then walk over to the picture, and it will move to the
side, to expose a Red Button you can push to unlock the door. Notice
the red light above the door has now turned green. Now you can go thru
the door.
As you move thru this hall, a GREEN FLAG CHECKPOINT/GAME SAVE PLACE
will appear on the screen. This means, that wherever you restart your
game, after Saving it, you'll always restart at the last Green Flag
Checkpoint.
In the next room you must reach the other side while keeping out of
sight of the Camera. First of all, stand to the left side of the
doorway, and zoom in on your map, to see where you are, where the
camera is, and where you are in relation to each other. The camera is
ahead on the left wall. Nikki is the Green upside down "T," with the
long leg of the "T" indicating which way she is facing. Move forward
towards the brick wall ahead on the left, and when the map shows the
camera looking away, run to the right, along the crates, and crouch
down in the dark shadowy area.
Look at the right hand side of your map screen, and you will see a
timer bar go from the top right side, to the bottom. When it gets all
the way down, Nikki will be hidden from nearby cameras and guards. To
remain hidden, she must either crouch walk, or do some 'serious
sneakin'. While still crouched in the shadowy area, move forward to
the other end, and the camera SHOULDN'T see you. When the right side
border of the map screen becomes clear and see thru, that means that
Nikki can now be seen. I don't make mention of 'Shadowy Areas' thru out
this walkthru, because you can get into a darkened area, thinking that
it is a 'Shadowy Area," and it's not, and find yourself receiving a
Care Package full of bullets.
Now when it is at the halfway point, and about to turn left, run around
and to the right. In the next room turn right, get another GREEN FLAG
CHECKPOINT/GAME SAVE PLACE. Now left into the next room.
Jonah tells you to use your weapon to shoot out the cameras, before
they see you. Many of the cameras in the game can't be disabled with
weapon's fire. These will show a blue aura around themselves after you
shoot them. Press the Weapon's Buttons to go thru your available
weapons, and then press the Draw/Holster Button to put it in Nikki's
hand. And the Shoot Button, to fire. Press the View Button, to make
the Targeting Reticle come on screen, and the Forward and Backward
Buttons to zoom in and out. Press Left and Right, to strafe Nikki's
body.
Draw your pistol, and strafe slowly right, until you can see the camera
straight ahead. Press the view button, and slowly inch to the right,
until the Targeting Reticle changes from red to green. Use the Camera
Button to move your weapon, without moving your body. Fire when ready.
Now move forward, and stop before the corner. Check your map, to see
if there are any Cameras in the next hallway. It's clear, so move
forward, and stop before the corner of the right wall.
Walk Nikki into the wall on the right, until she does a Wall Hug. Now
slide her, until she reaches the corner and stops. There's a camera
ahead on the right. Press your Camera Button, to place the Red Reticle
on the camera or target. Press the View Button, when the camera is
turning to the left of the screen, to swing Nikki around the corner to
face the camera. Then press the Shoot Button to fire, before the
camera swings back around. Release the View Button, if the camera
swings back around before you are ready, and wait to try again. Press
Backward to take Nikki off the wall, and move down the hall.
Move forward to the large casino room. Now you learn how to hide from
enemies. There are two places to hide in this area. For the first
one, turn left in the nearby doorway, and look up. See the "X" shaped
parts of the ceiling? Look up to get the Green Icon, and press Action,
and Nikki will jump up and support herself against the ceiling. While
up there, Nikki can look around, using the Camera Button. The other
hiding place is to go straight ahead thru the archway, and turn left
before you get to the pool table. Enter the alcove, and go to what
looks like a tall gray locker, but what I call a" Hidey Hole/Dead
Guard's Storage Facility." When you get near it, a green icon will
appear. Press Action, and Nikki will open it, press Forward, to step
in, and close the door. If she is carrying a body, the whole locker
will glow green. Someone will come in, and confirm that area 5 is
secure.
Now you're told to proceed to the next area. Press Action to exit the
Hidey Hole, come out of the alcove, and hook a Uuey to the right. In
the next hallway, you get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Now you are going to learn how to sneak up on an enemy, and kill him
silently. Open the door to the left. See the guy with his back to you?
Slowly move to the right side of the hallway, since he is turned
partway to the left. Now walk slowly (crouch walk if you want to pick
his pocket) up behind him until you get the green icon. Press the
Movement Buttons lightly when you want to quietly creep up behind
someone. When the Green Icon appears, press Action. Then several
Movement Directions will appear on the screen. At which time, you must
mimic them by moving the Direction Buttons in those directions. A cut
scene will show Nikki killing the operative stealthily. Nikki is told
that he was killed because he failed his training. Which means you
better not fail yours, or you could meet the same fate.
You're told to hide the body and yourself. There are two Hidey Holes
nearby. Crouch down over the dead guy, until you get a Green Icon,
then press Action, to search him. Now stand over the dead guy, and at
the Green Icon, press Action and Nikki will pick him up. Now walk over
to the Hidey Hole, and when it glows green, press Action to open it,
dump the body, and close the door. Now do the same thing for Nikki
with the other Hidey Hole. A guy comes in and determines that area 6
is secure, and you're told to carry on to the next area.
Press Action to exit the locker, and go right to the doors ahead. This
ends your training, and you get ready to go on your first mission.
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MISSION 1: LA CASA NEGRA
After the cut scene ends, move forward quietly, and use the camera to
look around the wall to see the guard standing over your comrade's dead
body. Move to the other side of the opening so that you are behind the
guard's line of sight. When you are directly behind the guard, crouch
walk up behind him, until you get a Green Icon. Stand up and press
Action, then mimic the onscreen directions with your Movement Button.
Now carry the guard's body back to the area where you started and drop
him out of sight.
Go past the sundial, and drop him near the left wall, near the corner.
If you first move a body, and then try to search it afterwards, you may
not get an Activation Icon to do a search. If that is the case, go
back to where you picked up the guard, and search his weapon. You
should get the BLUE KEYCARD from either the guard's body, or his
weapon. Also, from the start, you could have just walked to the
opening, and put a shuriken in the guards head.
See the black car that was behind the first guard. Walk around the to
the back of it. An Activation Icon will appear on the trunk of the
car. Press Action, when it is green, to place the bomb. As you move
back around the car, a GREEN CHECKPOINT FLAG/GAME SAVE PLACE, will
appear on the right side of the screen.
CROUCH WALK back around to the front of the car, And go to the side of
the gate. Up above on the balcony, is a patrolling guard. Press the
Map Button, to see his movement. Nikki's movements are represented by
a green upside down "T," and her enemy's movements are represented by a
red upside down "T." On the left wall is a red drain pipe that Nikki
can climb. When the guard is on the left side of the balcony, move
over to and behind the drain pipe so that you are below the balcony and
behind a column.
Now watch the movement of the guard on the map and use a close-up view.
When he starts to walk towards Nikki above her head, come out and climb
up the drain pipe, so that you stop before climbing up to the top,
until the guard turns around and walks away from you. Pull up, and
move over to the dark corner on your left, arm your Shuriken, and wait
for him to return. Take aim with your Shuriken, and when the red icon
on his body turns green, Press the Draw/Shoot Button to take him out.
The good thing about using the Shuriken is not only do they provide a
silent kill, but they are also retrievable when Nikki moves within
range of them. Crouch down and search him to get another BLUE KEYCARD,
that he was keeping safe for you, then move his body to a dark area
that is out of sight. Sometimes, when you need to get something like a
keycard, the same item, will be in more than one location. Continue on
clockwise around the balcony, and collect the HEALTH KIT at the end.
Nearby, you'll get a Green Icon, which indicates that there is another
red drain pipe that you can slide down. Take note of where you are
standing right now, particularly that green trellis to the left. This
is the area that will be shown in a cut scene, later in the level.
This is where you'll need to come back to, to pursue Van Cleef. Before
you slide down, arm your Shuriken, and take out the lone guard ahead.
Wait until your targeting indicator changes from red to green, then
fire. Down below are three more guards, to the left. Slide down the
drain pipe, and crouch besides the boxes. Now use your Shuriken to take
out the guard that you can see-taking the time to line up a head shot.
Then take out the third one when he comes to investigate what killed
the second one. A fourth guard may also put in an appearance, so take
him out also.
Now go search, and collect your Shuriken from them all. Try to be
aware of how many Shuriken that you start each level with, so you'll
know how many you need to retrieve. Don't just search the guards that
you kill with them, also search the surrounding area, including the
walls and floors. The first guard has a HEALTH KIT, and one of the
others has a RED KEYCARD.
When searching dead guards, be sure to also search the weapons that
they drop for goodies. Follow the room on around, and find another
HEALTH KIT on the other side of the table. Continue on around into the
kitchen, and find some more AMMO, and near that, is a spot on the wall
for the second bomb. After you place it, turn around, and head towards
the open refrigerator. You will see a green flag appear on the screen
for a few seconds. This indicates that you've reached another GREEN
FLAG CHECKPOINT/SAVE GAME PLACE.
From the open refrigerator, move to the left past a chair, and a clock
on the wall. There is a hallway that leads to a recreation room which
has a couple of guards in it.
Go over and stand behind the kitchen countertop next to the toaster,
and face the hallway. Crouch down, and move to the right a little, so
that the countertop doesn't block your shot. Equip and use your
Shuriken to kill the guard that you can see. When the other guard comes
down the hall kill him too. Don't forget to search them.
Go into the recreation area, and around to the right, to get another
HEALTH KIT. Notice the Red Button on the wall, that you will activate
later. Before you do, go over to the right of the fish tank, and press
Action when the Green Icon appears, to make the wall vent that is low
on the floor slide open. Crouch down, and enter the vent to get a
BATTERY. Now come back out of the vent, and back into the recreation
room.
Head up the stairs, to get another HEALTH KIT. Now head back down, and
press the red button on the wall, which will return you to the
courtyard where you climbed up the drainpipe to the balcony. Go to the
door on the right, and it will open automatically as you approach. To
your left, will be a HEALTH KIT to pick up.
To your right will be some stairs leading down to the basement, which
is where you want to go and plant your third bomb. On the ceiling to
your left, inside the door that leads down to the basement, is a gun
turret, whose beeping you can hear. The turret will not shoot you, if
you don't shoot it.
Move down the steps without stepping on the blue sensors, and use the
keycard on the card reader on the wall to the right, to deactivate the
laser sensors and gun turret, which are protecting the steps. There is
also a second turret part way down the stairs, which will be
deactivated also.
Another way to bypass the laser sensor, is to move up under the turret,
and locate a ring above Nikki's head on the brown column that the steps
go around. Move close to it until the Green Icon comes on, and when
you press Action, Nikki will jump up and grab the ring. Then all you
need to do, is move her to the left, and drop her down when she is
above the floor below, and won't land on any part of the stairs.
Now move down the steps to where the next keycard terminal is on the
left wall, and don't go past it. This terminals icon will be green
when you approach it, since you now have the red keycard. Use the red
keycard, to deactivate the sensor lasers down in the pit, and
camera/turret on the ceiling, in the middle of the room down below.
Before going down stairs, move around the column to the right to get a
pickup of a five round clip of AMMO. Since the laser sensors are
deactivated, you can just walk on down the steps and into the pit.
There's another way to get across the room if you don't have the red
keycard yet. Look up to your left, and see some red hooks that move to
the left side of the room along a rail attached to the ceiling. Walk
over to the crates that are beneath them, and look up. When you see
the Green Icon, press Action and Nikki will jump up and grab the rail
that the red hooks are moving on. Now hand walk to the right, till you
reach the end of the rail, and press the Backward Button, to drop down
to the floor. In the corner by the two barrels, is a AMMO pickup.
Now turn to your right from the ammo pick up, and you'll see another
shorter rail that will take you to the top of the stairs that are on
the other side of the pit from where you entered. Place the camera
over Nikki's head, so that you can see where to drop down to a safe
area. But it doesn't make sense to do this when you can deactivate
everything in the pit with the red keycard, and just be done with it.
Regardless of whether you do the hand walk along the rail on the
ceiling, or use the red keycard to deactivate the laser sensors, DON'T
CROSS THE THRESHOLD OF THE NEXT ROOM, because invisible force fields
will trap you inside while the ceiling turrets makes mincemeat out of
you.
Be sure to get the HEALTH PACK in the pit to the right, and the AMMO
pickup by the two barrels up the left set of steps. Now go up the
steps that are opposite of where you came in, and STOP AT THE TOP
BEFORE CROSSING THE THRESHHOLD OF THE NEXT ROOM. Look to the right,
and use the red keycard on the card reader to deactivate the laser
sensor, and turret in the next room. Look to your right, and you will
see two huge red barrels. Remember this spot, because after the
explosion, there will be a opening for you to run thru, when you return
to the basement, in pursuit of Van Cleef.
You could have also deactivated some of the lasers in the next room, by
shooting all three ropes, that are holding the three prisoners, to make
them drop and block parts of the laser sensor, and walking on the left
side of the room. The turret will take a few potshots at each of the
fallen bodies, before it deactivates. Now that the next room is safe,
go thru it.
Throwing the wall switch to the right of the bomb placement place will
deactivate any laser sensors that you didn't have the keycard for.
Place the third bomb, and you'll get a message from Cody. Your contact
tells you that you must get to Van Cleef. He says that Van Cleef's
location is in his study upstairs. And that he's tagged the location
on your map. During the cut scene, you'll be shown what the area
outside of the study looks like. It's the same area off the balcony
where the green trellis was, to the left of the drain pipe that you
slid down. He also says that you must get to him, before the onscreen
timer runs out, and the bombs detonate.
Quickly turn around, and run back thru the previous room. As you go
back thru, a green flag appears on screen, indicating that you've
reached another GREEN FLAG CHECKPOINT/ GAME SAVE PLACE, so that you
don't have to start back at the last checkpoint, in case you don't get
to van Cleef in time.
Return thru the pit, and up the stairs, and as you approach the top of
the winding stairs, arm a weapon, because a guard walks in from the
courtyard. Take him out quickly, and search if you wish, but remember
you only have two minutes to find van Cleef, and the clock is ticking.
Go out the door and around to the right, to the first red drainpipe
that you climbed and go up it to the balcony. Follow the balcony
around again, and crouch down where you get the green icon, and go thru
the hole in the railing. Stand up on the other side of the railing, and
move onto the green trellis. Don't grab onto, or slide down the
drainpipe. Move to the other side of the trellis, and climb up onto
the balcony there, and inside you'll find van Cleef. If you make it in
time, you'll see a cut scene with van Cleef talking to one of his
minions, and the three bombs will detonate. When you climb up on the
balcony, you reach a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
You'll then be in a shootout with a guard that van Cleef leaves behind
while he goes to get the book. At first, the guard will be standing
behind the brown square column, that is underneath the ceiling fan.
Use your sniper rifle, because you can move it to the side, without
exposing any body parts. Try to get in a couple of shot, before he
runs to the left besides the piano. When he does, move into the room
and face the wall to the left, and strafe slowly to the right, until
you have him targeted. Kill and frisk him, then search the desk drawer
for a pickup that I have no idea what it is.
Now proceed thru the door with the green button on it, and down the
stairs and thru the recreation room and stand by the green plant near
the door on your left, and equip your sniper rifle. The doors will
open automatically as you move towards it, and on the other side will
be the courtyard, with two guards shooting at you. Slowly pan the
scope to the right, and target the guard's head to the right of the
well ahead. The other guard is behind the well, to your right. His
head is also fair game.
Once they are dead, search them, and then head thru the door to the
basement on the right. Go down the steps, and cross the pit again, and
at the top of the stairs, turn right, and past the card reader, will
now be a opened door. Go thru it to continue pursuing van Cleef.
Switch to your VISOR briefly, and you will see van Cleef's footprints
heading down the stairs. The game will load to the next segment, and
you'll continue down a passageway. An explosion will occur ahead.
Crouch and enter the low passage way ahead, but stop in the middle and
use your VISOR to detect van Cleef to your left. When he runs away,
follow him.
Continue on till you reach steps ahead and steps to the right. Go up
the steps ahead, and you will see a HEALTH KIT in the middle of the
hallway. Don't take the health kit just yet, but move to the corner
ahead, and do a wall hug. At the top of the steps will be a guard, that
you can shoot in the back when he turns around. Also, you will notice
that your Targeting Reticle is up there too. Move the Camera Button,
to move the Reticle where the guards' head will be when he stops and
poses for you. Press the View Button to lean around the corner, and
the Shoot Button, to kill him. He'll be dead, with no muss, and no
fuss, and no exposing precious parts of your body to his bullets.
Now go frisk, then pick him up. At the bottom of the steps, opposite
the barred door, is a lowered door, that will raise when you put the
dead guard down. This is where you're going to have to do a timed run
to before it comes back down. Now carry the body back to where the
health kit is, and back into it, to pick it up. Drop the body where
the health kit was. Then race back to the left of the bottom of the
stairs and thru the lowering door. You could probably run backwards,
and still make it before the door comes back down.
Thru the next raised door ahead, is a gun turret in the ceiling, and an
invisible laser trap to the right, so don't go there. Instead, go left
down the ramp. Van Cleef says, "Silly Rabbit, Tricks are for Kids"
No, just funnin with ya. He really says that he's brought you here to
die. And who the hell is he calling a slut? Nikki's gonna make him so
dead. Before the room with the circular handrail, is a hallway with a
turret on the ceiling and another invisible laser trap, so don't go
there either. Go to the circular handrail, and throw the switch on the
wall to the right, to open the next door on the left. Move thru the
doorway, and stand at the top of the steps.
Use your VISOR, to spot the guard, down the stairs and around the
corner to the left. Stand at the top of the stairs, and move forward
along the right wall, until you can just see around the corner to the
left. Now take him out with Shuriken, when he gets to this end, and
turns to walk away. Down the steps and to the right where the white
light is, is an AMMO pickup. Now head back up the steps and throw the
switch on the right wall. Then move to the circular handrail, go
right, and throw the switch on the left. If you continue ahead, you
run into a third ceiling turret and invisible laser trap, so turn back
around, and go thru the doorway on the other side of the circular
handrail. Stop after the door closes behind you, and a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE comes on the screen.
There is an AMMO PICKUP in the next room to the left, but before you go
get it, peek around the corner to the right, and look down the ramp.
Van Cleef is waiting to ambush you, but let him get away for now. When
he runs away, get the ammo.
On each wall is a proximity mine just waiting for you, indicated by the
green circles on your map. Use your Shuriken to take them-and all the
ones ahead-out from as far back as you can. By blowing up one, it will
trigger the other one. Now retrieve your Shuriken and proceed down the
steps. To the left is another mine to blow. Stand by the bottom of the
stairs, to target it. Go to where the mine was, and face that wall, and
look around the corner, and see the barred area ahead, with the health
kit behind it. There is a guard that walks by here, so wait for him,
and shoot him thru the bars. Before the bars, to the left, is another
guard to kill.
Facing the bars, move forward, and go to the right, and stop before you
reach the corner. Shuriken another mine up high on the right wall.
With the wall that the mine was on to your back, go straight. To your
left, you'll see the guard that you shot thru the bars, and the HEALTH
KIT. The guard gives up some SNIPER BULLETS. Return the way you came,
and go right to where the mine was high on the wall, and go left down
the hallway. Go left again, and there's another mine to the left.
Before you get to the intersection, stop. Back away from the
intersection along the right wall, until you can just see the green
light of the mine on the left. Make it go ker-blooey.
Continue on around to the left, and stop before you get to the second
hallway on the left, before the gate ahead. Van Cleef will be waiting
to ambush you again down this hallway to the left. When he runs off,
proceed towards the stairs, staying along the left wall.
On the curved wall to the right, before you get to the stairs, is
another mine. Shuriken it, then quickly move back to the right. There
are two more on the walls ahead-with the one on the right being closer,
and one more in the middle of the floor. There's a switch on the wall
to the right by the door to open it. Your contact tells you that you've
got van Cleef cornered, and to go straight ahead. There's another mine
ahead. Get the HEALTH KIT and BATTERY, in the circular rail room.
Then proceed forward, and stand outside the lighted room ahead. You'll
reach another GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
Stand outside the room and Shuriken out the two lights that you can see
from here. The other two are to the right side of the room, and Van
Cleef is up on the balcony to the right also. This is a boss fight, so
you'll have to keep shooting him till his onscreen health bar goes down
to zero. Change to your pistol or rifle, and holster it, and run into
the room, and hide behind the tall black square column on your left.
Behind you to the right, is a HEALTH KIT.
When you run for a different area, holster your weapon, so that you can
run faster. Run to the tall black column on the left. In front of it,
is a THING-A-MA-BOB to pick up. Did he just call Nikki a Whore? Use
your VISOR for a few seconds at a time, just to locate him. As he moves
around the rafters and balcony above, you should holster and move to
get into a better position also. After you kill him, search the room
for pickups. A helicopter will drop down a rope to get you out of
there at the far end of the room to the right of where you entered,
before you get to the red lighted room. Look up to see the helicopter
thru the opening in the roof. Below the helicopter on the rope,
you'll get a Green Icon. Press Action, to jump up to the rope, and get
out of there, and complete the mission.
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LEVEL 2 FORSYTHE MUSEUM:
After you regain control, move to the left. When you get to where the
top of the tail of dinosaur fossil is, look past that to see the keypad
on the left side of the Security Room door frame. Every so often one of
the guards will enter a code on the keypad. You need to find out what
that code is. Equip your Sniper Rifle and train it on the keypad. Now
find the numerical keypad in your scope. Now move a little to the left,
so that you have to be turned half right to see the keypad. Now wait
for the guard, who'll come from your left. When he moves to the
keypad, zoom in and see what numbers he punches. He punched in 1069,
to unlock the door. Remember this code, so you can open the Security
Door also.
There are two ways you can get down to the lobby.
METHOD #1:
Move around the balcony to the right, until you come to a plank leaning
against a crate. Move up the plank, and when the guard isn't nearby,
drop down, and then move behind the nearby column. Move around the
column, as he passes, to stay out of his line of sight. There are
three guards patrolling. You need to frisk one of them to get a
keycard.
When he comes from the right, and starts to get near you, move to the
opposite side of the column, so he won't see you. After he passes you,
heading to the left, check to see if you can see the guard ahead. If
not, move quickly & quietly along the right wall, past where the keypad
lock and brown doors are, all the way to the corner. Hide in the dark
corner standing up, as far back as you can, with your left shoulder
towards the end of the room where you dropped down.
METHOD #2:
Move towards the left end of the balcony, and look up to the ceiling,
above the pterodactyl display, to see a Grapple Point. Press Action,
to hang from a rope. Slide down, but not so far that you can be seen.
There is a guard that goes into the Security Office that doesn't have a
keypad on it, and was beneath you while you were up on the balcony.
You need to drop down when he is away, and hide behind something, so he
doesn't see you when he returns. Then crouch walk behind him, pick his
pocket for the GREEN KEYCARD, and follow him into the Security Office
area.
While following him, hang back a little, so he doesn't see you when he
turns right. Once you get into the doorway, cut to the right, and hide
in the corner, while he continues making his patrol. When he leaves,
move over to the small office, and use the keycard on the card reader.
Enter the office, search the low file cabinet, and get a piece of paper
which will have the code 1069 on it. This is another way of getting
the code for the basement. This code will also appear on your Mission
Objective file. Exit the small office, and the door will remain open,
but the patrolling guard won't even notice it. When it is safe, make
your way over to the corner to your left, next to the blue laser sensor
doorway.
Stand as far back in the corner as you can, and wait for the guard on
this side, that says "still working," to walk towards you, and go back.
When he does, crouch walk behind him. Slow down, and let him get to
the keypad, punch in the code, and go down stairs. Shortly thereafter,
move to the keypad, and punch in 1069, and go down the stairs. Crouch
walk under the window, and go down the stairs to the left. But don't
go near the automatic door, cause the guard might be alerted, if it
opens by itself.
Wait for him to go back upstairs, and then enter the security office,
that he just left, and go to your right, and search the low file
cabinet to get the Taser, and then get the power cell from the desk.
Grab them, and come back out, and go down the steps, and equip it from
your weapons inventory, and press the Shoot Button, to use it against
the gray Power Unit where the red and blue lights are. This will cut
power to the laser blocked doors. As you start back up the steps, a
GREEN FLAG CHECKPOINT/SAVE GAME PLACE will appear on the screen.
Now wait for the guard to come back to the room again, and when he goes
into the office, you crouch walk past the window, and run up the
stairs. Go out the door, and to the right, towards where you hid in
the corner, and go thru the doorway where the laser was. Go to the
right, and press the red button on the wall, to open the garage type
door. The game will load, and you'll be on the other side of the roll
up door, and ahead is a barred door.
To the right of the Bozza Cola machine, is a spare BATTERY. Get it
before you do anything else. There's a camera just inside the metal
gate, up and to the right, and its cone of vision extends to the light
brown colored area of the room that you are in now. There's another
one, at the other end, up and to the left. You'll need a retina scan to
activate the terminal that will open the door.
Move forward and stay on the darker part of the floor. When the guard
goes halfway down the side of the room that the nearest camera is on,
and turns around, and heads back towards you, use your RETINA SCANNER
DEVICE to capture a scan of his eyes. Use the Camera Button, to move
as he moves, so that the target won't be lost before the scan is
completed, and you'll wind up just wasting your battery. When it says
'Data Stored' on the screen, shut the scanner off to conserve battery
power.
Now use the terminal when the guard isn't real close by, and is on your
right side, and it will recognize and open the barred door. Then crouch
along side the pop machine and pick pocket the guard while he is
examining the machine. While behind him, move slightly to his right
side. This will net you the BLUE KEYCARD. Now let him leave, and close
the door. Let him walk to the left side, and then come back to the
camera side and walk to the end. Use the terminal to open the door
again. Now all you have to watch out for is the camera to your right.
When it moves away, and before he gets back, move to the left corner,
and hide behind the black column.
When he comes back, he will go into the barred room with the terminal,
which is just the right time for you to move towards the other end, and
hide behind the other black column.
Notice the other camera location on your map. When he comes to your
side of the room, adjust your position behind the black column, so he
doesn't see you. When he's moved away from you, check which way the
nearby camera is facing. When the camera is facing all the way to the
left, get up and move quickly and quietly straight across the room, and
to the opposite corner and turn around and face the camera. When the
camera faces to the left, move along the wall, and into the next room,
stopping just inside the doorway on the brown part of the floor.
The blue area is a sensor laser. Look up on the ceiling to the right,
and press Action when the Green Icon come on, to shoot a Grapple Hook
to the ceiling, and then press Action again at the top, to move into
the vent. When you drop out of the vent, you'll be on the other side
of the door that is to the right of the statue. As you move forward,
you'll get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
Crouch walk beneath the window, and move around the corner to the
right, to the door marked Accounts. If you don't already have the BLUE
KEYCARD in your Items Menu, you'll need to enter the toilets. In here,
crouch walk counterclockwise in a wide circle. And go over behind the
guy washing his hand, and when you get the Green Icon, press Action to
pick his pocket. This will net you a Blue Keycard, and if you got one
before, you will now be listed as having two blue keycards, under Items
when you pause the game. Come back out of the washroom, and go to the
door straight across from it.
This is the Accounting Office, and both blue keycards will open the
door. Use the Blue Keycard in the card reader, to open the door.
You'll find the GATE KEYPAD CODE in one of the file cabinets. And in
the other another BATTERY. The code 7120 will now be in your
objectives folder.
Exit this room, and go right, and stand near the window that is near
the door. Now use your map, and watch the guard without being seen.
When he is on the other side of the room, do a crouched wall hug. Now
slide past the Security Office Window, stand, and then turn left at the
corner, and press the button at the end, to open the loading bay dock
door. Turn right, and go to the button on the wall, and press it. The
cargo will drop down into the dock.
Stand on the boxes, and press Action, to open the low vent. Crouch walk
thru it, and enter the darkened Administration Office. Stop, just past
the other vent opening, because there is a window to your right, and
the guard in the other room might be able to see you.
Turn left, and search the two file cabinets, and get another BATTERY,
and a HEALTH KIT. Now go over to the door, and press the Red Button on
the wall. This turns on the lights in this room. The guard in the
Security Office decides to investigate. Quickly turn and run towards
the window, and press crouch to make Nikki do a Dive-Roll Crouch, back
over to the low vent. Important! Be sure to press Action again at the
vent, as it will have automatically closed. Now go back thru to the
docks.
Now come back around and enter the Security Office. Now press the
button on the far wall. This shuts off the lasers in the statue room.
Come out of here, and go right, down the hall to where you dropped
down, and press the button on the wall to open the door to the statue
room. Go right in the statue room, and enter the 7120 code that's in
your objectives folder, and press the square button to validate it.
Your contact tells you that that's the statue(the red dot on your map),
and that you need to find a way of opening the cage.
There is a big brown painting to the left wall of this room, from the
entrance. Go up and move the painting to uncover a combination lock. It
will give you a bunch of directions to push in a certain amount of
time, like a stealth kill, only longer and harder. Even if you mess up,
keep pushing directions as fast as you can and you should beat the
timer. You've succeeded when the cut scene shows the cage lowering.
Approach the statue from the side farthest from the entrance. When you
go to grab the statue, you discover that it's a fake. You report this,
and are told to use lethal force to get the real statue back from Omega
19. After the conversation, two armed enemies enter the door, so
quickly crouch down behind the pedestal where the fake statue was, and
draw your pistol. When they turn around and walk back towards the
door, stand up, and take them out, and frisk them for much needed AMMO
before you leave. Then proceed back to the main room of the museum
where you started.
When you go thru the two camera room, the button to open the gate is
beneath the camera on the left. Don't worry, if the camera spots you,
all the enemies are in the main lobby. When you open the roll up door,
the game will reload, and you'll be on the other side of it when you
regain control.
Crouch walk behind the tables and chairs to your right, and equip your
sniper rifle, and when you get across from the doorway, look up to the
balcony to spot the sniper. Killing him, should sound the alert. Now
wait for a couple of the guards to enter. Take them out. Now move to
the door to the Main Lobby, but don't go out yet. Use your Sniper
Rifle, to take out the sniper who is beneath the pterodactyl to the
left. There's also one standing between the dinosaur fossil's legs.
Kill them all, before leaving the cover of the lunchroom. Get the
BULLETS to the right, inside the lunchroom. There's a HEALTH KIT in
front of the door leading down to the basement. Search bodies for
AMMO, and HEALTH. One of the dead guards in the middle gives up a
GRENADE.
Now head to the other doorway that was laser protected. It's open now,
but don't go in before you snipe the guy hiding behind the vase on your
left. There's a couple of AMMO pickups just inside the laser door on
the right. Then go and open the rollup door on the other side of this
room.
The game will reload, and you'll be inside the next room. There's a
grapple point above the head of the statue on the left. After you climb
up, go thru the low vent. While inside the vent, put on your VISER,
and notice the body heat of several enemy lying in wait. Arm your
sniper rifle, and move forward. Grab the RIFLE AMMO, and proceed thru
the other vent door. You'll be on a ledge, so don't jump down, until
all the enemies on your map are dead. Look down and to your right,
and snipe that guard. Now move around to the right side of the ledge,
and look down up under the vent exit, to see two more guards. Take out
the rear one first. The other one may get up, and walk between this
room and the next one, so line up a good shot on him while he's moving
around.
Now go back onto the side of the ledge that the vent exit is on. Face
the back wall, and strafe in a crouch position towards the left. Train
your sniper rifle on the doorway in the left corner of the back wall.
Look to the left of the two columns, and see parts of the two snipers
here. Take them out, then drop down and search everybody. If they are
not in the doorway, then you'll need to go down and get them. Jump down
near the vent exit, and using the columns as cover, move toward the
doorway on the left. Enter the doorway, and do a Wall Hug on the right
wall. Put the Reticle Red Dot on the guard's head, and when it turns
green, swing around the corner and fire. Now, go back to the previous
room, and search the bodies and weapons, then search this guy also.
As you move thru the rooms and hallways, regularly check your map to
see guards ahead. Continue thru the hallway, and stop before the next
room. There's a button ahead, to let the sun rise. Before you approach
it, look to the left corner, to see two guards hiding in the dark.
You'll probably see the red beams coming from their rifles first.
Follow it up to them. Take them out with your sniper rifle, before you
enter this room. Now you can press the button to watch the sun rise,
and take a coffee break if you like.
One of the two guards has a HEALTH KIT for you.
In the room with the alligator to the left of the doorway, there's a
guard a little past it, leaning in and out from behind the sarcophagus.
In the room with the above the ground tomb and columns in it, there are
two guards behind it. There's a HEALTH KIT & AMMO, when you frisk
them.
Go down the ramp, and there will be two guards shooting at a museum
guard on the steps to the right. Use your VISOR to see where they are.
They are up on the platform directly over your head. They will kill
him. Move out from under the platform, on your left, looking up for
them. Be sure to search him after you kill them. He has a BLUE
KEYCARD, that opens the door at the top of the stairs. When you go
thru, at the bottom of the steps turn left, you'll get a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.
All that remains now is to kill the guy with the real statue before he
escapes out the garage door. Move forward, and right, and do a wall
hug on the double stacked boxes. Use the Camera Button, to put the Red
Dot of your Reticle on the sniper that keeps popping out. Press the
View Button to swing around, and when he pops out again, fire. Move
forward, and get his AMMO.
Now move to the left wall, and ease toward the doorway. Use your
sniper rifle to pan right in the doorway, and take out the guard in
front of the Security Control Room. Now take out the one on the
balcony.
Move in thru the doorway, along the left wall, to the wall ahead.
Search for ammo then proceed to the left, and stop before you get to
the corner with the black and white sign that says Security Office with
a arrow pointing right.
There's another shooter straight ahead. Do a wall hug against the
wooden wall on your left. Place the Targeting Reticle on the guard on
the right, and press View to lean around the corner and kill him.
Now you are ready for the final part of this level, and you will only
have a short amount of time to kill the guy with the statue. Check your
inventory, and you'll see that you have 5 GRENADES. Equip and holster
them, and as soon as you head towards the last guard that you killed, a
cut scene shows the guy with the statue, beginning to make his mad
dash. From here on out, don't worry about getting shot, or stopping to
kill anyone else but the guy with the statue.
Check how many health kits you have, which should be enough to last
thru being shot a number of times. Now start your own mad dash to the
left, thru twists and turns. When you get to the area with the metal
stairs going up, keep going, and you'll see a cluster of guards ahead.
Amongst them is the guy with the statue. Run halfway down this
hallway, while equipping your grenades. Now start to chuck them into
the collection of guards using the little green trajectory circles to
aim. Continue to run forward. Follow this with a barrage of pistol
fire if necessary, and kill everyone down there. Once your contact
says good work, you know you've got him. So now take cover, and take
out the rest of the guards that have been shooting at you. When all
are dead in this area, search everyone, until you get the real statue.
Your contact tells you the mission is finished, and you're needed
elsewhere.
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LEVEL 3 SILO 7 EAST:
Three Jamming Grenades have been added to your arsenal. From the start,
move a little to the right side, and equip your sniper rifle. Line up
a head shot on the tower guard and take him out. When he's dead, the
spotlight will stop moving.
Now move forward to the truck ahead. There are two guards in the
building and one leaning against the wall. Now make your way past
the other truck, to the truck with the open door. Arm your pistol and
holster it, then look inside the cab, and press Action, to start the
truck. Then quickly move behind the OTHER truck. The guard leaning
against the wall will come over to investigate. Cap him while his back
is turned and he's looking inside to cab to turn it off. Now go over
and search him, and get the RED KEYCARD.
Now check your map, to see when there is no guard at the window ahead.
Then quickly move over to the right side of the window, and crouch
down. Now move around to the back of the building, crouching beneath
the other window. Then go straight ahead, and use the keycard in the
card reader on the back wall. The emergency access hatch will open, so
slide down the ladder. A thought bubble may appear over Nikki's head,
saying "Wheeeeeeeeeeeeee" as she is sliding down. That is, if you've
got the 'special copy' of the game. You'll get a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.
There are two UNARMED guards repairing a truck to the right. Now
there's something that you don't see everyday. One of the guards
forgot the socket wrench, and will go upstairs to the toolbox to get
it. Let him go by and then you go up the stairs and turn left, and
crouch down besides the red alarm button, and wait for him to come
back. Shuriken him, then stand up, and move to where you can Shuriken
the other one who should still be by the truck. Search them both.
You'll get a HEALTH KIT, & a BLUE KEYCARD from one, and another HEALTH
KIT from the other. Now move their bodies downstairs and out of sight.
Now switch back to your pistol, and go press the alarm button then move
forward to the corner. When the guard leaves the Security Office and
comes looking, kill him. Then kill the other one that might appear
downstairs. Now search everybody. To shut off the alarm, just climb a
little ways up the access hatch ladder.
Then go into the Security Room by the red toolbox, and search the file
cabinet 4 times, to get a BATTERY, another BLUE KEYCARD, HEALTH KIT,
and a SMOKE GRENADE. Too bad you can't cop a couple of those automatic
rifles hanging on the racks.
Come back out of here, and go to your right from the little office. As
you move, your contact will tell of an invisible laser alert system.
It's that green twelve square section with the yellow and black striped
border, to the right. He suggests that you use the steam pipes to help
you see the sensors. But you don't need no 'stinkin steam pipes'.
That green grid with the vertical green lines won't hurt you if you
trip it, but it will cause the alarm to sound. And it will cause a
force field to go across the doorway ahead. To shut off the alarm, if
you happen to trip it while trying to get past the vertical sensors,
just go walk around in the little office next to the red toolbox.
Move to the right, next to the wall where the fan and steam pipes are.
Facing the wall where the doorway is, put the camera over Nikki's head
and look down. See the yellowish "x"es on the floor? That's where the
sensor beams are, so don't go there. Take one step forward, and
stand on the line separating the squares. Now slowly turn(or strafe)
to the left, and move forward, and stop just at the beginning of the
last square. Now slowly turn to the right, and walk forward to the
beginning of the last square, still avoiding stepping on the flickering
"x"es. Now turn(strafe) right on the last row, and walk forward to the
next to last square, and turn(strafe) left. You should be next to the
right hand side of the doorway. Now just walk on into the room.
IN OTHER WORDS:
The grid is composed of twelve squares. If you look closely, you can
see the dots that look like little "x'es". This is where the sensors
are in normal vision. Go to the right hand side, and face the door on
the other side. From the door side, number the squares top to bottom,
and left to right 1-4, 5-8, and 9-12.
Place the camera over Nikki's head, looking down on her. Now walk
slowly forward, on the line between square #11 & 12. When you get to
the top of #11 & 12, stop. Now turn(or strafe) very slowly to your
left and walk along the line separating the middle row from the bottom
row. Stop at the intersection of boxes 5, 6, 9, and 10. Turn half
right, and take a step into box 5, then face the wall that the door is
in. Walk forward, and take one step into box 1. Turn right(or strafe),
and walk along the bottom of boxes 1, 2, and stop halfway into box 3.
Now walk thru the doorway.
Push the Red Button on the wall to open the door ahead, so you'll never
to have to do that again. Thru the doorway is back where you killed the
three guards. But guess what, where you wanna go is blocked by red
lasers. Your contact suggest that you find something to block those
beam.
How about one of the three dead guards? Go back and lug one of their
carcasses into this room, and drop him across the red lasers. Now,
using him as a doormat, step thru, and go left to get some AMMO, and
use the BLUE KEYCARD on the card reader on the wall. Which will open
another access hatch. Slide down the ladder. There are guards talking
behind you to the left. As you move forward, you'll encounter another
GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
As you move forward, there is a hidey hole to the right, open it. Now
move forward to the red star on the wall, to get a HEALTH KIT. Then
move past the bars, to the white button on the wall. This is an
oversized light switch. Press the button, so the lights will come on,
and then run back to the hidey hole. One of the guards will come down
to investigate. Let him turn around to leave, then step out, and shoot
him in the back. Shoot the second, third, and maybe fourth guards
while they are at the top of the ramp. Be sure to search the guards
for the two HEALTH KITS.
At the top of the ramp, there's a door ahead, and a door to the right
that opens automatically as you approach. The following describes what
happens when you go thru the door on the right. To the right, is the
better choice. What happens when you go thru the doors ahead is at the
end of this mission, between rows of 'X'es.
There's a guard patrolling the hallway to the right, if he didn't run
in and get himself killed when you took out the other guards. If he's
still alive, stand by the Red Star on the wall, and approach the door
slowly, and wait for him to show up on the map, with his back turned to
you. Open the doors, and do a headshot, then search him.
Follow the hall down to the stairs. At the bottom of the steps, stop
before the last step, and peek around the corner. You'll see a couple
of guards to the left, and a third one behind the glass wall.
Crouchwalk over to the wall ahead, so that you'll be out of sight of
the two guards on this side of the glass. Use your sniper rifle to
make a head shot thru the glass wall, killing the third guard. This
may cause the alarm to go off. Crouch down in the corner to the left,
and when one of the two guards that were talking comes around the hand
rail, let him have it. His buddy will remain where he was standing, so
just go up on the steps, and give him a head shot too. After he dies,
the alarm will shut off.
Move on around past where the guard that was behind the glass was, and
enter the room. If you got the guard behind the glass before he had a
chance to lock himself in the room, the door will be open, and you can
get a HEALTH KIT. Two of the guards also give up HEALTH KITS.
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There is a low vent in this room. Go thru it, and you come out in a
room with fans on the wall, and a high vent above for you to jump up
to. Move thru the vent, and exit. When you climb out, you'll be at a
GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
There are horizontal force fields that go up and down, on your right,
so don't go there. Instead, go all the way to your left, and look up
at the ceiling, to spot the Grapple Point. Pull up to the rafters
above the floor with the guards. Adjust your position at the top of
the rope, until the green icon appears, then press Action again, to
move onto the rafters. Without exposing yourself to their bullets,
shuriken the four guards on the floor below. Then hop down and search
them and their weapons.
On the wall in the room where the guards were, there is a green button
to press, which will shut off all the force fields on the floor below.
Go to the other end of this walkway, and crouch and drop down to the
floor below, on the other side of the alarm lasers. Turn around and
you'll see a low vent opening on your right. Don't go in there,
because it only leads back to the room with the fans on the wall.
Instead, go down the long hallway where the force fields were to the
other end and you'll see a ladder in a access tube leading down. As
you are climbing down, a cut scene will play, showing an explosion
below you. When you regain control, finish climbing down, and move
away from the ladder.
Move forward, and go down the ramp on the left, and you will pass a
GREEN FLAG CHECKPOINT/SAVE GAME PLACE. As you move into the room
below, you find the remains of three of the Phoenix Infiltration Team,
who were killed by the rocket that just test-fired while you were
climbing down the ladder. Your contact tells you that there was a
forth member of the team that might still be alive. You start your
search for him. Move up the ramp on the other side of the room, and
you'll hear the fourth team member being interrogated. Shortly after,
the interrogators will leave, promising to be back. Climb down the
ladder, and notice the red laser beams on the ceiling of the room
below, blocking you from getting down there.
Look up to the right, and the Green Icon will come on, indicating a
place to pull up onto. Now handwalk to the left as far as you can go.
Notice that two of the laser beams below you, blink on and off, so time
your drop so that you go past them when they are off. Just hang there,
and watch their pattern. There is a time when the one under you blinks
off, then the one next to it blinks off also, then they do this again,
followed by them both blinking off at the same time, which is when you
need to drop down. So keep watching, until you notice this pattern,
and can drop without getting incinerated.
Now you need to make your way to the middle of the walkway, without
setting off the horizontal alarm laser, so stay close to the rail.
Crouch down, and approach the lasers sideways, which will place the
camera behind Nikki to get as close as you can without touching them.
Now it's the bottom two that blink on and off, and the very bottom one
is a little closer to you, than the one above it, and it blinks off
first. So face them, and again study their pattern, before moving.
Now you need to go back past the lasers on the dark brown concrete
floor part of this walkway. Go to the end, and drop down to the next
level.
Notice that the lasers below you don't go all the way to the wall, so
drop down over there. Do a wall hug, and slide across on the narrow
ledge, and drop down where there is some floor below. Go and stand over
where the single laser blinks on and off. You can see it better, if
Nikki faces the wall. If Nikki grabs the ledge that she was standing
on, just wait till the single laser blinks off again, and drop down.
When you drop down, you'll be in the prison cell adjacent to the one
that the fourth team member is in. Move to the window separating the
cells, to activate the cut scene. You learn from the team member, that
Omega 19 is getting ready to launch the Cold Bringer-a satellite
weapon, that will wipe all computers in the USA clean. Your contact
tells you to leave the team member and find and shut down that weapon.
A guard comes in and shoots the team member.
Go out the now opened cell door, and into the cell across from it to
get a pickup. Then proceed down the hall. Check the other cells for a
HEALTH KIT, and then proceed thru the door with the green light above
it. Go down the hall, and press the button on the wall to open the
elevator gate. Ride it up, and proceed to the door. You'll net another
GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
You will be contacted by Cody. He tells you that you must get to the
Missile Command Center, so he can mess up the launch. He says start by
finding a woman named Serena.
After the cut scene, quickly back away from the door, before the guard
sees you. You're getting ready to enter the area where the missiles
are, and there will be a number of guards on different levels of the
steps and walkways. So quickly turn your Visor on and off from time to
time, to see where they are, before they see you.
Arm your weapon, and use your visors to see thru the wall to locate the
guard. When you can't see him, move into the room. You'll be on one
side of a missile, and the guard will be on the other. When he comes
around to your side, kill him. Now search him for a HEALTH KIT, and
your Shuriken.
Now move around to the other side of the missile and thru the automatic
door, and up the stairs. There is a guard on the stairs, so take him
out. Inside the room on the other side of the missile, is another
guard to deal with. Kill him from the landing below, then continue on
up the stairs.
Look up every once and a while to see if you can pick off any guards on
the upper levels. At the top of the stairs, there's another guard on
the other side of the missile. Wall hug across the thin striped ledge
under the red star, to get over to where he was.
Now move into the next room where the stairs are. There's another
guard in here. Stay in the doorway, and wait for him to come down to
you. Kill and search him. Proceed up the stairs, and back into the
other missile room. Go around it, and get the HEALTH KIT. Look up on
the wall behind you, and notice the Grapple Point. Use it to pull up
to the top floor. Move around the ledge staying close to the rail, and
stop before you get to the automatic door.
You'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE here. Look thru the
glass in the door, and you'll see a camera backed up by a machine gun
turret. The camera is only looking down the "L" shaped hallways ahead.
Move forward up under the camera. The Machine Gun won't fire unless
the camera spots you. When the camera start to turn to the left, run
into the alcove ahead on your right. And stay out of sight of the
window glass. You'll hear Serena talking ahead.
Crouchwalk past the window, and there is another turret on the ceiling
down the hall to the left. It also won't fire, unless the camera
further to the right of it sees you. Now run up under that camera, and
when it turns to the right, run down the hall towards the door ahead,
and duck into the alcove on the left.
Proceed into the next little hallway, and climb up into the vent above.
Get the BATTERY and AMMO on the right, and then go into the low vent
here. You will come to an opening with shutters across it. Use the
Camera Button, to make the Green Icon appear at the top of the
shutters. Look thru them and into the window across from you, and use
your RETINA SCANNER on Serena who's sitting in the chair.
Now retrace your steps thru the vent and drop back down to the floor.
Move forward, and peek around the corner to the left. That camera and
turret are still there, daring you to have forgot about them. When
it's turning away from you, run down and stand up under the camera.
Face the door, and scanner pad besides it. When the camera turns to
the left, run forward to the eye scanner pad, and when it shows a Green
Icon, press Action to open the door. Move on around to the left, so
the camera doesn't see you when it swings back around. And if the
turret starts to fire at you, move away from the door, so that it will
close. There's a guard in here, so kill him before he spots you.
Cody will tell that once you are inside to switch the command console
to receive and he'll take it from there. Move around the column in the
middle of the room on the side with the nearby window, and crouch down
until you get a Green Icon from the low gray box on the left side of
it. Press Action, and this will change the computer for the missile
from transmit, to receive.
Now you must escape to the surface before detonation. There are a
couple of guards out in the hall that need to be killed. So stand by
the green map on the other side of the column in the middle of the
room, and sniper the one that walks by the glass. The other one will
run into the room, shortly thereafter. So feed him too.
Now to make your getaway. Crouch a few steps away from the door and
holster your weapon. Use your map, to see when the camera outside of
the automatic doors, turns to the right. Then stand up, run thru the
door, and stand under the camera. When the camera turns right again,
run forward, into the now opened door.
Work your up the stairs, and go into the door at the top. At the top,
when you step on the dark brown floor, the game will load with you
beyond the door. Cody will contact you, and tell you that the missile
will explode in a couple of minutes, and you need to get to the top and
outside the blast doors before it does.
There are a few Health Kits that you can get along the way.
You'll meet a lot of machine gunning guards on your way to the surface.
Only have your gun drawn when you are shooting at someone, have it
holstered when you are just running. If you have trouble targeting the
guards, wall hug around corners without letting them see you, line up
your Reticle on where they are standing, then use the View and Shoot
buttons, to let them have it, or just strafe sideways a bit to kill
them while firing.
As soon as you regain control, run forward and thru the doorway, and
get the HEALTH KIT, and then continue up the stairs. There's a guard
at the top of the second set of steps. Kill him, and then proceed to
the next corner and crouchwalk up behind the crates on the left wall.
Ease to the right, and kill the guard that is closest to you here
first. Then shoot the two red bombs in the crates further ahead down
this hallway. After they blow, kill what's left of the three guards
further ahead in the hallway.
About halfway down this hallway, there's a missile room on the left.
You can go in and get the HEALTH KIT on the left, but it's not really
worth it, because you'll be fired upon by two machine gunners from
above your head, so unless you're desperate, it best to just bypass it.
Besides, the CLOCK IS TICKING!!! Continue down the hall and up the
stairs.
At the top of the second set of stairs is a guard to kill. Ease out
from the corner, and kill him before he sees you. Continue past him,
and halfway up the next set of stairs, is another HEALTH KIT. Wait to
get it, until you kill the guard at the top to your left. Now get the
health kit.
Go to the closest corner of the doorway on the right, and kill the
crouching guard just inside on the left, then turn around, and search
the guard behind you for another HEALTH KIT.
There's another guard to the right of the doorway and further back.
Check your time. If you have only about 15 seconds, and a few health
kits left, let him shoot you when you head for the rope. Now look up,
and notice the rope dangling from the very quiet helicopter which is
above the nose cone of the missile. This is your ride home. Run around
to the left of the doorway, behind where the crouching guard was, and
you'll see a narrow ledge that goes around the wall, and will take you
to the dangling rope. When you get to it, move the camera, until the
icon turns green, then press Action to get a cut scene where you make
your escape and end this mission.
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This is the long route, if you miss killing the guard behind the glass
wall, and he runs and locks himself in the little room. Go back to
where there were doors to the right and straight ahead at the top of
the ramp. Go thru the automatic door that is straight ahead from the
top of the ramp. In the hallway, are red lasers that you can't see
unless you step into the dark part of the hallway. Stay at the corner
of the hallway, on the light colored part of the floor. Look up on the
left wall, to spot the Green Activation Icon. Jump up to the overhead
bar, and handwalk past the red lasers.
Drop down, and headshot the guard with his back to you. Move around to
the left, and you will see two ceiling cameras and the lights in the
room will turn off and on repeatedly. Another guard will put in an
appearance, coming from behind you. Pick up one of the guards, and
when it's dark move ahead, keeping the cameras on your right, and
circle around them.
Head towards the HEALTH KIT in the corner ahead, making a detour down
the left passage, to get SEVERAL PICKUP ITEMS. Get the health kit. Lay
the guard across the red vertical lasers, and step thru to the auto
door. There are a lot of guards ahead, so the best tactic is hit and
run back to hide somewhere where they will give up the chase. Then go
back and take out another, until they're all gone. Oh, by the way, they
will come thru the automatic door in pursuit of you.
Head thru the automatic doors, and crouch down behind the crates. On
the other side of them, are three guards, one is patrolling back and
forth, and the other one is posing for you, and the third one is
standing back out of sight. Proceed forward cautiously, and when you
get to the red star on the wall on the right, look a little bit past
that, to see a camera with a green flashing light.
Move behind the crates near the camera, and stand up under the camera.
Ahead, you can see a guard standing. When the camera turns to the
right, move to the dark alcove across from the red star on the left
wall, to be on the same side as the next set of three crates. Check
the camera's field of vision on your map, then when it's safe, move up
to the glass window on the left.
Your contact will tell you that the boiler room is too heavily guarded,
and to try and find another way. There is a machine gun turret on the
ceiling in the Boiler Room. If there was a way to disable it, then I
must have missed it. Step inside the automatic doors, and look on the
left wall to see a button to press. This button shuts off some lasers
beneath the walkway floor. Go press it, then quickly turn around, and
while trying to outrun the turret's bullets, run around the walkway
going counter clockwise, until you come to an opening in the fence.
Jump down, crouch, and move beneath the red pipes. Jump down to the
floor below, and kill the guy that locked himself in this little room
for making you have to go the long way around. @@@@@@@@@@@@@@@@@
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LEVEL 4 MAGYAR CLUB:
There are three guards in the next room, one on each side of the
doorway, and a third one walking back and forth down the middle of the
floor.
At the start of this level, go down the three steps, and go to the
right. The tall wooden box that says 'export only' on the back, is a
hidey hole box that you can hide in or use as a Dead Guard Storage
Facility. By the end of the long brown table, crouch down and aim your
sniper rifle thru the doorway to the far end. Wait until the
patrolling guard is either going to the right or left, then put a
bullet in his head.
Now holster your weapon, and go over to the piano, and let Nikki
entertain you. As soon as you regain control, run back BEHIND the
hidey hole, crouch down and arm your pistol. Now target the area at
the end of the table. One of the guards that was standing by the door
will come looking for you. Watch your map, so that you can see when
the guard is coming. When he starts to walk around the end of the long
table, walking away from you, kill him. Shortly thereafter, the other
guard will come to check on his buddy. I would suggest that you come
out from behind the hidey hole, and kill him before he sees his dead
buddy. Honor his head with a new hole also. Search them all, and then
continue on about your business.
Move to the far end of the second room, and turn right at the corner.
There's a hidey hole ahead on the left and above and to the right of
it, is a vent for you to jump up into. At the last turn before the vent
exit, check the map for the guard in the room below. Then carefully
open the vent exit, and shoot the guard patrolling below, before he can
sound the alarm.
There is a door to the right of the vent exit, and besides the
red/green door switch, is a little table, with EXTRA POWER SUPPLYS FOR
THE FLYCAM, on it. Be sure you grab that, or else!
The door ahead, is the kitchen, head into there, and stop on the other
side of the door. Move forward slowly, while watching your map, to
activate two guards in here. Then move back out to the room where you
shot the first guard. Even though the alarm hasn't been sounded, they
will still be looking for you, but will stay in the kitchen. It's like
their clairvoyant or something. Check your map for when they are
separated. One will say, "I'll check in here." And will go and check
the area to the left. Approach the kitchen doors from the side to
open them. Shoot the one on the right, and then go kill the one on the
left, before he can sound the alarm. Follow the left path to get a
HEALTH KIT.
Now exit the kitchen, and go into the room on the right. Just inside
the doorway, is a small waist high rectangular table on your right.
Move it across the threshold of the doorway that you just came thru.
Vargas's gun is behind the yellow force field in the middle of the
room. Move around the outside perimeter of the force field till you
get to the room that is straight across from where you came in.
On the wall above the rifles, is a hole for your FLYCAM to go thru.
Bring it to the front of your inventory using the Device Select
Buttons. Stand a little ways back from the wall, and press the Activate
Button and fly it into the hole. Slowly maneuver thru the curving
tunnel. Bumping it into the sides of the tunnel, will drain it of
power faster.
If you get static on the screen and the fly cam turns red, that means
that it has gone Kaput on you. If you don't have any extra power cells
for it, meander on back to where you dropped down out of the vent, and
on the table by the door, is the power supply for your fly cam. That
is if you didn't get it before.
Inside the fly cam tunnel, and at the first set of laser traps, the
lasers come from both sides, cross the middle, and then move back. The
lasers in the first slot on the left moves to the center and back,
followed by the lasers in the second slot moving to the center and
back. Aim the fly cam at the red dot ahead. Then they all recede back
and this is the time to move the fly cam straight thru. Follow another
tunnel.
On the second laser trap, a single laser block sits on the left for a
while, then moves down a long tunnel to the right. Follow behind it,
and turn in to the left just before it stops at the end. Follow this
tunnel to the end, and fly the cam into the green and red area at the
end, so Cody can hack into the Security System, and remove the yellow
force field.
Move into where the force field was, and get Vargas's empty gold gun.
Which just happens to be booby-trapped. A short fuse timer appears on
the screen. Immediately run forward, and do a running dive roll thru
the doorway, before those red lasers slice and dice you. The lasers
will destroy the table that you put across the threshold, allowing the
concrete door to slam down. You'll get a GREEN FLAG CHECKPOINT/GAME
SAVE PLACE, if you make it out.
There will be a couple of guards that will appear when you start to
move around. So it's best that you go gunnin' for them, so they don't
pop up at the wrong time. You start outside the room where you got
Varga's Gun. So arm your pistol, and head into the kitchen. On the
left, behind the counter, another guard will just suddenly appear, so
take him out quick. Continue on around to the left, and get the HEALTH
KIT if you didn't get it before. Or maybe the game put another one
there.
Now come back out of the here, and go around to the right side of the
kitchen. Stand in the meat locker, until your body temperature lowers-
as indicated by the blue thermometer bulb on the right side of your map
screen turning blue. Now make a mad dash out of the kitchen, and exit
thru the door on the left with the green/red button besides it. Keep
running to the left, and run THRU the next two rooms and then stop.
If you had of come thru the last room sporting 98.6F, you would have
been trapped by force fields across both doors, and a machine gun
turret in the ceiling would have mowed you down.
In the next room up on the right wall, is a camera that you can shoot
out. So when it is pointing away, walk in to the right, and stand up
under it. Now aim up and shoot it. Now you're safe from the turret.
Now walk thru the automatic doors on the right side, and hook a sharp
right, and stand between this and the next doorway on your left. Cody
will tell you that you need to locate the Security System DVD-ROM Disc,
so no one will know that you've been here.
Turn around and survey the room. Notice the picture of the sail boat.
Also notice the Fly cam hole above it. Remember this spot, because
you'll be back here later. Now turn back around, and face the other
room. There's are patrolling guards that walks in the connecting rooms
ahead.
There is also a camera in the next room up on the wall to the right,
and it faces left. Above that camera, is a balcony with a guard
walking on it. You need to locate him on your map. When the guard in
the next room leaves and the guard on the balcony is walking away from
you and the camera is turned to the right, move to the left, and take
the camera out. Then move back into the corner.
Now keep an eye on both the balcony guard, and the guard that comes
into the next room. When both guards are walking away from you again,
move left a little and take out the one in the next room. Now move
into the next room to the bookcase ahead, and turn right. Look up, and
shoot the balcony guard when he walks by.
Now move back to the end of this bookcase, by the crate. Holster your
weapon, and check the position of the camera in the main library. When
it goes to the right, run up under it. Now kill the camera.
Go up the stairs, and turn left. Stop before the end, cause there
might be a guard around the corner. If so, kill him before he sees
you. Now enter the Computer Room. On the last desk, is the Security
DVD Disc for you to get. There is a fly cam access port on the wall.
Send the fly cam into the little access hole, straight ahead, and it
will disrupt power to the two cameras downstairs in the library.
As you exit the computer room, you'll get a GREEN FLAG CHECKPOINT/GAME
SAVE PLACE. Go right, down and up the stairs, and jump up into the
vent. Below the other end of this vent, is a guard, maybe two, to take
out. If possible, wait until they go downstairs, where you can get a
better shot at them. Drop down out of the vent, and go down the
stairs. At the bottom of the stairs, hook a Uuey to the right, and go
to the desk. Inside, you will find the HANDWRITING SAMPLE.
Return back thru the vent. Go all the way back down stairs, and then
to the left. Two paths here that you can take. To the right, is the
camera that couldn't be shot, but has now been disabled, since you were
in the computer room. It was guarding a false bookcase-which required
you to find a Green Icon somewhere on it, so that it would raise and
expose a concealed door to the little room where you got the
handwriting sample from the desk. There is no longer any need to go
there, so go to the left, then right, and you'll be facing that
sailboat painting that I told you to remember.
As usual, the fly cam access tunnels are booby trapped with moving
lasers which you have to avoid while trying to find the next connecting
tunnel.
Enter the access port, and stop the FLYCAM just before you get to the
lasers. It will start from the right, and move to the left. Follow
behind it, and go right into the next tunnel.
Move forward a ways until you see the next set of lasers. Watch their
movement pattern. When they move to the left and right, move the fly
cam straight ahead, and bump it into the control panel at the end,
which will raise the painting of the white building by the water, which
is in the room to your left.
Go into the room to your left, and go to the safe that was under the
painting of the building by the water, and press Action to access a
direction button puzzle lock. Mimic the directional symbols that
appear on the screen with the timer. If you mess up, just keep pressing
buttons before the timer runs out. And you should still unlock it.
Go back to the fly cam room, and enter the door on the right, and
before you do anything else, move the two podiums so they cover the
floor vents in both rooms. Check between and on all the shelves in
both rooms, for pickups. There is a POWER CELL FOR THE FLYCAM on the
shelf to the right, as you enter the door. Now bring the fly cam up to
the top of your inventory, so you can start to use it quickly. The
AMMO FOR VARGAS' S GUN, is on the shelf in the right corner of the
second room, but pick this up last.
Move over to where Vargas's Ammo is, and notice the fly cam access port
in the right corner, behind the box. As soon as you grab the Ammo for
Vargas's gun, and head back out the room, a guard comes in the previous
room, and activates the red alarm button on the wall to the left of
where you entered. The doors will seal, and poison gas will blow into
the rooms. So be sure that you've move both podiums over their
respective vents, made all the pickup in both rooms, and most
importantly have your fly cam ready to equip as soon as the cut scene
ends. Now run over to the right corner of the far wall in the second
room, and send your fly cam into the access tunnel near the floor.
A ways down this tunnel are four sets of moving lasers. The 1st set
will move to each side, and blink on and off a few time. When they
start to blinking, quickly move the fly cam straight ahead. This will
take you to the connector tunnel with more lasers.
The 2nd set of lasers move towards the center of the tunnel, and then
back away. When they start to back away, move straight ahead.
At the 3rd set of lasers, when they move to the right, follow them and
move into the next tunnel on the left.
At the 4th set of lasers, you need to go straight thru when they part,
and fly the fly cam straight into the broken wires where the green and
red glow is. Cody will take control, and disable the poison gas, and
open the exit door. When you exit this room, you'll get a GREEN FLAG
CHECKPOINT/GAME SAVE PLACE.
You start out outside the room where you were being gassed.
It seems that there are three guards looking for you. Head forward
thru the rooms, until you see a guard actually running towards your
position on the map from the right. Now turn around and run back to
the gas room, and watch for him to run past the gas room. Wait a
while, and hopefully, all the red guard icons will disappear off your
map. Now come out and proceed forward back towards where you started
this level, keeping an eye on your map for any guards that will just
suddenly appear. At the end of the last hallway, Cody will tell you
that the forger has been captured, and that you must kill the guards
stealthily before they kill him.
When you get to the end of the long hall, the game will reload, and
you'll be outside the room where three guards and the forger are. Ease
right so you can see the guard to the right of the doorway. You'll
need to sneak up behind each of the three guards, and kill them
stealthily. When the second guard on your left, starts walking away
from you, and the guard to your right is standing with his back to you,
walk stealthily up behind the first guard, and kill him with your
hands. Now crouch down, and turn left, besides the brown box.
When the second guard turns around and heads back to your right, follow
him and stay to his left side. Press Action, and quickly mimic the on
screen directions to kill him.
Now crouch down and turn right, so that you are directly behind the
third guard. Crouch walk up behind him, and when the Green Icon comes
on, stand and mimic the on screen directions. Then the forger will
copy Vargas's handwriting, and the game will load, and you'll be in
pursuit of Vargas.
During another cut scene Cody will access a secret location where Varga
is, and you'll appear at the entrance of it. Cody will tell you to use
Varga's gun(it will be the Gold Gun in your inventory) to kill five of
the guards and save the last bullet for Varga. Also any guards that
you kill with your own gun instead of Vargas's gun-their bodies must be
hidden in the dead guard storage facilities. Also go for head shots.
Crouch walk and arm Vargas's pistol. There's a storage facility for
bodies on your right. Proceed to the left, checking your map for guard
locations as you go. Stay back in the dark area, and guard #1 will
walk by on the other side of the fence. As long as you have the green
targeting icon, you can shoot thru the fence. Shoot him in the head
before he gets too far down the path.
Now do a u-turn at the opening in the fence, and go around to where he
was walking, and stop before the next corner. Directly overhead, is a
bridge where guard #2 keeps coming to the rail and saying "Ahhhh,
beautiful night." Arm Varga's gun, and have Nikki do a wall hug near
the corner. When he walks to this side of the bridge, use the Camera
Button to place the Red Reticle on his head, and leave it there. Now
let him leave, and come back. When he stops, the reticle should turn
green. When it does, press the View Button, so Nikki swings around the
corner, then quickly press the Shoot button, to kill him.
Move under the first bridge, and just past the brown crates, but not
past the corner wall on the right. Move to the wall on your right and
do another wall hug. Guard #3 is up on the second bridge. When he
stops on this side, place the Red Reticle on his head. Let him go and
come again. When he does, swing around and kill him.
As you move up under this second bridge, there's a dead guard storage
facility on the other side of the boxes. Move forward into the opening
on the left, and around the boxes. At the bottom of the second set of
steps, is guard #4 standing by the wall to the left, but he will leave
after a while and walk forward. Then he'll come back and go down some
steps that you can't see yet. Track his movements on the map.
Crouchwalk down the steps leading with your right side, towards the
first landing. When you have your shot lined up, fire away.
At the bottom of the second set of steps, go down the third set of
steps to the left, and get the HEALTH KIT, & AMMO from the storage
room.
Now come back out, and go into where Varga's getaway car is. There's
another guard storage facility, next to the car. Go into the opening
in front of the car, pass another guard storage facility, and climb the
ladder, to reach another GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
The 5th and final guard is in here to the left. Stay in the room where
the ladder is, and let him come into the room ahead. Take him out so
you can go kill Vargas.
Move thru the doors, and go around to the left, then up a small set of
stairs and straight ahead to the far right. There's an opening in the
fence to get you onto the roof. Stand on the glass to fall thru, and a
cut scene will play, where Nikki's promises not to kill Varga. He then
gives her some helpful information, after which she says she lied, and
kills him anyway. That finishes this mission.
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LEVEL 5 STAUFFER PRIVABANK:
You are given the crossbow with poison tipped insta-kill arrows that
leave no tell-tale bloodstains. Move forward, and crouch under the
fence, and stay crouched, then look up to see the two blue laser
sensors running across the ladder on the right. Move to the ladder, and
get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
Notice that the laser sensor beams are wide, but very flat. Move up as
close as you safely can, then when the beam clears the ladder, going to
the left, move up near the next beam. Rinse and repeat.
At the top, as soon as you regain control from the cut scene, quickly
move to the left. The guard that came out of the door, will go over to
the rail, and stand. Then he will begin to walk a patrol, of only a
few steps, back and forth. Kill him however you like.
Crouch up under the door, and move to the crates ahead. Move up under
the desk to get some AMMO. The other guard isn't coming to you, so
you'll have to go to him for the kill. As you move towards him, you'll
get another GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
After the kill, move forward. Look up on the left wall up under the
alarm air horn, to spot a vent that you can climb into. Near the end,
on the left will be a vent window that you can open and look thru to
see into the room you just came thru. Use the control at the middle
top to open the shutters. There doesn't seem to be anything else that
can be done from this vent, so come back out and drop down to the
floor.
Move under the turret above the doorway. Put on your VISORS to see the
invisible sensors ahead. The first set is horizontal, and the next
set are both vertical and horizontal together.
Near both ends of this sensor protected area, is a X-shaped place up
above that Nikki can jump up to if she accidentally touches one of the
sensor beams, and causes the turrets to open fire. Just look up and
spot the green icon, then press Action to make Nikki lay flat against
the ceiling. When the turrets stop firing, and the doors raise, press
Action again to make Nikki drop down to the floor again.
Crouchwalk past the first set of sensors, and then notice that the gap
between the second and third vertical sensor beams is wider than the
other gaps. Also notice, that there is a line on the floor, that runs
right down the middle of the space between those two vertical beams.
Crouch down, and place Nikki on that line, with the camera above her
head. As long as you don't veer off that line, you'll make it thru
without setting off the alarms. Keep going to the big light gray
automatic doors.
At the bottom of the steps, climb the ladder on the right, and enter
the vent. This will take you to a low room, with four fans on the
wall, and a BATTERY & HEALTH KIT, in the opposite corners. Retrace
your steps, thru the vent, and down the ladder. To the left of the
ladder, is an access port for you to upload your DDC when you find it.
Now approach the large gray automatic double doors.
There are two guards in the room behind the double doors. One is on
the left side of the room, and the other one is on the right. Check
your map. Approach the doors, without opening them, the guard on the
left just keeps circling some computer terminals. When he is between
the terminals and the wall, move forward to open the door, and shuriken
him in the back of the head. There's a dead guard storage facility
straight ahead.
Now check your map, for the movements of the second guard. He comes
from the right side of the room, to the middle, then turns and goes
back. While he's heading back, sneak into the room, and go between the
wall and the computer terminals on the left, right where you killed the
first guard. Do a wall hug on the computers, and move to the left side
of the screen. When the second guard heads for the other side of the
room, place the reticule on him, then swing around and put him down.
Search both guards, to get the Red Keycards. Check the desk drawer on
the other side for a HEALTH KIT. Around to the right, there's another
dead guard storage facility, and another HEALTH KIT & AMMO. There's a
third dead guard storage facility in this room.
Check the low file cabinet under the opening in the wall near the other
doors. This is where you will get the DDC Vault codes. Check your Items
File to see that E. Stauffer's retrieval cipher is 1103. Now proceed
to the top of the stairs, and stop. There's a camera ahead, and a guard
to the right. If you check your map, you'll notice that the guard is
out of the camera's cone of vision most of the time. So wait until
he's out of camera range, then strafe left, and stand anywhere behind
the camera, to put his lights out. Now go and stand under the camera.
When it's pointing to the left, run forward to the vault, and use the
RED KEYCARD on the card reader to open it. The front of the vault isn't
in the camera's field of vision.
The bars on both sides will open. Enter the vault around either side,
and type in the code 1103, which is in your objectives file. This will
cause the black compartment in front of the key pad to open. Move to
it, and get the DDC. Cody tells you to take it to the upstream port,
which is to the left of the ladder by the bottom of the steps. Retrace
your path, avoiding the camera in front of the vault.
Upload the DDC, and Cody tells you that there are $60,000,000, in six
bearer bonds upstairs that you have to get. The guard that was in the
locked room, notices your upload, and comes out to investigate. Turn
around, and kill him as he comes out the door. Search him, and get the
BLUE KEYCARD from him.
Now head into the room that he came out of, and enter the low vent next
to the desk. This will take you to a room with a HEALTH KIT, & AMMO.
Get them, then return thru the vent, and press the button on the wall
next to the desk. Now head upstairs going behind the camera, and
straight ahead to the now opened doors. You'll net a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.
From your start position, the doors ahead, and the ones to the rec
room with the guard playing a video game, won't open yet. So go thru
the door on the left, with the green light above it.
There are some stairs going down, and a low vent on the right. The
vent is blocked by a fan, and goes nowhere. So head downstairs.
There's a hidey hole, and a red switch on the wall. Throw the switch.
This will cause the power to go out in the rec room. Disrupting the
guard's game. He'll leave the room and come down the stairs, so draw
your weapon, and head into your hidey hole. He will come down and
credit the thrown switch to a power surge, and flip it back on, and
head back up the stairs.
Before he reaches the top of the stairs, step out, and pelt him with
Shuriken. Now head up the stairs and into the rec room. Get the
HEALTH KIT next to the Smash It Up Game. There's a hidey hole to the
left of the door. And straight ahead from the door, is a Red Button on
the wall to push. This will cause the other doors that are next to this
room, to open. Go thru them.
This leads to some stairs going up. The low vent ahead to the left,
goes nowhere. These vents that go nowhere, are probably there as
places to hide. At first, both guards will come down to the bottom of
the stairs, so hide under them. After they go back to the top, one
will come back down to the bottom by himself. Plug him when he gets
there, then go over and move his body out of sight.
Wait a while, and the other one will come down also for another easy
kill. On the second and fourth landings, there are two more go nowhere
vents.
Keep heading up. The door at the top, is locked, but there's a vent
next to the door up on the wall. Hop up, and head thru. The game
will load, and you are now on the other side of the locked door, in a
hallway. Cody tells you that the main vault, is upstairs. When you
head to the stairs ahead, you'll get a GREEN FLAG CHECKPOINT/GAME SAVE
PLACE.
Proceed up the stairs in a crouch, and stand behind the square brown
column and when guard #4 goes past, crouch walk and follow him. As you
start to follow him, notice the force field on your left. You'll be
back here, as soon as you disable it. Pick his pocket, to get the
GREEN KEYCARD. Continue on around the outer edge of the room, and go
to the door with the card reader. Use the keycard, to enter. You are
now in the offices. You're at a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Stand up, and go past the door with the keypad, and into the first
office. Check all the desks and file cabinets for goodies. There's a
BATTERY in the first desk on your left. The low file cabinet with the
blue bag on top has AMMO. The file cabinet with the fan on top, has
zilch. The file cabinet next to the copier has a HEALTH KIT. The
nearby desk has a PROJECTOR SLIDE.
Now move into the back office. The desk on the right with the slide
projector on it, has something that I still haven't been able to figure
out yet. Logically, it's got to be some kind of AMMO for one of your
weapons, or something to make one of your devices work. The file
cabinet against the back wall, next to the blue bag, has a BATTERY in
it. The other file cabinet next to the plant, has another HEALTH KIT,
in it. The desk with the blowing fan on it has a third HEALTH KIT.
Now move back to the desk with the slide projector on it, and move
around the slide projector, until you get the Green Icon. Press
Action, and the Security Locks Code-4912-will be displayed on the wall.
Now go back behind the desk with the blowing fan on it, and press the
Red Button on the wall. This will shut off the force field that you
passed when you were picking the guards pocket.
Now return back thru the offices, and go to the door that you passed
with the keypad on it, and enter the code(4912) that you just got.
This will let you into the cashier's booth. Crouchwalk past the blue
chairs, and go to the low file cabinet at the end, and get a BATTERY.
Now come back past the printer, and press the Red Button on the wall.
This will open a door upstairs, directly over the offices.
Exit the cashier's booth, and go right, and crouchwalk out the door,
and stop. Check where guard #4 is, then proceed towards the stairs
ahead. Then go back around the room going counter clockwise around the
outer perimeter, because there's a guard on the floor above, that can
look down and see you. Enter where the force field was that I told you
to take note of, and use your keycard on the door on the left, which is
the janitor's room. Climb the ladder in here, and go thru the vent.
Turn right, and ahead at the end are some shutters, which you'll be
using in a little while. For now, go down the connector vent to the
right, and at the end, go either left or right. The two paths lead to
two washrooms.
Drop down in either one, and stand in the doorway, so that you can see
guard #1 patrolling. When he goes to the left, move down the hall, and
go to the right, before he turns back around and sees you. Be aware
that there are more guards on the other side of the walkway, so avoid
them seeing you also. Go thru the door, which you opened by pressing
the Red Button while in the cashier's booth. You'll get a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.
As you approach the brown doors on the left, you'll hear Serena talking
with Stauffer. Check where guard #1 is, then when he's walking away
from you, follow him, and cut down the hallway to the left. Re-enter
one of the washrooms, and jump up to the vent, and this time proceed to
the shutters on the right. To open the shutters, just look at them in
various places, until you get the Green Icon, then press Action.
Look down and directly across from you, into the window. Stauffer will
walk up to it and stand. Use your RETINA SCANNER, to scan his eyes,
and get the eye code. Now return to one of the washrooms, and stand in
the doorway again, to check the whereabouts of guard #1. When he goes
past the hallway to the left, move forward, and go to the right. There
may be an additional guard on the right. If so, just keep going thru
the doors. They won't follow you in.
Crouchwalk past the brown doors on the left where Stauffer is, and
continue on around the hallway, and stop before the end of the hallway
wall. There are sensors on the left and right. On the left path,
there's always a sensor on, on the bottom. The right side looks like a
better choice, BUT, there's a camera/turret combo just past the lasers
on the right. When the camera starts to turn back to the right, and
all the lasers on the right are off, run past, and stand under the
camera. When the camera turns to the left, go down the steps turn left
then right, to be at the vault door. If you tripped the sensors, and
the machine gun starts firing, just keep going, until you are out of
range. Look at the lock mechanism, and it will give you a green icon,
because you've scanned Stauffer's eyes. Press Action, to open the
vault door. Move forward around the corner, to get a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.
Notice the flying drones with the headlights. Those are flying machine
guns-the turrets have been upgraded. There are also guards walking
around on the various levels. Use your crossbow on the guards and
avoid the flying drones. Try to listen for the motors of the flying
drones as they approach, they'll get louder and louder. Straight
ahead of you is the elevator that you'll have to go down shortly.
Before entering this area, crouch a little before the two carts on the
left, and when the drone passes, take out the guard walking on the
left. Then when the drone that is coming down the hall that is closest
to you and turn towards the center of the area, run left, then turn
right down the hall, and go beyond this drones route and stand behind
the wall.
At the bottom of the steps wait until the next drone flies by before
going up. There's a guard walking around up here. Kill him quick, and
duck into the doors on the right. There's AMMO, A HEALTH KIT, & a WHA'
CHA' MA JIGGER, in the file cabinet. Listen for the drone, then exit
the room and stand behind the column. There's a turret on the ceiling
ahead. If a flying drone start firing on you, run back into the room,
to cancel the alarm.
You need to drop down the shaft, with out touching any of the blue
beams. If you do, that will cause some circular red lasers to come on
at the bottom. If you touch any of the circular red lasers, they will
take a significant chunk of your health-as in just enough to make you
very dead.
Notice nearby the turret, is a Grapple Point. When the flying turrets
goes past you, run forward, and stop at the yellow and black striped
line. Grapple and hang from the rope. There are three blue sensors,
going from side to side beneath you. If you touch any of them, red
lasers will appear at the bottom, and tear you to shreds, but you
already know that, don't you?. Also the flying turrets probably will
have spotted you by now, and will be shooting at you also. Hang above
each blue laser, and when it passes under you and moves to one side,
press Backwards to drop below it, then quickly release Backwards, so
Nikki will stop. If you get past all three, without touching any, the
red lasers will NOT come on.
At the bottom, the contraption in front of you, is your ride back up.
So for the time being, move around it, and go forward. You'll reach a
GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Stop before the circular red lasers, and notice the gap in the line
where one is missing. There are three sections, the middle of the
floor, and then three more sections that you have to get past. Each
section moves in the opposite direction of the next one to it.
Move as close as you can without touching them. First of all, place the
camera over Nikki's head, so that you are looking down on her. Then
starting from the large gap between the beams, start counting, and then
step thru.
In the 1st section, there are 6 or 7 beams, then a gap.
In the 2nd section, there are 11 beams, then a gap.
In the 3rd section, there are 15 beams, then a gap.
Now you are in the center section, so move close the next section of
beams. The beam count will now be reversed.
In the 4th section, there are 15 beams, then a gap.
In the 5th section, there are 11 beams, then a gap.
In the 6th section, there are 6 or 7 beams, then a gap.
In the opening is a red button to press, which will deactivate the
circular red lasers, and raise the circular center of the floor, to
show some steps leading down. Before you go down, there's a BATTERY to
your left. Now go on down, and get another BATTERY, at the bottom of
the steps.
Cody tells you the Six Bonds are inside the vault, and that you have
three minutes to get them once you open the door, or get locked in.
Equip your sniper rifle, then put on your visors, and zoom in. Look to
the left and right, to find the location of what looks like a couple of
sheets of paper, tied with a bow. Then remember their location, and
take off your visors. Use your scope, so that you can see the two digit
numbers on the outside of those particular security boxes. You won't
be able to see the bonds that are behind the vault door, because it's
too thick for your VISOR to see past. So you'll have to waste time
checking them out once you get inside the vault. But if you want, I
can kinda tell you what they are. That is if you want me to.
On each side of you and behind the vault door, as you are facing it,
there are six groups of nine security boxes each. Facing the vault
door, count the groups of boxes 1,2,3,4,5,6, going from Nikki's left to
right. Count the individual boxes in each group, from left to right,
and top to bottom, number the top row, 1,2,3, the second row 4,5,6, and
the bottom row, 7,8,9.
Still facing the vault door, on your Left, in the left hand group of
boxes, box number #4 has the bonds in it, and the code on that box is
07. Still on the left, in the right hand group of boxes, box #8 has
the bonds, and the code is 17.
To your Front, behind the vault door, in the left hand group of boxes,
box #9 has the bonds, and the code is 33. In the right hand group of
boxes, box # 2 has the bonds, and the code is 23.
On Nikki's Right, the left hand group of boxes doesn't have any bonds
in them. Still on the Right looking at the right hand group of boxes.
The bonds are in boxes #6, and #7. The codes on these boxes are, 48 &
52.
So the six codes that you need are: 07, 17, 33, 23, 48, and 52, to open
the security boxes. Enter 07, and 17 on the keypad to the left of the
vault door, 33 & 23 on the keypad behind the vault door, and enter 48 &
52 on the keypad to the right of the vault door, to open those
respective security boxes.
To open the four combination locks on the vault door, use your visor to
look inside at the tumblers. The tumblers are those pieces of metal,
that have what looks like 1/4 of a circle(or arrow tip) on the end. What
you need to do, is move those pieces of metal so that the 1/4 of a circle
is in the middle, and the four pieces together form a circle. The Left
Movement Button, will turn the dials. So switch back and forth between
using the Left Movement Button, and your VISOR, until you have a circle
formed in the middle.
These are the numbers that each lock should be set at to form the
circle.
Left Lock: 7
Bottom Lock: 5
Right Lock: 2
Top Lock: 5
When you enter the vault, start with the left side groups of boxes, and
end with the right side groups. You may need to crouch, to activate
the Green Icon on the lower safety deposit boxes, and move back and
forth to activate the Green Icon on the upper boxes. The safety
deposit boxes are grouped in sets of nine each. Count them left to
right, and top to bottom-1-2-3, 4-5-6, & 7-8-9.
Left side left hand group: code 07=box #4
Left side right hand group: code 17=box #8
Middle side left hand group: code 33=box #9
Middle side right hand group: code 23=box #2
Right side right hand group: code 48=box #6
Right side right hand group: code 52=box #7
After you get all six bonds, and come back out the vault door, Cody
tell that they are picking you up, and to head back to the lobby. And
you know that they will be up there waiting for you. When you enter
the elevator, you'll reach a GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
Press the button to ride the elevator up. When you reach the top,
there are guards waiting on you. See, told ya. Nikki quickly slides
down the back of the elevator back down to the bottom. There are about
three guards shooting at you from above, that you have to take out. As
soon as you regain control, run to your right and get the HEALTH KIT.
Then hightail it back to the ladder on the left, and climb up to the
top and move back out of the opening. There will be two snipers across
from you on the walkways. And one on the walkway below the side that
the ladder isn't on. Once they are dead, Serena kill Stauffer. Cody
tells you to kill Serena.
Your best bet, is to stay up here at the top of the ladder. Sometimes,
she'll be down on the bottom floor. Sometimes, she'll be going up and
down the stairs, and other times she'll be on the walkways across from
you. Your pistol can track her faster than you sniper rifle. She'll
be throwing hand grenade up at you. Just keep firing at her until her
health bar goes down enough that she dies. Then this mission will end.
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LEVEL 6 RELIANCE SHIPPING:
Equip your crossbow. You start by stepping out of a crate, which is
among several other crates, that are between you and the two guards.
There is a third guard walking up and down the steps, and patrolling
the second floor.
The guard on your left, who is standing at the table facing you, is
guard #1. The guard to your right, is guard #2. And the guard on the
second floor, is guard #3, whose route covers upstairs, and most of the
way down the steps.
Take out guard #3 when he finishes climbing the stairs, and has his
back turned to you. Don't start backing away from the boxes, until he
faces up the stairs. Don't wait until he is walking around upstairs, he
can see you when you back away from the boxes, even from up there.
Now crouch and move to the right, and when guard #2 is either on this
or the other side of the room, and walking away from you and behind
guard #1, kill him too. Then move around to where you can see guard
#1, and kill him also.
Go upstairs, and search guard #3's body, and get an ADRENALINE BOOST.
Up by the Infinite Cola machine on the right, are two SNIPER BULLETS.
And by the coffee machine, are two clips of AMMO. Now move all three
guards' bodies up under the steps, and search them. Guards #1 & 2,
have PROXIMITY MINES for you.
Equip your crossbow. Now jump up into the vent to the left of the
stairs, and proceed thru it. At the last turn, you'll hear a lab tech
guy talking about a video game. When you hear him, that means that one
of the two guards that are now upstairs, has been activated to come
down to the floor that you are about to exit on to. So get a move on,
and exit the vent. To your left, is a partition, and behind it is the
lab tech guy on the video game machine. Kill him before he see you.
Stand by the end of the partition, on the side where the video game
machine is. When the upstairs guard gets to the bottom of the steps, a
headshot is definitely called for. If the alarm doesn't go off, search
them, then go under the steps, to get a HEALTH KIT.
Now go over and get the lab coat by the hidey holes, and go upstairs.
Stay away from the guard up here. If you draw your weapon, the lab
coat falls off, exposing you, and can't be picked back up. Your best
bet, is to just try to leave this room, go across the hall, and avoid
getting close to the guard over there. When this guard goes out into
the hall, pickpocket the lab tech guy in the back corner, and get the
RED KEYCARD.
Now keeping your distance from the guard, go back out, and down the
hall to the end. Behind the table on the right, is a guard sitting in a
alcove besides the small table. Ignore him. Now use the red keycard
on the card reader across from where the guard sits, and go thru the
red doors. As soon as you are on the other side of the door, the lab
coat will automatically drop off on the floor. Walk down the hall, and
you'll net a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Move down the hall. The sign on the door informs you that you are
leaving the civilian area. You ask Cody why a shipping company needs
lab technicians. Then inform him that the agent is definitely here.
Continue down the hall and around the corner to Security Level 1. Be
aware while moving around, that guards in other rooms, can see you thru
the glass in the window or door.
Move forward along the left wall, and check your map, to see that there
is a guard to your left. Periodically, he goes into the little supply
room to your left. When he does, follow him in and kill him before he
turns back around, and get the ARROWS that he's carrying. The room he
went in, has a black and yellow stripe on the door, but doesn't have a
card reader besides it. In here, you'll get three REMOTE MINES, A
HEALTH KIT, three AMMO packs, and SOMETHING WITH SPIKES, on it. There
are also three hidey holes in here. Jump up into the vent in the
ceiling, and follow it on around. Get the HEALTH KIT.
I finally found out what that pickup with spikes on it that I been
calling a wha' cha' ma jigger is. It's Shuriken. I happened to have
them selected as my current weapon, when I picked some up, and saw the
quantity increase.
Now prepare to come back out. Go to the door, and cause them to open
from the side. Check your map to see that the guard in the raised
room, isn't near the window or glass door. Also peek down the hall, to
see if the guard behind the door is looking your way. Now exit the
room where you got all the goodies.
Approach the door to the raised room in a crouch from the left side.
Check for when the guard inside has his back to the door, then move
right to make the door open, then kill him. Search the guard or his
weapon, to get the GREEN KEYCARD.
Now for the other door in here, use the keycard in the card reader, to
unlock it. Approach the door from the side, and check your map for
when the guard on the other side, comes near the door, and turns around
and walks away. As soon as he moves away, cause the door to open, move
in and kill him. There's another guard around the corner to the left,
so kill him too. Search them, to get a GRENADE, and an ADRENALINE
BOOST also. I think that there's a HEALTH KIT on the shelf???
Continue on around to the right. There's a red button on the wall. On
the left, you'll see the door that gives you the audible greeting and
alerts a whole passel of guards. There's a low vent on the left-which
is just a hiding place, and doesn't go anywhere.
As you get near the two toned door with the red button to the right of
it, you hear the unmistakable sound of a gun turret. If you press the
red button to open them, you'll get a warning about pressurized doors
opening. A red alert will surround the map screen, and guards will come
from behind. Move away from the door, to make it close with them on
the other side. If their barrage of fire kills you, then when you
restart the game, the red alert will be cancelled, and you'll be on the
side of the door with the shaft full of sensors below it. IMPORTANT!!!
Before you take another breath, SAVE YOUR GAME. You reached a GREEN
FLAG CHECKPOINT/SAVE GAME PLACE, as soon as you entered the shaft, but
may not have been able to act upon it, due to all the bullets that were
penetrating you.
The red button to the right of the door, while inside the shaft, will
reopen the pressurized doors. But if you go back out, you run the risk
of another Red Alert coming on, just for the hell of it. So let's not
push your luck, shall we?
Now for some real fun and games-getting down to the bottom of the
shaft, without tripping any of the blue sensors. The turret in the
ceiling will only shoot you if you trip any of the sensors.
OKAY, here's how we're gonna do this. Carefully walk around the narrow
ledge in this shaft to the front left corner, and go all the way to the
end, and face the wall. Slowly ease back, until Nikki drops and hangs
from the ledge that she was on. It will help, if you place the camera
over Nikki's head, while trying to get as close to the sensors as is
safely possible.
Now hand walk as far to the right as you can. Then press Down on the
Movement Button, and Nikki will release from this ledge, and grab onto
the one below it. Now get as close as is safely possible, then watch
the 1st set of blue sensors to your right.
I'll give the pattern of the lasers sensors as I went thru the game.
But check what the pattern is for yourself, as the game may change
them.
1st Set: Their pattern is 1 long On, followed by 2 short On's, and then
1 long Off. Hand walk to the right, on the long off, but don't go all
the way to the corner, because there is another set of blue sensors.
2nd Set: They have the same On/Off pattern, as the previous ones.
After you get past the second set, continue to the end, then drop to
the ledge below. Nikki will catch hold, and hang. Move near the next
set of sensors to the right. You need to get really close to this set,
because the off time, is short, and you need to start moving a little
before the short On fades out completely, in order to make it past
safely.
3rd Set: The pattern here, is 2 long On's followed by 1 short On,
followed by a short Off. Continue all the way to the right, and drop
and grab the next lower ledge.
Now move all the way around to the end. Release and grab the next
lower ledge and stop a little before the end on the right. The next
set of sensors are horizontal and below you, and they blink on and off.
4th Set: Their pattern is 2 long On's followed by 1 short On, followed
by an Off. Drop on the Off and grab the ledge below. Hand walk all
the way to the right, and you should be able to safely drop to the
floor. Cody tells you that there's an air vent that give you access to
the underground warehouse. It's on the wall behind you. Hop in and
see where it takes you.
The game will load, and you'll be in a hallway with a guard behind the
door to your right. So move forward so he doesn't see you. Equip a
remote mine, and move around the corner. Creep up close enough, so
that you can attach one onto the doors in front of the two guards with
their back to you. As soon as it attaches, they'll try to run thru the
doors, so detonate it quickly, and get two birds for one stone. Aw,
they didn't quite make it. Oh well, win some, lose some, right guys?
Guys? Got nothing to say now huh? A while ago you were a couple of
motor mouths.
Now move back to where you started, and look above your head, and jump
up to the vent above. Keep going to the left, across the pairs of
pipes, and continue on into the room to the right.
Cody tells you to switch off the centrifuge below. Get the HEALTH KIT,
and REMOTE MINE first. Look at the ceiling, and notice the Grapple
Point. Now press the Red Button on the wall. This opens the nearby
yellow floor grate.
Now go back to the other side of the grate, where you got the health
kit, and look down at the lab tech. Check your map, for when they both
move near each other, then drop a remote mine(or proximity mine) in
between them, and detonate it. Again, two for the price of one.
Drop down thru the floor grate. Move up to the pedestal that says
generator. Look up thru the grated trapdoor, to see the Grapple Point
in the ceiling.
When you get the green icon on the pedestal, press Action. This will
stop the centrifuge from rotating. Now quickly find the grapple point
up thru the grate that you opened, and pull up.
Drop back down to the second floor, and toss a couple of remote mines
down to the stopped centrifuge. Some nosy busybody is gonna call about
the centrifuge being shut off, and shortly thereafter, a guard will
appear below. Now you can shoot the guard from relative safety.
Now go back to the ceiling vent, and drop down. Go back thru the
hallway and turn left of where you started. Check your map, and open
the door, and kill the guard when he's going down the steps to the
left. The lab tech who is on your right, will try to run down the
stairs to press the alarm button, so cap him also. Now go down the
stairs besides the Generator 1 sign on the wall. Enter the little room
ahead, and get the HEALTH KIT. Now go to the larger doorway, and
Shuriken the guard who is posing with his back to you. The hallway
ahead, is laser lined.
Go back upstairs, and go left, to the far end, and jump up into the
vent on the ceiling. Continue thru it, and exit. You'll arrive at a
GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
You are on top of a building. Crouch down quickly after the game
loads, because the guard on the bridge below, can see you, if you're
standing. Look up to the ceiling to your right, and see the grapple
point. On the wall to the right, is a Orange Icon when you move near
it. The only two purposes that I can see for the grapple point, is to
lower you down to the floor beneath the bridge. Also, it is possible
to use the grapple hook and position yourself on the rope so that the
Orange Icon turns Green. Thereby letting you grab onto the narrow
ledge on the wall, and handwalk around to the left. The thing is, that
there is nothing around there to do, after you get to the end of the
narrow ledge.
In the room that you are on top of, there is a button on the wall, that
when you push it, it will lower the first force fields on the floor
below the bridge, on both sides. Having gone down there, there was
nothing else to do or interact with. So I really don't see any purpose
for lowering the force field. In fact, this whole area serves no
purpose other than to get you shot and killed.
When the guard walks out the door ahead, drop down onto the bridge,
turn around, and go in the room that you were on top of. Inside, to the
left is AMMO. Push the Red Button on the back right wall, which causes
both force fields that are nearest to the bridge, to be lowered. Turn
around and kill the guards that come in the room. Then stand in the
other doorway, and look to the left, and spot the camera and turret on
the ceiling. Know that this camera can look down under it's self. When
the camera turns away, run up under it. Now quickly enter the low vent
before more guards come and the turret starts firing. Move thru the
vent and drop down to the floor at the other end. To the right, are
stairs leading down to a dead end.
For my money, you could have just dropped down, ran thru both doors
without pushing the Red Button, and cut left and crouched into the low
vent, and saved yourself some health loss. I still don't see what
pushing that Red Button accomplished as far as Nikki is concerned.
Equip your sniper rifle. Go up the stairs ahead, and thru the door. The
game will reload, and you'll get a cut scene, showing that Serena is
still alive, and trying to ship some nerve agent out on time. You're
spotted, and she tells the guards not to let you get out of here alive.
There are a few guards below shooting, but you can't shoot any of the
red pipes or the containers, or the nerve agent will escape. Naturally
this is where they take cover. This is a time for your trusty sniper
rifle. Crouch behind the nearby boxes, and pick them off one by one.
The good thing about the sniper rifle, is that not only can you zoom
in, but you can also move the rifle from side to side, without ever
leaving cover or moving your body. There are at least four guards, and
a lab tech to kill. Then grab the HEALTH KIT to your right, and go
downstairs, and mop up any stragglers.
Move to the other end of the room, and turn left, go up the few steps,
and thru the doors. Leave the Renaissance Laboratory, and proceed thru
the door ahead. At the top of the steps, Cody tells you that you can
get a sample of the nerve agent in a lab on this level. He also picks
up their comm signal and tells you that you're in a trap. After the
game loads, move to the right and get the HEALTH KIT.
There are just too many guards that will keep popping up. Get your
track shoes on, cause it's time to lay down some serious speed. Your
best bet, is to run to the right, down the stairs, hook a Uuey to the
RIGHT, going between the stairs and the wall. Make a quick pit stop and
get the HEALTH KITS, under the stairs.
All while you are running, bob and weave from side to side, so the
guards can't get a good lock on you, and less bullets will hit you.
Continue on straight ahead to the next wall, and turn right. Run all
the way to the end, and turn right again. Get the other HEALTH KIT
under these stairs if you want. At the stairs, make a quick u-turn and
run to the top. Hook another quick Uuey to the right go thru the
automatic door at the end. Turn left, and a little ways down the
hall, you'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Keep running, and go thru the automatic door on the right, and quickly
move forward, so the doors will close, and no guards can follow you
thru. The main reason for taking this route, is that those round red
things that you pass in the crates are bombs, and all it takes is for
some trigger happy guard to miss you, and shoot a bomb accidentally on
purpose, just as you happen to be going past it, to ruin your whole
day.
If you feel you have enough ammo and health, to fight it out, be aware,
that there are two cameras, one on each end of the room that you can
shoot out. There are pickups, but the room is mostly dark.
When you first enter the Aux. Lab, turn right, and go to the two
vertical pipes, and look up on the wall. There is a fly cam hole up
there, so equip your fly cam now! Now turn left, and go to the end.
To your left, is a round pedestal and a pickup. Get the FLYCAM POWER
CELL, then move around the pedestal, until you get the green icon, and
the window blinds are in front of Nikki. Press Action, to take the
nerve gas sample, and an explosion occurs, and the room starts to fill
with poison gas.
Now run to the left and stand behind the table, so that you are in
front of, but not directly up under the fly cam hole. Send your FLYCAM
thru the hole, and fly it to the right. When you enter the fly cam
hole, go to the right. Then past a several barriers, until it will
exit outside the Aux. Lab. Now do a 180 degree turn, and aim it down
and into the three red vertical wires below the fly cam hole, and to
the right of the door. If you do it before the one minute on the on-
screen timer runs out, the force fields will go down, and the vents
will disperse the toxin. If you succeed, you get a GREEN FLAG
CHECKPOINT/GAME SAVE PLACE.
Now go into where the dead lab techs are, and search each one of them,
and between the cabinets to the right, to get 4 BATTERIES. Now take a
retina scan of the guy with the red beard. Now exit the lab, and go
back thru the door on the right. Stand at this end, and take out the
two guards at the other end who come in and out the door.
Proceed thru the door on the right, and go into the now opened door at
the top of the stairs. Remember the ambush, and all those guards that
you thought you got away from? You thought you were so damn smart.
Well, they're back in full force, and are coming on like gangbusters.
Well, it looks like it's time for history to repeat itself, so haul
ass.
Go across this room, and press the red button on the wall to open this
door. Kill the nearby guard, and turn left, and use the retina scanner
terminal besides the door, to open the storage area. Now you can
breathe easy-at least for a little while. Turn right, and get the
pickups, then go to the other end, and follow the hall around, and
you'll get another GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Go to the door on your left, and Cody tells you that you need to turn
the valve on the tanks to cause the chemicals to explode. There are
several guards below, and a timer starts when you enter the door.
There are two valves that you need to turn, one on each side of the red
tanks at the top of the steps. Take out some of the guards from up
top, then race by the others, and turn the two valves on each side of
the tanks, then run thru the door at the same end of the room that you
started at.
A cut scene will show the tanks exploding, and Serena getting ready for
a final showdown with you. You'll get a GREEN FLAG CHECKPOINT/GAME
SAVE PLACE before this fight. Serena won't be as tough to see as she
was last time. For the most part, she'll be running along the upper
walkway above where the destroyed tankers are. Stay outside the room,
and use the doorway for cover. Equip your sniper rifle, visually
locate her, and then zoom in. For the most past, she'll be running, so
aim at a spot ahead of her path, then pull the trigger, and she and the
bullet should get there at the same time. Do this enough times, and
her health bar will deplete, and she'll die. Cody calls to check on
your progress, and this ends this mission.
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LEVEL 7 ABANDONED RESEARCH STATION:
At the start, you are standing behind some crates. In front of you is
a guard walking his patrol that comes near you then walks away. When
the guard turns and walks away, strafe left, shoot him in the head,
before he gets to the little concrete room where he goes to get warm.
To your right, is another guard on patrol, on the other side of the
fence. Look up to see a camera on the building. It's just covering
what's on the other side of the fence. When this guard gets to the
ladder on the building and poses, and is out of the camera's view,
shoot him in the head thru the fence.
Now turn back to the left, and check where the guard that walks by the
gated part of the fenced-in area is, and go crouch down behind the
crates to your left oblique. When the guard comes near, and walks away,
move to the door in the corner, and go inside the building. Search the
low file cabinets for a GRENADE, and AMMO. Now come back and stand
beside the glass door, without opening it, and when it's safe, come
outside and crouch back behind the crates.
When the guard that's walking towards you, turns and walks away, stand
up and shoot him in the head, while he is at this end. If the guard
that's in front of the truck in the garage ahead saw you, and the
Yellow Alert is around your map screen, then kill him too. Say, isn't
that an explosive drum by the front of that truck?
Now move forward to the crates on your left, and crouch down. Shuriken
the camera above the garage door, or the one on the building against
the back wall, inside the fenced in area. Depending on which way you
want to go.
If you do the one inside the fenced-in area. Go to the gate, and press
the Red Button to open it, then go forward, and turn left behind the
truck. Be aware, that there was a guard behind the truck in the
garage, and that he may be coming out the other exit that is near the
end of the truck that you are currently passing around the back of.
Continue on around to the ladder.
If you go thru the garage, the guard will be there messin' with the
back of the truck. So kill him before he sees you. Then continue on
around and out the door, to the ladder on your left.
Climb the ladder on the wall, and go right, and enter the low vent.
This will drop you into a hallway at the top of a concrete ramp going
down. At the bottom of the ramp, you get a GREEN FLAG CHECKPOINT/GAME
SAVE PLACE.
You also get some good news-you have to eliminate all the guards. Aw,
do I gotta? Well it's about damn time! Creep down the ramp to the
left. There are three or four guards in the room, and cameras ahead,
and to the right, so check your map.
Move forward to the corner and face left. From back here, use your
sniper rifle to kill the guard that is all the way to the wall, walking
behind the crates and near the windows. When you first go around the
corner, he's just standing there waiting to be killed.
Now zoom in again, and shoot the camera above the truck. Move forward
about halfway down the left wall, and turn half right, and up on the
dock, you'll see another camera above the double stacked crates, and to
the right of the door. Get the green targeting icon, and when the
guard that walks under it, either goes in the door, or comes back to
the end near you. Shoot the camera out with your pistol. Using the
Shuriken on a camera can be heard by nearby guards who will immediately
sound the alarm.
Now for the guard around the corner to the left, who is just circling a
truck. When both guards are moving away from you, move around the
corner to the left, and crouch down behind the crates in the corner.
When the truck guard passes from right to left, move away from the
crates, and kill him. Now turn right, and kill the guard walking on
the dock. Then go up onto that dock and turn left and go in the door
under the totally ruined camera. No guards in here, so press the red
button on the wall.
You inform Cody that the doors are open, and they can send in the Bio-
Warfare specialist. You give the specialist the nerve agent sample,
and then come to find out, that it is Peter-your boss, and that he has
betrayed you, and this was a part of a plan to turn you over to Omega
19.
Now you are in a jail cell, and a guard keeps asking, "How are you
feeling lab rat." As soon as he turns away, jump up to the "X" shaped
part of the ceiling, and Nikki will suspend herself up there. When the
guard comes by to taunt her again, he thinks that she's escaped. He
searches the cell, then goes back out to tell his buddy. After one of
them says, "Come on, she can't have gone far." Wait a few second, and
then drop down. Together they both go looking for you. Go into the
cell with the broken door to your right front, and get a HEALTH KIT.
There is a place to suspend from the ceiling in this cell also.
Peek around the corner around the lamp to see them looking around at
the top of the ramp. When you begin to slowly head up the ramp, one of
them say, "Let's split up and search." That's your cue to continue
behind the one on the left stealthily. Don't let the one that went to
the right, look around and see you. You can run a ways to catch up, and
then slow to a moderate paced stealth walk as you near him. Even
though he will still be moving, when you get near him, you will get the
Green Icon. If you are following a guard around the corner, stay to
the outside, so he doesn't see you, and wait until you're on a
straightaway, before attacking.
Use the Left Movement Button, to mimic the directional arrows that
appear on the screen. Nikki will then perform a stealth kill. Now
pick him up, and find the alcove nearby with the dead guard storage
facility in it. Dump him in there.
Now turn around, and crouch down besides the two barrels as close to
the wall as possible. This place circles around on itself, so the
second guard will be coming towards you shortly.
When the second guard goes past, come out from behind the barrels, and
let him get around the corner and be going down the longer
straightaway, before you stealth kill him. When you actually get near
a guard, don't get over anxious, that you let him catch sight of you
with his peripheral vision. When going around corners, stay to the
outside, so they don't see you. If a guard sees you, he will then
sound the alarm, and several other guards will come into play. And you
would be better off restarting the game, than trying to stealth kill
all of them without being seen. If the second guard gets in view of
the third guard, before you can kill him, double back and find a place
to hide, and wait for him to come by again.
If you get to the area that is a storage area in the middle of the
floor, with bars on both sides, be careful, because if you're on one
side, and the guard is on the other, he can see you thru the bars, and
sound the alarm.
After you kill the second guard, this will activate the third guard to
come looking for the other two guards. Quickly find an alcove to dump
the body out of sight, or you can take the body down where the cells
are, and then duck down behind something. After the third guard goes
by, come out and follow him for another stealth kill. The third guard
will be more sensitive and aware to your sneaking up on him, than the
first two. So you may want to crouch as you get near him. You don't
want to be seen by anyone, until all three of these guards are dead.
For some reason, even though none of the three guards sounded the
alarm, a fourth guard put in an appearance. So if need be, kill him,
and search all the bodies and weapons that are left behind for the BLUE
KEYCARD. The third guard is the one that has it. If you don't find it
on one of the guards, then check the weapons that they dropped. I
don't know where the fourth guard came from.
Then circle around till you come to a room with a card reader. Use the
keycard to enter it. Check the low file cabinet to get all your
weapons and other stuff back. There is a SHOCKER BATTERY floating in
the air, next to the file cabinet. But it will keep avoiding you,
until you have the Shocker.
Then you'll call Cody, and explain that Peter has gone over to Omega
19's side. And the situation just got personal, so you're going after
Peter. On the other wall in this room, is a power unit, so go into
your inventory and equip your Shocker, and stand in front of it and use
it by pressing the Shoot Button, and the door next to it, will open.
Proceed down the hall, and along the way, you'll get to a GREEN FLAG
CHECKPOINT/GAME SAVE PLACE.
Move forward and stop just by the green M.O.A. sign before the doorway.
You'll hear two guards talking about being electrocuted. It's only
fair, that you make their fears come true. Ease left towards the
doorway, and you'll see a sparking wire by the wall across from you.
Shoot it, and see what happens. Did you hear some moaning, or were they
just trying to Serenade Nikki?
Check your map screen, and you should see three bloodstains on it. If
not, then one of them didn't get a 'hot foot'. So seek him out, and
give him some 'hot lead', so he won't feel left out. Go down these
stairs, and up the next set, and enter the doorway, taking the RIFLE
and PISTOL AMMO along the way. Enter the doorway, but don't go past
the corner.
Look around it, to see if you see a guard thru the next doorway. Go to
but not thru the door and stand by the pipes. Look thru the glass
window beyond it, to see that guard. When he is walking away from the
window, open the door, and move next to the doorway on the left. Draw
your pistol. When the guard straight ahead is re-entering the other
room, rush in to the room on the right, and kill that guard quick.
Then quicker still, turn left, and get the HEALTH KIT. Now being Super
Quick, turn back around, and jump into the rectangular hole straight
ahead and move thru the vent.
Climb out, and crouchwalk to where the vents are blowing out cold air,
and stay there, until the right side of your map screen turns blue.
This indicates that your body temperature has dropped enough not to set
off the heat sensor alarms, just before the bridge, in the hallway.
Press the Red Button, to open the door, and go thru the hallway, and
stop just before the corner of the last left turn. You should be at the
very corner on the left. But not where the guards can see you on the
other side of the bridge. The last hallway that you are at the end of
has heat sensor lasers in the ceiling, so getting frost bite actually
paid off.
Some of the guards on the other side of the bridge ahead are going to
be shooting Rocket Launchers at you, and not only that, their going to
blow the bridge up too. Now that's just plain mean. One of the guards
comes over to this side of the bridge, then turns and walks back. When
he does, snipe him, and snipe as many of the others as you can. They
won't know where the shots are coming from. There should be at least
five that you can see by the door on the other side.
When it seems quiet, holster your rifle, and move forward, and turn
left before the bridge, and crouch down behind the crates. Get the
HEALTH KIT. Use your scope, to search out any guards that might be
hiding. Put a Remote Mine in your hand, and look up over the bridge.
You'll see three Grapple Points.
If the bridge gets blown away, here is what you need to do to get
across, when it's safe. Shoot your Grapple Hook up to the second Point,
then drop down onto the small segment of the bridge that didn't get
blown away. Now shoot your Grappler to the third Point. Then drop
down onto the other side of the bridge. If guards start firing machine
guns and rocket launchers from back where you came from, duck behind
the crates, and send some remote mines to them when they cluster
together.
The lock to open the door is another "Onscreen Mimic The Directions"
keypad. So just copy the highlighted directions with your Left
Movement Button, and go thru.
Cody tells that they've confirmed that Peter has gone renegade. Go
thru the door ahead, and stop. There's a bridge above you, with a
guard on it. Wait until he moves away. Proceed thru the small door on
the right, and kill the guard if he's still there, and get the HEALTH
KIT, under the stairs. If he's not there, then check your map for him
to be walking up and down the steps. Try to take him out at the bottom
of the stairs, so he isn't seen.
Move up to the step before the next landing. There's a glass door to a
short bridge, with another glass door with a guard walking up and down
those steps. Do a close up of your map, to see when he starts to turn
away, and walk down the steps. Quickly move up to the second door, and
open it and shoot him quickly before he sound the alarm. Now go over
to the wall, and press the red button.
Cody accidentally releases the toxin into the lab below, and they seal
themselves in. Now you need to find a protective suit, so you can
safely enter the lab. Start by going back up the steps. There are
guards below the bridge, and at the bottom of the steps so take out.
After they are all dead, go into the room at the bottom of the steps.
There are two hidey holes in here, and a contamination suit, so press
the red button to get it.
Cody has hacked the door to Slavko's lab, so you can get in now. Come
out of the suit room, and go right and follow the hall and thru the
door, and where you see the yellow fumes on the right, is where you
want to go.
When you enter, Slavko mistakes you for a guard. As you approach him
on the left, he recognizes you, and sounds the alarm for the guards.
Go inside the enclosure that is next to the room that he has locked
himself in. The lab tech that didn't make it to the room with Slavko,
has a RED KEYCARD, so be sure to search for it.
There will be repeatable guards who replace any that you kill,
shooting at you with sniper rifles from two balcony's that you can't
see from here, but for now, they can't see you either. One is located
on the other side of the room where Slavko is, up above. The other one
is located above and past the top of the stairs ahead on this side of
the pit.
Put your weapon away, and run up the stairs ahead, and into the room.
Go thru this room, and go past the Proton Gun Control Unit. Now go out
the other door, and down the steps, and at the bottom, hook a quick
Uuey to the left, and go press that red button.
This will bring a piece of square metal from down in the pit, to a
place nearby. Which causes the room where Slavko is hold up, to be
unprotected. Don't wait for it to get up here, just quickly return
back upstairs and into the room. Go to the Proton Gun Control Unit,
and swipe your key card. Now press the Red Button besides it. This
will cause the proton gun down in the pit to fire at the wall below
Slavko, giving him instant death.
Go down the ladder into the pit, get the HEALTH KIT at the other end,
then come back, and go thru the hole in the wall that the proton gun
made. Cody calls, and tell you need to get to the surface to be
rescued pronto! Continue thru the hole, avoiding the still burning
areas, and thru the door on the right. You've reached another GREEN
FLAG CHECKPOINT/SAVE GAME PLACE.
Quickly duck down behind the crates to your left, and arm yourself,
because there are guards blocking the other end. The sniper rifle
would go good right about now. Just past the forklift on the right, is
a Red Bomb for you to shoot. There are two guards to be killed. One
had PISTOL AMMO, and the other has a GRENADE.
Stop at the next corner and peek around it-at the end on the right, is
another guard. That guard has a BATTERY to give up.
Stop before the corner, as there are more guards at the end of this
next segment. Shoot the red bomb on this end before the guards ahead
do it, just as you pass by it. Not shoot the red bomb behind them, and
kill anyone that the bomb doesn't. These two guards gave up SMOKE
GRENADES.
Down this next segment, there's a guard behind each set of crates, and
one more up on the balcony with a Rocket Launcher. Take him out first.
As you enter this large room there is a guard on the balcony to your
right, probably right above your head. Run left around the outside of
the room and crouch behind the steel girders, till you can see him.
There are also a couple of guards in the three windowed room at the top
of the stairs. Try to kill them and the guard on the balcony that is
across from you, from down here.
Before you climb the stairs, be aware, that there is a door on the
other end of this large room, on the second floor, where a guard will
keep popping out and taking pot shots at you as you climb the stairs.
When you get to the second floor, go into the room, and kill anyone
remaining. Shoot the guy that keeps popping out from the cover of this
room if you didn't get him before. While in this room, get a HEALTH KIT
besides the Cricklewood Water Machines. Then come back out and go
left.
Go thru the next door, and follow the balcony around to the left.
Search the guard in here, then get onto the elevator and go up. At the
top, Cody tells you that your evac team is under fire from rocket
launchers of which there are three.
As soon as the game loads, move forward, don't wait for Cody to finish
talking. You'll need to take them out-that is if you wanna be rescued.
There are two on the second level, and one on the third. Use your
sniper rifle, to see who has the rocket launchers. And holster it, when
you are just running. If you've got enough health kits, don't stop to
take out the guys with machine guns. Just run past them, and take out
the three rocket launchers pronto.
You'll need to go down to the ground, press the button by the gate, to
enter the middle section. Then climb up the ladder, and run around, to
see where they all are. Now kill everyone else on the balcony and then
the ground. After the helicopter says that they're dropping down a
rope for you, climb back down the ladder, and run to the center, to get
the rope, a cut scene will play showing you on the rope, and this will
end this mission.
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LEVEL 8 INSTALLATION K:
You have in your inventory, a THERMAL OPTICAL CAMOUFLAGE watch looking
device. This will make you hard to detect to enemies. Also you have
five ADRENALIN BOOSTS, which slows down everything in the game. Both
of these devices use a lot of battery power really fast.
You start this final level by walking into an ambush. Again? You regain
control, crouched down behind some crates, so if you don't have it
engaged already, immediately go into the pause menu, and switch on your
Half-Damage Cheat.
Square, Square,
Circle, Circle,
Left, Left,
Right, Right,
Circle, Circle,
Square, Square.
The screen blinking white means that it has taken effect. You're using
left and right on the D-Pad. You may have to re-apply it each time you
restart the game.
Return to the game, and immediately switch to your pistol and take out
the guard running up on your left on the other side of the machine gun.
He'll probably take several body shots, because you won't have time to
line up a head shot. Then get the one on your right, who will try to
run around behind you. Do the same thing giving him several body shots,
to take him out quickly and permanently. After all, you don't want any
zombies rising from the dead and sucking your blood-do you?
Now position yourself behind the crate, so that you are not taking any
fire. Now holster your weapon, stand up, and run forward getting the
HEALTH KIT, then crouch beside the raised floor. The other guards will
remain where they are, and not try to flank you. This is the best seat
in the house, because with your being crouched down here next to the
raised floor; they can't get a good shot at you.
Throw a Shuriken at Wood Box #1 that is near you and the raised floor,
to break it open, and expose another HEALTH KIT. Mosey on over there,
and get it. Arm your pistol; slowly move back from the raised floor a
little bit, so that you can get the guard who is hiding behind some
crates on the right wall on the raised floor.
There is another guard, who is a little to the left of him. Put your
Reticle on him, and then ease back from the raised floor, till it just
touches the tippy-top of his red beret. When it turns green, or the
crosshairs of your scope are on it, fire. Another guard will come in
from the back room, to a position near to where you just shot the last
guard. Kill him the same way, seeing just the tip of the top of his
beret.
While staying close to the raised floor, keep using the Camera Button,
to locate each guard, and then put your Reticle on about where he is,
and then ease back from the raised floor, until you can target his
head, and then take him out. Start with those that are closest to you,
and when they are dead, then you can move further back from the raised
floor, to pick off those on the back wall.
Now rinse and repeat. Then do the same with the spotlights on the left
and right, and if possible, the Red Barrel nearby. There is one guard
behind some crates on the back wall to the left of the big brown door.
Another one is near the right corner, back past box #1 up on the raised
floor. There may be about three or four more to mop up.
When you think everyone is dead, stand up and holster your weapon, but
be ready to do a dive-roll behind some cover at the first sign of
trouble. When you're sure that all are dead, go around and search the
guards, their weapons, and wood crates-use shuriken to break open the
crates-and every nook and cranny that Nikki can fit into. Take your
time, and search thoroughly. Finish off the wounded guy, who is to the
right of where Nikki started, on the other side of the ramp. He gives
up a GRENADE.
I purposely and completely avoided using the Mini Gun at the start.
The problem with the mini gun is that you'll be openly exposed to all
the guards' machine gun fire while using it. Also, it moves so freely
on it's mounting, that it's difficult to shoot accurately. And it
definitely DOESN'T have a zoom feature.
When you're done checking everywhere, go up the ramp, and go to the big
brown door, that is on the same level as the left floodlight. Press
the Red Button to open the door. Holster your weapon, and do a running
dive-roll, down behind the single crate straight ahead. There are
three more guards further back behind the closest one on the right.
And one definitely has a death wish, because he goes into Kamikaze
Mode, and runs right up in your face for his helping of a lead-lined
lunch.
After they are all dead, go back near the red lasers, and move the
single crate to the middle of the floor, then push it thru the bottom
red laser beam, so that you can crouch walk past it, to get to the next
room. You will pass a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.
Press the red button by the door. A couple of members of the
infiltration team are being pinned down by sniper fire. There are five
snipers in invisibility suits, up on three sides of the bridge. From
back here, take out the sniper up on the bridge by the back wall
straight ahead and just to the right of the purple beam. When you see
something in your scope that wavers, that's them.
There's also two up high on the bridge to the left. So ease along the
right wall, and locate the one far ahead on the left bridge. After
him, move slowly further forward along the right wall, and take out the
other one that is closer on the left bridge.
There are two more up high on the bridge to the right. So put your
weapon away, and run into the room to the left, and take cover behind
the three crates next to the tall brown column. Then look up on the
bridge, just to the left of the column that is closest to the entrance,
and take him out. The last one is up between the second and third
columns.
After they are all dead, search all the nooks and crannies in the room
for pickups. Including back on the other side of the door where you
pressed the red button to enter this area, and the weapons that your
slain comrades left behind. To the left of the doorway where you
entered this room, is a door that will open. And diagonally across the
room from it, in another red lighted corner, is another door that will
open.
The door that is closest to where you entered, will only take you a
short ways, before you'll be blocked from going any further, so skip
that, and head for the door in the far right corner.
Enter here, and as you round the first corner, stay back. Take out the
red barrels in the room ahead, from as far back as possible, so they
won't explode from the shots of the guards in the back of the room
waiting to ambush you. Then move forward with your weapon holstered,
until they make their presence known, then quickly turn and run back
around to the other side of the wall where you entered. Then locate
them in you weapon's sight, and take them out. One is on the ground
level, and the other two are on the stairs in the back of the room.
Get a couple of AMMO CLIPS from them.
In the next room, there is another shooter up on the landing behind the
two crates. Get the SNIPER BULLETS behind the crates, and then go up
the steps. This guard has a GRENADE. Then proceed around the next
corner, to get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE.
The next door will open onto a bridge with shooters to the left, so
you'll need to holster your weapons, each time you run across the
bridge from one brown square column, to the next, taking out snipers
along the way. The first one is up on the third level. Then do a wall
hug on the first column, and take out the one near the door on the
other bridge. Disengage, holster, and move up to the second column.
Stop just before you get to it. The next sniper is on the bridge, that
connects this bridge to the one across the room. Peek around to the
right, and take him out.
The fourth sniper is up on the third level bridge, standing by the last
column before the door.
After him, you should be able to run straight to the doorway at the end
and holster your weapon. Don't enter the doorway, until you know what
to expect. Inside this room to the left, is a Rocket Launcher guy.
Just after you enter the door, there will be a guy dropping Grenades
from the third level on the right side, who keeps saying "Surprise."
And there will be a Machine Gunner on the third level on the left.
Run thru the door, and turn the left corner and run up on the rocket
launcher, as you draw your weapon, fill him full of lead. Proceed on
around, and out thru the broken doors, and keep bobbing and weaving as
you run across the bridge and thru the door at the end. Proceed to
the end, and stop before going around the corner, to another room of
snipers, so stay back by the u-turn. Alternate between sniping and
moving forward, until the are all dead.
When you enter this room with the HEALTH KIT, and red tool box, a
kamikaze guard will run down the steps at you, wired with explosives,
so shoot him before he gets near you, and he go BOOM!
Holster your weapon. Go on up the stairs, and after you enter the
doors, the guards decide that rather than getting shot at, it would be
in their best interest to just blow up the bridge. And it would be in
your best interest to backpedal out of the door. Unfortunately, one of
them is a little slow about getting off the bridge. Oh Well, __it
Happens! Look over to the crates on the left, and kill the idiot that
blew up his partner.
Now enter the doorway, and look up on the right wall, for a green icon.
Press Action, and Nikki will jump up and grab the thin ledge. Now hand
walk to the left a little ways, then press Back on the Movement Button,
and Nikki will let go, and grab the next narrow ledge below. Release
and grab one more time. Now hand walk to the right, and around the
corner. Keep going, until you can pull up into the vent with red blood
or ink or maybe it's just food coloring around it. Proceed thru the
vent, and enter the room, and get a GREEN FLAG CHECKPOINT/GAME SAVE
PLACE.
Climb the ladder, and before you reach the top, a guard appears down
where you just came from, and apparently he didn't get the memo, and
wants to know who the hell are you. At the top, take him out, so he
doesn't run back and tattle on you, then get the HEALTH KIT, & AMMO. If
you don't see him, he's in that open doorway to the right. I could
have sworn that gray door was a solid wall when I passed it. After he
dies, the gray door will seal itself again.
Cody tells you that Omega 19 thinks that they killed you in an
explosion, and to use the stealthy approach to your advantage. Now
jump up into the vent on the wall. Move thru to near the end, and then
open the vent door, but don't jump down yet. There are a couple of
guards below and to your right. One will walk under the vent opening
and pose for you. A headshot would allow him to take a much needed
rest from the hard work of standing around and doing nothing. The
other one is in the hallway to the right, so drop down and wait for him
to come back out. At the top of the stairs, and around the corner to
the right, you can snipe another patrolling guard.
Now move up to the doorway, but don't go thru it. Around to your left,
on the next bridge over, is another patrolling guard. Take him out,
before he shoots the exploding red barrel near the doorway. Just so
you don't get caught off guard, you might wanna consider blowing up the
red barrel(shuriken) yourself, if a guard sounds the alarm. If you
can't get out the doorway because of the guards milling around, you
might wanna consider lobbing a grenade to clear the area of walking
debris. There will also be more guards over on the next bridge, if you
haven't already killed them all.
When it's safe, proceed across the bridge to the other end. Well will
you look at that, a fully loaded, fully automated genuine Mini Gun, and
it's just for Nikki. May the 'bullet gods' always be so generous. It
must be her birthday. I can only assume, that all hell is about to
break loose. When you approach the machine gun, you'll get a green
icon with a question mark in the center. Press Action, and Nikki will
attach herself to the mini gun, as she gets a serious case of the
giggles.
Okay, so where are the enemies? Don't tell me that I've killed them
all before I got to the gun? Just this one dude lobbing grenades. Man,
What a Rip Off! Okay, unbolt yourself from the Mini, and proceed down
the hall. Notice the Power Unit on the right wall. Let's shock it,
and see what happens. Hey, it's a dud. Push the Green Button, to open
the door, and proceed across the bridge.
Proceed thru the next doors, and a guard will throw a grenade at Nikki
in the cut scene, and she will dodge it. When you regain control,
Nikki will be above a ladder, with guards at the bottom. Kill them from
up here, get the AMMO CLIP, and then slide down the ladder. Move
around the corner, to see a red laser blocking forward progress. Come
back into the previous room, and jump up to the vent in the ceiling.
Go thru it to get past the red lasers. When you move into the next
room, the door will slam shut behind you, and you'll get a GREEN FLAG
CHECKPOINT/GAME SAVE PLACE.
Climb the ladder to the left. Go to the right, and get the HEALTH KIT.
Diagonally from the health kit, is a yellow pallet jack, and behind it
are an AMMO CLIP, and RIFLE BULLETS. Pull/pull wooden box #3 that is
by the red lasers, next to the other wooden box #3. Go over to the
control panel, and press Action. This will bring the metal box that is
down below near the ladder, up to this level. Now push/pull this metal
box over to block the lower red laser beam. Make sure that it is to
one side of the other, so that Nikki has room to get past.
If you break a wooden box and need another, go over to the yellow and
black striped conveyer belt and press the Red Button to the left of it.
Now crouchwalk past the red lasers. You've just passed another GREEN
FLAG CHECKPOINT/GAME SAVE PLACE.
As you approach the right turn, you hear voices. There are about a
dozen shooters just past the crate. One of them has a rocket launcher.
Run forward, and crouch down behind the first crate on the right. This
is a REALLY good place for explosives. Use your grenades, and save
your Mines for the Bosses who are coming up right after this little
Guard Bashing Blow Out. This will thin the herd quickly. Pick off the
hard to reach guards with your sniper rifle. Now let's go see what
needed all those guard's protection? It's another Mini-Gun! Well,
Great Gosh A Mighty!!! It's Nikki's birthday again. That's the third
time this month. This calls for a party.
Take out the guards at the other end of the hall. The Mini Gun has a
limited turning radius, so try not to let any guards get behind or to
the sides of you. Then go thru the door ahead, which will lock behind
you. In a cut scene, you confront Kondrashev and Peter. They exit,
and leave you to fight a Little Red Robot.
There are six white junction boxes-that are located on the walls that
you need to destroy with bullet fire, to keep the robot from repairing
itself. When you get the cut scene, that means that five are
destroyed. When his two regenerating stations blow up, he's a sitting
duck. If you have any remote mines to attach to him, or proximity mine
to throw in his path, this will take him out oh so much quicker. Try
this after all six junction boxes are destroyed and you'll have a real
Meeting Of The Mines. There's a HEALTH KIT, at each end or the room,
behind the tanks, near the outer wall.
So you can know where you are at all times, I'm going to give each wall
a directional name. From your start position.
Left-West Wall
Front-North Wall
Right-East Wall
Back-South Wall
The North Wall has Red Flags on it, in the NW and NE corners near
ceiling.
The South Wall has a Red Flag over an open doorway on the upper level.
The East Wall has a picture of a soldier with five red stars on the
lower level.
THIS IS WHERE THE WHITE & RED JUNCTION BOXES ARE:
1. East Wall, southeast corner, upper level.
2. North Wall, northeast corner, upper level, near ceiling, facing
east.
3. North Wall, northeast corner, lower level.
4. West Wall, northwest corner, upper level.
5. West Wall, northwest corner, upper level, on the room's rear wall.
6. South Wall, southwest corner, lower level.
The two regenerating stations are in the middle of the East and West
Walls, lower level.
If you hide behind the tall gray tank in the North-East corner, you
should be able to see and shoot junction box # 1,3,4, and 5. Just
adjust your position around that tank, when the robot isn't around. #2
will be right over your head, out past the overhang. #6 will be
diagonally across the room, in the south-west corner.
The fight begins with the robot running straight for you, so quickly go
to your right, counterclockwise around the room, and when you are out
of sight of the robot, duck behind one of the tall gray tanks, but make
sure it's one where he doesn't see you going behind it.
Now you can check out the lay of the land. He will run around the dark
brown track, and thru the middle area searching for you. While you are
crouched down here, look around, and try to target any of the white and
red junction boxes on the walls, and check them off as you go. That's
so you don't get a Brain Drain, and go "How many is that???? Duh!!!"
And don't go getting mad cause I said that. That damn pesky robot will
make you lose track of what planet you're on.
When you have it lined up right, the red icon will turn green when you
zoom in to show that you've got a target lock. Your pistol is better,
because you can actually see the targeting icon change from red to
green. But the sniper rifle will work also. After you take out one,
holster your weapon, so that you can run faster, and wait for him to
pass you by. Remember, he's kinda sneaky, and will run past, and then
cut back thru the middle so that he just circled one corner, and came
right back just as you were standing up to be seen. He won't cut thru
the middle, when the machine is discharging electricity. But he will
jump over the gray machine to get to you faster.
If you step on the four white squares at the corners of the dark brown
track, this will cause the electricity to shoot up before it's
scheduled to. And if you try to trap him inside the machine this way,
know that he only remains trapped a short while, and you can't see
where is, when he's behind you. So you don't really know whether he's
trapped or not, until you check your map, and you just might find that
he has gotten real close and personal by then. Close enough to wipe you
out of existence.
Then run to the next tank or curved pipe, and quickly crouch down.
Make sure that you are kinda to the left side of the yellow & black
square plaques that are in back of all the tanks and pipes, since the
robot mostly runs in clockwise patterns around the room. If he passes
you by, he didn't see you. Now draw your weapon, and locate another
junction box, and fire at it, until you see smoke and flame coming out
of it, to indicate that the destruction was successful. Now rinse &
repeat, until all six are destroyed.
After all 6 junction boxes are destroyed; the rest of the fight can go
quickly, if you have any remote mines left. Just throw them on the
dark brown path that you know that he'll tred on, and just before he
passes, detonate it. It only takes about three or four, to destroy
him, and look at you, not a scratch on you.
Putting enough headshots into the robot to destroy him completely works
also, but takes a bit longer. After he's destroyed, take a couple of
Victory Laps around the room, getting any pickups that you see. When
you're done, go and stand in the middle of the four spinning yellow
lights, and the lift will take you to the floor above. Move towards
the door, to meet the final enemy of the game. Mr. Big-I'm such a
baaaaaaad ass-Boss Spider Tank.
From the start, you see Peter laying behind a crate. It's important
that you not let the Spider fire at you while you are near Peter,
because if Peter dies during the fight, you lose the game, no questions
asked. With weapons holstered, run between the crates, and cut to the
left, and get the HEALTH KIT behind some nearby crates. Now cut to the
right, and move towards the back of the side of the building that is
closest to you. But before you go back there, move behind the girder
in front of the open doorway of the building. If you still have your
ADRENALIN BOOST, THERMAL OPTICAL CAMOUFLAGE, or any other EXPLOSIVE
WEAPONS, this would be a good fight to use them on. After all, you
don't want to wind up dead, still holding an inventory full of weapons
do you?
Quickly try to take out the Spider's machine guns which are at ground
level, and its eye lasers which are on top of the part that looks like
a head, BEFORE IT HAS A CHANCE TO TURN AROUND AND FACE THE BUILDING.
Now, if you have time, holster your weapon, and run inside the
building, and get the SINGLE HEALTH KIT, and AMMO pickup, then scurry
back outside and to the left back corner of the building.
Now turn around, and the Spider will definitely be fully turned towards
you by now. Now after each big belly blast, strafe out, and finish
disabling its machine guns and eye lasers, then you'll have less
weapons shooting at you. The building is blocking mostly all of its
shots. If you didn't get them before, run inside the building, to get
a SINGLE HEALTH KIT, and AMMO.
The only weapon you cannot take out is that belly button blaster. Also,
don't underestimate using shurikens to take out some of the weapons.
Look for the little doors that open to release the missiles when the
tank is bending forward to the ground. Shoot them before they fully
close, as the tank is returning to its normal stance. That's the only
time that the missile launchers will be vulnerable. It takes several
shots, and it will require patience. But it's better than having
missiles that come and find you.
If your health or ammo is low, it would probably be better if you
stayed in the back corner, and use your sniper scope, to locate the
small vulnerable area. You can try to strafe in and out to take
potshots at the vulnerable part of its belly-the little yellow circle
that is briefly exposed, every time it rears up. The problem here is
that when it rears up, the orange fire from it's charging its nuclear
blaster blocks you from seeing the vulnerable area clearly. Thus,
wasted ammo, where you didn't have enough from the git go.
Up against two machine guns, two eye lasers, heat seeking missiles,
earthquake making tail slams, a bad case of 'shake, rattle, and roll',
and a nuclear blast from it's belly button, how come Nikki doesn't have
anything better than a rifle and a gun to shoot with?
If you have enough health kits, run up close to the front of the
spider, and locate the yellowish circle on it's belly, and just toss
Remote Mines onto it-this is why I told you to save them-or shoot it
every time it rears up to fire it's nuclear blast. Just make sure that
you don't stand directly under the vulnerable spot, or the Spider will
slam its tail on the ground, causing the aftershocks to decrease your
health rapidly. Also it acts as if it's got a bad case of the shakes,
making it very hard to get a lock on its vulnerable area when you stand
directly up under it. If your health supply can last long enough the
spider will explode and you will win the game. All that's left is the
closing cut scene, and it's Game, Set, & Match. Yeah You!!! Way To Go,
Hero, You Just Did Some Serious Butt Kicking!!!
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