Run Like Hell
October 25, 2002
Weapons Guide and FAQ
Version 1.0
Author: MajorMajor
Email :
[email protected]
Email Policy
Feel free to email me any question you have about this guide or about GENERAL
things in RLH. Please do not ask questions about which code opens which
door, or where is such and such an item (unless said item is a Gun which you
haven't found in this guide). I will answer questions about boss battles, but
be forewarned, my typical strategy is stand and fire, so I may not be able to
help you. Please include RLH in the subject line otherwise I will probably
ignore your message and pass it off as junk mail.
If you find any mistakes, inconsistencies, if you just happen to know some
little secret that I didn't cover here, or if you want to give me some feed back
feel free to email me! I will of course give you full credit for anything you
point out to me that I missed. (Note I will not post email addresses unless
you specifically ask me to)
About this Guide
This is my first attempt at an FAQ so please bear with me. I decided to
write this due to the fact that not only were there no good FAQ's for RLH but
mainly because there were absolutely NO FAQ's at all!!! I consider myself to
be about an average gamer and as such I rely on GameFAQs quite a bit, since I
rarely have to patience to play a game enough times to find every single
item, weapon or secret. So basically I am writing this to hopefully answer
some questions, and to help make survival in RLH a little easier.
The main focus of this guide will be the weapons you wield. Basic
descriptions, what I think of them, where to find them, and any other little
tidbits about them that I think is interesting and think you should know. I
will also put in a hints and tips section for a few general points that may
make life easier for you. If there is the demand for it, I may also add a
Boss section, but that's on hold for right now. Anyhow off to the guide!!.
Table of Contents
1 WEAPONS
1.1 RIFLE
1.2 SHOTGUN
1.3 SONIC STUNNER
1.4 REPEATER RIFLE
1.5 NITROGEN BLASTER
1.6 PULSE RIFLE
1.7 ALIEN WEAPON
1.8 BOLT THROWER
1.9 ASSAULT RIFLE
1.10 EXPLOSIVE CROSSBOW
1.11 SHIELD
2 TIPS AND HINTS
3 THANKS AND CREDITS
4 LEGAL MUMBO-JUMBO
Section One: Weapons
1.1 The Rifle
Description: The Rifle quickly spits out super-heated ceramic bullets.
It's Nick's main weapon with plenty of ammunition.(Taken
from RLH manual)
Ammo Factor: INFINITE!!
Alternate Fire: None.
Where is it: Dag gives you this basically at the beginning of the game,
don't worry you can't miss it.
My Take on it: This is your first gun of the game, and what a sweet gun it
is too. This will be your weapon of choice until you find
the Pulse Rifle. It does decent damage, has a good size
clip (though there are times it seems far too small), and
most importantly it has infinite ammo which suits my style
of play very well. (Screw this running away and avoiding
enemies crap!! I'm going to kill them ALL!). The main
question you'll be asking yourself is, "Should I use my
Ballistic Damage Chips on this or wait for something
better?". My answer, use one maybe two of your general
purpose damage chips on this (you shouldn't need any more
then that, there are plenty of Rifle specific Chips), but
save at least three or four for the Assault Rifle, if you
do this, after you get the Assault Rifle the enemies will
fall like tenpins. However since you don't get the Assault
Rifle until the second last chapter it might not be worth
the wait. All in all it basically comes down to better
firepower now, or better firepower at the end of the game,
it's your call.
1.2 Shotgun
Description: There really isn't much to firing a shotgun. It's a brute
force weapon that works best up close. The closer you are
the more damage you can do. (Taken from RLH manual)
Ammo Factor: Finite.
Alternate Fire: Gives em both barrels for more damage, but has a deadly
reload time.
Where is it: You can find the shotgun in a number of places.
Chapter 2.
- You can find it in the storage room in HAVEN.
- If you miss it there you get another chance after
you rescue Niles. It's in the locked room backstage
(the one just down from the room Niles was in)
- You can find another Shotgun on a body in one of
the VR rooms that are inside the shooting range.
Chapter 3.
- It's sitting on a shelf in the locked storage room
where you have to turn off a force field, (this is
after you escape from the elevator).
My Take on it: Plain and simple, compared to the Rifle, it sucks. I
barely ever used this weapon. The rate of fire is way too
slow, and the fact that this weapon works best at close
range, generally you want to be as far away from those
suckers as you possible can. But the major crippling
factor for the Shotgun is that it's ammo is far too limited
in the early part of the game, and by the time you get
enough ammo that using it as your primary weapon is
feasible there are just too many better guns. This gun may
be useful if you have to do battle in tight quarters but
other then that I would recommend using the Rifle. However
don't hesitate to use the Shotgun specific Chips on it, you
might as well since they can't be used anyplace else, just
don't use any Ballistic Chips on it, these are much better
spent on the Rifle and the Assault Rifle.
1.3 Sonic Stunner
Description: A less violent way of getting the uncontrollable under
control. It will knock back lesser creatures. (Taken from
RLH manual)
Ammo Factor: INFINITE!!
Alternate Fire: None.
Where is it: Niles gives this to you right at the beginning of Chapter
3, don't worry you can't miss it.
My Take on it: NEVER USE THIS!! There is no applicable reason I can think
of that you would want to use this weapon, none what so
ever, we are not doing crowd control here, we don't want to
take these suckers alive, we want them DEAD. It sucks,
don't touch it, just leave it alone.
1.4 Repeater Rifle
Description: Automatic high-caliber fire power. (Taken from RLH manual)
Ammo Factor: Finite.
Alternate Fire: A huge area of effect blast that knocks down anything it
hits. Do NOT use this at close range!!
Where is it: There are two Repeater Rifles in the game (well two that
I've found anyhow). There is one in Chapter 3 in one of
the previously locked rooms in HAVEN. (In the locker of
the room that's all trashed and has blood all over the
place.)
The second one isn't until Chapter 6. It can be found in a
storage box (or whatever you want to call those things)
beside the bed in the communication officer's room.
My Take on it: Now we're talking!! Although the clip is tiny, this baby is
fully automatic, just hold down the trigger and spew green
death. However it's greatest weakness is the fact it has
limited ammo and it's ammo is pretty rare, so you can't use
this weapon nearly as much as you'd like to. However I
recommend using this for bosses and in areas where you need
to kill everything really fast. Don't be afraid to use the
specific Chips for this gun, but save any Energy Damage
Chips for the Pulse Rifle.
1.5 Nitrogen Blaster
Description: Liquid gas sprayer that freezes opponents in their tracks.
(Taken from RLH manual)
Ammo Factor: INFINITE!!
Alternate Fire: None.
Where is it: You find this on a body which is laying around on the walk
ways in the Refinery in Chapter 4. You basically have to
step right over the body so you shouldn't miss this one.
My Take on it: It's non-lethal, do I have to say anything else? But
seriously I only used this one once, though there were
times later in the game that it could be used, however you
lose it at some point, (I'm not exactly sure when, I just
noticed that it was gone in Chapter 6), but it is a little
better then the Sonic Stunner, though not much.
1.6 Pulse Rifle
Description: This weapon is a high powered energy rifle that causes
massive damage. The pulse rifle fires a plasma bolt at
Nicks target. (Taken from RLH manual)
Ammo Factor: INFINITE!!
Alternate Fire: Wide area of effect energy blast. Do NOT use at close
range!!
Where is it: Yet another weapon you literally can't miss. You get this
from Dag when you rescue him and his "Stash" in Chapter 4.
My Take on it: This puppy should immediately replace the Rifle as your
primary weapon. Yes that's right it's time to replace old
faithful. The Pulse Rifle is a sweet weapon, it has
infinite ammo (always a plus in my book), a secondary fire
(although it's not that useful because you're in close
quarters more often then not), and it deals a lot more
damage then the Rifle. The only downside is the fact that
when you empty the clip you have to let it recharge, while
the clip is pretty big, it's a lot easier then you think to
empty this on multiple targets. I recommend you use all
your Energy Damage Chips that you've collected on the Pulse
Rifle, and use all the Energy Damage Chips you find until
you acquire the Assault Rifle. And don't hesitate to use
Energy Burst Chips on it either, I think it's the only
weapon that can take them.
1.7 Alien Weapon
Description: A living organism that's unlike any weapon know to the
Hegemony. Capable of massive damage, it has a symbiotic
relationship with the user. Be careful. When fired this
weapon sucks energy directly from the user. (Taken from
RLH manual)
Ammo Factor: Like the book said, YOU are the ammo for this weapon.
Alternate Fire: The Bio Mortar, it fires a little ball that explodes on
contact much like a grenade, except that this thing is
sucking life off of you.
Where is it: The first time you find it is right after you leave HAVEN
in Chapter 5. There is a short cut scene where you will
see a Sniper and his gun will be on the floor. Run over
and stand on top of the gun so the Sniper can't pick it up,
and precede to blow him away. You have to be quick or else
he'll pick it up and blow you away!
The second chance you have to get this weapon is in one of
the bathrooms in Central Command in Chapter 6. It seems
you caught this guy with his pants down, same deal as
before, run stand on the gun and blow him away.
My Take on it: Good gun, bad ammo. Yes it is a powerful weapon, however
the fact that it eats your health away every time you fire
it turns me off from using this gun. Another bad thing
about this gun is the fact that it's rate of fire is pretty
slow, this is good since it might prevent you from
accidentally killing yourself, but it just takes that much
longer to kill enemies then. Personally I don't like it,
and I don't use it, but you'll have to make up your own
mind about it.
1.8 Bolt Thrower
Description: Jaxn trep family weapon that does large amounts of damage.
(Taken from RLH manual)
Ammo Factor: Finite.
Alternate Fire: Fires a guided missile that you have to steer to the
target.
Where is it: You need this weapon to pass a certain area in Chapter 5.
It is located in Dags' room, which is just past the
barricade with the explosive barrel behind it. Bolt
Thrower is hanging on the wall.
My Take on it: This is your standard issue rocket launcher. Big damage
slow rate of fire don't use it at close range, you know the
drill. While I rarely ever used this gun it did come in
handy a couple of times. Mainly if there are some Cutters
or Snipers waiting to ambush you around a corner and you
know it, use the guided missile from your side of the
corner fly it over and take em out (or at least soften them
up) while they stand around wondering what the hell
happened.
1.9 Assault Rifle
Description: A bigger, better version of the Rifle that requires roughly
the same skills. But it's capable of more damage. (Taken
from RLH manual)
Ammo Factor: Primary Fire - INFINITE!!
Alternate Fire - Finite
Alternate Fire: Grenade Launcher launches a bouncing grenade that will
bounce along the floor until it hits something or someone.
Where is it: This killing machine is found in Chapter 6 in two places.
The first is on a body in the Kitchen/Dining Area inside
Central Command.
The second is in, you guessed it, the Armory in Central. (I
mean, WOW, who would have expected to find a gun in the
Armory)
My Take on it: Cue Maniacal Laughter. BUWHAHAHAHAHA Finally!! It's time
to start some serious mayhem. This baby cuts through
enemies like a hot knife through butter. The only possible
bad thing I can say about this gun is that the grenade
launcher doesn't have infinite ammo. But that's minor
since you probably won't need to use the grenades, that's
how quick you can cut them down with this gun. Add the
fact that there is NO CLIP, so you can fire all day long
and never have to worry about reloading at that critical
moment, and that makes this gun, by far, the best weapon
you'll get. Now if you were like me and saved about 4 or 5
Ballistic Damage Chips slap them in right away, and add
every other chip you find, they are more then worth all the
trouble you went through to get them. Needless to say,
make this your primary weapon as soon as you get it.
1.10 Explosive Crossbow
Description: A weapon that Nick can build that causes significant damage
to a target. (Taken from RLH manual)
Ammo Factor: Finite.
Alternate Fire: None.
Where is it: This gun is made from combining three items that you find
in the Crate Maze in Chapter 7.
-You can find the Robot Arms in a storage box on the
far left side of the maze, right where a Stealth
Cutter is walking back and forth.
-The Propellant can be found on the far right side of
the maze in a storage box protected by one Cutter.
-The Titanium Tube is in a storage box that is
guarded by two Cutters and is fairly close to the
Propellant.
In order to make the gun, first combine the Propellant and
the Titanium Tube, then combine that with the Robot Arms
and viola! You have the Explosive Crossbow.
My Take on it: "Significant damage" HAH, more like, BOOM you're dead!
This gun is a one use wonder. You only have four or five
rounds, but each round can take out a Brute, yes that's
right, you can kill Brutes with this thing, IN ONE SHOT!!!
Happy Hunting.
1.11 Personal Force Field Versions 1 through 5
Description: Basically this is a personal shielding unit that reduces
the amount of damage you take from certain enemy attacks.
It reduces most attacks, however there are some attacks
that seem to do the same damage regardless. Naturally the
higher Version number you have the more damage it absorbs
for you.
Ammo Factor: Rechargeable.
Alternate Fire: There is no firing this thing period.
Where is it: There are multiple versions of this thing and multiple
places you can find them.
Chapter 2
- Version 1 shield in the storage room in HAVEN where
you find the Shotgun.
- There is another Version 1 shield on the body in
the VR room with the Shotgun.
Chapter 4
- You get the Version 2 shield at the same time you
get the Pulse Rifle from Dags' stash.
Chapter 6
- There is a Version 4 shield in HAVEN in the locked
room that Niles opens for you where you find the Arc
Welder.
- There is another Version 4 shield in the storage
box beside the communication officers bed. Yes it is
the same box that has the Repeater Rifle.
Chapter 7
- There is a Version 5 shield in the Crate Maze Area,
in the storage box that has the Robot Arms.
(I never found the Version 3 shield so if someone could
tell me where it is I'd be grateful)
My Take on it: Well the shield is a very nice thing to have. Anything
that makes you live longer is A-1 in my book. There are
plenty of Recharging Stations scattered throughout the
levels, so unless you're taking an extreme beating you
shouldn't have to worry about it running out, and if it
does, it's not really a big deal, just recharge it when you
come to a recharging station, no sweat.
Section 2: Tips and Hints
- Save Now, Save Often. Save after every checkpoint, save at the
beginning of every chapter, you never know when the game might freeze
(yes it happens sometimes), the power might go out, your pet rabbit
will chew through the power cord on your PS2. Don't be stuck having to
replay a Chapter or two because you forgot to save.
- Always be ready for anything. Opponents have a nasty habit of jumping out
when you least expect it.
- If you can draw your gun, you aren't safe. There is really only one area
where you don't have to worry about being attacked, and that's the Med Lab.
As a general rule if you can pull a weapon you'll more then likely need to
use it.
- Don't be too proud to run. As much as it pains me to say it, there are
areas where it's easier to bob and weave through your enemies then it is to
kill them.
- Stop firing when a enemy has it's arms over it's head. You're just wasting
ammo, wait for them to lower their arms and let em have it.
- Don't get backed into a corner! If this happens you're almost as good as
dead, in this game you need to keep as much distance between you and them as
possible. Always have an escape route, stay away from the corners if at all
possible.
- When traveling with NPCs let them take the heat. There are periods of the
game where you will be traveling with Dag. Try and let him do most of the
fighting if at all possible, his gun is usually better then yours, and I'm
pretty sure he can't be killed. Help him out if he needs it, but don't be
afraid to use him as a shield.
- Always watch your six! If there's an enemy bearing down on you from in
front, odds are good he's got a buddy coming up on you from behind, so run
towards the guy in front, (hopefully you'll take him down before he hits you)
then throw down on the critter behind you.
- One down... Enemies in this game rarely travel alone, chances are if one
Cutter jumps out of the wall, there's another one that will be along as soon
as you kill his buddy.
- Check Everything, Everywhere, Every time. There seem to be Gremlins in
this game that run around restocking lockers, vending machines, and storage
rooms between Chapters. So just because there was nothing in a room the last
three times you checked it doesn't mean there won't be something there this
time.
- Don't Ignore the Vending Machines. Vending Machines are a vital supply of
healing items. Sure Bawls Energy Drinks, and Pip Boy bars don't replenish
many hit points but they add up, and they're good for healing up between
enemies. Also vending machines usually spit out more then one item at a
time, so keep checking them until you stop getting stuff. And I know of at
least one vending machine that spits out Mod Chips instead of Pip Boy Bars!!!
- Keep Moving!! Never stand still when enemies are around! Enemies have a lot
harder time hitting a moving target regardless of whether they are attacking
from up close or from afar.
- If at First You Don't Succeed... If you have to do an area over multiple
times don't get discouraged, try different tactics, different weapons, try to
find another way around, if you're really stuck backtrack and look for items
and weapons you might have missed.
- Take your time. Time is moot point in this game. Take your time, explore
areas thoroughly, don't rush yourself.
THANKS AND CREDITS
Thank you to the following:
- Interplay and Digital Mayhem for making such a great game.
- GameFAQs for posting this FAQ and for having such an excellent site in
general.
- Me for writing this thing :D
- And thanks to everybody who uses this guide for making writing it
worthwhile.
LEGAL MUMBO-JUMBO
This document is Copyright 2002 by Frazer Muhlbeier (MajorMajor).
This is an unofficial guide and I am not affiliated with Interplay,
Digital Mayhem, or anyone who had anything to do with the creation of
this game. All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. You may not charge for, or in any way profit
from this FAQ.