Rallisport Challenge
Platform: Xbox
Players: 1-4
Music Support: Yes
E-mail me with questions, comments or anything else about this FAQ or
anything else of mine on this site at
[email protected]. Thanks.
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I. Version History/Introduction
II. Basic Controls
III. Co-Driver Pace Notes
IV. Menus
Option Menu
Race Options Menu
Pause Menu
V. Game Modes
VI. Car List
VII. Track List
VIII. Credits
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I. Version History/Introduction
3/28/02 - FAQ Up hope to update with Car Descriptions, Class Descriptions
and Race Type Descriptions. Version .90
Rallying Like Mother Nature Intended
Get Rallisport Challenge and experience the white-knuckle thrill of
hard-driving, off-road rally action. Test your nerve and skill against the
worst Mother Nature can throw at you - as you compete for global domination
in the machines you've have always wanted to drive
Rallying means sliding into hard turns on loose surfaces, losing and
regaining traction, and mastering terrain that no ordinary machine would
dare attempt. While a novice racer can slide into a tight turn, an
experienced rally racer learns to drift the car sideways through a turn to
shave precious milliseconds off the clock.
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II. Basic Controls
The controls stated here are the default settings but they can be adjusted
between two other control setups through the Options Menu.
Driving Controls:
Left/Right Moving Analog Stick Left/Right or D-pad
Accelerate* Right Trigger
Brake*/Reverse* Left Trigger
Emergency Brake A Button
Down Shift B Button (Only for selected manual transmission)
Up Shift X Button (Only for selected manual transmission)
*=Pressure Sensitive (Harder hold better performance)
System Controls:
Change Camera View Y Button
Look Back Black Button
Reset Car on Track White Button
Pause/Resume Start Button
Cancel/Return Black Button
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III. Co-Driver Pace Notes
Bank A wall of dirt.
Banks The road leans to one side.
Bumps A small but noticeable mound in the track.
Careful General road conditions ahead require careful driving.
Caution ! Will be followed by a specific obstacle to carefully do.
Ditch A trench in the ground, usually described as inside or out.
Don't Cut A warning not to take a shortcut through terrain may be hazard.
Easy Turn A mild turn to left or right. Very little or no braking.
Exposure Road runs along the edge of a cliff or steep drop off.
Fence Indicated as located inside of out.
Gravel Road surface changes to gravel
Hairpin Turn An extremely turn that requires expert braking to negotiate.
Hard Turn A severe turn to the left or right that requires braking.
Inside Located on the inside of a curve (rocks etc.)
Into A turn that leads directly to another turn
Long A Long: Turn, Straightway etc.
Medium Turn A more difficult turn that may require braking or skidding.
Mud Road surface changes to mud.
Narrows Path in road will become narrow requiring precision driving.
Onto A new road surface.
Opens A curve that becomes less severe before straightening.
Outside Located on the outside of a curve (rocks, people etc.)
Over Bride Prepare to cross-upcoming bridge.
Over Crest Incline in elevation like a hill.
Over finish The finish line (Never stop accelerating)
Over Jump A ramp or severe bump in road causing significant air.
Rocks Indicated as inside or out of a curve.
Sand Road surface changes to sand.
Square Turn 90-degree turn to left or right requires moderate braking.
Tarmac Road surface changes to tarmac (asphalt, concrete?)
Tightens Curve that becomes more severe before straightening.
Tight Hairpin Turn Extremely difficult and the most severe turn.
Trees Indicated as located inside or out of a curve.
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IV. Menus
-
Option Menu
-
Controller Settings - The controller setting menu lets you choose a
preferred button configuration for your acceleration, brakes, gearshift, and
steering. However, no matter which you choose, navigating the menus will
always use A/Start buttons to select and B/Back to backtrack through
previously viewed menus. To scroll through your controller options, press
right or left on your D-pad and then press A to accept your choice or B to
back out of it.
You also have the option to turn off the controller vibration here.
Display Option - You can configure your HUD or select which camera angles
are available during the game.
To configure your HUD - Select configure HUD from the Display Options menu
and then press A. To change the options, highlight the option you wish to
alter, press a, and then press right or left on the D-pad to accept your
choice.
Gauge Type-Select an analog or digital display
Driving Aids-Select, a map or pace notes as your preferred visual driving
aid type or turn aids off.
Speedometer-Select MPH or KPH.
Reset To Default-Sets everything to factory defaults.
To configure your camera angles - Select camera options from the Display
Options menu, and then press A. Highlight the camera angle you wish to turn
on or off and press A. Press A again to select your choice. You can toggle
through your selected camera angles during a race by pressing the Y button.
Music Playlist
Add music to your list-Highlight your wanted song in the left column you
want to add and press A to add the song to your playlist. Songs in right
column are active songs.
Remove music from your list-Highlight that unwanted song in the right column
and press A to remove the song from your playlist.
Sound Options
Master Volume Adjust the overall volume of all sounds at once
Music Music volume
Engine Volume of this can be very helpful if using manual tranny.
Speech Volume of co-drive to hear valuable navigational tips
Environment Cheering crowds volume
View Records-View Records to reminisce over your best times.
Credits-Meet team behind Rallisport Challenge
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Race Option Menu
-
This is available before every race and is very useful for different tracks
of different surface and if it has many turns.
Transmission Choose either automatic or manual
Tyres Choose from tarmac, intermediate, gravel, snow, or ice tyres.
Car Settings Tweak cars performance
-Suspension Soft to avoid damage medium or hard for precision driving.
-Gear Radio Short for quick acceleration medium or long for higher speed.
-Power Ratio Where you want the power. Front more traction Middle or Rear.
-Brake Balance Where you want the braking. Front, Middle or Rear
-Steering Loose or Tight steering
-
Pause Menu
-
Most of the options here are found in the full options menu.
Continue Race Return to exact place as where paused
Configure HUD Select onscreen visuals
Camera Options Select camera angels you want on or off
Sound Options Adjust sound/volume of everything
Restart Restart current race. Not available during career racing.
Retire Quit current race.
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V. Game Modes
Career-Everyone has to start somewhere. You will start in the Pro circuit
with a limited selection of cars. From there, you will have to race to
prove yourself and unlock new cars and tougher events. Each event consists
of several stages, but you don't need to win every stage to win the event.
Every time you finish a stage, you earn points to rank higher. You also can
earn points but achieving a high top speed, excellent lap time, and avoiding
car damage. After each event your points are totaled up and added to your
overall total, bringing you closer to qualifying for anew event class and
unlocking new cars. As you progress through the different race classes-Pro,
Expert, Classic and Unlimited-you'll unlock groups of cars that help you
stay competitive. Consistently superior racers will be rewarded with
special bonus cars.
Single Race-Single Race Mode lets you compete simultaneously against three
computer-controller opponents on any unlocked tracks. Tough these races will
not contribute to your point total, you can use Sing Races to sharpen your
skills against the computer, or to just get in a quick race without entering
a Career Event.
Time Attack-Time Attack Mode allows you to race, undistracted, on the
unlocked track of your choice. Your co-drive will still be there to give you
navigational cues (rally and Hill Climb races only), but no other racers
will be present, and you won't gain any points to use for unlocking new cars
and events. Time attack also gives you the opportunity to save your best
runs in the form of a ghost, which you can race against to improve your
skills and times. After completing a Time Attack, you can save your new
ghost to the Xbox hard drive. You can load these ghosts later to race
repeatedly. Track records will always be saved to The Xbox hard drive, but
you can only create ghosts in Time Attack Mode.
Multiplayer-Some race for glory. Some race for the money. However, for
others, there's nothing like the sheer thrill of humiliating your friends.
Up to four players can compete simultaneously in a multiplayer race. From
the game menu select Multiplayer. RSC will automatically detect the number
of controllers and make the same number of slots available for racing.
Unused controller ports will be ignored and those slots will be close for
the race. Once the race is joined, all players get the chance to optimize
their car settings. The played who fist entered Multiplayer Mode from the
game menu gets the added options of determining the number of laps in the
race, and where or the Time Elimination option is enabled. With this option
enabled anyone who drives more than 30 seconds behind the leader will e
dropped from the race.
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VI. Car List
This is the list of cars available in the game. First 8 Cars are available
in the beggining the rest you have to unlock in the Career Mode. Last three
specifications are out of 12.
Ford Escort
Hp: 312 HP
Torque: 610 NM
Weight: 1230 KG
Wheeldrive: 4WD
Gears: 6
Speed: 10 out of 12
Handling: 9 out of 12
Accele: 8 out of 12
Volkswagon Beetle
Hp: 204 HP
Torque: 271 NM
Weight: 1000 KG
Wheeldrive: 4WD
Gears: 6
Speed: 10
Handling: 9
Accele: 7
Toyota Corolla
Hp: 300 HP
Torque: 510 NM
Weight: 1230 KG
Wheeldrive: 4WD
Gears: 6
Speed: 10
Handling: 10
Accele: 7
Peugeot 306
Hp: 275 HP
Torque: 454 NM
Weight: 960 KG
Wheeldrive: Front Wheel Drive
Gears: 6
Speed: 10
Handling: 8
Accele: 9
Mitsibishi Lance Evo VI
Hp: 300 HP
Torque: 691 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 10
Accele: 8
Subaru Impreza
Hp: 247 HP
Torque: 331 NM
Weight: 1340 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 9
Accele: 7
Ford Focus
Hp: 300 HP
Torque: 549 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 9
Accele: 8
Peugeto 206
Hp: 300 HP
Torque: 534 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 11
Accele: 7
^Cars Above Are Available At The Beggining^
Saab 93
Hp: 540 HP
Torque: 630 NM
Weight: 1100 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 12
Accele: 9
Opel Astra
Hp: 510 HP
Torque: 658 NM
Weight: 1120 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 12
Accele: 9
Ford Focus
Hp: 526 HP
Torque: 728 NM
Weight: 1120 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 11
Accele: 9
Citroen Xsara
Hp: 510 HP
Torque: 681 NM
Weight: 1120 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 11
Accele: 8
Misibishi Lance Evo 65
Hp: 330 HP
Torque: 488 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 10
Accele: 9
Subaru Impreza
Hp: 300 HP
Torque: 476 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 10
Accele: 9
Lancia Delta
Hp: 345 HP
Torque: 450 NM
Weight: 1149 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 8
Accele: 9
Nissan Skyline
Hp: 850 HP
Torque: 1302 NM
Weight: 1540 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 8
Accele: 9
Metro GR4
Hp: 410 HP
Torque: 504 NM
Weight: 1030 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 9
Accele: 8
Peugeot 205
Hp: 500 HP
Torque: 499 NM
Weight: 910 KG
Wheeldrive: 4
Gears: 5
Speed: 11
Handling: 9
Accele: 10
Audi Quattro
Hp: 530 HP
Torque: 790 NM
Weight: 1298 KG
Wheeldrive: 4
Gears: 5
Speed: 11
Handling: 8
Accele: 10
Lancia Delta
Hp: 550 HP
Torque: 686 NM
Weight: 970 KG
Wheeldrive: 4
Gears: 5
Speed: 11
Handling: 8
Accele: 10
Peugeot 405
Hp: 520 HP
Torque: 637 NM
Weight: 880 KG
Wheeldrive: 4
Gears: 6
Speed: 12
Handling: 10
Accele: 11
Audi Quattro
Hp: 600 HP
Torque: 590 NM
Weight: 1298 KG
Wheeldrive: 4
Gears: 5
Speed: 12
Handling: 9
Accele: 10
Suzuki Grand Vitara
Hp: 981 HP
Torque: 931 NM
Weight: 800 KG
Wheeldrive: 4
Gears: 6
Speed: 12
Handling: 10
Accele: 11
Toyota Tacoma
Hp: 850 HP
Torque: 755 NM
Weight: 885 KG
Wheeldrive: 4
Gears: 5
Speed: 12
Handling: 9
Accele: 11
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VII. Track List
Safari Tracks:
SS-1
Surface: 84% Sand 16% Tarmac
Length: 5.6 Kilometers
Elevation: 0 Meters
SS-2
Surface: 100% Sand
Length: 5 Kilometes
Elevation: 28 Meters
SS-3
Surface: 80% Tarmac 20% Sand
Length: 4.2 Kilometers
Elevation: 0 Meters
SS-4
Surface: 100% Sand
Length: 5.4 Kilometes
Elevation: -42 Meters
SS-5
Surface: 78% Sand 22% Tarmac
Length: 3.9 Kilometers
Elevation: -2 Meters
SS-6
Surface: 78% Sand 22% Tarmac
Length: 3.9 Kilometers
Elevation: 2 Meters
Pacific Tracks:
SS-1
Surface: 100% Mud
Length: 3.7 Kilometers
Elevation: 12 Meters
SS-2
Surface: 100% Mud
Length: 5.3 Kilometers
Elevation: -82 Meters
SS-3
Surface: 100% Mud
Length: 4.2 Kilometers
Elevation: -6 Meters
SS-4
Surface: 100% Mud
Length: 3 Kilometers
Elevation: .9 Meters
SS-5
Surface: 100% Mud
Length: 4.6 Kilometers
Elevation: 1 Meter
SS-6
Surface: 79% Mud 21% Tarmac
Length: 3.9 Kilomters
Elevation: -21 Meters
Mediterranean Tracks:
SS-1
Surface: 26% Gravel 74% Tarmac
Length: 3.1 Kilometers
Elevation: 93 Meters
SS-2
Surface: 16% Gravel 84% Tarmac
Length: 4.9 Kilometers
Elevation: -97 Meters
SS-3
Surface: 24% Gravel 76% Tarmac
Length: 3.4 Kilometers
Elevation: -148 Meters
SS-4
Surface: 18% Gravel 82% Tarmac
Length: 4.4 Kilometers
Elevation: 58 Meters
SS-5
Surface: 100% Tarmac
Length: 3.4 Kilometers
Elevation: -10 Meters
SS-6
Surface: 100% Tarmac
Length: 3.4 Kilometers
Elevation: 10 Meters
Hillclimb Tracks:
Vista Peak Base
Surface: 100% Gravel
Length: 3.6 Kilometers
Elevation: 299 Meters
Vista Peak Ridge
Surface: 100% Gravel
Length: 4.1 Kilometers
Elevation: 289 Meters
Vista Peak Summit
Surface: 100% Gravel
Length: 3.2 Kilometers
Elevation: 194 Meters
Mt Kiwi Base
Surface: 100% Gravel
Length: 3.9 Kilometers
Elevation: 293 Meters
Mt Kiwi Ridge
Surface: 100% Gravel
Length: 3.8 Kilometers
Elevation: 462 Meters
Mt Kiwi Summit
Surface: 100% Gravel
Length: 3.3 Kilometers
Elevation: 411 Meters
Koeing Base
Surface: 100% Icy Tarmac
Length: 4.3 Kilometers
Elevation: 306 Meters
Koeing Ridge
Surface: 100% Icy Tarmac
Length: 3.9 Kilometers
Elevation: 417 Meters
Koeing Mt Summit
Surface: 100% Icy Tarmac
Length: 4.2 Kilometers
Elevation: 284 Meters
Ice Racing:
North Hill Circuit
Surface: 100% Ice
Length: 1.3 Kilometers
Elevation: 0 Meters
North Hill Speedway
Surface: 100% Ice
Length: 1.3 Kilometers
Elevation: 0 Meters
Frost Ridge 1
Surface: 100% Ice
Length: 1.1 Kilometers
Elevation: 0 Meters
Frost Ridge 2
Surface: 100% Ice
Length: .9 Kilometers
Elevation: 0 Meters
Lake Bauer Short
Surface: 100% Ice
Length: 1.2 Kilometers
Elevation: 0 Meters
Lake Bauer
Surface: 100% Ice
Length: 1.9 Kilometers
Elevation: 0 Meters
Rallycross Tracks:
Lake Point Ring
Surface: 61% Gravel 39% Tarmac
Length: 2.5 Kilometers
Elevation: 0 Meters
Lake Point Course
Surface: 61% Gravel 39% Tarmac
Length: 2.6 Kilometers
Elevation: 0 Meters
Deer Park
Surface: 75% Gravel 25% Tarmac
Length: 1.6 Kilometers
Elevation: 0 Meters
Deer Park Raceway
Surface: 53% Gravel 47% Tarmac
Length: 1.8 Kilometers
Elevation: 0 Meters
Petersfield
Surface: 62% Mud 38% Tarmac
Length: 1.9 Kilometers
Elevation: 0 Meters
Petersfield Circuit
Surface: 46% Mud 54% Tarmac
Length: 1.5 Kilometers
Elevation: 0 Meters
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VIII. Credits
Thanks to:
Bill Gates making the Xbox.
Rallisport manual
CjayC for an awesome site.
In addition, me of course.
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Please don't use the FAQ without e-mailing me for my permission at
[email protected]. Also e-mail me with any questions, comments or
anything else about this FAQ or anything of mine on gamefaqs.
Andy K / andy420 / GundamW420