Phantom Crash
Platform: Xbox
Players: 1-4
Music Support: No

E-mail me with questions, comments or anything else about this FAQ or
anything else of mine on this site at [email protected]. Thanks.

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======================================================================
  I.      Version History/Introduction
 II.      Basic Controls
III.      Game Modes
 IV.      Town Map
  V.      Rumbling Schedule
 VI.      Wild Machines Parts List
VII.      Ventuno Scoobees
VIII.      KOJIMA Scoobees
 IX.      American Star Scoobees
  X.      "Chip" List
 XI.      Musicians List
XII.      My Review of Phantom Crash
XIII.      Hints
XIV.      Credits
======================================================================
I.     Version History/Introduction

Version .66 - 12/28/02 - Faq submitted to GameFaqs.

Version .77 - 12/31/02 - Added Hints and My Review of Phantom Crash.

Version .80 - 01/01/03 - Added more Hints, Started Wild Machines Pt. List

Version .82 - 01/03/03 - Added more Hints, Started Scoobees Lists

Version .88 - 2/12/02 - Hudge Contribution by Tom <Mungoberry> Kim, Esq. Organization coming...

======================================================================
II.    Basic Controls

Right Thumbstick:  Moving Scoobee
Left Thumbstick:   Targeting Enemys
D-Pad:             Select View
Right Trigger:     Right Arm Weapon
Left Trigger:      Left Arm Weapon
B Button:          Right Shoulder Weapon
Y Button:          Left Shoulder Weapon
A Button:          Jump/Confirm Selections
B Button:          Engage Optic Camouflage
White Button:      Dodge Left
Black Button:      Dodge Right
START Button:      Pause/Confirm Selections
BACK Button:       Go to Previous Menu/Exit

======================================================================
III.     Game Modes

-Quest Mode-
In this mode you follow the storyline where you are in Old Tokyo 2031
battling others.  Select Quest Mode and New Game to begin a New Game
or select Load Game to load a previously saved game.

-Vs Mode-
Here you can play against your friends with a possibility of up to 4
people. You can use your saved Scoobees from the Quest Mode in the
Vs Mode.

-Options-
You can change the game settings here. You can change:
    -Vibrations: Turn controller vibration on/off
    -Sound Configuration: Change the background music and
     sound effects
    -Key Configuration: Change the button configurations
     on the controller
    -Default: Returns all options to default settings
    -Exit: Go back to main screen

======================================================================
IV.      Town Map

=-=Garage=-=
Here you can monitor and record Scoobee information. This is where
you do everything for the main quest.  You can change equipment
(guns, armor, o.c., color, stickers, etc)

     Hanger=Where you change and install parts.
         -Ride On: Board Scoobee
         -Trial: Test our your Scoobee on the practice stage
         -SV Specifications: Shows current specifications
          of the Scoobee. 2 Pages
         -Assemble: Switch modules, dismantle the Scoobee
          and change various items
         -Cancel: Exit the menu

    Select Music=You can pick music to hear while
      Rumbling. More songs can be purchased at Sonic Amp
         -Program Edit: Pick and choose the order of songs
         -Program Set: When finished choosing program
          number select the songs and Press A to input
          the song
         -Play Mode: Play the music you want when Rumbling
         -Program Name: Name your current program

    Stock Module = Shows your current modules owned.
    Next Day = Progress to the next day
    System = Allows you to save your current game, load a
      previous game, keep sv for Vs Mode and options
    Exit = Return to Town Map

=-=Club Wired=-=
Provides information for rumbling, meeting other Wire Heads.
If you visit often you'll meet various people.

    -Rumbling- Enter into a match. Choose area and confirm
     drop location.
    -Training- Pepper will give you a tutorial
    -Record- View battle records such as kills, longest
     battle, highest winnings, return rate percentage ect
    -Schedule- Check Rumbling schedules at locations
    -Name Entry- Here you can change your registered name
    -Exit- Return to Town Map

=-=Wild Machines=-=
You can buy used items. Also a place to sell your unwanted
equipment for some spare new yen. They sell chips, modules,
and some Scoobees here.

    -Buy Module- Buy used modules. (Weapons, armor, O.C.,
     color schemes, stickers, ect.)
    -Buy Chip- Here you can purchase various animal chips
     with various ablities and upgrade ablility
    -Buy SV- Purchase various Scoobees
    -Sell Module- Sell your unwanted unneeded modules
    -Sell Chip- Sell your unwanted unneeded chip
    -Exit- Return to Town Map

=-=Plus Tech=-=
Here you can upgrade all of your modules and improve the performance
of your chip. Beware though that most of this stuff is extremely
expensive.

    -Customize- Here you can change your weapons weight, power,
     and ammo count. Note you can't change it seprately.
    -Uplift- This is where you improve the performance of your chip

======================================================================
V.     Rumbling Schedule

Day   Shinjuku East           Shibuya              409 Tokyo Aqua Line
----------------------------------------------------------------------
1     Fire Balloons           Nightmare Test       Tokyo Snow Day
     Class D                 Class A              First Ranker
     0NY                     50,000NY             0NY

2     SC For Scoobee          Glory Road           Big Game Band
     Free Class              Class D              Class B
     0NY                     0NY                  10,000NY

3     Fire Balloons           Ricky Genry          F.O. Moon Dust
     Class D                 Class A              Class D
     0NY                     50,000NY             0NY

4     Night Electric          12 Door              Lord of the Sea
     Class D                 Area Ranker          Holy Restricted
     0NY                     0NY                  10,000NY

5     Night Meeting           -CLOSED-             Nigh and Chic
     Class C                                      Class D
     5,000NY                                      0NY

6     Body Electric           Star Beast           Cosmic Casvanova
     Photon Restricted       Class D              Class A
     10,000NY                0NY                  50,000NY

7     Fever Dream             Revolt 2031          F.O. Moon Dust
     Class B                 Class C              Class D
     10,000NY                5,000NY              0NY

8     Zero Hour               Last Check           Pager S Friend
     Class C                 Free Class           Class A
     5,000NY                 0NY                  50,000NY

9     Mercenaries             Double Star          Breaking Strain
     Master Class            Class C              Area Ranker
     10,000NY                5,000NY              0NY

10    After Midnight          Black Pint           -CLOSED-
     Class B                 Open Class (Aeron Restricted)
     10,000NY                10,000NY

11    Dark Carnival           Glory Road           Glitterz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

12    Night Electric          Puppet Master        Big Game Band
     Class D                 Class B              Free Class
     0NY                     10,000NY             0NY

13    Farenheit 451           Star Beast           Rendevouz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

14    Rocket Summer           Jewelry 1947         High and Chic
     Area Ranker             Class B              Class D
     0NY                     10,000NY             0NY

15    -CLOSED-                Sell The Moon        Dog Star
                             Master Class         Class B
                             10,000NY             10,000NY

16    Fire Balloons           Nightmare Test       Tokyo Snow Day
     Class D                 Class A              First Ranker
     0NY                     50,000NY             0NY

17    00 For Shoot            Glory Road           Big Game Band
     Free Class              Class D              Class B
     0NY                     0NY                  10,000NY

18    Fire Balloons           Ricky-Genry          F.O. Moon Dust
     Class D                 Class A              Class D
     0NY                     50,000NY             0NY

19    Night Electric          12 Door              -CLOSED-
     Class D                 Area Ranker
     0NY                     0NY

20    Night Meeting           -CLOSED-             High and Chic
     Class C                                      Class D
     5,000NY                                      0NY

21    -CLOSED-                Star Beast           Cosmic Casvanova
                             Class D              Class A
                             0NY                  50,000NY

22    Fever Dream             Revolt 2031          F.O. Moon Dust
     Class B                 Class C              Class D
     10,000NY                5,000NY              0NY

23    Zero Hour               Night Queen          Pager S Friend
     Class C                 Free Class           Class A
     5,000NY                 0NY                  50,000NY

24    Ghost in Gear           Double Star          Breaking Strain
     Master Class            Class C              Area Ranker
     10,000NY                5,000NY              0NY

25    After Midnigh           Last Check           -CLOSED-
     Class B                 Free Class
     10,000NY                0NY

26    Dark Carnival           Glory Road           Glitterz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

27    Night Electric          Puppet Master        2031 Odessey
     Class D                 Class B              Free Class
     0NY                     10,000NY             0NY

28    Farenheit 451           Star Beast           Rendevouz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

29    Rocket Summer           Jewelry 1947         High and Chic
     Area Ranker             Class B              Class D
     0NY                     10NY                 0NY

30    -CLOSED-                No. of Beast         Dog Star
                             Master Class         Class B
                             10,000NY             10,000NY

31    Fire Balloons           Nightmare Test       Tokyo Snow Day
     Class D                 Class A              First Ranker
     0NY                     50NY                 0NY

32    SC for Scoobee          Glory Road           Big Game Band
     Free Class              Class D              Class B
     0NY                     0NY                  10,000NY

33    Fire Balloons           Ricky-Genry          F.O. Moon Dust
     Class D                 Class A              Class D
     0NY                     50,000NY             0NY

34    Night Electric          12 Door              Passers-By
     Class D                 Area Ranker          Roller Type Restricted
     0NY                     0NY                  10,000NY

35    Night Meeting           -CLOSED-             High and Chic
     Class C                                      Class D
     5,000NY                                      0NY

36    S. O. R                 Star Beast           Cosmic Casvanova
     Leg Type Restricted     Class D              Class A
     10,000NY                0NY                  50,000NY

37    Fever Dream             Revolt 2031          F.O. Moon Dust
     Class B                 Class C              Class D
     10,000NY                5,000NY              0NY

38    Zero Hour               Last-Check           Pager S Friend
     Class C                 Free Class           Class A
     5,000NY                 0NY                  50,000NY

39    Mercenaries             Double Star          Breaking Strain
     Master Class            Class C              Area Ranker
     10,000NY                5,000NY              0NY

40    After Midnight          Ringstone            -CLOSED-
     Class B                 Hove Type Restricted
     10,000NY                10,000NY

41    Dark Carnival           Glory Road           Glitterz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

42    Night Electric          Puppet Master        Hammer of God
     Class D                 Class B              Free Class
     0NY                     10,000NY             0NY

43    Farenheit 451           Star Beast           Rendevouz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

44    Rocket Summer           Jewelry 1947         High and Chic
     Area Ranker             Class B              Class D
     0NY                     10,000NY             0NY

45    -CLOSED-                Sell the Moon        Dog Star
                             Master Class         Class B
                             10,000NY             10,000NY

46    Fire Balloons           Nightmare Test       Tokyo Snow Day
     Class D                 Class A              First Ranker
     0NY                     50,000NY             0NY

47    SC for Scoobee          Glory Road           Big Game Band
     Free Class              Class D              Class B
     0NY                     0NY                  10,000NY

48    Fire Balloons           Ricky-Gentry         F.O. Moon Dust
     Class D                 Class A              Class D
     0NY                     50,000NY             0NY

49    Night Electric          12 Door              Sayonara 2902
     Class D                 Area Ranker          Special Class (No O.C.)
     0NY                     0NY                  5,000NY

50    Night Meeting           -CLOSED-             High and Chic
     Class C                                      Class D
     5,000NY                                      0NY

51    Sizzlin Field           Star Beast           Cosmic Casvanova
     Special Class Rentals   Class D              Class A
     0NY                     0NY                  50,000NY

52    Fever Dream             Revolt 2031          F.O. Moon Dust
     Class B                 Class C              Class D
     10,000NY                5,000NY              0NY

53    Zero Hour               Last Check           Pager S Friend
     Class C                 Free Class           Class A
     5,000NY                 0NY                  50,000NY

54    Ghost in Gear           Double Star          Breaking Strain
     Master Class            Class C              Area Ranker
     10,000NY                5,000NY              0NY

55    After Midnight          Me and Rat           -CLOSED-
     Class B                 Special Class Drones Only
     10,000NY                0NY

56    Dark Carnival           Glory Road           Glitterz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

57    Night Electric          Puppet Master        Hammer of God
     Class D                 Class B              Free Class
     0NY                     10,000NY             0NY

58    Farenheit 451           Star Beast           Rendevouz
     Class A                 Class D              Class C
     50,000NY                0NY                  5,000NY

59    Rocket Summer           Jewelry 1947         High and Chic
     Area Ranker             Class B              Class D
     0NY                     10,000NY             0NY

60    -CLOSED-                No. of Beasts        Dos Star
                             Special Class        Class B
                             10,000NY             5,000NY


After Day 60 the game goes back to Day 1 and begins all over again.

==============================================================================
VI.     Wild Machines Parts List

*=*=*Lots More To Come*=*=*

All of these modules can be bought at the Wild Machines Module Shop. They are
not all available everyday but some on certain days. This is just a list of
modules (Not Complete Yet).

--------------
|Holy Modules|
--------------

Holy Bodys
-----------Level-----Weight-----Durability-----Socket Hole-----NY Price-----
HL Body    Normal    3.950T     15,000         5               $20,000
HL Body    Heavy 10  4.211T     16,384         4               $220,000

Holy Legs
----------Lvl------Weight--Capacity--Durability--Speed--Jump Height--NY Price
HL2Leg    Normal   2.800T  10.600T     3,500     118K/H     19       $1,5000
HL2Roller Normal   2.500T   9.850T     3,000     138K/H     17       $13,500

Holy Arm Weapons
------------Lvl------Weight--Ammo/Enery--Firing--Charge Time--Damage--NY Price
Canon/HM10  Normal   .600T      546      1       0.0 Sec      220     $44,000
Type-G15/25 Normal   .700T      120      4       0.0 Sec      350     $28,000
Pen. Esturk Normal   .650T      Unlim.   1       0.0 Sec      1450   $174,000

Holy Shoulder Weapons
------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price
M-24l/3Aspide     Normal    .950T    150     3       0.0 Sec    850    $27,820
G24 Slingshot     Light 10  .536T    81      1       0.0 Sec    314    $83,390
M-24L/1Aspide     Light 10  .733T    64      1       0.0 Sec    838    $42,740

----------------
|Photon Modules|
----------------

Photon Bodys
-----------Level-----Weight-----Durability-----Socket Hole-----NY Price-----
PH Body    Normal    3.450T     13,000         6               $20,000
PH Body    Heavy 10  3.711T     14,307         5               $220,000
PH Body    Light 25  2.798T     9,730          7               $520,000

Photon Legs
----------Lvl------Weight--Capacity--Durability--Speed--Jump Height--NY Price
PHLeg     Normal   2.600T   9.105T     3,000     135K/H     19       $15,000
PH4Leg    Normal   2.800T   9.580T     3,500     124K/H     22       $20,000
PH6Leg    Normal   3.000T  10.050T     4,000     188K/H     24       $25,000
PHHover   Normal   3.100T   9.460T     1,500     174K/H     22       $31,250

Photon Arm Weapons
------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price
No.30SV Gun       Heavy 20  .736T    77      4       0.0 Sec    800   $560,000
anti-SV Mach.Gun  Normal    .515T    625     1       0.0 Sec    200    $40,000
No. 30 SV Gun     Normal    .553T    120     4       0.0 Sec    320    $32,000
No. 29 Knife      Normal    .400T    Unlim.  1       0.0 Sec    1050  $110,250

Photon Shoulder Weapons
------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price
SpecialASVM No.28 Normal    .900T    198     3       0.0 Sec    765    $25,040
No.27 Bazooka     Light 10  .486T    98      1       0.0 Sec    282    $99,300
Sing-Fire ASVM    Light 10  .690T    61      1       0.0 Sec    755    $43,280

---------------
|Aeron Modules|
---------------

Aeron Bodys
-----------Level-----Weight-----Durability-----Socket Hole-----NY Price-----
AE Body    Normal    4.450T     17,000         5               $20,000
AE Body    Heavy 10  4.711T     18,461         4               $220,000

Aeron Legs
----------Lvl------Weight--Capacity--Durability--Speed--Jump Height--NY Price
AE2Leg    Normal   3.000T  11.750T     4,000     113K/H     19       $15,000
AE2Roller Normal   2.800T  11.500T     3,500     121K/H     17       $13,500

Aeron Arm Weapons
------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price
12.7mm Mach. Gun  Normal    .730T    495     1       0.0 Sec    240    $48,000
M22 Auto shot     Normal    .820T    120     4       0.0 Sec    385    $25,670

Aeron Shouler Weapons
------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price
OL30 Laser Canon  Normal   2.750T   180     1      10.0 Sec    550   $330,000
Auto Grenader     Light 10  .633T   65      1       0.0 Sec    345    $79,920
SV-TOM            Light 10  .857T   59      1       0.0 Sec    922    $42,310


Scoobee Options
-----------Weight-Durability--Use Socket Hole--O.C. Act--O.C. Chrg Tm--NY Price
OCGVB      .500T    0               2          20.0 Sec     3.4 Sec   $29,000
OCGIIIC    .200T    0               2          10.0 Sec     2.6 Sec   $12,000

Accelerator.007T    0               2           1.3 Sec    -0.1 Sec   $48,000
Multi Acc  .006T    0               1           0.5 Sec    -0.1 Sec   $24,000


Scoobee Colors                            Scoobee Stickers
----------------------NY Price            ----------------------NY Price
Jack Black             $400               Viking                 $100
German Force Snow      $500               Fireball               $100
Lite White             $500               Junction               $100
Swedish Arm            $750               Walking Doll           $100
Dalmation            $1,500               KURIN 18               $100
Griot                $2,100               Mongol               $1,200
Dusty Rose           $2,200               Indonesian Navy      $1,400
Melon Olive          $2,040               Canada               $1,400
                                         Chile                $1,400

==============================================================================
VII.     Ventuno Scoobees

*=*=*More To Come*=*=* Basic Layout W/O Stats

         Model  240H                340G                120E
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $178,200            $242,000            $127,600

         Model  221F                341I                121E
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $350,350            $212,850            $129,250

         Model  241H                921S                220H
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $180,950            $298,610            $173,800

         Model  202H                220F                320G
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $193,320            $348,700            $237,600


==============================================================================
VIII.     KOJIMA Scoobees

*=*=*More To Come*=*=*

         Model  9-38                  3-47                 8-10
    Durability  15,500                14,500               16,000
     Run Speed  58.774K/H             73.170K/H            61.033K/H
     Max Speed  117.548K/H            146.340K/H           122.066K/H
   Jump Height  15.777                18.971               19.006
       OC Time  20.0 Sec              20.0 Sec             20.0 Sec
        Weight  8.525T                9.260T               7.400T
Weight Capacity  8.975T                9.460T               9.105T
   Socket Hole  6                     6                    6
      Left Arm  No.30 AntiSV rifle    No.30 AntiSV rifle   No.30 AntiSV rifle
     Right Arm  Gauntlet              No.30 AntiSV rifle   No.30 AntiSV rifle
     Left Back  Single Fire ASVM      Triple-Fire ASVM     None Equipped
    Right Back  No.27 Bazooka         No.27 Bazooka        None Equipped
      NY Price  $256,550              $213,050             $129,250

         Model  1-30                  3-40                 5-10
    Durability  15,000
     Run Speed  64.135K/H
     Max Speed  128.270K/H
   Jump Height  14.756
       OC Time  20.0 Sec
        Weight  8.750T
Weight Capacity  9.110T
   Socket Hole  6
      Left Arm  No.30 AntiSV rifle
     Right Arm  No.30 AntiSV rifle
     Left Back  Single Fire ASVM
    Right Back  No.27 Bazooka
      NY Price  $193,320              $348,700             $237,600



==============================================================================
IX.     American Star Scoobees

*=*=*More To Come*=*=* Basic Layout W/O Stats

         Model  M6B4                M8H4                M4A2
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $170,360            $255,250            $127,600


         Model  M6B6                M9F8                M5A2
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $180,960            $451,450            $129,250


         Model  M7C4                 X7K4               M4A2
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $405,810             $327,600           $127,600


         Model  M7B4                 M8H6                M6B2
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $178,110            $261,850            $170,960


         Model  M9H2
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price  $252,500


         Model
    Durability
     Run Speed
     Max Speed
   Jump Height
       OC Time
        Weight
Weight Capacity
   Socket Hole
      Left Arm
     Right Arm
     Left Back
    Right Back
      NY Price

==============================================================================
X.     "Chip" List

Chip         Price      Weight
--------   ----------   ------
Dog I      65,000NY      .25T
Dog II     65,000NY      .24T
Dog III    70,000NY      .29T
Dog IV     65,000NY      .24T
Cat I      65,000NY      .20T
Cat II     65,000NY      .20T
Cat III    65,000NY      .20T
Cat IV     65,000NY      .20T
Rat I      30,000NY      .06T
Rat II     30,000NY      .06T
Rabbit I   42,500NY      .13T
Bird I     52,500NY      .14T
Bird II    65,000NY      .18T
Wolf I     80,000NY      .36T
Wolf II    80,000NY      .36T

==============================================================================
XI.     Musicians List

Anonymass
    -hopeless
    -Lost Episode
    -Wrong Place
Batangui
    -NEW WORLD
    -RACE TOGETHER
    -RELAXING WIND
    -S.L.P.
ByeByeGames
    -Nario Sisters
    -Tekoris
COPRI
    -Thought Blocking
DER EISENROST
    -Sex is nostalgia for sex
Dunkirk
    -Hit Me
    -Nuisance
    -On the Roll
    -Sanctuary
    -The Sleeper
    -You Are The One
DX CHOCO
    -DX CHOCO in Egypt
    -DX CHOCO in Europe
    -DX CHOCO in USA
ELECRIC EEL SHOCK
    -Rock 'n Role Can Rescue the World
Fullscratch
    -Garbage
    -Straight
Hamaken
    -Space Transportation
    -Sports Apes
Harpy
    -Routeee
Hideaki Hoskiyama
    -6TS-04
    -6TS-05
Hiroyuki Takei
    -Brand New All
    -Floating Island
    -I can't wait any more
itoken
    -chirp
    -entertainment
    -teaspoonful
Kazauaki Nagai
    -Coil
    -Electric Island
    -KA. TA. NA
    -Sweet Noise
    -Try
    -Your Pain…
Kenji Yamasaki
    -Border
    -Incompatibility
    -Scala
    -Weathering
KIKA
    -Army Boy
KURICORDER QUARTET
    -Baobab Street
    -Now, O Now I Need Must Part
    -Shebeg An Sheemor
Kyo Ichinose
    -Blue Grains
    -Planetarium
LET THERE BE LIGHT
    -Nexus
Mona-Lisa
    -Awake to Love
    -Say Hello
moshichi
    -fly
Nami Hotatsu
    -Tribute to the old century
NeurOsis
    -TN01
    -TN12
S(Star Here)CREATERS
    -CHOOSE LEFT WAY
    -CONTRADICTION
SALADABAR
    -new law
    -ruluHa
Sirou Fukushima
    -Galaxy Express
    -Over the hills
    -Tokyo Bohemian
TAE
    -Love Song
    -No Name
TAKEOMI from PSYCHOGUN
    -Bad Trance.B
    -Psycho Acoustics
trance crunch
    -YO NO TU RE ZU RE
Voice of Elements
    -FORCE OF JUNGLE CHARGA-TYPE MIX
MIX
    -MAKING HISTORY
    -THE PERFECT MOMENT
Win A Sheep Free
    -All IS STUPID
    -number nine
Yuki Suda
    -After Sunset
    -in white
    -Move On

==============================================================================
XII.     My Review of Phantom Crash

The year is 2031 the place is Tokyo, Japan. After massive air pollution
problems in Tokyo it is set as the new site for an extreme sport called
Rumbling. In the Neglected Areas of Japan people battle to the end to win
New Yen a new kind money used in the game and widely throughout the world.
You enter into Rumbling as a newbie to become an Area Ranker or top of all
the Wire Heads. This game is one of my favorites. You start off building your
Scoobee (AKA Mech) from scratch. You can choose from 3 makes of Scoobees or
you can purchase the parts separately and piece them together. There are tons
of customization features and loads of different combinations for your Scoobee.

Controls 9

The controls in the game are simple enough to learn. The left analog stick
controls your movement and the right analog stick controls your target. You
can have up to 4 weapons on your Scoobee which are fired at will by the
Left and Right shoulder buttons and X and Y buttons. The A button is used
for jumping. Personally I feel that your jumping maneuverability is terrible
and is hard to move where you want to go. You can even turn invisible at will
by buying a few upgrades and pressing the B button.

Gameplay 9

There is so much to do in this game besides actually rumbling. There are only
3 areas to play in with night and day variations. But there is much more than
just Rumbling you can customize your Scoobee heavily which can go on for hours
and hours as long as you have the money. Going through all of the customization
options takes time and getting your Scoobee set up to your own personal favorite
will take some time.

Graphics 10

Everything in the game is detailed extremely and looks great. You can find a
couple problems with this and that but nothing major. Sometimes under heavy
attack by about 3 other Scoobees you can find some slowdown and if you stand in
some places the camera will start to jerk slightly. The explosions in the game
look good as well as the lighting effects and the slight view of invisible
Scoobees kicking up dust.

Sound/Music 10

The music in this game can only be compared to the music in the Jet Set Radio
series. It is some of the best-unknown stuff you’ll ever hear. I presume that
the music comes from Japan although I really have no idea. Also if you have
the money you can purchase albums to listen to in the game. You can even
arrange your own personal music play list in the order that you want. The
explosions and sounds of your Scoobee doing natural stuff sounds great and
sounds just how you’d think it should.

Replayablity 9

You can play multi-player with up to 4 people, which keeps the game fun. I
have put many hours into this game about 25 and I’am not completely done with
it yet. For me this game is extremely addictive because it has everything that
I like in a great game with great music, mechs, and the anime type style. If
you like that sort of stuff this game is definitely for you.

Overall 8

This is a great game for the Xbox with an anime type feel to it. There are
tons of customization options to do and the multi-player will keep you busy
for a long time with a couple of friends. My only major complaint in the game
is the large amount of seemingly useless conversations. Anyway with a little
trick that is told in the instruction manual you can scream right past them.

==============================================================================
XIII.    Hints

Here are hints from myself and various other people from gamefaqs and other
gaming sites. I hope you can find some of them useful.

*Hint 1*
Contributed By: CafFeENe

NEED AN EXTRA 20,000NY or more? The simplist little cheat in the world
thats what i give you. If you are running low on cash and need some money
but aren't prepared enough to fight heres a tip to get money fast. Simply
go into battle into either of the three arenas and destroy obstacles!
Sounds silly? Try it! Depending on what level enemies you are with in the
arena the more money you get such as:

100 to 1,000NY for D Rank opponents and 1,000 to 110,000NY for Master!!

Obstacles Include:
Cars (can be blown up TWICE EVEN!)
Trucks
Vans (CAN BE BLOWN UP TWICE)
Barrels
Cans
Signs (Only in Shinjuku and Aqualine)
Buses
and Two windows (Shinjuku on the Panasonic building)

This tip works best in Shibuya because of the massive amounts of barrels
all over the place! There's a barrel pile in nearly every corner of
the maze in there too!

*Hint 2*
There are even more ways to make easy money. All you need to do is purchase a
Laser Weapon for your Scoobee and head out to a Class D matchup. You can
easily defeat Class D contenders with a Laser to rack up insane amounts of
cash.

*Hint 3*
For an easy and FREE 1000NY each day all you have to do is go to the Town Map
screen and spin the right control stick in circles to get 1000NY free.

*Hint 4*
To skip the long and boring conversations that you've been through before
simply pull in on both shoulder buttons and click both of the control sticks
to skip the entire conversation. Extremely helpful if you didn't read the
manual.

*Hint 5*
On Day 55 in Shibuya you can play a game with only Drones. You can make
millions upon millions of dollars here and you can never die. It's easy money
if you camp out at the drop locations to fill up your ammo, energy, and give
you some extra cash.

*Hint 6*
Contributions By: DukeAtreides and Link da zelda fan

Unique one of a kind weapons:
One that can be bought from Wild Machines AND the 'mech shops, and a rarer
one that can only be bought in the 'mech shops on certain days.

--Type------Weapon------------Place------------Weapon----------Place------
Aeron     Hedgehog      (Wild Machines)         ATC       (Scoobee Shops)
Holy    Gatling Gun     (Wild Machines)      L50 Javelin  (Scoobee Shops)
Photon  Sniper Rifle    (Wild Machines)       Red Lotus   (Scoobee Shops)

*Hint 7*
Contributed By: CoyDog

You can kill the yellow dropships in any of the three main arenas (haven't
tried it in multiplayer) for 10,000 NY each. It seems like you have to be
fairly close to them for the hits to count. I tried various weapons on my
Holy and they all seem to work. Lasers and machineguns seem to work the best.
Heavy cannons and missiles work as well but you have to be very precise and
get a direct hit.

There are several good spots to wait for a good shot. In Shinjuku I jumped
to the top of the "Ponasoaic" building. A dropship hovers right next to the
building to make its drop (easy pickens). All of the dropships pass directly
over this building on their way to any of the three drop zones. You can earn
a lot of money fairly quickly by sniping them as they fly over. A new dropship
will come out almost immediately after the previous one is destroyed. Just
be cautious while you're up there. Someone jumped up there with me while I
wasn't looking and tried to knock me off the top.

You can also jump onto the back of the dropship that hovers next to this
building and ride it when it flies off. You may be able to use a melee weapon
on it while on its back but I haven't tried it.

In Shibuya you can pretty much hit the dropship from anywhere on the surface
of the arena as it crosses throught he invisible barrier that surrounds the
arena. If you time your shot right the dropship will fall down the hole all
the way to the bottom. You can jump on its back and ride it all the way down.
Hitting the dropships in this arena is the most dangerous as you leave
yourself wide open. I recommend scanning the field frequently for opponents
while you wait.

In Aqua Line there are several good spots to snipe the dropships. One place
is to jump to the roofs above Gate 2. This is probably the easiest spot as
the dropship hovers very close and you can use the video screen above the
gate as a shield while you wait. Another good spot is on the rooftops that
overlook the drop zone near Gate 1. This spot is more dangerous as you're
more open to attack. The third place is on the rooftops in the center of
the arena close to the edge on the side furthest from the moored ship. You
can hit the dropships from here as they pass over for more frequent kills.
They're hardest to hit here so I'd go with a weapon that fires rapidly like
a laser or machinegun.

I haven't had any success bringing down one of the huge gray ships yet. You
may be able to hit it while riding on the back of the dropships in Shinjuku
as they pass fairly close to it but I haven't tried this yet.

*Hint 8*
Contributed By: Freqman

For 70+ kills enter Shinjuku, the first area, start at Gate 1, and
immediately turn left, and get behind the 2 busses for a great hideout.
I've used this every time, and always get more than 70 kills

*Hint 9*
Contributed By: mrku



==============================================================================

------------------
CONTROLLUS MAXIMUS
------------------

A tip on using a controller with Phantom Crash. First, use a controller Type
S (which one ought to have anyway, unless one _prefers_ to use a big 'ol
black frisbee for a controller). Use the thumbs on the analog sticks and
trigger the left arm weapon with the left index finger. Lay the right index
finger curled on its side over the B and Y buttons to trigger the shoulder
weapons and use the right middle finger to trigger the right arm weapon. Not
too uncomfortable, and you can exercise full movement, strafing, and free
look while getting off all four weapons at once, plus hitting the jump and
optical camouflage when necessary with the tip of the right index finger.
Give it a try. Your enemies won't thank you.



-------------------
FOR NEWBIE RUMBLERS
-------------------

In the beginning of the game, speed is much more important than weight
capacity. Particularly when you're inexperienced in combat and don't have a
fully customized Scoobee. Some words of advice that even experienced
rumblers should take to heart: it is far better to flee to fight another day
than to incur a lot of expensive repairs.

Hmmmm... This begs for a mini-FAQ on Scoobee upgrades e.g. Which parts to
upgrade first, and how to avoid wasting one's hard-earned New Yen.

Maybe another day...



---------------------------------------
INFINTE NEW YEN FOR THE PATIENT RUMBLER
---------------------------------------

The 1,000NY-a-day trick on the town map can be exploited for infinite income
without advancing the calendar. All you have to do is:

1) Go to the town map and circle Club Wired for your 1,000NY.
2) Return to Garage->.System and save the game.
3) Go to .Next Day to set off the 'alarm clock.'
4) Immediately go back to .System and load the game you just saved.
5) Return to Club Wired for another 1,000NY.
6) Go back to step 2) and repeat ad nauseum.

It seems that the 'alarm clock' resets the free New Yen counter, and the
game doesn't seem to care if this happens before or after one saves a
game... You can rack up infinite New Yen on a single calendar day, but at
only 1000NY a pop, it seems to take a helluva long time. Especially when a
good player can average around 3,000,000NY per hour on a drone hunt, or on a
C or D class rumble in Shibuya with lots of obstacle destruction. This trick
is handy if you're just a little short on a module or upgrade, and you don't
want waste a calendar day just for the cash.

As far as I know, there is no penalty for using this trick other than the
fact that the game logs the total number of saves in your Garage->.Records.
But if you have some time to waste and no pride, go for it.



-----------------------------------------------------
NICE NEW SCOOBEES -- SPECIAL DAYS FOR SPECIAL WEAPONS
-----------------------------------------------------

The Scoobee manufacturers (not Wild Machines) sell new mechs with the
special weapons mentioned by DukeAtreides and Link da zelda fan -- Aeron
Hedgehog, Holy Gatling Gun, and Photon Sniper Rifle -- on days that are
multiples of 6 (e.g. Day 6, 12, 18...60)



----------------------------------------------------
USED SCOOBEES MINI FAQ -- HOT DEALS AT WILD MACHINES
----------------------------------------------------

There are days when Atsurou sells better-than-average used SVs. You can tell
a decent SV apart from the standard fare by its name -- designated by
TODAY(HL, AR or PH) or OK(HL, AR, or PH) rather than the usually craptacular
(HL, AR, or PH)PARTS and NOSURE(HL, AR, or PH) series.

The TODAY** series is Atsurou's top-of-the-line. These SVs usually feature
customized Modules, special Color jobs, full rare-type weapons load outs,
animal-type Chips rather than electrons, and some OCG Options, all at great
(for what you're getting) prices.

The OK** series is decent, but not as good as the TODAYs. It has customized
Modules, special Color jobs, and decent selections of standard- to rare-type
weapons at high--but not exorbitant--prices.

The **PARTS series is a mixed bag. It sometimes features highly customized
Modules, occasional special Color jobs, and occasional customized weapons at
(usually) exorbitant prices for the good stuff.

My advice is don't bother with the NOSURE** series. It just blows
nano-chunks. Once in a very great while, you might find something worth the
effort, but the occurrences are rare enough to just say no.

The following is a list of days that Wild Machines offers solid buys (for a
'clear' saved game that is the second time through the 60 day cycle).


-----------------------
Day*07 - Back Fire Holy
-----------------------

SV-NAME          TODAYHL
CHIP-NAME        Cat I

TOTAL DURABILITY 18141
RUN SPEED        55.191 km/h
MAX SPEED        110.382 km/h
JUMP HEIGHT      14.547 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     9.594 t
WEIGHT CAPACITY  10.151 t
SOCKET HOLE      5

PRICE            731,110NY

RIGHT ARM WEAPONS:
 Canon/HM10

LEFT ARM WEAPONS:
 Type-G15/25

RIGHT BACKPACK WEAPONS:
 M-24L/1Aspide

LEFT BACKPACK WEAPONS:
 G24 Slingshot

LEGS:
 HL2Roller


---------------------------
Day*12 - Saudi Police Aeron
---------------------------

SV-NAME          TODAYAR
CHIP-NAME        Wolf I

TOTAL DURABILITY 19076
RUN SPEED        39.392 km/h
MAX SPEED        78.784 km/h
JUMP HEIGHT      9.460 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     12.857 t
WEIGHT CAPACITY  12.296 t
SOCKET HOLE      5

PRICE            987,810NY

RIGHT ARM WEAPONS:
 M25A3*Hedgehog

LEFT ARM WEAPONS:
 A22c7 Drill Arm

RIGHT BACKPACK WEAPONS:
 SV-TOM

LEFT BACKPACK WEAPONS:
 Auto Grenader

LEGS:
 AEHover


---------------------------------------
Day*15 and Day*51 - Saudi Police Photon
---------------------------------------

SV-NAME          OKAYPH
CHIP-NAME        electron

TOTAL DURABILITY 15500
RUN SPEED        58.637 km/h
MAX SPEED        117.273 km/h
JUMP HEIGHT      15.740 m
TOTAL O.C TIME   10.0 sec
TOTAL WEIGHT     8.565 t
WEIGHT CAPACITY  9.975 t
SOCKET HOLE      6

PRICE            256,500NY

RIGHT ARM WEAPONS:
 No.29 Knife

LEFT ARM WEAPONS:
 No.30 anti-SV rifle

RIGHT BACKPACK WEAPONS:
No.27 Bazooka

LEFT BACKPACK WEAPONS:
 Quadruple-fireASVM

LEGS:
 PH3Roller


---------------------------
Day*16 - Shark Teeth Photon
---------------------------

SV-NAME          PHPARTS
CHIP-NAME        electron

TOTAL DURABILITY 17000
RUN SPEED        49.747 km/h
MAX SPEED        99.494 km/h
JUMP HEIGHT      22.656 m
TOTAL O.C TIME   0.0 sec
TOTAL WEIGHT     7.600 t
WEIGHT CAPACITY  10.050 t
SOCKET HOLE      6

PRICE            123,800NY

RIGHT ARM WEAPONS:
 Not Equip

LEFT ARM WEAPONS:
 Not Equip

RIGHT BACKPACK WEAPONS:
 No.27 Bazooka

LEFT BACKPACK WEAPONS:
 No.27 Bazooka

LEGS:
 PH6Leg


--------------------------
Day*20 - Aqua Vanilla Holy
--------------------------

SV-NAME          TODAYHL
CHIP-NAME        Cat II

TOTAL DURABILITY 18722
RUN SPEED        45.407 km/h
MAX SPEED        90.814 km/h
JUMP HEIGHT      14.806 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     10.687 t
WEIGHT CAPACITY  11.088 t
SOCKET HOLE      5

PRICE            1,337,300NY

RIGHT ARM WEAPONS:
 M2021Gatling

LEFT ARM WEAPONS:
 Penetrate Staff

RIGHT BACKPACK WEAPONS:
 M-24L/1Aspide

LEFT BACKPACK WEAPONS:
 G24 Slingshot

LEGS:
 HL2Leg


------------------------------
Day*25 - S.Africa Soldier Holy
------------------------------

SV-NAME          OKAYHL
CHIP-NAME        electron

TOTAL DURABILITY 18500
RUN SPEED        48.473 km/h
MAX SPEED        96.947 km/h
JUMP HEIGHT      15.725 m
TOTAL O.C TIME   10.0 sec
TOTAL WEIGHT     10.000 t
WEIGHT CAPACITY  10.600 t
SOCKET HOLE      5

PRICE            311,340NY

RIGHT ARM WEAPONS:
 Canon/HM10

LEFT ARM WEAPONS:
 Penetrate Esturk

RIGHT BACKPACK WEAPONS:
 M-24L/1Aspide

LEFT BACKPACK WEAPONS:
 M-24L/1Aspide

LEGS:
 HL2Leg


--------------------------
Day*26 - Pumpkin Nose Holy
--------------------------

SV-NAME          HLPARTS
CHIP-NAME        electron

TOTAL DURABILITY 19000
RUN SPEED        48.075 km/h
MAX SPEED        96.149 km/h
JUMP HEIGHT      19.894 m
TOTAL O.C TIME   0.0 sec
TOTAL WEIGHT     8.090 t
WEIGHT CAPACITY  11.150 t
SOCKET HOLE      5

PRICE            1,857,800NY

RIGHT ARM WEAPONS:
 Not Equip

LEFT ARM WEAPONS:
 Canon/HM10

RIGHT BACKPACK WEAPONS:
 Not Equip

LEFT BACKPACK WEAPONS:
 Not Equip

LEGS:
 HL4Leg


----------------------------
Day*28 - Aqua Vanilla Photon
----------------------------

SV-NAME          OKAYPH
CHIP-NAME        electron

TOTAL DURABILITY 17000
RUN SPEED        45.086 km/h
MAX SPEED        90.172 km/h
JUMP HEIGHT      20.533 m
TOTAL O.C TIME   10.0 sec
TOTAL WEIGHT     9.252 t
WEIGHT CAPACITY  10.050 t
SOCKET HOLE      6

PRICE            150,660NY

RIGHT ARM WEAPONS:
 No.30 anti-SV rifle

LEFT ARM WEAPONS:
 No.30 SV gun

RIGHT BACKPACK WEAPONS:
 Single-fire ASVM

LEFT BACKPACK WEAPONS:
 Single-fire ASVM

LEGS:
 PH6Leg


----------------------------
Day*33 - Aqua Vanilla Photon
----------------------------

SV-NAME          TODAYPH
CHIP-NAME        Rat I

TOTAL DURABILITY 16222
RUN SPEED        53.800 km/h
MAX SPEED        107.600 km/h
JUMP HEIGHT      16.766 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     9.039 t
WEIGHT CAPACITY  9.596 t
SOCKET HOLE      6

PRICE            762,240NY

RIGHT ARM WEAPONS:
 Anti-SV machine gun

LEFT ARM WEAPONS:
 No.30 SV gun

RIGHT BACKPACK WEAPONS:
 Triple-fireASVM

LEFT BACKPACK WEAPONS:
 No.27 Bazooka

LEGS:
 PH2Leg


-----------------------
Day*38 - Deep Pink Holy
-----------------------

SV-NAME          OKAYHL
CHIP-NAME        electron

TOTAL DURABILITY 19000
RUN SPEED        43.134 km/h
MAX SPEED        86.268 km/h
JUMP HEIGHT      17.850 m
TOTAL O.C TIME   10.0 sec
TOTAL WEIGHT     10.050 t
WEIGHT CAPACITY  11.150 t
SOCKET HOLE      5

PRICE            218,000NY

RIGHT ARM WEAPONS:
 Pistol/HM15

LEFT ARM WEAPONS:
 Pistol/HM15

RIGHT BACKPACK WEAPONS:
 65/14M Canon

LEFT BACKPACK WEAPONS:
 65/14M Canon

LEGS:
 HL4Leg


------------------------
Day*41 - Back Fire Aeron
------------------------

SV-NAME          OKAYAR
CHIP-NAME        electron

TOTAL DURABILITY 21000
RUN SPEED        45.937 km/h
MAX SPEED        91.874 km/h
JUMP HEIGHT      14.782 m
TOTAL O.C TIME   10.0 sec
TOTAL WEIGHT     11.270 t
WEIGHT CAPACITY  11.750 t
SOCKET HOLE      5

PRICE            253,080NY

RIGHT ARM WEAPONS:
 SVAMAW*DragonIII

LEFT ARM WEAPONS:
 25mm minigun

RIGHT BACKPACK WEAPONS:
 T23E5BIGSHOT

LEFT BACKPACK WEAPONS:
 Not Equip

LEGS:
 AE2Leg


-------------------------
Day*46 - Deep Pink Photon
-------------------------

SV-NAME          TODAYPH
CHIP-NAME        Rabbit I

TOTAL DURABILITY 16722
RUN SPEED        49.390 km/h
MAX SPEED        98.778 km/h
JUMP HEIGHT      16.652 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     9.322 t
WEIGHT CAPACITY  10.059 t
SOCKET HOLE      6

PRICE            1,467,600NY

RIGHT ARM WEAPONS:
 No.31 Red Lotus

LEFT ARM WEAPONS:
 Gauntlet

RIGHT BACKPACK WEAPONS:
 SpecialASVM no. 28

LEFT BACKPACK WEAPONS:
 Not Equip

LEGS:
 PH4Leg


-------------------
Day*54 - OKAY Aeron
-------------------

SV-NAME          OKAYAR
CHIP-NAME        electron

TOTAL DURABILITY 21500
RUN SPEED        40.554 km/h
MAX SPEED        91.108 km/h
JUMP HEIGHT      16.186 m
TOTAL O.C TIME   10.0 sec
TOTAL WEIGHT     11.460 t
WEIGHT CAPACITY  12.330 t
SOCKET HOLE      5

PRICE            381,920NY

RIGHT ARM WEAPONS:
 12.7mm machine gun

LEFT ARM WEAPONS:
 A22c7 Drill Arm

RIGHT BACKPACK WEAPONS:
 SV-TOM

LEFT BACKPACK WEAPONS:
 Auto Grenader

LEGS:
 AE4Leg


-------------------------------
Day*59 - S.Africa Soldier Aeron
-------------------------------

SV-NAME          TODAYAR
CHIP-NAME        Bird I

TOTAL DURABILITY 20641
RUN SPEED        47.350 km/h
MAX SPEED        94.700 km/h
JUMP HEIGHT      13.069 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     11.197 t
WEIGHT CAPACITY  11.799 t
SOCKET HOLE      5

PRICE            903,140NY

RIGHT ARM WEAPONS:
 SVAMAW*DragonIII

LEFT ARM WEAPONS:
 12.77mm machine gun

RIGHT BACKPACK WEAPONS:
 T23E5BIGSHOT

LEFT BACKPACK WEAPONS:
 Not Equip

LEGS:
 AR2Roller



----------------------------------------
*** SPECIAL SV MANUFACTURER MINI-FAQ ***
----------------------------------------

Now, onto the best stuff of all.

You know those weird Scoobees that are piloted by Area Rankers and
high-level Rumble opponents that don't seem to be on sale anywhere? Well,
after 'beating' the game by defeating Tokyo First Ranker Yuki/Mona Lisa and
Kudryavka on any First Ranker Day, you can save a 'clear' game in the Quest
Mode. At this point, Wild Machines starts selling used Scoobees from special
manufacturers on certain days. These days tend to fall on prime numbers, but
this rule isn't wholly consistent. (I'm only three Rumbles short of a 100%
complete game and I'm crossing my fingers--but not holding my breath--that
the prime numbered days which don't feature a special manufacturer might
hold something even better for the completist.)

These special SVs are superb weapons platforms, even in their base
(uncustomized) configurations. There are three special manufacturers that
each offer their own SV, and each simply rocks. Every one of these beauties
comes with a standard weight capacity of 20.000 t and six slots. Also, their
weapons load outs are outstanding. They all come fully outfitted with unique
arm and back weapons, and higher animal-type, rather than the standard
animal or electron chips.

A couple caveats to these sweet machines:
Strangely, you cannot customize their colors, though you can apply stickers.
Also, you'll want to buy two of each, so you can mix and match their weapons
and mess with their upgrades. Wild Arms doesn't sell individual modules from
these manufacturers, so your only source of spare parts is buying another
whole SV and stripping it down for the goodies.

My personal favorite is the Charga, 'cause it looks so old-school with its
rounded contours and porthole optical lens. Plus, it is downright zippy, and
has the most versatile weapons load out. It is even the only SV to feature
its own musical theme: Voice of Elements - FORCE OF JUNGLE CHARGA-TYPE MIX.

Here are the listed base specs of the special Scoobees. I leave it to the
dedicated player to collect them all...

-----

SV-NAME          CG-F5.6
CHIP-NAME        Dog IV

TOTAL DURABILITY 25000
RUN SPEED        60.468 km/h
MAX SPEED        120.937 km/h
JUMP HEIGHT      13.965 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     16.753 t
WEIGHT CAPACITY  20.000 t
SOCKET HOLE      6

PRICE            891,720NY

(Found in Wild Machines on Day*1, Day*9, Day*21, Day*45, and Day*57)


MANUFACTURER:
'Charga' - Manufacturer's logo is the name enclosed in a white fluted arch.

The body comes in powder blue with subtle yellow and white detailing and a
smoked glass porthole-type optical lens.


BODY:
CGBody - The mysterious Charga type body. Many high rankers have this
installed. But the manufacturer is unknown. The installed circuits and
boards are marked in Russian.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          4.500 t
DURABILITY      21000
SOCKET HOLE     6


RIGHT ARM WEAPONS:
CG Railgun - Unknown origin. A Charga type arm weapon. Railgun module. Has
an internal electron accelerator that fires continuous ammo. Targeting
modification possible with aiming system. The high-velocity bullets will
damage a target tremendously, overwhelming the opponent.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.500 t
AMMO/ENERGY     100
FIRING          16
E CHARGE TIME   0.0 sec
DAMAGE          350


LEFT ARM WEAPONS:
CG Wide-shot - Unknown origin. A Charga type arm weapon. Wide-shot module.
Fires multiple small missiles from a compact launcher. Targeting
modification possible with aiming system. The bombs burst on contact, and
can damage nearby opponents by area effect.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.860 t
AMMO/ENERGY     300
FIRING          2
E CHARGE TIME   0.0 sec
DAMAGE          320


RIGHT BACKPACK WEAPONS:
CG Wide Missile - A shoulder weapon for the mysterious Charga type. Wide
missile module. Fires multiple heat-seeking missiles. By targeting with the
lock-on system, the Chip automatically activates the lock-on, and the fired
missile follows the target with its built-in system. If one can patiently
designate the lock-on for all missiles, then they will all follow the target
automatically.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.150 t
AMMO/ENERGY     300
FIRING          4
E CHARGE TIME   0.0 sec
DAMAGE          950


LEFT BACKPACK WEAPONS:
CG Laser Cannon - A shoulder weapon for the mysterious Charga type. Laser
cannon module. Emits a steady laser beam by pulling down on the trigger.
Targeting modification possible with aiming system. Deals huge damage to an
opponent by continuous contact. Cannot be used again after a recharge or
when the trigger is separated.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          2.500 t
AMMO/ENERGY     300
FIRING          1
E CHARGE TIME   8.0 sec
DAMAGE          500


LEG:
CG Hover - The leg module for the mysterious Charga type. It has a high load
capacity although it is a hovering module.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          4.500 t
WEIGHT CAPACITY 20.000 t
DURABILITY      4000
BASE SPEED      165 km/h
JUMP HEIGHT     22 m


OPTION:
OCGIIIA x 2

CHIP:
Dog IV - A standard square with average <<lock-on sight>> and <<aiming
sight>>. Highly loyal, and thus has a relatively high percentage of
Repulsion Shield activation. Modeled after Border Collie.

Aiming Range     Square x 112 y 112
Lock On Range    Square x 176 y 176
Mortal Shot      2 %
Repulsion Shield 0 %
Level 00


FAQ Author's Rating: *****
In my opinion, the Charga has the overall potential to be the best SV in the
game. It has the best speed to weight capacity ratio, and lots of slots on
which to hang all of your Options, both useful and useless. A fully-loaded
Charga with a Level 99 Chip is a fearsome thing to behold. All four weapons
do great damage up close and at a range, and the projectile weapons all have
generous ammo capacities. HEAVY up the CG Wide-shot to inspire unhealthy
amounts of evil laughter. The only drawback is a relatively slow recharge
rate on the laser cannon, but by the time you start to notice, everyone
around you will already be dead and burning.

-----

SV-NAME          TR-T3-4
CHIP-NAME        DOG III

TOTAL DURABILITY 21500
RUN SPEED        50.078 km/h
MAX SPEED        100.155 km/h
JUMP HEIGHT      12.128 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     13.263 t
WEIGHT CAPACITY  20.000 t
SOCKET HOLE      6

PRICE            631,300NY

(Found in Wild Machines on Day*5, Day*17, Day*29, and Day*53)


MANUFACTURER:
Tolomeo - Manufacturer's logo is the name enclosed in a purple hexagon.

The body comes in banana yellow with black and white detailing and two large
vertically stacked round purple optical lenses.


BODY:
TLBody - The mysterious Tolomeo type body. The manufacturing company has
long been dissolved, but the model is still valued by many.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          3.800 t
DURABILITY      18000
SOCKET HOLE     6


RIGHT ARM WEAPONS:
TL Laser - Unknown origin. A Tolomeo type arm weapon. Laser module. Emits a
steady laser beam by pulling down on the trigger. Targeting modification
possible with aiming system. Deals huge damage to an opponent by continuous
contact. Cannot be used again after a recharge or when the trigger is
separated.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          2.250 t
AMMO/ENERGY     150
FIRING          1
E CHARGE TIME   5.0 sec
DAMAGE          450


LEFT ARM WEAPONS:
TL44mm Shotgun - Unknown origin. A Tolomeo type arm weapon. Shotgun module.
Fires anti-SV 15 gauge shotgun shells. Targeting modification possible with
aiming system. The power of each shell is small, but it is possible to hit a
close target with multiple shells, increasing hit percentage.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          0.570 t
AMMO/ENERGY     300
FIRING          14
E CHARGE TIME   0.0 sec
DAMAGE          320


RIGHT BACKPACK WEAPONS:
TL6-way Missile - A shoulder weapon for the mysterious Tolomeo type. 6
missiles module. Fires 6 missiles repeatedly. By targeting with the lock-on
system, the Chip automatically activates the lock-on, and fired missile
follow the target with its built-in system. If one can patiently designate
the lock-on for all missiles, then they will all follow the target
automatically.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.250 t
AMMO/ENERGY     360
FIRING          6
E CHARGE TIME   0.0 sec
DAMAGE          850


LEFT BACKPACK WEAPONS:
TL75mm Cannon - a shoulder weapon for the mysterious Tolomeo type. Cannon
module. Fires repeated 30mm shells. Targeting modification possible with the
aiming system of a Chip.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.100 t
AMMO/ENERGY     300
FIRING          1
E CHARGE TIME   0.0 sec
DAMAGE          620


LEG:
TL4Leg - The 4-leg module for the mysterious Tolomeo type. Not much jumping
power for a multi-legged module, but is versatile and can adapt to many
situations.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          3.500 t
WEIGHT CAPACITY 20.000 t
DURABILITY      2500
BASE SPEED      135 km/h
JUMP HEIGHT     17 m


OPTION:
OCGIIIA x 2

CHIP:
Dog III - A standard square with average <<lock-on sight>> and <<aiming
sight>>. Highly loyal, and thus has a relatively high percentage of
Repulsion Shield activation. Modeled after Doberman Pinscher.

Aiming Range     Square x 112 y 112
Lock On Range    Square x 176 y 176
Mortal Shot      2 %
Repulsion Shield 0 %
Level 00


FAQ Author's Rating: ****
Like all of the Special Manufacturer's Scoobees, the Tolomeo TR-T3-4 is a
great machine. It's zippy enough, and somewhat resembles an SV version of a
yellow Nissan XTERRA -- with a roof-mounted 12.7mm anti-aircraft turret
machine gun. The stock Tolomeo arm laser is quite nice, with good power and
recharge rates. However, in terms of versatility, its standard weapons load
out comes up shortest out of the three. In particular, the shotgun seems to
fall under the utility of a melee, rather than a projectile weapon. At any
distance short of 'seeing the whites of their optical lenses,' the shotgun
is kind of useless. Up close, however, each pull of the trigger will net you
between 320-4480 damage. The shoulder-mounted cannon also fires too slowly
to draw a bead on fast moving targets. My advice is to swap the cannon out
for a second TL6-way Missile, and to HEAVY up everything to improve your
damage. Then it's whuppins all around for the big banana.


-----

SV-NAME          TR-R-45
CHIP-NAME        Bird II

TOTAL DURABILITY 21500
RUN SPEED        47.606 km/h
MAX SPEED        95.212 km/h
JUMP HEIGHT      11.529 m
TOTAL O.C TIME   20.0 sec
TOTAL WEIGHT     14.676 t
WEIGHT CAPACITY  20.000 t
SOCKET HOLE      6

PRICE            672,870NY

(Found in Wild Machines on Day*13, Day*37, and Day*49)


MANUFACTURER:
Tolomeo R type - Manufacturer's logo is the name next to a large 'R'
enclosed in a bright blue oval.

The body comes in fire engine red with black and white detailing and two
stacked bands of indigo blue optical lenses.


BODY:
TRBody - The mysterious Tolomeo R type body. It's rumored to be some kind of
test product of a now-dissolved Scoobee manufacturing company.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          3.800 t
DURABILITY      19000
SOCKET HOLE     6


RIGHT ARM WEAPONS:
TR Laser - Unknown origin. A Tolomeo type arm weapon. Laser module. Emits a
steady beam by pulling down on the trigger. Targeting modification possible
with aiming system. Deals huge damage to an opponent by continuous contact.
Cannot be used again after a recharge or when the trigger is separated.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          2.250 t
AMMO/ENERGY     150
FIRING          1
E CHARGE TIME   5.0 sec
DAMAGE          450


LEFT ARM WEAPONS:
TR30mm Gatling - Unknown origin. A Tolomeo type arm weapon. Gatling gun
module. Fires high-speed 30mm Gatling shells. Targeting modification
possilbe with aiming system. May burden the load capacity with its weight,
but excels in both power and speed compared to a machine gun.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.750 t
AMMO/ENERGY     400
FIRING          3
E CHARGE TIME   0.0 sec
DAMAGE          350


RIGHT BACKPACK WEAPONS:
TR105mmS Cannon - A shoulder weapon for the mysterious Tolomeo R type.
Strong cannon module. Fires 105mm tank shells. It is difficult to handle,
but its power is devastating, and creates a huge blast. Targeting
modification possible with the aiming system of a Chip.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          1.900 t
AMMO/ENERGY     30
FIRING          1
E CHARGE TIME   0.0 sec
DAMAGE          3200


LEFT BACKPACK WEAPONS:
TR Triple Missile - A shoulder weapon for the mysterious Tolomeo R type.
Triple missile module. Fires 3 heat-seeking missiles. By targeting with the
lock-on system, the Chip automatically activates the lock-on, and three
fired missile follows the target with its built-in system. If one can
pati3enly designate the lock-on for all 3 missiles, then they will all
follow the target automatically.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          0.800 t
AMMO/ENERGY     200
FIRING          3
E CHARGE TIME   0.0 sec
DAMAGE          850


LEGS:
TRHover - The hover leg module for the mysterious Tolomeo R type. Has high
load capacity for a hovering module, and can have some heavy weapons
installed.

Module Parameter
LEVEL    NORMAL 0 Lv.
WEIGHT          3.500 t
WEIGHT CAPACITY 20.000 t
DURABILITY      2500
BASE SPEED      135 km/h
JUMP HEIGHT     17 m


OPTION:
OCGIIIA x 2

CHIP:
Bird II - Has horizontally long <<lock-on sight>> and <<aiming sight>>. The
chance for a Repulsion Shield is incredibly low, and so is the growth rate.
However, it has the fastest lock-on speed and data analysis. Modeled after
Eagle.

Aiming Range     Oblong x 192 y 64
Lock On Range    Oblong x 287 y 96
Mortal Shot      2 %
Repulsion Shield 0 %
Level 00


FAQ Author's Rating: ****1/2
The shady labcoats over at Tolomeo did a nice job on the TR-R-45. The R Type
has a powerful build, and just looks plain mean with its fire engine red
chassis and its indigo slitted optical lenses. It is, however, the slowest
of the three heavy hitters -- its top speed of 95.212 km/h feels positively
pokey next to the Charga's 120.937 km/h. But I have three words to say:
Gatling, gatling, gatling. A HEAVY 99 Lv. TR30mm Gatling will chew anything
into little itty bits.  Plus, let's not forget that patented Tolomeo arm
laser. Good stuff, that. And although slow, the TR105mmS Cannon is a truly
thing to behold when it connects. At NORMAL 0 Lv., each shell rips for 3200
damage with generous amounts of splash -- not unlike dropping a swimming
pool full of boiling vomit on top of your foes. Fun.

-----

So them's my additions to the lot. There may be a couple errors on the names
of the Color jobs in the USED SCOOBEES section, but I did my best to be
correct...

This is my first FAQ-type document, so I hope it's helpful.

-Tom <Mungoberry> Kim, Esq.
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