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¦ Otogi (JAP) Objective aid ¦
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| Otogi Guide version 1.2 |
| Last updated : 29th August 2003 |
| Created by : Valentino |
| Email :
[email protected] |
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CONTENTS---------------------------------------------------------------------
SECTION ONE
a) introduction
b) update info
SECTION TWO
a) Contols
b) Combos
c) Magic
d) Display
e) Around the Menus
f) Cleared Stages
g) Repair
h) Stats table
SECTION THREE
a) The Walkthrough
b) Additional
c) Thanks
SECTION ONE==================================================================
a) Introdution---------------------------------------------------------------
Welcome to the wonderfully confusing world of Otogi.YOu play Raiko, a
very cool looking japanese warrior. I have no idea what goes on in this
game and wouldn't mind being enlightened. The game plays like a pleasant
cross between Dynasty Warriors 3 and Devil May Cry. The graphics are
quite simply gorgeous and the effects are stunning.
This is an faq and semi-walkthrough for those that have difficulty
deciphering everything in the game and working out objectives. It
isn’t a list of everything in the game and not everything is explained.
For instance there is not complete weapons or magics list (Though I
appreciate it if someone did write one :) or indeed if I ever corralate
enough data I may consider doing that myself.
The game is now out in English. I don't plan on changing anything in this
faq to be in line with Sega's excellent translation of the game. This faq
was only meant to guide players who couldn't read the objecives because
they were in Japanese. If you still find this useful, even with the
English version great, but don't send me stuff about the actual names,
the story or item locations. This faq reached its end on the 30th of June.
If you still have a query feel free to ask away.
b)
Update (29/6/03)----------------------------------------------------------
- Added in Level 8 Strategy from Vincent Ursem
- Added news in the intro about imminent USA release of the game
- Updated a few things, put in a few health orb locations etc.
Update (27/1/03)----------------------------------------------------------
- Added in welcome and update section.
- Added in Mr.Bogus' level techniques
- Added in Vuong's useless camera information.
- Updated the thanks section.
SECTION TWO==================================================================
a) Controls------------------------------------------------------------------
I always use set up B; and that’s the one I’ll be referring to through out
this walkthorugh. I use it because it’s the most like Dynasty Warriors and
that’s what the fighting in this game seems based on.
A : Jump (Press to double jump)
B : Magic (Hold to increase the power of the spell)
X : Primary attack (Normal Attack)
Y : Secondary attack (More powerful)
L : Boost
R : Target
L Stick : Reposition Camera (Not Available when in Target mode)
R Stick : Display enemy hit point bar.
(For the benefit of Vuong, who saw fit to email this treasure trove of info)
The Left stick moves your character.
The Right stick moves your camera.
The camera generally sticks behind you, and if you move it with the Right
Stick, it slowly resets. To quickly reset the camera press in the Left
Stick. Locking on will center the camera on Raiko and keep the target
always in sight.
b) Combos--------------------------------------------------------------------
Very Dyansty Warriors style here, these go beween the X and Y buttons.
Basic weapon (sword) moves. Other weapons do different moves but the button
combos are the same.
X : Slash
X,X : Slash, Stab
X,X,X : Slash, Stab, Spin
X,X,X,X : Slash, Stab, Spin into Leaping attack
Y : Spin
X,Y : Slash, Spin
X,X,Y : Slash, Stab, Thrust
X,X,X,Y : Slash, Stab, Double Spin
X,B : Slash, Magic
X,X,B : Slash, Stab, Magic
X,X,X,B : Slash, Stab, Spin, Magic (This magic attack fires powered up)
X + L : Launching Assault
In the air Y: Downward slash (A very powerful attack with most of the sword
type weapons. The staff type weapons execute a spinning move which is less
effective)
Also much like Devil May Cry (on the PS2) it’s possible to hit the enemies
projectile attacks back at them, just slash out when the blast comes near
you to bat it back at them!
c) Magic--------------------------------------------------------------------
Energy : Fires three dragons, that will either shoot out forward or if an
enemy is targeted, fly towards them. If charged up releases a
single powered up dragon.
Fire : Shoots out a fiery pheonix. Sets enemies on fire and does
additional damage while on fire. Charged up attack fires a very
powerful and large pheonix.
Storm : Surrounds player in several bolts of lightning. Powered up attack
causes a powerful storm bolt to be realeased from the main
character.
Ice : Releases small butterflies that shoot out over an area in front.
Powering this up incrases the power and number of butterflies.
To power up magic there seems to be varying curcumstances, wether or not it
relies on tasks completed, levels gained its uncertain. The maximum seems
to be level 3 but correct me if I’m wrong.
d) Display-------------------------------------------------------------------
Orbs represent energy. Circular bar represents spirtual energy which also
acts as magic. The spiritual energy is always depleting and you need to kill
enemies and collect their souls to recharge it. While the spiritual meter
has strength left in it you will always be recharging your health orbs if
they get damaged, when the spiritual meter runs out you will be continually
losing health until your death or upon the collection of more spiritual
energy. If an orb is shattered it will not regenerate and the only way to
replace it is to pick up the symbols that look like flowers that appear
when you either kill enemies or smash them into objects. Note also that
boosting while costing no energy, will need the spiritial meter to have some
strength left in it.
e) Around the menus----------------------------------------------------------
A and B are always yes and no respectivly. Sometimes there are other options
that are untranslated. In the shop when you select ‘weapon’ or one of the
other sub-areas a menu appears. The choices are X : Buy Y: Sell B: Cancel.
When in the shop A : will select the item for purchase and a requester will
pop up. Y : will take you to an information page with an image of the chosen
item.and B: returns to the shop front.
When selecting to replay a cleared stage an requester will ask X: play
stage with the background in the mess you left it Y: play stage with
everything back to working order and B: return.
f) Cleared Stages------------------------------------------------------------
Going back to redo stages is very useful. Not only is it great fun, but you
also make money and occasionaly a little experience. A great place to try
out new weapons on easy enemies and to build up cash to buy new weapons and
magic. Breaking surrounding objects that release souls (they look like
crosses) helps towards level completion. It is also possible to increase your
health orbs, though I’m not exactly certain how.
g) Repair--------------------------------------------------------------------
Repairing can be very important. Your tough weapons can become a bit crappy
after a while so remember to repair them to make them powerful again.
h) Stats Table---------------------------------------------------------------
The number at the top is your level (The maximum level is 31, when reached it
simply says MAX)
Then is ????
Speed
Strength
Defence
Experience to next level
Money
During play another bar appears here, I have no idea what it means.
SECTION THREE================================================================
A) Walkthrough---------------------------------------------------------------
The walkthrough takes a farily basic approach, you get the stage no.
the enemies (note these are what I call them, I have no idea what they
are really called.) Then the objectives for the stage which comes with
a free run-down of tips for the things I consider tricky or elusive.
After that is a section for what I like to call 'Alternative
Strategies', these are other ways of completing a level that other
people have sent me. Credit is given directly after the info.
Stage One :
Enemies : Birdmen, Floating Symbol
Objectives : Kill all eight of the Birdmen
Additional : Kill the floating symbol to pick up your first heath orb up.
Stage Two :
Enemies : Birdmen, Wizard Birdmen, Giant Birdmen
Objectives : Kill the two Giant birdmen. Taking the back route to the house
makes it easier to kill them without getting into a kerfuffle
with the rest of the flock.
Stage Three:
Enemies : Skull Plants, Corpse Wizard, Armoured Skulls
Objectives : Smash the mirrors that spawn the armoured skulls. Two are in
small shrines and the third is in an alley behind some debris.
If you can’t find them look around the areas where the armoured
skulls attack.
Stage Four :
Enemies : Corpse Wizard, Skull Plants, Lion sentry, Armoured skulls,
Statue, Floating Symbol
Objectives : The statue in the middle of the stage will keep lauching
fireballs at you so try and get to him as quick as possible
rather than getting bogged down in fighting the smaller guys.
Once there, boost at him from a double jump and concentrate on
him rather that the Corpse Wizards flying around. Even though
he repels you, you are doing damage. Three or four hits should
see him dead. Oh by the way, perhaps I should clarify this,
target is the statue on top of the pillar, the man sitting.
Stage Five :
Enemies : Corpse Wizard, Armoured skull, Lion Sentry, Mobile Lion Sentry,
Nemesis
Objectives : Destory the soul containers. The Nemesis guy will run off after
a cut scene between you two. Smash the mirriors to stop the
skulls spawning.
Stage Six :
Enemies : Boss woman type thing, Flying replile type things.
Objectives : Make your way from the bridges to the arch way. (if the bridges
are destroyed then boost from the highest point you can find to
the archway) Killing the boss woman type thing should be easy
enough, just avoid her when she transforms into the mist form.
Stage Seven:
Enemies : Blob, Giant Blob Squid, Flying reptile things.
Objectives : Main thing in this level is keep the ship afloat. The blobs will
weigh it down so knock them off. A heavy weapon is often better
and the Y attack is the best option to throw them off. When you
see the ghost ship jump on to it and hit the bell on the prow
( the big one ) and then jump back on to your ship. The ship
will crash through some wreckage and then you confront the
Giant blob squid. Keep knocking off the blobs and attacking him
as he tries to disbalance your ship. Kill him and the stage is
over.
: Alternative Strategy -------------------------------------------
"Don't just knock the blobs off, they will come back and make
the end of the level harder to beat since there will be a LOT
left to weight down the boat. Best thing to do is kill each and
every one of them that lands on the boat. Use the strong slash,
just don't knock them off. I never hit the bell on the ghost
ship, so I guess its uneccesary to complete the level."
-mrbogus-
Stage Eight:
Enemies : Flying reptile things
Objetives : Crush all the pillars under the buildings with your Y attack.
The flying reptile things are infinite so don’t get too carried
away with killing them and be careful of their projectile attack
,as it can get annoying when they all do it.
: Alternative Strategy -------------------------------------------
"First: Attack the pillars in the middle that are higher up, at
this point there arent many flying thingies so they wont bother
you that much, if you do this at last this will becoming EXTREMELY
irritating because you fall off every 10 seconds or so. After
you've demolished the middle pillars destroy the rest in a
circular motion, that way you will be constantly moving and
you will get hit less."
-Vincent Ursem-
Stage Nine :
Enemies : Centipede Dragon
Objectives : Hurt the dragon. The only to do this seems to be to run around
and avoid the lightling and then when he charges you leap up
and attack his mouth. Beware his tail it does severe damage;
there is energy in the blocks the dragon destroys. Also be
careful of his increased attack rate as his energy depletes.
The first time you play this you’ll probably be unable to beat
him, but he runs away after his energy is lowered anyway, all
you have to do is give him a few whacks and then survive. Once
you’re a little more powered up come back and kick his arse to
get a bonus accessory.
Stage Ten :
Enemies : Birdman Wizard, Giant Birdman, Birdmen Archers, Symbol Skulls
Objectives : Destroy the star obeject in the room of crystals. This one is
pretty straight forward. Just beware of the Symbol Skulls,
there’s a lot more in there than it first appears. I’m not sure
if you have to destory the crystals before you destroy the star,
because I always do. But if doing it head on doesn’t work,
destroy the crystals then the star. The star is like the statue
in level four, it will repel you as you attack, but never fear
you are hurting it.
Additional : Another of the life up floating symbols is up on the bridge.
Stage Eleven:
Enemies : Symbol Skulls, Tree Orbs.
Objectives : Head through the forest, through the tunnels and destroy the
massive central structure, then defeat the leigons of tree
orbs that fly at you. If you want to do this with ease I
recommend the lightning magic, it will obliterate the tree orbs
in one hit and you’ll need to, to kill them all. Near the middle
of the stage also there is an alternate path that leads to a few
symbol skulls and a secret weapon, Twin Axes! You can also use
the lightning magic to destory the first objective quickly,
just charge it up in the air and unleash a storm on it.
Stage Twelve :
Enemies : Birdman, Birdman Wizard, Birdman Archer, Giant Birdman,
King Birdman.
Objectives : Make your way through the stage (careful not to get blown off)
and get to the four bridges area shown in the cut scene. (You’ll
have to climb through a log at one point, just look at the map
if you lose yourself in the confusion of the storm). The boss is
really easy to beat, so long as you have the fire magic armed.
Charge it up and fire at him from a distance and then run away
and repeat. Another tactic you can use is to hit his projectile
attack back at him. When he dies he’ll give you the sword that
was in his chest. A great big heaving Siegfried style sword.
Stage Thirteen :
Enemies : Behemoth, Flying Eye, Fireball.
Objectives : Although it looks like your objective is to get to/smash that
thing in the intro cut scene, it is in fact to kill all the
behemoths. The only way to fight them is to slice their backs.
Leaping around using the downward slash is really useful when
there are two of them. Also crush the statues to the side of
the furnace that keeps erupting with fire to claim a fire staff.
It’ s powerful and sets your foes alight!
: Alternative Strategy -------------------------------------------
"Another way to beat the behemoths is to knock a fire pillar
onto them. That will burn them to death and you won't have to
risk getting behind them. You'll know the behemoth is burning
if you see flames on their body, so don't just think that
hitting a fire pillar will do it. You have to see them on fire
to know they're gonna burn to death."
-mrbogus-
Stage Fourteen :
Enemies : Behemoth, Flying Eye, Fireball, Tiny Ice Pterodactyl
Objectives : Reach the end of the map before your magic depletes! Your magic
is going down fast so you had better run, blue fires around the
stage act as checkpoints and refill your magic a bit. Be careful
after the two Behemoth, theres a long stretch of Lava that may
need a bit of boosting to overcome. Alternativly, crush the
rocks on the small islands to gain a foothold on the lava path.
Also don’t be afraid to crush any obstacles in your path, so
long as you do it quickly.
Stage Fifteen :
Enemies : Ice Pterodactyl, Tiny Ice Pterodactyl
Objectives : Kill the Ice Pterodactyl. I advise arming a projectile magic
like energy and slowly plugging away at him. Whenever you get
close, he runs away. Look in the surrounding corridors for
health symbols.
: Alternative Strategy--------------------------------------------
"A powered-up level 1 fire magic will kill the water dragon boss
in one hit. Lock on to him and charge up while he sits there
when the level starts, or do the X, X, X, B combo for an
instant powered magic shot."
-mrbogus-
Stage Sixteen :
Enemies : Nemesis
Objectives : Beat the Nemesis. This is a large area for two fighters, so use
it to your advantage, run around, jump and attack him.
: Alternative Strategy--------------------------------------------
"Magic can also do the nemesis in. The energy/dragon magic is
very effective on him, just be wary of your magic meter if you
decide to take him out from long distance."
-mrbogus-
Stage Seventeen :
Enemies : Axe Birdman, Corpse Wizard, Red Lion Sentry.
Objectives : Kill the Axe Birdman. This stage may look familiar, it is infact
stage four in reverse. Head forward, leap up the left side of
the pit and make your way to the starting of stage four. There
you'll find hte Axe birdman.
Stage Eighteen :
Enemies : Dark Birdman Wizard, Behemoth, Flying Eye.
Objectives : Kill everything to dispell the darkness on the furnace and head
into it. This is where the game gets a little tricky. The Dark
Birdmen Wizards are right b'strds. Try and avoid their dark
attack as it will put a curse on you which sucks your life very
quickly. Jumping like loony and casting lightning or energy
spells worked for me. This is a stage you may wish to take
slowly.
Stage Nineteen :
Enemies : Axe Birdman, Symbol Skull, Giant Symbol Skull.
Objectives : Get to and kill the giant Symbol Skull. Avoid the dark
fissures and fight only if you have to, you’ll need magic to
kill the Giant Symbol Skull and I advise level two Energy
magic which you should have by now. Be careful to avoid his beam
attack, just leap over it and cast a powered up spell in the
mean time.
Stage Twenty :
Enemies : Axe Birdman, Claymore Birdman, Cowardly Lion
Objectives : Kill that cowardly son of a bitch! The lion will keep on
running after you hurt it a bit, so give chase, confront it
and kick its ass. Repeat to fade. The room where the
Nememis originally broke out from now holds a couple of
Claymore Birdmen and a groovy secret weapon.
Stage Twenty One :
Enemies : Claymore Birdman, Armoured Skulls, Flying Reptile Thing
Objectives : Walk with that glowy thing infront of you at the start and get
to the arch way. If you run off without it you start to lose
magic quickly – which results in death. Level two energy will
instantly kill all of the lesser baddies here so use it to ease
up your journey a little. Refrain from using Y attacks as that
will shatter the bridge.
Stage Twenty Two :
Enemies : Dark Birdman Wizard, Flying Eye, Floating Symbol
Objectives : Kill Everything. One of the Flying Eyes holds a staff weapon.
I advise energy magic, with it you can kill everything in the
stage. Watch out for the low gravity effect.
Stage Twenty Three :
Enemies : Axe Birdmen
Objectives : Although this is the pillar stage again, the objective isn’t to
knock down the pillars. It is to kill all the Axe Birdmen, there
is only about eight of them any who.
Stage Twenty Four :
Enemies : Claw Wolf
Objectives : Kill the three Claw Wolves. You can’t use your magic here and
it’s always depleting. The wolves are invisible and keep
charging at you, hit them to make them visible and lockable and
then wack them. After they have been untouched for a short
period of time they become invisible again and start charging
you again. Use the fire staff here as it will set them alight,
and they will burn even when invisible.
: Alternative Strategy--------------------------------------------
"The claw wolves are damaged severly by energy/dragon magic. You
only can't use your magic if they hit you and your character
gets surrounded by the dark smoke. Once the smoke clears, you
can fire magic again. Don't bother powering up magic either.
Just go nuts and fire it until they're all dead."
-mrbogus-
Additonal : Use mrbogus' tech to do the stage quickly and earn level 3 energy/
dragon magic.
Stage Twenty Five :
Enemies : Soul Energy, Hydra
Objectives : Unleash the Hydra by smashing the orbs on the wall and then
escape the Hydra by running away…quickly. The soul energy
will sap you of your magic while your trying to crush the orbs,
use a wide range weapon like the twin swords or the staff and
hit the purple energy to kill it. You need at least a bit of
magic left to survive the run from the Hydra. Jump the obstacles
and its various attacks. Warning, when the cut scene shows you
running you are not finished, theres a bit more to go yet. It is
possible to kill the hydra and you get a nifty swords too.
Stage Twenty Six :
Enemies : Floating Symbol, Giant Floating Symbol
Objectives : Collect 5 red orbs to power up the archways. 2 of them are held
by the Giant Symbols and two of them are lying around high up on
the rock face ledges and the final one is inside a barrel among
the loads of barrels in the valley area. Be careful of the
symbol spin attack, try and kill them as quick as possible. Be
careful they are infinite.
Stage Twenty Seven :
Enemies : Chained Demon
Objectives : Hit the six nails to crucify the demon. They need several hits,
once their done they turn red. His main attack is to flash fry
the entire area to destory the chains infront of him. When you
see the lightning, drop whatever your doing and flee beyond the
chains, unless you want a taste of instant death. His flash
attack only effects up to the area of the chains he wants to
fry, so use that to not stray too far from him. Once nailed the
mission is done.
Stage Twenty Eight :
Enemies : Floating Symbol, Claw Wolf, Boss woman type thing from stage
six, Dark Claymore Birdman, King Birdman
Objectives : Complete the four tasks to seal the central chamber. Okay, this
has got to be the hardest mission in the game. You can do the
tasks in any order.
1) Kill the boss woman type thing from stage six as quickly as
possible. I mean it, run over to her and cave her skull in
with combos and magic (or magic combos) else she starts
firing ice balls at you and she doesn’t stop. Ideally this
should probably be your first stop as it can be really
annoying if you kill everyone else and then she kills you
because you took too long.
2) In the area with the glass (which is found by either leaping
backward from the start or the lower door under you in the
main chamber), smash the floating symbols into the glass
with a Y attack to get to the three claw wolves. There are
about six panes of glass, the best tactic I found was to
stand infront of the glass, jump over the symbols when they
fly at you to do their spinning attack and then smash them
from behind into the glass. The wolves each drop a health
symbol, so you should be okay here.
3) Then go kill the King Birdman, who is opposite the wolves
room, hit his projectile attacks back at him and avoid his
spinning attack, leaping down on his head with a Y attack is
quite effective, but then you have to run back up the stairs.
4) The Dark Claymore Birdman should be easy, stay away from him
and fry him with magic. Else try swift attacks and running
to stop him getting any kind of a counter attack executed.
When all is done go into the center room and kill any floating
symbols there to complete the stage.
: Alternative Strategy--------------------------------------------
"Again, I say keep the energy/dragon magic. As it is very
necessary to kill the claw wolves quickly. The only other
advice I have is for the harder 2nd round through the game that
opens up after you beat the game once. This level becomes
incredibly hard. Beat the claw wolves first to get them out of
the way and tackle the other bosses."
-mrbogus-
Stage Twenty Nine :
Enemies : Master
Objectives : Kill the master chap three times. Use the energy magic to take
care of him as quickly as possible (I advise using the X,X,X,B
combo, the powered up magic will take care of him quickly) his
ice balls and energy dragon attack will start to decay your
health and his phantom copies will do the ice balls attack in
unison. When the ground turns into symbols find a place where
you know solid ground will be, like where you can still see a
tree, and fight from there. If you use the X,X,X,B combo he
really won’t get the chance to do much, good thing too really
becasue once you’re hit once you’re screwed.
Congrats you’ve done it. Select yes to save the clear data and the option 2nd
play should have appeared; go at it again. According to mrbogus the game on
2nd play is pretty much at the same difficulty except for level 28! Enjoy!
b) Additional----------------------------------------------------------------
There’s a lot I still don’t know about this game, so if anyone has any
information about stats, items, methods of upgrade, tactics etc. just drop me
an email with the subject heading as OTOGI, else I wont check it. My email
address is
[email protected].
Increasing health orbs and levelling up magic is an area i'm a bit hazy on,
if anyone knows anything more on the subject - tell me!
Also feel free to email me about any points of this faq that you may be
unclear about, or if there are any bits you are stuck on that I haven't
included in my faq. Just remember to head it OTOGI. It helps me to seperate
the important mail from the junk mail.
c) Thanks!-------------------------------------------------------------------
Thanks to those wonderful fella’s at FROM SOFTWARE, Vuong for his discovery
of the Camera stick and for helpling me clarify the level 4 strategy and
mrbogus for the X,X,X,B combo's strength and the wealth of Alternative
Strategies.
=============================================================================